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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:02:34


Post by: Tactica


I haven't posted my work here before, so this is as much of a test for me posting as it is a gallery log (if it works).

After some relative success with a Grot Tank project, I decided to tackle a couple of Supa Kannons. Attached should be the first shots.

[Thumb - RM SK 1.jpg]
[Thumb - RM SK 2.jpg]


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:04:22


Post by: porkuslime


Looks like you succeeded fine!

(and those Kannons look shmexy!)


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:05:54


Post by: KingCracker


Looking dead killy. Bring on more of da Orkses stuff


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:07:59


Post by: Tactica


That worked... so moving along, here is the second status update. I should note that some of these are marked up with my chicken scratch from MS Paint. The reason is I have collaborated a bit with some friends in my local gaming during the creation process to mainly communicate what has changed between the last update, but also to serve as a reference point during email discussions. I included some 'what if' photos as it relates to battle wagon and half track models here too.... Anyway, enough babble...


[Thumb - RM SK 2nd update 1.jpg]
[Thumb - RM SK 2nd update 2.jpg]
[Thumb - RM SK 2nd update 3.jpg]
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[Thumb - RM SK 2nd update 6.jpg]
[Thumb - RM SK 2nd bw 1.jpg]
[Thumb - RM SK 2nd bw 2.jpg]
[Thumb - RM SK 2nd htrck.jpg]


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:12:09


Post by: KingCracker


That looks nice in the BW, and it looks really cool in that......what is it a looted wagon or a scratch built BW? I really like it what every its suppose to be


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:26:08


Post by: Tactica


Next is the third update. This was about 4 or 5 nights into the process. I tend to work on these about 3-4 hours per evening after dealing with husband / Dad duties.

It may be worth noting that I am working off of several images I downloaded from here, bella, warseer, etc... all found from Google Images. I scaled everything from my IA8 technical photos. Thus, some trial and error reverse engineering the pieces was invovled as I have not seen the actual supa kannon in person. Finally, I'm not trying to 100% mirror or reproduce the FW model, i'm trying to create the base shell and conceptually reproduce a meaningful / recognizable version of the weapon, then apply my own creative / artistic license when/where I feel so inclined. Heh... so with that... pics.




Automatically Appended Next Post:
KingCracker wrote:That looks nice in the BW, and it looks really cool in that......what is it a looted wagon or a scratch built BW? I really like it what every its suppose to be


Half track conversion. FW half track kit, FW engine from the ork boss on bike, battle wagon reinforced ram for fenders, and some reworking of the truck bits for the crew area along with a loota and 'rocket' conversion. Call it a gun truck, Big Track or just a neat truck... lol, it's versital.

[Thumb - RM SK 3 w mark up.jpg]
[Thumb - RM SK 3rd update 1.jpg]
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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:54:07


Post by: Tactica


This update is after 8 evenings of work. I went back and forth about whether I wanted a crew platform. The FW model has one, and I'm a big fan of making a model at least appear like it can work. So, I landed on giving it a try. However, I wanted the Kannon to remain portable. I may want to move it to a Big TraK for example. So, my challeng is / was to come up with a platform that did not 'hang' on the Battlewagon bed walls. I needed the crew platform to mount to the gun mount or the gun carrige. If I mounted to the carrige, then as the gun traversed left and right, the crew platform would move and I didn't like that for several reasons. The "L" bracket idea came from one of my gaming group. Though we didn't have the logistics worked out, I went with it and decided to try expanding on that idea. I went with an under side mount in concept and figured I could 'fill it out' with more orky bits once I got the height and structural shell out of the way. This is what I came up with last night (6/1/2010)...


[Thumb - RM SK 4th update 1.jpg]
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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:54:34


Post by: Oreren


Loveing the look of these! Spiffing good job old chap! keep up the "dakka"


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 21:56:07


Post by: insaniak


Looking brilliant so far...


As this is an ongoing project, I'm shifting it over to the Blogs section.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 22:06:33


Post by: Tactica


Insaniak,

Thanks for moving. (Sorry for posting in wrong area.)

All,

Thanks for comps and encouragement. Much appreciated.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 22:48:22


Post by: MagickalMemories


Having seen these in person last Saturday, I can attest that they look even better than the images show.

Rob, it looks like you've found a nice answer to your "loading platform" issue. I like what you did with it. I'm presuming you checked the platform measurements to coincide with your Trukks, too?

Suggestion: If you haven't done so already, widen the semi-circle around the exhaust. It looks a bit small in the "top down" shot. Wouldn't want to accidentally put pressure on it & have it rub the paint on the exhaust. KWIM?

Also, what kind of further supports do you have in mind?


I am *SO* not looking forward to getting hammered by these things.

Eric

P.S. Everyone needs to demand images of his Grot Tank!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/02 23:16:46


Post by: Tactica


Eric,

Thanks for the continued feedback.

First, that's not exaust (note to self to do something about that!) Those are just cross-members and structure parts. When finished, those will be cut down and removed likely... or blended into the model's construct.

As far as fitting into a trukk (half track) the tail-gate on the one pictured above gets into the way... so may have to do something there in the future to get the half-track to be able to mount a gun of this 'calibur' in the future. I've decided to keep my focus on getting the Kannon to work in the Battlewagon and eventual Big Trakk models. (as far as fitting in a standard GW trukk, yeah it fits - heh, and looks menacing...)

For further supports, I'm aiming for structural integrity in look / feel. I may place a platform or walking plate on top of the large horizontal "L" brakets, will model a piece and test fit... I would like to do something about the 'wing' edges of the crew platform as right now, there is no 'look' of support on those pieces. However, I don't want to sacrifice the abilty for the cannon to traverse left / right so will have to play around with some test fit pieces tonight.

I still need to do something orky with the scope (and I have some ideas) along with adding some ork 'worky gubbinz' to the sides of the cannon carrige.

PS - Grot tank posted, http://www.dakkadakka.com/dakkaforum/posts/list/0/298106.page

Rob


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/03 04:10:44


Post by: MagickalMemories


Tactica wrote:Eric,

Thanks for the continued feedback.


Go easy on me with these things, and we'll call it even.

Tactica wrote:First, that's not exaust (note to self to do something about that!) Those are just cross-members and structure parts. When finished, those will be cut down and removed likely... or blended into the model's construct.


I was referring to the exhaust stack coming out of the back of the Battlewagon (part of the Battlewagon) and the way you've cut a semi-circle on the platform you're building, so as not to block it. I think the semi-circle needs to be a bit bigger circumference. KWIM?


Tactica wrote:I still need to do something orky with the scope (and I have some ideas) along with adding some ork 'worky gubbinz' to the sides of the cannon carrige.


I believe someone had a really cool idea for you.
Something about converting a grot to lay on the barrel and look down the scope.
[/peer pressure] : )


Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/03 07:30:21


Post by: Tactica


Semi circle widened a bit on both guns, thanks for suggestion.

Grot modelling on cannon looking out scope is not going to happen... sorry (he was trying to convince me of this last weekend in person)...

I think I'm going to 'bend' the piping down below the cannon for the orky-periscope type of look. Don't know for sure though, will have to mock up some parts and see if I like it. Hmm...

For now, I have to add 'junk' aka scrap metal / parts to the top of the crew loading plank and strenghten the integrity of the crew walk way supports.

Tac


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/03 08:48:12


Post by: Arakasi


Excellent - loving da big guns! Any chance of some more pics of the half trakk trukk though? It looks full of cool ideas too


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/03 14:47:41


Post by: Oswor


A very realistic weapon (in an orky way). It somewhat resembles a giant flak cannon or some sort of oversized AA gun. I bet it can erase Lans Speeders from the sky easily, hehe...

By the way, very nice paintjob on your trukk, it looks really vibrant.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/03 17:43:30


Post by: Tactica


Thank you for the continued comments. Glad to hear it's starting to look the part.

After last night (~4 hours), I started working on the crew platform(s) a bit. There's a lower and upper platform. I'm done with the lower (outside of rivots). The upper platforms need work on the under side. one of the two upper platforms is pretty covered with scrap / junk. Once i get rivots on it, I think I'll be happy with it... lol, maybe... I'm trying to decide how much scrap I want on the crew platform areas. If you have ideas, please LMK your thoughts... critism welcomed... right then,




Automatically Appended Next Post:
Arakasi wrote:Excellent - loving da big guns! Any chance of some more pics of the half trakk trukk though? It looks full of cool ideas too


lol, sure will do so next go around.

[Thumb - RM SK 5th upd 1.jpg]
[Thumb - RM SK 5th upd 2.jpg]
[Thumb - RM SK 5th upd 3.jpg]


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 06:27:25


Post by: Tactica


Quick update - evening 10. Another 4.5 hours tonight. I think crew platforms above and below are ready for rivots... though the U shaped fasteners may need a bit more work, but getting close. Several bits of scrap metal parts added with a bit of structural improvements. I think I figured out the periscope bit... the orky version with many more bends, heh, I kinda like the way that looks. Deciding whether I want to add some sort of support for that periscope armature or not.

I'll add more pics tomorrow. Someone asked for the half track photos, so took some of those tonight as well. In effort of full disclosure, the half track conversion is not my own work. I picked it up off of a guy. I plan to modify it a bit more, but so far all I can claim is the tiny bit of plasticard work on the rear end... Anyway, didn't want to take credit for something that wasn't my own work

More pics to come on Friday (tired now), so this is all I got for the moment.

Cheers in advance for comments / critiques,

Tac


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 06:37:24


Post by: Tactica


ok, I'm not cleaning them up... so here are the photos, lol... now I sleep.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 07:46:13


Post by: Arakasi


Very cool - thanks!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 12:39:22


Post by: Artsoldier35


Awesome! Awesome Guns! Awesome HalfTrakk!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 16:12:50


Post by: endtransmission


Very cool Trukks and Gun! The attention to detail is great


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 17:27:07


Post by: MagickalMemories


Looking Good, Rob.
Your vision is definitely coming out in them.

Sadly, the pictures STILL don't show just how cool that Half-Trakk is.

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 17:49:28


Post by: Death Gear


Wow it looks great


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 18:01:51


Post by: fleewits


Obligatory needs more dakka

Looks great, keep up the good work!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/04 21:07:31


Post by: Tactica


Odd how having strangers look at your work can somehow motivate you. I really appreciate the continued feedback. Thank you all for taking the time to look and post.

Eric, its true that the half track looks even better in person, but that can probably be said about any of my photos... I am using a cell phone to take the photos.

off hand comment.... I've noticed my thumbs are starting to show some wear after this project. Apparently all of the fiddling on plastic means the hobby knife makes minor cuts in my fingers here and there... heh... I will spare you all from taking a photo of those! Must think about protecting those a bit... moving on....

I'm liking the way the Supa Kannons are shaping up for sure. I'm anxious to start putting the riots on because those add so much to complete the look IMO.... maybe I will forgo further additions for the time being and start some rivot work tonight... hmm... I really want to come up with something on the non-periscope side of the gun carrige, and I need to make a decision about whether I want any supports for the periscope bit too... heh, so many ideas. Guess I'll see where inspiration takes me tonight.

Final thought, though not painted yet, I will be field testing these bad boys this weekend, tomorrow on fact. I am eager to see them in action on the field. Hoped to have paint on them by now but.. oh well, they look the part enough to get thru a battle or two with friends.

Something about 60" range S9, AP3, ordinance 1, 5" blast just says "hey doin pal." ...and two of them just makes me giggle a bit... heh. "Good times."

Well, 'nuff of my ramblin.'

Tac


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/05 02:29:35


Post by: Tactica


Rivets it is.

I took a couple shots of the rivet prep... and the start of rivet application to one of the cannons. That should give you a feel for what it will look like once fully applied to the model all over the place.

If interested, I took two different sized styrene rods (solid cylinder) and cut them up with an xacto blade. These are meant to be two different sized rivet heads.

Definitely on the tedious side of things, but the finished product is all about the details. Orks seem to go crazy with the industrial fasteners, and personally I like the look once painted.

Observant chaps will notice one TUBE (hollow cylinder) has been cut down into small slices. I think of those as washers for a more complext fastener... I took the larger of the two RODS (solid cilynder) and cut some longer lengths than what I use for rivets. These will be placed inside of the TUBE (washers) and stick out a enough to resemble a bolt of sorts.. there is one assembled there in the photo if it shows up. I also already have one of these pictured on one of the upper crew platform sections in an earlier photo for anyone looking for a seek-n-find challenge. Heh...

Right here's the photos, back to rivet'ing...

[Thumb - 11.1.jpg]
[Thumb - 11.2.jpg]
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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/05 06:10:42


Post by: Tactica


End of day 11, and rivets are applied. I will go back next and scuff them up a bit each... but the plastic cement needs to set up well before I do that so I don't pop them off in the process.

I've been looking at Forgeworld's grot crew lot. I broke down and picked them up, so may end up using a couple of those for the Kannons. I'm more of a machinery / mechanical conversion mentality... I'll tweak an arm, reposition a model and GS in where needed but I don't enjoy that as much, so picking up the models will be some good source material. Speaking of source material... while I'm off topic, I decided to order the grot tanks as well. I have one done of my own, but I think I can make a slew more by using some of their parts and some scratch build bits. Also grabbed a Big Trak just because the model looks very nice and ... when spending money, what's one more tank?? Sounds like another project blog in itself... anyway, I digress.

Tomorrow I game, but Sunday I'll be at these kannons again... with any luck, I'll have the finishing touches on them sunday and maybe even some primer and first paint coat. So, here's the state they will be in for tomorrow's gaming. Also, there is a WIP BW pictured here. It is far done obviously and may need to modify the gate on that some more to make sure both cannons fit nice, but anyway - hope you find something useful in these shots.

Cheers,


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/05 16:43:39


Post by: Tactica


@Rose Mountain: Thank you.



[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/05 16:58:47


Post by: MajorTom11


Wow. Amazing style and detail... fascinating to watch, keep it up!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/05 17:06:16


Post by: MeanGreenStompa


Youz got green skin, dem kannunz is lookin ded killy!


Also, fear the wallet of a man who uses forge world kits as bits on trukks!!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 02:19:33


Post by: Tactica


Day 12, Da boyz went to collect some scrap parts from da 'ummies, a few of der 'ard boyz and they even had some 'ard girlz - heh....

So I thought we were just getting together for a typical Saturday game session at Tom's house (where we have gamed for years)... but to my suprise he pushed the tables together, and set up the terrain for a big scrap. He had 3 of his 4 armies completed and was working on the 4th (plus he had about 2000 points in fortifications equalling a 5th army). Andy and I were tasked to build 5 armies and he filled us in on the details...

The gates of the Fortress walls protecting access to the Imperial base were now in danger of breach. The gates were built to allow assault access (and assault) from only one direction via a narrow ridgeline. It would take control of several key objective locations and heavy losses to position for sustained attack and to eventually overcome the heavily defended position.

Orks have been attacking an imperial fortress for days. A pivotal moment after months of battle has arose. The Orks have amassed enough forces and pushed the Imperials back to a final stand. Orks are now making a push for the gates despite Imperials having high ground, fortified positions, Impeiral walls with numerous sentry guns and massive amounts of ordinance including a deathstrike missile ordinance silo behind the fortress gates.

Special Rules:
Imperials are deployed first
No deep strike, Infiltrate, or Flank attack
Orks recieve "L" shaped deployment in canyon and in front of shrine
Orks have 5 individual armies, Imperials have 4 armies and walls / fortifications / sentries / Deathstrike Missile
Each imperial force and 4 of 5 Ork armies have specific individual objectives (5th ork army is free - roam)
Orks go first

Objectives:
- 1 point shrine
- 1 point strong point
- 2 points trench line
- 3 points gates

Imperial Objective forces were:
Sisters of Battle - Shrine force (contained St. Celestine... I hate her..., depoyed top right of orks deployment above mountain chasm)
Black Templars - Strong Point Force (Special character chaplain, high ground hill above impassible slope to top left of Orks deployment)
Space Wolves - Trenchline force (contains crap load of special characters)
Imperial Guard - Gate Force (lots of superheavies, tanks, heavy weapons, etc...)
Fortifications / wall - walls take 4 penetrating hits, towers take 6 penetrating hits, gate takes 4, lots of sentry guns, manned guns and strong point

I'm not sure what the Imperial point break down is, but the Ork points were something like this:
3,000 points - Gate Force (has a kustom stompa, 2 deth guns, deff arsenal, gaze of mork, repair krew, power field)
2,500 points - Trench force (has Zhadstruk - IA8 bike character, bursta kannon kill tank)
2,200 points - Strongpoint Force (has kustom stompa, 2 deth guns, deff arsenal)
2,000 points - Shrine Force (has Mega Dread and battle wagon with supa kannon)
1,800 points - Free Roam Force (has Ghatzkull, Mega Dread and battewagon with supa kannon)

Here's the deployment photos...



[Thumb - 1ImperialDeployGates.jpg]
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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 02:42:14


Post by: Tactica


Turn 1, orks advance but suprisingly don't do much... shrine took a good hit, some minor damage to strongpoint force and silenced several vehicles from shooting next turn, the spacewolves lost a key unit in the trenches... looks like shrine could fall in turn 2... strongpoint hs way up on a hill and it's a long way to get there, maybe turn 3 before we can engage on that front... all hell is going to break loose in turn 2 in center though... Turn 1 photos.


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 03:00:25


Post by: Tactica


Turn 2, The shrine is held by a returning St. Celestine, and 1 Veteren Assault marine. MegaNobz are making short work of St Celestine, and the storm boyz are almost extinguished, though they did there job on the shrine hill. The Mega Dread in shrine force has lost a kill cannon and working his way toward the Big Mek that repaired a stompa in turn 1, but the mek died to a stray Baneblade cannon scattered shot and poof... he was no more. Bikes have turbo'd up to the gate walls and are in position to apply some pressure on the superheavy line in turn 3, the assault on the trenches with both portions of gate force and trench force had mixed results, though the Space wolves are down to almost special characters only, the 600 point flash git unit with Badruck is nearly wiped out, we've lost several units of boyz, and most of the Imperial tanks are in good shape. Turn 3 the orks need to do some big damage on the tank line. The larger stompa is down to 1 structure point left, but all gunz are firing. The Stormsword (or is that storm lord... hmm) whatever, IG superheavy with Megabolter had it's gun repaired in turn 2 after being destroyed by a stompa volley in ork turn 2... sneaky Adeptusmechanicus and his 4 servitors behind the tank... at the strongpoint, the orks still struggle to make progress on the hill, though the bike nobz are in position to possible assault in turn 3. One dreadnought is immobilized, and both land speeders have been disabled. The vindicator on the strongpoint hill lost its gun but the character, emporers champ and most of the foot sloggers along with the plasma cannon dread are still going strong on the strongpoint hill side. So, turn 3 could be a key turn on many fronts.

End of Turn 2 - Status Summary:
Shrine: contested, but leaning to ork
Strong Point: Imperial control
Trench Line: Contested
Gate: Imperial Control

As it was 4:30 AM, we decided to call it quits and leave the battle for next weekend... so, back to modelling for the next few updates (I brought the supa kannons home to continue work)

End of turn 2 photos...


[Thumb - 32Turn2Orks.jpg]
[Thumb - 34Turn2flank.jpg]


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 03:35:50


Post by: Coutts


That looked like a fun game. Thanks for showing the pics.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 07:56:41


Post by: Arakasi


WOW! Just wow! Very impressive battlefield and forces. Thanks for sharing!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 09:39:35


Post by: Rose_Mountainz


That is a very impressive battle and incredible fotage! thanks for sharing it with ous.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 12:52:35


Post by: Artsoldier35


Incredible! great terrain and the forces look huge!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 13:21:43


Post by: Vitruvian XVII


Awesome, i LOVE FW stuff. Looks like some sweet armies on all sides. Nice pics!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 16:31:06


Post by: MagickalMemories


Rob (Tactica) is a lying greenskin Git.
Let me just say that from the get-go.
; )

After hitting the local Ren Faire with some other friends and taking my wife out to dinner, I managed to stop by for about 4 hours (enough for most of turn 1!!!).

Rob is seriously understating the effectiveness of the Ork shooting. His turn 1 went really well. He annihilated some key units in the mid field. I'm not sure he realizes yet just what an advantageous position he's in.

Although things SEEM relatively even (or, possibly, in the Imperial's favor), The Orks are going to start seeing the benefits of mowing through a couple thousand points of Space Wolves (Orks had some REALLY good turn 1 shooting dice against the SW's, who blew chunks on their armor & cover saves, in return) when there's nothing in mid-field to stop their advance on the walls.

There are some nice, thick, juicy heavy weapons on and behind those walls. Those tanks in front lay down a mean hail of gunfire, too... but there's not a lot to stop the hordes in HtH, unless Tom made some reserve Imperial Elite Deepstriking Reserve Force that he's keeping back & nobody bothered to tell me about. : )

The Imperial force is daunting to anyone who knows what they're looking at.
The sheer number of shots they can put put each round can be devastating to an army (though, 5 armies can suck it up decently). The Greenies, though... Wow.
Their lists are as intimidating as the forces amassed on the field look.

Next week should prove to be fun.

Let's see if we can have a couple completed Kannons by then, Rob! : )

Eric



[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 17:38:45


Post by: Tactica


MagickalMemories wrote:Rob (Tactica) is a lying greenskin Git.
Let me just say that from the get-go.
; )

"Dim's Fight'n words, you 'ummie!" -


After hitting the local Ren Faire with some other friends and taking my wife out to dinner, I managed to stop by for about 4 hours (enough for most of turn 1!!!).

<snip>

Eric



OK fine, so you were there for the eventual Imperial demise for longer than I stated... you got me.

Well, I think much of the battle's 'current status' is subject to the relative perspectives of the players on that side. Though turn 1 we managed to basically do nothing lasting with the first 3 ork armies of shooting phase, they did silence several big guns (no shoot on one land speeder, no shoot on vindicator, no shoot on 1 dreadnought, and the multi-melta SOB's on top of the shrine decided to get down after the building got 'shaken' - so that definitely helped keep the orks in the canyon alive and moving...), the last two Ork armies (gate and trench force) did create some havok in the middle and soften up the Space Wolves trench line. Combat from the Ork Shrine force was very favorable on turn 1 to the orks as the SOB crumbled to the storm boyz, the truck boyz and the Mega Armored Nobz (MANz) charging.

Turn 2, the Imperials did deliver a good counter blow to the orks mid-field. We lost what... 3 ork boy units, an ard boyz unit and the flash gitz with badruck almost got wiped out. Several trucks popped, several defkoptas went up in flames, and the almost 900 point stompa is almost dead (1 structure point remaining). The baneblade shot that wrecked the Big Mek behind the stompa fixing it stunk... we only have one more big mek out of all 5 forces (I think)... and he has a shock attack gun down in the canyon in the back of a battlewagon. Turn 3 in the center will be a key turn for the orks. If they cannot silence enough of the tanks, more transports are going down and that will slow the advance. The bikes and remaining boyz need to make some good progress on the armored tank line - if not killing them, then silencing them. The Space Wolf characters also need to die quickly - to shooting!!! (must advise Captain Andy accordingly....) We lost the deff dread climbing the hill toward the strong point, so the biker nobz have to go it alone for another turn or two before additional h-t-h support arrives on the hill. I think the shrine is under control, and now we just have to hope St. Celibacy stops arriving soon. I believe we are going to have to redeploy a portion of Shrine force to assist at the trenches now that Shrine is relatively under control.

From the way I like to tell the story... Greenskins were put in an 'impossible' position... and they could only hope to generate an overwhelming and unexpected success by guidance of Gork (or Mork) using sheer brute 'git krush'n & 'ead splittin' awsome show of force so that the weedy lil ummies run off soiling themselves! So there - Ork perspective.

Seriously, the game is good fun. We play on some nice terrain and have a host that basically has a level of his second home dedicated to the hobby and entertainment... We have quite a collection of models, terrain and most importantly, good friends to game with each Saturday - all something I'm definitely thankful for.

Thanks for the comps about the game photos. The shots are from a cell phone (Sprint, HTC EVO 4G with an 8MP camera - if interested). I'm glad you guys liked the mini-batrep in place of Kannon updates. As the game unfolds next weekend, I'll keep taking pics and share the aftermath. We should get well more than 2 turns now. Last weekend most of the time was absorbed in building multiple armies, understanding the mission and deploying forces. I believe we are playing 8 turns in all, so here's hopin for a Greenskin - gate crashin success!!

WAAAAGGH!

+ + + Back on topic + + +

Supa Kannon Day 13 (Sunday) I had to do Father & Husband stuff for the most part, so didn't get to work on the Supa Kannons until late. All I did was damage up the rivets a bit on the kannons to change some of them from perfect circles. I find that if all circles are left untouched, they look too 'new' as compared to all the damaged areas of the model when painted up. So I take the extra time to make the rivets into less than symmetrical objects. If they stick off the surface too much, I also sand them down with a hand file. With any luck, we'll be painting soon. I should have more pics on the next update - and more progress than just 'rivet resurfacing.'

Tac


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 17:47:36


Post by: Wolf Priest Ranek


You did an awesome job it looks about as good as the real one from forge world!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/07 23:26:31


Post by: Da Big Mek


I compared the images of your scratch build supa kannon, and the forge world one side by side. Once they're painted it's going to be hard to tell the difference. Seriously those are amazing and I find myself stricken with jelousy.

Is there any change of a mold being made and them being sold? Cause as a big mek stricken with jealousy, I am eager to add that sort of dakka to my army.

Also I must say that those are pimpin chairs you got for your gaming table.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 00:21:48


Post by: Tactica


@Da Big Mek: Unfortunately I know 'anything' about making molds. So, don't plan on doing that. Regarding the chairs, those are Tom's chairs (the owner of the house we game at)... honestly, he has a whole level devoted to gaming / entertainment of his second home. He is well off, so it's a bit of a gaming luxury there I suppose. It's not like gaming at Forgeworld, but its got to be darn close.

PS - thank you for the comps. Much appreciated.

Cheers,

Tac


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 07:04:30


Post by: Tactica


Day 13, outside of roughing / sanding some rivets on one cannon and both bottom sections, I think I'm ready for prime and paint. Tonight I added the worky bits on the non-periscope side of the cannon carriges. The forgeworld cannon has a gear assembly on my non-periscope side. On my periscope side, Forgeworld has a power / electric feed with a light. I don't like the light at all and the gear bit seems all wrong, so I left my periscope side as is with armor plates and I decided to use a similar electric assembly look on the opposite side... but I have no light.

I added a piece / bit here or there to finish out a spot or two, but I think that about does it. Tomorrow I will finish sanding the rivets on both bottom crew platforms and the one cannon that still needs it, then here I come primer.

Next photos I post should have some paint on the cannons.


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 07:08:03


Post by: MajorTom11


WOW

That battle looks like the kind of thing that get's people into the hobby just seeing it. Amazing, especially that so much of the 2 armies is painted...

Like i said. WOW


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 12:06:41


Post by: Artsoldier35


Those Kannons are incredible. And, I can imagine the recoil making the skull "Chomp" or "Laugh". Very nice.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 12:24:36


Post by: brainscan


a really great scratch build. its made of plastic card yes? I love the terrain. How big are each of the piece of terrain 2"x2"? keep up the great work. Really inspiring.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 16:48:03


Post by: MagickalMemories


MajorTom11 wrote:WOW

That battle looks like the kind of thing that get's people into the hobby just seeing it. Amazing, especially that so much of the 8 armies is painted...

Like i said. WOW


Fixed your post. : )
There are 4 armies per side and in the neighborhoob of 22,000 points on the table.

With the exception of Rob's 2 Kannons, EVERYTHING on that table is painted. Well.
Knowing Rob like I do, next Saturday will not see anything unpainted hitting that table.

Eric


brainscan wrote:a really great scratch build. its made of plastic card yes? I love the terrain. How big are each of the piece of terrain 2"x2"? keep up the great work. Really inspiring.


Approximately 16" x 16". So, @ 5 x 6 squares, it's about 80" x 96" (6'8" x 8') of table surface.

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 19:12:10


Post by: Tactica


Eric,

Minor comment to your correction... Orks have 5 armies, (1 = Gate force, 2 = Trench Force, 3 = shrine force 4 = strong point force, 5 = free roam force) I think the Imperials have 4 armies + 2K points of walls / fortifications / sentries, etc (to make their 5th army).

Also, I have two battlewagons in that battle that are not finished being painted yet as well as the two cannons.... :( but considering there is upwards of 22,000 points in play on that field, I'd say we did pretty good...

PS - thanks for the pressure to get the cannons painted now... <sigh>

@ Brainscan, thank you and yes - plasticard.

@ Artsoldier, glad someone else sees the cannon's laughing / chomping at the enemy when they fire like I do.

Tac


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/08 20:01:20


Post by: MagickalMemories


Eric,

Minor comment to your correction... Orks have 5 armies, (1 = Gate force, 2 = Trench Force, 3 = shrine force 4 = strong point force, 5 = free roam force) I think the Imperials have 4 armies + 2K points of walls / fortifications / sentries, etc (to make their 5th army).


Heck. That's EVEN MORE intimidating! LOL
Your analysis of using the foritfications as the 5th army makes sense.


Also, I have two battlewagons in that battle that are not finished being painted yet as well as the two cannons.... :( but considering there is upwards of 22,000 points in play on that field, I'd say we did pretty good


Yeah, but they ARE painted.
We both know that YOUR version of "not finished being painted" is the same as "done" for many (MANY) other gamers. LOL

Either way...
Is it Saturday yet?
Maybe you, me, Tom and Andy could just all call in sick on Friday and game Fri & Sat? ; )


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/14 17:35:04


Post by: Tactica


-- Yawn...

Wow, great weekend. Got a bit of progress on the Kannon's last week. Sorry for lack of updates, real life took a toll on me last week. I finished out the rivet work, primed the models, dry brushed some boltgun, and put two washes on them of a chestnut / flesh wash mix. I do this to get a base color scheme of the model as I want to get a good look at all the details as I plan the rest of the color scheme (what will be red, black or brass that is...) and it serves as a oily / dirty looking undercoat of metal for the whole model. Hopefully I'll get more on these this week.


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/14 17:58:30


Post by: MagickalMemories


Having seen them over the weekend, these pictures don't do them justice.
Even with just the base coat & washes, the Kannons look better than what many people field as 'complete."

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/14 18:09:31


Post by: Tactica


Oh, and we finished the big game for anyone that is interested... I'll go ahead and post some photos. In summary - we played game turns 3 - 7! (rolled an extra turn 6 and extra turn 7!)

Turn 3, a very very good turn for da boyz!

SHRINE: Orks assault St. Celestine, and she dies - Ld failed, and "Magikal Memories" of her lost presence occur all throughout the Sisterhood. The winged ummie wyrd-gurl is dead and the Shrine is solidly held by the Greenskins, Orks rejoice by shooting up the Shrine and parking a supa-kannon on the hill for good lines!

STRONG POINT: Ork Nobz make their first assault on the hill, wiping out one unit of templars and the Emperors Champion, but only to find Grimaldus (sp?) and his retinue in waiting - and they make short work of the nobz... appearently the templars all had +1 strength bonus and that added up quick with all those models! Nobz would get sacked, but they left their mark.

TRENCH LINE: The Flashgitz battlewagon with Deffrolla (though not modelled with it) to the left of the trenchline fire up the engines for a 9.5" Ram against a leman russ bodied tank over behind the trenchline... WHAM-BOOM, it explodes from the might of the deffrolla with the crew on board the battlewagon celebrating - and gaining the attention of a nearby baneblade in the process... Ork infantry (though heavily fractured in the center), gather remenant forces and a Nobz biker unit to assault Ragnar and his cadre. There would be many a song and maybe a new Toof-pelt made in his honor by da boyz after his grusome death to da kustom klawz!

GATE / WALL: Stompas focus fire to jointly obliterate the Storm Lord's remaining two structure points, but the resulting explosion does minimal damage. (Orks celebrate by firing gunz in random directions and lobbing exploding squiggs into the air from the Squiggoth!) Nobz on bikes from the flank charged and severely hindered the Macharius, it wouldn't fire next turn and it couldn't move... it had one heavy bolter sponson and one heavy stubber left. It was effectively neutralized. An assault on the wall from the stormboyz with Zadstruck see the wall to the right of the Rightmost gate tower fall in one round of combat (though it was softened up by 1 hit from shooting, Zhadstruck landed four penetrating hits himself!) Orks rejoice, Imperials immediately behind the wall... soil themselves a bit.




[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/14 18:46:02


Post by: Tactica


Turn 4,

Imperials send the Orks a signal, a gesture of their mood about the breach in the wall... heh

STRONG POINT: Orks advance further on strong point and the Templars are unable to hold back the multitude of trucks carting boyz up the hill, in a miraculous show of Orky Engineering, one truk manages to hit a plasma venerable dread with a Rokkit (6), then penetrates its armor (6), causing signs of catastrophic damage (6) but the still annimated sarcophigus of the dreadnought frantically executes damage control protocols, only to find the secondary exploding package lieing at the heart of the vital organ fluid pressure chamber, it says "Dis six is fer U!"- the dread explodes into a firey plume (6 - yeah, that was 4 in a row!)... Eric said I should note that this goes into the "sh!t that shouldn't have happened category" Also, we were out of craters at this point in the game, so we used building remains for the rubble - LOL, in the strongpoint photo, the plasma dread was located between the predator and the strongpoint on the hill. Templars counter assault into the orks and do a fair amount of damage, wiping out another boy unit and blowing up a truck that the Mega Nobz were in, Mega Nobz deploy safely and prepare to counter. Grimaldus sustained heavy losses in the Ork shooting, but invigorated by the losses, he surged down the hill toward the ork boyz, assaults, and annihilates the other boy unit with only a single member of his retinue remaining!

TRENCH LINE: Ghazskull and his ard boyz set up in some ruined area from a previous wreck preparing to kill the final, last darn space wolf on the field... but he fails his charge However, Imperials continue to fail and deplete the red stompas last structure point, but the big Mek brings his Deff Arsenal back online to the dismay of the Imperium.

GATE / WALL: Imperials bring in reinforcements and rations.... the sacred bowl of calories. (see photos). Imperials open gates and deploy the vindicator + sentinel relief forces, laying waist to the reminants of Zhadsnark Evil Sunz biker boss (IA 8 special character). Baneblade sees the Battlewagon with deff rolla as a threat - and annihilates it in an impressive show of firepower, the main gun fails to hit his Stompa mark and scatters widly. (orks rejoice at the large boom of the gun, more than the miss of the Stompa - boss notes that he wants a good piece of that scrap later... he's pretty sure there's a spot on his tompa's foot where he might be able to put a gun like that... hmm...

SHRINE: Orks are playing Kick the Grot!




[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/15 15:29:58


Post by: MagickalMemories


That game was insane.
I wasn't expecting to be there the first week (turns 1 & 2), so didn't have my dice. I was rolling Tom's which... blech... blew chunks that night.

When I had my dice back for the culmination of the battle... Well, they were better than Tom's, but not by much. My dice were absolutely cold that day.

Like Rob pointed out, both Stompas lived through the entire thing. Really, with the amount of firepower being levelled against them, they should not have. Our rolls were just dismal. Plus, when we DID manage to get through their armor, we rolled crappy on the chart.

The MVP for the Orks, I think, was the red Stompa. The fact that it was down to 1 Structure Point (FOR THE WHOLE GAME) made it too much of an "easy target" for the General to ignore. All those shots (and S10 blasts) levelled at it meant that they weren't being dropped on the stuff getting into our lines.

Rob, I'm hoping you'll take pics next Saturday and post a "proppa" battle report. The scenario looks like it's going to be fun. I'm going to miss being there.

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/15 15:47:28


Post by: Izirath


Nice report, the wall of text is a bit daunting, maybe cut it into sections by implementing pictures by the correct piece of text, like describing the events of the picture above. That way it's easier to read and less daunting.

I like the supa-kanons and look forward to seeing them painted


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/15 15:51:08


Post by: Tactica


Finally, we were speeding up play and taking less pictures, so this is update of turn's 5-7. I think the pictures explain most of it... but...

GATE / WALL: The next Battlewagon with the Baneblade in his site had no Deffrolla, but we forgot about that before we Rammed... (it did however roll a 6 for the deff rolla hits, which we had to ignore) however, hitting the battlewagon on it's side armor proved valuable, as the last structure point went up and an APOCALYPTIC EXPLOSION ensued shortly after! Orks have a new tactic, ram everything! (unfortunately, they really didn't have any more targets to ram ... boo...) Ghazskull is further frustrated as he went to go punch the baneblade, but the boyz in his ride took his glory first, he stares at the gate in contempt... The Gate force takes several loses from Stompas and Superheavy Kill Bursta, but nowhere near enough to diminish their holding of the Gate, Orks will contest the gate, but the majority LARGELY goes to the Imperial control.

STRONG POINT: MegaNobz do their thing wrecking the templars and a predator tank, Ork shooting over turn 6 and Turn 7 topple all contest of the strong point objective as Lootas, 2x Supa Kannons, Both Stompas with Deff Kannons, Deff Aresenal and Eye of Gork focus on the area, KANS for the win - to hold the Strongpoint... or what's left of it. Amazingly, the wounded stompa never lost its last structure point.

Commentary: you would think that we would know better than to only bring two Mek's in our entire 11,000 points of sieging Ork horde complete with 2 deff dreads, kans, superheavy Bursta tank, 2 Mega Dreads and 2 Stompas amongst a host of other vehicles... alas, we didn't. We only had two Big Meks in the entire force. One had a KFF and the other had a shock attack gun. Suprisingly, like the one structure point stompa, the shock Attack Gun managed to live through all 7 turns, and he fired for 4 of the 7 turns, and fixed the Red Stompa's Deff Aersenal around Turn 6.

Next week, Tom has set up a follow-up scenerio in another area of this Ork laiden planet. I think I'll post that batt rep (if I take photos) in a different thread because I'm not sure if it goes here with the Supa Kannon stuff.

Next post should be back on topic, sorry for getting derailed with the Ork siege for anyone looking for Kannon progress shots. Hope you enjoyed the off topic shots though.

Cheers,

Tac



[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/15 16:33:10


Post by: Gitsplitta


Great work Tactica... wonderfully orky...


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/06/15 17:59:50


Post by: brush_slip


Im going to be totally honest with you man. I love scratch building, but after seeing your kannons i want to give up. They are just freaking amazing!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/07/07 01:26:41


Post by: Tactica


Hey all, been awhile I know. Fortunately I managed to pull away from all the chaos of the holiday recently and do some painting. I put a base coat of scab red on the areas I decided on for the eventual deep read color. I also painted over one of the cannons scab red base with a blood red (GW) / bloody red (vallejo) mix.

It's not much, but it gives you an idea for what I'm going to do with the red on the cannons.

Works been brutal, but I hope to get more progress this week / weekend,

Tac




Automatically Appended Next Post:
brush_slip wrote:Im going to be totally honest with you man. I love scratch building, but after seeing your kannons i want to give up. They are just freaking amazing!


I'm sorry I didn't respond to this sooner... dude, I'm 35 and have been gaming the majority of my life. I've had a fair amount of practice to get where I'm at... that said, I haven't scratch built much. I mentioned this before, but I owe all my scratch build motivation and inspiration to this guy on youtube, Kanvass1:

http://www.youtube.com/watch?v=nu25qmf99Po

If you haven't watched it yet, do so. It was a great start for me and made me think about a model in it's core components and basic shapes. He breaks down how to build a model with plenty of tricks. It's an 8 part series or so, very much worth a watch.

All that said, I would hate to think something I did discouraged anyone from building a good scratch build ork model. Definitely don't stop. Art is about inspiration, seeing someone elses work, getting a new idea or new twist and going with it.

Keep up the practice and creativity - it's just a hobby man,

Tac

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/07/07 01:53:18


Post by: MagickalMemories


Wow, Rob.
I have to admit my surprise.

You're putting a lot more red on there than I thought you would.

Looking good, though!

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/07/07 02:05:18


Post by: Tactica


My plan is to paint out the various areas I have red, hilight / wash and what not, then 'damage' it up real good, so there will be 'less' red in the end.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/07/07 17:21:17


Post by: MagickalMemories


Well, I figured that.
Wouldn't be "proppa," otherwise. Would it? : )

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2010/07/08 00:14:40


Post by: Qualude


completely awesome


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/11 21:56:13


Post by: Tactica


It's a bit of threadromancy I suppose... sorry.

If I could figure out how to change the whole thread title, I would as I'm going to post stuff about my recent dakkajet now... I'd like to use this for my orky projects in general. If a mod out there can edit it, that would be great. "Ork Supa Kannon Kustom Scratch Build and other Orky stuff" would be great.

(I'll finish those supa kannons one of these days... <sigh> )

Anyway, played a tourny last weekend (first in years). It was a goodbye 5th edition event where all kinds of screwy mission effects were going on, and we were allowed to take apoc formations that fit within a normal force org and didn't use FW units... but the apoc special rules the formation afforded were legal... anyway, I managed a win with some BA in a Titanhammer formation along with some sparce troops, stormraven and Mephiston trucking around. For my efforts, I was awarded credit which I used toward a new Dakkajet! (sorry, no BA love - LOL). After the home duties Sunday, I threw it together and primed before bed. After Mon night, here's where it's at.

The only conversion work on this is that ork glyph the rest is all the kit. The glyph on the wing was part of another bit in the box. I removed all of the back of the bit from the glyph to modify it so I could put it on the wing... yeah, not hard. The kit just looked cool. The instructions don't cover using the additional bit between the wings to add the third set of guns, but it's an ork kit and 3 sets of guns are legal so why not! First night was paint black over primer, drybrush silver, wash with a chestnut (deep red / brown) wash, dry bursh it siliver again, wash it again.... hand paint flames.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/11 21:58:27


Post by: Tactica


Tuesday night I got a few more hours at it after dinner... and the photos... oh, and yes, checkering is a time consuming pain. However, it looks so cool.

I'm going to fade out some of that red, weather it more, do some highlighting on the silver, add brass with oily over coat, etc... need to do something with the canopy and glass too.

I went with an enclosed canopy and painted because I hate the clash of 'plastic glass' with an otherwise painted model, and the ork bitz looked cool to use elsewhere.

If wondering about the 3 sets of supa-shootas and burna bomz... I'm going with the dakkajet configuration for game play, the 3 supashootas are viciously fun and the bombz are... just gas tanks.

Tues was addition of red on haphazard areas with some highlighting, some panels looking newer than others. I use a deep scab red first to establish a basis for the color layering. Then a blood red, then a flame orange highlighting to get it to this stage. Except for the solid red areas, the three layers were all stippled on. On the solid red area around the vents up top, I painted that on and just edged out the highlight. Using a light grey color, I paneled out where I wanted checkers. Using a micro pen, I drew out the lines for the checkers on each area, then painted over the lines with black, then painted in the checkers in alternating pattern. Then came back with the light grey and expanded those boxes a bit to fit the black checkers.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/11 23:53:31


Post by: Vitruvian XVII


Wow, thats an awesome metal, looking really good! Love the checks too.

Btw to change a title you merely have to go to the first post in the thread, click the edit button and change the title there.

Its good to see this thread back, keep it going please!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/12 04:44:10


Post by: Tactica


Thank you for the encouragement. Life tends to get in the way of the hobby for me from time to time, but I'll see if I can at least get some periodic posts and progress. Thanks for tip on title change too.

Night 3 of painting: added detail to the checkering, dark grey stripes to black and white stripes to the light grey boxes, plus a bit of wash to the corners of the lighter boxes to dingy it up a bit. Added some brass bits with some chestnut washing here and there. Roughed up some of the red with boltgun metal and put a wash on those areas to blend it back as well. Started to put some color on the glyphs at front and on wing. grey base, white coat and a wash.

Thinking about adding some red to those teeth on the front... haven't decided... Still don't know what I'm doing with the glass either. I'll sleep on it.




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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/16 16:25:00


Post by: Tactica


4th day of painting, etched out silver highlights, added some window gleaning, painted up rivots, based put some sand / stone and black paint on the base, added a couple black panels, painted some red 'patch' plates, added the red teeth and highlighted them on the nose and painted out the rivots. Outside of the base, I think the plane is done.

First shot is from natural sunlight coming in the windows this morning. The intense light really brought out the yellows and the highlights in the photo. That's more of what the yellows and reds look like in person, but the sunlight also adds a lot of shadows and washes out all of the silver highlights... so, pfft... mixed bag of goods there, LOL. The other shots are me standing in front of the sunlight but with all the kitchen lights on, so artificial lighting with sunlight background. I'm just holding a smartphone for the photos, but hopefully you get the idea.


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/16 16:31:52


Post by: KrimsunBaron


Very nice plane, the flames looks so good


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/17 16:04:00


Post by: Vitruvian XVII


Those checks are great, as are the flames. Really great job you've done there.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/17 16:07:24


Post by: MagickalMemories


Glad to see you did the "teef" on the front of it in red. After seeing it in person Saturday, I agreed. They didn't stand out as well in the metallic. They LOOKED good... they just didn't jump out at you.

Nice work.

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/18 16:21:54


Post by: Tactica


Thank you for the comments.

Base is almost done, when complete, I'll throw up a final pic set.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/23 15:53:53


Post by: Tactica


Made up some Vortex Gernades recently for apoc games. The one of the left is the real deal. More ork stuff coming...

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/24 00:20:52


Post by: MagickalMemories


Those pics don't do them justice. The colors are rather stark and don't show the painting subtlties well, AT ALL.

Eric


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/25 15:11:02


Post by: Tactica


DakkaJet is done. Pics suck, my phone / camera is acting up...

Painted out the base. Used masking tape to protect the flying stand in sealing, put two gloss coats and one dull coat of testers. Then added a bit of blended static grass here and there.

Put a bit more effort into a boss that's been sitting on my painting tray for a while too... really hate these photos, it's bleeding out the colors something awful...

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/25 15:51:30


Post by: MagickalMemories


I look forward to seeing it in person, since I know what kind of quality painting you're capable of.

Heh heh. Your Warboss has "Tiny Base Syndrome." Maybe his Power Klaw is trying to compensate?

Eric



[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/25 17:04:25


Post by: Tactica


E, It's not done... and believe me, you'll see him fielded on a field near you soon enough, when he is completed.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/26 13:02:53


Post by: Arakasi


Looks really good despite the photography - I imagine they are pure awesome in real life!


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/26 18:22:22


Post by: Tactica


yeah, going to try flash next time... in my other thread, (blood angels) the flash seemed to help a lot. We'll see...


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/26 19:49:04


Post by: Squigsquasher


I love it all!

My only gripe is you painted over the windows on the Dakkajet.


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2012/07/26 20:27:57


Post by: Tactica


Sorry, I hate painting pilots. I quite doing that in 3rd edition for a few reasons... I have screwed up more plastic windows than I can count or remember over the years. I don't like the way the plastic looks in contrast with an otherwise fully painted model, and when you leave the plastic out, the model doesn't look right as there's no window now... OK, orks can get away with it, but others can't.

More importantly, I'm a gamer first and a painter / hobbyist second... so, pilot painting was deemed unnecessary after seeing how much of the paint work was tedious in the grand scheme of the overall model... or which was lost when I put the pilot into the cockpit... so... (shrug)


[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2017/10/10 17:34:59


Post by: Tactica


More e threadromancy... 7th sucked and I kind of took a break. 8th has its hooks in me once again. Worked on a bit of tau first.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2017/10/10 17:36:47


Post by: Tactica


Worked on a drone just 'cause too...

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2017/10/10 17:39:04


Post by: Tactica


Got inspired by deathguard codex, so grabbed a typhus and foul blightspawn to test.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2017/10/10 17:41:35


Post by: Tactica


With so many bio-mechanical details, i am exploring a lot of layered washes...


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2017/10/10 17:51:30


Post by: Tactica


We played a carnage 4 player game this past weekend. Orks, death guard, mech heavy ultramarines and a Heirophant... i mean tyranids..

Deathguard pulled a win with 3 VPs.

Deathguard set up more conservatively as did marines. Orks were divided for an early play of flashgits in battlewagins while grot guns vovered from corner. Heirophant had its eyes on marines.

Battle round 1 was no vps but orks, marines and deathguard all made a play toward the central vp. The ork vehucle was surrounded and heirophant took a beating from marines. Battle round 2 the heirophant split fire to center and to orks ignoring marines till charge but failed with 3 dice and rerolls!. Battle round 2 and 3 deathguard grabbed the central vp. Battle round 4 was no vp and battle round 5 went to Deathguard again.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2017/10/14 15:28:50


Post by: Tactica


Got more progress on the Foul Blightspawn.


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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/01/05 16:53:11


Post by: Tactica


Update on typhus.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/01/05 16:56:41


Post by: Tactica


Plagueburst crawlers.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/01/05 16:59:18


Post by: Tactica


Fun quick blood angel sergent project.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/01/05 17:07:24


Post by: Tactica


4 player game in 8th.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:41:07


Post by: Tactica


Started Great Unclean One Nov 2017

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:44:39


Post by: Tactica


Got some work on mouth done


Automatically Appended Next Post:
Not sure why all of my posted files are rotating now... lol... oh well.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:47:10


Post by: Tactica


Feculent Knarlmaw start and more Greater Unclean One progress.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:50:51


Post by: Tactica


Heavy into detail work now. There is an amazing amount of detail on the Gnarlmaw the more you look at it... :/

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:53:18


Post by: Tactica


GCO is approaching complete and started on a Castellan Knight project.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:55:26


Post by: Tactica


Based the GCO and the Feculent Gnarlmaw, both are ready for seal here before flock. Comparison to the Knight, just cause.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 14:57:59


Post by: Tactica


Started the Castellan mid July 2018


Automatically Appended Next Post:
I magnetized the arms, torso and carapace guns. Also magnetized both sets of missles for options. Which got me wondering how easy it would be to pick up the alternate arms so I had the valiant options too.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 15:01:28


Post by: Tactica


Valiant guns had to be purchased seperately on ebay as did the arms. Add in more magnets and I should have just bought a second valiant kit!

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 15:04:37


Post by: Tactica


Happy with the face mask look in the end. Though House Raven was the theme, took my own spin on everything while trying to stay true to the heradry colors... mostly.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 15:15:13


Post by: Tactica


Game break, we played 17K points battle reenactment from the 30K fiction of chaos attempting to take the Impossible City, which was a major web way hub location into Terra. In the fiction, chaos incursion gets so bad and the horde so strong that Ad Mech and Custodes can't hold, blood angels show up to assist with Grey Knights, but the tide is too heavy. Mars is contacted and due to a joint benefit, launches support to the imperials to hold the hub city. The tide proves to be too strong still and the emperor shows up to clense the world in the end.

In our battle, chaos started outside the gates 24" away and had a massive arsenal of knights, named forge world greater daemons and all manner of engines of war. Adeptus Mechanicus and Custodes attempted to maintain control in the first two turns only to take a pounding quickly. Over turns 3 and 4, the chaos big targets took their lumps and dwindled down to hundreds of wounds in horde as they entered the city. Imperials took tons of lumps until grey knights showed up on turn 3 with blood angels and points swing started to come back into Imperials favor. However turn 4 seen the Imperial war machines of mars show up in the form of a large forgeworld knight and several armigers and knights with grey knights and blood angels flyer support. The tide was turned back and chaos could see no way to further penetrate the city with dwindling numbers. At turn 6 it was called for an Imperial victory.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 15:17:19


Post by: Tactica


Back to Knight updates, put together a couple armigers and magnetized them at torso, guns and carapace. Will work on them more after Castellan is completed.

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[Kustom SupaKannon, Nurgle, Tau, Knights] - Various models, paint & gaming @ 2018/08/09 15:18:54


Post by: Tactica


Doing rivets... so many rivets... and getting to lights and small accent details.

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