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What does dakka like in a futuristic FPS? @ 2012/12/25 23:06:10


Post by: The Dark Apostle


I'm part of project: hexagon, a small band of gamers newly graduated and are using cryengine 3 to make, as said above, a futuristic FPS. This us an indie game, BUT we have some tricks up our sleeve 1. Steam greenlight, pay €100 and be in with a chance to get your game on steam. Now the only problem that this has is getting your game noticed, BUT we have links to a very well known group of you-tubers. Guess, the yogscast them selves!

But that isn't the point of this thread, we want to make a good game not a known game so what do you guts like in FPS, what features, weapons, vehicles, choices? What do you like, what gameplayfrom which game do you like and what.

Some more info on project: hexagon;

USA are waging a silent war, they don't invade with men and tanks. They politically polut the government and "stop" the terrorists (who are actually the American seals, undercover). few contries are left so those who are must unite with each other and some other unfriendly groups, such as the Taliban, the IRA and Mexican drug cartel. But, who are you? You are a UN peace keeping squad mostly made of spetznaz para-troopers and SAS, with one irish soldier. You will take part in many large scale assaults, such as the siege of Dublin and covert operations like assassinating a American chemical weapons scientist.

So, dakka, what would you like?


What does dakka like in a futuristic FPS? @ 2012/12/25 23:14:05


Post by: Soladrin


I'll be honest, I don't like the premise, at all. It just sounds like CoD's next installment. Not exactly what comes to mind when I think about a futuristic shooter.

I'm personally waiting for a return of the now nearly extinct arena shooter (UT, Quake arena etc.).

If there is one request to make. Please, for the love of god, don't make every weapon a hitscan gun. Hitscan weapons are just boring and require almost no skill in comparison to actual projectile based guns. I'm afraid though the setting doesn't allow for any shiny energy based guns etc. to actually make this a worthwhile feature.


What does dakka like in a futuristic FPS? @ 2012/12/25 23:14:14


Post by: Trondheim


The Dark Apostle wrote:
I'm part of project: hexagon, a small band of gamers newly graduated and are using cryengine 3 to make, as said above, a futuristic FPS. This us an indie game, BUT we have some tricks up our sleeve 1. Steam greenlight, pay €100 and be in with a chance to get your game on steam. Now the only problem that this has is getting your game noticed, BUT we have links to a very well known group of you-tubers. Guess, the yogscast them selves!

But that isn't the point of this thread, we want to make a good game not a known game so what do you guts like in FPS, what features, weapons, vehicles, choices? What do you like, what gameplayfrom which game do you like and what.

Some more info on project: hexagon;

USA are waging a silent war, they don't invade with men and tanks. They politically polut the government and "stop" the terrorists (who are actually the American seals, undercover). few contries are left so those who are must unite with each other and some other unfriendly groups, such as the Taliban, the IRA and Mexican drug cartel. But, who are you? You are a UN peace keeping squad mostly made of spetznaz para-troopers and SAS, with one irish soldier. You will take part in many large scale assaults, such as the siege of Dublin and covert operations like assassinating a American chemical weapons scientist.

So, dakka, what would you like?


This plot.....makes my head hurt. No more USA, UK or any other World power going mad please. Its tiresome enough with the regular bad guys if you dont start throwing in such things too. And UN peace keeper unit made up of SAS and Spetnaz? Once more I am amazed. I suppose you will need to cook up a new form of meaning for the word peace keepers then. So all in color me uninterested and put of from this game by your plot.

But end of rant.

What I like in a futuristic FPS? Anything that dose not give me assositions to Crysis, the last Ghost Recon game. Oh and a GOOD story would be nice to see for once


What does dakka like in a futuristic FPS? @ 2012/12/25 23:16:36


Post by: djphranq


Non-lethal weaponry


What does dakka like in a futuristic FPS? @ 2012/12/26 00:19:30


Post by: 4TheG8erGood


I would like something with more realistic damage, 3 shots and your done for the PCs and two to the body or one to the head for NPCs. Kinda like Ghost Recon?

Start over on the plot. By sheer numbers, you want Americans to buy this game for it to be successful. Allying with Taliban might hurt those prospects.

So yeah I get that you are doing futuristic, but are you going realistic or Duke Nukem esque? Like I said, I would prefer realistic. Something you can do is slowly introduce the more advanced weapons instead of pouring shiny after shiny weapon into your hands. This way you can really make each gun feel different.

Think about it. If you have a rifle from 30 years in the future zero kick, shoots through 3 inches of steel and can see around corners. you don't have a reason to throw it down for the AK-47 at your feet.

And you could build it around co-op. Payday isn't a super in depth game but it is a freaking blast to play with your mates.


What does dakka like in a futuristic FPS? @ 2012/12/26 00:39:27


Post by: Soladrin


IMO, a realistic shooter has almost no chance of doing well in the current game market. We've been flooded with them recently and anyone wants "realistic" shooters is just gonna go on BF3, CoD and CS:GO.


What does dakka like in a futuristic FPS? @ 2012/12/26 01:31:55


Post by: 4TheG8erGood


 Soladrin wrote:
IMO, a realistic shooter has almost no chance of doing well in the current game market. We've been flooded with them recently and anyone wants "realistic" shooters is just gonna go on BF3, CoD and CS:GO.


I was thinking more Rainbow 6. So would you suggest something like Serious Sam or Painkiller instead?


What does dakka like in a futuristic FPS? @ 2012/12/26 01:35:04


Post by: Soladrin


I personally very much prefer those games, they are just way more interesting and simply.. more fun.

They do complicate weaving a fitting story though. Cause let's be honest, they either don't have one(serious sam, Duke Nukem etc.), or no one cares.(Painkiller)


What does dakka like in a futuristic FPS? @ 2012/12/26 01:52:00


Post by: SagesStone


Well as a futuristic shooter you can use drones. Say part of some treaty signed by the members of the UN is to outlaw the deployment of human soldiers and instead they use these "puppets" in place of them. Then some task force deployed to take down some terrorist organisation that sees these puppets as some sort of affront to human rights or something. Probably think up a better reason, but the real motive can be money perhaps.

For weapons you can take a look around at stuff like Future Weapons for inspiration. As it's futuristic you guys have a bit of room to work with and can build up on some real world concepts to try and keep it cool and believable if you want. To reduce collateral damage, for example, you can use some high powered air cannon to function in place of a rocket launcher, shooting metal rails.



Vehicles could have rail guns which would be more focused on dealing with heavier vehicles as the last one would be best for lighter vehicles and heavy infantry.


What does dakka like in a futuristic FPS? @ 2012/12/26 03:02:57


Post by: Necroshea


I'm really not much a fan either. Been there done that, it's not particularly fresh. Just another shooter on the shelf from a premise point of view.

Anyways, in a futuristic games, theres all sorts of directions you can go.

Cybernetics could be making advancements, and attacking people with weapons that attack those cybernetics could be neat

Weapons tech that advanced past that of bullets. Look at games like Turok for inspiration. Orderly corps could use one shot guns that make temporary black holes. More notorious companies could use guns that fire living ammo that home in on organic heat and start eating away when they get there.

Armor is pretty well worn out, but standard stuff like stealth fields and adrenaline injectors and all that.

Personally I hate robots. Absolutely no feeling when blowing them apart. They make decent annoyances and bosses, but pulling a halo 4 and keeping them around as permanent is lame and seems lazy.

Make use of gadgets. It's the future so make it look like it. Everyday tasks should be easier and/or different thanks to new tech.


What does dakka like in a futuristic FPS? @ 2012/12/26 03:49:27


Post by: Lynata


The Dark Apostle wrote:So, dakka, what would you like?
First of all, props for the player's team being UN Peacekeepers. I think this alone is a welcome change of pace, if only because 99% of all games have you play as US troops. In addition to official participation in global operations, a UN squad also allows for more cultural diversity amongst the squadmembers (extending also to accents!), and it seems you are using this potential for the characters.

I'll also add that it would be cool to include females in the game, perhaps even with one in the player's squad (one of the Russians? everyone likes badass Russian girls). Yeah, yeah, whiteknighting, feminism, etc ... I'm sorry, but looking at all the other military FPS that came out recently and their surreal absence of girls, it looks like someone has to point it out.

In terms of game mechanics, don't go into realism too far. There's got to be some sort of sweet spot somewhere between arcade and realism where it just feels fun without getting silly. Gunplay like in, say, Half-Life or Mass Effect 3 is perfectly fine.

To fully utilize the potential of the futuristic setting, perhaps take some inspiration from stuff like Ghost in the Shell and Deus Ex, meaning a limited(!) inclusion of cyber warfare and gadgets such as radio implants or cybernetic limbs or eyes and stuff. Needless to say, weapons and equipment should look a little futuristic as well, yet without going too much into sci-fi. To give an example from GitS, sleek bullpups like this baby. Likewise about body armor and vehicles. I think the crew from District 9 did something good there, as did the designers from HL2.


What does dakka like in a futuristic FPS? @ 2012/12/26 03:50:36


Post by: SagesStone


 Necroshea wrote:
Personally I hate robots. Absolutely no feeling when blowing them apart. They make decent annoyances and bosses, but pulling a halo 4 and keeping them around as permanent is lame and seems lazy.


If that was for my idea, I meant robots as playable to sort of play around with the respawn system a little. Enemy should be human or a mix to be interesting.


What does dakka like in a futuristic FPS? @ 2012/12/26 04:06:20


Post by: Necroshea


 n0t_u wrote:
 Necroshea wrote:
Personally I hate robots. Absolutely no feeling when blowing them apart. They make decent annoyances and bosses, but pulling a halo 4 and keeping them around as permanent is lame and seems lazy.


If that was for my idea, I meant robots as playable to sort of play around with the respawn system a little. Enemy should be human or a mix to be interesting.


Nah, it was simply aimed at OP's post. To be honest I didn't really read to many of the comments.

 Lynata wrote:
The Dark Apostle wrote:I'll also add that it would be cool to include females in the game, perhaps even with one in the player's squad (one of the Russians? everyone likes badass Russian girls). Yeah, yeah, whiteknighting, feminism, etc ... I'm sorry, but looking at all the other military FPS that came out recently and their surreal absence of girls, it looks like someone has to point it out.


I'll second this, but for the love of all things just please don't make them super models. That's what kills it for me with games and movies from hollywood. These women who are supposed to be just as grizzled and rough around the edges, if not more so because they're women.

Putting women in rough situations and making them "pretty" is just plain stupid.


What does dakka like in a futuristic FPS? @ 2012/12/26 06:14:52


Post by: Cave_Dweller


It would have to be non-generic, asymmetric environments and assets.

I've played a few of these games, and a lot of them have copy and paste type levels, that are very symmetric, homogenous looking. It all blurs into a bland future-dungeon after a while.

I'd like to see really detailed, plausible, practical looking levels that have reasons to make you want to stop and check things out.

The little details really add up to create a memorable game, vs. just another shooter with high tech walls.


What does dakka like in a futuristic FPS? @ 2012/12/26 13:38:35


Post by: Melissia


I'd prefer an alien invasion over those stories.


What does dakka like in a futuristic FPS? @ 2012/12/26 14:10:11


Post by: Soladrin


Same here.


What does dakka like in a futuristic FPS? @ 2012/12/26 14:40:37


Post by: Cannerus_The_Unbearable


What I look for in a futuristic FPS is Unreal Tournament.


What does dakka like in a futuristic FPS? @ 2012/12/26 15:23:41


Post by: Soladrin


 Cannerus_The_Unbearable wrote:
What I look for in a futuristic FPS is Unreal Tournament.


QFT

That's really all I want now.


What does dakka like in a futuristic FPS? @ 2012/12/26 17:12:41


Post by: SneakyMek


How about a steampunk based Fps?, it may not be futuristic but it could be fun like taking some ideas from 20.000 leagues and combine it with some stuff from Arcanum of steam works and magic cause they have some interesting ways when it comes to the steam punk part. Add in a long storyline or setting like i saw that they did in an old game that was kinda like what would happen if ww1 never ended so you ended up seeing like ww2 tech later on in the game and more and more stuff as it goes.


What does dakka like in a futuristic FPS? @ 2012/12/26 17:31:05


Post by: Trondheim


 SneakyMek wrote:
How about a steampunk based Fps?, it may not be futuristic but it could be fun like taking some ideas from 20.000 leagues and combine it with some stuff from Arcanum of steam works and magic cause they have some interesting ways when it comes to the steam punk part. Add in a long storyline or setting like i saw that they did in an old game that was kinda like what would happen if ww1 never ended so you ended up seeing like ww2 tech later on in the game and more and more stuff as it goes.


You something akin to Dishonored, who fell hard on its face, Steampunk dose not make for intresting FPS or any other game sorts. Well with Arcananum


What does dakka like in a futuristic FPS? @ 2012/12/26 18:08:37


Post by: SneakyMek


No not dishonored,since that's more like thief and assassins creed meets Steampunk than actually a fps game and also Dishonored has a lot of well special abilities to it like Dark vision and such witch is some what more magic based than steampunk based.

I was thinking like something else but i really cant think of something good even compare it to.


What does dakka like in a futuristic FPS? @ 2012/12/26 18:19:12


Post by: Soladrin


Steampunk is IMO probably one of the worst and most boring settings there are. :\


What does dakka like in a futuristic FPS? @ 2012/12/26 18:55:36


Post by: Alfndrate


 Soladrin wrote:
Steampunk is IMO probably one of the worst and most boring settings there are. :\

SILENCE WITH YOUR BLASPHEMOUS STATEMENTS!

I think if there was a game that took Steampunk and made it like it is (no magic, just advanced tech), it could be fun to do an FPS out of it. Take the need for gears and cogs, and steam, and apply it to some weapons. The firearms don't require the flint-locking that we'd expect, instead make them require chambers of compressed steam that release a projectile similar to paintballs and or airsoft. Yes, you'd have to take certain liberties with the guns, and obviously guns wouldn't be the primary focus of your game, since you would need to figure out some plausible way to allow your gun to fire successive shots without waiting for the steam to build back up... It would almost have to be an adventure game ala Skyrim/Elder Scrolls.

Just thinking on the idea of an actual steampunk first person game rather than magic with steampunk elements.


What does dakka like in a futuristic FPS? @ 2012/12/26 18:59:34


Post by: Trondheim


 Soladrin wrote:
Steampunk is IMO probably one of the worst and most boring settings there are. :\


Agreed


What does dakka like in a futuristic FPS? @ 2012/12/26 19:06:24


Post by: BlueDagger


Infinity the Game... the Game.


What does dakka like in a futuristic FPS? @ 2012/12/26 19:16:08


Post by: Lynata


Cyberpunk > Steampunk, imo.

Come to think of it, there really aren't that many cyberpunk games out there. Could be untapped potential.

*desperately waits for Shadowrun Returns and Shadowrun Online*

Necroshea wrote:
Lynata wrote:I'll also add that it would be cool to include females in the game, perhaps even with one in the player's squad (one of the Russians? everyone likes badass Russian girls). Yeah, yeah, whiteknighting, feminism, etc ... I'm sorry, but looking at all the other military FPS that came out recently and their surreal absence of girls, it looks like someone has to point it out.
I'll second this, but for the love of all things just please don't make them super models. That's what kills it for me with games and movies from hollywood. These women who are supposed to be just as grizzled and rough around the edges, if not more so because they're women.
Putting women in rough situations and making them "pretty" is just plain stupid.
Agreed.

They don't have to lack any sort of beauty at all (making them deliberately ugly would be equally wrong), but just ... well, like actual women in frontline combat roles. There's sufficient photos and videos to be found all across the interwebs, such as this VDV paratrooper. Badass, clearly female, and still not objectified.


What does dakka like in a futuristic FPS? @ 2012/12/26 19:29:23


Post by: Melissia


 Cannerus_The_Unbearable wrote:
What I look for in a futuristic FPS is Unreal Tournament.
Hopefully with AI that isn't dumb as a rock.

And better level design.

And better weapon design.

And better balance.


What does dakka like in a futuristic FPS? @ 2012/12/26 19:31:55


Post by: Soladrin


I am now wondering if you ever played UT because it was top notch all round.


What does dakka like in a futuristic FPS? @ 2012/12/26 21:37:05


Post by: The Dark Apostle


Cool, I'm liking the fact that people like the diversity in the UN squad. It's exactly what I wanted! I'll definitley include some women. I'm thinking two competitive women, one Scottish, one Russian who gloat against the men everytime they complete their objective better than them. You like?


What does dakka like in a futuristic FPS? @ 2012/12/27 01:17:43


Post by: Gitzbitah


With UN Peacekeepers as a premise, it seems like you could pretty easily go for an inversion of the traditional power rise. Start your squad off with the latest in weaponry, but as your supply line is cut off your ammo simply remains constant, and you end up switching to native weapons for low intensity situations, saving your high power stuff for the boss fights. Essentially, a survival horror without the horror, until you square off with some EVILUSA action squads and start getting into their tech trees.


What does dakka like in a futuristic FPS? @ 2012/12/27 12:17:51


Post by: MadMuzza


Create the battle for Terra, DOOOOO IT!


What does dakka like in a futuristic FPS? @ 2012/12/27 12:19:30


Post by: The Dark Apostle


I like that idea about ammo becoming sparse, due to the high-tech time this game is set I'm going to heavily include hacking.

As an example of this, you need to get through a door, you have 3 options, 1. Find a vent to climb through (stealthy) 2. Find some explosives (all guns blazing) 3. Hack the door (techy) or you could mix some, like laying some C4 on the door and climbing through the vent, detonating the C4 and sneaking past the guards during the confusion. Nice?


What does dakka like in a futuristic FPS? @ 2012/12/27 12:26:39


Post by: thenoobbomb


That sounds rather cool.


What does dakka like in a futuristic FPS? @ 2012/12/27 12:39:04


Post by: purplefood


As long as there are possibilities like that throughout the game...
I'd rather not play a game where i'm sneaking around and then have to gun down a bunch of guys simply because there's no opportunity to sneak...


What does dakka like in a futuristic FPS? @ 2012/12/27 12:41:44


Post by: thenoobbomb


Indeed, that would have to be through the entire game.


What does dakka like in a futuristic FPS? @ 2012/12/27 14:49:12


Post by: The Dark Apostle


sure, we are going to go into production soon and are going to make a beta mission first. where we can test and show are the cool features in the game.


What does dakka like in a futuristic FPS? @ 2012/12/27 14:54:53


Post by: Alfndrate


The Dark Apostle wrote:
I like that idea about ammo becoming sparse, due to the high-tech time this game is set I'm going to heavily include hacking.

As an example of this, you need to get through a door, you have 3 options, 1. Find a vent to climb through (stealthy) 2. Find some explosives (all guns blazing) 3. Hack the door (techy) or you could mix some, like laying some C4 on the door and climbing through the vent, detonating the C4 and sneaking past the guards during the confusion. Nice?


Not to sound like a bit of a debbie downer, but wasn't this basically the premise behind the latest Deus Ex game?


What does dakka like in a futuristic FPS? @ 2012/12/27 16:31:20


Post by: Corpsesarefun


 Alfndrate wrote:
The Dark Apostle wrote:
I like that idea about ammo becoming sparse, due to the high-tech time this game is set I'm going to heavily include hacking.

As an example of this, you need to get through a door, you have 3 options, 1. Find a vent to climb through (stealthy) 2. Find some explosives (all guns blazing) 3. Hack the door (techy) or you could mix some, like laying some C4 on the door and climbing through the vent, detonating the C4 and sneaking past the guards during the confusion. Nice?


Not to sound like a bit of a debbie downer, but wasn't this basically the premise behind the latest Deus Ex game?


And Dishonored.


What does dakka like in a futuristic FPS? @ 2012/12/27 16:35:42


Post by: Alfndrate


That too, but Dishonoured wasn't a futurisitc FPS, but I agree


What does dakka like in a futuristic FPS? @ 2012/12/27 16:39:36


Post by: Corpsesarefun


Most linear games over the last few years have claimed that you can "DO IT YOUR WAY!", none have actually lived up to this claim in any interesting way.


What does dakka like in a futuristic FPS? @ 2012/12/27 18:59:31


Post by: Lynata


The Dark Apostle wrote:Cool, I'm liking the fact that people like the diversity in the UN squad. It's exactly what I wanted! I'll definitley include some women. I'm thinking two competitive women, one Scottish, one Russian who gloat against the men everytime they complete their objective better than them. You like?
How large a squad are we looking at here? Even though I definitively think women should be in the game, there also shouldn't be suspiciously lots of 'em, at least in special forces units. Physical requirements would mean that whilst some of them will make the cut, they'd surely be a minority. I'm thinking a neat ratio would perhaps be 1:4 or something? Just make sure that they come across as part of the team rather than an add-on. Perhaps even let the internal banter focus on nationality versus nationality rather than male versus female.

Speaking of nationalities, it's currently all Brits and Ruskies, yes? I'm kind of thinking a Chinese hacker would be cool ... might be a role for the potential second girl, too. I definitively like the idea of a Russian woman, lots of character potential there.

Gitzbitah wrote:With UN Peacekeepers as a premise, it seems like you could pretty easily go for an inversion of the traditional power rise. Start your squad off with the latest in weaponry, but as your supply line is cut off your ammo simply remains constant, and you end up switching to native weapons for low intensity situations, saving your high power stuff for the boss fights.
This is an awesome idea. What I'd like to see there is that you're never actually short on ammo ... just ammo for the high-grade guns you start out with! You'll always be able to scrounge up a few reloads so as to not force you into foregoing a firefight, but you may well be forced to temporarily put away your favourite futuristic UN-issue assault rifle and take an old AK or something. Inventory limitations (possibly with a way to perma-store gear in a locker inside your APC or dropship in-between missions) also mean you have to be smart about what you carry into the field, what to pick up and what to discard.

This could even be a clever way to ramp up the difficulty, as the "native" guns may not be as efficient as the gear you start with.


What does dakka like in a futuristic FPS? @ 2012/12/27 19:15:07


Post by: Soladrin


This does however invite set piece monotomy where whenever you get acces to your good guns, you know somethings up..


What does dakka like in a futuristic FPS? @ 2012/12/27 19:15:16


Post by: The Dark Apostle


lynata, the squad is so far
-scottish male captain
-english male SAS sniper
-english male SAS assault
-scottish female SAS pilot and light
-russian male spetznaz engineer
-russian male spetznaz heavy weapons
-russian female spetznaz infiltration specialist
-irish naval sniper
-chinese non-combat technical specialist*

*he will contact you through radio on HUD


What does dakka like in a futuristic FPS? @ 2012/12/28 18:24:30


Post by: Lynata


That large? Cool, the ratio seems fitting. Also I like the "sneak peek" at the specialisations there.
What does an infiltrator do, though? I admit, I hoped the Russian girl would be more along the lines of assault, with a huge rifle and preferring the brute force approach (this could actually be a hallmark of the entire Spetsnaz part of the team, regularly clashing with the more finesse-orientated SAS tactics whenever mission planning is involved).That might also be a nice contrast to the presumably lightly armed and armoured pilot.

By the way, how is the squad being controlled? Does the player choose a limited number of operators to take along (allowing for those who stay behind to recuperate from injuries, or possibly fulfill other tasks such as repairing/jury-rigging gear), or will everyone move out? Is the team split-up, and if so will the player set way points for the second fire-team prior to mission start (I think one of the Rainbow Six games did this)? Will the player be able to give quick orders to their squadmates (go there, man this weapon, use this ability, ...) like in Republic Commando or Mass Effect? I always liked these features, as they allow you a limited amount of non-complicated in-combat preparation before you storm a room or prepare a defense, thereby increasing your chances to win.

Soladrin wrote:This does however invite set piece monotomy where whenever you get acces to your good guns, you know somethings up..
That's a good point. On the other hand, if you only get the good guns after you have already realised that "something's up" ...? Gitzbitah mentioned how you could collect the high-tech guns of the enemy after you have defeated them. Just gotta survive that first encounter, but this could be a small recon team that, whilst being a tough fight, still leaves you a good chance at beating them, or at least escaping alive with some of their gear (looting guns and ammo being a "sub-objective" recommended by one of the squadmates?).

Also, something else just occurred to me. I also dig customization, even in FPS. There it doesn't have to be as much as in an MMO, but name & gender would be cool. Hair, skin colour and facial features if the character is ever be seen without a helmet (armour would be a clever way to circumvent this and save developer resources).


What does dakka like in a futuristic FPS? @ 2012/12/28 21:11:58


Post by: The Dark Apostle


whatb i had in mind was that at the start of the game you pick which member of the squad you are. and yes before each mission you pick. way points are a yes. team mates can work in fire teams or individually. you can see alternate view like from helicoptors or cctv cameras if you hacked them.


Automatically Appended Next Post:
how would you guys feel about genetics in the game. say you found a dog, you could use a certain tool to extract the dna and do cool stuff with that


What does dakka like in a futuristic FPS? @ 2012/12/28 21:18:29


Post by: Corpsesarefun


Genetics seem extremely out of place in such a game.

How old are you by the way? It says you're newly graduated so I'd assume 23 ish?


What does dakka like in a futuristic FPS? @ 2012/12/28 21:20:32


Post by: The Dark Apostle


ok so no genetics.


Automatically Appended Next Post:
when i mean cool stuff, i mean using it on team mains to boost there abilities


What does dakka like in a futuristic FPS? @ 2012/12/28 21:22:49


Post by: Alfndrate


Depends, is genetic engineering a realistic and plausible thing in this world? Are we talking a future form of Earth that has evolved technologically to the point that not only are we able to extract the genetic code from things quickly (like within the context of a firefight), but are then able to change it in such a way to have it meld with human DNA in such a way that it won't be rejected immediately OR do something horrific to the person.

Also what are the moral implications of those that choose to enhance themselves with animal or plant dna? Are they socially accepted? Is this a valid military tactic to take on animal DNA of the surrounding life forms and use them for that mission, would you be able to extract it after the mission? I don't think I'd like to be stuck with a blowhole in a desert level if I needed to take on some dolphin dna during an aquatic level.

Edit I've just got 2 additional points you might want to take as constructive criticism...

1) Grammar and spelling are important. As not everything in your game will have voice-over, the ability to spell things correctly is important. I notice a few minor mistakes that would never be caught dead in a game, such as simple spelling mistakes as "team mains" and "there" when you meant their". These are not supposed to be taken as me picking on you, but the written word is still very important, especially when you're constructing the script, sound bites, as well as on screen dialogue (ala subtitles).

2) Don't make fluff match your mechanics make your mechanics match your fluff. If you want to include the gene extractor tool into your game you have to create a society and a world where that sort of thing is acceptable. Look at other futuristic first person shooters like Deus Ex. The sub plot of augmenting humanity plays a major role with both the character and the world he lives in, and can affect your ending. Just something to think about.


What does dakka like in a futuristic FPS? @ 2012/12/28 21:26:04


Post by: The Dark Apostle


i mean characteristics, speed, breath, endurance, reflexes


What does dakka like in a futuristic FPS? @ 2012/12/28 21:34:18


Post by: Alfndrate


Didn't really answer my question :-/


What does dakka like in a futuristic FPS? @ 2012/12/28 21:49:36


Post by: The Dark Apostle


ill probably wont change a whole society to have a small mechnanic. and by the way, ill be a better writer in the game then on these forums.


Automatically Appended Next Post:
although we wont id like lego burner to make this a stick thread as i believe that by now this is now almost a community thing


What does dakka like in a futuristic FPS? @ 2012/12/28 21:52:07


Post by: Trondheim


The more I read about your idea, the less I feel it will be worth the time put into the beta. The whole plot is rather poor and the same goes for the team you have posted. So unless you can somehow do something to convince me that this will be good count me as a pessemist


What does dakka like in a futuristic FPS? @ 2012/12/28 21:52:48


Post by: Alfndrate


The Dark Apostle wrote:
ill probably wont change a whole society to have a small mechnanic. and by the way, ill be a better writer in the game then on these forums.


That's all fine and well, but since you're currently the face of this project, a little grammar/spell-check goes a long way to show you're at least serious. Mostly because people will notice how professional sounding you are, and not think you're some 15 yr old that wants to get rich trying to be the next Notch or the team at Rooster Teeth.

As for the genetics thing, I agree, don't change your whole world for something minor


What does dakka like in a futuristic FPS? @ 2012/12/28 22:00:03


Post by: The Dark Apostle


if you dont like the game, please dont post it, just keep to yourself and dont cry to others trying to get a reply. there a people like lynata andAlfndrate who post on here to help whcih is what this thread is about, helping me a game developer to make a game the community likes. not to dis the hard work. thank you.


What does dakka like in a futuristic FPS? @ 2012/12/28 22:13:07


Post by: Trondheim


The Dark Apostle wrote:
if you dont like the game, please dont post it, just keep to yourself and dont cry to others trying to get a reply. there a people like lynata andAlfndrate who post on here to help whcih is what this thread is about, helping me a game developer to make a game the community likes. not to dis the hard work. thank you.


You asked for our opinion, and you got it. Dont expect everyone to fall head over heels in love with your work. I dont mind seeing new ideas for games, but they have to be something I could see myself enjoying.


What does dakka like in a futuristic FPS? @ 2012/12/28 22:23:07


Post by: Corpsesarefun


 Alfndrate wrote:
The Dark Apostle wrote:
ill probably wont change a whole society to have a small mechnanic. and by the way, ill be a better writer in the game then on these forums.


That's all fine and well, but since you're currently the face of this project, a little grammar/spell-check goes a long way to show you're at least serious. Mostly because people will notice how professional sounding you are, and not think you're some 15 yr old that wants to get rich trying to be the next Notch or the team at Rooster Teeth.

As for the genetics thing, I agree, don't change your whole world for something minor


This, the reason I asked about your age is despite your claims about "newly graduating" you sound very much like a 14 year old who just discovered gamemaker.


What does dakka like in a futuristic FPS? @ 2012/12/28 22:24:05


Post by: Soladrin


The Dark Apostle wrote:
if you dont like the game, please dont post it, just keep to yourself and dont cry to others trying to get a reply. there a people like lynata andAlfndrate who post on here to help whcih is what this thread is about, helping me a game developer to make a game the community likes. not to dis the hard work. thank you.


Sorry mate but opinions flow both ways, you can't disregard the negatives and just work with whoever agrees with you.

If you're just here to have people agree with you it's rather useless to even ask for opinions.


What does dakka like in a futuristic FPS? @ 2012/12/28 22:29:17


Post by: The Dark Apostle


my point was that we didnt say anything, he simply said i wont play this game.


Automatically Appended Next Post:
who would like to wee the first screenshots of the game.

in this mission you are in canadian/american border, infiltrating an american army base alongside some taliban.


What does dakka like in a futuristic FPS? @ 2012/12/28 22:42:46


Post by: Corpsesarefun


Screenshot doesn't appear to have loaded mate.


What does dakka like in a futuristic FPS? @ 2012/12/28 23:05:48


Post by: The Dark Apostle


im trying to find the button to do it, sorry.


Automatically Appended Next Post:
My dearest apologies guys, I couldn't find the screenshot button. I'll try to find it tomorrow when I have acces to the Internet. Very sorry guys.


What does dakka like in a futuristic FPS? @ 2012/12/28 23:32:07


Post by: Corpsesarefun


Press the printscreen button on your keyboard, paste that into a paint doc, save it, upload it to photobucket then use the [ IMG] [ /IMG] tags and post?


What does dakka like in a futuristic FPS? @ 2012/12/29 00:36:24


Post by: The Dark Apostle


Good god how did I not remember that! Sorry guys.


Automatically Appended Next Post:
after i show you guys some pictures i need to make an announcement. it may be bad or good


What does dakka like in a futuristic FPS? @ 2012/12/30 18:58:38


Post by: thenoobbomb


Maybe release the first mission too when it is done?


What does dakka like in a futuristic FPS? @ 2013/01/06 08:22:59


Post by: thedarkavenger


What I personally don't want to see is a unit of soldiers saving the entire globe from a madman. Why not take the Deus Ex's concepts of organisations trying to destroy the world. And set it so that the player is basically trying to stop the world from falling apart even more. As that setting gives you a lot of flexibilty. What are the organisations? What are their aims? How will they go about their aims? Are they anarchistic or do they have a set regime?


What does dakka like in a futuristic FPS? @ 2013/01/06 08:32:47


Post by: purplefood


What would be interesting is have you work for one of two organisations both trying to save the world in different ways...
They both need resources to do it and so are opposed and since each plan is incompatible with the other and they both believe their's is the only plan that will work you fight for one... or maybe both.
A double agent or a mercenary could have some interesting possibilities...


What does dakka like in a futuristic FPS? @ 2013/04/15 21:39:13


Post by: The Dark Apostle


Hey guys sorry for the necromancy but I want to revive it for 2 reasons
1. I lost interest in this thread but want to go back to the discussion of an futuristic FPS after playing BL ops 2 for tge first time
2. The original skeleton of the game fell apart badly because we hadn't built the foundations, and over at 4ourswords thread some guy posted about if your making a game you've gotta build it from the ground up, it will take time but it'll get done

So dakka dakka I return and ask, what does Dakka Dakka like in a futuristic FPS?


What does dakka like in a futuristic FPS? @ 2013/04/15 21:54:27


Post by: BlapBlapBlap


I want LENS FLARE.

YOU CAN'T MAKE A FUTURISTIC ANYTHING WITHOUT BLINDING LENS FLARE.

Although seriously, I want a game where there's such a thing as choice, like Spec Ops: The Line. Or a goddam satisfying atmosphere and world, like Bioshock Infinite.

So essentially, no modern normal FPS ever.


What does dakka like in a futuristic FPS? @ 2013/04/15 22:09:32


Post by: The Dark Apostle


Of course read the past posts on this thread, also i want to make a very realistic game here's the system I worked out

Each bullet does a certain damage to health and causes a bleed affect
But if you wear a bullet prof vest or armour that negates some damage but will only last a while, the less bullets you get shot by, the more damage it negates, if the vest stops 75% of the bullet damage or more there is no bleed affect, if you vest is broken so that it only negates say 12% percent when it goes under 10% it will break and do full damage of the bullet to health. Along the missions you could loot ceramic plates to put in you vest.

A few ideas I had for "future tech" was
-a scope that had variable zoom and displayed important info about your target and gun
-a helmet that provided good armour and acted as a full HUD, invade you didn't know I am opting for a minimal HUD for realism
-I want very distinguishable future guns so you know what your picking up and the repercussions of it
-I'm going to look up a few military proto-types and try to implement them in th game, one thing ill love to add is "BIG DOG" it's a robotic dog that carries ammo and clears debris for infantry and APCs. It'll be a support thing where it'd have gun on it that's ki the baddies but also allow you to re-fill ammo

Good? What are you opinions?


What does dakka like in a futuristic FPS? @ 2013/04/15 22:19:45


Post by: BlapBlapBlap


Ever heard of Ghost Recon?

Yeah. That.


What does dakka like in a futuristic FPS? @ 2013/04/16 06:31:51


Post by: The Dark Apostle


That's not what I'm aiming for, but I do hope to have a cover system like in crysis. And I'll look to ghost recon for a few bits and pieces, if at all.


What does dakka like in a futuristic FPS? @ 2013/04/16 08:25:05


Post by: CthuluIsSpy


I want to be able to run super fast, carry at least 8 weapons and have to rely on med packs for health.

No more of this "hug cover so you can wipe away the jam in your eyes" bullcrap.


What does dakka like in a futuristic FPS? @ 2013/04/16 11:53:01


Post by: Perkustin


A game where fighting 3 or 4 guys is a massive challenge and takes around 30mins is what i want from a shooter. Without relying on bullet spongey enemies or a realistic, Arma style, player damage model.

I always remember that bit in COD:MW2 when you and soap are surrounded by russians and after a brief distraction you're able to mow down an almost Literal firing squad before they can kill you. Kinda ruined the game for me, it had actually felt quite good and tense up to that point.


What does dakka like in a futuristic FPS? @ 2013/04/16 15:03:04


Post by: The Dark Apostle


Agreed, you'll be able to carry multiple pieces of equipment and attachments on those stuff to really kit yourself out, but what you have acces to will vary on multiple things, your country, your character, what you've scavenged and what the UN give to the operation (what the UN gives to you depends on many stuff, do they trust you (did you follow orders correctly?) , what's your rank, I'll think of more)


What does dakka like in a futuristic FPS? @ 2013/04/16 15:45:23


Post by: Slarg232


All I would ever ask for in a futuristic shooter is Republic Commando's Visor Wipe when you got blood on it. Such a cool feature.


What does dakka like in a futuristic FPS? @ 2013/04/16 15:50:16


Post by: The Dark Apostle


Maybe, or possibly a similar feature


What does dakka like in a futuristic FPS? @ 2013/04/16 17:23:11


Post by: Soladrin


Unreal Tournament 4.


What does dakka like in a futuristic FPS? @ 2013/04/16 17:40:40


Post by: The Dark Apostle


I've thought of using UE4 when it becomes availible if it's soon, I've always thought UE to be suited to a different style of game rather than my realistic-modern shooter, but after seeing the infiltrator demo video and playing blacklight I've thought otherwise and have started to think of using tge instead of cryengine.


What does dakka like in a futuristic FPS? @ 2013/04/16 18:17:36


Post by: BlapBlapBlap


Oh, and get rid of the Bloody Screen. I like to have my vision unobstructed, i.e. the colour bleeds out as you take damage.

Plus realistic damage to a certain degree. I want to feel like being shot 10 times in the chest actually did something. Oh, also, maybe try to make something like SMART in Brink. I really loved that system at points.


What does dakka like in a futuristic FPS? @ 2013/04/16 18:25:03


Post by: The Dark Apostle


Sorry, what exactly is smart? Never played brink


What does dakka like in a futuristic FPS? @ 2013/04/16 19:37:39


Post by: BlapBlapBlap


Smooth Movement Across Random Terrain.

Essentially, it just gives the player more flow by passing minimal terrain, i.e. if you press Shift or Ctrl while running and come close to cover you automatically vault over it, or if there's a low beam to slide under.


What does dakka like in a futuristic FPS? @ 2013/04/16 19:41:44


Post by: Melissia


I'd like to be able to customize my character, and not just the weapons they carry. IE, helmet style, masks, body armor style (could even tie it in to specific bonuses), gender, etc. Hell, if the armor is done right, the only change necessary for gender is wider hips, thinner shoulders and waist, and a different voice for the various grunting and breathing-- see Blacklight: Retribution for a great example of how gender was added in a minimalistic way.

Aside from that, I look for games that offer players the ability to support their teammates in ways other than "I shot the enemy over there"-- team-based games are a bit less mindless and as a result tend to last longer for me.


What does dakka like in a futuristic FPS? @ 2013/04/16 19:49:24


Post by: The Dark Apostle


good ideas, and mellisia, I have been looking to blacklight for a lot of ideas on customization


What does dakka like in a futuristic FPS? @ 2013/04/16 19:50:19


Post by: Melissia


You should, it has a lot of great ideas on that front.


What does dakka like in a futuristic FPS? @ 2013/04/16 19:59:13


Post by: The Dark Apostle


agreed!


What does dakka like in a futuristic FPS? @ 2013/04/16 20:00:26


Post by: Melissia


You might also want to look towards Mess Effect 3 for ideas.

For example, since it's a sci-fi game, you can do a lot with different types of regenerative shields vs non-regenerative health, or even have special armors, special equipment, and etc that gives numerous types of bonuses.

A few examples include Geth Infiltrators/Troopers and their Hunter Mode. It increases their damage and movement speed and highlights enemies through walls and smoke grenades while dramatically reducing their shielding. Or the Volus characters' ability to restore nearby shields of allies, sacrificing some offensive power to support the team more.

Another idea is for an armor that reduces the protection the wearer gets but boosts the defensive (or offensive) capabilities of nearby teammates. Or a weapon that can fire a secondary grenade that creates a shield thagt blocks fire but not movement, allowing them to block enemy fire for allies, so that they have time to recover if they're taking a beating.

Or a helmet/equipment that allows the player to activate a scouting mode, that doesn't allow you to shoot but allows you to temporarily mark enemies, so that your teammates can see them highlighted through walls and camo-- preferably making it easier to mark a number of enemies than to hit with a sniper rifle to make it useful, but causing the marking to wear off once you leave scouting mode.

Just... general ideas. Squad support while still maintaining fun factor is difficult to do at times, but it's necessary to create a deeper game.


What does dakka like in a futuristic FPS? @ 2013/04/16 20:07:40


Post by: The Dark Apostle


after seeing blood dragon i got a really cool idea of a similar spin-off i can make with this game, think of it as a mix between this, predator and the UE4 infiltator demo.
a future-hunter style game where you use cool weapons and stealthy stuff to kill the enemy!


What does dakka like in a futuristic FPS? @ 2013/04/16 20:25:02


Post by: Perkustin


I would agree with M that a combination of Regenerating health and non is a good approach. Giving the player a buffer zone of 'shield' is a good way to sneak in Rudimentary strategy, just having non-regenerating health makes it simply a case of DPS. It also is adds a reward to skillful play without demanding the player take absolutely no damage whatsoever. However it doesn't completely remove the scarcity-tension of healthkits.

I also love stealth action, once you've got all the abilities in FC3 it is just simulated-murder Bliss.

IIRC UE4 is very developer friendly, as long as you want to create games with modest graphics. The infiltrator demo is misleading, UE4 is designed very much with indie style games in mind. Also unlike UE3 it no longer uses unrealscript so you won't end up with knowledge in a language no other engine uses.


What does dakka like in a futuristic FPS? @ 2013/04/16 21:38:10


Post by: The Dark Apostle


Thanks guys, espicialy for the info on UE4. I'm going to start working on posters, art and a general cover for the game to promote it, he'll maybe IGN will do a bit in it

A name that I'm thinking of is "United Nations: Final hour" the final hour will tie in to the story, if you want more detail on the story I'll tell you.


What does dakka like in a futuristic FPS? @ 2013/04/16 21:58:03


Post by: BlapBlapBlap


You realise the UN will take out a copyright complaint?

They have done it before and they'll do it again. Plus, it's not really that great a name. Make a parallel version, something like the World League or whatever. Also, IGN won't cover it. IGN don't do indie games.

You want something short that doesn't give the game away, i.e. "Call of Duty", "Bioshock", "Age of Empires". Something like "Endless".

Also, if there's something I hate in games, it's gimmicky hacking. Don't overdo it. Please. Also, don't make it stupidly OP, like being able to destroy entire organizations with laptops or explode vehicles.


What does dakka like in a futuristic FPS? @ 2013/04/16 22:10:54


Post by: Melissia


Earth's Defense: Final Hour might work.


What does dakka like in a futuristic FPS? @ 2013/04/16 22:12:08


Post by: BlapBlapBlap


Nah, the Final Hour thing makes it sound like DLC or a sequel to a really obscure game IMHO.


What does dakka like in a futuristic FPS? @ 2013/04/16 22:44:07


Post by: Melissia


Fair point.

How about simply Final Hour by itself? Makes it sound much less sequel-y, as it were.


What does dakka like in a futuristic FPS? @ 2013/04/17 06:39:26


Post by: The Dark Apostle


Oh I see, in that case I'll just go with Final Hour by itself, and hacking won't be OP, it'll be a real world skill like it is now and will require creativity.
An example is:

You hack something and a black screen filled with code appears
It has the line
"gate closed"

By simply typing
"gate open"

it'll work

The way the hacking works is that there's a few lines that prevents you from doing stuff and a few lines that states a few things about the security, with these factors in mind you have to "unlock" the gate to the next step, the average thing would have about 3 levels and then you have acces to it.


What does dakka like in a futuristic FPS? @ 2013/04/17 15:11:16


Post by: BlapBlapBlap


OK, so essentially a hacking initiates a little word puzzle minigame? That's cool, I can get behind it.


What does dakka like in a futuristic FPS? @ 2013/04/17 17:25:33


Post by: The Dark Apostle


That's pretty much it! After reading over this thread, is this game really unique enough? What sets this apart to others, if starting to worry about this, what's your guys opinions?


What does dakka like in a futuristic FPS? @ 2013/04/17 17:29:46


Post by: BlapBlapBlap


I can't tell really. Maybe having a rundown of features would help us all.


What does dakka like in a futuristic FPS? @ 2013/04/18 02:01:33


Post by: Slarg232


I would like to agree with the sentiment of both regenerative and non regenerative health; It allows better players two health pools to protect themselves, but worse players can wittle down a more experianced player and stay on semi equal footing.

Also, if you want a cool futuristic weapon, try ADH Grenades/Missle Launcher from infinity; explodes into sticky white stuff forcing enemies to stay in place.


What does dakka like in a futuristic FPS? @ 2013/04/18 21:10:20


Post by: The Dark Apostle


I'm thinking I should maybe the date that it's set at forward a few years to allow me to gave a bit more freedom and creativity. Its only an idea at the moment, what do you think?