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Post by: Duncan_Idaho
Since the other thread got closed because of too much OT, I am opening up a new one.
As TS I can and will ask the Mods to remove any posts that do not deal with news about Mantic. So, please, keep discussions not directly related to the posted news-items to other threads.
With kind regards,
André
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Post by: Cyporiean
I got to see the Corp's Power Armored troops (IE Speesh Marines) and the CA for their tank while at Adepticon. The PA guys keep the same 'real world'-ish look that the regular grunts have with a bit of Starship Troopers (Roughnecks Chronicles) and Halo vibe.
If you like the regular corp, you'll continue to like these.
The tank was a sexy sexy beast.
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Post by: BrookM
Will the PA troops be metals or resi-plasti-whatever?
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Post by: Cyporiean
Didn't ask about material, but they looked Restic.
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Post by: Kroothawk
Can we have separate threads on Fantasy and SciFi, please? Because in principle, these are two completely different miniature lines and games.
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Post by: Duncan_Idaho
Your wish has been fulfilled, someone else please open up the other thread  .
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Post by: Kroothawk
Don't look at me! I won't do it
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Post by: Cyporiean
There ya go.
As a thanks you can buy some Brushfire.
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Post by: Black Nexus
First up - Corporation Ranger 360!
http://www.manticblog.com/?p=5889
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Post by: Alpharius
Duncan_Idaho wrote:
As TS I can and will ask the Mods to remove any posts that do not deal with news about Mantic. So, please, keep discussions not directly related to the posted news-items to other threads.
What's a " TS"?
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Post by: Pacific
Thread starter?
Troubled Skinhead?
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Post by: plastictrees
Tender Swede?
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Post by: Kroothawk
Alpharius wrote:What's a "TS"?
Just check the glossary. Toxin Sack of course
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Post by: Llamahead
True Scale surely
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Post by: Alpharius
Thousand Son works for me - he can see the future!
I'm guessing "Thread Starter" though...
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Post by: Black Nexus
So the whole new thread after too much off topic posts in the last thread went well then!
Have we all listened to the Mantic Podcast? Big interview with Jake on Pandora
http://forum.manticblog.com/showthread.php?812-Mantic-Podcast-Episode-1-The-One-About-Pandora-s-Box
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Post by: Pacific
So this thread doesn't suffer the fate of the last one, there is a Mantic Discussions thread in the main section: http://www.dakkadakka.com/dakkaforum/posts/list/90/431287.page
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Post by: Black Nexus
General news - the Mantic Crazy Bag is back. 20 sprues for £24.99. I know loads of people picked up one of these last time out.
http://www.manticgames.com/Shop-Home/Special-Offers/Product/Mantics-Crazy-Bag-20-Sprues.html
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Post by: Grimtuff
Just picked myself up one of these. Looking forward to seeing what goodies it contains.
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Post by: heartserenade
I'll ask again on this thread: can anyone please put a photo of Infinity models beside Mantic Corporation? I really need it before I make a decision of buying tons of Corporation minis.
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Post by: Pacific
They are similar in terms of height to a GW Cadian, but the proportions are somewhat different. I would say that probably the closest comparison would be to FW Elysians or DKoK, which aren't heroically scaled either. Detail wise, I've held them in my hand and they are a lovely little sculpt - again, I would say more detailed than the Cadians, not quite as much as something like Elysians. But, for the cost comparison IMO it is a no-brainer.
Had a quick look on the net, this is the best one I could find.
Bear in mind, the Cadian is on a rock:
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Post by: Azazelx
Andre seems to assume too much power as "thread starter" - I didn't realise that gave you defacto mod powers? Perhaps he can put in a complaint about Alpharius not taking his demands seriously enough and going OT?
On a more serious note, would it be possible to have a Mantic sub-forum for these discussions?
Mantic threads would seem to easily get lost in the masses of posts in N&R, and I for one would like to be able to find multiple discussions on the stuff in it's own place rather than having essentially multiple discussions in one thread through necessity (being able to find them).
Pacific - you don't happen to have any Cadians not] standing on rocks do you? Would make the comparisons much more obvious...
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Post by: RiTides
Still... let's stay on-topic, right?
A sub-forum for Mantic discussion is a good idea, although for now specific discussion would go in "Other Sci-Fi Games" if talking about Warpath (or simply Dakka Discussions if talking more generally, like the thread linked to above).
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Post by: heartserenade
Pacific wrote:They are similar in terms of height to a GW Cadian, but the proportions are somewhat different. I would say that probably the closest comparison would be to FW Elysians or DKoK, which aren't heroically scaled either. Detail wise, I've held them in my hand and they are a lovely little sculpt - again, I would say more detailed than the Cadians, not quite as much as something like Elysians. But, for the cost comparison IMO it is a no-brainer.
Had a quick look on the net, this is the best one I could find.
Bear in mind, the Cadian is on a rock:
Well I was thinking more along the lines of "do Infinity models and Mantic models look not-weird when used in a same army?" I know that they are more or less of the same height but I don't know if Mantic and Infinity would look good together proportion-wise (although from what I can see both are fairly close to normal real proportions).
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Post by: MasterSlowPoke
I think Infinity is around 33mm scale? I know their humans tend to be taller than 40k figures. These mantic dudes would probably look a little stunted.
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Post by: heartserenade
No, Infinity is 28mm. They're just a little shorter than GW models.
on topic: I think the new Corporation models looks good (but not perfect since I do prefer having a variation on their poses). looking forward to other releases in that range. Maybe they should do Rough Rider equivalents?
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Post by: MasterSlowPoke
They look taller to me (imagine the Infinity dudes standing up straight), but not as much as I remember. I guess the Mantic dudes could work.
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Post by: Pacific
scipio.au wrote:Andre seems to assume too much power as "thread starter" - I didn't realise that gave you defacto mod powers? Perhaps he can put in a complaint about Alpharius not taking his demands seriously enough and going OT?
On a more serious note, would it be possible to have a Mantic sub-forum for these discussions?
Mantic threads would seem to easily get lost in the masses of posts in N&R, and I for one would like to be able to find multiple discussions on the stuff in it's own place rather than having essentially multiple discussions in one thread through necessity (being able to find them).
Pacific - you don't happen to have any Cadians not] standing on rocks do you? Would make the comparisons much more obvious...
Sorry mate it's not my pic, just one I found with a google search! I agree completely, but I guess if you imagine it without the rock they are more or less the same size.
I completely agree with you about a Mantic sub-forum - Warseer has one, and as much as I prefer the more relaxed tone on this forum, that is the place to go for Mantic discussion. But, I don't think it is going to happen unfortunately due to technical reasons - we made a request to get an Infinity sub forum, there must have been 30-odd guys asking for it, and it still didn't happen. Instead we got a sticky in the sci-fi skirmish section. The problem is for players of other games (Necromunda, Mercs etc.) those guys don't get a look in these days as it is chock full of Infinity threads - same for FoW in the history section in fact. So best for now is just to look in the 'Lord of the Rings and Other fantasy' section. Perhaps if there were enough people interested we could get some more threads going there, in the same way the Infinity community has for that section?
heartserenade - As for Infinity and Mantic stuff? I would say in terms of proportion they are much more similar. Neither Mantic corporation or Infinity are heroically scaled, so I think they would look better alongside each other, than either one compared to Cadians. That being said, the Infinity stuff is insanely detailed (which I think is why people have a hard time believing they are 28mm), each one is almost like a character piece, so they are more detailed than the Corporation minis. But yes I think if they were painted in similar style (I'm guessing for an IG army?) they should look fine next to each other.
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Post by: heartserenade
I'm painting them all differently. Kinda fits the mercenary theme I was aiming for. And I also want to use the Infinity models for Infinity.
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Post by: scarletsquig
scipio.au wrote:
On a more serious note, would it be possible to have a Mantic sub-forum for these discussions?
Already been discussed, the end result of that was that all conversation about Mantic not strictly about the news and rumours (including stuff like 8-page debates about whether resin plastic is plastic or whether or not mantic stole the colour green from GW) belong in the Mantic Discussion thread that Pacific linked to.
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Post by: RiTides
Re: Subforums for Infinity and Mantic. As far as I know, this is being planned and soon to be worked on (although I don't know how long it will take to actually implement). So patience, guys, your voices have been heard
MasterSlowPoke wrote:
They look taller to me (imagine the Infinity dudes standing up straight), but not as much as I remember. I guess the Mantic dudes could work.
Maybe a hair taller... but a LOT thinner
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Post by: Pacific
That is great new RiTides!
Apparently the 'Crazy Bag' is now out of stock. However, they still have the £20 for 20 sprues offer up on the website: http://www.manticgames.com/Shop-Home/Special-Offers/Product/Mantic-Crazy-Bundle-20-Sprues.html
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Post by: legoburner
The Mantic subforum now exists, so get in there and start talking about Mantic to help build interest in their releases!
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Post by: Pacific
That's great news, thanks so much!
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Post by: scarletsquig
Awesome, thanks for the new forums!
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Post by: Black Nexus
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Post by: frozenwastes
These rat men miniature might work well to supplement the Veermyn given the common old school style:
http://stores.ebay.com/MegaMiniatures/_i.html?_nkw=goth+rat&submit=Search&_sid=2577791
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Post by: scarletsquig
Veer-Myn Scourger pic:
Looks like they broke the arm off after it was painted!
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Post by: BrookM
That's a shame, they could've waited with a pic of that one until after it was fixed..
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Post by: Rolt
scarletsquig wrote:Veer-Myn Scourger pic:
Looks like they broke the arm off after it was painted!
Kind of a ugly miniature (not in a good way) tbh, the rushed looking paint job isn't doing it any favors either.
Oh ... and lets not talk about "that" arm, c'mon mantic try harder.
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Post by: Kroothawk
BrookM wrote:That's a shame, they could've waited with a pic of that one until after it was fixed..
Supports my theory of a secret death wish by the company owners
Come on, is there any other reasonable explanation for publishing this as a "promo shot"?
What's next? Showing a GW plastic Nightrunner with a greenstuffed bionic eye as WIP?
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Post by: BrookM
Kroothawk wrote:BrookM wrote:That's a shame, they could've waited with a pic of that one until after it was fixed..
Supports my theory of a secret death wish by the company owners
Come on, is there any other reasonable explanation for publishing this as a "promo shot"?
What's next? Showing a GW plastic Nightrunner with a greenstuffed bionic eye as WIP?
Actually, I'm waiting for them to release these minis with a fantasy accessory sprue instead of the zappy sci-fi guns and call them original fantasy models.
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Post by: warboss
So is there any concept art for further Forge Fathers floating around the net for stuff beyond what is already released? Or has the Eye of Mantic Sauron moved onto space rats and humans for the forseeable future?
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Post by: Pacific
So far the only other artwork released online has been this one, the Forgefather Iron Ancestor (which I think is coming over the next couple of months? Please correct if I'm wrong)
Apparently there is also artwork of the Forgeguard which a few people have seen, but it hasn't been released yet.
You are right though, focus is on the Ver-meen and new Kings of War rule book at the moment it seems.
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Post by: warboss
Ah, thanks. I saw a cool squat drawing over at the Wolf and Sister web comic and figured if any line had something compatible that it would be this one!
http://space-wolves-grey.blogspot.com/
1
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Post by: scarletsquig
^ Comma comma comma comma chameleon!
Pacific wrote:Apparently there is also artwork of the Forgeguard which a few people have seen, but it hasn't been released yet.
There's also sketches of the following floating around, that people have seen, but there are no pictures of:
- Power-armoured Corporation
- Corporation APC / Tank
In addition, it is confirmed that Forgefathers will be getting the Surtr Heat-Cannon Artillery piece (Jotunn with a different weapon), and a 10-man box of stormrage veterans with new weapons, more options and possibly a lower price tag since it won't be a 5-man box anymore.
Kings of War releases throughout June, July and August, then after that there will probably be some Warpath in the Autumn, with Corp one month, and Forgefathers another. They're the 2 best looking armies (and also, the only two I collect :p), so I'm glad they're focusing on filling them out. Warpath needs proper *armies* before anyone will play it, not just 3 infantry units and a hero.
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Post by: Rolt
Just thought I'd post this up:
http://www.beastsofwar.com/warpath/chemcharged-veermyn-night-crawlers
Beast of War did a unboxing of Mantics Veer-Myn Night Crawlers, they look much better
without the rushed paint jobs.
Also R.T ART (One of Mantics main scupltors) has posted a bunch of greens for both the
Veer-Myn and Corporation, just in case you have'nt seen them yet:
http://remytremblay.sculpture.over-blog.com/
Enjoy.
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Post by: Anung Un Rama
If I didn't already own 3 Nurgle armies I would totally start one now. Love the Space Skaven.
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Post by: Gavin Thorne
Does anyone have a Dakka-hosted pic of the Iron Ancestor that Mantic posted on BoLS? I'm work blocked...
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Post by: scarletsquig
^ Here you go!
1
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Post by: Gavin Thorne
From their Facebook update, my understanding is they have a preview of the model itself, not just the concept art...?
Ninja'd!  Looks pretty sweet!
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Post by: scarletsquig
Yeah, had to do a quick edit after I realised that.
Really liking that sculpt, great model.
They also have an arse-shot of the Corporation Commandos for some reason. :p
1
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Post by: kenshin620
I know this seems like another one of those posts trying to chain down Warpath to 40k, but I hope theres a option on that Iron Ancestor for 2 Twin Cannons
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Post by: Gavin Thorne
scarletsquig wrote:Yeah, had to do a quick edit after I realised that.
Really liking that sculpt, great model.
They also have an arse-shot of the Corporation Commandos for some reason. :p
Showing off the Jump Pack would be my guess.
kenshin620 wrote:I know this seems like another one of those posts trying to chain down Warpath to 40k, but I hope theres a option on that Iron Ancestor for 2 Twin Cannons
I know how you feel. My first thought was "oooo, nice counts-as Ironclad..." but then I quickly recouped with, "Why not keep it a nice Iron Ancestor? You can play that game too!". It's a nice model; I especially like the way they've managed to keep the Dwarves in Space aesthetic without forging into Campy-land. Can't wait to see how their Not-Space-Elves end up, in both fluffiness and visuals.
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Post by: Alpharius
That is really cool!
I'll definitely be pocking up some of these types of models when they are available, and I hope Mantic has plans for more Space Dwarves like this, i.e., not bolt on additions to the fantasy range!
Anyone know when they'll be available?
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Post by: Agamemnon2
Nice Eisenzwerg. I might have to buy one.
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Post by: scarletsquig
@ Alpharius - I've heard this August, not 100% sure though.
They'll be doing a release wave of the Iron Ancestor, a 10-man box of Stormrage veterans with new options, and the Surtr Artillery piece (the jotunn with a new anti-tank gun).
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Post by: Pacific
Gavin Thorne wrote:scarletsquig wrote:
Really liking that sculpt, great model.
They also have an arse-shot of the Corporation Commandos for some reason. :p
Showing off the Jump Pack would be my guess.
Or it could be because you can quite obviously see that he is going 'commando' ? That would be my guess
Gavin Thorne wrote:kenshin620 wrote:I know this seems like another one of those posts trying to chain down Warpath to 40k, but I hope theres a option on that Iron Ancestor for 2 Twin Cannons
I know how you feel. My first thought was "oooo, nice counts-as Ironclad..." but then I quickly recouped with, "Why not keep it a nice Iron Ancestor? You can play that game too!". It's a nice model; I especially like the way they've managed to keep the Dwarves in Space aesthetic without forging into Campy-land. Can't wait to see how their Not-Space-Elves end up, in both fluffiness and visuals.
My Space Dwarf project, which was on hold, has just been given a serious nudge by this! I will most likely use them as part of a 'counts as Marine' army for 40k, now if only if my opponents for that game would put their ass into gear and actually paint (and finish assembling) some of their stuff..
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Post by: Azazelx
Is that thing dreadnought sized? If so, I could see picking up a couple of these for my Iron Warriors....
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Post by: BrookM
When will the Corporation get their first vehicles?
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Post by: H.B.M.C.
Ok, that not-Squat thing is the first Warpath model I've really liked.
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Post by: scarletsquig
@scipio - That's definitely one of Mantic's 60mm bases it's on, to give you an idea of scale. So yeah, dreadnought-sized.
But definitely not dreadnought priced, you'll probably be able to get them for cheaper than ebay'd black reach dreadnoughts. The Jotunn is a similar-sized model with more seperate parts and costs £12.50.
@BrookM - Probably later this year, November or December time. They're at the concept stage currently, plan is to release an APC and then a battle tank based on the same hull as the APC.
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Post by: Saphos
I like the Dwarfbot, as well as the Commando. Warpath is getting more and more interesting.
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Post by: insaniak
H.B.M.C. wrote:Ok, that not-Squat thing is the first Warpath model I've really liked.
Likewise. Slap a jaw on it, and it would make for a pretty cool Ork Dredd.
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Post by: heartserenade
I kinda like the not-Orks.
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Post by: Khornate25
Man is Mantic doing a great job  . I want more ! And I'd like them to start a Space-Demon army or something like that. Not like the daemons of 40k. More like Demons in the first two Doom.
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Post by: RatBot
Who ever is frigging painting these Veer-myn should be bludgeoned. I've actually got 10 of 'em and they look pretty good IMO, but the colours and techniques they're using to paint them in their example shots are frigging awful.
That Iron Ancestor is sick.
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Post by: heartserenade
Maybe it's the same one who paint the zombies on the zombie box. I just got the stuff I won from miniwargaming for the Dakka Painting Challenge and one of the stuff I got is 30 Mantic Zombies. The paintjob for that one is not bad, but it's just a bit above tabletop level. I really think they can do better to showcase their product: the zombies are amazing! The paintjob could've showcased their amazingness more.
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Post by: Pacific
Yes I would tend to agree with you. But, it's easy to forget that they are a small company still at the moment. Presumably someone like Angel Giraldez who does the Infinity stuff does not work cheap, and that is compounded by the scale of the game and the fact that whoever is painting stuff will have to do units of stuff rather than just put loads of effort into a single mini.
Perhaps one thing to improve would be the studio and photography that they use, although that has definitely been getting better recently.
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Post by: heartserenade
Yeah, it's something they can improve in the future.
I'm not saying I'm really good at painting, but I can do better than the box art and I'll be willing to accept Mantic miniatures as payment...
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Post by: Azazelx
heartserenade wrote:Yeah, it's something they can improve in the future.
I'm not saying I'm really good at painting, but I can do better than the box art and I'll be willing to accept Mantic miniatures as payment...
Yeah, I rang them from Australia ...a year ago now and asked them to consider putting bigger and better pictures of their models on their website. Basically the same size of GW's pictures. I was looking at their undead characters, you know, focal points of armies. A year or more on, and no change. Good pics sell models.
Oh yeah. Those dreads. I'll definitely be down for a few of those. Is there a release date ETA on them?
Automatically Appended Next Post:
Thanks very much for the link. The nightmares look like the same figures that come with Project Pandora? They don't look awesome to me, but with a bit of mod work and possibly some GW skaven heads, they'd look much better. Similarly for the Nightspawn. Maybe even dremel out a higher point in his armour for his head to be raised a little. I wish BoW could have another guy do at least some of their figure reviews, though. That guy's slow rambling makes me stabby.
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Post by: scarletsquig
heartserenade wrote:Maybe it's the same one who paint the zombies on the zombie box. I just got the stuff I won from miniwargaming for the Dakka Painting Challenge and one of the stuff I got is 30 Mantic Zombies. The paintjob for that one is not bad, but it's just a bit above tabletop level. I really think they can do better to showcase their product: the zombies are amazing! The paintjob could've showcased their amazingness more.
I've spoken to the commission painter who painted those zombies, while he had the unit of zombies in front of him.
He explained that there were different levels of quality that could be commissioned, and that Mantic had, for that unit requested (and paid for) the unit to be painted to a basic gaming standard (with a slightly higher standard on the models in the front rank).
They don't "need to be bludgeoned", they are painting to the quality standard that they are being paid for. If Mantic has the funds to pay them quadruple the amount, then they can paint up the unit to the same standard as the AoW berserkers regiment (painted by exactly the same people, only to a showcase standard instead of a gaming standard).
So, the painting is largely an issue with Mantic making a fiscal decision to use their money to make more miniatures rather than spending a lot of money on commission painting everything to a high standard. A horde of 60 zombies painted to a high standard could easily end up costing $1000 or so, money which Mantic could have spent making more miniatures instead. Unlike most other garage companies and whatnot that make single miniatures, Mantic has to pay for getting whole armies painted up, which does not come cheap.
Using the community to paint their miniatures is not an option since they need to physically keep hold of the models to use for shows and new photographs, they can't just have one picture then call it quits.
Photography is still poor, as can be seen on the completely-out-of-focus gun arm on that iron ancestor. I've given up complaining about it, I can only tolerate being TFG for so long. :p
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Post by: heartserenade
Oh well, if that's the case if it were up to me I would make the commissioned painter paint at least one zombie in the top quality possible, for box art and promotional purposes.
I hope that Mantic will earn more and expand as a business, so that they can tackle presentation problems like that in the future, including photography problems. Having nice photos and paintjob do sell the miniatures: I was enraptured by Infinity figures because of that.
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Post by: Cyporiean
scarletsquig wrote:
So, the painting is largely an issue with Mantic making a fiscal decision to use their money to make more miniatures rather than spending a lot of money on commission painting everything to a high standard. A horde of 60 zombies painted to a high standard could easily end up costing $1000 or so, money which Mantic could have spent making more miniatures instead. Unlike most other garage companies and whatnot that make single miniatures, Mantic has to pay for getting whole armies painted up, which does not come cheap.
Actually I'd say it'd much higher then that, speaking as someone who has talked to painting studios. Around $300 per model or so for the High Quality paint jobs everyone loves.. so around $18,000 for a horde of 60 zombies.
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Post by: Da Boss
I don't see the issue with the quality of mantics paint jobs so much as the awful colour selection. Bright blue for their undead was an awful choice, same as bright yellow on the vermin and blue and gold on the space dorfs are awful choices.
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Post by: Eilif
Late to the party, but I'm really liking the look of the iron ancestor. Don't have a use for it in any of my armies, but I'd like to see what the Jotun looks like.
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Post by: Pacific
Da Boss wrote:I don't see the issue with the quality of mantics paint jobs so much as the awful colour selection. Bright blue for their undead was an awful choice, same as bright yellow on the vermin and blue and gold on the space dorfs are awful choices.
I quite liked the yellow on the Ver-meen, reminded me of the Nibbleheim Nibblers Bloodbowl team
I guess with this kind of thing hopefully we will see things improve in time. A lot of the other companies have had a long time to get it right, and also a lot more money - you would have to expect the production values to eventually tighten (to an extent - I will never forget the Leman Russ with upside-down heavy bolter on the cover of the box!  )
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Post by: Dr Mathias
I like the look of this guy:
Forge Father walker announced on the Mantic site. Glad to see the Kings of War push isn't totally drowning Warpath releases.
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Post by: nkelsch
Dr Mathias wrote:I like the look of this guy:

Wooo... an interesting model. Dred sized I assume, not terminator sized.
That is possibly 'lootable'
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Post by: kenshin620
Huh these are new too I think
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Post by: Pacific
Yes they are, they look like alterations to existing kits. So, pic one is some kind of new weapon mounted on the Jotumm artillery chassis. Not sure about pic 2, it looks like some new weapon/arm options for the Stormrage Veterans. I love the little guy with what looks to be a toolkit!
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Post by: scarletsquig
^ It looks like this will be the contents of the new set will be this, 2 crew models, surtr heat cannon and static platform:
Basically, a Surtr static weapon platform, but if you have a Jotunn, then you can hot-swap parts between the two kits to make either a tracked Surtr, or a static Jotunn. Excellent idea!
I think the tracked version will look a *lot* better with both blast shields in place rather than just the one.
And the untracked version will look better with no blast shields.
The half-and-half way they've built them on there with either the top or the bottom blast shield in place looks a bit crap, but the actual sculpt is quite nice, looks like an alien weapon!
I'm certain it'll look great once it's assembled with a better regard for the overall silhouette of the model.
Also, new Raptor Transport for the Marauders:
So, there's now a way to go for either a 3-wheeler or 4-wheeler, open top or armoured style for that model.
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Post by: nkelsch
Bleh... They get it right with the dwarf walker, but those gun platforms look like akward conversions and the Maurauder vehicle looks worse than the last one. So many awesome 3rd party vehicles out there which out-do this in every way.
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Post by: kenshin620
nkelsch wrote:Bleh... They get it right with the dwarf walker, but those gun platforms look like akward conversions and the Maurauder vehicle looks worse than the last one. So many awesome 3rd party vehicles out there which out-do this in every way.
Yea the gun platforms imo look like they have NO stabilizers for recoil. A stiff breeze will knock them over
Bit in agreement about the marauder thing, it juts looks off somehow. Like its a size too small or something
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Post by: The Dwarf Wolf
Iron Ancestor: make me excited with warpath again.
Cannon Thing: bleh, that thing look eldar, and in a bad way... But the crew show a real effort into a new concept of infantry...
Orx Raptor: i like it, thinking about the price it will come out, that will be a great optionm for those ork players around... Other third party products tend to be very good, and expensive. With Mantic it dont happen that way...
The iron ancestor really make me come back... But i really want to see more arms...
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Post by: RatBot
The gun platforms are unimpressive, but I do like that Marauder vehicle. Perhaps a bit small for a transport, but the design is pretty cool.
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Post by: kenshin620
Hmm dont know if this is official yet (not on the mantic site), but FPR games has pre orders for several warpath items. First price is normal, 2nd is FPR's price
Warpath - Corporation: Strike Force
PreOrder (Est. September, 2012)
Price: $49.99 $39.98
Warpath - Forge Fathers: Iron Ancestor
PreOrder (Est. September, 2012)
Price: $19.99 $15.98
Warpath - Forge Fathers: Stormrage Section
PreOrder (Est. September, 2012)
Price: $29.99 $23.98
Warpath - Forge Fathers: Strike Force
PreOrder (Est. September, 2012)
Price: $49.99 $39.98
Warpath - Forge Fathers: Surtr Heavy Heat-Cannon
PreOrder (Est. September, 2012)
Price: $24.99 $19.98
Warpath - Marauders: Raptor Transport
PreOrder (Est. September, 2012)
Price: $24.99 $19.98
Warpath - Marauders: Strike Force
PreOrder (Est. September, 2012)
Price: $49.99 $39.98
Warpath - Veer-myn: Scougers
PreOrder (Est. September, 2012)
Price: $19.99 $15.98
Warpath - Veer-myn: Stalkers
PreOrder (Est. September, 2012)
Price: $24.99 $19.98
Warpath - Veer-myn: Strike Force
PreOrder (Est. September, 2012)
Price: $49.99 $39.98
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Post by: scarletsquig
Nice catch, cheers!
Judging by Mantic's usual price bands, the UK prices should be something like:
£30 - Strike Forces
£16 - 10 Stormrage Veterans
£14 - Raptor Transport, Surtr Platform
£12.50 - Iron Ancestor
Very nice pricing on the the Iron Ancestor there, I expect it'll be a very popular kit. At that kind of price point it's no problem at all to just buy forgeworld arms for the thing and kit it out however you want.
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Post by: Azazelx
I don't mind that Ork Buggy, but I'm really waiting for the Dread-Not. Looks perfect for Iron Warriors. Shame it's not out for another 2 months....
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Post by: SaintTom
Love the Iron Ancestor; definitely going to have to pick a couple up when they release it.
I do like the look of the Marauders' truck, but it does look a lil small in the picture. Something to show the scale would be nice.
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Post by: The Dwarf Wolf
Hey Scarletsquig, do you know anything (you can share, that is) about the develpment of Asterians? Do they have something like "concept arts" alredy? I really want to see this guys...
And it is serious? A strike force of Ver-Mynn for 40 dollars? You got to be kidding me O.O
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Post by: scarletsquig
^ There are no rumours about the Asterians at all. Not in development, currently and won't be for some time.
Plague are likely to be the 5th release for Warpath, but even they won't be appearing for some time, the current emphasis is on fleshing out the first 4 armies before anything else.
September release for the new stormrage veteran kit, iron ancestor, surtr, raptor transport, and veemyn stalkers and gougers.
October release for the Corporation Commandos and Commando hero (and a new army box for them).
November release for the new game from Mantic.
December unknown, outside chance of Corporation vehicles at this point if Mantic has found a way to make them affordable. Modular APC/ Tank kit has been designed, and Mantic wants the price to be as low as possible on it.
Then, Q1 and Q2 2013 will be loaded with all the Kickstarter releases for KoW.
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Post by: Pacific
That's good news.. I really wanted to go all out with the Forge Fathers and Corporation, and the only thing stopping me going beyond dipping my toe in the water at the moment is that the ranges don't have more of a variety of stuff.
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Post by: scarletsquig
^ I agree, those are the 2 armies I am going to get into in a big way once their model ranges are looking "ready".
Marauders and Veer-myn I don't really like because I feel like they detract from the sci-fi setting, having fantasy tropes present rather than proper *aliens*. It kills suspension of disbelief to try to shoe-horn "space fantasy" into a setting which makes any attempt to take itself seriously (the background tries hard to do this in many ways, but fails).
Zz'or and Plague and Asterians are potentially much more interesting concepts. Out of those three, I'm strongly hoping that only the Zz'or will have a passing resemblence to a GW army, and that the Plague (Sedition Wars did space zombies brilliantly well) and Asterians will be entirely unique. Even the Zz'or might not clone GW tyranids though, which would be quite nice, I hope they do go with an insectoid alien style since there isn't much on the market in that style... tyranids are more giger/lovecraft/crustacean/ in design.
That's not to say that orcs or rats in space are bad, just that they need to be done properly and presented as an alien species rather than a straight copy+paste from fantasy, which they pretty much are at this point.
Forgefathers did a much better job of coming across as alien with their armour design, and in their background where they are the hard counter to the Corporation and give away their weapons tech to any alien species surrounding their space to create a buffer zone to prevent to Corp from getting close. Also, their starships are massively superior to the Corporation ones. They're a really great, serious and modern take on "space dwarfs" without a hint of campiness (if you leave off the fantasy heads).
Whereas Marauders are just some copy+paste aggressive aliens who would still be stuck in primitive tribes in an isolated star system if the Corp hadn't arrived, and Veer-myn are a pest-control nuisance. Neither of the 2 races possess much intellect or have any ability to build their own starships or pose a real threat on a galactic scale. Marauders are simply mercenaries who are subject to the whims of the other factions.
For me, Warpath as a game is a whole lot more appealing if you just look at the Corporation and Forgefathers and try to forget the other two factions exist. Hopefully once the Zz'or and Plague are out, things will be a lot less polarized, and the setting will look a lot less like a running "X thing. In. SPAAAAAAACE" joke.
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Post by: Kroothawk
scarletsquig wrote:Marauders and Veer-myn I don't really like because I feel like they detract from the sci-fi setting, having fantasy tropes present rather than proper *aliens*. It kills suspension of disbelief to try to shoe-horn "space fantasy" into a setting which makes any attempt to take itself seriously (the background tries hard to do this in many ways, but fails).
To switch our traditional roles in Mantic threads, I would like to add that I actually like the Ork Buggy.
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Post by: scarletsquig
I do too, it's a nice sculpt.
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Post by: The Dwarf Wolf
Nice post Scarletsquig...
Kroothawk: o.O stop, i want to live past 2012!!!
But i really like the concept on Veer-myn, they can be a fantasy copy+paste, but i like the ideia. I just dont consider the ideia of "evolved rats", but see that as the excuse corporation to cover a race of rat-like aliens, with a big understandment of technology and a hideous nature, whe are just infiltrating corporate space like fire in the camps...
I mean, not ratman in space, but much more like smart alien rats, whose society parasite other societies, whyle living infiltrated in them...
And the only thing i think the Forgefathers need for me to start collectiing them, are affordable troopers who dont look like cheap infantry...
About the news: oh, i like the Kings of War stuff coming, but that news around warpath make me sad. I wish i could see more races...
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Post by: Gavin Thorne
Myself as well. I'd love to see/read anything Asterians-related, but will content myself with Corporation at the moment.
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Post by: Da Boss
If plague are good enough, this could become my new mass battle game for sci fi. That, or I'll plug ahead with my own ideas.
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Post by: kenshin620
They updated their Advance Orders. Now it has the other Forgefather stuff. Also their new Elite Deals are up, they say the Battlesets will be out in September along with the Enforcers
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Post by: scarletsquig
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Post by: Pacific
++EDIT++ Damn ninja'd by Scarlet Squig
This week is 'Forgefather week' on the Mantic blog, text from that blog:
First of all, the Iron Ancestor is now available for pre-order, due for release on 27th August, price is £12.99: http://www.manticgames.com/Shop-Home/Advance-Orders/Advanced-Orders-Warpath/Product/Forge-Father-Iron-Ancestor.html
Packing Heat
The Surtr Heat Cannon is a heavy anti-tank weapon, a much larger version of the thermal guns carried by Forge Father Infantry. The Surtr’s bright ray of extreme heat can burn through the most heat resistant alloys in seconds, vaporising tank crews, turning electronics to slag and causing munitions to detonate. The Surtr excels as an ambush hunter, lying in wait until enemy armour comes within range, whereupon it will be destroyed in spectacular fashion.
The Surtr Heavy Heat Cannon is a new resin (as in traditional resin resin) upgrade kit to the Jotunn Heavy Hailstorm that not only adds a new Barrel to this excellent artillery piece, but also a support platform and crew for use with the spare gun. Either gun will fit, so you can keep the Jotunn Heavy Hailstorm on the main carriage and have the Surtr Heavy Heat Cannon on the platform if you so which.
The support platform will be getting rules for use in Warpath at a later date (though sooner than you may think )
The other upgrade to the Forge Fathers coming in August is the new ten-dwarf Stormrage Veterans Section kit, designed to make it easy to do an entire army out of these guys. Armed with light support[img] weapons, the new section adds in an additional heat hammer and a new body to carry it with it!
Add an Iron Ancestor and Surtr to your force of Stormrage Veterans (not forgetting the Drakkarim either!), and you’ll have something pretty powerful indeed!
Finally, all of the new Forge Father kits, including the Iron Ancestor (yes, that really is it’s price!), are now available to pre-order!
And a pic of the 10-man (dwarf?) unit, with the new heat-hammer mini:
I love the little guy with the carry case that comes with the gun..
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Post by: Brother SRM
I really don't like the rounded look of the heat cannon. That and the weird stand it has (not the track body, the crescent shaped one) have this rounded aesthetic that doesn't match the Forgefathers at all. Their not-dreadnought is pretty cool though.
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Post by: lord marcus
20 dollars for a dread-not.
My type of deal.
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Post by: Da Boss
Yeah, that deal is so good it's really helping me to overcome my reticence about a Forgefather army.
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Post by: kenshin620
Moving away from the FF stuff for a bit, anyone have any idea on what the Enforcer Army box is going to have?
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Post by: scarletsquig
That's the first I've heard of an Enforcer army box.
Is that the name for the Corporation Commando army box that's coming out?
Edit: *Checks the Mantic store*
Looks like "Enforcers" is simply the new name for "Commandos". No idea what will be in it... it's being released a month after all of this stuff, so there will probably be another month's wait before we find out.
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Post by: Dr Mathias
I am curious what Enforcers are as well. I wasn't sure if it was a troop type or a generic term for a group of different troops.
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Post by: bbb
The Iron ancestor will probably be my first Warpath mini. If they can put out some more cool models like this then I might hop on the Warpath train.
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Post by: scarletsquig
Warpath 2.0 rules and army lists are being released as a free .pdf to newsletter subscribers this Friday.
Completely new game with alternate activations as the turn sequence (something which is apparently similar to Infinity and whatnot).
Intelligent, non-aggressive feedback wanted on the rules.
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Post by: Alpharius
Do you actually remove casualties in Warpath?
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Post by: scarletsquig
Not currently, no idea if that will change..probably not, since it's a mass-battle game. You do remove units when they are destroyed.
I also have no idea why that is the one thing that causes a lot of people to instantly go "No, hate it." with Mantic's rulesets when its really no big deal at all and is just an abstraction to speed the game up that is also used in games like Epic (considered to be one of the most well-written, tactical rulesets from GW).
Damage in Mantic's systems is abstract and takes into account negative morale, so its best to think of the "Nerve" stat as being a combination of both wounds and leadership.
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Post by: Da Boss
I don't like it because it slows the game down and it would speed the game up if it was removed, and it would not have any effect on the game, apart from that. Removing models is also a convenient way of tracking damage.
My feedback to Mantic will be that I would be 200% more enthusiastic about their game if they incorporated casualty removal. In Kings of War, it's way less of an issue, since the units are on trays and don't have to be moved individually, so individual removal actually slows the game down, in that case. With warpath, this is not true.
Hope that clears up why some people have a problem with it Scarletsquig- I would have thought it was obvious.
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Post by: Alpharius
Plus, it is is just a part of wargaming in general - a visual, visceral part of the game.
Removing casualty removal (ha!) seems more like "Change for Change's Sake" - a differentiator that not many really want...
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Post by: scarletsquig
Well, you'll see on Friday and can give feedback then. Who knows? The game might swing the other way and add movement trays for a more epic-style game (a lot of people currently playing the game already use movement trays, speeds things up a lot).
Hopefully this time around we can avoid the trainwreck of calling the rules total crap, calling Alessio a hack, and baseless complaints about "feedback is pointless because Mantic will never listen" that formed the bulk of the discussion over on the BoW forums (and to a major extent, these forums as well) last year during the original beta test.
It wasn't until several months later that the angry 40k players lost interest and buggered off that some actual rational discussion about the rules could take place without being drowned out in a signal-to-noise ratio from hell which actually made me start to sympathise with GW's policy of choosing to ignore 100% of all internet feedback.
I always like to think that the internet is this wonderful sea of polite, highly-intelligent people capable of forming well-written debates and constructive criticism which can massively improve any game that asks for it, but the reality of it has a nasty habit of taking that naive assumption and slapping me in the face with it.
Mantic is pretty good at listening to feedback. Make sure it's worth listening to (generic comment directed at the entire internet).
Edit: I can confirm that Individual Casualty Removal is "in".
As an aside though, this doesn't always hold true:
Plus, it is is just a part of wargaming in general - a visual, visceral part of the game.
If we're actually talking about "wargaming in general" and not "The GW Hobby", the vast majority of historical rulesets are unit-based or element-based, as are most of the popular fantasy rulesets. It's only really sci-fi and skirmish that have individual casualty removal as the standard, and even then only for 28mm scale.
I was actually hoping for a mass-battle game from the new Warpath rules, but it probably makes more business sense to go with an alt- 40k sized game as standard with a lot more changes to match that system. Hopefully they'll release a mass-battle supplement later down the line.
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Post by: Da Boss
SS: Are you sure on that? Removal is in? AWESOME. Well, this seals it. I'm going to start using Warpath for my games as soon as I can find an amenable group. That was my single biggest niggle with the rules, I really like a lot of the rest of it, and I think the streamlined approach is so much better than the current approach to 40K.
I don't really want a mass battle game in 28mm though, I'm happier with a "large skirmish" game (so, perhaps 80-100 infantry with a few vehicles and stuff).
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Post by: Alpharius
scarletsquig wrote:
As an aside though, this doesn't always hold true:
Plus, it is is just a part of wargaming in general - a visual, visceral part of the game.
If we're actually talking about "wargaming in general" and not "The GW Hobby", the vast majority of historical rulesets are unit-based or element-based, as are most of the popular fantasy rulesets. It's only really sci-fi and skirmish that have individual casualty removal as the standard, and even then only for 28mm scale.
OK, I didn't realize we were going to play that particular game here.
Given the forum that you're posting on here, and then given the most popular games on this forum, not just GW games, well, they all pretty much have casualty removal as an important part of their game.
Is that better?
I'm pretty sure you know what I meant though - and if we're going to be calling to mind certain internet stereotypes, well...
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Post by: Gavin Thorne
I'll say this, Alph, it took me and my buddy about 30 minutes to have the Warpath rules (as they're written now) down pat with the occassional reference to the rule booklet to verify some of the less frequently used rules.
I started re-learning 40K with the introduction of 5th edition and still don't have the more obscure or esoteric sections of the rules and/or army codex interactions. Not pulling models off the table wasn't a noteable concern compared to how easy the game was to learn and play.
Da Boss hits the nail on the head in his explanation which is very appropriate for large model-count armies. If model removal is included, then bonus!
There are only two things that bothered me after our game: first, to-hit penalties while Advancing make the game fairly static since most units hit on 4+ and that penalty paired with a cover bonus means I'm only hitting on 6's. Since I'm then at half dice to hit, I might as well stay put. We decided to play without the penalty and the game worked much better.
Second, the -1 penalty for Fragged never came into play and would probably be better represented at the half-Suppressed mark. A unit is more likely to be Destroyed than suffer the Fragged penalty as it currently stands.
Other than those two issues, which are demonstratably easy to fix, this is my new wargame. I've played my Eldar using Corp rules which worked great and I'm going to patiently wait for Asterians to be developed.
I'm looking forward to the new rules release and subsequent discussion, hopefully my topics will already be covered. The addition of alternating activations will probably improve game play and strategy.
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Post by: scarletsquig
@ Alph - Pedantry wasn't the intent, was just drawing more on personal experience there with the various games that I've played over the years is all.
I'm not heavily opinionated on the topic, I just want a quick mass-battle game where I still have the option to use movement trays if I want. Individually moving models takes ages and that's the real thing that slows the game down.
Casualty removal will help a little with that since you don't have to move the dead guys, but not nearly as much as use of a movement tray will.
The side-effect is also that it could make shooting and melee a lot slower if the system moves to individual combat and shooting as well... and this is before I even begin to mention all the tedious meta-gamey stuff that has sprung up around 40k's long-winded wound allocation and casualty removal system over the years.
That forms the bulk of the reason why I'm hesitant about seeing it added to Warpath, *not* removed from 40k... approaching a rules debate with the assumption that Warpath is supposed to be 40k lite is an extremely bad idea. People make the same mistake about KoW all the time, especially those who just skim read the rules for 5 minutes instead of getting some models out and playing a game, which is what feedback should really be based on.. real-life playtesting, not armchair game development.
@ Da Boss: A lot of the people asking for it last year were basing their argument on only ever having played 40k, and wanting the rules to be more like 40k, rather than for the reasons which you two have gone into, which is why I asked for a more detailed explanation, to see what the thought process behind that comment was. That's all. You've both got good reasons (I strongly agree with Alph's point about it making more sense for loose formations because of the visual element) , and your point about not moving dead models was one that hadn't occured to me since all my Warpath models are on movement trays.
*Personal opinion is that WotR was the best set of rules GW has done in recent years, since the movement trays really cut down on the chore of having to move hundreds of models, and also the empty gaps left behind in a ranked movement tray instantly let you see how many "wounds" had been inflicted on the unit already.. so, it was like an element-based game that used empty slots in the base as visual aids/ wound markers rather than putting counters on the table. Worked well, the game was great as a mid-point between skirmish and mass-battle.
**********************************************
Edit: More juicy rumours, fresh from the distributors who post this stuff online!
NYA MGE DBF11-1 DB Midgard Delvers $24.99
NYA MGE DBF70-1 DB Forge Father MVP $9.99
NYA MGE DBH11-1 DB Trontek 29er's $24.99
NYA MGE DBH70-1 DB Human MVP $9.99
NYA MGE DBM01-1 Dreadball Futuristic Sports Game $79.99
NYA MGE DBO11-1 DB Greenmoon Smackers $24.99
NYA MGE DBO70-1 DB Goblin MVP $9.99
NYA MGE DBV11-1 DB Skittersneak Stealers $24.99
NYA MGE DBV70-1 DB Veer-myn MVP
- Sci-fi football game from Mantic called "Dreadball".
- Released in November.
- Looks like 4 different teams and a character for each will be released alongside the main boxed game.
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Post by: BobtheInquisitor
scarletsquig wrote:
Forgefathers did a much better job of coming across as alien with their armour design, and in their background where they are the hard counter to the Corporation and give away their weapons tech to any alien species surrounding their space to create a buffer zone to prevent to Corp from getting close. Also, their starships are massively superior to the Corporation ones. They're a really great, serious and modern take on "space dwarfs" without a hint of campiness (if you leave off the fantasy heads).
Where can I find this background? Now I'm really interested in Forge Fathers.
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Post by: scarletsquig
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Post by: BobtheInquisitor
Huh. I downloaded that and I thought I had read it, but apparently not. I bet I read the Corporation Dossier and got them confused...
Thanks, Scarlet!
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Post by: Pacific
scarletsquig wrote:
- Sci-fi football game from Mantic called "Dreadball".
- Released in November.
- Looks like 4 different teams and a character for each will be released alongside the main boxed game.
I have to say thats a cool idea! I'm thinking of something like Rollerball (the 70's movie) and the Speedball computer game?!
Any news on who is writing the rules?
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Post by: Mr Gutsy
Im assuming its too early to know if DreadBall is actually getting new sculpts, or they're just reusing the regular warpath models with a few metal/restic arms holding footballs.
Im hoping its not the latter as some of the Warpath models are in extremely static poses. (ForgeFathers for example.)
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Post by: Bolognesus
$80. That's not exactly DKH price point anymore...
OTOH if it fills a BBesque niche it's going to get plenty of sales anyway.
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Post by: Azazelx
Price point for the boxed game looks quite expensive. I wonder what it'll contain?
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Post by: Alpharius
scarletsquig - thanks for the summary of your position - I appreciate it!
I'm interested in giving Warpath a try, as 40K 6th isn't really appealing to me upon my first impressions.
Wouldn't it be ironic to use GW figs to play Mantic's game?!?
Having said that, I'm liking the look of the Forgefathers, so...
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Post by: lord marcus
Not to mention the subtle jab at dreadfleet..
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Post by: Duncan_Idaho
I am using WHFB Dark Elves for my Twilight Kin allies, cause they are cheaper and look better to me, Alpharius.
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Post by: Azazelx
Alpharius wrote:scarletsquig - thanks for the summary of your position - I appreciate it!
I'm interested in giving Warpath a try, as 40K 6th isn't really appealing to me upon my first impressions.
Wouldn't it be ironic to use GW figs to play Mantic's game?!?
Having said that, I'm liking the look of the Forgefathers, so...
Well, I'm sure a lot of " KoW armies" contain an awful lot of GW figures, after all.... especially at this stage of it's existence. And when/if I bother to get around to trying Warpath, I'm sure my Imperial Guard will be first to fight!
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Post by: scarletsquig
^ Yeah, most of the people playing Warpath at this point are using at least some GW models in their army, if not the whole army.
Same goes for KoW to a lesser extent, part of the appeal of the rules is that you don't have to buy anything right away if you've got a fantasy or 40k army.. you can literally just read the rules, write a list and get playing half an hour later.
Also, new Forgefather hero:
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Post by: Pacific
Yes I don't think they are that bothered by proxying, wasn't the army that won one of the official KoW tournaments a human one, and therefore comprised entirely of non-Mantic minis? Although admittedly, a new company has to make this kind of concession to try and muscle in on the market place - the real test will be when (or if) they become a big success, and if that policy remains..
Like the look of the new FF hero! Although he is lacking a cigar..
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Post by: Kroothawk
Pacific wrote:scarletsquig wrote:
- Sci-fi football game from Mantic called "Dreadball".
- Released in November.
- Looks like 4 different teams and a character for each will be released alongside the main boxed game.
I have to say thats a cool idea! I'm thinking of something like Rollerball (the 70's movie) and the Speedball computer game?!
Keep in mind that since last year, Harry and Hastings predicted a new Bloodbowl starter box with 4 teams for October. Coincidence?
Esp. since the name is an obvious pun on Dreadfleet and Bloodbowl: Dread bowl -> Dreadball?
Also keep in mind that there have been 2 previous attempts to make a SciFi Bloodbowl:
One by Impact!, reknown for alternative Bloodbowl rules and miniatures ( http://www.impactminiatures.com/index.php?option=icrd ).
One by Privateer Press: Grind ( http://privateerpress.com/grind/ ).
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Post by: mattl
New sprueless guy coming out later this year -- wouldn't surprise me if Mantic had a few new FF coming, so the arms could be switched up, etc.
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Post by: skrulnik
Kroothawk wrote:Pacific wrote:scarletsquig wrote:
- Sci-fi football game from Mantic called "Dreadball".
- Released in November.
- Looks like 4 different teams and a character for each will be released alongside the main boxed game.
I have to say thats a cool idea! I'm thinking of something like Rollerball (the 70's movie) and the Speedball computer game?!
Keep in mind that since last year, Harry and Hastings predicted a new Bloodbowl starter box with 4 teams for October. Coincidence?
Esp. since the name is an obvious pun on Dreadfleet and Bloodbowl: Dread bowl -> Dreadball?
Also keep in mind that there have been 2 previous attempts to make a SciFi Bloodbowl:
One by Impact!, reknown for alternative Bloodbowl rules and miniatures ( http://www.impactminiatures.com/index.php?option=icrd ).
One by Privateer Press: Grind ( http://privateerpress.com/grind/ ).
The Impact game is not Scifi. It is modern day Roller Derby game.
Grind is not Scifi, It is a fantasy setting with steam powered robots. And plays more like a hockey or basketball game than a bloodbowl.
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Post by: Dr Mathias
skrulnik wrote:
The Impact game is not Scifi. It is modern day Roller Derby game.
I think he may have meant to link to 'Elfball' also by Impact. It's a fantasy ball game, although distinct from Bloodbowl.
http://www.impactminiatures.com/index.php?option=elfball
This game, Kill Ball, is pretty fun:
http://www.impactminiatures.net/index.php?option=killball
Miniatures are by Impact, the game itself is produced by Travesty Games.
http://shop.travestygames.com/product/kill-ball
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Post by: Duncan_Idaho
Think more in the lines of Speedball by the Bitmap Brothers, Kroothawk.
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Post by: scarletsquig
New post up on BoW for DreadBall, with pics:
http://www.beastsofwar.com/mantic-games/mantic-games-dreadball/
Love the look of that pitch!
The whole design looks like it's going to be wonderfully retro/ 80's TRON-style.
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Post by: Azazelx
Hm, I dunno. I think the logo and map look a little sub-par compared to their other boxed product (and something like Sedition Wars). GW hiring Tears of Envy fulltime to work on books may have been a strategic move to get her skills and talent in presentation away from all of these smaller companies like Mantic & McVey. I hope they're placeholders.
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Post by: Taarnak
Logo and board have a very 80s video game feel for sure. I like what I see so far.
I also like that concept art a lot.
Looking forward to hearing more.
~Eric
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Post by: BobtheInquisitor
Taarnak is right; this game belongs in an arcade!
Looks like the first table top "sports" game I might ever buy.
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Post by: Da Boss
Anyone else received their rules? I am liking what I have been reading. The initiative rules look like they'll add an interesting new dimension to the game, and hopefully they won't be too slow and clunky. It adds an interesting element of risk management, too. You can take the safe route and pass activation to your opponent after each activation, or you can take a gamble and activate another unit or two, at the risk of causing them to freeze up and passing the initiative that way. Very cleverly thought out I think. Also delighted that they've included the rules for diminishing the number of attacks from units with casualty removal- I would have been okay with it if they hadn't, but it makes sense. On paper, the system looks good. Just wish I had more lists to try it out with!
Edit: One thing just jumped out at me, looking at the new lists: the nerve value doesn't seem to go up anymore with increased unit numbers. This is hopefully a typo, or else large units are a terrible idea and MSU will rule the day.
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Post by: Eilif
Can you post them up at Dakka? I seem to have been removed from the mailing list.
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Post by: Da Boss
If you PM me an email address, I can mail them to you.
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Post by: scarletsquig
Da Boss wrote:Edit: One thing just jumped out at me, looking at the new lists: the nerve value doesn't seem to go up anymore with increased unit numbers. This is hopefully a typo, or else large units are a terrible idea and MSU will rule the day.
Yep, we all noticed that one, and it's actually even worse than it seems at first glance.. due to the fact that Nerve tests aren't one-per-activation, they're once-per-shot (so 4 units causing 4 damage = 4 nerve checks).. plus the activation rules encourage massive MSU spam as well (think about it.. why risk failing activation tests, when you can opt out of the whole system and have all your units act in the final "leftover units" activation instead... which will then let you go nuts and trigger a ton of onslaught bonuses as you shoot the rest of your army at once. MSU-wars is a very big problem for a whole number of different reasons.
This will probably be the absolute first thing that get sorted out.
This is a completely new game, almost, in comparison to the rules released last year and should be treated as an alpha build in it's current state.
There's a wonderful rules discussion forum over on the mantic boards, for anyone genuinely interested.
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Post by: Eilif
Da Boss wrote:If you PM me an email address, I can mail them to you.
Thanks!
PM sent.
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Post by: kenshin620
The new upcoming FF Hero really makes me wish Mantic would make a conversion set of legs for a more dynamic unit
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Post by: scarletsquig
^ They already do:
Drakkarim Legs Bits Pack
With similar packs for special and heavy weapons, torsos and heads.
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Post by: The Dwarf Wolf
All the times i see mantic launching new FF stuff make me wish a new set of legs with an afordable price... Im really waiting for the drakkarin bitz in white plastic to start a real army...
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Post by: scarletsquig
Just a quick update on the Warpath beta-testing..
We're now into week 2 of the beta testing, and Alessio has released an updated 2nd beta version of the 2.0 rules to incorporate some small suggestions, as well as releasing the 3rd and 4th army lists and adding some small tweaks to the current ones.
The beta development is taking on a rapid development cycle with regular updates.
Rules are available to download here, for those of you who aren't signed up to the newsletter.
If anyone would like to join in with the beta-testing it would be of huge help (especially if you can physically playtest or do so using Vassal), at the moment there's only about a dozen of us and the whole thing is getting a little incestuous. :p
Also, Marauder Bull Quad is out, the 4th Raptor variant:
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Post by: Bolognesus
where to go to help with vassal testing? if there's a community doing that now I'd love to join in. is it just somewhere via the mantic forums? and how much work is it to get vassal set up for such a thing? (never used it...)
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Post by: bbb
So this week is enforcers week and they have a preview image as well as some fluff. This is the first Corporation mini that I like. It will be nice to see more from them this week.
http://www.manticblog.com/index.php/enforcers-week-begins/
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Post by: Cyporiean
That'd be one of the images I saw at Adepticon
I'm really happy with with the model and will pick up a few, even though I don't care for the current state of Warpath's rules.
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Post by: Alpharius
Very nice - very 'hi-tech'!
Perhaps even too 'hi-tech' for 40K IG 'counts as'?
Nah!
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Post by: Pacific
Like it a lot so far.. presumably next shot will be at 45 degrees before we finally get the full frontal? !
In between these, the standard corp guys and veterans I think there will now be Stormtroopers, general infantry and veterans in an IG army respectively. Yes perhaps a little too high-tech looking, but I think they will look fine alongside Valkyries for an 'air recon' force, and with a more dirty/industrial looking paint job I'm sure they could be made to look more utilitarian!
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Post by: scarletsquig
ThomasPolder wrote:where to go to help with vassal testing? if there's a community doing that now I'd love to join in. is it just somewhere via the mantic forums? and how much work is it to get vassal set up for such a thing? (never used it...)
I've got a guide to using VASSAL to playtest Warpath up on the Mantic forums here.
So far there hasn't been much interest, only me and darkprince are using it to get some games in. From a casual observation, it seems that most 40k players are really happy with 6th edition, which is why we haven't seen more people interested currently.
@Cyporiean: All I can really suggest is to give the new rules a quick play, they're actually not that bad. If it doesn't appeal, keep in mind that the 2.0 rules are now called Warpath Skirmish.
There will be a second, mass-battle game released next year. Multiple sets of rules to appeal to as many different people as possible.
People who like 40k will love Warpath Skrimish, I've played a few games now, and think its great, quite similar to 40k without a whole heaping ton of the complexity and fiddliness that comes with 40k... beta needs a *lot* of small tweaks at this point, but is progressing well, Mantic is incorporating a lot of the suggested changes that we're making, as long as we've playtested them and thought them through.
People who liked WP 1.0 and games like Epic will probably enjoy the mass-battle version of the rules (which will be completely separate).
Basically, Mantic is going with the same approach that GW used for LotR with separate rules and army lists for SBG and WotR.
As for the Enforcers, a whole ton of background just got posted to the Mantic website, definitely worth a read, its really interesting and goes into all sorts of detail about how the Corporation works:
http://www.manticgames.com/Warpath/Corporation.html

And all the models are now up for advanced order:
http://www.manticgames.com/Shop-Home/Advance-Orders/Advance-Order-Enforcers.html
Bit rich for my tastes, but as always, the army box is a good deal, so I'll take it.
Hopefully the decision to go hybrid metal was made so they could put more money towards making the upcoming Corp vehicles good and cheap (imagine an APC or tank at Iron Ancestor prices!).
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Post by: Commander Cain
Well that is some nice looking art. They look like they could fit very well in with the Sedition wars models, can't wait to see some more pics!
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Post by: scarletsquig
^ You won't have to wait long!

Very much an "Iron Man" design style rather than traditional power armour or 40k space marine style.
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Post by: kenshin620
Reminds me of Mass Effect Cerberus. I do agree they could make some nice additions in sedition wars
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Post by: Commander Cain
Hehe, what luck! I love it, just praying that it turns out that good in the models which from the back pic, it did! Automatically Appended Next Post: Just read the fluff and it sounds pretty good. Warpath is certainly taking shape in my eyes!
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Post by: Buzzsaw
scarletsquig wrote:^ You won't have to wait long!

Very much an "Iron Man" design style rather than traditional power armour or 40k space marine style.
Mmmmm, sexy. I'm not sure if the scale works with Infinity, but the aesthetic isn't dissimilar ( imo).
Is it me, or is there a lot of variation in the lines? I mean, if the other lines had this kind of quality, I would be a lot more interested overall in this game. Then again, I suppose it may simply be a question of taste, since if you don't like goofy orcs, you're unlikely to appreciate even very high quality goofy space orcs.
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Post by: Commander Cain
I have to agree with Buzzsaw, I love the corp line but the orcs and FF's just don't appeal. Of course I have never liked orks and space dwarves in general so I will just wait to see if I like any of the other lines!
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Post by: MDizzle
Okay do you guys really play warpath or just use the models for 40k? If you do play is it any good at this early stage?
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Post by: Alpharius
Buzzsaw wrote:scarletsquig wrote:^ You won't have to wait long!

Very much an "Iron Man" design style rather than traditional power armour or 40k space marine style.
Mmmmm, sexy. I'm not sure if the scale works with Infinity, but the aesthetic isn't dissimilar ( imo).
Agreed!
And I think they would work in Infinity, as HI troops!
Nice indeed!
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Post by: Cyporiean
MDizzle wrote:Okay do you guys really play warpath or just use the models for 40k? If you do play is it any good at this early stage?
Don't care for 40k's Rules, and Haven't played it in years.
Enjoyed Warpath 1.0's rules, but don't care for the current beta rules for 2.0.
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Post by: JoshInJapan
The guys on the podcast (I don't remember who is who yet) sounded fanboy excited about the Enforcers. "Iron Man with big guns" was one of the phrases used. I admit that I like the minis enough that I just preordered a Strike Force. As if I need more minis to paint...
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Post by: MDizzle
Well if they make shooty ones that look like this I am sold
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Post by: Buzzsaw
Cyporiean wrote:MDizzle wrote:Okay do you guys really play warpath or just use the models for 40k? If you do play is it any good at this early stage?
Don't care for 40k's Rules, and Haven't played it in years.
Enjoyed Warpath 1.0's rules, but don't care for the current beta rules for 2.0.
I haven't found a copy of the 2.0 rules: mind a short blurb on what you find less attractive about them?
I was in the first playtest (the one mainly on Beasts of War), but honestly I don't remember much about it, and have no real idea how it's changed.
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Post by: Cyporiean
Buzzsaw wrote:Cyporiean wrote:MDizzle wrote:Okay do you guys really play warpath or just use the models for 40k? If you do play is it any good at this early stage?
Don't care for 40k's Rules, and Haven't played it in years.
Enjoyed Warpath 1.0's rules, but don't care for the current beta rules for 2.0.
I haven't found a copy of the 2.0 rules: mind a short blurb on what you find less attractive about them?
I was in the first playtest (the one mainly on Beasts of War), but honestly I don't remember much about it, and have no real idea how it's changed.
Here is the link.
My main issue is that its gone from a simple quick mass battle game, to being a clunky skirmish game.
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Post by: Buzzsaw
Cyporiean wrote:...
Here is the link.
My main issue is that its gone from a simple quick mass battle game, to being a clunky skirmish game.
Thanks!
That's odd, I mean, isn't mass battles Mantic's... thing? Why switch to a format best suited to smaller army sizes?
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Post by: Construct
Pacific wrote:Yes perhaps a little too high-tech looking, but I think they will look fine alongside Valkyries for an 'air recon' force
They even look like they've got little grav-chutes integrated into the rear carapace. Tentatively hopeful for these, seeing as the Corporation sculptor appears to have stopped drinking during working hours, so I'm pleased to see the concept art shows them holding regular-sized guns as well.
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Post by: scarletsquig
Buzzsaw wrote:Cyporiean wrote:...
Here is the link.
My main issue is that its gone from a simple quick mass battle game, to being a clunky skirmish game.
Thanks!
That's odd, I mean, isn't mass battles Mantic's... thing? Why switch to a format best suited to smaller army sizes?
This is just the Warpath Skirmish game, there will be a mass battle version coming out later, as Alessio mentions on the podcast.
They're going with 2 seperate game systems, because half the people want 40k-sized games with individual casualty removal (and absolutely will not play any game that doesn't have it)... and the other half want an abstract mass-battle game without it (and absolutely will not play anything else). By doing this they'll appeal to as many people as possible.
So,with 2 sets of rules, Warpath and Warpath Skirmish, they'll be getting rid of the problem with the 1.0 rules where it wasn't really one or the other, with an odd mixture of mass-battle and 40k-style rules that was unpopular.
A lot of people wanted Alternate Activation and won't play anything that doesn't have it either, so that has been added. I really hope to hell all the people complaining at length on the internet actually go out and buy the game once they've got what they asked for. :p
Cyporiean, the new Skirmish game might not be to your personal taste, but I've played it a few times and quite like it. Then again, I also played 40k for over a decade and enjoyed that game too, so that probably explains it.
There isn't really a right or wrong answer, its all down to personal preference.
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Post by: English Assassin
scarletsquig wrote:Rules are available to download here, for those of you who aren't signed up to the newsletter.
If anyone would like to join in with the beta-testing it would be of huge help (especially if you can physically playtest or do so using Vassal), at the moment there's only about a dozen of us and the whole thing is getting a little incestuous.
I must admit I've still only had time to browse through the 2.0 rules, but I like the majority of what I've read.
I'll do my best to get off my fundament and join in the playtesting - regrettably the other player in my group who's most interested in Warpath is presently quite seriously ill, which has rather slowed my involvement.
See you on the Mantic forums.
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Post by: scarletsquig
^ Cool, will be great to see you there!
Really need some fresh perspectives giving input, at the moment the bulk of the feedback is coming from non- 40k players, so I really think a different perspective on the rules from people who currently (or previously) played 40k would be great, since this new skirmish ruleset is mainly designed to be " 40k, but quicker to play, and better"
Also, Enforcer Captain:
Very Starcraft in style, which is awesome!
Replace the head with a sphere and you have a good basis for one of the heavier Terran units.
Its about time a company started to take their inspiration from modern video games, there's a lot of really high-quality, realistic designs that would work extremely well in miniature form.
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Post by: Pacific
Looks great, and I see what you mean about the Terrans from Star-craft! Looks like Warpath is definitely going down more of the hard 'sci-fi' route, rather than just fantasy in space, which is what I prefer!
I'm not sure about the game being split into 2 different formats. It will need some very clear branding and delegation on Mantic's part to avoid splitting the player-base - perhaps even putting everything into 1 rulebook, keeping everything else the same, would be the best idea? I remember years ago, prior to Apocalypse being released for 40k, there was talk of an 'Advanced' version of the game being released alongside the more straightforward 4th edition of the game. Speaking to an area manager of GW at the time, he thought that they didn't take this route because of the risk of confusing the player base, and instead we got 'Apocalypse'. Make of that what you will..
On the other hand I think the reaction-type play method is a great idea - really getting into playing Infinity now, and while it took some time I've had to force myself to concentrate for the whole game and not just switch off when it's my opponents turn. Took some time, but it's actually great at keeping your interest and focus with the game all the time, and IMO makes the games a lot more exciting and involved!
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Post by: cyphertheory
loving the look of these minis
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Post by: Cyporiean
scarletsquig wrote:
They're going with 2 seperate game systems, because half the people want 40k-sized games with individual casualty removal (and absolutely will not play any game that doesn't have it)... and the other half want an abstract mass-battle game without it (and absolutely will not play anything else). By doing this they'll appeal to as many people as possible.
So,with 2 sets of rules, Warpath and Warpath Skirmish, they'll be getting rid of the problem with the 1.0 rules where it wasn't really one or the other, with an odd mixture of mass-battle and 40k-style rules that was unpopular.
Ah, I have no had a chance to listen to the Podcast, and didn't see a transcript of it anywhere. But I'm glad to hear that they'll have both types of game systems.
And that new hero is amazing.
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Post by: Commander Cain
Oh yes! Just what I was hoping for. Is it me or does the helmet design, specifically the detail to the top look a little wonky? Nontheless, a fantastic miniature and I shall be picking it up for sure when I know what I am actually buying in the pre orders!
Mantic's rules have struck me as very appealing, 40k just never really attracted me from the very start, perhaps it was the fact that I started gaming with a bunch of pros but there just seemed to be way to much stuff for a beginner to have any hope of catching up!
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Post by: Alpharius
Wow!
Mantic's hitting it out of the park with the latest Enforcer models!
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Post by: scarletsquig
Some more concepts. for the heavy weapon squad:
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Post by: MDizzle
These are really cool I just wish the would have taken a bit more from Iron man and done shoulder mounted weapons. Well you can't have every thing. Best of luck to Mantic these will be a hit and look to be fun to paint.
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Post by: kenshin620
MDizzle wrote:These are really cool I just wish the would have taken a bit more from Iron man and done shoulder mounted weapons. Well you can't have every thing. Best of luck to Mantic these will be a hit and look to be fun to paint.
I think the Enforcers are more in line with Halo/Starcraft Armor than Iron Man Armor, so no on armor weapon systems
I really like the idea of Extra Bling, good to denote sergeants and wotnot!
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Post by: Triszin
actually in the blog they say
Clearly we’ve gone for some stark lines (excuse the pun!) and hard edges to make these guys look defined – and this has carried across the weapons and accessories that we’ll show off later in the week!
Let us know what you think in the comments!
so they are iron man inspired. i think shoulder mounted weapons would be fine for smaller weapons. like pistols and such so the close combat variants have both arms free for the fight.
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Post by: Cyporiean
That first Heavy Weapon looks like a Beam Rifle from Gundam, in a good way.
Looking forward to getting many of these..
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Post by: Commander Cain
Very nice indeed! That missile launcher is particularly cool.
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Post by: kenshin620
Image of more weapons
Heat guns eh? Excellent!
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Post by: English Assassin
Those are really quite impressive; well done Mantic!
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Post by: Azazelx
Those look fantastic. Hopefully the finished product does the concept art justice.
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Post by: Schmapdi
I'm really liking the look of the Enforcers (the the face of the captain looks really flat, like he hit a brick-wall). But the iron-man style armor is very cool looking. I like it enough that I'm endlessly annoyed by the plastic/metal mix of some of the kits.
It's a little weird to me though that they have two "Space-mariney" type heavily armored elite factions. I kinda thought that the forgefathers played that role.
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Post by: Pacific
I believe the enforcers are only the elite of the Corporation force, the bulk of the faction is still made up of the bog-standard Corporation troopers. Although, the background mentions that the technology for the Corporation heavy infantry is supplied by the Forge Fathers.
From the blog:
As promised – albeit yesterday – today we’re going to start showing off the sculpts for the Enforcers, starting with this – an Enforcer from the Strike Team!
These photos are straight from Sculptor Remy Trembley’s work bench, taken by Remy himself to show us just how cool these models are looking. The main body was completed and cast in resin, whilst the helmet was added afterwards sculpted in FIMO.
Not so sound like a noob, but what is FIMO?
A couple of new pics up on the Mantic blog as part of 'Enforcer week'
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Post by: Sikil
REALY nice sculpt in that pic!
LOVE it!
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Post by: Duncan_Idaho
Fimo is some kind of sculpting material that hardens when put in an oven. Quite common in Germany and France as far as i know and you can get it in most hobby-stores or DIY.
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Post by: Chaplain Pallantide
WOW, I have to admit I am liking these enforcers more and more each time I see them. To me mantic has been rather hit or miss most of the time. I liked some of the Forgefathers and the normal corporation guys are neat, but the proportions look odd to me, maybe that is due to years of GW monkey sculpts? But these guys are looking great! If they are all plastic, this could be a tipping point for me!
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Post by: MetalOxide
Wow! Amazing models! I would love to see a Imperial Guard army made up of Mantic's corporation models instead of GW's monkey-faced Cadians
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Post by: scarletsquig
More pics:
Keep in mind that those are 28mm miniatures, and these are just really, really large pics of them.
Also, they are resin casts, so the final models won't be quite as large (the resin plastic process shrinks the size down by about 5%), but still look like they'll be about a head taller than regular corporation marines.
So, they'd make great IG for anyone wanting true-scale (as opposed to GW heroic scale) for their minis without having to go to FW for it.
Or even Space Marines, in fact, they'll probably be taller than marines, so might be of interest to TRU-scale modellers... do a head and arm swap, call it an old pre-heresy mark of armour, and there you have it, a space marine that isn't a midget. :p
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Post by: kenshin620
scarletsquig wrote:

Hmmm the asymmetrical mask doesnt seem all that great on the actual model (almost looks like a miscast)
Also, what happened to his leg! I dont think it should bend that way....
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Post by: scarletsquig
If you look at the leg closely, it isn't bending that way, just turning at an angle, taking the flexible undersuit with it, but leaving behind the more locked-in-place armour plates on the shin.
Also, foreshortening.
The sculpt is a tiny bit knock-kneed, but I can deal with that, it's better than bow-legged or squatting, plus the stalking/ tracking pose is quite cool overall (the same legs are on the basic guy posted earlier), and looking very much like an Infinity model.
The only possible sculpting error I can see is that the notches in the ball and socket joint underneath the ribbed undersuit (which is normally covered by the shinguard when the leg is straight) should also show a slight clockwise rotation. If the joint didn't have notches in it, I wouldn't be able to find an error, it's pretty clear where the underlying anatomy is in the sculpts.
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Post by: NoseGoblin
scarletsquig wrote:More pics:
[
Keep in mind that those are 28mm miniatures, and these are just really, really large pics of them.
Also, they are resin casts, so the final models won't be quite as large (the resin plastic process shrinks the size down by about 5%), but still look like they'll be about a head taller than regular corporation marines.
5% shrink with resin? I doubt that... most resin shrinks .02% per inch of the master or less.
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Post by: scarletsquig
Their resin plastic material does.. it's a plastic, not a resin. (no-one respond to that with "Well, technically speaking..." either, you know what I mean. :p)
More info.
So, that's why these preview resin casts of the masters are a touch larger than the final models will be, the models are sculpted to keep in mind that the tooling/casting process they use will shrink them a little.
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Post by: frozenwastes
Pacific wrote:I'm not sure about the game being split into 2 different formats. It will need some very clear branding and delegation on Mantic's part to avoid splitting the player-base - perhaps even putting everything into 1 rulebook, keeping everything else the same, would be the best idea?
From what I understand, it'll be in one book with either the mass battles or the skirmish being the default in the rules description and then a section on either how to make the game more skirmish friendly if it's the mass battles that's default or more mass battles friendly if its the skirmish that's default.
Having played the current version, I actually think it's less clunky than the original. But I'm someone who loves alternating activations and casualty removal, so it's right up my alley. Automatically Appended Next Post: The enforcers also look like perfect recipients for all the 3rd party bits manufactured by the likes of Chapterhouse Studios, Maxmini.eu, Puppet's War, Paulson Games mecha weapons, Zinge Industries, Pig Iron Productions and so on.
They look like they'll be the perfect size for the weapons, heads, bits, etc., that are made to fit with space marines.
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Post by: Azazelx
The only thing I really dislike on these is their tiny thin knees. Knees should be wider than calves. Particularly armoured knees. (There is supposed to be a guy inside those suits, isn't there?)
Otherwise, liking them a lot.
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Post by: scarletsquig
Another angle of the Enforcer Captain:
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Post by: frozenwastes
that's one of the best looking miniatures so far this year. The sculpting isn't totally complete yet, but the design is just fantastic.
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Post by: nkelsch
Are they supposed to be robots or people in suits? Seems like they make fine robots but don't look like people could be inside those.
Also, in the future, people don't fire guns, they play them like electric guitars.
Captain looks great, but the arms seem wrong... But for them to be based off the person inside, they would need to be stubby as unless the human had a 65" chest his shoulders would be in the chest. (which means realistic model would have stubby arms) We are so used to broad-chest, Broad shoulders where a large beefy guy is a corpse in a robot that thinking about suits with people in them is weird.
Overall, better than the Veermyn. I haven't really seen any 'Tony Stark ironman' models out there on the market so these would be the first.
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Post by: Sean_OBrien
scipio.au wrote:The only thing I really dislike on these is their tiny thin knees. Knees should be wider than calves. Particularly armoured knees. (There is supposed to be a guy inside those suits, isn't there?)
Otherwise, liking them a lot.
Not if you use them. My calves are 17" around - my knees are a bit shy of 15"
The overall look is pretty good. The feet in the concept art look the part. The sculpted feet look a bit like high heeled swimming flippers though.
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Post by: scarletsquig
The background for the Enforcers can be found here:
http://www.manticgames.com/Warpath/Corporation/The-Enforcers.html
Several pages of fluff.
No-one ever sees them without their helmets. If the wearer dies, a deadmans switch within the suit reduces his body to ash.
Only people with a particular rare gene can be recruited to the Enforcers, doesn't matter whether you're a soldier, farmer or prisoner.
Their armour is bought from the Forgefathers at an extremely high price.
Their weaponry is Corporation-made by a company with an exclusive deal with the Enforcers.
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Post by: Construct
nkelsch wrote:Also, in the future, people don't fire guns, they play them like electric guitars.
That's the walking-around pose. The ready-to-fire pose was posted earlier. Though the shape of the gun does add to the electric guitar impression. =P
nkelsch wrote:Captain looks great, but the arms seem wrong... But for them to be based off the person inside, they would need to be stubby...
If that were the case only the upper arm would need to be stubby and the "shoulder" joint would need to be able slide up and down the torso a bit. What we have here are just buggered proportions. =(
scipio.au wrote:The only thing I really dislike on these is their tiny thin knees. Knees should be wider than calves. Particularly armoured knees. (There is supposed to be a guy inside those suits, isn't there?).
If there is they'd need to be a mutant with Sy Snootle's arms and legs.
.
.
.
I think I just realised why they have that dead man's switch. o_O
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Post by: Necros
I think I found the ogryns to go with my sedition wars "hi tech guard" army
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Post by: MeanGreenStompa
I may actually build an army of these to use as both marines and actually give the Warpath rules a serious go.
I hear Warpath 2.0 is being written now.
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Post by: Pacific
Yes the rules are available for download now if you do a google search for them, I believe they first came with the Newsletter. At the moment they are the 'skirmish' rules, which are set up to use for fewer miniatures, but apparently both that and the 'mass battle game' will be playable when the final rules are released. They are taking feedback on those rules at the moment.
And don't worry about Nkelsch. He is just being scurrilous, and comes to throw to the thread to throw the occasional hand grenade now and then. He would say the same if the model was a perfect representation of the Adonis, made from diamonds and white gold, and god himself had come down from the heavens to place it in his hand personally. He loves Mantic really!
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Post by: Rolt
Lets do this rather nice model justice and get all the pictures up for everyone to enjoy.
Here you go:
Now we just need some female Enforcer troops and alternative HQ.
And don't worry about Nkelsch. He is just being scurrilous, and comes to throw to the thread to throw the occasional hand grenade now and then. He would say the same if the model was a perfect representation of the Adonis, made from diamonds and white gold, and god himself had come down from the heavens to place it in his hand personally. He loves Mantic really!
If you want to check out some real hard-core Mantic lover's Pacific pop on over to BellofLostSouls. Their Speedball artical was great they even took the time to alter the preview images to show their love.
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Post by: RatBot
Not sure I like the asymmetrical helmet on that smaller one, and the knee looks a bit wonky, but that could just be the angle.
Overall, though, I think they're brilliant. Well done, Mantic!
Now just don't screw them up with a horrible paint job and gakky photography like every single other miniature you've put up. :\
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Post by: nkelsch
Pacific wrote:Yes the rules are available for download now if you do a google search for them, I believe they first came with the Newsletter. At the moment they are the 'skirmish' rules, which are set up to use for fewer miniatures, but apparently both that and the 'mass battle game' will be playable when the final rules are released. They are taking feedback on those rules at the moment.
And don't worry about Nkelsch. He is just being scurrilous, and comes to throw to the thread to throw the occasional hand grenade now and then. He would say the same if the model was a perfect representation of the Adonis, made from diamonds and white gold, and god himself had come down from the heavens to place it in his hand personally. He loves Mantic really! 
Um.. multiple people have pointed out the models have serious issues and again don't live up the concept art. We shouldn't HAVE to like them because they are cheap and they shouldn't look inferior because they are cheap.
You can hardly say those wonky-knee, wrong proportioned models are perfect and painting hyperbole to say they are doesn't help.
They are pretty good models, but they have flaws and failed to match the concept art.
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Post by: scarletsquig
Rolt wrote:
Now we just need some female Enforcer troops and alternative HQ.
The background on their website specifically states that there are no female Enforcers.
They do also have a short story about a female Rebel, featuring "Two dicks" the Orc, though, so Mantic is definitely keeping equal opportunity in mind.
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Post by: shasolenzabi
I read the fluff, apparently they will only subject men to the process of making Enforcers, (Could it be that they do have some redeeming qualities in Corporate space?) And, unlike the Imperium, they are not afraid to incorporate alien tech to arm these guys to the teeth!
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Post by: OrlandotheTechnicoloured
If only a rare few have the genetic capacity to be turned into enforcers the maybe the gene(s) are on the male only Y chromosome.
but then again maybe mantic think female figures would not sell to the masses and this is a way of avoiding them
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Post by: shasolenzabi
OrlandotheTechnicoloured wrote:If only a rare few have the genetic capacity to be turned into enforcers the maybe the gene(s) are on the male only Y chromosome.
but then again maybe mantic think female figures would not sell to the masses and this is a way of avoiding them
Either that or do not want to make man faced females?
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Post by: Azazelx
Sean_OBrien wrote:scipio.au wrote:The only thing I really dislike on these is their tiny thin knees. Knees should be wider than calves. Particularly armoured knees. (There is supposed to be a guy inside those suits, isn't there?)
Otherwise, liking them a lot.
Not if you use them. My calves are 17" around - my knees are a bit shy of 15"
The overall look is pretty good. The feet in the concept art look the part. The sculpted feet look a bit like high heeled swimming flippers though.
I'm not talking about standing around in your shorts, I'm talking about armoured warriors. Again, I'm basing this off real-world combatants (many of which would use their thighs more than you or I put together) who also wear knee protection. Look at that figure, I can't imagine how thin that guy's knees must be underneath the armour.
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Post by: greenskin lynn
OrlandotheTechnicoloured wrote:If only a rare few have the genetic capacity to be turned into enforcers the maybe the gene(s) are on the male only Y chromosome.
but then again maybe mantic think female figures would not sell to the masses and this is a way of avoiding them
or they ask the women with the gene to birth them some babies to provide more guys with the gene
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Post by: warboss
greenskin lynn wrote:OrlandotheTechnicoloured wrote:If only a rare few have the genetic capacity to be turned into enforcers the maybe the gene(s) are on the male only Y chromosome.
but then again maybe mantic think female figures would not sell to the masses and this is a way of avoiding them
or they ask the women with the gene to birth them some babies to provide more guys with the gene
Or use women with Androgen Insensitivity Syndrome for the conversion. Either way, the model previewed here looks pretty darn cool except for the head. For some reason, it looks a bit too D&D warforged for me personally.
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Post by: Kanluwen
kenshin620 wrote:Reminds me of Mass Effect Cerberus. I do agree they could make some nice additions in sedition wars
That's actually exactly what I thought of when I had the images in my email yesterday.
I really like the Enforcers. They definitely are going on my list of "Stuff I'll Buy To Paint When I Have Free Monies."
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Post by: Druidic
Really like the captain, but the troopers legs leave me cold. I hate the knees. I wear plate myself and the knee is a funny area to protect at the best of times, those just don't work for me, too vulnerable, skinny and just plane odd! I would like to bulk it a little more myself! Other then that looking nice!
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Post by: spaceelf
I really like the new models. Will they be plastic?
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Post by: Duncan_Idaho
Restik, as it seems, vehicles are going to be resin.
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Post by: scarletsquig
Resin plastic for the strike team, metal for the hero, hybrid resin plastic/metal for the assault and suppression teams.
An army box containing 31 Enforcer models (20 strike, 5 assault, 5 suppression, and the captain) is up for pre-order for £50... I'd recommend going for that, the pricing on the assault and suppression teams is a bit high otherwise.
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Post by: kenshin620
I'd honestly be surprised if anything new from Warpath is normal plastic these days
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Post by: scarletsquig
The Assault Enforcers:

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Post by: Saxon
Can't wait to see these painted!
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Post by: frozenwastes
I've concluded from their knees that they must be cyborgs. Perhaps multiple limbs have been replaced. They could well be brains and spinal collumns inside robotic bodies.
The cyborg body replacement would explain why the genetic marker is all you need to be recruited. Sickly? Tiny and frail? Doesn't matter after the chopping and replacing gets done.
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Post by: Rolt
The Assault Enforcers do look pretty cool, the torso detail is great. Very tempted tp pick up the Deadzone VI boxset when it comes out.
Yeah I read the fluff for the Enforcers and Hadrors Promise the other day, its pretty good fluff overall and a nice change from GW's Grimdark( tm) fluff. Overall Mantics fluff is starting to remind me of Firefly/Riddick/Mass Effect Universes and its pretty cool to see both the xeno and human races living along side each other rather than being completely segulated, seems like the Corp's don't care who they screw over.
Still disapointed by the fact I can't have female Enforcers...grumble grumble.
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Post by: Eilif
nkelsch wrote:Are they supposed to be robots or people in suits? Seems like they make fine robots but don't look like people could be inside those....
...Captain looks great, but the arms seem wrong... But for them to be based off the person inside, they would need to be stubby as unless the human had a 65" chest his shoulders would be in the chest. (which means realistic model would have stubby arms) We are so used to broad-chest, Broad shoulders where a large beefy guy is a corpse in a robot that thinking about suits with people in them is weird.
A fair point, but sci-fi power armor with unrealistic proportions is pretty common. GW Terminators being an extreme example of unwearable armor, but SST Grizzly suits are equally improbable. It really comes down to whether you like the overall look. I think it looks pretty cool, but I don't need any more armored sci-fi humans, so I probably won't be buying.
On an unrelated issue, I think that Mantic really needs to find some way to get back to regular plastic miniatures. The plasti-resin figs are good and a pretty good deal, but they are only moderately less expensive than other companies options, and not nearly the amazing value that Mantic's earlier plastic kits were.
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Post by: Commander Cain
Eilif wrote: On an unrelated issue, I think that Mantic really needs to find some way to get back to regular plastic miniatures. The plasti-resin figs are good and a pretty good deal, but they are only moderately less expensive than other companies options, and not nearly the amazing value that Mantic's earlier plastic kits were. Ah yes but the stuff Mantic is producing now is far better ( imo) that the older plastic kits. The level of detail has raised hugely so I am willing to pay a little more for them! I don't see the benefits of 'proper' plastic anyway, restic seems to work just as well for me. Those assault troops are fantastic! I think they look even better than the regular troopers, one of the knife things on the guy on the left looks a little bent but that could be due to the angle. All in all a very nice bunch of releases!
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Post by: scarletsquig
Eilif wrote:On an unrelated issue, I think that Mantic really needs to find some way to get back to regular plastic miniatures. The plasti-resin figs are good and a pretty good deal, but they are only moderately less expensive than other companies options, and not nearly the amazing value that Mantic's earlier plastic kits were.
Their latest sprue was made in China (the goblins), and the quality on it is good, so it looks like they've now found a new manufacturer for plastic sprues. My guess is that the unit was a tester piece to make sure the company could deliver quality and also reliably supply them.
No idea which company it is, although we can definitely rule out WGF now that that company is owned by the toolmaker, they're not going to want to make stuff for their competition.
Once the kickstarter stuff is out of the way, we might see more sprues next year. I agree that I preferred their older release schedule where they'd only release 1 kit every 2 months or so, but it would always be plastic.
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Post by: Eilif
Commander Cain wrote:[
Ah yes but the stuff Mantic is producing now is far better (imo) that the older plastic kits. The level of detail has raised hugely so I am willing to pay a little more for them! I don't see the benefits of 'proper' plastic anyway, restic seems to work just as well for me.
I agree that the new kits are great, but nothing about them couldn't be done in regular plastic. The difference is that they'd probably be cheaper.
Restic isn't really any worse, but it doesn't seem to have any properties that make it superior to "regular" plastic from a model perspective. The only advantage seems to be that it allows Mantic to bring more units to market faster. As Scartletsquig said, I'd rather see cheaper models come out slower rather than more expensive models coming out faster.
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Post by: kenshin620
Eilif wrote:
I agree that the new kits are great, but nothing about them couldn't be done in regular plastic. The difference is that they'd probably be cheaper.
Restic isn't really any worse, but it doesn't seem to have any properties that make it superior to "regular" plastic from a model perspective. The only advantage seems to be that it allows Mantic to bring more units to market faster. As Scartletsquig said, I'd rather see cheaper models come out slower rather than more expensive models coming out faster.
Restic holds about as much detail as metal. Thats a plus
Though I would think that the best compromise would be that "main troops" would be plastic and specialists/vehicles would be restic
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Post by: CURNOW
these are a must for me and luckly they have been designed by the same chap who did the samaritan troopers for sedition wars so will mesh in with these when i come to build my army '
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Post by: Eilif
kenshin620 wrote:
Restic holds about as much detail as metal. Thats a plus
Though I would think that the best compromise would be that "main troops" would be plastic and specialists/vehicles would be restic
Good point. However, as nice as they are (and they are nice), none of the Corporation troops I've seen have detailing so fine that it couldn't be done as well in plastic.
I think your compromise is a good one though. Hopefully there will be some plastic released coming up.
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Post by: Commander Cain
CURNOW wrote:these are a must for me and luckly they have been designed by the same chap who did the samaritan troopers for sedition wars so will mesh in with these when i come to build my army '
They have? No wonder I thought they shared some similarities!
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Post by: Duncan_Idaho
Problem with plastics is: You can´t do parts that have overhanging elements. With Restic you can do it.
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Post by: Azazelx
They look very nice, but they're quite expensive for Mantic product. I might wait until the inevitable Warpath Kickstarter and get them as my pledge army then. I'm in no rush.
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Post by: Eilif
Duncan_Idaho wrote:Problem with plastics is: You can´t do parts that have overhanging elements. With Restic you can do it.
Another good point, and very true. I still don't see any way that the current corporation figs would be drastically better in Restic (not alot of extreme or overhanging detail on those) at least nothing that I'd rather pay a 30% upcharge for.
Overhanging detail is a real and bonus for metal and resin figs, but most plastic kits bypass this issue by being multipart and the differences often end up being negligible. For multipart kits I'd prefer cheap plastic. It's characters and special figs (in dramatic poses that can't be captured realistically by multipart plastics) for which I'm a bit more willing to pay the upcharge for metal/resin/restic.
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Post by: Pacific
They may be resin, but I don't think they are priced expensively, and I guess it's a testament to how ridiculously cheap some of their other, larger bulk boxsets have been. The box of 10 standard enforcers is down as £14.99, compared to the price of 10 GW Cadian troops for £17.99 (going on RRP for both).
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Post by: Azazelx
In fairness, a lot of 40k/GW prices these days are completely insane, and beyond what I'm willing to pay for models. - which is part of why these things become viable options. I'd prefer to compare them to stuff like Warlord or Perry Plastics - while making allowances for size, etc.
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Post by: scarletsquig
Historicals market is *huge*, outside of 40k, sci-fi gaming is a niche that not all that many people are interested in. Infinity is the first one I've seen that actually "caught on" and still exists today (unlike AT-43 or the numerous other failed sci-fi games that came and went over the course of the last 15 years).
You will often see one single person buying 50,000+ miniatures from Perry or Warlord for a re-enactment, it is a completely different market altogether, lots of reasonably wealthy people in their 50's and 60's who are extremely into it, and have all the time in the world after having retired.
And when you're doing plastic, you need to sell in volume, it is quite likely that the market for fantasy (and especially sci-fi) outside of GW is simply not big enough to support a large amount of plastic sprues being made, by any company.
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Post by: frozenwastes
WIP painted enforcer from the news letter:
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Post by: bbb
That is nice!
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Post by: Alpharius
It does...
Even the knees look good!
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Post by: frozenwastes
My resolve against 28mm sci-fi cybernetic killing machines is weakening. I may buy a box of 10 (or 5 even to get the different weapons) to use for Infinity as a bunch of friends play that.
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Post by: Azazelx
Looks good. I'd like to see it painted in it's proper Red-and-gold scheme though..
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Post by: Dysartes
scipio.au wrote:Looks good. I'd like to see it painted in it's proper Red-and-gold scheme though.. 
I'd go more for Rhodey's black & silver, to be honest with you.
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Post by: Kanluwen
Why am I not surprised they used a Cerberus color scheme?
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Post by: CURNOW
looks good ,painting could be better ..
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Post by: Dysartes
CURNOW wrote:looks good ,painting could be better ..
You did spot the multiple references to WIP in that post, right?
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Post by: Azazelx
Dysartes wrote:scipio.au wrote:Looks good. I'd like to see it painted in it's proper Red-and-gold scheme though.. 
I'd go more for Rhodey's black & silver, to be honest with you.
Yeah, good point on that particular figure. Automatically Appended Next Post: Dysartes wrote:CURNOW wrote:looks good ,painting could be better ..
You did spot the multiple references to WIP in that post, right?
It's also blown up to about 10x size.
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Post by: scarletsquig
Final painted pics of all the Enforcer models (including the first look at the basic guys) are up on the site:

Looking quite likely that you'll be able to use the spare parts from strike teams to make suppression and assault teams... each strike team comes with restic parts for 2 assault guys and 2 heavy weapon guys.
So, 20 of the Strike Enforcers could get you enough for a full Suppression Team (using 1 set of melee weapons and the 4 heavies) and 3 models of an Assault Team (using 2 sets of melee weapons and 1 flamer).
Considering the Strike Team models cost £1.50/model, and the Suppression/Assault Teams cost double that, this is a fairly important observation to make... it also gives you more all-restic models instead of having to muck around with restic/metal hybrids.
I have to say, I'm kinda surprised mantic didn't just throw a (restic tooled) rocket launcher and a couple more sets of melee arms into the box and sell a "one box to rule them all" that could make any of the 3 variants.
Pretty much everything is restic already, seems odd that they ran out of money to restic-tool those 1-3 extra components that would have been enough to do away with hybrid metal altogether and halve the price of 2/3 of the kits.
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Post by: Brother SRM
Those are really lovely models. Definitely my favorite things to come out of Mantic yet, and I don't usually like their stuff that much.
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Post by: Azazelx
scarletsquig wrote:
Looking quite likely that you'll be able to use the spare parts from strike teams to make suppression and assault teams... each strike team comes with restic parts for 2 assault guys and 2 heavy weapon guys.
So, 20 of the Strike Enforcers could get you enough for a full Suppression Team (using 1 set of melee weapons and the 4 heavies) and 3 models of an Assault Team (using 2 sets of melee weapons and 1 flamer).
Considering the Strike Team models cost £1.50/model, and the Suppression/Assault Teams cost double that, this is a fairly important observation to make... it also gives you more all-restic models instead of having to muck around with restic/metal hybrids.
I have to say, I'm kinda surprised mantic didn't just throw a (restic tooled) rocket launcher and a couple more sets of melee arms into the box and sell a "one box to rule them all" that could make any of the 3 variants.
Pretty much everything is restic already, seems odd that they ran out of money to restic-tool those 1-3 extra components that would have been enough to do away with hybrid metal altogether and halve the price of 2/3 of the kits.
Could you match those statements up to the pictures, maybe with prices? I don't feel like going to Mantic's slightly-crappy website to try and puzzle it out, and you usually explain things better than they do anyway.
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Post by: plastictrees
Their legs are so weird, super skinny looking from the front, and then super short calves/shins from the side. They look almost like they have goat legs from some angles (and with assistance from the lighter armour plates.
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Post by: scarletsquig
^ Once you figure out that the kneepad is positioned well below the actual knee they're not so bad for proportions.
scipio.au wrote:Could you match those statements up to the pictures, maybe with prices? I don't feel like going to Mantic's slightly-crappy website to try and puzzle it out, and you usually explain things better than they do anyway.
Easiest way to describe it would be with a space marine analogy:
- Tactical squad - £1.50/model (pic #1 with the basic guns, melee weapon and heavy weapon)
- Devastator squad - £3/model (pic #2 with all heavy weapons)
- Assault squad - £3/model (pic #3 with all melee weapons)
.. but 2 out of every 5 models from the tactical squad can be used as assault and devastator squad models instead (except for the rocket launcher), so it makes sense to avoid buying the more expensive models wherever you can, and just use what you get in the tactical squad to build them.
Alternatively, just buying the £50 army box works just as well for cutting the price of the specialists down a notch.
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Post by: Azazelx
OK thanks.
So the strike (tactical) team comes with 5 figures but options to make 2 of them assault and 2 of them heavy gunners? - and rifle options for all - I assume?
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Post by: scarletsquig
Correct, but just one assault and one heavy gunner per 5 models.
Hopefully rifle options for all as well, that would be nice. One of my major gripes with the Corporation marines is that you only get 9 rifles for every 10 models (the 10th guy has to have a power fist).
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Post by: Azazelx
Well, in that case it sadly doesn't really work out cheaper to buy the support or assalt guys via the tacticals, as you'll end up with huge piles of guys that just have rifles. (3 leftover in every unit).
The pricing scheme also seems very ...arbitrary. Much like another UK-based miniatures company. I might wait for the Kickstarter deal before I worry about picking any of these up. Plenty more to paint, after all.
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Post by: Pacific
Haha yes right, I still have literally like a million orcs to paint.
These guys do look awesome though, might just get a box of them to paint up. Even though I have no idea what I would use them for..
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Post by: Commander Cain
They look great all painted. Normal troopers are as good as I had hoped, guns are a better length than normal corp soldiers. Legs still look too spindly to me but I can live with it, I will get a box of 10 or something and see what I can do with them!
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Post by: Pacific
Some tiny scans for the forthcoming 'Dreadball', looking at this webpage: http://www.dreadball.com/, some kind of big announcement I'm guessing in 4 days!
These scans are from the Mantic forums, I'm guessing they were taken from an un-official source in some way!
Also, some interesting conversion ideas from the Mantic blog page. This guy has converted the Veer-myn to be used as Dark Eldar in 40k:
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Post by: Commander Cain
Top two piccys are broken to me. :(
Those are some great looking veer-myn though!
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Post by: Pacific
Linked from the other thread, just received an email from Mantic with this in it:
Good Moooorning Sports Fans!!!
In association with VitaCarbs StimShake(tm) – the stimulating ‘shake that gets you up in the morning - we are quickly approaching the most highly anticipated, most excruciatingly exciting, most positively exhilarating event of the year – the season-opener of DreeeeeaaaaadBaaaaallll, beamed live to you by DBCN!
The website now has just over 2 days on the countdown, I'm guessing for the new release information!
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Post by: Rolt
From Mantics blog:
Warpath Week is coming!
Warpath 2.0 is launched later this month complete with four army lists – including statlines for the mighty Enforcers – background and all of the new rules.
To celebrate the launch of Warpath 2.0 we will be running a whole week on the Mantic Blog dedicated to Warpath starting on the 22nd. We’ll take a look at the new rules and the Warpath races as well as launch Podcast Number 5 – this will then be followed up by DreadBall Week starting on the 29th!
So there you go warpath 2.0 is coming out in a matter of weeks, I thought they were still beta testing this? Either way this may be some indication that the Warpath Kickstarter could be happing very soon, possibly around Feb - March, better save up your christmas pennies folks.
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Post by: Pacific
And so finally, my space dwarf horde will become a reality..
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Post by: judgedoug
warpath 1.0 beta tested for a year, now it's 2.0's turn for a year of beta testing. doubt warpath will have a KS until next June at the earliest. they'll need all this round of beta testing time and then formatting and printing hardcover books.
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Post by: Alpharius
I think we'll be seeing a Warpath Kickstarter well before June 2013...
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Post by: Commander Cain
My guess would be around Febuary/March time. They should have got a good portion of the fantasy and dreadball stuff done by then, at least enough to free some space up around the studio!
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Post by: Kroothawk
Alpharius wrote:I think we'll be seeing a Warpath Kickstarter well before June 2013...
I think we'll be seeing a Warpath Kickstarter exactly 6 weeks before release in Febr/March, to pay the printers
Worked with Kings of War.
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Post by: Dysartes
Kroothawk wrote: Alpharius wrote:I think we'll be seeing a Warpath Kickstarter well before June 2013...
I think we'll be seeing a Warpath Kickstarter exactly 6 weeks before release in Febr/March, to pay the printers
Worked with Kings of War.
Classy, Kroothawk, classy...
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Post by: scarletsquig
Some concept art for a corporation hover tank:
And a post by Ronnie about Warpath and where it's going, what is the broad plan for next year, including kickstarter discussion.
Ronnie Renton wrote:Well Warpath is one year old, and what a year it has been!
As we begin year 2 (of the 3 year plan) we can now look on the basic units for the Corporation, Veer-myn, Marauders and the fantastic new Enforcers. The Forge Fathers are a little more developed than the rest with several vehicles and a few more units (but then it seems I am not the only one with a fondness for Dwarfs in space!). This means we have achieved our first objective of 4 armies, it is my belief that no system is really a wargame until there are 4 army choices, but I do think each of these armies need more units and variety still.
With hindsight there are few things I wish we had done differently (and a couple better) but there are also many developments that bode very well for the future as we set about building a compelling, enjoyable gaming system. Most importantly the Warpath universe is starting to take shape, the worlds and major players are starting to take solid form (literally!) – and we are already at the stage where we know what sports games are played on Sunday afternoons and Monday evenings!!
DreadBall is set in the Warpath universe – and is also now available to pre-order ahead of next week’s DreadBall Week on the Mantic Blog
Looking back to the first rules set last year I think they were little too ambitious, including fliers and tank vehicles, when in reality simply getting the core units for the first 4 or 5 armies in the first year was going to be hard. Perhaps I should have asked Alessio to write a skirmish game – but I always had in mind huge armies clashing together, with off-world bombardments, strafing runs, and legions of troops piling over the battle field!
However, today we are sending out an 80 page digital rules set to our newsletter subscribers. They are based on a tighter set of rules (no fliers nor event cards at this point) and incorporate much of the feedback we have received from our play-testers, the community in general and our own gaming experience. I think Alessio has created much more cohesive, competitive rules and created a far more dynamic and involved experience. This is called ‘Warpath 2.0′ because these rules are not really a finesse of the last edition, they are an entirely new rules set, with new rules about how squads operate, how you arm your units and so on. From the open day the feeling generally was that they’re a far slicker and intuitive system and much more enjoyable to play, but again we welcome your comments.
Sneak peak – This is a Hover Tank APC concept to show off what a Corporation vehicle could look like. Affordable plastic vehicles are something we’re very keen on doing in the future.
I think these rules are great, and a major step in the right direction for the system, although losing the squad rules caused some major debate! But they are by no means the extent of our ambition (come on this is Mantic after all!), and as soon as these rules are printed Alessio will be starting to develop the final, complete rules for Warpath – as to whether it will be 2.1 or 3.0 will come down to your comments and feedback.
As to what type of game they will be – well I have always liked big battles – so now it is time for Big Battles in Space. In the next year our aim is to offer tanks and more units (all in plastic) for all of the main armies, and add at least another 2 (and preferably 3) completely new armies to the universe. This would bring us to 7 armies, all complete with a wide selection of units, elites, heroes and tanks – on battlefields with 100 – 200 figures per side, and the system will need to enable a game to resolution in less than 3 hours.
To achieve all of that we may well look again to the crowd funding, which has been so helpful for both Dreadball (3 seasons fully funded) and Kings of War (22 new units!!) but not until we have really finalised the main rules and polished them, and delivered our Dreadball and KoW commitments. This will ensure everyone can pick which army they want to get funded, and save some pennies to back it, and I will endeavour to offer the core units on hard sprues to bring the price down again. I also want our best sculptors available to work on this range, and take it to new heights (is it possible to beat the new Enforcers?). If we can achieve all of this, I think we’ll have a legendary gaming system, backed up with a superb range on sculpts, and I hope you agree.
I am really excited about what year 2 of Warpath might bring, and I hope you’ll join us on that journey.
So, looks like definitely a Warpath KS only after KoW has fully shipped and at least Dreadball season 2 has shipped. The "pick which army they want to get funded" possibly hints at multiple smaller Kickstarters for Warpath, with each army getting its own one.
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Post by: Pacific
Really interesting! In particular...
To achieve all of that we may well look again to the crowd funding, which has been so helpful for both Dreadball (3 seasons fully funded) and Kings of War (22 new units!!) but not until we have really finalised the main rules and polished them, and delivered our Dreadball and KoW commitments. This will ensure everyone can pick which army they want to get funded, and save some pennies to back it, and I will endeavour to offer the core units on hard sprues to bring the price down again. I also want our best sculptors available to work on this range, and take it to new heights (is it possible to beat the new Enforcers?). If we can achieve all of this, I think we’ll have a legendary gaming system, backed up with a superb range on sculpts, and I hope you agree.
Very excited about the prospect of plastic vehicles as well actually, especially if they are priced similarly to the new Iron Ancestor!
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Post by: RoninXiC
Honestly, I think the "ONe Player Battle Sets" for 30 pounds are the bigger news:
http://www.manticblog.com/?p=6639 for the news
&
http://www.manticgames.com/Shop-Home/Warpath/Getting-Started.html for the shop
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Post by: Rolt
Looks cool Squig, good to hear Mantic are working hard on warpath still, liking the look of the hover tank kinda remaids me of the Helghast hover tanks/dropships from the first Killzone game.
I know its a while off but have you seen any hints/concepts for Veer-Myn, Enforcers or Astrain stuff squig?
Hey look they have a juinor miniature scuplter job going, if I had more work under my belt I'd apply fot that, but alas maybe next time.
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Post by: OrlandotheTechnicoloured
The Mantic Newsletter has arrived with a download link for the new Warpath 2.0 rules
worth a look to see if you like it
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Post by: Eilif
Could you post the link please?
I'd like to see the new rules.
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Post by: Azazelx
Well, Ronnie is saying all the right things in the update, particularly in regard to my biggest bugbear which was to finish delivering on the existing commitments before asking for more money.
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Post by: scarletsquig
@Rolt: Nothing that isn't already publicly and widely available.
Current rumours from the podcast ep 5 for Warpath are:
- Next army - Plague.
- Possibility of the Teratons being a unit in Warpath.
- Possibility of the Nameless being *an entire army* in Warpath (these guys were super-popular in the Dreadball KS).
- Lots of mumuring about the Warpath KS, but nothing solid, sounds like they're still brewing up a plan on the best way to go about it.
Oh, and I've posted a link to the rules over in the Mantic forum.
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Post by: frozenwastes
Newsletter:
http://us1.campaign-archive2.com/
[Edited by moderator for privacy]
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Post by: scarletsquig
^ Nathan, you do know that by sharing that link anyone can see your email and unsubscribe you from the Mantic newsletter, don't you? :p
I'm not going to do that because I'm not mean, but I was able to change something else which you'll probably notice in due course.
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Post by: AlexHolker
Pretty much anything but a hover vehicle would be better (except a boat). A wheeled, tracked, legged or VTOL vehicle must, by default, include an obvious drive train that sells it as a vehicle capable of moving under its own power. A hover vehicle moves only by authorial fiat, so it lacks this advantage.
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Post by: CURNOW
AlexHolker wrote:Pretty much anything but a hover vehicle would be better (except a boat). A wheeled, tracked, legged or VTOL vehicle must, by default, include an obvious drive train that sells it as a vehicle capable of moving under its own power. A hover vehicle moves only by authorial fiat, so it lacks this advantage.
It's a cool little toy
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Post by: Eilif
Hey Frozenwastes,
I appreciate the attempt. Could you post just the link to the new rules?
Edit:
Nevermind, looks like the link is already posted here:
http://www.dakkadakka.com/dakkaforum/posts/list/485146.page
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Post by: frozenwastes
Looks like I had some brain damage there. Good thing I use a throw away email address for stuff like gaming newsletters and not my actual email address.
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Post by: scarletsquig
Some information/quick summary for those who are interested:
- Warpath 2.0 game size is very much exactly the same kind of scale, size and points value that you'll see in 40k.
- 1500 for a good casual game, 1750/1850 for tournament play. The closest thing the game has to a basic tactical marine (Forgefather steel warrior) costs 15 points.
- The alternative activation system allows you to activate 1-3 units per activation. First unit is automatically activated, second on a 3+, third on a 5+. As soon as you fail a roll, play passes to the opponent, and back and forth until all units have activated. "Spare" units on one side at the end require a 3+ to activate.
- Nearby commanders can give one re-roll per turn to a nearby unit making an activation test.
- Morale works by forcing a 2d6 Nerve check by killing half of the remaining models in the unit. This check will either have no effect, or suppress, or destroy what's left of the unit.
- Suppressed units go to ground (-1 for enemies shooting at them), and require an additional 4+ roll after a successful activation to remove their suppression.
Basically think of the original Command & Conquer games where your soldiers hit the dirt when shot at, giving them a defensive bonus, at the expense of them not being as effective at moving or shooting. Warpath is exactly like that as far as suppression goes.
So, the game revolves a lot around the activation/ suppression dynamic, where you ideally want to suppress an enemy unit before it has a chance to shoot at you, and your opponent will be trying to do the same to you.
Combine that with the element of "gambling" that the activation system has where activations get increasingly harder as you try to push your luck, and it makes for an extremely fun system with a really strong shooting vs. shooting focus.
Cover is quite interesting and is handled in the same way as 2nd edition 40k: -1 for soft cover, -2 for hard cover, with a significant amount of weapons ignoring cover (artillery, flamethrowers etc). So, there's a lot of bunkering and "flush out the building" tactics to consider as well, it's something you need to plan for when writing a list, how well will it cope if there's a tough building on the table.
There are melee units and transports but every army has a lot of shooting options, and that is the main focus.
I've played a few games, and it is really good stuff, very quick and streamlined and doesn't have any of the problems with 1.0, all of the KoW-lite stuff has been completely removed. Mantic heard the complaints and 2.0 is pretty much a complete re-write from the ground up with more in common with Infinity or historical rulesets like Bolt Action than anything else. Strongly encourage everyone to download the rules and maybe give it a go!
Just needs the Kickstarter to flesh out all the missing units and tanks now, and we've got ourselves a damn good game.
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Post by: scarletsquig
Some new info for 2013:
Ronnie Renton wrote:We will be helping some of the great people we work with get funding for some of their incredible projects. We hope to work on our first licenced property later in the year and will also be looking to push on our own gaming systems to new heights. Specifically I would love to see a skirmish based game set in the Warpath universe hit the shelves in a big way (with all new sculpts, lots of elite units, simple but challenging game play and one or two very exciting game developments – ones I think missing from current war-game offerings).
I would like us to push DreadBall on perhaps beyond season 3, and of course Warpath will benefit hugely from a range of plastic vehicles, more units and a couple more armies.
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Post by: Bolognesus
You forget the most important part, though: we might have chocolate ForgeFathers at Gencon to
An impulse buy which doesn't add to the Great Grey pile of Guilt Also, We hope to work on our first licenced property later in the year and will also be looking to push on our own gaming systems to new heights. Not warpath per se but still, interesting
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Post by: Rolt
Yeah saw that update on the manitc blog sounds like there could be secret Mordheim/Necromunda style game in the works from mantic, could be cool just hope they differentiate
it by a good degree from those games. Seems with the last email update we could be getting a Project Pandora expansion (PP: Deadzone) and the Warpath kickstarter is coming
soon as well, so it could be a good year for Warpath as a whole.
Its cool were going to see a full release of Warpath, but on a slightly negative note Mantic really needs to pick up the slack elsewere, the forgefathers are still a mix of fantasy and sci-fi bits, the orx are'nt much better, most of the model range are annoying as hell resin/metal hybrid kits, the fluff is good in some places but largly forgettable everywhere else (Veer-Myn fluff.....) and although Mantics sculpts have improved a lot they still have alot of lack-luster sculpts as a well (Just look at some of the Dreadball MVPs), they really need to control thier model "standerds" a bit better.
Oh and one thing, I'm going to be a little bit of a jerk here and say the Astrainas (spelling?) they previewed during the dreadball kickstarter were unbelieveably disapointing they looked like a bunch of not-eldar in my personal opintion, so much can be done with the idea of space elves, stop playing it so safe all the time Mantic., I hope Mantic improves these guys alot, they are one race I really want to like, but I already own a bunch of eldar models.......
But with that said a kickstarter could change this and I really hope the Warpath universe and game expands to new heights, I wish Mantic the best of luck and can't wait for the kickstarter.
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Post by: kenshin620
Posted already on the mantic forum of dakka, but I dont think everyone goes there More space zombies. A character for them, Captain Mortis However this is just a remake of their Veer Myn Character (also not pointing any fingers, but its interesting they decided to go for the triple lens visor. I know they do exist outside of 40k, like splinter cell, but it is a "plague" like being they put it on.) The original
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Post by: Dysartes
I thought I recognised the body, kenshin, but I couldn't place it - thanks!
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Post by: Kroothawk
Will the whole new race be slightly modified sprues of the previous race release?
And will all Space Zombies feature the characteristic single Nurgle terminator horn like the Captain Mortarion character?
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Post by: scarletsquig
As I mentioned in the other thread - these are nothing to do with the Plague race that is being released.
This and the Z-corps are not a Warpath release, and will have no Warpath rules.
The Mortis pictured above is simply being released because the Z-corps conversion kit sold last halloween was really popular, so Mantic made a hero mini to go with them. It's just a random release that customers wanted.
The Plague have an entirely different design and theme and will not re-use any fantasy components.
Sorry Kroothawk, I know you were super eager for another 8 pages of mocking fantasy sprue rehashes, but it ain't gonna happen.
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Post by: Kroothawk
When this Space Plague Zombie shown as an upcoming release in the Warpath thread has nothing to do with the Space Plague Zombies of Warpath, then it was justified to ask, I guess
And I would never imply that Mantic would reuse a Vermyn sprue for the above character, as they certainly have learned their lesson.
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Post by: scarletsquig
Yeah, that's fair enough.
This is one of the reasons why we'd both prefer it if all the Mantic news was kept in one/two threads, since all the talk about the actual Warpath Space Plague Zombies, as opposed to these other, non-Warpath Space Plague Zombies is in some other thread.
I'm hoping to convince the mods that Dreadball discussion should go in this thread as well, to make it into a Mantic sci-fi thread rather than just a Warpath thread.
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