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Made in ie
Screaming Shining Spear






I'm part of project: hexagon, a small band of gamers newly graduated and are using cryengine 3 to make, as said above, a futuristic FPS. This us an indie game, BUT we have some tricks up our sleeve 1. Steam greenlight, pay €100 and be in with a chance to get your game on steam. Now the only problem that this has is getting your game noticed, BUT we have links to a very well known group of you-tubers. Guess, the yogscast them selves!

But that isn't the point of this thread, we want to make a good game not a known game so what do you guts like in FPS, what features, weapons, vehicles, choices? What do you like, what gameplayfrom which game do you like and what.

Some more info on project: hexagon;

USA are waging a silent war, they don't invade with men and tanks. They politically polut the government and "stop" the terrorists (who are actually the American seals, undercover). few contries are left so those who are must unite with each other and some other unfriendly groups, such as the Taliban, the IRA and Mexican drug cartel. But, who are you? You are a UN peace keeping squad mostly made of spetznaz para-troopers and SAS, with one irish soldier. You will take part in many large scale assaults, such as the siege of Dublin and covert operations like assassinating a American chemical weapons scientist.

So, dakka, what would you like?

 
   
Made in nl
Decrepit Dakkanaut






I'll be honest, I don't like the premise, at all. It just sounds like CoD's next installment. Not exactly what comes to mind when I think about a futuristic shooter.

I'm personally waiting for a return of the now nearly extinct arena shooter (UT, Quake arena etc.).

If there is one request to make. Please, for the love of god, don't make every weapon a hitscan gun. Hitscan weapons are just boring and require almost no skill in comparison to actual projectile based guns. I'm afraid though the setting doesn't allow for any shiny energy based guns etc. to actually make this a worthwhile feature.
   
Made in no
Terrifying Doombull





Hefnaheim

The Dark Apostle wrote:
I'm part of project: hexagon, a small band of gamers newly graduated and are using cryengine 3 to make, as said above, a futuristic FPS. This us an indie game, BUT we have some tricks up our sleeve 1. Steam greenlight, pay €100 and be in with a chance to get your game on steam. Now the only problem that this has is getting your game noticed, BUT we have links to a very well known group of you-tubers. Guess, the yogscast them selves!

But that isn't the point of this thread, we want to make a good game not a known game so what do you guts like in FPS, what features, weapons, vehicles, choices? What do you like, what gameplayfrom which game do you like and what.

Some more info on project: hexagon;

USA are waging a silent war, they don't invade with men and tanks. They politically polut the government and "stop" the terrorists (who are actually the American seals, undercover). few contries are left so those who are must unite with each other and some other unfriendly groups, such as the Taliban, the IRA and Mexican drug cartel. But, who are you? You are a UN peace keeping squad mostly made of spetznaz para-troopers and SAS, with one irish soldier. You will take part in many large scale assaults, such as the siege of Dublin and covert operations like assassinating a American chemical weapons scientist.

So, dakka, what would you like?


This plot.....makes my head hurt. No more USA, UK or any other World power going mad please. Its tiresome enough with the regular bad guys if you dont start throwing in such things too. And UN peace keeper unit made up of SAS and Spetnaz? Once more I am amazed. I suppose you will need to cook up a new form of meaning for the word peace keepers then. So all in color me uninterested and put of from this game by your plot.

But end of rant.

What I like in a futuristic FPS? Anything that dose not give me assositions to Crysis, the last Ghost Recon game. Oh and a GOOD story would be nice to see for once
   
Made in us
Fixture of Dakka





dead account

Non-lethal weaponry
   
Made in gb
Focused Fire Warrior





I would like something with more realistic damage, 3 shots and your done for the PCs and two to the body or one to the head for NPCs. Kinda like Ghost Recon?

Start over on the plot. By sheer numbers, you want Americans to buy this game for it to be successful. Allying with Taliban might hurt those prospects.

So yeah I get that you are doing futuristic, but are you going realistic or Duke Nukem esque? Like I said, I would prefer realistic. Something you can do is slowly introduce the more advanced weapons instead of pouring shiny after shiny weapon into your hands. This way you can really make each gun feel different.

Think about it. If you have a rifle from 30 years in the future zero kick, shoots through 3 inches of steel and can see around corners. you don't have a reason to throw it down for the AK-47 at your feet.

And you could build it around co-op. Payday isn't a super in depth game but it is a freaking blast to play with your mates.

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in nl
Decrepit Dakkanaut






IMO, a realistic shooter has almost no chance of doing well in the current game market. We've been flooded with them recently and anyone wants "realistic" shooters is just gonna go on BF3, CoD and CS:GO.
   
Made in gb
Focused Fire Warrior





 Soladrin wrote:
IMO, a realistic shooter has almost no chance of doing well in the current game market. We've been flooded with them recently and anyone wants "realistic" shooters is just gonna go on BF3, CoD and CS:GO.


I was thinking more Rainbow 6. So would you suggest something like Serious Sam or Painkiller instead?

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in nl
Decrepit Dakkanaut






I personally very much prefer those games, they are just way more interesting and simply.. more fun.

They do complicate weaving a fitting story though. Cause let's be honest, they either don't have one(serious sam, Duke Nukem etc.), or no one cares.(Painkiller)
   
Made in au
Lady of the Lake






Well as a futuristic shooter you can use drones. Say part of some treaty signed by the members of the UN is to outlaw the deployment of human soldiers and instead they use these "puppets" in place of them. Then some task force deployed to take down some terrorist organisation that sees these puppets as some sort of affront to human rights or something. Probably think up a better reason, but the real motive can be money perhaps.

For weapons you can take a look around at stuff like Future Weapons for inspiration. As it's futuristic you guys have a bit of room to work with and can build up on some real world concepts to try and keep it cool and believable if you want. To reduce collateral damage, for example, you can use some high powered air cannon to function in place of a rocket launcher, shooting metal rails.



Vehicles could have rail guns which would be more focused on dealing with heavier vehicles as the last one would be best for lighter vehicles and heavy infantry.

   
Made in us
Infiltrating Hawwa'





Through the looking glass

I'm really not much a fan either. Been there done that, it's not particularly fresh. Just another shooter on the shelf from a premise point of view.

Anyways, in a futuristic games, theres all sorts of directions you can go.

Cybernetics could be making advancements, and attacking people with weapons that attack those cybernetics could be neat

Weapons tech that advanced past that of bullets. Look at games like Turok for inspiration. Orderly corps could use one shot guns that make temporary black holes. More notorious companies could use guns that fire living ammo that home in on organic heat and start eating away when they get there.

Armor is pretty well worn out, but standard stuff like stealth fields and adrenaline injectors and all that.

Personally I hate robots. Absolutely no feeling when blowing them apart. They make decent annoyances and bosses, but pulling a halo 4 and keeping them around as permanent is lame and seems lazy.

Make use of gadgets. It's the future so make it look like it. Everyday tasks should be easier and/or different thanks to new tech.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in ie
Hallowed Canoness




Ireland

The Dark Apostle wrote:So, dakka, what would you like?
First of all, props for the player's team being UN Peacekeepers. I think this alone is a welcome change of pace, if only because 99% of all games have you play as US troops. In addition to official participation in global operations, a UN squad also allows for more cultural diversity amongst the squadmembers (extending also to accents!), and it seems you are using this potential for the characters.

I'll also add that it would be cool to include females in the game, perhaps even with one in the player's squad (one of the Russians? everyone likes badass Russian girls). Yeah, yeah, whiteknighting, feminism, etc ... I'm sorry, but looking at all the other military FPS that came out recently and their surreal absence of girls, it looks like someone has to point it out.

In terms of game mechanics, don't go into realism too far. There's got to be some sort of sweet spot somewhere between arcade and realism where it just feels fun without getting silly. Gunplay like in, say, Half-Life or Mass Effect 3 is perfectly fine.

To fully utilize the potential of the futuristic setting, perhaps take some inspiration from stuff like Ghost in the Shell and Deus Ex, meaning a limited(!) inclusion of cyber warfare and gadgets such as radio implants or cybernetic limbs or eyes and stuff. Needless to say, weapons and equipment should look a little futuristic as well, yet without going too much into sci-fi. To give an example from GitS, sleek bullpups like this baby. Likewise about body armor and vehicles. I think the crew from District 9 did something good there, as did the designers from HL2.
   
Made in au
Lady of the Lake






 Necroshea wrote:
Personally I hate robots. Absolutely no feeling when blowing them apart. They make decent annoyances and bosses, but pulling a halo 4 and keeping them around as permanent is lame and seems lazy.


If that was for my idea, I meant robots as playable to sort of play around with the respawn system a little. Enemy should be human or a mix to be interesting.

This message was edited 1 time. Last update was at 2012/12/26 03:51:40


   
Made in us
Infiltrating Hawwa'





Through the looking glass

 n0t_u wrote:
 Necroshea wrote:
Personally I hate robots. Absolutely no feeling when blowing them apart. They make decent annoyances and bosses, but pulling a halo 4 and keeping them around as permanent is lame and seems lazy.


If that was for my idea, I meant robots as playable to sort of play around with the respawn system a little. Enemy should be human or a mix to be interesting.


Nah, it was simply aimed at OP's post. To be honest I didn't really read to many of the comments.

 Lynata wrote:
The Dark Apostle wrote:I'll also add that it would be cool to include females in the game, perhaps even with one in the player's squad (one of the Russians? everyone likes badass Russian girls). Yeah, yeah, whiteknighting, feminism, etc ... I'm sorry, but looking at all the other military FPS that came out recently and their surreal absence of girls, it looks like someone has to point it out.


I'll second this, but for the love of all things just please don't make them super models. That's what kills it for me with games and movies from hollywood. These women who are supposed to be just as grizzled and rough around the edges, if not more so because they're women.

Putting women in rough situations and making them "pretty" is just plain stupid.

This message was edited 2 times. Last update was at 2012/12/26 04:11:23


“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






It would have to be non-generic, asymmetric environments and assets.

I've played a few of these games, and a lot of them have copy and paste type levels, that are very symmetric, homogenous looking. It all blurs into a bland future-dungeon after a while.

I'd like to see really detailed, plausible, practical looking levels that have reasons to make you want to stop and check things out.

The little details really add up to create a memorable game, vs. just another shooter with high tech walls.

 
   
Made in us
Consigned to the Grim Darkness





USA

I'd prefer an alien invasion over those stories.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






Same here.
   
Made in us
Fixture of Dakka






Arlington, Texas

What I look for in a futuristic FPS is Unreal Tournament.

Worship me. 
   
Made in nl
Decrepit Dakkanaut






 Cannerus_The_Unbearable wrote:
What I look for in a futuristic FPS is Unreal Tournament.


QFT

That's really all I want now.
   
Made in us
Regular Dakkanaut





How about a steampunk based Fps?, it may not be futuristic but it could be fun like taking some ideas from 20.000 leagues and combine it with some stuff from Arcanum of steam works and magic cause they have some interesting ways when it comes to the steam punk part. Add in a long storyline or setting like i saw that they did in an old game that was kinda like what would happen if ww1 never ended so you ended up seeing like ww2 tech later on in the game and more and more stuff as it goes.

From each according to his ability, to each according to his need 
   
Made in no
Terrifying Doombull





Hefnaheim

 SneakyMek wrote:
How about a steampunk based Fps?, it may not be futuristic but it could be fun like taking some ideas from 20.000 leagues and combine it with some stuff from Arcanum of steam works and magic cause they have some interesting ways when it comes to the steam punk part. Add in a long storyline or setting like i saw that they did in an old game that was kinda like what would happen if ww1 never ended so you ended up seeing like ww2 tech later on in the game and more and more stuff as it goes.


You something akin to Dishonored, who fell hard on its face, Steampunk dose not make for intresting FPS or any other game sorts. Well with Arcananum
   
Made in us
Regular Dakkanaut





No not dishonored,since that's more like thief and assassins creed meets Steampunk than actually a fps game and also Dishonored has a lot of well special abilities to it like Dark vision and such witch is some what more magic based than steampunk based.

I was thinking like something else but i really cant think of something good even compare it to.

From each according to his ability, to each according to his need 
   
Made in nl
Decrepit Dakkanaut






Steampunk is IMO probably one of the worst and most boring settings there are. :\
   
Made in us
Old Sourpuss






Lakewood, Ohio

 Soladrin wrote:
Steampunk is IMO probably one of the worst and most boring settings there are. :\

SILENCE WITH YOUR BLASPHEMOUS STATEMENTS!

I think if there was a game that took Steampunk and made it like it is (no magic, just advanced tech), it could be fun to do an FPS out of it. Take the need for gears and cogs, and steam, and apply it to some weapons. The firearms don't require the flint-locking that we'd expect, instead make them require chambers of compressed steam that release a projectile similar to paintballs and or airsoft. Yes, you'd have to take certain liberties with the guns, and obviously guns wouldn't be the primary focus of your game, since you would need to figure out some plausible way to allow your gun to fire successive shots without waiting for the steam to build back up... It would almost have to be an adventure game ala Skyrim/Elder Scrolls.

Just thinking on the idea of an actual steampunk first person game rather than magic with steampunk elements.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in no
Terrifying Doombull





Hefnaheim

 Soladrin wrote:
Steampunk is IMO probably one of the worst and most boring settings there are. :\


Agreed
   
Made in us
Longtime Dakkanaut





US

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Made in ie
Hallowed Canoness




Ireland

Cyberpunk > Steampunk, imo.

Come to think of it, there really aren't that many cyberpunk games out there. Could be untapped potential.

*desperately waits for Shadowrun Returns and Shadowrun Online*

Necroshea wrote:
Lynata wrote:I'll also add that it would be cool to include females in the game, perhaps even with one in the player's squad (one of the Russians? everyone likes badass Russian girls). Yeah, yeah, whiteknighting, feminism, etc ... I'm sorry, but looking at all the other military FPS that came out recently and their surreal absence of girls, it looks like someone has to point it out.
I'll second this, but for the love of all things just please don't make them super models. That's what kills it for me with games and movies from hollywood. These women who are supposed to be just as grizzled and rough around the edges, if not more so because they're women.
Putting women in rough situations and making them "pretty" is just plain stupid.
Agreed.

They don't have to lack any sort of beauty at all (making them deliberately ugly would be equally wrong), but just ... well, like actual women in frontline combat roles. There's sufficient photos and videos to be found all across the interwebs, such as this VDV paratrooper. Badass, clearly female, and still not objectified.
   
Made in us
Consigned to the Grim Darkness





USA

 Cannerus_The_Unbearable wrote:
What I look for in a futuristic FPS is Unreal Tournament.
Hopefully with AI that isn't dumb as a rock.

And better level design.

And better weapon design.

And better balance.

This message was edited 1 time. Last update was at 2012/12/26 19:29:40


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






I am now wondering if you ever played UT because it was top notch all round.

This message was edited 1 time. Last update was at 2012/12/26 19:32:07


 
   
Made in ie
Screaming Shining Spear






Cool, I'm liking the fact that people like the diversity in the UN squad. It's exactly what I wanted! I'll definitley include some women. I'm thinking two competitive women, one Scottish, one Russian who gloat against the men everytime they complete their objective better than them. You like?

 
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

With UN Peacekeepers as a premise, it seems like you could pretty easily go for an inversion of the traditional power rise. Start your squad off with the latest in weaponry, but as your supply line is cut off your ammo simply remains constant, and you end up switching to native weapons for low intensity situations, saving your high power stuff for the boss fights. Essentially, a survival horror without the horror, until you square off with some EVILUSA action squads and start getting into their tech trees.

Klawz-Ramming is a subset of citrus fruit?
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