According to VGchartz, it's only sold 870,000 copies worldwide (account for all 3 systems it was released on).
To put this in perspective... Aliens: Colonial Marines sold 730,000 copies worldwide... that piece of gak shouldn't have sold more than a quarter of a million.
Deadspace series has now been canceled due to low sales, well EA that's what happens when you try to make a niche game for everyone.
What? EA just did what they always do. Acquire a fresh new IP some people like and want to see more of. Mainstream the out of it to the point it might as well just be a generic CoDFPS game. And rake in the money. Are you suggesting there's something wrong with this business model
What? EA just did what they always do. Acquire a fresh new IP some people like and want to see more of. Mainstream the out of it to the point it might as well just be a generic CoDFPS game. And rake in the money. Are you suggesting there's something wrong with this business model
TBH I would love a next gen Command and Conquer FPS.
And then they killed it before anything could be really developed
Isaac's alive, yeah, but the marker signal is gone. Would he have to go around destroying all the other brethren moons aswell (What would be the point)? Which leads me to the question why was the marker signal not coming from the other moons? Unless they're so far away it can't get to the markers, like in another galaxy. They'd have to be really as the moon orbiting Tau Volantis was supposed to be in a far flung, uncharted region of the galaxy yet it could "broadcast" to Earth and Aegis VII.
As far as I'm concerned, everything's been wrapped up. And I don't think I could stand another game being as shooter-y as DS3. I'd be lying if I didn't say it wasn't fun at times but it seems to gone off the rails in terms of gameplay.
CthuluIsSpy wrote: True. Another sequel would have been dumb. The plot has boiled down to a mass effect clone anyway.
The first game looked like a knock off of ME/Firefly. I don't know why it was such a hit to begin with.
Imo once you get enough guns in DS1 (like the Flame Thrower and the Circular Saw Blade Shooter) I'd consider it as much of a horror game as Half Life was.
CthuluIsSpy wrote: True. Another sequel would have been dumb. The plot has boiled down to a mass effect clone anyway.
The first game looked like a knock off of ME/Firefly. I don't know why it was such a hit to begin with.
Imo once you get enough guns in DS1 (like the Flame Thrower and the Circular Saw Blade Shooter) I'd consider it as much of a horror game as Half Life was.
Which isnt too much aside from Jump Scares
Yep, and that's why I'm amused at all the complaints that DS3 is not a horror game.
Dead Space was never a horror game; it was as scary as Duke Nukem 3d.
Let's be fair. Dead Space was never really that much of a horror series to begin with. It was an action game with a horror pretense. Perfectly enjoyable (I played through DS1 and 2 once each, enjoyed them both like the summer blockbusters they were, then uninstalled them and haven't touched them since), but it began as pretty mainstream and didn't have that much further to go.
I'd say ten bucks is worth it as well. You'd spend more for two hours of enjoyment at a movie theatre (compared to the six or so hours for this game) and you'd not be able to redo THAT without paying for it again.
Melissia wrote: I'd say ten bucks is worth it as well. You'd spend more for two hours of enjoyment at a movie theatre (compared to the six or so hours for this game) and you'd not be able to redo THAT without paying for it again.
It's good to see others here echoing my feelings of DS3. I'm TRYING to make myself play through it, it's just not the same.
DS1 was a great introduction to the series.
DS2 made isaac a bad ass with more character.
DS3...kind of sucks. It's the same thing, only I know what to expect. Also microtransactions. Are you fo srs.
DS3 is a great coop game. If you're playing it solo, it is boring.
Not to mention I guess one problem is the game isnt built with an AI bot companion in mind so they just cut off your partner completely
It'll be like if Halo 3 completely removed Arbiter if Player 2 was absent. Entire cutscenes are altered (or at least from my recollections from the differences in the demos)
Alfndrate wrote: According to VGchartz, it's only sold 870,000 copies worldwide (account for all 3 systems it was released on).
To put this in perspective... Aliens: Colonial Marines sold 730,000 copies worldwide... that piece of gak shouldn't have sold more than a quarter of a million.
Actually this makes perfect sense. A lot of people were upset at the change of focus from horror to pure action. This meant a lot of fans lost interest in the series and simply being more action like isnt enough to get new people to pick it up when its on the 3rd game that is not a standalone
Counter-wise Colonial Marines had a huge following with people that were always excited for it until the reviews came out (after the release)
I recently saw* a dev diary for Dead Space 3 where the developer explained a meeting at the EA head offices. The camera cuts were pretty quick, but there was a section that had a white board on it, and I managed to transcribe it:
Step 1: Take well-regarded 3rd person survival horror game.
Step 2: Look at sales of Gears of War.
Step 3: Look at sales of Call of Duty.
Step 4: Decide that the market doesn't have enough games like Gears or COD.
Step 5: Change 3rd person survival horror game into 3rd person cover shooter.
Step 7: Put in loads of micro-transaction elements for weapon crafting. People love those!!!
Step 7: Roll around in money, just like we did after we made C&C4.
Step 8: Hookers and hash! w00t!
I may have got a word or two wrong, but that was pretty much the gist.
Cave_Dweller wrote: Soo, mediocre game then? Terrible? Worth picking up for 5 bucks on a Steam sale? I don't know much about the series
I wouldn't say mediocre. Overrated and as much as a horror game as Cooking Mama, but not mediocre.
Also, one of the things I liked about DS3 was weapon crafting. I mean, you can make a minigun with an underslung rocket-launcher! Just like in painkiller
CthuluIsSpy wrote: one of the things I liked about DS3 was weapon crafting.
It was fun to mess around with, yeah, but flawed in my opinion. After some trial and error I found that the chain gun / force gun combo is amazing. It was great fun to start with. Up until that point I'd been struggling (on hard) , but the chain gun ripped stuff to pieces, and if they got into melee I could knock em back with the force gun. I also had tons of ammo. I had no problems for the rest of the game. After a while though I got abit tired of how good it was. It spoiled me for everything else. I didn't want to try anything else because nothing was as effective. So I actually prefer having set guns to choose from, and mixing and matching them.
Oh yeah, the balancing is messed up, and can make the game way too easy (chaingun + rocket launcher + stasis coating + damage mods = instant win) but goddamn is it fun xD
I am honestly surprised. I love the series and though DS3 was the best one. Micro transactions were not an issue (or even necessary). I got everything I needed through my bots picking up ration seals. Heck you didn't even have to play the game like that either. There was a classic mode where the guns were like they were in Dead Space 1 & 2.
Man I was really looking forward to another game. The DLC set the game up for a sequel. If I had known they were going to cancel the series I would have just finished with the ending of DS3 without the DLC, since it ended on a rather good note.
I guess I am just becoming an old timer. Some much BS with video games theses days. It just isn't worth it anymore.
EA drove another mediocre game franchise into the ground, somehow I'm not surprised. I never understood the appeal of DS anyway, it's so confused about what it wants to be it's just irritating.
Lord-Loss wrote: EA drove another mediocre game franchise into the ground, somehow I'm not surprised. I never understood the appeal of DS anyway, it's so confused about what it wants to be it's just irritating.
EA didn't "drive another mediocre game franchise into the ground".
Dead Space would not have happened had it not been for EA (or more specifically: John Riccitiello being a driving force behind getting it funded).
This. DS1 was really good third-person horror game. DS2 already went a lot more in the shooter corner and that corpse stomping was just catering to youngsters and really threw me off. And with DS3, they completely dropped the ball and went Call of Doooody in space. They drove the serious in the ground while hammering on.
It went from 3rd person survival horror, to 3rd person survival horror/shooter hybrid, to dime-a-dozen cover-based shooter with horror elements (I mean, come on, if it's got co-op it is no longer a survival horror game). Plus EA had to go and get their own heads stuck up their collective asses with the emphasis on weapon modding and more fething micro-transactions. I mean, can you imagine if another big survival horror brand tried to turn their game into a generic shooter with co-op... oh wait... yes I can. Didn't that turn out well...
It was never much of a horror game in that it wasn't particularly scary, but in terms of mechanics, tone, and theme, it was definitely in the horror genre and I think most people who played DS1 could agree that the franchise had a lot of potential. But rather than build up that potential to improve the series... EA did what EA does.
H.B.M.C. wrote: It went from 3rd person survival horror, to 3rd person survival horror/shooter hybrid, to dime-a-dozen cover-based shooter with horror elements (I mean, come on, if it's got co-op it is no longer a survival horror game).
Who decides what "survival horror" is?
None of the Resident Evil games were particularly "horror" filmy. They had a "jump" factor to them, but no real "horror".
Honestly though, I did not consider Dead Space "survival horror" either. I think the term gets bandied around quite a bit to try to delineate between "games I like" and "games I do not like".
Plus EA had to go and get their own heads stuck up their collective asses with the emphasis on weapon modding and more fething micro-transactions.
Yeah...
You can get all the parts you need for quality weapons by simply playing the campaign. There's only one "set" of things you cannot get solo, and that is by completing the cooperative missions.
Anyone who used the microtransactions for anything beyond the unique armor skins (which give you nothing beyond a unique skin and some weapon parts that you do not get the basic variations of until later on in the game) was silly.
Ration Seals are everywhere and utilizing the Scavenger Bot will have your inventory overflowing with the damn things for the "random loot boxes" that you get. Even buying the Scavenger Bot upgrades is a silly thing for someone to do.
I mean, can you imagine if another big survival horror brand tried to turn their game into a generic shooter with co-op... oh wait... yes I can. Didn't that turn out well...
Yeah, Operation Raccoon City probably was not hindered by the fact that the game was a horrible disjointed mess by the developers behind pretty much the worst SOCOM game. Or that it tried to be like the Gears of War games which are best experienced as part of a group of players doing the campaign rather than by yourself.
None of those things could be part of the reason why ORC was rather lackluster.
While I still enjoyed all three Dead Space games, I can definitely feel the cold, life-draining grasp of EA on the third game. I don't mind microtransactions for alternative weapon/armor skins (cosmetic stuff), but paying money for extra stuff you can already get ingame? Back in my day, we didn't have to PAY for that kind of stuff, we just used CHEAT CODES.
And then there's the coop crap. This game at tries to pretend to still be a survival horror game, but coop just throws that out the window. I have to agree with Yahtzee's review in that, every time I wandered by one of the "coop only" mission doors, I wondered "where are my singles only doors?"
Dead Space 1 was by far the scariest game I played on the PC thus far - and I played a LOT of games.
Dead Space 2 was ok, they gave Isak what he needed the most - character. There was less horror but over all it was ok.
Dead Space 3 had amazing story but game was not horror anymore. The ending was a bit... over the top.... I think Dead Space 3 was fail because of co-op ( you could still play alone if you wanted ), a chance to create uber powerful weapon and use it for the rest of the game and the most insulting thing was DLC and the fact that you could buy more resources by using real money ( totally unnecessary and stupid ).
They pretty much finished the franchise because
Spoiler:
Isak destroyed Marker signal and without it markers are just pile of rock.
But it would be awesome to do a live action movie featuring SCAF and their expedition to Tau Volantis before events of DS3. Now that is the movie I would pay to see.
Brother Captain Alexander wrote: Dead Space 1 was by far the scariest game I played on the PC thus far - and I played a LOT of games.
You haven't played enough it seems.
Silent Hill 2, System Shock 2 and UFO: Enemy Unknown (fething chryssalids man!) were all released on the PC, and they are much scarier than dead space.
But it would be awesome to do a live action movie featuring SCAF and their expedition to Tau Volantis before events of DS3. Now that is the movie I would pay to see.
No, no no no no no. Just no.
We already had a spell of video game - movie adaptions in the 90s and early 2000s. And they were all very horrible.
I almost fell asleep in SH2. It appeared to be scary at first, but when you realize that the AI can be avoided so easily, the game loses much of its scary atmosphere.
I played enough of horror games in my time, including all that you numbered and more, I love good horror games.
But DS 1 scare me the most, I don't know why. I was scared in other games too but in the first part of the series I was literally walking with me back against walls because I was scared of Necromorphs jumping out of the walls and killing me from behind.
But like I said, the game lost it's horror touch with each next sequel.
We already had a spell of video game - movie adaptions in the 90s and early 2000s. And they were all very horrible.
I disagree, the setting for hat is great. But I agree that they need to execute it right.
SCAF story is great setting for a movie, if just someone capable would take it to make it it would be as great as Aliens back in the 1986.
Sigvatr wrote: I almost fell asleep in SH2. It appeared to be scary at first, but when you realize that the AI can be avoided so easily, the game loses much of its scary atmosphere.
I have played games since the Atari period. Dead Space, played as a horror game, was the most predictably boring game I've ever played. Nothing in it was scary or even surprising-- I predicted everything that would happen in the game before it did. It was so bland that the only way it could even approach being fun was if you played it like the third person shooter it was instead of the horror game it pretended to be.
Bit like DOOM 3 really, which relied entirely on a gakky flashlight mechanic and oh look, another jump scare because the lights went out for a second and oh noooooo, a zambie.
BrookM wrote: Bit like DOOM 3 really, which relied entirely on a gakky flashlight mechanic and oh look, another jump scare because the lights went out for a second and oh noooooo, a zambie.
Haha, Doom 3 was hilarious. HOW DO I PUT ZE FLASHLIGHT ON GUN DERP DERP. Awesome.
BrookM wrote: Bit like DOOM 3 really, which relied entirely on a gakky flashlight mechanic and oh look, another jump scare because the lights went out for a second and oh noooooo, a zambie.
Haha, Doom 3 was hilarious. HOW DO I PUT ZE FLASHLIGHT ON GUN DERP DERP. Awesome.
Because duct tape is inefficient in John's eyes. HMMMMMMMMMMMMMMM.
Well as I mentioned before, I still really like the game, but I did get another bit of disappointment today. I beat it on Hardcore expecting to get a retro 8-bit game like this:
instead I got a crappy late PS1/early PS2 filter like effect which is nowhere even close to what a retro 8-bit game would look like:
Lord Scythican wrote: Well as I mentioned before, I still really like the game, but I did get another bit of disappointment today. I beat it on Hardcore expecting to get a retro 8-bit game like this:
Dead space 2 was decent, i greatly enjoyed sections of it, it made you conserve ammo but not to the same extent as RE4 which i just found tiring. The parts with the meat-haunch faced velociraptors were pretty tense, the AI was simple but effective. I had no interest in number 3, it was just more of the same, with innovations that didn't interest me. Also it seemed to include even more corpse-stomping.
Ravenholme was the only piece of Survival Horror i enjoyed. Though tbh the whole point of the section was (try)to starve you of Ammo so you learn to use the Gravity Gun. It only used survival horror as a game mechanic.
You have a point with 'Torture Porn' but even films like Paranormal activity are about 10,000 times more sophisticated at evoking fear than most horror videogames. Though tbh i didn't 'get' Paranormal Activity however there are defo films that have given me 'the fear', no videogame has.
Paranormal Activity was so terrible it wasn't funny. If you guys have ever watched the "HISHE" series, I called every single one of those the first time watching it.
Only entertainment value to be had in those movies was terrorizing my room mates girlfriend after watchign those XD
Paranormal Activity is kinda like Blair witch. You go into it after having been told its Effing scary, for some people this means they'll be more scared, for others it means it won't be scary at all.
Your average, unintelligent, horror film, say i dunno 'Scream' has about 5 jump scares in it (every single one carefully built up), a horror videogame tries to milk you for 500(with no pacing or build up).
My room mate was watching Blair Witch with his girlfriend while I was playing DotA 2, not even creepy in the slightest, and it didn't make sense.
Also, when it came to Dead Space, the only jump scare that ever got me was the freakin TV in the second one before you get a gun. Damn thing gets me every time for some reason.
I don't know how this thread is still active, EA announced that they were not canceling dead space, and knowing EA they are going to milk the franchise for all its worth.
Bah, I was just making a comparison to the type of horror movie. No one was ever scared of Predators, but it was a horror theme show. Alien was actually scary
Rotgut wrote: I don't know how this thread is still active, EA announced that they were not canceling dead space, and knowing EA they are going to milk the franchise for all its worth.
Blame Lord Scythian. After some detective work i notice the thread had been dead for over two weeks.
The co-op for dead space 3 actually looks really well done, and I've been watching a few lets plays of it and it's really interesting. Watching it from different points of view, you realize each player hears and sees completely different things throughout the game (haven't seen much, but what I have seen was cool) You'll be walking along, and all the sudden your pal goes "why the hell is there a tricycle in here?" Only to turn around and see him staring at the floor, or suddenly your pal starts talking about what this lady is telling you guys to do, only to be told "What lady?" THAT could be used extremely well in a horror game.
You would need to be fiendishly clever with how you used it though. Say you have directions for how to get through a building, but each player sees completely different instructions. Suddenly they're standing at a fork screaming at each other over which way to go. To really screw with them, make sure that both of them have a few directions right, just enough so that they can't go "oh ok, you have the right directions, I'm following you." Having it where one guy is getting instructions from a third party with secondary goals, or even being actively encouraged to betray his partner would be awesome (or even better "watch out, your friend is going to stab you in the back", meanwhile, your friend is hallucinating that you're an enemy, and is pointing his weapon at you) Survival horror with a friend could be incredible, making it where you know that leaving your friend means death, only to be forced by the game to do it anyways (as one great let's play group figured out, the ladder sections were the biggest dick move in the game, splitting them up at horrible times) Left 4 Dead did a great job at building dread at times for example, and it was built from the ground up as an action game. Making you dread every second away from your pal builds terror far better than just throwing out a scary oogly boogly from a closet. Some of my "scariest" moments in video games have been in co-op games, not single player. Playing the Aliens: Colonial Marines games with people with mics in the last stand mode for example could get crazy with two good teams. Left 4 Dead could have moments where a special infected was obviously nearby, but your friends were off fighting over who gets to use the medpack, leaving you praying to god you could escape. Heck, the original Halo game could even get a little creepy in flood levels with a friend. I remember beating it with my brother and just having a person to go "what the hell is THAT?" with can really add to the game. I really hope somebody really tries to make a serious co-op horror game at some point. Done correctly, with maximum mind fethery involved, it could be insane. I would go into detail, but this post is getting long enough as is
As for the other Dead Space games, I've only played the first one (still haven't beat it, keep getting distracted) and it has so many great ideas that I wish they would capitalize on. No HUD whatsoever, making all of your weapons improvised mining tools, unarmed segments, zero gravity, vacuum, etc. all made for great ingredients. If only they could get the actual horror bit nailed down. That initial run to the elevator in the first game is terrifying. Then you learn that every vent WILL spawn enemies at some point, and you go around curb stomping every corpse because you know what's about to happen. The game throws WAY too many creatures at you, cheapening the impact of encounters. You should be going in upwards of 15-20 minutes without a single enemy at some points, just to screw with you, not literally having to fight your way through every single room on the ship. Monsters got samey and with usually more than enough light to see them clearly, they lose their mystery and horror quickly. Stuff like this is tricky, but could easily be fixed as well (for example, you never actually killed necromorphs, they just retreat when damaged enough, making you wonder when they'll be back) Heck, one of the smallest things you wouldn't think about, was a huge suspense killer. The music! You could tell EXACTLY when you killed the last enemy in a room, because the music would stop. If it didn't, you knew to keep your guard up because there was one hiding somewhere. They should have fixed where enemies could pop out without music playing, or kept the "oh god I'm going to die music" long after the last enemy is dead, freaking you out and keeping you on your toes.
Alas, I guess we'll never know. As cool as the ideas were in Dead Space, we'll probably have to wait for a new series to really capitalize on the ideas it came up with.
Having played the game as both Isaac(solo) and as Carver with a friend from the Prologue to the very ending--it definitely is a different experience. The coop missions alone added more "horror" than a simple monster jumping out and saying "RAGARAGAGA!" trying to eat your face.
The player utilizing Carver? He is slowly being exposed to the corrupting influence of the Markers. Isaac is fairly immune to it at this point, but Carver definitely is not.
Slarg232 wrote: Honestly, I always labeled Dead Space as more of an Action Horror in the same vein as FEAR; not scary, but it's not trying to be kid friendly either.
Survival Horror I always pictured to be more like Amnesia. Can't say anything about SH because only one of those I've played is Downpour.
Also, just because Co-op horror hasn't been done well doesn't mean it's not possible.
I consider FEAR scary as feth the first time I played.
It wasn't by a long shot. Bullet-time alone gave you near-invulnerability in battles.
I remember the Clocktower game on the SNES really scaring the gak out of me. Especially that scene where you hid in the box, the lady with the shotgun comes in and just when you think you're clear, she told you you'd be hiding like a rat and shot you through the box. Holy nuts!
Horror is defined as an overwhelming and painful feeling caused by something frightfully shocking, terrifying, or revolting; a shuddering fear: to shrink back from a mutilated corpse in horror.
Just throwing this out there, while I wouldn't give it the survival prefix due in part you can kill everything that crosses your path (with the exception of one thing you can't because the it's designed that way), I would definitely label it as horror. Regardless of how scary or not scary you may think it is, refusing to acknowledge it doesn't have enough horror elements to classify it as horror is silly.
An alien zombie outbreak in an enclosed space from which escape is limited and religious nut jobs who want unify everyone with said alien zombie outbreak with some shadow corporation backing them up is pretty much the definition of a horror story line (EDIT: You could even say the story is a complete rip off of the works of John Carpenter, fusing his trilogy into one thing with a space twist). Just because the game isn't scary doesn't make that go away.
Leviathan isn't a particularly scary movie, nor are the Resident Evil games (save RE1 but that was really only scary cause the controls were gak). They're still squarely in the horror genre, just like the majority of slasher films, which also happen to generally not be scary at all. Heck, Cabin in the Woods wasn't frightening in the slightest, but it's still a horror film. If we're going to start excluding things from their genre just because they weren't very good at something we're gonna have to reclassify pretty much everything that wasn't grade A material (I mean, how are we going to start classifying Scary Movie under this 'it's not horror if it's not scary' system of categorization, or any other horror comedy for that matter) .
LordofHats wrote: An alien zombie outbreak in an enclosed space from which escape is limited and religious nut jobs who want unify everyone with said alien zombie outbreak with some shadow corporation backing them up is pretty much the definition of a horror story line (EDIT: You could even say the story is a complete rip off of the works of John Carpenter, fusing his trilogy into one thing with a space twist). Just because the game isn't scary doesn't make that go away.
Leviathan isn't a particularly scary movie, nor are the Resident Evil games (save RE1 but that was really only scary cause the controls were gak). They're still squarely in the horror genre, just like the majority of slasher films, which also happen to generally not be scary at all. Heck, Cabin in the Woods wasn't frightening in the slightest, but it's still a horror film. If we're going to start excluding things from their genre just because they weren't very good at something we're gonna have to reclassify pretty much everything that wasn't grade A material (I mean, how are we going to start classifying Scary Movie under this 'it's not horror if it's not scary' system of categorization, or any other horror comedy for that matter) .
Exactly. It's like watching an old cheesy horror movie and claiming it's a comedy because it was made so poorly. No matter how funny you think it is, it is not a comedy.
I would like to point out that it took me forever to beat Dead Space 2 because I couldn't play it for longer than 30 minutes at a time before I had to find a save point, turn it off, and go do something else...
I jumped at everything in that game...
I hate horror games, but I love horror films, what does it is the interactivity in the game
Alfndrate wrote: I would like to point out that it took me forever to beat Dead Space 2 because I couldn't play it for longer than 30 minutes at a time before I had to find a save point, turn it off, and go do something else...
I jumped at everything in that game...
I hate horror games, but I love horror films, what does it is the interactivity in the game
I didn't have that problem with 2 so much, but my first playthrough of 1 ended because I found it really stressful to play and didn't pick it up for a while.
I'm happy to acknowledge this means I'm willing to be frightened of what's essentially a hallway of a thousand monster closets, but I did find it... horrifying.
Melissia wrote: Eh, I can see what you're getting at, but it's still not as good as Penumbra or Amnesia when it comes to honest-to-Emperor horror.
Havnt played them.
I dont atually like horror games. The only reason I played FEAR, Resident Evils, Dead Space 1 is because I found the settings were appealing. (Also the reason why i HATE Dead Space is because it turns out the setting I thought the game was had nothing to do with the actual setting and I hated the actual setting)
Melissia wrote: Eh, I can see what you're getting at, but it's still not as good as Penumbra or Amnesia when it comes to honest-to-Emperor horror.
Havnt played them.
I dont atually like horror games. The only reason I played FEAR, Resident Evils, Dead Space 1 is because I found the settings were appealing. (Also the reason why i HATE Dead Space is because it turns out the setting I thought the game was had nothing to do with the actual setting and I hated the actual setting)
Penumbra is... well, I dunno how to describe its setting without giving spoilers. You play as a scholar searching for his father in modern times, who stumbles in to an old WWII bunker in a winter wasteland and get trapped inside while investigating what the hell is going on here. That's about as much as I'd say without spoilers.
Meanwhile Amnesia has more of a medieval style setting, you're in a massive castle most of the time IIRC.
LordofHats wrote: An alien zombie outbreak in an enclosed space from which escape is limited and religious nut jobs who want unify everyone with said alien zombie outbreak with some shadow corporation backing them up is pretty much the definition of a horror story line (EDIT: You could even say the story is a complete rip off of the works of John Carpenter, fusing his trilogy into one thing with a space twist). Just because the game isn't scary doesn't make that go away.
Leviathan isn't a particularly scary movie, nor are the Resident Evil games (save RE1 but that was really only scary cause the controls were gak). They're still squarely in the horror genre, just like the majority of slasher films, which also happen to generally not be scary at all. Heck, Cabin in the Woods wasn't frightening in the slightest, but it's still a horror film. If we're going to start excluding things from their genre just because they weren't very good at something we're gonna have to reclassify pretty much everything that wasn't grade A material (I mean, how are we going to start classifying Scary Movie under this 'it's not horror if it's not scary' system of categorization, or any other horror comedy for that matter) .
To be fair Cabin in the Woods was an intentional deconstruction of horror tropes...