Apparently the developers have raised the difficulty with the intention of making the game rewarding to play. I'm pleased to see the online remains very similar to its predecssor, which I thought had a pretty novel approach to online play. I was going to list a few of the new features but it's probably more convenient just to say they're here. I'm particularly interested in the new concepts of having factions to choose, a Humanity stat and creating "Vagrants" (hostile NPCs that spawn from items you drop and then randomly enter the games of other online players; supposedly the longer the item is left on the ground the stronger the spawned enemy becomes).
When I had spare time last night I played some Demon's Souls.
It reminded me exactly why I am 100% getting this game.
Though to be fair for people like me, using a shield is no longer an option, dodging with the roll spam is almostalways better (or a simple back step, forward step lunge move with the rapier weapons). I'm glad they've apparently made armour have an actual use now, and made the roll have a delay.
That's another aspect of the game that appeals to me, the customisation available within your class. I started the last game as a Knight, believing heavy armour and hitting hard with high-damage weapons were the way to go, and ended up favouring light armour, fast weapons, dodging in combat and using abilities such as Heal, Regenerate etc rather than items.
Ahh Demon's Souls. Last year it was my most hated game. This year it was my favourite.
You see last year I tried the game as a Barbarian, thinking I could swing my axe into everyone's face. People said the game was hard, but damn I wasn't expecting that. As a barbarian I literally died after 1-2 hits. I gave up on the game when the first skeleton killed my 30 times in a row.
A year later someone tells me the Barbarian is the worst class to start with. I tried it again as a knight and loved the game. It was a challenge but nowhere near as difficult as it was as a barbarian. Sadly I didn't get to finish it. A few other games came out that I wanted to play. Now I hear the online part is being shutdown so the servers can be used for Dark Souls.
Well you win some and you lose some. I am hoping Dark Souls lives up to its predecessor.
Fezman wrote:That's another aspect of the game that appeals to me, the customisation available within your class. I started the last game as a Knight, believing heavy armour and hitting hard with high-damage weapons were the way to go, and ended up favouring light armour, fast weapons, dodging in combat and using abilities such as Heal, Regenerate etc rather than items.
Yeah they nerfed spells to the ground, so you can't have spells carry you through the game anymore. They are forcing players to get in on the Melee combat action.
Ill probably wait for this game, since I've decided to get RAGE on launch.
I was going to get this from amazon, so I got the limited edition, but was worried that it would be too difficult for me to enjoy it, so I got Demon's Souls and Deus Ex instead.
Within 6 hours of me ordering it, Demon's souls had gone from £15 to £10, so I cancelled my order and re-ordered it.
The rumor about Demon's Souls online being removed to make way for Dark Souls is false by the way, Atlus have confirmed that the Demon's Souls servers will be open through 2011, into 2012
Lord Scythican wrote:
You see last year I tried the game as a Barbarian, thinking I could swing my axe into everyone's face. People said the game was hard, but damn I wasn't expecting that. As a barbarian I literally died after 1-2 hits. I gave up on the game when the first skeleton killed my 30 times in a row.
That's another thing I like, when I started a new character the other day, even with all my experience (far, far too many hours logged ), if I don't pay attention on even a Boletarian soldier he'll have a good chance of killing me.
Unless I'm a royal then it's easymode.
But it's the whole "I'm good at this game, confidence to the max" that leads you to making silly mistakes, and the game delights in punching you in the face for it. I managed to kill the Red Knight on my new Royals first playthrough, was on a high from it, and the Blue Knight killed me as I made a silly little mistake of trying to kill him artistically with a rapier, instead of pounding him down with Soul Arrows.
Lord Scythican: Sounds familiar, when I first encountered a skeleton and it started rolling around like a ninja (not to mention being able to inflict damage with rolls) it was surprising, to say the least. The gold ones have messed me up many times due to overconfidence on my part as well.
It's an RPG first and foremost, though I think the combat does play like an action game. I wouldn't say it feels like Ninja Gaiden as the combat is slower-paced and you don't use combos, etc, though one thing it does have in common with Ninja Gaiden is the famously high difficulty level. The combat is a huge part of it and you have to think carefully about what equipment to use, dodging, parrying and so on. A lot of the difficulty comes from the fact that even low-level enemies can hurt you badly if you're not careful. You have to know your own capabilities and recognise when to fight and when it's better to come back later.
The game feels a lot like an older dungeon crawler-type RPG - the story is kept to a minimum, it's all about just trying to make your way through each stage and kill the boss. Explore the world, kill baddies, find treasure, craft items, level up.
The online play is a bit unusual. If you want to play co-op, you can be summoned into another player's game, or if you want to play PVP you can invade another player's game as a phantom version of your character. If your character dies, you'll be going around in undead form (which penalises you), and if playing co-op you go back to normal if you kill a boss with someone else; if playing PVP you return to normal by killing the other player.
The story "Kept to a minimum" is just that there's no exposition. They don't hand the story to you on a platter like most games, they make you look for it. I'll admit I missed the whole "Knowing why everything is happening" thing, but it also made for a lot of "Oh wow, I never realised that" moments when I did piece something together. Especially as even then you're never certain.
They pull a Total Recall.
The worst part about the Golden Skeletons is where you fight them. On a tiny cliff path, surrounded by flying things that shoot you.
Whilst I liked the online aspect, the co-op was quite eh. It's not really a co-op game in the normal sense of "You both join up, do a level, you've both done the level." When it was me and two others we had to do each area three times. Though to be fair it meant more souls and more Black Phantoms to kill.
I will be picking this one up for sure. Although I still don't like how the only difference between classes is the starting points/gear. Unless they changed this? At any rate if it is anything like Demon's Souls it should be one hell of an RPG. Although it releasing one week before Skyrim is going to create a serious dilemma for me.
Unless I can beat Dark Souls in less than a week....
Fair point about the story, a better way of putting it would probably be that the story is there, but you have to make some effort to find it. I talked to NPCs plenty and managed to piece together most of the plot, but I could also believe that people played through it and never gave the story much of a thought.
I would certainly say that knowing something of the story is advisable if you don't want the end boss to be an anticlimax.
Spoiler:
I think that seeing how the man who caused all the destruction had been mutated and warped by the power he tried to control made for a fitting ending, or maybe I was just relieved that I didn't have to go through another fight like the one with the False King.
I think that seeeing how the man who caused all the destruction had been mutated and warped by the power he tried to control made for a fitting ending, or maybe I was just relieved that I didn't have to go through another fight like the one with the False King.
Spoiler:
Hey, False King wasn't -that- bad.
Imagine though, for a moment, if he didn't telegraph his attacks before using them. Then, then he would be the hardest boss in the game bar none, and caused so much rage the internet may have collapsed for a day.
I loved the final "boss". So many people said it was "such a let down", those people simply did not get it. And oh wow, the music. It was so beautiful.
"You fool. Don't you understand? No one wishes to go on…"
Lord Scythican wrote:Ahh Demon's Souls. Last year it was my most hated game. This year it was my favourite.
Yes, this. I hated the game so much when I first got it. I struggled to get past the first bridge in 1-1, died at least 20+ times. Once I would get past, I'd die in the tower and lose all of my souls.
I finally figured out the advantage of not simply running forward and killing everything, ditched my armor and finally made it through. The problem with Demon Souls, IMO, is that after you figure out the game, it's not a particularly difficult climb from one level to the next. The main threats were enemies sneaking up/dropping down on you and falling off of cliffs (skeletons in world 4 being the notable exception).
Also, after you've played through the game 2-3 times it got extremely frustrating. I think I still need some stone (pure darkmoonstone maybe?) that only occurs in a rare drop. Once I clear out those crystal geckos, I have to run through the whole story again just to get them to repop. Ug.
However, if Dark Souls has as good of a single player as Demon's Souls, I'll definitely be buying it. But I probably wouldn't buy the game solely for the multiplayer parts.
Man i am loving Dark Souls to bits, i am fairly far i think..... last thing that killed me was a 9 headed hydra in a lake that spat out giant magic souls arrows, thing was damn frightening! (its at the bottom of the map in a place called forsaken cove or something like that)
My only complaint though (even though it makes sense in a way) is how the undead don't give you any souls when you kill them lol Spent a good 3 hours in a catacomb getting no ware well the undead were having there way with my poor bandit
Rocking the bandit start out though helped a fair bit, decent armour, a hard hitting battleaxe, and still being able to roll fairly well was nice to boot.
My dark souls was shipped late last week - now it still has to get from UK to germany. I can't wait to hold it in my hands - I played through Demons Souls 3 or 4 times and absolutely loved it
Tazz Azrael wrote:Man i am loving Dark Souls to bits, i am fairly far i think..... last thing that killed me was a 9 headed hydra in a lake that spat out giant magic souls arrows, thing was damn frightening! (its at the bottom of the map in a place called forsaken cove or something like that)
My only complaint though (even though it makes sense in a way) is how the undead don't give you any souls when you kill them lol Spent a good 3 hours in a catacomb getting no ware well the undead were having there way with my poor bandit
Rocking the bandit start out though helped a fair bit, decent armour, a hard hitting battleaxe, and still being able to roll fairly well was nice to boot.
Ah yes, I haven't worked up the courage to tackle the Hydra, as you have to fight him in the lake, which slows you down considerably when in it.
Just a pro-tip for you guys, Pyromancy doesn't require anything stat-wise, so your fighters can have spells, too!
I was so happy yesterday when I killed the Capra demon my first try. Only 10% of my life remaining, no more Estus flasks left, so i hurried back to the Firelink shrine...
My fingers were still all twitchy with the adrenaline of the fight against the demon when i came to the miracle vendor and behold, i accidently hit the R1 button and aggro the guy + three guards + the visiting woman they refer to as 'mylady'... All i can say is noooooooooooooooo...
i quickly ran back to the fire, thinking when they kill me here i can respawn and everything will be allright... I was wrong, i ended up getting pissed and killing everyone including the girl and in the process I accidently hit the guy sitting by the bonfire and killing him too...
I may have destroyed my game... /cry
Anyone know off another place of obtaining miracles? Also, i haven't found a way to learn pyromancy and/or sorcery... My starting class is a knight and i'm soul level 28. Should i restart the game??
You should be able to learn Sorcery if you've done the Capra demon, as the sorcerer is in the lower burg before it. You may need residential or something keys though(which you can purchase from the male undead vendor in the upper burg). When you enter the lower burg, kill the first three dogs, then instead of continuing on to the first three assassins, go the opposite way, and stay close to the left hand side doors. When you go past one/try to interact with one, you should hear guy shouting for help. He's the sorcerer trainer.
The Pyromancer is quite early on in the Depths, before you get to the sewer like part.
Also, you may very well be boned.
I think I'm going for another crack at Blight Town. Time for misery!
I just got it yesterday and I'm completely lost. How do I write messages? Where do I buy and sell stuff? What is kindling? Is there world and character tendancy like in Demon's Souls?
Otherwise is pretty good. Is it me or have the graphics changed slightly?
After ringing both bells of awakening, a monster appears in firelink shrine and he will buy items off you for souls. He eats them. Apparently he likes Dung Pies a lot.
You can only write/rate messages when you buy a special soapstone item from a merchant. As per the norm, merchants are often hidden.
Kindling lets you get more Estus flask uses from a bonfire, for example, an unkindled one gives me 5, whilst a kindled one gives me 10.
MrDwhitey wrote:You can't sell stuff until later in the game.
Spoiler:
After ringing both bells of awakening, a monster appears in firelink shrine and he will buy items off you for souls. He eats them. Apparently he likes Dung Pies a lot.
You can only write/rate messages when you buy a special soapstone item from a merchant. As per the norm, merchants are often hidden.
Kindling lets you get more Estus flask uses from a bonfire, for example, an unkindled one gives me 5, whilst a kindled one gives me 10.
Thank you kind sir. Also, for co-op mode, are there proper stones or just shards?
Tazz Azrael wrote:Man i am loving Dark Souls to bits, i am fairly far i think..... last thing that killed me was a 9 headed hydra in a lake that spat out giant magic souls arrows, thing was damn frightening! (its at the bottom of the map in a place called forsaken cove or something like that)
My only complaint though (even though it makes sense in a way) is how the undead don't give you any souls when you kill them lol Spent a good 3 hours in a catacomb getting no ware well the undead were having there way with my poor bandit
Rocking the bandit start out though helped a fair bit, decent armour, a hard hitting battleaxe, and still being able to roll fairly well was nice to boot.
Ah yes, I haven't worked up the courage to tackle the Hydra, as you have to fight him in the lake, which slows you down considerably when in it.
Just a pro-tip for you guys, Pyromancy doesn't require anything stat-wise, so your fighters can have spells, too!
Just got the Hydra down last night, gives you 6k in souls, a ring and a dragon scale for weapon smithing. Next biggest fear are the giant gerbil bears in the darkroot garden.
Out of curiosity anyone rocking the dark knight gear? I need to know how many of the buggers there are since a few of them have..... been backstabed off cliffs that were much higher up and less explorable then i originally though
Don't remember him being like that. He has a tabard with a sun on it, and green leafy shoulders (could be fur I guess!).
Spoiler:
Just fought the first boss of Anor Londo. The music for this pair is amazing. Fight seemed easy enough with Knight Solaire Tanking, and then I killed the big guy, and the other one went Super Saiyen.
Lord Rogukiel wrote:I think it is. The open world idea got me for a while as I kept going back to Firelink Shrine thinking it was my base or something.
Is the knight solaire the dude who tells you to keep your distance the first time you speak to him?
You're thinking of the miracles vendor at Firelink Shrine. Solaire can be found for the first time after you clear the Taurus Demon. Head down the tower that the Taurus Demon jumped off of, and then hang a right (away from the Hellkite's bridge). A fully armored knight will be standing at the edge of a cliff. Talk to him twice I believe to get the stone.
Lord Rogukiel wrote:Yep. Just got past that demon today. So does being human or undead actually change anything in game?
Yes, it actually has a huge effect; you can only have any sort of MP if your Human, and being Human with more Humanity grants you increased drop rates.
Other than that, it only effects how certain NPC's talk to you; some of them will mention your husky form.
Instead of starting a new thread, I thought about posting it here.
I never played Demon's Soul, but it looked and sounded interesting. (dont have PS3) But I'm thinking of DS and wanted to see what you tell a noob about this type of game. I do hear and have read about it being hard, I get that. I just wanted to see what people had to say about it (beyond what has been posted, of course) and what advice you would tell.
Well, my best piece of advice would be to tell you to stay as calm as possible while playing the game. I know you've heard it's hard and you die a lot, but I really do think that's an understatement.
I would recommend being one of the simple classes to start off with eg. soldier, knight etc. Don't be barbarian to start, or you will really die a lot.
Also, don't trust your shield that much. This was truer in Demon's Souls, but it is still valid here. Many enemies, especially bosses can still cause damage to you when you block. That's the worst case because it takes all your stamina and damages you. That being said, if you are soldier or knight, then your shield is probably way better than my hunter shield, so I'm not 100% sure there.
I would also look for other player's soul signs (white signs on the ground), which you can summon to help you. Players who place those signs have often defeated the area boss and are pretty good players.
You said for "this type of game", so I assume you mean RPG's in general? As you've researched some stuff about it, you probably know it's a grim dark fantasy universe. You chose your character class and can customize your character at the beginning. If you want to research it more I suggest you google it.
My last piece of advice: watch your stamina gauge. It depletes if you do pretty much anything, including hitting stuff. Don't always attack like a maniac or you'll be exposed to a counter attack.
The easiest class to play as, in my humble opinion, is the Pyromancer; he has good starter stats, cheapest first levels, and he essentially gets eight free kills per rest.
MrDwhitey wrote:How could other players soulsigns appear in your game if you have no online access?
If you do things right at most bosses you can get a NPC or two to help you, as their "soulsigns" will be outside the White Mist.
Woah what? You can get NPCs to help you fight bosses? I'm intrigued...
You only get the full potential of Dark Souls if you play it online. It was specially designed to be played online at all times and to interact with other players. Otherwise it's just another grim dark RPG.
Well the npcs are in part to keep it with the whole "worlds/soulsinvasion" theme. Whilst revived, for example, outside of Quelaags domain you'll be invaded by a black phantom, which is an NPC. Amusingly though, the same phantom also has a soulsign outside of the boss fight so you can summon her to help you defeat Quelaag.
Before the Gaping Dragon, you can get Lautrec and Knight Solaire at the same time.
I think I can say that the Tomb of the GIants is my least favouerite part of the game. Pitch black (until you find alight source) with giant enemies around every corner. I'm just glad nothing there can curse you. Before that it was Blighttown (but that wasn't so bad once I realised that the enemies with blowpipes don't respawn) and the Depths (being cursed is not fun).
Yeah, I went into the Depths without knowing about the curse, and was quickly enraged. I had to make a trip to the undead asylum and get it fixed by trading for those curse removers. Still, I learned. I've not been cursed since, bar Transient Curse for New Londo.
I accidently got to Tomb of Giants after killing the previous boss. I was bored, explored Catacombs, somehow got to the boss and thought "Eh, I'll die and find out what he's like". 15 seconds later and "What, he's dead?".
Favourite part of the game would be Anor Londo, Ornstein and Smough, followed by Sif.
Least Favourite so far would have to be... probably The Depths or Catacombs. I didn't like it really, and it seems like Tomb of Giants is gearing up to succeed it.
Yeah, but that's just because pyromancy is easy magic. You can be -any- spec and still do well in pyromancy because all you need to do is farm souls to upgrade the catalyst to 15. Which is what I did.
Currently trying out full Havel Armour (not the Tooth and Shield) whilst wielding either a big shield and the Chaos Firesword, or two handing the Chaos Firesword. Add Pyromancy spell Iron Flesh into the mix for giggles against slow enemies. Absolutely useless against anyone good in pvp, but fun for killing stuff whilst looking like an angry deity.
I got the game today and I'm up to the bit in Undead Burg where you face the tall knight with the shiny armour. Annoying though, he kills me ever freakin' time and I only get to hit him once or twice. How do you kill him? I can usually get to him with 3 Estus flasks and all the surrounding undead dead.
Also, I don't get how you kick or jump attack. It says to move forwards and press R1/R2, but the game seems to decide on it's own whether the attacks work or I just do the default attack for that button.
And is there a way to jump? Because I keep finding spots that I could easily get to if I jumped.
To jump, hold B and then tap it fast; you'll do a running jump.
As for jump attacking, it's something you just have to get the timing down; you have to press them both at almost the EXACT same moment.
The tall knight down some stairs? Ignore him, you won't be able to kill him until WAAAAY later, or until you become alot better. I've been playing since day after release, and I still can't beat him.
As a pyromancer I killed him first time I met him. Took all 8 fireballs and an axe swing though! I just attacked him and backed up casting fireballs inbetween dodging back/blocking his swings.
As a melee only class, they are hard, as they don't stagger, only when backstabbed will they stagger. So you can't shield block their strike and attack once they're staggering back, as they'll just keep striking. You have to dodge their attacks and counter after they've committed a strike. In the narrow confines of that area, it's bloody hard. One of the more annoying things is when judging when they're starting a chain attack so you know when to attack or not.
TrollPie wrote:I got the game today and I'm up to the bit in Undead Burg where you face the tall knight with the shiny armour. Annoying though, he kills me ever freakin' time and I only get to hit him once or twice. How do you kill him? I can usually get to him with 3 Estus flasks and all the surrounding undead dead.
Black Knights are a serious pain at early levels (or more accurately, with weak gear). If you're hellbent on killing him now, make sure that you clear out all of the Undead in the immediate area, then kite the Black Knight back to the courtyard by the sniper tower. This affords you with space to maneuver, which is crucial if you want to battle something like a Black Knight. Don't attack, but instead circle him and wait for him to commit to an attack, then strafe behind him and go for the back stab. When fighting like this you're best off maximizing your maneuverability instead of your armor (which won't help you against the BK's attacks anyhow), so if you're wearing a heavy suit of armor, take it off. Alternatively, you can kite him up to the courtyard and then immediately climb up the ladder which leads to the platform where the fire throwers were. Once up there you can safely plunk arrows into the Black Knight, though I'm not sure how long that would take given how little damage that arrows tend to do.
Otherwise, you can make things a lot easier on yourself by coming back to the Black Knight later, after you get the Drake Sword, and fighting him then. If you can, try to be in human form when you kill the Black Knights, as your drop rate goes up while you're human, and the Black Knights can drop some really good gear once you kill them.
You need a Divine Weapon to stop them getting back up without killing the Necromancers. There's usually a Necromancer about, and his presence keeps them ressurecting. It's annoying as the skeletons don't drop souls even when properly "killed".
Sasori wrote:I keep getting whipped in this game pretty hard. I can't even kill some basic skeletons in The Firelink Shrine :(
Those aren't basic skeletons, actually. They're disproportionately powerful enemies for the beginning of the game, in part because you aren't supposed to go that direction until later. That said, you can suicide run through the graveyard in order to pick up some Binoculars, the Wing Spear, Zweihander Sword and a small Shield whose name escapes me at the moment. The way that you want to go is up the side of a mountain from Firelink, towards what looks like an aqueduct. Those undead/skeleton guys are actually geared towards starting level characters (but they can still cause a lot of damage if you let your guard down). Either way, don't ever feel bad about getting whipped in Dark Souls, that's the game's schtick.
I made it to the Gaping Dragon last night for the first time, and summarily got murderfied. A quick check of some strategy topics online reveal that I managed to do everything as wrong as possible on my first attempt. On the plus side, I've upped my Black Knight Sword to +4 (which, as far as I can tell, is the highest that I can until I get to Crystal Cave and find a new source of Twinkling Titanite).
Sasori wrote:I keep getting whipped in this game pretty hard. I can't even kill some basic skeletons in The Firelink Shrine :(
Those aren't basic skeletons, actually. They're disproportionately powerful enemies for the beginning of the game, in part because you aren't supposed to go that direction until later. That said, you can suicide run through the graveyard in order to pick up some Binoculars, the Wing Spear, Zweihander Sword and a small Shield whose name escapes me at the moment. The way that you want to go is up the side of a mountain from Firelink, towards what looks like an aqueduct. Those undead/skeleton guys are actually geared towards starting level characters (but they can still cause a lot of damage if you let your guard down). Either way, don't ever feel bad about getting whipped in Dark Souls, that's the game's schtick.
I made it to the Gaping Dragon last night for the first time, and summarily got murderfied. A quick check of some strategy topics online reveal that I managed to do everything as wrong as possible on my first attempt. On the plus side, I've upped my Black Knight Sword to +4 (which, as far as I can tell, is the highest that I can until I get to Crystal Cave and find a new source of Twinkling Titanite).
That makes, a lot more sense. I just dropped down there after I grabbed the chests on top of the mountain. I kept trying to kill them, over and over. At least I didn't lose anything at this point in the game.
Sasori wrote:That makes, a lot more sense. I just dropped down there after I grabbed the chests on top of the mountain. I kept trying to kill them, over and over. At least I didn't lose anything at this point in the game.
I did the same thing. At least you didn't go down to the New Londo Ruins. There are ghosts down there that you literally cannot deal damage to at the start of the game, which will kill you in one or two hits . If you are going to fight the Cemetery Skeletons, you're best bet is to get a weapon that does enough damage to crumple them, but leaves you with enough Stamina to keep swinging it at a decent interval. You can actually stun-lock those skeletons by crumpling them with a hit, and then crumpling them again before they can fully get back to their feet. Alternatively, Firebombs or Fireball/Soul Arrow would probably do the trick as well. Still, you get no Souls for destroying them, so it's not really worth worrying about unless you're trying to challenge yourself.
After maxing the Pyromancy Talisman, the damage of Miracles is just awful. The utility though... lovely. Extra heals, knocking enemies over en masse, free teleport to bonfire losing nothing... yeah.
I mostly want the Lightning bolts, to tell the truth.
Anyone need help killing the Capra Demon? The more people I help with killing bosses, the lower I need my faith to be to join the Covenent I need. It starts at 50, and every boss I help Defeat lowers it by 5 (So I need to help kill six bosses and I could join now without leveling up any more).
Slarg232 wrote:I mostly want the Lightning bolts, to tell the truth.
Anyone need help killing the Capra Demon? The more people I help with killing bosses, the lower I need my faith to be to join the Covenent I need. It starts at 50, and every boss I help Defeat lowers it by 5 (So I need to help kill six bosses and I could join now without leveling up any more).
you on the PS3? if so add Bud_Ze_Spud
Ive beaten the Capra demon but i could always use a hand killing anything else/ helping kill anything else if you need help. (only killed Taurus, bell tower gargoyles, Capra, the regular lake hydra, Haval the rock, and the drake on the bridge near the knight Solaire)
Loving the game so far. I initially struggled with the start of the Undead Burg and the Taurus Demon, but then got past it, got the Drake Sword off the dragon, proceeded to then murder everything with ease.
The bell gargoyle didn't last even a minute with help I got, burst down the Capra Demon, got down to the Depths and took out the Gaping Dragon by literally sitting back and letting allies just punish it.
Currently in Blighttown and the only thing I'm having an issue with is the swamp and the fact that i think I'm severely undergeared in terms of armour. I have literally done all of this in the startout gear and I don't think thats normal o.o.
I don't know if it was my items that gave me the edge or what, but whenever I summon someone to help the gear looks way better than mine in comparison. Anyone had a similar experience where the armour doesn't seem to match up to the quality of weapons your getting?
To be fair, you did the drake blade thing which gives you a weapon way beyond what you would normally have at that level, though by Blight Town you should get a new set of gear just for that place. Whilst you're still up in the air on the wooden shanty town thing, you should find a ninja suit with huge poison resist.
Then many players just know how and where to get good gear quickly and early. I was invaded at level 14 by someone who 2 shot my white phantom, and 3 shot me with a pair of lightning daggers.
Lightning daggers. And my white phantom had a drake blade, and I plenty of soul arrows and we pounded on him for a good 10 seconds and he was still at half health.
I'm really not sure whether I'm doing my character right. He's a wanderer with a +3 Knight Shield and +2 Uchigatana, leather armour or sometimes elite knight armour and a long bow without any ammo. High vitality, resistance and dexterity. I can kill all hollows in 1 hit, which is fun, but I keep getting murdered by the MB (for which I equip wanderer robes and remove my shield, then spam the roll button).
Ah. Well, I just threw fireballs at it and it went away.
Or fire arrowed it to death. That boss has some annoying magic attacks, the machinegun one is hard to dodge but does minimal damage. The 3 bolt one is less hard to dodge but does huge damage. Never let it connect with that unless you have a shield with some decent magic block. With that one you need to wait till the last moment to dodge, one of the bigger changes I've found is that enemies auto-correct their attacks/shots/magic mid cast/swing, so dodging a little bit early will doom you. Same goes for tracking magic missiles.
Thing is, I only took out the Butterfly after doing Blighttown and Quelaag, so I was quite levelled for it and had good ranged.
I don't have any ranged attacks. However I've found it effective to stay right in front of it and roll forwards in to the wall the second it finishes charging it's attack. The only problem is it's beam attack, which is much more difficult. I never use my shield though, as it doesn't seem to do much against any of it's attacks.
And how do you get to those other places? I've only cleared Firelink, Burg, and Parish (except the rhino thing).I've tried New Londo but those damn ghosts get me every time, and I haven't explored the graveyard much.
Just murdered the gaping dragon and moonlight butterfly, my new issue is svir the wolf or whatever the hell his name is, so im thinking im just going to power level near him since you can easily get 12k souls in about 3 min.
Need advice if my gear sucks though lol.
Hard leather armour +4
Black leather leggings +3
hard leather gloves +3
some wierd red mask with a metal faceplate that i got in blight town
a +5 claymore (soon to be a devine claymore once i find a large green titanite shard)
the drake sword
a long bow with regular arrows
dragon crest shield +1
wolfs ring
and havals ring (after about 3 more lvls in endurance im switching to either the glitering ring for the lightning/fire/magic res, or the death eye ring that gives you hp when you kill guys)
My guys going full on tank with a bit of faith for the claymore.
main stats are 20vit, 24 endurence, 20 str, 16 agi, and 12 faith
You should have a key in your inventory called the "Basement Key" that you found in the bit just behind the portcullis in the Undead Parish.
This opens the door opposite the Hellkite/Red Wyrven on the bridge. This leads to a ladder which takes you down to the Lower Burg. Remember to open the shortcut door hidden up some stairs before you enter the area and get ganged up on by undead dogs and assassins.
By the time I faced Sif I had greater combustion. I just danced between his legs and set fire to his nadgers. Poor Wolf.
TrollPie wrote:I don't have any ranged attacks. However I've found it effective to stay right in front of it and roll forwards in to the wall the second it finishes charging it's attack. The only problem is it's beam attack, which is much more difficult. I never use my shield though, as it doesn't seem to do much against any of it's attacks.
And how do you get to those other places? I've only cleared Firelink, Burg, and Parish (except the rhino thing).I've tried New Londo but those damn ghosts get me every time, and I haven't explored the graveyard much.
Pretty much avoid the graveyard like the black plague until you have a very powerful faith based weapon since alot to all the skeletons in there can regenerate after death and give no souls (except the large guys which give 500 souls near firelink and 800 in the catacombs)
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MrDwhitey wrote:You should have a key in your inventory called the "Basement Key" that you found in the bit just behind the portcullis in the Undead Parish.
This opens the door opposite the Hellkite/Red Wyrven on the bridge. This leads to a ladder which takes you down to the Lower Burg. Remember to open the shortcut door hidden up some stairs before you enter the area and get ganged up on by undead dogs and assassins.
By the time I faced Sif I had greater combustion. I just danced between his legs and set fire to his nadgers. Poor Wolf.
Im kinda stumped down there, got a locked door with a guy yelling for help behind it, master key does bugger all any idea where the key for that door is?
Tazz Azrael wrote:
Im kinda stumped down there, got a locked door with a guy yelling for help behind it, master key does bugger all any idea where the key for that door is?
You need to have bought the Residence Key from the Male Undead Merchant in the upper burg.
Slarg232 wrote:
Also, Despite it doing tons more damage, I find that Pyromancy is far too long to cast in pvp or such.
I donno, both Miracles and Pyromancy spells have slow casting times, apart from a few key spells, like Combustion and the flamethrower spell in Pyromancy, and what I believe is "Emit Force", Force and Wrath of God in Miracles. I was summoned to a game on my Cleric by a guy under attack by a Pyroleric, who used both combustion and emit force to good effect, boxing this chap and his other phantom inside the Anor Londo Bonfire room in the main building.
I Wrath of God'd him through the wall and knocked him down, whereupon we all ran out and butchered him.
Hmmm, after finding out how easy it is to get the Holy Sword/Drake Sword, and how easy/early you can get the Elite Knight Armor.... I'm almost wanting to reroll as a Deprived....
Tazz Azrael wrote:
Im kinda stumped down there, got a locked door with a guy yelling for help behind it, master key does bugger all any idea where the key for that door is?
You need to have bought the Residence Key from the Male Undead Merchant in the upper burg.
Tazz Azrael wrote:
Im kinda stumped down there, got a locked door with a guy yelling for help behind it, master key does bugger all any idea where the key for that door is?
You need to have bought the Residence Key from the Male Undead Merchant in the upper burg.
Or you can kill him and take it from his corpse.
Which I wouldn't really advise until later in the game, as he is useful at the start.
Tazz Azrael wrote:
Im kinda stumped down there, got a locked door with a guy yelling for help behind it, master key does bugger all any idea where the key for that door is?
You need to have bought the Residence Key from the Male Undead Merchant in the upper burg.
Or you can kill him and take it from his corpse.
Which I wouldn't really advise until later in the game, as he is useful at the start.
Or until your about to go into NG+, as you can get 5 or so Humanities from each NPC, and they respawn in NG+ even if they die in your normal game.
Having a thought here; Pikes have large, sweeping arcs, and the Fog Ring makes it where you can't target people in PVP..... I wonder if investing in a Pike build would be worth my while if I want to PVP....
He's -really- easy as a magic user, just dodge strike, heavy soul arrow, dodge strike, heavy soul arrow. As you play melee well.. you need to be really careful is all. Don't bother using a shield, I'm almost certain he can one shot you through it.
He drops a ring which gives around +25 to your equipment, which is nice.
Yeah, I've never fought one so I wouldn't really know. Wrath of God gets around the old "AoE spells take time to cast so the guy can get away easily" (which Firestorm still suffers from) by being insanely quick, so I assume it would help somewhat. Wide swinging weapons help a lot too.
Just remember if any of you are really liking this game, pick you up a PS3 cheap and play Demon's Souls. It got a server extension (the third one so far) till some time in 2012. The game is $19.99 right now as well.
This game has absorbed my life... if it wasnt for my weeks vacation last week to Cali I'd still be consumed. That week off was like cold turkey but the game is still taunting me...
I'm a level 80~ warrior, right now using either the halberd, que's (demon spider) flaming sword, or the lightning spear.
Damn this game is amazing though. I got "killed' by sheath and I'm at that save point now.
MrDwhitey wrote:He's entirely optional and isn't a boss.
He's -really- easy as a magic user, just dodge strike, heavy soul arrow, dodge strike, heavy soul arrow. As you play melee well.. you need to be really careful is all. Don't bother using a shield, I'm almost certain he can one shot you through it.
He drops a ring which gives around +25 to your equipment, which is nice.
Ah good old Havald The Rock, i usually take him down no problems with melee (and he has not one hit me so far) best way is to backstab the everliving heck out of him.
On an unrelated note, going to apologize if i necroed this thread. Newest problem is Ceaseless Onslaught in the chaos pits or whatever that lava-ey area is called after Queylaag.
Any one else use the black knights halberd yet? if not it is a bloody beast of a weapon, i have managed to do around 700 points of damage to many enemies (while two handing it, seams to do a happy 240 to 400ish damage normally once you get it to about +3)
Cease is actually pretty easy when you figure him out, you have to wait until he starts moving and then run into the whole to the right. His arm can't reach you all the way back there, but you can easily hack it to peices when he swings at you.
Slarg232 wrote:Cease is actually pretty easy when you figure him out, you have to wait until he starts moving and then run into the whole to the right. His arm can't reach you all the way back there, but you can easily hack it to peices when he swings at you.
Man i dont know how but i messed up my main char big time, made a 2nd medium amour build and got a black knight halberd up to +5 and DESTROYED cease in a minute flat. I have no idea how i had difficulties with him before lol
I don't think that there could have been a better successor to Demon Souls. My one big issue with it is that the melee is so much less roll-spam that I haven't finished a playthrough because there are just too many options. I loved running the Meat cleaver in Demon Souls and just rolling and destroying everything.
TBH, I think that Dark Souls is almost easier than Demon Souls.
I feel Dark Souls used to be a lot harder than Demon Souls, but they've patched it up and it's now feeling... easier yes.
I also remember when I got it on release on played it for two weeks straight that I only got invaded twice in two weeks. Started playing again two days ago and I get invaded constantly.
I hear you there, i remember killing that Moonlight Butterfly boss on release and it gave me 1200 souls, killed it again on a new char and it gave 10k souls, a homeward bone and a humanity after the patch. But damn was it about time they added the required souls to lvl up, was so annoying trying to guess how much i needed
virx67 wrote:I don't think that there could have been a better successor to Demon Souls. My one big issue with it is that the melee is so much less roll-spam that I haven't finished a playthrough because there are just too many options. I loved running the Meat cleaver in Demon Souls and just rolling and destroying everything.
TBH, I think that Dark Souls is almost easier than Demon Souls.
I find the opposite, actually; the game basically forces you to be a Sword and Board, in my eyes...
I'm experiencing a game-ruining glitch, where every time I play the game, no matter how far I get, when I return and continue I'm still in exactly the same place, having just been killed in the tower at the end of the Undead Burg that leads down in to Darkroot Basin.
Yeah, it does seem easier since the patch, but the benefit of that is that the game is more balanced, and the MP actually works now. Plus I can now level up by beating bosses instead of just farming souls in the forest covenant area.
Slarg232 wrote:I find the opposite, actually; the game basically forces you to be a Sword and Board, in my eyes...
Well, I guess that's true. Roll spamming has been nerfed greatly. I always found in Demon Souls that shields did help a little, but almost every single attack could be avoided by rolling, so shields were useless.
The game isn't really that much easier since the patch, it's that people who played before the patch are used to the game. It's like what happened to me, my first playthough took 60ish hours from start to finish. 2nd (also prepatch) took 40ish. I knew encounters, knew zones, knew how to fight. So, just starting a new character after the patch and going "this is easier now!" does not necessarily equate the two.
As for forcing Sword and Board? Not at all. Sword and board is the EASIEST to pick up and play, but not necessarily the most damaging. Although, I've started a caster playthough (approximately level 30 with more than 30 int, and starting sorc abilities in str, dex, etc.) and it's a lot of fun.
Just picked it up and have a few questions, and since the manual has no information hopefully someone here can help.
How does I fireball? I picked Pyromancer and it shows 8 fireballs but I cannot use them. There is a bonfire where I try to attune, but I still can't equip fireball.
That first boss , am I missing something or am I supposed to only do 1% of it's life a hit while it does 33% or more in any attack? I know it is supposed to be hard but I didn't know the first thing in the game was a boss. If that is what it is, that is fine, just making sure I wasn't supposed to find some other path or weapon besides the hilt of t dagger you start with.
I'm going to spoiler tag it, because the first boss is a little difficult... but at the same time I don't want to just give it away. I'm just going to say, don't stand up fight him.
Spoiler:
There's a door that opens in the back left corner (from entrance by the bonfire) just run through to that. However, if you DO beat him in this first encounter, you get his hammer (it requires 50 str to use)
As for the fireball, you get the rest of your starting equipment later in the game (just past the Asylum Demon) including the pyromancy flame that is required to cast pyromancies.
I just completed it for the first time after a long period of not playing (many, many hours on multiple characters, but only just done Seath and Bed now on my Sorcerer).
To use pyromancy, you gotta equip a flame glove (forgot the name) and you get it by running through the door to the left of the boss.
And I still haven't beaten it yet.... Got about 60 hours split across multiple characters, but I haven't actually gotten much farther than the Lordvessel.
Out of all the area's I've played, though, I liked the Painted World of Ariamas the best. Killing that invisible chick was fun.
It was also awesome to see this games version of Phalanx, and also I got a whip there which now I'm in NG+, I'm making into a +5 Lightning whip for my caster. At the moment though I'm rocking as a Channeler (the six eye helmet sorcerers) using the Demon Catalyst. I have the Logan Catalyst, which makes my spells hit a bit harder than the demon, but the Demon one hits people for around 400+ fire damage in melee.
I also try to use the Dark Hand as a shield as thematically I dislike having a sorcerer with a shield, but it's stability of 30 just makes it terrible. I could even live with the small physical damage, but the stability? Terrible.
I also have the Channelers staff for group play... I love that dance.
Yep, I could actually summon/be summoned after the patch. Only problem I have is that it still takes a while for it to happen... But I suspect that I am either too high a level for that area, or am to low a level.
Slarg232 wrote:So did they make it easier to group up with people after the patch?
Sort of. You see more summon signs and, presumably, yours shows up in more worlds. However, a lot of people are reporting connection issues and failed summons. However, I've noticed a net increase in being summoned and successfully being able to summon people.
I've noticed a great deal more invasions/summons, but mainly because I'm spending most of my time in human form now. When I first played it was mainly Hollow.
HA! that's an awesome pic right there Mr Dwhitey.
So does anyone know if they patched the bride wyvern glitch death? the one where you go up the dark knights tower and shoot the dragon in the back of its dome? Tried it after the patch and the bugger still fell through the bridge, did the roar that generaly signals your getting the 10k in souls but he did not die........ i want my damn lightning spear miracle, dragon
I think they did, but not 100% on that. They did change the speed at which it breathes and when it comes down on the bridge though, so you can pretty easily run past it.
Spoiler:
Go up the stairs from the bonfire in Undead Berg and around to the wall next to the stairs (kind of "behind" the stairs is the best way I can put it). The wyvern can't hit you with it's breath while you are standing there and after a few attempts will come down to the bridge (you could also shoot it once with a bow). When it does, just run past it and into the sunlight alter, hit the bonfire... hooray! Just don't forget to open the gate there while you're inside.
Hmmmm, il go try that now. I remember i almost made it all the way under the big lizard but frankly i forgot about the archers and took an arrow to the spleen which caused me to stagger then get roasted (this was before the patch)
Darn. o well i got my lightning spear miracle so im happy.
Got a few people im working on atm but my best three so far is
1) my deprived whose now up against Nito (uses a +5 Black Knight Halberd, no miracles or sorceries)
2) my cleric who i just got the aforementioned lightning spear miracle (uses orsteins spear, WoG, and heal for now)
3) my mage and luckily i figured out how to save "Big Hat" Logan so il be getting souls spear and those other nice spells (has heavy soul arrow...... yeah nothing special yet lol)
Any of you guys kill the Ash Lake hydra yet? All i can think of "free willy" when that thing jumps so i have left it alone as comedy relief
My main issue with my cleric is i did not know of the high Dex requirement for the dragonslayer spear lol, now im stuck in the painted world of aramise with an occult club as my best weapon (i can gank Priscilla though in about 8 or 9 lightening spear miracle shots though, got faith up to 35)
Lightning spear is pretty good. At 50 faith I'm hitting for between 400-500 on target in NG+. Cast time is decent, about the same as a heavy soul arrow, better travel time though.
Tazz, I agree with the dex requirement, I didn't start using mine until lvl 85 or so
Probably the best game of the year, I'd have to say. If it weren't for Lost Izalith (which was just really lazily done, and shows that it was rushed) and the Tomb of Giants (having to use that stupid lantern is incredibly annoying, especially if you ever had any intention of using a shield), then I'd say that this would probably be even better than Demon's Souls.
Beat it around 7 times or so already. PvP at the kiln is fantastic, when you don't get ambushed by a guy with 2 whites. Shame they didn't implement and organized PvP system, I really love duels.
Tomb of Giants isn't that bad, and you don't have to use the lantern at all. Get yourself a Sunlight Maggot or a Light spell (IIRC only need 10 int for it)
If you're running an optimized PvP build, there's a good chance you won't have 10 int unless you're running a mage in the first place. Both my strength and faith builds have only 8 int.
Spend 30 humanity to get the maggot? You just walk down the hallway, kill Solare, kill the maggots... hooray! You only need to spend the 30 humanity if you want to keep Solare alive.
What's your problem with LI? I didn't really mind it. The lava sections were annoying, but not the end of the world. And then the "city" wasn't that bad IMO.
The entire level is filled with copy paste chicken legs, which themselves are actually just the legs from the zombie dragon without a body. The lava is not only painful to look at, but makes no sense (seriously, walking on lava?). Once you get past the horrible lava portion, the city itself is once again, filled with nothing but copy/paste enemies. You can easily tell that the entire level is rush, and not much thought or care was put into it.
Bed of Chaos is just a horribly designed gimmick boss, has nothing on the Dragon God.
And in the case of every other level, enemies were positioned intelligenly to create unique challenges. Lost Izalith just feels like enemies were just thrown about randomly. It feels like a twelve year old got their hands on their first level editor.
Good ol' Anor Londo, you got lizard face Mcgee and Golden Nipples the executioner. Personly im saying the Painted World of Ariamis is the best level. Also agreeing that The Bed of Chaos is a pretty ......... horrendous boss.
My brother and I are starting up a double playthrough, I'm a Pyromancer "Tank" and he's a Theif "weaponmaster" (He's holding all our gadgets and bombs and stuff)
Tazz Azrael wrote:Good ol' Anor Londo, you got lizard face Mcgee and Golden Nipples the executioner. Personly im saying the Painted World of Ariamis is the best level. Also agreeing that The Bed of Chaos is a pretty ......... horrendous boss.
Best naming of Ornstein and Smough ever.
They're easily my second favourite boss due to the fight itself and their music.
If only the stray demon and fire sage demon were not just copy past bosses with a new attack. Sad to say i have not even beaten the game yet lol, ive made it to the four kings and got schooled by the first one.... i might just go kill free willy in ash lake
Front load a ton of damage. They spawn at set times, so you need to kill one and be ready to kill the next asap. If you let them build up, you're screwed. Also, they will continue to spawn until there are 4 alive, no matter how many you've killed, it's just a big health pool.
Tazz Azrael wrote:If only the stray demon and fire sage demon were not just copy past bosses with a new attack. Sad to say i have not even beaten the game yet lol, ive made it to the four kings and got schooled by the first one.... i might just go kill free willy in ash lake
I haven't beat it either. But in my defense, I've put in about 60 hours, just on four or five different characters. Farthest I got was the Tomb of the Giants. I was like, screw this, I am done. So I started a new character. Same thing happened in Demon Souls, but then I found my favorite build and beat the game many times. Just waiting for the same thing to happen with this game.
Front load a ton of damage. They spawn at set times, so you need to kill one and be ready to kill the next asap. If you let them build up, you're screwed. Also, they will continue to spawn until there are 4 alive, no matter how many you've killed, it's just a big health pool.
Poise helps a lot too, since you don't have to worry about dodging. Just equip your best weapon, Havel's Armour (don't worry about dodging), and just swing away, healing when low.
Ive heard of the heavy armour + big arse weapon + iron flesh spell technique, but my character thats at them is to pants on head stupid to sue magic (int of 9 or 8 i think).
Out of curiosity what weapon has everyone found to work out the best for them? For me the Black Knight Halberd even at base un-upgradedness is a beast! was hitting Gravelord Nito for about 300-400 one handed and upwards of 700 two handing it (after i got it to +5)
Tazz Azrael wrote:Ive heard of the heavy armour + big arse weapon + iron flesh spell technique, but my character thats at them is to pants on head stupid to sue magic (int of 9 or 8 i think).
Out of curiosity what weapon has everyone found to work out the best for them? For me the Black Knight Halberd even at base un-upgradedness is a beast! was hitting Gravelord Nito for about 300-400 one handed and upwards of 700 two handing it (after i got it to +5)
Pyromancy doesn't require Intelligence, all it requires from you is your souls.
I think my favorite weapon would have to be any of the Longswords. It's just a versitile weapon. In a corridor? Stab Stab Stab! surrounded by enemies? Slash em all at once! It's fast, hits rather hard, and is useful in most situations.
That doesn't include the Drake Sword, as that thing doesn't have the same attacks as a normal Long Sword.
Moonlight Greatsword +5 for my Sorcerer. Stunlock attacks with normal, and my strong attacks fire blades of energy at people.
My Paladin currently uses a Lightning Shotel +5, as I haven't found a decent faith weapon yet (though I'm upgrading Ornsteins Spear). Currently use it in combo with a Target Shield and Hornets ring. One shotting most enemies I can parry is fun.
My Warrior uses a Large Club +10. It is delightful.
Divine Uchigitana on my level 38 hunter. That, a good shield, a nice bow on backup and Elite Knight armour +3 all round with a +2 Rhino Head helmet has worked really well for me so far.
Tazz Azrael wrote:Ive heard of the heavy armour + big arse weapon + iron flesh spell technique, but my character thats at them is to pants on head stupid to sue magic (int of 9 or 8 i think).
Out of curiosity what weapon has everyone found to work out the best for them? For me the Black Knight Halberd even at base un-upgradedness is a beast! was hitting Gravelord Nito for about 300-400 one handed and upwards of 700 two handing it (after i got it to +5)
Pyromancy doesn't require Intelligence, all it requires from you is your souls.
I think my favorite weapon would have to be any of the Longswords. It's just a versitile weapon. In a corridor? Stab Stab Stab! surrounded by enemies? Slash em all at once! It's fast, hits rather hard, and is useful in most situations.
That doesn't include the Drake Sword, as that thing doesn't have the same attacks as a normal Long Sword.
ITS A PYRO SPELL!?!?!?!?!?! Well there's a problem solved lol 4 kings your going dowwwwwwn!
Just finished my first play through with my level 111 knight... I now just need the miracle karmic justice and all miracles are mine!!!
I have three loadouts:
Super heavy: armour of smough, black iron greatshield, lightning scythe maxed, and then either fire halberd maxed or greatsword of artorias maxed, depending on my mood.
Heavy: Black iron set upgraded to 3+ everywhere (for now), same weapons as above
Light: Brass helmet, paladin chest armour, shadow gauntlets and, antiquited skirt (yes I know...). Iaito +15, Sanctus shield +14, darkwood grain ring!
By the way, does anyone know if the glitch with the forest hunter convenant has been fixed yet? 'Tis my favourite covenant and I was unjustly expelled.
I gotta get back into this game. I've played Skyrim for about 20 hours and I'm a bit tired of it... I have about 40 or so hours into Dark Souls and enjoyed it way more... dunno what it is.
Dark Souls is all about its refined and exciting combat.
It's easy to see where you're coming from. I remember watching some vids on Skyrim, what with all the hype. It looked kind of interesting, but the combat just killed it for me. I played Skyrim at a friend's, and my reservations about the combat were only confirmed. Simply put, the combat mechanics in Skyrim are horrendously bad. That's not to say that Skyrim's a bad game, but if you're looking to play it for any reason other than open world exploration, you're playing the wrong game.
As someone who's in no way a veteran gamer, I honestly don't understand what's so hard about Dark Souls. Sure, my first character died a lot, but as soon as I started with another everything just seemed so much easier. Maybe it was the patch, but the only enemies I'm having trouble with are giant skeletons and the Bridge Wyvern. I'm not saying it's bad-I've put over 100 hours in to it since I got it in October-just not that much harder than, say, Diablo 2, for me at least. I dunno. Maybe I'm just awesome like that .
My third and current character, a high strength/endurance level 70 using Raw Zweihander +5, +3 black iron armour with Havel's Helm and +9 Giant Shield, is the one who's probably had it easiest (he killed the first Black Knight in two hits. Granted, he was using a lightning-infused Zweihander with both hands at the time and got a critical hit straight away, but none of the other bosses have managed to kill him except the Wyvern, Smough and the Iron Golem).
True, but most of the enemies my third character faced I hadn't met before (I only got as far as the Depths with any other character, and never looked in the Catacombs or returned to the Asylum).
The reason Dark Souls is considered so hard is exactly that; you actually die in it, and you actually have to try to figure out what everyone does.
Most games now a days, you have to play on the hardest difficulty to die, and you can make as many mistakes as you want because of regenerating health and such. Dark Souls, you make one mistake, and your a goner.
Fafnir wrote:Skyrim is an open world whack-a-mole simulator.
Dark Souls is all about its refined and exciting combat.
It's easy to see where you're coming from. I remember watching some vids on Skyrim, what with all the hype. It looked kind of interesting, but the combat just killed it for me. I played Skyrim at a friend's, and my reservations about the combat were only confirmed. Simply put, the combat mechanics in Skyrim are horrendously bad. That's not to say that Skyrim's a bad game, but if you're looking to play it for any reason other than open world exploration, you're playing the wrong game.
Demon's/Dark Souls has spoiled me, I guess.
You didn't play oblivion or morrowind did you? Skyrim's combat mechanics are fantastic for a Bethesda game
Seriously though, someone just handed me a +5 Pyromancy Flame, +5 Queelag Fury Sword, +5 Dark Armor, and a + 5 Black Knight Sheild. How do I proceed from here?
Seriously, he gave all that to my level 1 Pyromancer.....
Shrike325 wrote:Slarg, I would say proceed with your build as you had originally planned. Having that stuff is nice and all, but most of it you can't use.
Actually, everything he handed me could be equipped within one or two levels. I've made a few changes, but for the most part I am proceeding with it (Pyro/Sorcerer with the Claymore). I think the only thing that it affected was Armor Choice; already got +5 Dark Armor, and I was planning on going Medium anyway, so meh.
Is it just me or do you find that any PVP with a new character is just pointless because you end up fighting some dude on his third run through of the game?
Also, Forest Hunter Covenant FTW. Nothing like getting indicted after owning some camper dude's ass in the forest
Lord Rogukiel wrote:Is it just me or do you find that any PVP with a new character is just pointless because you end up fighting some dude on his third run through of the game?
If you're fighting red phantoms (dark wraiths or red soapstone), they're within 5 levels of you, and never higher.
If you're fighting blue phantoms (darkmoon), there is no level restriction if you were indicted (I believe).
If you're fighting in the forest, there's no level restriction, and the phantoms are always a lower level than the host.
Fafnir, I'm sure that's not true. Today I was starting again and was invaded twice at level 12 by people who were lugging around armour and weapons that I didn't even recognise, but whatever it was, it was way beyond what I had. One had a large, bronze targe-like thing and a horned helmet, the other had a fire bow and what looked like a Black Knight sword.
TrollPie wrote:Fafnir, I'm sure that's not true. Today I was starting again and was invaded twice at level 12 by people who were lugging around armour and weapons that I didn't even recognise, but whatever it was, it was way beyond what I had. One had a large, bronze targe-like thing and a horned helmet, the other had a fire bow and what looked like a Black Knight sword.
They're within your level range. They just purposely get to later areas in the game without levelling up, get powerful equipment, and then go back to low level areas to harass low level players. It's called "Chicken Hawking."
Definitely not a fan of chicken hawks. I remember I was invaded by one in the depths once. I ended up dancing circles around him and poking the hell out of him with my rapier, but since he had much better armour than me, I couldn't actually hurt him (doing 4 HP per hit). He was even lag switching and I could still reliably hit him (and he couldn't touch me). But he got one lucky hit and killed me. Really sucked.
Also, for those unaware, here's a link to the petition to get Namco to make a PC port of the game. It's at 82,000 signatures now. Within the first two days, it had around 40,000.
http://petitionbureau.org/DarkSoulsForPC
Lord Rogukiel wrote:Is it just me or do you find that any PVP with a new character is just pointless because you end up fighting some dude on his third run through of the game?
If you're fighting red phantoms (dark wraiths or red soapstone), they're within 5 levels of you, and never higher.
If you're fighting blue phantoms (darkmoon), there is no level restriction if you were indicted (I believe).
If you're fighting in the forest, there's no level restriction, and the phantoms are always a lower level than the host.
Good PvP happens in the Kiln at level 120.
Gravelord at Kiln... best place to be one imo.
But then comes that moment when you actually want to finish the game and you can't go into the kiln to find help without getting invaded like crazy.
The only bad thing about kiln duelling, is the number of live players who summon two white phantoms and don't even wait for you to invade properly before attacking. I mean honestly?
It is bad when your level 25 Knight is attacked by someone lugging around Havel's armour set and a Moonlight Greatsword. Most of the time I go offline before I play.
TrollPie wrote:It is bad when your level 25 Knight is attacked by someone lugging around Havel's armour set and a Moonlight Greatsword. Most of the time I go offline before I play.
Alternatively, you could play online, but as hollow until the very last moment when you challenge the boss. That's what I do with my weaker character. I enjoy getting invaded when I'm playing my stronger character.
It's pretty much entirely random as to what server you and your friends go on. By using the miracle "Seek Guidance" will reset your connection. Quitting and reloading should work too, as well dropping/picking up your soapstone.
If you're a mage, buy the "Cast Light" spell from Dusk of Oolacile. Exactly what it says on the tin, casts a nice big light above your head that lasts 5 minutes. 3 casts. Between the two bonfires in the Tomb, that's more than enough to get you through the area. Requires 14 Intelligence though, so if you're running an optimized build that doesn't use magic, it's not quite feasible.
You can also get the sunlight maggot through the shortcut to Lost Izalith, but that costs 30 humanity.
Lastly, in the tomb, there's this donkey-cave named Patches (close to the first bonfire in the Tomb). Tell him you're not a cleric. He'll push you into a pit. In the pit, you'll find the Skull Lantern. Equip it to your left hand slot, and you can hold it like a shield. It doesn't actually block anything (which means you're quite vulnerable), but it will illuminate the area around you. On your way out of the pit, you should run into him again. Tell him that you're not friends, and he'll give you a twin humanity, and become a merchant once you leave the Tomb. Sells a few decent items (especially if you're in the Gravelord covenant). You may or may not be able to resist killing him. He was a dick in Demon's Souls, and he's just as much of a dick now.
Fafnir wrote:If you're a mage, buy the "Cast Light" spell from Dusk of Oolacile. Exactly what it says on the tin, casts a nice big light above your head that lasts 5 minutes. 3 casts. Between the two bonfires in the Tomb, that's more than enough to get you through the area. Requires 14 Intelligence though, so if you're running an optimized build that doesn't use magic, it's not quite feasible.
You can also get the sunlight maggot through the shortcut to Lost Izalith, but that costs 30 humanity.
Lastly, in the tomb, there's this donkey-cave named Patches. He'll push you into a pit. In the pit, you'll find the Skull Lantern. Equip it to your left hand slot, and you can hold it like a shield. It doesn't actually block anything (which means you're quite vulnerable), but it will illuminate the area around you.
Im hoping to get the lantern, if I can: not get lost, not fall to my death, not run into 3 giants with giant bowmen shooting at me xD
Automatically Appended Next Post:
LunaHound wrote:
Fafnir wrote:If you're a mage, buy the "Cast Light" spell from Dusk of Oolacile. Exactly what it says on the tin, casts a nice big light above your head that lasts 5 minutes. 3 casts. Between the two bonfires in the Tomb, that's more than enough to get you through the area. Requires 14 Intelligence though, so if you're running an optimized build that doesn't use magic, it's not quite feasible.
You can also get the sunlight maggot through the shortcut to Lost Izalith, but that costs 30 humanity.
Lastly, in the tomb, there's this donkey-cave named Patches. He'll push you into a pit. In the pit, you'll find the Skull Lantern. Equip it to your left hand slot, and you can hold it like a shield. It doesn't actually block anything (which means you're quite vulnerable), but it will illuminate the area around you.
Im hoping to get the lantern, if I can: not get lost, not fall to my death, not run into 3 giants with giant bowmen shooting at me xD
The guy that pushes me. If he is a bad guy, cant I just kill him + I jump down myself?
The guy that pushes me. If he is a bad guy, cant I just kill him + I jump down myself?
\
He doesn't actually hurt you. He just tosses you in a pit. And he does sell some decent items later on. Not to mention, if you talk to him after he pushes you into the pit, and you pick the right answer ("no"), he'll give you a dual humanity, which is useful.
Having a hard time with Sen's. The moment I get past that first bit (swinging pendulums with the lizard firing Lightning on you) I'm basically home free, but the moment I die it's game over again.....
You can't beat the Tomb until after you beat Anor Londo, which is after Sen's Fortress. I'd recommend doing the Tomb last. Additionally, the lantern is absolutely useless outside of the tomb anyway, so you shouldn't worry about getting it until you actually need it.
Sen's Fortress is really easy. Just learn the timing of the pendulums, and there's really nothing else stopping you for the rest of the level.
Fafnir wrote:You can't beat the Tomb until after you beat Anor Londo, which is after Sen's Fortress. I'd recommend doing the Tomb last. Additionally, the lantern is absolutely useless outside of the tomb anyway, so you shouldn't worry about getting it until you actually need it.
Sen's Fortress is really easy. Just learn the timing of the pendulums, and there's really nothing else stopping you for the rest of the level.
Why can't you beat the tomb before Anor Londo?
And yeah, I have it down, the only exception being that first one, argueably the easiest as well.
Fafnir wrote:You can't beat the Tomb until after you beat Anor Londo, which is after Sen's Fortress. I'd recommend doing the Tomb last. Additionally, the lantern is absolutely useless outside of the tomb anyway, so you shouldn't worry about getting it until you actually need it.
Sen's Fortress is really easy. Just learn the timing of the pendulums, and there's really nothing else stopping you for the rest of the level.
Why can't you beat the tomb before Anor Londo?
Plot spoilers ahead:
Spoiler:
In order to defeat Nito at the end of the Tomb of the Giants, you need to have placed the Lord Vessel upon the Kiln of the First Flame (either through Kingseeker Frampt or DarkSeeker Kathe, depending on whether you're going with the Darkwraith path or not). If not, a barrier will block the entrance to Nito's room at the end of the level, meaning that there's no way to continue forward. You'd literally travel to the very end of the Tomb only to reach a dead end.
And yeah, I have it down, the only exception being that first one, argueably the easiest as well.
It makes me a sad panda
First set of 4 blades, right?
Run past the first two, wait, then run past the second two. Sprint underneath the bridge, so the Snake Lady can't hit you, and dispatch the Snake Man in front of you.
Additionally, if you haven't already, it's really in your best interest to unlock the shortcut. Once you get to the area outdoors with the giant lobbing explossive boulders at you,get to the raised bridge that branches in several directions. You'll notice a tower on one side that's separated because a portion of the bridge fell out. Jump across the gap, run into the tower. There's a knight there who'll sell you various items (green moss is very good). Continue down stairs (very, very, very long stairwell), and then at the end of the path is a key. Return up the stairs, cross back over the gap, and continue forward. In the next room moving forward, there should be two cages. Use the key to open one of the cages, and step inside. Once you've done that, you can use the cages from then on to travel back and forth.
Fafnir wrote:You can't beat the Tomb until after you beat Anor Londo, which is after Sen's Fortress. I'd recommend doing the Tomb last. Additionally, the lantern is absolutely useless outside of the tomb anyway, so you shouldn't worry about getting it until you actually need it.
Sen's Fortress is really easy. Just learn the timing of the pendulums, and there's really nothing else stopping you for the rest of the level.
Why can't you beat the tomb before Anor Londo?
Plot spoilers ahead:
Spoiler:
In order to defeat Nito at the end of the Tomb of the Giants, you need to have placed the Lord Vessel upon the Kiln of the First Flame (either through Kingseeker Frampt or DarkSeeker Kathe, depending on whether you're going with the Darkwraith path or not). If not, a barrier will block the entrance to Nito's room at the end of the level, meaning that there's no way to continue forward. You'd literally travel to the very end of the Tomb only to reach a dead end.
And yeah, I have it down, the only exception being that first one, argueably the easiest as well.
It makes me a sad panda
First set of 4 blades, right?
Run past the first two, wait, then run past the second two. Sprint underneath the bridge, so the Snake Lady can't hit you, and dispatch the Snake Man in front of you.
Additionally, if you haven't already, it's really in your best interest to unlock the shortcut. Once you get to the area outdoors with the giant lobbing explossive boulders at you,get to the raised bridge that branches in several directions. You'll notice a tower on one side that's separated because a portion of the bridge fell out. Jump across the gap, run into the tower. There's a knight there who'll sell you various items (green moss is very good). Continue down stairs (very, very, very long stairwell), and then at the end of the path is a key. Return up the stairs, cross back over the gap, and continue forward. In the next room moving forward, there should be two cages. Use the key to open one of the cages, and step inside. Once you've done that, you can use the cages from then on to travel back and forth.
Second set of blades, actually; the one where the Snake Lady is shooting straight down it at you while your trying to pass. Only thing I've been able to do so far is shoot her with spells on the lower part, but then I often get knocked off the path. Just need to practice more.
Also, where in the ToG do you find the Right of Kindling? Before the boss, right?
Automatically Appended Next Post: Beat Sens' thanks for the tip about the Shortcut, really helped.
As for Sen's Fortress, you can beat the entire level without using ranged attacks. For the portion you get stuck at, run past the first set of blades, and keep your shield up. Wait for the second pair to swing, and run on through to the Snake Lady. Start swinging and she'll go down. If you push her back far enough, the arrow trap in the wall will activate and kill her too.
I think, although I'm not 100% on this, that you get some indictment for killing some NPC's (such as Solair). Also, IIRC, you can get it when invaded by the Hunter group.
I don't have that problem. Keep in mind you can't use your Estus when you are summoned, you are healed for a little bit if the "main" player uses his Estus. When I get summoned, I equip the Evil Eye ring to help with that.
Edit: I don't know if you can be summoned to a New Game + world if you haven't beaten the game, but if you can that could be your problem.
As for armor, I've been using Elite Knight with the Elite Boar Helm, although I've recently had the urge to run naked with just the Boar Helm and punch things with dual wielding cestus...probably why people don't summon me for help anymore...
If anyone could give me some tips on fighting
Spoiler:
Quelagg, I would greatly appreciate it. Even with 150 fire resist she kills me easily and I barely have any time to get some hits in before she jumps me with her fire whip.
I'm a melee fighter and I will not stoop to spamming Soul Arrow. If only Maneater Mildred was useful as bait, I might have a chance. Instead she takes a lava bath and never even uses that giant cleaver.
Obrek wrote:I don't have that problem. Keep in mind you can't use your Estus when you are summoned, you are healed for a little bit if the "main" player uses his Estus. When I get summoned, I equip the Evil Eye ring to help with that.
As for armor, I've been using Elite Knight with the Elite Boar Helm, although I've recently had the urge to run naked with just the Boar Helm and punch things with dual wielding cestus...probably why people don't summon me for help anymore...
If anyone could give me some tips on fighting
Spoiler:
Quelagg, I would greatly appreciate it. Even with 150 fire resist she kills me easily and I barely have any time to get some hits in before she jumps me with her fire whip.
I'm a melee fighter and I will not stoop to spamming Soul Arrow. If only Maneater Mildred was useful as bait, I might have a chance. Instead she takes a lava bath and never even uses that giant cleaver.
I originally started with a knight, with shield and heavy armor because Im scared of dying. Then I realize along the way that the best way of
not dying is to not get hit.... the boss pretty much 1 shots me ( I dont add HP or endurance , only added str and dex )
Then once I fought and died at the boss with heavy armor on, I switch to light cloth armor and dual wield heavy weapons. The boss hasnt being able to land a hit on me since.
For Queelagg, you have to take your time and hit her baehind. I would just run around avoiding her human body + her sword, till she start breathing magma, then I go all out on her.
After that she'll start chasing me, this is where I die if im not careful, because I cant see behind me! In the room there is a cleft ( people usually leave notes there )
Its good to wait there till she is done rampaging and starts making magma, take care to not step on it and rinse and repeat.
Every boss area usually have something you can use to your advantage.
My STR and STA have me moving and rolling at the second fastest speed (about 35/100 weight load). This is rolling fast, but not so fast that you are a blur when you rise to your feet.
And I have never been able to get around her, she jumps right into my face and starts comboing with the sword. Not too hard to dodge in its own right, but I finally get a hit in and she does the aoe fire explosion. Goes through my full stamina and health bars every damn time. I read a guide that says to hit her when she spews magma, but the 4 times I've fought her she hasn't done it yet.
I'm level 45, do you remember what level you were when you fought her? Perhaps I need to level more, but every other boss/dungeon/difficult random creature has been a cake walk so far, so I assumed I was over-leveled.
Im guessing you do auto lock, I dont use that on bosses, it gets me killed since i like running around like a headless chicken xD
I usually run while listening to her scuttling behind me, and I turn side ways when I hear the spider part roar. When i see its safe, then i run back to her.
If you must autolock her, then be ready to just go on defensive till she pets her spider. When you see that, imediately stop autolock, sprint to her side and unload attacks.
I went through the first 7-8 hours without locking on...I couldn't get past Undead Burg, the first dang area. I don't have an instruction manual and there is no option to see the control scheme, so I must have missed it in the tutorial area. After I discovered it it made every fight much easier. I will try going naked and not locking on, I'll let you know how it goes!
Thats the thing about autolock, it sort of makes targetting easier, but it ruins how you run since you can only roll in arcs 0.o
It has to do with my weapon as well, I use BlackKnight Halberd, I only have enough endurance to swings twice, sometimes 3 times if boss is wide open.
This is why i have to run so i can gauge my endurance bar. Leaving it to drain by rolling around or blocking I dont like at all xD
LunaHound wrote:Something with the mechanics I dont understand.
When I get summoned by others to help, I get 1 shotted by by starting area mobs.
Where as if Im in my own world, they do almost no damage.
What am i missing?
What soul level are you? You're probably getting summoned by people on their NG+. Enemies hit a lot harder then. You may want to consider upgrading your armour. Also, if your vitality is low, you may want to consider increasing it. Most builds aim for at least 40 vitality.
Obrek wrote:
If anyone could give me some tips on fighting
Spoiler:
Quelagg, I would greatly appreciate it. Even with 150 fire resist she kills me easily and I barely have any time to get some hits in before she jumps me with her fire whip.
I'm a melee fighter and I will not stoop to spamming Soul Arrow.
What you want to do is actually get as close to her as possible. When she's swinging her sword, so long as your very close in and to her side (preferably her left), she can't actually hit you. Just swing away. Watch her human body very closely though. When she bends over, that's the time for you to get the hell out, or she'll send out a blast that will kill you in one or two hits. Rinse and repeat, dodging lava as necessary, until done.
Obrek wrote:
And I have never been able to get around her, she jumps right into my face and starts comboing with the sword. Not too hard to dodge in its own right, but I finally get a hit in and she does the aoe fire explosion. Goes through my full stamina and health bars every damn time. I read a guide that says to hit her when she spews magma, but the 4 times I've fought her she hasn't done it yet.
Hitting her when she spews magma is dangerous, because she can easily go into another move without giving you time to escape, you can also easily get knocked into the lava and get hurt/stunned.
I'm level 45, do you remember what level you were when you fought her? Perhaps I need to level more, but every other boss/dungeon/difficult random creature has been a cake walk so far, so I assumed I was over-leveled.
Level 30 should be good enough to beat Quelaag. Chances are that your character build is very unbalanced. Most standard builds (note that this is based around the PvP standard of SL120) tend to go for 40 vitality, 40 endurance (most important stat in the game! Every character should have 40 endurance), and then 40 in their preferred offensive stat (strength, dexterity, faith, or intelligence, depending on what kind of weapons you intend on using). Trying to raise too many stats at once will leave you weak in all areas.
Also, what weapon are you using? It's around this point that the Drake Sword starts to really show how terrible of a weapon it is. You should be using a weapon with decent scaling by now, and should be upgrading it as much as possible. For strength characters (at that point in the game), I recommend the large club, Zweihander, or Gravelord Sword. For Dex characters, I recommend the estoc, uchigatana, or Iato. For magic and faith characters, any weapon upgraded to an enchanted or divine path respectively should do the job.
LunaHound wrote:
It has to do with my weapon as well, I use BlackKnight Halberd, I only have enough endurance to swings twice, sometimes 3 times if boss is wide open.
This is why i have to run so i can gauge my endurance bar. Leaving it to drain by rolling around or blocking I dont like at all xD
I would seriously recommend investing in some endurance.
D: I enjoy being glass cannon, especially glass cannon of Dark Souls makes me proud xD
Though I do understand endurance is important, that I will do, HP Im not touching , 11 is enough for me xD
So far alot of the boss die in under 2 minutes, or in 12 -15 hits.
While I do get 1 shotted, the way i play means if i make no mistakes, its over fast, so fast that I wont make mistakes I guess >.<
I have played my friend's character before, it was hell. Sif took me 9 mins to finish lol......
Fafnir wrote:Then your friend isn't building their character right :p
I can usually take down a boss like Sif in less than a minute. Faster on an NG+.
What's your stat build?
I have 2 chars atm
The most progressed is my warrior. pre req for using black knight halberd for str and dex, 4 blocks of hp, the rest in endurance ( 15 or under cant remember )
currently stuck in giants tomb :3 i havnt returned there ever since i keep falling off the cliff cuz I CANNOT SEEEEEE >.<
My 2nd char that is my thief, this is where i test upgrades, kill npcs, all the things my warrior wont do xD
currently testing spears ( lightening +3 ) and dragon slayer spear + 0 ( the one in the photo above )
I'd recommend pumping endurance. Not only will it allow you to equip heavier equipment while still moving fast, making you more survivable, it'll also increase your damage output considerably by letting you get in more attacks before you drain your stamina. If you haven't fought the 4 kings yet, when you do, you'll understand exactly why having lots of stamina to keep attacking is so important.
The Black Knight Halberd is also a very weak weapon. Its R2 attacks are terrible (something shared by all the Black Knight weapons), its scaling is bad, and it can't be enchanted. I'd recommend using a Black Knight Greataxe (powerful, fast, good range, and fantastic swing arc) with your stats, or if you like polearm weapons, a Gargoyle Halberd or Scythe (the warscythe, not the grim reaper one, although that one's very good too).
The best way of beating Quelagg is, as stated, running in on her side and just beating the crap out of her, running away when she bends over.
Funny story, I once got her down to the last hit doing this method without being touched. Then I became careless, she did her shout, got me down to about 50 health, and pushed me into the Lava
Got through the Painted World of Ariamis, but does anyone know how to kill Phalanxes? The only Thing I couldn't kill in that area. Also, I hate those Toxic Zombies.
For phalanxes, there are several ways to approach them. Weapons with a wide swing arc are solid, just run in there and start hacking away. Piercing magic of the Soulspear variety will kill a lot of them in short order, as will the Great Fire Ball pyromancy.
As for the toxic hollows, just roll away after the last hit on them. Or use ranged attacks. They're not nearly as horrible as the harpies. Oh god, the harpies.
Fafnir wrote:For phalanxes, there are several ways to approach them. Weapons with a wide swing arc are solid, just run in there and start hacking away. Piercing magic of the Soulspear variety will kill a lot of them in short order, as will the Great Fire Ball pyromancy.
As for the toxic hollows, just roll away after the last hit on them. Or use ranged attacks. They're not nearly as horrible as the harpies. Oh god, the harpies.
Harpies don't actually bother me, it's the stupid "Kill one, get halfway toxified, wait a fair bit...... kill the other, get 3/4 toxified, wait a fair bit......." Rolling doesn't seem to work with my Claymore.
And are you saying to literally run into the middle of them?
I prefer to take them on one at a time, just poking them. You can't rush in with reckless abandon, but this is Dark Souls, when could you do that in the first place?
The slash'n'roll method works with my Murakumo, and that thing's a lot slower than a claymore.
I think they are. So damn irritating. Even with my level 80 bandit with Dragon Tooth they're a huge nuisance.
Also, anybody got tips on Sif for a level 40 Warrior? I currently use a +7 Knight Shield (planning on crafting it in to the Greatshield of Artorias once I've killed him), a Titanite Catchpole and the Eastern Armour set. Most of my stats are in strength (34), endurance (20) and dexterity (18). Every time he leaps away before I can get a hit on him then kills me with his double spin attack, where the first hit drains my endurance bar and the second breaks the block and takes away 80% of my health.
TrollPie wrote:I think they are. So damn irritating. Even with my level 80 bandit with Dragon Tooth they're a huge nuisance.
Also, anybody got tips on Sif for a level 40 Warrior? I currently use a +7 Knight Shield (planning on crafting it in to the Greatshield of Artorias once I've killed him), a Titanite Catchpole and the Eastern Armour set. Most of my stats are in strength (34), endurance (20) and dexterity (18). Every time he leaps away before I can get a hit on him then kills me with his double spin attack, where the first hit drains my endurance bar and the second breaks the block and takes away 80% of my health.
The Greatshield of Artorias really isn't worth the massive stat requirements to equip it, and the weight is absurd.
As for fighting Sif... Well, first off, the Catchpole is a terrible weapon. Second, your stats leave something to be desired. Unless you're looking to wield a Black Knight Greataxe, you have no need for 18 dex if your investing so much into strength. Another major weakness of your setup is that you're investing a lot of points into offensive stats (dex and str), when the weapon you're using has horrendous stat scaling (which is one of the reasons why it's so terrible). Getting a decent weapon that takes advantage of the stats you have should be your first priority.
As for your shield, you may want to consider getting something that has higher stability. A Silver Knight Shield or Balder Shield will reduce the stamina you lose on block by around 20% (at max upgrade).
Also, your endurance is really low. With your equipment, you're likely above 50% equip burden, which means you roll and run really slowly. That combined with the low stamina making it impossible for you to effectively block his attacks is a death sentence. Either lighten the load or pump your endurance, because right now you're just a sitting duck.
Thanks for the tips Fafnir. I use Havel's ring so the equipment weight isn't a problem, but i didn't realise how bad the catchpole was. I'll pump some more points go to endurance and maybe switch to a halberd. The reason I have that much dexterity is because I was planning on using a BK greataxe. As for the shield, I haven't even reached Blighttown yet so a knight shield isn't really possible. I'll try the Baldur one.
TrollPie wrote:Thanks for the tips Fafnir. I use Havel's ring so the equipment weight isn't a problem, but i didn't realise how bad the catchpole was. I'll pump some more points go to endurance and maybe switch to a halberd. The reason I have that much dexterity is because I was planning on using a BK greataxe. As for the shield, I haven't even reached Blighttown yet so a knight shield isn't really possible. I'll try the Baldur one.
I'm not sure how good it is or what type of weapon it is, but you can get the Scythe in Sens' Fortress, almost right off the bat, too. Just jump down the part right off the bat into the water, run past the Catchpole people, and run into the hole right behind the one (don't worry, he won't attack you).
when you go through the portal, keep to the immediate right corner
do not auto lock, lots of stab weapons cant ht the puppy legs, as well as ( see below )
keep below 25% weight, if you get hit you pretty much die anyways, and those attacks that doesnt kill you, you can dodge easily anyways.
When Sif is in the corner, he'll do 3 types of attacks.
type 1, double spin ( i see people always die to this on youtube because they auto lock, sliding side to side wont save you when you need to get out of range )
type 2, Sif puffs up and slash downwards. this you just roll away.
type 3, Sif wacks you with his sword left and right , roll into him.
Why you stay in that corner? When you are at the corner, box him in, make him face you with the corner to his back.
When Sif cant backs up, he will not do the deadly double spin.
When Sif cant back up while wall his behind him, his jump will make him land on your head. Most of his swings wont even hit you lol.
Auto lock is bad here because you cant poke his belly like that.
When you get him down to 1 bar of HP, he will limp around.
When he tries to double left right wack you, he falls belly up.
When he tries to double spin you, he cant finish it at all.
Bandit's knife does increased critical damage (backstab/riposte). There's also Priscilla's Dagger, which builds up Bleed incredibly quickly.
Bandit's dagger is great for backstabbing lightly-armoured foes. However, since Rapier weapons ignore armour on critical hits, they're generally better for PvP backstab builds.
Fafnir wrote:You could always do a faith build for the lightning javelin miracle. But I find that miracles tend to be very lacklustre until late in the game.
Late in the game or into NG+?
I'm mostly looking at the Holy covenants (WotW, Sunbro's, Princess Guard) because they co-op better, from the sounds of it.
Stuck at the part of Anor Londo where you have two Silver Archers shooting at you on the Buttress'. How am I supposed to get passed them?
I need to ask for advice more, I seem to get past whats giving me trouble every time I do.
Faith builds won't get the really useful miracles until after the Tomb of the Giants, and aside from Grant, there are no good faith weapons. Even the weapons that scale off faith are pretty weak, so you'll likely end up relying on lightning weapons.
As for the Anor Londo archers:
Start by running up the column. So long as you keep moving, they shouldn't be able to hit you. Once you hit the wall, go right, ignoring the night to the left (all you get to the left is a a consumable soul item). Roll underneath the arrows as they're fired. When you get close to the archer on the right, the one on the left should not be able to hit you anymore, and the knight you're closest to should switch weapons to a sword and shield. At this point, parry his attack, and it should kill him or knock him off the ledge. Continue around the corner and drop off onto the ledge. Enter the building, and in the room to the left there will be Knight Solaire and a Bonfire. Praise the sun.
Is there something in game that can see through chameleon? There was 2 guys pvping and I sneaked away out of range, run different direction for safe measure
and disquised myself among the tree.
Then from all the way across the map, like without a doubt he came right at me and killed me.
What gave it away?
Question #2, why is my sorcerer so weak? I tried different catalyst, only leveled Intel
from 42 int to 50 int I only have 8 magic adjust, and from that, even worse
TrollPie wrote:I think they are. So damn irritating. Even with my level 80 bandit with Dragon Tooth they're a huge nuisance.
Also, anybody got tips on Sif for a level 40 Warrior? I currently use a +7 Knight Shield (planning on crafting it in to the Greatshield of Artorias once I've killed him), a Titanite Catchpole and the Eastern Armour set. Most of my stats are in strength (34), endurance (20) and dexterity (18). Every time he leaps away before I can get a hit on him then kills me with his double spin attack, where the first hit drains my endurance bar and the second breaks the block and takes away 80% of my health.
He's not that bad. You just got to keep running at him. This will ignore most of his attacks; and the only one that you have to worry about is the double spin attack. It's been a while since I've played, but if he leaps away, you basically want to run away from him. Also, if you max out your shield, it should pretty much nerf any of his attacks. So just keep an eye out for when he sets up for his double swing attack, and run from it. Every other time run straight under him and just beat him. He's a pushover once you figure him out.
Beat Quelagg the other day, ultimately not locking on made the fight go much better. Ripped through Sen's fortress aside from some douches that kept invading while I was on the skinny ledges with the blades, and am now considering attacking the giant spartans in Anor Londo...
Obrek wrote:Beat Quelagg the other day, ultimately not locking on made the fight go much better. Ripped through Sen's fortress aside from some douches that kept invading while I was on the skinny ledges with the blades, and am now considering attacking the giant spartans in Anor Londo...
All you need to keep in mind if people invade you on the skinny ledges is that unless they have some ranged weapon, they can't hurt you without going on the ledges themselves. And even if they have projectile weaponry, most of it isn't that scary. So unless you're up against a dick like me who would carry a Dragonslayer Greatbow around (has enough knockback to send you flying off the ledge), you should be able to force your assailants into a fair fight.
Obrek wrote:Beat Quelagg the other day, ultimately not locking on made the fight go much better. Ripped through Sen's fortress aside from some douches that kept invading while I was on the skinny ledges with the blades, and am now considering attacking the giant spartans in Anor Londo...
Grats :3 now most bosses will fall similarly.
Though now Im getting agitated in Duke's Archive....
- falling off the invisible bridge, this is hard when no one leaves messages on it >.<
- the clams, well lack of patience means they hit me from time to time.... but I' got them...
- Seath the Scaleless er.... I got it down to 50% without getting damaged in return, then he glowed or something
and I died in 1 hit, anyone know what it was? Or what element are his attacks? I had MDef on, still died.
Also I tried chopping his tail, but we went round and round in circles GRRRRR
Obrek wrote:Beat Quelagg the other day, ultimately not locking on made the fight go much better. Ripped through Sen's fortress aside from some douches that kept invading while I was on the skinny ledges with the blades, and am now considering attacking the giant spartans in Anor Londo...
Grats :3 now most bosses will fall similarly.
Though now Im getting agitated in Duke's Archive....
- falling off the invisible bridge, this is hard when no one leaves messages on it >.<
Look closely. There are little snow flakes (or whatever you want to call them) falling. That's an invisible path. Follow that. With the exception of one path which is not on the main path and you only need to follow to get a Blue Titanite Slab, they're all pretty much straight lines. Shouldn't take you more than 2 minutes to run from the bonfire to Seathe.
- the clams, well lack of patience means they hit me from time to time.... but I' got them...
Pull one at a time, circle, and then wail them.
- Seath the Scaleless er.... I got it down to 50% without getting damaged in return, then he glowed or something
and I died in 1 hit, anyone know what it was? Or what element are his attacks? I had MDef on, still died.
Also I tried chopping his tail, but we went round and round in circles GRRRRR
First off, don't worry about chopping his tail off unless you're building a mage. Moonlight is an excellent sword for characters who pump intelligence, but absolutely worthless otherwise.
Otherwise, if you want to lop it off, you need to attack the very tip of his middle tail (unlike other bosses, who you can chop pretty much anywhere on the tail). It's pretty hard to do. I like to lure him to one side of the room, let him start his dragon breath, and then run to the other before he turns to the other and start chopping. Takes a long time. Another method would be, when the fight starts, run up to the crystal that makes him immortal, and wait until he gets as close as possible before chopping it (ideally, letting him get so close that he pops it himself, but that's kind of dangerous). He'll be stunned for a few seconds, which is when you take the opportunity to rush for his tail. Not guaranteed, but it helps.
As for actually killing him, he's one of the easiest bosses in the game, barring Pinwheel. Run up to him, closer to one of his sides rather than the centre (I like his left side) and start hitting away. When he starts using his crystal breath, just run behind him and continue hitting him. When he fills the entire area with crystals, run to the far sides of the room (either to the fog door, or to where his crystal originally was). Stay there until he's done having his little tantrum (he'll either swing his tails around if he's used his breath, or roar and make all the crystals in the room explode if he just filled the entire room).
The crystal breath itself doesn't do too much damage, so just as long as you keep an eye on your Curse meter, you should be fine. Just watch out for his tantrums, which are very effective at killing the hell out of you. Especially the tail slam, which has a tendency of hitting you multiple times.
If your damage output is high enough, you can just run up to him and swing at him until he's dead while ignoring everything else. I've killed him in three full bars of stamina worth of attacks before.
First off, don't worry about chopping his tail off unless you're building a mage. Moonlight is an excellent sword for characters who pump intelligence, but absolutely worthless otherwise.
Otherwise, if you want to lop it off, you need to attack the very tip of his middle tail (unlike other bosses, who you can chop pretty much anywhere on the tail). It's pretty hard to do. I like to lure him to one side of the room, let him start his dragon breath, and then run to the other before he turns to the other and start chopping. Takes a long time. Another method would be, when the fight starts, run up to the crystal that makes him immortal, and wait until he gets as close as possible before chopping it (ideally, letting him get so close that he pops it himself, but that's kind of dangerous). He'll be stunned for a few seconds, which is when you take the opportunity to rush for his tail. Not guaranteed, but it helps.
As for actually killing him, he's one of the easiest bosses in the game, barring Pinwheel. Run up to him, closer to one of his sides rather than the centre (I like his left side) and start hitting away. When he starts using his crystal breath, just run behind him and continue hitting him. When he fills the entire area with crystals, run to the far sides of the room (either to the fog door, or to where his crystal originally was). Stay there until he's done having his little tantrum (he'll either swing his tails around if he's used his breath, or roar and make all the crystals in the room explode if he just filled the entire room).
The crystal breath itself doesn't do too much damage, so just as long as you keep an eye on your Curse meter, you should be fine. Just watch out for his tantrums, which are very effective at killing the hell out of you. Especially the tail slam, which has a tendency of hitting you multiple times.
If your damage output is high enough, you can just run up to him and swing at him until he's dead while ignoring everything else. I've killed him in three full bars of stamina worth of attacks before.
From the description sounds like I was hit by the tantrum attack ^^;
was too happy chopping him away and didnt realize he was glowing
The Greatsword has mediocre scaling. Your best bet would be to invest in the stats required to wield it, and then nothing more. Make it a lightning or fire weapon.
What exactly do you mean about one-handed and two-handed weapons?
When using two hands, attacks tend to cost more stamina and you can't use your shield, but they generally come out faster, deal more damage, and have more hitstun. They also go through more poise. Additionally, wielding your weapons with two hands multiplies your strength by 1.5, to a maximum of 60.
It really depends on the weapon and the moveset though.
Well, I was thinking of keeping myself at level 12 and getting the entire Dark Wraith Set. By one handed weapons, I meant a Sword versus a Greatsword; swords hit for less, so what do they do to compensate?
Not as good as the guy who beat the entire game in around half an hour though.
Still don't understand HOW, though.
I mean, he would have had to have killed the Asylum boss (7 minutes to get through that), Undead Area's (Another 13 minutes at least, nearly a third of your time right there), Fatty and Slim (A good 25 minutes, at LEAST, for Sens' and AL)....
I mean, he would have had to have never died once. Did he get really good gear right off the bat as well?
What's the best way to chicken hawk? I know in Demon Souls I had fun just killing people in the first part of each world with the meat cleaver. At SL 20, not much can stand up to that.
I just started playing this game again for the first time this year yesterday (I've not played it for so long that the fact you now get XP from skeletons was news to me). Just defeated Ornstein and Smough on NG+. I would certainly agree that the fight is easier if you beat Ornstein first. Having 40 Endurance and 15 Estus flasks was undeniably helpful, however.
I'm also heading to Nito's lair...he was the one boss I can remember beating first time on my first playthrough, but I don't expect that to be repeated this time round.
Fezman wrote:I just started playing this game again for the first time this year yesterday (I've not played it for so long that the fact you now get XP from skeletons was news to me). Just defeated Ornstein and Smough on NG+. I would certainly agree that the fight is easier if you beat Ornstein first. Having 40 Endurance and 15 Estus flasks was undeniably helpful, however.
I'm also heading to Nito's lair...he was the one boss I can remember beating first time on my first playthrough, but I don't expect that to be repeated this time round.
Nito is laughably easy, just take out his skeleton minions and BAM! he is a pushover
Hornet Ring (recommended, not required), and any shield that can parry. Light shields like the target shield/parrying dagger have longer parry windows, but I never really got comfortable with their parry timing. I like any medium shield.
Regardless of your setup, you just need to be able to parry decently. When he starts swinging at you, just parry and riposte. When he stops to grab you, just roll away. It's very hard to actually heal during the fight (only use a flask after you've knocked him down, or if you manage to make a HUGE gap between him and you, preferably with a rock/pillar between you and him. Any other time is just too risky, and even when you do manage to take the right precautions, he'll still probably get a hit off on you), and his sword will do some chip damage to you, so the sooner you win, the better.
Heavy, high poise armour will help. Havel's is ideal. Trying to move with any semblance of agility won't help you, since he'll just keep coming at you. This is especially important because with low poise, he can combo you to death off of a single random hit if you're unlucky enough.
I really don't like the Gwyn boss fight because, despite the fact that it's fast paced and he's always in your face, the fight itself is nothing more than parrying over and over. False King Allant actually required more than twitch reflex.
Well, if you're on PS3, I'd be willing to help, but I don't know if I'd have any characters at that area in your level range. Most of my characters are around level 100-120.
Fafnir wrote:Well, if you're on PS3, I'd be willing to help, but I don't know if I'd have any characters at that area in your level range. Most of my characters are around level 100-120.
Its alright, I gotten this far without help, there is no way im going to let that last hurdle sway my resolve ( yet xD )
Im just going to relax, and farm some souls to upgrade my shield and armor.
I think the worst part are the minions, and me having to run there. It mentally exhausts me before fighting him.
The worst fight so far is Nito -_- I dont get kill by the boss, I get cornered by the 3 skeleton spawns.
Then I realized the only divine weapon I have is Sword of Atoria.... which I have no stats in.
So i spend how ever long dodging Nito while doing 17 damage per swing to the skeletons ......
Eventually the 3 died and I kick Nito's ugly fat bum!
For the black knights on the way to Gwyn, just back stab them, and parry the one on the bridge. Once you figure it out, the run goes by pretty quickly.
And if you don't already have it, make sure you get the Hornet Ring. It's behind the grave in the place you fought Sif. It increases the damage you do with your ripostes and backstabs by 50%.
As for Nito, wait for him to come to you, if you run up to him in the beginning, you'll have to deal with some giant skeletons in addition to the little ones. If you just wait where you fall into the pit, then you only have to deal with a few small skeletons and Nito himself.
The important thing to keep in mind about Nito is that he does not play well with others. He'll do most of the work taking care of the skeletons himself, killing them with his AoE attacks. With that in mind, don't worry about killing the skeletons unless they block you off from getting to Nito, just focus on dodging them.
Nito's actually one of the easier bosses in the game, really.
Fafnir wrote:If it's any consolation, it gives you tonnes of titanite chunks, which can be used to upgrade your armour and weaponry on subsequent playthroughs.
The upgrade materials arnt erased in NG when i kill Gwynn????
The only way I managed to kill Gwyn was with someone helping me. The problem is finding someone in time before getting invaded and killed. I was wearing light armour, had on Eastwood grain ring, lightning scythe +5, sanctus +5 and just rolled around him.
Just started another playthrough with the intention of completing Siegmeyer's quest line and getting the best ending. On my last run I had fulfilled every condition, and just as I was finishing off the last enemy in the Chaos Eater fight I caught him with my battle axe, causing him to turn hostile. I used Homeward to get away and neither he nor Sieglinde showed up again after that.
Mr Nobody wrote:I'm currently unsure what to do next; go down to the dragon covenant area, the bed of chaos or seath the scaleless.Any suggestions.
The Bed of Chaos is fairly straightforward to beat, but is at the end of what I think is one of the more irritating areas of the game: Lost Izalith. Therefore, if I were in your situation I'd try going there first to get that part out of the way.
Well, in the dragon covenant area, there are some decent items, but if none of them interest you, and you don't plan on joining the covenant anyway, there's no point in going down there.
Lost Izalith is terrible, and I usually leave it for last or second last just to avoid doing it.
The Duke's Archives is probably the easiest of the main areas after Anor Londo. I'd recommend tackling that one first.