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What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:08:45


Post by: Lord-Loss


A thread discussing what we want in CSM codex 5th edition.

I want legion rules, none crazy dreads, plague marines should get a 3+ FNP, khorne berzerkers need rending, thousand son need to be replaced with a better tzeench cult troop, some LR variations, vehicles which are unique to chaos, cheaper marks, better special characters, better phkyic(spel?)powers.








What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:16:11


Post by: Mekboy


Woah, 3+ FNP on plague marines would be crazy.

Anyway, I'd like to see decent possessed and spawn, rules for individual legios or even just the ability to upgrade characters to one of the 4 main legions.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:37:38


Post by: jp400


Things that I feel need to be done:

* Return of the Khorn Chainax
* Remove S&P from Thousand Sons
* MOT on termies give 3+ Inv Save to compete with the absurd Stormshield 3+.
* Dreads reworked
* Spawn reworked
* Possessed reworked
* Abby Points reduced
* More Upgrade options for Chaos Landraiders and increased transport space.
* Lash Limit 0-1 per army
* Legion Specific Upgrades/rules
* Bring back all the old deamons (Greater and lesser)
* Bring back Mutations/Gifts of Chaos
* Bring back the flavor/customability

Just a few off the top of my head.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:38:30


Post by: Airmaniac


Plague Marines are strong enough as they are. I don't share your opinion on the strength of the Chaos Psychic Power, Lash of Submission and Warptime are two extremely potent spells.

Thousand Sons could indeed use a points drop (or become stronger), but I don't think they should remove them entirely.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:44:16


Post by: JD21290


How about we drop this current thing they call a dex and go back to the previous one?
you know, where you had legions, daemons had a use, the rules were great, the army worked well.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:45:49


Post by: jp400


JD21290 wrote:How about we drop this current thing they call a dex and go back to the previous one?
you know, where you had legions, daemons had a use, the rules were great, the army worked well.


I agree with this.

Just do a minor tweak to prices in the old one and update the rules to flow with 5th Ed and Bam! Every Chaos player is happy.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 20:53:04


Post by: Lord-Loss


I think CSM needs to be re-worked competely for 5th edition.

Plague marines need to be more broken realy, make then 25points a peice and give them 3+ FNP.

Another thing I want is some weapons that only CSM can have and Noise marines need a 6+ FNP cause there dirty bitchs getting horny over pain.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:09:25


Post by: Quintinus


Lord-Loss wrote:

Plague marines need to be more broken realy, make then 25points a peice and give them 3+ FNP.

More broken? As in, more broken then they already are? This is just stupid and makes you look bad, you know that right?

Is it too much to ask for a codex where everything is good? Apparently so in your line of thinking.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:14:04


Post by: Lord-Loss


Every codex has that broken unit, the best chaos got is Oblits.

Eldar got seer council, Space marines have thunder hammer termies, Guard got marbo.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:18:36


Post by: Uriels_Flame


Here is my obligatory:

Maybe instead of two codex, Daemons and CSM should be in one dex?

I'm also on board for CSM 3.5 being brought to CSM 5.0.

I'll even throw in for LatD.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:40:55


Post by: Quintinus


Lord-Loss wrote:Every codex has that broken unit, the best chaos got is Oblits.

Eldar got seer council, Space marines have thunder hammer termies, Guard got marbo.


And you don't want to stop that cycle at all, do you? That's just sad. Just because every codex has one doesn't mean that's it's justified.

The most broken Chaos has is the Lash Prince.

You thinking that Marbo is broken is fairly confusing.

Thunder hammer Terminators aren't that good, you just kill them all before they get into assault or kill them before they get to hit. Not that hard with Howling Banshees.

If you just want to create another degenerate codex with tons of broken stuff then that's just disappointing.

Well I will get off of my now.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:44:16


Post by: jp400


Lets look at this in another light...

Since several GW updates have been on par with what was suggested on Dakka.... Its plain to see that they do visit (at least) these forums to get a feel on how the public currently views the dex.

Would it really be SO hard to make a Chaos Dex that is both 3.5, Includes LATD, and God Specific rules plus Red Coursairs (or however its spelled)???

Espically since Space Marines are the only race these days that seem worthy enough for Codex Spinoff mini-dex's... (Space Puppies, Black Templar, ect ect)

It makes perfect sense and 1 person working over the corse of a month or two could do this.


Are we asking for a broken dex thats nothing but overpowered crap? No. What we are asking is for a codex thats full of Balance, Options, Flavor and fluff. Thats not asking for much.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:51:50


Post by: Uriels_Flame


LL - Can you troll your own thread?

Red Corsairs/Red Scorpions = nice new toys, same ol' marines.

Although the thought of having CSM summon actual flamers would be sweet. . .

Was the current CSM codex released prior to or during 5th?


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 21:54:36


Post by: jp400


Current=Prior 5th ed if I remember right... but very close. As in when they were makeing it they most likely had 5th edition in the playtesting area.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 22:09:42


Post by: Lord-Loss


Vlad Codex:CSM 5th edition will need to be able to compete well in tourneys vs other 5th codexs.

Plague marines are not broken but a 3+ would make them very very good. But with legion rules you wouldnt be able to take lash Princes with plague marines, so each factions cult troop will need to be strenghed to make up for this.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 23:36:21


Post by: tiekwando


I may be wrong about this but I have found PMs to be pretty good at their current state, I dont think they need to really be altered. If they need a boost i think the way it was in legions with the 7 man squad gets free Aspiring Champ would give them a boost. But as a deathwing player I hate the fact my SS are a 4++ save in hth while Salamanders and Ultrasmurfs apparently worked together on theirs. So I hate having two sets of rules for a single model.


What Do you want In Codex: CSM 5th edition? @ 2009/09/06 23:59:11


Post by: Lordhat


Yo mamma


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 00:05:52


Post by: Jacksonhighlander


Always thought it'd be cool to see chaos beable to corrupt IG and use some of their stuff. Kinda like how Inquisition can have allies with other imperial forces.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 00:12:23


Post by: jp400


Jacksonhighlander wrote:Always thought it'd be cool to see chaos beable to corrupt IG and use some of their stuff. Kinda like how Inquisition can have allies with other imperial forces.


LATD.......


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 00:19:44


Post by: Horst


sacred number squads get free champions.

nurgle marines should have bolters that have poison rounds (wound on a 4+) strikes me as odd how the plague god doesn't let his troops really spread plagues.

khorne berserkers should have chainfists available as options.

obliterators should be toughness 5, 4+ invulnerable, 2 wounds. current weapon loadout is fine.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 00:29:17


Post by: darkkt


I would like to see more variants of the chaos vehicles - but more chaosy options (like giving vehicles marks like we used to).

Fast options need a few tweaks - or just a couple of points off. It would also be a great place for some daemons/LaTD options (discs of tzeen? Chaos Sentinels?).

DP's need to be able to take more wargear - at a minimum a Deamon weapon. (oh yeah, Khorne DW needs a change).

I would not like to see it move away from space marine focus however, I like the 'flavour' of the current codex - its just a little too simple. The old codex was criticised because it had a lot of wargear that was 'invisible' and was way complex. They shot too far on the side of simplification this time, they need to come some of the way back, but not all the way.

Oh yeah - some characters who provide bonuses to their units.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 01:13:29


Post by: skkipper


Better HQ's: current Hq's are a little weak. a demon prince able to take a demon weapon would be a good start. a two wound hq choice would be good. lords need to get the real bonus's for the mark. so feel no pain and +1 toughness for nurgle and +1 ws +1 attack and furious charge for khorne. undivided be a mix of all 4 +1 toughness +1 attack +1 int +1 inv save.

elites:
again marks = not icons. so marked chosen become chosen berzerkers.
possessed abiltities are rolled before battle + real marks
dreadnaughts shoot closest enemy unit if no enemies they shoot friendlies
termis get real marks again.

troops
csm + real marks done

fast
raptors and bikers can get real marks
spawn gets a 5+ inv and marks

heavy
defiler get boosted to to grinder AV
obilts ok as they are
havocs need something?
mutated hull would be nice

allies
1 hq 1 elite 3 troops 1 fast 1 heavy from the demon book.



What Do you want In Codex: CSM 5th edition? @ 2009/09/07 01:25:10


Post by: Caffran9


Lord-Loss wrote:Vlad Codex:CSM 5th edition will need to be able to compete well in tourneys vs other 5th codexs.

Plague marines are not broken but a 3+ would make them very very good. But with legion rules you wouldnt be able to take lash Princes with plague marines, so each factions cult troop will need to be strenghed to make up for this.


the current CSM book is very competitive. I'm not sure what you're trying to say here.

Also, Plague Marines are already phenominal. There is absolutely no reason what so ever that they should become even better. If ANYTHING, the current Plague Marines should be used as the benchmark for updating units like Thousand Sons so that they are more useful and points efficient.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 01:26:19


Post by: jp400


Add the following to my list:

* Take away the stupid on a 1 the Deamon weapons attacks the user Bs.... (at least on characters like Abaddon)
* Unit God Specific Numbers that if taken will give you a free Champion since we dont get free weapon upgrades like SM do
* Bring all special character costs more in line with recent codex prices (aka lower most of them)
* Better Psychic Defence (hood?)
* More ranged AT options
* Some type of IFV.... (razorbacks?)
* Option to take skill upgrades for Troops. After all they have been fighting for how many thousands of years?
* No "roll the dice before each game to find out what skill you have" Bs


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 01:50:07


Post by: H.B.M.C.


jp400 wrote:* Lash Limit 0-1 per army


Arbitrary limits are a bad way to write rules. If something is overpowered like Lash then you can do a few things:

1. Increase its cost.
2. Decrease its ability.
3. Remove it completely.

Never a combination of those though (reducing ability while increasing cost is what GW does, and it makes for gakky units). In the case of Lash, the best option is removing it completely. Limiting it to 0-1 makes about about as much sense as the 0-1 limit on Tyrant Wings. In other words it doesn't.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 01:52:18


Post by: jp400


Good Point HBMC.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 02:13:50


Post by: Uriels_Flame


Since we're in the proposed rules:

Should Marked units only be able to summon daemons of their mark?

And if you go with MoCU, what daemons should you be able to summon?


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 03:01:03


Post by: FITZZ


Uriels_Flame wrote:Since we're in the proposed rules:

Should Marked units only be able to summon daemons of their mark?

And if you go with MoCU, what daemons should you be able to summon?

MoCu= ability to summon any daemons.
Marked units summon daemons of their mark.
IMO that's how it should be.
As for what I'd like to see in codex:CSM 5th ed, Legion list,god specific deamons,god specific greater deamons.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 04:31:43


Post by: Lord-Loss


If we get legion rules in C:CSM 5th edition then people cant take Lash Princes with Plague marines, they cant mix and match gods to create the most effective build.

That means that each cult troop needs to get a bit better.
Basically each god needs to be able to play competitively.

Khorne marks should give WS +1 and furious charge, nurgle gives FNP etc.

But will that be enough to make each faction competitive enough for tourney play?

Question: Basically how are people meant to make competitive chaos lists without mixing gods?

Answer: Make each Cult troop a bit better and add cultist and some legion persific vehicles.



What Do you want In Codex: CSM 5th edition? @ 2009/09/07 04:32:09


Post by: Lord-Loss


If we get legion rules in C:CSM 5th edition then people cant take Lash Princes with Plague marines, they cant mix and match gods to create the most effective build.

That means that each cult troop needs to get a bit better.
Basically each god needs to be able to play competitively.

Khorne marks should give WS +1 and furious charge, nurgle gives FNP etc.

But will that be enough to make each faction competitive enough for tourney play?

Question: Basically how are people meant to make competitive chaos lists without mixing gods?

Answer: Make each Cult troop a bit better and add cultist and some legion persific vehicles.



What Do you want In Codex: CSM 5th edition? @ 2009/09/07 04:43:04


Post by: Ripister


i'm not a chaos player but i've read the codex many times really all i'd do is lower the points of your troops thousand sons ' noise marines i'm quite keen on a noise marine army'

now i also wanted everyone to think like GW chaos has eveything pre heresy the reason chaos don't have the means to make eg redemeers no plans no forgeworlds' sure they may steal one in a unusual victory over the space marines but it would be destoryed in battles very soon after as you notice chaos doesn't keep it's toys very well preserved so why should they get new ones this last part is a joke for those of you which are now going to rant at me

will be interesting to see what happens with chaos though i mean after space wolves nids dark eldar and crons it a choice between tau eldar and chaos i'd guess tau chaos then eldar also if daemons and chaos got put into one dex i would rage and demand daemon hunters and sisters be put on the same dex with a little flavor of imperial guard thrown in

sorry about grammer ill edit my mistakes on my pc at home (usiing phone for this)


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 04:43:59


Post by: ph34r


What Do you want In Codex:CSM 5th edition?
Codex:CSM 3.5th edition.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 04:58:31


Post by: Lord-Loss


Ripister@Chaos doesnt need marine LR variations it needs unique LR variations.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 05:17:23


Post by: Farmer


Lord-Loss wrote:Ripister@Chaos doesnt need marine LR variations it needs unique LR variations.


No,no it doesn't,if they did then whats the point in even spliting the line between marine or chaos marine ?.

The fact is Chaos are broken enough as it is,i hardly think GW will do this at all.

Also theres been a rumor going around around 2011 they'll be a chaos legion book so you can have all your fancy game breaking rules again,but as for your hopes for a new chaos book altogather it doesn't look like it's coming anytime soon.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 05:17:56


Post by: FITZZ


Some unique to Chaos LR variations would be interesting,perhaps some mark specific variations/opptions such as cloud of flies for Nurgle vehichels.
What ever the content of the next CSM codex,I can only hope it is a far cry from the bland,boring unimaginitive mess that exist now.
Oh,did I mention Legion list...once again that's Legion list.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 05:26:24


Post by: Lord-Loss


Farmer wrote:
Lord-Loss wrote:Ripister@Chaos doesnt need marine LR variations it needs unique LR variations.


No,no it doesn't,if they did then whats the point in even spliting the line between marine or chaos marine ?.

The fact is Chaos are broken enough as it is,i hardly think GW will do this at all.

Also theres been a rumor going around around 2011 they'll be a chaos legion book so you can have all your fancy game breaking rules again,but as for your hopes for a new chaos book altogather it doesn't look like it's coming anytime soon.



Im not sure I understand what your saying.

I said we need some LR variations unique to CSM and not copying marines LR's.

How is CSM: Legion Broken, the current codex is a peice of gak, rule and fluff wise.

Are Khorne Berzerkers meant to be with Tzeench sorcerors? Are Plague maines meant to be with Lucius the Eternal?

No its unfluffy and crap, we NEED legion rules.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 05:44:58


Post by: darkkt


I disagree - Abby has united the legions many many times - not just the 13 black crusades, but continuously and constantly in smaller, minor skirmishes.

To think that no-one else in the eye of terror is capable of stringing together some co-operation is a bit shortsighted.

Everything is there to allow you to add your own restrictions, if you dont want to play Zerkers with 1ksons, thats fine, dont. I dont think this aspect of the codex needs to change.

Of course, thats my personal opinion only! Cheers


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 05:52:36


Post by: Lord-Loss


Realy?

Abby has united WE, NL, IW, BL so far. I dont think EC have been involved in the 13th black crusade and neither have TS.



What Do you want In Codex: CSM 5th edition? @ 2009/09/07 05:59:52


Post by: FITZZ


darkkt wrote:I disagree - Abby has united the legions many many times - not just the 13 black crusades, but continuously and constantly in smaller, minor skirmishes.

To think that no-one else in the eye of terror is capable of stringing together some co-operation is a bit shortsighted.

Everything is there to allow you to add your own restrictions, if you dont want to play Zerkers with 1ksons, thats fine, dont. I dont think this aspect of the codex needs to change.

Of course, thats my personal opinion only! Cheers

What bothers me isn't the mish mash armies so much,if one choses to mix lash and Pms and what have you,and justify it with " there a mixed co-op warband" so be it,it's that persons army and his/her right to do what he/she want's.
What bugs me is the lack of Legion list for those of us who wish to play pure Death Guard or World Eaters or Word Bearers Or what have you,these opptions no longer exist for us,there are no more plauge terminators,there are terminators wit MON...not the same thing,there are no longer Blood thirsters,there are Greatet generic daemons,there is in fact huge holes in playing any legion which have to be filled with "counts as" or by taking a non-specific stand in and giving it a particular mark.
So no,I have no problem with players taking any list they chose,but as somone who want's to play a specific Legion,I'd like the opption of Legion list


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 06:06:18


Post by: jp400


Farmer wrote:
Lord-Loss wrote:Ripister@Chaos doesnt need marine LR variations it needs unique LR variations.


No,no it doesn't,if they did then whats the point in even spliting the line between marine or chaos marine ?.

The fact is Chaos are broken enough as it is,i hardly think GW will do this at all.

Also theres been a rumor going around around 2011 they'll be a chaos legion book so you can have all your fancy game breaking rules again,but as for your hopes for a new chaos book altogather it doesn't look like it's coming anytime soon.


Your kidding right? The current Codex is FAR from being Broken, and as already stated they are gak both rules and fluff wise.

4th Edition:
10 chaos players enter a FLGS TO.... Every players list is Unique and different in every way shape and form from units on the table, to alignment, to paint job. On one side you have a Iron Warrior Army with Bassies pounding away at the enemy while on the other side of the room you have Kharn leading Khorn Zerkers wielding chain ax's in a Rhino rush, while in the middle you have a icon daemon bomb army Deep strikeing into enemy lines..

5th Edition:
10 Chaos players enter a FLGS TO..... Dual Lash, Plague Marines, and Oblits spam the battlefield.

*YAWN!*


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 06:24:09


Post by: grimz


I know most people might disagree, but maybe trying to make Chaos not so random. Some random elements are fine but it's nice being able to know exactly what abilities a unit will have or what will happen when you charge in CC.

Different Land Raider variants

Legion specific lists, that can be competitive


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 07:47:43


Post by: wuestenfux


Well, we all remember the CSM codex 3.5 that shows how the current codex can be redone.

First of all, I think that there must be a way to integrate Chaos Daemons into a CSM army to some limited extent.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 07:49:06


Post by: Ripister


Farmer wrote:
Lord-Loss wrote:Ripister@Chaos doesnt need marine LR variations it needs unique LR variations.


No,no it doesn't,if they did then whats the point in even spliting the line between marine or chaos marine ?.

The fact is Chaos are broken enough as it is,i hardly think GW will do this at all.

Also theres been a rumor going around around 2011 they'll be a chaos legion book so you can have all your fancy game breaking rules again,but as for your hopes for a new chaos book altogather it doesn't look like it's coming anytime soon.




Also Chaos can make some sick lists already, I think i played my friend with a 1000 point nidzilla. he must have had 10+ ap2 weapons I was lucky to win

and you gotta remember if chaos are made broken like 3rd edition. I know i won't play you in a friendly, at a tournament most would start playing chaos and making chaos too good means there is no point in collecting loyalist marines which is so far away from what GW what to do.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 07:54:32


Post by: wuestenfux


One way to get Chaos Daemons into a CSM army could be like this:

0-1 HQ
0-2 Elite
0-2 Troops as non-mandatory
0-1 FA
no HS

If the CSM army wants to induct Daemons, all CSM units must be unmarked or warship one Chaos God.
The inducted Daemons must then warship the same Chaos God, too.

For instance, an Emperor's Children army can only induct Daemons warshipping Slannesh, but no other.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 08:09:00


Post by: H.B.M.C.


Or just put Daemons back in the Codex, like they were before and like they had been ever since their inception.

Let's talk about Cult-Specific Vehicle upgrades for a second here. My groups been badgering me to get some more Chaos-y vehicle upgrades going for our Codex, so I'm open to suggestions?

Anyone got any good ideas?


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 08:20:28


Post by: wuestenfux


Let's talk about Cult-Specific Vehicle upgrades for a second here. My groups been badgering me to get some more Chaos-y vehicle upgrades going for our Codex, so I'm open to suggestions?

Anyone got any good ideas?


First of all, one could rethink about the cult-specific vehicle upgrades from the CSM codex 3.5.

One funny note: coruscated flames for Tzeentch vehicles had S6 in the German translation in the codex.
In a tournament, the Genestealer brood charging a Predator with that upgrade died during assault.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 08:22:51


Post by: Liquidice281


lol, all these replies all seem to want to change choas to Marines. You want the power of marines with elder/DE types of bonuses...be happy with the current marks, and stop trying to make CSM all powerful. I've read alot of "equivalent" subjects, IE Land raider... Crap i think that the landraider should be SM only, and maybe add armour to the defilier. The CSM are the most diverse army, you get cool stuff like oblits and Defiliers and the best troop choices in the game. and you all complain about not having a reedemer/crusader equivalent? Choas are a good and competative army, maybe its not the army, maybe it is the general? Also, everyone has to take in consideration that GW is dulling down all the options and rules for the game SM chapter traits...I miss you), so good luck getting special nurgle army rules.

So in conclusion everyone needs to stop being selfish, codex choas is still one of the top codex. My ranking is ig,ork,sm,CSM, Eldar, then the rest.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 08:26:38


Post by: wuestenfux


Well, the Chaos Land Raider is an old machine when compared with the newer Redeemer and Crusader.
The machine spirit works in a different way.
I'd leave the CSM Land Raider as it is.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 08:28:56


Post by: Shadowbrand


I want!

My legion back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 09:27:29


Post by: H.B.M.C.


Liquidice281 wrote:So in conclusion everyone needs to stop being selfish, codex choas is still one of the top codex. My ranking is ig,ork,sm,CSM, Eldar, then the rest.


1. This is a proposed rules forum where rules are proposed. Did you miss that?
2. Mostly everyone here has acknowledged that Chaos in their current form are powerful. You only have to read the thread to understand. Did you miss that?
3. Mostly everyone here also agrees that, despite its power, the current Chaos Codex is boring, and we want a return to the previous style where all our Legions were distinct, full of flavour, and had options to make them interesting. Did you miss that?


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 10:06:15


Post by: jp400


Liquidice281 wrote:lol, all these replies all seem to want to change choas to Marines. You want the power of marines with elder/DE types of bonuses...be happy with the current marks, and stop trying to make CSM all powerful. I've read alot of "equivalent" subjects, IE Land raider... Crap i think that the landraider should be SM only, and maybe add armour to the defilier. The CSM are the most diverse army, you get cool stuff like oblits and Defiliers and the best troop choices in the game. and you all complain about not having a reedemer/crusader equivalent? Choas are a good and competative army, maybe its not the army, maybe it is the general? Also, everyone has to take in consideration that GW is dulling down all the options and rules for the game SM chapter traits...I miss you), so good luck getting special nurgle army rules.

So in conclusion everyone needs to stop being selfish, codex choas is still one of the top codex. My ranking is ig,ork,sm,CSM, Eldar, then the rest.


H.B.M.C. wrote:
Liquidice281 wrote:So in conclusion everyone needs to stop being selfish, codex choas is still one of the top codex. My ranking is ig,ork,sm,CSM, Eldar, then the rest.


1. This is a proposed rules forum where rules are proposed. Did you miss that?
2. Mostly everyone here has acknowledged that Chaos in their current form are powerful. You only have to read the thread to understand. Did you miss that?
3. Mostly everyone here also agrees that, despite its power, the current Chaos Codex is boring, and we want a return to the previous style where all our Legions were distinct, full of flavour, and had options to make them interesting. Did you miss that?


What he said......

PLUS.......
"My ranking is ig,ork,sm,CSM, Eldar, then the rest..."
Are you kidding me? Just cause you get a new codex DOESNT mean that your army is the most broken list to date. Ig are in no way shape or form THE best army in 40k and if you honestly think that then you need to get out of your basement and actually play in a TO.

Also Chaos 3.5 is considered by most the best codex chaos ever had. In my eyes they never should have done the overhaul that they did. Id say over 3/4 our codex was either chopped, Nerfed, or limited beyond practical use. If you think chaos is "the most diverse army" now find a copy of the old codex. You will crap your pants at the fluff and flavor that they cut out.

Some people (like yourself) whine that 3.5 was utterly broken and that if brought back everyone would play it. Gee, kinda like how everyone now is playing guard, and before that Spaz marines, and before that orks...... See a trend here?

Also back then not everyone played Chaos.... in fact (At least around here) less play it now then before cause people didnt want to rebuy their entire army cause its no longer legal or spend months converting it over to something playable. So howcome if it was SO broken and all powerful more people didnt play it? Hmmmmm?

Now sit down, Shut up and let the big boys discuss our thoughts about what WE would like to see in the 5th edition codex. Dont want to add anything CONSTRUCTIVE to that? Then do us all a favor and stay out of this thread.






What Do you want In Codex: CSM 5th edition? @ 2009/09/07 10:30:59


Post by: Nighteyez


I would love to see two lists in one codex. One being a legion specific codex with all the heresy era stuff, things like cyclone missile launchers for terminators, old school land speeders and the return of retinues. Cult armies tailored so that they aren't ridiculously overpowered. I don't want a return of the chainaxe for khorne berserkers as I thought it was stupid that space marines can ruin a loyalists day whether they were in terminator or power armour but when it came to punting guard in the face they did nothing to them. If they were going to do something like that then have a -2 to ALL saves that way it doesn't feel like a marine killing weapon any more.

The second list should be a renegade list like the marine codex but obviously they would have the marks of chaos to go with them and daemon weapons. Why the chaos codex thought that renegades shot all their apothecaries and techmarines, melted down all their landspeeders and attack bikes, handed in their assault cannons, storm bolters etc is beyond me.

Lastly i want chaos lords that are the equal if not better then a chapter master, with the option of being a psyker again, bring back lieutenants and have sorcerers as a captain and librarian equivalent. That way people can do renegade armies like the Soul Drinkers. I don't condone it, thought the books were rubbish but the colour scheme is good and people can have that option in their army. I just want an army that is a lot more flexible. I miss the old codex a lot...


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 13:20:07


Post by: Anung Un Rama


Well, considering that Demons are now an "army" of their own, I don't think we'll see them return in the next book. But removing them wasn't the only bad thing that happened to the army.
What I really want is to play specific legion without compromising (too much). The main problem regarding this in CSM 4.0 is, that there is a difference between plague marines and marines with the mark of Nurgle, which I personally find to be pretty stupid. The same applies to any other cult choice. Why can't I have 'zerker Terminators or biking noice marines?


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 13:20:33


Post by: waaagh!orksrocks


jp400 wrote:5th Edition:
10 Chaos players enter a FLGS TO..... Dual Lash, Plague Marines, and Oblits spam the battlefield.

except the one person who plays to have fun and brings fluffy/fun list and gets slaughtered

please note all references to fun are my own personal preference


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 13:39:30


Post by: Emmkay


Some form of cultists would be good, maybe not full blown traitor guard, but like the ALpha Legion used to get maybe?


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 18:39:13


Post by: Lord-Loss


The people who are saying the current dex is fine obviously never have played CSM 4.0 and have not felt our pain.

Maybe before you say CSM shouldnt have LRs you shoud read some fluff and stop speaking out of your arse.

Storm of Iron is great for CSM fluff, Hammer of Deamon for some info on how the Eye of Terror works.

The Horus Heresy books are great to get an understand of how space marines work in warfare.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 21:05:07


Post by: Nurglitch


Or they played the 3.5 Chaos Space Marine Codex and thought it sucked. You know, either/or.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 21:41:42


Post by: Caffran9


I don't think anyone is saying that the codex is fine. It is incredibly bland, boring and tasteless. In fact, I hate the current Chaos codex.

What we are saying, is that you can build a few different competitive armylists from it.

That said, I would strongly prefer to have the awesome flavor, options and character of the v3.5 codex. I think it is easily the best Chaos book written thus far, and certainly also one of the best codexes written yet period. When they redo the currentChaos book, they better go back and a take a long hard look at 3.5. I would love to have legion specific armies that fit their fluff and are fun to play with and against, as well as good armies. The ability to take units of Daemons (though IMO in limited quantities) also really needs to come back. They need to do away with this generic daemon crap that is in the current codex and give us access to the god specific daemons and such.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 22:00:21


Post by: Nurglitch


Actually I think the current Codex is fine: it was what got me back into 40k. It was nice to see a Codex designed without the straightjacket of the official fluff.

Not to say that I wouldn't like to see some changes. Everything can be improved.

I'd like:

Daemon Princes with a similar range of options as the Daemon Princes in Codex: Chaos Daemons, with a similar range of options and upgrades for outfitting Summoned Daemons.

I'd also like to see some streaming options, such as going back to having the character of an army defined by the Mark of its Chaos Lord (Cult troops require a Lord of that mark), and have some streamed upgrades available to the Lord depending on the Mark. Some sort of Lieutenant would be nice too, something like the Space Marine Chaplain and Librarian level characters.

I'd like Chaos Dreadnoughts to have the options of having Power Scourges and Thunder Hammers again, as options like the Ironclad has the option of a Chainfist. Oh, and a Cyclone Missile Launcher instead of the usual Missile Launcher option.

I'd like the Chaos Sorcerer powers to be fiddled around a bit, so they they can enhance units in dangerous ways, like giving Warptime to an entire unit accompanying them at the cost of Gets Hot! or somesuch. A Daemon Summoning power is really desirable, and while the Bolt of Change is nice, Tzeentch could probably do with something more Tzeentch-y for his Sorcerers, like giving them the Changeling's power as a psychic power or something. I have a wishlist thread written up somewhere.

Finally I'd like to see them sort out the differences between Chaos Space Marines (the codex), Chaos Space Marines (including Chaos Space Marines, Havocs, Chosen, and Bikers), and Chaos Space Marine units.


What Do you want In Codex: CSM 5th edition? @ 2009/09/07 22:25:11


Post by: Lord-Loss


If we dont get a Legion codex in the next three years, im probaly going to start a new army or quit.

Maybe there should be two seperate codexs for chaos.

Renegades: An improved version of the current codex
Legion: With all the legion rules in it with lesser demons from codexemons.




What Do you want In Codex: CSM 5th edition? @ 2009/09/07 22:39:42


Post by: WarmasterScott


I would like more variation but some of the concerns seem to be to op csm. I have never had to many problems winning tourneys from local to cons with them. My only problem is lack of flexibility.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 00:25:59


Post by: Uriels_Flame


HBMC:

Chaos Vehicle Upgrades-

Tz = -1 on the damage charts
Kh = Deff rolla equivalent
Ng = Vehicle gets 5+ save vs shooting
Sl = -2 LD Tank shock
MoCU = Make all Chaos Rhino's Open Topped or have the option.




What Do you want In Codex: CSM 5th edition? @ 2009/09/08 00:53:17


Post by: Ludovic


-- Restrict the Lash to a Legion dex only.
-- Make the cult Marines a 0-1 choice each, thus forcing a more fluffy Black Legion army if you are going to claim that that's why Slaanesh is in league with Nurgle for example. Fluff for this would be "if one god's too strong, they'd break off or try to rebel"
-- Do SOMETHING with thousand sons, not sure what. Maybe just reduce their prices, or like someone else said, make the Sorceror be able to buff the whole unit.

For the legion codex:
-- Let you summon daemons of your particular god.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 01:23:53


Post by: Spellbound


changes I'd like to see, and I don't care if some have been stated before.

1) Better 1ksons. Making the sorceror improve his unit is a GREAT way to do this. Casting warp time so that they re-roll hit and wound rolls? That makes them VERY deadly, and they become better than just basic marines when dealing with terminators, and very deadly to certain MCs too.

2) God-specific daemons

3) Random dreads are fine, but I'd like benefits as well as penalties. The old rule of shoot the closest enemy, or friend if they couldn't see any or were out of range was fine. And if they were unable to shoot, treat it as blood rage instead [instead of just normal], and bring blood frenzy's doubling attacks back! Make it worthwhile!

4) Don't make possession reduce BS, just ignore shaken and stunned. It's an UPGRADE, why does every upgrade for chaos have to have some drawback?

5) Chaos landraider gain the 12-slot transport capacity, still go without machine spirit, but also reduced points cost.

6) Chaos lords make any squad they join fearless.

7) Abaddon regains mastery over his sword, and one terminator squad in his army takes up no force org and is WS5 at some slight increase in points - but he can't leave the squad. Also, the unit he joins is fearless and anyone in his army rerolls all leadership checks - so they don't fail and piss him off.

8) Lucius gets martial pride back, and a daemon weapon.

9) Vehicle god-specific upgrades.

10) Spawn that don't suck [increase squad size limit, give them rending, give them some kind of save, allow outflank, something]

11) Possessed that roll multiple times on their chart, BEFORE deployment, or allow you to pick and choose at a points cost like before.

12) princes need more options, like daemon weapons. Lords should buff the army in different ways depending on purchasable abilities and/or their marks, in addition to making squads they join fearless like stated above - meanwhile, princes don't buff the army, but are combat powerhouses.

13) Poisoned ccw for plaguemarines, bring their plagueknives back!

14) Allow multiple berserkers to upgrade to power weapons instead of just the champion. Or at least berserker chosen.

15) Raptors points reduction, or give them back some sort of special rule - hit and run, DS and assault, reduce enemy LD, Furious Charge, 3 special weapons, keep the enemy in combat, whatever.

16) Reduce bike cost, give back +1 attack for having a chaos bike [for characters as well]

I guess that's it for now....


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 01:45:07


Post by: CT GAMER



LATD.......


They fooled me once. They wont fool me again...


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 02:13:29


Post by: H.B.M.C.


Ludovic wrote:-- Restrict the Lash to a Legion dex only.


How does that make any sense?

As I said on the first page, creating arbitrary restrictions is bad rules writing. Why would a Slaaneshi Sorcerer know Lash in one army but not in another?

If something is so powerful (like Lash) that it cannot be balanced via a points increase, and would be worthless with a capability decrease, then the only option is to remove it completely.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 02:14:03


Post by: Sersi


Blah...blah..blah.... What I see allot of whining about fluff, and options. One fluff changes, remember RT? Two, options my bleeding eyes, no one took 90% of the option in 3.5 anyway; cause they were gak!

What your really saying is that you want broken options back: like the infiltrating, 12" charging Daemon Prince blitzing on turn 1. I can't believe that some actually mentioned the IW's taking a Bassie...so broken. I suppose you want elite obliterators back, too?

Guys I play chaos...and I don't want 3.5 back. Bringing back the legions and legion specific options is fine. But what I want is them to fix the broken stuff in the current codex. And when I say broken I mean as in not worth taking. Ie: possessed, dreadnoughts, icons, and generic daemons. I don't want Chaos Daemons rolled into Chaos Marines again, but marked daemons would be nice. The daemons in CSM should still not be as powerful as their CD selves. I'd give the Soul Grinder to CSM though, as its really doesn't fit the theme. CD needs more special characters and more resilient Greater Daemons.


Automatically Appended Next Post:
H.B.M.C. wrote:
Ludovic wrote:-- Restrict the Lash to a Legion dex only.


How does that make any sense?

As I said on the first page, creating arbitrary restrictions is bad rules writing. Why would a Slaaneshi Sorcerer know Lash in one army but not in another?

If something is so powerful (like Lash) that it cannot be balanced via a points increase, and would be worthless with a capability decrease, then the only option is to remove it completely.


Or just decrease the range like with Pavane...done.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 02:50:11


Post by: H.B.M.C.


Hey Sersi - leave this thread right away. Why? You seem to have missed that this is a "proposed rules" forum. If you're happy with the current rules and don't want to propose any - as is the function of this sub-forum - then leave. No one is forcing you to stay and make suggestions.

And dismissing everyone's opinions as nothing but 'whining' is a borderline flame - I could just as easily claim that your post makes you sound like an idiot with no reading comprehension, but won't, because that's a flame - and if you continue to post in this proposed rules thread without proposing any rules you will be reported to our friendly Asian-woman-pic-posting mod staff.

Understood?

Now leave.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 02:53:00


Post by: Quintinus


Sersi wrote:Blah...blah..blah.... What I see allot of whining about fluff, and options. One fluff changes, remember RT? Two, options my bleeding eyes, no one took 90% of the option in 3.5 anyway; cause they were gak!

What your really saying is that you want broken options back: like the infiltrating, 12" charging Daemon Prince blitzing on turn 1. I can't believe that some actually mentioned the IW's taking a Bassie...so broken. I suppose you want elite obliterators back, too?


Nice strawman there.

If all you are going to do is put words in our mouths then you can kindly feth off.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 04:59:17


Post by: Lord-Loss


Plague marines: Get poisened bolters.
Khorne Berzerkers: Get rending
Thousand son: There bolters can glance anything
Noise marines: Get a 6+ FNP

Then legion upgrades for vehicles, maybe a vehicle for each legion, demons from Codex: Demons.



What Do you want In Codex: CSM 5th edition? @ 2009/09/08 06:03:07


Post by: jp400


Sersi wrote:Blah...blah..blah....


Nice... Next time read the entire post before posting and sounding like a donkey-cave. Either Post something constructive and ot or kindly STFU.

Also stop putting words in our mouths


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 08:34:57


Post by: WarmasterScott


I wish the beserkers had a bit more kick and not so much like a more expensive ork boy lol


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 09:34:38


Post by: wuestenfux


Uriels_Flame wrote:
Tz = -1 on the damage charts
Kh = Deff rolla equivalent
Ng = Vehicle gets 5+ save vs shooting
Sl = -2 LD Tank shock
MoCU = Make all Chaos Rhino's Open Topped or have the option.

Great.
Well, open topped Chaos Rhinos would be assault vehicles allowing the mounted unit to charge after disembarking.

I'd consider the following options for Chaos Rhinos with MoCU:
- front AV 12 or
- heavy bolter mounted weapon.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 14:15:35


Post by: Anung Un Rama


Chaos needs to be much more than just Spikey Marines and since Demons porbably won't show up in the book, they need some sort of meat shield. A troop unit of cultists would be enough imo.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 14:21:08


Post by: wuestenfux


Anung Un Rama wrote:Chaos needs to be much more than just Spikey Marines and since Demons porbably won't show up in the book, they need some sort of meat shield. A troop unit of cultists would be enough imo.

Absolutely.

Cultists and Traitors would be fluffy add-ons.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 14:38:26


Post by: Regwon


This is what I would like to see:

Chaos lords that arent terrible, have good options and arent over costed.

Non-generic greater demons.

Chosen that are more than just infiltrating marines.

Dreads that dont shoot at my own forces.

Possessed that have the abilities that I want them too.

Cult terminators

A reason to take standard CSM.

More wargear options for cult marines (I miss the plague swords)

Non-generic demons.

Bikes that have decent options and arent horrendously expensive.

Raptors that have hit and run.

God specific vehicle upgrades.

God specific wargear

Legion specific rules, even in the form of special characters.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 15:13:19


Post by: A-P


Most of the items I would like to get have already been mentioned. But for the sake of completeness one more time ( in no particular order ):

- Non-random Possessed.
- Non-generic deamons.
- Skill options for Chosen ( choose and/or pay one USR? ).
- Clarifying the Dreadnought crazy rule.
- Updated transport capacity for LR
- Drop Pods ( "Dreadclaws" ). Seriously, Pod assaults have been the bread and butter of Astartes since the Great Crusade!
- Cult Terminators.
- Options for Chaos Lords to make units Fearless or Stubborn.
- God specific upgrades for units ( including vehicles ).


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 15:17:05


Post by: wuestenfux


Drop Pods ( "Dreadclaws" ). Seriously, Pod assaults have been the bread and butter of Astartes since the Great Crusade!

Drop Pods with FW rules would be awesome.

They land in the enemy's shooting phase so that the enemy can target them but hitting them on 6+ only.

Upon landing, in the CSM player's turn, the mounted units can move, shoot, and charge.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 16:56:20


Post by: Anung Un Rama


Here's a thought. Add cheap troops like cultists and make CSM better and more expensive than regular Marines.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 16:56:48


Post by: jp400


wuestenfux wrote:
Drop Pods ( "Dreadclaws" ). Seriously, Pod assaults have been the bread and butter of Astartes since the Great Crusade!

Drop Pods with FW rules would be awesome.

They land in the enemy's shooting phase so that the enemy can target them but hitting them on 6+ only.

Upon landing, in the CSM player's turn, the mounted units can move, shoot, and charge.


I like this alot. Seems pretty balanced and fair.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 17:00:40


Post by: wuestenfux


jp400 wrote:
wuestenfux wrote:
Drop Pods ( "Dreadclaws" ). Seriously, Pod assaults have been the bread and butter of Astartes since the Great Crusade!

Drop Pods with FW rules would be awesome.

They land in the enemy's shooting phase so that the enemy can target them but hitting them on 6+ only.

Upon landing, in the CSM player's turn, the mounted units can move, shoot, and charge.


I like this alot. Seems pretty balanced and fair.

These rules are different from the imperial ones.
Think about a unit of Berzerkers able to charge after landing.

These Drop Pods cost about 100 pt.



What Do you want In Codex: CSM 5th edition? @ 2009/09/08 17:22:53


Post by: jp400


Yes, it is a nasty combo...

But if that pod gets hit on the way in the squad inside is boned.



What Do you want In Codex: CSM 5th edition? @ 2009/09/08 17:30:44


Post by: Uriels_Flame


wuestenfux wrote:
Well, open topped Chaos Rhinos would be assault vehicles allowing the mounted unit to charge after disembarking.


That was the point

CSM = rhino rush - draw back is it's open topped, even with marines in power armor.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 17:34:48


Post by: Cannerus_The_Unbearable


40 points to add Assault ramp to a Rhino. As it stands, many armies can out-CC what is supposed to be an elite CC army. 'zerkers need something, like every third one can buy a power weapon, of they have an option to get another one if they're at 8. Plaguers are the only cult troop that is consistently in line with their cost.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 17:44:51


Post by: jp400


Hmm,
I think Assault Ramps on Rhino's would be a little much.. I think the solution is giveing the Zerkers their balls back ala True ChainAx's and or Rending.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 17:44:53


Post by: Lord-Loss


Giving Berzerkers power weapons would make them way to expensive, give them rending and rhinos with an assault ramp for 60pts.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 18:07:47


Post by: jp400


The old chainax rules I still think are the best...... Reduce all saves to a 4+. So chargeing them into a squad of termies 2+ becomes a 4+....... Not that it matters with the flipping over the top storm shields now.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 18:56:05


Post by: A-P


jp400 wrote:The old chainax rules I still think are the best...... Reduce all saves to a 4+. So chargeing them into a squad of termies 2+ becomes a 4+....... Not that it matters with the flipping over the top storm shields now.


Have to diagree here. That mechanic was a Bad Idea(tm). We have a CCW that reduces the effectiveness of the toughest protection ( Terminator armour ) known in the game but somehow magically does nothing to lesser armour ( Scout etc. )? Never did see the logic in that. If you want to recreate Khornate Chain-axes, "Rending" is IMHO the way to go.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 19:00:02


Post by: Uriels_Flame


More Vehicle upgrades:

Tz = Possessed - Flamers have possessed your vehicle. Add Flamer - may use template anywhere from the vehicle.
Kh = Possessed - Overcharge! Vehicle may Tank Shock a unit within 18" while treating terrain as one less (Dif T = no effect, DT = Dif T) (to be used with Khorne Rolla from above)
Ng = Possessed - Auto Hit Str 3 Poison cloud wounds ALL units within 3" without the Mark of Nurgle
Sl = Possessed - All Morale, LD, Stat tests within 12" are made at -1 (in addition to the -1 for a TS unit from my previous post)



What Do you want In Codex: CSM 5th edition? @ 2009/09/08 19:08:05


Post by: MrDrumMachine


Why not just reduce the save by 1 for chainaxe special rule? Although rough on terminators it's not devastating, and it would make them very tough on other assault troops. They don't need assault ramps imo, but I love the idea of the thousand sons being able to glance anything. I think that would really make them worth their points (finally).

I'm not sure about the noise marine 6+ FNP. What about something like a combined frequency attack that uses the large blast template and has a str based on number of models in the squad with sonic weaponry?


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 19:14:53


Post by: A-P


MrDrumMachine wrote:Why not just reduce the save by 1? Although rough on terminators it's not devastating, and it would make them very tough on other assault troops.


I assume this was in reply to the Chain-axe question? I am of the school of thought that creating exceptions and special rules just for the sake of, well, exceptions and special rules is bad design. If an existing rule or mechanism can do the work, why not use it?


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 19:26:03


Post by: MrDrumMachine


I guess rending would suffice for zerkers, but since we're just talking about rules that we would like to see I thought that would be an adequate compromise to the original chain axe rule and the current lack of interesting abilities in the book.

To expand on my earlier thought of noise marine combined frequency I was thinking heavy 1 ordenance range: 24' str:* ap:2 where * = number of models with sonic weaponry. Not too overpowered (i think?) but interesting and fun.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 19:42:59


Post by: Frazzled


jp400 wrote:
Jacksonhighlander wrote:Always thought it'd be cool to see chaos beable to corrupt IG and use some of their stuff. Kinda like how Inquisition can have allies with other imperial forces.


LATD.......


Word. use the opportunity to get freaky with chaos and not just codex angry marines.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 20:19:48


Post by: jp400


Its been said before but I would simply LOVE to see the next CSM dex include Legion rules, Daemons, and LATD all rolled into once fluffy dex thats oozes flavor.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 20:38:12


Post by: FITZZ


jp400 wrote:Its been said before but I would simply LOVE to see the next CSM dex include Legion rules, Daemons, and LATD all rolled into once fluffy dex thats oozes flavor.

If this codex is released,I may never complain about anything GW does ever again...maybe.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 20:39:47


Post by: Lord-Loss


FITZZ wrote:
jp400 wrote:Its been said before but I would simply LOVE to see the next CSM dex include Legion rules, Daemons, and LATD all rolled into once fluffy dex thats oozes flavor.

If this codex is released,I may never complain about anything GW does ever again...maybe.


It better have "WE ARE LEGION!" in big letters on the front and it will be awesome.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 20:48:23


Post by: jp400


Lord-Loss wrote:
FITZZ wrote:
jp400 wrote:Its been said before but I would simply LOVE to see the next CSM dex include Legion rules, Daemons, and LATD all rolled into once fluffy dex thats oozes flavor.

If this codex is released,I may never complain about anything GW does ever again...maybe.


It better have "WE ARE LEGION!" in big letters on the front and it will be awesome.


That would kick major arse.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 20:58:31


Post by: FITZZ


Lord-Loss wrote:
FITZZ wrote:
jp400 wrote:Its been said before but I would simply LOVE to see the next CSM dex include Legion rules, Daemons, and LATD all rolled into once fluffy dex thats oozes flavor.

If this codex is released,I may never complain about anything GW does ever again...maybe.


It better have "WE ARE LEGION!" in big letters on the front and come with a signed apology for the previous CSM codex,then.. it will be awesome.

Fixed your post
Seriously,A CSM codex that included Legion rules(including Legion vehicles),Daemons that arn't bland, boring, generic, shadows of their former selves AND LATD, would possiably be THE perfect CSM codex,now if we could only find a way of convincing GW of this.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 21:05:46


Post by: Lord-Loss


Screw an apology!

I think all the CSM players of Dakka should get five minutes each with a tied up Jervis in a sound proof room *Cracks Knuckes*


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 21:16:23


Post by: jp400


Five?

I know how to waterboard! lol

Give me 30 seconds!


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 23:10:02


Post by: H.B.M.C.


In our rules, Heavy Close Combat Weapons (like Chainaxes) are a -1 to the armour save. They affect everyone, rather than that bizare and arbitrary 4+ nonsense that we got form the original Choppas.


What Do you want In Codex: CSM 5th edition? @ 2009/09/08 23:25:04


Post by: jp400


Hmm,
Id be happy with -1 across the board.


What Do you want In Codex: CSM 5th edition? @ 2009/09/09 03:15:59


Post by: Quintinus


Does anyone else think that it would be flipping awesome if the Noise Marine Blastmaster's high power frequency drew a straight line and anything in its path took a hit? Maybe 24" inches or something, but dang, that would be seriously sweet.

I can even imagine what it would look like. Awesome.


What Do you want In Codex: CSM 5th edition? @ 2009/09/09 07:15:51


Post by: wuestenfux


To expand on my earlier thought of noise marine combined frequency I was thinking heavy 1 ordenance range: 24' str:* ap:2 where * = number of models with sonic weaponry. Not too overpowered (i think?) but interesting and fun.

I'd suggest 24'', S *, AP D6 or D3.


Automatically Appended Next Post:
Does anyone else think that it would be flipping awesome if the Noise Marine Blastmaster's high power frequency drew a straight line and anything in its path took a hit? Maybe 24" inches or something, but dang, that would be seriously sweet.

Better 48''.
Any unit in the path gets D6 hits of strength D6 (or D3) incl. a pinning test.


What Do you want In Codex: CSM 5th edition? @ 2009/09/09 07:40:08


Post by: Master Llyons


Real CHOAS Marines not 'Renegade' Marines.

i.e Legions



What Do you want In Codex: CSM 5th edition? @ 2009/09/10 03:25:56


Post by: grimz


Land Raider dedicated transports for Zerkers imo


What Do you want In Codex: CSM 5th edition? @ 2009/09/10 07:25:09


Post by: wuestenfux


grimz wrote:Land Raider dedicated transports for Zerkers imo

I guess that this will not happen.
Termies can get those transports but not Berzerkers.
One option would be Drop Pods played according to FW rules as said above.


What Do you want In Codex: CSM 5th edition? @ 2009/09/10 17:09:01


Post by: Ludovic


Master Llyons wrote:Real CHOAS Marines not 'Renegade' Marines.

i.e Legions

CHOAD Marines!


What Do you want In Codex: CSM 5th edition? @ 2009/09/10 20:18:48


Post by: Lord-Loss


I just had an Idea, upon the relase of Codex: CSM Legions they should release four megaboxs.

One for Khorne, One for Slaanesh, One for Nurgle and One for Tzeench.


What Do you want In Codex: CSM 5th edition? @ 2009/09/10 21:21:52


Post by: Anung Un Rama


H.B.M.C. wrote:In our rules, Heavy Close Combat Weapons (like Chainaxes) are a -1 to the armour save. They affect everyone, rather than that bizare and arbitrary 4+ nonsense that we got form the original Choppas.

It might have been a bizzare rule when they introduced it with the 3rd edition choppas, but the look on a marineplayer's face when you tell him his terminators only have a 4+ save was priceless


To be honest, at this point I could live with a CSM book without Demons (they're the ones who got the short end of the stick anyway), but I'd like to see the Legions done right. I said it before, the "every unit has to get a mark"-rule in 3.5 was complicated, but at least every unit got the same out of it. Now I have Plague Marines and not-really-plague marines, which is just stupid.
Is it too much to ask that every CSM unit can get certain marks and then come with the appropriate gear and rules?

btw. what do you guys think about "uncharacteristic" combinations like bikes of Nurgle and devastators of Khorne. Should they be possible?


What Do you want In Codex: CSM 5th edition? @ 2009/09/10 22:27:10


Post by: anticitizen013


*stares at his 2nd Edition Chaos Codex*

*cries*

If only they "5th-ized" that book, my life would be complete.


What Do you want In Codex: CSM 5th edition? @ 2009/09/10 22:49:44


Post by: Cannerus_The_Unbearable


They could always just give everything Fleet or Scout. Ya know, just cuz.


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 00:48:21


Post by: FITZZ


Anung Un Rama wrote:

btw. what do you guys think about "uncharacteristic" combinations like bikes of Nurgle and devastators of Khorne. Should they be possible?

I'm of the train of thought that if you play a particular legion,you play with that legions handicaps as well as it's benifits,if you start playing Khorne armies with loads of devastators and such, then you might as well just be playing lash/PM/oblit.
To me part of a Legions draw is it's flavor and character,so for myself,I'd avoid "uncharateristic" builds.


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 04:00:19


Post by: H.B.M.C.


C'mon kids - you're all so vocal about changing the Chaos Codex here, so why do I feel like a lone voice in the wilderness here.

Past threads on this topic has shown me that there are quite a lot of people who agree with me about the Chaos Codex, and very few people - usually John, Nurgy, a few newer members and anyone who starts a post with 'I never played the old Codex but...' - so being the one voice of reason in there (not to toot my own horn too much...) is quite odd.

So sound off all'a'ya.


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 05:33:46


Post by: Nurglitch


That's pretty much the crux of the discussion isn't it? What people want in the next Codex: Chaos Space Marines is their own way, not other people's way.


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 07:04:39


Post by: ttowns


I for one love the chaos codex as it is for the most part. Lash should stay the way it is only thing thats really keeping Chaos in the same level as SM and IG clearly the two powerful codex's right now.


few changes:
Lord on bike should make bikes troops
Another fast attack choice like Land speeder
Land raider upgrades
i like the idea of only being able to get lesser daemons of ur mark also maybe a real save then the 5+ inval
Marks lowered alil bit
if nurgle posion rounds that make ur oppenets save +1
+3 FNP for nurgle troops


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 07:33:23


Post by: Shaman


fluffy yet cheesy legions that make space wolves look like the postergirls they are.


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 12:43:28


Post by: anticitizen013


One of the stupidest things I absolutely hate about the 'new' Codex is the way Icons work. If the model in a unit of Chaos Marines is carrying an Icon of Khorne and he dies, why does the rest of the unit magically stop worshipping Khorne (and thus lose their +1A)?

Why are Daemons no longer from a God?
Why aren't there legion rules (even a bloody WD update, something similar to how the Blood Angel codex was done)?
Why aren't there cultists?
Where's my sacred number bonus?
God/Daemonic rivalries? I'm sick of this Nurgle army being led by a Slaaneshi Sorcerer crap.
Where's the option to buy SM gear at increased cost (yes, I want an assault cannon)?
Where'd my fluff go?
Where's the LATD?
Hell where are beastmen!?

I wish they would make Chaos Chaos again. The customizable fluffy army that they used to be.

I mean for newer players who don't know/never experienced the glory that is 2nd (or even 3rd, I guess) Chaos, it's not TOO bad. But it's, IMO, just another army. Chaos used to be special. In fact every army had a very distinct flavour.

I'm also not saying the current Codex is BAD per se, just that it is nowhere near what it could be.

I'm not getting my hopes up for the new codex whenever it comes out... but some things would be nice...


What Do you want In Codex: CSM 5th edition? @ 2009/09/11 13:42:53


Post by: frogii_the_blue_horror


I'd love legion rules aswell, i'd like thousand sons to be better, Havocs to get plasma cannons and multi meltas, Normal troops to get cheaper special and heavy weapons, better elite choices than possesed marines. Khorne bezerkers having the same options as vanguard veterans and rules. MOK give guys WS+1, Frious charge and an extra attack. Introduce chaos servitors and techmarines. Get razorbacks ect. and finally they should reintroduce cultists, get new heroes


What Do you want In Codex: CSM 5th edition? @ 2009/09/12 02:29:09


Post by: starbomber109


What do I want?

I've been thinking about this actually, probably too much but anyways, Chaos needs something to make them fearless, but a nerf to leadership so that there's an incentive for a space marine to drop his bolter and carry what ammounts to a really big close combat weapon that just makes him a giant target. Bessides, these are not 'saviors of mankind' they are greedy space pirates, they SHOULD be afraid, VERY afraid, but with the icon to remind them of their immortality, they should hold together a little bit.

What else do I want, Allegiance, making allegiance separate from the actual icon can open up new possibilities. The way it is now, non-cult marines are fairly useless, if they were fearless with an icon, AND had special abilities that didn't go away when the dude holding the icon died then they might be more useful, and people could have their Iron Warrior armies back, because you can pledge allegiance to a god, or to a chaos legion. (This would also open up neat possibilities, imagine Havoks that furious charged! RAAAGH)

Again, probably thinking too hard, but it's some ideas my brain has been festering.


What Do you want In Codex: CSM 5th edition? @ 2009/09/12 22:16:46


Post by: Lord-Loss


I never played CSM codex 4.0, ive been playing CSM for two years and released the codex was a peice of gak like a month after I started the game.


What Do you want In Codex: CSM 5th edition? @ 2009/09/13 06:50:16


Post by: wuestenfux


The codex 4.0 was made to simplify army selection.
But what's a bit confusing is that there are Cult units dedicated to some God and CSM units with icons dedicated to some God.
I'd get rid of the latter and give CSM the undivided mark or IoGC.


What Do you want In Codex: CSM 5th edition? @ 2009/09/13 07:39:34


Post by: Eos Rahh


It would just be nice if the doex felt more..Fluffy. On a competitive level its great but for those who are more about the fluff and feel of the army its just soo lacking..underwhelming... Yes you can have the cult tropps which dont get me wrong is great. But thats really all your getting is the cult troops. No special rules or any neat toys and tricks. Really I think the last codex was great outside of the cheese iron lists you could make. And really since now oblits are heavys. They wouldnt be any harder to deal with then IG is now.


What Do you want In Codex: CSM 5th edition? @ 2009/09/13 17:33:31


Post by: Tyron


Some interesting ideas in this thread.

I will be releasing a Death Guard codex after Space Wolves which players will like hopefully with some new units and rules


What Do you want In Codex: CSM 5th edition? @ 2009/09/13 17:57:43


Post by: cablecing


some things i would like to see

HQ
most of the HQ set ups are nice
Sorcerer
Lord

Should both be fear less and Require a Mark of a God

Spells / add a defensive spell like Hood?

Troops

KB's are good maybe make them a couple more points higher and give them fleet?

1k sons remove Slow And P ? or drop their points by 2 and keep Slow and P?

Plague marines look good maybe a point or two drop?

Empires Children. points look good maybe add a couple Blast masters make a limit like 3?


Elite
Fix possessed. allow the ability to roll before rolling for deployment?
Termi's they need fearless they should not be scared to die!
Drop points a little bit make it close to SM's the Mark is what sends them over the top. A couple more weapons would be nice

chosen look ok. a couple point drops would be nice

Dreadnought make it choose a god.
Khorne (it keeps frenzy gets 2 more attacks and +1 Int (can only be CC weapons)
Nurgle +1 to the AV normal weapons no Lazcannons
Slan (gets Sonic blaster and blastmaster) +1 int
Tzee gets auto cannon -ap 3 and assult cannon ap3
It has to have a mark.

Fast attack
Meh.. they need personal icons and fearless
Drop 50% of the spawn price?
Add lesser demons to this possibly?

Heavy OK meat and Potato's

Oblitorators need a Mark?
price drop by 5 points Why with T4 they can be one shot marks can give them either +1 t or extra inv save. not bad
allow to have 4 -5 per squad? keep slow and P. if we can have 5 maybe keep the 75 point cost. these models are $22 bucks a piece they getting one shot is fething dumb

Defiler why does he have int 3? it should be 4 keep WS 3 and Demonic possessed drop points a little bit maybe 10 -20?

Havoc's hmm they seem ok when i use them. fearless is needed price drop by 1-2 points would be better. Maybe even a infiltrate for extra points

Land Raider extra weapons configurations would be nice but not needed. price is decent too. i think if you take it Demonic possessed it should be free.

vindicator isnt bad
either is predator
possessed Lemon rusks or other factions would be kool its the same price as their codex NO Squads! but add 20 40 points for Demonic Possessed

IMO







What Do you want In Codex: CSM 5th edition? @ 2009/09/14 02:28:52


Post by: Neith


I'm not really a fan of the latest CSM Codex either, having been out of the game for a couple of years. I ended up having to change a lot of things in my army, just to make it comply with rules I'm not even fond of.

Maybe I'm missing it, but it looked like Daemon Princes can't use any wargear aside from a close-combat weapon anymore (I used to be able to use a Daemon Weapon on one, along with a Mark!).

Possessed are really not worth their points anymore, unless you get really lucky on the pre-game roll (which I believe takes place after deployment, not before). Also, not having a ranged weapon of any kind was a blow to me- I had the previous Possessed which all are modelled with Bolt Pistols/Close Combat Weapons. I still haven't remodeled them to remove the pistols, and I don't know if I'll bother. Chosen seem to be a much better use of points, or even Terminators!

Daemons in generally got hit hard. I understand this is partly due to the Chaos Daemons Codex, but I don't like how Greater Daemons all have the same statistics (why on earth would a Lord of Change be as physically capable as a Bloodthirster?), and from the Codex I used to use, it seems that Bloodletters lost their Hellblades/3+ Saves.

Totally agreed on Icon Bearers too. If an Icon Bearer dies, the rest of the squad wouldn't just stop worshipping their God. Does a Nurgle squad's diseases magically clear up once the Icon Bearer dies or something?

While it's not a horrible Codex, I much preferred the one I used to use (which I think was 3rd edition). The latest Codex felt like a lot of the character had been sucked from the army list, and it feels a lot more generic and many models don't have too many options anymore. It'd be great to see the next Codex resolve some of these issues, but we'll see.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 03:30:07


Post by: H.B.M.C.


cablecing wrote:Dreadnought make it choose a god.
...
Nurgle +1 to the AV normal weapons no Lazcannons.


Why no Lascannon? Other than the fact that that makes the FW Death Guard Dread unplayable, it's also an arbitrary restriction. Arbitrary restrictions = bad rules design.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 05:51:32


Post by: cablecing


H.B.M.C. wrote:
cablecing wrote:Dreadnought make it choose a god.
...
Nurgle +1 to the AV normal weapons no Lazcannons.


Why no Lascannon? Other than the fact that that makes the FW Death Guard Dread unplayable, it's also an arbitrary restriction. Arbitrary restrictions = bad rules design.


HAHA just a idea

why not it gets all the other weapons and its front 13. Nice idea. its not 100% going to fly we all know that.

just a idea.
i like it
You dont
no worries


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 06:07:50


Post by: H.B.M.C.


I have no problem with the Nurgle increasing armour thing - that's fine - I just don't see why it comes at the arbitrary loss of the Lascannon.

Why would its armour value affect its ability to get Lascannons any more than any other weapon? It wouldn't - hence arbitrary.

Artibrary rules = Bad rules.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 06:59:18


Post by: WarmasterScott


I suppose what I would like new stems from what I dislike about SM(mostly cause I'm sorta jealous). I would like have legion books(or unique rules in 5th edition codex) and be able to dust off old armies for duty again. I'm saying use the old codex stuff either just a fresh revamping like some of the SM chapters.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 07:05:48


Post by: Madgod


YAY!! I have been waiting for this thread! WOO!!

Open C:\Rant

Everything - We need essentially the old 3.5 dex. I first played CSM just as 5th came out. I didnt know there was a 4th edition codex and Chaos were awesome. When I found out about the 4th Ed codex I almost cried. Instead of being Chaos Marines who were all chaotic and awesome and customizable with a back story they have become naughty marines with spikes.
They have less options, less weapons, higher costs and worse rules than loyalist SM. Cult troops are great and I love them but again things like Zerkers and NM are now just normal marines with a slightly changed statline. There's no fluff or interest in the codex anymore.
Loyalist SM are looking more and more inviting every day as I keep looking at my friends armies and wondering "Why can't my LRs fit 14 people?" and "Where are my Storm Bolters?" We are now so far behind the loyalists in everything we share and so much worse than we were with everything that is unique to us.
We've lost Daemons (and someone tell me why the HELL we can't ally with them like SM, IQ, WH and DH can?) special legions, Night Lords, Iron Warriors, Word Bearers and the rest, no longer is there any sense of fluff. Nowadays you can have a great big zerker army led by 2 Slaaneshi Lash DP. And they'll all have weak marks. Your zerkers can hang back and shoot if you want and your summoned Pink Horrors can run straight into CC albeit not doing very well. Where's the character?
Sure I like chaos and they aren't all bad now, but in no way are they fluffy or as good as their loyalist counterparts.

Close C:\Rant


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 10:17:41


Post by: Neith


Madgod wrote:
Loyalist SM are looking more and more inviting every day as I keep looking at my friends armies and wondering "Why can't my LRs fit 14 people?" and "Where are my Storm Bolters?" We are now so far behind the loyalists in everything we share and so much worse than we were with everything that is unique to us.
Close C:\Rant


Yeah, this irritates me somewhat too. Seeing my brother's Dark Angels force more than 10 models into a Land Raider and then not being able to do the same despite having the exact same tank (albeit a little spikier) is stupid.

Upon scanning through the Codex again:
- Thousand Son Aspiring Sorcerers count as Fearless but a full-on Sorcerer as HQ choice isn't?
- I miss my Chainaxe rules from 3rd Edition
- Defilers are Initiative 3? Honestly, looking through the CSM Codex, some of the Initiative Values seem out of place.
- I shake my head whenever I read Abaddon's rule page. I play Black Legion, and I refuse to use Abaddon because I think he's too good.
- Too much emphasis on Huron, rather than any rules for renegades.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 10:20:11


Post by: H.B.M.C.


It's not just I3 on the Defilers that's insulting, it's the WS3.

So they're as skilled and as fast as Guardsmen?


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 10:24:07


Post by: Neith


H.B.M.C. wrote:It's not just I3 on the Defilers that's insulting, it's the WS3.

So they're as skilled and as fast as Guardsmen?


Yeah, it doesn't seem right at all. I understand there's a bound Daemon inside them which would no doubt make them erratic in CC, but having I3 and WS3 really kills them for me. Nothing worse than having one of the largest models on the table go into CC and promptly miss every attack. I don't understand why they're so poor for CC now.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 13:41:06


Post by: Anung Un Rama


H.B.M.C. wrote:I have no problem with the Nurgle increasing armour thing - that's fine - I just don't see why it comes at the arbitrary loss of the Lascannon.

Why would its armour value affect its ability to get Lascannons any more than any other weapon? It wouldn't - hence arbitrary.

Artibrary rules = Bad rules.

I think he refers to the fact that infantry with MoN can't take heavy weapons (maybe they'll fall apart if they would fire them) but that's exactly the reason why Dreadnoughts need them. Not that I would take them because I'm to afraid they'll fry my own tanks.

Madgod wrote:
We've lost Daemons (and someone tell me why the HELL we can't ally with them like SM, IQ, WH and DH can?) [...]


Because GW says that allies are Apocalypse only these days and the Inquisition books were just a byproduct of the failed Inquisitor tabletop RPG.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 19:07:02


Post by: jp400


Neith..

Abby is good.. however he has a 1-6 chance of killing himself with his own weapon. And compare him to some of the OTT special characters in the newer dex's and he is overpriced in my eyes for what he does.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 19:11:58


Post by: Nurglitch


He also has a 5/6 chance of A6-10 S8 I6 Power Weapon attacks, on the defense. Dude's a buzzsaw. An expensive, diamond-encrusted buzzsaw, but still.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 19:40:14


Post by: Neith


jp400 wrote:Neith..

Abby is good.. however he has a 1-6 chance of killing himself with his own weapon. And compare him to some of the OTT special characters in the newer dex's and he is overpriced in my eyes for what he does.


Yeah, the Daemon Weapon trait of Drach'nyen/Talon of Horus is one downside (the possibility of Wounding himself, not the +D6 attacks!), but aside from that his abilities/statistics are crazy. I don't use him (partly because I don't like how he looks), but also because I think he's too strong. What are the OTT characters you're referring to? I've been out of the hobby for a while and only just started up again, so I'm kind of out of the loop


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 21:24:06


Post by: jp400


lol its all good Neith.

Best one off the top of my head is one of the new IG Ic's.. Remember.. he is supposed to be a guardsman.

"Ironhand" Straken
WS:5 BS:4 S:6 T:4 W:3 I:3 A:3 LD:9 SV: 3+
Points: 95

Gung-Ho:
Fearless to him and his unit

Senior Officer:
2 orders at 12'' a turn. Orders list: BID, FOMT, GBITF, FRFSRF, Incomming and move move move!

Cold Steel and Courage:
"Friendly Units within 12'' of Straken have the Counter Attack and furious charge USR. This includes colonel straken and his command squad."

Man Of Adamantium: Attacks Ignore Armour and roll an additional D6 for AP.


What Do you want In Codex: CSM 5th edition? @ 2009/09/14 22:03:15


Post by: Nurglitch


He's still a Guardsman: T4 I3, that's a winning combination. He needs all the special rules he can get!


What Do you want In Codex: CSM 5th edition? @ 2009/09/15 02:41:28


Post by: Quintinus


I never got all this hate for Imperial Guard.

They're the most effective fighting force in the entire universe.

Do you know why they are considered "weak"?

Because they've annihilated every other race that has stood in their way.

-rant mode off-


What Do you want In Codex: CSM 5th edition? @ 2009/09/15 02:43:19


Post by: Nurglitch


I think it's like Tau and Dark Eldar: they require more skill to use, and most beginners don't have the interest in developing the experience and the skills that follow from the experience, or the pockets to afford a decent army.

My point about the good Colonel is that him having all those special rules simply balances out his mediocre Toughness and Initiative. I mean, Fearless Guardsmen? That's not great: we all know what happens to Fearless Boyz and Fearless Termagants: Fearless hits them as a double-whammy. And Furious Charge on a Guardsman? S4 and I4 - they're almost Marines, except they don't have the WS or the A to exploit it like the Orks. Counter-Attack (Counter-Charge?) requires a leadership test, on Guardsmen mind you, to use successfully. It's all cool and characterful, but nowhere near what he needs to survive an assault by Berzerkers, or Genestealers, or Skyclaws, or Raptors, or Striking Scorpions, and so on.

It's cool that he's got a Power Fist that attacks at I3, but then that's I3. That's the Initiative people complain about Defilers having, that turns Pariahs from an assault unit into something else, that means you attack before Orks and survive, or get buried under an avalanche of Orks. And he's only S6, so the extra D6 is a nice sop to those Imperial Guards watching their tanks get opened by Daemon Princes, Greater Daemons, Avatars, Kharn, and so on.

Something that I really like about the 5th edition is that special rules scale depending on the models using them. Counter-attack is only as good as a unit's Leadership, for example. Fearless is only as good as their armour save. Furious Charge is only as good as WS and A. He needs all those special rules to be a live option, and he is a live option, but it's the combination of his stats with those special rules. Characters like Abbadon don't need heaps of special rules like that because he's already a murder-machine (although it would be nice if CSM Daemon Princes had the options of CD Daemon Prines, for the sake of variety).


What Do you want In Codex: CSM 5th edition? @ 2009/09/16 21:03:05


Post by: Chad Warden


Most of this seems is just wishlisting and sounds quite overpowered. Not to mention it's got no chance to fly under the current Jervis setup.

Things like Khornate Chainaxes and Plague Knives are not needed. Zerks and PMs are already unique and powerful enough. They are not problem units in the army. This is just adding rules for rules sake, and Chaos don't need that.

I think we should be looking at how books are done nowadays and trying to get Chaos to that sort of level.



What Do you want In Codex: CSM 5th edition? @ 2009/09/16 21:20:57


Post by: Lord-Loss


Chad Warden wrote:Most of this seems is just wishlisting and sounds quite overpowered. Not to mention it's got no chance to fly under the current Jervis setup.

Things like Khornate Chainaxes and Plague Knives are not needed. Zerks and PMs are already unique and powerful enough. They are not problem units in the army. This is just adding rules for rules sake, and Chaos don't need that.

I think we should be looking at how books are done nowadays and trying to get Chaos to that sort of level.



CSM strongest stuff is always troops. Marines have stronger Elites, FA, HS and HQ.

We have troops, so we need good troops.
Thousand son are gak and need to be able to glance, Berzerkers need something to make them worth there points, Plague marines are fine, Noise marines dont make sense fluff-wise.


What Do you want In Codex: CSM 5th edition? @ 2009/09/16 21:49:26


Post by: Sanctjud


Zerkers: WS5, FC, +1A not enough?
Maybe...........Blood Rage? heh.

Maybe change the rule to be like a 'Waaghh', a single turn where they get fleet?

My 7 Cents.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 00:14:12


Post by: JohnHwangDD


Lord-Loss wrote:The people who are saying the current dex is fine obviously never have played CSM 4.0 and have not felt our pain.


Nurglitch wrote:Or they played the 3.5 Chaos Space Marine Codex and thought it sucked. You know, either/or.


Or maybe BOTH.

I played CSM under the 3E Rulebook and 3.0 Codex, and have felt at least as much "pain" as you have.

I wasn't impressed by the 3.5 pigeon holes.

I think the current Codex is fine.
____

For the next CSM book, I'd like to see the big 4 characters removed to a Legions book.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 00:25:06


Post by: FITZZ


JohnHwangDD wrote:
____

For the next CSM book, I'd like to see the big 4 characters removed to a Legions book.

Putting the "big 4 characters" in to a Legions book would be fine,so long as they don't become some sort of mandatory bring along for an army,I don't want to see a variation of the SM codex,in which I'd have to,for example,take Typhus to "unlock" Death Guard options.
I'd simply like to see a Legions book,with wich players can build armies representing chaos legions as they should be represented.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 00:59:29


Post by: JohnHwangDD


FITZZ wrote:
JohnHwangDD wrote:For the next CSM book, I'd like to see the big 4 characters removed to a Legions book.

Putting the "big 4 characters" in to a Legions book would be fine,so long as they don't become some sort of mandatory bring along for an army,I don't want to see a variation of the SM codex,in which I'd have to,for example,take Typhus to "unlock" Death Guard options.



Well, how *else* would GW make a Legions army work?

If SM players need to buy Vulkan or whomever else to make their armies work, then you can bet your bottom dollar that CSM Legions will be forced to do the same.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 01:07:51


Post by: FITZZ


JohnHwangDD wrote:
FITZZ wrote:
JohnHwangDD wrote:For the next CSM book, I'd like to see the big 4 characters removed to a Legions book.

Putting the "big 4 characters" in to a Legions book would be fine,so long as they don't become some sort of mandatory bring along for an army,I don't want to see a variation of the SM codex,in which I'd have to,for example,take Typhus to "unlock" Death Guard options.



Well, how *else* would GW make a Legions army work?

If SM players need to buy Vulkan or whomever else to make their armies work, then you can bet your bottom dollar that CSM Legions will be forced to do the same.

That's my point exactly,I think it's a bad idea all together,having to include special characters simply to "unlock" an army is silly IMO,it shouldn't be mandatory for SM armies,nor should it be mandatory for the (hypothetical) Legions codex.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 01:20:18


Post by: JohnHwangDD


And yet, GW's on an absolute tear with SCs right now.

With GW making redonkulously expensive metal minis that they need to sell, and a player base completely desperate for Legions, why wouldn't GW let the bean counters bend players over?

And how else would GW monetize Legions separate from non-Legions? What, GW's going to take Cult Marines out of CSM? (I guess they could...)

The pain of the wallet-reaming should be soothed by the pleasure of once again having one's very own Legion rules again.

And locking an army to a Special Character is about as distinctive of a rule as GW can imagine.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 01:31:29


Post by: FITZZ


Honestly John I have to agree with you,given GWs current love affair with special characters,any codex release is bound to be loaded with such rulings.
It's truly disheartning to see how unimaginitive GW is becoming.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 01:44:43


Post by: JohnHwangDD


Yep. The only thing worse than what we have today is what GW is going to give us tomorrow.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 02:24:31


Post by: Quintinus


What do I want in the new Chaos codex?

That's easy.

Besides the obvious (mutations and just a better codex)

Chaos Steeds that you can mount your squads on. Even a Chaos Space Marine should be able to ride one. If you want your whole army to ride steeds, so be it.

More interesting daemon weapons.

Bonuses for using sacred numbers.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 04:02:12


Post by: H.B.M.C.


Once again I must point out that this is a 'proposed rules' forum, so pointing out what GW will or might do is completely pointless.

Something John continues to forget...


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 04:31:17


Post by: Shadowbrand


Screw an apology!

I think all the CSM players of Dakka should get five minutes each with a tied up Jervis in a sound proof room *Cracks Knuckes*


*Shadowbrand unzips his pant's* *Screams of agony and oh god not the powerfist!!!!*


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 16:08:35


Post by: Lord-Loss


Shadowbrand wrote:
Screw an apology!

I think all the CSM players of Dakka should get five minutes each with a tied up Jervis in a sound proof room *Cracks Knuckes*


*Shadowbrand unzips his pant's* *Screams of agony and oh god not the powerfist!!!!*



I laughed so much I just pissed myself.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 21:50:20


Post by: FITZZ


JohnHwangDD wrote:Yep. The only thing worse than what we have today is what GW is going to give us tomorrow.

Again,I agree,when it comes to GW,the suprises (wanted or not) never stop.
However,I would prefer to simply have the option to create my own characters (HQs),rather than have to follow some arbitrary system of "..and If you take Kharn,you then unlock the wonderful world of World Eaters",that in and of itself is simply ridiculous and would defeat the whole purpose of being able to "create" your own Legions background.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 22:34:25


Post by: JohnHwangDD


But isn't that the point?

C: CSM is about creating your own Traitor Marine force.

C: Legions is picking one specific, predefined, specialized set of rules for the oldest and most canonical Traitor Legions. The Legion background is largely fixed in stone for 4 or 5 Fluff iterations, so the idea people can make their own not-Kharn for a World Eaters Legion Berzerker just doesn't work.

In many ways, C: Legions would be a pseudo-historical list, which is why each list would be so restrictive in terms of what it contains, and why it is structured a certain way.

That is, I would like C: Legions to have a World Eaters list that has a "World Eaters Berzerker" Troops entry that is a fixed cost for *exactly* 8 Berzerkers led by a Champion of Khorne. The Champion and Berzerkers would then have options for Khornate Chain Axes and Axes of Khorne.

The Emperor's Children list would have a Troops entry for "Emperor's Children Marine", with a fixed cost for *exactly* 6 Noise Marines with Sonic Blasters, with options for Doom Siren and Blastmaster.

And so on.

By locking the options down like Eldar Aspects, it becomes very easy for GW to make these lists balanced and chromey.

In many ways, I think that Space Wolves is a predecessor template for coming Chaos Legions, but that's just me guessing ahead of the curve.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 23:38:05


Post by: FITZZ


While I agree that Legions would of course be predifined to a certian extent,my point is that I don't want to see the " Character X unlocks option Y" spill over in to a Legions book.
for example,one decides to play a World eaters army,the options to take Kharn,create your own Berzerker lord,your own Daemon prince with suitable Khornate wargear and powers should all be there,along with the options to take a mixture of Khorne based elites and troops,as well as heavys.
So one could have an army with a Daemon prince and a Lord,backed by terminators & (functioning) possesd,with lots of berzerkers and bloodletters,some dreadnoughts and defielers..or any other type of variation,still funtioning with in the perimeters of a World Eaters army.
Legions ..but with flexability and options with in the established framework of a chosen set.


What Do you want In Codex: CSM 5th edition? @ 2009/09/17 23:48:59


Post by: JohnHwangDD


The thing is, Berzerker warbands are at least as specialist as any of the other SC-driven armies out there, if not moreso, so a required SC HQ seems pretty obvious.

I think your suggested WE army is about as far as it could go in terms of variety, although I'd swap Possessed for Chosen and add Bloodcrushers & Hounds (remember?):

1 Kharne, MoK DP, MoK Lord
WE Termies, WE Chosen, MoK Dread
WE Berzerkers, Bloodletters
Hounds, Bloodcrushers
MoK Defiler, MoK Land Raider


What Do you want In Codex: CSM 5th edition? @ 2009/09/18 00:06:09


Post by: FITZZ


JohnHwangDD wrote:The thing is, Berzerker warbands are at least as specialist as any of the other SC-driven armies out there, if not moreso, so a required SC HQ seems pretty obvious.

I think your suggested WE army is about as far as it could go in terms of variety, although I'd swap Possessed for Chosen and add Bloodcrushers & Hounds (remember?):

1 Kharne, MoK DP, MoK Lord
WE Termies, WE Chosen, MoK Dread
WE Berzerkers, Bloodletters
Hounds, Bloodcrushers
MoK Defiler, MoK Land Raider

Even though the above list is a fair represintation of most of the choices that would be avalible in a Legions WE list,with the inclusion of rhinos and various khornate war gear and options,there is a multitude of varities in which the units could be assembled,leading to lots of different flavorful combinations all from just the WE list.
Add to this the other "big 3",plus perhaps a variant list to represent Night Lords,Word Bearers,Alpha Legion etc,and a Legions codex could be loaded with variations,which exactly how Chaos should be done.
As for Black Legion and "renegades",they have a perfectly servisable codex now with the current CSM dex.


What Do you want In Codex: CSM 5th edition? @ 2009/09/18 00:13:44


Post by: JohnHwangDD


If the Big 4 go to Legions, that opens space for the MoCU Legions to be addressed in C: CSM.


What Do you want In Codex: CSM 5th edition? @ 2009/09/18 04:19:50


Post by: Winter


JohnHwangDD wrote:The thing is, Berzerker warbands are at least as specialist as any of the other SC-driven armies out there, if not moreso, so a required SC HQ seems pretty obvious.

I think your suggested WE army is about as far as it could go in terms of variety, although I'd swap Possessed for Chosen and add Bloodcrushers & Hounds (remember?):

1 Kharne, MoK DP, MoK Lord
WE Termies, WE Chosen, MoK Dread
WE Berzerkers, Bloodletters
Hounds, Bloodcrushers
MoK Defiler, MoK Land Raider


Why do berserker Warbands needs a special Character? The fluff states that after a period of time in the Eye, the World Eater's legion started fighting amongst themselves and seperated into smaller warbands. Now every warband isn't going to have a Kharne now is it? So realistically allowing for customisable generic options and god specific upgrades would be much more servicable then just hitting up more herohammer.


What Do you want In Codex: CSM 5th edition? @ 2009/09/18 04:54:07


Post by: H.B.M.C.


For our Cult Legion's sublists, we're looking along the lines of:

HQ:
Cult-Specific Lord
Cult-Specific Sorcerer Lord (where applicable - obviously Khorne won't have these)
Cult-Specific Lieutenant
Cult-Specific Sorcerer (where applicable)
God-Specific Herald
God-Specific Greater Daemon

Elite:
Cult-Specific Chosen
Legion Veterans (the absolute elite of the elite, the actual 10,000-year-old fought on Terra during the Heresy-style veterans)
God-Specific Elite Daemon (Fiends, Bloodcrushers, etc.)
Cult-Specific Possessed

Troops:
Cult-Specific Marine Squad (eg. Khorne Berzerkers, with all the upgrades from Chaos Marine to Khorne Berzerker factored in)
God Specific Troops Daemons (eg. for World Eaters, it'd be Bloodletters, and so on)

Fast Attack:
Cult-Specific Fast Squad (for World Eaters, it's World Eater Assault Squads with ye olde style Jump Packs, plus World Eater Bikers)
God-Specific Fast Attack Daemons (eg. Flesh Hounds)
God-Specific Spawn (we have rules for all four types of Spawn + Undivided)

Heavy Support:
Cult-Specific Havoc Squad (where applicable)
Various Chaos Vehicles

The idea is to have one or two unique units that only show up in a specific Cult Army list, even if they're an archetype - so World Eater/Death Guard/Emperor's Children Veterans are similar in what place they occupy within the list, but are different units. Coming up with unique units is harder than it seems, and I've only really thought about the World Eaters so far (with their Assault Marines).

Thousand Sons are a different kettle of fish entirely, as there are two sides to the 1KSons - those that stayed with Ahriman, and those that stayed with Magnus.

As for the other Legions, well there's not a huge amount to do with them except make things come as standard - so an Alpha Legionnaire squad would just be a Chaos Marine Squad that has Infiltrate as standard, and the option to buy the MoCU or not. Iron Warriors I'd want to expand, and drag Hellcannons into 40K kicking and screaming as a Daemonic Siege Weapon for IW (Chaos Squat crew?).

Just make them all different, even if the framework behind it is the same.



Winter wrote:Now every warband isn't going to have a Kharne now is it?


Every Marine army has a Vulkan. Every Eldar army has an Eldrad. Every Daemons army has a Fateweaver?

Why should World Eaters, in the era of Jervis, be any different?


What Do you want In Codex: CSM 5th edition? @ 2009/09/19 07:45:28


Post by: Quintinus


Do you change the Mark of Khorne for Havoc Squads? (If it is even available)

Like, make you able to reroll to wound or something?



What Do you want In Codex: CSM 5th edition? @ 2009/09/19 13:39:23


Post by: wuestenfux


Well, I want my EC Havocs squad with up to 4 blastmasters back.


What Do you want In Codex: CSM 5th edition? @ 2009/09/19 13:49:46


Post by: H.B.M.C.


Vladsimpaler wrote:Do you change the Mark of Khorne for Havoc Squads? (If it is even available)


Dunno yet. Representing martial prowess with HTH is easy. Representing it in a shooting unit that's already good at shooting could be unbalancing.


What Do you want In Codex: CSM 5th edition? @ 2009/09/20 02:10:46


Post by: warpcrafter


It's obvious. Separate lists for the Traitor Legions who fought during the Horus Heresy and those who have turned to chaos more recently, say since the Badab War. The recent renegades could have those icons, to represent their reduced status in the eyes of the Chaos Gods while the Legion marines are more chaotic. However, the Renegades should have access to stuff like Landspeeders and Razorbacks.

And use a spell checker, people. Damn!


What Do you want In Codex: CSM 5th edition? @ 2009/09/20 04:40:46


Post by: Quintinus


H.B.M.C. wrote:
Vladsimpaler wrote:Do you change the Mark of Khorne for Havoc Squads? (If it is even available)


Dunno yet. Representing martial prowess with HTH is easy. Representing it in a shooting unit that's already good at shooting could be unbalancing.


Can't you just have it where the Havoc squad is forced to take 8 guys if they want the Mark of Khorne? (This is assuming that this unbalances them)

I suppose you -could- give them a sort of Tankbusta drawback in that they have to fire at the nearest enemy or something but then that might make them stink.

Just a thought of course.


What Do you want In Codex: CSM 5th edition? @ 2009/09/23 02:19:35


Post by: Deuce11


I took the following from my other thread. I looked but didn't see this one before I started the other one.

Ok so I for one was all over the Gav Thorpe web blog last week and I know a lot of forums are popping up like this, but i am jumping on the bandwagon before the train leaves the station. Below I am going to add my fixes, suggestions, additions, etc. which pertain to the contemporary Co: CSM. My Goals is that other dakka readers will then add to my suggestions and by the end maybe someone at GW will have a real nice piece of market research. Its a win-win for all parties. I beg of future posters, please keep all comments and criticisms moving the conversation in a positive direction. It is by all means ok to disagree with someone's ideas but please give a reason why and what change you think would help.

Now, without further ado, my list of Improvements to Co: CSM
-----------------------------------------------------------------------------------------------------
All the following suggestion will be supplanted with the current (as of 2009) Co: CSM as a foundation. It is assumed that if it is not mentioned here that it exists as is and should not be assumed to have been eliminated. Point Costs may in many circumstances require adjusting and no point costs have been provided herein.

I. Co: CSM may ally with Co: Chaos Deamons
.....A) I have not worked out the limitations here or how they will enter play to keep it from being

II. Special Characters and HQ choices
.....A) No changes to Special Character Typhus, Ahriman, Kharn, Lucious, Fabius or Huron as they all have legion specific troop choices at their disposal or have general access to the entire Codex and such additions to their profiles are quite unnecessary given the nature of Co: CSM.
.....B) Special Character Abaddon the Despoiler
..........1) Inspiring Presence: All friendly units within 12” of Abaddon receive +1 Attacks whilst he lives. this bonus does not apply to Abaddon nor does it stack with similar bonuses.
.....C) HQ: Dark Apostle (Word Bearers Special Character)
..........1) Comparable war gear to Co: SM Chaplain
..........2) Provides +1 to every summoning roll
..........3) Concerning Possessed CSM, player may re-roll the results of the Possession Table but must use the second outcome.
..........4) Entire force is granted the “Fearless” USR
.....D) HQ: Warsmith (Iron Warriors Special Character)
..........1) Comparable war gear to Co: SM Master of the Forge
...............a) No Conversion Beamer
..........2) Makes Basilisk Tanks available Heavy option
...............a) (1-3); squadrons not permitted
..........3) One additional Heavy Slot may replace an Elite Slot on the FOC
..........4) Entire force is granted “Stubborn” USR
.....E) HQ: Talon Master (Night Lords Special Character)
..........1) Entire force is granted the following USRs:
...............a) “Hit and Run”,
....................i) I have heard strong arguments in favor of "Stealth" over "Hit and Run" see this needs fleshing out
...............b) “Night Vision”, and
...............c) “Move Through Cover”
..........2) Optional Jet Pack
..........3) Forces led by NLSC may not take any Marks or Units which are specific to a Ruinous Power. Only Followers of Chaos Undivided are permitted.
.....F) HQ: Stealth Leader (Alpha Legion Special Character)
..........1) Gift of Prescience: If your army contains ALSC, you can choose to re-roll any reserve rolls- even successful ones.
..........2) Any unit ALSC attaches to gains the “Out Flank” USR
..........3) A roll to “steal the initiative” by controlling player is successful on a D6 roll of 5+.
...............a) This could be simplified to the Co: SM version whereby the "steal the initiative" roll may be re-rolled once...
.....G) Lords, Sorcerors, Deamon Princes
..........1) Full layout of war gear options will be made available to these generic HQ choices
..........2) Demon weapons, wings/jetpacks, bikes, marks, icons, combi weapons, armor, etc. etc. will be optional for all
..........3) Demon Princes are (0-1)
.....H) HQ Retinues
..........1) Chosen may be taken as HQ retinue. Chosen may be upgraded with terminator armor (Terminator Asp. Champs) if HQ is donning terminator armor.

III. Currently Existing Unit Changes
.....A) Dreadnaughts
..........1) Eliminate Dreadnought table
..........2) New War Gear
...............a) Seismic Hammer
...............b) Extra Armor
..........3) Marks specific war gear
...............a) Slaanesh: Sonic Weaponry (dirge castors, sonic blasters etc)
...............b) Nurgle: Nurgling distractions (Eliminates charge bonus like defensive grenades)
...............c) Khorne: Rending Chain Fists (this may not be as helpful since rending was nerfed)
...............d) Tzeetch: Twin-linked heavy bolters with inferno bolts
.....B) Possessed CSM
..........1) Lower points
..........2) roll on the table PRIOR to deployment.
..........3) may take marks as well
.....C) CSM Bikers
..........1) Chaos Biker Shock Upgrade (representing the affect of all those bike mounted blades)
...............a) Works similarly to Tank Shock however the maneuver occurs in the assault phase and all normal actions may be taken prior to it. If you turbo boost in the movement phase then you may not Biker Shock.

IV. New/Additional War Gear Options
.....A) Bionic Limbs/Mutations: +1 WS
.....B) Chain Axes: +1 S
..........1) Note: Will be already included in Berserker profile as chain axes are their weapon of choice and so as to avoid over powering them.
.....C) Collar of Khorn: immunizes wearer from affects of psychic abilities
.....D) Icon of Chaos = Locator Beacons/teleport homers
.....E) Power Mace = Thunder Hammer
.....F) Spiky Bits = Digital weapons
.....G) Stigmata = Iron Halo
..........1) Represented by fresh wounds, scars, or other marks usually found on the bearer’s head or chest
.....H) Trophy Rack
..........1) Gives “Preferred Enemy” USR to entire unit.
.....I) Plague Knives and Plague Swords and Blight Grenades to be optional replacements for champs with Mark of Nurgle
.....J) Asp Champs with Mark of Tzeetch should be allowed to upgrade to sorcerers with access to one psychic power

V. Transport
.....A) Dread Claw = Drop pod
..........1) No inertial guidance system
...............a) May land on difficult or dangerous terrain but Units disembarking must take tests as normal.
...............b) Impassable terrain will be automatically avoided by reducing the scatter by the unnecessary distance.
...............c) If a dread claw lands on an opposing unit then the foe must roll a leadership test to either move out of the way are risk breaking.
..........2) No Deathwind Launcher upgrade
..........3) No locator beacon upgrade
.....B) Sonic Weaponry Transport War Gear
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Alright there you have it, my thoughts on some of the additions, chances, and over-all suggestions to improve on the current Co: CSM

Sorry if this is hard to read!


What Do you want In Codex: CSM 5th edition? @ 2009/09/23 22:41:43


Post by: H.B.M.C.


Might want to stay in this thread as well. The other thread is just full of "Oh you just what your cheesy armies back" whiners.


What Do you want In Codex: CSM 5th edition? @ 2009/09/23 23:22:42


Post by: jp400


Yeah, they tend to troll threads like these.

I was thinking about it and I feel that the price of some choices should drop a little bit for what they do. (Oblits, Cult troops, Dreads ect ect)


What Do you want In Codex: CSM 5th edition? @ 2009/09/23 23:53:49


Post by: Techboss


My general issue with the CSM codex is that once the SM codex was released a lot of the uniqueness was trumped or replaced. With that in mine, here are my suggestions:

General rules:
Marks need to be reworked and really need only apply to certain units. They also need to apply to everything in the same way. Icon need to go away.
- If a mark is taken, it applies to the whole unit. No more icon bearers.
- Khorne = +1 attack, +1 WS, furious charge, fearless, cannot take heavy or assault weapons, cannot be taken by Havoks or Sorcerers
- Nurgle = +toughness, -1 initiative, feel no pain, fearless, cannot be taken by Raptors
- Tzeentch = +1 invulnerable or 4+ save, inferno bolts, slow and purposeful unless & can't take any unit upgrades unless IC or AC, fearless
- Slaanesh = +1 initiative, access to sonic weapons, fearless
- Undivided = can reroll leadership, fearless if on an IC

HQ selections with issues
- 4 greater demons return to replace the lol generic demon.
- Lord changed to S5 and T5. CSM are supposed to more fighty than SM, hence these increases instead of 4+ invulnerable.
- Demon weapons give straight +to stats. Randomness = BAD. Remove the take a wound on rolling a 1. Demon princes can take them as well.
- All psychic powers reworked.
- I'm not covering special characters.

Elites
- Dread frenzy rule changed to more useful. Dread changed to a MC with wounds and toughness
- Possessed abilities are chosen, not rolled.
- Reaper Autocannon reworked to be a better use of it's points.
- Terminators get +1 attack due to spikey weapons, think 2nd edition.
- Chosen get 2 attacks across the board w/ slight points increase OR they can infiltrate regardless of mission.

Troops
- 4 types of lesser demons return to replace the lol generic demons.
- Rest remains the same, but CSM can't take a mark. Marks are already shown in the specific troop types.
- Add a cultist option, see IG penal legion or conscripts.

Fast Attack
- Return of the specific demons.
- I'd like to remove spawn as they are a joke. Spawn should be deep strikable.
- Add another fast attack choice. I don't know what it would be, but I'm thinking a vehicle.

Heavy Support
- Defiler needs to return to a ranged unit.
- Land Raider needs capacity 12


What Do you want In Codex: CSM 5th edition? @ 2009/09/24 16:47:06


Post by: Deuce11


Techboss wrote:
Marks need to be reworked and really need only apply to certain units. They also need to apply to everything in the same way. Icon need to go away.
- If a mark is taken, it applies to the whole unit. No more icon bearers.
- Khorne = +1 attack, +1 WS, furious charge, fearless, cannot take heavy or assault weapons, cannot be taken by Havoks or Sorcerers
- Nurgle = +toughness, -1 initiative, feel no pain, fearless, cannot be taken by Raptors


Besides the obvious, Sorcerors not following khorne, what is your rationale for disallowing certain unit choices from taking marks? A bloated marine with mosquito wings would be awesome and a havok getting senseless pleasure from over killing an opponent with heavy weapons just screams kill; maim; burn!

I think these limitations are unnecessary, personally.


What Do you want In Codex: CSM 5th edition? @ 2009/09/24 18:39:37


Post by: jp400


Dont have the 3.5 codex hand to check up but If im remembering correctly I still feel that the 3.5 system worked the best and feel that it should never have been changed.


What Do you want In Codex: CSM 5th edition? @ 2009/09/25 03:35:03


Post by: ChristmasMarine


It would be nice if affinities to Chaos Gods mattered again, seeing berzerkers existing on the same table as a Slaneesh sorcerer still makes me wince a bit.

Besides that, stuff that has been said a lot on this thread (daemon variety, the other Legions, etc.) so i don't think there's a whole lot of point in repeating it


What Do you want In Codex: CSM 5th edition? @ 2009/09/25 08:23:10


Post by: Wraithlordmechanic


I'm going to get flamed for this but I feel strongly about trying to "fix" a workable -if comparatively bland- codex. As I've said before any changes that bring back the diversity and feel of the old dex I'm more than fine with; no one wants to play with a boring codex. but I must take issue with bringing back any of the old er, umm, well I can't say the C word for fear of verbal assassination...

Before you get too eager to bring back legion rules remember that those rules came with some pretty hefty restrictions on your FOC and you currently have none of those restrictions. If you recall, in order for any of the cult troops to be a Troops choice they had to have a lord with the matching Mark. I don't remember seeing anyone suggest that. Currently CSM has the most diverse and powerful troops section in an edition of the game which requires troops to win 66% of the time.

And now at the risk of being called a troll and sending HBMC into a frothing rage I'm going to do what I did to Deuce11 but I will attempt to be more constructive and less of a donkey-cave about it (sorry deuce).



Techboss wrote:My general issue with the CSM codex is that once the SM codex was released a lot of the uniqueness was trumped or replaced. With that in mine, here are my suggestions:

General rules:
Marks need to be reworked and really need only apply to certain units. They also need to apply to everything in the same way. Icon need to go away.
- If a mark is taken, it applies to the whole unit. No more icon bearers.
- Khorne = +1 attack, +1 WS, furious charge, fearless, cannot take heavy or assault weapons, cannot be taken by Havoks or Sorcerers
- Nurgle = +toughness, -1 initiative, feel no pain, fearless, cannot be taken by Raptors
- Tzeentch = +1 invulnerable or 4+ save, inferno bolts, slow and purposeful unless & can't take any unit upgrades unless IC or AC, fearless
- Slaanesh = +1 initiative, access to sonic weapons, fearless
- Undivided = can reroll leadership, fearless if on an IC
All of these seem fine as long as the point costs differ per unit as they would undoubtedly be better on termies than on grunt
HQ selections with issues
- 4 greater demons return to replace the lol generic demon. Yeah the generic daemon is kinda like the slowed cousin of the "real" GD's
- Lord changed to S5 and T5. CSM are supposed to more fighty than SM, hence these increases instead of 4+ invulnerable. I might be okay with S5 but T5 sounds a little too good since the MoN would then put him well out of the range of being wounded reliably by anything other than a MC and surely that doesn't seem balanced does it?
- Demon weapons give straight +to stats. Randomness = BAD. Remove the take a wound on rolling a 1. Demon princes can take them as well. It seems to me that chaos has always been a little random- not ork random mind you but random nonetheless.
- All psychic powers reworked. Couldn't agree more. It saddens me to see chaos obliged to use lash EVERY SINGLE TIME
- I'm not covering special characters.

Elites
- Dread frenzy rule changed to more useful. Dread changed to a MC with wounds and toughness ?? I can see neither fluff or rules justification or precedent for this one.
- Possessed abilities are chosen, not rolled. I agree. I can't see why they were made so random.
- Reaper Autocannon reworked to be a better use of it's points. Or make it cheaper. you're already better at combat and more versatile at shooting than regular termies thanks to combi weapons.
- Terminators get +1 attack due to spikey weapons, think 2nd edition. Not unless you're willing to pay an extra 10 points per model (which is what daemonic mutation used to cost on a non- character) and even then I don't think fluff justifies it (this game has little in common with 2nd ed.).
- Chosen get 2 attacks across the board w/ slight points increase OR they can infiltrate regardless of mission. as much as I'd like to say "my vets are cooler than your vets" I have to agree on this point. I think the extra attack makes more sense.
Troops
- 4 types of lesser demons return to replace the lol generic demons. Sure.
- Rest remains the same, but CSM can't take a mark. Marks are already shown in the specific troop types. What about MoCU? In fact maybe that could come standard since CU doesn't have it's own troops choice.
- Add a cultist option, see IG penal legion or conscripts. Conscript rules would be Ideal IMO but weren't they alpha legion only?

Fast Attack
- Return of the specific demons.
- I'd like to remove spawn as they are a joke. Spawn should be deep strikable. Yeah they should have some kind of save for their price. Why deep strike?
- Add another fast attack choice. I don't know what it would be, but I'm thinking a vehicle.

Heavy Support
- Defiler needs to return to a ranged unit. You mean like a better BS? I could go for that.
- Land Raider needs capacity 12 A month ago I would have said yes, undoubtedly- but the Wolves' LR is apparently 10 as well. Some have suggested that that's for the keg though...


Mostly what look for when I go though these wish lists is not to systematically crush dreams but to point out units that have no fluff backing or precedent. Of course if phil kelly does your next codex all bets are off. I'm hoping he does BA and I get marines riding giant bats!
*wraithlordmechanic crosses fingers*

okay now that that's done you may flame if you want.
P.S. If it makes you feel better I also looked over the Eldar proposed "fix" and saw that it was so out of left field that I didn't know where to begin.


What Do you want In Codex: CSM 5th edition? @ 2009/09/26 07:32:08


Post by: wuestenfux


Well, I'm a bit off-topic,
but what I do not want is the lash of submission for CSM armies
that include icons or marks from gods other than Slaanesh.


What Do you want In Codex: CSM 5th edition? @ 2009/09/26 15:40:53


Post by: Techboss


Wraithlordmechanic wrote:All of these seem fine as long as the point costs differ per unit as they would undoubtedly be better on termies than on grunt Obviously
I might be okay with S5 but T5 sounds a little too good since the MoN would then put him well out of the range of being wounded reliably by anything other than a MC and surely that doesn't seem balanced does it? This goes as part of the points discussion above.
It seems to me that chaos has always been a little random- not ork random mind you but random nonetheless.I could live with the randomness, but the take a wound on a 1 needs to be removed.
?? I can see neither fluff or rules justification or precedent for this one.See wraithlord for the rules justification for a AV walker becoming a wounds/toughness model. Fluff wise, the Dread is corrupted by a demons ....
Not unless you're willing to pay an extra 10 points per model (which is what daemonic mutation used to cost on a non- character) and even then I don't think fluff justifies it (this game has little in common with 2nd ed.). This offsets the cheese shield that currently exists for SM termies.
What about MoCU? In fact maybe that could come standard since CU doesn't have it's own troops choice.I forgot to add this comment, the default mark should be undivided.
Conscript rules would be Ideal IMO but weren't they alpha legion only?If you read Storm of Iron, IW also use traitor guard which could be lumped into the "cultist" bucket.
You mean like a better BS? I could go for that.Indirect fire, increased BS. The model was originally intended to be ranged and my only guess is that the GW suites thought they weren't selling enough, so it was changed to melee to make people redo their models or buy new ones.
A month ago I would have said yes, undoubtedly- but the Wolves' LR is apparently 10 as well. Some have suggested that that's for the keg though... SW have access to the Crusader as well, meaning the transport capacity becomes a negligble point. The SM land raider also has the "machine spirit" option which makes it a bit more useful


Deuce11 wrote:Besides the obvious, Sorcerors not following khorne, what is your rationale for disallowing certain unit choices from taking marks? A bloated marine with mosquito wings would be awesome and a havok getting senseless pleasure from over killing an opponent with heavy weapons just screams kill; maim; burn!

This was more for the fluff nazis, but I don't personally care if anything can take any mark.


What Do you want In Codex: CSM 5th edition? @ 2009/09/26 15:45:35


Post by: FITZZ


wuestenfux wrote:Well, I'm a bit off-topic,
but what I do not want is the lash of submission for CSM armies
that include icons or marks from gods other than Slaanesh.

I have to agree with you,while Chaos undivided needs representation in a new codex,I do belive that the Lash prince/Berzerker,PM/Oblit list isn't necasarily the way to do it.
Perhaps ensuring that if an HQ has a Mark then at least two troops must either have that same mark,or no mark at all?


What Do you want In Codex: CSM 5th edition? @ 2009/09/26 15:48:56


Post by: adielubbe


Mekboy wrote:Woah, 3+ FNP on plague marines would be crazy.

Anyway, I'd like to see decent possessed and spawn, rules for individual legios or even just the ability to upgrade characters to one of the 4 main legions.


QFT


What Do you want In Codex: CSM 5th edition? @ 2009/09/26 20:40:44


Post by: Wraithlordmechanic


Techboss wrote:
?? I can see neither fluff or rules justification or precedent for this one.See wraithlord for the rules justification for a AV walker becoming a wounds/toughness model. Fluff wise, the Dread is corrupted by a demons .... The wraithlord has been a MC for more editions than it was a vehicle while the dread has always been a vehicle. And if being possessed by daemons turned a vehicle into into a monstrous creature then defilers and soulgrinders would be would have toughness a value.
Not unless you're willing to pay an extra 10 points per model (which is what daemonic mutation used to cost on a non- character) and even then I don't think fluff justifies it (this game has little in common with 2nd ed.). This offsets the cheese shield that currently exists for SM termies. and the extra 10 points would make them cost the same number of points as a SM termy iirc (or are they 35 base)?

You mean like a better BS? I could go for that.Indirect fire, increased BS. The model was originally intended to be ranged and my only guess is that the GW suites thought they weren't selling enough, so it was changed to melee to make people redo their models or buy new ones. Call me a whiner if you want but I don't think that Chaos should have free access to indirect ordnance weapons. And anything powered by a daemon shouldn't sit in a corner pounding away at things it can't see.
A month ago I would have said yes, undoubtedly- but the Wolves' LR is apparently 10 as well. Some have suggested that that's for the keg though... SW have access to the Crusader as well, meaning the transport capacity becomes a negligble point. Chaos will not be getting access to the Crusader. Not being a jerk here just a realist. As a rule SM's have better toys, CSM's have better troops
The SM land raider also has the "machine spirit" option which makes it a bit more useful. Which is why it costs 30 points more


Sorry everybody I was going for the "most painful to read" award.


What Do you want In Codex: CSM 5th edition? @ 2009/09/30 18:53:52


Post by: Caffran9


So for all of those who don't want the book to change, but seem to advocate some sort of rules for the various Chaos Legions:

Wouldn't adding another 1-4 books to the rotation be an absolutely terrible idea? GW already fails to keep the current amount of codexes updated to the current rules platform, and this causes large problems. Looking at the future of the game would adding more books, thus further slowing the already dismal pace at which GW updates books, really be an acceptable solution? If anything it seems like GW needs to figure out how to condense the number of codexes so that they can keep them updated into the current rules quicker and easier.


What Do you want In Codex: CSM 5th edition? @ 2009/09/30 19:00:35


Post by: Wraithlordmechanic


Caffran9 wrote:So for all of those who don't want the book to change, but seem to advocate some sort of rules for the various Chaos Legions:

Wouldn't adding another 1-4 books to the rotation be an absolutely terrible idea? GW already fails to keep the current amount of codexes updated to the current rules platform, and this causes large problems. Looking at the future of the game would adding more books, thus further slowing the already dismal pace at which GW updates books, really be an acceptable solution? If anything it seems like GW needs to figure out how to condense the number of codexes so that they can keep them updated into the current rules quicker and easier.


In my case I don't advocate it- It's a matter of fact. Either a) GW comes out with legion codexes or b) you have to wait the 2-4 years until they do another.


What Do you want In Codex: CSM 5th edition? @ 2009/09/30 20:12:40


Post by: JohnHwangDD


Caffran9 wrote:Wouldn't adding another 1-4 books to the rotation be an absolutely terrible idea?

If anything it seems like GW needs to figure out how to condense the number of codexes so that they can keep them updated into the current rules quicker and easier.

How so? It's not like Dark Eldar, one of the oldest currently-legal books, aren't still competitive. Adding Chaos Legions (Big 4) and Chaos Renegades (LatD), along with Adeptus Mechanicus and Biel-Tan (that's a total of 4 new Codices, for those who're counting...) doesn't change the competiveness of Dark Eldar, but it does increase the number of Loyalist SM options (+4), and further improves the GEQ (+3) to MEQ (+1) ratio.

If by "condense Codices", you mean "Squat Dark Eldar and Daemonhunters in favor of Chaos Legions", I suppose that'd be OK. But doing this means we officially lose a valid & playable GEQ army, along with some very handy Allies.

Also, why the rush for more new rules? Do we want GW to spend *less* time playtesting Codices simply to squeeze them out faster? Do we want to spend more money on rules and models?

Personally, I'm OK with more Codices and an ever-lengthening release cycle. I see no personal benefit in additional churn for the sake of paying GW more money more often.



What Do you want In Codex: CSM 5th edition? @ 2009/10/01 00:19:26


Post by: Caffran9


Competitive isn't important (it is to me, but to most people it is not). Working completely within the rules by design is important. Clearly, no army will fit perfectly due to inherent flaws in the way GW writes and develops their books/rules. however it does seem very important to make sure that the books are all written with the current rules in mind in order to minimize confusion and loopholes.

I also feel like among the older codexes, Dark Eldar are a bit of an exception when it comes to being competitive. The IQ books are not good at all in the tournament scene and Necrons are also not very strong these days. They basically have Deceiver and Monoliths going for them. you can run a gimmick list or two and hope to catch people off guard, but that is hardly gorunds for really being considered a competitive list.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 01:32:03


Post by: H.B.M.C.


Why would Beil-Tan get a whole Codex?

It's just one of those things that doesn't make sense and is pure "John Logic". He doesn't like the old Chaos Codex, yet is fine with the idea of a Beil-Tan Codex... I mean WTF'ingF?


Automatically Appended Next Post:
Caffran9 wrote:Wouldn't adding another 1-4 books to the rotation be an absolutely terrible idea?


Adding one more book to cover Legions armies, no. Adding four more books to cover World Eaters, Death Guard, Emperor's Children and Thousand Sons though, that would be an absolutley terrible idea.

I've explained this in other threads, but can do so again here.

If GW is doing 2 Codex releases a year, which seems to be their current rate, to get four Codices out would require 2 years. However, they're not going to do nothing but Chaos releases for two years running, so say they split them up and make them every other release, that makes it 4 years to get all four books out. Now GW loves Marines - loves them to pieces - so if we've for four Chaos releases and four 'other' slots in those 4 years, that means that at least half of those 'other' slots will be a Marine Codex. So that's 6 out of 8 releases being Marine Codices, so in the space of 4 years we get a whopping 2 non-Marine releases. It also means that Thousand Sons (as they would be the last) will be waiting 4 years to get a book that:

A). Won't get a further update for 8+ years.
B). May not ever get an update, and simply be removed from the game in favour of an even more generic Chaos Codex (assuming that's even possible).

I just can't see that working.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 02:15:09


Post by: FITZZ


H.B.M.C is right concerning multiple Legion codices,it would be a awful idea .
However,concerning a single Legions codex,what goes in?,what stays out?
Now,of course the "big four" will be represented,but what about Night Lords,Iron Warriors,Word Bearers,obviously they can't be represented by Codex:Boring Spikey Feths,so would they not merit a place in the Legions codex?
And what of LaTD?could we perhaps squeeze them in as well,or are we looking at codex bloat?


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 02:37:32


Post by: JohnHwangDD


FITZZ wrote: However,concerning a single Legions codex,what goes in?,what stays out?
Now,of course the "big four" will be represented,

but what about Night Lords,Iron Warriors,Word Bearers,obviously they can't be represented by Codex:Boring Spikey Feths,so would they not merit a place in the Legions codex?

And what of LaTD?could we perhaps squeeze them in as well,or are we looking at codex bloat?

Easy:
- Chaos Legions = Big 4
- Chaos Marines = the rest
- Chaos Traitors = LatD



What Do you want In Codex: CSM 5th edition? @ 2009/10/01 02:59:02


Post by: H.B.M.C.


The current CSM Codex cannot and does not represent Alpha Legion, Night Lords, Word Bearers or Iron Warriors so unless you're talking about a whole new suite of Chaos Codices (ie. re-doing the current one to fit the four Undivided Legions in), then it wouldn't work.

And 'Traitors' is a lot more than just LatD, in much the same way as 'Daemons' is more than just Daemons.

A 'Traitor' Codex should include both Traitor Guard and Lost & The Damned (they are not the same, no matter how much 'Counts As' John or anyone else might want to spin it). How you'd do Traitor Guard without it just being Spiky Guard is a different story - and not one I'm saying I have the answer or solution to - but it's something worth remembering.

A 'Legions' Codex, as in World Eaters, Death Guard, Emperor's Children and Thousand Sons would work fine, as would an Undivided Codex that has a basic list (Black Legion), and then the other four.

Then Daemons needs to be redone as well to include full Daemon World armies - the enslaved warriors and other horrible creatures that infest Daemon Worlds, and not just Daemons.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 02:59:24


Post by: FITZZ


I'd like to see a Legions book covering all the Legions,as I honestly don't see that the current CSM can properly represent any of the original Legions,in fact I honestly belive the only thing that Codex CSM can properly represent is kindling for a fire.
Now,perhaps a Chaos traitors book would be nice,somthing representing the non MEQ aspects of chaos..including LaTD.
And apparently H.B.M.C. types much faster than I do.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 04:21:03


Post by: JohnHwangDD


@Fitzz: Obviously, if we pull the Big 4 from the CSM book, we have space to add 4 brand new Special Characters, each of which grants a USR or modifies the FOC according to their Legion...


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 04:28:48


Post by: FITZZ


JohnHwangDD wrote:@Fitzz: Obviously, if we pull the Big 4 from the CSM book, we have space to add 4 brand new Special Characters, each of which grants a USR or modifies the FOC according to their Legion...

True,however that opens up the whole "special characters unlocking rules" issue that I am also very much against .


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 04:41:12


Post by: H.B.M.C.


Ditto.

I shouldn't have to bring a named character to play my army. Whatever happened to having your own fluff for your army or, dare I say it, picking the flavour of ice cream you want, not just a different coloured tub for your vanilla.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 04:43:49


Post by: JohnHwangDD


Somewhere in England, Robin Crudace is cackling maniacally...


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 04:54:05


Post by: BaronIveagh


Bring back the old gear choices for Aspiring Champs so I can use mine again... LOL


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 05:00:55


Post by: H.B.M.C.


JohnHwangDD wrote:Somewhere in England, Robin Crudace is cackling arbitrarily...


Fixed it for you.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 05:02:54


Post by: Warboss Gutrip


I want Lash of Submission to go away... It is ridiculuous that whole armies are formed around one spammy little power. Re-balance Chaos and pull the attention back to units like noise marines, thousand sons, and other cool stuff that really makes chaos, chaos!


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 05:42:32


Post by: JohnHwangDD


Warboss Gutrip wrote:I want Lash of Submission to go away...

Of that, I doubt you have to worry.

You simply need the patience for the next CSM book to come out.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 05:54:28


Post by: H.B.M.C.


Yeah, like Siren before it, Lash ain't gonna survive to the next book.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 07:23:06


Post by: Noisy_Marine


I'd like to see:

Cheaper sonic weapons, and a sonic weapon for every noise marine.
Possibly some other kind of Tzeentch marine. Though I do like Thousand Sons.
More chaos specific vehicles
Special characters that affect force org
Legion lists
Demons
LatD

I think that's asking a lot so I won't add any more of want I want to see.

Here's what we don't need:

Anything with a FNP that isn't 4+. Messing around with universal special rules is bad for the game. It's like having two different kinds of cyclone missile launchers.

Zerkers with rending - nope. Rending sucks, we don't need it.
Newer LR variants - nope. Chaos is supposed to use old equipment plus it's own inventions. We don't need to copy the SM codex. Or do you want Land Speeders and attack bikes, too? Chaos scouts with sniper rifles? Play loyalists if you want to use their toys. That's the point of having different armies.

More expensive oblits with less options. Nuf said.
Oh, and no more god damn spider tanks that are impossible to hide from LOS because they are so fething huge. Yeah they look cool. But they're too easy too pop because their fething huge.





What Do you want In Codex: CSM 5th edition? @ 2009/10/01 07:34:08


Post by: H.B.M.C.


Noisy_Marine wrote:Special characters that affect force org


Really? That's what you want to see?

You play Emperor's Children right? Do you want to bring Lucius to every game you play?

Think about it...


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 08:38:51


Post by: Noisy_Marine


I think the most likely legion rules will involve special characters affecting force org. But if GW switches design philosophies again, we won't need em. I hope.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 09:00:28


Post by: KhorneOnTheCob


I think that the most significant improvements would be to get chaos some new special characters. I mean, c'mon, Abbadon isn't looking as young as he used to be, and thats not a good look for a warmaster of chaos. But seriously, a lot of the chaos models are outdated now and need a makeover.

Rules that i think need to be added/improved:
(just a few)...
+Zerkers need higher str to differentiate them from marines with IoK.
+Havocs should be cheaper.
+Get rid of daemons totally and put more emphasise and special rules on things like chosen marines, possesed, termies, etc.
+Better psychic powers.
+Crazier vehicles, i mean, chaos space marines shouldn't mean space marine vehicles but with spikes!! We want more things like defilers...

i could rant all day...


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 09:46:40


Post by: H.B.M.C.


Noisy_Marine wrote:I think the most likely legion rules...


Ok, gonna stop you there. When did this thread go from "What do you want in Codex: CSM 5th edition" to "What do you think GW will do in Codex: CSM 5th Edition"?


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 17:09:34


Post by: Thanatos_elNyx


Lash should really have been a Tzeentch power.

And I don't think it would be too broken if they changed it to match the Pavane of Slaanesh.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 22:53:21


Post by: H.B.M.C.


Pavane exists because they saw how broken Lash was.


What Do you want In Codex: CSM 5th edition? @ 2009/10/01 23:55:35


Post by: ...- .- -- .--. .. .-. .


This is ridiculous if the berzerkers have all those upgrade theyll be like the freaken greater deamons lets be realistic and not make everyone invincible


What Do you want In Codex: CSM 5th edition? @ 2009/10/02 16:05:19


Post by: A Lictor... BLOR!!!


I agree with you Vampire.


What Do you want In Codex: CSM 5th edition? @ 2009/10/06 12:46:30


Post by: Noisy_Marine


H.B.M.C. wrote:
Noisy_Marine wrote:I think the most likely legion rules...


Ok, gonna stop you there. When did this thread go from "What do you want in Codex: CSM 5th edition" to "What do you think GW will do in Codex: CSM 5th Edition"?


Good point. If Legions comes out, I expect it to have SC all over the place. But I remember when my Chaos Lord had so many options we DIDN'T NEED SC's! And I believe those days can come again!!!!


Automatically Appended Next Post:
...- .- -- .--. .. .-. . wrote:This is ridiculous if the berzerkers have all those upgrade theyll be like the freaken greater deamons lets be realistic and not make everyone invincible


Nope. They'll still be 1 wound marines with Toughness 4. And with lots of options they'll be expensive. This is a *good* thing. People will be able to build the elite legion armies they want. Unless you want a horde. In that case, uh, play Alpha Legion? *shrug* Course it'd be really cool if we could take cultists in legion lists.


What Do you want In Codex: CSM 5th edition? @ 2009/10/07 09:34:18


Post by: Thanatos_elNyx


KhorneOnTheCob wrote:Rules that i think need to be added/improved:[/b] (just a few)...
+Zerkers need higher str to differentiate them from marines with IoK.


Marines with IoK get +1 A.
Zerkers have that + Furious Charge, Fearless, etc.

They are different enough.


What Do you want In Codex: CSM 5th edition? @ 2009/10/07 14:57:24


Post by: cptjoeyg


They really just had to update the last book. From the last book;

Liked- the god centric lists towards the back (had one for all the orig legions)
liked - if you marked a unit you had access to that war gear i.e Terms with blast master for slaanesh
liked - you could buy the upgrades for your possessed, according to your style of play or mark
liked - you can upgrade your Lord with possessions or gifts
liked - deamons and greater deamons of the god you wanted

Disliked- the chosen entry, they diffenently need to clear that up
disliked - the raptors in last edition
disliked - the summoning rules

Still could use
Drop pods
Razor Back type of transport
Atk bikes or equal to
Lord on bike or jump pack/wings = bikes and raptors as troops


What Do you want In Codex: CSM 5th edition? @ 2009/10/07 22:23:49


Post by: Wraithlordmechanic


cptjoeyg wrote:
Still could use
Drop pods
Razor Back type of transport
Atk bikes or equal to
Lord on bike or jump pack/wings = bikes and raptors as troops


You know if you like that stuff there is army that has all of it; what was it....wait let me think.... Dang! I can't remember. Anyway you should just play that army.


What Do you want In Codex: CSM 5th edition? @ 2009/10/07 22:42:56


Post by: jp400


Wraithlordmechanic wrote:
cptjoeyg wrote:
Still could use
Drop pods
Razor Back type of transport
Atk bikes or equal to
Lord on bike or jump pack/wings = bikes and raptors as troops


You know if you like that stuff there is army that has all of it; what was it....wait let me think.... Dang! I can't remember. Anyway you should just play that army.



What Do you want In Codex: CSM 5th edition? @ 2009/10/08 06:50:09


Post by: Wraithlordmechanic


just because I presented a valid point in a jerk sort of way doesn't make me a troll does it....?

But seriously chaos is chaos and marines is marines. If I said that marines should get "something like daemons" in a thread about what the next marine codex should have I would expect to be labeled a troll (again) for the sheer ridiculousness of it.


What Do you want In Codex: CSM 5th edition? @ 2009/10/08 07:59:21


Post by: H.B.M.C.


Not proposing rules in a proposed rules forum and, in fact, doing the opposite of proposing rules in a proposed rules forum - that would make you a troll.


What Do you want In Codex: CSM 5th edition? @ 2009/10/08 08:00:32


Post by: jp400


**EDIT**
H.B.M.C. ninja chopped my reply.

What he said


What Do you want In Codex: CSM 5th edition? @ 2009/10/08 08:41:06


Post by: Farmer


Wraithlordmechanic wrote:just because I presented a valid point in a jerk sort of way doesn't make me a troll does it....?

But seriously chaos is chaos and marines is marines. If I said that marines should get "something like daemons" in a thread about what the next marine codex should have I would expect to be labeled a troll (again) for the sheer ridiculousness of it.



HEY_FAILTROLL


What Do you want In Codex: CSM 5th edition? @ 2009/10/08 09:54:06


Post by: Lord Harrab


What I'm confused about, (and have been ever since i played Iron Warriors) is why is every marine with the mark of Tenzeech(spelling?) a thousand son?

if i wanted to represent a chaos force that has chosen to pledge themselves to the Lord of Change, why do i have to field one named legion with a preset background?

(Also in regards to Traitor guard, it wasn't just Alpha legion who used them, Iron Warriors have been known to use them too)


What Do you want In Codex: CSM 5th edition? @ 2009/10/08 10:03:57


Post by: Wraithlordmechanic


Farmer wrote:
HEY_FAILTROLL


what?

D'oh!


What Do you want In Codex: CSM 5th edition? @ 2009/10/08 10:22:34


Post by: cptjoeyg


You know if you like that stuff there is army that has all of it; what was it....wait let me think.... Dang! I can't remember. Anyway you should just play that army.


Wow Wraithlordmechanic! that's pretty good, you got me there.

My post was based off of equipment that the Traitor Legions had during the HH, and would make sense to have them in the list. Now if they don't that is fine.

Which is why it is PROPOSED RULES.


What Do you want In Codex: CSM 5th edition? @ 2009/10/09 04:17:13


Post by: Jimi Nemesis


I want to see Codex: Mother Fethers, as opposed to Codex: Naughty Marines.

I want this to be like comparing Ivan Milat to some fourteen year old Somking on a street corner.

I want Cult HQs/Termies/Fast Attack/Daemons/Heavy Support.

I want fearless termies with FnP so they don't run away when my basic troops don't.
I want fearless termies with Sonic Weaponry.
I want fearless termies with Furious Charge.
I want fearless termies with Inferno Bolts.
I want Predators and Land Raiders with Sonic weaponry/Inferno Bolts.
I want Cultists and Infiltrating Marines.
I want Jump Pack armies.
I want more Heavy/less fast attack and Bassilisks
I want Dark Apostles.
I want Daemons.

I want FLAVOUR!



What Do you want In Codex: CSM 5th edition? @ 2009/10/10 00:05:04


Post by: Thanatos_elNyx


Jimi Nemesis wrote:
I want FLAVOUR!




Sorry couldn't resist!

But I agree with everything else. A Pred with H.Bolters and Inferno Bolts would be awesome!


What Do you want In Codex: CSM 5th edition? @ 2009/10/18 19:00:09


Post by: Chaos303


I'd personally like to see more fast attack variaty. I personally think Raptor Berzerkers would be epic. Oh, and drop pods, damnit. Don't discribe a legion that excessivly uses drop pods (Pg. 24 of the CSM codex, Steel Brethren) if you aren't going to give us drop pods!


What Do you want In Codex: CSM 5th edition? @ 2009/10/22 12:24:00


Post by: Lord_Mortis


I would want a book that allows a player to field Undivided, Khorne, Tzeentch, Nurgle, and Slaanesh armies that are all competitive instead of the cookie cutter Lash Prince/Plague Marine/Obliterator armies we have now. I want good options for units that make them worth taking instead of virtually useless units like Possessed. In other words, for example, I want options for Terminators that make them worth taking as well as different and good options for Possessed that make them compete with other Elite choices, making you actually have to think about which units to take.


What Do you want In Codex: CSM 5th edition? @ 2009/10/25 15:10:45


Post by: scifi112233


I really liked in the old codex how if your CL had say the mark of khorne than you could only take CU or KF in troops choice and units wiht other marks took up there Force org slot plus an elites choice (not sure whether the unit just became an elites choice or took up an elites choice as well)

Edit: btw at my store a lot of people say chaos is over powered and and underprice ( some even say marines should have gotten more). they tell me the chaos is just ridiculous....... And when i complain about my warrior who's been alive for 10k years not learning anything at all they say that time passes differently in the warp so those 10k years probably went by in 3 days................. its such BS..................oh and we use to have 6 chaos players at our store now we have 1.......4 quit warhammer when the new codex got out (alpha legion player, iron warrior player, word bearers player, and emperors children player) leaving me and a chaos undivided player. my army is currently shelved. I'm sick of people complaining how chaos is over powered (not you guys)... and i think i speak for all of us when i say we dont want to be broken we just want a return to fluff cause frankly this codex sucks (its competitieve) but sucks

PS- Why do our space marines cost the same(if you don't upgrade them with icon) as a normal space marine but we dont have they shall know no fear (and we shouldn't), ability to split squads, free weapons, and chapter tactics? p


What Do you want In Codex: CSM 5th edition? @ 2009/10/25 15:43:15


Post by: Quintinus


I would like it for Marked Units to have Hatred towards units that are devoted to their archenemy god.

So sure, you can field a Tactical Marine squad with the Mark of Khorne and a tactical Marine squad with the Mark of Slaanesh-too bad that they're going to spend the battle killing eachother rather than killing the enemy!

At this point I'm not too keen on having the Mark of Khorne give +1A, to me it's just stupid and doesn't really make much sense when he's all about warfare, not just close combat.

He used to grant Chaos Armor and stuff, that went away with 3rd, right? Not sure as I didn't play during that time.


I also think that Marked Units should have to be their god's number in unit sizes. So a unit with the Mark of Slaanesh would have 6 guys, a unit with the Mark of Tzeentch would have 9 guys, etc.

Of course, they would receive some pretty good bonuses, especially Slaanesh with the low unit sizes. Probably +1 LD to the squad and Stubborn?

Nurgle is really tough so it's not as big of a deal.

Khorne is 8, which is pretty good sized. Again, not a big deal.

Bringing back Beastmen would be cool.

More random stuff! But cool random stuff. Like random mutations and things like that. Maybe that's just me as I play casually.



What Do you want In Codex: CSM 5th edition? @ 2009/10/25 16:12:14


Post by: FITZZ


I like the idea of anomosity between sqauds with different devotional marks,however It could perhaps be best represented by only alowing mixed marks in an army lead by Chaos undivided HQs.
Add to this perhaps a limit on marked units per army,as well as possiable "anomosity test" if units are with in 12" of each other and not already engaged in shooting/CC an enemy unit.


What Do you want In Codex: CSM 5th edition? @ 2009/10/25 17:55:57


Post by: Quintinus


FITZZ wrote: I like the idea of anomosity between sqauds with different devotional marks,however It could perhaps be best represented by only alowing mixed marks in an army lead by Chaos undivided HQs.
Add to this perhaps a limit on marked units per army,as well as possiable "anomosity test" if units are with in 12" of each other and not already engaged in shooting/CC an enemy unit.


I don't think that anyone should be penalized for using a Mark. Anyone should be able to use a Mark of Khorne unit with a Mark of Slaanesh unit. It will just come with a very big downside.

Chaos Undivided HQ's should be able to summon Daemons of any mark, and units with a Mark should be moved to an Elites slot.

Again nobody should be penalized for using marks, as long as one has points he or she should be able use as many marked units as he or she wants.

I don't like the animosity for units that have the same mark of another unit.

I could see Animosity working like this:

"Chaos gods are jealous gods. Not only that, but rivalry is common between them and each has an enemy god that represents everything they hate. Khorne hates Slaanesh and vice versa, Tzeentch hates Nurgle and vice versa. To represent this, each marked unit has Preferred Enemy against units with their god's archenemy's mark. In addition, they gain Rage against that unit if it is on the field and MUST try to engage in combat, ignoring all other fights. "

Yes the wording is horrific. Anyone else want to take a stab at it?


What Do you want In Codex: CSM 5th edition? @ 2009/10/25 18:31:02


Post by: EzeKK


I think that they should do something like this:

If a Chaos Lord has a specific mark, all troop choices must have that mark. Marks are made up as: *Names are just stand ins*

Mark of the Hydra (Alpha Legion)

Mark of the Dark Prince (Slaanesh) *I'll do examples for this one*

A Chaos Lord with Mark of the Dark Prince may take Wargear from the "Follows of Slaanesh" page and gain +2 to their Initiative and gain the USR Fearless.

If a Chaos Lord is gifted with the Mark of the Dark Prince all troop choices must be given Mark of the Dark Prince.

CSM, Chosen, Posessed, Cultists, and Havocs with Mark of the Dark Prince gain +1 to their initiative and gain the USR Fearless.

Followers of Slaanesh:

A Chosen or Veteran may be given the following Wargear/Upgrades

Tentacles of Slaanesh - Gain the USR Rending
...ETC...

A Havoc or Chosen may be given the following Options

Blastmaster....

*I think I got my point across?*

Mark of Slaughter (Khorne)

Mark of Plauge (Nurgle)

Mark of the Eternal (Tzeentch)

Mark of Iron (Iron Warriors)

Mark of the Night (Night Lords)

Mark of the Heretic (Word Bearers)

Mark of the Dark Gods (Chaos Undivided)

So if you take an Alpha Legion Lord, all of your troops are Alpha Legioneers and gain the Mark of the Hydra (for a price of course)

Now, in Chaos Warbands there are always units in the army that will worship a specific God only with a fanatical zeal. You can represent this by making these squads elites.

Add another unit to the elites section called Cult Troops. These represent the actual Plauge Marines / Berzerkers. They have all their specials as they do now.

Now, if an army is Comprized of Chaos undivided, all of the troops, again, will be chaos undivided!

This system allows you to have your "Alpha Legion" army, but still take "Cult Squads".

I have a good idea in my mind it was just hard to get into typing.. I tried .

Another thing I want changed is how posessed work. I think that if they worship a specific God they should have specific things. EX. If they worship Khorne - PW + WS boost. If they worship slaaensh, Rending on 5-6 and fleet & I5. Tzeentch, they all get ST2-3 Flamers and a 5+ invuln. Nurgle, Poisioned weapons and FNP and T5. Undivided - Rending and Flight.

They are gifted and powerful beings. The whole randomness to them sucks. Either you should be able to upgrade them with specific blessings or do something like I said above maybe...

The one thing that would also be OK is allying CSM w/ Daemons, but not the other way around. There would have to be VERY specific restrictions though!!


What Do you want In Codex: CSM 5th edition? @ 2009/10/25 18:58:17


Post by: FITZZ


Vladsimpaler wrote:
FITZZ wrote: I like the idea of anomosity between sqauds with different devotional marks,however It could perhaps be best represented by only alowing mixed marks in an army lead by Chaos undivided HQs.
Add to this perhaps a limit on marked units per army,as well as possiable "anomosity test" if units are with in 12" of each other and not already engaged in shooting/CC an enemy unit.


I don't think that anyone should be penalized for using a Mark. Anyone should be able to use a Mark of Khorne unit with a Mark of Slaanesh unit. It will just come with a very big downside.

Chaos Undivided HQ's should be able to summon Daemons of any mark, and units with a Mark should be moved to an Elites slot.

Again nobody should be penalized for using marks, as long as one has points he or she should be able use as many marked units as he or she wants.

I don't like the animosity for units that have the same mark of another unit.

I could see Animosity working like this:

"Chaos gods are jealous gods. Not only that, but rivalry is common between them and each has an enemy god that represents everything they hate. Khorne hates Slaanesh and vice versa, Tzeentch hates Nurgle and vice versa. To represent this, each marked unit has Preferred Enemy against units with their god's archenemy's mark. In addition, they gain Rage against that unit if it is on the field and MUST try to engage in combat, ignoring all other fights. "

Yes the wording is horrific. Anyone else want to take a stab at it?


Perhaps I should attempt to be slightly clearer in what I ment,as it would apply to "undivided" armies,and not "Legion" armies
I don't belive anyone should necsarily be penalized for the using of marks ,one should be free to mix marks as much as they please,howeverI belive this should have a few stipulations,such as including at least one HQ that represents Chaos undivided,to me this just makes a bit more sense as to why Khorne,Slannesh,Nurgle marked troops are working together.
Now,my animosity rule would work somthing like this,if,for example a unit with the mark of Tzeentch was with in 12" of a unit with the Mark of Nurgle,then the player would have to take and pass an anomosity test (like a leadership test),failing said test would result in the two units falling on each other for one turn (just a thought).
Also I agree that a Chaos undivided HQ should allow the summoning of any daemon,reguardless of the daemons mark.


What Do you want In Codex: CSM 5th edition? @ 2009/11/04 03:06:11


Post by: laudley


I think we need some better fast attack bikes are good but they are over priced by a bit


What Do you want In Codex: CSM 5th edition? @ 2009/11/04 16:45:02


Post by: Nachturnus


Frankly, can we just have 3.5 with some of the old, non functioning, rules replaced?

I loved 3.5 Chaos. They were awesome, flavorful, and you could make such fun and unique armies out of them, and still expect to not get your posterior handed to you.

With 4th Ed, you take lash princes and oblits. Anyone who doesn't isn't going to win (at least not very often against players who have competent skills and armies).

To break it down:
Bring back the Lord-Building system
Bring Back Books of Chaos
Bring back worth-while demons (or at least make the generic ones worth a damn)
Bring back Sane-naughts
Bring back the ability to pick verteran tactics for marines.
Bring Back Vehicle upgrades
Bring back the joy.


What Do you want In Codex: CSM 5th edition? @ 2009/11/17 00:59:46


Post by: BDJV


If I could just affect one change in the CSM codex it would be either the addition of a special rule for all of the non-cult/fearless units in the book, or a points reduction of those models.

Most of them are pointed higher or comparable to loyalist marines that all have three built in special rules. The CSM has an extra CCW and a higher leadership by one point, these two things do not make up points wise for the 3 embedded special rules of the loyalists.

For example look at the Space Wolves Grey Hunter; they are 15pts each with the same weapons load out as the basic CSM, plus they have three Special rules, with a base Leadership of 8. So taking into account the basic CSM base leadership of 9, it would be viable to give the non-fearless models in the Chaos Marine army one special rule or a points reduction without destroying game balance.

It could also be a way to make basic CSM compete during army selection when compared to the cult troops.

For the past 6 months we have been working locally on a special rule to give the non-cult/fearless units. This is what we are currently using.

The following special rule applies to all units chosen from the following entries in the Codex Chaos Space Marines.

Chaos Sorcerers
Chaos Chosen Space Marines
Chaos Terminators
Chaos Space Marines
Chaos Raptors
Chaos Bikes
Chaos Havocs

Fear is for the weak: Chaos Marines never have their leadership reduced by more than –2 Ld as the result of losing an assault. If the Unit loses the assault by more than -2, then immediately take any remaining modifiers as armor saves. They may also attempt to regroup even if the squad has been reduced less than half strength through casualties.

It's been working out well so far. The local IW, WB and my Chaos Marine DIY have stopped looking like Cult wannabes.


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 07:49:33


Post by: kingblade15


what i would like to see is a weapond for the chaos that is along the same lines as a Storm Bolter, also some more lesser speical char the the 7 lord that are out now would be nice, the number of troops the LR can carry needs to be increased to carry atleast 12 so a termie lord and 5 termies can ride in it, another light transport would also be nice and a better elite choose then the chosen CSM


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 18:22:47


Post by: BAN


options for cultists...renegade guard


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 19:17:23


Post by: jp400


BAN wrote:options for cultists...renegade guard that dont completly suck.


Fixed it for you.


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 20:08:49


Post by: Sanctjud


Bring back the Doom Fist for the lulz.


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 20:10:03


Post by: BAN


the forgeworld traitor guard are awesome, it'd be cool if the new chaos codex had traitor guard stuff.
retinues for chaos lords
make berzerkers good again
give more options for raptors
more options all round infact


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 20:23:03


Post by: Sanctjud


@Ban:

What's wrong with zerkers? They got lots of stuff in exchange for the loss of Blood Frenzy.


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 20:29:55


Post by: JohnHwangDD


I'm assuming he's upset that they don't Rage after Land Raiders and Skimmers...


What Do you want In Codex: CSM 5th edition? @ 2009/11/18 22:42:42


Post by: studderingdave


here is what i would like to see:

obliterators 100 points, 2 wounds T5 standard, 5+ inv. standard kit of heavy weapons including non energy weapons. make them markable.

array of demonic weapons.

MoN bears FNP on al bearers, so i can finally have a proper deathguard lord and termies.

possession for dreads

bring back demonic mutation

no stormshields!

dreadclaws

animosity between gods

actual demons





What Do you want In Codex: CSM 5th edition? @ 2009/11/19 18:44:49


Post by: Blarglord


My two cent:
Plague Marines need to get back Plague knives or have some sort of poisoned weapon.
Specialty vehicles: Tired of just seeing Vanilla Landraider for chaos.
Either lower points on Unique chars or give em Eternal warrior. (Typhus shouldn't be that easy to kill, Dammit.)
Be able to bring in alliance with Demons.
I'm sure people are tired of hearing it,but... LATD!!!


What Do you want In Codex: CSM 5th edition? @ 2009/11/27 14:08:12


Post by: BAN


didn't they used to have chain axes that limited armour saves to 4+? and that got taken away i'm sure there was something awesome like that years ago


What Do you want In Codex: CSM 5th edition? @ 2009/11/29 18:14:00


Post by: JohnHwangDD


@BAN: "Heavy CCWs" that limit saves to a 4+ were a bad idea, given that 40k doesn't modify AS as a fundamental concept - either you get a save, or you don't. I would be disappointed to see them come back.

Mechanically, "Rending" is about the same in net effect, and more efficient (reduces die rolls).

If KBs require Rending axes at extra cost, similar to how NM pay extra for SBs, I'd be OK with that.


What Do you want In Codex: CSM 5th edition? @ 2009/11/29 19:01:56


Post by: Da Boss


I think they should get rid of lash, buff up tzeentch magic power, slap eternal warrior on typhus, give us a cultist option, and fix possessed.


What Do you want In Codex: CSM 5th edition? @ 2009/11/29 19:15:52


Post by: MOMUS


I think everyone just wants the old chaos codex back

or rather the CHAOS put back into CSM

also bring back all the crazy stuff like chaos androids, beastmen, daemons, GOOD possessed, giant monsters, daemon weapons/guns...etc!!!!!



Automatically Appended Next Post:
oh yea cultists/scouts


What Do you want In Codex: CSM 5th edition? @ 2009/11/30 05:46:40


Post by: Kurgash


Bring back the goodness of previous book, God Rivalries, no nurg/tzeentch armies ffs, actual demons

fix possessed, dreads,

legion rules again given the character you take 'IE Abbaddon is black legion, Kharn is definite world eaters, Huron is Red Corsairs, Typhus is Death guard, Zso Sahaal is Night Lords. :Who doesn't want to see Zso have his own mini!: Eliphas for Word Bearers, etc etc' or just based on the army selection you want, undivided lets you take cult troops but limited variety, God Specific lets you take all of that god no limit

and some tweeks to the bring things up to standard with other armies


What Do you want In Codex: CSM 5th edition? @ 2009/11/30 06:03:08


Post by: darkkt


Disagree with reinserting the rivalries - we want more options not less.

Fix possessed - roll before or better yet buy your abilities so you can model what you give your guys. WYSIWYG is a good idea for a reason.

Flexibility/variety with Chosen (& just chosen) - infiltrate is great with alphas, but dont suit Iron warriors/word bearers etc. So Im thinking different vet abilities like you used to get (just the one per squad would be enough).

Differentiation on the daemons wouldnt be hard - they used up like 2 pages in the old codex - you dont need more than that. Price accordingly. Alternatively, marks on your lesser daemons for some minor variation.

Oh yeah - more vehicles. We dont need every loyalist tank, but two/three LR's would be nice! Squads of predators.

And give us back the extra attack on the bikers - then they are priced correctly.


What Do you want In Codex: CSM 5th edition? @ 2009/12/10 17:10:16


Post by: Quintinus


I am currently creating a Chaos codex.

It has Rivalry, but how it works is that you can have opposing units, i.e. Slaanesh and Khorne, but if they ever come within 24" of eachother they will try and fight and kill eachother.

It also has a d100 mutation/attribute table with 42 separate mutations. Some can be purchased (like Giant Growth which makes you a monstrous creature or Wings which makes you jump infantry) but some can only be received as part of paying 15 points to roll a d100 (like Flaming Skull Face, and Metal Body).

It is nearing completion. It has not been playtested yet however.

I still have to make Possessed (which get 1 free roll on the d100 table and may pay points to get another 2 rolls), and that's about it actually.

In all the codex has a lot of variation. You can have a Chaos Inquisitor leading Beastmen and Chaos Squats and Renegade Marines, and also have some Rogue IG with Leman Russ support.

Also, I have a quick question: Should Chaos Eldar be able to take the mark of Slaanesh? Just wondering.


What Do you want In Codex: CSM 5th edition? @ 2009/12/10 18:30:07


Post by: JohnHwangDD


If you only have 42 separate mutations, and some are purchasable, how about moving 6 to wargear and the rest to a d66 table?


What Do you want In Codex: CSM 5th edition? @ 2009/12/10 22:26:38


Post by: Quintinus


Hi JHDD,

My reasoning behind this is that you can still attain these by not purchasing them, which makes it cool because squads and daemons that have access to random mutations can still attain them.
(For interest of balance, however, Giant Growth and Metal Body are to be rerolled if they are received by a squad)

Feel free to check out the actual table here:
http://docs.google.com/Doc?docid=0AR9_xneXKfB1ZGNwMmJ2M2ZfMTJkcmRzNjlmYg&hl=en


What Do you want In Codex: CSM 5th edition? @ 2009/12/11 00:27:06


Post by: jp400


Hmm..

Seems a little too complex/random. Two things people tend not to like.

Give everything a points value... make it so units/characters can take up to a max of X amount of points... and be done with it.

Just my two cents.


What Do you want In Codex: CSM 5th edition? @ 2009/12/11 00:37:51


Post by: Quintinus


jp400 wrote:Hmm..

Seems a little too complex/random. Two things people tend not to like.

Give everything a points value... make it so units/characters can take up to a max of X amount of points... and be done with it.

Just my two cents.


Most units can only buy 2 attributes, Heroes can purchase up to 5 attributes, and then may purchase randoms after that, but the sum of the randoms and the chosen attributes must equal their sacred number or less. So for example a Nurgle Marine Champion can purchase up to 5 attributes. Let's say he takes Giant Growth, Extremely Fat, and Spits Acid, Agile, and Additional Arms, and then can purchase up to 2 randoms. Or he can take 7 randoms if he wants!


In the end, though, the table is really more for casual play as, I agree, it's a little complex.
Again though, there are attributes that you can purchase that aren't random, and that is more intended for tournament play where players like to know what they're going to get

Even then, you're not forced to use the table, at all. If you want, you don't even have to use Chaotic attributes.

Thanks,
Vlad


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 05:31:07


Post by: Chaos303


I came up with something recently that could diversify vehicles a bit: Marks on vehicles. Mabye something like this:

MoK: +1 Attack for walkers, +1 on a ramming roll for everything else.
MoN: +1 to the Front, side, and rear armor (to a maximum of 14)
MoS: Make the vehicle fast.
MoT: Vehicle always counts as concealed. (4+ cover)

Some of these might be a bit OP, anyone else want to take a crack at it?


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 05:39:20


Post by: JohnHwangDD


+1AV is way too good for MoN, plus, it doesn't work on Land Raiders.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 06:01:01


Post by: Silverthorne


Vladsimpaler wrote:
jp400 wrote:Hmm..

Seems a little too complex/random. Two things people tend not to like.

Give everything a points value... make it so units/characters can take up to a max of X amount of points... and be done with it.

Just my two cents.


Most units can only buy 2 attributes, Heroes can purchase up to 5 attributes, and then may purchase randoms after that, but the sum of the randoms and the chosen attributes must equal their sacred number or less. So for example a Nurgle Marine Champion can purchase up to 5 attributes. Let's say he takes Giant Growth, Extremely Fat, and Spits Acid, Agile, and Additional Arms, and then can purchase up to 2 randoms. Or he can take 7 randoms if he wants!


In the end, though, the table is really more for casual play as, I agree, it's a little complex.
Again though, there are attributes that you can purchase that aren't random, and that is more intended for tournament play where players like to know what they're going to get

Even then, you're not forced to use the table, at all. If you want, you don't even have to use Chaotic attributes.

Thanks,
Vlad


Is there a chance of spawndom if you have a large number of rolls on the mutation table?

As for a new Chaos codex. One word: CYPHER. Why the hell was he taken out? He is the best drawn character in all of 40k, the one guy that GW's whole smoke and mirrors/ 10000 year haze style really suits. And it opened up the whole other side of chaos, a dangerous, but potentially benevolent one. Now, he is just a footnote and the forces of chaos are known more for their accessorizing than their motivations.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 06:20:24


Post by: Quintinus


Silverthorne wrote:
Vladsimpaler wrote:
jp400 wrote:Hmm..

Seems a little too complex/random. Two things people tend not to like.

Give everything a points value... make it so units/characters can take up to a max of X amount of points... and be done with it.

Just my two cents.


Most units can only buy 2 attributes, Heroes can purchase up to 5 attributes, and then may purchase randoms after that, but the sum of the randoms and the chosen attributes must equal their sacred number or less. So for example a Nurgle Marine Champion can purchase up to 5 attributes. Let's say he takes Giant Growth, Extremely Fat, and Spits Acid, Agile, and Additional Arms, and then can purchase up to 2 randoms. Or he can take 7 randoms if he wants!


In the end, though, the table is really more for casual play as, I agree, it's a little complex.
Again though, there are attributes that you can purchase that aren't random, and that is more intended for tournament play where players like to know what they're going to get

Even then, you're not forced to use the table, at all. If you want, you don't even have to use Chaotic attributes.

Thanks,
Vlad


Is there a chance of spawndom if you have a large number of rolls on the mutation table?

You can only have attributes up to your sacred number. I was toying with the idea that if you go above that, you take a LD test every turn, and if you fail it, then you become a Spawn.


As for a new Chaos codex. One word: CYPHER. Why the hell was he taken out? He is the best drawn character in all of 40k, the one guy that GW's whole smoke and mirrors/ 10000 year haze style really suits. And it opened up the whole other side of chaos, a dangerous, but potentially benevolent one. Now, he is just a footnote and the forces of chaos are known more for their accessorizing than their motivations.


I agree completely. Here are my trial rules for him. No points yet but he is really sick.

Cypher
............... WS... BS... S..... T...... W..... I...... A..... LD.... SV..........Points
Cypher..... 6...... 8...... 4..... 4...... 3...... 6...... 3...... 10.... 3+/4++...160+
• Unit Composition: Cypher
• Weapons and Wargear: Master Crafted Plasma Pistol, Master Crafted Bolt Pistol, C'tan Phase Knife
• Special Rules: Always an Independent Character, Fearless, 4+ invulnerable save, Eternal Warrior
C'tan Phase Knife: Ignores armor and invulnerable saves except against C'tan

Fallen Angels: Cypher and Fallen Angels gets Preferred Enemy: Dark Angels, likewise, Dark Angels get Preferred Enemy: Cypher and Fallen Angels. In addition, Cypher may take a retinue of Chosen which are considered "Fallen Angels". These Chosen may not take a Mark of Chaos.

Uncatchable: If Cypher is ever eliminated, roll 3d6. On a 4+, he is not considered worth any VP's or KP's


I have not added Special Characters to the codex yet as they are still being tested. (If you think Abaddon is crazy now...he is a pure monster. I am considering making him have to be in an army of 2,000 points or more as he is ridiculous!)

Here it is: This is what I want for Codex: Chaos 5th edition!

http://www.mediafire.com/?ozoiymd0zd2

:edit: Aaaand I already noticed a typo. The table is d66, not d100. My bad.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 08:23:39


Post by: Silverthorne


Cypher is awesome, I like that you gave him his phase knife. I don't know if I would make him fearless though. In fact, I'm pretty sure I wouldn't, just LD 10.

I didn't download the test codex, but is there a reason behind not giving him ATSNKF? I think that, and a high leadership, maybe even just an average one, like 8 or 9, would be better than Fearless from a background perspective.

Also, how are you working out his pistols firing? Separate profiles, twin-linking, a new combined profile, or a gunslinger special rule? I've seen all approaches in the past.

I like giving him an 18 inch range with his pistols, and then a special attack value and weapon type.

Special Rule- Gunslinger

Cypher is the most skilled pistol marksman in the galaxy. Virtually every type of foe, from noble Terminator to foul Star God has fallen victim to his deadly craft. When Cypher fires his pistols, you allocate the wounds caused by his shooting, not the other player. In addition, no cover saves may be taken against shots from Cypher.

Cypher's pistols-- Unique Weapon.
R 18" Strength 6 AP 2 Assault 3
Cypher's pistols always wound on a 2+, regardless of toughness. On a to-wound roll of a 6, Cypher inflicts a headshot, causing Instant Death.

I would add these, and drop Eternal Warrior, take him to two wounds, reduce his WS to 4 or 5, loose fearless, make him LD 9, and allow him to forfeit all of his attacks to make an immediate Hit and Run attempt before the start of any combat. Also, I would give him a rule that makes any unit he was attached to count as a retinue, so he can never be singled out, as I think that best represents why he is so hard to kill.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 08:34:55


Post by: NuggzTheNinja


Get rid of "bolter, bolt pistol, AND close combat weapon" for basic Marines, unless you're including it in Codex Space Marines. For Space Wolves, it makes sense. Until basic Marines get close combat weapons, there's no reason that Chaos Marines should have them at fewer points, and a higher leadership.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 08:40:54


Post by: Silverthorne


I fail to see how it makes since for other Imperial Marines but not for Chaos, 10000 year old veterans from an ancient war. Chaos Marines also miss out on a few little gems called 'Combat Squads' or 'hey, now I have twice as many scoring units, but still only 1 if it is a kill point mission!', 'Combat Tactics' which is amazing, or 'And They Shall Not Know Fear' which is a way more useful version of Fearless.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 08:44:33


Post by: NuggzTheNinja


Silverthorne wrote:I fail to see how it makes since for other Imperial Marines but not for Chaos, 10000 year old veterans from an ancient war. Chaos Marines also miss out on a few little gems called 'Combat Squads' or 'hey, now I have twice as many scoring units, but still only 1 if it is a kill point mission!', 'Combat Tactics' which is amazing, or 'And They Shall Not Know Fear' which is a way more useful version of Fearless.


Chaos Marines should be allowed to combat squad. ATSKNF is offset by the increased leadership of CSM vs. regular Marines. They're less likely to run, but when they do, they really run.

In regards to "Combat Tactics", I don't really think it's "amazing" per se, but it can, in very specific circumstances, be useful. You could justify the lack of combat tactics by the fact that Space Marines are an organized, disciplined force whereas CSM are more of an ultraviolent, selfserving mob of veterans. Individually, they might be braver, but they don't spend as much time practicing strategic approaches to fighting. In other words, they're brave, but prefer to fight in a chaotic fashion.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 08:55:49


Post by: wuestenfux


Well, combat tactics could be an achievement of Index Astartes.
So CSM are unaware of this tactics.

CSM are often fearless or can take the IoGC which is a counterpart to 'And They Shall Not Know Fear'.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 16:37:42


Post by: Quintinus


Silverthorne wrote:Cypher is awesome, I like that you gave him his phase knife. I don't know if I would make him fearless though. In fact, I'm pretty sure I wouldn't, just LD 10.

I didn't download the test codex, but is there a reason behind not giving him ATSNKF? I think that, and a high leadership, maybe even just an average one, like 8 or 9, would be better than Fearless from a background perspective.

So let's say LD9 and ATSKNF? Sounds good to me. I'm not too familiar with Cypher but he is one of the coolest characters out there!


Also, how are you working out his pistols firing? Separate profiles, twin-linking, a new combined profile, or a gunslinger special rule? I've seen all approaches in the past.

I like giving him an 18 inch range with his pistols, and then a special attack value and weapon type.

Special Rule- Gunslinger

Cypher is the most skilled pistol marksman in the galaxy. Virtually every type of foe, from noble Terminator to foul Star God has fallen victim to his deadly craft. When Cypher fires his pistols, you allocate the wounds caused by his shooting, not the other player. In addition, no cover saves may be taken against shots from Cypher.

I like this, I like it a lot. The Gunslinger. I'd like to take it a step farther, and allow him to split fire. I also like the idea of making his weapons R18".



Cypher's pistols-- Unique Weapon.
R 18" Strength 6 AP 2 Assault 3
Cypher's pistols always wound on a 2+, regardless of toughness. On a to-wound roll of a 6, Cypher inflicts a headshot, causing Instant Death.

I would add these, and drop Eternal Warrior, take him to two wounds, reduce his WS to 4 or 5, loose fearless, make him LD 9, and allow him to forfeit all of his attacks to make an immediate Hit and Run attempt before the start of any combat. Also, I would give him a rule that makes any unit he was attached to count as a retinue, so he can never be singled out, as I think that best represents why he is so hard to kill.


I like the sound of all of this, so it will all be added.

As for the idea that Marine Renegades need to lose the BP+CCW, this also comes from a balance standpoint and in some ways a background standpoint. The Marine Renegades are hardened individuals, with a lot more possessions. The Imperial Marines, on the other hand, are well organized with combat and their chapter tactics and of course they have ATSKNF.

That's how I see it.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 17:14:39


Post by: ZacktheChaosChild


Lord-Loss wrote:A thread discussing what we want in CSM codex 5th edition.

I want legion rules,


Meh, I guess that would be nice, though not needed.

none crazy dreads,


I actually like Dreads the way they are, it makes you have to think about where you put them.

plague marines should get a 3+ FNP,


*Facepalm* They are already too hard to kill....

khorne berzerkers need rending,


Again, meh, not needed.

thousand son need to be replaced with a better tzeench cult troop,


Thousand Sons are good, it's Noise Marines that need replacing/revising.

some LR variations,


Another meh, not needed.

vehicles which are unique to chaos,


You mean like this?

DEFILER HURRR!

cheaper marks,


Yeah, because 10points cheaper would make a lot of difference...

better special characters,


Special Characters are good, if used right, I mean Abaddon? yeah...

better phkyic(spel?)powers.


We have good psychic abilities. Warptime? Doombolt? Bolt of Change? Wind of Chaos? Those are awesome.


You HAVE seen the CSM 'dex, right? Seems to me like anyone who has would not "dismiss" the Defiler. OR say we have sucky psychic stuff. I know a lot of people complain about all above things, you aren't the first person, but the current CSM 'dex isn't as bad as everyone seems to think it is. They are already very competitive. I mean, Plague Marines? I cannot tell how many people hate those, even without your proposed 3+ FNP. The thing the CSM dex really needs is Possesed actually worth taking, better Spawn, Noise Marines that are worth taking (not just for fluff's sake), and god-specific rules for Summoned Daemons.












What Do you want In Codex: CSM 5th edition? @ 2009/12/23 17:38:19


Post by: Sanctjud


I don't think it's the competitive side.
It's more like... you look at 3.5 and then you look at 4.0...huge fething difference at least in flavor.

Possessed don't need to change much, they are just a bit over-priced.

Spawn: are meh, just overpriced.

Defiler: I think the problem is the lack of a mutated hull option. Huge ass model + Av 12 is a put off.

I liked the 3.5 crazy table more than the 4.0. It was something GW did not need to touch IMO.

Thousand Sons would be borderline decent, if it were not 5th edition...but since it is, I think the NM's pull ahead of the Dust Buckets, just cause weight of fire is prob. more flexible than just AP3.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 17:39:55


Post by: Cryonicleech


Wait wait, NO LEGION RULES?!?!?

I don't know if you were around for 3.5, I know I wasn't, but just reading through the damn thing lets us know what we missed.

We don't have a Codex CSM, we have codex Spiky Marines.

It has nothing to do with competitiveness, it's about what made the Old Codex so damn great.

I want the Essence of Chaos back in the damn codex. I want God Specific Daemons, I want Chaos Rivalries, I want mutation Tables, I want more interesting Marks (Oh look, Jack's dead, I guess we don't worship Nurgle anymore) I want better Thousand Sons, I want Plague Knives, I want to see mutation tables for Vehicles.

I can go on all day, but we all know what we want. Not just options. The very soul of the Traitor Legions was taken out. I simply want it back.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 18:12:39


Post by: Lord of battles


What about non-god legions like the alpha legion, cults are good but they need more sneaky rules like infiltrate, scout, and outflank.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 19:22:03


Post by: Cryonicleech


That as well. Alpha Legion, Night Lords, Iron Warriors and undivided friends need rules too.


What Do you want In Codex: CSM 5th edition? @ 2009/12/23 19:52:14


Post by: JohnHwangDD


Cryonicleech wrote:Wait wait, NO LEGION RULES?!?!?

I covered that in another thread.

- A Marked Lord (in Power Armor) makes Chosen with the same Mark Troops
- A Marked Lord in Terminator Armor makes Terminators with the same Mark Scoring
- A Marked Lord on a Bike makes Bikers with the same Mark Scoring
- A Marked Lord with a Jump Pack makes Raptors with the same Mark Scoring

- A Marked Daemon Prince allows Lesser Daemons to buy an Icon of the same Mark
- A Marked Daemon Prince with Wings allows Lesser Daemons to buy an Icon of the same Mark if they also buy Wings for +XX pts/unit

- A Marked Sorceror makes Possessed of the same Mark Scoring and lets them choose their power

- Kharne (and *only* Kharne) makes KBs Troops
- Ahriman (and *only* Ahriman) makes TS Troops
- Typhus (and *only* Typhus) makes PM Troops (but *not* MoN Termies)
- Lucius (and *only* Lucius) makes NM Troops

- Abbadon makes *all* Infantry (and Jump Infantry) Scoring


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 01:50:21


Post by: Karon


The above idea IS slowed.

Everyone would pick one of those every time, you would see Typhus so much it would be ridiculous.

Anyways, I just want TS that don't suck.


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 06:13:53


Post by: JohnHwangDD


Huh? It's structured like every other modern 40k Codex, based on HQs and especially Special Characters for army building. I mailed it to Robin C., and both he and Phil really liked it.


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 06:17:54


Post by: Quintinus


JohnHwangDD wrote:Huh? It's structured like every other modern 40k Codex, based on HQs and especially Special Characters for army building. I mailed it to Robin C., and both he and Phil really liked it.


Yes but then Robin would have to change EVERYTHING. For the sake of changing EVERYTHING.

And then Phil would make it ridiculously OP.


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 06:28:24


Post by: JohnHwangDD


Well, they did say that I didn't have enough Special Characters, and that the effects weren't strong enough.


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 08:34:49


Post by: H.B.M.C.


That's the thing folks.

When we see 'Proposed Rules Forum', we interpret that to mean a 'forum' where we 'propose' various homebrew and different 'rules' that don't exist.

When our friend DD sees 'Proposed Rules Forum' he interprets that to mean the 'What would GW do Forum'... and designs things the way they do, defeating the purpose of a proposed rules forum.


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 08:59:02


Post by: wuestenfux


Designing things the way GW would do?
That's hardly conceivable.


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 09:57:11


Post by: Captain Solon


hmm, I'm not a fan of CSM OR most MEQ. but I think the FNP change is abit... killing it.

FNP is an extra save, so I don't think it should be affected being a USR.

maybe they should make a special rule to replace FNP?


Automatically Appended Next Post:
hmm, I'm not a fan of CSM OR most MEQ. but I think the FNP change is abit... killing it.

FNP is an extra save, so I don't think it should be affected being a USR.

maybe they should make a special rule to replace FNP?


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 18:06:25


Post by: epil


i would like to see an elite/fast attack/heavy support choice for each god, like some form of special nurgle tank, or some special fast attack khorn jump infantry


What Do you want In Codex: CSM 5th edition? @ 2009/12/25 18:15:09


Post by: wuestenfux


Well, GW will try to keep the new codex simple (whether it will appear soon or not).
I guess that a streamlined codex will hardly have books for the specific legions as in the awesome 3rd ed codex.


What Do you want In Codex: CSM 5th edition? @ 2010/03/10 13:17:46


Post by: Legion


Bump!

These are ideas i've come up with or extensions of stuff i've read on site. I've not bothered to rewrite anything i've seen already, but some of these things might overlap into something i've not seen but which has already been suggested. If so, forgive me.



Chosen/Terminators/CSMs/Raptors/Havocs: Should be able to appropriate these guys by the undivided traitor legions, with some characteristic veteran skills applied. If taking these undivided veteran skills, should not be able to mark with the four powers, obv.


Dread: If a dread gets demonic posession, it ceases being a nutjob? (Maybe the case already, sorry been out of the game a while - correct me if need be).


Plague Marines: These guys are already great, but I like the idea someone raised of them being able to "spread the plague" a bit better. It would be OP to give them all a plague spreading weapon (ie their bolters), but perhaps a special weapon to replace flamer/melta/plasma - Blightcaller or something: flamer template, if touched you must roll your initiative or better or take a wound. The squads are only gifted one of these when they're at sacred number strength?


Thousand Sons: The dust bucket idea was really cool, but they aren't working, and I don't think they'll ever be sorted with a quick fix. They need to be completely reworked from scratch, or a different Tzeencth unit should be designed.

Walking boxes of air should probably have a profile that reflects it: they should be hard to kill (but not because their armour is better, because they, um, don't exist?), be physically weakish, but have potent psychic-based attacks. Here's my proposed profile for them:

WS BS S T W I A LD
4 1 3 4 2 5 1 10

Let me explain:

WS - The magic dust can animate a suit of armour pretty well after 10000 years of practice.
BS - Can't aim a weapon without eyes.
S - Based entirely on their ability to animate a suit of power armour, there's no actual strength.
T - How can you hurt something that isn't there?
W - See T
I - Dust is bloody quick.
A - Obv.
LD - Pile of dust isn't gonna run away.

Inferno bolts is ok I guess, but these guys shouldn't even be holding bolters anymore. How about a flamer or short-range template-based ranged weapon (ie something that doesn't rely on their non-existant BS to hit). I'm thinking along the lines of a doom siren in terms of it being actually wired into their helmet - maybe those Egyptian spire things they have on their helmet already? Allowing them to unleash a psychic wave of pain; fluffwise it's them channelling 10000 years of the psychic agony of disembodied imprisonment. As the TSs are psychically linked, more so than the other legions, it could be interesting to make the weapon more potent the more of them there are in the squad (perhaps with maximum potency at a sacred number strength). In addition, give them a couple of close combat weps each.


Noise Marines: Not sure. I've never really used these guys and don't know how they are now. As with stuff above, give some reason to use a sacred number in squad composition.


Zerkers: These guys are fine, but again build in some sacred number fluff to the composition. Would be cool to see chainaxes again with a slightly better AP than bog standard CCW, rather than power weapons.


Oblits: Huge hardcore monster daemon badasses? T5, nuff said.


Most Vehicles: Don't like that our vehicles are basically loyalist vehicles that are different colours. Could happily lose the predators and vindicators and replace them with more badass defiler type stuff or some LATD type vehicles: something based around a chariot/Ork Battlewagon idea. Rhinos and LRs: just more chaosy demonic stuff and different weaponry.


Bikes: Never liked 'em. Chaos should really have their own versions of speedy attacks. This would be a really good way to integrate more daemony stuff into the list without it becoming a marines and daemons list (which I think would be bad). Bit of a punt but how about smaller-scale deamon walker engines that can be ridden by marines?


Daemons: The way these are now I think is serious fail. They ought to be tied to the marked marines or (a) DP within the army and drawn to the conflict by certain events, rather than deployed. So, for example, you can only take bloodletters if you have a Khorne DP or the same number of 'letters as you do 'zerkers. Then their appearance is tied to (for b'letters) the number of wounds caused in HTH: for every three wounds caused, one 'letter becomes available (but only appear in groups of 5, or 8, or whatever).

So in fluff, this represents their call to the conflict but that they are not subject to the chaos lord's will.

Horrors could be summoned by the use of magic; Daemonettes by...well, dunno for the others, needs work.

IMO Greater Daemons should be removed from the CSM list. As they are now, the fluff is crap, and you'd have to overcomplicate them hugely to accomodate better fluff. And using the GDs of the four powers I think would make the list OP.


Wargear: A good way to distinguish CSMs from the loyalist filth would be to really differentiate the weaponry. In ten thousand years of living in the warp you'd think someone would have been able to harness it into weapons somehow. We should definitely have more powerful but less reliable weapons - making CSM standard weaponry "warp-infused" would be a great way to achieve this. The idea would need a lot of work but as a bog standard example for bolter fire: we'd lose the ability to rapid fire perhaps, but the warp presence within the weapon would give it a longer range than a loyalist bolter hot off the production line.

Could apply this logic to pretty much every weapon in the CSM armoury. Could be tweaked endlessly to make sure it's not OP, and would give us LOADS of differentiation from SMs within a fairly simple framework.


Anyway, sorry about the length, but my boss is off today

Later.


What Do you want In Codex: CSM 5th edition? @ 2010/03/10 20:33:22


Post by: jp400



These are ideas i've come up with or extensions of stuff i've read on site. I've not bothered to rewrite anything i've seen already, but some of these things might overlap into something i've not seen but which has already been suggested. If so, forgive me.

Chosen/Terminators/CSMs/Raptors/Havocs: Should be able to appropriate these guys by the undivided traitor legions, with some characteristic veteran skills applied. If taking these undivided veteran skills, should not be able to mark with the four powers, obv.

Agreed

Dread: If a dread gets demonic posession, it ceases being a nutjob? (Maybe the case already, sorry been out of the game a while - correct me if need be).


Plague Marines: These guys are already great, but I like the idea someone raised of them being able to "spread the plague" a bit better. It would be OP to give them all a plague spreading weapon (ie their bolters), but perhaps a special weapon to replace flamer/melta/plasma - Blightcaller or something: flamer template, if touched you must roll your initiative or better or take a wound. The squads are only gifted one of these when they're at sacred number strength?

For their cost, I feel that they should have bolters that wound as if they were a posioned weapon. (Ala 3+ against everything)


Thousand Sons: The dust bucket idea was really cool, but they aren't working, and I don't think they'll ever be sorted with a quick fix. They need to be completely reworked from scratch, or a different Tzeencth unit should be designed.

Walking boxes of air should probably have a profile that reflects it: they should be hard to kill (but not because their armour is better, because they, um, don't exist?), be physically weakish, but have potent psychic-based attacks. Here's my proposed profile for them:

WS BS S T W I A LD
4 1 3 4 2 5 1 10

Let me explain:

WS - The magic dust can animate a suit of armour pretty well after 10000 years of practice.
BS - Can't aim a weapon without eyes.
S - Based entirely on their ability to animate a suit of power armour, there's no actual strength.
T - How can you hurt something that isn't there?
W - See T
I - Dust is bloody quick.
A - Obv.
LD - Pile of dust isn't gonna run away.

Inferno bolts is ok I guess, but these guys shouldn't even be holding bolters anymore. How about a flamer or short-range template-based ranged weapon (ie something that doesn't rely on their non-existant BS to hit). I'm thinking along the lines of a doom siren in terms of it being actually wired into their helmet - maybe those Egyptian spire things they have on their helmet already? Allowing them to unleash a psychic wave of pain; fluffwise it's them channelling 10000 years of the psychic agony of disembodied imprisonment. As the TSs are psychically linked, more so than the other legions, it could be interesting to make the weapon more potent the more of them there are in the squad (perhaps with maximum potency at a sacred number strength). In addition, give them a couple of close combat weps each.

Cant say I agree here. 1kS are supposed to be shooty/magic users and thus should have stats that reflect upon it... not h2h based. I personally would like to see some kind of WBB roll for them based on the fact that if you shoot a wraith in a suit, it would be cool if he fell apart then re-formed. Maybe a 5+?


Noise Marines: Not sure. I've never really used these guys and don't know how they are now. As with stuff above, give some reason to use a sacred number in squad composition.

Dunno how to fix em, but nobody I know uses them anymore. They suffer from the same problem as all the legion marines.... ala being overcost when compared to new dex's.

Zerkers: These guys are fine, but again build in some sacred number fluff to the composition. Would be cool to see chainaxes again with a slightly better AP than bog standard CCW, rather than power weapons.

Agreed, bring back the chain ax's!!

Oblits: Huge hardcore monster daemon badasses? T5, nuff said.

Agreed and dont increase the cost.


Most Vehicles: Don't like that our vehicles are basically loyalist vehicles that are different colours. Could happily lose the predators and vindicators and replace them with more badass defiler type stuff or some LATD type vehicles: something based around a chariot/Ork Battlewagon idea. Rhinos and LRs: just more chaosy demonic stuff and different weaponry.


Bikes: Never liked 'em. Chaos should really have their own versions of speedy attacks. This would be a really good way to integrate more daemony stuff into the list without it becoming a marines and daemons list (which I think would be bad). Bit of a punt but how about smaller-scale deamon walker engines that can be ridden by marines?
Bikes have a place, but I concure that more options wouldnt hurt here.

Daemons: The way these are now I think is serious fail. They ought to be tied to the marked marines or (a) DP within the army and drawn to the conflict by certain events, rather than deployed. So, for example, you can only take bloodletters if you have a Khorne DP or the same number of 'letters as you do 'zerkers. Then their appearance is tied to (for b'letters) the number of wounds caused in HTH: for every three wounds caused, one 'letter becomes available (but only appear in groups of 5, or 8, or whatever).

So in fluff, this represents their call to the conflict but that they are not subject to the chaos lord's will.

Horrors could be summoned by the use of magic; Daemonettes by...well, dunno for the others, needs work.

IMO Greater Daemons should be removed from the CSM list. As they are now, the fluff is crap, and you'd have to overcomplicate them hugely to accomodate better fluff. And using the GDs of the four powers I think would make the list OP.

Agree/disagree. Current One are complete and utter fail in the current dex and need to be re-worked. However I feel that the GD has a place in the dex. Basically bring back the options from the last dex and call it good in my eyes.


Wargear: A good way to distinguish CSMs from the loyalist filth would be to really differentiate the weaponry. In ten thousand years of living in the warp you'd think someone would have been able to harness it into weapons somehow. We should definitely have more powerful but less reliable weapons - making CSM standard weaponry "warp-infused" would be a great way to achieve this. The idea would need a lot of work but as a bog standard example for bolter fire: we'd lose the ability to rapid fire perhaps, but the warp presence within the weapon would give it a longer range than a loyalist bolter hot off the production line.

Could apply this logic to pretty much every weapon in the CSM armoury. Could be tweaked endlessly to make sure it's not OP, and would give us LOADS of differentiation from SMs within a fairly simple framework.

Agreed. Long story short, re-work the costs from the last dex and bring them in line with current dex's and problem solved. I still cannot fathom wtf they were thinking when they nerfed/took away everything cool from the CSM dex only to put out OTT marine dex's.


What Do you want In Codex: CSM 5th edition? @ 2010/03/11 11:18:58


Post by: Legion


For their cost, I feel that they should have bolters that wound as if they were a posioned weapon. (Ala 3+ against everything)


Yeah...I guess we'd all just rather have non-OP but well-priced units. None of the cult marines really fit in this category for now.

Cant say I agree here. 1kS are supposed to be shooty/magic users and thus should have stats that reflect upon it... not h2h based. I personally would like to see some kind of WBB roll for them based on the fact that if you shoot a wraith in a suit, it would be cool if he fell apart then re-formed. Maybe a 5+?


As they are, they suck, and not just because they're too expensive. They offer nothing you can't get cheaper and with more efficiency elsewhere (same goes for noise marines really) and there's no good reason to use them. Thus I would love to see thier purpose completely reworked.

They should totally be magicky but just tossing a sorcerer in the squad and giving them inferno bolts doesn't cut it imo. We agree they should be hard to kill, and I like your WBB idea, but I don't think it's enough.


Agree/disagree. Current One are complete and utter fail in the current dex and need to be re-worked. However I feel that the GD has a place in the dex. Basically bring back the options from the last dex and call it good in my eyes.


Don't get me wrong, I wouldn't mind if GDs were left in, but if it came down to a choice of better options on DPs or GDs being left in, i'd choose the DP option any old time.


I still cannot fathom wtf they were thinking when they nerfed/took away everything cool from the CSM dex only to put out OTT marine dex's.


Amen.



What Do you want In Codex: CSM 5th edition? @ 2010/03/11 12:24:35


Post by: Chimera_Calvin


I think the biggest problem that CSM have isn't with their book per se, but with the whole way that Chaos is structured (in fantasy as well as 40k)

What should happen for 40k is that Chaos should get 3 books - CSM, Daemons and LatD.

In every piece of fluff ever written about Chaos its all down to individual champions who attract the favour of god(s) and this increases their mortal power at the cost of their souls. Therefore the general should be the most important part of any Chaos army and their followers should reflect their beliefs.

How this would work in practice is that you would pick an HQ choice as your general from any of the 3 chaos codices. They would count as your compulsary HQ choice and you would have to pick your compulsary troops from the same 'dex. If you want a second HQ choice it could come from any 'dex but could not have a Ld value higher than the general. The rest of the FOC slots can be filled from anywhere, but you could not have more allied selections than core.

For example you could have a compulsary HQ and 2 troops from Daemons, an extra HS from Daemons (total 4) and ally 2 LatD FA choices and a CSM elites (total 3). This would be allowed and you could even have an extra Latd or CSM choice but no more than that.

The other element comes from your general's patron. They must have a mark and if this mark is from a greater power (Khorne, Slaanesh, Nurgle, Tzeentch) then evrything in the army must be EITHER the same mark OR have the mark of Chaos Undivided OR be unmarked. If the general has the mark of Chaos Undivided they represent a rare individual who has risen to great power without the sponsorship of one particular power. Units in the army may have any mark or be unmarked.

Needless to say this would make the cost of mark of Chaos Undivided expensive for the general but would also mean it is a genuine choice.

This ruleset would allow any player to create any Chaos army they choose and be true to the background in each and every case.


What Do you want In Codex: CSM 5th edition? @ 2010/03/12 04:34:32


Post by: candy.man


The current chaos codex is not too bad from a balance point of view. It lacks however, a large X factor that puts in the same tier as other books. The current chaos book is basically marines with no ATSKNF, no shiny equipment and no daemonic upgrades to make up for it (and I don’t thing Oblits and Defilers make up for it). I propose the addition of a few extra upgrades/options which could easily be introduced in White Dwarf or in a PDF document (which will never happen lol).

Daemon Prince: More options besides psychic powers. I’m thinking that some of the lesser daemonic gifts from the previous book such as Daemonic Visage (-1 enemy leadership) and daemonic talons (rending) would be cool. Also I feel the daemonic speed (move as cavalry) upgrade should be included as a movement upgrade option besides wings (for all those players who didn’t put wings on their prince or gave them spider legs).

Daemon Weapons: Re-design the current daemon weapons because at the moment they are too unbalanced. Personally I am dancing around the idea of the Khorne weapon giving a flat out 2-3 extra attacks or furious charge rather then the current 2d6 weapon. Also allow a lord of any mark to select the generic daemon weapon if they choose.

Master crafted bonus: This needs to be brought back or at the least brought back in the form of a chaosy version (infernally crafted weapon/daemon crafted weapon?).

Retinues: Even if this takes a HQ slot, this should be brought back, even if it is chosen with infiltrators replaced with fearless (or fearless terminators). Also a lord on bike/jump pack = bike/raptors retinue would be good (with suitable balance procedures taken into account).

Mark of Chaos Undivided: Redesign and reintroduce this please for fluffy reasons. I suggest a neutral bonus such as a re-roll of some kind or +1 to WS.

Dreadnaughts: Either add daemonic possession = no crazy dreadnaught or rework the idea of the crazed rule altogether (a previous suggested -/+ to WS and BS on a roll of a 1 or 6 is also good).

Chosen: Allow players to select/pay for abilities besides infiltrators. The Fearless rule will also be good here.

Possessed: Either allow players to choose an upgrade they want or rework the table to be full of actual useful upgrades (statistical bonuses) and go through a turn by turn re-roll system (Ala 3rd Edition. At least with this option, players who get short changed on the table have a possibility of getting something better on the next turn). Also a useful additional upgrade for the possessed champion would be good.

Vehicle Upgrades: Some more chaos stuff here should be included besides havoc launchers and daemonic possession. Most chaos players run bareback vehicles for the reason of lack of options

Fast Attack: Make bikers cheaper to make them viable. Also add some fast attack daemons as used in previous editions (even if it is a generic fast attack daemon)

Cypher and Doomrider: Bring these characters back please. Everyone loved them (which is why they are still being sold). No one likes Lucius or Huron Blackheart except GW.


What Do you want In Codex: CSM 5th edition? @ 2010/03/12 05:38:46


Post by: Spellbound


I made a long post on another forum, but I'm going to summarize it here.

Basically, I'm a bit jealous of ATSKNF and how reliable it makes regular marines. It's unfluffy for CSM to have it though, as they like to save their skins. HOWEVER, they're led by fearsome and brutal chaos lords, so running away = death at the hands of their superiors.

CSM are Ld 9. Aspiring Champions are ld 10 and make the squad stubborn. Chaos lords make whatever squad they join fearless, and at the start of the turn, may make a leadership check to auto-rally one squad in 12" regardless of restrictions [below half, enemy close, etc.]. That squad can move, shoot and assault as normal that turn. Basically he threatens them, and they get back in the fight. I like this system, as it gives "tiers" to the command. Aspiring Champions lead their units better than they would lead themselves, and chaos lords can actually join a terminator squad and not have it run away with them.

Aspiring Champions, all of them, are WS5 to show veteran status. This means you could, if you wanted, shell out for an all-AC terminator squad that was all WS5.

Chosen can choose either Infiltrate/outflank, furious charge, or tank hunters. Weapon options cheaper.

Restore old Fire frenzy/blood rage for dreadnoughts, allow them to replace both bolters with heavy flamers.

Make chaos landraiders come possessed automatically, no reduction in BS, and count as moving 6" less than they do, so they can move 6" and fire all guns, or 12" and fire one + defensive.

Give raptors hit and run and 3 assault weapons back.

Chaos Lords get 4 attacks base [shouldn't have as many attacks as a terminator AC, come on!], S5 base, Daemon weapons still cause a wound on a 1 but you still get to attack with your base number of attacks.

Daemon Princes get 5 attacks base, T6 base. Can use either 2x ccw or a greatweapon [for +1 S]. Khorne princes get preferred enemy and furious charge. Slaanesh ignore difficult terrain and get +1 I. Nurgle get defensive grenades and +1 T. Tzeentch get the +1 invul save and extra psychic power per turn. Come with 1 psychic power for free, buy the second one. Princes cause enemy LD damage within 12". Probably -1 or -2. Can buy 2+ armour save OR wings, not both.

Sorcerers get a 4+ invul save. Tzeentch get 3+. Tzeentch sorcerers give enemy psykers a -1 LD. Any sorcerer can buy a talisman to also give enemy psykers a -1 LD, so Tzeentch sorcerers can cause a -2 total. Make the powers better. Doombolt is d6 auto-hits at S6 AP3. Bolt of Change is a lance weapon. Gift of Chaos is in the shooting phase, 6" range, can be used in cc, not a psychic shooting attack.

Berserkers: Fine as they are, give khorne lords furious charge too though.

Noisemarines: Sonic weapons count as poisoned 4+ S4. Reduce cost.

Plaguemarines: Fine as they are, but a tad expensive. Reduce cost.

Thousand Sons: Lose the invul save, give back 2 wounds. Lose slow and purposeful, gain relentless. Keep their bolters, make all cc attacks power weapons [Eldritch energy], but no charging bonuses [only 1 attack each ever]. Keep cost the same. Reduce cost of Aspiring Sorcerer, don't make him buy a power just pick one.

Bikes - give back +1 attack for chaos bikes.

Spawn - give rending and FNP. Mindless unless within 12" of a character, then they can act normally.

Obliterators - make T4(5) and/or give FNP. Both would be great.

Predator, Vindicator - make equal to SM in cost and equipment.

Possessed - allow champion to take power weapon/fist. Double up the abilities and roll a d3 rather than a d6, and roll it before deployment.


What Do you want In Codex: CSM 5th edition? @ 2010/03/16 22:31:54


Post by: Dokph


You know what would be fun to see?

GM releases Codex Chaos Space Marines.

It contains rules for a generalist CSM army, focusing heavily on the Black Legion (It's own the coverart and all, possible mirroring a certain Codex: Space Marines, in a disturbing, evil and spiky way.) It contains cults and legions and fun things.

The next month, GW releases Codex: Thousand Sons

The next month GW releases Codex: Word Bearers.

The month after that, Codex: Plague Marines.

Then the month after that, Codex Dark Eldar, Codex Necron, and Codex Tau. All within a week of eachother.

Then! Codex Noisemarines

All rules are troughoutly tested, fun to play with, well designed, and kept updated. The codexes has great coverart, and a good layout.

But if I'm gonna be serious... specialized codexes would be really fun to see. If the space marines could have a black templar, blood angels, grey knights, and space wolves codex, why can't the CSM have their four lousy aspects of chaos? I'd probably regret it if it actually happened though. I dunno. Heh, Codex Plague Marines... if we can't have that, atleast one extra codex pertaining to some fun chaos faction.


What Do you want In Codex: CSM 5th edition? @ 2010/03/17 13:55:07


Post by: Mr. Bluesky


Bolt of Change as a Lance would be really nice, Spellbound.


What Do you want In Codex: CSM 5th edition? @ 2010/03/18 01:50:56


Post by: Eos Rahh


Something that hasnt been brought up very often and I wasnt really aware existed till recently was Defiler variants. There is actually one for each god which I thought was pretty neat. As well as chaos only LR and pretty much everything else thats already been said.


What Do you want In Codex: CSM 5th edition? @ 2010/03/19 04:27:42


Post by: eNvY


I dont' play CSM, but I can certainly understand the complaints that CSM players have with it. The issue is that it's VANILLA CSM to the max. Give each cult marine squad something special besides an extra USR (Noise Marines get these). Bring back marks, get rid of the stupid Icons.

More legion rules, make the marks of the leaders affect the army, etc. CSM is quite possibly the most boring codex I've ever read.


What Do you want In Codex: CSM 5th edition? @ 2010/03/19 06:07:46


Post by: krusty


this has become just a wishlisting thread...
you are all finding the minor problems and quirks with the current codex and fixing them in extreme ways...

t5 and 3+ FNP would be absolutely horridly over powered for plague 'rines, and furious charge makes up for not having khornate axes...


however, i hope for (and basically expect) army upgrades based on HQs (a la bike captain, vulkan, belial, etc) to change up FOC structure//unit abilities...
like cult troops being a 0-1 unless their respective HQ is taken, etc...
or, dare i say it, taking a iron warriors forge guy changing foc to 2 fast and 4 heavies, or, GASP!, bringing back the iron warriors basilisk...


What Do you want In Codex: CSM 5th edition? @ 2010/03/19 06:33:11


Post by: TheTrueProtoman


I would love to see more reflection onto the options you take with about everything in the codex.

I would enjoy if the HQ's you picked had a good amount of options along with either a general feel, or go down one of the Chaos gods and have an army that reflected upon that.

This way you are not limited to creating an army of everything, or specializing the army to one god. A good example would be, if I was going with Nurgle I could take things

outside of troops to make my army feel more upon Nurgle, such as a plague dread that has a chemical cannon, or abilities upon whence it is hit within melee combat, or an aura

of plague. Along these guidelines people who want a fluff army would have one, while those who want to take everything still have that option.

This in itself could open up possibilities and more war gear. An example of such would be the standard lord without any marks could take your usual equipment along with

equipment that has been slightly blessed or standard mutations, or you can choose chaos god A and pick up equipment of that such faction, such as if I was going with

Tzeentch I Could center my lord upon using more magical items, armor or I could take Khorne, give him Khorne like weapons along with Khorne special rules.

Once your Lord or sorcerer was taken, you went with undivided or picked a god, your options for going with the one god could reduce the points slightly to choosing that

god since he would be be in the favor of that such god, giving a small reason for actually choosing that god.

I know this isn't the perfect system or many might not like it but the reason why I want to get rid of my chaos is the ability to not enjoy centering my army around certain

gods. Or even have the feel of uniqueness within the units that I am taking. Hopefully with the new codex you can enjoy playing one way or the other without having the

feeling of something bland.


What Do you want In Codex: CSM 5th edition? @ 2010/03/19 07:19:21


Post by: jp400


krusty wrote:this has become just a wishlisting thread...
you are all finding the minor problems and quirks with the current codex and fixing them in extreme ways......


No we are not. Most of us are baseing the upgrades on what was and will be competetive in the codex creep that is regular Space Marines

krusty wrote:t5 and 3+ FNP would be absolutely horridly over powered for plague 'rines, and furious charge makes up for not having khornate axes......


Furious charge does NOT make up for the lamesauce Khorn Axes that the current Codex:Spikey Marines has in place. Give us the old ones back exactly as they were!

krusty wrote:however, i hope for (and basically expect) army upgrades based on HQs (a la bike captain, vulkan, belial, etc) to change up FOC structure//unit abilities...
like cult troops being a 0-1 unless their respective HQ is taken, etc...
or, dare i say it, taking a iron warriors forge guy changing foc to 2 fast and 4 heavies, or, GASP!, bringing back the iron warriors basilisk...


So you want Codex:Spikey Marines to become Codex: Emo Space Marines. Where all you have to do is take your SM codex legal models and spray paint them black to make em Chaos. Yea sorry but no. CSM players dont want to play SM. If we did we would be playing SM and not CSM. The old 3.5 system worked wonderful and should NEVER have been removed.


What Do you want In Codex: CSM 5th edition? @ 2010/03/19 08:13:35


Post by: TheTrueProtoman


That blue is hard to read by the way.

Also what were the rules for some of the things back then?


What Do you want In Codex: CSM 5th edition? @ 2010/03/19 17:45:31


Post by: jp400


TheTrueProtoman wrote:That blue is hard to read by the way.

Also what were the rules for some of the things back then?



It is easier to show, then it is to explain in this case. Behold the glory that was CSM before the bland hammer redux that was 5th Edition:
http://www.scribd.com/doc/24519413/WarHammer-40K-Codex-Chaos-Space-Marines-Newest

Highlights:
* God Specific Units
* God Specific Rules
* Daemons that actually have God Specific Rules
* Several CSM armies had seperate army lists/builds
* Mutations
* Gifts
* Wargear that isnt Bland Gear or better known as Spinky cut copy paste redux from Space Marines Dex
* Better Fluff
* Better Rules
* Just all around better in every way then the POS we have now.

This is what we had.... and the current dex is what replaced it. Can you see why so many CSM players dislike GW now?



What Do you want In Codex: CSM 5th edition? @ 2010/03/19 20:15:49


Post by: Legion


jp400 wrote:
TheTrueProtoman wrote:That blue is hard to read by the way.

Also what were the rules for some of the things back then?



It is easier to show, then it is to explain in this case. Behold the glory that was CSM before the bland hammer redux that was 5th Edition:
http://www.scribd.com/doc/24519413/WarHammer-40K-Codex-Chaos-Space-Marines-Newest

Highlights:
* God Specific Units
* God Specific Rules
* Daemons that actually have God Specific Rules
* Several CSM armies had seperate army lists/builds
* Mutations
* Gifts
* Wargear that isnt Bland Gear or better known as Spinky cut copy paste redux from Space Marines Dex
* Better Fluff
* Better Rules
* Just all around better in every way then the POS we have now.

This is what we had.... and the current dex is what replaced it. Can you see why so many CSM players dislike GW now?



Yup, reading through that really highlights what a steaming pile of turd our current book is. What a shame. Hopefully they won't screw up so badly with version 5.





What Do you want In Codex: CSM 5th edition? @ 2010/03/20 00:11:15


Post by: jp400


I know several people around my parts that play Chaos and straight up refuse to use the new codex. I cannot blame them.


What Do you want In Codex: CSM 5th edition? @ 2010/03/21 05:36:11


Post by: TheTrueProtoman


Damn, the previous codex is exactly what I wanted the new codex to be like. Man I knew the new codex was super bland but damn, the amount of options you had before was insane compared to what it is now.


What Do you want In Codex: CSM 5th edition? @ 2010/03/21 10:21:51


Post by: Nicorex


First of all I think there have been some great ideas tossed around and I agree or at least like a lot of them.

Some things I wouldnt mind seeing....
Since DeathGuard were supposed to be supeior trained with bolter weapons how about they get access to a H-bolter and can upgrade all bolters to twinlinked bolters. plauge knifes would be nice to but you cant have everything.
T-sons should have access to a SINGLE reaper autocannon. They would kick butt.
Zerkers need more CCW options, hand flamers and inferno pistols sound nice(hahaha), and Chainaxes that are -1 to all armor saves(whoever came up with this idea hit it right on the head).
Noise marines.. Well only thing off the top of my head is mabye alow the squad another doom siren, or drop the price on sonic blasters a few points.

Free champs for God numbered squads.

Summoned deamons.. well I think for the CSM dex you should only be able to summon the lesser deamons of CD. But if you do get Greater Deamons, I no longer want to have to kill a guy to get it on the table.
Wouldnt mind seeing the Soul Grinder added.

Veicals. God spesific upgrades would be nice if you take a Single Cult army I think. Something for even our basic rhinos.. mabye extra armor goes back to adding a point of armor value(front only, not all around), some sort of assault veical other than the land raider(im thinking Zerkers only) something like a Chimera(points wise) but with an assault ramp and one less weapon. So say a 60 point veical, fast, assault ramp,smokelaunchers, reaper autocannon.

Basic CSM, go back to 3.5 flavor. I really hate that I can no longer really feild my WordBearers(fluffy wise) or Iron Warriors or any of the other Non-God spesific chaos armys.

In a perfect world I would like to see the new Dex be a mix of the fluffy and varied of 3.5 but leave the options of the sortof vanilla chaos of 4. Some people like the feel of the new dex and I wouldnt want that taken away from them.


What Do you want In Codex: CSM 5th edition? @ 2010/03/21 10:59:57


Post by: jp400


TheTrueProtoman wrote:Damn, the previous codex is exactly what I wanted the new codex to be like. Man I knew the new codex was super bland but damn, the amount of options you had before was insane compared to what it is now.


Yup. The previous codex is what 90% of chaos players want in a codex. Just update the rules and point costs, throw in some new stuff and BAM! Instant success!

The biggest argument against it, is that the 3.5 dex is "Overpowered". All I have to do, is look at the latest SM dex's that GW puts out and this argument falls apart.


What Do you want In Codex: CSM 5th edition? @ 2010/03/21 11:35:57


Post by: goggari


Its bugging me that ahriman has only few spells compared to tigurius who ever he is and he doesnt have any SM spells(not a single one) thousand sons are weak in CC but the BS is too weak cuz they are depending on it so it should be at least 3.