32785
Post by: RaptorsTalon
Should GW ever introduce a new race into 40k? Would they be able to?
Personaly, I would love to see an entire new race introduced to 40k, but i'm not sure what type of army.
What do you think?
32955
Post by: Coolyo294
How about mutant wolves who come from a planet that got swallowed by a black hole?
28311
Post by: Shrike325
Eventually I'm sure they will put a new race into 40K. However, they'll probably need to kill a race off as most of the major archtypes are taken.
Heavy shooting: Tau/Guard
Heavy melee: Orks/Nids/SM
All deepstriking: Daemons/SM
Jack of all trades: SM
Glass cannon: DE
Finesse army: Eldar
Unstoppable(ish) army: Necrons
Huge horde: Guard/Orks/Nids
Mechanized army: Everything but Necrons/Nids/Daemons
Psykers: GK and Eldar
There's really nothing left to put in.
13367
Post by: Nerivant
New races are added all the time.
Armies, however, are not.
32785
Post by: RaptorsTalon
If they were to kill off an army, I would say (Sorry to the people who do play it) Witch Hunters, or at leased amalgamate them into one big inquision book.
I have seen a few hint, such as taking a Ordo Hereticus inquisitor in the Grey Knights book, that they may phase them out, but this is only my own speculation.
36940
Post by: Anvildude
Something that would be interesting would be a real heavy Synergyistic army. Like how the Eldar tend to be Mobility/Synergy, with their Farseers, only without the mobility. That, or a defensive army- they could even be combined.
So you'd have an army where all the units (or most of them) directly affect their own other units, and are optimized for 'holding the line' and just not dying, though they'd be fair rubbish at actually hurting the enemy as well. Maybe some sort of tribal Lizardfolk list, with a Chanting HQ that gives a KFF-style radius defensive effect, squads could take defensive grenades and have sergeants with Toughness boosting banners, Monstrous Creature transports or Heavy Support with high Toughness, lots of wounds and a low armour save, but very low strength (like around 3 or so, so even with MC AP, they're not incredibly deadly), trap layer Elites that make an area around them count as Dangerous or Difficult terrain.
They wouldn't be the army to try and table with, but they'd be hella tough to get off objectives, and wouldn't die very easily. I think there could be room for that sort of army in the game balance.
20243
Post by: Grey Templar
if they were ever to add a new army, it would be the Adeptus Mechanicus.
they are one faction which actually makes sense to be there,
they have a massive army,
and they would be different from all the others.
they actually deserve a codex more then the Tau do.
the Tau are basically stuck in that one section of the galaxy. they exist purely to appeal to mecha and anime fans.
the Ad Mech is everywhere and fights in almost every major campaign.
28311
Post by: Shrike325
Grey Templar wrote:the Tau are basically stuck in that one section of the galaxy. they exist purely to appeal to mecha and anime fans.
Chaos Space Marines are basically stuck in that one section of the galaxy (eye of terror). They exist purely to appeal to SM fans that want spikes.
20243
Post by: Grey Templar
No,
CSMs have Warp Drives.
the Alpha Legion is also at large throughout the galaxy.
the Tau are well and truly stuck there.
32785
Post by: RaptorsTalon
I agree with both the Heavy Defenceive idea, sort of what I was thinking of, and the Adeptus Mechanicus.
I would probably play either if they were made.
13367
Post by: Nerivant
Grey Templar wrote:No,
CSMs have Warp Drives.
the Alpha Legion is also at large throughout the galaxy.
the Tau are well and truly stuck there.
In the never-changing universe of the 41st millennium, everyone is stuck everywhere. Keep the Tau hate to yourself, please.
32785
Post by: RaptorsTalon
There isn't anything wrong with the Tau, what he's saying is that the Mechanicus is much larger and therefore deserves representation on the field of conflict.
40252
Post by: Revenent Reiko
Grey Templar wrote:No,
CSMs have Warp Drives.
the Alpha Legion is also at large throughout the galaxy.
the Tau are well and truly stuck there.
And there is the Maelstrom as well if nothing else. There are other places with 'access' to the Warp, so no, the CSMs are not stuck in the EoT
35865
Post by: Cottonjaw
Soooo the imperium keeps their tanks running by praying at them. Kinda like owning a Hyundai... "Please don't break! Pretty please!?" The Earth Caste Tau take their Hammerheads on joy rides down Route'La Shas'66 with all the imperiums girlfriends, because of all the free time their engineering degree job affords them. They're working on that "warp drive" thing, but they just don't have the requisite "old man welded to toilet" to make it happen. Also, they are too busy rollin' with the IG's girlfriends while the IG are deployed out in some god awful sector of space. Also, they are too busy trying to develop Str11 Railguns that will turn Landraiders inside out AND backwards, instead of just inside out. Also, Crisis Suits have hot tubs in them. In which, the Shas'Ui are partying with your Imperium girlfriends right now. With lots of space blow. For the Greater Keg Party! I'm so glad all the GW hate threads are dying out so we can go back to turning every thread into Tau hate. I love you Dakka.
40252
Post by: Revenent Reiko
Obvious Troll is obvious
35865
Post by: Cottonjaw
If I was trolling, I would be trying to make you mad.
I was joking. Trying to make you laugh.
32955
Post by: Coolyo294
And you failed miserably at it.
37036
Post by: Sir Pseudonymous
Nerivant wrote:Grey Templar wrote:No,
CSMs have Warp Drives.
the Alpha Legion is also at large throughout the galaxy.
the Tau are well and truly stuck there.
In the never-changing universe of the 41st millennium, everyone is stuck everywhere. Keep the Tau hate to yourself, please.
He's half right. The Tau are indeed stuck off in a corner where they can't affect anything, even if they had the manpower, which they don't. But Chaos Marines are even more stuck, inhabiting a cosmic whirlpool with a single exit, which happens to be the single most heavily fortified location outside of Terra, even if it holds only the smallest fraction of the Imperial Military, though said fraction still dwarfs the entire ranks of the traitor legions a hundredfold.
39868
Post by: iproxtaco
Sir Pseudonymous wrote:Nerivant wrote:Grey Templar wrote:No,
CSMs have Warp Drives.
the Alpha Legion is also at large throughout the galaxy.
the Tau are well and truly stuck there.
In the never-changing universe of the 41st millennium, everyone is stuck everywhere. Keep the Tau hate to yourself, please.
He's half right. The Tau are indeed stuck off in a corner where they can't affect anything, even if they had the manpower, which they don't. But Chaos Marines are even more stuck, inhabiting a cosmic whirlpool with a single exit, which happens to be the single most heavily fortified location outside of Terra, even if it holds only the smallest fraction of the Imperial Military, though said fraction still dwarfs the entire ranks of the traitor legions a hundredfold.
QFT.
32955
Post by: Coolyo294
Sir Pseudonymous wrote:Nerivant wrote:Grey Templar wrote:No, CSMs have Warp Drives. the Alpha Legion is also at large throughout the galaxy. the Tau are well and truly stuck there. In the never-changing universe of the 41st millennium, everyone is stuck everywhere. Keep the Tau hate to yourself, please.
He's half right. The Tau are indeed stuck off in a corner where they can't affect anything, even if they had the manpower, which they don't. But Chaos Marines are even more stuck, inhabiting a cosmic whirlpool with a single exit, which happens to be the single most heavily fortified location outside of Terra, even if it holds only the smallest fraction of the Imperial Military, though said fraction still dwarfs the entire ranks of the traitor legions a hundredfold.
The Eye of Terror has one stable exit. You can still exit it anywhere else, but where you will end up is completely random.
44688
Post by: TrollPie
I disagree with removing Tau, they may be small but they still outnumber the space marines thousands to one, yet they get half of all codicexeses. What I would lurrrrv would be an army of geneticly engineered clones that has a ridiculous model count-about 3 points for a basic troop- and specialises entirely in flame weaponry. Something like this for a basic troop:
Hatchling squad-60pts
ws..bs..s..t..w..i..a..ld..sv
.1...1...2..2..1.2..1..5..6+
Drake
ws..bs..s..t..w..i..a..ld..sv
.2...2...3..3..1.3..1..8..6+
Composition: 20 Hatchlings
Wargear:
Flamey thing:
Range:....Str..AP..Type
template...3...6..Assault 1
Options:
May be accompanied by:
Drake-5pts
Up to 30 additional hatchlings-3pts
I'm not good with making up rules (or fluff), so sorry if it's ridiculously overpowered or stupid, but take THAT blanket 4+ save!
Special rules:
Stubborn (drake only)
Cloning: Hatchlings have highly unstable genes that divide randomly, often causing the entire creature to split in two in highly stressful situations, including the heat of battle. At the end of each round, role a d6 for every 5 hatchlings in the squad. For every 6 rolled you may add an additional hatchling to the squad.
Just an idea for what I think could be a truly unique race and statline. I'm not good with making up rules (or fluff), so sorry if it's ridiculously overpowered or stupid, but take THAT blanket 4+ save!
40252
Post by: Revenent Reiko
Sir Pseudonymous wrote:Nerivant wrote:Grey Templar wrote:No,
CSMs have Warp Drives.
the Alpha Legion is also at large throughout the galaxy.
the Tau are well and truly stuck there.
In the never-changing universe of the 41st millennium, everyone is stuck everywhere. Keep the Tau hate to yourself, please.
He's half right. The Tau are indeed stuck off in a corner where they can't affect anything, even if they had the manpower, which they don't. But Chaos Marines are even more stuck, inhabiting a cosmic whirlpool with a single exit, which happens to be the single most heavily fortified location outside of Terra, even if it holds only the smallest fraction of the Imperial Military, though said fraction still dwarfs the entire ranks of the traitor legions a hundredfold.
Really?
Then explain this please?
36940
Post by: Anvildude
That would actually be fun. It's complete rubbish in longer range shooting, and about the only way you'd kill anything in melee is if you outnumbered them 3 to 1 for Geq, or 10 to 1 for Meq, but damned if they wouldn't burn everything to the ground before you got there.
Add Move Through Cover, and a special rule saying they aren't affected by their own Flame templates (and therefore can fire over each other in ranks) and you're golden.
HQ: Drakkon- 20 pts
bs..ws..s..t..w..i..a..ld..sv
.1...3...3..3..2..3..2..8..5+
Str 5 AP 5 Assault 1 Template
Heavy Support: Fyrewyrm- 40 points
bs..ws..s..t..w..i..a..ld..sv
.1...1...2..4..2..2..1..5..6+
Str 6 AP 4 Heavy 1 Special Template (works like a Supa Skorcha, thin end of Template must be anywhere within 12" of the 'gun')
I'd play that. It'd be incredibly fun, though horribly weak against Mechanized, unless you had some sort of Melta-style Elite.
And I actually think I might make up a basic Fandex for that Synergy/Defense race. Could be fun. Could be Squats! Dwarves are known for their Defense, right? And working together?
44688
Post by: TrollPie
Anvildude wrote:That would actually be fun. It's complete rubbish in longer range shooting, and about the only way you'd kill anything in melee is if you outnumbered them 3 to 1 for Geq, or 10 to 1 for Meq, but damned if they wouldn't burn everything to the ground before you got there.
And I actually think I might make up a basic Fandex for that Synergy/Defense race. Could be fun. Could be Squats! Dwarves are known for their Defense, right? And working together?
Thanks, I'd love to see that! Maybe some kind of anti-tank rule for troops, e.g...
"Fire in the Hole!"
The troops clamber over the tank, pouring flame through windows and cracks in the armour, incinerating the poor bastards inside.
In combat with enemy vehicles, a Hatchling, Drake or <insert flame/dragon based name here>squad can foregoe normal melee attacks, and instead automatically inflict d3 glancing hits as crewmen are burned to a crisp, leaving guns without gunners, wheels without drivers and the crew choking and coughing as they attempt to take cover from the onslaught.
Against transports, maybe that rule could also allow them to shoot the men inside-a giant middle finger to mech armies.
15115
Post by: Brother SRM
GW wouldn't axe an army; they've made that pretty clear since the whole Squat debacle. Adeptus Mechanicus could fulfill a unique role in having lots of walkers, and lots of low toughness, high armor save troops with lasguns or whatever.
44531
Post by: Agent_Tremolo
Grey Templar wrote:
the Tau are basically stuck in that one section of the galaxy. they exist purely to appeal to mecha and anime fans.
I still don't see how an army of bald, bluish goat-legged humanoids with slits for noses can please the Naruto crowd.  Anyways...
Forces of Chaos (traitor guard, mutants and the like) and AdMech are my choices.
44688
Post by: TrollPie
People, people, this is a thread about a new race idea, keep the Tau discussion/hate to yourself or make a new topic for it. Now lets all rave about how mega awesome sauce my idea is and how it will be more mega awesomesauce if Mat Ward does it so I can have my Dragon Infernofists and Dragonstrike Missiles.
32785
Post by: RaptorsTalon
TrollPie wrote:People, people, this is a thread about a new race idea, keep the Tau discussion/hate to yourself or make a new topic for it.
QFT
31643
Post by: GoDz BuZzSaW
RaptorsTallon wrote:TrollPie wrote:People, people, this is a thread about a new race idea, keep the Tau discussion/hate to yourself or make a new topic for it.
QFT
QFT
34644
Post by: Mr Nobody
They could always add a new race to the tau empire.
44688
Post by: TrollPie
They're already adding Demiurg. Besides, this is about a whole new, unique race with a full background and rules, not some brief mention about how they were bribed by the blue hippies with a stash of dope.
28837
Post by: Lokirfellheart
Bhargesi! They are some random hyper-violent race which I found somewhere. They have about 3 planets, which is roughly the same as the Tau.
13367
Post by: Nerivant
Lokirfellheart wrote:Bhargesi! They are some random hyper-violent race which I found somewhere. They have about 3 planets, which is roughly the same as the Tau.
And the Tau hate continues, but this time, it's from people who have no idea what they're talking about.
Ad Mech is the most likely. They already exist, they have fluff, they have a military, they just need rules.
44688
Post by: TrollPie
@Lokirfellheart-no, the Tau have 26 fully developed worlds and about 70 small outposts and allied worlds. Anyway, do you have anymore info on the Bhargesi, e.g. what their fighting style is, the aesthetic and whether they would be unique enough?
30287
Post by: Bromsy
In case any of you missed it, here was my idea for a new race.
http://www.dakkadakka.com/dakkaforum/posts/list/339581.page
15115
Post by: Brother SRM
TrollPie wrote:They're already adding Demiurg.
Allegedly. I support the idea but there's nothing concrete yet, aside from the Demiurg ships that have been in BFG for years.
44688
Post by: TrollPie
Brother SRM wrote:TrollPie wrote:They're already adding Demiurg.
Allegedly. I support the idea but there's nothing concrete yet, aside from the Demiurg ships that have been in BFG for years.
Granted, but anyway, the rest of the post still stands, the only mention they'd get would be as a side show next to the Tau when they cover up their secret brainwa- Nothing bad happens to them. Ever. Their high casualty rates are purely coincidental. Now return to your labour.
25727
Post by: Darkvoidof40k
How about a completely separate force of humans? Based off our current society, but far more futuristic and advanced; also possibly with some alien allies. They could inhabit the Ghoul Stars.
Just to make it interesting, they could have ships powerful enough to traverse space fast enough without traveling through the warp, like Necrons. Heh, if GW did do this, we might finally answer the Space Marine Vs Spartan question.
40860
Post by: GeckoOBac
I'd like something with a lot of gimmicks... Like markerlights and combining fire prisms, only more structured and on army level... Perhaps different units that can combine their efforts to achieve something different.
I'd also like a race that can pull off traps, ambushes and the like... So a lot of infiltrators, scouts, perhaps hidden assets like cannons, mines, traps... It would be fun to play, though I guess it'd be a HELL to balance
31733
Post by: Brother Coa
A faction of higly advanced Humans...
We have the Imperium and Chaos. This would be perfect.
13367
Post by: Nerivant
GeckoOBac wrote:
I'd also like a race that can pull off traps, ambushes and the like... So a lot of infiltrators, scouts, perhaps hidden assets like cannons, mines, traps... It would be fun to play, though I guess it'd be a HELL to balance
Fluffwise, this is a tactic the Tau use; it's just not reflected on the battlefield.
A lot of the army niches are filled pretty well.
42808
Post by: Marthike
Brother SRM wrote:GW wouldn't axe an army; they've made that pretty clear since the whole Squat debacle. Adeptus Mechanicus could fulfill a unique role in having lots of walkers, and lots of low toughness, high armor save troops with lasguns or whatever.
Your basicly naming the witch hunters (sisters of battle)
maybe not lots of walkers but their tanks are cheap
42609
Post by: Kaskrin123
They could do a Army thats like rebels/Insurgents that are like stealthy and good at ambushes and bombs so they would probably base them around Taliban. (All offense to Taliban) But the way i would do it is get a gaurdmen body and banshee's swords and wrist blades and glue that all toghter then with GS i would mould a cape and hood and like sash's that woud be quite cool.
41046
Post by: Kasrkai
You know, I saw this thing about a second human empire somewhere. They had dudes in power armor like sisters, had the had big auto guns instead of bolters.
35046
Post by: Perkustin
A kinda pure stealthy force would be cool. I suppose they could use the Hrud and Umbra from Xenology for a basis. Though this wold create a VERY alien looking group of dewds.
40252
Post by: Revenent Reiko
15115
Post by: Brother SRM
Marthike wrote:Brother SRM wrote:GW wouldn't axe an army; they've made that pretty clear since the whole Squat debacle. Adeptus Mechanicus could fulfill a unique role in having lots of walkers, and lots of low toughness, high armor save troops with lasguns or whatever.
Your basicly naming the witch hunters (sisters of battle)
maybe not lots of walkers but their tanks are cheap
I was picturing dudes with 3+ armor saves, BS4, and lasguns, so not quite Sisters. And Witch Hunters don't get especially cheap tanks, at least not compared to razorbacks or chimeras or whatever.
40860
Post by: GeckoOBac
Nerivant wrote:GeckoOBac wrote:
I'd also like a race that can pull off traps, ambushes and the like... So a lot of infiltrators, scouts, perhaps hidden assets like cannons, mines, traps... It would be fun to play, though I guess it'd be a HELL to balance
Fluffwise, this is a tactic the Tau use; it's just not reflected on the battlefield.
A lot of the army niches are filled pretty well.
Yeah I know that, but I wanted an army that PLAYED like that... Most of the Tau gameplay afaik is quite simply "shoot at it until it dies and hope it doesn't reach melee". Not much in the fields of ambushes and traps and the only "stealthy" feature, army wide, is relying on cover, which is not what I was thinking about.
37585
Post by: Wyrmalla
Aren't the Tau the "new" race? They've only been out for a few year now right?
40860
Post by: GeckoOBac
Wyrmalla wrote:Aren't the Tau the "new" race? They've only been out for a few year now right?
It's around 10 years now
20243
Post by: Grey Templar
I would like them to make new codexs based on already existing forces before they come up with completely new stuff(like the Tau who showed up out of the blue)
the Ad Mech would be perfect. the fluff already exists, the astetic idea too.
all it would take would be a few months of miniature design.
I'll bet they would sell fantastically.
40860
Post by: GeckoOBac
Grey Templar wrote:I would like them to make new codexs based on already existing forces before they come up with completely new stuff(like the Tau who showed up out of the blue)
the Ad Mech would be perfect. the fluff already exists, the astetic idea too.
all it would take would be a few months of miniature design.
I'll bet they would sell fantastically.
Design wise they'd probably rule, but I'm not totally sold on their novelty, gameplay wise...
40777
Post by: Movac
No reason, they already have all the stereotypes covered.
37585
Post by: Wyrmalla
GeckoOBac wrote:Wyrmalla wrote:Aren't the Tau the "new" race? They've only been out for a few year now right?
It's around 10 years now
Really? Damn...I feel so old. =/
29065
Post by: Azeroth
How about a 'new' race that they already got rid of? I'd like to see the Squat again.
But for something that is totally different - how about a Cannabilistic Mongol Centaur race. The Troops would all have cavalry movement. Their CC weapons would be Klingon Batlifs and their ranged weapons could be extremely oversized and attached the the horse back.
Or how about they rip off the Thor movie and create the Frost Giants
13367
Post by: Nerivant
Azeroth wrote:
Or how about they rip off the Thor movie and create the Frost Giants
Yes, because the Thor movie created the idea of jotuns.
44688
Post by: TrollPie
Nerivant wrote:Azeroth wrote:
Or how about they rip off Thor and create the Frost Giants
Yes, because Thor created the jotuns.
Exactly. Anyone with a basic understanding of Norse Mythology would know it was Ymir.
29065
Post by: Azeroth
TrollPie wrote:Nerivant wrote:Azeroth wrote:
Or how about they rip off Thor and create the Frost Giants
Yes, because Thor created the jotuns.
Exactly. Anyone with a basic understanding of Norse Mythology would know it was Ymir.
Jeese, everyone is so touchy - I meant they could rip off the look.
28444
Post by: DarknessEternal
I'd like to see a non-Imperium based human faction.
13367
Post by: Nerivant
DarknessEternal wrote:I'd like to see a non-Imperium based human faction.
Prison ship that was launched from Terra in not too distant future, who created a small empire in a star system that nobody has seen for some reason?
It could be a lower-technology race.
42808
Post by: Marthike
We could always use something that looks different, lizard looking aliens would be a twist.
crytal, natural substance based weapons, like a small empire near the galactic core who have very strong outer skin to resist the intense radiation from the galactic core.
Giving them a 4+ armour save?
14991
Post by: Boomer
O.k you guy forced me to log in for this lol! O.k the only offical fluff for the Barghesi is a line in the s.m codex saying how the Iron Lords keep them contained from the 'nids. And a line in the main rule book on page with a star map saying that they hyper violent and to be avoided. There talk by fans that the name sound like Barghest or something which is a large black dog and the Barghesi could be dog like or some kind of shape shift. In truth its just a name thrown around by g.w but some people like uberkroot on a.u have made some amazing armies. They have designed, converted and painted armies and used the counts as rule to field their armies. It makes me a tiny bit sad to think that for a hobby like this which mostly powered by our imagnation that so many refuse to have a go themselves. Its very rewarding to have a unquie army and quite easy to do.
15115
Post by: Brother SRM
Nerivant wrote:Prison ship that was launched from Terra in not too distant future, who created a small empire in a star system that nobody has seen for some reason?
It could be a lower-technology race.
So the Terrans from Starcraft
20243
Post by: Grey Templar
there is the Interex from Horus Rising.
they were a human civilization on the eastern rim with advanced technology. Bows capable of shooting arrows through PA, light and flexable armor that provided good protection.
they were "confirmed destroyed" by a fleet later in history, but this wouldn't be an issue as the eastern rim is largely unexplored.
40180
Post by: guyperson5
They should add races like Slann and Zoats (which are or were real 40k wise)
40252
Post by: Revenent Reiko
guyperson5 wrote:They should add races like Slann and Zoats (which are or were real 40k wise)
You mean bring them back then? When they have been retconned?
36250
Post by: RobGoblin
I think they should add Humanoid Mecha too the IG, but then i think it's just me that wants that!
39550
Post by: Psienesis
So... a Sentinel with arms?
Don't they call those Killa Kans?
13367
Post by: Nerivant
Brother SRM wrote:Nerivant wrote:Prison ship that was launched from Terra in not too distant future, who created a small empire in a star system that nobody has seen for some reason?
It could be a lower-technology race.
So the Terrans from Starcraft 
I'm glad someone caught that. I was worried someone would say "good idea!"
44326
Post by: DeffDred
The Zoats had their history changed. Originally the second half of the hive fleets. Then it was said they were fleeing from the hive fleets, and made contact with the SoB. So the Zoats are kinda like the first outsiders to enter the MilkyWay.
The Demiurg have models. I saw a pic of the sprue and a completed model. Also, there was a huge trollish creature behind the Squa... Demiurg. There are also sketches of the Demiurg heads floating around online too.
The Ad Mech do not need a list/codex. It would be Skitarri (spelled correctly?) who can easily be represented with Deathcompany mixed with Longfangs and a second force org with titans.
I had ideas of a race for 40k. "Codex: Junkers Guild". It would be a race a creatures that had gone mostly unnoticed over the ages because of their lack of power in the galaxy. They use "Razorbeam" technology (ST3 AP6 would become ST6 AP3 at half range), have horrible WS and BS, and use many monsters and allies. They are found scrapping anything they can, including space hulks. This makes them a constant nuisance to the Ad Mech.
22146
Post by: Saintspirit
I have came up with ideas for a new race... They inhabit a planet called Esperia (has nothing to do with the italian town Esperia, nor ESP), along with planets close to it and have two military orders - the Liches and the Angels. All would have a special rule called Spectral Form, which when activated gives them an invulnerable save, but then they can only attack psykers in close combat.
Liches are psykers or support warriors, angels are jump infantry assault warriors. Then there are the apprentices, who have yet to enter an order and are the basic troops.
Just ideas, mind you... I might have gotten a little inspired by Heroes 5...
40959
Post by: TheMuffinMan98
Space Monkeys. Their main infantry unit would be gorillas with machine guns. Does anyone else find this to be unbelievably awesome?
39200
Post by: haloreach4ever
The gorillas should be heavy support. the main unit should be monkeys with chainsaws!
37036
Post by: Sir Pseudonymous
DeffDred wrote:The Ad Mech do not need a list/codex. It would be Skitarri (spelled correctly?) who can easily be represented with Deathcompany mixed with Longfangs and a second force org with titans.
Skitarii are Stormtroopers, basically, only more varied. Nowhere near MEQ.
There's already a massive amount of Ad Mech military units that could form a codex, and every codex goes ahead and invents completely new things anyways, so there's more than enough to warrant a codex for them. Certainly more than there is to warrant more extraneous Marine codices.
39200
Post by: haloreach4ever
An Ad Mech codex would be cool but do we really need another IoM codex?
37036
Post by: Sir Pseudonymous
1) There are only three Imperial Codices: Witchhunters, Daemonhunters, and Guard. Marines (with the exception of those rare ones under the immediate control of the Inquisition, such as Deathwatch volunteers and Gray Knights) are rogue states that occasionally work in concert with Imperial forces, and which disregard Imperial authority.
2) The Adeptus Mechanicus isn't Imperial either. It has an alliance of convenience with the Imperium, and substantial trade, but is a wholly independent organization, even more so than Marines.
44292
Post by: Nicholas
haloreach4ever wrote:An Ad Mech codex would be cool but do we really need another IoM codex?
Always! But seriously what about the mega-arachnids in Horus Rising those things are crazy cool play sort of like Nids, but would probably be a better mix of quality and numbers
34644
Post by: Mr Nobody
Nerivant wrote:DarknessEternal wrote:I'd like to see a non-Imperium based human faction.
Prison ship that was launched from Terra in not too distant future, who created a small empire in a star system that nobody has seen for some reason?
It could be a lower-technology race.
And they would call them Australians.
20243
Post by: Grey Templar
the Ad Mech are radically different from all other Imperial codices enough to not matter.
and the Ad Mech is, technically, a seperate political entity with its own laws and areas of control. the 2 empires, the Imperium and the Ad Mech, are just so interdependent that neither could survive without the other.
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Post by: Omegus
Interex!
25727
Post by: Darkvoidof40k
DarknessEternal wrote:I'd like to see a non-Imperium based human faction.
Darkvoidof40k wrote:How about a completely separate force of humans? Based off our current society, but far more futuristic and advanced; also possibly with some alien allies. They could inhabit the Ghoul Stars.
Just to make it interesting, they could have ships powerful enough to traverse space fast enough without traveling through the warp, like Necrons. Heh, if GW did do this, we might finally answer the Space Marine Vs Spartan question. 
I wish people read through threads more.
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Post by: Sephyr
I'd love to see an Interex faction. It'd be stealing the Tau's thnder a bit (what with the tolerance for annexed alien races), but I like the idea of high-tech, non-dogmatic humans with power armor that turns them into centaurs and exotic weaponry from alien buddies.
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Post by: Lobokai
Grey Templar wrote:if they were ever to add a new army, it would be the Adeptus Mechanicus.
they are one faction which actually makes sense to be there,
they have a massive army,
and they would be different from all the others.
they actually deserve a codex more then the Tau do.
the Tau are basically stuck in that one section of the galaxy. they exist purely to appeal to mecha and anime fans.
the Ad Mech is everywhere and fights in almost every major campaign.
Agreed... want to see this. Another thing that may be really cool is a HH expansion for the IoM (that allows counts as usage in the standard 40k game)
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Post by: G00fySmiley
I think the last thing we need is mroe armies for GW to neglect as the keep coming out with updates for MEQ
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Post by: SSsilverskullSS
If GM does introduce a new army, i'd like it if they made some sort of creature like predator from the films
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Post by: Brother SRM
RobGoblin wrote:I think they should add Humanoid Mecha too the IG, but then i think it's just me that wants that!
That is just you. The IG take a really low-tech approach to things and giant anime robots is not up their alley. Tau can have all the Gundams they want, but that's definitely not the Imperium's bag.
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Post by: kronk
Break out the Chaos Marines into the 4 main gods and have one book for Chaos United, Black Legion, and Red Corsairs. Include renegade guardsmen in each of these.
While I'm wishing, I want a pony...
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Post by: Grey Templar
well, at least give you decent options to customise your force with one of the 4 gods.
LatD was a good idea that should be brought back too(although it was kinda just like an Evil IG codex)
16159
Post by: lord of corn
TheMuffinMan98 wrote:Space Monkeys. Their main infantry unit would be gorillas with machine guns. Does anyone else find this to be unbelievably awesome?
we already have them! they are called orks
i have always thought a non-imperium and non chaos human faction to be the most interesting. I dont know how many people here read Alastair Reynolds but ive always found the Conjoiners in his revelation space universe to be pretty interesting.
"Conjoiners use technology to create a localized group mind. Individual identities are retained, but the group generally functions as a single unit working harmoniously toward its goals. All Conjoiners possess, at the minimum, a net of nano-machines that mimic their host's brain structure and thus augment the host's neural capabilities. Artificial enhancements such as vision overlays are not uncommon, and Conjoiners can communicate neurally through fields generated by their implants, which may or may not be amplified by background systems depending on the situation. Most Conjoiners use only neural communication with other Conjoiners and do not physically speak. Their implants also offer them a host of other abilities, such as the ability to hack into and operate a considerable amount of advanced machinery; they have little trouble overriding most software security protocols save their own, and can reprogram weapons to attack their users."
I would imagine them being a stealthy army on the tabletop being able to use nano machines to create and Augment their weapons for different situations. there would also be a lot of opportunity for psyker-like abilities that are technology based rather than psychic.
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Post by: SSsilverskullSS
yeah the thought of a non-imperial or chaos human is a good idea, kind of like a militia group
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Post by: SickSix
Please no. No more armies until GW can effectively keep the current armies up to date and balanced.
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Post by: Grey Templar
this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
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Post by: Sir Pseudonymous
With the exception of Tyranids and possibly vanilla marines, the 5th edition codices are more or less balanced with each other, and all the earlier codices are at quite a disadvantage, yet people still choose any given one over the others. A level playing field encourages diversity, it doesn't discourage it.
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Post by: Guaiwu
Space Lizardmen!
That is all ...
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Post by: Archonate
Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
That's right. What kind of loser would play an army with play styles and aesthetics that they actually like? The real veterans play fotm armies...
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
People already DO go for the cheapest army ( SMs  )... That hardly means there are no Guard or Ork players. Know why? Because merely wanting to play an army is more than enough reason to start playing it.
the powershifting that happens is actually quite interesting and keeps us on our toes.
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Post by: SickSix
Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
OMG Your totally right! I'm sure Dark Eldar players LOVED it as they kept counting the IoM codexs coming out before they got a new one!
1....2....3....OMG I LOVE MY DE!....4....5....6....Well they are still cool looking and spikey!!....7....8...9...10....THANK YOU GW FOR KEEPING DE's UNIQUE PLAY STYLE!...11...12...13.... GW JUST WANTS TO KEEP OUR ARMY DIFFERENT OMG I LURV THEM!....14....15....OMG WE HAVE A NEW CODEX! THERE IS TOO MUCH BALANCE!!!!
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Post by: LoneLictor
Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.
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Post by: Goddard
I would like seeing some kind of confederate/covenant army. Humans and other sentient races that are not within the bounds of the Imperium. That alone is reason why they could fight against SMs with no problem with fluff. But as for the play style/mechanics of it, I have not the faintest idea how it would fit.
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Post by: Anvildude
kronk wrote:Break out the Chaos Marines into the 4 main gods and have one book for Chaos United, Black Legion, and Red Corsairs. Include renegade guardsmen in each of these.
While I'm wishing, I want a pony...
Here's a Pony.
Here's another one. It even has a Space Marine in it.
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Post by: seapheonix
I wouldn't mind seeing the Hrud show up, they could be a synergistic and stealth based army. They have a bit of fluff to them, and little hints about them.
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Post by: Grey Templar
LoneLictor wrote:Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.
you don't understand.
Gks and Space marines are whats in now(ok, space marines are in all the time)
but thats just untill the next codex comes along.
then that codex will be whats in, it will be considered to be so totally awsome. untill the next codex comes out....
I am not saying that it would be horrible to have everything be balanced, just that it might not be the best thing for everything.
and GW actually does a fairly good job when the books do come out. the main problem ensues when a book gets left behind, something GW has actually done quite well in rectifying.
once the DAs, BTs, WHs, and Eldar get updated it will be more evenly matched.
I like different armies being at different strength levels. I actually like playing underdog armies. its a nice challange, hence why I play GKs(i started them 3 years ago)
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Post by: fox-light713
I think the Ad. Mech. would be the most likely to be a new army release if GW were to release a new army.
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Post by: GoDz BuZzSaW
Marthike wrote:We could always use something that looks different, lizard looking aliens would be a twist.
40k Lizardmen?
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Post by: Marthike
TheMuffinMan98 wrote:Space Monkeys. Their main infantry unit would be gorillas with machine guns. Does anyone else find this to be unbelievably awesome?
we already have that.
Inquisition jekearo army, I did a army list of it, its quite funny
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Post by: cheapbuster
They got average shooting armies and shooty armies with high strength (tau) but non where there is lots of differnt weapons with low AP
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Post by: Mr Morden
Always pleased to see new races and good figures
Happy to see a new race but happier to see Mechanicus Codex and models
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Post by: Marthike
Why not have a race of psykers that only use psychic power to shoot, fight and move LOL
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Post by: Guaiwu
How about a race of psychos that only .... oh wait, that's almost every race.
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Post by: GoDz BuZzSaW
Guaiwu wrote:How about a race of psychos that only .... oh wait, that's almost every race.
lol.
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Post by: Maniac_nmt
I've always wanted a non Imperial Human army (Chaos counts roughly as imperial, as it's just IOM stuff with spiky bits and even more evil folks).
Ideally this army would be modeled on Startship Troopers/Starseige Tribes - an all mobile jumpy army, not many tanks but mech/walkers.
Light/Medium/Heavy armor classes with varying rates of movement
12/12 for light, 9/9 for medium, and 6/6 for heavy. 3+ for light, 2+ for medium, 2+/5+ for heavy, various weapon loadouts, laser designators to aim artillery/indirect weapons, stompy walkers.
Sniper type weapons and light anti tank for Lights
Anti-Infantry - Medium anti Tank for Mediums
Artillery/Heavy stuff on the heavies.
However, everything mobile/orbit deployable. So basically a cross between Drop Pod armies, Tau Crisis suits, and Eldar specialization. Few numbers, high damage/volume of fire output, extremely hard to pin down. If you want a reason for how they're back, borrow a Descent Freespace/Wing Commander idea and have them jumping back in from some distant part of the galaxy from another galaxy where they've been.
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Post by: haloreach4ever
A break away group of Humans who ran away to a nearby galaxy but were forced to return by the hive fleets advance. They are the only people who know the true power of the main hive fleets. Pity that the IOM brand them traitors for reverse engineering alien technology in there efforts to hold of the nids. But they do have a few alien allies from the other galaxy who joined them in there retreat from the hive fleets.
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Post by: Darkvoidof40k
haloreach4ever wrote:A break away group of Humans who ran away to a nearby galaxy but were forced to return by the hive fleets advance. They are the only people who know the true power of the main hive fleets. Pity that the IOM brand them traitors for reverse engineering alien technology in there efforts to hold of the nids. But they do have a few alien allies from the other galaxy who joined them in there retreat from the hive fleets.
This idea has merit.
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Post by: Ratius
1....2....3....OMG I LOVE MY DE!....4....5....6....Well they are still cool looking and spikey!!....7....8...9...10....THANK YOU GW FOR KEEPING DE's UNIQUE PLAY STYLE!...11...12...13....GW JUST WANTS TO KEEP OUR ARMY DIFFERENT OMG I LURV THEM!....14....15....OMG WE HAVE A NEW CODEX! THERE IS TOO MUCH BALANCE!!!!
Jaysus Sicksix Im in tears here
TrollPie wrote:
I disagree with removing Tau, they may be small but they still outnumber the space marines thousands to one, yet they get half of all codicexeses. What I would lurrrrv would be an army of geneticly engineered clones that has a ridiculous model count-about 3 points for a basic troop- and specialises entirely in flame weaponry. Something like this for a basic troop:
Hatchling squad-60pts
ws..bs..s..t..w..i..a..ld..sv
etc.
When I first read this I was very dismissive but thinking about it some more its actually not a bad idea at all. Sort of like a true swarm army. Absolutely buckets of little, albeit weak troops but with the capacity to simply overwhelm you. Would you have 1 "big guy" controlling them all? What other rules could you give them? Since they are so weak with str2 maybe a "swamp em" rule where if you have x+1 they get a huge str bonus or something? Could you make a "hard to hit rule" since they are so small and multuous? Say -1 to hit them if they are x-1, +1 vs them if hit with templates/blasts.
Make a thread over in the experiemental rules forum mate
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Post by: cyberscape7
I can see it now, Matt Ward will write Codex: Necrovampires. It'll be like a mix between necrons and blood angels.
Just kidding; its a good thing we dont live in a world as crazy as- oh... wait...
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Post by: GoDz BuZzSaW
Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
But Powershifting is a thing that can hurt some players, especially when your codex hasn't been updated in yonks!
No army should be the same, but the point of balance takes place in point for produce, Necron Warriors for 18 points are really quite pricey in the current rules.
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Post by: Samus_aran115
RaptorsTallon wrote:If they were to kill off an army, I would say (Sorry to the people who do play it) Witch Hunters, or at leased amalgamate them into one big inquision book.
I have seen a few hint, such as taking a Ordo Hereticus inquisitor in the Grey Knights book, that they may phase them out, but this is only my own speculation.
I agree.
We need a race that actively counters the tyranids. Something equivalent to "Chaos Tyranids". The tyranids are the only race that has no inherent enemy. Automatically Appended Next Post: haloreach4ever wrote:A break away group of Humans who ran away to a nearby galaxy but were forced to return by the hive fleets advance. They are the only people who know the true power of the main hive fleets. Pity that the IOM brand them traitors for reverse engineering alien technology in there efforts to hold of the nids. But they do have a few alien allies from the other galaxy who joined them in there retreat from the hive fleets.
Oh, like this!
44290
Post by: LoneLictor
Grey Templar wrote:LoneLictor wrote:Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.
you don't understand.
Gks and Space marines are whats in now(ok, space marines are in all the time)
but thats just untill the next codex comes along.
then that codex will be whats in, it will be considered to be so totally awsome. untill the next codex comes out....
I am not saying that it would be horrible to have everything be balanced, just that it might not be the best thing for everything.
and GW actually does a fairly good job when the books do come out. the main problem ensues when a book gets left behind, something GW has actually done quite well in rectifying.
once the DAs, BTs, WHs, and Eldar get updated it will be more evenly matched.
I like different armies being at different strength levels. I actually like playing underdog armies. its a nice challange, hence why I play GKs(i started them 3 years ago)
This is a tactical game. The tactial part is removed when you make certain armies have an advantage (or disadvantage) no matter what. An utterly incompetent Grey Knight player could currently beat a very competent Tyranid player with 5th edition codexs and rules. Only a small percentage of players like starting a game with a disadvantaged army and even then if starting against a player with their same skill level they'll lose.
5th codexes have serious balance problems compared to eachother. That's why I fled back to 4th edition. Even if the 5th edition main rules are better than 4th edition ones, the codexes mean its not worth it. I prefer to have tactial games, even if I lose (which I'll admit happens on a regular basis) rather than to win because Matt Ward or some other author decided to include a couple units that are basically the "I WIN" button.
31643
Post by: GoDz BuZzSaW
LoneLictor wrote:Grey Templar wrote:LoneLictor wrote:Grey Templar wrote:this game doesn't need balance.
if all armies were on an equal power level then there would be really no point in picking an army different to your opponent.
equally balanced armies would also hurt GWs sales. people would all go for the cheapest army to build. no one would play Guard or Greentide orks aside from actually wanting that army.
the powershifting that happens is actually quite interesting and keeps us on our toes.
Wait, so the game is more fun when you spend a ton of money on an army only for GW to say "SPHESS MARINS AND GREY KNIGTHS LOLLLLLLL" and have your army get unfairly decimated every time? Tactics don't matter because its more fun to just win because your guys cost less? I hope you're trolling or you meant to say something else but you made a horrific series of grammar and typing errors. I really do.
you don't understand.
Gks and Space marines are whats in now(ok, space marines are in all the time)
but thats just untill the next codex comes along.
then that codex will be whats in, it will be considered to be so totally awsome. untill the next codex comes out....
I am not saying that it would be horrible to have everything be balanced, just that it might not be the best thing for everything.
and GW actually does a fairly good job when the books do come out. the main problem ensues when a book gets left behind, something GW has actually done quite well in rectifying.
once the DAs, BTs, WHs, and Eldar get updated it will be more evenly matched.
I like different armies being at different strength levels. I actually like playing underdog armies. its a nice challange, hence why I play GKs(i started them 3 years ago)
This is a tactical game. The tactial part is removed when you make certain armies have an advantage (or disadvantage) no matter what. An utterly incompetent Grey Knight player could currently beat a very competent Tyranid player with 5th edition codexs and rules. Only a small percentage of players like starting a game with a disadvantaged army and even then if starting against a player with their same skill level they'll lose.
5th codexes have serious balance problems compared to eachother. That's why I fled back to 4th edition. Even if the 5th edition main rules are better than 4th edition ones, the codexes mean its not worth it. I prefer to have tactial games, even if I lose (which I'll admit happens on a regular basis) rather than to win because Matt Ward or some other author decided to include a couple units that are basically the "I WIN" button.
Matt Ward *Sighs*
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Post by: Marthike
How about we actully find out that thr tyranids were running away from an even greater threat and out comes the doomwalkers
some beast like army with only MC as troops LOL
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Post by: Darkvoidof40k
Marthike wrote:How about we actully find out that thr tyranids were running away from an even greater threat and out comes the doomwalkers
some beast like army with only MC as troops LOL
Wait.. so you want to retcon the Tyranid's fluff and add in that they were running away from some race that in-game can only run a type of army that Tyranid's can already run?
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Post by: haloreach4ever
I think my idea for a break of section of man kind is better. Maybe it could have a unit for anti swarm?
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Post by: ...Waaagh?
TrollPie wrote:Anvildude wrote:That would actually be fun. It's complete rubbish in longer range shooting, and about the only way you'd kill anything in melee is if you outnumbered them 3 to 1 for Geq, or 10 to 1 for Meq, but damned if they wouldn't burn everything to the ground before you got there.
And I actually think I might make up a basic Fandex for that Synergy/Defense race. Could be fun. Could be Squats! Dwarves are known for their Defense, right? And working together?
Thanks, I'd love to see that! Maybe some kind of anti-tank rule for troops, e.g...
"Fire in the Hole!"
The troops clamber over the tank, pouring flame through windows and cracks in the armour, incinerating the poor bastards inside.
In combat with enemy vehicles, a Hatchling, Drake or <insert flame/dragon based name here>squad can foregoe normal melee attacks, and instead automatically inflict d3 glancing hits as crewmen are burned to a crisp, leaving guns without gunners, wheels without drivers and the crew choking and coughing as they attempt to take cover from the onslaught.
Against transports, maybe that rule could also allow them to shoot the men inside-a giant middle finger to mech armies.
I love the idea, it would be like a cross between WHF Lizardmen and WH40K Kroot into a retro-futuristic tribal lizard army, closly resembling dragons e.g. the FREAKING SPIT FLAMES  !!! i would deffinetly like to see more about this Draco-Tribal army as they have so much potential
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Post by: Grey Templar
how would they travel through space?
would they have a indentured race of smaller lizards(skinks?) that can build space going vessels while the larger lizards are a warrior class?
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Post by: Anvildude
They'd fly around in the bellies of giant Space Dragons. Or they'd have Psycher Dragons that breathe Warp Fire, that can teleport them. Or the Queens are tiny, and stow away on the ships of other races, until they make planetfall- then they get out and start breeding.
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Post by: Archonate
Ad Mech is a horrible idea for a new race... First of all, it wouldn't be a new race, it would be a redundant mock-up of yet another Imperial force. Second, it's not a military force, it's just a force of religious priesthood, manufacturing weapons and searching for their STCs.
Ad Mech is to the Imperium what the Earth Caste is to the Tau. Should the Tau Earth Caste get its own Codex? No, that's ridiculous? Like Earth Caste, Ad Mech is a behind-the-scenes entity, and it should stay that way.
A new race might be welcome if GW manages to pull off a fresh aesthetic and unique appeal... Which is hard to imagine since the current variety of armies each have enough versatility that they cover most of the bases. Plus GW probably couldn't handle supporting another race. They can only claim so much shelf space.
I think equal support for all armies would be much better than a new race.
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Post by: AD YEAH
Shrike325 wrote:Grey Templar wrote:the Tau are basically stuck in that one section of the galaxy. they exist purely to appeal to mecha and anime fans.
Chaos Space Marines are basically stuck in that one section of the galaxy (eye of terror). They exist purely to appeal to SM fans that want spikes.
i'm a bit late, but i read somewhere (cant remember) that Chaos space marines and renegade guard can be found as far out as the Ultima segmentum. Just putting it out there.
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Post by: Nicholas
Archonate wrote:Ad Mech is a horrible idea for a new race... First of all, it wouldn't be a new race, it would be a redundant mock-up of yet another Imperial force. Second, it's not a military force, it's just a force of religious priesthood, manufacturing weapons and searching for their STCs.
Ad Mech is to the Imperium what the Earth Caste is to the Tau. Should the Tau Earth Caste get its own Codex? No, that's ridiculous? Like Earth Caste, Ad Mech is a behind-the-scenes entity, and it should stay that way.
A new race might be welcome if GW manages to pull off a fresh aesthetic and unique appeal... Which is hard to imagine since the current variety of armies each have enough versatility that they cover most of the bases. Plus GW probably couldn't handle supporting another race. They can only claim so much shelf space.
I think equal support for all armies would be much better than a new race.
The Ad Mech are seperate from the Imperium they ally with them but for the most part have completely different objectives. They also have their own armies of servitors alone plus the various skitarii assigned to each Magos. They are much larger then the tau earth caste and have their own armies the only similarity is they make weapons. I think Ad Mech would be a great addition as they would have a completely different playstyle and personality compared to any other race. That last sentence however is entirely true it would be better to make the current codex's fair, but if they were to add one it should be Ad Mech
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Post by: Grey Templar
Archonate wrote:Ad Mech is a horrible idea for a new race... First of all, it wouldn't be a new race, it would be a redundant mock-up of yet another Imperial force. Second, it's not a military force, it's just a force of religious priesthood, manufacturing weapons and searching for their STCs.
Ad Mech is to the Imperium what the Earth Caste is to the Tau. Should the Tau Earth Caste get its own Codex? No, that's ridiculous? Like Earth Caste, Ad Mech is a behind-the-scenes entity, and it should stay that way.
A new race might be welcome if GW manages to pull off a fresh aesthetic and unique appeal... Which is hard to imagine since the current variety of armies each have enough versatility that they cover most of the bases. Plus GW probably couldn't handle supporting another race. They can only claim so much shelf space.
I think equal support for all armies would be much better than a new race.
you obviously haven't read any mechanicus related fluff.
Look up Titan legions.
they arn't just Titans, but also legions of Skittarii warriors(augmented humans, often genehanced and drugged up on powerful stimulants)
then there are the Pratorians. Massive gene enhanced monstrocities that carry heavy weapons to pummel the enemy into dust.
the Mechanicus is on a constant crusade to find STCs. they do this alone, unsupported by Imperial Forces. they even have their own Navy.
they also form the primary defense force of any Forge World(which are fairly common and spread throughout the Imperium)
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Post by: Tomb King
Seperate Chaos marines! Allow multiple IG armies like space marines since there are so many IG variants like SM.
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Post by: Guaiwu
Tomb King wrote:Seperate Chaos marines! Allow multiple IG armies like space marines since there are so many IG variants like SM.
What? I think I know what you're saying, but some grammar would be nice.
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Post by: Grey Templar
they just need to put doctrines back in.
they were pretty cool, I lost interest in IG when they removed those.
I also miss my old chapter traits
41606
Post by: guardsman 68
rogue traders ?
30490
Post by: Mr Morden
Grey Templar wrote:Archonate wrote:Ad Mech is a horrible idea for a new race... First of all, it wouldn't be a new race, it would be a redundant mock-up of yet another Imperial force. Second, it's not a military force, it's just a force of religious priesthood, manufacturing weapons and searching for their STCs.
Ad Mech is to the Imperium what the Earth Caste is to the Tau. Should the Tau Earth Caste get its own Codex? No, that's ridiculous? Like Earth Caste, Ad Mech is a behind-the-scenes entity, and it should stay that way.
A new race might be welcome if GW manages to pull off a fresh aesthetic and unique appeal... Which is hard to imagine since the current variety of armies each have enough versatility that they cover most of the bases. Plus GW probably couldn't handle supporting another race. They can only claim so much shelf space.
I think equal support for all armies would be much better than a new race.
you obviously haven't read any mechanicus related fluff.
Look up Titan legions.
they arn't just Titans, but also legions of Skittarii warriors(augmented humans, often genehanced and drugged up on powerful stimulants)
then there are the Pratorians. Massive gene enhanced monstrocities that carry heavy weapons to pummel the enemy into dust.
the Mechanicus is on a constant crusade to find STCs. they do this alone, unsupported by Imperial Forces. they even have their own Navy.
they also form the primary defense force of any Forge World(which are fairly common and spread throughout the Imperium)
Agreed - plus the other motivation for a new army is will it produce excellent and cool models - with the sheer variety of possibilites of the cybernetic and bio enhacements for the Mechancus thats a def yes - whilst still being different from the arcance tech of the Dark Eldar.
The most recent codex describes a very small and highly specalised support arm of the Inqusiton Imperium.........rather than an immense organisation that controls hundreds of worlds and warships, untold numbers of varied fighting soldiers, unique war machines such as the Knights (now there is a new large scale plastic model that needs making) and of course the God Machines - the Titans. I can't see an logical argument against?
20224
Post by: dagsta2
a super adv race form a def rent universe and but not like elder no psychic but are heavy weapons and huge like 2x the size of a space marine and I there are over 4 codecs for the da iom
39200
Post by: haloreach4ever
Sorry but that sounds awful. Its basically ogres from another universe. you have no reason for them to be there and no reason for them to be with the IoM. IMO its also to doctor whoish.
42808
Post by: Marthike
On the idea of parralle universe, why don't an super advanced race, travel across universe to reach our galaxy.
They can have a fully mech force, everyone is inside a either small robot or huge walker.
A fully mech force will be cool.
troops
armour 7 front 6 sides 5 back
elite
armour 9 front 7 side and back
walkers (tanks)
armour 12 front 11 side and back
Heavy walkers
armour 14 front 12 side and back
Yay for huge walkers
44292
Post by: Nicholas
Marthike wrote:On the idea of parralle universe, why don't an super advanced race, travel across universe to reach our galaxy.
They can have a fully mech force, everyone is inside a either small robot or huge walker.
A fully mech force will be cool.
troops
armour 7 front 6 sides 5 back
elite
armour 9 front 7 side and back
walkers (tanks)
armour 12 front 11 side and back
Heavy walkers
armour 14 front 12 side and back
Yay for huge walkers
Wait so a lascannon can autopenetrate all your elites and troops
36940
Post by: Anvildude
I'm not sure if you know this, but a Lascannon can basically autopen most armie's Elites and Troops.
The bigger problem with that is that, unless you have a specific rule (like, say, Comfortably Mechanized) that allowed Troop Vehicles to claim objectives, you'd be unable to do that.
43170
Post by: Guaiwu
how about a race of rabid space pandas? they have guns made of bamboo, and you have to roll for them falling asleep halfway through the battle.
Oh, and they can breathe fire ... just because.
39200
Post by: haloreach4ever
I was like this :(
But then i read about super awesome space pandas!
10097
Post by: Ensis Ferrae
An idea for an AdMech army book.. Make the 40k parallel to the Ogre Kingdoms... Super small numbers available, hard hitting super painful monstrous infantry.
The Praetorians would be modeled as having Thunderfirecannon tracks for "legs", and mounted on the large torso would be whatever huge gun you bought with points (I would probably go with easy to justify blast weapons).
I would also give them a series of If/Then rules, so that you could effectively run a unique DarkMechanicus army from the same book, and not add prodigious amounts of paper to the codex.
44292
Post by: Nicholas
Anvildude wrote:I'm not sure if you know this, but a Lascannon can basically autopen most armie's Elites and Troops.
The bigger problem with that is that, unless you have a specific rule (like, say, Comfortably Mechanized) that allowed Troop Vehicles to claim objectives, you'd be unable to do that.
Yes they auto kill infantry, but they'd have to wound first. Againts a vehicle with AV9 all they have to do is hit it and see what they do.
39200
Post by: haloreach4ever
Yes but remember a force will only have a handful of lascannons in it so its not much of a problem.
25727
Post by: Darkvoidof40k
haloreach4ever wrote:Yes but remember a force will only have a handful of lascannons in it so its not much of a problem.
Imperial Guard.
Dark Eldar.
This army will be defeated just at the sound of their name.
39200
Post by: haloreach4ever
Just thinking, tau pulse rifles could on a lucky role pen on armour 9.
20243
Post by: Grey Templar
haloreach4ever wrote:Just thinking, tau pulse rifles could on a lucky role pen on armour 9.
bolters could pen it.
Pulse Rifles would glance on 4s.
39200
Post by: haloreach4ever
And another thing, the exploded result could set of a chain reaction for the entire squad. one lucky lasgun could bring down 10 of these guys!
42470
Post by: SickSix
If everyone is so insistent on a new army, I would only through my hat in for AdMech. Because they already have tons of canon out there and the models would be super cool. But they would also all be Finecost. So think about that too.
43170
Post by: Guaiwu
haloreach4ever wrote:I was like this :(
But then i read about super awesome space pandas! 
Pandas make everyone happy.
20243
Post by: Grey Templar
yeah, blood shows up nice on their white fur and they make the most adorable noise when a chainsword goes through their gut
44853
Post by: HappyRBouse
They should add a new race based around ELEMENTALS. Various 40k armies have there strengths around speed, strength in numbers, and even hard to kill models. Obviously for gamesworkshop to really push a new army there has to be a new style of play. What I suggest for the elementals to be effective is basically to take advantage of terrain on the board. EXAMPLES: Using water features to put up defensive walls, entangle enemies in woods(pinned), create earthquakes which could drop models in or imobilize vehicles, alter weather patterns to various effects. As far as I have known there have have always been slight benefits to certain units from terrain, but never an army that fully interacted with it.
The look of the army could be very unique, where the models are a particular humanoid base, with elemental properties(flaming body, skin of tree bark, man made of vapor)
Let me know what you guys think...
36940
Post by: Anvildude
That Wood be cool, but the only issue there is that the army's performance would fluxuate wildly depending on where you're playing them. Look at those last Batreps Dash did before leaving Dakka, with the almost nonexistant terrain features. There'd also be issues with players having to decide which tables they'd want to use, with the Elementalist certainly preferring the table with the most, or best terrain for their army.
I suppose you could do it if you had shifter type Elementalists, where you had a list of effects for various types of terrain that you could choose from, but no.
HOnestly, it's an interesting idea, but unless 6th edition includes some serious overhauls about terrain on the table, it's an idea better left to non Warhammer games.
43170
Post by: Guaiwu
HappyRBouse wrote:They should add a new race based around ELEMENTALS. Various 40k armies have there strengths around speed, strength in numbers, and even hard to kill models. Obviously for gamesworkshop to really push a new army there has to be a new style of play. What I suggest for the elementals to be effective is basically to take advantage of terrain on the board. EXAMPLES: Using water features to put up defensive walls, entangle enemies in woods(pinned), create earthquakes which could drop models in or imobilize vehicles, alter weather patterns to various effects. As far as I have known there have have always been slight benefits to certain units from terrain, but never an army that fully interacted with it.
The look of the army could be very unique, where the models are a particular humanoid base, with elemental properties(flaming body, skin of tree bark, man made of vapor)
Let me know what you guys think...
Sounds like WHFB, Wood elves to me. This would just seem tacky in 40K, unless you used tech or something and gave it some grittiness instead of some fairy dust.
42784
Post by: Xarian
The only new race that could work would be Velociraptors. They're smart, they run fast, and they are only easily countered with doorknobs.
34906
Post by: Pacific
Brother SRM wrote:TrollPie wrote:They're already adding Demiurg.
Allegedly. I support the idea but there's nothing concrete yet, aside from the Demiurg ships that have been in BFG for years.
I've said on another thread that the new Warpath (Mantic) Dwarves-in-Space are a massive indicator that GW's own Dwarves-in-space are further down the pipeline. A large part of Mantic's sales are made from people who want a cheaper price to GW but to use in their GW games, and they have yet to release anything that couldn't be used as a proxy for WFB.
The slightly amusing thing is that loads of people might well end up buying Mantic's range, with no knowledge at all of GW's own release (if and when it comes) because of their daft new policy on keeping everything secret until just before release. People who have been hungering after a re-release of some kind of space dwarf analogue might well buy one army, it's unlikely they will spend even more money on 2 of them. If they new for certain that Demiurg were coming, they might well have waited.
25727
Post by: Darkvoidof40k
Guaiwu wrote:haloreach4ever wrote:I was like this :(
But then i read about super awesome space pandas! 
Pandas make everyone happy.
Pandas are so chill. They're just like, "Hey man, I don't care where you're from or about the colour of your skin, I'm black, white and Asian."
39200
Post by: haloreach4ever
Lol a chaos god of pandas! (feeds of the emotions of bamboo.)
43170
Post by: Guaiwu
haloreach4ever wrote:Lol a chaos god of pandas! (feeds of the emotions of bamboo.)
Would have thought that god would feed off the emotion of apathy, which is the reason we haven't seen him till now, he was like 'whatever'.
34927
Post by: demonicjapsel
I think its a awsome idea. It would be awesome to have a army composed of sentient crystals.
33968
Post by: Tomb King
Perhaps a pirate army? Borrowing stuff from multiple races for fluff reasons. That or trader guard/humans beyond the imperiums reach another race of men with different attributes or weapons. Hell make the catachans seperate from Cadians. Catachans are so much bigger and equiped with different gear but all have the same stat line....
44292
Post by: Nicholas
Tomb King wrote:Perhaps a pirate army? Borrowing stuff from multiple races for fluff reasons. That or trader guard/humans beyond the imperiums reach another race of men with different attributes or weapons. Hell make the catachans seperate from Cadians. Catachans are so much bigger and equiped with different gear but all have the same stat line....
Pirates=Dark Eldar, Other idea is awesome though something like interex
42609
Post by: Kaskrin123
Actually a race like the predators in AvP and Predator would be so badass for a new race.
20243
Post by: Grey Templar
a Rogue Trader codex would be cool.
one could have Kroot and Eldar mercenaries,
Human troops equipped to a somewhat lesser standard then IG, but would have access to some interesting weaponry,
then loads of low armor value vehicles, some interesting walker varients.
it would be a chance to see some of the less well known alien races.
30490
Post by: Mr Morden
Nicholas wrote:Tomb King wrote:Perhaps a pirate army? Borrowing stuff from multiple races for fluff reasons. That or trader guard/humans beyond the imperiums reach another race of men with different attributes or weapons. Hell make the catachans seperate from Cadians. Catachans are so much bigger and equiped with different gear but all have the same stat line....
Pirates=Dark Eldar, Other idea is awesome though something like interex
I think the Dark Eldar would beg to differ - or more likely have you begging to amend
the original pirate lists back in the Book of the Astronomican were quite fun and I am sure a good fluffy and fun list coudl be made.
Still prefer Adeptus Mechanicus though - so many cool models
20798
Post by: Commander Jimbob
Hmmm, I haven't read this whole thread, but I do agree that the current armies are good as they are, i.e. a new race would require the deletion of a current race (or combining of multiple ones).
How's about an army based on the elements? It would probably fit in better to Warhammer instead of 40k, but I still think the concept's pretty cool - like living rock monsters who fire AP 2 rocks, and beings of water that fire jets of water using templates (a new kind of flamer), then guys of pure flame who are close combat specialists (burning people), and the flyers could be wind-based creatures  this is what happens when my mind is let loose
35046
Post by: Perkustin
Here's my attempt at a 40k-isation of a fantasy favourite. It is more of fandex/supplement but i think it would be quite fun.
http://www.dakkadakka.com/dakkaforum/posts/list/377861.page
29934
Post by: Durza
HappyRBouse wrote:They should add a new race based around ELEMENTALS. Various 40k armies have there strengths around speed, strength in numbers, and even hard to kill models. Obviously for gamesworkshop to really push a new army there has to be a new style of play. What I suggest for the elementals to be effective is basically to take advantage of terrain on the board. EXAMPLES: Using water features to put up defensive walls, entangle enemies in woods(pinned), create earthquakes which could drop models in or imobilize vehicles, alter weather patterns to various effects. As far as I have known there have have always been slight benefits to certain units from terrain, but never an army that fully interacted with it.
The look of the army could be very unique, where the models are a particular humanoid base, with elemental properties(flaming body, skin of tree bark, man made of vapor)
Let me know what you guys think...
If you cound Dark as an element, they've got one in the form of sentient gas clouds that manipulate darkness to form weapons.
35046
Post by: Perkustin
Like this.....
Already exists they are called the umber, admittedly they dont have a codex.
36940
Post by: Anvildude
"I use 'Magic Missile"
"What are you attacking?"
"I'm, I'm attacking the Darkness!"
15115
Post by: Brother SRM
I think abstract things like sentient clouds and such won't work in 40k. I also can't imagine a kit for a cloud being released and being cool at all. Leave that stuff for your RPG campaigns.
There's rumor of a new race "thought to be wiped out by the Space Marines" that worships dark crystals or whatever, so some people are thinking it could be Hrud. I don't see it happening soon though, as the rumors are super vague and from a relatively untested rumormonger.
12620
Post by: Che-Vito
43723
Post by: Frogboy14
I would really love to see a Mechanicus army come out. Like from the books iv read they would be pretty sweet and would really cool looking. Saddly it would be in the same class as Guard, Orks and Nids for swarm. Might even cross over into mech unites as well. Still all and all would be a really fun army to play. Then again i was Squates
44531
Post by: Agent_Tremolo
Brother SRM wrote:There's rumor of a new race "thought to be wiped out by the Space Marines" that worships dark crystals or whatever, so some people are thinking it could be Hrud. I don't see it happening soon though, as the rumors are super vague and from a relatively untested rumormonger.
I know the Skaven already draw some inspiration from these guys, but the Skeksis from Dark Crystal are too John-Blanchey for 40k to ignore them.
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