Sorry, Swampy, but that was about as clear as mud.
What I believe a 91% rating means is that of the battle reports that were sent in, 91% of the total victory points were in the hands of Imperial players.
I may be wrong, but I am under the imprssion that "om nom nom" is listed as "tyranid" and "destruction" refers to the Tau trying to blow stuff up and make a mess this time?
Planet Name: Perdus
Worth How many victory points?:(10)
How much of the planet is controlled by the Imperium/Forces of Order?: 78%
How much is controlled by the forces of Destruction?: Destruction 13%
How much is controlled by Necrons?: Necron Control 0%
How much is controlled (or nom nom'd) by Tyranids?: Tyranids 9%
Well, looks like the numbers are paying off for the forces of Order. Glad the Necron strike worked (wonder on how much overkill we did).
Quick question, did every planet start off last week at 50% control or 100% control for order?
They started at different control ratings, largely depending on how close the planet was to the centre of the Imperial Control, the strength of its radical elements, etc. Anywhere from 40 to 99% I think.
My gaming group has been battling hard on Volkh Secundus(6) 100% ++, Destruction 0%, and scored many huge wins for the Order side. Looks like some great battles on Perdus(10) 78% --, Destruction 13%, Necron Control 0%, Tyranids 9% and we are going to join the fray! TOWAR!
Automatically Appended Next Post:
iGuy91 wrote: Long live the Triarch!
Lol....the planet disappeared....?
niiiice
Will there be fluff to accompany this report, if so, i'd love to read it
I think there is suppose to be, I surely hope so! Awesome Necron outcome there.
Farseer Mael Dannan wrote: My gaming group has been battling hard on Volkh Secundus(6) 100% ++, Destruction 0%, and scored many huge wins for the Order side. Looks like some great battles on Perdus(10) 78% --, Destruction 13%, Necron Control 0%, Tyranids 9% and we are going to join the fray! TOWAR!
Yup, I had one of the most epic games I've ever played in the defence of Perdus... I'll be posting a Bat Rep on the Order forums and Dakka for it in the next couple days.
Farseer Mael Dannan wrote: My gaming group has been battling hard on Volkh Secundus(6) 100% ++, Destruction 0%, and scored many huge wins for the Order side. Looks like some great battles on Perdus(10) 78% --, Destruction 13%, Necron Control 0%, Tyranids 9% and we are going to join the fray! TOWAR!
Yup, I had one of the most epic games I've ever played in the defence of Perdus... I'll be posting a Bat Rep on the Order forums and Dakka for it in the next couple days.
It was a pretty hectic game! Be prepared though, worthy Imperial defenders; the next time the Tau assault Perdus there will be destruction incarnate on your precious world!
Farseer Mael Dannan wrote: My gaming group has been battling hard on Volkh Secundus(6) 100% ++, Destruction 0%, and scored many huge wins for the Order side. Looks like some great battles on Perdus(10) 78% --, Destruction 13%, Necron Control 0%, Tyranids 9% and we are going to join the fray! TOWAR!
Yup, I had one of the most epic games I've ever played in the defence of Perdus... I'll be posting a Bat Rep on the Order forums and Dakka for it in the next couple days.
It was a pretty hectic game! Be prepared though, worthy Imperial defenders; the next time the Tau assault Perdus there will be destruction incarnate on your precious world!
I look forward to it. I'm tempted to have a rematch at some point, maybe with you as the Defenders and us as the Attackers... dunno though, we'll see.
Still trying to figure out how Lamarno got destabilized a bit. The other Ork players must have really pulled their weight, because I got crushed in the game I reported
MrMoustaffa wrote: Still trying to figure out how Lamarno got destabilized a bit. The other Ork players must have really pulled their weight, because I got crushed in the game I reported
Judging from the two plus's Lamarno(4) 82% ++ I'd say Lamarno has got more stabilised, I lost my last battle there as well, we'll just have to try harder.
We are currently double checking the numbers, we've noted a possible inconsistency and will be redoing the numbers to ensure accuracy. Expect the Narrative to follow
Lt.Soundwave wrote: We are currently double checking the numbers, we've noted a possible inconsistency and will be redoing the numbers to ensure accuracy. Expect the Narrative to follow
MrMoustaffa wrote: Still trying to figure out how Lamarno got destabilized a bit. The other Ork players must have really pulled their weight, because I got crushed in the game I reported
Judging from the two plus's Lamarno(4) 82% ++ I'd say Lamarno has got more stabilised, I lost my last battle there as well, we'll just have to try harder.
Well, I've got some more bikez, so maybe this time I can get a game mode that doesn't involve footslogging infantry over a 48" no man's land and having them have to walk onto the board
Due to unforseen circumstances, I will not have access to a computer for roughly a month and will have to resign from the position of Unaligned commander of Dagon. I apologize for the inconvenience. Have fun guys (And to my unaligned allies, crush the inferior species, all of them).
Boy, I just realized that I goofed pretty hard. I made a huge point of notating out every detail of a battle I played, and it didn't occur to me until turn 6 that I was writing it for an army I didn't sign up for the campaign. Could I post it anyway as Disorder win (since my ally for the game was Chaos) and just say that it was a part of my ongoing fight where my Orks are stationed (who are signed up for the campaign)?
Normally I wouldn't care, but we actually stayed at the FLGS until half an hour before the store closed, and it's the last big team game my little group will be able to do for a while.
Drop motyak or Red a pm so they can weigh in on that. Off hand Im inclined to vote no. Not that I dont understand where your coming from but more from the potential can of worms. That being said I am not against it if our other organizers see no issue.
The campaign fluff has been written and is being voted on right now for any changes or edits. Gromgor has stepped up for us and written an excellent piece. I think you will all enjoy it
Due to unforseen circumstances, I will not have access to a computer for roughly a month and will have to resign from the position of Unaligned commander of Dagon. I apologize for the inconvenience. Have fun guys (And to my unaligned allies, crush the inferior species, all of them).
Here is the first official fluff update from week 1:
"What do you mean it's gone?” the commander spoke quietly from behind a balled fist which rested over his mouth.
“I'm sorry sir, it is simply gone. Our reports have confirmed this, as well as all recon ships we have sent to investigate,” the trembling attendant took a deep breath, wishing that he could shrink under the piercing gaze aimed at him from behind the massive oak desk in front of him.
“Define 'gone' for me, boy...” the voice rasped in concentrated effort.
“Masali no longer exists, Commander, the Necrons have destroyed it we presume...”
“I am trying to be patient with you, Attendant, but you are making it extremely difficult for me. How do you not know if a planet was destroyed? I think it would be obvious?”
“Yes sir, I mean it would be, but uh the problem is that there was no debris so it's difficult to ascertain the, uh... true fate of Masali” the young man swallowed, making a sound that seemed to reverberate off the walls in the cold quiet that radiated from the officer who continued to stare at him.
“Are there no witnesses to what happened? No recordings from nearby ships?”
“All of the Imperial citizens were evacuated along with the majority of our guardsmen and Astartes were reassigned to nearby planets once we determined that the Necrons had taken the world, my Lord.” The attendant's tongue grew dry and he began tripping over words in a rush to get them all out “Only a, uh, token fleet was left to monitor activity and prepare for the larger strike cruisers to enter the planetary orbit. However, when our sensors picked up a large energy spike from that sector of space, we tried to contact the remaining fleet and no-one responded sir. A few of the ships' remains were discovered by our recon ships, but not all were accounted for, sir. The other ships were gone, just like the planet sir. We don't know what has happened to them..."
“You cannot be serious, boy. Planets do not just disappear!”
“It appears this one has, Lord Commander” a new voice spoke from behind the attendant. The officer turned his gaze past the trembling youth in front of him to the new speaker who had just entered the room. Swirling white robes covered a golden breastplate, and an aged face with a cybernetic eye, topped with long strands of gray hair stared back at the commander. An amulet chained around the speaker's neck announced the reason for his presence.
An Inquisitor, Emperor's Light! I should've known! The officer's mouth tightened.
“You are dismissed, boy,” the Inquisitor didn't even bother looking at the attendant as he scurried out of the room, his face a pale sheen of white.
“Sir, I had not expected your presence, or else I would have made better... preparations for your arrival.”
“Do not concern yourself, Commander, I will be gone before I could truly enjoy your hospitality.” The Inquisitor shook his head. “Let us dispense with the pleasantries, shall we? I am Inquisitor Malachus of the Ordo Xenos, and I have been given a simple, if unpleasant task that I must perform: That of informing the commanders of this sector to not concern themselves with Masali, that is now under the jurisdiction of my Order, and to ensure that cooperation with whatever means of coercion I deem necessary. Is that understood?” The wizened face would've cracked stone, and perhaps the commander himself if he'd allowed it.
“What of my men that disappeared with Masali? Are they no longer my concern anymore?” He barely managed to keep the feral growl out of his voice.
“I hope you will not make this difficult, Lord Commander, your Emperor is demanding your cooperation. Need I invoke His wrath to convince you of the sense of these orders?” Malachus narrowed his eyes. “It would be a shame if a man of your caliber, with such a sense of duty to his soldiers be the cause of many more of them dying for disobeying the Emperor's commands, wouldn't it?”
The commander's jaw clenched, and the audible sound of teeth grinding filled the silent room with quiet malice.
“Yes sir, it would be a shame. What are your orders for me now?”
“Very good, Commander, I commend your integrity and your faith. As to your orders, you may go wherever you please. The Generals here in the Venta System have need of your assistance on Perdus, perhaps, or maybe Korsk or Enpivin. Though the Antropos and Inon systems are struggling as well, if I were you, I would hope that the Ordo Hereticus do not look closer at those systems, I fear that a baptism by fire would be close behind such inspections. Perhaps you should look to Valos in the Dagon System to inspire your faith. It doesn't matter where you go, just so long as you go through the proper channels.” The Inquisitor's face was wooden and hollow, his voice flat and matter-of-fact.
“Perhaps I will, Lord Inquisitor.” Emotions battled across the commander's face.
“I thank you for your diligence and faithfulness, Lord Commander. I will take my leave.” The Inquisitor turned to leave, then stopped and turned his head, “the Emperor protects.” The commander didn't reply as the doors slid shut with an ominous finality behind the departing figure.
********************************************************************************
Somewhere between the darkness and shadow, something stirred. Something may in fact be a misnomer, for this thing held no substance. It had many labels, though. Some had called it Abomination, Sin, Death, Destruction, Hatred, Fear, Chaos, and these were only the names given by the tongues of the currently existing races. In reality it was something that existed beyond all of those titles. It looked throughout the realities as they arraigned themselves in what could be called its periphery. Some part of it wallowed with glee at the bloodshed and fear that emanated from a certain piece of space occupied by a petty series of creatures each equally focused on one thing: Dominance. What could be thought of as a squirm of glee the part of the conscience that was fixated on these small pieces of time and space looked out over the worlds being held there in place by fluctuating laws of science and math, labels given by the ancient inhabitants of those worlds, long since fallen into disuse.
The abomination watched as legions of those carrying banners of various incarnations of destruction spilled blood upon the ground. The warrior portion of the conscience cried out and roared for more, the lustful presence groaned inwardly with pleasure as it watched erudite races of cruel origins gorging themselves on distilled blood flowers, working themselves into frothy feats of excess in lust and violence. Viruses spilled out across landscapes, and eldritch energies cascaded across worlds. In a word: glorious! Or irrelevant, depending on the fixations of the ever-changing creature. It gave the equivalent of a sigh and slid back into its own reverie. For now it was pleased with the present destruction being presented it, but more would be required at a later date.
********************************************************************************
Imperial Broadcast
Attendance is Mandatory by Imperial Mandate 437.22.156
***Begin Transmission***
The Venta system has been hurt. Perdus had seen a Chaos and Ork invasion and now stood in conflict as the brave warriors on that planet held their ground, giving inches only once they were soaked through with righteous blood! The other planets of the system shone like beacons to the faltering worlds of the Venta Majoris Sector.
In Dagon, a bloody benediction was given to the harsh invasions of the Chaos forces on Valos. What had initially shown as a tragedy has been transformed into a glorious victory in the ongoing campaign for the forces of Order! Hera had seen its share of bloodshed as well, but the vigilant warriors defended the hive world with the courage of the heroes and saints of legend!
However, all is not completely well in this system, Molov is under siege! The silent murderers known as Necrons have descended on the populace there. While initial reports seemed to show random attacks, new intelligence indicates that the mechanical enemy appears to be searching for something, but what?
Antropos stands closest to the fires of Chaos. Uralan and Rellia Secundus stand in almost open rebellion to the Emperor. They are a loaded barrel waiting for the spark to ignite. Expeditionary forces have been sent to spread the word of the Living Emperor's Light. No reports have been heard from those teams. Not much is known as to what happens on those planets... Are they decoys to divert the Imperium's efforts? Or is there a threat heretofore unseen lurking on that planet?
The other planets of the Antropos system offer up their prayers for their sisters lost in the darkness, hoping that they will find their ways back to the Light. Follow in their example.
Inon soldiers on, relatively safe in its march through this bloody campaign. It seems all is safe on this front. May the Emperor's will continue to keep it so.
Prayers to the Emperor are mandatory for these systems, any found not in accordance with this mandate will be punished. All workers must report to their duties as specified in their commandments. The Machine God will protect as the Emperor's warriors defend you. That is all.
Automatically Appended Next Post: Also
@ Everybody
Numbers are fairly simple.
Imperial control rating is what matters to Order and Disorder.
Disorder wants to get the number closer to 0%
Order wants to get the number closer to 100%
Destruction % is the effect of the Tau
Necron % is the effect of the Necrons
Tyranid % is the effect of the Tyranids
Again Imperial control is what Order and Disorder care about.
Unaligned/Other forces each have their own mechanic.
The "++" and "--" refer to what change happened during the past week, if the rating went up or down.
very nice updates, thanks for the excellent writing so far. Oh, and if the imperial commander wants planet debris, I'm sure the Necrons will able to oblige.
You'd think that my lucky streak of wins would carry over into the campaign... it turned into a comet ablaze with fire and failure, trundling earthwards, everytime it was a certain, sometimes close, loss.
Over six games lost in a row, slowly I'm beginning to believe that I've been cursed somehow :(
So Destruction is the Tau going Exterminatus on things, Necrons is us lot trying to find the keys to the World Engine, and Nids/nomnom is the nids going nomnom...
So, wait do we have to send in full batreps or just the forces (e.g. CSM vs Necrons) Who won, points limit, mission type, deployment, which planet/system etc.?
Turn 1
Necron Highlight:
Immobilise a CHimera with some Meltagunners in it, about all I could do.
IG Highlight:
none <- he dropped 7 Manticore pieplates, killing a total of 2 Destroyers. Amazingly gakky shooting...
Turn 2
Necron Highlight:
Night Scythe comes zooming on with a troll face, jinking off three penetrating hits from a Quad Gun with a triple 5
IG Highlight:
Blow up my Triarch Stalker & Ghost Ark with Vendettas
Turn 3
Necron Highlight:
none - I duffed petty much everything...
IG Highlight:
Locked the Velocity on my Night Scythe
Turn 4
Necron Highlight:
Ctan wipes a Veteran Squad from the face of the board
IG Highlight:
Flamers kill my squad of lychguard with wound saturation
Turn 5:
Necron Highlight:
Ctan wipes another Vet Squad off the board.
IG Highlight:
Marbo kills my backfield warriors, liberating an objective from my control
Turn 6
Necron Highlight:
none
IG Highlight:
Ctan dies on overwatch to a Quad gun fired by a Platoon Command squad, and the Company commander bitchslaps my overlord to the floor... where he stays
If you havent already register at the disorder forum http://w11.zetaboards.com/DDWWC_Disorder/index/ and check out the batrep section for the format to use and see what everyone else is doing!
I've updated the mechanics a bit as well, so week 3 will see a focus on agri-worlds and mining worlds for order and disorder, garden worlds for tyranids, and the usual for necrons and tau (until you reach your targets, or get closer, then you get new stuff). This will probably be discussed more on your respective zetaboards or whatever they are called, the forums for your alignments, so yeah. Enjoy.
On an unrelated note, I really have to get some games in...
edit: wait I just played 2 on sunday, hurrah! silly memory.
Ascalam wrote: The naval wins are under discussion for campaign effect right now. Should have word on that sometime soon.
How about doing it this way planetary assaults /missions which directly affect a planet just count as normal. I mean dropping 40,000 pts of marines on planet+ bombardment will have signicant effect
Missions which are do not involve planets/ about space dominance spreading the result accross the system say 5 planets divide the result by 5 and apply that to each planet
If you want to do that the conversions are 500vp = 1 assault point = 2000 pts of 40k troops with additional assault points for capitols ships and transports within 30cm of the low orbit table.
The opening planatary assault we ran would have been 19 assault points then. Not sure if that helps or not tho.
Didn't get to have a single game this weekend, was worn out from work and nobody was up for a game the one day I went in. We don't exactly have open gaming throughout the week so looks like I won't be able to contribute again till the weekend.
Maybe I'll play a game against myself or something out of boredom
Automatically Appended Next Post: oh and week 2's first fluff update is posted there, too. We may have second fluff update for this week shortly so keep it posted.
It is the worst week for me, and the numbers are my responsibility (and thus their delay my fault).
As an excuse, I've had 2 assignments due today (Friday) and another due Monday.
After this the crunch will be on time, its just this horrible...freaking...week has put me well behind. You'll be getting week 2 and 3's numbers quite close together because of the delay, but it'll be ok.
motyak wrote: I've updated the mechanics a bit as well, so week 3 will see a focus on agri-worlds and mining worlds for order and disorder, garden worlds for tyranids, and the usual for necrons and tau (until you reach your targets, or get closer, then you get new stuff). This will probably be discussed more on your respective zetaboards or whatever they are called, the forums for your alignments, so yeah. Enjoy.
Where can we find the mechanics for week 3? Zeta boards?
Week 2 results should be up tonight if i have time to compile them, Saturday if not. I've been asked to step in and get them out if possible.
Motyak is our numbers guy, but he's buried in RL stuff that takes priority, as are other members of the command staff.
I'll bend my meagre math skills to the task as soon as I have time.
Week 3 isn't over until Sunday night, so you won't be seeing results from that until next week
Mechanics changes will likely be reported on the Zetaboards, as most campaign stuff happens there.
The two i know of at present are that travel time is now 9 hours, and that Mining & Agri worlds with an additional 1.5x modifier for order and disorder, battles on the garden world will give nids a +2 modifier to the VP change for each game there because they are getting biomass no matter what, necrons can continue chipping away as they are and tau can continue as they are for now.
Think i've got it, just need to find enough time to collate it all
OneNote is awesome for this, but it'll still take a bit..
Automatically Appended Next Post: Venta system
Enpivin = 84.5% Control (No Change)
Hopta IV = 89.8% Control (No Change)
Korsk = No change, 84% after the spill over effect from Volkh 1 (+2)
Volkh I = 97.2% Control (no change)
Volkh Secundus = 91.3%: 95.3% after the spill over effect from the planets either side, 1% Necron Progress. (+4)
Perdus = 100% Control,22% Tau, 12% Nid (no change)
Dagon System
Hera - 84.4% Imperial Control (+4)
Garevo - 80% Imperial Control (No Change)
Jurn - 71.8% Imperial Control (No Change)
Molov - 69.2% Imperial Control, 37.2% Necron Progress (-2 vp from spill over effect from Valos)
Valos - 0% Imperial Control - ( - 120.1)
Antropos System
Uralan - 40% Imperial Control (No Change)
Reillis Primaris - 87.2 % Imperial Control (+ 7.2)
Reillis Secundus - 57% Imperial Control (+ 11.5)
Yourvika - 70% Imperial Control (No Change)
Namba - 60% Imperial Control (No Change)
Lucan - 82% Imperial Control (No Change)
Lucan Sigma - 87% Imperial Control, 5 % Nid (- 3)
Inon System
Inon Primaris - 0 % Imperial Control (-64.4)
Ortan Minor - 0 % Imperial Control (-70)
Lamarno - 0 % Imperial Control (-79.2)
Kabaal - 0 % Imperial Control (- 86.4)
BFG results from Week 1 and 2 applied to Inon results, as they weren't counted for Week 1 totals.
Ascalam wrote: Management has decided to only count 1% of BFG scores, so i'll be refiguring the math when i get a sec.
We've still dealt them a hefty blow though.
well at least its counting now , this just means we need to hurry up and finish this 15k and get the scores in . Are the BFG score being spread across the system then or just the planet were fighting near?
Someone hit the reset button on the golden throne, and time reversed slightly
I think it's a 9 hour penalty now though
Automatically Appended Next Post: Going through the past Batreps I found several Order BFG wins from week 1 and 2 (Antropos system) that hadn't been applied (and that no-one told me about )
Here's the stats for week 2, updated to reflect those wins.
Venta system
Enpivin = 84.5% Control
Hopta IV = 89.8% Control
Korsk = No change, 84% after the spill over effect from Volkh 1 (+2)
Volkh I = 97.2% Control (no change)
Volkh Secundus = 91.3%: 95.3% after the spill over effect from the planets either side, 1% Necron Progress. (+4)
Perdus = 100% Control,22% Tau, 12% Nid (no change)
Dagon System
Hera - 84.4% Imperial Control (+4)
Garevo - 80% Imperial Control
Jurn - 71.8% Imperial Control
Molov - 69.2% Imperial Control, 37.2% Necron Progress (-2 vp from spill over effect from Valos)
Valos - 0% Imperial Control - ( - 120.1)
Antropos System
Uralan - 57.4% Imperial Control (+17.4 )
Reillis Primaris - 87.2 % Imperial Control (+ 7.2)
Reillis Secundus - 62.98% Imperial Control (+17.63)
Yourvika - 70% Imperial Control (No Change)
Namba - 60% Imperial Control (No Change)
Lucan - 82% Imperial Control (No Change)
Lucan Sigma - 87% Imperial Control, 5 % Nid (- 3)
Inon Primaris - 48.3 % Imperial Control (-16.1)
Ortan Minor - 65.8% Imperial Control (- 2.8)
Lamarno - 66 % Imperial Control (-13.2)
Kabaal - 64.8 % Imperial Control (- 21.6)
If there are any stat's that seem off, please PM me here or on the Zetaboards, and i'll check the math on them. I'm not omniscient, so i do need you guys to keep me apprised
Remember also that I do not have access to the Order or Other Zetaboards (though i do occasionally get juicy rumors from folk that do), so please PM me on here unless you are Disorder
Personally I'm doing the final edit on my last assignment, so tonight I'm going to have a good go figuring out which mechanics are for staying, which are going, etc. Sorting all this stuff out for us admins so we can pass it onto you.
Molov might be going down big time, I'm partaking in a 50,000 point Apoc battle in the next couple weeks and if my team wins... well, it might be enough to completely bring molov under Necron/Unaligned control...
Would it? I think the modifier only goes up to 2x the VP, so anything past 5k is redundant (unless it's a week where Apoc battles are in play, then you could get 4x the VP).
I'll admit, I'm having fun with this, it's kind of fun having a good reason to play solo games. I've got this whole campaign going on in my head (and in my batreps that are sitting in my hard drive, lonely and unposted) where the Orks are Waaagh!ing across Inon while my Space Wolves fight an aggressive defense.
Maybe now I'll actually post them, since Inon isn't completely looted anymore.
Working on it. You realise that Week 3 only ended midnight sunday, right? ... and that folk have day-jobs Tallying the stats and adding the modifiers for planet control rating and campaign mods is time consuming.
Several system commanders haven't given me their totals, so i'm going to tally it up from the batrep archive.
I should have them up by end of day today.
Automatically Appended Next Post: Week 3 results
Friday, October 12, 2012
8:47 PM
Venta system
Enpivin = 86.6% Control (++ 1.1 %)
Hopta IV = 89.8% Control (No Change)
Korsk = 86% after the spill over effect from Volkh 1 (++ 2%)
Volkh I = 99.2% Control after spillover from Volkh II (++ 2%)
Volkh Secundus = 99.3% after the spill over effect from the planets either side, 1% Necron Progress. (++ 4%)
Perdus = 99.3% Control (including slopover from Volkh II) ,22% Tau, 17% Nid 1% Necron (-- 0.7%)
Dagon System
Hera - 67.6% Imperial Control (-- 16.8 %)
Garevo - 84.5% Imperial Control (++ 4.5 %)
Jurn - 50.2% Imperial Control (-- 21.6%)
Molov - 69.2% Imperial Control, 37.2% Necron Progress (No Change)
Valos - 33.3% Imperial Control (++ 33.3 %)
Antropos System
Uralan - 71.4 % Imperial Control (++ 14% )
Reillis Primaris - 89.6 % Imperial Control (++2.4%)
Reillis Secundus - 65.3% Imperial Control (++2.3 %)
Yourvika - 72.4% Imperial Control (++ 2.4%)
Namba - 63% Imperial Control, 17 % Necron (++ 3%)
Lucan - 84.4% Imperial Control (++2.4%)
Lucan Sigma - 89.4% Imperial Control, 5 % Nid (++2.4%)
Inon System
Inon Primaris - 40.5 % Imperial Control (-- 7.8%)
Ortan Minor - 62.2% Imperial Control (-- 3.6%)
Lamarno - 73.1 % Imperial Control (++ 7.1%)
Kabaal - 64.7 % Imperial Control (-- 0.1 %)
As usual, if you spot anything out of whack let me know, and i'll take a look
It's not like it won't auto-tick back to 100 % next week anyway, but we have to give Matt.Kingsley SOME hope Keep plugging away, Matt
Automatically Appended Next Post:
Andilus Greatsword wrote: Would it? I think the modifier only goes up to 2x the VP, so anything past 5k is redundant (unless it's a week where Apoc battles are in play, then you could get 4x the VP).
20,000 pt or higher games get a x3 mod, as Valos learned to it's cost
I've only got a few batreps left to process, so later today it'll be done watch this space
ninja'd by ascalam
Its done, watch this space, just waiting for one other admin to agree that its time (I'm careful...kinda). Disorder made some solid gains is all I have to say
Antropos System Uralan - 100% Imperial Control (+ 200.84% ) Reillis Primaris - 94.04% Imperial Control (+ 4.44%) Reillis Secundus - 69.74% Imperial Control (+ 4.44%) Yourvika - 76.91% Imperial Control (+ 4.51%) Namba - 65.44% Imperial Control (+ 2.44%, 18 % Necron (+ 1%) Lucan - 88.84% Imperial Control (+ 4.44%) Lucan Sigma - 90.04% Imperial Control (+ 0.64%)
Venta System Enpivin = 89.6% Control (+ 3.0%), 7 Tyranid VPs this week (not enough to nom it) Hopta IV = 89.8% Control (+/- 0%) Korsk = 88% (+ 2%) Volkh I = 100% (+ 2%) Volkh Secundus = 100% Control (+ 4%), 1% Necron Progress. (+0) Perdus = 100% Control (+ 59.68%) ,22% Tau (+/- 0%), 12 Tyranid VPs this week (not enough to nom it) 13% Necron (+ 12%)
Dagon System; Hera - 67.6% Imperial Control (+/- 0%) Garevo - 84.5% Imperial Control (+/- 0%) Jurn - 52.6% Imperial Control (+ 2.4%) Molov - 67.2% Imperial Control (- 2%), 37.2% Necron Progress Valos - 8.1% Imperial Control (- 25.2%)
Inon System; Inon Primaris - 31.43% Imperial Control (- 9.07%) Ortan Minor - 16.13% Imperial Control (- 46.60%) Lamarno - 0.00% Imperial Control (- 74.07%) Kabaal - 21.63% Imperial Control (- 43.07%)
although, I did have an idea that could be interesting for the next campaign (if there is another)
maybe if disorder or tao or something completely conquers some planets, they could hold them the next time the campaign starts. Then, some imperials could launch a crusade to get them back, being the agressors this time. maybe have Disorder control instead of imperial control if we try that?
@wyoming, next week its 25. It has been dropping to simulate the gradual growth of the hive. I made it high initially to show how hard it is for a world to fall to the first tendrils (when its already geared for war), but now the fleet has been here a while....
motyak wrote: @wyoming, next week its 25. It has been dropping to simulate the gradual growth of the hive. I made it high initially to show how hard it is for a world to fall to the first tendrils (when its already geared for war), but now the fleet has been here a while....
Is this the case for Tau results as well? Just wondering, because we seem to have made so little progress.
motyak wrote: @wyoming, next week its 25. It has been dropping to simulate the gradual growth of the hive. I made it high initially to show how hard it is for a world to fall to the first tendrils (when its already geared for war), but now the fleet has been here a while....
Is that 25 more Vp than order got aginst them or just 25 VP
Basically is it worth playing against nids at all?
motyak wrote: @wyoming, next week its 25. It has been dropping to simulate the gradual growth of the hive. I made it high initially to show how hard it is for a world to fall to the first tendrils (when its already geared for war), but now the fleet has been here a while....
Is that 25 more Vp than order got aginst them or just 25 VP
Basically is it worth playing against nids at all?
If they win enough battles in a week to have 25 VPs on one planet, the planet is nommed.
So last week they won 12 on one and 7 on the other, if they were together that would have put them close this week. And they aren't taking advantage of the Garden World bonus it seems. It would be best for Tyranids to focus on the Garden World as soon as they can, because once they have one world nommed I am going to give them something else that will be fun. So focus your attentions there and you will (probably, short of you guys losing most of your battles) be rewarded with VPs before any other race.
I think the problem came about when there was that gap updates due to admin's having issues come up. With a long gap in the updates, people stopped seeing the campaign thread. Stop seeing the campaign thread, and you start to forget about it. Forget about it, and you forget to write down batreps. Forget to write down batreps, and you feel bad that you didn't write it down, so you don't wish to turn it in.
I think that's been why we've seen such a slowdown. There needs to be a new campaign thread started that is basically a giant update for everyone so they can see it. That way they know it's still up and running and can get back into the swing. Obviously we have to do something if people think it's already over.
(and yes, I know I still need to send in my 2 batreps, busy week at work sorry)
Red ended up having an accident and last I knew was in the hospital, it was kind of a big wrench into the planning effort. If anyone would like to send him a PM wishing him well im sure he would appreciate the support.
Motyak is working on the last write up and we'll be drawing the campaign to a close and working on developing a new one with improvements from all we learned during this one.
He got hit by a car on his way back to base. It's a pretty gakky deal. His brother messaged us letting us know. I haven't heard anything else for awhile :(
Today, 2:00 PM Ascalam: Final tallies will be up tonight. Motyak's finished his calc's , but i need to get to work
Today, 5:13 AM Ascalam: OK- it's officiial. The mods have voted an end to the campaign
Today, 1:03 AM
I would like to thank everyone that was a part of the campaign. I think this sort of event is awesome and should be continued. It certainly got me playing more games than I normally would.
Everyone gets to put their Xmas goodies together and then it's back into the thick
It'll take a month or so to really take a good look at how this campaign was good, and how it could be improved for next time. There WILL be a next time, and a draft for it is already bouncing around the echoing empty vault in my cranium, building momentum.
The mods and I will chew over some ideas and get back to you ASAP.
Anyone who has ideas/suggestions and/or constructive criticism can PM me with them, or post them here. I'd be happy to bring them to the table for the Admins to look over.
We'll probably have an actual thread for suggestions soon enough too
Venta System (Partially controlled between Order [28 Victory Points] and Disorder [15 Victory Points]. Necrons gain 6 Victory Points for Masali's demise)
Enpivin = 89.6% Control (+/- 0%) [Order]
Hopta IV = 89.8% Control (+/- 0%) [Order]
Korsk 88% becomes 86% (-2%) [Order]
Bleed-over from Volkh I
Volkh I 100% becomes 12.54% (- 87.46%) [Disorder]
BFG results; 85.46 to disorder
Bleed-over from Volkh Secundus
Volkh Secundus 100% becomes 14.54% (- 85.46%) [Disorder]
BFG results; 85.46 to disorder
Bleed-over from Volkh I
All up 98 Victory Points for Order, 42 Victory Points for Disorder, and 6 Victory Points for Necrons.
However, the Cardinal World, the Capital World, and its guardian moon all fell, and the Necrons got a World Engine into play, so I'd spin it like Order held onto some worlds, namely Forge Worlds and what not, but lost all the rest of their key worlds, and couldn't stop the terror of another World Engine getting out to boot. Congratulations order, you have a Garden Planet and what not, from there you can see you capital worlds burning in the night sky.
BFG locations could save some headaches. A simple alternative would be to have games in space allow a generic bonus to 40k games.
Something simple like starting each world at 50% control like 40k but simplifying the swing to say +5% or -5% control per win and if one side or the other gains 75% control (25% for non Imperial or 75% for Imperial) then 40k battles have a 1.5X modifier for that side and if it reaches say 90% then there would be a 2X modifier.
I was trying to step away from the x mods for battles/worlds/etc with my draft. They have a habit of complicating things, and can lead to some disproportionate results.
There might be something in the idea for BFG battles handing a generic effect to the 40k results though.
Personally i think i prefer just having a seperate battlefield for the BFG fights, but we'll see..
AndrewChristlieb wrote: BFG locations could save some headaches. A simple alternative would be to have games in space allow a generic bonus to 40k games.
Something simple like starting each world at 50% control like 40k but simplifying the swing to say +5% or -5% control per win and if one side or the other gains 75% control (25% for non Imperial or 75% for Imperial) then 40k battles have a 1.5X modifier for that side and if it reaches say 90% then there would be a 2X modifier.
Interesting I like the the static win percentage for BFG idea +5% control per win that would be easy for the mods and it would remove the influence of the great fluxuations in VP that occur in BFG quite often just because the ships was wrecked rather than exploded which the player has no effect on.
I like the idea you had, ascalam, about the one system with many planets. All those separate planets and star systems made me feel the battles where spread thin, and no one would come to help a doomed planet unless it hit zero.
at the beginning I was the only one sending battle reports on Lamaro. I had a HUGE loseing streak that didn't help at all, and no one came to help except when it hit 0%
If we had open reinforcements, then I think it could help solve the problem of other people quitting the campaign.
I favor the single system model as well. It would also be far more adept at concentrating battles allowing people to feel more connected to the war i believe.
Yayyyyyyyyyyy 6 points!.....hahah
Single System sounds good.
Maybe a minimum change per win will help those who can't field large armies, or are just starting out make some kind of difference
Ascalam wrote: Imperium won, which is no surprise given that they outnumbered and outcodexed Disorder 2:1
Still an awesome brawl though
Not quite true seeing as Order had 181 (y'know with eldar) and Disorder-110 and Other had 80 something. Seeing as any win by the other two hurt the Imperium it wasn't really 2:1.
And I like the idea of 1 system, 7-8 planets/areas. Maybe a space hulk or two floating about.
I really enjoyed the campaign. I wasn't able to submit any battles, as I found out that there are no places to play near my college. But I loved reading the story lines and following what happened.
At the chance of being repetitive, I agree with the one system idea. I'd prefer something like 12 planets. I also have to say that sometimes I felt disjointed from what was going on. I dont have any suggestions, but some way to help connect the players to whats going on would really bring people in and drive them to do more.
A big thank you to all the top generals who organized and ran this.
Freytag93 wrote: I really enjoyed the campaign. I wasn't able to submit any battles, as I found out that there are no places to play near my college. But I loved reading the story lines and following what happened.
At the chance of being repetitive, I agree with the one system idea. I'd prefer something like 12 planets. I also have to say that sometimes I felt disjointed from what was going on. I dont have any suggestions, but some way to help connect the players to whats going on would really bring people in and drive them to do more.
A big thank you to all the top generals who organized and ran this.
I found Vassal was a great way for me to get games in when my own local scene was worst off then dead. My club's games are on Monday / Wednesday nights which are terrible for college students. Friday - Sunday no one ever wanted to play so i found it easier to just do vassal.
However, more RPG-ish elements for in character stories and updates would be welcome too.
Automatically Appended Next Post: Any "Order" Veterans of this DDWWC that wish to keep in touch with the others may PM me for the Facebook group link.