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Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 09:10:26


Post by: rohansoldier


Hi, sorry for the badly worded title but what I am wondering is:

If a unit has a banner or ability that grants a special rule to their attacks (for example the flaming banner/razor standard or the ogre maneaters getting poison from their been there done that rule) does this ability confer itself to impact hits and stomps as well?

So, in the example above, would a ironguts unit say with the flaming banner have flaming impact hits and stomps as well as normal attacks?

Also if I take a character with the sword of anti heroes, does the strength bonus when fighting characters count for impact hits/stomps?

Finally, does a unit champion count as a character for purposes of the sword of anti heroes?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 10:52:42


Post by: Sigvatr


No to thunderstomps.

BRB, FAQ:

Q: Do Stomps or Thunderstomps benefit from any other special
rules, equipment or magic items? Or vice versa? (p76)
A: No to both questions.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 11:11:23


Post by: Tangent


rohansoldier wrote:

Finally, does a unit champion count as a character for purposes of the sword of anti heroes?


Yes.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 11:53:04


Post by: HoverBoy


 Tangent wrote:
rohansoldier wrote:

Finally, does a unit champion count as a character for purposes of the sword of anti heroes?


Yes.

No actually, he's a champion who can do some things that characters can, but all characters (usually) come from the hero and lord parts of the army.
In newer books GW has even taken the effort to put "(character)" in their unit types.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 12:20:05


Post by: Tangent


In the BRB, an Empire champion upgrade is given as an example of a "character."


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 12:26:42


Post by: HoverBoy


A captain is a hero level character, obvious by his two wounds.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 14:30:28


Post by: Tangent


Did not know.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/07 15:06:46


Post by: Grey Templar


Impact Hits benifit from special rules.

So yes, a unit of IGs with the Flaming Banner have Flaming Impact hits.

Scragg the Slaughterer has Killing Blow on his Impact Hits(as does the Gorebeast Chariot)



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 04:44:27


Post by: DukeRustfield


DoC all have magic stomp/thunderstomp/anything attacks.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 04:46:17


Post by: HoverBoy


Only possible with a specific rule to override the general restriction, which their book happens to give.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 10:30:57


Post by: Tangent


So what qualifies as a "character?" It MUST be purchased from the hero or lord section?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 13:46:16


Post by: HoverBoy


Well in newer books they have the prefix in older ones yes unless specifically stated, like say the DE assassin who is a character but doesn't take up any form of slot. There are such characters in newer books too nasty skulkers for example are in core.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 13:56:55


Post by: Tangent


So, where in the rules is this stated? Not doubting you, just curious.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 14:06:34


Post by: HoverBoy


Page. 134, where it classes lords as powerful characters and heroes as lesser characters.
Like i said models outside those two groups can still be characters if they have a special rule about it.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 14:22:02


Post by: Tangent


Gotcha, I'll take a look.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 21:48:19


Post by: Evertras


So a potion of strength that increases the model's strength for the turn, does that affect stomps? Feels like it should, but ruling seems to say no on that in the FAQ.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/08 22:39:29


Post by: DukeRustfield


I guess it wouldn't affect. Because you're still under the influence of that magic item. If someone had a no magic items work ability, that would include the potion.

The only thing different than the potion and a sword of strength or hat of strength or butt holder of strength is that it's one use. But that distinction isn't ever made anywhere in the FAQ.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/09 13:24:16


Post by: Sigvatr


They do increase the Stomp strength RAW.

Magic potions increase the model's Strength and (Thunder)Stomp uses the model's Strength to determine the hit's strength. The potion does not affect (Thunder)Stomp, it affects the model's Strength value.

Duke, you are incorrect about the comparison with a weapon. Sword of Might specifically states that melee attacks are made at +1S, it does not (!) say that the wielder's Strength is increased by 1.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/09 20:23:38


Post by: DukeRustfield


Sword of Anti-Heroes doesn't say close combat, likewise a bunch of weapons in individual army books. But ultimately it doesn't matter, the Str. is increased via a magic item. A potion is a magic item. The FAQ specifically says

Q: Do Stomps or Thunderstomps benefit from any other special
rules, equipment or magic items? Or vice versa? (p76)
A: No to both questions.

You can't get the potion without spending on magic items. Even if it was a non-magic item it would still be equipment. There's a giant header in the BRB that says magic items that the potion is under. That clearly makes it ineligible.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/09 21:51:20


Post by: Sigvatr


Again, incorrect.

First of all, the potion is not a piece of equipment. It's an item. Would you consider a dispel scroll equipment? I don't. That's semantics though, let's get to RAW level.

The question is: does a potion's effect affect Stomp? No, it doesn't. You need to be really precise when it comes to such distinctions. What does the potion? It increases the user's strength. It does not (!) say that the model's attack are at +1S. It directly states that the model's Strength is increased by 1.

This is the important part. The description tells you why the FAQ does not (!) refer to magic potions. The potion does not (!) affect Stomp. It increases the model's Strength value.

Stomp attacks refer to the model's strength - that may be different. And thus it gets the bonus. It's a bit tricky. There are two possibilites:

a) Stomp is directly affected by certain effects. It's:

Special Effect -> Stomp

This connection is illegal as by the FAQ as no special effect may affect Stomp. This applies to every effect that affects the model's normal attacks e.g. Killing Blow.

b) Stomp is indirectly affected by certain effects. It's:

Special Effect -> (here: ) Characteristic -> Stomp

This case ignores the FAQ ruling as the special effect does not affect Stomp, it affects a basic characteristic. When it comes to stomping in the melee phase, you check the characteristic and use the current value - that is now higher than before due to the potion.

That is why a Potion of Strength will indeed affect (Thunder)Stomp.


Another example is a spell that increases the model's Strength. Would you also say that Stomp does not improve due to the elevated Strength value?

-----------

On the weapons issue: weapons are specifically mentioned to no increase the model's value but rather give you information at what S the model's attacks are handled.

If a weapon *should* literally say that it increases the model's Strength by n, then Stomp attacks are also increased by n as long as the model wields the weapon.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/09 23:16:50


Post by: DukeRustfield


It's irrelevant. It's a magic item. If a magic item affects the user's initiative and the model has a rule that if his initiative goes up his str goes up, it still came from a magic item.

I already told you there are countless magic items that directly increase str. Including the sword of anti-heroes in the BRB. It's any of the weapons that say, "increases str by X reflected in profile." There's countless such items.

Q: Do Stomp or Thunderstomp hits benefit from any other special rules, equipment or magic items of the model that inflicts the hits?
(p76)
A: No.


That's the latest FAQ.

-Is a Potion of Str. a magic item? Yes
-Can a Stomp/Tstomp benefit from ANY special rules, equip or magic items of the model? No.

That's really clear. +Str. is a benefit that comes from a magic item.

It does not matter how circuitous the benefit is. Or one charge it is. It very clearly states no magic items the model has can benefit stomp. Erase every magic item the model has and its benefits when calculating stomp/tstomp, because they can't affect those abilities.

DoC gifts that are +Str don't even work because they specifically say they act like magic items. Yeah, it sucks, but that's the current FAQ.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 08:51:29


Post by: Dracoknight


But thats kinda contradicting the rule of Stomp now doesnt it? the rule of stomp says that it uses the models Str, so when even a model is infulenced by a magical item or a stat-increase from a special ability it doesnt apply to stomp even tho the effect apply to the MODEL and not the ability stomp itself. ( As stomp doesnt really say the models UNMODIFIED str )

I think the FAQ states that stomp isnt affected by magical items, and that means that it doesnt affect from "DIRECT" applications to stomp such as: Flaming and Poisonous attacks or similar "on hit" effects if you will.

So when the model stats is modified regardless of source its as such "permament" to the character, and as far as i know none of the warriors of chaos demonic gifts are basic stat increases, they are all special effects.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 09:28:36


Post by: Sigvatr


Dracoknight wrote:
But thats kinda contradicting the rule of Stomp now doesnt it? the rule of stomp says that it uses the models Str, so when even a model is infulenced by a magical item or a stat-increase from a special ability it doesnt apply to stomp even tho the effect apply to the MODEL and not the ability stomp itself. ( As stomp doesnt really say the models UNMODIFIED str )

I think the FAQ states that stomp isnt affected by magical items, and that means that it doesnt affect from "DIRECT" applications to stomp such as: Flaming and Poisonous attacks or similar "on hit" effects if you will.

So when the model stats is modified regardless of source its as such "permament" to the character, and as far as i know none of the warriors of chaos demonic gifts are basic stat increases, they are all special effects.


This is correct, Dracoknight.

Duke, I made two pretty detailed posts explaining you the matter in a very precise and clear way. If you refuse RAW, especially the rules of Stomp, you're free to do sot, but you cannot expect your fellow players or even TO having a different "interpretation" than you as especially TOs use RAW and not your version of the issue.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 09:43:24


Post by: DukeRustfield


Rules in order of importance:

FAQ
Army Book
BRB
My mom

FAQ has clarified the rules for stomp and thunderstomp. No other RAW supercedes it. If something disagrees, the FAQ wins. It is the very latest ruling. In fact it updated the very very rules you are talking about, because it is the BRB FAQ.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 09:47:13


Post by: Sigvatr


Actual rules in order of importance

RAW-FAQ
RAW-Army Book
RAW-BRB
RAI
RAD (Rules as Desired)

Refusing to accept RAW does not make your interpretation RAW, but RAD.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 15:40:28


Post by: Leith


Your logic seems flawed Sigvatr. The FAQ doesn't ask about magic items that "directly" affect stomp, it just asks about those that *may* affect it. The potion of strength affects everything involving the user's strength characteristic which brings the FAQ into play. Just because the effect is indirect does not mean there is no connection, there can be no bonuses to stomp originating from a magic item since stomps cannot benefit from magic items. That's RAW too, if the strength increase 'benefits' the stomp attack in any way and originates from a magic item, you must ignore it when resolving your stomps.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 20:48:49


Post by: HawaiiMatt


May wraiths and banshees are very happy to hear the thunder stomps from daemons and abominations are non-magical.

-Matt


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/10 23:01:36


Post by: DukeRustfield


DoC has a rule that says specifically their stomps are magical. They are the newest book in the game and they went out of their way to write that.

Abombs I don't think do. It's a special rule that benefits tstomp and there's no army FAQ that counterracts the BRB one. And the BRB one is newer.

Whether or not you like it (and that "sounds" sarcastic), the BRB FAQ clearly created a FAQ solely for Stomp and Thunderstomp. I can't see how people are trying to say, "yeah but that obviously doesn't apply to _____." It applies to everything they applied it to. They didn't put in any exclusions I can see.

If the exclusions people are trying to make in this thread existed, the BRB FAQ would basically have no meaning. "Stomp and Tstomp don't benefit from magic items or special rules--except always."


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/11 20:27:32


Post by: PinkSpaceHippy


Look, this is the way this stuff works.

Special Rules can affect a few things, in this case the model or its attacks.

Flaming Attacks rule specifies that the attacks are flaming. Poisoned Attacks specify the attacks are poisoned. Sword of Might specifies that attacks are at +1S.

Those things affect attacks. Stomp is an attack, so the FAQ is clarifying that they do not affect it.

If a special rule affects the model itself (i.e., the model gets +1S on the turn it charges), then the model's S is now 1 more than normal. It's not affecting attacks, so the Stomp part of the FAQ doesn't apply. You go to the Stomp section of the BRB and get that it uses the mode's Strength. Since the model is at S+1, the Stomp is at S+1.

Period.

That's RAW. That's what it means. Stomp isn't affected by rules, items, etc. There's a huge difference between buffing the model and buffing the attack.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/11 21:11:00


Post by: DukeRustfield


The FAQ is not limited to equipment, special rules, magic items that affect the hits. Let's quote it yet again.

Q: Do Stompor Thunderstomp hitsbenefit from anyotherspecial
rules, equipmentor magic itemsof the model that inflicts the hits?
(p76)
A: No

magic items of the model

Nowhere does it say what you wrote, "if the special rule affects the model itself." Of course it affects the model. Every special rule affects the model. From KB to Swiftwstride to Stubborn to Impact Hits. Something about that model is different than a model without that special rule. Including its attacks. They actually go out of their way to point out when this is not the case, like multi-hits or multi-wounds which often are special rules on a weapon.

Stomp itself is a special rule. KB is a special rule. KB has a line, exactly like this FAQ, that says if an attack auto-wounds, KB doesn't apply. What if the BRB had a potion, Potion of Always Wounding? By your logic every attack that model had would be insta-KB because the model itself would be modified to always wound, not a specific attack.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/11 22:21:21


Post by: Sigvatr


DukeRustfield wrote:
The FAQ is not limited to equipment, special rules, magic items that affect the hits. Let's quote it yet again.

Q: Do Stompor Thunderstomp hitsbenefit from anyotherspecial
rules, equipmentor magic itemsof the model that inflicts the hits?
(p76)
A: No

magic items of the model

Nowhere does it say what you wrote, "if the special rule affects the model itself." Of course it affects the model. Every special rule affects the model. From KB to Swiftwstride to Stubborn to Impact Hits. Something about that model is different than a model without that special rule. Including its attacks. They actually go out of their way to point out when this is not the case, like multi-hits or multi-wounds which often are special rules on a weapon.



 Sigvatr wrote:
Again, incorrect.

First of all, the potion is not a piece of equipment. It's an item. Would you consider a dispel scroll equipment? I don't. That's semantics though, let's get to RAW level.

The question is: does a potion's effect affect Stomp? No, it doesn't. You need to be really precise when it comes to such distinctions. What does the potion? It increases the user's strength. It does not (!) say that the model's attack are at +1S. It directly states that the model's Strength is increased by 1.

This is the important part. The description tells you why the FAQ does not (!) refer to magic potions. The potion does not (!) affect Stomp. It increases the model's Strength value.

Stomp attacks refer to the model's strength - that may be different. And thus it gets the bonus. It's a bit tricky. There are two possibilites:

a) Stomp is directly affected by certain effects. It's:

Special Effect -> Stomp

This connection is illegal as by the FAQ as no special effect may affect Stomp. This applies to every effect that affects the model's normal attacks e.g. Killing Blow.

b) Stomp is indirectly affected by certain effects. It's:

Special Effect -> (here: ) Characteristic -> Stomp

This case ignores the FAQ ruling as the special effect does not affect Stomp, it affects a basic characteristic. When it comes to stomping in the melee phase, you check the characteristic and use the current value - that is now higher than before due to the potion.

That is why a Potion of Strength will indeed affect (Thunder)Stomp.


Another example is a spell that increases the model's Strength. Would you also say that Stomp does not improve due to the elevated Strength value?

-----------

On the weapons issue: weapons are specifically mentioned to no increase the model's value but rather give you information at what S the model's attacks are handled.

If a weapon *should* literally say that it increases the model's Strength by n, then Stomp attacks are also increased by n as long as the model wields the weapon.


Stomp itself is a special rule. KB is a special rule. KB has a line, exactly like this FAQ, that says if an attack auto-wounds, KB doesn't apply. What if the BRB had a potion, Potion of Always Wounding? By your logic every attack that model had would be insta-KB because the model itself would be modified to always wound, not a specific attack.


Debating imaginary cases is fruitless. If your potion existed, who says GW would not FAQ it? Not to mention that we're talking of directly affecting attacks again instead of, as in this case, indirectly affecting...


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/11 23:04:09


Post by: nosferatu1001


Stomp without potion is at Strength Y
Stomp with a potion would be at Strength Z, which is greater than Y

How has stomp not benefited from the magic item potion?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 01:29:23


Post by: Niteware


The FAQ is woolly here. It should either specifically say unmodified strength or magic items etc which affect attacks eg flaming banner. The latter makes far more sense to me. Imagine a situation where the models stew-hth had been reduced rather than increased. Do you not think that should apply to tstomp as well?

I realise that this does not always follow, but picture the battlefield, a massive warrior, pumped up on magic steroids, suddenly can only use a bit of his strength to attack? It makes sense that his boots would not have poisoned or flaming attacks, but not that they would be weak...


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 01:39:11


Post by: Stoupe


Niteware wrote:
I realise that this does not always follow, but picture the battlefield, a massive warrior, pumped up on magic steroids, suddenly can only use a bit of his strength to attack? It makes sense that his boots would not have poisoned or flaming attacks, but not that they would be weak...


Logical arguments are not the best arguments. (How can poison auto wound skeletons or stone?) I have to agree with Duke here. Potions are a magic item. Stomp attacks cannot benefit from magic items.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 02:12:46


Post by: DukeRustfield


Niteware wrote:
The FAQ is woolly here. It should either specifically say unmodified strength or magic items etc which affect attacks eg flaming banner.

They made an all-encompassing FAQ and people are faulting it for not specifically saying, poison and flaming and Swords of Awesome and Skaven Belt of Bigfoot and any the new upgrade that will be released in 4 months about a new army...

They said other special rules, magic items, equipment the model has. That's A-Z. It's not fuzzy. If they had one example, I'm sure there would be people who said that didn't apply because it only said flaming, not potion of str.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 13:46:03


Post by: Niteware


No, people are disagreeing because it says the ATTACK is not affected and that it uses the model's strength. If they meant unmodified strength, they would say unmodified strength, exactly like they do for leadership. so I agree that they have covered a - z of things affecting attacks, but we are talking about 0 - 9 of things address ring the model.

Back to my previous question though, do you think that a model who's strength has been REDUCED should be able to stomp at full strength? This would ne just as ridiculous as what you are suggesting about strength when it has increased.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 13:58:37


Post by: nosferatu1001


No, it says Stomp cannot *benefit* from any magic item.

Is the Potion a magic item? Yes, or No. Answer the question.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 14:21:41


Post by: Tangent


Yes!


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 14:23:24


Post by: Niteware


A potion is a magic item. A potion of flaming attacks affects attacks so would not affect stomp. A potion of strength affects a model characteristic not attacks. The FAQ is referring to abilities which affect attacks, such as poison, flaming, KB, HKB. This is totally separate to things which affect the model. As above, if they meant unmodified strength, they would have said unmodified strength.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 15:43:00


Post by: nosferatu1001


Nitewarel wrote:A potion is a magic item.

So, now you have answered that: is having a greater strength to the hit (s) a benefit?

Yes or no.

Nitewarel wrote:A potion of flaming attacks affects attacks so would not affect stomp. A potion of strength affects a model characteristic not attacks. The FAQ is referring to abilities which affect attacks,

No, it isnt. It is quite clear.

Q: Do Stomp or Thunderstomp hits benefit from any other special
rules, equipment or magic itemsof the model that inflicts the hits?
(p76)
A: No

"Attacks" is not even used there. You have absolutely no ability to state that this only relates to "attacks" when it is talking about ANY special rules, equipment or MAGIC ITEMS that the model possesses. Any is quite clear.

Nitewarel wrote: such as poison, flaming, KB, HKB. This is totally separate to things which affect the model. As above, if they meant unmodified strength, they would have said unmodified strength.


They did, because they excluded any way you can alter the strength of the model - no special rules, no equipment, and no magic items. So again, why are you letting Stomp benefit from a magic item? Please show your actual rule, or concede.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 17:01:41


Post by: PinkSpaceHippy


You can quote it all day, but it doesn't make it the way you want it.

Does Stomp benefit... means this:

Rule says all of a model's attacks are at +1S.

Being an attack, Stomp would be affected by this, except for the FAQ.

Rule says the model has +1S.

This isn't directly affecting the Stomp, but the model instead. Stomp uses the model's Strength, which is now +1.

Look at it this way: if you had to take a Strength test on a S3 model with a great weapon, you would need a 3 or lower to pass. If you took a Strength test on that same model with Potion of Strength, you would only fail on a 6.

That's the difference between affecting a model's attacks (i.e., something that would affect Stomp without the FAQ) and something that affects the model's stats (which Stomp uses as they are).


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 18:47:03


Post by: Stoupe


 PinkSpaceHippy wrote:
You can quote it all day, but it doesn't make it the way you want it.

Does Stomp benefit... means this:

Rule says all of a model's attacks are at +1S.

Being an attack, Stomp would be affected by this, except for the FAQ.

Rule says the model has +1S.

This isn't directly affecting the Stomp, but the model instead. Stomp uses the model's Strength, which is now +1.

Look at it this way: if you had to take a Strength test on a S3 model with a great weapon, you would need a 3 or lower to pass. If you took a Strength test on that same model with Potion of Strength, you would only fail on a 6.

That's the difference between affecting a model's attacks (i.e., something that would affect Stomp without the FAQ) and something that affects the model's stats (which Stomp uses as they are).


I'm starting to believe that you can't accept defeat. No matter how many times you state it, the FAQ takes precedence. Stomp cannot benefit from magic items. The special rule, Equipment or Magic Item does not apply to stomp in a beneficial way. The way it works is followed:

FAQ says Stomp attacks cannot benefit from magic items/equipment/special rules.
Item says all attacks are resolved at +1 strength.

All attacks but stomp are resolved at +1 strength.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 19:08:42


Post by: Evertras


It's just plain +1S, not all attacks are resolved at +1S. That's the difference Hippy is trying to point out, I think. Like his example with the strength test. A weapon doesn't help you pass a strength test, but having +1S does.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 20:41:27


Post by: DukeRustfield


You're right. Just plain +1 via a magic item. The FAQ, however, said Stomp/Tstomp do not receive any benefits from ANY [emphasis added] equipment, magic items, special rules that the model has.

Attacks is irrelevant and not sure where that is coming from. The only questions are is it a magic item, equipment, special rule(s) possessed by the model that would benefit Stomp/TStomp.

What exactly are you guys looking for the FAQ to say so that Stomp doesn't benefit from a magic item?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 21:31:56


Post by: Niteware


I would be looking for it to say "unmodified strength" which is unambiguous, if it actually meant that. Otherwise, I would expect it say pretty much what it does, except for possibly saying e.g. KB - especially since the section of the FAQ is answering questions about how attack modifiers, such as flaming attacks, poison attacks and killing blow affect other things.

Thar argument that unmodified strength is used is illogical, against the wording of the Stomp and Thunderstomp rules and is not explicitly written in the FAQ. This is not unwillingness to admit defeat, it is actually reading what is there. 1+1=2; no idea where you guys are getting 3 from.

On a side note
nosferatu1001 wrote:

So, now you have absolutely no ability to state that this relates to the model

Selectively quoting is not clever


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/12 23:18:16


Post by: DukeRustfield


+Str isn't the only thing the FAQ prevents. It prevents any magic item, special rule, equipment. Unmodified str isn't even 1/5th of the conditions it removes considering all the special rules.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 00:51:06


Post by: Niteware


In fact +str is the only thing it doesn't remove, because str is the only relevant characteristic. Any other special rule which might directly affect stomp is proscribed, but +str, which affects a characteristic instead, is not proscribed. If it were the FAQ or the rule itself, would say unmodified strength.

The rule was written that you use your strength, whatever it is, to make stomp attacks. People wondered if they could add things like flaming attacks by using a banner and so it was FAQd. They do not mention strength in the FAQ because it is clearly written in the rule.

Anyways, I'm going to email and see if they can clarify.


Automatically Appended Next Post:
Sent this off to GM this evening, hope people agree that it is a balanced / accurate version of the debate...

Hi,
There has been quite a bit of debate on one of the forums recently as to how to interpret the FAQ entry for Stomp and Thunderstomp. The FAQ states that these attacks are not affected by other special rules, magic items or equipment. The question is whether this is only direct effects (such as KB, poison, flaming) or also indirect (specifically, things which affect the model's str). One side says "a magic item is a magic item, end of", while the opposing view says "a model's str is a model's str, stomp uses that value". I tend towards the latter view, as it seems more logical that a Daemon on steroids stomps harder than a Deamon without (whereas them acquiring flaming or poisonous boots would be illogical). If the former case is correct, would it be possible to add "unmodified strength" to the FAQ so as to save further confusion?

Many thanks,

Nite


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 06:20:58


Post by: DukeRustfield


Nowhere does it say characteristic. Nowhere does it say directly or indirectly. Nowhere does it say strength or unmodified strength.

You've drilled-down into a vast number of criteria that doesn't exist in the ruling.

DoC have in their new book the ability to do Multi-Wounds (2). They have the ability to get +3 Str. It's got like 18 different abilities, a lot of which would benefit Stomp/Tstomp if a Greater Daemon did it to you. These are gifts to the model itself. But they work like magic items per the rules and thus the FAQ says you won't be multi-wounding on Tstomp.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 08:10:12


Post by: HawaiiMatt


Niteware wrote:
The FAQ is woolly here. It should either specifically say unmodified strength or magic items etc which affect attacks eg flaming banner. The latter makes far more sense to me. Imagine a situation where the models stew-hth had been reduced rather than increased. Do you not think that should apply to tstomp as well?

It's not unmodifed.
I can weaken your unit, reducing it's strength which reduces it's stomp, but you can't buff stomp.
Stomp is a one-way street as the rules have it. Throw a net over an ogre and he doesn't stomp as hard.

-Matt


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 10:37:05


Post by: DukeRustfield


Speaking of Ogres. In the context of something else I was looking up the gutsman earlier and his str is 5 (6) as listed in his profile because his polearm gives him +1 Str. That would be an instance where he doesn't get to stomp at the higher value because equipment is dropped.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 11:47:26


Post by: Sigvatr


Niteware wrote:


Hi,
There has been quite a bit of debate on one of the forums recently as to how to interpret the FAQ entry for Stomp and Thunderstomp. The FAQ states that these attacks are not affected by other special rules, magic items or equipment. The question is whether this is only direct effects (such as KB, poison, flaming) or also indirect (specifically, things which affect the model's str). One side says "a magic item is a magic item, end of", while the opposing view says "a model's str is a model's str, stomp uses that value". I tend towards the latter view, as it seems more logical that a Daemon on steroids stomps harder than a Deamon without (whereas them acquiring flaming or poisonous boots would be illogical). If the former case is correct, would it be possible to add "unmodified strength" to the FAQ so as to save further confusion?

Many thanks,

Nite


GW states on their homepage that they do not answer rules questions via e-mail, thus your only chance would be a direct call.

Regarding the entire issue - I don't see much fruit in debating this anymore. Both sides have made their points clear and backed it up with reasonable arguments. Right now, we're facing circle argumentation between dogmatics (for the most part) trying to brute-force their opinion onto the others. In the end, it's up to the TO at the tournament you play at - and in all tournaments I have yet taken part in aka at 5 different places, this issue came up twice and has always been ruled out as I stated in my very first post with the exact same reasoning I already provided (mind you, I was a player, not the TO / referee).

Well, I know some people will now jump out at yell "ZOMFG YOUR TO DOES NOT EVEN READ THE FAQ", but I am pretty much done with circle argumentations / dogmatics here. Right now, I just see this thread going on, people soon starting to offend others, warnings handed out etc...and I think offending others due to a rules question is neither fair nor a good idea.

Pretty happy though that it's been a rather reasonable discusion so far


Automatically Appended Next Post:
DukeRustfield wrote:
Speaking of Ogres. In the context of something else I was looking up the gutsman earlier and his str is 5 (6) as listed in his profile because his polearm gives him +1 Str. That would be an instance where he doesn't get to stomp at the higher value because equipment is dropped.


That's pretty clear though as the model does not have S5, it just strikes at S6 due to a weapon.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 14:20:46


Post by: Dracoknight


 Sigvatr wrote:

That's pretty clear though as the model does not have S5, it just strikes at S6 due to a weapon.


Well other examples of this is basically every other weapons such as Halberds, great weapons, flails etc.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 14:50:59


Post by: Sigvatr


Dracoknight wrote:
 Sigvatr wrote:

That's pretty clear though as the model does not have S5, it just strikes at S6 due to a weapon.


Well other examples of this is basically every other weapons such as Halberds, great weapons, flails etc.


Yeah, I just don't know why Duke made that comment. Weapons have an entire chapter in the BRB and it's made clear that a model does not increase its base strength unless explicitely stated (e.g. Sword of Anti-Heroes).


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 16:15:16


Post by: DukeRustfield


Because they changed the unit's profile, which means his Str changed, not just his combat attack Str. And they did not FAQ it out that I can see.

I.e.,

-He has a magic item
-It increases his Str (included in main profile--in front and back of the book)
-It should therefore increase his Stomp
----not only that but
-He gets HKB in challenges, so any challenge his Stomp should have HKB, because if +Str applies to Stomp in this case, so should special rules

Yet it's clearly equipment. And a magic item. And it benefits Stomp. It doesn't matter if it modifies his profile (it does). The FAQ negates it.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 16:46:28


Post by: Sigvatr


It is not included in his profile. The rules explicitely state that the +1S only affects his close combat attacks:

When fighting with the Great Gutgouger, Bragg's close combat attacks are made at +1 Strength (included in his profile, above).


No +1 on his S characteristic mentioned anywhere.

If you bring up examples, please read the rules carefully.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 20:17:01


Post by: nosferatu1001


Niteware - so instead of answering the questions you stitch two fragments of my post together? Classy, really, really classy

Is +1S a benefit to the monster making the stomp? Yes or No.

Page and para where you got that this only applies to Attacks. Anything to actualy prove your case, rather than your ruleless assertions, would be useful.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 20:59:22


Post by: DukeRustfield


 Sigvatr wrote:
It is not included in his profile. The rules explicitely state that the +1S only affects his close combat attacks:

No +1 on his S characteristic mentioned anywhere.

If you bring up examples, please read the rules carefully.

5(6) is clearly in his profile. That's not decoration. But the fact it's in parenthesis I guess is an exclusion enough. Since that's what they do with like stone throwers and such. It is included in his profile, obviously, but it's in parens, which makes you look further as to why it's in parens and then you see it's close combat. None of that is RAW, it's completely RAI. He has 6 in his profile. But it's clear it should be just 5.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 21:30:18


Post by: Sigvatr


DukeRustfield wrote:
 Sigvatr wrote:
It is not included in his profile. The rules explicitely state that the +1S only affects his close combat attacks:

No +1 on his S characteristic mentioned anywhere.

If you bring up examples, please read the rules carefully.

5(6) is clearly in his profile. That's not decoration. But the fact it's in parenthesis I guess is an exclusion enough. Since that's what they do with like stone throwers and such. It is included in his profile, obviously, but it's in parens, which makes you look further as to why it's in parens and then you see it's close combat. None of that is RAW, it's completely RAI. He has 6 in his profile. But it's clear it should be just 5.


No, it's RAW. The exact reason for why it's in paranthesis is given in the very first paragraphe below the character's image. I quoted it in my previous post. RAW always refers to the entire rules. RAW does not become RAI because you have to read more than 1 sentence....


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/13 22:56:59


Post by: PinkSpaceHippy


DukeRustfield wrote:
 Sigvatr wrote:
It is not included in his profile. The rules explicitely state that the +1S only affects his close combat attacks:

No +1 on his S characteristic mentioned anywhere.

If you bring up examples, please read the rules carefully.

5(6) is clearly in his profile. That's not decoration. But the fact it's in parenthesis I guess is an exclusion enough. Since that's what they do with like stone throwers and such. It is included in his profile, obviously, but it's in parens, which makes you look further as to why it's in parens and then you see it's close combat. None of that is RAW, it's completely RAI. He has 6 in his profile. But it's clear it should be just 5.


You can't compare this to the stone thrower. They're two different things. We're talking about characteristic profiles, not weapon profiles. Let's keep apples and apples.

The (6) is a reminder of the rule written directly below that says the +1S only affects his close combat attacks. This isn't like a Juggernaut's Murderous Charge that says it has +1S on the turn it charges for S6 not S5(6) or a Giant of Khorne that has +1S to make it S7 and not S6(7).


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 00:27:30


Post by: DukeRustfield


It's exactly like it. Because murderous charge is a special rule that benefits Stomp. And the magic weapon is...a magic weapon which benefits Stomp and a Giant of Khorne has a special rule (Mark of Khorne) which benefits Thunderstomp. Just like the Hero DukeRustfield has a potion of Strength that benefits his Stomp.

The BRB FAQ disallows all of those in the simplest of RAW sentences.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 02:38:57


Post by: Niteware


nosferatu1001 wrote:
Niteware - so instead of answering the questions you stitch two fragments of my post together?


You quoted a fragment of my post as if it agreed with your point, which it did not. I think we were equally out of line.

As Sigvald said, neither side is likely to convince the other, because I believe I am right, you believe you are right and others either believe they are right or don't care. Was a nice debate though.

The FAQ page asks for questions to be emailed in, so they may update the FAQ at some point to remove the ambiguity (as they have with several other qs in the form Q1 Can x? Answer Q2 Even if Y? Answer), but maybe we won't get a definitive ruling.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 09:21:32


Post by: nosferatu1001


Niteware wrote:
nosferatu1001 wrote:
Niteware - so instead of answering the questions you stitch two fragments of my post together?


You quoted a fragment of my post as if it agreed with your point, which it did not. I think we were equally out of line.


You stated "A potion is a magic item."

Whole sentence. I quoted the whole sentence. There was no fragment I quoted, but an entire, complete and unequivocal sentence. You altered my post by stitching two entirely unrelated sentences together. One is a correct application of quoting, the other is a fraudulent misrepresentation. I am sure you can work out which is which.

So, do you not agree that it is a magic item now? If so, please show a rules quote as to why an item picked from the magic items section of the rulebook is NOT a magic item. Once you can do that, you will convince me.

It isnt just that you are convinced you are right, you have done so without a single rule to back you up, and you have ignored the rules quotes proving you wrong. This isnt us claiming 1+1=3, this is you claiming 1 is not equal to 1. (a magic item is not a magic item)

A magic potion IS, without doubt, a magic item. The FAQ states Stomp cannot benefit from any magic items (amongst others) that affect the model making the Stomp. Therefore ANY magic item that benefits the bearer CANNOT affect the stomp hits, INCLUDING this one.

This isnt an agree to disagree, this is one side having pure written rules, and the other entirely ignoring them and claiming something other than what is written. Hell, I'm agreeing with Duke, that doesnt happen often!


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 11:08:40


Post by: Tangent


I have to throw my hat in with Duke and Nos. Stomps can't benefit from magic items. A Potion of Strength is a magic item. This seems fairly clear, and I'm having a hard time understanding the opposing argument as to why this is not the case.

It doesn't seem to matter, from a RAW perspective, that the magic item doesn't increase the strength of the stomp, instead increasing the strength of the MODEL and then, tangentially, benefitting stomp. And that somehow this tangential benefit (which is still most certainly a benefit) creates a loophole through which this magic item CAN benefit a stomp when this specific situation has been FAQed to not be possible.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 12:36:50


Post by: nosferatu1001


Exactly. The FAQ disallows magic items (to whit, this potion) from benefitting the model which is stomping.

It is entirely unambiguous, and so far not a single rules argument has been presented to show otherwise.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 13:16:36


Post by: Tangent


But am I correct in my representation of the opposing argument? That the magic item changes the model's strength, and Stomp references the model's strength characteristic and NOT some other attack form (like using a weapon of some sort)?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 13:27:54


Post by: Stoupe


But that arguement does not matter because all stomp hits cannot benefit from magic items. It is pretty clear.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 14:23:18


Post by: Sigvatr


 Tangent wrote:
But am I correct in my representation of the opposing argument? That the magic item changes the model's strength, and Stomp references the model's strength characteristic and NOT some other attack form (like using a weapon of some sort)?


Mostly correct. The S bonus from the potion does not influence Stomp, instead, the model's base Strength is modified. Stomp refers to the model's S characteristic and thus the model's Stomp attacks are made at the model's current S - which is higher than before due to the Potion of Strength.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 15:18:25


Post by: Tangent


 Sigvatr wrote:
 Tangent wrote:
But am I correct in my representation of the opposing argument? That the magic item changes the model's strength, and Stomp references the model's strength characteristic and NOT some other attack form (like using a weapon of some sort)?


Mostly correct. The S bonus from the potion does not influence Stomp, instead, the model's base Strength is modified. Stomp refers to the model's S characteristic and thus the model's Stomp attacks are made at the model's current S - which is higher than before due to the Potion of Strength.


Gotcha. So, how does this viewpoint reconcile the counter-point that stomps cannot "benefit" from magic items, and that the potion is a magic item?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 15:22:53


Post by: Leith


"Due to the potion of strength." So it is in fact a potion of strength the model and therefore the stomp is benefiting from? I think we all see the problem there since its been mentioned many times.

Im just not seeing the logic, maybe it was in an older post and I forgot it, but how can the potion of strength be immune to what is effectively a blanket ban on magic items affecting stomp? And if you could explain it as though to a child, that'd be great.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/14 15:52:56


Post by: Sigvatr


 Tangent wrote:
 Sigvatr wrote:
 Tangent wrote:
But am I correct in my representation of the opposing argument? That the magic item changes the model's strength, and Stomp references the model's strength characteristic and NOT some other attack form (like using a weapon of some sort)?


Mostly correct. The S bonus from the potion does not influence Stomp, instead, the model's base Strength is modified. Stomp refers to the model's S characteristic and thus the model's Stomp attacks are made at the model's current S - which is higher than before due to the Potion of Strength.


Gotcha. So, how does this viewpoint reconcile the counter-point that stomps cannot "benefit" from magic items, and that the potion is a magic item?


I made a pretty detailed post on the last page...the first one iirc. The main problem is the unclear definition of "benefit". Most of the time, "benefit" is used in a direct relation to a certain ability which, in this case, clearly isn't the case. Side A argues that Stomp attacks directly benefit from a PoS (Potion of Strength), Side B argues that it does not benefit from anything.

A clear case would be an item that grants KB. Clearly benefits attacks, thus it's clear it does not affect Stomp attacks.

The side in favor of not adding the S bonus does not use "benefit" in a rules sense, they use "benefit" by their own / textbook definition of "to benefit". That's a major difference. If you argue that Stomp does not get a S bonus, you completely ignore the Stomp rules - which are still in effect and have not been overridden by the FAQ. This way of tackling the issue creates a rules loophole. Stomp requires you to use the model's Strength characterisitc value that is, at the moment of using the potion, n+3. People in favor of not allowing to add the S bonus cannot refer to a S value as at this moment, the only S value available is n+3. You cannot say that the model now has n S again - it doesn't. The characteristik value is n+3, not n.

Anyway, as I already said before: we got two sides and circle argumentation going on for the last ~10 posts. Nobody's opinion in here is worth a damn. If you're objective. What matters is the ruling at the place you play. As I said before, from my very own personal experience, the issue came up twice at tournaments I took part in, each following ETC standard rules. At both occasions, the S bonus was granted. And it wasn't just a random guy deciding on it, it's been a discussion between two judges and the head referee - who are a higher authority than anyone in this thread. I don't know how GW tournaments rule this as I refuse to play imbalanced aka vanilla WHFB games.

My point is: both sides could go on forever, but the threads either getting locked or dying because people realize you can't brute-force your interpretation (!) of the rules in other people's head. Yes, that's because they are extremly stupid, there can't be another reason.

If such an issue *could* come up, immediately call your referee and discuss the matter. And don't go in with an attitude like some people in this thread (BOTH SIDES!)...refs don't like this. At all.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 10:36:11


Post by: Tangent


 Sigvatr wrote:

I made a pretty detailed post on the last page...the first one iirc. The main problem is the unclear definition of "benefit". Most of the time, "benefit" is used in a direct relation to a certain ability which, in this case, clearly isn't the case. Side A argues that Stomp attacks directly benefit from a PoS (Potion of Strength), Side B argues that it does not benefit from anything.

A clear case would be an item that grants KB. Clearly benefits attacks, thus it's clear it does not affect Stomp attacks.

The side in favor of not adding the S bonus does not use "benefit" in a rules sense, they use "benefit" by their own / textbook definition of "to benefit". That's a major difference. If you argue that Stomp does not get a S bonus, you completely ignore the Stomp rules - which are still in effect and have not been overridden by the FAQ. This way of tackling the issue creates a rules loophole. Stomp requires you to use the model's Strength characterisitc value that is, at the moment of using the potion, n+3. People in favor of not allowing to add the S bonus cannot refer to a S value as at this moment, the only S value available is n+3. You cannot say that the model now has n S again - it doesn't. The characteristik value is n+3, not n.


I understand your desire to not argue about this, but I'm interested in clarification. And hopefully not argue, just asking.

So, my initial question was going to be, "If you don't use the word 'benefit', then how would you describe the interaction between the Potion of Strength and a Stomp attack?" But I see that you're saying that "benefit" is a "term" and not just a descriptive word, and so we have to look at how that term applies within the framework of the WHFB ruleset.

But it just seems like that's kind-of a weak argument. I mean, is there some specific example of the word "benefit" being used as a rules term and not just a part of the language in which the rules are written? You mentioned KB - does the wording of KB state something along the lines of, "A model with the KB special rule has attacks which benefit from this rule" or something? And how else could you categorize what Stomp is "getting" if not a strength bonus? It's clearly getting something - but are you arguing that it's the model's strength characteristic that's getting something, and that's all that's necessary to be able to include Stomp in that category of "attacks that benefit"?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 16:27:37


Post by: Sigvatr


 Tangent wrote:


So, my initial question was going to be, "If you don't use the word 'benefit', then how would you describe the interaction between the Potion of Strength and a Stomp attack? But I see that you're saying that "benefit" is a "term" and not just a descriptive word, and so we have to look at how that term applies within the framework of the WHFB ruleset.


I don't think it requires any term. Technically, the Potion of Strength does not change anything about Stomp. If you are really precise, it only increases the user's Strength. Stomp only gets active after its effect has kicked in - you don't check for any active buffs, you only check for the model's Strength value - which is n+3 at the moment. That's something you can't deny. If you say that Stomp does not use n+3 as its S value, you could not stomp at all as there is no S you can relate to.

I mean, is there some specific example of the word "benefit" being used as a rules term and not just a part of the language in which the rules are written? You mentioned KB - does the wording of KB state something along the lines of, "A model with the KB special rule has attacks which benefit from this rule" or something? And how else could you categorize what Stomp is "getting" if not a strength bonus? It's clearly getting something - but are you arguing that it's the model's strength characteristic that's getting something, and that's all that's necessary to be able to include Stomp in that category of "attacks that benefit"?


That's the direct / indirect instinction I spoke of before. KB directly affects a model's attacks, it's the same as e.g. "the wielder of this weapon strikes at +1S". It's made very clear that the attacks get a direct benefit from the item. KB's rule explicitely state that they only affect melee attacks unless otherwise stated and thus KB cannot be applied to Stomp, the FAQ disallows it.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 16:55:52


Post by: Tangent


 Sigvatr wrote:
Stomp only gets active after its effect has kicked in - you don't check for any active buffs, you only check for the model's Strength value - which is n+3 at the moment.


I see what you're saying, but my only hangup is this part. It seems like you could say that about anything. Any attack, anything. It only happens when it happens, and whatever the stats are at THAT moment are what are applied.

I don't know - ok, so, a quick example if you don't mind. Scabscrath, from the VC book, gives the wielder a scream attack like a Terrorgheist (which is referred to in the VC book as a "special attack", if it matters). The scream attack does more damage if the screaming model has more wounds. There is a vampire power that gives the model +1 wound.

Now, what if a FAQ was released regarding Scabscrath, and it said, "Scabscrath cannot benefit from any Vampire Powers." (Imagine it's worded exactly like the FAQ for Stomp, which I can't remember right now.)

Then, you tried to argue that the Vamp Power which takes the Vamp from 3 wounds to 4 DOES affect Scabscrath (in this case, making Scabscrath's scream do more damage) and is exempt from the FAQ ruling because this Vamp Power is affecting the MODEL and NOT the Scabscrath, and the scream only references what the model's wounds are when Scabscrath "gets active and its effect has kicked in."

This just doesn't seem like a reasonable argument to me.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 19:04:10


Post by: Sigvatr


I would like to not discuss hypothetical cases as they can lead to problems that would not occur and thus bear hardly any value, but since you're very polite and really interested in it, we can give it a try.

I am not familiar with the VC book, but isn't the +1W modifier from vampiric powers applied before the game? Anyway, this seems to be the very same case as with Stomp. If you take the vamp power, the characteristic value of the model is 4. It no longer has a characteristic value of 3, it's 4. You must take the value of 4 because you have no other value to choose from.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 19:41:57


Post by: Tangent


Yeah, it's applied before the game, but isn't that (functionally) the same as the potion of strength? In either case, the "effect" of "using" the [item/power] happens before the "attack" kicks in or happens. They both change the printed characteristic to a higher value at some point before the attack is made.

And as it is the same case as with Stomp, what do you think of the hypothetical FAQ regarding Scabscrath (which is, by the way, a magic weapon if you weren't familiar)? By your reading, does the wording prevent Scabscrath from benefiting from the Vampire Power?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 21:35:42


Post by: Niteware


I would suggest that your hypothetical case could only arose if there were other vampires powers which were intended to be excluded, else the FAQ would be specific. The difficulty with stomp is that there clearly are many abilities which should not apply to it. So in the case of many powers being ruled out, it would make equal sense to treat this as a characteristic including the extra wound.

Apologies for grammatical errors, blooming autocorrect...


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/15 21:47:49


Post by: Dracoknight


I dunno about magic spells and all that, but i am pretty sure there isnt a "potion" thing that gives stats like that, most modifications to attributes are either 1 round/phase or permament ( nothing that is 2, 3, 4 or anything inbetween "once" or "permament" )

So i guess the "once" effects can be counted as such a "potion" benefit, while as a magic buff that gives a model or a unit +1 str and remains in play is a "permament" benefit.

What i am suggesting is that items, spells or effects that give permament attribute bonus is taken in effect of "stomp" and that case with the VC spell.
While in the case of a "once" effect is not, and all potions in game is only "in phase" or "in round" and not permament such as a weapon. For weapons or remains in play is not "applied" every round, they just are there as a part of the model.

I guess it depends on item wording, because some weapons have "applies +1 str to attack" or "gives +1 strenght"
where the former is stated it actually gives you +1 str to attacks but not +1str to eventually strenght checks you might take by the effect of a spell, and the former gives the model the strenght and can be applied to the strenght check. ( unless the spell says "uses the model unmodified strenght, seen spells using unmodified leadership )



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 17:30:20


Post by: HawaiiMatt


Ok, lets take a walk through crazy land.
FAQ says Stomp can't benefit from magic items.

Potion of strength boosts strength by 3.
Stomp isn't given +3 strength, Strength is.
Stomp now uses current strength, which is +3.

If that is your stance,
What magic item actually exists in the game that is limited by this FAQ?

Sigvtar's flawed reading completely bypasses the FAQ in every circumstance.

-Matt




Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 17:51:46


Post by: Sigvatr


HawaiiMatt wrote:

Sigvtar's flawed reading completely bypasses the FAQ in every circumstance.

-Matt


It would be my interpreation of what I read, not my reading capability itself. Stay classy.

HawaiiMatt wrote:

What magic item actually exists in the game that is limited by this FAQ?


Golden Sigil Sword, Giant Sword, Obsidian Blade, Ogre Blade, Sword of Might, Tearing (?) Sword - just to mention the magic weapons from the BRB.



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 18:04:43


Post by: Niteware


Flaming banner, banner of rage, banner that gives asf, gift of chaos that gives poisoned attack etc etc


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 19:31:18


Post by: HawaiiMatt


 Sigvatr wrote:


HawaiiMatt wrote:

What magic item actually exists in the game that is limited by this FAQ?


Golden Sigil Sword, Giant Sword, Obsidian Blade, Ogre Blade, Sword of Might, Tearing (?) Sword - just to mention the magic weapons from the BRB.



All those examples are already covered by a different FAQ.

Q: Does a magic item or spell that gives a bonus to a characteristic,
do so bonus for all rules purposes (e.g. the effect of spells,
characteristic tests, etc)? (p4)
A: Yes, except for magic weapons or where the description of
the item or spell specifically says otherwise.


In general, you get the bonus to stats for all purposes, unless the bonus is from a weapon, or the item says otherwise.
Try again.




Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 21:04:55


Post by: Niteware


Lots of things are covered twice. This is a case of general (your q here) and specific - stomp.

Try again.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 22:14:58


Post by: Sigvatr


HawaiiMatt, your FAQ entry refers to an item or spell specifally stating otherwise, which is not the case in this question, thus your FAQ has no relation to the Stomp question.

Please use rules with a relation to a matter at hand. Other rules bear no value for the discussion at hand.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 22:23:29


Post by: DukeRustfield


This is one of those threads I don't understand. A simple question I think is

Does Stomp benefit from a magic item of the model?

Is the use of a magic item from the model beneficial to Stomp? Clearly the answer is yes or this thread wouldn't even need to exist. It doesn't matter if something else benefits (Str), it doesn't address that. There are only 3 criteria that are given in the FAQ: [magic item/equipment/Special Rule] of model, T/Stomp, benefit. You can't say there is RAW using anything except those concepts because they aren't there.

Break it down further into individual criteria:

-Is this a Stomp/Tstomp attack? Yes
-Is the potion a magic item of the model making the attack? Yes
-Would the the Stomp/Tstomp benefit from the magic item? Yes (clearly a higher Str attack is a benefit)

The FAQ is extremely clear this isn't allowed. If any one of those criteria is changed, however, it would be allowed. Oddly, if the magic item was detrimental, it would apply. If you had a potion of sucky strength -1, it would work on Stomp, RAW, because it wouldn't benefit the ability.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 22:27:28


Post by: Sigvatr


Duke, there have been multiple very detailed explanations why the other interpretation is, at the very least, just as reasonable as yours and I have already pointed out, multiple times, that your argumentation creates hole in the rules as you have no characteristic value to use for the Stomp attack - but again, it's been stated above.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 22:41:21


Post by: The Horned Messiah


DukeRustfield wrote:
This is one of those threads I don't understand. A simple question I think is

Does Stomp benefit from a magic item of the model?

Is the use of a magic item from the model beneficial to Stomp? Clearly the answer is yes or this thread wouldn't even need to exist. It doesn't matter if something else benefits (Str), it doesn't address that. There are only 3 criteria that are given in the FAQ: [magic item/equipment/Special Rule] of model, T/Stomp, benefit. You can't say there is RAW using anything except those concepts because they aren't there.

Break it down further into individual criteria:

-Is this a Stomp/Tstomp attack? Yes
-Is the potion a magic item of the model making the attack? Yes
-Would the the Stomp/Tstomp benefit from the magic item? Yes (clearly a higher Str attack is a benefit)

The FAQ is extremely clear this isn't allowed. If any one of those criteria is changed, however, it would be allowed. Oddly, if the magic item was detrimental, it would apply. If you had a potion of sucky strength -1, it would work on Stomp, RAW, because it wouldn't benefit the ability.
Let's, for arguments, say there was a Chaos Gift that only gives a character +1Strenght when he is Frenzied (I would call it Berserker's Rage), the +1S would then benefit T/Stomp since Chaos Gifts aren't considered magical?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 23:10:46


Post by: PinkSpaceHippy


DukeRustfield wrote:
This is one of those threads I don't understand. A simple question I think is

Does Stomp benefit from a magic item of the model?

Is the use of a magic item from the model beneficial to Stomp? Clearly the answer is yes or this thread wouldn't even need to exist. It doesn't matter if something else benefits (Str), it doesn't address that. There are only 3 criteria that are given in the FAQ: [magic item/equipment/Special Rule] of model, T/Stomp, benefit. You can't say there is RAW using anything except those concepts because they aren't there.

Break it down further into individual criteria:

-Is this a Stomp/Tstomp attack? Yes
-Is the potion a magic item of the model making the attack? Yes
-Would the the Stomp/Tstomp benefit from the magic item? Yes (clearly a higher Str attack is a benefit)

The FAQ is extremely clear this isn't allowed. If any one of those criteria is changed, however, it would be allowed. Oddly, if the magic item was detrimental, it would apply. If you had a potion of sucky strength -1, it would work on Stomp, RAW, because it wouldn't benefit the ability.


Do you realize how you're the only person left arguing?

The crux of this debate is whether "benefit" is meant directly or to include indirectly. We have our views and opinions, which are just as logically sound as yours. We've said all we have to say, and you've said all you have to say. At this point, you're repeating yourself and trying to sound pompous with new wording. You're not going to convince us, and we're not going to convince you. Leave it at that.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/16 23:46:25


Post by: DukeRustfield


The Horned Messiah wrote:

Let's, for arguments, say there was a Chaos Gift that only gives a character +1Strenght when he is Frenzied (I would call it Berserker's Rage), the +1S would then benefit T/Stomp since Chaos Gifts aren't considered magical?

It's already covered. Special rules that benefit T/Stomp are also not available just like magic items. It doesn't matter if the special rule triggers a special rule which triggers a special rule that benefits Stomp. It doesn't have that limitation. Does the special rule when applied benefit stomp? Yes. Then you don't get it.

We've said all we have to say, and you've said all you have to say. At this point, you're repeating yourself and trying to sound pompous with new wording. You're not going to convince us, and we're not going to convince you. Leave it at that.

Why did you feel the need to tell someone to stop talking? On a forum designed to promote talking. If you're done then by all means stop. Don't read it. You're free to go. There's plenty of discussions. There's a wide world to explore if you're frustrated here. I heard dancing is fun. Don't tell others they should stop posting on a discussion forum because you're upset. And don't start trolling and get ad hominem just because someone responds in a way you can't defend. Not sure when logic became pompous. It's like the media elite, always using those evil facts.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 01:09:59


Post by: Niteware


I have to say Duke, regardless of whether you agree with you or not, I do enjoy reading your posts. Keep using that right to free speech


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 06:43:04


Post by: The Horned Messiah


DukeRustfield wrote:
It's already covered. Special rules that benefit T/Stomp are also not available just like magic items. It doesn't matter if the special rule triggers a special rule which triggers a special rule that benefits Stomp. It doesn't have that limitation. Does the special rule when applied benefit stomp? Yes. Then you don't get it.
Ya know after rereading Stomp I agree with you that the increase of Str does not necessarily means a betterT/ Stomp, but I make the exception with the increase of bulk.
Whenever a model changes size (changes troop type), through magic or otherwise, it should get the T/Stomp that goes with it; Mo should get Thunderstomp and Mi Stomp.

Or are you suggesting that a Bray who had changed into a Hydra should use his unmodified (Gor) Str for his Thunderstomp since the Strenght increase is done through magic?
Or that he shouldn't be able to Thunderstomp at all since he had gained this ability through magic?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 09:41:43


Post by: Sigvatr


DukeRustfield wrote:

Why did you feel the need to tell someone to stop talking? On a forum designed to promote talking. If you're done then by all means stop. Don't read it. You're free to go. There's plenty of discussions. There's a wide world to explore if you're frustrated here. I heard dancing is fun. Don't tell others they should stop posting on a discussion forum because you're upset. And don't start trolling and get ad hominem just because someone responds in a way you can't defend. Not sure when logic became pompous. It's like the media elite, always using those evil facts.


Well, some people deny logical reasoning and embrace circle argumentation...by the way, I wouldn't tell others to stop "ad hominem" when in the very same post, you take the first exit to Ad Homincem city.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 09:42:28


Post by: DukeRustfield


Oddly, spells are excluded. Transformation of Kaddon is not a special rule, equipment or magic item.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 10:38:17


Post by: The Horned Messiah


DukeRustfield wrote:
Oddly, spells are excluded. Transformation of Kaddon is not a special rule, equipment or magic item.
True, but if there was a magic potion that transformed a model into a Hydra, would that model then have ThunderStomp at the Hydra's Str or the unmodified model's Str?
I mean, one could argue that the Str increase and gaining the Thunderstomp ability from drinking this 'Hydra' potion works exactly the same as a Minotaur (who already has the Stomp ability) drinking a Strenght increasing potion.

No that is not true, drinking a Hydra-transformation potion would increase the model's bulk, while this is not neccessarily the case with drinking a Strenght potion.

But according to your reasoning increasing bulk through a magic potion would have no affect on Stomp since it is gained through a magic item.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 11:14:35


Post by: Tangent


Listen, from a fluff perspective, I would want the potion of strength to benefit stomps. It only makes sense.

But the argument about the word "benefit" being "directly or indirectly" applicable... that's reaching.

But come on, guys - in regular usage, the wording is SO CLEAR.

Headphones cannot benefit from big heads. You increase the size of your head from small to big. Can headphones benefit? No! It doesn't matter that you only have one head upon which the headphones may go.

SHOULD headphones benefit? Of course. But in this abstraction of rules that we exist in within this subforum, they don't.

The argument to the contrary ignores all common usage of the language.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 11:28:14


Post by: Sigvatr


The argument against it crates a rule gap and would not allow you to stomp at all.

As I said before, it's a circle argumentation. If you feel it might become a problem, ask your TO. All of them the issue came up (well, 2 times) at tournaments I attended to, using ETC rules, it has been ruled as I said for like five times already.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 11:45:44


Post by: Tangent


 Sigvatr wrote:
The argument against it crates a rule gap and would not allow you to stomp at all.

As I said before, it's a circle argumentation. If you feel it might become a problem, ask your TO. All of them the issue came up (well, 2 times) at tournaments I attended to, using ETC rules, it has been ruled as I said for like five times already.


You mean, because the model's strength characteristic is now n+3, "n" by itself no longer exists, and so stomp has no value to reference.

But it clearly does still exist. It's written in your armybook. The model has strength 3. This characteristic can benefit from a magic item through an improvement. However, stomp must use the original value as it cannot benefit from this improvement in the way that other attacks can. It's not like you just forgot the original value - it isn't erased from existence. In fact, you could even say that the strength is still "n" but attacks which can benefit from an improvement use a different temporary value, such as n+3 in the case of a potion of strength, or n+2 in the case of an attack using a great weapon.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 11:48:37


Post by: Sigvatr


 Tangent wrote:
 Sigvatr wrote:
The argument against it crates a rule gap and would not allow you to stomp at all.

As I said before, it's a circle argumentation. If you feel it might become a problem, ask your TO. All of them the issue came up (well, 2 times) at tournaments I attended to, using ETC rules, it has been ruled as I said for like five times already.


You mean, because the model's strength characteristic is now n+3, "n" by itself no longer exists, and so stomp has no value to reference.

But it clearly does still exist. It's written in your armybook. The model has strength 3. This characteristic can benefit from a magic item through an improvement. However, stomp must use the original value as it cannot benefit from this improvement in the way that other attacks can. It's not like you just forgot the original value - it isn't erased from existence. In fact, you could even say that the strength is still "n" but attacks which can benefit from an improvement use a different temporary value, such as n+3 in the case of a potion of strength, or n+2 in the case of an attack using a great weapon.


Incorrect. If a S3 model's characteristic value is increased, it is not e.g. S3 (6). It's 6. There is no other characteristic value besides 6 you can relate to. Your last sentence refers to e.g. Halberds that provide a +1S bonus and are explicitely stated to do so i regard to melee attacks.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 12:11:32


Post by: Tangent


Alright, I see your point, and Tangent's gonna make a ruling. Here it goes guys - this is what you've all been waiting for: my opinion.

My Opinion

I think it's pretty clear that GW realized, in retrospect, that they don't want Stomps to be improvable. They're already good, and there are combinations that would make them TOO good, and they sought to rectify this.

So, I think they don't want potions of strength to improve the strength at which a stomp is used. Of course, they used poor wording. And while I think Duke's and Nos' arguments are stronger than Sigvatr's, I can see Sig's point from a RAW perspective.

Finally, if a creature increases in strength and/or size due to a magic potion, would that nominally increase the strength of every attack that creature possesses? Of course! From a fluff perspective, it should make all of the attacks stronger.

And so, my opinion: if this comes up in my gaming group, I would vote with... SIGVATR!

RAW I think you're on the losing side, but as far as RAI, you're in the right, and I tend to play and advocate for RAI when playing/discussing in person.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 12:20:45


Post by: Sigvatr


If we're talking RAI, I'd also agree and think that most people would agree to it naturally increasing Strength.

RAW-wise, I still take my stand of both interpretations having good points and them being equally valid, thus making it a TO / majority vote decision.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 13:24:41


Post by: DukeRustfield


Nothing changes a model's characteristic except something that says it changes a model's characteristic. The FAQ only addresses Stomp and TStomp. That's it. There are a bunch of abilities where the model makes attacks at different values than their profile. Some examples off the top of my head, the Skaven rat tail weapon is Str3 no matter what the model's Str is. Arachnarok has one attack that is is super awesome multi-wound out of all its attacks. One of the Sphinx also has a super awesome HKB attack out of it's attacks. The new WoC Chimera has a special random attacks tail swipe. That ogre weapon can be made to do a splat attack, exchanging all his attacks. The new DoC Soulgrinder can make a single S10 attack if he has a bone claw.

None of those attacks modify the base model's characteristics permanently even though they in some cases they make changes to those values in regards to their particular ability. The FAQ only concerns Stomp/TStomp. It doesn't say that you never get to use a magic item and if you used one that changed your characteristic you're sucked into the Realm of Chaos. It says you can't use them for Stomp/TStomp. If at the exact same time you Stomp you have to take a Str characteristic test, you would take it at the modified level, because the FAQ does not mention, or hint, that the item is in any way nullified for other purposes.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 13:50:42


Post by: Tangent


I'm completely with you on RAW, Duke. But I probably wouldn't play it that way unless it was clear that the majority opinion of my club also agrees with you, in which case I would verbally agree with them and play it in the way that you advise.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 21:11:34


Post by: nosferatu1001


RAW and RAI seem clear - when they say "NO magic item" they probably mean "NO" magic item.

"Direct" or "indirect" - given it is entirely unqualified, you must take it to mean both, otherwise you have made an arbitrary choice. Mot definitely NOT RAW


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/17 22:40:42


Post by: DukeRustfield


 Tangent wrote:
I think it's pretty clear that GW realized, in retrospect, that they don't want Stomps to be improvable. They're already good, and there are combinations that would make them TOO good, and they sought to rectify this.

Well, think about it. What wording do they use to say:

T/Stomp: it can benefit from magic items, equipment, special rules in some ways but not others.

It's a lot easier and more in keeping with every other ruling in the game to just cut it all out. If magic items can boost Str and affect Stomp, then why can't a Firebelly have flaming Stomps? Or why can't a DoC GD have a poison, magic, multi-wound (2), ASF thunderstomp?

You'd need a far more complex FAQ (2 sentences...) to make that available and for what? Just so you could add Str to T/Stomp? The point was Stomp and Thunderstomp were REALLY simple abilities added to unit types to make them a little better. It did not take into consideration every single model's special rules and how they would play with bonus auto-hitting attacks. Ogres without Stomp I daresay would not be nearly as good, and many monsters would be relatively worthless. But if you could modify T/Stomp, in some cases it could get really cheesy.

Instead of a FAQ for every modification possible to the abilities it's a whole lot easier to say can they all work or none can work. It's safer to say none can work. I think that's RAW and RAI. I.e., they knew +Str would get dropped as well.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 00:52:51


Post by: Niteware


DukeRustfield wrote:
 Tangent wrote:
If magic items can boost Str and affect Stomp, then why can't a Firebelly have flaming Stomps? Or why can't a DoC GD have a poison, magic, multi-wound (2), ASF thunderstomp?


GW, like you and everyone else, thought that letting abilities like poison, flaming etc be used with Stomp would be OP and ridiculous but, if they had intended it not to be able to take strength they could easily have done that.

DukeRustfield wrote:
There are a bunch of abilities where the model makes attacks at different values than their profile. Some examples off the top of my head, the Skaven rat tail weapon is Str3 no matter what the model's Str is.


"Stomp is an extra attack that hits at S5, which cannot benefit from any other rule". Done. Except that that is ridiculous, because an S7 monster should stomp harder than an S5 monster. I assume that you would agree that that is what *should* (and is what does) happen if the higher S value isin the profile to start with. Logically, you would then agree that a character with a characteristic of S7(modified *should* stomp harder than unmodified, even though you would say that the FAQ rules this out.

Given that there clearly are many things which are ruled out by the FAQ, there is an obvious way that the rule could have been written to restrict modified strength, using modified strength is more logical and Sigvatr has explained a rationalle for believing the FAQ to be ambiguous, can you see why there are two schools of thought on this issue?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 02:13:32


Post by: DukeRustfield


If they had made a Str exception it would have been vastly more ambiguous. Every unit that is MI has Stomp and every unit that is Monster has Tstomp. That's an awful lot of units. And some can get magic items. And some can get spells with special effects. And some can get equipment. Worrying about what unintended results "free" auto-hits get based on whatever weird combinations people come up with is hard. It's infinitely easier to say you get nothing. Stomp and TStomp were free to begin with. They blanket gave them to every book without a cost upgrade or balance concerns. Don't look a gift horse in the mouth.

The point of the rat tail weapon was because he seemed to be arguing that if the FAQ took away the effects from Stomp then THE UNIT WOULD HAVE NO STR CHARACTERISTIC AT ALL! I.e.,
Incorrect. If a S3 model's characteristic value is increased, it is not e.g. S3 (6). It's 6. There is no other characteristic value besides 6 you can relate to.

Which is silly because the FAQ doesn't remove the magic item/special rule/equipment benefits from anything other than Stomp/TStomp. So Str would still be increased. Saying we're lost in the void because the spell/equipment has no effect for one ability assumes we are incapable of arithmetic, which is really bad, because once that potion wears off, WHAT ARE WE GOING TO DO?

No, I don't understand how there are competing views or I wouldn't bother writing. It's very clear English.

The guy saying I won't change his mind (a school teacher no less...) is indicative of how people are arguing this. Saying it's literally impossible to change his mind. I certainly can't say that. If someone goes, "oh hay, there's this FAQ we totally forgot or this rule in the BRB that supersedes all this," then I'd go, well, I'm wrong. But it just seems like there's some people stomping (pun!) their feet with their arms crossed going "nah! nah! nah! nah! can't hear you!"

It reminds me of Bill Clinton's "it depends on what your definition of 'is' is."


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 09:49:11


Post by: Sigvatr


DukeRustfield wrote:

Incorrect. If a S3 model's characteristic value is increased, it is not e.g. S3 (6). It's 6. There is no other characteristic value besides 6 you can relate to.

Which is silly because the FAQ doesn't remove the magic item/special rule/equipment benefits from anything other than Stomp/TStomp. So Str would still be increased. Saying we're lost in the void because the spell/equipment has no effect for one ability assumes we are incapable of arithmetic, which is really bad, because once that potion wears off, WHAT ARE WE GOING TO DO?


It goes back to the initial Strength because the potion's effect wears off, the model's characteristic is then decreased by 3 again. If you were interested in trying to understand other's arguments, you'd realize that any test / weapon always checks for the current characteristic value unless specifically stated - and with a PoS, it's e.g. 6, not 3. It's pretty obvious now that you're just trolling / trying to provoke others. Good manners.

But it just seems like there's some people stomping (pun!) their feet with their arms crossed going "nah! nah! nah! nah! can't hear you!"


Yes, those official TOs certainly have no idea of what the rules should be and are a bunch of angry children. And really, you're starting ad hominem again? Is that how someone who is right would behave? Do you actually realize that you behave exactly like you described the opposing group?

This thread went exactly where I predicted that it would go. People disagree, and one side starts to go ad hominem because the opposing side is "so stupid". I imagine some people shaking their monitor, yelling at it. Yeah.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 09:53:20


Post by: Niteware


At which point do you start to disagree with me then?

1. A character with s7 in his profile should logically stomp harder than a character with s5 on his profile.

2. It would therefore make sense for a character whose strength had been increased to stomp harder than one whose strength was unmodified.

3. There are other rules which are clearly ruled out by the FAQ

4. These other rules would be illogical as well as overpowered, if they were allowed to apply to stomp.

5. It would have been simple to errata the rule or FAQ it to mention strength

6. Strength boosts affect stomp in a different way than the other special rules ie by affecting something else; it is an indirect link

7. GW are not always clear on what they mean

Not sure if I have included all my axioms here, but I would be interested to know which you would dispute.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 10:47:03


Post by: Tangent


nosferatu1001 wrote:RAW and RAI seem clear - when they say "NO magic item" they probably mean "NO" magic item.

"Direct" or "indirect" - given it is entirely unqualified, you must take it to mean both, otherwise you have made an arbitrary choice. Mot definitely NOT RAW


Agreed on the language, but I don't agree that RAI is "clear." One can interpret however one wishes, and I can see the case for the interpretation that a stronger creature would stomp harder.

DukeRustfield wrote:Well, think about it. What wording do they use to say:

T/Stomp: it can benefit from magic items, equipment, special rules in some ways but not others.

It's a lot easier and more in keeping with every other ruling in the game to just cut it all out. If magic items can boost Str and affect Stomp, then why can't a Firebelly have flaming Stomps? Or why can't a DoC GD have a poison, magic, multi-wound (2), ASF thunderstomp?

You'd need a far more complex FAQ (2 sentences...) to make that available and for what? Just so you could add Str to T/Stomp? The point was Stomp and Thunderstomp were REALLY simple abilities added to unit types to make them a little better. It did not take into consideration every single model's special rules and how they would play with bonus auto-hitting attacks. Ogres without Stomp I daresay would not be nearly as good, and many monsters would be relatively worthless. But if you could modify T/Stomp, in some cases it could get really cheesy.

Instead of a FAQ for every modification possible to the abilities it's a whole lot easier to say can they all work or none can work. It's safer to say none can work. I think that's RAW and RAI. I.e., they knew +Str would get dropped as well.


Yeah man, I'm with you. I don't disagree. It seems like GW hit a snag on this and, instead of actually doing the work required to make this both clear AND balanced, they slapped a too-short FAQ onto it. Obviously, not the first time. Before you jump on this statement, realize that I agree that the FAQ is about as clear as it can get and still stay concise - how many more words does it need to contain to tell you that no magic items will benefit stomps? I think the opposing arguments are REALLY reaching as far as RAW is concerned. But that doesn't mean those arguments don't exist, and so the FAQ could have been written better.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 11:29:40


Post by: DukeRustfield


 Sigvatr wrote:
If you were interested in trying to understand other's arguments, you'd realize that any test / weapon always checks for the current characteristic value unless specifically stated - and with a PoS, it's e.g. 6, not 3.

NOWHERE does it say that the characteristic changed. I'm not sure why you don't get that. It doesn't matter what the characteristic is/was/will be. The FAQ doesn't address that whatsoever. The FAQ doesn't say Strength once. It doesn't say tests. It doesn't say destroy the magic items the character has and take away all their benefits forever. It doesn't apply to anything except the very specific instance of Stomp/Thunderstomp.

Stomp is a special rule. If you take the text of that special rule and append at the bottom of it that: this special rule does not benefit from any other special rules, equipment or magic items the model possesses. That's it. The Stomp special rule doesn't affect characteristic tests just like Killing Blow special rule doesn't affect characteristic tests.

2. It would therefore make sense for a character whose strength had been increased to stomp harder than one whose strength was unmodified.
3. There are other rules which are clearly ruled out by the FAQ
4. These other rules would be illogical as well as overpowered, if they were allowed to apply to stomp.
5. It would have been simple to errata the rule or FAQ it to mention strength
6. Strength boosts affect stomp in a different way than the other special rules ie by affecting something else; it is an indirect link

2. yup, if there wasn't a FAQ
3. yup
4. yup
5. nope. Because there are plenty of items/effects/equipment that are partially strength. It's just messy. If you get a magic hammer of coolness that is +1 Str and KB, well the Strength applies. But the KB doesn't. I already said they make effects work or they don't. There's a lot of army books and a lot of spells and a lot of equipment. When you start splitting their effects then FAQs become a lot longer than 1 sentence. Here, ONE item as a demonstration. Ogre Thundermace. +2 str. It can also fire a template. If you're hit under the hole it is 9 str and multi-wound? Is it multi-wound? What if the user does the thunder attack and hits someone for 9 Str? Clearly there was a moment during close combat they had 9 Str. That guy they just squished can prove it. So is the Stomp unmodified str, +2, or 9? There's lots of stuff like that all over the place. So they said forget it. It would be a 1 page FAQ that would have to keep up with every new army book.
6. The FAQ does not specify direct/indirect. It is irrelevant. The FAQ does not mention Strength at all. It uses the all-encompassing, you-can't-cheat-out-of-this word, benefit.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 11:42:13


Post by: Sigvatr


DukeRustfield wrote:
 Sigvatr wrote:
If you were interested in trying to understand other's arguments, you'd realize that any test / weapon always checks for the current characteristic value unless specifically stated - and with a PoS, it's e.g. 6, not 3.

NOWHERE does it say that the characteristic changed


As far as I am informed, PoS grants +3S.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 12:14:08


Post by: Tangent


 Sigvatr wrote:
DukeRustfield wrote:
 Sigvatr wrote:
If you were interested in trying to understand other's arguments, you'd realize that any test / weapon always checks for the current characteristic value unless specifically stated - and with a PoS, it's e.g. 6, not 3.

NOWHERE does it say that the characteristic changed


As far as I am informed, PoS grants +3S.


Sure man, but just like I said, what Duke is saying is that you're acting like the original stat just disappears. It doesn't get erased from existence - it is simply temporarily modified to a higher value, but the lower value still exists and you can still reference it. In fact, the FAQ is basically saying that it gets modified to a higher value and that higher value is used except in certain circumstances, and the wording of the FAQ suggests that stomp is one of those circumstances where the lower value is used because the higher value is forbidden.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 12:16:45


Post by: Sigvatr


The latter case happens quite a few times and is always explicitely referend by saying e.g. using the unmodified value.

If it is not explicitely specified, you have to use the current value - which is e.g. 6. You can't deny that. Well...most can't.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 12:35:30


Post by: Tangent


As mentioned, I can see your point.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 12:49:39


Post by: Sigvatr


As I see yours


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 13:37:35


Post by: Tangent


I can see you right now.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 18:31:37


Post by: The Horned Messiah


I dunno.
The faq clearly states that Stomp does not benefit from magic items.
Yet spells still do, right?
But aren't potions no different from bottled spells?

The way I see it is that Stomp is more related to size than strenght, so gaining or losing Str should not affect it that much.
I mean even when a Monster is affect by a -1Str Hex his bulk is still the same, right?

Furthermore I believe that Thunderstomp should always be better than Stomp.
So to simplefy things I propose that T/Stomp are not affected by anything (no potion, nor spells) and that Stomp always has Str6 and Thunderstomp Str8.
Or something like that.



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 19:00:15


Post by: Sigvatr


We really shouldn't fluff / wishlisting for rules arguments, GW does that often enough ;D

@Tangent: http://www.youtube.com/watch?v=TSqet2kThD0



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 19:00:50


Post by: PinkSpaceHippy


The Horned Messiah wrote:
I dunno.
The faq clearly states that Stomp does not benefit from magic items.
Yet spells still do, right?
But aren't potions no different from bottled spells?

The way I see it is that Stomp is more related to size than strenght, so gaining or losing Str should not affect it that much.
I mean even when a Monster is affect by a -1Str Hex his bulk is still the same, right?

Furthermore I believe that Thunderstomp should always be better than Stomp.
So to simplefy things I propose that T/Stomp are not affected by anything (no potion, nor spells) and that Stomp always has Str6 and Thunderstomp Str8.
Or something like that.



They're not trying to rewrite RAW in this thread (except for the arbitrary "what if this not really related scenario..." hypotheticals that get shot down quickly). They're trying to come to an RAI since RAW isn't as clear as it should be. Both sides said they're peace, and at this point it's trying really just a couple people trying to convince the other person that they're wrong over the Internet by brute forcing their opinion.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 21:50:38


Post by: DukeRustfield


 Sigvatr wrote:
The latter case happens quite a few times and is always explicitely referend by saying e.g. using the unmodified value.

Always? I don't know about that. But those are characteristics tests. The FAQ is saying exactly the same thing as unmodified value except adding to it to make it even more restrictive. Unmodified only applies to a characteristic. But you can't have Killing Blow Weapon Skill. Or Poison Swiftstride Leadership. You are hung up on Strength because you're looking at a potion of strength. This FAQ does not modify Strength. It modifies Stomp/TStomp. There is no such thing as an unmodified Killing Blow. Or unmodified Volley Fire. Find any reference to those in any army book. Yet for some reason you demand they write unmodified Stomp for it to have the same effect.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 21:53:54


Post by: Sigvatr


Ref.: 3rd or 4th of my posts above.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 21:54:17


Post by: Dracoknight


 PinkSpaceHippy wrote:


They're not trying to rewrite RAW in this thread (except for the arbitrary "what if this not really related scenario..." hypotheticals that get shot down quickly). They're trying to come to an RAI since RAW isn't as clear as it should be. Both sides said they're peace, and at this point it's trying really just a couple people trying to convince the other person that they're wrong over the Internet by brute forcing their opinion.


Considering making own rules is a own forum section already.

It is as PinkSpaceHippy says, we are trying to clear up on the matter wherever a spell, item, or other modifications to the strenght on a model affect "Stomp", and we all know that weapons such as flails, halberds or greatweapons is not giving strenght to the model, but is affecting the attack of the model.

The Disagreement that is as follows is whenever a modification to Strenght caused by a magic item is affecting "Stomp", the rule of "Stomp" says that it uses the MODEL strenght, but the FAQ says its not affected by magic items.

Now thats where it gets shady, because items that modify strenght isnt affecting "Stomp" but its strenght, and since its now modified it uses its current strenght stat, so here is the real disagreement if modifications to attributes is directly affecting "Stomp" while it actually is just indirectly affected due to the stat being higher.

Also its a disagreement on what GW actually meant with "affecting", because the effects "Stomp" WONT get is special such as "Flaming", "Poisonous" or "Killing Blow". Not whenver it get a indirect benefit from its str being modified.

So in theory if Stomp is not affected by the modification to the model strenght, it means that Stomp WILL attack at the models BASE strenght regardless if its been hexed and had its strenght REDUCED, if it have a 4s base stat it will hit at 4s regardless if it was reduced to 2s or increased to 6s. The rules have to work both ways.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/18 22:27:03


Post by: Sigvatr


The FAQ explicitely states "benefits" though, thus every harmful effect is immediately out of question.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 00:24:12


Post by: HawaiiMatt


 Sigvatr wrote:
The FAQ explicitely states "benefits" though, thus every harmful effect is immediately out of question.

Correct.
By writing the FAQ as no benefit, it allows Stomp to be reduced, but not increased.

Benefit /= unmodified.

Anyone have the old Daemon FAQ?
I thought at some point, GW talked about Dark Insanity Bloodthirster (S10 Gift of Chaos) stomping at S6.
GW pulled the FAQ since the new daemon book showed up.

-Matt


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 00:49:00


Post by: DukeRustfield


The new DoC book even goes out of their way to say Stomps are magical from Daemons.

Special Rules are modified all the time. Thundercrush attack, which is the TK Warsphinx special Thunderstomp it can use in exchange for all its attacks:

Q: Can a Thundercrush Attack be afected bythe Killing Blow
specialrule? (p49)
A: Yes.


So there you have what is essentially a modified Thunderstomp that is also KB. Presumably if buffed by the Nek spell. Presumably they just said, "wow, Thundercrush kinda sucks, so it's okay that they buff the hell out of it by making it KB." But the TStomp that comes after would NOT have KB.

So they could go model by model and say if it is good/bad enough to get modified Stomps/TStomps in every permutation possible, but they erred on the side of caution (and laziness).


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 02:39:44


Post by: Niteware


All of Bill's attacks benefit from poison.

All of Joe's attacks benefit from Killing Blow

All of Sam's attacks benefit from his strength.

See any difference between these? (Hint; 2 include special rules and make sense, one does neither)


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 03:54:41


Post by: DukeRustfield


Attacks aren't special rules they are characteristics. Stomp and Thunderstomp are special rules.

Moreover, if there was a FAQ that said SAM's attacks didn't benefit from Strength, guess what?

Here's another FAQ that use the word:

Q: Do Breath Weapon hits benefit from any other special rules, equipment or magic items of the model that inflicts the hits? (p67)
A: No.

I found this searching around. It's about the only thing I found that is somewhat contradictory.

Q: Does a weapon that gives a bonus to a characteristic onlygive
thatbonus when being used to attack a model?(p4)
A: Most weapons, including magic weapons,state when the
bonusis given. Forexample,a model with the Fencer’s
Blades willalways have Weapon Skill 10 whilsta model with
a great weapon will only have +2 Strength when striking an
enemy in closecombat. When a weapon does notsay when
thecharacteristic bonusapplies, then it only applies when
striking, or being struck, in closecombat.


Stomp and TStomp are called "other close combat attack." So based on that ^ the BRB rules would say the weapon/items DO modify strength of Stomp. However, the FAQ on Stomp/TStomp negates it, as it comes after the BRB and it explicitly says no magic items may benefit it. Much like the FAQ for breath weapons above. You can make a Breath weapon close combat attack and without that FAQ, you could make a KB, Poison, multi-wound breath weapon attack. But both FAQs are there.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 11:03:59


Post by: Niteware


The difference being that breath weapons always state the strength at which they hit. We would agree with you if stomp did the same.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 13:09:37


Post by: nosferatu1001


Niteware wrote:
All of Bill's attacks benefit from poison.

All of Joe's attacks benefit from Killing Blow

All of Sam's attacks benefit from his improved due to the Magic Item Potion strength.

See any difference between these? (Hint; 2 include special rules and make sense, one does neither)


Fixed that for you

His strength is higher than it was, meaning thunderstomp WOULD benefit from this higher strength. You cannot argue that a higher strength is not a benefit, not with a straight face anyway.

So, given it is most definitely a benefit, is a benefit to stomp, and is a benefit to stomp granted by a magic item, the rules are pretty clear as to what happens next - it does NOT benefit from his Improved strength statistic

HIs strength is n(n+3) for that turn. The value "n" is used, RAW, for the thudnerstomp. I would also argue that RAI is clear as well - NO MAGIC ITEM really meaning NO MAGIC ITEM and not "well actually SOME magic items, or some components of magic items....."


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 14:50:28


Post by: Leith


But here's a question: if I have a monster in base to base with a unit only numbering three models, one is a character and he is touching on of my characters with the other trickster's shard, when I roll for T-stomp and get a wound on the character, does he have to reroll ward saves?

This is basically the same rule interference, the monster isn't carrying the item and it does nothing to his T-stomp but clearly it could benefit from it. In the same way that a model can modify it's str and thus gains an indirect benefit.
Sigvatr is right about the past use of the word 'benefit.' GW uses it instead of 'has' or 'gains' all the time, as in 'the model benefits from the killing blow special rule.' This is, frankly, confusing. RAW must take in context, otherwise we ignore the basic tenants of having a written language and culture.

So, yeah I'm with Sigvatr; whatever your opinion is, just clear it up with your TO or your opponent beforehand so there aren't any problems.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/19 18:57:04


Post by: DukeRustfield


Yes, he rerolls. The FAQ clearly states Stomp/Tstomp doesn't benefit from items from the MODEL MAKING THE HITS.

If another model/unit has special rules or equipment or magic items that affect the enemy, that doesn't apply to the FAQ.

Sigvatr is right about the past use of the word 'benefit.' GW uses it instead of 'has' or 'gains' all the time, as in 'the model benefits from the killing blow special rule.'

So? Replace the FAQ benefit with have it makes you happy. It works the same. Though is less grammatically correct. Because it only applies to Stomp/TStomp (and breath weapons).

Q: Do Stomp or Thunderstomp hits have any other special rules, equipment or magic items of the model that inflicts the hits?
(p76)
A: No


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 01:03:36


Post by: Niteware


I like that you are keeping mentioning breath weapons, because that faq backs up our points - the same wording except that breath weapons have a given strength and stomp uses the models current strength.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 02:14:37


Post by: HawaiiMatt


Niteware wrote:
I like that you are keeping mentioning breath weapons, because that faq backs up our points - the same wording except that breath weapons have a given strength and stomp uses the models current strength.

Stomp says it uses the models strength.
Don't add the word current, it isn't in the rule.

Here's one for you.
My Ghoul King charges your giant, who has had Flaming Sword cast on him.
Despite my bazillion attacks with re-rolls, I fail to kill the giant, he jumps up and down and kills my whole unit save the ghoul king.
At ASL, he thunderstomps on the Ghoul King.
Now, the Ghoul King has the dragon bane gem, and the Giant has the flaming sword. Since I have a 2+ ward vs flaming attacks; does the thunderstomp gain flaming since it isn't a benefit?




-Matt


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 02:46:51


Post by: DukeRustfield


I like that you are keeping mentioning breath weapons, because that faq backs up our points - the same wording except that breath weapons have a given strength and stomp uses the models current strength

It backs up your points in the sense it backs them into Wrongville. The FAQ is exactly the same. You don't get special rules, equipment, magic items. It's irrelevant what the BRB says the FAQ overrules it. The BRB could literally say, "Stomp gets the current strength from whatever source including Nitewire's Potion of Strength and anyone who says otherwise automatically loses the game."

But the FAQ erases that. It is the last word.

As for Matt's question, I don't believe "benefit" is a Realm of Chaos-type intelligent daemon hanging over the rule. Because there could be some instance where application of a special rule/equipment/magic item could make Thunderstomp both better and worse when hitting the same units because of particular models in it.

I.e., if there are two models remaining in a unit one who is flammable and one who has a ward to flaming. I don't think it's reasonable that flaming applies to some hits of the Thunderstomp and not others. That would be very odd and I think impossible, technically.

Flaming attacks is a special rule that benefits Thunderstomp because Flaming attacks itself is a benefit. It isn't in all situations, but you could get into real nonsense if you take it too far.

Like you might WANT to have your units killed for whatever reason. So you can charge next round with a better unit who would otherwise be blocked. So having Killing Blow apply to the Thunderstomp would actually not benefit because it would help the enemy in allowing a charge. But that's going pretty overboard and is extremely subjective.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 14:19:06


Post by: nosferatu1001


Niteware wrote:
I like that you are keeping mentioning breath weapons, because that faq backs up our points - the same wording except that breath weapons have a given strength and stomp uses the models current strength.

Do not insert words that do not exist. It uses the models strength, and cannot benefit from any magic items. A magic item that gives the model a benefit by increasing its strength would give this same benefit to Stomp, and is thus disallowed.

Do you havea rules argument any longer? OR are you on HIWPI, in which case please mark your posts as such.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 15:30:32


Post by: Gorbad


I dont get this discussion at all to be honest.
The FAQ is damn clear about it and I cant see any room here for a discussion. I mean, pots are magic items and magic items are covered by the FAQ so why are 5pages needed to beat a dead horse? Other possibilty I am just too stupid to get it


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 16:21:47


Post by: nosferatu1001


Its the idea that is needs to specify direct / indirect benefit - when by specifying neither one it automaticallly includes both - and that it ahs to say "unmodified" otherwise you can modify it to benefit the stomp.

Neither argument holds any water


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 17:02:08


Post by: Gorbad


Why it needs to specify? The FAQ says no benefits from any magic items so it's clear to me. So all the direct/indirect stuff doesnt matter at all.
No benefit from any magic item is pretty clear to me. It doesnt matter what kind of benefit - stats, attacks, w/e. It says no benefit from magic items.
And it doesnt neeed to be specified at all. I mean, may there are some weird linguistic freaks out there but going with the rules you just need to specify exceptions. If no exception is mentioned it means "all". Furthermore the FAQ says no benefits so all kinds of benefits are covered. The only thing I can see here is, that some really hardcore RAW'lers trying to come along with the some kind of law rules.

Stomps dont benefit from any magical items.
That means they dont benefit from <list every possible thing that might modify them>
Furthermore they cant be directly modified in the meaning of <add any possibility here>
Indirect modifications are not allowed either this includes <add every possibility here>
That means stomps use the unmodified strength <define unmodified strength> of the monster <define monster>, monst. cav. <define monst. cav> etc.


If we go this way we can screw the whole BRB and every army book because nothing is correct in terms of pure RAW and everyone with a clue about the rules for law texts can pretty much ruin your game.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/20 23:45:05


Post by: PinkSpaceHippy


 Gorbad wrote:
Why it needs to specify? The FAQ says no benefits from any magic items so it's clear to me. So all the direct/indirect stuff doesnt matter at all.
No benefit from any magic item is pretty clear to me. It doesnt matter what kind of benefit - stats, attacks, w/e. It says no benefit from magic items.
And it doesnt neeed to be specified at all. I mean, may there are some weird linguistic freaks out there but going with the rules you just need to specify exceptions. If no exception is mentioned it means "all". Furthermore the FAQ says no benefits so all kinds of benefits are covered. The only thing I can see here is, that some really hardcore RAW'lers trying to come along with the some kind of law rules.

Stomps dont benefit from any magical items.
That means they dont benefit from <list every possible thing that might modify them>
Furthermore they cant be directly modified in the meaning of <add any possibility here>
Indirect modifications are not allowed either this includes <add every possibility here>
That means stomps use the unmodified strength <define unmodified strength> of the monster <define monster>, monst. cav. <define monst. cav> etc.


If we go this way we can screw the whole BRB and every army book because nothing is correct in terms of pure RAW and everyone with a clue about the rules for law texts can pretty much ruin your game.


You know what? This might blow your mind. To those of us that disagree with you, it's also pretty clear what the FAQ means.

We can keep arguing this from now until 9th edition, but unless GW updates the FAQ in the meantime, no one's going to win this. There's no point in continuing to argue.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/21 00:35:06


Post by: DukeRustfield


You keep telling us it's impossible. Yet since the first time you said that we've come across numerous instances and rules (which back up our position).

What is pretty clear is that for whatever reason you interpreted it one way and have ceased listening to anything contradictory, repeatedly telling the community it was foolhardy to try and convince you. Only coming back to the thread to state over and over that people should stop trying.

I think you may be unclear on the core concept of discussion boards and You Make Da Call in particular.

As for who won or will win, I think a straw poll at any time would clearly show how that resides. There might be one color blind person who is adamant the sky is green, but that doesn't make it so.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/21 01:23:41


Post by: Niteware


True, the sky is colourless. The light of the sun bending through it makes it appear many colours including blue. This is an indirect effect which gives the appearance of being direct.

Your last post could have been written by either side of the debate Duke, except that the pro strength people seem more respectful of others' opinions.

@Gorbad The word benefit has been used in specific ways by GW in the past (see Sigvatr's posts for details). This is semantics, but semantics are key to understanding rules.

@HawaiiMatt If the flaming attacks on model were from a spell, stomp would get them.

As stated before, they could have set the strength as they did for shooting attacks. The choice not to do this is corroborating evidence for the interpretation that current strength is used.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/21 01:47:07


Post by: PinkSpaceHippy


Yay Niteware for understanding science!

Duke, most of what's been brought up recently have been "let's pretend this other thing happens" (pointless because those other pretend FAQs don't exist) or "well there's this other thing that doesn't actually have to do with this stuff" (unrelated), or reiterating what's already been said. Is it a discussion when it's just the same thing over and over, or is it a broken record on repeat?

Also, just because You Make Da Call says things can get heated does not give excuse for people to generally be rude, disrespectful, or insulting. Please check yourself.

As to Flaming Attacks from a spell, it depends on the wording of the spell. If it says "attacks count as flaming", then it's coming from the spell. If it says the model gets "the Flaming Attacks Special Rule" then no, it's the special rule about attacks.

Oh, and straw polls don't amount to anything. Lore of Tzeentch spells aren't Flaming Attacks, though I'm fairly certain most WoC players would say they should be and that it's an obvious oversight.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/21 08:53:30


Post by: Dracoknight


 PinkSpaceHippy wrote:

Oh, and straw polls don't amount to anything. Lore of Tzeentch spells aren't Flaming Attacks, though I'm fairly certain most WoC players would say they should be and that it's an obvious oversight.


Lorewise the "Warpfire" special is that its not fire, its just energy that changes the targets by warping them into different forms, so its not really "flaming" per say, but a "mutation" effect more than a fire.



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/21 11:01:03


Post by: DukeRustfield


The DoC fluff was changed and all of the TZ stuff that was flaming was made explicitly not. Flamers, for instance, if anything should be flaming it's them. But they said it merely looks like flame. It's just warp-y magic.

So the WoC players would only say that if they had not read the DoC book.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/21 12:05:33


Post by: Niteware


Point well made SpaceHippy; whether flaming attacks were conferred would depend on the wording. Good old semantics again.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 04:37:56


Post by: DukeRustfield


Edited by Manchu

There is no such thing as "counts as flaming." The game has rules. If it's not a rule, it has no effect on play. Counts as flaming is meaningless. Are they hot? Do you need to drink water after using them? If it doesn't translate into an actionable game effect, it is pointless. Counts as flaming, to have any use to either side, has to become Flaming special rule. Counts as flaming does not affect flammable units. Because they never reference that. Likewise a ward vs. flaming does nothing to it, because it never says that. Regeneration ignores it, because that only responds to Flaming Attacks. So counts as flaming is basically without any value in the game if you took it at your apparent "what's English?" face value. Flaming special rule has actual effects and side-effects and is what is required for the game to function.

I will freely admit, GW does not have the best or most consistent writing and editing. Which is why this forum has so many threads and they have FAQs and such. But there's also common sense which we can employ.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 05:21:58


Post by: PinkSpaceHippy


There are many cases in WHFB where something says attacks "count as flaming" or "are flaming" rather than "have the Flaming Attacks special rule". The dwarf book has this, for example. In fact, up until 8th edition, everything was this way. This is the first edition where everything has been via Special Rule. Thinks that would have previously given +1 Attack now say they give the Extra Attack Special Rule. Things that previously said "count as flaming" or "are flaming" now say "have the Flaming Attacks special rule." Not all of these have been FAQ'd/Errata'd. It's semantics, and RAI is obvious, but RAW in that case is that it's via the spell and not the Special Rule. Most of GW's inconsistent semantics are because they have books in use that were written throughout multiple previous editions, rather than everything in the previous or current editions. Common sense gives us RAI, but RAW trumps that. If it doesn't say it, it isn't that way.



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 05:48:39


Post by: Manchu


Keep it civil, please.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 11:14:18


Post by: Dracoknight


Considering noone "won" this discussion yet is just a sign that the FAQ and the ruling is lacking in being "credible" for the so-far average reader.

'fraid to say folks, but we are stuck intil we get a offical update on it, and thus we are set to let the case go to TO or house rules until then.



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 11:19:46


Post by: Niteware


Agreed Draco


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 13:45:02


Post by: nosferatu1001


Dracoknight wrote:
Considering noone "won" this discussion yet is just a sign that the FAQ and the ruling is lacking in being "credible" for the so-far average reader.

'fraid to say folks, but we are stuck intil we get a offical update on it, and thus we are set to let the case go to TO or house rules until then.


I would disagree that no side "won" this - one side provided a rules argument that has not been removed as valid by the opposing side through a coutner rules-based argument

No magic item means, No magic item. Benefit, without restrictions, is talking about any benefit direct or otherwise.

RAW the potion does not work. RAI the potion does not work, as it i a magic item that helps improve stomp, and you've been told that this is something the designers do not want to have happen.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 14:01:21


Post by: Niteware


To continue with the same actions and expect different results is madness.

To refute a rule interpretation, then either a countermanding rule or a rational / logical explanation as to the limits of said rule is required.

Both have been provided, so I will choose not to step into madness at this point. You make your own choice.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 14:22:12


Post by: Dracoknight


nosferatu1001 wrote:
Dracoknight wrote:
Considering noone "won" this discussion yet is just a sign that the FAQ and the ruling is lacking in being "credible" for the so-far average reader.

'fraid to say folks, but we are stuck intil we get a offical update on it, and thus we are set to let the case go to TO or house rules until then.


I would disagree that no side "won" this - one side provided a rules argument that has not been removed as valid by the opposing side through a coutner rules-based argument

No magic item means, No magic item. Benefit, without restrictions, is talking about any benefit direct or otherwise.

RAW the potion does not work. RAI the potion does not work, as it i a magic item that helps improve stomp, and you've been told that this is something the designers do not want to have happen.


Well the "winning" in a discussion is when one of the sides are convinced and go with 1 of the options, as far as i have read, noone from either side have been really convinced and gone "you know what? you're right!"

And as for the Potions, its a imaginary scenario, it doesnt even help bring up a point that helps convince me of either i am afraid.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 14:23:00


Post by: nosferatu1001


Neither was sufficient to disprove the rules argument, as was repeatedly shown. The opposing side chose not to further debate the rules, but decided that "logically" a benefit strength would help out Stomp, despite that also being "logically" true that a model with killing blow on all attacks should also pass that benefit to stomp

I have made up my mind - one side has a tight rules based argument. The otehr relies on "it doesnt say indirect" or "it doesnt say unmodified", which are not sufficient to disprove anything.

Houserule this as PoS working on stomp, but it is only a houserule and not the RAW


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 22:02:59


Post by: DukeRustfield


Dracoknight wrote:

Well the "winning" in a discussion is when one of the sides are convinced and go with 1 of the options

If that was the case, no one has ever won a political election in the history of the world. The people disagreeing are looking for verbiage that has never been employed and ignoring very basic English.

There are people who still believe we didn't land on the moon and probably won't ever believe until they themselves are standing there. That doesn't make the moon landings in doubt, however.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/22 22:08:34


Post by: Sigvatr


[I am right because I am right]

Just a placeholder post, feel free to copy for the next few pages.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 01:19:12


Post by: Niteware


Verbiage? What is it and how does one look for it?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 02:56:09


Post by: PinkSpaceHippy


Dracoknight wrote:
Considering noone "won" this discussion yet is just a sign that the FAQ and the ruling is lacking in being "credible" for the so-far average reader.

'fraid to say folks, but we are stuck intil we get a offical update on it, and thus we are set to let the case go to TO or house rules until then.



QFT

Does anyone else notice that there's only like two people still trying to argue while everyone else is trying to do the mature thing here?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 04:48:18


Post by: HoverBoy


 PinkSpaceHippy wrote:
Does anyone else notice that there's only like two people still trying to argue while everyone else is trying to do the mature thing here?

Make fun of them?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 09:23:25


Post by: Tangent


 HoverBoy wrote:
 PinkSpaceHippy wrote:
Does anyone else notice that there's only like two people still trying to argue while everyone else is trying to do the mature thing here?

Make fun of them?


Lol, couldn't have said it better.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 11:36:10


Post by: HoverBoy


In my experience that's the way situations like this tend to develop online.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 12:01:07


Post by: Sigvatr


I marked the thread as close-able a few posts before but since mods thought it should be left open, why not take the opportunity to get some free yummy +1s?

Oh, and don't mind I used my super-foretelling abilities to foresee this outcome on page 1 already!


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 18:28:57


Post by: Warpsolution


Well, if people really still feel like their side is The Right One, I can understand why the last handful are hesitant to back down.

Can I ask for a summary of the two arguments, so I don't have to read through all those pages again? I believe the first is as follows, but correct me if I'm wrong:

A. the FAQ says Stomps cannot benefit from magic items etc., special rules, or equipment

B. an increase in a model's Strength would be beneficial to its Stomp.

C. the increase in Strength cannot effect the Stomp.

Correct? Now, what's the other one. As simple as possible, if you please; if this debate continues, it might as well continue neatly and in a manner that's easy to follow.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 22:17:21


Post by: Tangent


I am not on the other side, but if I may:

The potion changes the model's strength. The model only has one strength - there aren't multiple values; there is only one value. Stomp references the model's strength, which, after drinking a potion of strength, becomes set at a specific value.

Then, when the model uses Stomp, it must reference this value, whatever it happens to be. If, for some reason, it is not allowed to reference this value, then there is no other value to reference, as the model has no "other" strength.

Further, and tangentially, the potion isn't benefiting Stomp - it is altering a characteristic to a higher value that Stomp MUST reference in order to be used.

The question posed by this argument is, "If I'm wrong, what is the strength of the Stomp?" The "original" strength of the model literally no longer exists - the only strength that exists is the post-potion value.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 23:02:22


Post by: DukeRustfield


Of course it's benefiting stomp. Stomp is better. That's like, you know, the definition of a benefit. A tangential benefit is a benefit. If someone buys me a mansion, I benefit, even if they didn't cure cancer directly ON me.

There are as many values for Strength as the game says we need. If there are 50 special rules that all use strength differently, that's how many values we use.

It's absurd to say the original value no longer exists. It's not like you rip out the page from the book and reprint it and take drugs so you forget there ever was a non-potion strength. It will exist in exactly one round when the potion wears off. OR in the case of Stomp, immediately. Because the game tells you to use that. If you have a magic weapon that increases strength and that item is destroyed, you don't go, "OMG we can never find out the value it once was."

You can make your same case in every other temporary benefit. Orcs charge get +1 strength on the first round. But that's permanent because there's only one strength and we've forgotten what it was! Every buff ever is RIP and can't be cancelled, no matter what the BRB or FAQ says. Because there can only be one characteristic and despite the very clear wording that the buff ends, it can't ever end or be cancelled because the original value "no longer exists."


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/23 23:12:09


Post by: nosferatu1001


Tangent - prove that incresaing the strrength of stomp is not a benefit. Anything to prove that, as so far you have just an assertion


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/24 02:42:43


Post by: Niteware


Nosferatu - prove that when GW use the word benefit they are using the broadest interpretation in English, rather than the interpretation which they normally use. Then you have a just argument.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/24 03:47:24


Post by: DukeRustfield


If it's the interpretation they normally use, benefit = has/owns/possess/uses. The end result is exactly the same.

Stomps don't have/use equipment/magic items/special rules.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/24 10:37:39


Post by: Tangent


nosferatu1001 wrote:
Tangent - prove that incresaing the strrength of stomp is not a benefit. Anything to prove that, as so far you have just an assertion


As I said, I'm on your side of this argument. Stomp clearly benefits from an increased strength.

I'd like to pose another hypothetical.

There is a magic sword. This sword has an ability which states, "For every wound caused in close combat, generate an extra power or dispel die in the following magic phase." It has another ability which states, "Each successful casting or dispelling of a spell permanently increases the strength characteristic of the model wielding this sword by 1, to a maximum of 10."

The model currently has strength 3 and is monstrous infantry, so it has Stomp. It dispels 2 spells and gains a permanent +2 to its strength, bringing the strength value to 5.

It then tries to Stomp.

What value is the Stomp resolved at?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/24 13:21:08


Post by: DukeRustfield


I can't think of one magic item that is worded like that. They all confer their bonuses directly not indirectly. And I think they do that on purpose. So if you negate them or destroy them or otherwise change them, those abilities are gone. Your mythical sword sounds like it grants abilities even if the sword is destroyed. Which I don't think any magic item in the game does. Because then they would just make it a special ability of the model.

Basically, I thin in 8th (at least) they don't say permanent. Because stuff changes all the time and permanent implies it can't be changed. Also, they don't write a duration unless it's a limitation. It's implied that it lasts until something removes it. Or until the next turn, or the next ____ phase, or whatever specific limitation it has.

Wand of Whimsy is a new DoC item that is almost identical to what you listed. Without it saying, "HEY THIS IS PERMANENT AND CAN'T EVER BE REMOVED." The wand of whimsy increases S and A if the user casts or dispels and rolls a 5+. It can be taken by a Lord of Change who has thunderstomp and native 6S. So it's really powerful. But if he jacks his A and S up to 10, it still won't affect his Thunderstomp which will remain D6 and 6. Because the wand is technically a gift and gifts are classified as magic items and you know the rest.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/24 17:45:43


Post by: Warpsolution


@Tangent: thanks. That's just what I was looking for (sorry for the go-for-the-throat responses it incurred. Some of us can't be bothered to speak tentatively).

@Duke and Nosferatu: I completely agree that a Strength bonus benefits Stomp; I don't think a legitimate argument against that claim is possible.
But the idea that the model's Strength value changes and the original ceases to exist seems to bear considering, too.
Duke, something can cease to exist, and then come back into existence. A model has 5 Strength, drinks the potion, and now his Strength is 8. The people against you seem to say, "his Strength is not 5 (8), it's just 8, so where are you getting that 5 from? You can't use the one in the book this turn, because that number has been changed, as per the potion".

I think you guys have the right of it, but I have to say, it looks like a close call. To me, it looks something like:

- the model drinks the Potion.
- Stomp cannot benefit from the Potion.
- Stomp use the model's Strength.
And here there's a conflict of rules. But, since one of the rules is in the FAQ, we'll have to go with that. But in this case, the FAQ inadvertently re-writes how the Potion functions.

@Niteware: I...don't even know what you're trying to say. Benefit means benefit. Directly or indirectly, it just means what it means...?


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/24 21:35:11


Post by: nosferatu1001


Niteware wrote:
Nosferatu - prove that when GW use the word benefit they are using the broadest interpretation in English, rather than the interpretation which they normally use. Then you have a just argument.


Done. The word "benefit", without any restrictions, means exactly what we have posted

Now you must prove, without any doubt, using written rules, that when they say "benefit" they mean "direct benefit". Page and paragraph will suffice

Or concede, as you have no actual, written rules argument. None whatasoever, or you would have posted some rules by now.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/25 00:13:46


Post by: DukeRustfield


The people against you seem to say, "his Strength is not 5 (8), it's just 8, so where are you getting that 5 from? You can't use the one in the book this turn, because that number has been changed, as per the potion".

This is ridiculous. The potion wears off in a round and you are back to 5. So whether it's 5 [8] or 5 (8) or 5...shhh...8 or anything, you know there is 5 because you will use it again soon enough. Just like every piece of equipment or magic item or spell. Nothing in this game is permanent. There are abilities that destroy or invalidate magic items and you thus have to be able to subtract their benefits from a model when called upon to do so.

Warpsolution wrote:

And here there's a conflict of rules. But, since one of the rules is in the FAQ, we'll have to go with that. But in this case, the FAQ inadvertently re-writes how the Potion functions.

No it doesn't. It rewrites how Stomp and Thunderstomp functions and nothing more. The word Strength is not mentioned once in the FAQ. The character model is exactly the same. Every way the model uses strength will reflect the increase of the potion. There is just one special rule whose behavior has been modified. The potion's duration does not change. It's affect on the model does not change. Stomp has changed. Stomp has its own section of rules on how it behaves and it governed by nothing more than that section and this FAQ.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/25 02:14:17


Post by: HawaiiMatt


I like rainbows. They make me happy.

Seriously, why is this thread still going?

-Matt


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/25 03:48:53


Post by: Warpsolution


@Matt: honestly, I'm just trying to get my head around it all. But I think I got it now.

@Duke: I agree with you. But I think the idea is that your S8 will be back to 5 next round. Not this round. The value of 5 is not accessible right now.
But since it's FAQ, it has to be (which is what I was referring to with the Potion's rules).

DukeRustfield wrote:
There are abilities that destroy or invalidate magic items and you thus have to be able to subtract their benefits from a model when called upon to do so.


This is a really strong argument. The only thing I can think to say against it is that this is not a case of an ability destroying/invalidating a magic item. It's a rule limiting where the effects of a magic item apply. Still, I'd have to say this is the last nail in the coffin.



Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/25 04:52:12


Post by: DukeRustfield


The potion says next round for the scope of the potion. The FAQ says right now for the scope of Stomp/Thunderstomp. The FAQ > the BRB.

edit:
The value of 5 is not accessible right now.

Says who? I don't recall reading anything that says values are locked away or otherwise forever inaccessible if they are modified. Even if it was, the FAQ clearly states that for T/Stomp it is in fact not modified--there is no potion of Str (or any other equipment) as far as Stomp is concerned.

edit2:

This is a really strong argument. The only thing I can think to say against it is that this is not a case of an ability destroying/invalidating a magic item. It's a rule limiting where the effects of a magic item apply

Those are synonyms. An ability that destroys an item is the same as a rule limiting the effects of the item. The ability uses rules. Its rule scope is "when activated conditions are met." The FAQ's rule scope is "Stomp/Thunderstomps only." But they are both rules.


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/25 12:58:28


Post by: Sigvatr


HawaiiMatt wrote:
I like rainbows. They make me happy.

Seriously, why is this thread still going?

-Matt


Depends on whether there is a pot of gold at the end. But in general, rainbows are awesome - saw a double-rainbow yesterday at our apartment's front window just after it stopped raining


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/26 02:24:30


Post by: HawaiiMatt


 Sigvatr wrote:
HawaiiMatt wrote:
I like rainbows. They make me happy.

Seriously, why is this thread still going?

-Matt


Depends on whether there is a pot of gold at the end. But in general, rainbows are awesome - saw a double-rainbow yesterday at our apartment's front window just after it stopped raining


Double rainbows are not really rainbows by RAW, only as RAI. They make me less happy.
Now, lets see if we can drag this out for 6 more pages.

-Matt


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/26 07:40:31


Post by: Sigvatr


HawaiiMatt wrote:
 Sigvatr wrote:
HawaiiMatt wrote:
I like rainbows. They make me happy.

Seriously, why is this thread still going?

-Matt


Depends on whether there is a pot of gold at the end. But in general, rainbows are awesome - saw a double-rainbow yesterday at our apartment's front window just after it stopped raining


Double rainbows are not really rainbows by RAW, only as RAI. They make me less happy.
Now, lets see if we can drag this out for 6 more pages.

-Matt


How are double rainbows not RAW? p. 69 explicitely states that the Rainbow USR stacks with itself and is an exception to the rule of USR not being able to stack with themselves (like you don't get +2A if you got both Rage and Extra Attack (1).


Stomps/Impact Hits benefitting from changes to attacks @ 2013/03/26 10:15:24


Post by: reds8n




Looks like we're all good then....
.