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Doomhammer's warpforge - Is he really back??? @ 2013/06/18 20:44:50


Post by: Dakka_Dok


My God I could eat this with a spoon! I love how you go to such great lengths to make and convert models with such fine detail.
People like you are a constant source of inspiration and a motivation to keep on improving my GS skills.


Doomhammer's warpforge - Is he really back??? @ 2013/06/19 20:43:08


Post by: btldoomhammer


Thanks for all the positive replies and if i can inspire some of you with my work i must have done something right.

And here is at least a small update. And just for your interest, i have created a seperate post for my possessed terminators for collecting ideas for weapon loadouts for them here: http://www.dakkadakka.com/dakkaforum/posts/list/534015.page#5747735

My little side project looks like that now. I think i'm on the right way to create a female power armor that looks female and jet armored enough, especially if i finish her feets and shoulder area. Bot i'm not too sure what to put in her other hand.


Here is Ahriman. With that he is finished now with the exception of his backpack. But that might be a tricky one. Or i could use an old metal sorcerer backpack.



Also i'm thinking about a kitbashing project. Bulked and armored up sentinel legs on a chaosed talos pain engine body and maybe using the leftover bitz from my forgefiend as melee weapons. What do you guys think of that?


Doomhammer's warpforge - Is he really back??? @ 2013/06/20 12:31:33


Post by: btldoomhammer


I have a small question on how to base my terminator. As he is supposed to grab his fallen foe it is quite tricky to setup the base properly. I have made this basic layout for testing how to add everything to the base. But i can't think of a theme to go for. I need to set it up so that the foe at least partially sits on something or it wouldn't look realistic.

Also i don't know how i feel about adding a sister like that. I don't want to create a scene that suggests rape. It should be "just" a chaos terminator that finishs of a defeated foe but first wants to look the victim onto the eyes, amused about their weakness.
But on the other hand i will have a hard time putting a more armored model there as the space is rather limited. What would you do?




Doomhammer's warpforge - Is he really back??? @ 2013/06/20 12:38:35


Post by: Enigwolf


What the greenstuff! Dude, simply amazing. Simply. Amazing.


Doomhammer's warpforge - Is he really back??? @ 2013/06/20 12:47:25


Post by: Solar Shock


From behind its definitely a rape scene!! I joke but he definitely looks like hes "going down"
Perhaps a ruins scene? like the corner piece of a building. OR lying against another corpse. as the termie chews his way threw the squad? a small piece of tank debris?

And the female in power armour is looking good. I assume your going for a more realistic look than anything typically "female modelled" IE skimpy. A short sword in her other hand? or a curvatious dagger? The first thought I had was of the weapons used my the females in mortal kombat. Perhaps a whip? Or small crudel(spelling?)?


For your sentitaloforgefiend! I say bluetack it and let us see! I know only the body and legs from memory. Also, your work is very inspiring I check your stuff daily just to see how they are coming. (plus im secretly stealing your skills and soul through the interweb).


Doomhammer's warpforge - Is he really back??? @ 2013/06/20 13:26:43


Post by: ghosty


I think if he's possibly holding her in a less aggressive way, maybe cradling her, it'd remove imagery of rape, as he'd be showing compassion; but at the same time, you'd not be able to ignore the fact he killed her himself, so it has this nice kind of clashing motifs.

Like, he could be cradling her with one powerfist arm, but with his other hand he could have just stabbed her with a knife?

If you want someone to look like they're staring into the eyes of their opponent as they die, I always thought lifting someone into the air and choking the life out of them would look pretty cool. I know they made a chaos Champion in this stance way back when; it looked absolutely fantastic!


Doomhammer's warpforge - Is he really back??? @ 2013/06/20 13:58:25


Post by: Enigwolf


 btldoomhammer wrote:
I'm already feeling the sculpting withdrawal ...

I tried to sculpt with the othe side of my tool but it feels totaly off. I can feel the changed weight and shifted center of gravity. I thought on getting better tools to replace it but now realizing how trained i am in this specific tool i'll probably have to get another one of those just to feel comfortable again.

To fight the withdrawal i grabed a sheet of paper and started sketching. This is the result on looking on werewolf pictures while sketching a chaos terminator:



I quite honestly have fallen in love with this design. I can't stop thinking about it, warp help me. Oh man.


Doomhammer's warpforge - Is he really back??? @ 2013/06/20 14:10:13


Post by: btldoomhammer


 Enigwolf wrote:

I quite honestly have fallen in love with this design. I can't stop thinking about it, warp help me. Oh man.


Well i'm in the process of making this design reality (or at least something similar)



Doomhammer's warpforge - Is he really back??? @ 2013/06/20 15:02:33


Post by: Hive Fleet Lazarus


If you scroll down the page a bit, Guita put the hellbrute onto sentinel legs with some extra armour plates. Might give you an idea of how sentinel legs look on a bulkier body

http://www.dakkadakka.com/dakkaforum/posts/list/1350/395043.page

Maybe for the power armored female give her a marine helmet in her other hand? Maybe give her a power fist holding the marine helmet with a bit of spine sticking out to show the head is still inside.

I don't know how much you can change the termis pose but if you could, perhaps have it looking down with disdain at the victim and pointing a combibolter at them? Without changing the pose, maybe give the termi a lightning claw that's enveloping the face, one eye showing through in terror?


Doomhammer's warpforge - Is he really back??? @ 2013/06/22 14:08:24


Post by: btldoomhammer


The helbrute with sentinel legs was actually my inspiration for a conversion like that. And as i always thought that a pain engine would work good as a more slaanesh demon engine i got this idea. But i'm kinda torn as i think the pain engine has a larger body than a breadnought. And i wanted to be sure before i bought the kits. But i think i'll risk it. If the talos is to bigf i still have a helbrute lying around that i could use to recreate Guita's model.

And my idea for the termi was a combination of the things you said. One power fist holding the victim around the neck/head and the other pointing a gun at the head. Well i think i'll just try it out. If i doesn't work i have to repurpose the pieces. I can't really change the pose of the termie without resculpting much of the legs.

A powerfist is an interesting idea for my female power armor and with a helmet in this hand the fingers would be easier to create. i'll probably do something like that.
And she has a head now. I wanted to go with an aegyptian /tzeentch theme here so i tried to create a matching head and hair.



I also added a few details to my underslung weapons. The plasma one is still to small but i like the handle on the laser one. With that normal bolter arms will be able to hold it. I plan on adding a few attachment points where i can add cables running to the backpack and then it is finished.


And i also restarted another older project, my possessed spider legged rhinos. Not much has changed but at least i started to work on it.



Doomhammer's warpforge - Is he really back??? @ 2013/06/28 12:25:38


Post by: btldoomhammer


It's kinda strange. For each project i have finished i started 3 long-running new ones ... I have so many unfinsihed stuff that it isn't funny anymore. So i've tried to reduce the projects i'm currently working on.

1) My possessed terminators who currently reside in this topic: http://www.dakkadakka.com/dakkaforum/posts/list/534015.page

2) building bases for all my older unbased models so that i can actually make a group shot without the use of ton of blue tac.

3) My spider rhino pair. But this is the project with the least priority of those three.

And all my other stuff will be worked on after i finish those. This includes:
- scratchbuild Baneblade
- Defiler
- Counts as Nurgle marines
- my second demon princess
- the eternal siren
- missle havoks
- cultists
- defiling the rest of my loyalists(although i don't konw if i will actually do this)
- mutated counts as vindicator
- a bunch of random missing chaos marines
- a random chaos demon engine (just an idea of mine)
- slaanesh subjugator titan (just an idea of mine)
- ...
- painting


And to not leave you pictureless here are the bases i'm currently working on:


I also searched for a resin casting starter set that i'm planing on buying in a few weeks or so once i have enough stuff that can be cast build and ready.

And what do you want me to work on? Then i can try to plan the next stuff with what you want to see.


Doomhammer's warpforge - Is he really back??? @ 2013/06/28 16:04:25


Post by: Squigsquasher


Ah, I have been gone for too long! This is all looking fantastic. Excellent work as always!


Doomhammer's warpforge - Is he really back??? @ 2013/06/28 18:01:32


Post by: Hive Fleet Lazarus


Nice to hear your going to be casting. What were you planning to use for resin and mould maker? I've been doing some experiments and like to see what other people use/their results with the materials.


Doomhammer's warpforge - Is he really back??? @ 2013/06/28 19:21:50


Post by: btldoomhammer


 Hive Fleet Lazarus wrote:
Nice to hear your going to be casting. What were you planning to use for resin and mould maker? I've been doing some experiments and like to see what other people use/their results with the materials.


I've found a reliatively cheap starter set with Smooth-Cast resin and Oommoo mould silicon. I've heard those products used in some different casting tutorials so i think it is a good start.


Doomhammer's warpforge - Is he really back??? @ 2013/06/28 21:53:29


Post by: SelvaggioSaky


I vote absolutely for the spider rhino, that thing is gonna be amazing


Doomhammer's warpforge - Is he really back??? @ 2013/06/28 22:06:53


Post by: Squigsquasher


I vote for either Termies or Spider-Rhinos.


Doomhammer's warpforge - Is he really back??? @ 2013/06/28 23:40:29


Post by: btldoomhammer


Well my current favorite projects are both spider rhino and termies. I have planed to work on both but with a stronger focus on the termies.

This is where my spider rhino stands:



My goal is to build two of them. This one will have a more bio-organic look. As i'm plaing on magnetizing them i have to plan them out. I'm thinking of turning the red thing in front in a predator turret mounted with noise marine style predator weapons and sponsons to match. I don't know what i will do at his back but the front will be some sort of mawlike opening where i can magentize either a techno-organic demon head with mounted combi bolter or a massive cannon so that i can use him as vindicator too.
But despite the missing idea for the back i need to think of a way to attach a turret to him without getting into problems with the exposed spine. So i have to design some sort of sponson that can serve as additional details if the turret isn't used. I have the advantage that i need to design both turret and sponson so i can get creatice there.
But maybe you have ideas for my problems (sponson and backside)?

The other one will be more on the insectoid side. Add a spiderlike head and some form of abdomen partly fused with the rhino armor. On top of the abdomen i'll build another sponson where i can mount it's turret. But i'll start building the other one first.

What do you think of my ideas? And should i bulk the legs out some more or are they large enough?
And what do you think of the turret i want to used? I will widen it somewhat but other than that i'll probably leave it mostly unchanged.


Doomhammer's warpforge - Is he really back??? @ 2013/06/29 01:37:01


Post by: Hive Fleet Lazarus


I think the legs could be bulked out a bit but not much. Just from what it looks like now, maybe consider having a tail come out the back and curve over the top, with the spine reappearing on the tail and mount weapons to the end. It would give it a bit of a scorpion feel but that might help with the sponson weapons, maybe claw like protrusions towards the front. Or for the sponson organic arches out the side, like ribs but with a bit of muscle and have the weapons sort of hanging underneath. It's a very mutated and organic construction so maybe simplify the back, jut a big bulbous piece of carapace armour? The turret looks a bit like a head, maybe use it in the front as the too of a skull and have the vindi cannon between the upper and lower jaws? It looks like it would be a bit awkward to fit the turret over the spine as is right now.

I haven't used oommoo before but I have used the resin. It's very simple to use and the final product is very easy to work with. It may just be the mould material I use but I haven't had the resin stick to the would yet. However do make sure you get the ratio right of the resin won't harden and will destroy the mould. I mismixed a batch and lost three test mould because the non cured material just doesn't come off without trashing the mould itself. However it does take extremely fine detail very well. Are you planning on casting any models or just bases?


Doomhammer's warpforge - Is he really back??? @ 2013/06/29 02:01:04


Post by: Falhurk


I just wanted to say this is by far one of the most interesting blogs to follow. What kind of tools do you use to sculpt?


Doomhammer's warpforge - Is he really back??? @ 2013/06/29 12:46:53


Post by: btldoomhammer


 Hive Fleet Lazarus wrote:
I think the legs could be bulked out a bit but not much.


I thought on maybe adding some hydraulics to the side and one armor panel over it.

Just from what it looks like now, maybe consider having a tail come out the back and curve over the top, with the spine reappearing on the tail and mount weapons to the end. It would give it a bit of a scorpion feel but that might help with the sponson weapons, maybe claw like protrusions towards the front. Or for the sponson organic arches out the side, like ribs but with a bit of muscle and have the weapons sort of hanging underneath. It's a very mutated and organic construction so maybe simplify the back, jut a big bulbous piece of carapace armour? The turret looks a bit like a head, maybe use it in the front as the too of a skull and have the vindi cannon between the upper and lower jaws? It looks like it would be a bit awkward to fit the turret over the spine as is right now.


Normally i'm not the biggest fan on the scorpion look. But it would probably work quite well with the slightly forward lean the model has. Than i could mount the main gun on the tail and maybe magnetize the claws and mount the sponsons there.
And while the turret think has some large area that would work great as insectlike eyes i think it is too large for an head, especially if i have to add a lower jaw on it. But for my other spider inspired one it is a possible option as i probably won't use a jawlike approach there. Holding it onto the model it looks best mounted lower close to the ground and i wouldn't be able to add a vindicator gun like that.



I haven't used oommoo before but I have used the resin. It's very simple to use and the final product is very easy to work with. It may just be the mould material I use but I haven't had the resin stick to the would yet. However do make sure you get the ratio right of the resin won't harden and will destroy the mould. I mismixed a batch and lost three test mould because the non cured material just doesn't come off without trashing the mould itself. However it does take extremely fine detail very well. Are you planning on casting any models or just bases?


The starter set i will probably buy comes with a release agent so i'm on the safe side there. What i'm a little unsure is the demould time on the resin. They state it with 3-5 minutes which would give my very little work time. As you used the same resin what is your experience with that?
Well i will try to both cast bases and models/bitz. The reason why i'm sculpting my possessed terminator more modular is that i plan on cast them - or at least most of the pieces.


Falhurk wrote:
I just wanted to say this is by far one of the most interesting blogs to follow. What kind of tools do you use to sculpt?


Thanks.
I use a standard Metal tool from the Army painter tool set. (Although it broke recently and i still need a replacement ) This is my most used tool. I use it to move the putty around and create the basic shape and small details with it. I also have a collection of extra firm Clay Shapers that i use for more organic looking stuff and to smooth surfaces. I also have random collection of stuff for special ocasions like a needle for small holes, different sized cable end sleeves to press small rivets in and so on.


Doomhammer's warpforge - Is he really back??? @ 2013/06/29 15:40:29


Post by: Squigsquasher


I'd be tempted to greenstuff and remodel the sides of the Rhino to make it more prevalent that the legs are emerging from the wheel wells. Perhaps add bent metal, mutated fleshy fronds, etc...


Doomhammer's warpforge - Is he really back??? @ 2013/06/29 16:17:42


Post by: btldoomhammer


I'll add something the the sides to get a better transition between the legs and sides. Maybe some split and bent armor like you already mentioned and/or some form of exposed muscles.

The sides aren't glued on yet as i still need some access to the joints to strengthen them further. Also i can add additional details on the sides better(like the side sponsons, if i add any) with them off.


Doomhammer's warpforge - Is he really back??? @ 2013/06/29 16:46:49


Post by: Hive Fleet Lazarus


I usually give it about 10 minutes or a bit over. Generally because of the way I cast the moulds, I have a layer on top so I just check after 10 minutes and see if its hard. If its not I give it some more time. Best way I think is to do a few test moulds and see what happens with the resin


Doomhammer's warpforge - Is he really back??? @ 2013/06/30 20:42:47


Post by: btldoomhammer


Thanks for the tipps. And today i actually bought the casting set. Depending on how fast shipping is i might even do my first experimental cast at the end of the week.


Doomhammer's warpforge - Is he really back??? @ 2013/07/04 11:04:23


Post by: btldoomhammer


Not much has happened here in the form of picture updates. And i still have nothing to show you that is worth showing.

I just want to say that i'm not dead (or something) and am continue working. But i'm getting more stressed out with my student assistent work that'll lead to my computer sience master thesis. As a result i have less time for sculpting (or are too tired to do precise work).
I still hope that my resin order will get to me tomorrow so that i can make my first tries over the weekend.
And i'm also waiting for replacement sculpting tools because the ones i ordered where damaged and unuseable.
At least the terminator bitz are here and you'll probably see some progress on my possessed terminators soon. (Just a remainder, there are located here: http://www.dakkadakka.com/dakkaforum/posts/list/534015.page)


Doomhammer's warpforge - Is he really back??? @ 2013/07/06 11:39:46


Post by: btldoomhammer


I've made my first resin casts. I tried both one piece bases and two piece moulds. I had mixed too much but other than that i'm quite happy how they turned out. I had too fix a small error in the setup of the torso piece mould with carving one additional vent in to avoid creating a massive air pocket. But the resulst where nice, a bunch of air bubbles but that was expected. Now i have another reason to work on my possessed terminators some more.



Doomhammer's warpforge - Is he really back??? @ 2013/07/06 12:50:22


Post by: SilverMK2


Looking good - some pretty good casts you have there. I particularly like the chaos bases you have - they look great.


Doomhammer's warpforge - Is he really back??? @ 2013/07/06 13:10:52


Post by: btldoomhammer


Thanks.
I have a few more chaos bases i'm working on. Most of them are in the picture posted a few posts up. I casted only those as the others wheren't ready and i was eager to make my first casts.


Doomhammer's warpforge - Is he really back??? @ 2013/07/06 16:08:11


Post by: lordcommandercorvus


Those casts are awesome! What resin did you use?


Doomhammer's warpforge - Is he really back??? @ 2013/07/06 16:39:34


Post by: btldoomhammer


I used smooth cast 300 resin. It was part of the resin casting starter set as well as the oommoo 30 silicone rubber.


Doomhammer's warpforge - Is he really back??? @ 2013/07/07 14:59:14


Post by: btldoomhammer


Although my possessed terminators have their own topic i just had to put this picture here too for you all to see. As i really like how it looks despite beeing really unfinished.



Doomhammer's warpforge - Is he really back??? @ 2013/07/07 16:06:46


Post by: Squigsquasher


Cool! What are the weapons meant to be?


Doomhammer's warpforge - Is he really back??? @ 2013/07/07 21:15:57


Post by: btldoomhammer


To be honest, i haven't the slightes clue. I had the ectoplasma cannons of the forgefiend in mind as i started them. I could try to mount some gun barrels into their mouths and use them as whatever sticks out of them.
Or maybe use them as some sort of power fist counts as. Massive teethed mouths taking a bite out of their enemies.
A flamer might also work...

What would you use them for?


And i also have a small update for you. Most of my work was going into my termies but at least i did a little bit of work on the spider rhino top.


Doomhammer's warpforge - Is he really back??? @ 2013/07/07 21:40:05


Post by: SelvaggioSaky


Termie looks awesome, I like the top of he head armor, nicely done!

I would make the hands count-as lighting claws


Doomhammer's warpforge - Is he really back??? @ 2013/07/08 13:10:37


Post by: btldoomhammer


i like the head armor too. What i'll change though is fileing the 3 tips to a sharper point.


Doomhammer's warpforge - Is he really back??? @ 2013/07/08 14:00:43


Post by: primeministersinister


Holy. Cats.

This is all excellent.


Doomhammer's warpforge - Is he really back??? @ 2013/07/09 17:07:50


Post by: btldoomhammer


Thank you.

And sorry but my updates will be pictureless until the weekend because my parents are on a tour and took the camera with them.

I've made a second set of moulds and a few casts.
I have 6 different base moulds now and 3 further unfinished bases that i might cast as well.

I also made a nearly perfect cast of my head sprue with only a few air bubbles. A massive improvement over the first two sets i cast.


Doomhammer's warpforge - Is he really back??? @ 2013/07/13 19:12:48


Post by: btldoomhammer


I have a camera again and so an new update for you.

I cast the lascannon i build - with mixed result. I had much problems with air bubbles and carving more and more air vents into the mould wasn't enough to get rid of them all. But it was a different piece to cast. The handle was my biggest problem. I had no cast where this area was ok (as you can see). The energy coils on the barrel and the tanks on the back of the gun also had much problems with air. But i GS'ed all holes and this is the result:

I rather like them. They are slightly smaller than the regular ones and i can use them with regular bolter arms. I just have to build and then cast a matching backpack and maybe a cable connection.

I also started to build a few legs for them so that i can add 4 lascannon havocs into my army. But i still have to decide what to do with the other 2 weapons.
Those legs will get some mechanical parts to match the style of my other havoc marines.




Sadly i didn't do much on the spider rhino front. But at least i have a little bit of progress i can show you. Those 3 milliput lumps will be armored up and the last one will lead into an abdomen sticking further out of the back of the rhino chasis. And i plan on mounting the predator turret on top of this abdomen with a custom build magnetized sponson. The side sponsons will also be magnetized.




And i decided to go on with my terminator base and don't change the idea or pose. With the pistol and the broken sword she doesn't look that helpless anymore. The tricky part now is to assemble the model. I'd prefer to keep base and model seperated for painting. But i fear it will be impossible as the terminator is grabing her by her head and hair. Maybe i have no other choise then to fully assemble before painting.


Doomhammer's warpforge - Is he really back??? @ 2013/07/14 16:47:54


Post by: Ayemee




Wow.


Doomhammer's warpforge - Is he really back??? @ 2013/07/14 23:51:48


Post by: mad_eddy_13


GW should hire you to make new SOB, Chaos and assorted badass miniatures...


Doomhammer's warpforge - Is he really back??? @ 2013/07/15 08:14:35


Post by: btldoomhammer


 mad_eddy_13 wrote:
GW should hire you to make new SOB, Chaos and assorted badass miniatures...


I don't think that i'm that good.
But to be honest i played with the thought on creating a few more SOB and maybe cast them. But that would mean adding even more projects. And i don't know if i have the time to do that as well without dropping the stuff i do with my chaos models.


Doomhammer's warpforge - Is he really back??? @ 2013/07/15 16:54:06


Post by: mad_eddy_13


 btldoomhammer wrote:
 mad_eddy_13 wrote:
GW should hire you to make new SOB, Chaos and assorted badass miniatures...


I don't think that i'm that good.
But to be honest i played with the thought on creating a few more SOB and maybe cast them. But that would mean adding even more projects. And i don't know if i have the time to do that as well without dropping the stuff i do with my chaos models.

You are that good, it would be a vast improvement over the current range.
And your Chaos is awesomely chaotic, I'm liking that Spider Rhino.


Doomhammer's warpforge - Is he really back??? @ 2013/07/19 21:57:55


Post by: btldoomhammer


Thanks.

I always toyed with the idea of another army - either SoB or a Zerg themed tyranid force. And guess what, i actually started working on a few SoB sculpts inspired by the one i added on the base. I'll try to make them multi-part like my possessed terminator sculpts but i can't guarantee for anything. Maybe i'll put some pictures up somewhere when i actually have something to show in that regard. What I'll try to do is keep the style and most of the propotions of the metal models - just with arms, torso, legs and heads seperate pieces. I might have to create my own weapons too as the newer plastic ones might be slightly to large. But i'll have to see how everything comes out. (Knowing myself they'll probably end up larger than i anticipated. )

And i also assembled the first of my lazcannons. I also build a custom backpack for it. I'm quite happy how it turned out. The cannon can be used without much reposing on normal bolter arms like i planed. And the backpack also looks fine. I just have to add some cableing from it to the weapon, possibly as a seperate piece.




And i also did some mayor work on my spider rhino. I really like the idea of those small spinnerets on the abdomen.


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 18:10:52


Post by: Squigsquasher


Spider Rhino is looking cool. I like the Havoc as well.

Out of interest, how are you going to represent the top hatch on the Rhino? The ability to fire out of the vehicle is pretty nifty after all.


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 18:25:56


Post by: btldoomhammer


My idea is to use the same mount that will be the predator turret sponson and magnetize some hatch thin in if i i don't use the predator.


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 19:25:23


Post by: Deathmaster Snikch


I really want to sculpt, but I'm terrible at it. Your work has inspired me to try though!


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 20:26:52


Post by: mad_eddy_13


 Deathmaster Snikch wrote:
I really want to sculpt, but I'm terrible at it. Your work has inspired me to try though!


You'll get better at it - the old 10,000 hour rule and all that - just don't get discouraged when your first model looks like something wrong from Nurgle's private zoo...


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 21:34:02


Post by: Deathmaster Snikch


Yeah I'm gonna try put the much time into it (that wasn't sarcasm). Anyone know what website btldoomhammer uses to order modelling supplies?


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 23:29:56


Post by: btldoomhammer


Well i ordered from different shops in germany. I've got most of my plasticard and plasticard rods from an architects supplier and my tools are from a larger miniature hobby shop (battlefield berlin) or ebay.

ANd the putty i use - milliput standard and GS - can be ordered on most miniature shops.


Edit: I just notices that my little flag icon is USA rather than germany. Strange ...


Doomhammer's warpforge - Is he really back??? @ 2013/07/20 23:38:05


Post by: Deathmaster Snikch


 btldoomhammer wrote:
Well i ordered from different shops in germany. I've got most of my plasticard and plasticard rods from an architects supplier and my tools are from a larger miniature hobby shop (battlefield berlin) or ebay.

ANd the putty i use - milliput standard and GS - can be ordered on most miniature shops.


Edit: I just notices that my little flag icon is USA rather than germany. Strange ...


Thanks


Doomhammer's warpforge - Is he really back??? @ 2013/07/26 00:49:34


Post by: btldoomhammer


Sorry for not updating that much anymore. But i can't find much hobby time and the energy to work on my army currently. But to show that i'm still at it here is at least something for you.




Another thing that is in the way of working on my chaos marines is this little sculpting side project with those SoB. (But to be honest, working on them got a little bit more fun and variation back into my hobby. And i hope that it'll help me motivate myself more. )
Spoiler:


I'll try to find more time and energy to work on my models but i can't guarantee anything.


Doomhammer's warpforge - Is he really back??? @ 2013/07/26 14:37:36


Post by: Solar Shock


Havent checked this blog in a good while, but once again doom I am very impressed Your sculpting skills are V.nice. I am very amazed with the amount of detail you manage to sculpt in one go without letting it harden (telling as each mix is a slightly different shade...thus I can see which is sculpted when :p). I am struggling to get that much detail in each go, as it tends to move around too much

Very impressed Termie looks awesome and the lasguns came out really nice (despeite your statement about bubbles).


Doomhammer's warpforge - Is he really back??? @ 2013/07/26 16:00:12


Post by: btldoomhammer


Well you can't guess the working steps based on color. Most of the time i only add small detail parts. It might look otherwise because of matching shades.
For example the bionic leg on the left took probably 10 different steps of details.

And the problem with the lascannon is with the handles. I had only one of my 6 casts where the handles where useable without resculpting. The one i used on the picture even has a completely plasticard replacement to go over the right hand.

I think i need to invest in a small vacuum chamber or build my own to get the air out of the resin. Then i could even think on casting and selling a few of those bitz if you guys are interested.


Doomhammer's warpforge - Is he really back??? @ 2013/07/29 02:40:11


Post by: rhodry


I would be interested in parts done by you


Doomhammer's warpforge - Is he really back??? @ 2013/07/29 08:10:26


Post by: btldoomhammer


In what are you interested then?


Doomhammer's warpforge - Is he really back??? @ 2013/07/29 17:56:18


Post by: rhodry


bionics,noise themed weaponry,shoulder pads,combat weapons,CSM torso & legs, female marines to name but a few


Doomhammer's warpforge - Is he really back??? @ 2013/07/30 10:41:33


Post by: btldoomhammer


rhodry wrote:
bionics,noise themed weaponry,shoulder pads,combat weapons,CSM torso & legs, female marines to name but a few


That's a lot.
I haven't thought of casting normal marine parts as there are already much variations of that out there. So if i'd do something like that it would need to be more themed. Maybe some more slaanesh specific marine parts. (I'm doing this as a hobby and not a professional so i'll have to have a use of the parts myself. )
But should i try to create something like that i'll need to finish my possessed terminator project first as well as my experiments with SoB sculpts.

And to be honest i'm in a bit of lazy regarding my hobby the last months. So if you want those stuff worked on you have some serious motivation to do.


Doomhammer's warpforge - Is he really back??? @ 2013/08/01 15:17:16


Post by: rhodry


slaanesh specific marine parts would be great as I love your stuff and find there is little 3rd party stuff out there for Slaanesh


Doomhammer's warpforge - Is he really back??? @ 2013/08/01 15:30:49


Post by: btldoomhammer


Minor update and a few questions.
But first off if have created a P&M blog for my sideproject my sisters of battle sculpts here if you are interested: http://www.dakkadakka.com/dakkaforum/posts/list/543498.page

And here is my update on my spider rhino. I finished the setup of the segmented armor (some edges might need some sharpening though). Now i need to add the decoration and stuff. But before that i need a mount for the weapons build and added properly. And that is still something i'm thinking about.



I have different options for the mount. I could use a normal predator/razorback piece and cut it out from there. This would allow me to mount even normal GW guns there. But it would cover most of the armor i created on the abdomen. On the other hand i could build my own mounting system. It yould be smaller and as i planed on creating my own turrets it might be a better option. But also more time consuming.
The other thing is how the turret options should look like. I plan on building both predator and rhino. So maybe magnetizing a hatch there with a combi bolter or alternatively the predator turret. The whole turret is supposed to be noise themed. What i could do i create a turret similar to a predator and just replace the guns with either a large noise weapon(normal cannon) or or a large double barreled blast master(lazcannon)
But then i found this cool picture:


And i thought to myself why not create something like that. The idea i came up with was a daemonette sitting on some kind of techy chair pluged into a large gun mount on one side. Then i could magnetize this mount and switch the weapons out. And i could even build a massive sonic weapon like on the picture and count it as a vindicator - a massive short ranged bunker busting noise blast cannon to shatter even the strongest fortifications into dust.
Something like that, just with weapons only on one side and a daemonette sitting in the center.




What do you think?




Doomhammer's warpforge - Is he really back??? @ 2013/08/02 18:26:34


Post by: Squigsquasher


It's a good idea, but some people may take issue with it due to WYSIWYG (Vindicator's Demolishor Cannons are generally mounted in their hulls as opposed to a turret). Just bear that in mind.

Cool idea though.


Doomhammer's warpforge - Is he really back??? @ 2013/08/03 03:24:52


Post by: Hive Fleet Lazarus


I think it would fit your design better but maybe instead of a daemonette, some poor marine half covered with wires plugging into the massive sonic cannon so they are one. The armour plating is looking great


Doomhammer's warpforge - Is he really back??? @ 2013/08/03 15:06:08


Post by: btldoomhammer


I could try to build some kind of noise marine and plug him in. It would fit better, you are right. Especially since i didn't plan on demon allies.
Maybe i need to do a few sketches as i have a hard time to picture it fully in my mind.

Thanks for the input.


Doomhammer's warpforge - Is he really back??? @ 2013/08/22 17:12:14


Post by: btldoomhammer


I just posed a large series of pictures over at my possessed terminatior topic regarding casting of those custom bits. And i thought to myself why not complete the list here.

Those are all of my pieces i can cast up as of right now.



 btldoomhammer wrote:

And i finally took a bunch of pictures of all my pieces i have moulded, still needs moulding or are in the works.
Here are the ones i can cast:







Doomhammer's warpforge - Is he really back??? @ 2013/08/22 21:31:57


Post by: whalemusic360


Very nice. Who are you having cast them up?


Doomhammer's warpforge - Is he really back??? @ 2013/08/22 22:11:26


Post by: btldoomhammer


I'm casting them myself. Might not be the same quality as letting a professional do it but i like doing stuff on my own.


Doomhammer's warpforge - Is he really back??? @ 2013/08/22 22:18:10


Post by: Nowlan


Once you've done it a few times and have a feel for the rhythm of the process it's not that difficult. Just make sure you have vents in the right places.

However, being able to injection mold is always preferable.


Doomhammer's warpforge - Is he really back??? @ 2013/08/28 18:16:16


Post by: btldoomhammer


I want to make a little experiment. Let's call it a commission testrun.

I have been asked from time to time if i do commissioned work. I have either declined or answered very insecurely. I don't like new and unknown situations. And the thought of others i don't really know wanting something from me is still a little bit frightening.
Then i got the idea of a restrun, with reduced pressure to get my hands dirty.


You post what you want me to do and i'll choose one or more of the ideas. I won't guarantee a fast result and i also can't guarantee if there actually will be a finished product. But knowing myself i'll probably get it done. There won't be money involved until there is a finished product. So you won't loose more than the time creating your idea and nagging me for updates. I'll force myself to document the work and time i'll put into it. I'll hopefully learn how much time a full project will take (as i'll force myself to note down the time invested) and how it feels to work on the idea of someone else. If you like the results then we can speak about money based on time, material and quality. And i could also try and cast it.
I'll get my hands dirty in an environment where i control the risk and you can hopefully get a model done by me or at least the experience of nagging me to death for more updates.

Which ideas are valid?:
Basicly anything but the more it costs me the less likely it will be choosen. And depending on your interest i might choose more than one idea. If i do that I'll probably choose something i'm familar with (chaos, marines, maybe SoB) and something i'm not familar with to get a bigger experience. This could go from some custom bitz or conversion sets up full models. Vehicles probably not but i might consider larger models like for example a daemon prince or similar if i can get it done without to much additional cost.

What you'll get:
Most likely a model or something else of your design/idea. But only the sculpt or a few casts of it if you prefer that. Don't expect paint.
I'll do what you want. And you can probably get i for a fair if not cheap price at the end. And if i liked it i might open myself for more serious commission work.


What i hope to get:
Experience as a commison-based sculptor and to feel more comfortable with the idea of normal commission work. And also the fun i have when sculpting.

Time?:
How long will you have time to post ideas? Well maybe one or two weeks before i officially close the idea gathering of this test run. But depending on interest and the amount of ideas i might choose the first already this weekend. This doesn't mean that it is over but the earlier you are the more likely it will be that i choose your idea.

How to send your ideas?:
Well either post them here or send me a pm. You could even do both. Put a short idea here and send me the detailed version as pm. Whatever you like.


Doomhammer's warpforge - Is he really back??? @ 2013/08/28 18:31:03


Post by: LordRogalDorn


Well something that I have been thinking would be a great asset to my Tyranids army would be a infested Kerrigan like model to stand in as a Tyranid Prime. It doesn't have to be exactly like her, but a model that has a more human and female look with a Tyranid spin on it with the cool claw wings. If this is something you would be interested in doing let me know and we can talk more about a design that you would have some fun with that would not be stepping on too many lawyers toes. =P


Doomhammer's warpforge - Is he really back??? @ 2013/08/28 18:50:37


Post by: Bloodhorror


 LordRogalDorn wrote:
Well something that I have been thinking would be a great asset to my Tyranids army would be a infested Kerrigan like model to stand in as a Tyranid Prime. It doesn't have to be exactly like her, but a model that has a more human and female look with a Tyranid spin on it with the cool claw wings. If this is something you would be interested in doing let me know and we can talk more about a design that you would have some fun with that would not be stepping on too many lawyers toes. =P



Oh my freakin' god that sounds absolutely AWESOME!!!!


Doomhammer's warpforge - Is he really back??? @ 2013/08/28 19:14:41


Post by: Deunstephe


I'd like to see some Necromunda house Escher gals, but with coats and regular IG armour.


Doomhammer's warpforge - Is he really back??? @ 2013/08/28 23:10:21


Post by: rhodry


I would like to see some Steel Legion IG + the things I already said in one of your threads


Doomhammer's warpforge - Is he really back??? @ 2013/08/28 23:28:13


Post by: whalemusic360


I'd love a badass inquisitor that I can run as Coteaz (so hammer and some sort of secondary eagle stand in) in my Badab War theme team at Adepticon 2014. Would be happy to provide further rules and work on the idea more.

Would also like some crusaiders for GK army (sword and shield fellows)

The Kerrigan idea is cool too. I'd buy a cast of one.


Doomhammer's warpforge - Is he really back??? @ 2013/08/29 20:46:32


Post by: mad_eddy_13


I would love to see your take on Cadian style Guardswomen - nothing fancy just a few gals with lasguns and a sergeant/commander with a long coat.



Doomhammer's warpforge - Is he really back??? @ 2013/08/29 21:47:54


Post by: Nowlan


Set of officio assasinatoriun agents.


Doomhammer's warpforge - Is he really back??? @ 2013/08/31 20:05:04


Post by: btldoomhammer


Okay, i haven't chosen/started on one project yet. And i have a few questions and comments on each of the ideas.

@LordRogalDorn (and every other one supporting the kerrigan look-alike tyranid model)

I'm not familiar with tyranid scales but i know that a normal human sized model would be small compared to the other tyranid models. So what scale would you prefer? And also what pose?
And i once started to sculpt a kerrigan for myself. It was never finished as that time i had no idea how to create her hands and my heads looked terrible (at least in my eyes). But this also means that i have already searched for reference pictures and the like.
Spoiler:
It's the model to the right.



@Deunstephe

Wouldn't that mostly be female IG models with coats? Or is there something that makes them esher specific? Also if i'd do something like this i'll probably only build a few models and not a full gang.


@rhodry

I couldn't find what other things you mentioned. Either i'm blind or missed it. Can you specifiy what you mean?
Also isn't there some steel legion stuff already? Is there something specific you have in mind? Otherwise manufators like Pig Iron and victoria miniatures come to mind who might have something for steel legion.


@whalemusic360

I'm not too familiar with the Badab War. What does an Inquisitor in that event need to have that a regular Coteaz hasn't? And there are also a few badass warrior priest models with hammers that can probably converted into 40k quite easily. Is there something specific missing?
And there are already crusaders for GK as far as i know. So there must be something specific you have in mind as alternative to those?


@mad_eddy_13

Wheren't there some kits like that? http://commissar.proboards.com/thread/7334. Also there was the raging heroes kickstarter for female armies: http://www.kickstarter.com/projects/loudnraging/raging-heroes-the-toughest-girls-of-the-galaxy
And i originally didn't plan on building more than 4 or 5 models. That doesn't mean that it's out of the question but is there something specific that you want to have for female IG?


@Nowlan

Most of the important temples already have GW models. Are there some specific assassins that you want me to create?


Doomhammer's warpforge - Is he really back??? @ 2013/08/31 23:38:02


Post by: whalemusic360


There isn't really anything specific he would need to be different with, but Coatez wasn't involve with that conflict. Also the eagle is kinda dumb, IMO.

There are crusaders already, but they are super monopose, and the only difference between the two is the hood being up or down.

For Kerrigan, I'd think it should line up with normal (IG) humans. She'd just have to be on a 40mm base with some extra height on the base.


Doomhammer's warpforge - Is he really back??? @ 2013/09/01 02:13:03


Post by: mad_eddy_13


Maybe just a sergeant/company commander type character. (I want a lady in a commanding role, preferably with a trenchcoat

I know that there are places you can get conversions and minis that fit the role but not very many of them are like the work you put out.



Doomhammer's warpforge - Is he really back??? @ 2013/09/01 02:28:48


Post by: Galorn


btldoomhammer wrote:I'm casting them myself. Might not be the same quality as letting a professional do it but i like doing stuff on my own.

All you need to be the same as "the pros" is a pressure pot and vacuum chamber...

Nowlan wrote:Once you've done it a few times and have a feel for the rhythm of the process it's not that difficult. Just make sure you have vents in the right places.

However, being able to injection mold is always preferable.

That's what Syringes are for...

Bloodhorror wrote:
 LordRogalDorn wrote:
Well something that I have been thinking would be a great asset to my Tyranids army would be a infested Kerrigan like model to stand in as a Tyranid Prime. It doesn't have to be exactly like her, but a model that has a more human and female look with a Tyranid spin on it with the cool claw wings. If this is something you would be interested in doing let me know and we can talk more about a design that you would have some fun with that would not be stepping on too many lawyers toes. =P


Oh my freakin' god that sounds absolutely AWESOME!!!!


Indeed it would.

Nurgly IG guys. Not cultists per say but grimy veterans with a subtle taint to em.


Doomhammer's warpforge - Is he really back??? @ 2013/09/01 16:48:37


Post by: Deunstephe


 btldoomhammer wrote:


@Deunstephe

Wouldn't that mostly be female IG models with coats? Or is there something that makes them esher specific? Also if i'd do something like this i'll probably only build a few models and not a full gang.

Well they'd have massive amounts of mohawks and ponytails, not to mention auto-weapons and thigh-high boots. And only a couple of models would be enough for anyone I think, an entire gang would really be too much.


Doomhammer's warpforge - Is he really back??? @ 2013/09/01 16:59:53


Post by: Hive Fleet Lazarus


Corrupted sister of battle, jump pack to count as wings and a massive amount of mechanical replacements and biotech, making her the size if a daemon prince, some mechtendrils and long sharpened claws instead of fingers, mark of khorne


Doomhammer's warpforge - Is he really back??? @ 2013/09/01 17:23:35


Post by: rhodry


bionics,noise themed weaponry,shoulder pads,combat weapons,CSM torso & legs, female marines to name but a few( this is from a earlier post)


As for the steel legion to my mind none of the pig iron heads look like GW's steel legion neither do they do a good enough great coat body,legs. Vics Dress Uniform Torsos with some conversion may work for the torso but atm she has no great coat legs or heads that to my mind fit steel legion.

Brother Argos started some Steel legion conversions the pics on page 3 of his thread shows to my mind how they should look http://www.warseer.com/forums/showthread.php?193832-Steel-Legion-Plastic-Found-some-time-to-do-some-modelling/page3


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 04:30:27


Post by: Nowlan


 btldoomhammer wrote:


@Nowlan

Most of the important temples already have GW models. Are there some specific assassins that you want me to create?


Perhaps a vindicare that isn't wearing a spandex bodysuit...


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 11:27:32


Post by: Ir0njack


Finally got around to sketching up the idea for my female IG commander of my tech-knight guard that I sent the pm about. Yeah I know its sideways and the resolution kinda stink. Anyways I figured I'd just post it here for you doom

[Thumb - 20130902_131327.jpg]


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 11:58:54


Post by: btldoomhammer


So to get a bit more overview (for me as well as for your) of all the ideas the list in no real order. Also i added the chance of how likely i will pick this. This isn't the final decission just me first impression.
Green means that this ideas is one i probably will take due to personal interest, yellow means currently neutral either because i don't have an opinion or because i like it but would need additional investmenst for reference models and bits. And red is something i probably won't make in this testrun.

If i have forgottten someone give me a kick for being blind again.

LordRogalDorn:
Kerrigan for tyranids

Deunstephe:
Esher in IG Armor

rhodry:
Bionics
Noise Weapons
CSM upgrade kit

steel legion

whalemusic360:
Badab War Inquisitor
GK Crusader

mad_eddy_13:
Female cadian sergeant/commander

Galorn:
Nugle Guard

Hive Fleet Lazarus:
SoB style daemon prince
SoB style chaos lord on mount

Nowlan:
Vindiare in different outfit

Ir0njack:
Knight themed IG officer

And i also have a few questions:

@Hive Fleet Lazarus
The corrupt SoB is ment as a daemon prince right and something different from the idea posted as PM? How do you want her to be? Massively mutated and with bulging muscles like a normal DP(as in mutated legs and so) or more humanoid and the biomechnanoid additions are what makeing her dp sized?

@all interested in Kerrigan:
Is there a specific pose you'd like? My idea of a pose would be that she stands on a cliff pointing forward as if commanding her brood to advance. Or do you prefer a more dynamic pose like kneeling as if she will jump at her enemies? Also do you prefer her more like the ingame model or the design used in artworks and cinematics? (There is a difference in the style of her bone blades, especially if you factor starcraft 1 in)

@rhodry
Do you mean more generic csm upgrade bits or specific to slaanesh or another god? And the noise weapons as an alternative to GW ones or counts as weapons like my noise style autocannon/combibolter i did for my cult terminators?

@mad_eddy_13
Do you have a specific wargear in mind?

@all wanting IG type models
Do you prefer more realistic propotions or should is stay true to GW heroic scales? Also my only reference model for IG i currently have is a sentinel pilot. Does he has similar propotions than normal guard models or would i need a "true" model to get the measurements?

edit:

@Ir0njack:
Sorry i totally forgot to ask you if you want to participate in this... And the sketch looks good despite being sideways. And it has some similarities to my SoB sculpts so maybe i can just convert one of those pieces and start from there. I have to see how fast i can advance the SoB. Also there is still the option of me doing this without the SoB parts just from scratch.


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 12:47:30


Post by: Ir0njack


Ah your fine, the fact that your considering comissions is amazing and stepping outside of your comfort zone deserves big kudos.
As for Lady Artisma *yes i actually named the character* Yeah, I took some inpiration for the SoB. With her jaw and left arm being cybernetic those were the parts I decided to use to start the knight theme off with, adding the grill similar to a knights helm to the jaw, and basing the forearm of the powerfist off of a stylized kite shield *I figured later i would paint the regiment's heraldry on it.* The shoulder armor I came up with as a idea for as a cape/power pack mount and the beginning of her carapace armor and took inspiration form the SoB as you could tell.Also planning to style faulds or tassets and greaves to match. I just had to leave the hat, to pick her out as IG and was thinking, maybe thigh high style riding boots under the greaves alotn with a cadian style uniform underneath a carapace armor?
The sentinel pilot has is pretty accurate proportions wise for IG. Personally i like the heroic scale and would want the model to blend with the rest of the army while also being unique if that makes sense.
Sorry if I went off on a tangent there, I'm sure you know what its like to have ideas flying around in your head and trying to express them.

Edit: the original intent was to draw her with a plasma pistol but figured that i would leave the styling of that up so you as your weapon designs are better than mine.


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 13:30:53


Post by: Hive Fleet Lazarus


yeah, the daemon prince is different from the pm. More humaniod, with the biomech making her daemon prince sized. The idea I had behind her was sort of a cross between SoB/warpsmith/daemon prince. And to echo ir0njack, the best of luck with the commissions


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 14:14:56


Post by: OneManNoodles


As you say there are companies that do make IG parts these but they are almost entirely the wrong scale (30mm/heroic, think SM size guardsmen!), limited to a few in-humanly stiff/cartoony poses or both. The only non-FW/GW compatable bits in a reasonable scale and look human I've seen that look any good are the ones by victoria lamb.

Very nice selection of sculpts btw, best of luck molding and casting them.

This site might be useful to you http://www.resinaddict.com/forum/index.php?sid=bbf5476dc97fcb2f1fee61db8969d488 but take advice here with a pinch of salt because its difficult (and expensive) getting certain tools and materials that are mentioned in some countries, also there are certain molding and casting techniques and materials that are in-comparable with each other, (like don't do injection molding unless you are pressure casting).

I can see I'm going to spend the rest of my afternoon browsing your gallery


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 14:53:49


Post by: Moltar


rhodry suggested noise marine weapons.... Can we get combi guitars again!?!?! The warp demands more Thrash!


Doomhammer's warpforge - Is he really back??? @ 2013/09/02 17:53:16


Post by: rhodry


For the CSM upgrades Slaanesh and or thousand sons ( GW only do 4 heads for 1k sons) for the weapons both count as and alternative noise style


Doomhammer's warpforge - Is he really back??? @ 2013/09/03 03:26:08


Post by: Nowlan


 btldoomhammer wrote:

@all wanting IG type models
Do you prefer more realistic propotions or should is stay true to GW heroic scales? Also my only reference model for IG i currently have is a sentinel pilot. Does he has similar propotions than normal guard models or would i need a "true" model to get the measurements?


As far as I can remember, the sentinel pilot is mostly the same, but maybe a tad skinny in the legs.

Personally, I'm not a huge fan of the "Omg muscles huge" style that GW does for their IG. Catachans just look silly. It can't be all six-packs all the time.
I prefer the more realistic approach when it comes to equipment. Something along the lines of a MOLLE vest over a plate carrier. Knee pads and elbow pads are welcome. Bonus points for flare items in the helmet cover straps (pack of smokes, ace of spades card, etc)


Doomhammer's warpforge - Is he really back??? @ 2013/09/03 10:51:02


Post by: btldoomhammer


Combi guitars .... hmmm. Just a quick search revealed really interesting design ideas for that. If i do something like that i won't create straight up guitars with guns straped to it (search for Studio 38, they made a few of those, but be aware that their site is seemingly in french) but a more chaosy variation of that similar to the old metal model noise marine style.

And thanks for the clarification with the sentinel pilot. I am not a fan of those somewhat bloated propotions of GWs heroic scale. (This is the reason why i build my models somewhat true scale) But i need to be prepared if someone wants the model i create to match the style of the existing ones.

I have started to work on another go at Kerrigan and another model that might be a female guardswoman Just the basic armature with milliput for the basic shape.
My idea for kerrigans pose is - like i already mentioned - standing on a slight angled stone (pressmoulded an actual stone for that) and pointing forward. I'll try to make her a head or so taller than GW models. This will make her more imposing and with the addition of her bone high heels will give her more height while still stay in a realistic propotions. Human size shouldn't be standardized even in the grim darky 40k universe so a head taller should be no problem i guess.

Now i have to decide what to do with the other armature.


Doomhammer's warpforge - Is he really back??? @ 2013/09/03 22:40:28


Post by: LordRogalDorn


Well thank you for considering taking my idea of Infested Kerrigan. For size ideas the Tyranid Prime is supposed to be a slightly larger Tyranid warrior. So 40mm base and about the bulk of a terminator (little larger in reality). So I guess her main torso feet to head should be about as tall as a terminator with her wings adding a bit to her size. Also I personally like more dynamic posses than standing up as tall as one can be. So something with some movement, like leading a charge or in the middle of ripping someones spine out of their mouth.

So after all that I would say that the sculpts you already had are a promising start. If you have having trouble with the hands try taking a look at rending claws and use those as a base, or if you want to give her some weapons a pair of swords made of bone could be cool too (but I think the claws would be cooler). I'm not too picky about the face, and if a nice female face proves to be too difficult you could try to go more daemonic and take a look at some of the Slaanesh or Khorne faces. Valkia the Bloody could be a good reference.


Doomhammer's warpforge - Is he really back??? @ 2013/09/04 09:32:36


Post by: btldoomhammer


Okay, then i have to restart the armature and repurpose what i already have. My bad for rushing into things. Because the pose i did on the test armature isn't as dynamic as i think you want it.

I have to compare what i already have and how it scales up to a terminator.

And for the pose i'll try to make a sketch but sketching dynamic poses aren't my strength ... And sculpt her during "spine-ripping" will probably cover to much from the original model and draw attention away from kerrigan herself. So either after the ripping with her victim at her feet and the spine in her hand or something else.

I you want a model with a "forward dynamic" running forward is an option as well as let her leap forward.
What do you prefer? Or do you have another alternative idea?

And for her hands/claws do you prefer actual clawed hands similar to tyranid models or something more like clawed human hands closer to the original Kerrigan?

Also regarding her wings do you prefer the more recent approach with long spikes or a more shorter and bulkier approach like starcrat 1 did - her wings didn't go so high above her body then. This is the newer approach i'm talking about: http://www.deviantart.com/art/Sarah-Kerrigan-Statue-3-137571413
And the ingame model has a similar theme but with slightly shorter wingtips and a bit more bulk than the statue: http://www.deviantart.com/art/Kerrigan-Hots-359035455


Doomhammer's warpforge - Is he really back??? @ 2013/09/04 16:08:35


Post by: LordRogalDorn


I like the idea of her holding the spine with her victim laying at her feet. Gives an excuse to paint some blood around her hand. =) Also I think the smaller scaled wings will hold up to stress and storing better, but the larger wings are epic. If you think you can make the larger wings and don't have any doubt to them falling off under their own weight then go for the larger ones. Otherwise I think the smaller ones are fine =)

I will take some photos of my Tyranid Prime tonight next to some space marines to give you a better idea of the scale.


Doomhammer's warpforge - Is he really back??? @ 2013/09/05 23:13:00


Post by: btldoomhammer


I tried myself at IG sculpting for the first time. I'm not happy with it. I tried to recreate the IG models propotions but i made an error in the armature. I still continued to work on the legs to get a better feeling for IG models but i'll probably redo it. I might be able to fix it but i don't count on it. I'm now thinging of getting a few cheap IG models off ebay. Just as a reference. And the rest i can either convert into cultists or cut up as base decoration for my chaos models.


And i also wanted to share those with you. Most of the pieces here were originally ment to be for my recreation of my counts as Abaddon model but i thought, why not make them modular as well. If i add a few more pieces into them mix it actually could turn into a slaanesh terminator upgrade.




Doomhammer's warpforge - Is he really back??? @ 2013/09/07 16:41:21


Post by: btldoomhammer


I gave the female IG officer a second try and this is the result. Much better leg pose.


And the first details on kerrigan are done as well.


And this is the first kerrigan armature i repurposed for a third project. Not as much to see like the other two but i think a decent start.



Doomhammer's warpforge - Is he really back??? @ 2013/09/08 18:45:44


Post by: Hive Fleet Lazarus


The detail on kerrigan is looking great. The count as abbadon/slaanesh termi as well, the legs give it a very unique look


Doomhammer's warpforge - Is he really back??? @ 2013/09/09 01:10:05


Post by: mad_eddy_13


I'm liking what I'm seeing - you are good

the Guard Commander already looks the part and Kerigan is going to be awsome


Doomhammer's warpforge - Is he really back??? @ 2013/09/09 13:58:16


Post by: btldoomhammer


A quick update on the commander. The body is mostly done. I only need to clean the shoulder attachments, and add a way to attach the head. I also want to add some additional decoration on the armor over the little banner thing that is already there. What do you think?

Also what is it with IG officers and trenchcoats? Should i add one?



Doomhammer's warpforge - Is he really back??? @ 2013/09/09 21:10:49


Post by: Nowlan


No trench coat. Perhaps a cloak instead.
Ornate shoulders are a must, they'd allow grunts to identify the officer as a person of importance from the front, back, and side, where as chest detail is only viewable from a front perspective.


Doomhammer's warpforge - Is he really back??? @ 2013/09/09 23:13:49


Post by: Deunstephe


Instead of a coat, how about a jacket?


Doomhammer's warpforge - Is he really back??? @ 2013/09/09 23:26:46


Post by: Snrub


That sculpt is marvelous and i totally want one.

What did you have planned for the arms? I think if you had them clasped behind his back it would make it look even more awesome. And as is, i like it without a cloak/jacket. I'd leave it off.


Doomhammer's warpforge - Is he really back??? @ 2013/09/09 23:32:08


Post by: Dark Apostle 666


I'm with Snrub on this one, I'd say no cloak, and arms behind the back would be awesome!


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 03:01:08


Post by: mad_eddy_13


 btldoomhammer wrote:
A quick update on the commander. The body is mostly done. I only need to clean the shoulder attachments, and add a way to attach the head. I also want to add some additional decoration on the armor over the little banner thing that is already there. What do you think?

Also what is it with IG officers and trenchcoats? Should i add one?





This kind of thing is why we all love your work - outstanding.

As for the trenchcoat thing, it makes them look very leader like and professional with this mini I can't say for sure if a trenchcoat would be a good addition or not - maybe a short cloak to express nobility without to much clutter? just an idea...


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 11:43:28


Post by: btldoomhammer


What i might do is make two versions for the body. Cast this one and then use the cast for a rework. But this is only an option for me if enough of you have interest in both variations for me to cast it.
But independant of that i plan on making head and arms reparate. This way i can make different arm poses and might even make the heads useable on other IG models. You would like that, wouldn't you?

And just for your interest, those are the pictures i used as reference for my sculpt (mostly the first one):
Spoiler:





Doomhammer's warpforge - Is he really back??? @ 2013/09/10 17:56:21


Post by: Ir0njack


Amazing as ever, not often that your see IG sculpts but for a first try I'd say your taken the cake sir. Just looking at your stuff really motivates me to improve me GS-fu, on a side note what do you use for tools?


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 18:30:16


Post by: btldoomhammer


Thank you.

And for tools i use only a few ones. I still have the basic army painter metal tool (the one that broke) and use it for most basic putty stuff like moving it around and creating the basic shape for further refinement of details.
And i use just my basic hobby knife for the finer stuff like small sharp details.
I also have clay shapers for different purposed. I have both size 0 and 2 in extra firm. (But nearly never use the size 2 ones) I mostly use the 'cuped chisel' one for smoothing smaller details and the 'taper point' and 'angle chisel' for more organic stuff like muscles,hair and the likes. Or if i want to have details with a gentle curve that are to small to use the 'cuped chisel' on.


And here is another update on the commission testrun.
You have probably already seen the three models i chose to work on. And i might do the corrupt SoB mechanical daemon prince thingy if i get a good inspiration how to do that.

I did some work on kerrigan and the knight themed IG officer. Kerrigan now has another leg and the officer i reworked a bit. I still needto fix the officers pose as she leans to much forward but it can be fixed quite easily. (Just break her hips again. )




And i also worked on one of my chaos models. A strange chaos havok with lascannon. I still can't explain how he actually moves around with his massive weapon as tunneling should normaly be not possible. But oh well, it looks cool and it is chaos. Isn't that enough?


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 18:38:37


Post by: cormadepanda


he uses the lascannon to drill. Sinple.


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 18:57:58


Post by: Master Azalle


Doom, again, i love finding your threads brother.

Something I'd love to see more of are the MK VIII Errant armor for the space marines, even if its just different takes on the gorget and shoulder pads. I know i missed the timeline for eveyone elses submissions, but thats my 2 cents

Love the slanesshi serpant havok, freaking outstanding and the Kerrigan?? Epic man. I'm thinking of painting my nids for than escalation league like Zerg, as wuth your chaos termies and SoB i'm subbed brother.

Oh, and I'd second K-Sons heads/armor. I have a soft spot for the mis-understood warlocks of the 30k era


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 19:33:28


Post by: btldoomhammer


Thank you.

I might do some more conversion parts. They will most likely be slaanesh themed but thousand sons might also be an option. But don't count on it.
But first i'd like to finish the models for the commission testrun and at least get the heavy armored sister model castable.


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 20:05:18


Post by: Master Azalle


Of Course! And I can't wait for the SoB. Just throwing my 2 cents into the ring

Rock on Brother, I can't wait to see your progress


Doomhammer's warpforge - Is he really back??? @ 2013/09/10 21:46:29


Post by: Ir0njack


God lord man.. I think i just squealed in excitement it the sight of the IG sculpt. kerrigan is looking marvelous. With the Havoc, we all know rule of cool trumpts, perhapes he uses the las cannon as a impromptu jump pack.. *note to self, IG with lascannon backpacks.*


Doomhammer's warpforge - Is he really back??? @ 2013/09/11 23:37:43


Post by: btldoomhammer


The knight themed IG girl has grown. I did some work on her legs as well as add the first try at the shoulder guard. I'd love to show you some pictures but my batteries are out again ...
The next task is to continue on the legs and start on the mechanical arm and her powerfist. And i also thought on what backpack do you want her to have.Do you have something in mind? And how should it interact with her cloak? Sit on top of it, or has the cloak some opening for it. Or is it just underneath the cloak and only the conture is visible?


And i have another question on the cadian sergeant. What weapon should i put on the arms? Or should i leave the weapon off and only attach a gun handle? Or even leave the whole hand off so you can attach whatever you like? What does a guard player prefer? And for her other arm what melee weapon does IG armies normaly use? My first idea based on the artwork i worked with was a power sword. But what is actually used on the table?

And sadly no update on kerrigan. The details on her lower leg where tricky and i have to replicate them on her other leg in a similar fashion. I have the advantage that kerrigan isn't symetrical in her zergification. But i still have a hard time getting the will to try.


Doomhammer's warpforge - Is he really back??? @ 2013/09/12 01:02:17


Post by: mad_eddy_13


 btldoomhammer wrote:
The knight themed IG girl has grown. I did some work on her legs as well as add the first try at the shoulder guard. I'd love to show you some pictures but my batteries are out again ...
The next task is to continue on the legs and start on the mechanical arm and her powerfist. And i also thought on what backpack do you want her to have.Do you have something in mind? And how should it interact with her cloak? Sit on top of it, or has the cloak some opening for it. Or is it just underneath the cloak and only the conture is visible?


And i have another question on the cadian sergeant. What weapon should i put on the arms? Or should i leave the weapon off and only attach a gun handle? Or even leave the whole hand off so you can attach whatever you like? What does a guard player prefer? And for her other arm what melee weapon does IG armies normaly use? My first idea based on the artwork i worked with was a power sword. But what is actually used on the table?

And sadly no update on kerrigan. The details on her lower leg where tricky and i have to replicate them on her other leg in a similar fashion. I have the advantage that kerrigan isn't symetrical in her zergification. But i still have a hard time getting the will to try.


According to my Codex imperial Sergeants and commanders can take a las, bolt or plasma pistol and a ccw or power sword . Some imperial commanders (company and platoon) can take a bolter or power fist.

For your take on the Imperial Commander I would suggest a power fist with a holstered las pistol for the arms behind the back pose and a plasma pistol/power sword combo for the 'dynamic commander' pose. Going by her style of dress I think that she would be too financially well off to consider stooping to anything less then the most expensive weapons available.

And yes your commander looks like she has a little bit of noble blood and an impressive family tree - quite a good look imho


Doomhammer's warpforge - Is he really back??? @ 2013/09/12 04:24:10


Post by: Ir0njack


Well with the coming of 6th ig power blobs died pretty hard so you're not likely to see power weapon weilding sgts. But majority of generic guard are depicted with power swords, mosty of with single edge chopping blade with basket guards on the hilts. Now that doest mean you can do others, perhaps a saber or a rapier or one of a billion other types of swords.
For her back pack I figured it would be a smaller one that sat over the cloak kinda style alittle like the older gen astartes Armor bur without the arms with the ball vents.


Doomhammer's warpforge - Is he really back??? @ 2013/09/12 21:24:40


Post by: btldoomhammer


 mad_eddy_13 wrote:
[
For your take on the Imperial Commander I would suggest a power fist with a holstered las pistol for the arms behind the back pose and a plasma pistol/power sword combo for the 'dynamic commander' pose. Going by her style of dress I think that she would be too financially well off to consider stooping to anything less then the most expensive weapons available.

And yes your commander looks like she has a little bit of noble blood and an impressive family tree - quite a good look imho


I like that. I have started the armature for the arms fold up behind her back as well as a pistol and power sword arm. I decided to just use a pistol grip so that she can take whatever weapon without too much conversion. And i also started to work on the melee arm. But nothing fancy to see yet. I decided to go with the artwork design and what Ir0njack also said, a one egded blade with a hand basket grip.

And with my batteries finally recharged a big update on the knight IG. I worked on different areas and even started the power fist arm. And again i added just the grip of a weapon for better changeability. (Good think i kept all the cut bolter grips) I think it look decent.



And i also fought my fear of ruining kerrigan and added the other leg. I noticed that her right leg is a bit too short. But i can just move the foot further down the wire, no problem i think.





Doomhammer's warpforge - Is he really back??? @ 2013/09/13 13:23:22


Post by: Ir0njack


Wow, i was hoping when I sketched out the aquila styled shoulders that they wouldnt be too much of a hassle, but you sir have done a masterful job of bringing it into the third dimension. Kerrigan is looking more and more impressive, I can just imagine the dread of seeing her complete and having to face her down on the table at the head of a Nids force.


Doomhammer's warpforge - Is he really back??? @ 2013/09/15 12:02:18


Post by: btldoomhammer


I have a question for the IG sergearnt/commander.
I have worked on her arms and put clothes on them. The next step are the shoulders.

But i can't decide what to do.
Just guard typical shoulder plates? Some more bling shoulder pauldrons? Just some reinforced cloth shoulders? Or even shoulder epaulets?



Doomhammer's warpforge - Is he really back??? @ 2013/09/15 12:37:53


Post by: Snrub


Ah now you see that pose, that pose needs a billowing cape.


Doomhammer's warpforge - Is he really back??? @ 2013/09/15 14:46:03


Post by: Ir0njack


I like the idea of the more decorative shoulder guards but..
If that is a fourragère on the sword arm I think epaulets would look nifty especially with the billowing cape. idea from snrub

The decorative shoulder guard would make the officer look more like the down and dirty type that stays with her troops, while the epaulets would give of more of the more noble type imo.


Doomhammer's warpforge - Is he really back??? @ 2013/09/15 17:02:46


Post by: mad_eddy_13


I have to say epaulets and cape for that pose - and if you want to make her more 'frontlineish' you can paint the cape in a camo pattern

Love the pose Doom, keep up the great work

Cool my first page topper...


Doomhammer's warpforge - Is he really back??? @ 2013/09/17 22:04:53


Post by: btldoomhammer


Sorry for not updating but i didn't find the mood for sculpting. This often happens when i have to make a decission. (I'm bad at that ... ) And most of the time in decided to ask dakka and you guys motivated me again and helped me with decissions.

There are a few options for the IG officer now and i don't know what would be best.
What i currently have 2 pairs of arms. The one you have seen and another with arms behind the back (the left is a power fist)
What i have to decide is what style to go for. I'd prefer to be ablte to use all arms and mix and match but alternatively i could also build each pair with a different style.

And those are the styles i have to decide opon.

1. Frontline sergeant
Arms with decorated shoulder guards and leave the body as it is.
2. Trenchcoat
Add a trenchcoat to her and either leave the shoulders simple or add epaulets.
3. Hybrid
Make her fancy with epaulets and a cape but keep the body as it is.
4. Two parter
Leave her body as it is and cast it in resin. The use the cast to add a trenchcoat. Make one pair (the folded ones) with epaulets and the other one with fancy shoulder armor. This would create two models that share the same basic body and head but would only be ablt to switch arms in pairs.

What do you say?


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 00:26:17


Post by: Deunstephe


I say 4, since you can see more versions.


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 01:22:28


Post by: Syngod


I think 4 gives variety and allows you to possibly do the prior numbers as well! A trench coat would be slick but might not fit the idea of the rest of your army (they are awesome though).

PS: Love the work!


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 01:29:30


Post by: Snrub


Well i'd certainly like option 4. Due to sheer versatility. But at the end of the day you're the one who's scuplting it btl. So i'd have to say do what's easiest for you.


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 02:07:28


Post by: btldoomhammer


It's crazy but all of my rechargeable batteries are out of charge again ... And i had recharged all of them quite recently.

I just wanted to put up a few pictures here to show that i fought my insecurety and added a few details on kerrigan and the knight themed officer. Tomorrow then.

And it also seems that you want to have option 4.Well then i will have to finish the torso and cast it. This is the whole point of this commission testrun. You say what i should do and i'll try to do it even if it means doing stuff i never did before. (Like IG models for example.) And to be honest it helped me quite a lot for accepting my own skills and to actually learn where they are right now.
I still need to work on a decent workspeed though. But that is linked with my confidence (or the lack of it) and hopefully will sort it out once i accepted my talent and stop criticizing myself to much...

And now i'm rambling ... i shouldn't post on dakka in the middle of the night when half my brain is asleep already.


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 02:18:22


Post by: Malganess


The modeling on these miniatures are simply fantactic.


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 05:48:35


Post by: Ir0njack


I run into the problem with critizing myself too much as well, but your doing a great job man and you should be proud that you took that leap into the unknown with the commissions.
I think that I can speak for a good majority of us when i say I love seeing your updateds because I know there will always be something awesome to gawk at and involving us in it certainly makes it all the more interesting.

Btw option 4 sounds good, variety is always a good thing


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 10:16:09


Post by: btldoomhammer


Like i promised the pictures i wanted to take yesterday.

I've added the cloth on her legs and the winged armor plate on her chest. She looks more and more like an actual model. I would say that i'm now in the phase where working on her will take more time as all that needs to be done now (with the exception of her power plant) will be small details that need to be layerd. What do you think?




And here is kerrigan as well. I'm still not 100% sure how to pose her arms. I have a decent idea and i'll probably add a basic shape of her arms next to see how it will look. There are still a lot of details missing but i think she looks okay especially now with both legs in equal length.




Doomhammer's warpforge - Is he really back??? @ 2013/09/18 17:25:45


Post by: Ir0njack


God lord, I've been trying all day to look at these pics but my wifi sucks at work. KerriNid is looking even more menacing and I am just going to stare for awhile at the commander. I just cant get over how awesome a job you've done with just the sketch I whipped up.


Doomhammer's warpforge - Is he really back??? @ 2013/09/18 17:41:48


Post by: Master Azalle


I'd say option 4 for all the afore mentioned reasons.

That power fist looks smashing brother

For Kerrigan, most of the time sh'e walking around the feild like she straight up owns the place so you cuold make it slightly more relaxed if you wanted.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 13:25:23


Post by: btldoomhammer


So after a wile another update for you. I still have to find the confidence to work on kerrigan but i got around and did some stuff on the other models as well as something for my own army.

I did some more assembly on my lascannon havoks. They are mostly finished now. I just need to tech up one possessed head and attach a set of shoulders as well as building the cables connecting backpack and weapon. By the way as you can see both backpack and weapon itself are cast in resin so i could cast those for you if you are interested. And they fit on normal bolter arms with no or only small fixups. They just don't have a cable conection them to the backpack.


Here is a closeup on the possessed havok. I build him a drill-like weapon just for the fun of it.



And this is the current state of the knight IG officer. She is getting closer and closer to be finished. But i still expect much hours going into adding the final details. And as you maybe can see i redid the powerfist and pulled the wings down with a steeper angle. It looks much better now that way.


And this is the IG sergeant's state. I added those shoulder guards. The gun arm is finished now and the other arm just need some more details on the sword and maybe a small decoration on the shoulder. The torso is also nearly finished. I just want to add a small detail on the chestplate and some straps to connect both sides of the chest harnish.


And this is the other arm with the power fist on the back.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 13:36:01


Post by: Snrub


Yes Doomy. Keep going mate. Keep going.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 13:46:34


Post by: btldoomhammer


Oh i totally forgot to ask what head you prefer for the IG officer?
My thoughs were to make two or three. One with a helmet, one with something more commander-like (whatever that is) and maybe a unprotected one. What do you say? What should i add to those heads?
And do you have a problem with it if i reuse and rework an earlier female head cast i did for my sisters? Or do you think i should create three new and completely different heads?
And as i used a normal IG head to create the neck joints those heads should even be able to go on regular IG models. (Hopefully)


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 14:26:29


Post by: liturgies of blood


Hey doomhammer, love the conversions.
Got a question for you. Do you have anything comparable to the noise marine back pack?
I'm looking to find a load of those.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 15:28:42


Post by: btldoomhammer


Noise marine backpacks is something that is on my list of stuff to do. Most of my noise troops currently don't have a backpack. I made a few tries here and there but nothing that i really liked. And as it feels like steeling to me if i just recast a few GW backpacks with some added noise-style details the project never continued.
If i will create a noise backpack it will either be an entire scratchbuild one or one where 50% and more is changed so that it isn't just GW recasting. I did the same with the havok backpacks. The only thing that remaind original is one vent and the area behind the head of the marine. The rest is converted and scratchbuild.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 19:32:29


Post by: liturgies of blood


Oh, I'm not saying I'm looking for a straight recast or anything of the sort. I've had a look at some of the alternative SM parts sellers but they've nothing that looks right to me.
Just wondering if you'd anything around that would work. I just don't want to find something decent looking.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 19:52:43


Post by: btldoomhammer


Currently i don't have some noise backpacks. And i can't guarantee for anything but i could try and push more work into something. Sooner or later i need them myself too.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 20:03:10


Post by: Moltar


Las havocs are outstanding, Doom! I dig the drill weapon on the possessed one.


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 20:49:30


Post by: Master Azalle


I love the helmet you have on the right, totally dig that look brother.

If you ever cast that one.. expect a request for like 10 or 15 from me


Doomhammer's warpforge - Is he really back??? @ 2013/09/20 21:28:20


Post by: btldoomhammer


The head is firmly glued to the guy. But it was a real quick conversion with not really sharp details. There was something stuck in the GS and got in the way all the time ...
I could put together another one quite fast if you want. What do you prefer? With horns or without? Just cut away horns like the one on the picture? Different styles even?


Automatically Appended Next Post:
A quick update that i just had to share wih you.

Conversionwise i really like those ropes. And with the mouth grill and added shoulder details it looks much more finished now. But it will be a pain in the ass to paint all of that, especially with those wire-ropes on her torso. If it is too much of a hassle or if those wires come off to easily i might be forced to leave them off or sculpt them flat on somehow ...


Doomhammer's warpforge - Is he really back??? @ 2013/09/22 13:29:04


Post by: btldoomhammer


On my list of sculpting nemesis dynamic cloaks are still very close to the top...

At least i tried. What do you think? But keep in mind that the inside of her cloak still needs some touchups.


Doomhammer's warpforge - Is he really back??? @ 2013/09/22 15:07:25


Post by: Ir0njack


I think she looks magnificent, sheight be a challenge to paint but challange accepted!
In all seriousness though to see a idea go from paper to a scut like this is.. it gives me goose bumps and your deserve far more praise than I can give.


Doomhammer's warpforge - Is he really back??? @ 2013/09/22 16:42:45


Post by: rhodry


cloak looks good to me


Doomhammer's warpforge - Is he really back??? @ 2013/09/22 20:33:23


Post by: Deunstephe


Looks pretty good, I'd like to see her on a base though to see how her cloak is really flowing, but that's just me. If you were to make a cast of her I would definitely buy it, she looks great!


Doomhammer's warpforge - Is he really back??? @ 2013/09/22 21:29:39


Post by: walker90234


Honestly, I don't understand how you can be this good at sculpting without having sold your soul to a chaos god.

oh, wait...

*penny drops*


Doomhammer's warpforge - Is he really back??? @ 2013/09/22 22:54:21


Post by: btldoomhammer


Oh no. My darkest secret is discovered.

And even if i wanted to i can't cast her. There are so many overlapping details that it is totally impossible to make a cast. But ther is still the sergeant. I'm planing on creating two different heads for her. (One with open hair and one with helmet). Then i'll put arms body and heads on a mold and use the first cast to add a trenchcoat and create a commander head based on the unhelmeted head. This head and the alternative arms together with the reworked body will go on another mold. So this way i can either cast the sergeant or the commander variation. I just have to finish the heads and decide if i put another 4th head on the commander mold or just the helmetless head again.

And also i'm still open for ideas for head variations. So if you are fast i might add your idea too if i can finish it before the first mold.

And i also sorted my army a bit and started to work on bases for my possessed terminators. And do you remember my 6 leged vindicator? I pulled him out from under the dust and actually plan on finishing him.


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 01:01:29


Post by: Hive Fleet Lazarus


might be interesting to see a head with an eyepatch, something with a bit more of a beaten up/damaged/front line's fighting look


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 01:35:57


Post by: whalemusic360


Are you planning on casting all these up? I like what I see thus far.


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 16:21:07


Post by: Moltar


She looks awesome! Truly a great sculpt.


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 16:30:42


Post by: cormadepanda


excellent sculpts.. really, awesome.


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 17:19:30


Post by: btldoomhammer


 whalemusic360 wrote:
Are you planning on casting all these up? I like what I see thus far.



Thank you. My plans are to cast the IG sergeant/commander. The knight themed one (The nearly finished one with the powe fist and cape) isn't designed to be casteable. Kerrigan was planed to be cast but the project has slowed down a bit(sorry but all the tiny details are really frightening ... ). I plan on finishing her but i can't say how long it will take. Also how casteable she'd be at the end i can't say. Because details like her hair and all the bonespikes it will be really tricky to pull off.
And most of my chaos stuff isn't planed to be cast.


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 18:14:21


Post by: Master Azalle


Doom I loved the cut away horns, but different styles you say? Do tell do tell!

My sculpting skills involve me filling in gaps and smothing the line between pieces that don't fit well. nothing like your ability, so if you make more along those lines, I would love to see them brother!


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 21:42:58


Post by: LordRogalDorn


Well I must say that I am enjoying what I am seeing of Kerrigan so far, and I'm gleefully looking forward to how she progresses. If you can do her to the same quality of these two IG commanders you have been working on I will be a happy man =)


Doomhammer's warpforge - Is he really back??? @ 2013/09/23 23:42:39


Post by: btldoomhammer


Well i still have problems with dynamic poses and characterfull faces. Both kerrigan sculpts stoped at a stage where the body was done the arms started to take shape and then the heads.
Where i struggle the most is the art aspect of it. I'm more of a technican than an artist. I have learned sculpting but even if my technic is great the art lacks.
What i hope to prove is that i can at least go the full way and not stop halfway. I have made a bad attempt at it till now but i'm still planing on restarting the work on kerrigan - maybe even finishing the old attempt as well.

Keep nagging me about her and i might actually finish what i have started.


Doomhammer's warpforge - Is he really back??? @ 2013/09/24 01:03:30


Post by: LordRogalDorn


You got it boss. If the throat ripping pose is not going to work out, the other idea of her owning the battle field is a nice alternative. What ever gets her done and beautiful =P


Doomhammer's warpforge - Is he really back??? @ 2013/09/24 16:05:22


Post by: Ir0njack


well if you need examples of poses and faces I'm always willing to help out with concept sketches. Not sure how much how much it would help but the offer is there =D


Doomhammer's warpforge - Is he really back??? @ 2013/09/26 19:36:32


Post by: btldoomhammer


I looked at the decimator and contemptor for some time now but those might be the final reason to place my first order with forgeworld.



Doomhammer's warpforge - Is he really back??? @ 2013/09/26 20:17:12


Post by: Moltar


I just saw those today as well! Love them. Still not thrash metal combi-guitars, but so, so much better than the flimsy noise marine weapons we've grown used to.


Doomhammer's warpforge - Is he really back??? @ 2013/09/26 20:32:35


Post by: cormadepanda


pretty sweet models.


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 00:23:00


Post by: Snrub


They are damn sexy and would no doubt fit in nicely with your current noise marines, with a bit of... minor editing.


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 16:02:43


Post by: btldoomhammer


Now i just have to wait until they are available for order. And knowing myself i might even fill up the order with other stuff (like the decimator kit) or something i can use for my sisters project)

And now on to more images.

Kerrigan looks decent i'd say. The next step is to decide how to splitt her into parts for actual casting. I think that i can cast the whole body including the head. I might cut the arms away below the shoulders and use these areas as connection zone. This way she has at least some reposeability and the mould is easier to create. Cutting the head away is out of the question. I fear that i'll rip the head and troat into pieces as there is a thick wire in it that would require a wire cutter. (And those aren't known for clean and precise cutting) And i'm thinking of making most of her hair as a seperate pieces as well. If i put the hair piece on a different mold i can recast this difficult part better without having a ton of spare bodies.





The sergeants body is finished now. If i have suiteable heads i can cast it as planed. The arm that is currently on her is the arm for the commander with the power fist behind her back.
I currently have those two heads. The one on the body actually has the necessary peg to glue it. (But adding a tiny bit of GS with the glue is probably a better bound there.) The other head just need a few touchups.
What do you think of those heads?






And like i said the faceplate heads are rather easy and quick to create. Here are two variations that i put together in less than an hour (not counting the curing time) Personally i don't necessary need those heads but if there is enough interest i can add a few more and cast them up for you. What do you say?





And finaly a noise themed backpack prototype. It is a bit older but it might be one where finishing to a decent result is a possibility.



Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:13:13


Post by: skyfi


keep it up doom, all your tips have been nothing but a huge help to me. that face on jetpack is looking great, like his vent-teeth

also digging the curly eyed faceplate thing.

on the jump pack-lady, are you soldering the rods together before greenstuffing? or are you just drilling holes in the hard nub of hand, gluing rod skeletons for fingers in, and then covering them?

I was reading on impact miniatures- are you a sculptor? page and they require a skeleton throughout the entirety of the model from what I read, so I was curious if the methodolgy you were using and if drilling into hands that were on an armature then gluing finger skeletal rods into them would be "enough" for them?


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:22:33


Post by: Master Azalle


Doom... those helmets... are freaking awesome...

I lack any ability at sculpting and if you do make more... i would love to have some...


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:24:52


Post by: btldoomhammer


My armatures aren't as perfectly created like that. I just use wires and wrap other wires around and fix them with a bit of glue and putty. No soldering(never was good at it. )

And what i have done recently for hands is build the arm up till the wrist. Then i drill really thin wires into the wrist Those 5 wires will be the base of the fingers and the whole hand.


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:29:21


Post by: skyfi


 btldoomhammer wrote:
My armatures aren't as perfectly created like that. I just use wires and wrap other wires around and fix them with a bit of glue and putty. No soldering(never was good at it. )

And what i have done recently for hands is build the arm up till the wrist. Then i drill really thin wires into the wrist Those 5 wires will be the base of the fingers and the whole hand.


thanks mate!

makes me feel better, i can't solder worth gak! I wrap my wires and glue also... and sometimes pack putty around to help strengthen it... extremely hard to do with thick gauge wire like old wire coat hangers though, need to use some thin wire to wrap them together but always too lazy to go find some it seems hehe


stuff is all looking very awesome


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:30:18


Post by: Desubot


Man that back hand sarg is awesome.


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:34:53


Post by: mad_eddy_13


Love how the Imperial commander is coming - you have both the 'professional soldier' and 'noble family' looks going with the heads (professional wears a helmet and the noble stays bare headed imho)

You got the Cadian helmet down perfectly to by the way, love it and the powerfist gives the term "B****slap" a whole new meaning


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 18:42:47


Post by: sennacherib


Some questions that i have.

Do you use pressmolds ever.
What is the lighter colored sculpting material you use.
Do you ever let thin sheets of GS partially harden, then cut them and apply them to your sculpts.

You are a prolific, creative and fearless sculpter. Love seeing what you are doing here. In a word. Awesome.


Doomhammer's warpforge - Is he really back??? @ 2013/09/27 19:05:20


Post by: btldoomhammer


I have two other female heads that i could work up into alternate heads for the guard sergeant/commander. One is an older one with less details so adding lots of details might be the best (maybe the best option for a bionic eye or an eyepatch one)
One will have some more commanderesque headwear and i'm open for additional ideas was well.


 sennacherib wrote:
Do you use pressmolds ever.

I use pressmolds for different things. I used some different pressmolds to get the basic shapes of the chaos terminator torsos and joints right as well as dublicating a detail removed shoulder for the base of all their shoulders. And i'll probably use it again to get a few details for my sisters of battle project. I have a pressmold for one shoulder that will hoepfully allow me to build my own shoulder variant from them. But it is just to get the basic shape and start from there. It is not ment to platantly copy from GW.

But i haven't used it for adding details itself to a model. (At least not recently. My first army had pressmolded custom chapter icons on their shoulders.)

What is the lighter colored sculpting material you use.


I use two putties, GS and miliput. Miliput is yellow and i often mix it with GS. So the lighter material is either milliput or a mix of both.

Do you ever let thin sheets of GS partially harden, then cut them and apply them to your sculpts.


Only used it for a few models and all the time on free hanging stuff like cloaks and similar details. Roll it onto a smooth surface covered in vaseline, wait an hour and then cut it to shape and apply to the model. And as i always used it for free hanging stuff i add in milliput for additional stability.

You are a prolific, creative and fearless sculpter. Love seeing what you are doing here. In a word. Awesome.


Thank you.


Doomhammer's warpforge - Is he really back??? @ 2013/09/28 01:03:32


Post by: Spooticus


I wish I'd seen those lascannons before I went and bought the Forgeworld autocannons =C


Doomhammer's warpforge - Is he really back??? @ 2013/09/29 17:10:26


Post by: btldoomhammer


Just a quick pictureless update. I decided to even put three heads on the first mold of the sergeant. Two are already fimished and i only need to wait for the third one. It will be a helmetless head with longer hair, an eyepatch and a larger com on one ear.
Thenon the commander variation i'll use both the helmetless heads as a base and just add two different style of commanderlike caps on those heads.

The other non powerfist arm is also in the work and only needs the shoulder epaulets. So once the third head is ready i'll cast everything up and just need to add a trenchcoat and the caps and i can make the second mold.
But as next week will be the start of my masters thesis my sculpting time will be reduced. So i can't how long i need to finish everything.


Doomhammer's warpforge - Is he really back??? @ 2013/09/30 18:20:17


Post by: Dakkon


Excuse me while i lift my jaw from the floor...

AMAZING work here...


Doomhammer's warpforge - Is he really back??? @ 2013/10/02 11:52:25


Post by: btldoomhammer


And a quick update.

Just the cap to finish and then it should be done. I'd say this turned out to be the sculpt i put the most effort in and i hope it shows.


And also a small update on the 3rd head for the IG sergeant. Still need to finish the rest of her hear and replace the wire with the peg to assemble her.


And also a quick update on kerrigan. No picture just a small progress update. I cut away one arm of the armature and soon i will reglue it to sculpt the arm. The glue hopefully should be strong enough to hold the arm in place but weak enough to later remove it again for casting. And i made a pressmold of the back of her body and made a pressmold of that pressmold. The result is a instant mold copy of her head and back. I used that to start working on her hair. This way i have a good surface to work on and hold the whole thing. And once it is done i can remove it easily and have a reperate hair piece that will fit onto kerrigans body.


Also do you remember my walker style vindicator? I started working on it again like i said. I changed to approach for the legs and are currently builing them up. This is how he looks right now.


Doomhammer's warpforge - Is he really back??? @ 2013/10/02 12:47:52


Post by: Master Azalle


You're femal IG Sgt is damn impressive, the hours spent on her def shows brother. Be proud of that piece


Doomhammer's warpforge - Is he really back??? @ 2013/10/02 16:04:21


Post by: LordRogalDorn


The amount of work you put into that IG commander definitely shows! However, I think the cap takes away from the feel of the model and doesn't really fit with the rest of her. Other than that, the detail is amazing and the quality of the sculpt is top notch! Looking forward to seeing the other IG officer and Kerrigan come to completion. Also that walker vindicator is sweet, very blood slaughterer and brass scorpion esk.


Doomhammer's warpforge - Is he really back??? @ 2013/10/02 16:26:14


Post by: King Pariah


Loving your work as usual, the IG commander is magnificent (and I dig the Patrol Cap on her) and makes me want to weep over my pathetic sculpting skills. The Walker vindicator is very chaos appropriate and I can't wait to see how it comes out.


Doomhammer's warpforge - Is he really back??? @ 2013/10/02 16:44:41


Post by: btldoomhammer


Well the cap isn't finished jet. I'm following this sketch so there will be some additions to it.
http://www.dakkadakka.com/gallery/535807-Imperial%20guard%2C%20concept%20sketch%2C%20commander.html


Doomhammer's warpforge - Is he really back??? @ 2013/10/03 19:41:03


Post by: btldoomhammer


Okay, the GS on the 3rd head needs to cure and i'll mold the IG sergeant tomorrow. And i think i can finish the knight themed IG officer tomorrow as well.

Kerrigan still needs some time. I started with the arms and the hair is halfway done. I'm too lazy today to take pictures so you have to wait for tomorrow.


Doomhammer's warpforge - Is he really back??? @ 2013/10/04 16:23:33


Post by: btldoomhammer


Okay here are the promised pictures.




Doomhammer's warpforge - Is he really back??? @ 2013/10/04 16:36:37


Post by: hk1x1


Your sculpts are looking fantastic, really nice work .
Plus I like how that vindicators coming along, the body panels especially look really smooth,
What do you use to sand your milliput with, as I just use a selection of very fine sandpapers, but I'm sure there's a better way.


Doomhammer's warpforge - Is he really back??? @ 2013/10/04 16:41:18


Post by: btldoomhammer


Well i too use just sandpaper. So no help from me on that front.


Doomhammer's warpforge - Is he really back??? @ 2013/10/04 17:05:47


Post by: KrautScientist


Hey mate,

phew, you just don't stop, do you

Again, it's hard to choose what to comment on first. Let's start with the IG Knight Officer, because she might be your finest work to date. Brilliant! The fact I like her so much makes it all the harder to tell you that I feel LordRogalDorn is right: the cap actually takes away something from the model. Of course, I'll reserve final judgment until the cap is finished, but right now, it doesn't seem like a good call - sorry...

Both the faceless helmets (those would be fantastic for a more liberally interpreted squad of rubric marines) and the insectoid Vindicator are brilliant, btw!


Doomhammer's warpforge - Is he really back??? @ 2013/10/04 17:13:05


Post by: xXWeaponPrimeXx


These are amazing! I would totally buy a couple of those sergeants.


Doomhammer's warpforge - Is he really back??? @ 2013/10/04 19:53:41


Post by: btldoomhammer


Thanks for the replies. And regarding the cap. I have mixed feelings of it too. I tried to stay true to the sketch i was given and i think i did my best. Maybe the cap sits still to high on her head? Well i'll wait for what the owner of the sketch says and then i'll see what will happen. I kown that he looks in this topic too so he should also see the critique on the cap.

On another note i just poured the first side of the mold for the sergeant. (As well as some sisters stuff.) I'll finish the mold over the weekend and add the coat.
If everything goes right i'll the sergeant variant ready neyt week and the commander variant maybe around the next weekend.


Doomhammer's warpforge - Is he really back??? @ 2013/10/05 16:55:44


Post by: btldoomhammer


I just cast the first sergeant. The mold looks good with one exception. There is an air bubble between the sword handguard and grip. I have to see how hard it will be to remove. Maybe i have to remold them if it can't be fixed with cutting it away.
The cast itself looked good with the exception of one head. It had a massive air bubble and only half of it where cast. I'll open the air vents of that head some more.

One thing i did that i really liked is a small ridge in the mold going over all theair vent exists.(In the picture on the lover side of the sprue.) This pocket stops resin from spilling over the edges if i add to much and also can be used as feeder if filled up. This way i can use gravity as well to replave air pockets. This is especially helpfull should i invest in a vacuum chamber.



Doomhammer's warpforge - Is he really back??? @ 2013/10/05 17:10:44


Post by: Deunstephe


If you make more and charge $20 bucks a pop I'd buy it any day. That sarge looks fantastic!


Doomhammer's warpforge - Is he really back??? @ 2013/10/05 23:49:42


Post by: mad_eddy_13


 Deunstephe wrote:
If you make more and charge $20 bucks a pop I'd buy it any day. That sarge looks fantastic!


what he said


I'll take two at that price... maybe three if I get an idea for a conversion...

love your work on these gaurdswomen and can't wait to see the trenchcoat version.


Doomhammer's warpforge - Is he really back??? @ 2013/10/06 01:53:34


Post by: Snrub


Great stuff the Doom. I'd buy that quick as.


Doomhammer's warpforge - Is he really back??? @ 2013/10/06 03:29:38


Post by: Exergy


 cormadepanda wrote:
i want to be the first to say.. DAMN YOUR GREEN STUFF SKILLS ARE IMPRESSIVE. i am here to watch.


my thoughts exactly


Doomhammer's warpforge - Is he really back??? @ 2013/10/06 06:01:30


Post by: sennacherib


 btldoomhammer wrote:
I have two other female heads that i could work up into alternate heads for the guard sergeant/commander. One is an older one with less details so adding lots of details might be the best (maybe the best option for a bionic eye or an eyepatch one)
One will have some more commanderesque headwear and i'm open for additional ideas was well.


 sennacherib wrote:
Do you use pressmolds ever.

I use pressmolds for different things. I used some different pressmolds to get the basic shapes of the chaos terminator torsos and joints right as well as dublicating a detail removed shoulder for the base of all their shoulders. And i'll probably use it again to get a few details for my sisters of battle project. I have a pressmold for one shoulder that will hoepfully allow me to build my own shoulder variant from them. But it is just to get the basic shape and start from there. It is not ment to platantly copy from GW.

But i haven't used it for adding details itself to a model. (At least not recently. My first army had pressmolded custom chapter icons on their shoulders.)

What is the lighter colored sculpting material you use.


I use two putties, GS and miliput. Miliput is yellow and i often mix it with GS. So the lighter material is either milliput or a mix of both.

Do you ever let thin sheets of GS partially harden, then cut them and apply them to your sculpts.


Only used it for a few models and all the time on free hanging stuff like cloaks and similar details. Roll it onto a smooth surface covered in vaseline, wait an hour and then cut it to shape and apply to the model. And as i always used it for free hanging stuff i add in milliput for additional stability.

You are a prolific, creative and fearless sculpter. Love seeing what you are doing here. In a word. Awesome.


Thank you.


Thanks so much for a response. I love the work that you are doing. I myself struggle with sculpting in GS and i have always wondered how people get hard lines and edges with it, not to mention the smooth faces of manufactured pieces like the shield and the knee and shin guards that you have on you IG officer. I have to say, i like the cap before the addition of the puffy top.

Your sculpts are inspiring. Keep up the good work.


Doomhammer's warpforge - Is he really back??? @ 2013/10/06 14:10:00


Post by: btldoomhammer


Okay, i reworked the hat and reduced its height. What do you think of it now?



Doomhammer's warpforge - Is he really back??? @ 2013/10/06 14:29:52


Post by: KrautScientist


It's better than before, but I still feel the cap only managed to obscure what was one of your best heads before. If anything, the hairstyle made her look all the more grimdark. So, in my opinion, if there's any way of getting rid of that cap without ruining the sculpt, you should do it.

Sorry, mate, would have loved to give a different answer...


Doomhammer's warpforge - Is he really back??? @ 2013/10/06 21:41:24


Post by: rhodry


I like this hat better than the 1 before


Doomhammer's warpforge - Is he really back??? @ 2013/10/07 04:25:49


Post by: Nowlan


 btldoomhammer wrote:
I just cast the first sergeant. The mold looks good with one exception. There is an air bubble between the sword handguard and grip. I have to see how hard it will be to remove. Maybe i have to remold them if it can't be fixed with cutting it away.
The cast itself looked good with the exception of one head. It had a massive air bubble and only half of it where cast. I'll open the air vents of that head some more.


Opening the vents up a bit should help. Something else I learned (aside from very careful mixing of the resin components to avoid introducing bubbles) is to slightly agitate the mold once the resin is poured by repeatedly tapping it for the first few minutes. It helps to dislodge any bubbles clinging to a surface. The bit where the bubble occurred looks like it needs a vent if you're pouring from the bottom to the top relative to the torso. That section of the hilt appears to be above the point where the resin would flow in to it from the hand creating an air pocket.
Of course, if your mold is set up to pour from head to toe relative to the torso a vent there would be irrelevant and my best guess for the cause of the bubble is just a lack of mold release getting in there and breaking up the surface tension.

What are you using as a mold release agent and how are you applying it?


Doomhammer's warpforge - Is he really back??? @ 2013/10/08 22:35:11


Post by: Riathenors


it really does look great without the officers cap. I would love to have this as a leading officer in my IG army. will you be making a mold and casting more?


Doomhammer's warpforge - Is he really back??? @ 2013/10/08 22:40:34


Post by: btldoomhammer


Thanks.
Sorry but i can't cast her. The model has some overlapping details because it was never intended to be cast.

And in regard of the sergeant cast if you want a cast i can sell a few casts. But i want to finish the commander variant first. While i'll put both on different sprues they still have interchangeable parts and they might make a good set.


Doomhammer's warpforge - Is he really back??? @ 2013/10/08 22:46:45


Post by: Riathenors


thanks for the quick reply, sorry to hear it can't be cast it really is a wonderful looking miniature. also love the demon princess, though I would rather take her as the avatar for eldar, without her wings


Doomhammer's warpforge - Is he really back??? @ 2013/10/09 04:14:10


Post by: sennacherib


I like the second version of your officer with the slightly reduced cap. ITs an amazing model.

I have a question. I am going to be doing some casting and i was wondering what an Overlapping detail is. Can you please elucidate me. THanks.
Also, if possible may i send you a link to the model that i am planning on casting so you can give me some feedback on it and the feasablility of casting it? thanks again.


Doomhammer's warpforge - Is he really back??? @ 2013/10/09 10:30:27


Post by: btldoomhammer


I'm in no way an expert in casting but i can take a look at your miniature if you want.

Well overlapping details might not be the perfect word for it. Some details are designed so that they overlap with the model in a way that these details would be wrapped in silicone but still attached to the model on two points. If you can't design the mold so that the mold line goes over those details you can't cast them because the mold will hold onto those details and you can't remove the model without ripping away the details or ripping the mold.

Another problem are long and thin holes and gaps. The silicone will be able the fill those and create a mold. But if those parts are free standing and aren't connected to the rest of the mold properly the resin pouring into the mold will deform those mold areas and you will always get deformed results. There is such a gap between the cloak, the powerfist and the body.

And lastly some details will have a thin opening and a larger part underneath. Those parts must be placed in the mold so that the modlline goes around them or you can't remove them properly from the mold because you need to get the thicker part through the smaller opening. Silicone is flexible so you might get a way with small details like that but you still risk damaging the mold.


Doomhammer's warpforge - Is he really back??? @ 2013/10/09 20:35:55


Post by: Nowlan


There are also a ton of undercuts on that commander model, which is no bueno for casting. She would have had to have been constructed in sub assemblies for casting to have been an option. Cape, Torso/legs, head, arms, and minor details would need to be separate pieces for casting.


Doomhammer's warpforge - Is he really back??? @ 2013/10/10 08:47:53


Post by: Riathenors


to much work and to risk destroying the model just to try is not worth it. If you every make a different sculpt you can try doing it in sections if you think you would sell a few castings. but either way paint her up I want to see her badass ready for war.


Automatically Appended Next Post:
just a quick things I think she would make a great tanith first and only army fig, Col. Commissar Ibram Gaunts daughter, continue the line of greatness


Doomhammer's warpforge - Is he really back??? @ 2013/10/11 12:07:03


Post by: btldoomhammer


First i'll just drop those. My collection of visor helmets. Like i already said if the interest is large enough i can make a mold of them. But i'd prefer them to be a bit more different than the original GW heads or it would feel like recasting. So what additional changes could i make? As the visors cover most of the front changes could be best added to the back and the sides. And i'll probably remove the other horns as well too. (I'm not a fan of horned helmets) Maybe add a bunch of cables running into the back of the head and the sides of the visors? Or change up the helmet sides with other details?
So if you have ideas just leave them.




And i think it is time to update on kerrigan. I have done some more work on her. One arm is finished and i only need to touchup and improve the spine. As you can see the arm is only attached with a tiny bit of blue tac. So my plan on seperating the arms worked. The hair is also one massive piece.
The other arm needs a hand. And there are also the obvious missing bonespikes on the wires in her legs. And i also should think about starting to work on her blade wings. What do you think?.




This is the current state of the commander. But it looks more and more like a commissar to me. But that isn't a bad thing isn't it? But it looks kinda plain with the large surface of the trenchcoat. So if you have more experience with IG models, what details could i add? Or is it already good enough for you?
And i also need ideas what to do with the other head(s).




Oh and finally a quick update on my vindicator walker. (Just ignore the random pile of stuff behind him. I ways too lazy to clear my desk before taking pictures )




Doomhammer's warpforge - Is he really back??? @ 2013/10/11 13:52:45


Post by: skyfi


The coat on the cast is looking great. As is the walker

That turtle face! Yeah!!


Was actually gonna pm you about your opinion on a model I was wanting to cast, will do that now!


Doomhammer's warpforge - Is he really back??? @ 2013/10/11 14:10:36


Post by: Master Azalle


I'm not a huge fan of the horns either, but i like the idea of adding wires going around to the back!

The IG officer looks like its right in line with the IG mini's gw produced, great job! and the cloak doesnt need to have too many frills IMO, it is a trench coat after all. maybe the eagle across the bottom?


Doomhammer's warpforge - Is he really back??? @ 2013/10/11 14:56:51


Post by: btldoomhammer


A stylised eagle might be a cool idea. Something similar to the Dark Vengance cloak one of the models had. I think it was on the limited edition model. Have to dig that out and maybe so something similar.


Doomhammer's warpforge - Is he really back??? @ 2013/10/11 16:08:00


Post by: Boss Salvage


Love them helmets BTL, could be interested in casts if you end up making that mold Keep up the good work either way!

- Salvage


Doomhammer's warpforge - Is he really back??? @ 2013/10/11 17:42:07


Post by: mad_eddy_13


Love the IG commander - that coat is just perfect for the character.

Also there's no reason you couldn't use her for a commissar, great work.


Doomhammer's warpforge - Is he really back??? @ 2013/10/11 17:59:53


Post by: LordRogalDorn


So I was reading along and saw your visor helmets (which are pretty sweet) and then I scrolled down and BAM! Kerrigan is staring at me. She is looking really good! I like what you did with the hair and the pose is really coming together. Keep it up.
For adding details to the coat, you could try adding a split near the middle of the bottom of the back, that would break up the empty space a bit. I like the idea of making a stylized eagle like the Chaplin from dark vengeance. You could also leave it plain so that the people who get one can paint it how they like, adding any kind of symbol they want, or a nice clean simple coat for the more humble commander. Just some ideas. And I really like the glasses on the turtle face of the walker vindicator. Very nice update all together.


Doomhammer's warpforge - Is he really back??? @ 2013/10/12 01:13:57


Post by: Snrub


The IG commander looks bloody ace with that trenchy. I'd leave her as she is. I wouldn't either put an eagle on the bottom either. Nice big flat surfaces aren't common on IG models so some room to do some freehand would be a nice change.


Doomhammer's warpforge - Is he really back??? @ 2013/10/14 15:10:56


Post by: Moltar


Those visor helmets are super sexy, doomhammer!


Doomhammer's warpforge - Is he really back??? @ 2013/10/14 16:39:08


Post by: btldoomhammer


Thanks for all the replies and also sorry for not updating. But i didn't find the motivation to work that much on those projects. But thanks to your comments i did at least make a plan of what i want to add. I decided against adding a larger eagle onto the coat. What i will try to do instead is add small details into the edges of the cloak. That should leave enough freehand space but will also add some detail to the coat.
This is what still needs to be done.
- Fix a few air bubbles
- Add the netioned decorations to the cape
- Add a new belt buckle decoration.
- finish the trenchcoat
- Create/rework a second head

It isn't that much so i'll probably finish soon. And hopefully i can get motivated enough to rewok the cast for the sergeant as well so that all who want a cast can get it.


Doomhammer's warpforge - Is he really back??? @ 2013/10/15 18:15:07


Post by: btldoomhammer


Another quick progress update. I finally cleand the IG sergeant cast and looked indepth at the larger airbubble. It can be cut away if you are carefull but the risk of damage is still there. I don't know if i can create a better mold. So what i will probably do is recast the single arm together with some other stuff. This way i can hoepfully put another better cast arm into the mix. If the arm doesn't come out better i can't do anything better until i spend money and time on some proper casting equipment. And that will probably only happen after my master thesis is through (So half a year.)

On the commander i have one head finished and most of the details done, but i have tio redo parts of the trenchcoat as it collided with the arms a bit. The commander arms where okay but the sergeants arms should be usedable too. For that i have to make a few minor changes.

I expect it to be done before next weekend so i can hopefully create the molds and start casting next week. But as i once miscalulated the time already due to the time spent on my masters thesis i won't give you a guarantee for next weeks finish.


Doomhammer's warpforge - Is he really back??? @ 2013/10/15 22:54:49


Post by: sennacherib


Stuff looks good btdoomhammer. I love the walker/vindicator.
BTW. Mastersthesis? Whats your degree in.


Doomhammer's warpforge - Is he really back??? @ 2013/10/16 03:40:34


Post by: Nowlan


What are you using for a mold release?


Doomhammer's warpforge - Is he really back??? @ 2013/10/16 11:58:31


Post by: btldoomhammer


 sennacherib wrote:
Mastersthesis? Whats your degree in.

Computer sience.

What are you using for a mold release?

Just the release agent that came with the Smooth On starter kit. It's called Ease Release 205.


Doomhammer's warpforge - Is he really back??? @ 2013/10/18 18:52:16


Post by: Know No Pear


Perhaps tubes that run from where the mouth should be to under (or behind) the head may add a bit to the looks of the helmet?

Kerrigan looks good, if a little short.


Doomhammer's warpforge - Is he really back??? @ 2013/10/21 11:19:37


Post by: btldoomhammer


 Know No Pear wrote:
Perhaps tubes that run from where the mouth should be to under (or behind) the head may add a bit to the looks of the helmet?

Yeah something like that

Kerrigan looks good, if a little short.

What looks short exactly? The model itself or just how it is propotioned?



And sorry for the lack of new stuff but i didn't found enough time and motivation to work properly. But i have at least done some work. The IG commander body and her head is finished now. But i noticed a small flaw in the neck joint that hinders different head rotations. It would require a small bit of sanding to make the head rotateable. I now have the options to keep it like that and if you want other head poses you'd need to slightly adjust the neck. Or i could adjust the heads myself and redo the whole mold. The latter might be the better option and it might even get rid of the stupid air bubble on the sword handle.

Also a question. What head do you like me to add to the commander variant? The one i currently have has a cap somewhat similar to a commissiar. What other headgear would you say are suiteable for IG HQ models? Just some stern looking female heads or are there some specific features you like to have?


Also Kerrigan's body is mostly finished with only one hand missing. I started to work on her bone blades but it is a long task to create all those organic looking segments. Maybe i can get some more work done over the week so that there actually is some detail to see.


Doomhammer's warpforge - Is he really back??? @ 2013/10/21 16:28:24


Post by: mad_eddy_13


 btldoomhammer wrote:
 Know No Pear wrote:
Perhaps tubes that run from where the mouth should be to under (or behind) the head may add a bit to the looks of the helmet?

Yeah something like that

Kerrigan looks good, if a little short.

What looks short exactly? The model itself or just how it is propotioned?



And sorry for the lack of new stuff but i didn't found enough time and motivation to work properly. But i have at least done some work. The IG commander body and her head is finished now. But i noticed a small flaw in the neck joint that hinders different head rotations. It would require a small bit of sanding to make the head rotateable. I now have the options to keep it like that and if you want other head poses you'd need to slightly adjust the neck. Or i could adjust the heads myself and redo the whole mold. The latter might be the better option and it might even get rid of the stupid air bubble on the sword handle.

Also a question. What head do you like me to add to the commander variant? The one i currently have has a cap somewhat similar to a commissiar. What other headgear would you say are suiteable for IG HQ models? Just some stern looking female heads or are there some specific features you like to have?


Also Kerrigan's body is mostly finished with only one hand missing. I started to work on her bone blades but it is a long task to create all those organic looking segments. Maybe i can get some more work done over the week so that there actually is some detail to see.


We can adjust the heads - your minis are worth a little work.


Doomhammer's warpforge - Is he really back??? @ 2013/10/22 09:03:18


Post by: emperor bacon


oh il need to order 1 or 2 of the commander from you once you start selling them and regarding the head question maybe some gasmask varient or rebreather seeing as not every planet have breathebal air


Doomhammer's warpforge - Is he really back??? @ 2013/10/23 15:34:27


Post by: btldoomhammer


 mad_eddy_13 wrote:

We can adjust the heads - your minis are worth a little work.


Well the problem is i have to feel comfortable with it, so ...

 emperor bacon wrote:
oh il need to order 1 or 2 of the commander from you once you start selling them and regarding the head question maybe some gasmask varient or rebreather seeing as not every planet have breathebal air


You mean a full head mask or just the lower face?
I have a few heads that i could work with. They where originally ment for my Adepta Sororita project but i could use them for the commander as well.




And here is a shot of one of kerrigans wings. Didn't do much on it but i wanted to show what i currently have.



And those are my prototypes of my nurgle marines. The idea is to kitbash marauders and marine bitz and sculpt additonal leather and chain bits as well as combat drug vials to represent their higher toughness. The idea is to create something along the line of slave-herder / harem guard look mixed with the chaos theme. I don't like those rotten details of nurgle so i wanted to avoid that here. They are supposed to look massive and strong but slow.

What do you think?




Doomhammer's warpforge - Is he really back??? @ 2013/10/23 15:44:03


Post by: Desubot


Awesome biker vest.

Those bulked out arms make em look tough as nails.

You could always also do the (older)batman bane thing with the tubes.


Doomhammer's warpforge - Is he really back??? @ 2013/10/23 16:44:36


Post by: xXWeaponPrimeXx


I could totally use one of those female IG officers. That looks great!


Doomhammer's warpforge - Is he really back??? @ 2013/10/24 09:03:25


Post by: btldoomhammer


I started to work on another head for the commander with a bit of exposed bionics. And i also plan on adding a third head i just need inspiration. The gas mask might be an option but i'm not 100% taken on the idea yet. I will look on the GW models for inspiration but if you have other ideas as well of favorites just say so. I'm always in need of further inspiration.

One thing to note in the compability of both sets. The way the arms of the sergeant are designed they can't fit on the commander as the shoulder armor goes over the shoulders slightly. So it needs some small conversions to be completely interchangeable. (That i can't/won't change now.)
The commander arms will be useable without a problem on the sergeant though.


Doomhammer's warpforge - Is he really back??? @ 2013/11/01 15:18:14


Post by: skyfi


really excited to see how you do the infills on those wings! What's the plan on those?


Doomhammer's warpforge - Is he really back??? @ 2013/11/02 04:39:50


Post by: Sageheart


Love the nurse marines
Excited to see this army evolve


Doomhammer's warpforge - Is he really back??? @ 2013/11/02 14:49:47


Post by: btldoomhammer


skyfi wrote:
really excited to see how you do the infills on those wings! What's the plan on those?


Do you mean the wing membrane? Because those won't have any. Those are the blades for Kerrigan and she has those not for flying but to bash them into her enemies.


And sorry for the lack of updates but i didn't have the time for my hobby lately.


Doomhammer's warpforge - Is he really back??? @ 2013/11/28 10:40:15


Post by: btldoomhammer


Just a quick post to show that i'm still alive. I'm slowly starting to work on my hobby again after a break. Nothing really fancy. I picked up the work on an old demon prince and also started a new one(which initially should have been a forgefiend but turned out much to small for that). I also did the groundwork for my DE Talos + Sentinel kitbashed Slaanesh hellbrute. And a few smaller things here and there. If my motivation is high enough i might take some pictures in the next few days.

Most of my other projects are halted until i have the time and mostly the motivation to continue.


Doomhammer's warpforge - Is he really back??? @ 2014/05/07 14:04:57


Post by: btldoomhammer


Guys, I'm not dead.

My masters thesis is done and I finally picked up my sculpting tools again. My camera is rechaging right now.
I have a few old projects that I never took pictures from. (Talos pain engine Helbrute, custom typhus and another demon prince ...)
And I did a few new attempts at actual sculpting. Nothing fancy. Just smaller stuff to flex my sculpting muscles. If everything works out well I'll soon start working on my complicated projects (sisters, kerrigan, usw.) Just have to work myself up there to feel comfortable.


Doomhammer's warpforge - Is he really back??? @ 2014/05/07 14:09:25


Post by: KrautScientist


Whoa, awesomesauce! Bring it on, mate!


Doomhammer's warpforge - Is he really back??? @ 2014/05/07 14:13:02


Post by: Solar Shock


Whoop! whoop! glad to see your back Doom post pics when you get the chance!



Doomhammer's warpforge - Is he really back??? @ 2014/05/07 15:52:30


Post by: xXWeaponPrimeXx


Welcome back. Congratulations on finishing your thesis.


Doomhammer's warpforge - Is he really back??? @ 2014/05/07 16:20:50


Post by: Deunstephe


Welcome back! Can't wait to see what you've been doing, and congrats on finishing that thesis!


Doomhammer's warpforge - Is he really back??? @ 2014/05/08 02:40:52


Post by: btldoomhammer


My bad photo skills are back again.










Doomhammer's warpforge - Is he really back??? @ 2014/05/08 08:54:04


Post by: KrautScientist


Holy gak! That Talos/Sentinel kitbash is absolutely amazing even now! Typhus looks like a good start, but is obviously missing a lot of details as of yet. Any plans of "Slaanesh-i-fying" him any further, like you did with Kharn That third guy gives off a really strong Doom Cyberdemon vibe!

Glad to have you back!


Doomhammer's warpforge - Is he really back??? @ 2014/05/08 15:28:44


Post by: Moltar


D-zamn! Glad to see you back and back in the swing of things.


Doomhammer's warpforge - Is he really back??? @ 2014/05/08 22:23:26


Post by: Syngod


Woot woot! I was saddened when you stopped posting... Hope your thesis was amazing and your future sculpts more so!


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 02:15:51


Post by: Snrub


Hey Doom, good to see you back again. Grouse sculpting as always mate. The talos is wicked looking and I love the Typhus.


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 11:19:30


Post by: Ir0njack


Wohoo Doom is back! Congrats again on finishing the thesis Man, your stuff is looking as awesome as ever, really looking forward to this thread coming back to life.


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 14:30:15


Post by: skyfi


glad to see you posting doom. everything is coming along really smooth and great lookin. loving the old school woc helmet visor you built up


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 15:27:36


Post by: btldoomhammer


Thanks for the warm welcome.


Now I have to decide what to do with the arms of the larger models ...
Originally the demon prince was supposed to be a counts as forgefiend but despite turning out too small I left the size. That means however I need a new Idea for the arms and weapons.

The same goes for the walker. I don't have a fitting base bit. Maulerfined arms are to large for the thin frame but the talos pain engine are to tiny ...


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 15:50:13


Post by: KrautScientist


Maybe you should try Heldrake arms? They should fit the bill, and they look instantly chaotic, without needing much more work to blend them in. The best part is that they are also compatible with the Forgefiend weapons, with a bit of work.

Failing that, the power fist arms from the new multipart Helbrute may be an option worth looking at.


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 16:26:52


Post by: xXWeaponPrimeXx


Just so we're clear, you mean this one right?



If that's the case, would some of the old daemon prince arms work? From this one:



They might be bulky enough.

If you don't have that, you could always scrap build some arms from some plasticard and add some green stuff fleshy bits.


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 17:08:07


Post by: Ir0njack


Hrm, Maybe a thinner, short, upper arm and a longer thicker forearms, like the powerfists or the arms of a warjack. Maybe with weapons incorporated into the forearms guards of under them, also with the larger hands with that style you could have it crushing another marine. Just a idea


Doomhammer's warpforge - Is he really back??? @ 2014/05/09 17:19:10


Post by: btldoomhammer


Multipart helbrute kit? That totally went past me ...
Maybe I should look at the GW site for what other stuff I missed during my thesis.

And as fara s arms go, I don't have the sligtes clue what I should do for the demon prince. But I want to do womething different. A demonic power fist might be a good idea. I have to look the helprute kit up.

The actual talos/sentinel kitbash I think the best arms would be longer, mostly mechanical arms to go with the slim frame of the rest.


Another good news. I picked up a few of my sister of battle pieces. So I might have some updates there too.


Doomhammer's warpforge - Is he really back??? @ 2014/05/14 11:36:41


Post by: hk1x1


That is some amazing sculpting work, very inspiring stuff


Doomhammer's warpforge - Is he really back??? @ 2014/05/16 15:55:17


Post by: btldoomhammer


And a new batch of updated pictures

I still have to decide what to do with the armos of my DP and helbrute. But I am mostly finished with the legs and I also sculpt a head for the helbrute.






I also assembled typhus a bit more. He and his base isn't finished yet. But I'm getting there. I still have to scratch him up to let him look a bit more nurgley and add a few icky details.
And the base also needs a finishing touch.




Another project you haven't seen is my defiler. I started building its torso. Yet still a lot needs to be done. The basic idea is to replace the massive boxy torso with a female looking one. I still want to keep it mostly mechanical. But I have to add a few rougher details to match the style of the rest of the legs (Or rework the legs ...)




And then there are those two. The daemonette terminator is just a random sideproject. And the others are more possessed warptalons just to do something with the remaining legs. Now I need to improvise two jetpacks for them ... I started to work on two mutated ones made from tyranid bits. I have to see how it will turn out.





Doomhammer's warpforge - Is he really back??? @ 2014/05/16 16:41:48


Post by: xXWeaponPrimeXx


The new stuff is looking great!

And I suppose the best stuff about sculpting Chaos is that it doesn't have to look proportional. I mean.. if it was, then it wouldn't be as Chaotic.


Doomhammer's warpforge - Is he really back??? @ 2014/05/22 12:52:51


Post by: btldoomhammer


I wasn't as productive as i wanted to be. But At least I got some stuff done. I based and assembled a few more of my possessed terminators. I probably have way to many now. But I really like how they turned out. Sadly the white resin casts are hard to take pictures of. I hope you can see enough here.



And my two new warptalons are also rather close to beeing done. Only the jetpacks need a bit of teching up so that they don't simply look like tyranid backs. And I somehow need to attack the packs to their backs the warptalons have those weird attachment point, so I have to fix that up too.



Doomhammer's warpforge - Is he really back??? @ 2014/05/22 15:15:51


Post by: Solar Shock


Your stuff is as beautiful as ever Doom Loving the casts, cant wait to see a lick of paint on them to help bring out the detail.

I have a few questions though
Your DP's legs, the left leg, in it are small bars underneath GS flesh. Do you; push the bars into the GS and then sculpt the flesh in one go, or do you glue the bars stationary and then GS over the top? the effect is really well done

Also, what technique do you use for your cloaks, the cloak on the daemonette-termie is soooooo nice are you using the technique from the FTWblog?



Doomhammer's warpforge - Is he really back??? @ 2014/05/22 15:45:00


Post by: btldoomhammer


The bars are actually two steps. I glued the bars on and then added a few GS segments over the bars. I let those cure and then added the flesh in the second step.


And for the cloaks I use a similar technique to the blog's. But instead of plasticard i start with a metal sheet. This way I can bent it into shape much more freely. Yet it is still strong enough to sculpt on top.
(Just to make sure I often add a thin layer of milliput on top before sculpting the folds.)

The sheets i'm using are 0,15 mm aluminum foil sheets.


Doomhammer's warpforge - Is he really back??? @ 2014/05/22 16:43:32


Post by: xXWeaponPrimeXx


If the white resin doesn't photograph well you could try washing it with a bit of ink in any color. It will make the details more noticeable.


Doomhammer's warpforge - Is he really back??? @ 2014/05/23 13:53:55


Post by: Kosake


Awesome overflow. Brain shutting down to prevent meltdown.


Doomhammer's warpforge - Is he really back??? @ 2014/05/24 11:21:39


Post by: btldoomhammer


And another set done and based. Only one base and I have all my terminators finally ready.
This sets my terminator model count to 26 if I'm not mistaken. 5 regular GW ones, 16 custom sculpted ones and my 5 noise cult terminators.



Doomhammer's warpforge - Is he really back??? @ 2014/06/03 16:56:07


Post by: Squigsquasher


That Defiler looks interesting...


Doomhammer's warpforge - Is he really back??? @ 2014/06/04 16:25:46


Post by: btldoomhammer


I tried a slightly different photo setup with better results.


Typhus is more or less finished. I know that he isn't supposed to have a power fist but oh well. I like him better that way.


And I continued on my counts as plague marines. Those are done with the exception of their backpacks. The champion needs some more work though.





Doomhammer's warpforge - Is he really back??? @ 2014/06/21 22:57:59


Post by: btldoomhammer


Just a quick status update why I am so silent. I'm currently working on finishing a lot of my old models, mostly creating bases and stuff like that. It takes a lot of time to base all those cultists and isn't really picture worthy. But in The process I actually made a list what I actually have in my army.


Spoiler:
Painted:
Nothing :(

Done:
3x demon prince
Greater Demon
Thyphus
Helbrute (although missing a few magnetized options)
7x Warptalons
Rhino
19x Terminator
4x Havocs (Reaper)
2x Chaos Sorcerer
Dark Apostle
13 Marines
2x Noise Marine
1x spawn
3x Cultists
4x Obliterator
2x Mutilator
15x Cultistst

Nearly Done:
1x spawn
Vindicator
Ahriman
10 Havocs (4x missle, 4x lascannon, 2x champion)
9x plague marine
1x demon prince
1x Helbrute
1x Forgefiend
1x Heldrake
27x Cultists
6x Terminator (5 cult ones)
10x Thousand sons
3x Biker
12x Chosen
1x Chaos Lord
1x Abbadon
1x Lucius
16x Marines
11x Possessed
1x Huron
Warpsmith
Fabius Bile
1x Mutilator
22x Noise Marine

Wip:
2x Rhino (magnetized for other options probably too)
1x Helbrute
1x Defiler
1x baneblade
1x Demon Prince
3x Cultists
1x Keeper of Secrets

Planned/Unassembled
1x Plague marine
1x Slaanesh Scout Titan (subjugator)
1x Heldrake
1x Forgefiend/Maulerfiend


Doomhammer's warpforge - Is he really back??? @ 2014/06/22 10:00:10


Post by: SilverMK2


Looks like a list o' fun


Doomhammer's warpforge - Is he really back??? @ 2014/06/22 16:00:35


Post by: livanbard


1x Slaanesh Scout Titan (subjugator)

This will be intense.


Doomhammer's warpforge - Is he really back??? @ 2014/06/22 18:52:04


Post by: btldoomhammer


I already have a sketch for it in propper scale based on a few older GW artworks. But I might redesign it a bit before I start this project. XD

But I don't know if i ever start with it ... We'll have to see.


Doomhammer's warpforge - Is he really back??? @ 2014/06/26 03:19:17


Post by: Freytag93


 livanbard wrote:
1x Slaanesh Scout Titan (subjugator)

This will be intense.


I second this


Doomhammer's warpforge - Is he really back??? @ 2014/06/30 13:20:03


Post by: btldoomhammer


So only three cultists left to finish for now. Two need finishing touches on their base and the last a few sculpted details to avoid the DV twin syndrome.

I also picked up the work on my latest demon prince and the pain engine helbrute. But I had to learn that the Talos only comes with one mechanical hand ...
Is there another bit out there that is a more filigrane mechanical hand?
I need both left and right hand as I wanted to use actual hands and mount the weapons on the side of the lower arms. Or I have to change my idea. Du you know any hand - GW or 3rd party?


Doomhammer's warpforge - Is he really back??? @ 2014/06/30 13:54:12


Post by: KrautScientist


Hmm, what about the metallic claw from the Skaven Hellpit Abomination (seen in this picture? Granted, it's more a claw than a hand, but it looks very cool and might still fit the bill -- plus it would even look cool when used together with the Talos hand.

Alternately, you could try to get your hands on two of the hands from the new Helbrute kit. They are a bit bulkier than the Talos hand, but they might still work. Plus it should be possible to get some from any hobbyist who decided to arm his Helbrute with a weapon configuration that doesn't use the fists...

Hope this helps!


Doomhammer's warpforge - Is he really back??? @ 2014/07/02 15:04:39


Post by: btldoomhammer


Thanks for the suggestions but not really what I was looking for. I'll keep my eyes open for alternatives. But maybe I have to either build my own hands or mount at least one weapon instead of a hand.

On another note I finished basing the cultists, as well as my cult terminators and obliterator/mutilator. Here are a few examples.






And I picked up other projects too. But I'm a bit torn what to do with the demon princes left hand. Should I build a powerfist,a demonic hand or maybe some kind of arm mounted cannon? Also what do you think of the head?
Also keep in mind that he will most likely get a mechanical tail so that he'll look a bit mor ballanced.



And lastly I finally attached the torso of my defiler. It still needs a lot of work. And I thought about building some kind of spiderlike abdomen but I don't know how it would look.



Doomhammer's warpforge - Is he really back??? @ 2014/07/03 00:07:05


Post by: Hive Fleet Lazarus


I think for the demon prince an underslung arm mounted cannon might fit best with the pose.


Doomhammer's warpforge - Is he really back??? @ 2014/07/20 19:10:51


Post by: btldoomhammer


I just leave those here. (At least some progress )

I wen't with the underslung weapon. Only the hammer needs some work and the hand holding it is also missing.


The basic shape of the arms are done and already magentized. But I have to finish the final details like armor plates and the shoulders. The different weapons also needs to be done.


The defiler also has its basic arm shape ready.


And finally the backpacks for my chosen - inspired by the DV chosen backpacks.


And most of my other models are also based. Just a lot of backpacks for my noise marines and havoks to do


Doomhammer's warpforge - Is he really back??? @ 2014/07/21 11:24:12


Post by: KrautScientist


Some excellent new work! A couple of nitpicks, if I may

- The first model is excellently sculpted, although the head is a bit too crocodilian for my taste. Maybe something closer to the "Cyberdemon" look introduced by Doom, for instance, would have been even cooler? But that might just be me.

- The build of your Decimator/fiend based on a Talos is really awesome! My one point of criticism is that the bulky wrist-mounted rocket launcher seems to work against the slender, organic shapes on the rest of the model: Maybe there's an option that would fit the rest of the model's look better? On a related note, are you still looking for a Talos hand, perchance? I happen to have a leftover one that I could send you -- you'd just need to convert it into a left hand by switching around the thumb, but that should be rather easy.

- The Defiler is maybe the first conversion of that kind I truly like: Most similar conversions just plunk down an action figure body on top of the defiler chassis, but that usually doesn't quite work. Your version has been sculpted/converted with the right scale in mind which makes it very effective, in my opinion. Extra kudos for the boob cannon, of course

What are you planning for the face? Are you going to add additional details on top of the mask, or will you keep the blank mask look? Any painting tricks planned for the area?

- Excellent job on the backpacks! Sometimes it's the little things that make all the difference, and these are very nice!

In any case, keep up the amazing work!


Doomhammer's warpforge - Is he really back??? @ 2014/07/21 15:56:23


Post by: Moltar


Great stuff all around. I'm really liking those custom backpacks


Doomhammer's warpforge - Is he really back??? @ 2014/07/21 16:09:09


Post by: btldoomhammer


 KrautScientist wrote:

- The first model is excellently sculpted, although the head is a bit too crocodilian for my taste. Maybe something closer to the "Cyberdemon" look introduced by Doom, for instance, would have been even cooler? But that might just be me.


I agree with you on the head. While I like the details on it id doesn't fit that well with the rest of the model. There was a time when I seriously though of ripping it off and redo it. (And that is something I don't do that often) But I decided to keep it in the end. I want the porject to finish. It took me enough time already for a model that I actually have no use for. Already have too many demon princes )

- The build of your Decimator/fiend based on a Talos is really awesome! My one point of criticism is that the bulky wrist-mounted rocket launcher seems to work against the slender, organic shapes on the rest of the model: Maybe there's an option that would fit the rest of the model's look better? On a related note, are you still looking for a Talos hand, perchance? I happen to have a leftover one that I could send you -- you'd just need to convert it into a left hand by switching around the thumb, but that should be rather easy.


Thanks. And the missle launcher isn't my weapon of choice as well. It is magnetized though. I'll replace it with a flamer later. I just started with the missle launcher because is was the fastest to do. And another hand would be really cool to have. The other arm even has a magnet in its wrist just for a conversion like this. I just couldn't find the bit to do it.

- The Defiler is maybe the first conversion of that kind I truly like: Most similar conversions just plunk down an action figure body on top of the defiler chassis, but that usually doesn't quite work. Your version has been sculpted/converted with the right scale in mind which makes it very effective, in my opinion. Extra kudos for the boob cannon, of course

What are you planning for the face? Are you going to add additional details on top of the mask, or will you keep the blank mask look? Any painting tricks planned for the area?


The defiler turned out better than I have expected. Although I'm still a bit unsure what to do with the arms. And my initial plans for the mask was to leave it blank. But I'm not so sure anymore, especially with all the detailing on the rest of the body. The same goes for the back of the head. My initial plan was to do hairlike cables running down the back.
And I really don't have any painting plans just now. Painting is currently very low on my long list of todo's.


Doomhammer's warpforge - Is he really back??? @ 2014/07/27 15:59:57


Post by: btldoomhammer


And another smaller update. This is the base I've done for my forgefiend. I went a bit overboard. A bit silly as most of it will be underneath the model and is no directly visible. But oh well, I had fun creating it.



Doomhammer's warpforge - Is he really back??? @ 2014/07/30 21:39:54


Post by: xXWeaponPrimeXx


I love how everything is shaping up. I can't wait to see it all finished up.


Doomhammer's warpforge - Is he really back??? @ 2014/07/30 22:47:59


Post by: CMDante


Some great sculpting going on in here!

The demon prince guy (who ended up with the under slung gun) has really cool legs - would be a great base for an Iron Warriors prince.

Cheers,

Dante


Doomhammer's warpforge - Is he really back??? @ 2014/11/26 20:43:50


Post by: Riathenors


haven't seen you or your work in a while glad I was able to find you again since my harddrive was wiped and I lost my favorites along with everything else. how did your female IG come out? let me know if you ever make a mold for one like the female IG commander, she was awesome, curious if you would think about making a jack skelington miniature?


Doomhammer's warpforge - Is he really back??? @ 2016/02/25 11:14:29


Post by: ROTTEN_FACTORY


Dude, great sculpting !

Are You going to make some fantasy stuff ?

I can't wait to see more