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![[Post New]](/s/i/i.gif) 2012/12/27 12:17:51
Subject: What does dakka like in a futuristic FPS?
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Noble Knight of the Realm
United Kingdom, England, Manchester
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Create the battle for Terra, DOOOOO IT!
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Chapter Master of Vigilia Mortis
www.battle-brothers.net
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[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars |
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![[Post New]](/s/i/i.gif) 2012/12/27 12:19:30
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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I like that idea about ammo becoming sparse, due to the high-tech time this game is set I'm going to heavily include hacking.
As an example of this, you need to get through a door, you have 3 options, 1. Find a vent to climb through (stealthy) 2. Find some explosives (all guns blazing) 3. Hack the door (techy) or you could mix some, like laying some C4 on the door and climbing through the vent, detonating the C4 and sneaking past the guards during the confusion. Nice?
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![[Post New]](/s/i/i.gif) 2012/12/27 12:26:39
Subject: What does dakka like in a futuristic FPS?
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Wight Lord with the Sword of Kings
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That sounds rather cool.
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![[Post New]](/s/i/i.gif) 2012/12/27 12:39:04
Subject: What does dakka like in a futuristic FPS?
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Renegade Inquisitor de Marche
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As long as there are possibilities like that throughout the game...
I'd rather not play a game where i'm sneaking around and then have to gun down a bunch of guys simply because there's no opportunity to sneak...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/12/27 12:41:44
Subject: What does dakka like in a futuristic FPS?
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Wight Lord with the Sword of Kings
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Indeed, that would have to be through the entire game.
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![[Post New]](/s/i/i.gif) 2012/12/27 14:49:12
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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sure, we are going to go into production soon and are going to make a beta mission first. where we can test and show are the cool features in the game.
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![[Post New]](/s/i/i.gif) 2012/12/27 14:54:53
Subject: What does dakka like in a futuristic FPS?
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Old Sourpuss
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The Dark Apostle wrote:I like that idea about ammo becoming sparse, due to the high-tech time this game is set I'm going to heavily include hacking.
As an example of this, you need to get through a door, you have 3 options, 1. Find a vent to climb through (stealthy) 2. Find some explosives (all guns blazing) 3. Hack the door (techy) or you could mix some, like laying some C4 on the door and climbing through the vent, detonating the C4 and sneaking past the guards during the confusion. Nice?
Not to sound like a bit of a debbie downer, but wasn't this basically the premise behind the latest Deus Ex game?
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2012/12/27 16:31:20
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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Alfndrate wrote:The Dark Apostle wrote:I like that idea about ammo becoming sparse, due to the high-tech time this game is set I'm going to heavily include hacking.
As an example of this, you need to get through a door, you have 3 options, 1. Find a vent to climb through (stealthy) 2. Find some explosives (all guns blazing) 3. Hack the door (techy) or you could mix some, like laying some C4 on the door and climbing through the vent, detonating the C4 and sneaking past the guards during the confusion. Nice?
Not to sound like a bit of a debbie downer, but wasn't this basically the premise behind the latest Deus Ex game?
And Dishonored.
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![[Post New]](/s/i/i.gif) 2012/12/27 16:35:42
Subject: What does dakka like in a futuristic FPS?
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Old Sourpuss
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That too, but Dishonoured wasn't a futurisitc FPS, but I agree
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2012/12/27 16:39:36
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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Most linear games over the last few years have claimed that you can "DO IT YOUR WAY!", none have actually lived up to this claim in any interesting way.
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![[Post New]](/s/i/i.gif) 2012/12/27 18:59:31
Subject: What does dakka like in a futuristic FPS?
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Hallowed Canoness
Ireland
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The Dark Apostle wrote:Cool, I'm liking the fact that people like the diversity in the UN squad. It's exactly what I wanted! I'll definitley include some women. I'm thinking two competitive women, one Scottish, one Russian who gloat against the men everytime they complete their objective better than them. You like?
How large a squad are we looking at here? Even though I definitively think women should be in the game, there also shouldn't be suspiciously lots of 'em, at least in special forces units. Physical requirements would mean that whilst some of them will make the cut, they'd surely be a minority. I'm thinking a neat ratio would perhaps be 1:4 or something? Just make sure that they come across as part of the team rather than an add-on. Perhaps even let the internal banter focus on nationality versus nationality rather than male versus female.
Speaking of nationalities, it's currently all Brits and Ruskies, yes? I'm kind of thinking a Chinese hacker would be cool ... might be a role for the potential second girl, too. I definitively like the idea of a Russian woman, lots of character potential there.
Gitzbitah wrote:With UN Peacekeepers as a premise, it seems like you could pretty easily go for an inversion of the traditional power rise. Start your squad off with the latest in weaponry, but as your supply line is cut off your ammo simply remains constant, and you end up switching to native weapons for low intensity situations, saving your high power stuff for the boss fights.
This is an awesome idea. What I'd like to see there is that you're never actually short on ammo ... just ammo for the high-grade guns you start out with! You'll always be able to scrounge up a few reloads so as to not force you into foregoing a firefight, but you may well be forced to temporarily put away your favourite futuristic UN-issue assault rifle and take an old AK or something. Inventory limitations (possibly with a way to perma-store gear in a locker inside your APC or dropship in-between missions) also mean you have to be smart about what you carry into the field, what to pick up and what to discard.
This could even be a clever way to ramp up the difficulty, as the "native" guns may not be as efficient as the gear you start with.
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![[Post New]](/s/i/i.gif) 2012/12/27 19:15:07
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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This does however invite set piece monotomy where whenever you get acces to your good guns, you know somethings up..
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![[Post New]](/s/i/i.gif) 2012/12/27 19:15:16
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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lynata, the squad is so far
-scottish male captain
-english male SAS sniper
-english male SAS assault
-scottish female SAS pilot and light
-russian male spetznaz engineer
-russian male spetznaz heavy weapons
-russian female spetznaz infiltration specialist
-irish naval sniper
-chinese non-combat technical specialist*
*he will contact you through radio on HUD
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![[Post New]](/s/i/i.gif) 2012/12/28 18:24:30
Subject: What does dakka like in a futuristic FPS?
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Hallowed Canoness
Ireland
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That large? Cool, the ratio seems fitting. Also I like the "sneak peek" at the specialisations there.
What does an infiltrator do, though? I admit, I hoped the Russian girl would be more along the lines of assault, with a huge rifle and preferring the brute force approach (this could actually be a hallmark of the entire Spetsnaz part of the team, regularly clashing with the more finesse-orientated SAS tactics whenever mission planning is involved).That might also be a nice contrast to the presumably lightly armed and armoured pilot.
By the way, how is the squad being controlled? Does the player choose a limited number of operators to take along (allowing for those who stay behind to recuperate from injuries, or possibly fulfill other tasks such as repairing/jury-rigging gear), or will everyone move out? Is the team split-up, and if so will the player set way points for the second fire-team prior to mission start (I think one of the Rainbow Six games did this)? Will the player be able to give quick orders to their squadmates (go there, man this weapon, use this ability, ...) like in Republic Commando or Mass Effect? I always liked these features, as they allow you a limited amount of non-complicated in-combat preparation before you storm a room or prepare a defense, thereby increasing your chances to win.
Soladrin wrote:This does however invite set piece monotomy where whenever you get acces to your good guns, you know somethings up..
That's a good point. On the other hand, if you only get the good guns after you have already realised that "something's up" ...? Gitzbitah mentioned how you could collect the high-tech guns of the enemy after you have defeated them. Just gotta survive that first encounter, but this could be a small recon team that, whilst being a tough fight, still leaves you a good chance at beating them, or at least escaping alive with some of their gear (looting guns and ammo being a "sub-objective" recommended by one of the squadmates?).
Also, something else just occurred to me. I also dig customization, even in FPS. There it doesn't have to be as much as in an MMO, but name & gender would be cool. Hair, skin colour and facial features if the character is ever be seen without a helmet (armour would be a clever way to circumvent this and save developer resources).
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![[Post New]](/s/i/i.gif) 2012/12/28 21:11:58
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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whatb i had in mind was that at the start of the game you pick which member of the squad you are. and yes before each mission you pick. way points are a yes. team mates can work in fire teams or individually. you can see alternate view like from helicoptors or cctv cameras if you hacked them. Automatically Appended Next Post: how would you guys feel about genetics in the game. say you found a dog, you could use a certain tool to extract the dna and do cool stuff with that
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This message was edited 1 time. Last update was at 2012/12/28 21:16:30
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![[Post New]](/s/i/i.gif) 2012/12/28 21:18:29
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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Genetics seem extremely out of place in such a game.
How old are you by the way? It says you're newly graduated so I'd assume 23 ish?
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![[Post New]](/s/i/i.gif) 2012/12/28 21:20:32
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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ok so no genetics. Automatically Appended Next Post: when i mean cool stuff, i mean using it on team mains to boost there abilities
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This message was edited 1 time. Last update was at 2012/12/28 21:21:02
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![[Post New]](/s/i/i.gif) 2012/12/28 21:22:49
Subject: What does dakka like in a futuristic FPS?
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Old Sourpuss
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Depends, is genetic engineering a realistic and plausible thing in this world? Are we talking a future form of Earth that has evolved technologically to the point that not only are we able to extract the genetic code from things quickly (like within the context of a firefight), but are then able to change it in such a way to have it meld with human DNA in such a way that it won't be rejected immediately OR do something horrific to the person.
Also what are the moral implications of those that choose to enhance themselves with animal or plant dna? Are they socially accepted? Is this a valid military tactic to take on animal DNA of the surrounding life forms and use them for that mission, would you be able to extract it after the mission? I don't think I'd like to be stuck with a blowhole in a desert level if I needed to take on some dolphin dna during an aquatic level.
Edit I've just got 2 additional points you might want to take as constructive criticism...
1) Grammar and spelling are important. As not everything in your game will have voice-over, the ability to spell things correctly is important. I notice a few minor mistakes that would never be caught dead in a game, such as simple spelling mistakes as "team mains" and "there" when you meant their". These are not supposed to be taken as me picking on you, but the written word is still very important, especially when you're constructing the script, sound bites, as well as on screen dialogue (ala subtitles).
2) Don't make fluff match your mechanics make your mechanics match your fluff. If you want to include the gene extractor tool into your game you have to create a society and a world where that sort of thing is acceptable. Look at other futuristic first person shooters like Deus Ex. The sub plot of augmenting humanity plays a major role with both the character and the world he lives in, and can affect your ending. Just something to think about.
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This message was edited 1 time. Last update was at 2012/12/28 21:27:28
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2012/12/28 21:26:04
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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i mean characteristics, speed, breath, endurance, reflexes
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![[Post New]](/s/i/i.gif) 2012/12/28 21:34:18
Subject: What does dakka like in a futuristic FPS?
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Old Sourpuss
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Didn't really answer my question :-/
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2012/12/28 21:49:36
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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ill probably wont change a whole society to have a small mechnanic. and by the way, ill be a better writer in the game then on these forums. Automatically Appended Next Post: although we wont id like lego burner to make this a stick thread as i believe that by now this is now almost a community thing
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This message was edited 1 time. Last update was at 2012/12/28 21:51:17
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![[Post New]](/s/i/i.gif) 2012/12/28 21:52:07
Subject: What does dakka like in a futuristic FPS?
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Terrifying Doombull
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The more I read about your idea, the less I feel it will be worth the time put into the beta. The whole plot is rather poor and the same goes for the team you have posted. So unless you can somehow do something to convince me that this will be good count me as a pessemist
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![[Post New]](/s/i/i.gif) 2012/12/28 21:52:48
Subject: What does dakka like in a futuristic FPS?
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Old Sourpuss
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The Dark Apostle wrote:ill probably wont change a whole society to have a small mechnanic. and by the way, ill be a better writer in the game then on these forums. 
That's all fine and well, but since you're currently the face of this project, a little grammar/spell-check goes a long way to show you're at least serious. Mostly because people will notice how professional sounding you are, and not think you're some 15 yr old that wants to get rich trying to be the next Notch or the team at Rooster Teeth.
As for the genetics thing, I agree, don't change your whole world for something minor
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2012/12/28 22:00:03
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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if you dont like the game, please dont post it, just keep to yourself and dont cry to others trying to get a reply. there a people like lynata andAlfndrate who post on here to help whcih is what this thread is about, helping me a game developer to make a game the community likes. not to dis the hard work. thank you.
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![[Post New]](/s/i/i.gif) 2012/12/28 22:13:07
Subject: What does dakka like in a futuristic FPS?
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Terrifying Doombull
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The Dark Apostle wrote:if you dont like the game, please dont post it, just keep to yourself and dont cry to others trying to get a reply. there a people like lynata andAlfndrate who post on here to help whcih is what this thread is about, helping me a game developer to make a game the community likes. not to dis the hard work. thank you.
You asked for our opinion, and you got it. Dont expect everyone to fall head over heels in love with your work. I dont mind seeing new ideas for games, but they have to be something I could see myself enjoying.
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This message was edited 1 time. Last update was at 2012/12/28 22:13:36
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![[Post New]](/s/i/i.gif) 2012/12/28 22:23:07
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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Alfndrate wrote:The Dark Apostle wrote:ill probably wont change a whole society to have a small mechnanic. and by the way, ill be a better writer in the game then on these forums. 
That's all fine and well, but since you're currently the face of this project, a little grammar/spell-check goes a long way to show you're at least serious. Mostly because people will notice how professional sounding you are, and not think you're some 15 yr old that wants to get rich trying to be the next Notch or the team at Rooster Teeth.
As for the genetics thing, I agree, don't change your whole world for something minor 
This, the reason I asked about your age is despite your claims about "newly graduating" you sound very much like a 14 year old who just discovered gamemaker.
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![[Post New]](/s/i/i.gif) 2012/12/28 22:24:05
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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The Dark Apostle wrote:if you dont like the game, please dont post it, just keep to yourself and dont cry to others trying to get a reply. there a people like lynata andAlfndrate who post on here to help whcih is what this thread is about, helping me a game developer to make a game the community likes. not to dis the hard work. thank you.
Sorry mate but opinions flow both ways, you can't disregard the negatives and just work with whoever agrees with you.
If you're just here to have people agree with you it's rather useless to even ask for opinions.
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This message was edited 1 time. Last update was at 2012/12/28 22:24:23
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![[Post New]](/s/i/i.gif) 2012/12/28 22:29:17
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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my point was that we didnt say anything, he simply said i wont play this game. Automatically Appended Next Post: who would like to wee the first screenshots of the game.
in this mission you are in canadian/american border, infiltrating an american army base alongside some taliban.
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This message was edited 1 time. Last update was at 2012/12/28 22:41:00
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![[Post New]](/s/i/i.gif) 2012/12/28 22:42:46
Subject: What does dakka like in a futuristic FPS?
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Decrepit Dakkanaut
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Screenshot doesn't appear to have loaded mate.
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![[Post New]](/s/i/i.gif) 2012/12/28 23:05:48
Subject: What does dakka like in a futuristic FPS?
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Screaming Shining Spear
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im trying to find the button to do it, sorry. Automatically Appended Next Post: My dearest apologies guys, I couldn't find the screenshot button. I'll try to find it tomorrow when I have acces to the Internet. Very sorry guys.
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This message was edited 1 time. Last update was at 2012/12/28 23:21:34
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