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Post by: Zygrot24
So today I took a trip at the invite of our dear Cyporiean to a FLGS ("local" is a relative term to DeLand) to catch some Brushfire demos. I had already ordered and received the rulebook so I had a good idea on the rules. However reading a rulebook does not give you any real idea of how the game plays.
It plays great! It's really quick to pick up on if you've read the quick start rules. The attack/defend system is refreshing and new to me, and makes for some very tense and exciting gameplay. No really, exciting.
I picked up some Aquitar stuffs. Mole Tactician, 3 badgers (apparently OOP ones), and weasel fusileers. I think next I'll be getting some mongoose legionaires. I really wanna try out a trapper + Fusileer horde.
All in all, totally psyched for this game.
On a related note: Dear DCMs hiding in your sooper seekrit brushfire thread, come out and let's talk about this game. Slum it with Zygrot for a while, you won't regret it!
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Post by: RiTides
Zygrot24 wrote:On a related note: Dear DCMs hiding in your sooper seekrit brushfire thread, come out and let's talk about this game. Slum it with Zygrot for a while, you won't regret it!
Yes, I suppose we should take over this subforum, instead!!
Hoping to get in my second non-demo game against Gymnogyps this weekend  if timing works out.
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Post by: Zygrot24
RiTides wrote:Yes, I suppose we should take over this subforum, instead!!
I've always wondered how/why there was no Brushfire discussion in this forum. Then I found out all the cool kids were doing it in the alley.
Soon as my girl gets her Axony stuffs, we're on our way to non-demo games. Kitting out heroes is gonna be fun.
So what sort of resource/hero levels do people play. Like, what kind of ratio to resource:hero, or about how many resources per hero level? Seems like playing level 4/5 heroes in a 25-30 pt game would be, well, not so fun. With what I have today I'm already rocking at least 55 points. So 3 hero levels at 50-60 pts?
Cyporiean mentioned a 150pt tournament. Holy crapola.
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Post by: Alfndrate
Hey!
Nice to put an avatar to the face today  (I was the guy in the red TKE shirt)
As to your hero level question, you can play any level with any amount of resources. So like today we could have been playing 25 resources with a hero level of five.
I tend to want to play hlvl 5 games so I can play Moleon instead of just a regular mole tactician.
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Post by: Gavin Thorne
Yeah, the whole Hlvl to resource ratio is really up to you, but we usually play with 5 Hlvl's for every 50-100 points. That may change in the future, though. Personally, I'd love to field a level 5 Monitor of the Sands and a level 2 (at least!) Vizier in my Scyzantines for all the buffed-up goodness they give my troops at around 100-150 resources.
I'm glad to hear that you had a good time finally playing it! Consider me subscribed here!
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Post by: Cyporiean
Zygrot24 wrote:
So what sort of resource/hero levels do people play.
The 'Recommended' game size depends on which of us you talk to: Matt recommends 100 Resources, I recommend 200 Resources. Keeping in mind that X Resources is XFD/XLR/XGD
Once you get familiar with things 3 Hero Levels per 100 Resources or 5 per 200 resources is pretty good.
Additionally, Matt wrote up some example army lists here.
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Post by: Gavin Thorne
Cyporiean wrote:Zygrot24 wrote:
So what sort of resource/hero levels do people play.
The 'Recommended' game size depends on which of us you talk to: Matt recommends 100 Resources, I recommend 200 Resources. Keeping in mind that X Resources is XFD/XLR/XGD
Once you get familiar with things 3 Hero Levels per 100 Resources or 5 per 200 resources is pretty good.
Additionally, Matt wrote up some example army lists here.
And see (for discussion's sake - I'm not arguing with Em!), I think 3 Hero Levels per 50 Resources is about right, but I also like "hero-hammer" style play with potent characters leading bands of warriors. So really, it's about what you think feels right since there's no FOC or limits on what levels have to go together.
The warbands play style is one that I'd love to have a run in. Em, we need to start a once-a-month BF league.
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Post by: Cyporiean
I'd be down for that GT, want to do it at OTL? Get Sekai to come up from Orlando, and Zygrot from Deland?
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Post by: Zygrot24
Oh hell yes!
I think that's a cool thing about Brushfire, the flexibility in army styles. With the opposed rolls/crit way of throwing dice even an epic hero can be taken out, if slowly, by grunts.
I'm gonna start assembling tonight, I think. Needed to grab more milliput from hobby lobby. About the only way I know how to assemble metal models. The epaulets on the mole tactician are a little rough, but should be very easy to repair with a little milliput filler.
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Post by: Gavin Thorne
Cyporiean wrote:I'd be down for that GT, want to do it at OTL? Get Sekai to come up from Orlando, and Zygrot from Deland?
Yes! And whoever it is that's playing here in Jax - the guys that showed up at the tournament at Borderlands. Want to do a warbands campaign, using the big map to move forces around, accruing resources and develop territories? Or one-on-one, set point level tournament style play?
Zygrot24 wrote:I think that's a cool thing about Brushfire, the flexibility in army styles. With the opposed rolls/crit way of throwing dice even an epic hero can be taken out, if slowly, by grunts.
The last game that Emily and I played, it came down to my Monitor against one of her otters and while I had a significant advantage in ability to kill, all she needed was a crit or a lucky hit to win. Alas, she did not roll that lucky 9 or 10 and the coldbloods won the day, but it still had me sweating!
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Post by: Zygrot24
Gavin Thorne wrote:Yes! And whoever it is that's playing here in Jax - the guys that showed up at the tournament at Borderlands. Want to do a warbands campaign, using the big map to move forces around, accruing resources and develop territories? Or one-on-one, set point level tournament style play?
Can't it be both?
So I'm learning why you guys resculpted the badger at claws as I type this. The left arm is a bit knobby, but I'm making it work. Mole is assembled and the base sculpted. Nice easy milliput cobblestone.
All the models so far have been very clean. Not a lot in the way of mould lines, etc.
So ready to paint these!
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Post by: Cyporiean
Yeah, we could make a simple hex map campaign and go around collecting resources and what not. Likely couldn't start until after Gencon though.
As for the B@C, the new one features multiple heads, and more pose-able arms.. and is cheaper to produce allowing us to sell 5 for what we used to sell 3 for in a box.
Make sure to post pics when you start painting
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Post by: Gymnogyps
Yes, more pics!  Start a plog Zygrot, join me and Alfndrate!
I wish we were local to you guys down there in Florida. A campaign would be really fun. We are begin to grow here in MD but aren't there quite yet.
I was playing around with some list building for the Adepticon tourney... I really need to focus on one faction and start learning it. I'm leaning either Rigenguo or Axony, but am not 100% yet. I also acquired some trebuchets for super dirty cheap (D&D minis or something like that), so if those work I'll be golden!
Edit - grammars
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Post by: Cyporiean
You can totally come down once a month Gym
Also, we're currently playing through the Gencon Historia Rodentia scenario...
Things are not going well for Sekai.
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Post by: Alfndrate
Lol, Gym my blog is everything at this point... I've got some Malifaux pics in my blog... totally getting away from my original intention >_<
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Post by: Zygrot24
So I got one badger complete, and got one arm on the other two. Putting those on the base is going to be INTERESTING.
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Post by: Alfndrate
I had the same problem with my newer badgers... I ended up just clipping the tabs, laying down some green stuff and gluing the feet to the gs.
No offense to Cy and OTL, but the badgers are probably my favorite unit, but I hate their sculpt...
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Post by: Zygrot24
I've got the old version. The body/legs/head are a single piece. That's beautiful. The arms don't quit fit in the armpit joints, but with a bit of milliput they look fine. Of course, there is the block of pewter that is part of the model at the feet, but that's a minor issue. Despite the issues, I like the older sculpt a bit more I think. The newer ones are more posable but I like the armor plates all over the old sculpt a lot.
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Post by: Zygrot24
Painting has begun! Primed one carefully prepared badger and mole tactician. Painted the base for the mole and did the whites on the mole and badger. I prime grey, so 4-5 thin coats of vallejo white look sharp.
These are gonna be a lot of fun to paint! The badger is inspiring. The descriptions of badgers make me think of armored bears, specifically Iorek, from His Dark Materials. So the badgers I'm gonna paint up as a bit worn, dirty, and muddy. Some down on his luck, cast aside used up soldier trying to make his way in the world. Think hobo Rambo here.
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Post by: miskatonicalum
Make sure to post pictures! we love to see what everyone does for their armies.
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Post by: Sekai
Fantastic, good to see people getting involved. Hopefully will have my army soon!
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Post by: Alfndrate
Chipmunk Chainguns... the anti-Sekai army
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Post by: Cyporiean
Alfndrate wrote:Chipmunk Chainguns... the anti-Sekai army 
Brap Brap...
They'll work well against any horde army.
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Post by: Sekai
No way, Alfan, Em let me in on the secret of how to get around that.
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Post by: Alfndrate
How? Don't leave these tactical nuggets hidden!
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Post by: Cyporiean
Alfndrate wrote:How? Don't leave these tactical nuggets hidden!
STITH.
Shoot Them In The Head.
Also, Chaingun's Attack #s are determined by the models in a squad. If you don't activate as a squad, you'll have less attacks thrown at you overall.
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Post by: Zygrot24
Chipmunks? Solution to everything #1: Badgers.
rofl rofl
Got the blue and white and some of the read done on the first badger. Painting slowly I guess. Not sure I'll do a plog but I'll at least get pics up.
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Post by: Cyporiean
Yeah, Badgers burrowing in close would be good against CWT.
Also Gophers.
Or Mole Tacticians.
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Post by: Gavin Thorne
Don't the chain gunners get a charge reaction with their gun, or was that something written out after the playtest I had with Pedro? Those poor badgers never knew what hit them...
On the plus side, watching 6 Gophers chain reaction themselves along with a good chunk of the opposing force was fun to watch.
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Post by: Cyporiean
Gavin Thorne wrote:Don't the chain gunners get a charge reaction with their gun, or was that something written out after the playtest I had with Pedro? Those poor badgers never knew what hit them...
On the plus side, watching 6 Gophers chain reaction themselves along with a good chunk of the opposing force was fun to watch.
I miss Playtest Gophers.. so hilariously dangerous to field.
Chipmunk's get the same Charge Reactions as everyone else, so if they've activated they aren't going to shoot at anything.
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Post by: Gymnogyps
OK folks, I need your input. Tomorrow, my mortal enemy RiTides will meet me on the glorious fields of battle. We're running 150 resources / 5hLVL and I would love to have some other eyes on my list to see if I have even the slightest chance.
Ribenguo list
Kunoichi hLVL 5
(I have no idea how to allocate her levels)
Tanuki Samurai (standard equipment) x 5
-Trumpet of the last bastion
-Effigy of defeated foes
Fox Shinobi x 5
-kunai x 5
-Horn of the shattered claymore
-Effigy of defeated foes
Otter Ashigaru x 10
-6 rifle
-2 bow
-2 pike
-Bugle of hunters quarry
-Banner of fallen heroes
25% mercenaries
-3 mongoose legionnaires
Trebuchets x 2
Total
150 fd, 131 gold, 50 lumber
Battle plan: The mongeese and ashigaru will shoot and / or take their charge reactions. The tanuki will go on to come around the side / back. Kunoichi and shinobi will ambush to take the side or rear. Trebuchets will soften them up as they come at me.
I'm expecting the army to run away when they see the hamsters, and to die horribly to the Hedge Knight.
So that is the basic idea... any feedback? What should I do with the Kunoichi? Is there a better way to allocate points so that I spend more lumber?  It feels so wrong to leave stuff unspent!
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Post by: Cyporiean
Give your Otter Ashigaru Pavises (Standing Shields), 5LR each.
Edit: (Misclicked)
This will give them 2 extra AR from Ranged attacks.
You may also wish to give your two Pike Ashigaru Rifles as well, allowing them to have a ranged attack (But they won't get the Teppojutsu bonus from Ippitsu Soujo.
For the Kunoichi, I'm *very* partial to running a HLVL5 Kunoichi with Fire Ninpo Rank 4 and the Smoke & Mirrors Boon.
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Post by: RiTides
Looks awesome! The trebuchets worry me, but it will be cool to see what model you're using for it
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Post by: miskatonicalum
What talents/boons you take determines how your Kunoichi plays. Water Ninpo is a great way to lock down/punish melee units, but relies on her CM which is not as high as one would prefer, but if you put a Banner of Fallen Heroes on her, she has 7 CM instead of 4 (or keep a model with that banner near her) This can also be a double wammy, forcing the model to 1) activate to flee, 2) take 1d5 DE either once or per model, for fleeing.
But without one of the other talents she's very fragile, 1 AR will protect against very little. Fire Ninpo will punish anyone who tries to charge into melee with her, generally though, if you take it, they wont charge you, leaving her either to get shot up, or generally to be an ignored nuisance. If they treat her the latter (a Vandal army has very little ranged, so with Fire she'd likely be ignored) putting either CM banner on her can help protect against the hamster's Fear tests.
Earth Ninpo makes her a brutal melee character, especially when pointed at 5 FD, low armor models. with the +4 AR she gets circumstantially, and the Cavalry Charge ability, she can make 2 attacks against every model she passes by, and with her great Speed she has a threat range of 9/15". Slap on an Effigy and that becomes 12/18". Providing a wonderful opportunity to cut through the enemy army.
Boons are usually synergistic with the talents. Smoke and Mirrors makes a squad of +3 Kunoichi, great for a 4 model cavalry charge. Using them individually, spamming Water Ninpo at 4 different squads can send your opponent's forces into chaos. Fire Ninpo works less well, as Fire does not stack, and they are less likely to leave the shadow clones alone with their measly 1 VY.
Secrets and Lies works best with a large force of Shinobi, a squad of 5 is unlikely to ruin the opponent's ranks coming in from behind.
Sweep and Kill works well with Earth Ninpo, making 3 attacks during the charge instead of 1 or 2. If you're investing up to the cavalry Charge, smoke and mirrors is the better choice, but if you're splitting your talents, Sweep and Kill is a better option for regular melee combat. Also works well with Fire Ninpo, counter attacking, 3 attacks + fire + ambush on next turn.
Hopefully these ideas will help. The Kunoichi is a peculiar model, not quite a tactician, not quite a front line attacker.
As for your army list, I might suggest investing in one of the 7 Wanderers, Amamimoto is the only one we have a model for, but customizing a troop model might suffice for a friendly game. I also agree with Cyp, filling out your LR resources with Pavises for your Ashigaru would be a good choice.
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Post by: Gymnogyps
Wow, Cyporiean and miskatonicalum, thank you so much! That is very, VERY helpful. Tomorrow is going to be a lot of fun!
Oh yeah, RiTides, the trebuchet models are D&D CMG models. I got them for about $7 shipped off of ebay. I think they actually are the right base size... oh that's right, I need to remember to grab the mans for them!
Last time we played, RiTides mentioned he wanted to do a battle report. I'm planning on taking photos/notes so I'll try to do one from my perspective, as well.
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Post by: Cyporiean
Gymnogyps wrote:oh that's right, I need to remember to grab the mans for them!
Remember that Siege Weapons in Brushfire do not come manned, you must activate a number of your forces next to one to fire/use the weapon in place of their normal weapons.
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Post by: Gymnogyps
Oh, I did not realize that, thank you! I'll use a few of the Ashigaru. That works nicely.
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Post by: Cyporiean
Gymnogyps wrote:Oh, I did not realize that, thank you! I'll use a few of the Ashigaru. That works nicely.
Only 'Weapon Team' units get their crew included (and on the same base), like the Chipmunks
Good Luck with your fight
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Post by: RiTides
The trebuchet model looks good, and what's more is cheap! Would love to see the link you got it from, Gymnogyps (I think you said ebay).
Unfortunately, I misunderstood the point level... 150 resources EACH, I was thinking 50 each and only realized it when driving over. Still a great game, and we'll do the big version next time
A Battle Report would be sweet! Needs its own thread, I think
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Post by: Cyporiean
Glad to hear you had fun again RiTides, looking forward to the Battle Report thread.
And yeah, whenever you say X Resource Battle its X FD, X GD, AND X LR.
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Post by: Catyrpelius
Cyporiean wrote:Glad to hear you had fun again RiTides, looking forward to the Battle Report thread.
And yeah, whenever you say X Resource Battle its X FD, X GD, AND X LR.
How common is it to max out all of your resources in a given game, I ask because when I totaled out how many points of Aquitar that I owned I had alot of food but very little wood and gold. Are the last two resources used primarily for upgrades?
On another note, has anyone tried magnitizing any of their models, if so how did it come out?
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Post by: Cyporiean
Catyrpelius wrote:Cyporiean wrote:Glad to hear you had fun again RiTides, looking forward to the Battle Report thread.
And yeah, whenever you say X Resource Battle its X FD, X GD, AND X LR.
How common is it to max out all of your resources in a given game, I ask because when I totaled out how many points of Aquitar that I owned I had alot of food but very little wood and gold. Are the last two resources used primarily for upgrades?
On another note, has anyone tried magnitizing any of their models, if so how did it come out?
Some factions will max out LR/ GD more easily then others, Banners/Horns/Siege Weapons/Fortification can help use up points if you feel like your sitting on a stockpile.  We intend to address this in the future with some more generic upgrade options... among other things.
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Post by: Zygrot24
Magnetize? Hm. Not sure how I'd like that, but I guess with some small magnets weasels could have magnetized weapons. But why would you use anything other than rifles? =D
Also, BatRep ASAP go go go.
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Post by: Cyporiean
Crossbows do have the Extra damage on a crit, and can always be used to stand & shoot with.
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Post by: Gavin Thorne
Cyporiean wrote:Crossbows do have the Extra damage on a crit, and can always be used to stand & shoot with.
This. Have a group of weasles with crossbows infront of a unit with rifles to break charges.
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Post by: Cyporiean
Gavin Thorne wrote:Cyporiean wrote:Crossbows do have the Extra damage on a crit, and can always be used to stand & shoot with.
This. Have a group of weasles with crossbows infront of a unit with rifles to break charges.
Bingo! While the Crossbow and Rifle Fusiliers can't activate together, they do still work well being near one another.
Keep a Mongoose Legionnaire or two in the middle of that rabble for extra fun when someone try to come into Melee
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Post by: Zygrot24
Well, I was thinking about something using mass weasels with rifles and a level 5 trapper. But now that I re read it to discuss the current topic, I see it wouldn't work. The idea was Grenadiers ability with trappers gives extra counterfire attacks. BUT if they've already activated with rifles I guess no counterfire. The idea was a defensive army winning via attrition with legionares and mass rifle weasels with trapper with lots of spotter abilities and grenadiers. And rerolling hits on counterfire for brutal retaliations.
tl,dr; What I want to do works better with xbows.
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Post by: Cyporiean
Hero Talents/Boons can sometimes trump the Activation system, RAI Grenadiers would allow you to make the Grenadiers attack even if you had activated as your not counterfiring with the Rifle or Crossbow, but with the stash of Grenades.
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Post by: miskatonicalum
Posted the QnA in the wrong thread, derp.
Grenadiers is still useful with rifles, Rifles are doing 2 DE 1 AP, which is 'virtually' 3 damage against something that is armored, so if both attacks hit from a single model, theyre doing 4 DE 1 AP, as opposed to just 4 DE with a Crossbow (5 DE on a critical). So theyre consistently doing more damage, plus they can reroll their misses. To avoid the issue of having activated before a charge, you'll just need to take a few other things rather than just Fusiliers so that you can pad the beginning of your turn with other model's activations, so that your opponent has to play his charges before your weasels activations.
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Post by: Sekai
Finally started on my army! Yay Rats!
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Post by: Cyporiean
miskatonicalum wrote:Posted the QnA in the wrong thread, derp.
Grenadiers is still useful with rifles, Rifles are doing 2 DE 1 AP, which is 'virtually' 3 damage against something that is armored, so if both attacks hit from a single model, theyre doing 4 DE 1 AP, as opposed to just 4 DE with a Crossbow (5 DE on a critical). So theyre consistently doing more damage, plus they can reroll their misses. To avoid the issue of having activated before a charge, you'll just need to take a few other things rather than just Fusiliers so that you can pad the beginning of your turn with other model's activations, so that your opponent has to play his charges before your weasels activations.
Just to clarify on Matt's bolded point, you can reroll the misses on the Rifle attacks, but not the Grenadiers attacks.
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Post by: Gavin Thorne
Sekai wrote:Finally started on my army! Yay Rats!
Huzzah! Let's see the WIP pics!
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Post by: Gymnogyps
Gavin Thorne wrote:Sekai wrote:Finally started on my army! Yay Rats!
Huzzah! Let's see the WIP pics!
Yes, pics please!
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Post by: Sekai
These just look like normal rats, no reason for WIP
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Post by: miskatonicalum
Not doing anything fancy? C'mon you gotta do something to make them look like "Dishonor Guard" rather than just regular raiders!
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Post by: Gymnogyps
I know, I asked so nicely, too!
Miskatonic and Cyporiean, but actually anyone really, I'd love your assistance. Using warbands only, what would you use to defeat Zabar? What tactics would you use?
Edit- grammar
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Post by: Cyporiean
Gymnogyps wrote:I know, I asked so nicely, too!
Miskatonic and Cyporiean, but actually anyone really, I'd love you're assistance. Using warbands only, what would you use to defeat Zabar? What tactics would you use?
Zombie Tactics, keep them at bay and concentrate fire from as far as you can on one model at a time. Keep moving, if they get into Melee with you its all over. Focus on the Lioness or Hyenas first and then the War Hogs.
Axony would likely have the easiest time dealing with them, but Aquitar and Ribenguo can take them down as well with slightly more trouble. I've take the Zabarans down with Civitas as well, but they have a hard time.
Vandalands would have the hardest time.
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Post by: Gymnogyps
Thanks! I'll post my results after we play tonight.
Edit-
We played, I won! Ribenguo beat Zabar. We do have several questions, so I'll add to the Q&A thread.
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Post by: Cyporiean
Congrats
Zabar is definitely one of the more scary forces to go against.
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Post by: Zygrot24
So my flight to SD was delayed 90 minutes. My brushfire rulebook will maintain my sanity.
The more I see Zabar the more I want. I like the synergistic play and the need for good timing and placement.
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Post by: miskatonicalum
What kind of list are you thinking about? heavy on hyenas? a shooty Veldt hound list? brute chargin' war-hogs?
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Post by: Zygrot24
My initial impressions were that Zabar would be an elite army of tough infantry buffed into scariness. So war-hogs and hyenas?
I'm gonna play-test a bit with stuff when I'm back in FL until I get that sweet new warband box.
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Post by: JazzGB
Not to butt in, but is there anywhere in the UK one can get these minis? Cause..you know...badgers in armour are possibly the greatest thing next to fox shinobi.
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Post by: Cyporiean
JazzGB wrote:Not to butt in, but is there anywhere in the UK one can get these minis? Cause..you know...badgers in armour are possibly the greatest thing next to fox shinobi.
Not yet, we're working on getting UK Distro, but haven't yet.
We do ship directly over there and have a growing number of UK players though.
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Post by: JazzGB
Cyporiean wrote:JazzGB wrote:Not to butt in, but is there anywhere in the UK one can get these minis? Cause..you know...badgers in armour are possibly the greatest thing next to fox shinobi.
Not yet, we're working on getting UK Distro, but haven't yet.
We do ship directly over there and have a growing number of UK players though. 
Thanks for the reply, I''ll take a look once I get paid.
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Post by: Cyporiean
JazzGB wrote:Cyporiean wrote:JazzGB wrote:Not to butt in, but is there anywhere in the UK one can get these minis? Cause..you know...badgers in armour are possibly the greatest thing next to fox shinobi.
Not yet, we're working on getting UK Distro, but haven't yet.
We do ship directly over there and have a growing number of UK players though. 
Thanks for the reply, I''ll take a look once I get paid.
No problem.
Keep in mind that our shopping cart software freaks out trying to calculate international postage, so figure out what you like and then e-mail us/pm me with a list and I'll get you accurate shipping costs.
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Post by: Zygrot24
Man, cutting these old school badgers off the massive metal base was interesting. I cut the center chunk out with my bench bandsaw. Seems extreme but it was FAST. Clamped the badger onto a piece of wood lightly, and just ran the saw right between his legs. Cut out the middle 1" or so. Then snipped around the feet. I made the first cuts on the bandsaw so that there would be relief while I was snipping. Snipping right into the metal could have gouged or stretched the legs and feet and I'm not into that kind of thing.
I'll have pictures of the painted Aquitar soon, I think. Fixed the mole on his base last night and started setting up to cast the bases for badgers and weasels. I also finished painting the first badger. Weasels are being started soon.
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Post by: miskatonicalum
You're one of the last folks 'lucky' enough to have to go through that. The green was in good enough* condition that we were able to convert it to resin as a Historia Rodentia RPG mini. It lost the surfboard along the way.
*(One of the ears was damaged in casting, It has been given a transplant. If you pick up the new model, see if you can figure out which ear!)
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Post by: Zygrot24
I actually prefer the old model. The pose isn't as menacing but I think the armor is just much cooler looking.
That's pretty cool news, actually, that means I don't have to mix models if I get more for my army.
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Post by: Zond
I've been interested in this game for a while, but does anyone have some good high quality pictures of the unpainted miniatures? Every paint job I see is lovely, but the detail looks a bit... iffy, so I'm wondering if the sculpts are poor.
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Post by: Zygrot24
Sculpts are just fine. I'm having a lot of fun painting mine. I'm pretty sure there are good pics of the models at on-the-lamb.com . They aren't like GW plastic detailed but the sculpts are characterful and evocative.
Edit: And besides, the game is quality and a lot of fun.That is really enough.
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Post by: Cyporiean
There are a number of pics of the greens in various states of WIP/Finished in our gallery.
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Post by: Zond
Hrm, still not sold for a variety of reasons. If there was a UK retailer I'd give it a shot but until then I'll wait.
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Post by: Cyporiean
We're working on it, we should have UK/RoW distro before the end of the year.
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Post by: Zygrot24
Phew. Zabar is hard as nails. There doesn't seem like much that can take down 5 warhogs, at least not in a 50 pt aquitar toolkit. Maybe some DYNAMITE?
Had a lot of fun on location at On The Lamb Games Global Headquarters and Funtime Emporium.
I was running a lvl 3 mole tact with lvl2 entrapped and lvl1 endangered. 3 Badgers, med armor, 4 weasels with rifles.
Cyp kicked my teeth in twice. Hard style with ultra violence the first time. Second time I nearly didn't get humiliated.
This was allieved by a third game where I shot the poop out of some random guy and his Mare-Civitas. Honestly didn't feel good, not when you're shooting capybaras.
So what did we learn? That weasels are not the point and click solution you're looking for when it comes to shooting, that moles are tougher to kill than they look, and badgers should be ambushed always all the time.
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Post by: Sekai
Em is absolutely ruthless.
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Post by: miskatonicalum
Zygrot24 wrote:
This was allieved by a third game where I shot the poop out of some random guy and his Mare-Civitas. Honestly didn't feel good, not when you're shooting capybaras.
Some random guy!?....
*slinks away into the darkness*
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Post by: Cyporiean
I welcomed him to the Jungle. But yeah, Gopher Engineers will destroy Shaka War Hogs. As will Mongeese, and Cannons. Here is a pic from the third match (Zygrot vs the strange hobo)
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Post by: Zygrot24
These kiwis are confounding me!
@Matt: Hee hee, you're a hobo per Em.
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Post by: miskatonicalum
I can't be a hobo! I live in a house...
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Post by: Zygrot24
zomg someone help me with these kiwis.
Putting the two half bodies together? Not perfect but okay, done. I guess I found a place for the head, small gap, bit o' green stuff no problem.
But body to legs? ARGH. How much GS did Gym have to use?
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Post by: Cyporiean
I built the display ones, didn't take much green stuff.
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Post by: Zygrot24
Then clearly I need to be shown the proper way to put these together.
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Post by: Cyporiean
Come on over, and I'll build your kiwis
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Post by: btr75
I just clicked the banner to the site, and I like the concept of the game. Does this play like Warmachine or something?
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Post by: Cyporiean
btr75 wrote:I just clicked the banner to the site, and I like the concept of the game. Does this play like Warmachine or something?
We've got quickstart rules + paper minis up on WargameVault: Here.
Alternate Activations (I do everything with a unit, you then do everything with a unit, back to me, back to you until we've both activated everything).
Combat is D10+Stat VS D10+Stat (so a bit like WarmaHordes' 2D6+Stat)
Its pretty simple to get the hang up, with each unit adding their own special flare to what they do.
If you'll be at Templecon in a few weeks stop by and get a demo/intro game.
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Post by: btr75
Cyporiean wrote: btr75 wrote:I just clicked the banner to the site, and I like the concept of the game. Does this play like Warmachine or something?
We've got quickstart rules + paper minis up on WargameVault: Here.
Alternate Activations (I do everything with a unit, you then do everything with a unit, back to me, back to you until we've both activated everything).
Combat is D10+Stat VS D10+Stat (so a bit like WarmaHordes' 2D6+Stat)
Its pretty simple to get the hang up, with each unit adding their own special flare to what they do.
If you'll be at Templecon in a few weeks stop by and get a demo/intro game. 
Thank you for the Info. RI is a haul for me for one weekend, but I will look further into the game in the next few months. I am a fan of using d10s, it works well in Command Decision.
Know anyone going to MarsCon?
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Post by: Cyporiean
I'm afraid I don't, but I do know we have a few players up around Northen VA, in the Washington/Baltimore areas. (Wehrkind, Gymnogyps, RiTides)
Do you have an LGS in the area? We might be able to stop in our way back down from Templecon on the 5th and run some demos for a few hours.
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Post by: btr75
Cyporiean wrote:I'm afraid I don't, but I do know we have a few players up around Northen VA, in the Washington/Baltimore areas. (Wehrkind, Gymnogyps, RiTides)
Do you have an LGS in the area? We might be able to stop in our way back down from Templecon on the 5th and run some demos for a few hours.
I would try out the following:
Eagle and Empire - Alexandria, VA
Game Parlor - Chantilly, VA
Victory Comics - Falls Church, VA
Games and Stuff - Glen Burnie, MD
There are others, but those are the ones I am most familiar with.
As you probably know already, this area has a lot of wargamers. If you secure a demo in one of those stores, I'll do my best to attend.
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Post by: Cyporiean
I'll see what I can do
We've been to Dropzone Games in Glen Bernie, MD before, so I at least somewhat know the way to get there.
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Post by: RiTides
btr75 wrote: Cyporiean wrote:I'm afraid I don't, but I do know we have a few players up around Northen VA, in the Washington/Baltimore areas. (Wehrkind, Gymnogyps, RiTides)
Do you have an LGS in the area? We might be able to stop in our way back down from Templecon on the 5th and run some demos for a few hours.
I would try out the following:
Eagle and Empire - Alexandria, VA
Game Parlor - Chantilly, VA
Victory Comics - Falls Church, VA
Games and Stuff - Glen Burnie, MD
There are others, but those are the ones I am most familiar with.
As you probably know already, this area has a lot of wargamers. If you secure a demo in one of those stores, I'll do my best to attend.
Gymnogyps and I have played at Dropzone Games (also in Glen Burnie), and I've been to Games 'n Stuff a number of times. I usually play at Dreamwizards in Rockville, and I believe Gymnogyps, Wehrkind, and I will be playing there later this month
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Post by: spaceelf
I am in MD and would like to know which shops, if any, that you are stopping by. Also, will you have product to sell, as Dropzone does not have miniatures in stock.
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Post by: Cyporiean
spaceelf wrote:I am in MD and would like to know which shops, if any, that you are stopping by. Also, will you have product to sell, as Dropzone does not have miniatures in stock.
We'll be at Templecon this weekend, and might stop by Dropzone on our way back down to Florida. It will depend on how we're feeling after the show (20+ hours of driving to get home...).
Dropzone can easily order from us, just let him know what you want.
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Post by: spaceelf
Cyporiean wrote: spaceelf wrote:I am in MD and would like to know which shops, if any, that you are stopping by. Also, will you have product to sell, as Dropzone does not have miniatures in stock.
We'll be at Templecon this weekend, and might stop by Dropzone on our way back down to Florida. It will depend on how we're feeling after the show (20+ hours of driving to get home...).
Dropzone can easily order from us, just let him know what you want.
I always hate ordering stuff. If you stop by Dropzone, will you have product to sell?
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Post by: Cyporiean
spaceelf wrote: Cyporiean wrote: spaceelf wrote:I am in MD and would like to know which shops, if any, that you are stopping by. Also, will you have product to sell, as Dropzone does not have miniatures in stock.
We'll be at Templecon this weekend, and might stop by Dropzone on our way back down to Florida. It will depend on how we're feeling after the show (20+ hours of driving to get home...).
Dropzone can easily order from us, just let him know what you want.
I always hate ordering stuff. If you stop by Dropzone, will you have product to sell?
Whatever we don't sell at Templecon will be with us.
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Post by: Wehrkind
If you want resin models in particular, I am in NoVA, and can meet you in say Rockville or something one day if you want to oggle a few kits before ordering.
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Post by: spaceelf
How was Templecon? Is there any chance you will stop by lovely Baltimore? The city is probably a wasteland after the Ravens' win, but you can probably get a good deal on purple beer today.
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Post by: Cyporiean
spaceelf wrote:How was Templecon? Is there any chance you will stop by lovely Baltimore? The city is probably a wasteland after the Ravens' win, but you can probably get a good deal on purple beer today.
Today we're going to be in Long Island visiting some family, tomorrow we might stop in either Maryland or New Jersey. So its still TBD atm.
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