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Post by: Gamble
Grot Tanks available to pre-order Now- http://www.forgeworld.co.uk/Warhammer-40000/GROT-TANKS.html
Across the Forsarr sector, whispers and rumours rise of a threat greater even than the Kill Tanks that have so decimated the Elysian operations on Kastorel-Novem.
The thunder of engines and the blast of cannons heralds the advance of a new and deadly form of greenskin war machine in numbers beyond comprehension.
Armoured tracks grind inexorably onwards, driving all before them in a storm of destruction, as greenskins cackle madly at the sheer joy of their onslaught.
This devastating Grotzkrieg has laid waste to Imperial, Chaos, Tau, Eldar and Tyranid forces throughout the galaxy, and it seems that no fighting force in Warhammer 40,000 can stand against this new Gretchin devilry! (That’s what the Grots believe, at least!)
It is with some trepidation at the horror that will be unleashed across gaming tables everywhere that we can announce the release of the Grot Tank Set which is available to pre-order now for despatch in the week commencing June 21st. First previewed at the Forge World Open Day earlier this year, these extremely detailed and unique models have been wildly anticipated. Forge World designer Daren Parrwood has created a set of four fantastically ramshackle war machines that are complimented by four unique tank Kommandaz sculpted by Mark Bedford. The full resin kit allows you to build three Grot Tanks and a Kommand Tank, equipped with an additional hull-mounted weapon.
These new Grot Tanks are a revolution in miniature modelling and wargaming. The set contains four different variant chassis, tracks, exhausts and turrets as well as four fantastic Grot Tank Kommandaz and 5 different, incredibly shooty, weapon options. As you may have seen at the Forge World Open Day, and on the Games Workshop Blog, Forge World designer Daren Parrwood has taken care to ensure the kit is fully modular – all of the chassis, turret, exhaust, track and weapon options are completely interchangeable. This allows more than a thousand individual tanks to be built from the kits, before even considering the possibilities that rise from a bits box or other items in the Forge World range, such as Grot Crew and the recently-released Weapons Set.
Full rules for using a Grot Tank Battle Mob can be found in the Dread Mob army list included in Imperial Armour 8: Raid on Kastorel-NovemRaid, but Imperial Armour writer Alan Bligh was so excited about the release of the Grot Tanks that he has created a deliciously unhinged Apocalypse formation that you can download http://www.forgeworld.co.uk/Downloads/Product/PDF/g/Grot_Tanks.pdf
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Post by: Panic
yeah,
I'll be having two of those sets please thank you.
Panic...
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Post by: porkuslime
Whoo Hoo.. a download!
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Post by: MannyMcCoconut
They look awesome but, I dont think they would be too hard to scratch build.
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Post by: Platuan4th
May need a couple sets just to play around with.
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Post by: skrulnik
So how big are they? Killa Kans or Mega-Armor Nobs?
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Post by: Gitzbitah
So a set is 4 tanks?
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Post by: The Power Cosmic
porkuslime wrote:Whoo Hoo.. a download!
... of an Apocalypse Formation that requires you to purchase no fewer than 5(!) sets(!) of these tanks to get any benefit from. I realize they're in the IA8 book (another 45 pound investment), but really? 5 sets? REALLY?
Scratchbuild. Go die in a fire, GW.
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Post by: LunaHound
Ouch £2.50 each more would be same price as a Razorback
But im such a fan of grots... any idea of what they can be good for count as?
Lootas? Flashgitz?
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Post by: Panic
yeah, The Power Cosmic wrote:... of an Apocalypse Formation that requires you to purchase no fewer than 5(!) sets(!) of these tanks to get any benefit from. I realize they're in the IA8 book (another 45 pound investment), but really? 5 sets? REALLY? Scratchbuild. Go die in a fire, GW.
you need 6 sets... LunaHound wrote:But im such a fan of grots... any idea of what they can be good for count as? Lootas? Flashgitz?
They have their own GW official ork codex rules printed in IA8. Panic...
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Post by: The Power Cosmic
LunaHound wrote:But im such a fan of grots... any idea of what they can be good for count as?
Buggies? Bikes? Anything, really. Meganobz even. Panic: You need 3 mobs of 6 tanks = 18 tanks. They come in sets of 4, so you need 5 sets = 20 tanks. But you'll get 2 "extra." That's my math, anyway.
5478
Post by: Panic
yeah,
Or you could use them as grot tanks...
Panic...
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Post by: Panic
yeah, Oh yeah you need 6 to make the formation in the datasheet... I'm going to buy two sets and use them with extra tank bits and bit box bits to make 12 tanks Panic...
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Post by: porkuslime
whereas I was just being thrilled that the Forge World site is starting to put downloads back onto the web..
Hoping for the future!
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Post by: thesilverback
Count me in for a load of FW Grot Tanks and Homemade Convertions.
123
Post by: Alpharius
These things are great!
Almost makes me wish I wasn't selling off all of my Ork stuff...
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Post by: LunaHound
Panic wrote:yeah,
Or you could use them as grot tanks...
Panic...
So they can be used in a normal 40k game not the spear head?
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Post by: Warmaster
I'm going to put little buzz saws on the fronts of them and use them as deff koptas personally.
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Post by: LunaHound
Warmaster wrote:I'm going to put little buzz saws on the fronts of them and use them as deff koptas personally.
Thanks for the idea
Im going to take the propellers off the deff kopta and add them onto the tanks :3
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Post by: The Power Cosmic
These don't have anything to do with Spearhead. If I understand things correctly, the IA8 book kind of implies that you can use any of the Ork units from it in a regular game.
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Post by: LunaHound
The Power Cosmic wrote:These don't have anything to do with Spearhead. If I understand things correctly, the IA8 book kind of implies that you can use any of the Ork units from it in a regular game.
Woo super , thanks!
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Post by: Grarg
They are elites in the Dread Mob IIRC. Also, when they were first shown at FW open day (i think), FW stated that they can be used as Killa Kanz in regular games.
I'll be getting 2 sets eventually....
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Post by: Mr. Burning
Theres plenty of bits to start work on your own Grot tanks to be found here:
http://shop.ramshacklegames.co.uk/index.php?main_page=index&cPath=15
Bitz shops should also be your friends here too.
No need to pay FW prices.
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Post by: JohnHwangDD
Very cute, hope they go plastic for the next Orkdex.
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Post by: chub
Am I the only person who see's this
1
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Post by: Melissia
They're so awesome and cute
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Post by: Necros
those are some nice lookin tanks but I wouldn't expect anything less from FW.
Wish I didn't have so many other projects to work on.......
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Post by: Howard A Treesong
MannyMcCoconut wrote:They look awesome but, I dont think they would be too hard to scratch build.
Probably not. I think the pictures make for good inspiration to make our own, but that probably isn't what GW has intended...
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Post by: Mr. Burning
chub wrote:Am I the only person who see's this
No.
I thought that and Dominion Tank Police.
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Post by: Kanluwen
Grarg wrote:They are elites in the Dread Mob IIRC. Also, when they were first shown at FW open day (i think), FW stated that they can be used as Killa Kanz in regular games.
I'll be getting 2 sets eventually....
Fast Attack in the Dread Mob, Elites in standard Ork forces.
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Post by: Buttlerthepug
Im sorry but as cool as th ey look... those would be rather easy to scratchbuild and for how small the seem to be the price is a tad... ridiculous... but thats forgeworld right? Looks like I might have to scratch build some of these bad boyz just for the hell of it.
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Post by: Valkyrie
Hmm...would these be adequate to use as proxy Killa Kans?
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Post by: Kroothawk
For those who didn't get the inside jokes:
Here is Rommel in a Tiger Tank:
Here is Montgomery in a Sherman Tank:
This tank commander wears a German WW2 field cap.
BTW someone asked for a size comparison pic:
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Post by: H.B.M.C.
I can't get the PDF to work. Can anyone attach it to a post of theirs?
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Post by: Clang
Bootiful, but i'd never buy them (unless they were plastic).
Thanks for comparison photo, Kroothawk, I'm now definitely considering converting some to be counts-as kanz. Still need to work out the best way to mount a power claw on a tank though - maybe as a ridiculous buzz-saw mounted like a bayonet beside the gun? or hey, why can't a turret have a mechanical arm
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Post by: Snord
So the sneering begins. Yes they're expensive, but to everyone who's said they can scratchbuild something this good - let's see it. I've seen a few really good Grot tanks, but (as with the frequent claims that people's scratchbuilt Ork vehicles are better than the official models) in reality this is usually just empty posturing. It takes an enormous amount of work just to scratchbuild the suspension, let alone all the detail that makes these so cool.
There's no doubt that an Apocalypse formation would be ridiculously expensive, and it'd be sensible to bulk them out with scratchbuilt components (there are some useful track components available in plastic kits, including the new Tamiya 1:48 scale Japanese bulldozer which has 1-piece tracks that look perfect for a Grot tank - http://www.tamiyausa.com/product/item.php?product-id=32565). But let's not start trashing the models themselves.
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Post by: Snord
H.B.M.C. wrote:I can't get the PDF to work. Can anyone attach it to a post of theirs?
Hopefully this works...
1
Filename |
Grot_Tanks.pdf |
Download
|
Description |
Grot tanks pdf |
File size |
4290 Kbytes
|
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Post by: H.B.M.C.
Danke.
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Post by: Jadenim
If you scroll down the photo's you can see that they've made the turrets fully modular, which is rather generous of them. They've got some unpainted versions that have been converted using bits from Battlewagons and Trukks, so you can use grabbin' klaws and wreckin' balls for your DCCW if you want them to count as Killa Kans.
The way the description is written it also sounds like there are already 5 weapons in the kits. So if you're into scratch building you could mix and match and probably get two sets of tanks out of one kit...
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Post by: Asrodrig
So... does Forgeworld make anything other than Ork stuff? I'm really getting sick of seeing this stuff, especially since anyone can slice up a piece of plasticard and make their own anyways.
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Post by: BrookM
Asrodrig wrote:So... does Forgeworld make anything other than Ork stuff? I'm really getting sick of seeing this stuff, especially since anyone can slice up a piece of plasticard and make their own anyways.
Wait, what? First people complain that they do too much Imperial stuff, so they tackle the Orks properly and now it's too much?
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Post by: H.B.M.C.
Asrodrig wrote:So... does Forgeworld make anything other than Ork stuff? I'm really getting sick of seeing this stuff, especially since anyone can slice up a piece of plasticard and make their own anyways.
You may have failed to notice that FW just released a new book full of Ork stuff.
Jesus... people will complain about anything.
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Post by: Waaagh_Gonads
Take a breath guys and back to the original topic.
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Post by: Melissia
Right, talk bout the cute tanks! I just want to take a few and cuddle them, and then put them on the table and let their deranged minds get to work at blasting my enemies apart.
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Post by: Gamble
Asrodrig wrote:So... does Forgeworld make anything other than Ork stuff? I'm really getting sick of seeing this stuff, especially since anyone can slice up a piece of plasticard and make their own anyways.
We've got a winner for June's worste post. Congrats to Asro for being able to pull it off so early in the month.  I keed. I keed.
To answer your question, yes, they do. See Elysians and Death Korps to name 2 almost complete armies. Then there's all the terrain theyu make and a crap ton of IG tanks and turrets. Oh yeah, all the flyers for individual armies.
OT:
I really like the lil grotties I passed on the Chinork, but I don't think I'll be able to pass on these little gems.
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Post by: WARBOSS TZOO
This is the greatest thing FW has ever done.
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Post by: Grot 6
How much are they in $$$? Seeing as the 1/48 models cost around 30-40 bucks, its the lesser of the two weevels for me on this one.
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Post by: Gamble
xe.com- 58 GBP= 83 USD
A set includes 4 tanks.
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Post by: Fateweaver
$83 US for 4 of those isn't bad actually. $20.75/per tank is a steal IMO.
Sure you could scratch build for less but I bet nobody can scratchbuild as good as those look with the level of detail they have.
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Post by: Melissia
Oh, I bet some people can. But I'm not one of htem.
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Post by: Gamble
No doubt there are people who can look at these and scratch build somehting better. You won't be able to buy them, but if you can they'll likely be as expensive, if not more. It's easy to sit back and improve on something already out there. It's something else entirely to bring it from concept to reality.
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Post by: Kirasu
Yeah I seriously doubt someone can build a better grot tank for cheaper.. Illusions of grandeur it seems
However, they are like a 10x better buy than the silly elysian armor 10 lascannon which is similar in size and points.. and you get 1 instead of 4!
I rather them keep producing new ork vehicles than imperial guard with different heads that are 3x the price! Unique stuff rocks
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Post by: Necanor
Much too expensive!
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Post by: Melissia
4 tanks for 80 bucks is VERY cheap. Especially since they can count as killa kanz in standard games.
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Post by: JohnHwangDD
Tailgunner wrote:So the sneering begins. Yes they're expensive, but to everyone who's said they can scratchbuild something this good - let's see it. my Guard stuff on Dakka - some scratchbuilds & conversions in there. Hit my [WWW] button, and go to 40k Imperial Guard section for more pics. Update: added bigger pics of the mini-tank which is comparable to the Grot tanks. Also accessible by clicking on the IG link in my sig.
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Post by: Gamble
I like your conversions John. They're good to go as stand alone conversions.
They fall significantly short when compared to the modeling and character of the Grot tanks.
Your quote above is very fitting...
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Post by: JohnHwangDD
For my conversions, I start from designing around the Imperial Track plates. Aside from the Russes, Hydra, and Bassie are practically FSBs. If I had FW resources and worked at FW full-time, I could definitely do more. Right now, my biggest problem is being able to mass-produce tracks and wheels - but GW / FW can do this easily if I create a master, which is well within my modeling abilities.
I don't like Orks or Orky stuff, and that's not my intent or desire. The idea that any of my stuff would be Orky would be an utter failure of modeling and design.
WRT the quote, I never sneered at the Grot tanks. I'm responding to the scratchbuilding capabilities. I have no worries on this front.
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Post by: bravelybravesirrobin
Can anyone give me a rough idea of how these work ruleswise? No pts just unit type, how many per unit, what slot? That kind of thing.
They look like they'd compliment my kan-wall very nicely, more armour, more gunz and some mobility but if they're a heavy then that's a bust for me.
Plus they're gorgeous. I can't wait to get home when I can finally start ordering stuff from Forgeworld again.
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Post by: Kanluwen
They're little tanks. That can move and fire.
They're Elite choices in a standard Ork army, Fast Attack in a Deff Dread mob.
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Post by: DiscoVader
I have to say, I like them. Very neat little tanks, and the fact that you get 4 for the listed price is pretty cool. Yeah, they're expensive, but so is everything else on FW.
That being said, I have the feeling that they'd probably sell a little better if they had them for sale as single tanks as well, not just the 4-pack. I'd probably pick up one or two of them if they were sold individually as well as in the 4-pack.
And the Apoc formation is pretty sweet - I'd love to see someone go nuts and make an Apoc army of nothing but Grot tanks. The look on your opponent's face would be priceless.
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Post by: JohnHwangDD
DiscoVader wrote:I'd love to see someone go nuts and make an Apoc army of nothing but Grot tanks. The look on your opponent's face would be priceless.
FW would love it, too - and they could put a price on it!
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Post by: Panic
bravelybravesirrobin wrote:Can anyone give me a rough idea of how these work ruleswise? ... yeah, Squadrons of 3-6 tanks. Fast attack choice in the IA dread list. Added to codex orks as a elites choice They are basically the same armour and cost as buggies. They move 2D6" and fire all weapons. or move flat out 3d6" fire no weapons. They don't have TL weapons but they are BS3. Same weapons as KillaKans (Scorcha, Rocket, BigShoota, GrotZooka, mega blaster)... They do have a 5++ save against damage. this for me is a cool little unit. Panic... edit: you can also buy a 15pt upgrade to make one tank in the squadron the CommandTank. he gets to have a second weapon from the List and allows a reroll on the random movement dice.
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Post by: warboss
interesting... what's the fluff justification for the 5++ save? a smoke screen ala bikers?
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Post by: Pipboy101
I must own them! Damn you FW! DAMN YOU!
FORGE WORLD! :::echo::: FORGE WORLD! ::: echo::: FORGE WORLD! :::echo:::
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Post by: thesilverback
The more I read about these the more I need some. An opponent would freak at the tide wave of Grot Steel. Just cool little tanks. Making a grot army all that much more a possible, I like it.
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Post by: Admiral-Badruck
LunaHound wrote:Ouch £2.50 each more would be same price as a Razorback
But im such a fan of grots... any idea of what they can be good for count as?
Lootas? Flashgitz?
I think they would be cool as Flash gitz or lootas but they look a bit big for either... but if your gamer group is cool.. I would say thay could be Buggies or wartracks... and look heaps betther than the ones they have now...
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Post by: Kanluwen
warboss wrote:interesting... what's the fluff justification for the 5++ save? a smoke screen ala bikers?
So much unnecessary crap bolted onto them by the Grots that shots just bounce off the scrap and do nothing
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Post by: Gitzbitah
That reminds me of the old Ork Armor Plates. 6+ save to ignore anything that hit them.
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Post by: Admiral-Badruck
Grots are lucky = 5+ save
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Post by: warboss
Kanluwen wrote:warboss wrote:interesting... what's the fluff justification for the 5++ save? a smoke screen ala bikers?
So much unnecessary crap bolted onto them by the Grots that shots just bounce off the scrap and do nothing 
lol, that sounds like a standard feature of every ork vehicle yet they don't get the save.
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Post by: Morathi's Darkest Sin
Damn, I needs me some of these.
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Post by: Panic
yeah, warboss wrote:interesting... what's the fluff justification for the 5++ save? a smoke screen ala bikers?
Fluff says they overbuild the tanks, and that lots can be knocked off with no effect to the tanks operation. At the end of the day they are just fancy buggies, all that plating doesn't actually increase it's AV value (still 10/10/10) and slows the mini tank down. Admiral-Badruck wrote: I think they would be cool as Flash gitz or lootas but they look a bit big for either... but if your gamer group is cool.. I would say thay could be Buggies or wartracks... and look heaps betther than the ones they have now...
They are 40K legal units, Count them as Grot tanks!!! IA8 Page 135 GrotTankMob wrote:"Grot Tank Mobs may be taken as an Elite choice in a Codex Ork army, as long as the army contains at least one Big Mek"
I started a thread about this and no one could give a valid reason why this is not a 100% official Codex Ork entry. This is a unit in a GW 40k Expansion book...  <---Official 40K Expansion symbol The Haters are saying that by RAW the rules never say FW or IA are valid in 40k so you can't use them without your opponents permission. I disagree if I buy a expansion and it says this 'Unit X is a Y choice for X codex' then its a new unit for normal games of 40k. If GW didn't intend for these units to be codex legal, why write that in the unit entry in the middle of a IA OrkArmy list. Panic...
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Post by: Melissia
Well some people are ***holes like that.
There are people trying to say I can't use Codex: Witch Hunters because it's two editions old and therefor it doesn't work with fifth edition.
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Post by: Skarboy
These tanks are the shizz. Looks like good counts as skorcha trakks and what have you even without the grot rules.
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Post by: MDizzle
Do you think it would be easy to convert them from 1/72 tank models?
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Post by: warboss
Panic wrote:yeah,
warboss wrote:interesting... what's the fluff justification for the 5++ save? a smoke screen ala bikers?
Fluff says they overbuild the tanks, and that lots can be knocked off with no effect to the tanks operation. At the end of the day they are just fancy buggies, all that plating doesn't actually increase it's AV value (still 10/10/10) and slows the mini tank down.
thanks for the explanation. i didn't realize they were still 10/10/10 so that's an interesting orky trade off.
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Post by: LunaHound
MDizzle wrote:Do you think it would be easy to convert them from 1/72 tank models?
You'll have to add lots of extra plasti cards to make them look orky , could work i guess
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Post by: JohnHwangDD
MDizzle wrote:Do you think it would be easy to convert them from 1/72 tank models?
IMO, a simple conversion would be problematic. 1/72 tanks are long enough, but much too narrow and far, far too short. I think all you could salvage would be the running gear, and maybe some of the box chassis for the turret ring. For the same effort, I'd suggest t to buy 1/48 wheels & tracks and just scratchbuild the rest.
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Post by: Blarglord
I need!!! I'll probably make my own. Or use Flames of War tanks and put a grot in it. Automatically Appended Next Post: By the way 1/35 will be too big. I use 1/35 scale Walker M-41 bulldogs as Ork Battle Wagons.
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Post by: JohnHwangDD
MDizzle wrote:What about going with 1/35 or would they still be to to big? I was thinking of using like a Stuart light tank.
A 1/35 light tank isn't a bad start, but you should be prepared to section the hull and narrow it up, to make it more of a cube. If you're good, you can probably get 2 tank chassis out of a regular 1/35 tank...
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Post by: MDizzle
As far as cost goes it might be cheaper to just buy the forgeworld stuff.
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Post by: CT GAMER
Seems like the plastic BW treads are perfect. Box out a chassis to stick them onto and then add any of the various ork turrets from BW or orkified Imperial turrets, etc.
detail with ork glyph plates, exhausts, etc. from the various ork plastic kits...
i have a mock up using this method that I am fairly happy with. I plan to build some this way and mix them in with the FW models...
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Post by: lokilokust
I quite like them and I've been quite happy with all the recent ork releases from forgeworld.
And now that I'm finally getting around to actually painting again after about a decade, I can't wait to get these.
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Post by: Kroothawk
MDizzle wrote:What about going with 1/35 or would they still be to to big? I was thinking of using like a Stuart light tank.
No problem, if you can get a 13cm tank onto a 40mm base
Grot tanks are cute caricatures of real tanks, not just small tanks. Neither is a half sized Ork as funny as a Grot. So 1/76 tanks won't have the same effect either, they just look like cheap proxies.
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Post by: Admiral-Badruck
The Haters are saying that by RAW the rules never say FW or IA are valid in 40k so you can't use them without your opponents permission.
I disagree if I buy a expansion and it says this 'Unit X is a Y choice for X codex' then its a new unit for normal games of 40k.
If GW didn't intend for these units to be codex legal, why write that in the unit entry in the middle of a IA OrkArmy list.
Panic...
As a Red scorpion player you are preaching to the choir man I am luky my group does let me play FW (most of the time) most stuff anyways welll....except for my flyerers... the punks... I love flyers but I can see why people do not like ot see FW units... Xenopobia they do not know it so they fear it...
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Post by: lokilokust
I always think it's best to discuss forgeworld stuff with your opponent beforehand, but, personally, if someone has the legitimate rules for any given forgeworld model and gives me a chance to familiarise myself with them then I can't really see myself saying 'no.'
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Post by: Melissia
The main reason people don't like flyers is because most codices aren't equipped to deal with them.
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Post by: Admiral-Badruck
What is to deal with they fly they shoot you they are expenceive and they are fun... they normally die the first time you hit them... Tournaments are normally the places that say no FW... as for me I would like to see more FW friendly tournaments...
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Post by: Melissia
Flyers have certain advantages that are mitigated by having anti-air weaponry (that being their primary counter, similar to how vehicles are countered by high-strength weapons and infantry are countered by having lots of low to mid strength shots). No GW codex has anti-air weaponry, and therefor you have to use IA vehicles for the purpose, but not all armies have such vehicles.
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Post by: bravelybravesirrobin
Panic wrote:bravelybravesirrobin wrote:Can anyone give me a rough idea of how these work ruleswise? ...
yeah,
Squadrons of 3-6 tanks.
Fast attack choice in the IA dread list.
Added to codex orks as a elites choice
They are basically the same armour and cost as buggies.
They move 2D6" and fire all weapons.
or move flat out 3d6" fire no weapons.
They don't have TL weapons but they are BS3.
Same weapons as KillaKans (Scorcha, Rocket, BigShoota, GrotZooka, mega blaster)...
They do have a 5++ save against damage.
this for me is a cool little unit.
Panic...
edit:
you can also buy a 15pt upgrade to make one tank in the squadron the CommandTank. he gets to have a second weapon from the List and allows a reroll on the random movement dice.
Wow! That sounds fairly amazing for my kanwall list. That's a really tough choice between them and more lootaz.
You could scramble together 18 grot tanks, 9 kanz and 9 buggies in a 2K list easily. With 2 Big Meks that's a hell of a lot of mobile firepower.
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Post by: MDizzle
How much are they points wise in a game of 40k?
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Post by: Grot 6
So.
85 bucks for these 4 little guys, or 90 or 100 for a Stompa?
I'm impressed, I guess
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Post by: JohnHwangDD
@Grot: How much are 4 IG Sentinels?
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Post by: Kanluwen
JohnHwangDD wrote:@Grot: How much are 4 IG Sentinels?
$100.
I just wish I could field them in squadrons of 3-6
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Post by: JohnHwangDD
Precisely my point.
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Post by: Kanluwen
Silence you!
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Post by: ergotoxin
What? Grot Tanks? Better give me a proper Gutrippa or Bonebreaka!
What kind of a mek would make tanks for grotz anyway.
Also that price is kinda incredible.
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Post by: Admiral-Badruck
what kind of big mek would make Killer kanz for grotz
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Post by: Panic
yeah ergotoxin wrote:What kind of a mek would make tanks for grotz anyway?
Fluff says that grots steal from the big mek and make the GrotTanks in a dark corner of the meks workshop. He often turns a blind eye to the grots projects since they make good cannon fodder! Panic...
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Post by: Shaman
man that is awesome.. I love them.
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Post by: CaptKaruthors
Those Grot tanks are the bomb!
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Post by: MDizzle
I hate to ask again but does anyone one the points cost to the grot tanks in a game of 40k?
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Post by: UltraPrime
30pts + weapon
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Post by: Mad Doc Grotsnik
I;m getting some. Simple as.
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Post by: Grot 6
JohnHwangDD wrote:@Grot: How much are 4 IG Sentinels?
LOL, you're price or when I first bought them?
I have about 6-10 of them. They were about 15 bucks when I got them.
whats you're point?
That they are expensive? pfft.
As said...
Stompa or Grot tanks?
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Post by: Kanluwen
Wait, which Sentinels are we talking about here Grot?
Because the only one that was $15 was the one with the multilaser, open canopy, and heavy flamer.
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Post by: Grot 6
Boom, roasted!
NOW do you feel like you've been cheated? LMAO!!!!!
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Post by: Kanluwen
Considering that I've got armored canopies, autocannons, and all the trimmings as plastic...I'm okay with the $22 I spent on mine
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Post by: JohnHwangDD
@Grot: If you're talking about current Stompa and current Grot tanks, you need to use current Sentinel (over-)pricing.
If I had to spend the money on GW, on 4 small or 1 big, as I'm not an Ork player, I'd get another Shadowsword with the money.
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Post by: bravelybravesirrobin
9 x kanz with rokkits - 450
9 x buggies with rokkits - 315
18 x grot tanks with rokkits, leader and another rokkit 675
2 x big Meks with KFF - 170
in total - 1610
you could trim some points obviously because you'd want some grotzookas in there as well as the rokkits and maybe not max out every squad so you could actually afford some boyz but there is serious potential for an army there.
Especially if you play rebel grots, the addition of 6 maxed grot squads to that army comes out as only 2,270 pts.
30 BS 4 rokkits
9 Bs2 twin linked rokkits
198 warm bodies and 36 vehicles to kill (most of which have a cover or invulnerable save).
Any one fancy taking that to ard boyz?
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Post by: Clang
Another easy modelling option to make a grot tank is the Wartrakk model - just leave off the bike front, replace the hole with smome plasticard armour, and build a little turret to fit onto the crew compartment.
Of course, that's only economic if you have a cheap source of wartrakks - I knew I was right to grab those discount boxes of Gorka Morka back in the late nineties
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Post by: thesilverback
Oh that army is wrong.
Yep army is wrong.
Wrong on so many levels.
Now wait what am I missing to build that.
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Post by: malfred
If it wasn't Forgeworld, I'd be all over this.
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Post by: Skarboy
malfred wrote:If it wasn't Forgeworld, I'd be all over this.
This. Love the models and ~$20 isn't so bad, but I've already made buggies...
On a side note, why don't they come in groups of 3 and/or 1? Leads to funky math if you COULD actually field these things in normal games.
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Post by: JohnHwangDD
@Skarboy: Just buy 3 sets, and the math is easy.
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Post by: Cane
Love the Grot "Tanks". Kind of remind me of junky versions of tanks from Advanced Wars.
These are the kinds of models and conversion opportunities that makes one start up an Ork army....damn you GW/FW crack.
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Post by: Admiral-Badruck
bravelybravesirrobin wrote:9 x kanz with rokkits - 450
9 x buggies with rokkits - 315
18 x grot tanks with rokkits, leader and another rokkit 675
2 x big Meks with KFF - 170
in total - 1610
you could trim some points obviously because you'd want some grotzookas in there as well as the rokkits and maybe not max out every squad so you could actually afford some boyz but there is serious potential for an army there.
Especially if you play rebel grots, the addition of 6 maxed grot squads to that army comes out as only 2,270 pts.
30 BS 4 rokkits
9 Bs2 twin linked rokkits
198 warm bodies and 36 vehicles to kill (most of which have a cover or invulnerable save).
Any one fancy taking that to ard boyz?
how would this work out for a 1500p Army...
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