13518
Post by: Scott-S6
www.s6egineering.co.uk
04/11/10 - Counter Bases for Warmachine
The range of counter bases has been expanded with two new bases for warmachine/hordes players
40mm 8-7-6-5-4-3-2-1
50mm 8-7-6-5-4-3-2-1
04/11/10 - We're into our third month now! A big thank you again to all of you that have supported us over these last two months.
Postage Rates
Now that we've had two months sales I've reviewed the postage rates. After much javascript coding we now have thirteen rates.
This is to offer discounted shipping for small orders and accessory only orders.
There is also an increase in shipping rate for outside Europe/USA/Canada on larger orders. (sorry guys but the postage is killing me. Just for example - £160 worth of 15mm scenery is approx £30 to the USA but £50 to Australia! I can eat a bit of that on a large order but £30 over cost on the postage is just too much to absorb)
Note that while the shopping cart is smart enough to offer you only the valid options for your country it is not smart enough to select the correct postage option for you - make sure you pick the right one in order to get the discount!
UK
Accessories only with a total less than £30 - £2.50
All other orders - £5.00
Europe (excluding UK)
Accessories only with a total less than £30 - £4.50
Other orders with a total less than £50 - £8.00
Other orders with a total of £50 or greater - £10.00
USA & Canada
Accessories only with a total less than £30 - £6.00
Other orders with a total less than £50 - £14.00
Other orders with a total of £50 or greater - £20.00
Rest of World
Accessories only with a total less than £30 - £6.00
Other orders with a total less than £50 - £15.00
Other orders with a total of £50 to £100 - £20.00
Other orders with a total greater than £100 - £35
25/10/10 - Extra Large Building baseplates
This week's releases is a 2 or 3 part building baseplate to accomodate buildings up to 20x44cm. The plates can also be used singly if your urban area is butted up against a table edge or terrain feature.
We also have a new city pack. It'd make a good starter pack combined with some extra roads or it's a great add-on set, giving you room for a big centerpiece building. You can see on the layout how big the XL plate is compared to the other plates.
14/10/10 - 6mm Modular Ruins Now Available
This set of 18 panels in 5 designs allows you to create ruined buildings in a wide range of sizes. The panels are all intact so that you can have them as ruined or intact as you prefer.
06/10/10 - In response to customer demand two alternate packs of the 5cm road system are now available - one with loads of junctions (especially crossroads) and one with loads of straights (76cm of straights).
05/10/10 - The S6 modular cityblock system comes to FoW, Epic and other small scale games! This week's release is the small scale baseplates to match the 15mm/6mm roads. The baseplates are a set of four (two small, two large) and fit with the roads in exactly the same way as the large scale ones.
30/09/10 - This week's release is an adaptor for the modular road system to allow double width roads and a new starter pack incorporating this.
This also marks the end of S6 Engineering's first month. A big thank you to everyone that's placed orders!
24/09/10 - 15mm / 1:144 Road System is available.
At 5cm wide these roads scale to 18ft / 23 ft at 15mm / 1:144 respectively so they're pretty typical of European road sizes.
Ideal for sci-fi or military roads.
16/09/10 - Lots of new releases today
The big one is the building baseplates which, together with the roads, forms our modular city block system.
Pack1 - £60
Pack2 - £130
We also have a broken road piece.
And the first road piece with extra detailing.
Also, a canal end piece.
16/09/10 - Improved Template Sets are now up.
As well as being available in a range of colours to match your army these have a combined 3" and 5" blast marker, 45 and 90 degree arcs (useful for lots of things) and a 2" ruler so you don't need your tape measure for those crucial short scatters.
The edge lighting on this flourescent acrylic is really dramatic. Those of you who've bought canal sets know what I'm talking about.
09/09/10 - Improved Flying Stands are now available. Magnets included.
08/09/10 - Here's the long-ramp bridge that folks have been asking for.
07/09/10 - Indicator Bases are now on the website
60mm 9-8-7-6-5-4-3-2-1
40mm 6-5-4-3-2-1
25mm 4-3-2-1
25mm G-P-K (penal legion)
07/09/10 - The canal system is now available on the website.
Our first product - the modular road system
23960
Post by: Gargskull
That looks great, hope I can afford all this stuff you're churning out!
123
Post by: Alpharius
This does look VERY nice - congrats on this one!
539
Post by: cygnnus
Very nice!
It may be too late in the game, but is there any chance that those'll be compatable (in side mainly) with the Tech Canals from Armorcast?
I like how the canal prototype looks, but I'm already invested in a good amount of the Armorcast stuff and I can't see adding new pieces that wouldn't fit in...
Valete,
JohnS
13518
Post by: Scott-S6
How wide are the armorcast ones? Mine are 10cm wide.
7433
Post by: plastictrees
Some pretty great modular possibilities here.
Would the walkways come glued to the green acrylic?
What are the chances of modular walls that you could use to add some depth to the canals?
15115
Post by: Brother SRM
This is much cooler than your roads. I'd love to see whatever system you have for these.
10667
Post by: Fifty
I kinda liked the roads, but this I love. Makes me wanna do a cityfight board instead of my current badlands.
2776
Post by: Reecius
I liked your roads (although I agree with what some others have said that it would be cool to see storm drains and man holes in some of them) and these are cool too! Very nice concept.
695
Post by: Drake_Marcus
Interesting concept... I'd still end up using water effects on it but the clear insert is a cool idea.
5478
Post by: Panic
yeah,
Very cool start, I'm very interested in these. Needs more tech and gothics thou looks a little plain right now.
How Much do you estimate the set to cost?
PAnic...
5182
Post by: SlaveToDorkness
Looks very boring ATM, plan on adding any details?
7433
Post by: plastictrees
I'd rather have seperate urban detail packs (which may be beyond the scope of S6's production methods) and relatively cheap, but slightly plain, terrain.
13518
Post by: Scott-S6
Drake_Marcus wrote:Interesting concept... I'd still end up using water effects on it but the clear insert is a cool idea. FYI, the insert is translucent acid green. Automatically Appended Next Post: SlaveToDorkness wrote:Looks very boring ATM, plan on adding any details?
There's a little more detail on there then shows up in that photo - you'll see it better in the final pics. The sections without bridges have extra detail. Automatically Appended Next Post: Panic wrote:How Much do you estimate the set to cost?
I'm going to be doing a starter pack for £35 - that's two long straights (28cm), two long straights with footbridges, two corners. Enough to cross four feet of board with two crossing points. (no point in having rivers if you don't have ways of getting across) Automatically Appended Next Post: plastictrees wrote:I'd rather have seperate urban detail packs (which may be beyond the scope of S6's production methods) and relatively cheap, but slightly plain, terrain. A detailing pack is on the list of things to do.
23960
Post by: Gargskull
Starter pack sounds great, looking forward to seeing the road bridge.
17279
Post by: Irdiumstern
Very interesting, what program are you using for making the pattern? Some people (I.e. Me) might be interested in having some custom terrain made, if it's as simple as entering a 3D design into your machine.
13518
Post by: Scott-S6
It'd be a 2D design - I can work with pretty much anything vector based.
539
Post by: cygnnus
Scott-S6 wrote:How wide are the armorcast ones? Mine are 10cm wide.
That'll be close. I believe the Armorcast ones are 4" (which is pretty close to 10cm)... If you're not locked into the sizes, you might want to at least consider making them compatible. As soon as I dig up a metric ruler, I'll see about posting the overall width of the canals as well as the width of the two banks and the height of the canal channel and the banks.
All, of course, if you're interested in pursuing that option. But as I said, I have a fair number of the Armorcast ones and if yours are compatible, then I'm definitely interested. If they're not, then I'd probably have to pass...
Just as an FYI, the Armorcast Tech Canals can be seen at:
http://armorcast.com/store/index.php?cPath=120_48&osCsid=3da530cbde61680291e3fe9c1728572e
Just so you can see the competition...
Valete,
JohnS
33033
Post by: kenshin620
Looking good! Will there be a wider bridge or will that be a separate set?
2808
Post by: Task and Purpose
I mean this in the best way possible. Your terrain needs to cater to nonGW games. GW terrain is pretty spot on and good for their games. Not to mention their details are WAY better. Where I see great room for you is skermish games. You might contact Corvus Belli about doing terrain for Infinity specifically. There is a serious lack of terrain our there for nonGW. Best this looks like it could support would be Necromunda it the bridges were 4x that size. Modular simple urban terrain that is reconfigureable would do very well. I know Id like terrain with walls, doors, windows, catwalks, bridges etc. You would make +++$ if you lasered out holes for REmagnets so we dont have to drill them. This way we can glue or magnetize the scenery to use differently over and over again. Basically the opposite of GW's terrain.
13518
Post by: Scott-S6
kenshin620 wrote:Looking good! Will there be a wider bridge or will that be a separate set?
Yep, the road bridge will be available later today.
494
Post by: H.B.M.C.
Task and Purpose wrote:Your terrain needs to cater to nonGW games. I don't see how this terrain caters only to GW games? It's generic enough (and I mean that in the nicest possible way) to be used in just about any modern or Sci-Fi setting.
13518
Post by: Scott-S6
Task and Purpose wrote:Where I see great room for you is skermish games. You might contact Corvus Belli about doing terrain for Infinity specifically. There is a serious lack of terrain our there for nonGW. Best this looks like it could support would be Necromunda it the bridges were 4x that size.
I don't play infinity (nice minis but I've never met anyone that plays it) but the impression I've got is that it lacks a strong style. Being so generic, pretty much any terrain would be suitable.
666
Post by: Necros
H.B.M.C. wrote:Task and Purpose wrote:Your terrain needs to cater to nonGW games.
I don't see how this terrain caters only to GW games? It's generic enough (and I mean that in the nicest possible way) to be used in just about any modern or Sci-Fi setting.
I agree. I think your stuff looks great, but instead of targeting 40k you could market it as more generic sci fi or and appeal to a broader range of gamers
17349
Post by: SilverMK2
This looks pretty cool. Do you have a website with your stuff on?
13518
Post by: Scott-S6
Yep, there's a big clickable banner underneath every post.
7433
Post by: plastictrees
FYI, your website banner isn't visible to me at work, and likely isn't to others as well.
17349
Post by: SilverMK2
plastictrees wrote:FYI, your website banner isn't visible to me at work, and likely isn't to others as well.
That is the case for me
Wondered why you were not advertising
A text link would show up though
207
Post by: Balance
Scott-S6 wrote:Yep, there's a big clickable banner underneath every post.
I have sigs turned off, and I'ma t work so it goes through a proxy anyway.
13518
Post by: Scott-S6
Those of you that wanted longer, shallow ramps - how does this grab you?
Automatically Appended Next Post: And here's a new item fresh from cutting - 25mm base with integral wound counter (1-4).
It doesn't have the taper, I can't produce that, but it is 25mm wide and 4mm thick making it functionally identical o a standard base.Thoughts?
How high should the numbers go on the 40mm and 60mm versions?
1478
Post by: warboss
Scott-S6 wrote:It doesn't have the taper, I can't produce that, but it is 25mm wide and 4mm thick making it functionally identical o a standard base.Thoughts?
How high should the numbers go on the 40mm and 60mm versions?
i can't think of something off hand that goes on a 40mm base but has more than 4 wounds in 40k... tau crisis suit commanders, abaddon, nids (i guess technically the doom of malantai can go higher but he can go to infinity and beyond! so you can't plan for that)... 4 should be fine.
for the 60mm, definitely no lower than 6 wounds since the big nids get up there without any upgrades. i think some of the FW special character demons go even higher but they don't use 60mm bases (usually bigger custom ones).
10273
Post by: Chapterhouse
You may want to be careful with the wound bases...
I am not positive, but there is a good chance that WizKids may have a patent on that (its VERY similiar to there click games bases).
Oi! After some research, I found it, yeah they have a patent, so I would say that you will end up in a legal battle or have to pay to make those bases:
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=/netahtml/PTO/srchnum.html&r=1&f=G&l=50&s1=20020180150.PGNR.&OS=DN/20020180150&RS=DN/20020180150
They have several patents, so watch it..
Also, does this mean you are going to pay and advertise your wares on Dakkadakka (it really is a bargain, just PM Yakface). I am a firm believer in supporting Dakka if you use it as a base to sell your products.
13518
Post by: Scott-S6
Once there's some cashflow from the 40K side of things I certainly will be. Automatically Appended Next Post: Chapterhouse wrote:I am not positive, but there is a good chance that WizKids may have a patent on that (its VERY similiar to there click games bases). It's been done long before Wizkids did it. ( GW did for titans in the '80s) Reading the patent it's pretty specific and doesn't cover something this simple. Good reading though!
123
Post by: Alpharius
Scott-S6 wrote:Once there's some cashflow from the 40K side of things I certainly will be.
Automatically Appended Next Post:
Chapterhouse wrote:I am not positive, but there is a good chance that WizKids may have a patent on that (its VERY similiar to there click games bases).
It's been done long before Wizkids did it. ( GW did for titans in the '80s) Reading the patent it's pretty specific and doesn't cover something this simple. Good reading though!
Good call there!
I fondly remember my unit cards, and my Titan bases with void shield markers!
10273
Post by: Chapterhouse
Alpharius wrote:Scott-S6 wrote:Once there's some cashflow from the 40K side of things I certainly will be.
Automatically Appended Next Post:
Chapterhouse wrote:I am not positive, but there is a good chance that WizKids may have a patent on that (its VERY similiar to there click games bases).
It's been done long before Wizkids did it. ( GW did for titans in the '80s) Reading the patent it's pretty specific and doesn't cover something this simple. Good reading though!
Good call there!
I fondly remember my unit cards, and my Titan bases with void shield markers!
Well then, GW may hold the patent, you may want to research it in depth before putting capital towards the idea. I have a hard time thinking Patent office will care if its a number for shields or a number for wounds, its still a number.
13518
Post by: Scott-S6
I already have, there's nothing generic enough to cover it. Board games have been doing this for a very long time.
6346
Post by: nvillacci
Ah OK, may be something to think on
20880
Post by: loki old fart
I love the wound counter idea.
99
Post by: insaniak
The base is clever, although I'd like to see a better side view... Looks like it's a top and bottom piece, with the bottom fitting inside the top half, so there's a join ridge halfway up the side?
I'm not sure how that's going to look on an actual mini. The taper isn't essential, but if the sides are going to be stepped, It would (I think) look better the other way up, so the top alf is smaller than the bottom half.
So far as the wound counters, 60mm should go to 10, to cover all possibilities. For the 40mm, 4-6 would seem to cover it. I think if there's room, it's worth going a little past anything that currently exists, to allow for future developments.
Otherwise, depending obviously on production costs, you could just offer different dials... so a 1-2 dial, a 1-3 dial, etc...
13518
Post by: Scott-S6
The two pieces are the same size, they fit flush. It's just the tips don't quite line up on that first piece.
I currently have 40mm going up to 6 and 60mm going up to 9. Custom dials would be no problem though. (For example, if you wanted letters to mark a psychic power in effect)
14573
Post by: metallifan
I think I just had a Nerdgasm over that wound counter base
99
Post by: insaniak
Scott-S6 wrote:Custom dials would be no problem though. (For example, if you wanted letters to mark a psychic power in effect)
That would be kind of cool for tracking units like Possessed with varying special rules as well...
5478
Post by: Panic
yeah,
It would be great when you have multiple units of imperial guard penal legion.
Panic...
24956
Post by: Xca|iber
That wound-counter base is made of win.
I can think of so many times I've wanted to have something just like that. Too bad most of my guys are already glued down. Still, I would totally buy those in the future when I'm reunited with my models.
17349
Post by: SilverMK2
Have you thought about doing some walker sized bases with things like immobilised, stunned, shaken etc on (perhaps with different wordings or images on on to cover potential patents/trademarks/etc)? A gun with a line through, a wheel with a line through, etc? Edit: Also, I love the new bridge design.
12313
Post by: Ouze
Oh man am I ever in for those wound counters!
I'd probably magnetize them and then just add them to already-based models.
10554
Post by: cortez
I agree, those woundmarkers are great!
My ogryns have been waiting for something like this.
13518
Post by: Scott-S6
07/09/10 - The canal system is now available on the website.
7375
Post by: BrookM
Lovely lovely lovely.
17349
Post by: SilverMK2
Any thoughts on doing some locks or pumping station type sections? Or some bends that are not at 90 degrees, but 45 degrees or something?
Looks pretty decent though.
13518
Post by: Scott-S6
There are all sorts of things to come....
Wound Counter Bases are now up.
60mm 9-8-7-6-5-4-3-2-1
40mm 6-5-4-3-2-1
25mm 4-3-2-1
25mm G-P-K (penal legion)
14677
Post by: TheRhino
All very nice stuff! I can't personally use the roads, or the canals, because many of our shop's boards have in-built hills, or lumpy/rolling surfaces.
But those birdges are very very nice. Might have to invest in a couple to span the in-built rivers we have in our boards.
Wound bases are a good idea, too. Not my personal style (I'm a fan of scenic bases), but very ingenious.
13518
Post by: Scott-S6
TheRhino wrote:Wound bases are a good idea, too. Not my personal style (I'm a fan of scenic bases), but very ingenious.
They may be ideal for you then - scenic bases tend to be even harder to perch a die on to record wounds than a standard base. The aperture for viewing the dial is as small as possible, with a bit of landscaping you could make it very discreet.
7433
Post by: plastictrees
Does the counter itself pop in and out of the base easily enough (for the purposes of keeping it paint/glue free during assembly).
Also, I assume that the aperture can't really get any smaller on the 25 mm base?
I'd also suggest a Stunned/Shaken/Immoblised etc. dial for walkers.
13518
Post by: Scott-S6
The dial is attached using magnets so it's extremely easy to pop off for painting. The aperture could go a little smaller on the 25mm but it was getting fiddly to turn. I've been thinking about the dreadnaught, the problem is that multiple results can be in effect at the same time - for example, a walker can be stunned, immobilised and have a weapon destroyed all at the same time. I have something clever in mind for walkers...
1963
Post by: Aduro
If you could get the 40mm base up to 8 wounds, it would be really sweet for Warmachine.
13518
Post by: Scott-S6
Aduro wrote:If you could get the 40mm base up to 8 wounds, it would be really sweet for Warmachine.
That's certainly possible, I only went up to 6 because that was a good number for 40K - I'll make one up that goes up to 8, give me a couple of days.
6806
Post by: Gavin Thorne
And possibly Run, Rapid Fire, and GTG for regular troopers.
I like both the canals and the dial bases, great stuff!
24956
Post by: Xca|iber
I'm buying some of those bases as soon as I regain access to my model collection.
Speaking of which, I should probably get to work on redesigning my Emperor's Champion...
99
Post by: insaniak
The bigger bases look great. On looking at them, though, I would second the idea that the aperture on the 25mm could really stand to be a little smaller.
That's without having one in hand, obviously. If it would make it too fiddly to use, better to go with what makes it work.
132
Post by: bbb
I remember when looking into lasers a while back that some had a setting for making custom stamps that would tilt the laser slightly to make tapered sides. Not sure what laser you're using, but maybe you have a setting for that that you haven't had to use yet.
33289
Post by: Albino Squirrel
Any possibility of you making some thinner wound counter bases? Those will work well for people who want to replace a 40K base with them, but they're way too thick for adding to an existing base or for creating separate unit markers. Making some as thin as possible so they can be set on the table as unit markers (with numbers or statuses like ran, gone to ground, ect.) would be really useful. The thinner they are, they less they'll detract from the look.
5478
Post by: Panic
yeah,
I just placed a order with you for two sets of canals and bridges.
If you have the shallow bridges ready in time for the order I'd prefer that style!.
I look forward to building these and making them look wartorn!
Panic...
13518
Post by: Scott-S6
bbb wrote:I remember when looking into lasers a while back that some had a setting for making custom stamps that would tilt the laser slightly to make tapered sides. Not sure what laser you're using, but maybe you have a setting for that that you haven't had to use yet.
Not an option, I'm afraid - laser with that function are very specialised for stamp making and only have a very small working area. Automatically Appended Next Post: Albino Squirrel wrote:Any possibility of you making some thinner wound counter bases? Those will work well for people who want to replace a 40K base with them, but they're way too thick for adding to an existing base or for creating separate unit markers. Making some as thin as possible so they can be set on the table as unit markers (with numbers or statuses like ran, gone to ground, ect.) would be really useful. The thinner they are, they less they'll detract from the look.
They could be made from 1mm but that's starting to get pretty flimsy. For the unit status markers we could go for making it look good rather than making it thin - choice of colour to match your army, etc?
33289
Post by: Albino Squirrel
They could be made from 1mm but that's starting to get pretty flimsy. For the unit status markers we could go for making it look good rather than making it thin - choice of colour to match your army, etc?
Do you mean the whole thing could be made 1mm thick, or just the center dial? If you could make the whole thing even 2mm thick all together, I'd definitely buy some to use as wound markers to set on existing bases, or as unit markers, and even more for use in other games. But 4mm is thick enough to detract visually just as much as using a die or something else to mark wounds. And I'm not going to want to re-base everything I already have based.
I don't think different colors will be much of a draw, since I'd think most people will want to paint and flock them anyway.
9504
Post by: sonofruss
I think he was talking about the wheel not the base.
33568
Post by: N1nj4Br34dm4n
At some point I believe it was mentioned that the green sleevey thing in the canals came out so that you can add some detail or do whatever you wanted to fill to inside if I remember right. If I am correct and not just on crack or something that I don't know about....how does it come out of the corner sections? Maybe I missed it on the pics, or maybe it just isn't the right angle to show it, but I can't envision how the green thing come out of the corner section of the canal.
494
Post by: H.B.M.C.
Any previews yet of the modular city blocks that were mentioned in one of the other threads?
17349
Post by: SilverMK2
N1nj4Br34dm4n wrote:At some point I believe it was mentioned that the green sleevey thing in the canals came out so that you can add some detail or do whatever you wanted to fill to inside if I remember right. If I am correct and not just on crack or something that I don't know about....how does it come out of the corner sections? Maybe I missed it on the pics, or maybe it just isn't the right angle to show it, but I can't envision how the green thing come out of the corner section of the canal.
If that is the case, is there any chance of selling just the edging pieces?
And to extend my query from earlier, are there any plans on adding end pieces to the canal system? Perhaps a big sink-hole, or a inflow/outflow grate?
13518
Post by: Scott-S6
N1nj4Br34dm4n wrote:At some point I believe it was mentioned that the green sleevey thing in the canals came out so that you can add some detail or do whatever you wanted to fill to inside if I remember right. If I am correct and not just on crack or something that I don't know about....how does it come out of the corner sections? Maybe I missed it on the pics, or maybe it just isn't the right angle to show it, but I can't envision how the green thing come out of the corner section of the canal.
The whole thing snaps together. The green piece is structural, the edges attach to it. You could add detail by putting different material underneath, esigning a river bed on the computer, printing it out and sticking it on, you could even raise the whole thing with strips of plasticard and make a scupted riverbed underneath - that would look great! Automatically Appended Next Post: SilverMK2 wrote:If that is the case, is there any chance of selling just the edging pieces?
Yep, I certainly could - the two are made separately. If you want to go for that then drop me an email and I'll work out a price. Automatically Appended Next Post: Albino Squirrel wrote:They could be made from 1mm but that's starting to get pretty flimsy. For the unit status markers we could go for making it look good rather than making it thin - choice of colour to match your army, etc?
Do you mean the whole thing could be made 1mm thick, or just the center dial? If you could make the whole thing even 2mm thick all together, I'd definitely buy some to use as wound markers to set on existing bases, or as unit markers, and even more for use in other games. But 4mm is thick enough to detract visually just as much as using a die or something else to mark wounds. And I'm not going to want to re-base everything I already have based.
I don't think different colors will be much of a draw, since I'd think most people will want to paint and flock them anyway.
That would be 2mm overall. I'll make one up and see how it is. (and try and find some suitable magnets) Automatically Appended Next Post: H.B.M.C. wrote:Any previews yet of the modular city blocks that were mentioned in one of the other threads?
Not yet but soon. I have the Bridge #2 to finish and some improved flying stands. Then the building baseplates will be the next on the list. Automatically Appended Next Post: SilverMK2 wrote:And to extend my query from earlier, are there any plans on adding end pieces to the canal system? Perhaps a big sink-hole, or a inflow/outflow grate?
Absolutely, there are a bunch of bits for the canal and for the roads still in the works.
23960
Post by: Gargskull
Improved flying stands you say.
13518
Post by: Scott-S6
Gargskull wrote:Improved flying stands you say.
With a socket to fit to the vehicle.
And magnets.
Here's the long-ramp bridge that folks have been asking for.
7375
Post by: BrookM
Payday is today, expect an order for one of those bridges soon.
31545
Post by: AlexHolker
Much better. It actually looks crossable now.
132
Post by: bbb
BIG improvement on the bridge!
33033
Post by: kenshin620
New bridge is very good!
13518
Post by: Scott-S6
I like the first one. But you guys are the customers!
Kenshin - what's your handle on WoT? Automatically Appended Next Post: Gargskull wrote:Improved flying stands you say.
Here's a preview:
132
Post by: bbb
I like that flight stand a lot. Would it be possible to have there be a tab that extends from the base of the stand to fit in the socket on the vehicle so that it doesn't spin around?
13518
Post by: Scott-S6
It does, see the crucifix shape on the vehicle socket - that's a cut depression.
5478
Post by: Panic
yeah, Scott-S6 wrote:SilverMK2 wrote:And to extend my query from earlier, are there any plans on adding end pieces to the canal system? Perhaps a big sink-hole, or a inflow/outflow grate?
Absolutely, there are a bunch of bits for the canal and for the roads still in the works.
It's quite exciting how quickly S6 respond to people on here! I second the Extra Canal system bits request! I think a end peice that tapers down to having the canal flow 1" or so wide with (a vertical?) out flow grate that could be placed up against a building or something?! I'd also like 2x T-Junctions and 1x Cross Junction please! Panic.
13518
Post by: Scott-S6
I hadn't really considered junctions for the canals but I will take a look at that now you've mentioned it. They may end up being a bit pricey as I suspect they'll be quite wasteful of material. If they happen it won't be especially soon - there's other items I want to get out first. (the flying bases and building base plates are top of the list at the moment) The canal end might be reasonably soon as I've had a pretty good idea on how to do that...
132
Post by: bbb
Scott-S6 wrote:It does, see the crucifix shape on the vehicle socket - that's a cut depression.
awesome. I couldn't tell from the pic, so I figured I'd ask. I really like the stuff you're doing.
33568
Post by: N1nj4Br34dm4n
Scott-S6 wrote:N1nj4Br34dm4n wrote:At some point I believe it was mentioned that the green sleevey thing in the canals came out so that you can add some detail or do whatever you wanted to fill to inside if I remember right. If I am correct and not just on crack or something that I don't know about....how does it come out of the corner sections? Maybe I missed it on the pics, or maybe it just isn't the right angle to show it, but I can't envision how the green thing come out of the corner section of the canal.
The whole thing snaps together. The green piece is structural, the edges attach to it. You could add detail by putting different material underneath, esigning a river bed on the computer, printing it out and sticking it on, you could even raise the whole thing with strips of plasticard and make a scupted riverbed underneath - that would look great!
Cool, I was thinking it must be something like that. I dig the green stuff, but I have some ideas for some corpses, trash, debris, paint and water effects. Knowing this lets me approach my gaming group w/ the idea and if they like it sometime in the near future I'll probably be picking up some canal pieces.....possible along with that new bridge design. It looks like it makes infantry models a lot, a lot easier to put on the approaches.
Keep up the good work man.
13518
Post by: Scott-S6
Just to let you know, the canals are 6mm thick and the new bridge only has 8mm of ground clearance - if you were going to raise the canal up and make a sculpted riverbed for it you'd also need to make little risers for the bridge.
23960
Post by: Gargskull
Your flying stand looks like a good solution, if you do a smaller one for dethkoptas and the like then I will definitely be having some.
13518
Post by: Scott-S6
The 60mm is the size used for 'koptas.
207
Post by: Balance
Definitely interested when you get to the smaller scale versions! (especially since shipping to the US should be reasonable as it's flat-pack... Like Ikea!)
19377
Post by: Grundz
You should have had the numbers facing /away/ from the middle of the base.
but besides that looks great, loving the improved flying bases!  (
99
Post by: insaniak
The flight base looks good in theory, but it will suffer from the same problem as any other flat-bottom base, which is that it won't stand as steady on terrain as the normal recessed bases.
13518
Post by: Scott-S6
insaniak wrote:The flight base looks good in theory, but it will suffer from the same problem as any other flat-bottom base, which is that it won't stand as steady on terrain as the normal recessed bases. True. What it won't suffer from is the falling off, spinning around or breaking in transit.
99
Post by: insaniak
And, of course, the flat bottom thing doesn't make them a less attractive option than GW's flight bases... since those also have flat bottoms... which is one of the things I've always disliked about them.
Don't get me wrong, though, I do like the design of yours otherwise.
23960
Post by: Gargskull
Scott-S6 wrote:The 60mm is the size used for 'koptas.
I was thinking more of the top bit, will it fit in between the koptas skids?
33033
Post by: kenshin620
Scott-S6 wrote:
Kenshin - what's your handle on WoT?
Umm I'm just a player and supporter of them and there was a thread on sigs and banners on their forums. If that aint allowed here I could remove it
13518
Post by: Scott-S6
It's perfectly allowed as far as I know - I'm just trying to find other players. I'm on as Scott_S6, although not especially often. (handle = callsign / username)
494
Post by: H.B.M.C.
Panic wrote:It's quite exciting how quickly S6 respond to people on here! I know! We should, I dunno, ask him for a new car or something.
13518
Post by: Scott-S6
Gargskull wrote:Scott-S6 wrote:The 60mm is the size used for 'koptas. I was thinking more of the top bit, will it fit in between the koptas skids? I assume you're talking about the plastic ones? I'm looking at one now and it's.... tricky. The lateral supports would have to be moved away from the magnet (making it less strong) - probably need to put them in front and behind the magnet (more pieces). Also, the top of the flying stand needs to be angled to have the koptas held in the same position (the stem of the standard base goes in at an angle). If I did one it would need to be a special version specifically for this application. I am concerned that it would be too easy to knock the kopta off sideways with the lateral supports being so small When I have a lull between other projects I'll do an experiment. Automatically Appended Next Post: 09/09/10 - Improved Flying Stands are now available. Magnets included. It's quite hard to show how nicely these fit together with photographs, the way that the stem snaps into the socket is particular cool. Also note that while the stem looks like it's leaning forwards the vehicle is actually positioned directly over the center of the base.
30875
Post by: Popsicle
Good job with the Site! The Counter Bases are a great idea. All the best with the business - hope some money comes your way for it.
5478
Post by: Panic
yeah,
I recieved my canals in the post today.
Blog started -> ++ Panics - s6Engineering Canals system ++
Panic...
17349
Post by: SilverMK2
You can get different coloured canal inserts*?
Also, I will be following your blog Panic.
*I've not looked at the site for a while so I don't know if it has changed since last time.
13518
Post by: Scott-S6
SilverMK2 wrote:You can get different coloured canal inserts*?
The inserts in the pic are the same, he's just not taken the film off one of them.
17349
Post by: SilverMK2
Ahhhh... I see
And also feel slightly stupid
123
Post by: Alpharius
Different colored inserts would be cool though.
I wouldn't mind some that look like water you wouldn't be afraid to touch..
Maybe not drink, but touch!
30532
Post by: Zefig
Very, very cool stuff you have here. Do you have any plans to do any larger flying bases, like Valkyrie-sized ones? They'd be pretty awesome for people doing Stormraven conversions and whatnot.
123
Post by: Alpharius
Alpharius wrote:Different colored inserts would be cool though.
I wouldn't mind some that look like water you wouldn't be afraid to touch..
Maybe not drink, but touch!
To add a bit, so I could use them for my WWII and Weird War II games!
7107
Post by: Tek
Any chance of some Eldar-friendly flying bases?
The bottom half is cool, but do you think that the item could have different top-halves as a shopping option?
In the same vein as your Counter Bases (which are awesome and I will be buying I think!), different heights of flying base with a top for Grav Tanks, Jetbikes and Vypers?
33289
Post by: Albino Squirrel
Any word on if/when you'll be making thinner wound bases? I could really use a bunch. The roads look really useful, too.
13518
Post by: Scott-S6
Tek wrote:Any chance of some Eldar-friendly flying bases?
The bottom half is cool, but do you think that the item could have different top-halves as a shopping option?
In the same vein as your Counter Bases (which are awesome and I will be buying I think!), different heights of flying base with a top for Grav Tanks, Jetbikes and Vypers?
The flying base (including the stem and top) is the exact same height as the standard (longer) stem. I didn't want anyone to use them and then get grief at a tournament. Re the tops, it'll fit anywhere that you've got a space to glue it. Grav-tanks and vypers should be fine. I don't have a jet-bike handy, can you take a photo of the underside and PM me? Automatically Appended Next Post: Alpharius wrote:Alpharius wrote:Different colored inserts would be cool though.
I wouldn't mind some that look like water you wouldn't be afraid to touch..
Maybe not drink, but touch!
To add a bit, so I could use them for my WWII and Weird War II games!
Other colours is certainly possible but which ones? Clear would just show table beneath, blue is a bit too cliche. Dark smoke tint maybe? Automatically Appended Next Post: Albino Squirrel wrote:Any word on if/when you'll be making thinner wound bases? I could really use a bunch. The roads look really useful, too.
The thin wound counter bases (made from 1mm material for a 2mm total thickness) are proving difficult. The 1mm acrylic is difficult to work with and the magnets are a nightmare when they're so thin. For the moment I would have to say that re-basing is the best option. Automatically Appended Next Post: Zefig wrote:Very, very cool stuff you have here. Do you have any plans to do any larger flying bases, like Valkyrie-sized ones? They'd be pretty awesome for people doing Stormraven conversions and whatnot.
I wasn't planning on it - the current Valk bases work pretty well and they're available separately. If there's demand for valk sized bases in the same style then it's certainly a possibility.
459
Post by: Hellfury
Scott-S6 wrote:
07/09/10 - Indicator Bases are now on the website
60mm 9-8-7-6-5-4-3-2-1
40mm 6-5-4-3-2-1
25mm 4-3-2-1
25mm G-P-K (penal legion)
And here's a new item fresh from cutting - 25mm base with integral wound counter (1-4).
It doesn't have the taper, I can't produce that, but it is 25mm wide and 4mm thick making it functionally identical to a standard base.Thoughts?
Make these marketable to warmachine/hordes players with the superior rounded lip bases and you got yourself a lot of potential money coming in.
1963
Post by: Aduro
He can't do rounded lip with the way he's making them. 8 wound 40mm bases should still get him a good Warmachine market though.
9129
Post by: UsdiThunder
These look great. I was wondering if you'll be making any for Bike Bases and/or WHFB Bases?
123
Post by: Alpharius
Scott-S6 wrote:
Alpharius wrote:Different colored inserts would be cool though.
I wouldn't mind some that look like water you wouldn't be afraid to touch..
Maybe not drink, but touch!
To add a bit, so I could use them for my WWII and Weird War II games!
Other colours is certainly possible but which ones? Clear would just show table beneath, blue is a bit too cliche. Dark smoke tint maybe?
Sorry to be cliche, but a BLUE insert is exactly what I want!
Please?
1963
Post by: Aduro
Maybe etch some ripple or wave effects into the water?
31545
Post by: AlexHolker
I had an idea recently you might be interested in: stained glass windows. It seems like your manufacturing process would be quite effective for converting vector art into something SoB or Bretonnian players could use to make scenery. Depending on how small the batches can be while remaining profitable, you might even be able to cut custom windows.
33289
Post by: Albino Squirrel
Scott-S6 wrote:
The thin wound counter bases (made from 1mm material for a 2mm total thickness) are proving difficult. The 1mm acrylic is difficult to work with and the magnets are a nightmare when they're so thin. For the moment I would have to say that re-basing is the best option.
Thank you for the update on this. I wasn't sure you'd be able to make them that thin. I'll have to try to make my own out of cardboard or something.
13518
Post by: Scott-S6
16/09/10 - Improved Template Sets are now up. As well as being available in a range of colours to match your army these have a combined 3" and 5" blast marker with 45 and 90 degree arcs (useful for lots of things) and a 2" ruler so you don't need your tape measure for those crucial short scatters. The edge lighting on this flourescent acrylic is really dramatic. Those of you who've bought canal sets know what I'm talking about.
7433
Post by: plastictrees
Aduro wrote:Maybe etch some ripple or wave effects into the water?
I don't think he could get a very natural look. Remember it can only do 90degree angles.
Scott, I'm eagerly waiting for the modular buildings before I make an order. Are you open to custom work at all?
13518
Post by: Scott-S6
plastictrees wrote:Scott, I'm eagerly waiting for the modular buildings before I make an order. Are you open to custom work at all?
Drop me a PM about the custom bits.
The building baseplates will be out in a day or two. That's the first and most important part of the city block system - they fit seamlessly with the roads and let you build a proper urban area with pavements (sidewalks). Automatically Appended Next Post: Aduro wrote:Maybe etch some ripple or wave effects into the water?
I had a few tries at this but it didn't look right at all.
6274
Post by: porkuslime
Have you considered working with ANY sort of distributor for say, USA customers?
13518
Post by: Scott-S6
porkuslime wrote:Have you considered working with ANY sort of distributor for say, USA customers?
I've had a couple offers already in that regard. I'm waiting for things to settle down a bit before I pursue that though. Automatically Appended Next Post: Here's a peak at the building baseplates - these'll be up tomorrow.
207
Post by: Balance
Dark green water would be a good option. Almost the 'film not removed' color from Panic's pic.
13518
Post by: Scott-S6
Different colour paper stuck to the underside creates all sorts of different effects. Black or dark gray would give you the kind of colour that you're looking for. That's why I went with that particular colour, it's the most versatile.
827
Post by: Cruentus
Scott-S6
Really like your products!
What do you charge for shipping to the US? (Couldn't find it on the website)
Thanks in advance.
539
Post by: cygnnus
Scott-S6 wrote:porkuslime wrote:Have you considered working with ANY sort of distributor for say, USA customers?
I've had a couple offers already in that regard. I'm waiting for things to settle down a bit before I pursue that though.
Automatically Appended Next Post:
Here's a peak at the building baseplates - these'll be up tomorrow.

I'm liking those building baseplates. More pictures, and prices, please! And please do get a US distributor if you can swing it! Shipping's going to be a killer for those in the 'States...
Valete,
JohnS
33033
Post by: kenshin620
Those building stuff looks awesome!
13518
Post by: Scott-S6
cygnnus wrote:I'm liking those building baseplates. More pictures, and prices, please!
The building baseplates will be up on the site today. Automatically Appended Next Post: Cruentus wrote:What do you charge for shipping to the US? (Couldn't find it on the website)
Unfortunately we don't have an equivalent of the USPS flat-rate packets, that would be really useful! The shipping for outside Europe is set to £20 but I do issue a refund if the shipping works out significantly cheaper. (just for reference though, a set of roads + a set of canals + a couple of bridges comes in around £20) BTW, that last pic has three other new products in it - anyone spotted them?
17349
Post by: SilverMK2
Crossroad, broken road and canal end?
*I've not been on your site for a while so some of those may already exist
10554
Post by: cortez
Do want!
Those building plates look great.
I will definitely be ordering some.
13518
Post by: Scott-S6
SilverMK2 wrote:Crossroad, broken road and canal end?
*I've not been on your site for a while so some of those may already exist 
Almost, cross-roads were in the starter pack. The third one is particularly tricky.
30875
Post by: Popsicle
Hmmm... is it Citadel Game Board style Tiles? The Brown Surface there?
16689
Post by: notprop
Hats off to you Scott-S6. I liked the canals and roads but seeing them intergrated with the building base plates really ties the hole line together beautifully. As soon as I can make some space you can expect another order to come your way.
Keep it up, I look forward to further updates on your products.
23960
Post by: Gargskull
Scott-S6 wrote:SilverMK2 wrote:Crossroad, broken road and canal end?
*I've not been on your site for a while so some of those may already exist 
Almost, cross-roads were in the starter pack. The third one is particularly tricky.
The steps?
494
Post by: H.B.M.C.
Scott-S6 wrote:Almost, cross-roads were in the starter pack. The third one is particularly tricky.
Leman... Russ?
Textured surface for the canals. Automatically Appended Next Post: Gargskull wrote:The steps?
They're from the Shrine of the Aquila.
16689
Post by: notprop
Canal ends with grate? Steps up to buildings? [appearantly not] And a broken up road section. Sidewalk/pavements?
23960
Post by: Gargskull
H.B.M.C. wrote:Scott-S6 wrote:Almost, cross-roads were in the starter pack. The third one is particularly tricky.
Leman... Russ?
Textured surface for the canals.
Automatically Appended Next Post:
Gargskull wrote:The steps?
They're from the Shrine of the Aquila.
Ah, I've not bought any of their buildings.
13518
Post by: Scott-S6
Between the salamander and the sentinel you can just see the first of the detailed road sections (there's a manhole and a wiring conduit access - I said it was tricky!). That, the broken road, canal end and building baseplates will all be on the site later today.
33307
Post by: Gutsnagga
I really like those bases! and great markers too!
sorry, but do you ship too Australia? thanks.
17349
Post by: SilverMK2
Ahhh... I can just about see it
Shame I don't have loads of money, time and space to order a whole load of your stuff - some really good stuff you are putting out.
Regardless of that though I may have to get some of your flying bases when I get round to doing my Eldar if they will fit on jetbikes, vipers and grav tanks.
May also get some of the wound bases for my DP's and Avatars.
13518
Post by: Scott-S6
notprop wrote:Hats off to you Scott-S6. I liked the canals and roads but seeing them intergrated with the building base plates really ties the hole line together beautifully. As soon as I can make some space you can expect another order to come your way.
That was always the plan. Looking forward to your order! Automatically Appended Next Post: Gutsnagga wrote:I really like those bases! and great markers too!
sorry, but do you ship too Australia? thanks.
I certainly do. Automatically Appended Next Post: SilverMK2 wrote:Regardless of that though I may have to get some of your flying bases when I get round to doing my Eldar if they will fit on jetbikes, vipers and grav tanks.
Vypers and grav tanks are no problem. Jetbikes I don't have to try but I think they will squeeze on. The interface plate is 14mm x 25mm. Automatically Appended Next Post: 16/09/10 - Lots of new releases today
The big one is the building baseplates which, together with the roads, forms our modular city block system.
We also have a broken road piece.
And the first road piece with extra detailing.
Also, a canal end piece.
10554
Post by: cortez
I really really like the baseplates and I'm trying to figure out how many I will need to make my city block.
Could you show some example lay-puts so we can see how the baseplates interact with the road sections?
13518
Post by: Scott-S6
cortez wrote:I really really like the baseplates and I'm trying to figure out how many I will need to make my city block.
Could you show some example lay-puts so we can see how the baseplates interact with the road sections?
I'm doing a diagram at the moment.
Basically, all edges of the small baseplate and the short edges of the large baseplate fit the standard (short) road piece. The long edges of the large baseplate fit the long road section.
25300
Post by: Absolutionis
Have you considered making those roads at strange angles? I understand the ease of making the entire "city" gridded, but in terms of gaming this creates really long fire lanes.
13518
Post by: Scott-S6
There are going to be other road angles available. As for fire lanes in cities, a bit of debris or rubble can fix that. Also, by alternating large and small baseplates you can make roads zig-zag in a small-ish layout. The minute the first couple of vehicles get destroyed or immobilised you'll find that it's very congested indeed. We ended up adapting the Atlas tank recovery vehicle rules (from IA1Update) so that other vehicles could push or pull tanks out of the way.
2873
Post by: Salacious Greed
S-6,
To fill up either a 4' by 4' table, how many road and baseplates would be needed? Can you also relay how many sets for a 4' by 6' table?
Are the canals the same width as your roads? So as to be interchangeable in the boards? Such as, you could make a canal between buildings running down the center of your table, bridges and such crossing as the roads run up to the canal?
Thanks, your stuff looks terrific!
13518
Post by: Scott-S6
cortez wrote:Could you show some example lay-puts so we can see how the baseplates interact with the road sections?
How's this:
10554
Post by: cortez
That's exactly what I ment, thank you.
13518
Post by: Scott-S6
Salacious Greed wrote:S-6, To fill up either a 4' by 4' table, how many road and baseplates would be needed? Can you also relay how many sets for a 4' by 6' table? Are the canals the same width as your roads? So as to be interchangeable in the boards? Such as, you could make a canal between buildings running down the center of your table, bridges and such crossing as the roads run up to the canal? Thanks, your stuff looks terrific! Absolutely, the canals are 10cm wide also. The bridges are longer than a junction (especially the long-ramp version) but they can be sat on top of the roads, overlapping. To fill a 4x4? Quite a bit. A small baseplate plus a road is aproximately 1 foot. So a grid of 4x4 small baseplates would cover a 4x4 table. This would be one way of doing it:  16 baseplates 32 short roads 6 t-junctions 9 cross roads 1 corner You could eliminate the roads along the edges by throwing some large baseplates into the mix. You could also put a canal down one of those roads with bridges over it.
33033
Post by: kenshin620
Scott-S6 wrote:Salacious Greed wrote:S-6,
To fill up either a 4' by 4' table, how many road and baseplates would be needed? Can you also relay how many sets for a 4' by 6' table?
Are the canals the same width as your roads? So as to be interchangeable in the boards? Such as, you could make a canal between buildings running down the center of your table, bridges and such crossing as the roads run up to the canal?
Thanks, your stuff looks terrific!
Absolutely, the canals are 10cm wide also. The bridges are longer than a junction (especially the long-ramp version) but they can be sat on top of the roads, overlapping.
To fill a 4x4? Quite a bit. A small baseplate plus a road is aproximately 1 foot. So a grid of 4x4 small baseplates would cover a 4x4 table. This would be one way of doing it:
16 baseplates
32 short roads
6 t-junctions
9 cross roads
1 corner
You could eliminate the roads along the edges by throwing some large baseplates into the mix. You could also put a canal down one of those roads with bridges over it.
Although I doubt I'll buy one, maybe you should have a special package deal for a 4x4 urban table
33954
Post by: jimmy72nd
I they look amazing, i love the canals, first time ive been to the website today and very impressed with the quality of your products and the value for money on the starter sets in awesome....
7893
Post by: LucasLAD
Once the dark eldar hit the streets I'm going to be buying a metric buttload of the flying stands
13518
Post by: Scott-S6
LucasLAD wrote:Once the dark eldar hit the streets I'm going to be buying a metric buttload of the flying stands
Me too! (well, I'll be making them rather than buying them but you knew what I meant) City Block Starter Packs are up. Pack1 - £60  That's for everything shown. The diagram is approx 4'x3' Pack2 - £130  Again, that's for everything shown. The diagram is approx 4'x4'
494
Post by: H.B.M.C.
I'm impressed. Can you get the barricades separately?
13518
Post by: Scott-S6
At the moment the barricades are an extra for the road starter sets (so both of the city packs come with them also).
There's no reason I couldn't offer them if folks want them.
494
Post by: H.B.M.C.
It's ok - you do whatever you want - I just thought it odd that they were missing from the store (except as part of the road kit) yet they were one of the first things you made for your site.
13518
Post by: Scott-S6
How about we make them Dakka exclusive? £1 each, mention your screen name and how many you want in the notes.
494
Post by: H.B.M.C.
Now that's a cool idea.
2776
Post by: Reecius
Those building base plates are genius, bro! I still have not based my GW city fight buildings, either.
You can make a seriously awesome city section for a table with that stuff. I will have to get some once I get done with my move.
Can you custom make the base plates? I have some funky sized buildings. Some of them are really long, others really large.
Also, nice one on making some road pieces with extra detailing, that looks great.
13518
Post by: Scott-S6
Other sizes of baseplate are possible but there are issues with workspace in my CNC and with the road sections not fitting.
33277
Post by: Sylverphyre
Hey Scott, was just wondering as to the measurements of the inner area of the building baseplates? As in, the area within the pavement sides...
I've got a few ruins and buildings made using the GW ones, and it'd be good to know if they'd fit? Maybe you could just show 1 wall section on the baseplate, or list how many wall sections could fit? Sorry for the inconvenience... Really interested in gettin a few of these, but would really wanna make sure that they'd fit!
5478
Post by: Panic
yeah,
Scott the canal end peice.
Are both the manhole covers deep cut?
So that you can have either one up or both down?
Panic...
13518
Post by: Scott-S6
Sylverphyre wrote:Hey Scott, was just wondering as to the measurements of the inner area of the building baseplates? As in, the area within the pavement sides...
I've got a few ruins and buildings made using the GW ones, and it'd be good to know if they'd fit? Maybe you could just show 1 wall section on the baseplate, or list how many wall sections could fit? Sorry for the inconvenience... Really interested in gettin a few of these, but would really wanna make sure that they'd fit!
Area inside the pavements is 15.5x15.5cm and 21x15.5cm Automatically Appended Next Post: Panic wrote:yeah,
Scott the canal end peice.
Are both the manhole covers deep cut?
So that you can have either one up or both down?
Panic...
Just one is cut. You can have it down but there is a gap of approx 0.2mm on all sides.
19585
Post by: McNutty
The new stuff looks great. I will have to get motivated to get my city-fight table together.
2559
Post by: ancientsociety
Great stuff here but it'll have to wait until the dollar regains some value against the pound. I just can't see paying $4 for 1 flight stand...
24505
Post by: Ruzto
Nice stuff.
2776
Post by: Reecius
Area inside the pavements is 15.5x15.5cm and 21x15.5cm
For the non-metric cave people out there:
15.5cm x 15.5cn = 6.1" x 6.1"
21cm x 15.5cm = 8.26" x 6.1"
That is a bit small. Most of my buildings are larger than that.
Maybe you could make modular base plates to accommodate larger buildings? Have them increase in size by a set amount so that they will always fit within road sections.
For example, if you made four square base plates that all had a sidewalk around two outside edges and then connected on two interior edges to form a larger square with a sidewalk running all the way around it, it would still fit within your road sections (although obviously requiring more road sections to fit around the square) and allow buildings that are 12" x 12" in size, which most of the buildings in my are are.
You could then make modular base plates that could be put together to form larger rectangles, etc.
If the building doesn't fill the space, no worries, you can mount it on an elevated platform to give it a stepped look. At any rate, it's better to have too much space than not enough.
At any rate, it's an idea.
33700
Post by: bloodaxegit
before i saw that, I thought that getting cityfighting terrain was dificult. This has enlightened my life!
13518
Post by: Scott-S6
Reecius wrote:That is a bit small. Most of my buildings are larger than that.
12"x12" is a big building dude! I could make baseplates to suit but they would have to be made of multiple pieces. If you're serious about going ahead with that then drop an email and we'll design something.
2776
Post by: Reecius
Yeah, that is what I was saying, modular base plates made of multiple parts. That way you could accommodate most any sized building.
Perhaps it is different in other areas (I would assume so, actually), but here most of the buildings are on 12" x 12" sections. The buildings themselves may not fill the entire space, but that is no big deal. The building doesn't need to run up to the edge of the sidewalk.
At any rate, it was only a suggestion, I am by no means trying to tell you how to run your business.
I am in the process of moving at the moment, but I really like what you've made. I will certainly contact you once I am settled into my new place.
32739
Post by: pj-brainz
Wow i love this!!! I am in the prosess of building my 1st gaming board and i wanted part of it to include a city sector. I will defo consider purchasing your products.
23960
Post by: Gargskull
All very impressive stuff, are you planning on tackling some buildings to go with all this? The GW ones are very nice but it'd be equally nice to have affordable building kits that are neither gothy nor ruined.
13518
Post by: Scott-S6
Buildings is sill being hotly debated. Between GW and Pegasus gothic ruins are pretty well covered.
Intact buildings would be nice but the rules are are so messed up that I avoid them like the plague.
19836
Post by: Tor Gaming
Scott-S6 wrote:Buildings is sill being hotly debated. Between GW and Pegasus gothic ruins are pretty well covered.
Intact buildings would be nice but the rules are are so messed up that I avoid them like the plague.
Would be good to see none gothic (well, less gothic at least, not so many skulls for starters...) ruins.
17349
Post by: SilverMK2
Any plans for a larger road for cruising in your superheavy?
Perhaps if you made a sort of double sized crossroad so that you could run 2 roads parallel to each other (so it would look like a dual caridgeway)? That way you don't have to make any large road sections.
13518
Post by: Scott-S6
It would only need two new pieces to make it possible.An outside corner (for double width corners) and a corner with a square outside edge (four together to make a cross-roads, two and a long straight to make a t-junction)
18509
Post by: endtransmission
All this looks/sounds great and will be added to my shopping list once I actually get access to a gaming table!
I'd second the requests for modular building base plates in order to make larger, or different shaped, paved areas to allow for things like the landing pad or L shaped buildings.
12991
Post by: Apologist
I love 'em! Any plans for miniaturised versions for Epic? They'd also be useful for general 6mm/10mm/15mm gaming.
+++Edit+++
Oh, and while I'm at it, can I make a request for road ends that are cut at an angle? I like my roads to run off the table, but having the option to have them run across at an angle makes games more interesting, as it throws off visual measurements (plus it looks much cooler).
19836
Post by: Tor Gaming
I really like your Improved Flying Stand and integral indicator dial bases. I'm thinking for the future here but is there a way to combine both these products so we have 'Improved Flying Stand with integral indicator dial'? We have some plans internally that would require bases like that.
17349
Post by: SilverMK2
Scott-S6 wrote:It would only need two new pieces to make it possible.An outside corner (for double width corners) and a corner with a square outside edge (four together to make a cross-roads, two and a long straight to make a t-junction) Sounds like a plan, Stan (or Scott in this case  ). I hope that one day I will be able to purchase many of these things. Regards the slanted road end pieces suggested by Apologist - perhaps adding some kind of "fan" design pivoted inside a road section so that you can slide a section out so you can make corners of any size? Not sure how easy such a thing would be to make and there would obviously be a height difference between the leaf section and the normal main road height. Not sure if I have explained what I meant very well
13518
Post by: Scott-S6
Apologist wrote:I love 'em! Any plans for miniaturised versions for Epic? They'd also be useful for general 6mm/10mm/15mm gaming.
Oh, and while I'm at it, can I make a request for road ends that are cut at an angle? I like my roads to run off the table, but having the option to have them run across at an angle makes games more interesting, as it throws off visual measurements (plus it looks much cooler).
Half-sized roadways are on the list but may be a while away yet.
For the angled ends, if you score a road piece fairly deeply (about eight cuts with a good sharp blade) and you'll be able to snap it cleanly. That way you can get exactly the angle that you want.
494
Post by: H.B.M.C.
Scott-S6 wrote:Buildings is sill being hotly debated. Between GW and Pegasus gothic ruins are pretty well covered.
You know what the best Cities of Death building is? The one GW didn't release. Their prototype. It was great because it wasn't so gothic, was actually generic, and had heaps of non-ruined sections. As you can see from the pic, 14 non-ruined panels - the most you get now is 8.
I wish they're release that, because the world needs more solid complete buildings that aren't full of skulls.
18509
Post by: endtransmission
SilverMK2 wrote:Regards the slanted road end pieces suggested by Apologist - perhaps adding some kind of "fan" design pivoted inside a road section so that you can slide a section out so you can make corners of any size? Not sure how easy such a thing would be to make and there would obviously be a height difference between the leaf section and the normal main road height.
Not sure if I have explained what I meant very well 
Well I understood what you meant, so it must have been ok.
To be honest, I think simple is better; just some small end pieces at different angles would be all you'd need for the roads and canals. One thing I was thinking of though. Would it be possible to integrate small notches in the edges of the road/base/canal sections to glue magnets into, so the road doesn't start wandering off across the table during an energetic game?
13518
Post by: Scott-S6
H.B.M.C. wrote: aren't full of skulls. Heresey! In all seriousness, though, I do agree. Gothic is fine but it's a bit OTT sometimes. Ruins is something I've been working on but it's surprisingly difficult. Especially when the bar has already been set so high. Automatically Appended Next Post: endtransmission wrote:Would it be possible to integrate small notches in the edges of the road/base/canal sections to glue magnets into, so the road doesn't start wandering off across the table during an energetic game?  Magnetic scenery is something I've thought about for quite a while now. Especially since I have a Realm of Battle for my travel table and it's terrible for scenery moving around. The problem is that you end up locked into this grid with no flexibility at all. Personally, I buy very thin (1 or 2mm) sheets of adhesive backed rubber off ebay and cut little squares out of it to stick to stuff. Solves the problem nicely.
207
Post by: Balance
Adaptors to make a double-width road would be cool.
I'm waiting for the FoW-scaled set, then I'll see if I can order some.
1255
Post by: terrainguy
Since all the pictures are mostly top down it's hard to tell. Are the building plates slightly raised compared to the roads so that you can get a nice little curb aesthetic? Or are they all flush?
13518
Post by: Scott-S6
They're flush. Since the kerbstone is part of the road it made more sense that way. Also, it means less wobbly models.
You can see it a bit better in this pic.
8944
Post by: Jackmojo
H.B.M.C. wrote:I wish they're release that, because the world needs more solid complete buildings that aren't full of skulls.
I'm not sure how easy it is to get Pegasus hobbies stuff in Oz but they have some very nice Gothic buildings with nary a skull on them:
Jack
23960
Post by: Gargskull
Here's something you could try your hand at, CNC workshop over in Australia make these very cool paint/tool racks. I asked wayland to look at stocking them and they tried but couldn't get them for whatever reason so if you can do it for a decent price then I think you'd be able to corner the market, lol.
http://www.miniaturescenery.com/CategoryPage.asp?CODE=CAT_ACCP
602
Post by: lasgunpacker
Love the city block stuff!
Any chance of a 6" wide road segment with 1" sidewalks though? (total approximate 20.5cm square) Then you could have 9 sections of road and building for a 2' square.
494
Post by: H.B.M.C.
Jackmojo wrote:I'm not sure how easy it is to get Pegasus hobbies stuff in Oz but they have some very nice Gothic buildings with nary a skull on them:
It's expensive to get Pegasus Hobbies buildings in Oz. I know because I have a stack of them, mostly from the Warstore. US$80 shipping. Not cool.
1963
Post by: Aduro
Gargskull wrote:Here's something you could try your hand at, CNC workshop over in Australia make these very cool paint/tool racks. I asked wayland to look at stocking them and they tried but couldn't get them for whatever reason so if you can do it for a decent price then I think you'd be able to corner the market, lol.
http://www.miniaturescenery.com/CategoryPage.asp?CODE=CAT_ACCP
Yeah, those are pretty awesome.
19836
Post by: Tor Gaming
Gargskull wrote:Here's something you could try your hand at, CNC workshop over in Australia make these very cool paint/tool racks. I asked wayland to look at stocking them and they tried but couldn't get them for whatever reason so if you can do it for a decent price then I think you'd be able to corner the market, lol.
http://www.miniaturescenery.com/CategoryPage.asp?CODE=CAT_ACCP
Try TerraScenics.
They don't actually seem to have the main rack on their site, but they have the other stuff.
http://www.terrascenic-online.co.uk/acatalog/Paint_Rack_and_Tools_Rack.html
And it seems they are the UK distributor for them so if you want Wayland to get them may be worth nudging them that way.
20880
Post by: loki old fart
Jackmojo wrote:H.B.M.C. wrote:I wish they're release that, because the world needs more solid complete buildings that aren't full of skulls.
I'm not sure how easy it is to get Pegasus hobbies stuff in Oz but they have some very nice Gothic buildings with nary a skull on them:
Jack
Its a pity pegasus didn't think to make plugs for the location slots
494
Post by: H.B.M.C.
They did.
Each set comes with tons of them to slot into the locations you're not using. If you're sticking the building together, you'd use them to plug the gaps. If you're like me, and takes each Pegasus Building apart after each time you use it, then you don't.
31545
Post by: AlexHolker
loki old fart wrote:Its a pity pegasus didn't think to make plugs for the location slots
Er... they *did*. They've got plain ones and ones with torches and lanterns, eagles, knights and gargoyles.
20960
Post by: Embrace your inner geek
I can vouch for the new flying stands - fantastic. At last my old school fire prisms don't tilt over at an angle. Great stuff.
EYIG
13518
Post by: Scott-S6
Thanks for the comment EYIG - those metal 'prisms love these stands!
What do folks think of this pack?
17349
Post by: SilverMK2
Looks pretty cool to me - main street 40K
13518
Post by: Scott-S6
I knew you'd like it...
32599
Post by: JimBowen38
these are great I can finally have regular base plates on my buildings, keep up the good work and they would work for any sci-fi setting from 40k to Judge Dredd, the level of detail is good I don't think even the Imperium would have gothic roads and you need to be able to stand figures and vehicles on them after alll.
10554
Post by: cortez
I like the double-width road.
How much would that pack cost?
13518
Post by: Scott-S6
Need to work it out properly but in the region of £100
13518
Post by: Scott-S6
Curis asked in another thread wrote:How wide are they? [the canals] I want to know if they're the a good size for Epic.
The canals are 10cm wide overall with 6cm of "water" visible. TBH, they're much too big for epic with each paving stone being bigger than a rhino. However, there are plans for offering the roads in 1/2 ( FoW) and 1/4 (epic) sized versions - the canals may well be offered in 1/4 size as well.
3197
Post by: MagickalMemories
Once I get my Man Cave in order, I think I'll be needing to order a few things from you.
One question, though. have you though about doing bike bases with the counters on them? Would be marvelous for things like Nob Bikers.
Eric
p.S. Didn't read every comment on all 7 pages. Forgive me if it's already been suggested.
13518
Post by: Scott-S6
Biker Bases are on the list of things to do.
24/09/10 - 15mm / 1:144 Road System is available.
At 5cm wide these roads scale to 18ft / 23 ft at 15mm / 1:144 respectively so they're pretty typical of European road sizes.
Ideal for sci-fi or military roads.
207
Post by: Balance
Very cool.. Have to order a set of the 1/144 stuff when I have fun money again.
12991
Post by: Apologist
The smaller roads are looking awesome, and I'm looking forward to the canals being miniaturised, too.
One thing does occur to me: I assume these smaller roads (the 15mm and potential forthcoming 6mm set) aren't compatible with the building baseplates. Would it not make sense for them to have more sweeping corners so that they are?
I'd like to buy a set of the 15mm or 6mm roads with the large baseplates - they look about the right size for suitably grandiose Epic ruins. What are the chances of that? Alternatively, smaller scale baseplates that are still 15cm/6in or so in dimensions would be perfect - particularly at the great prices you've got going
13518
Post by: Scott-S6
I tried that but it ended up making the junctions huge. There are going to be baseplates to match the 15mm roads and the epic roads will be altered to use the same baseplates. BTW, anyone in Europe that thought the postage seemed a bit steep - the website was offering the "rest of world" rate - this is now fixed.
17349
Post by: SilverMK2
I've just started painting up my Eldar so I hope to be in a position to order some flying stands from you soon
At least, once I can hide the order from the wife - just spent all my hobby money on a new compressor for my airbrush (shhh!)
Also, are the 15mm roads pavement sized for the 40K sized minatures? Might be fun to covert some into walkways and so on for urban/necromunda boards...
12991
Post by: Apologist
Scott-S6 wrote:I tried that but it ended up making the junctions huge. There are going to be baseplates to match the 15mm roads and the epic roads will be altered to use the same baseplates.
Ah, fair enough. Cool beans that there'll be some dedicated baseplates for 15mm. Any timeline on those? I'm all prepped to place an order
As a note, there's a discussion here, on your stuff. Thought you might like a heads-up.
3717
Post by: OldPeculiar
Hi
Your stuff looks great, I’m thinking of ordering some bits to try out however I’m not sold on the bright green colour of the canals. Different colours were mentioned further up but I don’t think it reached a conclusion.
I’m trying to decide what other colours will look best, smoke possibly but the smoke used on your templates looks a little dark. Is it possible to do canals using the same material as the flying bases and how do you reckon this will come out?
Cheers
13518
Post by: Scott-S6
SilverMK2 wrote:Also, are the 15mm roads pavement sized for the 40K sized minatures? Might be fun to covert some into walkways and so on for urban/necromunda boards...
They're 5cm. I'd say that was a touch wide personally (10 feet pavements?). You might want to wait for the Epic sized version. Apologist wrote: Cool beans that there'll be some dedicated baseplates for 15mm. Any timeline on those? I'm all prepped to place an order  As a note, there's a discussion here, on your stuff. Thought you might like a heads-up.
Thanks for the link! All going well the 15mm base plates should be on this week's release list. OldPeculiar wrote:at, I’m thinking of ordering some bits to try out however I’m not sold on the bright green colour of the canals. Different colours were mentioned further up but I don’t think it reached a conclusion. I’m trying to decide what other colours will look best, smoke possibly but the smoke used on your templates looks a little dark. Is it possible to do canals using the same material as the flying bases and how do you reckon this will come out?
The smoke material for the templates is the same as for the flying stands. The edges are almost black but the surfaces are almost clear. It would be much too transparent for the rivers and would definitely need basing. Have you seen the canals with designs put underneath? There's an example on the website at the bottom of the canal page and more on panic's thread http://www.dakkadakka.com/dakkaforum/posts/list/316894.page. I think a dark smoked would be the best alternative but I haven't had a chance to try it out yet.
16689
Post by: notprop
Scott-s6 - again great stuff with the 15mm roads. A steal at £8. Hmmm forget I said that, they are too expensive I tells ya, should be £5! Seriously though, how do they sit with Epic models. Naturally one would expect them to be larger (being 15mm) but I am thinking that they could be used for two way roads or dual carriage ways at 6mm?
3717
Post by: OldPeculiar
I’ve had a look at Panic’s thread - plenty of good stuff there. I’m thinking of doing something similar although haven’t decided exactly what yet. Rubbish strewn drainage ditch possibly (I’ve yet to come across a canal that I could see the bottom of  ). Dark smoke may work well for that, I’m a little wary though of going too dark though for fear of the water blending in too much with the rest of the terrain.
What range of colours have you got to work with?
13518
Post by: Scott-S6
notprop wrote:Scott-s6 - again great stuff with the 15mm roads. A steal at £8. Hmmm forget I said that, they are too expensive I tells ya, should be £5! Seriously though, how do they sit with Epic models. Naturally one would expect them to be larger (being 15mm) but I am thinking that they could be used for two way roads or dual carriage ways at 6mm? They're okay but I feel they're a bit big. Dual carriageway is about right. Automatically Appended Next Post: OldPeculiar wrote:What range of colours have you got to work with? There's an enormous range of colours - opaque, tint, flourescent tint. Pretty much anything is available. Have a look at the Perspex or Irpen websites.
3717
Post by: OldPeculiar
Now that is a lot of colours! Thinking about it I reckon that greys will blend too much with the rest of a city and end up looking to much like a shiney road, so I think either a brown or or a dirtier green would probably work well.
My googlefoo is weak and I've struggled to find good examples of modelled water, however I did find this:
http://www.newrailwaymodellers.co.uk/images/water/pic23.jpg
It's hard to tell from the colour chart what will work out best 'Lime zest' perhaps. What do you think?
13518
Post by: Scott-S6
I think that the current green material with the protective film left on the bottom is pretty close to that (again, see panic's thread)
3717
Post by: OldPeculiar
Well there's one way to tell for sure!!
Would it be possible for you to send some scrap offcuts (any size/shape) of the green up to Bradford with the rest of the bits so I can do some experiments with paints, backing materials, water effects etc?
(sorry, dragging thread off topic a little)
Automatically Appended Next Post: Presumably the publicity and (well deserved) good reception of your range is gaining you quite a lot of orders (it really ought to be!). Do you reckon you'll be able to maintain a reasonable turn-around time in the run-up to Christmas?
13518
Post by: Scott-S6
Ah, that was you. I'd just emailed you re your order - are you sure it's right? There doesn't seem to be enough road or canal to be useful. I'll throw in some offcuts of the green and anything else I can find in my box of stuff that might be suitable. ETA, orders aren't going too badly at all considering it's still the first month. Even if we double it over the next couple of months (which I don't think is unrealistic) there'll still be no problems keeping up at all.
13518
Post by: Scott-S6
30/09/10 - This week's release is an adaptor for the modular road system to allow double width roads and a new starter pack incorporating this.
This also marks the end of S6 Engineering's first month. A big thank you to everyone that's placed orders!
1963
Post by: Aduro
That's a hell of a first month...
13518
Post by: Scott-S6
And plenty more to come!
17349
Post by: SilverMK2
I think it is pretty amazing that you have such a large range already
I will be making an order at some point in the future as well, I promise!
12991
Post by: Apologist
Absolutely on tenterhooks for the 15mm/6mm roadways and baseplates set. What will the dimensions of the baseplates be?
Congratulations on a great first month: here's to a long, long business life!
16689
Post by: notprop
Once again sweet stuff Scott-s6.
Keep it up.
686
Post by: aka_mythos
Scott-S6 do you have any intention of making a city block tile that fits the outside of the right angle?
Like this:
13518
Post by: Scott-S6
Apologist wrote:Absolutely on tenterhooks for the 15mm/6mm roadways and baseplates set. What will the dimensions of the baseplates be?
The small baseplates are going to be next week's release. They're exactly half the size of the normal ones so 10x10cm and 10x13cm. They're going to come as a pack of four (two of each)
aka_mythos wrote:Scott-S6 do you have any intention of making a city block tile that fits the outside of the right angle?
Like this: 
To be honest I wouldn't do a tile like that. Firstly, it only fits one way and that's not desirable - the pieces should all be as versatile as possible. Secondly, it leaves gaps at the corners where it meets the other baseplates. Better to replace that corner piece with a junction and have all the pieces fit nicely.
23960
Post by: Gargskull
Congrats on your first month.
686
Post by: aka_mythos
Scott-S6 wrote:
aka_mythos wrote:Scott-S6 do you have any intention of making a city block tile that fits the outside of the right angle?
Like this: 
To be honest I wouldn't do a tile like that. Firstly, it only fits one way and that's not desirable - the pieces should all be as versatile as possible. Secondly, it leaves gaps at the corners where it meets the other baseplates. Better to replace that corner piece with a junction and have all the pieces fit nicely.
Well I didn't mean exactly like my picture, it was just to show what I was generally talking about. I really like your product and I'm sorely tempted to get a set. I'd just prefer not having an empty lot every time I use a right angle.
13518
Post by: Scott-S6
The answer is to use the corners only for outside edges (where the road is outside the last line of blocks). If the road is going to be inside the last line of blocks then use a junction instead.
13518
Post by: Scott-S6
05/10/10 - The S6 modular cityblock system comes to FoW, Epic, etc! This week's release is the small scale baseplates to match the 15mm/6mm roads. The baseplates are a set of four (two small, two large) and fit with the roads in exactly the same way as the large scale ones.
6274
Post by: porkuslime
Interesting ruins.. are those in the pipeline?
13518
Post by: Scott-S6
Possibly. I knocked them up because I needed something for the photograph.
12991
Post by: Apologist
05/10/10 - The S6 modular cityblock system comes to FoW, Epic, etc! This week's release is the small scale baseplates to match the 15mm/6mm roads. The baseplates are a set of four (two small, two large) and fit with the roads in exactly the same way as the large scale ones.
Hurrah! Now let me buy them!
Seriously, I've got a gaming weekend this weekend, and I'd dearly love to be able to take a set along to show everyone and game on.
As for the ruins, I think that offering the panels complete would be the best idea. That gives the player maximum flexibility (plus all the rubble that they need).
One suggestion I might make would be to make them a little more complex – if you kept those simple ones, but then had a 'frontplate' made up of vertical strips, you get a nice effect similar to the old GW epic ruins, with their large vertical buttress supports.
+++Edit+++
Ah-ha – and in the two minutes since writing that, they're now available to order*. Just couldn't wait for the 6mm-scale stuff, so I guess I'll have to place a second order when the ruins come out.
* So I've ordered some
16689
Post by: notprop
Pre ruined would be my request. I have no problem breaking 15mm/Epic scale models (intentionally or other wise) so a building shouldn't be too much of a problem. Also there seems to be no shortage of ruins available from most manufacturers, it would be nice to have a city not yet in ruins. For inspiration obviously there are the (mostly OOP) FW Epic buildings and the styrofaom buildings that came with Adeptus Titanicus. Those things were awesome but costly. With your approach I would suggest that you could easily make frontages for interchangeable domestic and commercial properties making realistic street fronts a possibility with sides and rear of buildings less of an imediate concern as they could be filled with regular sheet materials. This should make large 15mm/Epic SF & modern buildings allot more acheivable, probably more difficult with WW2 and the like. Anyway as you can tell I'm really excited by this new development.
12991
Post by: Apologist
Ooh, yeah – what Notprop said
13518
Post by: Scott-S6
Here's a slightly better photo of the ruins.
16689
Post by: notprop
Brilliant!
Now that without the damage that would be exactly what I am talking about.
I would suggest that by varying the placement of the door opening to either side of the basic "cell" and one with clear opening (shopfront), you could build up quite a varied building frontage from only 4 differant standard sized cells (they look 1 1/2" wide i'm guessing). A double height opening and one with only windows at GF level would probably complete a basic range.
At this size are you able to detail blockwork or larger stonework patterns or is it to be left plain (concrete if you will)?
13518
Post by: Scott-S6
It would be possible to add some engraved detail but with all the little windows they're already quite expensive in terms of machine time.
16689
Post by: notprop
Hmm, didn't think of it like that.
Still easy enough to just paint in each individual block.  Concrete it is then
13518
Post by: Scott-S6
06/10/10 - In response to customer demand two alternate packs of the 5cm road system are now available - one with loads of junctions (especially crossroads) and one with loads of straights (76cm of straights).
13518
Post by: Scott-S6
Extra-large baseplates.
We could do a set with two small locking pieces and a very small piece of road to join two of the existing baseplates together.
Or, a new baseplate with a flat edge so it can either go up against the edge of the table or can be backed onto another baseplate of the same type.
The first option makes the normal baseplates more versatile - the second looks better.
What do people think?
12991
Post by: Apologist
My preference would be for the latter option. Flat-sided baseplates are useful for abutting table edges and players' other existing scenery, so there's an additional level of versatility..
16689
Post by: notprop
/\ what he said.
5478
Post by: Panic
yeah, I think both options are good. locking pices> If a person makes a massive building, the glue contact of the building will hold the base plates together or they could be clever and make buildings that the come apart to make two buildings/ruins.. Having these bits means people can go nuts and make a base plate as big/weird at they want! I can think of one more type of bit that could be added to a big buildings pack -> if you made L shaped buildings with three base plates you'd need a special bit for the inside curve (and possibly another different size road length)... Edge plate> At first I thought that a building that can only be used on the edge of the table would be a bit limiting. But then I realised it could also be used against any long straight section of road or canal with out the need for junctions or to be wrapped around by roads... Good for the edge of the city block and breaking up the fire lanes... It might Might even make for better interaction with the canals within blocks because the canals don't have curved corners... Scott-s6 any plans to make the T-junction and CrossRoad for your s6 canal system ?? I'm still working on mine (will update soon) Panic...
13518
Post by: Scott-S6
At the moment I'm thinking that I may offer both. Good idea re the inside corner piece. Although it would need four special road pieces (two each in two different sizes)
There are plans for the canal junctions but there's plans for lots of things! They will happen but I'm not sure when.
13518
Post by: Scott-S6
The website is currently being moved to a new host - you can find here while everything is updating ETA - We're back!
34848
Post by: Gorath
Keeping a close eye on the growing collection. I play much more Epic atm then 40k, so I'm mostly interested in the small scale range
Some larger baseplates for this range would be welcome as my friends and me prefer playing with somewhat larger area terrain, about 20cm across.
When we set up ruins (using the classic 3th editions plastic pieces which are waiting for a set like this to be glued down  ) we normaly make them 2 elements wide. And then ofcourse you want your centerpiece cathedral with front square, your factory with outside docking area, your governors palace with huge garden etc.
I think both items you propose are very usefull.
- the first being very nice to make a row of smaller buildings without having to much roads. And thus lessening the fire lanes. The nice pavements which you then get between the buildings is the reason I wouldn't want to use that option for larger buildings. You get a pavement the starts to bend, but ends in a wall.
- the second however would be great for making larger buildings. It would also allow you to make several half buildings which could be put together in different configurations including table edges.
An extra baseplate with no round corners and only the pavement on the short sides could also be very usefull as you can use as many as you want to lenghten the flat edge version to a size you prefer.
13518
Post by: Scott-S6
The sectional large baseplates are definately going to happen for the small-scale range. Flat sided plates like the green ones above and an extension plate that fits between them. I'm not sure about doing those for the larger scale. It would end up being a pretty expensive baseplate - 3x the cost of the current plates. That feels a bit expensive to me - what do folks think? (it would be approx 52x25cm and around £16)
13518
Post by: Scott-S6
14/10/10 - 6mm Modular Ruins Now Available
This set of 18 panels in 5 designs allows you to create ruined buildings in a wide range of sizes. The panels are all intact so that you can have them as ruined or intact as you prefer.
1963
Post by: Aduro
The rate at which you expand your selection of goods and respond to customer requests is nothing short of incredible I gotta say. If I am ever not a jobless bum again, I need to buy some of your stuff.
19377
Post by: Grundz
Scott-S6 wrote:It would be possible to add some engraved detail but with all the little windows they're already quite expensive in terms of machine time.
If you make them out of interlocking panels that form the corners, you could waterjet them (usually alot cheaper!)
not sure if waterjet is applicable for something that small though!
/edit, woops! looks like you thought faster than I did! pictures didn't load the first time! XD
16689
Post by: notprop
Scott-S6 wrote:14/10/10 - 6mm Modular Ruins Now Available
This set of 18 panels in 5 designs allows you to create ruined buildings in a wide range of sizes. The panels are all intact so that you can have them as ruined or intact as you prefer.
Now thats what I was talking about!
Barring a work related disaster (there have been a few lately!), I will be taking the plunge and placing an order tomorrow/this weekend for my first batch of S6 Engineering products.
Impressive turn around on this Scott, very impressive.
24956
Post by: Xca|iber
I swear, when I get back into a situation where I can play on real tables instead of vassal...
This stuff is amazing. Top notch work; hopefully I'll be able to get some at some point (though sadly I have to wait a while).
Have you considered adding floors? They could slot in through the windows or however you think it could work, in order to make multi-level ruins with ease?
13518
Post by: Scott-S6
Thanks guys.
Floors I left out for two reasons. Firstly, the thinnest material I can get (in colours) is 3mm which looked way too bulky at this scale.
Secondly, there's the same problem GW have with their ruins - the floor panels need to be different sizes depending on how many sides the ruin has (when you butt two sections together it adds length). That's one I need to puzzle out if I'm going to do 28mm ruins (which will definitely need floors)
20079
Post by: Gorechild
I can't believe I only just found this thread! I'm majorly impressed Scott-S6
Just curious, would it be possible to have somthing on the site that allows you to plan out your own board set up? I'll see if I can explain what I mean
If you could predefine an board area (4'x4' or 4'x6' for example) you then can add different bits (Large baseplate, Long canal, crossroad ect) and possition then within the board. Kind of like the images you use for the starter sets, but where each piece it movable so you can design other lay outs.
I hope I'm making sense  I know exactly what I mean, but can't seem to explain.
13518
Post by: Scott-S6
A java app that lets you drag pieces around would be cool. It may well happen but it won't be soon.
33954
Post by: jimmy72nd
Do the ruins come with any floors???
They look great by the way..
13518
Post by: Scott-S6
As mentioned above, there's no floors for the 6mm ruins. The 3mm material (smallest I can get in colours) was just too thick.
5093
Post by: Shibboleth02
I have a quick question- I love the look of these road systems and am playing a lot of 15mm scale post apocalyptic themed games. Roads like this work great for me. Should I go with the conventional 15mm roads, or maybe the overscale 25mm roads, that way I can fit double wide highways built in? Or would it simply be better to have twice as many 15mm sections and put them side by side for double lanes?
Most of our small vehicles fit a standard Flames of War medium base- most large oversize trucks are on Flames of War large bases (artillery sized).
Any advice on what may suit our play better?
Thanks in advance, and I look forward to buying a set, whichever scale!
13518
Post by: Scott-S6
Really it depends on what sort of road you want it to be. The roads are scaled to be a narrow two-lane. As such a large truck or an armoured vehicle will pretty much fill the whole road.
The 28mm roads are 10cm wide and the 15mm are 5cm wide.
Your medium base vehicles won't quite be able to go 2-abreast on the 5cm road. If you need to be able to over-take then you'll want to go with the large roads. That will give you room for overtaking, manoeuvring, going around obstacles, etc.
34848
Post by: Gorath
I've been looking at my Epic ruin sprues from the 3th edition, trying out some layouts.
An element from these is about 8,5 cm abroad. So if you made a smallish square building you can easily use one of the normal 10-10 or 10-13.50 cm base plates (15mm range) .
Thing is though that both for gameplay and looks I do like to have quite a few larger buildings. The multi part plates would be very usefull for some longer buildings, but when you want to make larger square ones (2 by 2 elements) or things with an added outoor area like an gouvernors' palace or a factory baseplates the size of the 28mm range would be more useful.
Those larger building sounds like huge projects, but I can assure you that a 17,5 cm wide building is quite normal on the tabletop in this game. I've added some pictures which I use as inspiration below, note these are not mine.
(Area terrain is stated as being 15-30 cm across in the tournemant rules, and we found this very usefull).
You can ofcourse make a larger plate by adding several of the normal ones, but this will give you several strange lanes of pavement through your building. And although it not that big a problem gameways, when investing in a project like this I know I'm going to be anoyed when I see it
Also sturdyness would be a factor to choose for some larger baseplates.
So simply said. I would like to see some baseplates which can accomedate larger buildings and other projects for the smaller scale. A 15mm version of the 20-20 and the 26-20 baseplates from the 28mm range with correct corners and compatible detail lining would be perfect.
Anyone else got an opinion on this?
( Btw, can you imagine how nice these sort of building would look an a good road and baseplate system like S6's?  )
4
13518
Post by: Scott-S6
The large baseplates will definitely be happening for small scale. I'm still in two minds for the largescale, I think they'll be too expensive. I may offer both though. (ETA, both the large plates and adaptors for largescale)
34848
Post by: Gorath
Good to hear.
So you your planning to make a 20-20 and a 20-26 plate for the small scale?
This besides the modulair 13-10 plate you've introduced above?
13518
Post by: Scott-S6
The modular plates will come in at approx 13x20(two part) & 13x28(3 part)
17712
Post by: hyperviper6
While I love your work I am afraid as an American your shipping is simply to high. I went to your site to purchase a few speeder flying bases. While the prices were decent, it would have cost me an insane amount to ship the items. Have you considered an option such as allowing the items to be "bought" pending an actual shipping quote or something else to get the shipping reasonable? I buy from UK vendors often and expect to pay a bit higher shipping, but not nearly as high as what your offering.
34848
Post by: Gorath
The modular plates will come in at approx 13x20(two part) & 13x28(3 part)
Ah ok, that's indeed the version presented above.
Very usable, especially for longer buildings.
But for some buildings and other terrain I'm planning I prefer the dimensions of the 28mm baseplates as this would give a sturdier and a better finish (no pavements running through the middle etc)
I don't know how may other systems in the 6-15mm range would benefit from these larger area's?
I can understand that you can't have every size in your collection, but if more people ask for an item like this I hope it will see the light of day
13518
Post by: Scott-S6
hyperviper6 wrote:While I love your work I am afraid as an American your shipping is simply to high. I went to your site to purchase a few speeder flying bases. While the prices were decent, it would have cost me an insane amount to ship the items. Have you considered an option such as allowing the items to be "bought" pending an actual shipping quote or something else to get the shipping reasonable? I buy from UK vendors often and expect to pay a bit higher shipping, but not nearly as high as what your offering. The shipping calculator is a contentious issue at the moment. With the weights of items varying dramatically (£50 of roads is WAY heavier than £50 of flying stands) the only fair way to do it would be on a by-item basis which would end up making big orders expensive. I can ship envelope sized orders to the US for approx £5 (depending on exactly what's in there) - drop me an email with what you're after. (there's a note about this on the checkout page but I've just added it to the accessories page as well) This generally only applies to accessories though - most other items are too heavy and the postage gets expensive fast. The postage is set fairly high because it is high on most items. The small city starter pack (a road starter pack and four baseplates), for example, costs me £20 in postage to countries outside Europe. I make a loss on the postage for the majority of overseas orders.
23960
Post by: Gargskull
On the subject of shipping, I was going to buy three of the flying stands but the postage, and this is within the UK, was nearly five pounds. I see you're aware you have an issue here but it could end up costing you a lot of business if I was put off buying just a few small bits because of the high postage cost/
13518
Post by: Scott-S6
Is anyone else really disappointed with the webway portal? http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod900174a I thought they'd do something lame like this. I have something much cooler in the works though. Automatically Appended Next Post: Gargskull wrote:On the subject of shipping, I was going to buy three of the flying stands but the postage, and this is within the UK, was nearly five pounds.
The shipping is a flat rate - you could have ordered a hundred pounds worth of stuff and it wouldn't have changed.
34848
Post by: Gorath
Look like the Apocalypse Vortex template
Not very inspiring. Especially as their terrain line is one of the most interesting and worthwhile ranges they have atm.
13518
Post by: Scott-S6
Yep, with a different print on it. Looks nothing like a portal.
207
Post by: Balance
I have to admit, shipping (to the US in my case) is the one reason I haven't ordered, but I accept that acrylic roads aren't amazingly cheap. :( On the plus side, when i do finally break down and order, it'll probably be two or three sets.
13518
Post by: Scott-S6
As I've mentioned before, it's a real shame we have no equivalent to the USPS's flat-rate packets - that would be really handy. International post is fairly expensive here. Courier shipping is better value but that starts at £22 for the US. And the stuff is heavy. I regularly send out 3-4 kilo parcels. Sent one yesterday that was 8 kilos.
16689
Post by: notprop
I have just received my first order of S6 products and have to say I am well pleased. I can vouch for the fact that the shipping was charged at below cost - £4.50 postage leaving 20p for packing suggests a loss to me. So well done to Scott on this one I guess? Next day delivery from Wales to Essex as well! All I can add to US shoppers is that it is equally as bad for us in the reverse situation ($90 for the RT RPG collectors ed - F***!), but the product is well worth it if you take the plunge. My only grumble was that it was loose in the box (I bought 7 differant 6mm packs) and not realising this spilled half of it on the floor on opening. My fault, I thought it was a book I has ordered! On seeing the buildings (I like!) it has whetted my interest in seeing even more tiles/options. Anything else in the pipeline on this line Scott?
13518
Post by: Scott-S6
I spent quite a bit of time balancing the postage - it's right on the mark for the vast majority of orders. Currently I've spent 9% more on shipping and packaging than I've charged in postage. That's pretty much spot on.
Glad you're happy with your stuff notprop - No immediate plans for more 6mm building tiles but I have some ideas for other 6mm buildings. There's more 25/28mm stuff to come first though.
11292
Post by: Druidic
Have you ever considered movement trays?
I was thinking about a movement tray for plastic figures, cut so the base slots over a raised square, rather then figures fitting inside a frame. That way the movement tray is the same size as the unit, rather then larger...
Would work even better for mantic figures, a round cut out for the figures, then you can use them for both Kings of War or Warhammer
I was playing arround with using a flat plastic and miliput, but just too much work, but a lazer cut square inset the right size can be glued to a base, or just a flat sheet engraved to fit would also work a treat...
Thoughts?
13518
Post by: Scott-S6
It's possible. It would be fairly time consuming to etch that grid out, much cheaper to offer squares the right size. Biggest downside I can see is that you couldn't mix in a few models with slotta bases. I have a couple of other ideas for movement trays also. Some of you may have noticed that we didn't have a release last week - I was up in Scotland helping my best friend get married. If all goes to plan we'll have two releases this week. 25/10/10 - Extra Large Building baseplates This week's releases is a 2 or 3 part building baseplate to accomodate buildings up to 20x44cm. The plates can also be used singly if your urban area is butted up against a table edge or terrain feature. We also have a new city pack. It'd make a good starter pack combined with some extra roads or it's a great add-on set, giving you room for a big centerpiece building. You can see on the layout how big the XL plate is compared to the other plates.
8944
Post by: Jackmojo
Scott-S6 wrote:As I've mentioned before, it's a real shame we have no equivalent to the USPS's flat-rate packets - that would be really handy. International post is fairly expensive here. Courier shipping is better value but that starts at £22 for the US.
And the stuff is heavy. I regularly send out 3-4 kilo parcels. Sent one yesterday that was 8 kilos.
If you buddied up with someone at an APO (military post office) in the UK could they flat rate it to the US for you?
That's been my plan for ordering from you, i.e. get one of my military buddies to get stuff while in the UK and post it home.
Jack
13518
Post by: Scott-S6
It's certainly possible, for individuals it's a great option. If I got someone to post all my US stuff cheap for me in return for some sort of remuneration, that's likely to be frowned upon (using .mil services for commercial purposes) - I wouldn't ask someone to do that. (plus all but one of my military buddies is ex-service now)
207
Post by: Balance
I just finally took the leap and ordered some... Especially since i realized last night how much terrain I had waiting to be built. I'll have to see how the small-scale bases mesh with the Japanese railroad scenery I've got to assemble and paint.
691
Post by: Judge_Fear
That looks very impressive, like it alot. Not sure yet if im gonna buy some. But im bookmarking the site just in case.
207
Post by: Balance
I got mine today. A brief summary of my initial thoughts is up here.
Pretty cool, although the shipping makes them a bit pricey.
13518
Post by: Scott-S6
Thanks for the comments. Remember that the shipping is a flat rate - the more you can order, the better value the shipping is. Re texturing, I've been using matt primer for texture and, for me, that's about right.
207
Post by: Balance
Scott-S6 wrote:Remember that the shipping is a flat rate - the more you can order, the better value the shipping is.
Very true... It would be very cool if a US reseller like The War Store got interested and was willing to carry the pieces (although you'd probably need to bag'em and send them a bunch of each piece). The price per pack is just about 'impulse pricing' (I.E. the stuff you throw in with the rest of a big order) but the shipping makes it only feasibly to do a big order.
Did you try the smaller roads with thinner stock? I would have preferred that, but I don't know if your cutter can handle that without causing fragility problems.
Still, they're pretty cool. Hopefully over the weekend I can dig out some Heavy gear stuff and take pics for some of the guys that are interested... I'll link them here, too.
13518
Post by: Scott-S6
I can cut much thinner but coloured acrylic only comes in 3mm and 5mm. I could do them in 2mm but they'd be clear.
207
Post by: Balance
I've posted some pics of the smaller roads with Heavy Gear minis.
13518
Post by: Scott-S6
04/11/10 - We're into our third month now! A big thank you again to all of you that have supported us over these last two months. Postage Rates Now that we've had two months sales I've reviewed the postage rates. After much javascript coding we now have thirteen rates. This is to offer discounted shipping for small orders and accessory only orders. There is also an increase in shipping rate for outside Europe/USA/Canada on larger orders. (sorry guys but the postage is killing me. Just for example - £160 worth of 15mm scenery is approx £30 to the USA but £50 to Australia! I can eat a bit of that on a large order but £30 over cost on the postage is just too much to absorb) Note that while the shopping cart is smart enough to offer you only the valid options for your country it is not smart enough to select the correct postage option for you - make sure you pick the right one in order to get the discount! UK Accessories only with a total less than £30 - £2.50 All other orders - £5.00 Europe (excluding UK) Accessories only with a total less than £30 - £4.50 Other orders with a total less than £50 - £8.00 Other orders with a total of £50 or greater - £10.00 USA & Canada Accessories only with a total less than £30 - £6.00 Other orders with a total less than £50 - £14.00 Other orders with a total of £50 or greater - £20.00 Rest of World Accessories only with a total less than £30 - £6.00 Other orders with a total less than £50 - £15.00 Other orders with a total of £50 to £100 - £20.00 Other orders with a total greater than £100 - £35 Automatically Appended Next Post: 04/11/10 - Counter Bases for Warmachine The range of counter bases has been expanded with two new bases for warmachine/hordes players 40mm 8-7-6-5-4-3-2-1 50mm 8-7-6-5-4-3-2-1  (no photo of the new bases specifically at the moment - weather here is awful and they need better light!)
|
|