Rumor has it that a new Necron shooting attack can cause large swaths of your opponents army in a new interesting way. How it works is simple…
1. Necron Shoots Unit
2. Necron Hits Unit
3. Necron player allocates where the wound will be (how this is worded I have no idea)
4. All identical models to the one just shot are now hit
5. Roll to wound all models that are identical
6. Make armor saves were applicable
Here is an example. I shoot Necron weapon at a squad of Long Fangs. I hit and chose my wound to be rolled on a Missile Launcher Long Fang. All Missile Launcher Long Fangs IN THE ENTIRE ARMY are now hit. Now think take this a step further. What if I shoot a Ork Boy?
WTF
Edit by yakface:
The same quality source who provided me with the previous Necron rumors had this to say about this latest rumor:
This rumor is off. It applies only to a hand-to-hand close combat ability possessed by a named Necron character.
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).
It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.
Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
Please do not spam the forum with "giant grain of salt"-type posts. Remember, failure to abide by moderation could result in suspension of your account. Thanks! ~Manchu
You didn't include the other half of the post though:
Here is the other way this weapon could work.
1.Necron Shoots Unit 2.Necron Hits Unit 3.Even though I only hit once I roll to wound every model in that unit. 4.Opponent makes armor saves where applicable Now this doesn’t sound as scary as the first example, but it is basically GK Cleansing Fire power for Necrons. This version also fits in with chatter about multiple weapons that deal with horde armies. Enter highly speculative realm that shouldn’t be taken as facts.
My fear though is that both these rumors are true. Here is a way it could potential work. One type of Necron gets the lesser version of this has this weapon. Another Necron lets say a Special Character gets the power to strike at all identical models army wide. I have a feeling that either way this weapon will be short-range, one shot, low str, and no ap value otherwise we are looking at some game breaking territory.
At least one of these rumors should happen which one though…
The second one sounds more likely to happen, but this whole thing IMHO is simply an example of fake rumours spread by people who want to stir up some hate in the online community, and it might have worked a little bit on the OP...
Can it still be considered a grain of salt when its the size of Cleveland?
Please do not spam the forum with "giant grain of salt"-type posts. Remember, failure to abide by moderation could result in suspension of your account. Thanks! ~Manchu
The first example sounds unlikely. Too...broken. If it were everyone in the squad yes, but everyone in the army? I think have gone with just be rerolls to successive armor saves, in addition to the normal gauss rules.
Assuming this is from Tasty, who has been spot-on before, I'm willing to give him the benefit of the doubt that the wording as we see it is much less abusive in the final text.
This doesn't scare me as much(first of all because I play Necrons) because 5th edition basically discourages spam lists and wound allocation generally has people building non-identical models per unit anyway. The ranged cleansing flame rumor would work around the spam list option though so if this is something we see in one version on standard units and in the more powerful version on a special character, then it could be nasty.
Automatically Appended Next Post:
clash0r wrote:
spireland wrote:Maybe GW really hates spam lists?
more likely the Person in Salt Mine, who was spreading the rumor in first place does :^
I give him credits for beeing creative and entertaining tho.
Please do not spam the forum with "giant grain of salt"-type posts. Remember, failure to abide by moderation could result in suspension of your account. Thanks! ~Manchu
In other news, crystal of sodium chloride the size of Texas spotted...
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I have read stuff from Tasty before and it's been pretty accurate. This shows an interesting direction. It's almost as if you go with variety or run the risk of rolling more armor saves. We all know that more armor saves = more failed armor saves. Armies without a good armor save take note.
Please do not spam the forum with "giant grain of salt"-type posts. Remember, failure to abide by moderation could result in suspension of your account. Thanks!
The second is the most likely. As already stated this will likely be weak IF it actually is true. Tyranids, orks, and IG will be hit the hardest. It would be an EASY way to get VP for each model killed.
Example of this (at S3)
Necron shoots gun at IG Infantry Squad, needs a 3+ to hit (with current BS), a 4 to wound and then (most likely) another hit to another model if the save is failed.
I see this as more of a Blood Talons type Shooting weapon then anything else. If it is like this than it will be strong but not too OP. it would make that unit that has it as a almost quarenteed primary target though.
If it is as stated then it will be, Hits infantry squad, wound on all standard Infantry members (basic loadout) multiple wounds multiple deaths and a most likely hasty retreat.
If this works like this than it will bring back what was shown in the "Fall of Damos" which is the fear and immense fire power that the Necrons wielded. This would defintly cause a TON of retreats throughout a game.
Need more info though before I can really say. . .
Manchu wrote:Please do not spam the forum with "giant grain of salt"-type posts. Remember, failure to abide by moderation could result in suspension of your account. Thanks!
Oh c'mon, I spent ages finding the right image of a meteor! I was at least a bit creative with it...!
$pider wrote:I have read stuff from Tasty before and it's been pretty accurate. This shows an interesting direction. It's almost as if you go with variety or run the risk of rolling more armor saves. We all know that more armor saves = more failed armor saves. Armies without a good armor save take note.
As accurate as what? Even if the rumors are mostly correct, the cost of getting a new Army will be prohibitive to the average player and cost heavy for people who do have the army at hand so they can revamp it.
Magic the Gathering with plastic models to a shrinking customer base, yea smart move. The corporation should be thinking of finding ways of keeping their customer base than their current business model.
Ok - so large units of orks boyz, eldar guardians, basic marines etc are up the creek (ie nice looking balanced armies).
Basic / common troops are reasonably fairly priced.
New spial from redshirts - 'To beat Necrons you need this finecast gribly model! & this super heavy tank etc' which cost more (eg compare basic SMs £23 with vets £20.50 for old style but 5 in a box, £25 for sternguard for 5, £20.50 for 5 death company) - you see where I'm going.....
Sounds like the effects of a "chain lightning" style Tesla weapon, fully in style with what the Necrons are supposed to wield.
Shame on the OP for not including the full quote from the source, as this is the more meaty bit for conversation. I'd agree that it's likely to be a low S, low-to-no AP weapon, possibly a one-shot wargear for a lord. Great against horde armies, rubbish against mixed units like death company, TWC, or MEQ in general.
If the broad wishlisting that gauss becomes rending is true, Necrons will have a way around MEQ anyway...
nectarprime wrote:Please close this thread, thanks mods.
The thread in which this has been mentioned was moved to 40k General Discussions as it's original content was no longer "news." Your thread is "news" and so belongs here in the News & Rumors sub-forum. Thanks!
Gavin Thorne wrote:Sounds like the effects of a "chain lightning" style Tesla weapon, fully in style with what the Necrons are supposed to wield.
Shame on the OP for not including the full quote from the source, as this is the more meaty bit for conversation. I'd agree that it's likely to be a low S, low-to-no AP weapon, possibly a one-shot wargear for a lord. Great against horde armies, rubbish against mixed units like death company, TWC, or MEQ in general.
If the broad wishlisting that gauss becomes rending is true, Necrons will have a way around MEQ anyway...
You know there's a thing called a "link" which I included in my post. Feel free to click it and enjoy the entire source!
Sounds interesting if its restricted to units. Could this be a hint towards changes or trends in 6th edition? This could be horrible for tyranids though.
I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Agreed. And it makes no sense. How are they getting damaged?
I think the source may have gotten it wrong, or even more likely, made it up.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
This is why I'm 100% positive this rumor is bubkis.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
But that would be awesome.
It may have to be Apoc only though.
Cost 5000pts.
S10
WS10
T6
2+ invul
A10
Causes ID regardless of toughness and EW and autopen with AP1 against vehicles.
Rerolls to hit and Wound
Here's the other thing I find annoying about this - this type of rule only encourages weird equipment distribution that is the basis wound allocation shenanigans. Because we need more of that. I mean, I can see it's uses for clearing out Long Fangs as described above, or getting rid of melta-gun carriers. But the solution (which will appeal to modelers) is to individualize each model in the unit as much as possible. Granted, there's only so much of this that you can do in most 10+ man troop units. But in your elites where customization on an individual level is commonly available, you're just going to see folks adding little things here and there to make it harder to kill off swathes of elites.
So what will happen? Troops will be easier to kill and elites will be harder to kill. Hordes will be easier to kill and small, customizable units will be harder to kill.
You know, because hordes are so overpowered in 5E.
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
Really? You're complaining about Stormraven Gunships, Deepstriking Land Raiders, and Librarian Dreadnoughts? There is nothing unbalanced with anything you just mentioned. If you're going to complain, do it right and complain about Blood Talons or Daemons in WHFB.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
But that would be awesome.
It may have to be Apoc only though.
Cost 5000pts.
S10
WS10
T6
2+ invul
A10
Causes ID regardless of toughness and EW and autopen with AP1 against vehicles.
Rerolls to hit and Wound
Nah, too weak.
Chuck decides his point cost himself.
S11
WS11
BS11
T10
W10
+1 invulnerable
A11
Special Rules: Roundhouse kick: Same as the Crons new feature, works on heroes as well
If I die, you will die also: Whenever (if) Chuck is killed, the resulting shockwave will destroy every single enemy unit that fails its armor save
Gamers (self included) always claim the sky is falling on a rumor or a possible rule in a new book, and by the time the book actually hits the shelf (and the rule is less uber than believed,usually) it is alreadly labelled OP, Broken, CHEESE! ...
Rumor has it that a new Necron shooting attack can cause large swaths of your opponents army in a new interesting way. How it works is simple…
1. Necron Shoots Unit
2. Necron Hits Unit
3. Necron player allocates where the wound will be (how this is worded I have no idea)
4. All identical models to the one just shot are now hit
5. Roll to wound all models that are identical
6. Make armor saves were applicable
Here is an example. I shoot Necron weapon at a squad of Long Fangs. I hit and chose my wound to be rolled on a Missile Launcher Long Fang. All Missile Launcher Long Fangs IN THE ENTIRE ARMY are now hit. Now think take this a step further. What if I shoot a Ork Boy?
WTF
I'd say the guy interpreting it wrong I reckon either;
1) All rolled hits are now allocated to that type of model, so picking boy does jack all, since the wounds would be going there anyway, heck that makes it worse you killed 20 boys I'll take 4 from 5 different squads, although good for killing nobs with klaws
or
2) Only allocated to to like models in the unit, i.e good against chaos chosen toting 5 spec weapons so it is a fringe benifit some times when you need a certain weapon gone from a squad but normally not used.
Or more than likely it's a load of crock but if true the 2nd option.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
But that would be awesome.
It may have to be Apoc only though.
Cost 5000pts.
S10
WS10
T6
2+ invul
A10
Causes ID regardless of toughness and EW and autopen with AP1 against vehicles.
Rerolls to hit and Wound
Nah, too weak.
Chuck decides his point cost himself.
S11
WS11
BS11
T10
W10
+1 invulnerable
A11
Special Rules: Roundhouse kick: Every time one of Chuck's attacks hits any enemy model, all other models in your opponent's army suffer 11 hits.
If I die, you will die also: Whenever (if) Chuck is killed, the resulting shockwave will destroy every single enemy unit that fails its armor save
Ascalam wrote:Sounds like Chicken Little syndrome to me anyway.
Gamers (self included) always claim the sky is falling on a rumor or a possible rule in a new book, and by the time the book actually hits the shelf (and the rule is less uber than believed,usually) it is alreadly labelled OP, Broken, CHEESE! ...
Yeah. We should just be grateful for a new codex honestly. 8(?) years have been too long
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
Really? You're complaining about Stormraven Gunships, Deepstriking Land Raiders, and Librarian Dreadnoughts? There is nothing unbalanced with anything you just mentioned. If you're going to complain, do it right and complain about Blood Talons or Daemons in WHFB.
When those came out, they raped every player who underestimated them. Seriously, a Deepstriking Librarian Venerable Dread? Sure, I could complain about the ridiculous Grey knight units(eg. Dreadknight) or the hideous Chaos Daemons. But I think you got the point anyways.
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
Really? You're complaining about Stormraven Gunships, Deepstriking Land Raiders, and Librarian Dreadnoughts? There is nothing unbalanced with anything you just mentioned. If you're going to complain, do it right and complain about Blood Talons or Daemons in WHFB.
I believe it's the sheer idiocy of the concepts (personally only the middle one for me) he's pointing out that Ward is infamous for. As for the Necrons thing, that's a new low.
This smells of something that would feel at home in Warmachine, where the rule would be reserved for a Warcaster's feat and is balanced by the fact practically everything is overpowered in WM. GW seem to have a trend of porting random rules from the "other systems" into their games with no thought for the context of the larger game. 40k is NOT WM and should not have rules tacked on from it.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
But that would be awesome.
It may have to be Apoc only though.
Cost 5000pts.
S10
WS10
T6
2+ invul
A10
Causes ID regardless of toughness and EW and autopen with AP1 against vehicles.
Rerolls to hit and Wound
Nah, too weak.
Chuck decides his point cost himself.
S11
WS11
BS11
T10
W10
+1 invulnerable
A11
Special Rules: Roundhouse kick: Every time one of Chuck's attacks hits any enemy model, all other models in your opponent's army suffer 11 hits.
If I die, you will die also: Whenever (if) Chuck is killed, the resulting shockwave will destroy every single enemy unit that fails its armor save
Fixed.
SD WSAutoHit BSAutohit T10
WOver 9000 +1 invulnerable
A20 + every wound caused by him in CC
Unit Type - Monstrous Creature
Special Rules: Roundhouse kick: Every time one of Chuck's attacks hits any enemy model, all other models in your opponent's army suffer 11 hits.
Fist of Norris : Range: Unlimited SD AP1 Assault 20 10" Blast No saves of any type allowed If I die, you will die also: Whenever (if) Chuck is killed, the resulting shockwave will destroy every single enemy unit. No exceptions Feel No Pain
Eternal Warrior
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
Really? You're complaining about Stormraven Gunships, Deepstriking Land Raiders, and Librarian Dreadnoughts? There is nothing unbalanced with anything you just mentioned. If you're going to complain, do it right and complain about Blood Talons or Daemons in WHFB.
I believe it's the sheer idiocy of the concepts (personally only the middle one for me) he's pointing out that Ward is infamous for. As for the Necrons thing, that's a new low.
This smells of something that would feel at home in Warmachine, where the rule would be reserved for a Warcaster's feat and is balanced by the fact practically everything is overpowered in WM. GW seem to have a trend of porting random rules from the "other systems" into their games with no thought for the context of the larger game. 40k is NOT WM and should not have rules tacked on from it.
I don't think any Warcaster has a feat half as awesome as this ability.
I doubt this is 100% correct but it would be absolutely hilarious if it's true.
Sounds crazy, as in a my Orks and Guard will not like that if accurate.
On a side note, a lad who works for us in the shop started Tau at the weekend, and he noted after I was talking to him about Necrons being due (he's not a forum person) that when he was in GW, the GW staff member was showing a customer something up at the till, and fella said, ah good I'll be able to run my Necons as I've been running them then.
They had some kind of pics on the PC screen as well, but he couldn't make them out as it was a poor angle. No idea if thats anything other than a 'I heard it from a red shirt' rumour, but I know the lad well, and I don't think he'd be yanking my chain.
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
Really? You're complaining about Stormraven Gunships, Deepstriking Land Raiders, and Librarian Dreadnoughts? There is nothing unbalanced with anything you just mentioned. If you're going to complain, do it right and complain about Blood Talons or Daemons in WHFB.
I believe it's the sheer idiocy of the concepts (personally only the middle one for me) he's pointing out that Ward is infamous for. As for the Necrons thing, that's a new low.
This smells of something that would feel at home in Warmachine, where the rule would be reserved for a Warcaster's feat and is balanced by the fact practically everything is overpowered in WM. GW seem to have a trend of porting random rules from the "other systems" into their games with no thought for the context of the larger game. 40k is NOT WM and should not have rules tacked on from it.
I don't think any Warcaster has a feat half as awesome as this ability.
I doubt this is 100% correct but it would be absolutely hilarious if it's true.
The only thing I can think of that is close (i.e. potentially wiping out all of the chod in the army in 1 move) are things like pFeora's and Old Witch's feats. Putting something like that in 40k is potentially game breaking for certain armies and will just exacerbate the wound allocation shenanigans we have with certain units.
nectarprime wrote:Please close this thread, thanks mods.
The thread in which this has been mentioned was moved to 40k General Discussions as it's original content was no longer "news." Your thread is "news" and so belongs here in the News & Rumors sub-forum. Thanks!
Enough with the Chuck Norris stats. This is another example of spam, this time it's also off-topic. I get one guy making a Chuck Norris joke here but that's as far as it ever needs to go. Thanks!
I could see that working as a special weapon for a single unit type in the necron army but not an army wide ability. I'd also find it likely to believe that the effect will have some sort of a effect range (i.e. every similar model within 6" of the target unit is affected or something similar).
Battle Brother Ambrosius wrote:Seriously. This is the most game-breaking rule to have ever existed since Fish of Fury and March of Doom.
Thanks Games Workshop.
You mean, the most game breaking rule that hasn't been introduced into the game yet?
That's the problem IMHO; people getting worked up, calling something broken etc. over something that we know very little about, let alone whether it's actually true. I would've hoped that people would learn from past experience to wait until the final product is there (and even later) before calling things broken; it's not like the game is massively imbalanced at the moment as a result of all the broken/over powered stuff that people get worked up about...
You mean, the most game breaking rule that hasn't been introduced into the game yet?
That's the problem IMHO; people getting worked up, calling something broken etc. over something that we know very little about, let alone whether it's actually true. I would've hoped that people would learn from past experience to wait until the final product is there (and even later) before calling things broken; it's not like the game is massively imbalanced at the moment as a result of all the broken/over powered stuff that people get worked up about...
Wait, wait, wait....you are saying to hold off to see if this rumor is true before going into an internet rage fest and selling all our models because "the game is broken?" That is a horrible attitude. This "rational" line of thinking has no place in this scream about rumors thread.
I'm not sure what you're getting at. Duke Nukem Forever was exactly as I expected it to be. Duke 3D: 2011 and I did enjoy it as a throw back with better graphics.
I'm just interested to see how it all turns out with these guys. I could see something along the lines of what the OP has posted, though much less powerful then it would seem. We really have no specific details.
Infreak wrote:I'm not sure what you're getting at. Duke Nukem Forever was exactly as I expected it to be. Duke 3D: 2011 and I did enjoy it as a throw back with better graphics.
To me, it was more Duke 3D, without the character, fun, quality weapons, short loading times, sense of humour, understandably weak graphics, original enemies etc...
God I'm in a sour mood tonight.
haroon wrote:Its probably a special weapon, and I am happy something cuts down on spam units.
It's true that spam needs some dealing with but isn't it a bit ironic for that tool to come in a Necron book -- at least given what Necron lists have looked like for the past three or four years (or more).
Automatically Appended Next Post:
Kroothawk wrote:No way that the first version of the rumour can be true
Agreed. There could be some kernel of truth in the rumor, like the New'crons having a weapon that shoots differently from everything else in the game, but that could just as well turn out to be something novel like multiple-ammo units in other Fifth Edition books.
Monster Rain wrote:There has to be more to this, even if it is true.
There's no way GW would make something that makes you automatically lose every tactical marine on the table.
True, but I could see them making some kind of weapon that makes you automatically lose every termaguant or genestealer on the table...kinda like this rumored weapon might do .
They do certainly hate the Tyranids, according to popular belief. In my wildest fantasies the weapon is exactly as described in the OP, but Ultramarines are immune to it.
Ascalam wrote:Sounds like Chicken Little syndrome to me anyway.
Gamers (self included) always claim the sky is falling on a rumor or a possible rule in a new book, and by the time the book actually hits the shelf (and the rule is less uber than believed,usually) it is alreadly labelled OP, Broken, CHEESE! ...
and this might lead GW to stop releasing any information in the future...oops. Its the over top comments taking something like this as solid that is the problem. GW does not want to pre release info because they are wrong either way.....I am not GW appologist but come on people
Manchu wrote:It's true that spam needs some dealing with but isn't it a bit ironic for that tool to come in a Necron book -- at least given what Necron lists have looked like for the past three or four years (or more).
IMO, certain types of spam need to be dealt with...as in mechanized spam (which this gun doesn't address). But that isn't something that a codex should correct but instead should be a revision to the core rulebook.
Ascalam wrote:Sounds like Chicken Little syndrome to me anyway.
Gamers (self included) always claim the sky is falling on a rumor or a possible rule in a new book, and by the time the book actually hits the shelf (and the rule is less uber than believed,usually) it is alreadly labelled OP, Broken, CHEESE! ...
and this might lead GW to stop releasing any information in the future...oops. Its the over top comments taking something like this as solid that is the problem. GW does not want to pre release info because they are wrong either way.....I am not GW appologist but come on people
I think a LACK of information is counter-intuitive to solving this.
I'm not saying they should reveal everything, but part of the reason people over-react like this is because they don't have the full picture; these vague rumours come about as a result of a lack of information, further reducing information doesn't help it IMHO.
Fishboy wrote:GW does not want to pre release info because they are wrong either way.....I am not GW appologist but come on people
Wait, but no one has demonstrated any correlation between people overreacting on the internet and sales performance. In fact, it seems to me equally plausible that the kind of overreacting that you assume would harm GW might actually help them -- you know, having large numbers of people anticipating your product. No, I'm afraid that GW's news blackout policy still only makes sense in light of one thing: sucking up to New Line Cinema.
Manchu wrote:No, I'm afraid that GW's news blackout policy still only makes sense in light of one thing: sucking up to New Line Cinema.
What?
Why would they do that? I'm genuinely asking, I have no idea what the connection is.
Lord of the RIngs / The Hobbit movies.
They didn't want anything coming out about the look of the figures beofre the movies came out. Stands to reason they would have the same agreement with The Hobbit coming out.
Couple of years back we would have all laughed at the very concept of this rule. A weapon that hits everyone in the unit? With a single shot? Oh please.
But with all the crazy bull gak we've had in recent Codices, especially the ones created by Ward, this sort of thing seems 100% plausible.
H.B.M.C. wrote:But with all the crazy bull gak we've had in recent Codices, especially the ones created by Ward, this sort of thing seems 100% plausible.
Oh I dunno, I think you have to be pretty primed up with anti-GW-juice to misremember all of the rumors before this one that have turned out to be tru-ish and yet not broken anything because, as it turns out, the rules aren't as poorly written as (someone who goes on the internet to insist that they are total gak) might have us believe.
H.B.M.C. wrote:Couple of years back we would have all laughed at the very concept of this rule. A weapon that hits everyone in the unit? With a single shot? Oh please.
But with all the crazy bull gak we've had in recent Codices, especially the ones created by Ward, this sort of thing seems 100% plausible.
No salt here.
That is exactly what I was thinking, had you told me about the purifying flame rule purifiers get I would have laughed and dismissed it but there it is in the codex. Also its worth noting BOK was right about the sisters of battle white dwarf thing and every one thought that was BS.
@Manchu-Sorry to seem like I am jumping on a bandwagon there. It just seems that everyone cries about no info or rumors then as soon as one comes out everyone complains about how over powered it is and how bad GW is....Guess it just gets old for me.
If this power really did exist then simply hiding in a vehicle would solve the problem where necessary right? Granted Orks in large numbers and Nids are hosed unless the new "nids release" that was rumored turns out to be some type of monstrous transport that hides the entire army . I agree that it would have to be squad specific, one shot per necron unit (2/3 chance to hit anyone in unit), low power, and short range.
Fishboy wrote:It just seems that everyone cries about no info or rumors then as soon as one comes out everyone complains about how over powered it is and how bad GW is....Guess it just gets old for me.
Me, too! I just don't think it's what motivates GW to run such a tight-lipped ship. They don't demonstrate a hugs amount of concern for internet-derived criticism in any other way.
I agree that it would have to be squad specific, one shot per necron unit (2/3 chance to hit anyone in unit), low power, and short range.
Yes, I think this will likely be the case if, as BoK suggests, one version of the rumor or the other absolutely must be true.
I remember another rumor about Necrons that came out a few months ago. Don't remember the thread or even the forum but it had to do with the C'tan becoming an elite choice and being able to buy a bunch of different powers.
One of which was the ability to make the whole battlefield, or at least a significant part of it difficult terrain. I wonder if this rule is related to that, a prototype for that or maybe this is the Necron's new thing. SW=missile lauchers, DE=poison, 'crons=slap the whole table somehow.
nectarprime wrote:I doubt that the C'tan would be totally removed. I agree that it is likely we will see them as an elite choice.
That I would not like to see. They are gods. They deserve better than that. Now if it were something like an aspect of them (you know, like how bloodletters are an aspect of khorne) then maybe.
Though really, they should be kept in the fluff. Fielding a god is a bit...strange.
haroon wrote:Its probably a special weapon, and I am happy something cuts down on spam units.
This is a really Ill informed statement, I hate spam lists such as ML Long fangs or melta vets but you are also forgetting that there are perfectly legitimate and fluffy lists that would get done up the jacksy with a red hot poker by this piece of wargear. Take for example pretty much every nid list in existance, or an ork green tide list! An ork green tide list would have a minimum of 52 ordinary ork boyz ok there may be variations between shootas and sluggas and choppas, now if an ork boy gets hit thats 51 armour saves of 6+ now unless your the luckiest SoB on the planet thats game over right there and then.
I absolutely hate the idea of this item, the very notion that the fate of the game will be decided on the roll of a single dice is dreadful, you might as well just sit there and roll a d6 and and say on a 1-3 you win on a 4-6 I win and not bother getting your amry out of its case.
Necrons as they are now HAVE to spam somewhat, as you need another necron of the same type nearby to WBB, and bringing back a wiped unit is only possible if you have a second unit of the same thing.
Manchu wrote:Oh I dunno, I think you have to be pretty primed up with anti-GW-juice to misremember all of the rumors before this one that have turned out to be tru-ish and yet not broken anything because, as it turns out, the rules aren't as poorly written as (someone who goes on the internet to insist that they are total gak) might have us believe.
You’ll note that at no point did I say it was ‘broken’. I said it was ‘crazy bull gak’. There’s a difference.
Deep Striking Land Raiders? No one does that because it’s not a very useful thing to do. It’s still crazy bull gak.
Grey Knights leading full units of Daemonhosts? No one does that because Daemonhosts are crap. It’s still crazy bull gak.
Most of the stuff Ward Does? Not broken, but still mostly crazy bull gak (plasma siphon, psychic Rhinos, Sanguinor, etc.)
I mean I actually like the idea of some sort of 'arc lightning cannon' that chains between people. It's a nifty idea from a fluff perspective.
But nice attempt to paint me as someone who just comes here to complain Worglock... sorry, Manchu. How very ‘polite’ of you, Mr. Mod.
nectarprime wrote:I doubt that the C'tan would be totally removed. I agree that it is likely we will see them as an elite choice.
That I would not like to see. They are gods. They deserve better than that. Now if it were something like an aspect of them (you know, like how bloodletters are an aspect of khorne) then maybe.
Though really, they should be kept in the fluff. Fielding a god is a bit...strange.
From what I recall, the C'tan are supposed to be removed. However, one elite choice is able to be infused with power of the C'tan effectively making them avatars of which ever Stargod you decide on.
I remember when the rumors came out about the Grey Knights possessing units of 2++ invulnerable saves and all sorts of other sillyness. This reminds me of those rumors; A hint of truth without a lot of context.
I have resigned myself to just waiting until the book shows up in my LGS before I get any comprehensive and accurate information.
The days of playtesting a leaked codex months in advance seem long behind us now.
My guess is this is a heavy version of whatever new weapon is included. Most likely tank mounted. That kind of firepower on non tank units, or widely available, would be incredibly silly.
I’m going to say that this rumour is sounds plausible given how accurate the other pre-codex information was posted on Dakka. I’m also going to agree with H.B.M.C. in that this is classic Matt Ward craziness. This also reinforces another opinion of mine that there needs to be some sort of template regarding rules design and what sort of effects is allowed (at the moment Matt Ward does whatever he wants and undercosts it).
The wording seems like it would make or break this. If the necron player gets to choose the target of the attack then it would be pretty OP in my opinion (as it would allow the player to single out unit sergeants and special weapon troopers). I’m guessing that rather than target like units in the whole army, it might only affect units with X” of the attack (or only models within the unit). I don’t see this being an effective anti-spam tool as depending on how cheap it is, necron players will probably spam it (making it the “meltagun of necrons”).
Now the question is whether this shooting ability is someone available to run of the mill necron squads or limited only to elites/HQs/SCs.
It's going to be OP against certain armies anyway. Tau and Tyranids in particular, which have large horde units without varied weapons to take the edge off. Hit a unit of Ork Boyz? Well, the Nob and variant weapons will take a few hits out. Hit a Hormagaunt unit? Boom, 30 hits.
Wait wait wait. You guys are looking at this ALL wrong. All optimistically if you will. You need to think of it like this. If the necron shooter misses, then he misses ALL the troops of the same type. There, doesn't that make it all better!?!?!
since i play against orks, blood angels, imperial guard and tau where i live, this new little toy sounds quite fun for my necron army. now if only the necrons don't get a transport but get teleportation of some sort... heres to hoping and wishlisting.
MightyGodzilla wrote:Wait wait wait. You guys are looking at this ALL wrong. All optimistically if you will. You need to think of it like this. If the necron shooter misses, then he misses ALL the troops of the same type. There, doesn't that make it all better!?!?!
No, because it's still a stupid rule that shouldn't exist. 40k would be a worse game for its existence.
MightyGodzilla wrote:Wait wait wait. You guys are looking at this ALL wrong. All optimistically if you will. You need to think of it like this. If the necron shooter misses, then he misses ALL the troops of the same type. There, doesn't that make it all better!?!?!
No, because it's still a stupid rule that shouldn't exist. 40k would be a worse game for its existence.
Several of the different types of rumors floating around indicate that the necron codex is going to try to unleash a slew of new type of attacks and abilities (their statlines should all be unique roughly). As posted above by the originator of this rumor this ability is short ranged and str 2. There are very few competitive armies out there that are really hurt by this. A standard 1850 list probably at most runs 20 of one type of model. (outliers like termagaunts/ boys notwithstanding) That is on average ~6 wounds against them, 2 fails (MEQ). A long fang squad can and will do worse throughout the course of the game.
...wait until the book comes out before you all lose oxygen frothing at the mouth.
If this Rumor is true then Orks and IG player will just be hosed. I have a feeling this rumor can not be true, heck I have a better chance of re growing my legs.
tree667 wrote:If this Rumor is true then Orks and IG player will just be hosed. I have a feeling this rumor can not be true, heck I have a better chance of re growing my legs.
4 squads of melta vets would be 12 melta guns with 4 of them hurt and 3 or so failing saves attached to a model that shouldnt last 3 minutes against the guard.
Sounds overpowered to me, is you are fighting against mass unit armies like orks, imperial guard and 'nids, you could wipe out half an army in just 1 round if you're lucky enough.
This cannot be true.
These rumors seem very disjointed. They might have some basis in fact, as in, the leaker got a quick glimpse and half remembers the rumor, than told it to someone who relayed it to someone else.
I do know that some of the new codex's have gotten some ridiculous stuff lately. I'm getting to the point where when I play certain games with my ork army, I just chalk up the game as a loss first turn. I almost don't want to play certain armies at all. If Necrons get anything close to this rule, if it is usable way to instantly neutralize hoard armies, I will flat out concede the game against a necron player with that in his army.
We really need to see the profile for this weapon because if the weapon has a high rate of fire (like a psilencer or assault cannon) than a squad packing a bunch of these could do some serious, game breaking damage.
so if we take this rumor and other rumors that have come up, we are left with the following strategy for Necrons:
1. Rush up scarabs at metal boxes and have them hit to reduce the armor
2. Shoot the metal boxes until the units are out on the table or the metal box is gone
3. If there are units, shoot them. On hit, injure all units with like pieces that are still inside their metal boxes
4. Rush scarabs at next metal box and continue to attack both the leftovers from the original metal box, and the new metal box
5. ???
6. Profit
once this has been established, the following will result for people playing against Necrons:
1. Laugh about Matt Ward ruining Necron fluff. If Necron player doesn't give up, continue
2. Shoot and Melee scarabs and don't allow them near metal boxes
3. Laugh as Necrons shoot unreduced armor of metal boxes
4. Laugh as the Necrons are now in melee
5. ???
6. Profit
Basically even with the rumors sounding as broken as people make them out to be, it very much looks like not much will change, in either how they fight, or how you fight against them, just with some extra worry of scarabs and being shot at, but not by much. Good thing for those metal boxes, huh? (for those of you who may not get it, metal boxes are vehicles.)
I'm going to go out on a limb and assume this refers to the 'tesla' weapons we've heard about. Depending on strength, ap, range, point cost and what units can use this weapon it does sound really powerful. Then again it could be a weapon that only the monolith can use which isn't terrible or it could be something that every unit has access to. It depends in what the rest of the codex says. Either way I eagerly save money and anticipate this release.
Ultrafool wrote:I thought cleansing was pretty bad for my ork horde, but thats easy to get around. But you shoot one ork boy and 119 others take the hit as well? That is so stupid it makes my head hurt.
This is why I'm 100% positive this rumor is bubkis.
Yes right, that's why I don't understand why this is being discussed seriously. There is absolutely no way a rule, if it to actually be represented like that, could be balanced on the tabletop. And for all his slightly underwhelming (or perhaps overwhelming would be a better word) background-writing efforts, at least the majority of Matt Ward's rules have been quite well balanced.
As an aside has anybody test-rolled the rumors for Tesla weapons (all to-hit rolls of '6' add 2 extra hits)? I have many times and on average get just as many hits (usually more) than shots fired, which tells me it's a weapon on par with the punisher cannon or fleshborer hive, splinter carbines, or devourers, aka a high ROF weapon with (probably) low strength and (probably) crappy AP. I have no authority or info on the codex but if it's like i think it will be stuff like this won't be game breaking. Necrons are just going to be a torrent-of-fire army that can withstand assault way better than Tau.
I'd like to see our anti-transport options...It looks like all we'll have are scarabs (which are unreliable vs fast skimmers) and destroyers/heavy destroyers. Hey tastytaste, You got anything for us on anti-transports? I'd even follow a link to BoK if there was info there....
Good god really? It's far more likely that it will be something like the second version, low Strength, no ap and apparently short ranged.
Its one of the Tesla Weapons for anti-horde in the competative environment with all the Parking Lot, Paladin spam etc Tesla Weapons will likely see the least use in tournies and such where it will likely be Ray (a Melta type weapon) spam with Necrons.
Not to mention this would be the BIG Tesla Weapon most likely on a HS choice with similar less effective versions like the existing flux arc where for each to hit you actually scored d6 wounds or the even lesser version where on 6s to hit you score 2 wounds instead of one.
Also and understand that I actually find the manner that BoK posts are written to be quite obnoxious, this aside they have been pretty damn accurate with rescent stuff add to this that all the info badtaste posted about over previous months directly supported what yakface posted which was quite comprehensive and yakface has a solid rep......
It is a close combat attack for a named character.
It does apparently target identical models, though.
Thanks, yakface!
Got any other info that's not been discussed in the rumor posts? I'm drooling upon anticpation of this new codex, I'm eager to see if these new robots can smash some dark eldar face!
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
He didn't outdo himself BECAUSE IT DOESN'T fething EXIST. This rule is literally impossible to put into the game with any sort of mind for balance. GW's rules are not written in a vacuum, they are done by committee. Even if Mat Ward was the mouthbreathing neanderthal every Internet parrot thinks he is, it wouldn't happen.
PS: All three things you listed as "cheesy" or whatever are fething awful. Deep striking land raiders are an awful idea (mishap/get closer to my meltaguns thanks) flying dreadnoughts are goofy but not that dangerous, and Stormravens? Are you serious? Armor 12 targets that can rarely get a cover save and are almost impossible to hide? Really? None of those things are cheesy, none of them are very good (at least not gamebreakingly so) and Chuck Norris references are woefully, woefully outdated.
Brother SRM wrote:He didn't outdo himself BECAUSE IT DOESN'T fething EXIST.
How dare you, sir. How dare you get in the way of a perfectly good excuse to bash GW for something they didn't do and isn't real. If people can't make things up to hate GW about around here, what the hell is everyone suppose to do?
Okay, a much more full description of the rule is like this:
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).
It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.
Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
Awesome for the clarity boost, Yakface, Thanks again. Seems like this character will be #1 public enemy vs 'nids and orks, especially if the wounds caused count towards combat resolution. Just imagine assaulting orks and winning combat by 20!
Back to reality - a powerklaw/fist will probably squash this guy flat if we robots aren't careful about placement during assault moves.
Appreciate the info Yakface. This guy sounds like a backwards purifier. I imagine his ability counts towards the final totals to decide who won the combat as well.
Thanks for this. While it still sounds a little playtesty to me, that makes a lot more sense than the bogus rule that everyone was losing their marbles over.
Now the big question is what is the profile for the special character is like? If he has an average state profile than I see the rule as being balanced. If he is as killy as the Nightbringer (or is modelled on a large base) then I could see a possible balance issue.
Ascalam wrote:Like anything as killy as the Nightbringer would be allowed to stay in a Xenos codex written by a Marine fanboi?
Thanks for the useful post A+++ would quote again
Could people just drop that it's written by Mat Ward already? When it's out you can bitch all you want until something else comes out and everyone gets bored.
Shunting Dreadknights...
TH/SS Terminators... 2+/3++ wtfbbqapkjmnfqrnf
Squadroned AV 14 marine killer tanks...
Outflanking Lascannon platforms with twin-linking...
Units that spawn more units... wtf?!
Yet, none of these broke the game. They just made it more interesting. So in a lot of ways they might not of sounded balanced at first, but they were in many ways.
Hopefully, the Crons deliver!
Edit: Hoping Yak is right! If so, Crons finally got some H2H loving they needed badly!
Battle Brother Ambrosius wrote:Indeed. It basically one-shots a whole f**king army in a single shooting phase. Matt Ward has clearly overdone himself this time. Deep Striking Land Raiders, Flying Librarian Dreadnoughts and Stormraven Gunships were absolutely nothing compared to this.
I am honestly starting to fear that he will include Chuck Norris in his next "Codex".
He didn't outdo himself BECAUSE IT DOESN'T fething EXIST. This rule is literally impossible to put into the game with any sort of mind for balance. GW's rules are not written in a vacuum, they are done by committee. Even if Mat Ward was the mouthbreathing neanderthal every Internet parrot thinks he is, it wouldn't happen.
PS: All three things you listed as "cheesy" or whatever are fething awful. Deep striking land raiders are an awful idea (mishap/get closer to my meltaguns thanks) flying dreadnoughts are goofy but not that dangerous, and Stormravens? Are you serious? Armor 12 targets that can rarely get a cover save and are almost impossible to hide? Really? None of those things are cheesy, none of them are very good (at least not gamebreakingly so) and Chuck Norris references are woefully, woefully outdated.
I didn't mean they were THAT broken, only that the concepts for those are ridiculous. Think about it. Flying Librarian Dreads. My comment was meant to be more comical than anything else, no point in yelling at me for that. Obviously I failed to bring the general idea visible, but still.
Besides, I know Chuck Norris jokes are horrible, and I just intended to highlight the silliness of Matt Ward's fluff. In any way, he has made some really cheesy special characters who basically are equivalent to if not exceeding Norris. But anyways, nice flaming.
Why does no one remember the debunked or just plain wrong rumors of past? People only seem to remember the parts that were even remotely correct when citation these sources? Man the old GK stuff was lulz and a half.
Ascalam wrote:Like anything as killy as the Nightbringer would be allowed to stay in a Xenos codex written by a Marine fanboi?
It's very likely considering bad codex means bad sales, see the tyranids. Also about the general Wardbashing: he's just a writer, nothing more. He doesn't go and say "ok, I want a marine strapped to a mech", it's more likely that models are designed as a teamwork. His job is to fit them into codex and make sure they sell.
Brother SRM wrote:
PS: All three things you listed as "cheesy" or whatever are fething awful. Deep striking land raiders are an awful idea (mishap/get closer to my meltaguns thanks) flying dreadnoughts are goofy but not that dangerous, and Stormravens? Are you serious? Armor 12 targets that can rarely get a cover save and are almost impossible to hide? Really? None of those things are cheesy, none of them are very good (at least not gamebreakingly so)
I agree. Though I know Ward can make a good Codex, and he isn't as incompetent as some to like to say, it does seem like some of his later codexs aren’t very well done. They aren’t overpowered, but they just have bad ideas. Examples would be the ones given and more. Some of those ideas (and I can’t be sure that they were his) are just silly and seem like something that my 7 year old would come up with.
“Mephisten! A Space Marine Vampire!” Uhhh… ok. (Also, I can’t spell.)
“Ohhh! Deepstriking a Land Raider!” I guess but let's dial it back a bit buddy.
“What about a dreadnought that sprouts wings and flies.” Ok, son. Looks like you have had too much chocolate.
These aren’t overpowered units. They are just silly ideas.
And this is where a lot of the fear is with the Necrons. I like the Necron Fluff, complete with the C’Tan. Now, I think that the C’Tan units should be Avatars or something similar, I liked the idea of them. I just don’t like them on the game field. But I digress.
I fear that the Necrons will have a transport. I fear that they will have some awful ideas like the above examples. Give them teleport abilities, or even small gate vehicles (like mini Monoliths.) But transports mess up the fluff.
But a weapon that will kill any like unit on the board… Not happening. A weapon that does damage to every model in a unit, ok. I see that happening, but not without some sort of modifier that would effect the strength of the weapon on larger units. Strength 5 on units with 5 or less models. 4 on units from 5 to 15. 3 on units 15 or greater. That would be Ok. But same strength on each model in a unit? Bad idea and overpowered. Thus, I don’t think that it is real.
Ascalam wrote:Like anything as killy as the Nightbringer would be allowed to stay in a Xenos codex written by a Marine fanboi?
QFT None of the other xenos codex books written by Ward had anything that killy in them.....wait, what?
Automatically Appended Next Post:
headrattle wrote:
Brother SRM wrote:
I fear that the Necrons will have a transport. I fear that they will have some awful ideas like the above examples. Give them teleport abilities, or even small gate vehicles (like mini Monoliths.) But transports mess up the fluff.
You mean like how the transport design that has been heavily suggested as the basis for one of the new transports has a portal at the front?
Transports using the existing rules with some minor special rules modification can allow for "fluffy" transports that still provide the benefits that transports bring to the table. Not to mention they have models that can be sold unlike tellypotas which makes more business sense.
otherwise im waiting to see what the actual 'cron dex will be before rendering judgment. everyone thought DE and GK would be grossley overpowered but actually turned out fairly playable and beatable. (although GK fluff is another matter entirely...)
Thanks for the clarification Yakface, much appreciated man. Cheers!
Pacific wrote:Yes right, that's why I don't understand why this is being discussed seriously. There is absolutely no way a rule, if it to actually be represented like that, could be balanced on the tabletop. And for all his slightly underwhelming (or perhaps overwhelming would be a better word) background-writing efforts, at least the majority of Matt Ward's rules have been quite well balanced.
This. Within the game as a whole, Mat Ward's rules are actually pretty damn balanced.
His fluff and themes are pretty absurd, over-the-top and poorly implemented whilst some ideas are just absurd, but none of these things are actually overpowered rules-wise IMHO. Believe it or not, the internet may be blowing it out of proportion...
If it works like Yak said it will, it sounds quite balanced, but prone to being all or nothing against many armies - which may be more common for Wards rules IMHO.
KarlPedder wrote:
You mean like how the transport design that has been heavily suggested as the basis for one of the new transports has a portal at the front?
Transports using the existing rules with some minor special rules modification can allow for "fluffy" transports that still provide the benefits that transports bring to the table. Not to mention they have models that can be sold unlike tellypotas which makes more business sense.
Well the rumour goes both ways. We won't know til the codex comes out. But I don't want to have Crons coming out of the damn thing. I may try to model it to be a portal boat if I can. But you never know.
A moving portal like the Warpgate that the DE have would be cooler. Just a moving Monilith with the portal and not the living metal or all of the weapons would be nice. Make it kinda expensive for it's size because of it, but still it would be different, fluffy and fun.
yakface wrote:
Okay, a much more full description of the rule is like this:
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).
It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.
Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
So, basically one more reason to never take a Green Tide in Apocalypse, is what you're saying.
It still sounds completely ludicrous, as units with high model counts tend to have craptastical armor saves (lookin at you Ork Boys or Gaunts). One kill would suddenly have a 50/50 shot of wiping out (almost) the rest of the unit. That is beyond silly. Mind you I'm not saying it's impossible, but it does make me glad I've been switching more and more to Fantasy...
yakface wrote:
Okay, a much more full description of the rule is like this:
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).
It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.
Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
So, basically one more reason to never take a Green Tide in Apocalypse, is what you're saying.
It still sounds completely ludicrous, as units with high model counts tend to have craptastical armor saves (lookin at you Ork Boys or Gaunts). One kill would suddenly have a 50/50 shot of wiping out (almost) the rest of the unit. That is beyond silly. Mind you I'm not saying it's impossible, but it does make me glad I've been switching more and more to Fantasy...
yakface wrote:
Okay, a much more full description of the rule is like this:
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).
It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.
Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
So, basically one more reason to never take a Green Tide in Apocalypse, is what you're saying.
It still sounds completely ludicrous, as units with high model counts tend to have craptastical armor saves (lookin at you Ork Boys or Gaunts). One kill would suddenly have a 50/50 shot of wiping out (almost) the rest of the unit. That is beyond silly. Mind you I'm not saying it's impossible, but it does make me glad I've been switching more and more to Fantasy...
4 Words : Purple Sun Of Xerxes.
Will hit a template's worth of models. You might have just wanted two words: Dwellers Below. Either way, that's what Dispel Scrolls are for. I can't dispel scroll someone shanking one guy and then 100+ other boys falling dead :(
100+ other boys, all in one combat with the one character? Character that presumably hadn't been nuked by one of the many nasty weapons available in Apoc?
Just Dave wrote:100+ other boys, all in one combat with the one character? Character that presumably hadn't been nuked by one of the many nasty weapons available in Apoc?
Green Tide is Warboss plus 100+ boyz I've got the models to field it, but generally find it unwieldly :(
Either way I was simply using it as an exaggerated example of a large unit that would lose a ridiculous number of models simply because of one wound. For another (more likely) example we'll take a 30 ork Boyz squad. 1 wound on a shoota/slugga boy would cause 20+ extra wounds on the squad, breaking it from a Fearless band of Ork boyz ready for some krumpin, to a squad about to get wiped out.
Why are people saying this rule sounds ludicrous? Have you not read that purifiers do the same thing but BETTER? They hit every model in the COMBAT even ones not engaged with the purifier!
So there is precedence for a rule like this, and its A LOT worse than the purifiers because its 1 named character vs 12 combat squaded purifiers (Even tho there are only 40 purifiers in existance)
The presence of another ludicrous rule, does not prevent this rule from sounding ludicrous; really it merely lends credence to its ludicrosity (which is not a real word).
In addition, by the way I read the rumored rule, If this Named Lord (who will probably be expensive points-wise) is killed, he wouldn't be around at the end of combat to activate his soul harvester, anyway! Yes it is powerful but it is not automatically a win vs orks, if you're in assault with orks you're probably dead anyway.
streamdragon wrote:Either way I was simply using it as an exaggerated example of a large unit that would lose a ridiculous number of models simply because of one wound. For another (more likely) example we'll take a 30 ork Boyz squad. 1 wound on a shoota/slugga boy would cause 20+ extra wounds on the squad, breaking it from a Fearless band of Ork boyz ready for some krumpin, to a squad about to get wiped out.
1 single wound.
Thank you for admitting it was exaggerated.
Nonetheless, 30 boyz are going to cost significantly less than this one character (and you could half their cost in theory as it's supposed to work on a 4+), whilst Yakface does also mention that it occurs after combat, so said character may have already been crumped...
I'm not saying it's a good rule - by any means - but I'm just trying to suggest it's not as overpowered as it may seem.
streamdragon wrote:Either way I was simply using it as an exaggerated example of a large unit that would lose a ridiculous number of models simply because of one wound. For another (more likely) example we'll take a 30 ork Boyz squad. 1 wound on a shoota/slugga boy would cause 20+ extra wounds on the squad, breaking it from a Fearless band of Ork boyz ready for some krumpin, to a squad about to get wiped out.
1 single wound.
Thank you for admitting it was exaggerated.
Nonetheless, 30 boyz are going to cost significantly less than this one character (and you could half their cost in theory as it's supposed to work on a 4+), whilst Yakface does also mention that it occurs after combat, so said character may have already been crumped...
I'm not saying it's a good rule - by any means - but I'm just trying to suggest it's not as overpowered as it may seem.
To be clear, I meant exaggerated in scale; it's a quite real (if unlikely) option in game.
From the way Yakface described the rule, it's 4+ for a unit not on a per model basis. It's also not impossible to protect characters in combat, either by limiting the models directly engaged with them or through simple high WS/T/W/AS. The ability for a single model to nearly single-handedly wipe out entire horde units is almost by definition ludicrous. One kill should not suddenly turn into 20 or more.
Again, I'm not saying it won't be in game, I'm not saying I wouldn't play against someone fielding that particular model just that said rule leaves my with a face we don't really have a good Orkmoticon for. It's one of those rules that I hear and my brain immediately files it under "stupid gak that makes me go back to fantasy". True, if said rule is on a model costing 400+ points (to use an exaggerated example) then it becomes a little less "ZOMG"ish by comparison, but it still sucks to be the Ork player who has to pick up almost entire units simply because of one model.
Again, I'm not saying it won't be in game, I'm not saying I wouldn't play against someone fielding that particular model just that said rule leaves my with a face we don't really have a good Orkmoticon for. It's one of those rules that I hear and my brain immediately files it under "stupid gak that makes me go back to fantasy". True, if said rule is on a model costing 400+ points (to use an exaggerated example) then it becomes a little less "ZOMG"ish by comparison, but it still sucks to be the Ork player who has to pick up almost entire units simply because of one model.
Ork players often have to pick up entire units because of one model: LR Redeamer anyone? Thats not anywhere close to 400 points either!
Again, I'm not saying it won't be in game, I'm not saying I wouldn't play against someone fielding that particular model just that said rule leaves my with a face we don't really have a good Orkmoticon for. It's one of those rules that I hear and my brain immediately files it under "stupid gak that makes me go back to fantasy". True, if said rule is on a model costing 400+ points (to use an exaggerated example) then it becomes a little less "ZOMG"ish by comparison, but it still sucks to be the Ork player who has to pick up almost entire units simply because of one model.
Ork players often have to pick up entire units because of one model: LR Redeamer anyone? Thats not anywhere close to 400 points either!
Only if you're bunching your 30 orks up directly in front of the LRR! And he successfully wounds ALL of your orks! I mean, yeah, I hate to see that thing on the table, but we're not talking about 1 dude walking up, shanking 1 dude in the gut and then 20 more dudes falling dead. 1 dude. 1 dude much easier to protect than an LRR!
Again, I'm not saying it won't be in game, I'm not saying I wouldn't play against someone fielding that particular model just that said rule leaves my with a face we don't really have a good Orkmoticon for. It's one of those rules that I hear and my brain immediately files it under "stupid gak that makes me go back to fantasy". True, if said rule is on a model costing 400+ points (to use an exaggerated example) then it becomes a little less "ZOMG"ish by comparison, but it still sucks to be the Ork player who has to pick up almost entire units simply because of one model.
Ork players often have to pick up entire units because of one model: LR Redeamer anyone? Thats not anywhere close to 400 points either!
Only if you're bunching your 30 orks up directly in front of the LRR! And he successfully wounds ALL of your orks! I mean, yeah, I hate to see that thing on the table, but we're not talking about 1 dude walking up, shanking 1 dude in the gut and then 20 more dudes falling dead. 1 dude. 1 dude much easier to protect than an LRR!
I understand your trepidation, I play tyranids and I've seen every codex since them (and the few previous) have rules that completely shank my army. A friend and frequent opponent of mine is a notorious list-tailorer, and if he catches wind that i'm putting 'nids on the table I have zero chance of beating his dark eldar...though I think that codex is just geared towards killing infantry in general. Anyhow, I digress..
Necrons are slow, low initiative with no transports (currently). None of us know how much that will change with the new book. This new special character with this awesome killer rule might not work the way it is rumored...I'm not discrediting Yakface but we all saw how much the leaked playtest GK codex differed from the actually released one. It could be changed in a myriad of ways, none of which worth hypothesizing about here. My point? All of Mat Ward's cheesy, broken rules have counters. It won't be the end of the world. If you lose a squad of 30 boyz to this guy they didn't do their job by killing enough of his necron retinue, or waagh'ing a power klaw nob into his face. It'll probably only happen once, maybe twice, then you'll learn the counter. At least orks can still be competitive, unlike my beloved tau or nids at the moment (at least by me...maybe i just suck).
yakface wrote:
Okay, a much more full description of the rule is like this:
This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).
It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.
Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
So, basically one more reason to never take a Green Tide in Apocalypse, is what you're saying.
It still sounds completely ludicrous, as units with high model counts tend to have craptastical armor saves (lookin at you Ork Boys or Gaunts). One kill would suddenly have a 50/50 shot of wiping out (almost) the rest of the unit. That is beyond silly. Mind you I'm not saying it's impossible, but it does make me glad I've been switching more and more to Fantasy...
4 Words : Purple Sun Of Xerxes.
Will hit a template's worth of models. You might have just wanted two words: Dwellers Below. Either way, that's what Dispel Scrolls are for. I can't dispel scroll someone shanking one guy and then 100+ other boys falling dead :(
That could be made into a large template, and will go roaming around the field to eat up even more models.
nosferatu1001 wrote:Unless your boyz have been bunched up for you. Tankshock is a wonderful, wonderful thing...
Tank shock is the reason most of my Ork units now have 1 guy carrying a rokkit. Sure, he may get run over some/most of the time, but that once in a while he gets to stand in front of the burned out remains of some tank (usually a rhino) is brilliant.
tetrisphreak wrote:I understand your trepidation, I play tyranids and I've seen every codex since them (and the few previous) have rules that completely shank my army. A friend and frequent opponent of mine is a notorious list-tailorer, and if he catches wind that i'm putting 'nids on the table I have zero chance of beating his dark eldar...though I think that codex is just geared towards killing infantry in general. Anyhow, I digress..
Necrons are slow, low initiative with no transports (currently). None of us know how much that will change with the new book. This new special character with this awesome killer rule might not work the way it is rumored...I'm not discrediting Yakface but we all saw how much the leaked playtest GK codex differed from the actually released one. It could be changed in a myriad of ways, none of which worth hypothesizing about here. My point? All of Mat Ward's cheesy, broken rules have counters. It won't be the end of the world. If you lose a squad of 30 boyz to this guy they didn't do their job by killing enough of his necron retinue, or waagh'ing a power klaw nob into his face. It'll probably only happen once, maybe twice, then you'll learn the counter. At least orks can still be competitive, unlike my beloved tau or nids at the moment (at least by me...maybe i just suck).
Everything will be okay.
I shelved my Tyranids for Orks when the new book came out :( I've tried playing them a couple times since, but it rarely ends well.
Orks are also low iniative; if you can charge them with something fast (scarabs/wraiths/destroyers/what have you) you rob them of Furious Charge and their bonus charge attack, which really really hurts them. It also means you have a much easier time making sure the power klaw is stuck krumping rank and file and leaving your Big Bad Evil Necron Dude (BBEND) to pick off some lowbie grunt who then spreads death to his unit. I used 30 Orks as an example, but how about a 50 man IG Blob. Even adjusting for special weapons and heavy weapons teams, you're still looking at losing around half the blob to 1 attack. No amount of counter makes the rule itself not seem silly. Hordes use quantity in place of quality; this attack basically says "nuh-uh" to that. 15 lootas? Not anymore, 1 wound from the BBEND would leave the unit at ~2 models. Do Penal Legion (hah! like anyone uses them) even get an armor save?
Again, I'm not saying I won't play against necrons ever again. I'm not saying I'd start weeping tears of green fungi blood the moment he hits the table. I'm not even saying the sky is falling and Necrons will destroy everyone always. I'm just saying that the rule sounds stupid, and scales in stupidity.
To go for a silly large but possible example I return to the Green Tide. In my last Apoc game, I considered a 150 Ork green tide (plus warboss). Because of the wording, I could have 15 special weapons but only 1 nob. So 151 models total, with 134 of them being identical regular Boyz. It would not be difficult, in this instance, to keep the BBEND from getting Klawed in the face. Assuming he gets 1 wound through and survives (which again is a crux of the discussion, I agree) he would end up killing 112 total models on average. Granted, it's on a 4+, but a 4+ to wipe out over 100 models?
We'll see though. I have no real hatred for Mat Ward, beyond him being a craptastical fluff writer. His rules generally have their insane-ish outliers (looking at you Blood Angel Flying Land Raiders, anime-style chain linked rocket fists and insane Monstrous Creature Baby Caddy) but honestly? I'd rather have him writing books than Robin "Frell Your Non Imperial Guard Armies" Cruddace.
Quote
-nécrons et immortels en choix de troupes,
-svg 4+ pour les guerriers,
-2 variantes déquipements pour les immortels,
-équipes de snipers immortels,
-nombreuses variantes de parias avec des armes qui tuent la mère de la mort,
-2 kits qui font véhicules soutien / transport de troupes, dont un qui serai un mix entre une machine de la menace fantome/l'ancien raider eldar/ bateau égyptien de l'antiquité.
-des dépeceurs fc tout moche.
- Warriors and immortals are troops.
- save 4+ for the warriors
- 2 Variants of equipment for the immortals,
- sniper teams immortal
- Many variants of pariahs : one with weapons who kill the life...
- 2 Kits which are support vehicle / troop carrier, one of which will be a mix between a machine of The Phantom Menace / the old DEldar's raider / a boat of the Egyptian antiquity.
- fail cast flayers all ugly.
CthuluIsSpy wrote:That could be made into a large template, and will go roaming around the field to eat up even more models.
Which still scatters (even farther), allows an Init. test, can dissipate on its own, be dispelled, and can hilariously end up swarming over its casters models. I've played numerous shadow mages and only once had that spell even get successfully cast; I lost 3 clan rats. I'm much more afraid of mister "S test or die with no LoS for characters and it his your entire unit lols" Dwellers. (Though that could also have to do with being S3/I4 on clan rats...)
Still not dropping over 100 models in a single shot.
Nice addition there Red, cheers man! The vehicle sounds... Odd. I'm interested to see how the Sniper Immortals turn out considering the current sniper rules, whilst the pariah life-removing thing sounds... odd. but interesting!
------
That's been my point the whole time Steamdragon. Depending on how it's implemented it could well be a poor or poorly balanced rule, but it most likely won't be broken.
Your example of the 30 boys relies on A) the character not being dead, B) the character making it into combat with your boyz (necrons aren't exactly fast, nor are you stuck for good assaulting-targets), C) the character surviving the round of combat with 30 boyz, D) the 50/50 chance the power works and E) that he's actually worthwhile for more than killing ~6pts models.
Again, it doesn't sound broken, but I agree, it could be poorly balanced/implemented, or very hit/miss for different armies.
Ah well, moving on...
yakface wrote:
Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.
Well, it isn't as overbearing (against nids) as what the OP suggested and at least it is a CC ability, which gives nids a better chance to dodge it all together -- though I guess this depends on what kind of transport options necrons get (example: if Crons get open top skimmers, then it's less likely to be dodged).
It still sounds kinda overbearing though (to nids) since it auto wounds all like models. Nids clutch units are genestealers, gargoyles, and spawned termaguants which run in large packs 14+ models (to absorb casualties from shooting/CC and still fight on), have no upgrades, and have horrible armour saves (5+ and 6+). You are pretty much wiping 2/3 to 5/6 of the survivors after which nids then take an even higher number of fearless wounds (which means that the units Nids rely on to fight on, won't).
To me this ability sounds much like JOWW. The vast majority of armies will just laugh it off, but nids will be hit overly hard.
Some items that might balance/alleviate this special ability:
I'm somewhat unsure about the pariah life removing..
.. but IIRC the Phase sword the Callidus is armed with now inflicts instant death on any successful wound regardless of T ( as well as being a power weapon of course).
Would be a reasonable enough hope guess ( usual GW caveats apply here of course) that the same weapon would work in the same way across the books.
I doubt we'll get any c'tan ignoring invulnerable saves, but maybe our aspects of c'tan can take an upgrade that requires all successful invulns to be re-rolled. That's probably the best we can hope for in that regard.
9 days until the 22nd, here's hoping the reveal is on the way!
reds8n wrote: I'm somewhat unsure about the pariah life removing..
.. but IIRC the Phase sword the Callidus is armed with now inflicts instant death on any successful wound regardless of T ( as well as being a power weapon of course).
Would be a reasonable enough hope guess ( usual GW caveats apply here of course) that the same weapon would work in the same way across the books.
Yeah, to me that would make sense (usual GW caveats apply here of course ) and would make the pariahs a usable unit, providing there's a suitable point decrease/rules improvement alongside it.
Just Dave wrote:That's been my point the whole time Steamdragon. Depending on how it's implemented it could well be a poor or poorly balanced rule, but it most likely won't be broken.
Your example of the 30 boys relies on A) the character not being dead, B) the character making it into combat with your boyz (necrons aren't exactly fast, nor are you stuck for good assaulting-targets), C) the character surviving the round of combat with 30 boyz, D) the 50/50 chance the power works and E) that he's actually worthwhile for more than killing ~6pts models.
Again, it doesn't sound broken, but I agree, it could be poorly balanced/implemented, or very hit/miss for different armies.
Ah well, moving on...
I agree with everything you've said here, and in other posts. I don't believe I've called it broken, though I suppose in context my calling it ludicrous may have seemed as good as, even if it wasn't meant to be. I also agree with the idea that there are numerous mitigators to the rule itself: the stats/cost of the model that gets it being first and foremost. The rule itself, to me, sounds stupid silly. 1 wound suddenly scaling into as many like models there are? Again, it doesn't have to be a 30 ork boyz unit. The above mentioned loota unit would lose 13 of 15 models. Entire Penal Legions, PENAL LEGIONS, wiped off the field!
On the other hand, wound shenanigans Ork Biker Nobz will sorta laugh at him as he frantically presses the button on his toy wondering why the Nobz aren't dying.
Agreed though, we'll see. If the BBEND is WS1, with I1, A1 and no armor/invulnerable save then obviously I won't be afraid of the rule (which will still be stupid silly ). Of course, he won't be, but you get my (overly exaggerated) point.
- 2 Kits which are support vehicle / troop carrier, one of which will be a mix between a machine of The Phantom Menace / the old DEldar's raider / a boat of the Egyptian antiquity.
Spoiler:
Seeing will be believing.
Not sure how Fine-cast 'flayed ones' can be ugly... they are the same model and those models are ace!
TETO I guess...
- 2 Kits which are support vehicle / troop carrier, one of which will be a mix between a machine of The Phantom Menace / the old DEldar's raider / a boat of the Egyptian antiquity.
Spoiler:
Seeing will be believing.
Not sure how Fine-cast 'flayed ones' can be ugly... they are the same model and those models are ace!
TETO I guess...
For the Star Wars Machine, think more on that glorious battlefield where many gungans were killed. The droid deployer tank.
For the Star Wars Machine, think more on that glorious battlefield where many gungans were killed. The droid deployer tank.
You mean..this?
That looks more like it suits Tau than 'Crons, to me.
If you look at simply the image, sure.
But if you look at the concept it fits the Necrons quite well.
For those who didn't see "Phantom Menace", the MTT was packed wall to wall inside with Battle Droids. It would raise the central hatch, then extend a folding gantry within which would deploy something like a hundred Battle Droids.
For the Star Wars Machine, think more on that glorious battlefield where many gungans were killed. The droid deployer tank.
You mean..this?
That looks more like it suits Tau than 'Crons, to me.
If you look at simply the image, sure.
But if you look at the concept it fits the Necrons quite well.
For those who didn't see "Phantom Menace", the MTT was packed wall to wall inside with Battle Droids. It would raise the central hatch, then extend a folding gantry within which would deploy something like a hundred Battle Droids.
Hmmm I guess it would make sense. The necrons are supposedly kept in stasis or something on their Tomb Worlds. But wouldn't they just have a vehicle to teleport them there?
Kanluwen wrote:That's likely what this would be, if I had to guess.
But rather than the portal being a great big exposed hole in the vehicle, it'd be concealed and opened when the troops are coming in.
Yeah, I can imagine that. As long as it doesn't actually carry soldiers, and instead does something akin to the monolith's portal ability, it should be fine.
Wasn't there a moon-shaped vehicle for Necrons in epic scale? I think a crescent-design would be apt for any fliers the army might get...would tie into rumors mentioning a vehicle named after "french breakfast bread".
tetrisphreak wrote:Wasn't there a moon-shaped vehicle for Necrons in epic scale? I think a crescent-design would be apt for any fliers the army might get...would tie into rumors mentioning a vehicle named after "french breakfast bread".
I don't know about Necrons in Epic scale, but if you look at their BFG stuff you can definitely see a crescent design.
tetrisphreak wrote:Wasn't there a moon-shaped vehicle for Necrons in epic scale? I think a crescent-design would be apt for any fliers the army might get...would tie into rumors mentioning a vehicle named after "french breakfast bread".
I don't know about Necrons in Epic scale, but if you look at their BFG stuff you can definitely see a crescent design.
Cleansing Flame is similar to this rule in that (against nids) it will hit the entire unit and causes autowounds. From what Yackface stated it also seams that the wounds happen during CC and therefore count toward wound resolution.
Do note: Yackface never mentioned that the SC has to be alive or not for the power to work...so this is up in the air.
On one hand, against Nids, Purifiers have to pass a psychic power on a 3D6 thanks to SITW -- at LDR 9 that is below 50%... on top of rolling a 4+ to see if the power goes off. So that is around a 20% chance of suceeding vs a 50% with the Necron SC (assuming WS 3+ and more than 1 attack).
On the otherhand, CF is a unit special ability, rather than a unique character's special ability; so you're likely to run into multiples in an army list. In addition, Cleansing Flame happens before any blows are landed...where as, the Necron's special ability happens after blows are landed...so at least nids will be able to strike back against Necrons.
Too little info, so at this point I am only concerned.
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
Well, considering the recent trend of giving everyone a flyer, we will not see anything from BFG.
Seriously, the smallest stuff in BFG is equivalent to superheavy flyers.
That having been said i think the model influence will be there, a smaller croissant shaped vehicle, to butter the opponent's army to death. Magnifique!
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
Well, considering the recent trend of giving everyone a flyer, we will not see anything from BFG.
Seriously, the smallest stuff in BFG is equivalent to superheavy flyers.
That having been said i think the model influence will be there, a smaller croissant shaped vehicle, to butter the opponent's army to death. Magnifique!
Every time you say "croissant" I envision Necrons flying around in something like what I am posting as a spoiler. The color is even right!
Spoiler:
But I don't know about flyers for Necrons. They seem more like the "lumbering" vehicle type rather than "zipping" vehicle type, if that makes sense.
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
Well, considering the recent trend of giving everyone a flyer, we will not see anything from BFG.
Seriously, the smallest stuff in BFG is equivalent to superheavy flyers.
I didn't mean that. I meant something that looks like it's from BFG.
Lol, if necrons were to actually get a BFG unit in a normal game, the amount of cheese will be so massive that you could build monument out of it.
Dedicated to Matt Ward, of course
Automatically Appended Next Post:
Medium of Death wrote:Necron vehicles should feel solid. Movement is effortless but slow. Unstoppable.
There really isn't a need for speed when you can phase in/out any time you need to.
Not necessarily. Their space ships are capable of FLT travel, and are fairly maneuverable.
Well, the Dirge class is the smallest model, but I presume in the BFG fluff there are small fighters/interceptors/bombers that could forfill a flyer role in 40k. If not, you bet they will have invented one and it will rock!
Sir Harry Flashman, VC wrote:Well, the Dirge class is the smallest model, but I presume in the BFG fluff there are small fighters/interceptors/bombers that could forfill a flyer role in 40k. If not, you bet they will have invented one and it will rock!
Just did a quick GW check and the following models/units are listed as "no Longer available" on the website (everything else not mentioned is available to purchase):
Warriors
Flayed Ones
Tomb Spyders
Pariahs
Wraiths
So a warrior re-sprue with new colored rods could be in the initial wave, along with plastic tomb spider kits and possibly plastic wraith kits....the pariahs (crypteks?) and flayed ones will probably be re released as Finecast models, boo on that one.
Hmm... this rumour makes me feel disspointed. Firstly, sounds like that Matt Ward is making new codex and secondly, necrons may become cheesy army. Only thing that cools me is that xenos armies can never be as good as unbeatable spashe muhreens.
Lol...
Jone96 wrote:Hmm... this rumour makes me feel disspointed. Firstly, sounds like that Matt Ward is making new codex and secondly, necrons may become cheesy army. Only thing that cools me is that xenos armies can never be as good as unbeatable spashe muhreens.
Lol...
Space Marines aren't unbeatable. They're very, very beatable. Not as beatable as Necrons are now, but then again most toddlers aren't. They may become a cheesy army, they may somehow become a worse army than they are already. We won't know until there's a new codex on the shelf.
The rumor goes that Mat Ward contributed heavily to this book. Let's please don't turn this into a Mat Ward Hate Fest, which I will be obliged to lock.
Jone96 wrote:Hmm... this rumour makes me feel disspointed. Firstly, sounds like that Matt Ward is making new codex and secondly, necrons may become cheesy army. Only thing that cools me is that xenos armies can never be as good as unbeatable spashe muhreens.
Lol...
Space Marines aren't unbeatable. They're very, very beatable. Not as beatable as Necrons are now, but then again most toddlers aren't. They may become a cheesy army, they may somehow become a worse army than they are already. We won't know until there's a new codex on the shelf.
But thats whats killing everyone... its not having to wait... its having to wait in vain... and I agree that Space marines are very beatable, but Tzeentch better be blessing your dice roles... otherwise those "GO, GO POWER-ARMOR" saves are gonna rule the day...
We can pray for a miracle. Sometimes it happens If it does happen that he manages to make a fun decently powerful (but not OP) and balanced codex with decent fluff that retains the lovecraftian vibe of the current fluff i'll attend church more often
Ruleswise it's likely to be ok-ish, if a bit wierd, with some bizarre and pointless gimmicks and a couple of units that no-one would touch with a 10 ft pole. That's pretty standard codex fare from any of the codex authors, though he is more prone to some of the odder ones.
Fluffwise... yeah ..about that..
We can hope it'll be good. I'm hoping as best i can
Here is an amazing concept, follow me on this and see where it goes. You can take the new models, take the new rules and, here is the hard part, take this part of your mind, called creativity I believe, and make-your-own-stories for your new models following the new rules. :GASP: It's magic!
Kurgash wrote:Here is an amazing concept, follow me on this and see where it goes. You can take the new models, take the new rules and, here is the hard part, take this part of your mind, called creativity I believe, and make-your-own-stories for your new models following the new rules. :GASP: It's magic!
Thats not magical....
THIS IS MAGICAL!!!!
Please don't post images that contain profanity on Dakka. Thanks
reds8n
Kurgash wrote:Here is an amazing concept, follow me on this and see where it goes. You can take the new models, take the new rules and, here is the hard part, take this part of your mind, called creativity I believe, and make-your-own-stories for your new models following the new rules. :GASP: It's magic!
Thats not magical....
THIS IS MAGICAL!!!!
Please don't post images that contain profanity on Dakka. Thanks
reds8n
BrassScorpion wrote:Forget this thread, it's already out of news and has moved along to stale jokes and pointless comments. Here's where the real action is now:
I have a feeling it will work more along the lines of…
1. Necron hits unit,
2. Weapon/Psychic Power wounds (most likely this is a psychic power),
3. Unit owner assigns wound,
4. All like models in the unit take a wound as well,
6. Applicable saves are made.
This reads like a psychic power more so than a weapon and I’m betting that it will have a short range, low strength, but low AP (maybe AP3 or AP2). This ‘ability’ seems very targeted at being able to eliminate special models within a unit, such as: sergeants, special/heavy weapons. I see this being meant as a trade off. Risk losing the bulk of the standard models in a unit or lose just one, but that one is fairly important.
Should it actually be a weapon then I see this being unit specific, most likely a fast attack unit meant to get into close combat. Going off of what I mentioned above this is to give the assaulting Necron’s a chance by taking out either the most heavy hitting model or the majority.
oni wrote:I'll say the same thing I posted on BoK...
I have a feeling it will work more along the lines of…
1. Necron hits unit,
2. Weapon/Psychic Power wounds (most likely this is a psychic power),
3. Unit owner assigns wound,
4. All like models in the unit take a wound as well,
6. Applicable saves are made.
This reads like a psychic power more so than a weapon and I’m betting that it will have a short range, low strength, but low AP (maybe AP3 or AP2). This ‘ability’ seems very targeted at being able to eliminate special models within a unit, such as: sergeants, special/heavy weapons. I see this being meant as a trade off. Risk losing the bulk of the standard models in a unit or lose just one, but that one is fairly important.
Should it actually be a weapon then I see this being unit specific, most likely a fast attack unit meant to get into close combat. Going off of what I mentioned above this is to give the assaulting Necron’s a chance by taking out either the most heavy hitting model or the majority.
This reads like a psychic power more so than a weapon ...
Like a psychic weapon. Like. As in "not one but similar to one." Let's not throw more hypothetical reasons out there for people to make Mat Ward jokes.
This reads like a psychic power more so than a weapon ...
Like a psychic weapon. Like. As in "not one but similar to one." Let's not throw more hypothetical reasons out there for people to make Mat Ward jokes.
2. Weapon/Psychic Power wounds (most likely this is a psychic power)
You see -- it's so anathema to everything we know about Necrons that my brain would not even register its existence.
The thing is that people will read Oni's post, make the observation that Necrons hate psykers (just as you did), and then jump to a criticism of Mat Ward retconning all the fluff and justifying that leap of logic (or absence of logic) by saying (incorrectly) that Mat Ward always retcons the fluff to stuff with no precedent/that doesn't make sense. Granted, some people don't bother to go after Mat Ward specifically but rather will aim their criticism at GW.
So, I'll keep right on taking Oni's point as a metaphor thank you very much!
There have been previous rumors that Necrons whould have "Techno" powers that would mimic psychic powers but not BE psychic powers (i.e. like Demon powers, they wouldn't be affected by SITW, Runic Weapons, Psychic Hoods, or other psychic defenses).
wyomingfox wrote:There have been previous rumors that Necrons whould have "Techno" powers that would mimic psychic powers but not BE psychic powers (i.e. like Demon powers, they wouldn't be affected by SITW, Runic Weapons, Psychic Hoods, or other psychic defenses).
Well, as long as they don't take a psytest, there shouldn't be any rage.
He does have a point... I mean some of the stuff Ward writes about fluff-wise is laughable... Particularly a group that is prepared to consign an entire Imperial World to extinction, and yet save a craftworlds worth of Soulstones so the next eldar crafworld to pass by will pickt them up... that makes about as much sense as Dark Millenium posts claiming that the Imperial faction to be repped is BT with psykers... BWAHAHAHA!
Back to the topic... All I can say is I just hope that half the stuff about killing spam toops is false considering the constant desire to one up the next codex after the last... whats next? A necron lord that can still insta-kill a character with eternal warrior? bleh!!!!
Manchu wrote:The thing is that people will read Oni's post, make the observation that Necrons hate psykers (just as you did), and then jump to a criticism of Mat Ward retconning all the fluff
WarlordRob117 wrote:He does have a point... I mean some of the stuff Ward writes about fluff-wise is laughable...
Are you trying to make my head explode or is that just incidental?
@CthulhuIsSpy: Exactly so. But there are folks who like their "canon" very narrow.
Manchu wrote:The thing is that people will read Oni's post, make the observation that Necrons hate psykers (just as you did), and then jump to a criticism of Mat Ward retconning all the fluff
WarlordRob117 wrote:He does have a point... I mean some of the stuff Ward writes about fluff-wise is laughable...
Are you trying to make my head explode or is that just incidental?
@CthulhuIsSpy: Exactly so. But there are folks who like their "canon" very narrow.
nope... only swell it up enough so you cant fit your Street Judge helm over your head Law-man!!!! lol
Manchu wrote:I'm okay with there being more than one flavor of "magic" in a universe as big as 40k's. Clearly, the C'tan are "magic" is some sense.
Personally, I could care less about fluff (though I understand that for many players, fluff is thier biggest draw to 40K). I am more interested in modeling and balance in game play.
For example, I was OK when Chaos recieved a ton of "Not-Psychic" Powers because that was balanced with the fact that they had next to no psychic defence (beyond Khorne). If you can't shut down my spells, then I am OK with not being able to shut down yours. That is fair game balance.
Now compare that to the horrible Tyranid SITWFAQ which allows a SM librarian in a rhino to block Tyranid Psychic Powers while granting that same librarian immunity to SITW (Tyranid's Psychic defense) when casting his own psychic powers. This is an example of a poor game balance.
As such, I will be fine with Necrons getting "Not-Psychic" Powers, but only on the condition that they lack Psychic Defense.
Manchu wrote:I'm okay with there being more than one flavor of "magic" in a universe as big as 40k's. Clearly, the C'tan are "magic" is some sense.
Personally, I could care less about fluff (though I understand that for many players, fluff is thier biggest draw to 40K). I am more interested in modeling and balance in game play.
For example, I was OK when Chaos recieved a ton of "Not-Psychic" Powers because that was balanced with the fact that they had next to no psychic defence (beyond Khorne). If you can't shut down my spells, then I am OK with not being able to shut down yours. That is fair game balance.
Now compare that to the horrible Tyranid SITWFAQ which allows a SM librarian in a rhino to block Tyranid Psychic Powers while granting that same librarian immunity to SITW (Tyranid's Psychic defense) when casting his own psychic powers. This is an example of a poor game balance.
As such, I will be fine with Necrons getting "Not-Psychic" Powers, but only on the condition that they lack Psychic Defense.
Actually fluff wise they do have some way of countering psypowers...they are the inventors of the Culexus Assassins, after all.
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
I do recall reading in the current codex in the fluff section a battle report, where the writer reported seeing a Necron flyer which had a weapon of sorts that was able to core a land raider from the side, with the beam exiting the other side as well. Perhaps we might see that should GW give us tinheads a flyer. It's on pg. 55, I believe.
CthuluIsSpy wrote:"Your mother was an Ork, and your father smelt like Eldar Panties!"
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
I do recall reading in the current codex in the fluff section a battle report, where the writer reported seeing a Necron flyer which had a weapon of sorts that was able to core a land raider from the side, with the beam exiting the other side as well. Perhaps we might see that should GW give us tinheads a flyer. It's on pg. 55, I believe.
I think that might actually be an account of a Heavy Destroyer. I could be wrong, but that's what I always remembered it as.
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
I do recall reading in the current codex in the fluff section a battle report, where the writer reported seeing a Necron flyer which had a weapon of sorts that was able to core a land raider from the side, with the beam exiting the other side as well. Perhaps we might see that should GW give us tinheads a flyer. It's on pg. 55, I believe.
I think that might actually be an account of a Heavy Destroyer. I could be wrong, but that's what I always remembered it as.
Still, I don't think that having psychic powers precludes having Psychic defense. Take Eldar or the more recent Space Wolves for example.
Ah, I think I am failing to communicate. Let me clarify. I was talking about "Not-Psychic" Psychic Powers. "Not-Psychic" Psychic Powers mimic psychic powers but are immune to psychic defence.
Space Wolves for example have psychic powers. These are checked by psychic defences. They also all have psychic defenses which check other armies psychic powers. This is balanced.
Demons have "Not-Psychic" Psychic Powers. These powers are immune to psychic defence. However, they lack psychic defense. This is balanced.
Necrons are rumored to have "Not-Psychic" Psychic Powers. These powers are immune to psychic defence. If they also had strong psychic defense, that would be unbalanced.
Still, I don't think that having psychic powers precludes having Psychic defense. Take Eldar or the more recent Space Wolves for example.
Ah, I think I am failing to communicate. Let me clarify. I was talking about "Not-Psychic" Psychic Powers. "Not-Psychic" Psychic Powers mimic psychic powers but are immune to psychic defence.
Space Wolves for example have psychic powers. These are checked by psychic defences. They also all have psychic defenses which check other armies psychic powers. This is balanced.
Demons have "Not-Psychic" Psychic Powers. These powers are immune to psychic defence. However, they lack psychic defense. This is balanced.
Necrons are rumored to have "Not-Psychic" Psychic Powers. These powers are immune to psychic defence. If they also had strong psychic defense, that would be unbalanced.
Space Wolves having awsome pychic powers plus great defense isnt balanced in this flowchart. Or Orks that have lackluster power and no defense? If the Necrons end up with neat abilities and the ability to shut down powers then the army can still be as a whole balanced. The army as a whole can still be balanced or not for entirely unrelated reasons.
just checked the US GW site and oddly, and a little exciting, the necron warriors are no longer available, so figure what you want but when you take the most important unit for an army out of being able to be bought there has to be something happening very soon.....i hope.
I find the lack of images and solid rumors on rules as an indicator that Necrons will not be released in November (braces for impact from others)... I mean there was nothing t any GD, and we still don't even have an image... All we have is wish lists and scare rumors... I genuinely think that they should be delayed until they can be done justice with a new line and a solid book by Phil Kelley....
Red Corsair wrote:I find the lack of images and solid rumors on rules as an indicator that Necrons will not be released in November (braces for impact from others)... I mean there was nothing t any GD, and we still don't even have an image... All we have is wish lists and scare rumors...
Have you just emerged from a coma or something?
But seriously, that's GW M.O. these days. They literally try to keep everything under complete wraps until practically the day it is ready to be pre-ordered.
And my rumors were neither wish-listing nor scare rumors...they happen to come from a very good quality source who has a legitimate reason and the capacity to have access to such information.
yakface wrote:And my rumors were neither wish-listing nor scare rumors...they happen to come from a very good quality source who has a legitimate reason and the capacity to have access to such information.
Aha! Mat Ward is the leak! You know what to do, GW.
Red Corsair wrote:I find the lack of images and solid rumors on rules as an indicator that Necrons will not be released in November (braces for impact from others)... I mean there was nothing t any GD, and we still don't even have an image... All we have is wish lists and scare rumors...
Have you just emerged from a coma or something?
But seriously, that's GW M.O. these days. They literally try to keep everything under complete wraps until practically the day it is ready to be pre-ordered.
I wonder if sales are rising or falling since GW tell their fans to "take a flying tyrant off" everytime we want a preview of future relases so we know what to save up for. Dark Eldar were awesome the way they did it, but it would be nice to know how much different my old half of the army will look from the new releases. Look at the original pewter Necrons compared to the current ones. Its a big difference.
CthuluIsSpy wrote:Actually fluff wise they do have some way of countering psypowers...they are the inventors of the Culexus Assassins, after all.
I seriously hate the fluff in the necron book, more than anything Mat Ward has written.
"Hey, this brand new army that we're making up here? THEY DID EVERYTHING! Yeah, that's it... machine god, grim reaper, hive mind..." /nerdragevomit
To be fair, the hive mind/outsider thing is just Necron players finding that obscure little message and running it into the ground. Thinking about just timelines of when the War in Heaven happened, when the Ousider would have 'become' the Hive Mind, and the stupendous time it would take the Tyranids to cross just to our galaxy, let alone between dozen as it says in the rulebook, the timelines don't match. not to mention C'tan not doing the psychic thing, and the hive mind being a psychic entity. It's a fanboy theory which falls apart as soon as you actually think about it.
BrassScorpion wrote:I told you nothing useful is getting posted here. Now they are so bad they are getting deleted. Nothing to see here, shows over, move along, folks.
Manchu wrote:BrassScorpion ... are you talking to yourself?
No, he is trying to belittle the rumours posted by the site owner. Bad idea
No he's doing what he usually does in these threads:
1. News reported. 2. No more news (because it's been reported already - DUH!) 3. People discuss news. 4. BrassScorpion is disgusted that we're discussing news rather than reporting news. 5. BrassScorpion tells everyone to stop posting. 6. I begin to wonder why he cares and why he's reading the thread if the thought of discussing the news is so abhorrent to him.
Sir Harry Flashman, VC wrote:Anyone think its a little strange that Necrons won the 'Armies on Parade' comp? Great way to draw attention to them for free...
GW would do that? My mind has officially been blown.
I have to so tho, that the army that won was really nice.
CthuluIsSpy wrote:Well, considering the recent trend of giving everyone a flyer, we might as well see something from BFG.
I do recall reading in the current codex in the fluff section a battle report, where the writer reported seeing a Necron flyer which had a weapon of sorts that was able to core a land raider from the side, with the beam exiting the other side as well. Perhaps we might see that should GW give us tinheads a flyer. It's on pg. 55, I believe.
I think that might actually be an account of a Heavy Destroyer. I could be wrong, but that's what I always remembered it as.
Page 55, just a regular destroyer.
I always thought of that as an example of Gauss weaponry's general power against armor. I mean, back then, a regular Destroyer could destroy a Land Raider. So could a single Warrior for that matter...I wouldn't read too much into it.
I'm trying to figure out their source. Don't see anything on the GW site, but that's the fist place I checked as they put gw.com on the picture like 5 times.
As far as the look, I reaaaally like it. I know it won't be for everyone, but I love the two operators in the front : P Just my opinion though, I'm sure lots of people will hate it, which is cool too! <3
Swara wrote:I'm trying to figure out their source. Don't see anything on the GW site, but that's the fist place I checked as they put gw.com on the picture like 5 times.
Judging from the quality of the picture, it looks like a cell camera pic or a scan. Maybe it came from the next WD?
Swara wrote:I'm trying to figure out their source. Don't see anything on the GW site, but that's the fist place I checked as they put gw.com on the picture like 5 times.
Judging from the quality of the picture, it looks like a cell camera pic or a scan. Maybe it came from the next WD?
Quite Possibly! It looks legit to me, but I'm not good on those kind of things.
Swara wrote:I'm trying to figure out their source. Don't see anything on the GW site, but that's the fist place I checked as they put gw.com on the picture like 5 times.
As far as the look, I reaaaally like it. I know it won't be for everyone, but I love the two operators in the front : P Just my opinion though, I'm sure lots of people will hate it, which is cool too! <3
Most likely it was fed to them by someone at corporate.
I think the model is fine.
Also: getting Neurons out is a benefit to the actual Neuron players and has the added bonus that the usual suspects will soon need a new topic and talking points to get their GW rage on about.
I love it, love the details on the metal. Love the "bring me closer I want to hit them with my sword" pose. Can't wait to not buy stuff for my house and instead buy this
Cannot say I'm a fan however, it just doesn't look right to me, particularly the 'pilots'...
Im not really a fan of this vehicle either. Why would they have a necron lord riding it? (Maybe thats the new pariah?) It doesnt make much sense unless this is a special character, otherwise Im willing to bet its a light armor vehicle of
somekind like the necron version of the Dark Eldar venom, if this is not a troll pic.
If I had to make a wild shot in the dark, we'll find out that is some kind of "command" vehicle which allows for teleportation/Veil of Darkness shenanigans.
You know, I actually don't mind it that much. At first the pilots were a bit jarring, but then I remembered that fluffwise, the necrons were once an organic race, so it does make sense that some of that old technology would cross over some what. It also might give some hints as to what the new fluff will be; maybe they're starting to remember their old lives, which does make the whole ting a bit creepier.
Gameplay and hobbywise, I'm just happy for a new unit.
I think it's the real thing (a shame IMHO), the picture quality is a lot like the photos/scans of WD that often get released and you can see the BoW grey text in the background cuts off in some of the white gaps in within the model, where it's presumably just been cropped from the magazine.
A lot of it looks completely new, but in-line with GW designs and the Necron range, whilst very little of it looks like existing models just copied and pasted.
It has a nice Necron feel but it's just too small and compact like a mini cooper. I'd probably convert some crescent wings to make it bigger. Nevertheless it's a nice one, thanks for the pic Swara.
Does it look to anyone else that in the last picture someone took a Necron cruser from BFG, a Lord, and some painted bits and photoshopped it all together?
Heard at GW headquarters:
"What the heck are we going to do with the 'crons?"
"Lets just put all the bits from all the old units we have in a box and call it a Flying Pulse Scorpo Lord Shooter Thing."
JudgeShamgar wrote:Does it look to anyone else that in the last picture someone took a Necron cruser from BFG, a Lord, and some painted bits and photoshopped it all together?
Heard at GW headquarters:
"What the heck are we going to do with the 'crons?"
"Lets just put all the bits from all the old units we have in a box and call it a Flying Pulse Scorpo Lord Shooter Thing."
"BRILLIANT"
That second one WAS shopped, pretty sure that was the joke.