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Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 07:01:51


Post by: H.B.M.C.


A complete re-do of the Kroot line would be a justifiable 'big' release for a new Tau Codex.

I hadn't thought of that.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 07:02:57


Post by: Sgt. Cortez


Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 10:37:14


Post by: Iron_Captain


Sgt. Cortez wrote:
Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).

It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 15:04:43


Post by: Zothos


It is not a consequence of the fluff. It is a consequence of people buying the same army multiple times. It is a consequence of of people thinking different colored space marines are somehow unique in comparison to the others. As always, Spess Murheens sell and GW will shove them down people's throats as much, and for as long as they can. It is what businesses do.



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 15:37:36


Post by: Imateria


 Iron_Captain wrote:
Sgt. Cortez wrote:
Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).

It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.

It's not Imperium, it's Space Marines. I don't see Guard getting much after all.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 16:35:09


Post by: MasterSlowPoke


Yeah but not all of the Imperium stuff is Space Marines. We're even in a thread right now about non-Space Marine Imperials.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 16:49:28


Post by: Iron_Captain


 Imateria wrote:
 Iron_Captain wrote:
Sgt. Cortez wrote:
Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).

It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.

It's not Imperium, it's Space Marines. I don't see Guard getting much after all.

Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.

The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 16:49:35


Post by: VictorVonTzeentch


 H.B.M.C. wrote:
A complete re-do of the Kroot line would be a justifiable 'big' release for a new Tau Codex.

I hadn't thought of that.


It would be cool if they did a revamp of the Kroot. I would have preferred if the Auxiliaries had more focus in the codexes they have already released than bigger and bigger Suits (other than the Ghostkeel, I really like that).


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 17:05:59


Post by: Galas


Forgot the Kroot. We need more Vespids, the coolest of the Tau auxiliary alien races! (Whell, ok, after Tarellians)


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 19:10:27


Post by: Imateria


 Iron_Captain wrote:
 Imateria wrote:
 Iron_Captain wrote:
Sgt. Cortez wrote:
Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).

It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.

It's not Imperium, it's Space Marines. I don't see Guard getting much after all.

Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.

The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.

The differences between any given space marine faction are pretty damn small, which is why they are lumped together. And i've already been through the time line of GW's model releases over the last 2 years twice already, if you can't see that all but 1 of those releases has been for a set of space marines in one colour or another and that the complete and total lack of variety in the release schedule is becoming a real bore then there's nothing I can do to help you with that.

The real tragedy is that they're all (well mostly) really good models in their own right but this theme is being so thouroughly driven into the ground I begining to not care about seeing them across the table from me anymore, once I've killed one poncy space marine I've killed them all.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 19:40:33


Post by: Warpspy


So... Same thread for discussing Thousand Sons, Adeptus Custodes and now apparently Tau? It's... surprising...

The epic "reveal" thread is locked so i will give my opinion here, if you don't mind. Building up hype to discover one day after that, this is again more "Superduperhuman™" this time in Golden flavour. Really boring. GW is doing this these last times, in every single release or thing they launch it ends being boring, dull, lackluster, uninspired... I'm starting to dislike it all... But really, again more "Golden Good Guys™" is not exactly super-new or exciting. After destroying Fantasy to make boring "Superduperhuman Golden Good Guys™" we start 2018 with yet more "Superduperhuman Golden Good Guys™" for 40k this time... I don't understand the reason why they announced like it was something ground breaking...

The models are okay-ish, but it's not something i'm interested in. It is much more depressing the fact that now we will have 6 months of releases for Golden dudes in 40k and in whatever-not-fantasy-nonsense. I hope it will be only 6 months... Last year was Space Marines, Space Marines, Death Guard, Death Guard, Space Marines and some more Space marines... And now it will be the same for Custodes. Boring...

Rules wise, i think the custodes will be powerful so they can sell all those expensive new kits. I guess we will have yet another colour to add to the imperial random blob of doom...



However... i'm really really really really disappointed by the Thousand Sons codex announcement. Superlative grade of disappointing. Annoying. Depressing...

Let's see... So, the codex will be launch with no new models, but it will have rules for bird-goat-men. Many units of bird-goat-men. HQs and Elites. So you can make your army only from bird-goat-men. Super-exciting So it is "Codex: Tzaangors" or "Codex Thousand Sons"?
If the codex would be named "Tzeentch servants" or something like that, that would be ok, but what is the name? "Codex: Thousand Sons" Isn't it? I would have expected to have an actual codex for the Thousand Sons legion. Not a bunch of bird-goat-men and some exceptions for TS units...
With "excellent" codex writing from GW, we will have one unit per model kit, so we will have an astounding quantity of 2 infantry units from the TS legion... That's... OMG...

So, DG have had an excellent release with many models, new units etc. Maybe it would not be asking too much if one would expect that TS could have the same... But no, instead of releasing i don't know, one more character, one infantry kit and one vehicle (only 3 more kits), they launch the codex with no new models, filling the gaps with yet more goats and one random monster dug up from old fantasy. Really? I'm sure GW thought that it was a "great-fun-exciting idea"... I'm not impressed at all. I'm really disappointed. Annoyed. My first words when i read the announcement news were "fu shi " ...

This will not be the Thousand Sons codex, it will be "Codex: Bird-goat-men". Why? Because those will be much more cheap options to fill the army lists. TS army lists will be Magnus and a bunch of bird-goat-men... It is sad.

I don't want to even think about the rules in the upcoming codex... After the lackluster rules for daemons and practically for every other single codex in 8th, and specially after seeing the depressing rules and absence of points ajustment in Chapter Approved for TS, i think the rules will be awful. Atrocious. If they don't change from the rules of the index and it will be only some points adjustment it will be awful. I think i will stop playing if that's the case...

Besides that, here in dakka we cannot have a proper thread for the TS codex announcement, instead we have to share it with the new shiny superduper golden dudes (and of course nobody talks about other thing than that...) Really? Why is it? TS are like lepers now or what?




Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 20:11:15


Post by: Stumbling Snake


Boy, this conversation sure has gotten gloomy. To balance things out I'm going to say that I personally am super excited for the upcoming Thousand Sons release!

I was already under the assumption we wouldn't see new models like most of the new releases, but it is true that we don't have enough variety in units to fill out a whole book. Due to this, I've been wishlisting for months now that things like the Tzaangor Enlightened/Shaman would be ported over. I think this is an excellent middle-ground to help fluff out our options, and will hopefully give the Thousand Sons some mobile close combat prowess!

I will admit, the Mutalith Vortex Beast was a surprise, and I'm not entirely sure what roll it will fill in the codex. I find Thousand Sons are lacking in any real anti-tank/monster options outside of generic Chaos Predators - maybe these will help in that regard?

I am a little worried that the Thousand Sons psychic powers will be a straight up downgrade from the Dark Hereticus table. Warptime, Weaver of the Fates, and Diabolic Strength are just SO good on Magnus.

Magnus is probably also going to go up in points at least somewhat, but as long as Scarab Occult Terminators go down in price I won't be too annoyed.

TLDR: I'm super excited for additional unit options but concerned when it comes to psychic powers - So as things stand now I'm cautiously optimistic.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 20:18:37


Post by: Audustum


I'm excited for both. I dunno why people are upset Thousand Sons isn't getting new models: you've got some great ones and they look awesome. The problem was the rules. I'm hoping the Codex fixes that.

And I'm just so excited for 40k Custodes. If the Talons box and 30k is anything to go off of these will sell huge too.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 20:42:36


Post by: BrianDavion


Audustum wrote:
I'm excited for both. I dunno why people are upset Thousand Sons isn't getting new models: you've got some great ones and they look awesome. The problem was the rules. I'm hoping the Codex fixes that.

And I'm just so excited for 40k Custodes. If the Talons box and 30k is anything to go off of these will sell huge too.


the 1k sons getting mutants to fill out their roster makes sense. they're the thousand sons. the army being a few "sorcrer kings and their body guard" supported by hoards of tzeetch cultists makes some sense.and gives them a unique flavor.

it would be nice to see some actual 1k sons kits sure but I'm not sure what they despiratly need.sure they could be given some random deamon engines to pad things out, but I think what GW is doing works.

as for 1k sons "having to share a thread with the custodes" this is hardly new. GW's been announcing their codices in pairs since 8th edition hit


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 20:46:04


Post by: Iron_Captain


 Imateria wrote:
 Iron_Captain wrote:
 Imateria wrote:
 Iron_Captain wrote:
Sgt. Cortez wrote:
Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).

It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.

It's not Imperium, it's Space Marines. I don't see Guard getting much after all.

Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.

The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.

The differences between any given space marine faction are pretty damn small, which is why they are lumped together.
Which is not justified.
 Imateria wrote:
And i've already been through the time line of GW's model releases over the last 2 years twice already, if you can't see that all but 1 of those releases has been for a set of space marines in one colour or another and that the complete and total lack of variety in the release schedule is becoming a real bore then there's nothing I can do to help you with that.
Seriously? What do you expect from a game where almost half of the factions is Space Marines?
And it is not like we haven't had any non-Space Marine releases. We've had an entirely new Xenos army (as well as some new Eldar models). And it hasn't been that long since the last entirely new Xenos army either (3 years ago). We also got a whole bunch of Daemons. Tzaangors also aren't Space Marines and now we are getting Custodes who also aren't Space Marines. In the same timeframe as all these non Space Marine releases we have seen the Death Watch as a new Space Marine army, Thousand Sons (hardly standard Space Marines and came with Tzaangors to boot), Primaris (Quite different from standard Space Marines in terms of stats) and Death Guard (very different from standard Space Marines). That is only 3 Space Marine releases. If you think that with only 3 major Space Marine releases (all for very different factions, both gamewise and aesthetically) in the last few years there is already a "complete and total lack of variety" than that is a problem with you, not with the release schedule. The release schedule contained plenty of things that were not Space Marines. As you have pointed out, Xenos factions saw a lot of releases in 2015, which saw only few Space Marine releases. GW can only release stuff for a limited number of factions each year. There are many factions in the game, not to mention that GW also needs to make room for AoS, Blood Bowl and Necromunda. This naturally means there will be years without new Xenos releases, just as every faction (yes, Space Marine ones as well) often will have to go without new releases for years. As much as I want new Dark Eldar stuff, begrudging other players the releases they are anticipating is just being envious. It is very bad behaviour.



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 20:46:07


Post by: Audustum


BrianDavion wrote:
Audustum wrote:
I'm excited for both. I dunno why people are upset Thousand Sons isn't getting new models: you've got some great ones and they look awesome. The problem was the rules. I'm hoping the Codex fixes that.

And I'm just so excited for 40k Custodes. If the Talons box and 30k is anything to go off of these will sell huge too.


the 1k sons getting mutants to fill out their roster makes sense. they're the thousand sons. the army being a few "sorcrer kings and their body guard" supported by hoards of tzeetch cultists makes some sense.and gives them a unique flavor.

it would be nice to see some actual 1k sons kits sure but I'm not sure what they despiratly need.sure they could be given some random deamon engines to pad things out, but I think what GW is doing works.

as for 1k sons "having to share a thread with the custodes" this is hardly new. GW's been announcing their codices in pairs since 8th edition hit


This actually sums up my thoughts on 1k better than I put them. While I don't use them, my best friend does and he's about to explode in anticipation from the Codex I think.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/09 23:36:16


Post by: H.B.M.C.


 Warpspy wrote:
Let's see... So, the codex will be launch with no new models, but it will have rules for bird-goat-men. Many units of bird-goat-men. HQs and Elites. So you can make your army only from bird-goat-men. Super-exciting So it is "Codex: Tzaangors" or "Codex Thousand Sons"?

If the codex would be named "Tzeentch servants" or something like that, that would be ok, but what is the name? "Codex: Thousand Sons" Isn't it? I would have expected to have an actual codex for the Thousand Sons legion. Not a bunch of bird-goat-men and some exceptions for TS units...
With "excellent" codex writing from GW, we will have one unit per model kit, so we will have an astounding quantity of 2 infantry units from the TS legion... That's... OMG...
1KSons already had Tzaangors. Why does adding two extra Tzaangor units change this?


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 00:25:57


Post by: Imateria


 Iron_Captain wrote:
 Imateria wrote:
 Iron_Captain wrote:
 Imateria wrote:
 Iron_Captain wrote:
Sgt. Cortez wrote:
Zothos wrote:
There are not 9 Xenos. There are 5. Eldar, Orks Tyranids, Necrons and T'au. Special Eldar have 3 books. If you consider Daemons extradimensional Xenos, then 6 Xenos. Marines (humans) good bad or indifferent, Will now have 10 books. 10 Power armor books. So creative. Count species and we have 5/6 Xenos and the rest are human. Nice to see that they have not had a new idea in what, 15 years?


Well, if you count all Eldar as one you'd have to do the same for Marines. Then it would be 5 Xenos(+4), 1 Daemon, 1 CSM (+2), 1 Marine (+4) and about 4 Imperium books (I get confused with the mini-factions like Assassins or Inquisition).

It is easy to check by looking at the GW site. It lists all separate factions, including the mini-factions. Currently there are 29 in total, 15 Imperial, 5 Chaos, 9 Xenos. Counting only major factions (more than 30 options) there are 16 in total, 7 Imperial, 3 Chaos, 6 Xenos. That means that in major factions, the balance Human/Xeno is actually pretty equal.
The Imperium however are the protagonists of 40k and being much bigger than anyone else in the fluff, they get way more subfactions than anyone else, which explains why there are so many small Imperial factions. Roughly half of the factions being Imperial means that roughly half of all releases GW does are also going to be centered on Imperial factions. It is a natural consequence of 40k's fluff. The Imperium is by far the biggest thing in it.

It's not Imperium, it's Space Marines. I don't see Guard getting much after all.

Grey Knights aren't getting much either. There are lots of Space Marine factions, and therefore lots of Space Marine releases. But that does not mean that every Space Marine faction is constantly getting releases. Because there are so many factions, it can take a long while before the specific Space Marine faction you play is due again.

The problem is that some people tend to throw all Space Marine factions on one big "Space Marine" pile, when such a pile in actuality does not exist. If they release new Dark Angel models, then people will see that as a 'Space Marine' release, even though that release will be as useful for me as a Blood Angel player as it will be for an Ork player. Then when they release Blood Angel models, those people complain 'Space Marines again? They just got a release already', even though that is not true. Dark Angels and Blood Angels are as much different armies as Necrons and Tau are, and both will need a place in the release schedule. The large amount of 'Space Marine' releases is a logical conclusion of the different armies that are in the game. Now if someone doesn't like that, that is fine. But begrudging other players their armies and their releases is not.

The differences between any given space marine faction are pretty damn small, which is why they are lumped together.
Which is not justified.
 Imateria wrote:
And i've already been through the time line of GW's model releases over the last 2 years twice already, if you can't see that all but 1 of those releases has been for a set of space marines in one colour or another and that the complete and total lack of variety in the release schedule is becoming a real bore then there's nothing I can do to help you with that.
Seriously? What do you expect from a game where almost half of the factions is Space Marines?
And it is not like we haven't had any non-Space Marine releases. We've had an entirely new Xenos army (as well as some new Eldar models). And it hasn't been that long since the last entirely new Xenos army either (3 years ago). We also got a whole bunch of Daemons. Tzaangors also aren't Space Marines and now we are getting Custodes who also aren't Space Marines. In the same timeframe as all these non Space Marine releases we have seen the Death Watch as a new Space Marine army, Thousand Sons (hardly standard Space Marines and came with Tzaangors to boot), Primaris (Quite different from standard Space Marines in terms of stats) and Death Guard (very different from standard Space Marines). That is only 3 Space Marine releases. If you think that with only 3 major Space Marine releases (all for very different factions, both gamewise and aesthetically) in the last few years there is already a "complete and total lack of variety" than that is a problem with you, not with the release schedule. The release schedule contained plenty of things that were not Space Marines. As you have pointed out, Xenos factions saw a lot of releases in 2015, which saw only few Space Marine releases. GW can only release stuff for a limited number of factions each year. There are many factions in the game, not to mention that GW also needs to make room for AoS, Blood Bowl and Necromunda. This naturally means there will be years without new Xenos releases, just as every faction (yes, Space Marine ones as well) often will have to go without new releases for years. As much as I want new Dark Eldar stuff, begrudging other players the releases they are anticipating is just being envious. It is very bad behaviour.


What do I expect from a game where half the armies are Space Marines? Why for half of the releases to not be Space Marines of course, not the 90% Sapce Marines we're currently sitting on.

Yes we had a new Xenos army in Genestealer Cults back in October 2016, and that was the only significant model release wave for a none Sapce Marine army for the entirety of 16 and 17 (please note that I've been saying major or significant each time, 3 models in a box or one off characters don't constitute a significant release in anyones book), before that the last entirely new xenos army was Tau 15 years ago (it certainly wasn't Harlequins, who's units already existed in the preceding Craftworlds and Dark Eldar codecies). When did we get a whole bunch of Daemons, the Blood Thirster and Lord of Change are certainly pretty new but nothing else in the last few years that I know of before the current Nurgle wave thats just started. Tzaangors are a single unit (not Daemons either, they're Beastmen), soon to be 2, and are still part of a Space Marines release, though at least offer some variety.

The rest of your post reads like a case of "cant see the woods for the trees", whilst there are noptable differences between all of the supermen releases in effect they are all basicaly variations on a theme, a genetically engineered humen super soldier wearing power armour (and Death Watch, Thousand Sons, Primaris, Death Guard and Custodes counts as 5, not 3). And the condesention in the rest of your post is truly pathetic, I don't think there has ever been a time when Space Marines went years without releases, they get something (or several somethings usually) every year almost without fail.

As for Dark Eldar, we don't actually need a lot. Mandrakes, Incubi and Grotesques are about it for finecast units that need to be plastic, the rest of it pretty much already is in plastic and arguably the best range GW currently offers. You can shove your last comment.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 00:39:03


Post by: AegisGrimm


I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.

Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 01:05:00


Post by: Brometheus


 AegisGrimm wrote:
I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.

Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.



I've been playing Thousand Sons for almost 15 years and I don't understand what the issue is.

With the exception of VERY recent fluff with heavy Tzaangor use (Wrath of Magnus, upcoming Codex), f you think Thousand Sons have more than sorcerers and Rubrics you need to read John French's Ahriman series.

Everything in there is canon.. I mean heck, the cover of the Exile book looks just like the new miniature.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 01:07:28


Post by: Bulldogging


 AegisGrimm wrote:
I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.

Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.



It's not a bad thing, and I think the mutalith looks awesome personally.

With that said, I think a significant number of 1ksons players were hoping for more 1ksons, dreadnoughts as an example. There is a rubric dreadnought in the book as an example, or even a psycher dreadnought(if anyone should, it's 1ksons). Could also do Rubric devastators etc.

Then the reality is that since this is their "update/codex", they won't get anything for a long time.




Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 01:12:54


Post by: Iron_Captain


 Imateria wrote:

What do I expect from a game where half the armies are Space Marines? Why for half of the releases to not be Space Marines of course, not the 90% Sapce Marines we're currently sitting on.
Stop pretending that. It is simply not true. At least half of the releases in the past two years weren't Space Marines but rather Chaos Daemons or Genestealer Cults. There really haven't been that many Space Marine releases.

 Imateria wrote:
Yes we had a new Xenos army in Genestealer Cults back in October 2016, and that was the only significant model release wave for a none Sapce Marine army for the entirety of 16 and 17 (please note that I've been saying major or significant each time, 3 models in a box or one off characters don't constitute a significant release in anyones book), before that the last entirely new xenos army was Tau 15 years ago (it certainly wasn't Harlequins, who's units already existed in the preceding Craftworlds and Dark Eldar codecies). When did we get a whole bunch of Daemons, the Blood Thirster and Lord of Change are certainly pretty new but nothing else in the last few years that I know of before the current Nurgle wave thats just started. Tzaangors are a single unit (not Daemons either, they're Beastmen), soon to be 2, and are still part of a Space Marines release, though at least offer some variety.
Yes. One really big Xeno release, 2 major Space Marine releases and one big Chaos Space Marine release. That is hardly 90% Space Marines, and it becomes even less if you also count smaller releases.
We got new plastic Greater Daemons, which is a pretty big thing. We also got two new Daemon units (Blue Horrors and Brimstone Horrors) and now we are getting a whole bunch of Nurgle stuff. Neither of them are Space Marines, and neither of them wear power armour. All combined that is a pretty major release for Chaos Daemons already over the past two years. Then we got the Eldar Triumvirate which were amazing models and the Thousand Sons which was only partially a Space Marine release and saw only a handful new Space Marine models. Pretty sure there were some other minor things that I forgot. Anyways there is plenty of non-Space Marine stuff released in the last years, if you don't keep ignoring it. A lot of Space Marines and power armour, that is for sure, but it certainly was not all or even nearly all Space Marines.
Harlequins most certainly were a new army. They were not playable as an army before and got new models and units. Or else you could argue that Death Watch or Death Guard also weren't new armies (which would actually leave us with more new Xenos armies than new Space Marine armies).

 Imateria wrote:
The rest of your post reads like a case of "cant see the woods for the trees", whilst there are noptable differences between all of the supermen releases in effect they are all basicaly variations on a theme, a genetically engineered humen super soldier wearing power armour (and Death Watch, Thousand Sons, Primaris, Death Guard and Custodes counts as 5, not 3). And the condesention in the rest of your post is truly pathetic, I don't think there has ever been a time when Space Marines went years without releases, they get something (or several somethings usually) every year almost without fail.
That way, you can see everything as a variation on a theme. Eldar and Dark Eldar are variations on a theme, Tau and Imperial Guard are variations on a theme. Death Guard and Death Watch are easily as distinct as Eldar and Craftworld Eldar. The only thing they have in common is that they wear power armour. Same with Custodes, who aren't even Space Marines. Both Space Marines and Custodes are elite warriors wearing power armour, but that is where the similarities end. Both Tau and IG are common grunts with guns backed up by big war machines, but that is where their similarities end too. All factions share some similarities, and all have notable differences setting them apart. And thinking Space Marines always get releases is just faulty logic. I play Blood Angels and quite remember going without new releases for years. I also haven't seen any new Grey Knights releases in quite some time. So yes. Space Marine players do have to wait years for new releases, same as everyone else.
Thousand Sons was only a very minor Space Marine release. We did get Magnus, but he isn't really a Space Marine, nor does he look like one. We also got Tzaangors, who most certainly are not Space Marines. Then we got new Rubric Marines and Ahriman who are Space Marines but already existed, and the only really new thing we got was the Thousand Sons sorcerer kit. Custodes are not Space Marines, they only happen to also wear power armour. That leaves us 3 major Space Marine releases, not 5. And those 3 Space Marine releases all were anything but similar stuff.

 Imateria wrote:
As for Dark Eldar, we don't actually need a lot. Mandrakes, Incubi and Grotesques are about it for finecast units that need to be plastic, the rest of it pretty much already is in plastic and arguably the best range GW currently offers.

I would actually like to see some completely new units for the DE. Dark Eldar already are the best range GW produces, but they still have massive potential for all kinds of awesome units. I would love to see GW exploring that. But I would also love to see multipose plastic mandrakes. As excited as I am for Custodes, I also think we have enough power armour for now after the Death Watch, Primaris, Death Guard and Custodes releases. I would love to see something completely different now. I just don't get why some people feel the need to be so toxic about it.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 01:42:15


Post by: H.B.M.C.


I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.

When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.

Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.

I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 02:07:48


Post by: BrianDavion


each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 02:09:34


Post by: Arachnofiend


BrianDavion wrote:
each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff

...Okay, even as someone who's generally okay with the tzaangors I have to question if it's worth reshaping the Thousand Sons identity into being a chaff army. Rubric Marines are just as much of an elite resilient infantry unit as Plague Marines are.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 02:57:12


Post by: Azazelx


 H.B.M.C. wrote:
 Warpspy wrote:
Let's see... So, the codex will be launch with no new models, but it will have rules for bird-goat-men. Many units of bird-goat-men. HQs and Elites. So you can make your army only from bird-goat-men. Super-exciting So it is "Codex: Tzaangors" or "Codex Thousand Sons"?

If the codex would be named "Tzeentch servants" or something like that, that would be ok, but what is the name? "Codex: Thousand Sons" Isn't it? I would have expected to have an actual codex for the Thousand Sons legion. Not a bunch of bird-goat-men and some exceptions for TS units...
With "excellent" codex writing from GW, we will have one unit per model kit, so we will have an astounding quantity of 2 infantry units from the TS legion... That's... OMG...
1KSons already had Tzaangors. Why does adding two extra Tzaangor units change this?


Yeah, HBMC is right here. They would - of course - also be optional. I'd expect to see all three types of Horrors in there as well and probably discs as well, as per the Death Guard codex and the inclusion of Plaguebearers, Nurglings and Beasts. They really painted themselves into a bit of a corner with the Thousand Sons old fluff - ie the whole Rubric/all are dust except for Sorcerers thing. The original Realm of Chaos models had some very cool looking Tzeentch marines that predate the "modern" Goodwin/Egyptian/Rubric thing. IO guess it's possible that they might include Tzeentch-marked Marines that have since joined the ranks of the TS, in thrall to the Sorcerers - in the same way that we hear of the other fallen legions continuing to recruit (geneseed courtesy of fallen Sorcs and maybe Bile?) I dunno. Like I said, they're in a difficult spot, short of regular Rubircs, Terminators and.. well, anything that they choose to bring forward from the 30k/HH range, like Kaientai Marines. But they won't do that without a dedicated plastic kit, because we're not allowed to convert to make new troops anymore. (And if they did let us, others would bitch about a lack of official models.)


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 03:10:24


Post by: Daedalus81


 H.B.M.C. wrote:
I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.

When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.

Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.

I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.



Very much this.

People that are happy : got something or are generally glad to see a fast pace of releases.
People that are mad: didn't get something for their army yet or didn't get enough of what they thought they should get.

All these classifications of armies are thinly veiled attempts to justify their feelings.

And it's fine to be upset you didn't get hit yet. I was bummed that TS didn't make the 2017 cut, but I didn't start a crusade over it. Have some patience for once people - this is the shortest amount of time you've ever had to wait for a codex.

I will say AoS a different beast where the world isn't fleshed out yet, but GW continues to push flavors of Stormcast. It sounds like 2018 will rectify this a bit.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 03:10:32


Post by: BrianDavion


 Arachnofiend wrote:
BrianDavion wrote:
each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff

...Okay, even as someone who's generally okay with the tzaangors I have to question if it's worth reshaping the Thousand Sons identity into being a chaff army. Rubric Marines are just as much of an elite resilient infantry unit as Plague Marines are.



I don't mind the chaff myself. Keep in mind rubrics will be troops. etc. so you can still build a all elite 1k sons pure army. OR you can do a army built around a powerful caster and his legions of tzeetch touch mutants... or a mix of the two depending on how it plays out points wise that could be a fun dynamtic. tie up your enmies army with your chaff, identify a weak point and thrust down it with rubrics.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 03:40:53


Post by: Azuza001


Maybe I should open my thought process up to the tzaangors, I never have used them or even looked at them, my Tsons army didn't work that way and never have.

But looking back at it, I have not won a single game in 40k with just them and even back in 4th when they got a lot of use they didn't exactly set the tabletop on fire.

Maybe I am actually just playing Tson's wrong. We will see with this next release. I am very excited to get it, probably more excited than for the Deamon Codex.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 04:30:02


Post by: Azazelx


 H.B.M.C. wrote:
I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.

When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.

Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.

I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.



Wait, so you mean I can't use the Myphitic Blight Haulers I just bought with the Celestial Lions I've been painting? I thought they were all Space Marines? Curse you, GW!


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 04:57:09


Post by: BrianDavion


 Azazelx wrote:
 H.B.M.C. wrote:
I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.

When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.

Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.

I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.



Wait, so you mean I can't use the Myphitic Blight Haulers I just bought with the Celestial Lions I've been painting? I thought they were all Space Marines? Curse you, GW!


the "power armor" fixation is even stranger. I mean Necron immortals have almost the same stat line as Marines, with necron warriors not being much differant from space marine scouts stat wise. should we just declare them "XENOS POWER ARMOR" and lump them in the mix of "WAIT FOR EVERYONE ELSE"?



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 05:42:16


Post by: xeen


Are there any new actual rumors or news for thousand sons? Also I think people are forgetting the decades of one or two releases a year. I mean come on they already put out codex for 11 armies in like 6 months. This is still much better than not going for a years and years.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 07:11:29


Post by: ERJAK


BrianDavion wrote:
 Azazelx wrote:
 H.B.M.C. wrote:
I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.

When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.

Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.

I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.



Wait, so you mean I can't use the Myphitic Blight Haulers I just bought with the Celestial Lions I've been painting? I thought they were all Space Marines? Curse you, GW!


the "power armor" fixation is even stranger. I mean Necron immortals have almost the same stat line as Marines, with necron warriors not being much differant from space marine scouts stat wise. should we just declare them "XENOS POWER ARMOR" and lump them in the mix of "WAIT FOR EVERYONE ELSE"?



I can't speak for everyone else but for me, when I say 'marines' I lump all those factions you rattled off in together+chaos daemons. The distinctions between marine factions really only matter to the people that play those factions. For non-marine players the only real difference between a blood claw, sanguinary guardsman, deathwing knight, vanguard vet, or daemonette is what color you paint them. That said, who gives a gak what comes out next? It's not gonna be SoB so it has no super historical significance and if it's not your faction it just lets you put more money towards...idk investment portfolios or cheetos or w/e.

Besides, give it 18 months or so and no one will have an 'army' anyway; it'll be the same superheavy detachment of whatever 4-5 primarchs are the best for each faction on every table.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 08:52:38


Post by: BrianDavion


no offense man but if you don't care about the differance between a death wing knight and a deamonette you proably don't win many games


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 09:43:04


Post by: SilverAlien


Yeah, arguing chaos demons (arguably the most unique army in terms of playstyle) is the same as the various SM flavors is just weird.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 10:02:18


Post by: Crazyterran


If we can lump Power Armour and daemons together, we can lump Xenos together.

Xenos have gotten two releases, calm down. Its better they get all the Power Armour done together so they will be somewhat on the same balance rather than wildly skewed balance like we used to get between marine books.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 10:07:41


Post by: BrianDavion


 Crazyterran wrote:
If we can lump Power Armour and daemons together, we can lump Xenos together.

Xenos have gotten two releases, calm down. Its better they get all the Power Armour done together so they will be somewhat on the same balance rather than wildly skewed balance like we used to get between marine books.



yeah mean the days when one codex had a rhino cost 45 points, and one codex it cost 50, and the 50 point rhino was missing a rule?


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 11:24:19


Post by: Irbis


BrianDavion wrote:
the "power armor" fixation is even stranger. I mean Necron immortals have almost the same stat line as Marines, with necron warriors not being much differant from space marine scouts stat wise. should we just declare them "XENOS POWER ARMOR" and lump them in the mix of "WAIT FOR EVERYONE ELSE"?

What is even funnier is the fact the people complaining about power armour usually want more xenos. Main xeno thing left to do for GW are aspect warriors, who, both in fluff and in statline, all wear a power armour. So, GW is just listening to you, people

Anyway, yeah, is there anything bar IG, gangs/cults, and daemons in 40K that can be called not a power armour and not complained about? Even tyranids, if you try as hard as complainers do, wear chitin 'power armour', Tau have it on all elite units, orks certainly use a lot of it, what is left, again...?


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 13:01:56


Post by: Warpspy


BrianDavion wrote:
the 1k sons getting mutants to fill out their roster makes sense. they're the thousand sons. the army being a few "sorcrer kings and their body guard" supported by hoards of tzeetch cultists makes some sense.and gives them a unique flavor.


No it doesn't. TS are rubrics and sorcerers. If you add mutated gak, i repeat, that would be a "Codex: disciples of tzeentch", but not a "Codex: Thousand Sons".

BrianDavion wrote:as for 1k sons "having to share a thread with the custodes" this is hardly new. GW's been announcing their codices in pairs since 8th edition hit


I was referring to this very thread here in Dakkadakka. I don't understand why it cannot have a thread for the Adeptus Custodes and another thread for the Thousand Sons codex. They are clearly two differents subjects i think, and it hardly would break the server...


AegisGrimm wrote:I really don't see why its so bad that Thousand Sons will get the other kits Tzaangors (fulfilling the same thing as cultists for other legions, but much more fluffy for Tzeench), and a giant gribbly Chaos monster.

Its not like there is a factory putting out Rubric marines and Terminators. The ones that exist will be the solid core of an army, surrounded by tons of stuff that epitomizes the Chaos god of Sorcery, like bird-beastmen, guys on flying disks, and big mutated things. Then add all the daemons, too.


Again. I will repeat myself. That would be "servants of Tzeentch" or "Disciples of Tzeentch" or "Tzeentch all-flavours soup", but not "Codex: Thousand Sons".

Brometheus wrote:
I've been playing Thousand Sons for almost 15 years and I don't understand what the issue is.

With the exception of VERY recent fluff with heavy Tzaangor use (Wrath of Magnus, upcoming Codex), f you think Thousand Sons have more than sorcerers and Rubrics you need to read John French's Ahriman series.


And that is exactly what i wanted. Not beastmen.

Arachnofiend wrote:
BrianDavion wrote:
each space marine army tends towards a theme as well, death guard for example, is the slow resiliant foe marching forward. playing more like necrons then say...1k sons which is a army of eltie psykers padded pit with chaff

...Okay, even as someone who's generally okay with the tzaangors I have to question if it's worth reshaping the Thousand Sons identity into being a chaff army. Rubric Marines are just as much of an elite resilient infantry unit as Plague Marines are.


This. Totally agreed.


H.B.M.C. wrote:1KSons already had Tzaangors. Why does adding two extra Tzaangor units change this?


I quote you, but to address all comments: Because is just lazy design. They doesn't flesh out the options and units for the TS... They just grab two kits for fantasy (or whatever is called) and write some rules to stick them in the codex. Fantasy units. They have bows, ffs... That is just lazy lazy and boring design. One thing is to share models for the Demons of Chaos that are the same creatures, but i think that for a legion of chaos space marines it's just wrong... I thought you would understand that, according to other previous post i read from you. And it is not what a proper Thousand Sons codex would be.

This is how a proper TS codex should look like (well, the contents of that section):



From this codex:



Just take that all and translate it into 8th edition. Really is that so difficult? The work is already done...

What units does a proper codex would have?

-TS standard rubrics
- rubric terminators
- a unit of sorcerers
- a unit of terminator sorcerers
and then various characters for a bit of variety (lesser sorcerer, high ranking sorcerer, named characters...), and some flavourized vehicles, like for example a rubric dreadnought or a psychic dreadnought (after all if the blood angels can have one i don't understand why the TS not), or maybe a predator with some sort of warp flamer weaponry. That would be it. Just that. Add some demons and beastmen as auxiliary units if you like, but the main focus and bulk of the army should be the Thousand Sons marines, in one or other way.

I have been playing with TS since 3rd edition started (before the 3.5 codex) and a proper full codex for the Thousand Sons is what i wanted all these years. But it seems that GW is not able to do that. They will make a lazy piece of... s... paper, just like the Death Guard codex have the exact same units from the index (the ones that are not DG proper) without adding any benefits of rules for being of the DG or having the mark of Nurgle. Or like the demons codex is just a lazy copy-paste from the index. Is just very very disappointing. And just lazy and boring.
Yes, as other user said they are launching a lot of codexes in these months, but they are really not good. I would have preferred having 1/3 of the codexes released but properly fleshed out and written, and (why not) with some new miniatures as well.

And why i am so disappointed about the lack of new models? Because as GW has showed us, if there are no new models, there are not new rules for the units or any chance to make a nice codex. I would not have any problem if they make a codex with multiple unit entries for every kit (like the GK codex), but this will not be the case. We have a kit for Exalted sorcerers = unit entry Exalted sorcerer, a kit for rubric marines = unit entry rubric marines, etc... Its not the models per se, it is the lack of units and proper representation of the army according to the background and story that it has.

With the current model kits it would be really easy to make conversions to represent all the units i mentioned before. A unit of sorcerers would be really easy to build just using the exalted sorcerers kit mixed with rubric marines. Rubric or psychic dreadnought would be equally easy to convert from the contemptor dread...

But no, GW is just bad and lazy writing their codexes. They just throw in there some more tzaangors and a random mutated beast from fantasy. And they call it codex Thousand Sons, and everybody is perfectly fine with that...


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 13:27:18


Post by: ulgurstasta


I have been over this in the other treads but Tzaangors are not a new addition to TS, they were there in the original Realm of Chaos books!(See pic below) And considering they hail from the planet of sorcerers and the TS employ them, I dont see why they wouldn't fit a in a "Thousand sons" codex?

Spoiler:


Oh and the the 3.5 army list you posted was limited by the fact that it was a variation on the standard CSM codex, now that TS have their own codex they can be fully fleshed out, and not just be a different flavour of undivided CSM


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 14:11:12


Post by: Hybrid Son Of Oxayotl


 Irbis wrote:
What is even funnier is the fact the people complaining about power armour usually want more xenos. Main xeno thing left to do for GW are aspect warriors, who, both in fluff and in statline, all wear a power armour. So, GW is just listening to you, people

Anyway, yeah, is there anything bar IG, gangs/cults, and daemons in 40K that can be called not a power armour and not complained about? Even tyranids, if you try as hard as complainers do, wear chitin 'power armour', Tau have it on all elite units, orks certainly use a lot of it, what is left, again...?

I lost several brain cells reading this message. Please send me 10$ to compensate for the loss.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 14:19:37


Post by: Crimson


Thousand Sons already got several new kits just last year. And to repeat: if you don't like the gors, don't include them!


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 14:33:19


Post by: the_scotsman


 Crazyterran wrote:
If we can lump Power Armour and daemons together, we can lump Xenos together.

Xenos have gotten two releases, calm down. Its better they get all the Power Armour done together so they will be somewhat on the same balance rather than wildly skewed balance like we used to get between marine books.


Yep, 2/8 xenos factions have gotten releases (not counting ynnari as a faction since they have three models lol).

Compare to: 6/10 imperial factions (counting Assassins, Knights, SoS, inquisition as one "miscellaneous imperial stuff" faction, counting sisters as their own faction on the assumpion they'll probably end up with a small-scale plastic release), and 4/4 chaos factions.

^^^^^^^^^^^^^^ this is why xenos players seem salty. How annoyed do you think marine players would be if we got releases for Genestealer Cults, Harlequins, and a full Ynnari model release before Codex: Space Marines?

The complaint is not that xenos races should come before factions like Space Marines, Chaos, or Guard in terms of priority. Obviously that covers a large chunk of your player base. The complaint is that minor factions like the Emperors Personal Sponge Bath Crew are getting precedence over factions like Orks, who are among the largest playerbases and oldest/most iconic factions to exist in 40k.

Custodians in January, Orks waiting all the way to, what, June? That's completely out of wack, and people have the right to complain about how BS that is.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 14:43:56


Post by: gorgon


the_scotsman wrote:
Custodians in January, Orks waiting all the way to, what, June? That's completely out of wack, and people have the right to complain about how BS that is.


In your calculations, do you ever take into account that 8th edition has been available for less than 7 months?


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 14:52:22


Post by: the_scotsman


 gorgon wrote:
the_scotsman wrote:
Custodians in January, Orks waiting all the way to, what, June? That's completely out of wack, and people have the right to complain about how BS that is.


In your calculations, do you ever take into account that 8th edition has been available for less than 7 months?


Yep! But when a large part of the selling point of each codex that comes out is how it is designed to be superior to all index armies, people are going to be impatient to get their stuff.

Look at how Custodes are being advertised here: Look how easily a single squad of troops from this awesome new codex can delete 30 models from this sad, pathetic, second-class index faction! ha ha it's the only viable unit they have and they're totally invalidated by five models!

Indexes are going to become less and less playable as time goes on. If CA actually did as it was advertised, i.e. grant index armies the means to actually compete, then this wouldn't be an issue. But it didn't. It didn't do anything of substance, really.

8th has been out 7 months, and it's taken 7 months to fall completely back into the "god tier armies/worthless crap armies" pit that we were in at the end of seventh. Bravo, GW! Hail corporate!


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 14:53:44


Post by: Hybrid Son Of Oxayotl


 gorgon wrote:
In your calculations, do you ever take into account that 8th edition has been available for less than 7 months?

Yes.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:11:02


Post by: Irbis


 Warpspy wrote:

I quote you, but to address all comments: Because is just lazy design. They doesn't flesh out the options and units for the TS... They just grab two kits for fantasy (or whatever is called) and write some rules to stick them in the codex. Fantasy units. They have bows, ffs...

Mind pointing out where you see the bows?

https://www.games-workshop.com/en-GB/tzaangors

Because the above is kinda completely wrong, though that's not so unusual in GW complains department...

 Hybrid Son Of Oxayotl wrote:
I lost several brain cells reading this message. Please send me 10$ to compensate for the loss.

If reading two sentences is too difficult for you, maybe you should take a good long look in the mirror before blaming others, eh?


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:12:13


Post by: Imateria


Daedalus81 wrote:
 H.B.M.C. wrote:
I think a mistake many people here seem to be making is that they see anything in power armour as a 'Space Marine release', regardless of what that release is.

When GW does a Grey Knight or Death Guard release what they're releasing is a Grey Knight or Death Guard release, not a 'Space Marine release'.

Are we assuming that if you play one variety of Space Marine suddenly everything that isn't Xenos is somehow a release for "your" army? Because that's absurd and just untrue.

I don't play DA. I don't play BA. I don't play Woofs. I don't play GKs. GW has updated 3 of the 4 armies I just mentioned, but none of them were a 'Space Marine' release that was somehow relevant to my Ultramarines, Deathwatch, Word Bearer, World Eaters or Death Guard armies.



Very much this.

People that are happy : got something or are generally glad to see a fast pace of releases.
People that are mad: didn't get something for their army yet or didn't get enough of what they thought they should get.

All these classifications of armies are thinly veiled attempts to justify their feelings.

And it's fine to be upset you didn't get hit yet. I was bummed that TS didn't make the 2017 cut, but I didn't start a crusade over it. Have some patience for once people - this is the shortest amount of time you've ever had to wait for a codex.

I will say AoS a different beast where the world isn't fleshed out yet, but GW continues to push flavors of Stormcast. It sounds like 2018 will rectify this a bit.

Like I said, can't see the wood for the trees.

The different space marines are still just variations on a theme, and HBMC virtually proved it in his post because you can buy a box of Tactical Marines and use them in most of those forces he named with little to no trouble.

Part of the problem here is that people like you think we're acting selfish because it's not our army that isn't getting an update. You couldn't be more wrong if you tried. The problem is that this game is quickly turning into Space Marine vs Space Marine due to the understandable propensity of people to buy the new kits and shy away from the old stuff because a lot of it is terrible in comparison or failcast. I don't want new stuff specifically for my armies, Dark Eldar and Nids aren't in particular need of it and my Eldar Wraith army at least is fine (though new Guardians and Aspects would be very much appreciated), but more variety in my opponents would be very nice especially when you know there are people who will build an army out of the new stuff because it looks good.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:15:34


Post by: Ghaz


 Irbis wrote:
 Warpspy wrote:

I quote you, but to address all comments: Because is just lazy design. They doesn't flesh out the options and units for the TS... They just grab two kits for fantasy (or whatever is called) and write some rules to stick them in the codex. Fantasy units. They have bows, ffs...

Mind pointing out where you see the bows?

https://www.games-workshop.com/en-GB/tzaangors

Because the above is kinda completely wrong, though that's not so unusual in GW complains department..

Helps if you look at the right kit...

https://www.games-workshop.com/en-GB/Tzaangor-Skyfires

Personally I'm happy to see more of the Tzaangors in 40K so I can use more of my Disciples in both games. Hopefully the Ogroid Thaumaturge will cross over as well.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:19:42


Post by: ZebioLizard2


It's actually surprising they didn't bring the Ogroid in some form, that model is pretty good.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:23:31


Post by: Hybrid Son Of Oxayotl


[MOD EDIT - RULE #1 - Alpharius]


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:26:56


Post by: Imateria


 Irbis wrote:
 Warpspy wrote:

I quote you, but to address all comments: Because is just lazy design. They doesn't flesh out the options and units for the TS... They just grab two kits for fantasy (or whatever is called) and write some rules to stick them in the codex. Fantasy units. They have bows, ffs...

Mind pointing out where you see the bows?

https://www.games-workshop.com/en-GB/tzaangors

Because the above is kinda completely wrong, though that's not so unusual in GW complains department...

 Hybrid Son Of Oxayotl wrote:
I lost several brain cells reading this message. Please send me 10$ to compensate for the loss.

If reading two sentences is too difficult for you, maybe you should take a good long look in the mirror before blaming others, eh?

He was referring to these, [EDIT, can't get the link to work but it's been provided above], since GW had already said these and the Enlightened alternate build will be in the Thousand Sons codex. Which I am happy about, I'm considering building a Thousand Sons force so more variety is good. And the complaint about them having bows is ridiculous when every army in the game uses swords and spears, heck one fo the sapce puppy's throws a hammer!

As for your last comment, if you can't figure out that everything with a 3+ save isn't automatically power armour then you need to spend a lot more time looking at the models.



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:32:56


Post by: Hybrid Son Of Oxayotl


Can you edit ton add a space before the colon? The url is broken rn.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:34:02


Post by: Ghaz


 Hybrid Son Of Oxayotl wrote:
Can you edit ton add a space before the colon? The url is broken rn.

Look at my post above...


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:38:51


Post by: EnTyme


It's not about my specific army not already being updated with an 8th ed. codex (that is annoying, but 'Crons are supposed to have a codex in the next couple months), it's that we're only seeing new kits and new armies for Imperial or Chaos factions for the last few years with the exception of GSC and three Ynnari. Since the beginning of 2016, how many new kits are under the banner of Imperial and Chaos, and how many are under the banner of Xenos? Do you see the difference? That is why we're annoyed.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:39:11


Post by: CthuluIsSpy


 Imateria wrote:

And the complaint about them having bows is ridiculous when every army in the game uses swords and spears, heck one fo the sapce puppy's throws a hammer!



Yeah, I mean, we aren't talking about a medieval longbow. We're talking about a demonic, magical bow made in space-hell, right? I'm pretty sure something like that can be on par with laser guns.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:47:21


Post by: Mad Doc Grotsnik


Its not even a standard Long Bow in the Mortal Realms either.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 15:57:43


Post by: the_scotsman


yeah its not like any models in 40k have ever used bow and arrow technology before

http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/03/greyfax-horz.jpg

That would look incredibly out of place and wrong in the 40k setting, which never borrows any imagery from old-style medieval weaponry.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:05:19


Post by: Red Corsair


 xeen wrote:
Are there any new actual rumors or news for thousand sons? Also I think people are forgetting the decades of one or two releases a year. I mean come on they already put out codex for 11 armies in like 6 months. This is still much better than not going for a years and years.
I had to wait 12 years for my Dark Eldar to get a new codex back in the day, the internet age has made people horrendously impatient. People need leaks for a white dwarf for feth sake! White dwarf was where we used to get previews!


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:10:01


Post by: Hybrid Son Of Oxayotl


 Ghaz wrote:
Look at my post above...

I'm perfectly able to remove the extra colon on the url bar myself, no worries. I just wanted to provide guidance to Imateria so that everyone else could just click the link.
 Red Corsair wrote:
I had to wait 12 years for my Dark Eldar to get a new codex back in the day

12 years only? Amateur!


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:17:04


Post by: Galas


It could be worse, guys. Your army could be greenskins in AoS.
We suffered the "Primaris" threatment first with Ironjawz. At least in 40k you know you will receive new books and models in the future, you aren't the left over of another game-system.

In the bright side, my khorne chaos was very happy with all the khorne dudes of the first year. Just like Nurgle players have been this year.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:25:39


Post by: Gene St. Ealer


the_scotsman wrote:
 gorgon wrote:
the_scotsman wrote:
Custodians in January, Orks waiting all the way to, what, June? That's completely out of wack, and people have the right to complain about how BS that is.


In your calculations, do you ever take into account that 8th edition has been available for less than 7 months?


Yep! But when a large part of the selling point of each codex that comes out is how it is designed to be superior to all index armies, people are going to be impatient to get their stuff.

Look at how Custodes are being advertised here: Look how easily a single squad of troops from this awesome new codex can delete 30 models from this sad, pathetic, second-class index faction! ha ha it's the only viable unit they have and they're totally invalidated by five models!

Indexes are going to become less and less playable as time goes on. If CA actually did as it was advertised, i.e. grant index armies the means to actually compete, then this wouldn't be an issue. But it didn't. It didn't do anything of substance, really.

8th has been out 7 months, and it's taken 7 months to fall completely back into the "god tier armies/worthless crap armies" pit that we were in at the end of seventh. Bravo, GW! Hail corporate!


The thing that is driving me crazy about this thread is the lack of empathy by some posters -- sure, there have been a fair bit of "poor Xenos players -- we feel your pain". But the responses rushing to GW's defense for the release schedule and resulting blowback are blowing my mind.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:27:46


Post by: Red Corsair


the_scotsman wrote:
 Crazyterran wrote:
If we can lump Power Armour and daemons together, we can lump Xenos together.

Xenos have gotten two releases, calm down. Its better they get all the Power Armour done together so they will be somewhat on the same balance rather than wildly skewed balance like we used to get between marine books.


Yep, 2/8 xenos factions have gotten releases (not counting ynnari as a faction since they have three models lol).

Compare to: 6/10 imperial factions (counting Assassins, Knights, SoS, inquisition as one "miscellaneous imperial stuff" faction, counting sisters as their own faction on the assumpion they'll probably end up with a small-scale plastic release), and 4/4 chaos factions.

^^^^^^^^^^^^^^ this is why xenos players seem salty. How annoyed do you think marine players would be if we got releases for Genestealer Cults, Harlequins, and a full Ynnari model release before Codex: Space Marines?

The complaint is not that xenos races should come before factions like Space Marines, Chaos, or Guard in terms of priority. Obviously that covers a large chunk of your player base. The complaint is that minor factions like the Emperors Personal Sponge Bath Crew are getting precedence over factions like Orks, who are among the largest playerbases and oldest/most iconic factions to exist in 40k.

Custodians in January, Orks waiting all the way to, what, June? That's completely out of wack, and people have the right to complain about how BS that is.


This is just more hyperbolic BS. I love how somehow all xenos are in the same community. I play chaos, imperial and certain xenos armies. BTW my favorite faction is dark eldar and I could care less if Tau get there book before or after some "marine" player does. This idea of lumping books together is collectivism garbage. It's a fun hobby involving some of the neriest components under the yellow sun yet somehow the order of which books release is now a problem? Get over it.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:29:20


Post by: SilverAlien


 EnTyme wrote:
It's not about my specific army not already being updated with an 8th ed. codex (that is annoying, but 'Crons are supposed to have a codex in the next couple months), it's that we're only seeing new kits and new armies for Imperial or Chaos factions for the last few years with the exception of GSC and three Ynnari. Since the beginning of 2016, how many new kits are under the banner of Imperial and Chaos, and how many are under the banner of Xenos? Do you see the difference? That is why we're annoyed.


Yeah, I mean now chaos has a whole five armies while eldar only have four! Totally unfair for the poor xenos players, how will they survive when they aren't over twice as large compared to chaos.

If you keep lumping chaos in I'm going to make fun of you, because it clearly is you being annoyed the armies you like aren't getting attention. Chaos is supposedly a third of the game yet could barely fill a single index.

Imperium always gets the lion share of attention cause protags. Lately chaos got some limelight after many years of neglect, so of course xenos players feel they are being mistreated.



Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:36:32


Post by: O'Shovah's Desciple


Some codex was bound to be last, so please stop complaining. It is getting really old. Last I checked this is a thread for rumors on Tsons and custodes. If you wanna whine about how you “are never going to get a new codex.” Go to Facebook.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:38:31


Post by: mrhappyface


At the risk of drowning in all the salt in this thread, where are we at on TS leaks/rumours? Is it just the Vortex beastie thing we know about so far? Any rules leaked?


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:40:31


Post by: Iron_Captain


 EnTyme wrote:
It's not about my specific army not already being updated with an 8th ed. codex (that is annoying, but 'Crons are supposed to have a codex in the next couple months), it's that we're only seeing new kits and new armies for Imperial or Chaos factions for the last few years with the exception of GSC and three Ynnari. Since the beginning of 2016, how many new kits are under the banner of Imperial and Chaos, and how many are under the banner of Xenos? Do you see the difference? That is why we're annoyed.

It comes across as very impatient however. GW has only a relatively small amount of releases for 40k every year. Yes, since 2016 there have been mostly Imperial and Chaos releases. Which is completely logical since those make up a large chunk of the game and also need and deserve some time to get their new releases. There is 29 armies in the game, all of whose players want to see new releases. However, there is only a few possible big releases for 40k in a year. And the more GW wants to focus on its new games like AoS, Blood Bowl and Necromunda, the less room there will be left for 40k releases as well. So let's say you want to do a big release for 2 of the 15 Imperial factions, and for one of the Chaos factions, that already leaves you without room to do big releases for anyone else. GW can't do big releases for Xenos armies all the time, there would be no time left for releases for the Imperial and Chaos armies. And there being more Imperial factions than Xenos means there will always be more Imperial releases than Xenos releases, that is only fair. Counting major releases since 2016, we have gotten 2 Imperial releases (Deathwatch and Primaris) 2 Chaos releases (Death Guard and Thousand Sons) and 1 Xenos release (Genestealer Cults). Other notable things we saw were an Imperial triumvirate and an Eldar triumvirate. I am not seeing the imbalance in this. There was only 1 more major release of either new Imperial or Chaos models than there was of new Xenos models. Complaining about this really seems like a storm in a teacup to me. You guys really make it seem like you (almost) never want to see Imperial or Chaos releases.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:41:52


Post by: gorgon


 Gene St. Ealer wrote:
The thing that is driving me crazy about this thread is the lack of empathy by some posters -- sure, there have been a fair bit of "poor Xenos players -- we feel your pain". But the responses rushing to GW's defense for the release schedule and resulting blowback are blowing my mind.


LOL. I have plenty of empathy in me, but I usually dole more of it out to people with real problems in their lives.

I have a GCult. I waited many years for official rules, and I can wait another 6 months or a year for a codex. Especially since I can already play the army under index rules. Obviously, it helps that my ego isn't closely tied to my Warhams win percentage.

Cripes, some of the behavior here is stuff that my 7 year old has grown beyond.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:42:38


Post by: EnTyme


SilverAlien wrote:
 EnTyme wrote:
It's not about my specific army not already being updated with an 8th ed. codex (that is annoying, but 'Crons are supposed to have a codex in the next couple months), it's that we're only seeing new kits and new armies for Imperial or Chaos factions for the last few years with the exception of GSC and three Ynnari. Since the beginning of 2016, how many new kits are under the banner of Imperial and Chaos, and how many are under the banner of Xenos? Do you see the difference? That is why we're annoyed.


Yeah, I mean now chaos has a whole five armies while eldar only have four! Totally unfair for the poor xenos players, how will they survive when they aren't over twice as large compared to chaos.

If you keep lumping chaos in I'm going to make fun of you, because it clearly is you being annoyed the armies you like aren't getting attention. Chaos is supposedly a third of the game yet could barely fill a single index.

Imperium always gets the lion share of attention cause protags. Lately chaos got some limelight after many years of neglect, so of course xenos players feel they are being mistreated.



And how many new kits did those four Eldar armies get in the last two years? You have the Ynnari box and Eldrad. How many did those five (not sure how you got that number, but let's just run with it) Chaos armies get in that same span? Don't really feel like counting, but with the exception of Slaanesh, every chaos god has gotten at least that many.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:44:03


Post by: Iron_Captain


 Red Corsair wrote:
the_scotsman wrote:
 Crazyterran wrote:
If we can lump Power Armour and daemons together, we can lump Xenos together.

Xenos have gotten two releases, calm down. Its better they get all the Power Armour done together so they will be somewhat on the same balance rather than wildly skewed balance like we used to get between marine books.


Yep, 2/8 xenos factions have gotten releases (not counting ynnari as a faction since they have three models lol).

Compare to: 6/10 imperial factions (counting Assassins, Knights, SoS, inquisition as one "miscellaneous imperial stuff" faction, counting sisters as their own faction on the assumpion they'll probably end up with a small-scale plastic release), and 4/4 chaos factions.

^^^^^^^^^^^^^^ this is why xenos players seem salty. How annoyed do you think marine players would be if we got releases for Genestealer Cults, Harlequins, and a full Ynnari model release before Codex: Space Marines?

The complaint is not that xenos races should come before factions like Space Marines, Chaos, or Guard in terms of priority. Obviously that covers a large chunk of your player base. The complaint is that minor factions like the Emperors Personal Sponge Bath Crew are getting precedence over factions like Orks, who are among the largest playerbases and oldest/most iconic factions to exist in 40k.

Custodians in January, Orks waiting all the way to, what, June? That's completely out of wack, and people have the right to complain about how BS that is.


This is just more hyperbolic BS. I love how somehow all xenos are in the same community. I play chaos, imperial and certain xenos armies. BTW my favorite faction is dark eldar and I could care less if Tau get there book before or after some "marine" player does. This idea of lumping books together is collectivism garbage. It's a fun hobby involving some of the neriest components under the yellow sun yet somehow the order of which books release is now a problem? Get over it.

Well, it is not the way I would have put it, but pretty much this I guess.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 16:58:01


Post by: Galas


 EnTyme wrote:
SilverAlien wrote:
 EnTyme wrote:
It's not about my specific army not already being updated with an 8th ed. codex (that is annoying, but 'Crons are supposed to have a codex in the next couple months), it's that we're only seeing new kits and new armies for Imperial or Chaos factions for the last few years with the exception of GSC and three Ynnari. Since the beginning of 2016, how many new kits are under the banner of Imperial and Chaos, and how many are under the banner of Xenos? Do you see the difference? That is why we're annoyed.


Yeah, I mean now chaos has a whole five armies while eldar only have four! Totally unfair for the poor xenos players, how will they survive when they aren't over twice as large compared to chaos.

If you keep lumping chaos in I'm going to make fun of you, because it clearly is you being annoyed the armies you like aren't getting attention. Chaos is supposedly a third of the game yet could barely fill a single index.

Imperium always gets the lion share of attention cause protags. Lately chaos got some limelight after many years of neglect, so of course xenos players feel they are being mistreated.



And how many new kits did those four Eldar armies get in the last two years? You have the Ynnari box and Eldrad. How many did those five (not sure how you got that number, but let's just run with it) Chaos armies get in that same span? Don't really feel like counting, but with the exception of Slaanesh, every chaos god has gotten at least that many.


Wait, so are Chaos a privileged group now aswell? Damm how fast times fly! 2 years ago they where the ONES that deserved attention, neglected by GW even being the "big bad guys", not Xenos!
I understand, a over proliferation of power-armoured dudes makes the game more stale. But this outrage because for my specific codex (in my case Tau) I'll have to wait 1 or 2 months more is just... I don't know. Exagerated at least.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:03:53


Post by: Daedalus81


 Warpspy wrote:


I quote you, but to address all comments: Because is just lazy design. They doesn't flesh out the options and units for the TS... They just grab two kits for fantasy (or whatever is called) and write some rules to stick them in the codex. Fantasy units. They have bows, ffs... That is just lazy lazy and boring design. One thing is to share models for the Demons of Chaos that are the same creatures, but i think that for a legion of chaos space marines it's just wrong... I thought you would understand that, according to other previous post i read from you. And it is not what a proper Thousand Sons codex would be.


You're just playing semantics and pretty poorly. A bow? Oh no - what will bloodletters do with their magical swords?

Then you call GW layz and suggest they do the following:

Rubrics
Rubric Termies
Sorcerers
Sorcerer Termies
Lesser Sorcerer
High Sorcerer
Dreadnought
Dreadnought Sorcerer
Predator
Predator "Sorcerer"

That's just so interesting. I can't wait until they release the Sorcerer Devastators.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:04:13


Post by: the_scotsman


It is a fair point - hyperbole on the internet is easy and within a few months this will be a non issue. I was more saying that I understand the salt coming from people who play mostly or exclusively one xenos faction especially one like orks who I would guess more than pay for the privilege to be a priority faction with their model sales, but definitely don't seem to be and haven't for a long time.

Xenos don't have any reason to be lumped together but they all do share some similarities, like using a ton of unique weaponry that tends to be horribly balanced because if it's not in the standard imperial weapon list GW has nooooo idea what to do with it. But you could definitely include other factions in the same umbrella (See Admech for details).

More on topic, what's this mutalith thingy all about? How does it work in AOS - dyou reckon it'll be a badly needed anti tank unit for the tsons? Is it roughly "big monster sized" (forgefiend, defiler, etc) or "small monster sized" (helbrute, blight hauler, etc). If it's the former I may have found a new counts as for the necrosphinx I used to use as a maulerfiend.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:10:11


Post by: Galas


the_scotsman wrote:
It is a fair point - hyperbole on the internet is easy and within a few months this will be a non issue. I was more saying that I understand the salt coming from people who play mostly or exclusively one xenos faction especially one like orks who I would guess more than pay for the privilege to be a priority faction with their model sales, but definitely don't seem to be and haven't for a long time.

Xenos don't have any reason to be lumped together but they all do share some similarities, like using a ton of unique weaponry that tends to be horribly balanced because if it's not in the standard imperial weapon list GW has nooooo idea what to do with it. But you could definitely include other factions in the same umbrella (See Admech for details).

More on topic, what's this mutalith thingy all about? How does it work in AOS - dyou reckon it'll be a badly needed anti tank unit for the tsons? Is it roughly "big monster sized" (forgefiend, defiler, etc) or "small monster sized" (helbrute, blight hauler, etc). If it's the former I may have found a new counts as for the necrosphinx I used to use as a maulerfiend.



It is a big dude, I don't know how it compares with a Defiler because every comparing pics are with fantasy stuff, but it is big:
Spoiler:


In rules, in AoS it has very fun rules. Is attack are made with his mounth (Anti horde), and with his claw (Kind of anti armour, but nothing specially potent). The most relevant thing is his mutation aura.

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-mutalith-vortex-beast-en.pdf

The one that kills guys and gives you Chaos Spawns? Thats beautifull. It regenerates too.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:21:53


Post by: the_scotsman


Mmm. yeah, that's definitely going to be a Necrosphinx with a couple aspiring sorcerors in the back if it's a similar type of critter in 40k. Shame that it's not an anti-tank beastie, since tsons + tzeentch daemons really only have anti-tank as a big hole in their roster. I'm sure the new tzaangor duders are going to be some form of anti elite thing (just what Tsons needed, stuff to kill MEQs with!!!) As much as I'd love to see those magic bows having like melta gun stats, I'm not thinking they're going to.

After a while you get sick of having basically only Magnus, Daemon Princes, Exalted Flamers and Laspreds as anti tank options.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:23:41


Post by: CthuluIsSpy


It can give up to 6 chaos spawns, if you roll well enough.
Do these cost points though? I think they do. Still hilarious though.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:24:50


Post by: EnTyme


 Galas wrote:

Wait, so are Chaos a privileged group now aswell? Damm how fast times fly! 2 years ago they where the ONES that deserved attention, neglected by GW even being the "big bad guys", not Xenos!
I understand, a over proliferation of power-armoured dudes makes the game more stale. But this outrage because for my specific codex (in my case Tau) I'll have to wait 1 or 2 months more is just... I don't know. Exagerated at least.


And over the past year as GW started to redo the Chaos lines, I thought maybe they were moving more toward a balanced release schedule. Guess that was pretty naive.


Oh, and codices are irrelevant to my complaint. I know I'm getting a codex. I know other Xenos are getting codices. This is about the sheer weight of Imperial releases (and to a lesser extent Chaos) versus Xenos releases. By "release", I mean new kits. I don't expect everything to be getting new models every year, but when every leak or teaser point to either a Marine or Chaos Marine, it gets a little frustrating.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:37:43


Post by: Brian888


 mrhappyface wrote:
At the risk of drowning in all the salt in this thread, where are we at on TS leaks/rumours? Is it just the Vortex beastie thing we know about so far? Any rules leaked?


Aside from the news about additional Tzaangor models being ported over from AoS, I haven't seen any leaks or rumors.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:39:30


Post by: CthuluIsSpy


Weren't the Tzaangors already in 40k though? I mean, they have bolt pistols.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:43:50


Post by: Mad Doc Grotsnik


Skyfires and Exalted ones aren't at the moment.

Really nice kits as well.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:48:06


Post by: SilverAlien


 EnTyme wrote:
And how many new kits did those four Eldar armies get in the last two years? You have the Ynnari box and Eldrad. How many did those five (not sure how you got that number, but let's just run with it) Chaos armies get in that same span? Don't really feel like counting, but with the exception of Slaanesh, every chaos god has gotten at least that many.


After being neglected to a greater extent than xenos currently are for the better part of a decade, chaos is getting more attention than them for two years. That's the point. Thinking xenos are being horribly neglected is cherry picking only the most immediate past. Thinking the last two years have been unfair is laughable, it implies you have either no long term memory or are really new and have no idea what actual neglect looks like. Going without a codex for two editions and getting no new models during that timeframe is neglect and is a thing that has happened to many armies. Going two years with only minor releases and a handful of supplements isn't neglect.

Major releases are going to leave things lopsided short term, because a new xenos or chaos army isn't going to be announced every year. How would things look if this was immediately after GSC or Harlequins were added? Two years is nothing in this hobby.


Automatically Appended Next Post:
Brian888 wrote:
 mrhappyface wrote:
At the risk of drowning in all the salt in this thread, where are we at on TS leaks/rumours? Is it just the Vortex beastie thing we know about so far? Any rules leaked?


Aside from the news about additional Tzaangor models being ported over from AoS, I haven't seen any leaks or rumors.


Yeah it's a bit early for anything concrete, given demons hasn't officially dropped and we don't have a date for custodes (who I assume come before tsons going by the announcements) to my knowledge.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:52:25


Post by: Irbis


 Ghaz wrote:
Helps if you look at the right kit...

https://www.games-workshop.com/en-GB/Tzaangor-Skyfires

Personally I'm happy to see more of the Tzaangors in 40K so I can use more of my Disciples in both games. Hopefully the Ogroid Thaumaturge will cross over as well.

A kit which, if you actually bothered to read GW announcement:

https://www.warhammer-community.com/2018/01/06/new-year-new-armies-reveals-new-years-open-day/

TS won't get. So, unless there was some mega-secret announcement I missed somewhere, TS will be getting Tzaangor leaders with spears and shaman with staff. No bows. So, again, complain was wrong.

 Imateria wrote:

As for your last comment, if you can't figure out that everything with a 3+ save isn't automatically power armour then you need to spend a lot more time looking at the models.

According to whining I saw this week alone, all kinds of stuff ranging from 2+ to 4+ is totally identical and should be immediately banned in favor of xeno releases because Custodes are totes the same thing as Nurgle daemon, am I rite? It's funny how two of the people complaining about 'PA disease' in the past jumped on my comparison of two actually alike things, Eldar and SM power-armored units, terming it as dumb, not seeing how laughable it makes their past Apollo-like logic leaps in comparison.

I am not defending GW, but complaining about Nurgle daemons of all things (who, given another set of minis, would be actually quite unique and varied xeno race given their armour saves, weapons, spells and auras having nothing in common with 95% of other armies, unlike totally original melta/plasma/3+ save toting Tau and Eldar) is so brain numbing and wrong I am not surprised people doing these comparisons lost sight of not just forest, but also trees, branches, leaves, and now just focus on nitpicking of individual splinters to find something to complain about...


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:56:07


Post by: Ghaz


 Irbis wrote:
 Ghaz wrote:
Helps if you look at the right kit...

https://www.games-workshop.com/en-GB/Tzaangor-Skyfires

Personally I'm happy to see more of the Tzaangors in 40K so I can use more of my Disciples in both games. Hopefully the Ogroid Thaumaturge will cross over as well.

A kit which, if you actually bothered to read GW announcement:

https://www.warhammer-community.com/2018/01/06/new-year-new-armies-reveals-new-years-open-day/

TS won't get. So, unless there was some mega-secret announcement I missed somewhere, TS will be getting Tzaangor leaders with spears and shaman with staff. No bows. So, again, complain was wrong.

It's a dual kit. The Tzaangor Enlightened kit also makes Tzaangor Skyfires.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 17:57:28


Post by: Brian888


I don't think the TS are getting Skyfires, only Shamans and Enlightened (pity, because the Skyfires are pretty deadly in AoS).

If the Mutalith's rules are anything like they are in AoS, it'll be a pain in the ass for TS opponents. That thing stacks up damage and/or multiple unit debuffs very nicely.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 18:00:09


Post by: SilverAlien


Brian888 wrote:
I don't think the TS are getting Skyfires, only Shamans and Enlightened (pity, because the Skyfires are pretty deadly in AoS).

If the Mutalith's rules are anything like they are in AoS, it'll be a pain in the ass for TS opponents. That thing stacks up damage and/or multiple unit debuffs very nicely.


It'd be a shame if skyfires weren't added, I'm hoping chaos finally gets a non FW sniper unit. Even if sniper units aren't that useful now, it'd be nice to have in the back pocket.


Thousand Sons Codex, Adeptus Custodes Codex and New models @ 2018/01/10 18:03:36


Post by: Alpharius


This thread appears to be a bit too widely focused, if that's such a thing.

As such, there's too much Off Topic going on in here.

I believe there are already individual threads discussing most of this - and if not, please feel free to create them - but this one is now locked!