14765
Post by: paulson games
I've been looking at Infinity for a while and after I finally got the rulebook I'm making my jump into the game.
I want to shift gears on my website and start offering infantry scaled stuff as well as hi-tech and futuristic terrain. I know there's some laser cut terrain out there but is it preferable to resin built stuff?
I had some thoughts about mixing laser cut and resin, is that something that'd be of interest?
Also what of items do you guys want to see for smaller pices? dumpsters, trash cans, benches, road barriers?
Here's a rough WIP of an item I've been considering having printed.
19636
Post by: Alkasyn
This looks good, and the generic stuff you mentioned would indeed make a nice addition to many gameboards.
38067
Post by: spaceelf
I am not a fan of lasercut terrain. Resin terrain is great, but usually too expensive. A good compromise would be to create resin bits that can be added to home built terrain, so it no longer looks like milk cartons, etc. Things like doors, com units, and vents would be great.
123
Post by: Alpharius
I don't mind the laser cut stuff, but I do prefer resin.
So, having said that, I eagerly await your generic SF Infinity terrain!
56607
Post by: CDK
I would like to see some combos of casting AND laser cut done. Just some little bit of Resin pieces to enhance a laser cut item.
Where in IL are you?
14765
Post by: paulson games
I'm in downers grove (west suburbs)
34906
Post by: Pacific
Great to hear that you are going to be trying Infinity stuff!
Cheap battlefield accessories I can imagine being very popular, and I think more generally the Infinity community has really embraced terrain building (there are some absolutely stunning efforts out there - perhaps in part because the game ruleset encourages it!) so I'm sure you will have a keen audience.
A lot of things have already been done, but at the same time there are many, many ideas that have not (or else are too hard to buy).
As a side note it might even be worthwhile getting in touch with CB. They already teamed up with MAS and now that company sells semi-official stuff and is even advertised from time to time on the Infinity website - spoke to one of the games designers (Carlos) about it, and they seem to have a very inclusive and enthusiastic attitude towards anyone who wants to help create a better gaming environment. For instance, he hoped that someone would be nutty enough (meant in the nicest of ways) to try and make the train from Paradiso
14765
Post by: paulson games
I'll definately look into that. Right now I started lurking on their modelling & terrain subforums. I haven't gotten throuh too much of the rulebook yet so the rest of the forum is a bit overwhelming as I know almost nothing about the setting or rules yet.
Based solely on the model design I'm leaning towards putting together a Pan Ociania force as I like the strong appleseed vibe they have. I really like the cutter and armored cavalry models.
Somewhere I have a pair of the Drone Bot Remotes I got a couple years ago when the game first came out. I'll need to do some digging to find them.
Also I've got a bunch of the Sedition Wars stuff on pre-order, some of those minis look like it'd be great material for use with Infinity as well.
3802
Post by: chromedog
There's a club over here that makes a combination of lasercut AND resin cast terrain bits (they tried making their fences/walls entirely lasercut - but the resin cast bases made them cheaper and more stable) so yes, lasercut AND resincast CAN work.
A more higher tech looking "jersey barrier" or its ilk would be nice - instead of plain boring concrete.
34242
Post by: -Loki-
I'd be more interested in more 'scatter' type terrain bits. The Infinity market is very, very well served by MAS, Warmill and Sarissa right now for laser cut HDF, as well as large resin peices like walls and fences, but smaller scatter peices are harder to find. Things like ATMs, vending machines, billboards, etc. The buildings make a great base for a board, but with very little interesting extras. Something I'm sure people would love though is weapon packs, but that's a legal issue with Corvus Belli.
14765
Post by: paulson games
How essential are the expansion books to game play?
I still need to slog through the base book, but was curious how much of the other two books are actual rules vs fluff.
Also how do the older models compare to the newer stuff is there a noticable power creep?
I just fired off an order to MM for some figures, got one of each of the orc troops, cutter, & cav. I imagine I'll need another future order to round out with some basic troops but for now I'm focusing on cool looking models to paint.
34242
Post by: -Loki-
The only book you actually need is Paradiso. The core rules and Human Sphere amendments are free on their website, and the printed books are now out of date due to further amendments (though having the printed book is always great to flip through, and they're the only source of fluff). The campaign rules and scenarios from Paradiso are only in the book. There is very, very little, if any, power creep. One of the boasts about infinity is that everything is useful - it's you, not your army list. Make an army out of the figs you love (as long as it's legal) and learn how to use it.
56607
Post by: CDK
There's a bunch of guys that play at Games Plus on Saturdays and the first Sunday of the month. There's also going to be a big Infinity tournament at Adepticon next year.
14765
Post by: paulson games
I'm going to look into some of the Plus events, they're about 40mins away. I saw the games at last years Adepticon which is what had me thinking about game really hard. if I can get my minis painted and ready for Adepticon I'd be interested in going to that as well especially as it's across town for me. I paint glacier-like slow so even though it's 3 months away that's lightning fast for me. Going to try though.
3802
Post by: chromedog
paulson games wrote:How essential are the expansion books to game play?
I still need to slog through the base book, but was curious how much of the other two books are actual rules vs fluff.
Also how do the older models compare to the newer stuff is there a noticable power creep?
I just fired off an order to MM for some figures, got one of each of the orc troops, cutter, & cav. I imagine I'll need another future order to round out with some basic troops but for now I'm focusing on cool looking models to paint.
As has been said, ALL the rules and lists for HS and the 2nd ed book are available as downloads. The fluff hasn't been superceded - each book just adds an extra angle to things. The only "essential" book atm is Paradiso (a couple of units from the other books have changed profiles, but no model (apart from McMurrough's human form) has been rendered useless - and even then, you could use that model for another dogface.). No notable power creep. Older models/units still hold their own.
27135
Post by: ephrael
I'd like to see all kinds of scenery made by you including buildings. I like the look of the MAS stuff but it seems hard to get here in the states. I would really like to see some buildings based on the "Colony" from the new Total Recall movie. I don't have the time or the inclination to make the buildings myself but I can just imagine the setting being great for some Infinity games.
14765
Post by: paulson games
One of the first thoughts I had for terrain was stuff from the new Total Recall, very techy looking stuff and thought a lot of it would be perfect for Infinity. Also when Dredd comes out next month I'll be grabbing that for inspiration as well.
I sat down with a sketch pad earlier tonight and did some rough designs for a bunch of items which should fairly simple to model. I should hopefully have some rough renders to share shortly. It might sound weird but I'm going to take a walk around my local mall to see what type of background stuff I'd need to replicate which are typically items I completely ignore as I'm focused on walking past them to get to stores and other things.
19636
Post by: Alkasyn
chromedog wrote:
As has been said, ALL the rules and lists for HS and the 2nd ed book are available as downloads. The fluff hasn't been superceded - each book just adds an extra angle to things. The only "essential" book atm is Paradiso (a couple of units from the other books have changed profiles, but no model (apart from McMurrough's human form) has been rendered useless - and even then, you could use that model for another dogface.). No notable power creep. Older models/units still hold their own.
Ko Dali has been changed as well.
Automatically Appended Next Post: paulson games wrote:One of the first thoughts I had for terrain was stuff from the new Total Recall, very techy looking stuff and thought a lot of it would be perfect for Infinity. Also when Dredd comes out next month I'll be grabbing that for inspiration as well.
I sat down with a sketch pad earlier tonight and did some rough designs for a bunch of items which should fairly simple to model. I should hopefully have some rough renders to share shortly. It might sound weird but I'm going to take a walk around my local mall to see what type of background stuff I'd need to replicate which are typically items I completely ignore as I'm focused on walking past them to get to stores and other things.
A field trip sounds nice
34906
Post by: Pacific
-Loki- wrote:
Things like ATMs, vending machines, billboards, etc. The buildings make a great base for a board, but with very little interesting extras.
Something I'm sure people would love though is weapon packs, but that's a legal issue with Corvus Belli.
On the first point, would definitely agree with this I would love to snap up some little accessories as there doesn't seem to be that much around! On the other hand, there are a fair number of very good laser-cut buildings out there so there would be some competition. Of course though, you could always take a different slant on new building ideas, or even produce something for a bit cheaper!
With the second point about weapon packs? Yes I think there is definitely a market there, but I would also contact CB about it first. It might be that they plan to release their own packs for instance, but if they aren't I don't think they would just dismiss it out of hand - the link with MAS has shown they are open to connections with other companies, and they have been really open with the community during the development of Paradiso and some new miniatures.
Alkasyn wrote:Ko Dali has been changed as well.
Yes, although the original Ko Dali would still be perfectly usable outside of the ITS tournaments.
I guess the important thing is that the background setting is slowly moving forward - this isn't going to be like 40k where the game setting is stuck perpetually at 11.45pm, allowing the game creators to introduce new ideas, units and background without it appearing contrived.
14765
Post by: paulson games
Ok first stab at a vending machine model, any thoughts?
I'd measure about 20mm wide and 34mm tall (17mm deep)
Face is intentionally blank/smooth so people can add their own logos or decals, personally I'll be making up a few Slurm machines.
722
Post by: Kanluwen
Heh...
That could almost pass for a L-Host storage tank.
14765
Post by: paulson games
One of the info signs you see at the mall or in bus stations
3802
Post by: chromedog
The model, however, is no more useless post-change than it was beforehand (still ugly as sin though). The profile lost AD:X which means the UNIT is less useful than it was, but the model for the unit still functions AS a model (only now it's for the combine).
31462
Post by: Hindenburg
I'd like to see accessories like consoles, Transmitting antennas and such, techy devices and such. For objectives!
I love the info sign.
14765
Post by: paulson games
The info sign I've already sized up a label for printing which will show a map of Willamette mall (for all you zombie fans) I'll include a pair of labels that people can just stick onto their model. I may also make up some with Metra train routes etc to give it a realistic feel since those details would be really tough to paint by hand.
Data Terminal
I'm hoping that the keypads print ok, they are very small and the detail may get lost when printing. Also not sure if I want the recessed lip around the screen or if it should be a sunken or raised detail. Do you guys like the angular beveling on the body or would rounded edges be better?
722
Post by: Kanluwen
I think you should avoid keypads altogether.
The Infinity universe is sufficiently techy enough that even Ariadna would have a large amount of touchscreens going around.
14765
Post by: paulson games
True most everything would likely be touch screen or done from holographic displays, but that stuff makes for boring models  Unless you are a godly painter or using transfers they'd just be a bunch of cubes and blocks. I think the key pads would help the models double for modern or near future tech. (they'd be quite antiquated by Infinity time but eh)
67117
Post by: bantha_beast
I was also going to suggest losing the keypad. How about keeping the pad but losing the keys? Then you have the screen and touchpad separate without losing that detail?
14765
Post by: paulson games
key pad removed
Not very special but every mall has it.
Mall trash Can
123
Post by: Alpharius
I like everything you've shown so far - and I'll buy a bunch once you're ready!
And, I like the keypad too - easier to paint, as you mentioned!
722
Post by: Kanluwen
You were already talking about doing transfers for the vending machines, etc right Paulson?
I'm thinking something akin to Mass Effect or Halo, where the "keypad" is essentially a holographic interface.
56607
Post by: CDK
They look great. I would get a set for sure.
59176
Post by: Mathieu Raymond
I like 'em too, would order, with or without keypad!
14765
Post by: paulson games
I should have some more models going over the weekend. I also wanted to ask for some opinions on pricing.
What type of price range would you guys be comfortable for terrain like these?
And would you prefer that pieces be available as single items or as sprues of multiple items?
For example a vending machine; I imagine that most people would at best only need a handful of them for a table unless they are filling something like a food court and even then there probably wouldn't be that many present.
Would you want 2-3 differant versions of vending machines? Able to bought as single copies or would the preference be a sprue of several machines?
If they are on a sprue would you prefer all the same style of machine or to have 3 or so differant styles?
I'm trying to work out some numbers to see how viable the various parts would be. There's lots of potential pieces I can make but most I'm seeing as being items that might have about a half dozen copies per board so that does tend to cap the demand a bit. If for example I sell 1 or 2 $5 sprues to each person that's a fair amount of sprues in order to break even once I figure in modelling time , printing & molding.
59176
Post by: Mathieu Raymond
I would certainly order some, but to make them into more than just food vending machines. We now sell other things in those, so I'd expand the marketing just a tad if I were you.
This would increase sales a bit, maybe. I could see myself wanting about half a dozen regular machines, and a few more busted ones, one their side, to act as cover.
8365
Post by: shintaibane
I would totally get the vending machines and data board.
I think if you offered two or three different "bodies" for the vending machines that would cover it. Especially if they fronts were generic and flat so people (read: modelers better than I) could put their own brands on the fronts. Two to a sprue should be enough. If it was two machines to a sprue I would buy two or four depending on price.
The data boards look more usable as they can be free standing in a street or on a corner so I am very interested in those and could see purchasing several (read about 4-8). the board as mentioned can be free standing in open urban spaces, can be used indoors for arrival/departure boards (hmmm... what Paradiso mission would that fit with...) In general I like the idea a lot and various sizes would be cool.
The data kiosk I am kinda, meh, on but they look good.
Big dumpster trash bins would be nice to clutter up an alley in my opinion. The waste bins you showed are nice but I am look for something a bit more substantial.
59176
Post by: Mathieu Raymond
Yeah, the trash cans I could very easily see myself buying at least ten, the display terminals a few as well and the data terminal (sans keypad, imho) as well.
Anyone know where to get appropriately scaled benches? Either park style or concrete blocks would work.
14765
Post by: paulson games
I have a food vending machine just about done that I patterned after some of the japanese style ones, lots of little windows in the face. If you have any suggestions for various front faces for machines feel free to toss them out there and I'll try and model them.
The shopping mall style cans were something I tossed into the mix as I could easily use them for a lot of modern and zombie games. I'm also working on some square ones like you see at the parks or outside of fast food places. It may not translate all that well for game cover but they'd be good for modern scenic clutter.
Also on the list of stuff to do are larger rolling garbage cans and dumpsters as those would block LOF/LOS much better. I also have a rough idea for some planters as well as several seats and benches. I'm just about done with a row of seating that would work for inside transportation terminals like bus & train stations. Park & bus benches I'll also take a stab at. I don't have a huge printing budget yet so I'll try and focus on the most in demand stuff.
I had a chance to pick up the newer total recall and it'd be sweet to do some security x-ray/identity scanners.
45733
Post by: keisukekun
A lot of that stuff looks awesome. I have been wanting to do a city board and had been looking at molds to cast bits like this but it would be nice to buy them premade with more variety as you need a lot of stuff to clutter the streets. Train and bus stations sound really cool and would help streets look a bit more organic.
21303
Post by: Chugosh
Really nifty!
I really like to see a lot of stuff on a detailed battlefield, and the setting where you could put in such details and they count is cool.
These models in particular would be really striking.
59176
Post by: Mathieu Raymond
Please, please, please, the Japanese style food dispensers! That is an awesome idea!
If you could make a sprue of 1 dumpster and 3 or 4 trash cans, that would be great. I'm partial to the round ones, but square ones would be acceptable too. Or multi-bins (for the different types of refuse).
14765
Post by: paulson games
My models came in earlier this week and I started putting them together. They look amazing although some of the parts are such a pain to get glued in place.
I really like the look of the Orc troops and the cutter, which IMO remind me of a mix of appleseed and bubble gum crisis. For game play I'll obviously need to make adjustments to make a playable list but my inital purchase was based totally on looks.
I've decided that I'm going to be doing a lot of customization to make the Pan-O models have a tighter visual synergy. The Armored Cav head seemed a bit too wasp-ish and long for me so I duplicted a cutter head for a transplant. The inital cast came out a bit soft on the details so I'll likely run off another one, but it gives agood idea of how the final fit will be. I'll likely do the same with some of the Orc heads (or the spec ops leader) and transplant them onto light troops.

306
Post by: Boss Salvage
That's a money headswap, well done even at this stage. Hadn't taken much of a look at the cutter's head - it's usually a camo token or I'm too busy trying to kill it  - but it's quite cool. - Salvage
14765
Post by: paulson games
Something that's occured to me while working on these, currently they are scaled aproximately what their real world counterparts would be.
Soda machines I figured at 6.5 ft tall 4 wide a 3 deep (I scaled it as 5mm per foot) that places the depth of the machine at about 15mm which would be plenty of room to hide a person beind however for table play a miniature base is 25 mm and the model is typically centered in the middle. A model taking cover next to a machine would likely only be about 1/3rd covered due to it's posistion on the base. do you think this would be problematic?
Would you prefer the items to be in proper scale and have to apply some imagination, or would it be preferable to have them oversized to cover more of the models?
Food vendor
7433
Post by: plastictrees
I vote for proper scale. I don't really want heroic scale scatter terrain, or for it to look like I'm trying to make some out of scale hobby terrain work.
There are plenty of bigger items that could be made that _will_ obscure whole bases without having to make concessions on stuff like vending machines.
59176
Post by: Mathieu Raymond
I agree with plastictrees.
16876
Post by: BlueDagger
I like!
On the Keypads - What if you did all one control panel and did very a very light raised detail to look like the spiral hacker interface that Infinity have all over. That way you could paint the whole thing then drybrush to bring out the detail of the screen contents. if it was shallow enough it would look like it's just info on the display.
14765
Post by: paulson games
That's a solid idea although I'm not sure I'd be able to model it all that well. I'm still kinda rough on rounded surfaces and stuff like raised texts or details. What I can however is do some graphics in photoshop that people can stick to the screens if they like. I can print out screens on address label sticker sheets and all you'd need to do is cut them out and apply. I'll also do the same for the information sign.
Yesterday I gave the parts a final go over and double checked them for scale before sending them out to the printer. I should have a finalized quote in the next day or so and provide there's no snags I can expect to have the parts available in about two weeks.
Here's my cutter progress, the actual paint is much more flat. My camera is super sensitive and picks up light pools making everything look glossy.
14765
Post by: paulson games
I've had the models for these done for a while but there's some issues with molding them that will require them to be remastered. Before I go through that expense I thought I'd get a feel for people's interest level.
Currently the pieces are sized at 30x30mm and are 2mm thick. Is that a preferred size or would a 25x25mm base better, or 40x40mm? (increasing to a 40mm size would also increase costs)
Would you prefer to buy them cast or would it be preferable to buy molds ala Hirst Arts style that lets you cast your own pieces?
Rough cost for resin would likely fall around $2.50 for a 1x3 tile (30mmx90mm) Molds would likely be around $25-$30 and make 3 seperate pieces per pour 1x3,1x2, 1x1.
These pics are not final versions.
59176
Post by: Mathieu Raymond
Personally, that's a no, but they look good nonetheless. I just don't know what I'd use them for, is all.
9398
Post by: Diehard2501
The look good but for them to be work it you would need to do a 8 or 10" mold of each. Casting them in small sections gets old really fast.
27135
Post by: ephrael
I don't know about anyone else but I would be interested in molds to cast my own pieces. I would like to be able to cast multiples of those tiles to make a large modular board ala Zone Mortalis. That would make my dream of shipboard combat affordable and attractive without making me super poor. Would you consider making the molds "to order" if there isn't enough interest in mass producing them?
34906
Post by: Pacific
Great to see these are taking shape!
Those data terminals in particular look awesome (and would be very useful for some of the new missions in Paradiso, especially).
Are you set however on removing the keyboards? Somewhere like Paradiso, Acontencimento (actually, any of the frontier worlds) might well still have them, or at least you could make an argument for that being the case. Is there any chance you could have them as an option perhaps?
14765
Post by: paulson games
ephrael wrote:I don't know about anyone else but I would be interested in molds to cast my own pieces. I would like to be able to cast multiples of those tiles to make a large modular board ala Zone Mortalis. That would make my dream of shipboard combat affordable and attractive without making me super poor. Would you consider making the molds "to order" if there isn't enough interest in mass producing them?
I'm still looking into the costs of the molds and if they'd be cost effective to make, it's definately an option I'll be looking itno.
Pacific wrote:Those data terminals in particular look awesome (and would be very useful for some of the new missions in Paradiso, especially).
Are you set however on removing the keyboards?
I had them printed with the keypad in place.
Parts should be arrving early next week so I'll hopefully have some pics shortly.
59176
Post by: Mathieu Raymond
Oh good, I was wondering where those were. I checked the price of O scale character pieces today at Udisco, and geez, 9$ for 2 trash cans and 6 cats.
Pre-painted too... it won't do.
123
Post by: Alpharius
But... it has 6 cats too!
59739
Post by: Micky
Is there any chance some of your 3D print objects could be shared - as in, the digital patterns? I've got a friend with a printer, could punch out a few as a test and help out the local players
19636
Post by: Alkasyn
Micky wrote:Is there any chance some of your 3D print objects could be shared - as in, the digital patterns? I've got a friend with a printer, could punch out a few as a test and help out the local players 
That would not be the wisest business decision for the OP.
14074
Post by: Mastiff
Really like the vending machines and computers. All of it, really. Stuff like that is great for adding a sense of scale.
I vote for the keyboard as well.
50896
Post by: heartserenade
I second the suggestion that you need to do a police box. That will sell like pancakes.
14765
Post by: paulson games
The prints finally came in today. I was hoping to have them last monday but things ran a bit behind schedual as he was still getting over the Flu.
These are the raw masters I need to some cleaning and a touch of greenstuffing before they are ready for casting. I'm hoping to have the molds ready by Mon-Tues. The vending machines and info sign make for some pretty heafty pieces. The key board on the data terminal came out awesome and you can see all the individual keys, I couldn't get a clear pic yet as my camera won't focus in that tightly.
Once these are in resin a lot more details will be visable, my camera has a very tough time photographing the raw print material as it diffuses light which causes all sorts of problems getting the light levels to process correctly. I'll post more pics as soon as I get the casts finished.
59176
Post by: Mathieu Raymond
Me wants. All of it. Some in multiples. Even the ORC if you have no use for it! ;-)
14765
Post by: paulson games
34906
Post by: Pacific
Wow.. really like those!
Excellent idea with the matrix type screen also, will these come with the sticky labels do you think?
14765
Post by: paulson games
Yes I'll make a couple labels to go with the parts. I'll run them off on a laser printer so they have a more glossy finish than the ones I posted. (those were on a regular ink jet)
It'd basically be a mailing address label which you can trim down and then use a hobby knife or pin to help remove the backing.
59176
Post by: Mathieu Raymond
Any firmer idea on price?
21303
Post by: Chugosh
I can already imagine a guy crouching down behind one of those, civilians using them in everyday life.
Great for dioramas, too.
56607
Post by: CDK
They look fantastic!
45733
Post by: keisukekun
These are looking great. Will definitely want some to finish up my urban board
14765
Post by: paulson games
Here's the test cast for the soda machine. Still working on the food vendor and info sign.
Currently the larger pieces are two parts, does anyone have a preferance for having them done as a single cast piece or would being two part be fine?
Cost I'm looking at about $1.50 for the garbage can & data terminal. The vending machines and info sign are pretty large and will probably be about $4-$5.
.
59176
Post by: Mathieu Raymond
I think whatever is better for casting makes it better. It's not as if, lo and behold, we've forgotten glue exists.
I'd probably be down for 2 vending machines, 2 data terminals, 4 garbage cans and 2 of your bigger consoles. Even before the test casts are in.
34906
Post by: Pacific
Just.. wow..  tremendous looking details on such tiny terrain pieces! Those look great.
14765
Post by: paulson games
The food vender came out well, info sign is molding as I type. I should have more pics by this evening.
56607
Post by: CDK
Wow fantastic. For some reason this makes me want to play "house" with my daughters
14765
Post by: paulson games
Painted food vendor.
31462
Post by: Hindenburg
I am continually impressed! Love 'em.
14765
Post by: paulson games
Info sign is done.


I'll need to get this painted up but I was experimenting with a couple graphics. I also want to do an insert showing subway or bus routes. These could also serve nicely as large outdoor flat screen TVs.
These are now available on my website: http://www.paulsongames.com/28mm-terrain.html
43384
Post by: Muricles
Bloody fantastic terrain. Absolutely love them.
16876
Post by: BlueDagger
I think I got in first on his orders ;D. While I know the cost is fair most of it was a little pricey, but I had to nab some of those soda machines. Very Infinity friendly.
66162
Post by: bloodedcat
That info sign makes me want to go hook up my SNES.
Looks nice.
14765
Post by: paulson games
BlueDagger wrote:I think I got in first on his orders ;D. While I know the cost is fair most of it was a little pricey, but I had to nab some of those soda machines. Very Infinity friendly.
Yep you made the first order.
The costs I'm in a hard spot on, having detail on front, sides and rear means I can't just do a single piece mold. They need to be two part molds which means bigger molds and reduces the total number of parts I can cast at one time. Plus I'm fairly certain people are only going to need a few copies at most, I don't think anyone will need 20 machines for instance so that will limits sales.
For the large parts the material cost of resin and silicone averages out to about $2 per cast. (normally I can get 2-3 infantry figures out of that same amount or material) I know that price is a concern as there are some cheaper options but those are going to be either plastic or less detailed stuff. I'm just not sure how else I can price stuff and have it still remain viable as a retail item.
I'm always open to ideas and feedback.
Lol I hadn't thought of that when building it but it does look very much like an old video game cartridge.
34906
Post by: Pacific
You know I was just thinking that.. definitely looks like a SNES cartridge!
The food vendor is missing some kind of 'Soylent Green' or 'Nuke'em Beans' company logo by the way
8365
Post by: shintaibane
I will be checking this out and placing an order soon. they look great!
16876
Post by: BlueDagger
The price is defiantly fair, don't get me wrong on that. You could proably get away with a singe piece mold on the vending machines or do another cheaper variant as a single piece. Most of those I see being backed up to a building wall or inside a building up against a wall. The key there is they still need to be a solid .75"-1" width to be good as cover, so you probably would use the same about of resin, just shorter mold times and less silicone.
59176
Post by: Mathieu Raymond
I'm curious... why no PayPal from Brazil or Italy? Automatically Appended Next Post: And I've just send you an order. Sure, it's small, but that's about what I need.
123
Post by: Alpharius
I don't know about Brazil, but Italy and Russia are rather notorious for pulling the old "I never got it!" scam with eBay and PayPal - and eBay and PayPal almost always side with the buyer in those disputes.
14765
Post by: paulson games
In the past I've had several problems with stuff going to both Italy and Brazil. Repeated claims that stuff never arrived, either the buyer was filing false claims or their mail system really sucks. Either way it ended up costing me way too much money.
I used to sell warmachine stuff and one of the orders to Italy was over $600 worth of stuff and the buyer filed a "item not as described" dispute over it because he was mad that he was being charged a 30% customs fee. (I had told him up front customs are his responsibility) As I'd had previous problems with Italy I was wise enough to send it with delivery and signature confirmation along with a list of contents and I had even taken pictures of the contents to be safe. Fortunately I won the dispute but it was a risk that I decided I wasn't going to take anymore.
59176
Post by: Mathieu Raymond
Well, if you look at their past Prime Minister, Italians should be known for allegations and false claims. As well as misconducts. Amirite, people?
Thank you, I'll be here all night.
14765
Post by: paulson games
I have the info sign painted up now so here's the group shot.
I'll be making a stop today at Kinkos to run off some of the graphic labels and orders will start shipping out tomorrow. Thank you guys for the orders that have come in so far.
I'm going to sit down with my list of ideas and see what I can tackle for my next project.
16876
Post by: BlueDagger
Great job on the Info sign! I have another thing I found for info signs but I may have to use your paint scheme
14765
Post by: paulson games
BlueDagger wrote:Great job on the Info sign! I have another thing I found for info signs but I may have to use your paint scheme 
Steal away
Paints used on the sign are GW: Chaos Black, Ice Blue P3: Greatcoat Grey, Frostbite
14765
Post by: paulson games
Here's a shot of the graphics I used. They're sized for the parts and I included some with each order. All you need to do is trim around the edges with a good pair of scissors or a hobby knife. If you want to go the extra mile you can run a black felt tip pen or sharpie along the edges to get rid of the white that shows along the edge.
It works best to peel them off the backing paper with a hobby knife or with a small sewing needle. (being careful not to cut yourself)
Also if any of the vending machine parts arrive slightly bowed you can heat it up in hot water for about 30 seconds and it'll become flexible and can be bent back into proper shape shape. Sometimes resin can act funny with extreme temperature changes, right now it's below freezing here and they might warp slightly in transit or when they warm back up to room temp.
59176
Post by: Mathieu Raymond
Room temperature at the moment barely feels like it is above freezing, so I shouldn't see bending until spring...
16876
Post by: BlueDagger
Just got my vending machines in, thanks PG  At little smaller then I thought, but relooking at the pictures they are as advertised. The detail is absolutely fantastic. I'm actually considering using the back of the venting machine as a display of some sort and finding a diff way to bulk out the back of the vending machine
14765
Post by: paulson games
I'd left the vending machines as two parts, it works best for the molding and I also had simular ideas of using the back pieces as other machines. Best way to bulk it out would probably be to get some of the square styrene rod and cut it to fit the back. (likely 2-3mm wide stuff)
I'd also considered leaving the info signs as two parts but they were a bit too large and wouldn't fit both halves in the standard molds I use. So that got made into a one piece model.
Over on the Data Sphere forum people have been requesting some alternates to the MAZ stuff and I'll take a look at that as the human and alien terminals shouldn't be too hard to come up with designs for. http://datasphere.codestrike.co.uk/index.php
I'll start some tinkering with new designs later this week.
16876
Post by: BlueDagger
If you can come up with the objective pieces for the scenario missions it would definately be awesome.
34906
Post by: Pacific
Absolutely - if possible some kind of multi-pack escape pod for one of the later missions, which is the one that I think pretty much everyone is going to be using counters for at the moment!
8365
Post by: shintaibane
Got my stuff in yesterday and they look great! had some filing and scrapping with the hobby knife to do to clean up some flash but nothing terrible. Can't want to get the stuff painted up.
14765
Post by: paulson games
Glad you like them  I want to say thank you to everyone that's supported my business with an order.
I was able to recoup my costs already which lets me start working on the next batch of stuff. As I haven't done terrain before it was a bit of a blind leap and I was a little uncertain about how they'd be recieved. I greatly appreciate the support.
For new terrain that can be used for objectives, how large would you prefer the pieces to be? From what I understand 40mm tokens are used but how would you want that to transer into height, width etc? Partial cover / full cover?
I know that in sci fi movies computer terminals and processing stuff is bulky and large but given how real world tech works I think they'd be small like desktops or even built into walls etc by that point. So there is a bit of clash in realism vs standrad sci fi fare.
I've been giving dead space 2 a run the last couple days and there's so many juicy background elements in there. Another favorite near future genre I love is Killzone as they have lots of nice techy looking stuff.
I can model stuff ranging from simple little scenic details or I can work on stuff more focused on granting cover, so what do you guys want to see the most?
16876
Post by: BlueDagger
I'm guessing you don't own the Infinity campaign book so here is a good reference for what size things need to be for objectives.
http://infinitythegame.com/forum/index.php?/topic/13418-optimized-paradiso-marker-sheets-now-for-one-lonely-table/
59176
Post by: Mathieu Raymond
I like my objectives in the 30-40mm range, but not enough to be something that itself provides cover. At least not total cover. Maybe I'm being too fluffy, but hiding behind whatever you're trying to secure doesn't sound realistic.
56607
Post by: CDK
If you want some other things I'd suggest
Large garbage cans. The kind picked up by trucks.
Light/Lamp posts
Buss Stops
I can't think of much else that would provide cover
63373
Post by: kestril
Gas station pumps (or electric,whatever), mailboxes (like the post office kind, not the in-front-of-the-house kind.) Traffic cones/barrels/lights, and dumpsters are things I'd add on as well.
123
Post by: Alpharius
"Roof top" accessories would be good too - cooling units, radar/comms arrays, etc.
Something to provide cover for miniatures up there on roofs...
14765
Post by: paulson games
My second order of books and minis arrived yesterday which I spent my afternoon assembling. I now have the base book, human sphere and paradiso books. Here's what I have miniatures wise, if there's any suggestions for stuff that'd be helpful or provide better synergy let me know. I need to boil this down into a manageable list that I can use to play a few intro games.
orc - hmg
orc - shotgun
orc - multi rifle
4 fusiliers - multi rifle
indigo spec ops
swiss guard - hmg
(2) akialis sikh commandos - hmg & multi rifle
orders Sergreant - spitfire
armored cavalry - hmg
cutter - hmg
3 drone bots (one complete box plus a spare that is missing parts to be a missle bot, but can be built as any of the other versions)
59176
Post by: Mathieu Raymond
The cutter looks like a nasty piece of work on paper. A TAG with TO Camo? Yes please!
It'll depend on how you build your list, you look like you have a few HMG in there, just make sure you don't go over the SWC of the points total. I'm the opposite, I need more heavy weapons at the moment.
67117
Post by: bantha_beast
If its just for intro games then 3 or 4 of the fusiliers and the ORC Multi rifle is probably a good place to start to get the hang of the basics. Then you can start adding in things like the Akalis or order serg for a bit of variety or swapping out the ORC for some of the other HI.
As far as synergies go unless you want to use the remotes with a TAG in the list you will need a hacker to be able to field them. I don't play Pan O so i don't know too much about their hackers but the Kamau is one of the better defensive hackers in the game.
59176
Post by: Mathieu Raymond
I got my package in today.
I'm not a big fan of resin. Ok, honestly, I hate it. Gut reaction. But your stuff... it takes the cake. You can barely see mold lines on most of the pieces, no bubbles, pieces line up like a charm... and you printed me the little labels too.
I felt the earth move. Was it good for you too?
14765
Post by: paulson games
Glad you like them  I try and take care to screen out the bad pieces as I pack stuff. The resin is from Smooth-On and it's the best stuff I've worked with, it's tons better than most of the other brands I've tried.
Also if anyone gets a wonky piece just let me know, I try and make sure all the casts are good but sometimes an odd bad piece does manage to get through.
59176
Post by: Mathieu Raymond
Now why doesn't GW use this as their product? The keyboard has not a single miscast, bubbled or squiggly line. It is impressive. Automatically Appended Next Post: And you know what they say. A happy customer talks about his purchase. I've been telling my friends I have goodies to show them on Friday.
14765
Post by: paulson games
I apreciate the feedback and of course the referrals  It means I'm doing my job right. The newer the molds are the less evident the flash is, the stuff that went out that weekend was super clean (even by my normal standard). The more they are used the thicker the flash gets and mold slip can always happen, but spending an extra minute or two before casting to make sure thing are lined up helps prevent a lot of miscasts.
My thoughts behind why smoothcast gets so bad is that they have employees who are pressed to get volume done and may not always have the best training or their quality control slips. I put my name on the products I sell so I try to make things at the best level I can. Sometimes that slows my production down a bit, but that's ok as I aim for quality. I do have a fail rate probably about 10% depending on the age of the molds and what the part is, but since I watch the stuff at every step of the process I'm able to see and address problems sooner than if it were a multi person opperation.
They also may be using a differant grade of resin or casting at a lower pressure. The viscosity of the material greatly effects the amount of bubbles that get trapped, I've used stuff from Alumilite it's like tar and it leads to all sorts of problems. Smooth-On and Micromark make the two best resins IMO and both are very thin which really helps reduce bubbles. You also have to take care not to over mix it otherwise you end up creating tons of bubbles, which goes back to poor training or not being attentive.
59176
Post by: Mathieu Raymond
I've only used Easy Cast, which is more of a craft store type of resin, so I rely on your expertise, but so far the results are there.
This one time, I was making a tube full of dyed resin to act as a "plasma" tube in my room's decoration, but the tape I put at one end slipped, and I had a bit of leakage... but it turned out is made a nice parabola, which now difracts light perfectly.
But I digress.
Are you going to participate in the O-12 Program?
14765
Post by: paulson games
I'm not sure what the 0-12 program is. Is it a tourney event or something?
Only 0-12 that I'm slightly aware of was Battlefoam's Romeo's ranting on podcast or something and I haven't listened to that. (as I already know he's a tool) On the data sphere forum a thread discussing his rant had 0-12 in the title but no idea what that actually means.
56607
Post by: CDK
O-12 is actually the new form of United Nations in the Infinity Universe but they actually have power and accomplish stuff. It's made up of individuals from through the human sphere.
Here at dakka it's a thread about doing a figure spec ops figure trade.
The podcast gets it's name from it too. The podcast isn't bad. Ya Romeo is...over enthusiastic but the last one was pretty good. He apologized for some things he's said and moving on. He hardly even talked in the last one.
50899
Post by: Ironbovin
Hey Paulson! Here is a short story: "Once upon a time, there was a guy happy with his purchase. He told his friend; his friend also placed an order." Mathieu told me that I should replace my vending machines (pink foam squares, really...), So I went to your store and liked everything I saw... please, keep it up! edited for frenchie typo and mistakes...
59176
Post by: Mathieu Raymond
Oh no, not him! Jon, don't sell him anything, he's a... oh no wait... he's a great guy. Automatically Appended Next Post: See... even on Dakka, I'm useless against him. What would a Hacker do against an Antipode?
54138
Post by: Von Skyfury
Shoot it
14765
Post by: paulson games
Thanks for the compliments  Whenever I see a bunch of orders all go to the same area I know I've done my job well
I've started on the next batch of stuff so I should have a couple basic renders in the next week or so.
I got in my first game today against Eric up at Games Plus and picked up a pair of models, a kamu hacker so I can use my bots and fulisier with HMG so I'm not restricted just to Orcs for them. We did a basic 150 point game, my Pan-O vs Yu Jing Japanese Sectoral.
The game was fun and helped grant a bit better understanding of the rules, particuarly camo which was kinda confusing based on my inital reading. I've always been much more of a hands on learner, rulesbooks always put me to sleep for some reason. I do ok trying to get through them once i have a feel for the game, but a straight up read of mechanics always comes off as a chore.
I hooked Eric up with several of my terrain pieces as I'm sure he and John will apreciate it for their Adepticon table.  If you guys need more just let me know.
59176
Post by: Mathieu Raymond
I always found the Camo pages in the rulebook to be very daunting. It's a long bit of reading in tiny print, but it becomes very instinctual once you see it bear down on you from the opposite side of the table. :-)
Von Skyfury: Dude, we're talking about a Fusilier here. Though he can come with a spitfire armbot... could be worth a look. Less of a target compared to a TAG....
56607
Post by: CDK
There are some aspects to the game that if you master it you can do really well. Camo or Hacking for instance. There are some guys (usually Nomad players) that can just obliterate you with hacking. Even against Ariadna.
14765
Post by: paulson games
Rough concept for a cryo bed. It still needs some more refinement but thought I'd get some opinions.
14074
Post by: Mastiff
Very cool. I'd suggest adding some hoses of different sizes on the back that connect to the floor for the power, cooling fluids, waste removal etc.
34242
Post by: -Loki-
I think that might be a tad too much detail for essentially scatter terrain, not to mention be a casting nightmare. Looks perfectly fine as it is.
56607
Post by: CDK
I agree with Loki. That is definitely scenario based terrain. You almost need a room to go with it.
How about a crash-pod bed or something for Jump troops.
59176
Post by: Mathieu Raymond
He didn't mention it on this thread, but I'm bumping. Paulson has a new pet project and he is having a sale on his website to finance new art.
I think you need to enter code "march" when you're in the cart, and you can help making Mecha Front a reality.
59176
Post by: Mathieu Raymond
Just a friendly reminder, guys, that Paulson has a sale going on in his store, just enter the appropriate code to get great scatter terrain at a discount! March is almost over!
19636
Post by: Alkasyn
Well, if only there was any more, I'd definitely think about it. No use in making an order where shipping is the same as the items I'm paying for
59176
Post by: Mathieu Raymond
Yeah, Poland. Sad. If only there was a way to get all of those great scatter terrain makers to "unite" and offer a one stop shop.
19636
Post by: Alkasyn
Mathieu Raymond wrote:Yeah, Poland. Sad. If only there was a way to get all of those great scatter terrain makers to "unite" and offer a one stop shop.
Heh, that would defeat the purpose of establishing such a venture, as it'd cut into their revenue
59176
Post by: Mathieu Raymond
Sometimes uniting can bring about more than striking out on your own. But I'm OT now.Sorry about that.
|
|