Yeah, stuff like the City of Death buildings, or the various 3rd party 3D Space Hulk sets will get you far. Or if you have an Anphelion Base lying around or something.
I'm guessing from the diagrams in the rules that the 1x1 blocks will mirror those - so a couple of corners, some straight lines, and lots of 'blank' space. Mix'n'match to your hearts content.
I think it's a good idea, I'm a total junkie for terrain, and especially space-hulk-ish terrain.
H.B.M.C. wrote:I'm guessing from the diagrams in the rules that the 1x1 blocks will mirror those - so a couple of corners, some straight lines, and lots of 'blank' space. Mix'n'match to your hearts content.
I think it's a good idea, I'm a total junkie for terrain, and especially space-hulk-ish terrain.
Aye, I'm guessing they're in the same style as the first FW Realm of Battle plate, so you can use that one as the entrance to the Zone Mortalis. I'm curious how they'll look.
Another re-release of Space Hulk by the looks of it, just using the 40k ruleset for the kids. Meh, It'll give me an exscuse to play games on my mates Space Hulk tables more often, but that's not to say that I'd fork out the money for the book (they've already given us everything we need in the PDF ¬¬).
Isn't Power Armour "Void Hardened"? The Mk3 was made specifically for boarding actions, as do marines fight in space in the fluff often (one even survived for a few millenia in hibernation out there).
Wyrmalla wrote:Another re-release of Space Hulk by the looks of it, just using the 40k ruleset for the kids.
Where on earth do you get that from? The 'fighting aboard a ship' stuff is from the Badab war IA books, and this is just a terrain release to go with them and a PDF of those rules put out for free. It has nothing to do with Space Hulk, re-release or otherwise. And for 'the kids'? What does that even mean???
I know that its part of the IA release, I'm just commenting on that it seems to just be an updated version of Space Hulk. The kids comment was me referring to the complexity of the Space hulk rules, and these being relatively simple.
It is ever so difficult to convey a sence of sarcasm over the internet. ¬¬
Nice - good to see the ship-to-ship boarding rules finally being expanded - something that 40k should focus more on really.
It'd be nice to play games of BFG and during the critical parts of the game (board the planet killer/blackstone fortress/Ramilies Starfort) you board the ship and have to destroy a crucial generator or some such.
The board itself does seem expensive for what you get though :( So much for hollow resin supposed cheaper to produce line. £800 for a full 8x4 game board. Ouch. Though the cheaper products look nice.
Commander Cain wrote:If these look anything like what I am imagining my wallet it going to hate me!
IS this really gonna be worth the investment?
People played Apoc., Planetstrike and COD for about ten minutes total and forgot about them, and you didn't even have t buy specialty board tiles for those...
zedmeister wrote:Nice - good to see the ship-to-ship boarding rules finally being expanded - something that 40k should focus more on really.
It'd be nice to play games of BFG and during the critical parts of the game (board the planet killer/blackstone fortress/Ramilies Starfort) you board the ship and have to destroy a crucial generator or some such.
The board itself does seem expensive for what you get though :( So much for hollow resin supposed cheaper to produce line. £800 for a full 8x4 game board. Ouch. Though the cheaper products look nice.
Amusingly, a boarding action/starship combat supplement was first touted by GW twenty-four years ago, in the introduction to The Book of the Astronomicon. It's good to see that it pays to be patient.
His Master's Voice wrote:I like how reaction fire reads almost exactly like defensive fire from Pancake edition.
I noticed you noticing.
Yes, I expect this and some of the special rules from Apoc 2 will be making their way into the main book (along with flyers). It also makes a lot of sense with the way Necron Deathmarks work.
linnear wrote:
Not sure where you get 800 pounds as the price. The price listed is £98 , which is about $ 155.
zedmeister wrote:...So much for hollow resin supposed cheaper to produce line. £800 for a full 8x4 game board. Ouch. Though the cheaper products look nice....
Hence why I gave the caveat 'if the price stated above is correct' - I assume the £800 is calculated from 8 lots of 2 ft square tiles making up the 8 x 4 board. I would imagine that even Forgeworld would not be expecting someone to buy the full set.
Yeah these look very boring with some of the other terrain swimming around the forum. Still the rules look they may make for a good game, don't think the terrain is worth the money by some distance.
filbert wrote:Surely even the most fanatical of GW/40K aficionados would baulk at paying ~£800 for the board tiles (assuming that price is correct)?
Make you wonder exactly who Forgeworld are aiming this at? Reclusive, millionaire 40K addicts?
Not sure where you get 800 pounds as the price. The price listed is £98 , which is about $ 155.
*sarcasm* WHAT? Don't you have a reclusive, millionaire, 40k addict in your town?*/sarcasm*
600 pounds would be the price to make a full 4'x6' table using 6 sets. I think that a table made up of the same 4 elements repeated 6 times would get rather... boring. If you want to go that direction, there are other manufacturers that are producing modular pieces. Heck! There are dungeon tile sets (for RPG's, etc) that you can print off on the computer, fold, and play (Complete with line-of-sight blocking walls and doors, etc!)
I am excited to see what else Forgeworld comes up with. 'Nid Hive? Necron Tomb? Sister's Monastery? There would be quite the number of sets that they could produce.
As far as the rules, I especially like the 'blip' mechanic... I proposed a Necron mission that used a similar technique to represent buried, awakening Necron units.
Even presuming a 4' x 4' table would be sufficient, £400 is still a hefty sum for a single table of scenery, particularly given the alternative of Spaceship X's much cheaper (and still rather impressive-looking) sets (or, for that matter, the cost-free alternative of using Space Hulk tiles). The Forge World boards will have to look very nice indeed to get any serious consideration from me. A shame, since the rules look well-realised, and Warhammer 40,000 could do with a skirmish-sized game to suit people like me who lack the time for full-scale battles.
If they did a nice gothic starship interior as opposed to the one that is a copy of Space Hulk they may have something.
In 40k these ships are supposed to be works of art.
It really looks like movable portions because that's what the rules emphasize and the separation between the questionably-casted resin pieces is blatantly noticeable.
There's a nice little decorated/detailed impression where you could easily glue magnets, though.
Video from Forge World about them, I think they look pretty cool, and at £98, not quite as over the top as I might have otherwise expected.... Hell, I might even get me a set
forgeworld wrote:Hi there,
We have some amazing additions to our terrain range to tell you about in this week’s newsletter as well as details of a new Warhammer 40,000 experimental rules expansion, available to download now from our website, which allows players to enter the brutal and vicious battlefields of the Zone Mortalis.
Realm of Battle Zone Mortalis Complex
The cities and starships of the Imperium are often ancient and crumbing edifices, constructed in ages past from prefabricated STC designs from the Dark Age of Technology. In a galaxy beset by war any building or corridor may be pressed into service as a strongpoint. Abrupt corners and shadowed alcoves typify the interior workspaces, while the narrow corridors and indeed larger internal rooms can be sealed off by great plasteel blast doors.
The Realm of Battle Zone Mortalis Alpha Complex, Beta Complex, Delta Complex and Gamma Complex are each 1' x 1' (300mm x 300mm) tiles that are fully compatible and interchangeable with each other. These detailed hollow resin tiles, designed by Blake Spence, are perfect for playing games using the Zone Mortalis Warhammer 40,000 Expansion rules, a link to which is provided later in this newsletter.
The Realm of Battle Zone Mortalis Set contains all four of the individual tiles, allowing for a huge range of possible corridor arrangements covering a total area of 2' x 2' (600mm x 600mm).
This new scenery range is infinitely expandable, and we plan to release more tiles and interior scenery pieces in the near future. We will also be releasing two sets of removable blast doors to accompany these new terrain tiles in the next few weeks.
These fantastically detailed terrain pieces are available to order now for immediate despatch, and to illustrate the awesomeness of the Zone Mortalis scenery, we’ve recorded a video to give you a closer look at them.
Warhammer 40,000 'Zone Mortalis' Expansion
Forge World is proud to present a brand new experimental rules expansion, dealing with some of the most savage arenas of combat conceivable in the Warhammer 40,000 universe; the battlefields the Codex Tactica Imperialis refers to as ‘Zone Mortalis’ - the fatal ground. Such areas, be they the contested decks of a void warship, tangled mine works, lightless underhives or sacred catacombs, all have a confluence of factors in common. They are closely confined, provide limited opportunity for ambushes or escape routes, as well as oft-times being treacherous, warp-tainted or toxic beyond the limits of the mortal condition.
These rules offer the chance to fight desperate battles of your own on such deadly ground and draw heavily upon the Boarding Assault rules previously published in Imperial Armour Volume 9: The Badab War Part One, and the feedback we have had from players. Zone Mortalis battles are unashamedly fatal and chaotic affairs (as fighting in a collapsing hive city under mass artillery bombardment, or on a burning star vessel in the middle of a space battle ought to be!).
Forge World Events News:
Forge World Open Day 2012, 1st April, Warhammer World, Nottingham
Sunday 1st April will see Forge World and Warhammer Forge abandon our top-secret Manufactorum for our annual Open Day. This year’s event is even bigger and better than ever, as we will be taking over not only the Gaming Hall for our Sales stand but also the GW staff restaurant for our Studio staff and their displays.
We’ll be bringing you more details about the event in future newsletters. For now, we can whet your appetite with a few teasers: there will be two brand new participation games and as many of our detailed display boards as we can cram into the Studio area. We also intend to run a ‘Studio Café’ Q&A session in addition to showcasing a vast array of work-in-progress miniatures, future releases and some of the superbly painted models we use in our displays.
Our Sales stand will be packed with a huge selection of resin kits, books and modelling supplies, including a veritable cornucopia of pre-release kits that we’ll be announcing in future newsletters. As always the Open Day will be the first chance to purchase our 2012 Event Only models. We’ve designed both a Warhammer Forge model and a Forge World model once again, and while we can’t tell you what they are just yet, suffice to say we think they’re great!
AdeptiCon 2012, 19th to 22nd April, Westin Lombard Yorktown Center, Chicago
Forge World will again be attending AdeptiCon this year, and we are now accepting reservation orders for this popular event. While we will be bringing a huge selection of our range of books, resin kits and modelling products, placing a reservation order is the best way to ensure that we have exactly what you want packed up and waiting for you at the show.
You can either telephone us on 011 44 115 900 4995, or send an e-mail entitled ‘AdeptiCon 2012 Reservation’ to forgeworldreservations@games-workshop.co.uk. We will need your name, a list of the items that you wish to order, and a contact e-mail address for yourself. In the week prior to the event, we will send you a confirmation e-mail containing your order number, details of any items that are unavailable, and a total cost in US$ (less local sales tax) that will be payable at the event.
Thanks,
Ead Brown
Customer Service Manager
Forge World
Yeah, I just found them, they're from the sanguinary guard sprues. I've never seen that color scheme for BA before and from that one angle on the devastator... I got all excited. I wish there was some good Blood Ravens pads, I'm not fond of the CHS ones.
£90 get you 4x 1' x 1' tiles (each tile is unique)
each tile is available separatly for £25
so to make this 3'x3' board you need two sets plus one more tile £205
There will also Be the need to buy add ons such as doors... which I think should have been included with the tiles at these prices! More unique tiles to come.
I do expect FW have many millionaire customers as the recommended sizes for games are provided in the PDF. And this is the cost to buy those tables!
Man those are some nice looking walls. Prohibitively expensive (like when I spend 360 at Forgeworld, it will be on a Tital) but very nice. But terrain like that makes me feel the game board is much, much smaller than it really is. Just me?
I think the kits look great, but even without them the ruleset seems really fun. I'm excited to try them out and bring another gaming option into 40k. Even one or two sets at the center of a standard table would be fun for a new objective based mission.
Anpu-adom wrote:*sarcasm* WHAT? Don't you have a reclusive, millionaire, 40k addict in your town?*/sarcasm*
Well, he's not a recluse, but... Yeah.
He's on vacation at the moment, but we'll be gaming again on 3/10!
Anpu-adom wrote:600 pounds would be the price to make a full 4'x6' table using 6 sets.
To be fair, it's 540 GBP (the link has them listed @ 90 GBP each. That's just about $860 USD right now.
I could see many gamers getting this, actually... Maybe not all at once, but...
Anpu-adom wrote: I think that a table made up of the same 4 elements repeated 6 times would get rather... boring. If you want to go that direction, there are other manufacturers that are producing modular pieces. Heck! There are dungeon tile sets (for RPG's, etc) that you can print off on the computer, fold, and play (Complete with line-of-sight blocking walls and doors, etc!)
I am excited to see what else Forgeworld comes up with. 'Nid Hive? Necron Tomb? Sister's Monastery? There would be quite the number of sets that they could produce
I'm in semi-agreement re: boring. I think you could do enough unique arrangements, between tile placement and rotation, that you could break things up nicely. That said, I WOULD like to see 2 to 4 more options available.
I agree that this could lead to some VERY COOL expansions... that I doubt they'll ever do. : (
Looks pretty cool but.. way too rich for my blood :( For the kinda money you need for a full board I think I would have rather see em invest in plastic, I'm sure they'd sell bazillions if they did.. or maybe try laser cut wood or something like that. I think I'd rather put the money toward the reaver titan I'll never be able to afford.
Hm. Well, the terrain isn't as impressive as it was in my head, but I really like the idea of expanding on Space Hulk's theme. Hopefully they'll significantly support this with more varied terrain options in the future.
Great looking, but low on the priority list: with something like that, I'd feel obligated to justify it with a nice paint job, which would mean spending time painting scenery and take even longer to finish painting my armies...
MightyGodzilla wrote: ...But terrain like that makes me feel the game board is much, much smaller than it really is. Just me?
I like how wide the corridors are. I think the walls are a little taller than I'd expect, but then again...
A SM in armor is like 10' tall, so the walls seem to be about 35' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
I immediately downloaded the rules for this. Thanks for the heads-up!
I always thought a Space Hulk (actually if you are an oldie, Space Crusade)- esque board would be great for playing 40K on. Especially small skirmishes like Kill Team (or some of the similar skirmish rules out there, small 500 pt games, and the like.
If anyone wants to spend alot less than the Forgeworld stuff, and doesn't mind paper-crafting a board, try a set like this:
Walls, working doors, a couple versions of a shuttle (boarding shuttle entry zones!), etc.
It'll run you 10 bucks for a PDF, and you can print to your hearts content. They are also 'layered' PDF's, so you actually choose what details you want on the terrain before printing. I've done this many times, you can even link the walls together sturdily with bobby-pins up from below.
Worldworks games has a ton of stuff that would work for this, too.
Anpu-adom wrote:A SM in armor is like 10' tall, so the walls seem to be about 35' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
A SM in armor is 7ft tall:
Note that the marine is floating 1 foot off the ground for no reason.
Anpu-adom wrote:A SM in armor is like 10' tall, so the walls seem to be about 35' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
A SM in armor is 7ft tall:
Note that the marine is floating 1 foot off the ground for no reason.
Not going to get into a pissing contest here, but it doesn't invalidate my ratios.
A SM in armor is like 7' tall, so the walls seem to be about 25' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
Anpu-adom wrote:A SM in armor is like 10' tall, so the walls seem to be about 35' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
A SM in armor is 7ft tall:
Note that the marine is floating 1 foot off the ground for no reason.
Your perspective is off. The bottom of that poster is actually touching the floor. At least it better be, otherwise Jes has the most powerful ankles known to man and is balancing his ass 10 inches off the floor for no particular reason.
Each board is 1'x1'. There are 96 squares on each side. That means each square is ~1.3" 2" wide, or about 34mm50mm. So a terminator on a 40mm base would not be able to stand on one of the squares. The Creative Gamescapes pieces linked up thread are 1.75" wide, or about 44mm, wide enough for a terminator.
The total 4-piece set includes 9945 "wall" spaces and 22599 "empty" spaces.
Here's the layout for each: edit: Nevermind. See below for my mistake
On a per-unit-area basis, these are a betterworse deal than Creative Gamescapes. HoweverAlso, they're not nearly as customizable (you could get 4 modular systems for the price of 1 ForgeWorld section) and you're limited to tetris shapes. Creative Gamescapes would allow for much longer corridors and a broader array of layouts, although you would have more wasted space on a table.
Anpu-adom wrote:600 pounds would be the price to make a full 4'x6' table using 6 sets.
To be fair, it's 540 GBP (the link has them listed @ 90 GBP each. That's just about $860 USD right now.
I could see many gamers getting this, actually... Maybe not all at once, but...
...
Eric
I thought it was 90 pounds for 4 -1x1 sections... meaning a total 2x2 play area... requiring 2 more sets (3 total) to get a 6x4 play area... that would weigh in at 270 pounds and 428 USD
**EDIT**
and yes, while expensive, I think being able to get a functional 2x2 environment for 147$ base might be nice to start, or even use it in Deathwatch...
Each board is 1'x1'. There are 9 squares on each side. That means each square is ~1.3" wide, or about 34mm. So a terminator on a 40mm base would not be able to stand on one of the squares. The Creative Gamescapes pieces linked up thread are 1.75" wide, or about 44mm, wide enough for a terminator.
The total 4-piece set includes 99 "wall" spaces and 225 "empty" spaces.
Here's the layout for each:
On a per-unit-area basis, these are a better deal than Creative Gamescapes. However, they're not nearly as customizable (you could get 4 modular systems for the price of 1 ForgeWorld section) and you're limited to tetris shapes. Creative Gamescapes would allow for much longer corridors and a broader array of layouts, although you would have more wasted space on a table.
Just using Creative Gamescapes as an example.
The tiles are 6 squares to a side, not 9. You are basing your 9 squares a side on a pic that is made from 3x3 tiles, not the 2x2 that comes in the package deal.
Each board is 1'x1'. There are 9 squares on each side. That means each square is ~1.3" wide, or about 34mm. So a terminator on a 40mm base would not be able to stand on one of the squares. The Creative Gamescapes pieces linked up thread are 1.75" wide, or about 44mm, wide enough for a terminator.
Just using Creative Gamescapes as an example.
That was a great and fair comparison. After using the Creative Gamescapes pieces, the customization options are pretty endless. I think the walls are way too uniform here but I guess that was a design decision due to the way they crafted the tiles. Regardless of price, it's a pass from me. I think someone could make a more impressive board just using the creative pieces for hallways and a bit of elbow grease/work/COD bits for the main rooms.
Fallen668 wrote:The tiles are 6 squares to a side, not 9. You are basing your 9 squares a side on a pic that is made from 3x3 tiles, not the 2x2 that comes in the package deal.
Ah, you're right.
I don't know why they put that 3x3 out there. Plus, the layouts make a lot more sense (corner, 3-way intersection, 4-way intersection, room) now.
So the squares are 2" wide (50mm), which would be good for terminators. But it also means you're only getting 99 free squares (45 walls). Creative Gamescapes is 43 squares for about 1/4 the price.
Edited post above: the comparison is now much worse for Forgeworld. Frankly, I was surprised to find they were so competitive.
I thought it was 90 pounds for 4 -1x1 sections... meaning a total 2x2 play area... requiring 2 more sets (3 total) to get a 6x4 play area... that would weigh in at 270 pounds and 428 USD
**EDIT**
and yes, while expensive, I think being able to get a functional 2x2 environment for 147$ base might be nice to start, or even use it in Deathwatch...
Your math's off.
It's 90 GBP for the 2x2 section but, if you only bought 3, you'd have enough for a 6x2 section. That's only half a board.
these would be awsome if they were perhaps £10 each. Very space hulk/crusade, the blips etc. I love that you can march a squad down the corridors. The only reason GW wouldn't bring these out mass produced is that you can't really play alot of models a side, and not big ones at that so they would sell alot less if it got popular. Bad business practice.
Gonna build my own as its awsome, I think the 4x4 size is best.
Very disappointed, wanted to give it a go instead I found it too expensive for what you get, as usual too gothic imperial and the texture is wrong, too plain, but then I was thinking more Space Hulk with metal walls for ships, bunkers than building interiors.
Also I think that for the price FW could have added some bits to enliven the board. Hirst Arts (http://www.hirstarts.com/scifi/scifi3.html) can give better sci-fi variety for less money even if you have to cast the pieces yourself.
I thought it was 90 pounds for 4 -1x1 sections... meaning a total 2x2 play area... requiring 2 more sets (3 total) to get a 6x4 play area... that would weigh in at 270 pounds and 428 USD
**EDIT**
and yes, while expensive, I think being able to get a functional 2x2 environment for 147$ base might be nice to start, or even use it in Deathwatch...
Your math's off.
It's 90 GBP for the 2x2 section but, if you only bought 3, you'd have enough for a 6x2 section. That's only half a board.
Eric
Oh derp... you're right... wow... lame on my part... that is what happens when I just do partial-maths in between work-calls, lol.
well drat... I was possibly going to get some too... but geez... I could justify 428, but I don't think I could justify much more... lol.
**edit**
I am however going to build my own set out of foam board I think >.> I do like the rules!
I think the price is ok - for a 3 x 3 it comes out at just over £200 which I think is pretty good. Problem is you have to paint them and that would take a little while - it took me three months to paint a land raider so I would be on this project until the end of time lol
Im on the fence now, looks good but now I realise that the original picture was more than one set and the partitions are not demountable I'm less keen. I think it does lend itself to stacking and storing though.
More than a couple of sets takes it into a big FW kit territory or a straight choice between one kit and an old skool landraider.
A recent hefty tax rebate makes this tempting but I'm not sure the associated kick in the nuts from the mrs is worth it?
Anpu-adom wrote:A SM in armor is like 10' tall, so the walls seem to be about 35' scale. Most buildings (here in North America), are 8'-10' (and the people are about 6'). There are plenty of rooms that have ceilings that are in the 20' range (which would the same scale as the terrain).
A SM in armor is 7ft tall:
Note that the marine is floating 1 foot off the ground for no reason.
Your perspective is off. The bottom of that poster is actually touching the floor. At least it better be, otherwise Jes has the most powerful ankles known to man and is balancing his ass 10 inches off the floor for no particular reason.
No, he means it's floating 1ft in the air because the graph starts at 1ft. It should be starting at 0ft. When you measure your height, you start at 0. So while it says 8ft at the top, it's actually 7ft, since it starts 1 1ft.
Hmm, after looking at the pics I may give this one a miss. While it is nice, I was hoping for a bit more variety among the tiles as they all look the same to me.
Commander Cain wrote:... While it is nice, I was hoping for a bit more variety among the tiles as they all look the same to me...
yeah, IMO this is so you don't spot the same feature repeated every fourth tile. I think the variation is good enough to make unique layouts. I think the 'blank' hallways are great since you can customise tiles for the variety you crave.
If I get this I'll buy a 3x3 square for now and wait for new tiles to launch and get those to expand. still debating the price tag £205 in my head...
I really think the should have 3x3, 4x4 and 4x6 bundel deals that include doors. I mentioned this on their Facebook page.
I like the Forgeworld tiles because they are pretty, but they lack anything that would make a game interesting, like doors, or large rooms.
I talked with my buddy and we both think I should use the Fat Dragon games tiles I posted earlier, and just set it up like a Space Hulk game.
As in, floors only (no walls, that gets hard to store and to set up) on a black sheet of fabric. I'll just use the door sections as they have a good thickness to them so they will stand by themselves, and span a 2" walkway with a nice retractable door function. I'll probably also kitbash the doors too by making them wider in the center and taller, so larger models like Dreads can move through, and more than one infantry trooper abreast.
I think the 3x3 at £200 could work TBH. One of the things I like about this is the fact that I can just about fit it on my dining room table and dont need a 6x4 Space (Which I dont have and thus precludes me from 40k at my place)
If anyone buys it can you post up some before and after?
There is probably going to be a formula of X number of points per square foot of table space.
So if the answer were to be a standard game is 4 square feet played over about 2 hours that means the game would take about 30 minutes per square foot and the breakdown would go as follows
2 by 2 =4 square feet=2 hours
3 by 3 =9 square feet=4.5 hours
4 by 4==16 square feet=8 hours
4 by 6= 24 square feet= 12 hours
So if the answer is a standard game is intended to be played out on 4 square feet the cost of the game won't be that high.
If a standard game 2-3 hour game is intended to be played out on 9 square feet the cost of the game is going to be through the roof unless 3rd party terrain is used instead.
schadenfreude wrote:Nobody seems to be asking the big question.
What is the size of a 2 hour game?
There is probably going to be a formula of X number of points per square foot of table space.
So if the answer were to be a standard game is 4 square feet played over about 2 hours that means the game would take about 30 minutes per square foot and the breakdown would go as follows
2 by 2 =4 square feet=2 hours
3 by 3 =9 square feet=4.5 hours
4 by 4==16 square feet=8 hours
4 by 6= 24 square feet= 12 hours
So if the answer is a standard game is intended to be played out on 4 square feet the cost of the game won't be that high.
If a standard game 2-3 hour game is intended to be played out on 9 square feet the cost of the game is going to be through the roof unless 3rd party terrain is used instead.
I can tell you this. I've played three games already. One on a 3X3 with 500 points, and two on a 3x4 with 750. Playing on 3x3 kinda sucks, because the terrain usually has only one path from point A to B, which essentially just turns in to five assault phases / kill points. 3x3 500 took about 20 minutes for five turns, and it was pointless to continue. The 3x4 750 games took 45 minutes and an hour. After these, it's starting to look like 4x4 with 850 or 1,000 will be the golden ticket.
And speaking of your own terrain: Total cost was around $39. We didn't do anything besides making the basic shapes because, well, we wanted to make sure it didn't suck before we put more time into it! A few more test games, and then real terrain!
They may make larger bundles once they start adding more tiles. If they add a control center tile, they could then do a 3x3 bundle of 2x Alpha through Delta, and one of the new tile. Two new tiles, and they could do a 4x4 with 3X of Alpha through Delta, and 2X of New tile A and 2X New tile B.
Ozymandias wrote:I can see everyone in our gaming group getting 1-2 tiles and then combing them into a large table, but other than that the price tag is a bit high.
That's actually something I've considered as well. It seems like the kind of thing that would be a "group investment".
Ozymandias wrote:I can see everyone in our gaming group getting 1-2 tiles and then combing them into a large table, but other than that the price tag is a bit high.
That right there? THAT'S why I miss the CCMG group.
If we did this in my group today, it would just turn into me and the LtCol each buying 2 of the 2x2 sets.
The rules look totally badass. Cue stray bolter rounds bursting Navy stormtrooper carapace open, sending them spinning away in a cloud of hissing gas and atomized blood...
I guess DE splinter weapons can't take advantage of the Cold Void to rend? Nor can lasguns (or hellguns). And if any army is going to succumb to Blind Panic, it'll be Guard. Better have your Commissars ready. And there's always getting some Earthshakers to really earn their name.
Poor Tau, too - barely anything we have has an I higher than 2! So much for cordon-and-search with pulse carbine and photon grenade. But Tau Jump Packs cleverly avoid having to take dangerous terrain tests for moving - aw yeah.
They'll probably need to FAQ it so that Seeker Missiles don't teleport through walls.
schadenfreude wrote:Nobody seems to be asking the big question.
What is the size of a 2 hour game?
There is probably going to be a formula of X number of points per square foot of table space.
So if the answer were to be a standard game is 4 square feet played over about 2 hours that means the game would take about 30 minutes per square foot and the breakdown would go as follows
2 by 2 =4 square feet=2 hours
3 by 3 =9 square feet=4.5 hours
4 by 4==16 square feet=8 hours
4 by 6= 24 square feet= 12 hours
So if the answer is a standard game is intended to be played out on 4 square feet the cost of the game won't be that high.
If a standard game 2-3 hour game is intended to be played out on 9 square feet the cost of the game is going to be through the roof unless 3rd party terrain is used instead.
I can tell you this. I've played three games already. One on a 3X3 with 500 points, and two on a 3x4 with 750. Playing on 3x3 kinda sucks, because the terrain usually has only one path from point A to B, which essentially just turns in to five assault phases / kill points. 3x3 500 took about 20 minutes for five turns, and it was pointless to continue. The 3x4 750 games took 45 minutes and an hour. After these, it's starting to look like 4x4 with 850 or 1,000 will be the golden ticket.
This is also confirmed in the PDF rules:
Because Zone Mortalis actions are fought in quite dense terrain, and without the assistance of transport vehicles to get around, a smaller gaming area can often improve the experience of play. As such it is recommended that a 4' x 4' area is used for games of 1,000 pts a side or less (which will offer an exciting battle lasting an hour or two), while larger tables are best used as part of team games.
sgt_easton wrote:And speaking of your own terrain: Total cost was around $39. We didn't do anything besides making the basic shapes because, well, we wanted to make sure it didn't suck before we put more time into it! A few more test games, and then real terrain!
yeah,
this is great!
Has anyone sighted top down Jpegs/PDFs of the FW tiles A B D G we can print out to test?
We used to play this at gamesday and the Baltimore bunker a decade ago... There was a giant 6x6 board where it was basically foam walls like sgt_easton's photo and the floor was all made of upside down 50mm bases so it looked like a bunch of circles. Painted up it was really neat.
Sweet Jebus these are cool. I'm digging the rules. I'll definitely give these rules a test spin with Space Hulk tiles before committing to a set of these.
Spoke to Ead while he was on the FW stand at doubles, it will be a single large blast door or two small ones in the packs. They are mighty fine pieces, with a base plus sides with runners for the doors. The board sections that FW have painted up look fantastic too.
Vitruvian XVII wrote:Forgeworld just posted this on fb, at least theyre strong
If I saw someone standing on my terrain, they'd get kicked squarely in the babymaker.
++ Doors incoming in the next few weeks.
- - Way too pricey for anything less than a group investment.
I would rather see a terrain set where the set walls were not part of the floor so you could make your own patterns. Maybe the floor would have some premade notching so the walls, cornerpieces, intersections, doorways, etc would go into the spots keeping everything straight but at the same time letting you choose width of halls and demensions of rooms. That and a few snazzy type rooms (ie C & C room, etc) to round out the set.
Luckily I invested wisely and bought several complete Space Hulk tile sets on Ebay when folks were vending the figs but letting everything else in the box go for a song.
I would rather see a terrain set where the set walls were not part of the floor so you could make your own patterns. Maybe the floor would have some premade notching so the walls, cornerpieces, intersections, doorways, etc would go into the spots keeping everything straight but at the same time letting you choose width of halls and demensions of rooms. That and a few snazzy type rooms (ie C & C room, etc) to round out the set.
Anything like that out by other companies?
Yeah, I thought that was a really odd design decision myself.
The only bummer with the Creative Gamescapes stuff is that as far as I see, they're corridors are only as wide as the Spulk tiles- I would definitely want hallways that can take two 40mm bases beside each other (or more!).
AegisGrimm wrote:The only bummer with the Creative Gamescapes stuff is that as far as I see, they're corridors are only as wide as the Spulk tiles- I would definitely want hallways that can take two 40mm bases beside each other (or more!).
Man, they are damn pretty, though.
Nah, they have large hallways (and mid-size hallways) as well that comes with the kit;
I just built them into rooms in my game. Completely modular though.
I've always done pre-measuring. I just don't see why it's a big deal. And even if it could be a big deal in a regular 40K game, why would it matter in a tiny boarding action sub-game on a 2x2 or 3x3 table?
I've always done pre-measuring. I just don't see why it's a big deal. And even if it could be a big deal in a regular 40K game, why would it matter in a tiny boarding action sub-game on a 2x2 or 3x3 table?
Lots of things aren't really big deals (FW models in games, etc.), but it doesnt stop people from getting bothered by them.
My initial point was actually "Those squares are gonna allow premeasuring and tick off many people" moreso then "those squares are gonna allow pre-measuring and I am really angry about it".
Visually I think it looks kind of like a grid, which is good for spacehulk but unneeded for 40K. I would have preferred a more varied appearance to make it seem less like a clicks board...
Yeah, I don't think the people who are going to get mad about this allowing pre-measuring it are going to be playing scenario based games in the first place.
Am I the only one who doesn't care about playing this as a tile based space corridor table? I think the prospect of a densely packed cityscape is way cooler. Although, I guess the larger point, is play it however you want, and you don't need expensive FW terrain to make it cool. I plan on building a packed 4x4 city table for this and smaller point level games, so I'm really excited about trying out these rules.
This also makes me wish GW would just hand over control of Specialist Games to FW. They could run wild with it, I imagine.
AgeofEgos, you table and Bat Rep are awesome! Very cool stuff.
My buddy and I whipped up a mortalis table for about 20 bucks, 4X4 cubes
its is a ton of fun however one fast, decent CC unit kind of breaks the game as far as I can tell.
With many smaller squads like IG or combat squadded marines it gets much more fun.
In the grim darkness of the future, there is only hallways.
Massive super secret bunker complexes designed to protect hallways and corridors from the most horrifying weapons of the 41st millenium. Only the grand masters of the Inquisition truly know how many miles of pointless corridors lurk beneath the rotting heart of the Imperium. Hallways filled with the Imperiums most holy relics... rivets.
Arise...Arise...ARISE! Bring this thread back to LIFE!!
Goresaw wrote:In the grim darkness of the future, there is only hallways.
Massive super secret bunker complexes designed to protect hallways and corridors from the most horrifying weapons of the 41st millenium. Only the grand masters of the Inquisition truly know how many miles of pointless corridors lurk beneath the rotting heart of the Imperium. Hallways filled with the Imperiums most holy relics... rivets.
Can I up-vote this post more than once?
Seriously though, a Hive ship or some such (Like in Tyranid Attack!) would be cool as hell. Hallways that look like the insides of digestive tubes, rooms that look like the insides of giant alien organs, etc. Or, like the movie Aliens, the Aliens [Tyranids] got ahold of a Zone Mortalis facility and spread their goo and sinews and spawning pods, etc all along the surfaces...would be a heck of allot more interesting to play on than these endless repeating riveted arches!
Now, if I only had 48 hours in a day so I can realize my whacky time-consuming idea....