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Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Press the printscreen button on your keyboard, paste that into a paint doc, save it, upload it to photobucket then use the [ IMG] [ /IMG] tags and post?
   
Made in ie
Screaming Shining Spear






Good god how did I not remember that! Sorry guys.


Automatically Appended Next Post:
after i show you guys some pictures i need to make an announcement. it may be bad or good

This message was edited 1 time. Last update was at 2012/12/29 10:31:49


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Maybe release the first mission too when it is done?

   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

What I personally don't want to see is a unit of soldiers saving the entire globe from a madman. Why not take the Deus Ex's concepts of organisations trying to destroy the world. And set it so that the player is basically trying to stop the world from falling apart even more. As that setting gives you a lot of flexibilty. What are the organisations? What are their aims? How will they go about their aims? Are they anarchistic or do they have a set regime?

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

What would be interesting is have you work for one of two organisations both trying to save the world in different ways...
They both need resources to do it and so are opposed and since each plan is incompatible with the other and they both believe their's is the only plan that will work you fight for one... or maybe both.
A double agent or a mercenary could have some interesting possibilities...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ie
Screaming Shining Spear






Hey guys sorry for the necromancy but I want to revive it for 2 reasons
1. I lost interest in this thread but want to go back to the discussion of an futuristic FPS after playing BL ops 2 for tge first time
2. The original skeleton of the game fell apart badly because we hadn't built the foundations, and over at 4ourswords thread some guy posted about if your making a game you've gotta build it from the ground up, it will take time but it'll get done

So dakka dakka I return and ask, what does Dakka Dakka like in a futuristic FPS?

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

I want LENS FLARE.

YOU CAN'T MAKE A FUTURISTIC ANYTHING WITHOUT BLINDING LENS FLARE.

Although seriously, I want a game where there's such a thing as choice, like Spec Ops: The Line. Or a goddam satisfying atmosphere and world, like Bioshock Infinite.

So essentially, no modern normal FPS ever.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in ie
Screaming Shining Spear






Of course read the past posts on this thread, also i want to make a very realistic game here's the system I worked out

Each bullet does a certain damage to health and causes a bleed affect
But if you wear a bullet prof vest or armour that negates some damage but will only last a while, the less bullets you get shot by, the more damage it negates, if the vest stops 75% of the bullet damage or more there is no bleed affect, if you vest is broken so that it only negates say 12% percent when it goes under 10% it will break and do full damage of the bullet to health. Along the missions you could loot ceramic plates to put in you vest.

A few ideas I had for "future tech" was
-a scope that had variable zoom and displayed important info about your target and gun
-a helmet that provided good armour and acted as a full HUD, invade you didn't know I am opting for a minimal HUD for realism
-I want very distinguishable future guns so you know what your picking up and the repercussions of it
-I'm going to look up a few military proto-types and try to implement them in th game, one thing ill love to add is "BIG DOG" it's a robotic dog that carries ammo and clears debris for infantry and APCs. It'll be a support thing where it'd have gun on it that's ki the baddies but also allow you to re-fill ammo

Good? What are you opinions?

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Ever heard of Ghost Recon?

Yeah. That.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in ie
Screaming Shining Spear






That's not what I'm aiming for, but I do hope to have a cover system like in crysis. And I'll look to ghost recon for a few bits and pieces, if at all.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I want to be able to run super fast, carry at least 8 weapons and have to rely on med packs for health.

No more of this "hug cover so you can wipe away the jam in your eyes" bullcrap.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut





Scotland

A game where fighting 3 or 4 guys is a massive challenge and takes around 30mins is what i want from a shooter. Without relying on bullet spongey enemies or a realistic, Arma style, player damage model.

I always remember that bit in COD:MW2 when you and soap are surrounded by russians and after a brief distraction you're able to mow down an almost Literal firing squad before they can kill you. Kinda ruined the game for me, it had actually felt quite good and tense up to that point.

This message was edited 1 time. Last update was at 2013/04/16 11:54:25


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in ie
Screaming Shining Spear






Agreed, you'll be able to carry multiple pieces of equipment and attachments on those stuff to really kit yourself out, but what you have acces to will vary on multiple things, your country, your character, what you've scavenged and what the UN give to the operation (what the UN gives to you depends on many stuff, do they trust you (did you follow orders correctly?) , what's your rank, I'll think of more)

 
   
Made in us
Veteran ORC







All I would ever ask for in a futuristic shooter is Republic Commando's Visor Wipe when you got blood on it. Such a cool feature.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in ie
Screaming Shining Spear






Maybe, or possibly a similar feature

 
   
Made in nl
Decrepit Dakkanaut






Unreal Tournament 4.
   
Made in ie
Screaming Shining Spear






I've thought of using UE4 when it becomes availible if it's soon, I've always thought UE to be suited to a different style of game rather than my realistic-modern shooter, but after seeing the infiltrator demo video and playing blacklight I've thought otherwise and have started to think of using tge instead of cryengine.

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Oh, and get rid of the Bloody Screen. I like to have my vision unobstructed, i.e. the colour bleeds out as you take damage.

Plus realistic damage to a certain degree. I want to feel like being shot 10 times in the chest actually did something. Oh, also, maybe try to make something like SMART in Brink. I really loved that system at points.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in ie
Screaming Shining Spear






Sorry, what exactly is smart? Never played brink

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Smooth Movement Across Random Terrain.

Essentially, it just gives the player more flow by passing minimal terrain, i.e. if you press Shift or Ctrl while running and come close to cover you automatically vault over it, or if there's a low beam to slide under.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Consigned to the Grim Darkness





USA

I'd like to be able to customize my character, and not just the weapons they carry. IE, helmet style, masks, body armor style (could even tie it in to specific bonuses), gender, etc. Hell, if the armor is done right, the only change necessary for gender is wider hips, thinner shoulders and waist, and a different voice for the various grunting and breathing-- see Blacklight: Retribution for a great example of how gender was added in a minimalistic way.

Aside from that, I look for games that offer players the ability to support their teammates in ways other than "I shot the enemy over there"-- team-based games are a bit less mindless and as a result tend to last longer for me.

This message was edited 2 times. Last update was at 2013/04/16 19:44:54


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Screaming Shining Spear






good ideas, and mellisia, I have been looking to blacklight for a lot of ideas on customization

 
   
Made in us
Consigned to the Grim Darkness





USA

You should, it has a lot of great ideas on that front.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Screaming Shining Spear






agreed!

 
   
Made in us
Consigned to the Grim Darkness





USA

You might also want to look towards Mess Effect 3 for ideas.

For example, since it's a sci-fi game, you can do a lot with different types of regenerative shields vs non-regenerative health, or even have special armors, special equipment, and etc that gives numerous types of bonuses.

A few examples include Geth Infiltrators/Troopers and their Hunter Mode. It increases their damage and movement speed and highlights enemies through walls and smoke grenades while dramatically reducing their shielding. Or the Volus characters' ability to restore nearby shields of allies, sacrificing some offensive power to support the team more.

Another idea is for an armor that reduces the protection the wearer gets but boosts the defensive (or offensive) capabilities of nearby teammates. Or a weapon that can fire a secondary grenade that creates a shield thagt blocks fire but not movement, allowing them to block enemy fire for allies, so that they have time to recover if they're taking a beating.

Or a helmet/equipment that allows the player to activate a scouting mode, that doesn't allow you to shoot but allows you to temporarily mark enemies, so that your teammates can see them highlighted through walls and camo-- preferably making it easier to mark a number of enemies than to hit with a sniper rifle to make it useful, but causing the marking to wear off once you leave scouting mode.

Just... general ideas. Squad support while still maintaining fun factor is difficult to do at times, but it's necessary to create a deeper game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Screaming Shining Spear






after seeing blood dragon i got a really cool idea of a similar spin-off i can make with this game, think of it as a mix between this, predator and the UE4 infiltator demo.
a future-hunter style game where you use cool weapons and stealthy stuff to kill the enemy!

 
   
Made in gb
Longtime Dakkanaut





Scotland

I would agree with M that a combination of Regenerating health and non is a good approach. Giving the player a buffer zone of 'shield' is a good way to sneak in Rudimentary strategy, just having non-regenerating health makes it simply a case of DPS. It also is adds a reward to skillful play without demanding the player take absolutely no damage whatsoever. However it doesn't completely remove the scarcity-tension of healthkits.

I also love stealth action, once you've got all the abilities in FC3 it is just simulated-murder Bliss.

IIRC UE4 is very developer friendly, as long as you want to create games with modest graphics. The infiltrator demo is misleading, UE4 is designed very much with indie style games in mind. Also unlike UE3 it no longer uses unrealscript so you won't end up with knowledge in a language no other engine uses.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in ie
Screaming Shining Spear






Thanks guys, espicialy for the info on UE4. I'm going to start working on posters, art and a general cover for the game to promote it, he'll maybe IGN will do a bit in it

A name that I'm thinking of is "United Nations: Final hour" the final hour will tie in to the story, if you want more detail on the story I'll tell you.

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

You realise the UN will take out a copyright complaint?

They have done it before and they'll do it again. Plus, it's not really that great a name. Make a parallel version, something like the World League or whatever. Also, IGN won't cover it. IGN don't do indie games.

You want something short that doesn't give the game away, i.e. "Call of Duty", "Bioshock", "Age of Empires". Something like "Endless".

Also, if there's something I hate in games, it's gimmicky hacking. Don't overdo it. Please. Also, don't make it stupidly OP, like being able to destroy entire organizations with laptops or explode vehicles.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Consigned to the Grim Darkness





USA

Earth's Defense: Final Hour might work.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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