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Blast weapons against vehicles out of range/sight @ 2013/04/23 10:25:27


Post by: Snapshot


I have a question about Blast weapons and ranges that I'm not sure about...

Suppose I have a model firing a Blast weapon at some target A, and it scatters and hits target infantry unit B which is outside the max range of the weapon. While the Blast may hit and wound B, since all of the models are outside max range, no wounds can be allocated because the allocation follows normal shooting rules (p33) and you can't allocate to models out of range (p16).

Now what if unit B is a vehicle? Do the Out of Range and Out of Sight rules apply (which are written in the context of Wound Allocation)?


Blast weapons against vehicles out of range/sight @ 2013/04/23 10:30:13


Post by: Dracoknight


Read up on blast weapons, it says that if it scatters out of the weapon range or out of line of sight it functions as normal.
Meaning: if it scatters out of range it still hit, wound and kill.

I dunno if the out of LOS vehicle get a cover save however, but the rules for blast weapons says this is not a problem and still hit.


Blast weapons against vehicles out of range/sight @ 2013/04/23 12:44:01


Post by: Happyjew


Per the rules a blast that scatters out of sight/range can still hit and wound units. However, wounds are still allocated as normal. This means if the unit that is hit is completely out of sight (for example) then no models in the unit can be wounded.


Blast weapons against vehicles out of range/sight @ 2013/04/23 12:47:13


Post by: MarkyMark


 Happyjew wrote:
Per the rules a blast that scatters out of sight/range can still hit and wound units. However, wounds are still allocated as normal. This means if the unit that is hit is completely out of sight (for example) then no models in the unit can be wounded.


How about the strange new FAQ though, it seems that blasts can now wound AND kill out of line of sight

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


Blast weapons against vehicles out of range/sight @ 2013/04/23 12:48:33


Post by: Rorschach9


 Happyjew wrote:
Per the rules a blast that scatters out of sight/range can still hit and wound units. However, wounds are still allocated as normal. This means if the unit that is hit is completely out of sight (for example) then no models in the unit can be wounded.


Newest Errata updates include this;

Page 33 – Blast & Large Blast, Line of Sight

Add to the end of the final paragraph: “Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

(I bolded the relevant portion) So does this mean that if the blast scatters out of sight, hits and wounds, those wounds can now be allocated to models out of sight, despite the arguments made against this recently? I believe so. However, it also says "the target unit" .. if the unit the blast hits is NOT the target unit, can you allocate wounds to it, or do you take those wounds and allocate them TO the target unit and not the separate unit it hit? Or are those wounds then lost?

I love when erratas bring about more questions!


Blast weapons against vehicles out of range/sight @ 2013/04/23 12:50:54


Post by: rigeld2


Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:03:00


Post by: 40k-noob


rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:10:44


Post by: Idolator


Rorschach9 wrote:
 Happyjew wrote:
Per the rules a blast that scatters out of sight/range can still hit and wound units. However, wounds are still allocated as normal. This means if the unit that is hit is completely out of sight (for example) then no models in the unit can be wounded.


Newest Errata updates include this;

Page 33 – Blast & Large Blast, Line of Sight

Add to the end of the final paragraph: “Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

(I bolded the relevant portion) So does this mean that if the blast scatters out of sight, hits and wounds, those wounds can now be allocated to models out of sight, despite the arguments made against this recently? I believe so. However, it also says "the target unit" .. if the unit the blast hits is NOT the target unit, can you allocate wounds to it, or do you take those wounds and allocate them TO the target unit and not the separate unit it hit? Or are those wounds then lost?

I love when erratas bring about more questions!


Units hit by blast markers are considered the target unit. Let's not make things more complicated than what they are. It works that way for all area effect weapons, if a unit is hit it is considered a targeted unit.

It's the same for those "straight line" weapons, Nova weapons, etc, etc.



Blast weapons against vehicles out of range/sight @ 2013/04/23 16:14:10


Post by: rigeld2


40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.

Nope. Read the B&LB rules. You can wound units out of LoS but there's no permission to allocate.
The errata backs that interpretation up as you're only targeting the unit you initially placed the marker over, not the unit it scattered to.
Didn't change anything.


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:15:17


Post by: Idolator


40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.



I am shocked, SHOCKED, that someone might be construed as ignoring clearly written rules, or obvious intent, in order to sustain their prior position as being correct.


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:19:46


Post by: 40k-noob


rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.

Nope. Read the B&LB rules. You can wound units out of LoS but there's no permission to allocate.
The errata backs that interpretation up as you're only targeting the unit you initially placed the marker over, not the unit it scattered to.
Didn't change anything.


What about this part of the rules?

"Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Any unsaved wounds are then allocated on the unit as for a normal shooting attack."


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:19:58


Post by: Idolator


rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.

Nope. Read the B&LB rules. You can wound units out of LoS but there's no permission to allocate.
The errata backs that interpretation up as you're only targeting the unit you initially placed the marker over, not the unit it scattered to.
Didn't change anything.


According to this interpretation, you can only ever allocate to the unit that you declared as a target. So no more wounding more than one unit with a template, jaws, nova, etc, etc, You then never have to worry about scattering onto your own units. This is obviously incorrect.


Units hit by area effect weapons are considered the target unit.


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:22:06


Post by: rigeld2


40k-noob wrote:
rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.

Nope. Read the B&LB rules. You can wound units out of LoS but there's no permission to allocate.
The errata backs that interpretation up as you're only targeting the unit you initially placed the marker over, not the unit it scattered to.
Didn't change anything.


What about this part of the rules?

"Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Any unsaved wounds are then allocated on the unit as for a normal shooting attack."

And what's normal for a unit with no models in line of sight? Is there anything that lifts the restriction set by Out of Sight?


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:24:46


Post by: 40k-noob


rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.

Nope. Read the B&LB rules. You can wound units out of LoS but there's no permission to allocate.
The errata backs that interpretation up as you're only targeting the unit you initially placed the marker over, not the unit it scattered to.
Didn't change anything.


What about this part of the rules?

"Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Any unsaved wounds are then allocated on the unit as for a normal shooting attack."



And what's normal for a unit with no models in line of sight? Is there anything that lifts the restriction set by Out of Sight?


You mean other than the FAQ that was just released?


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:32:06


Post by: rigeld2


40k-noob wrote:
You mean other than the FAQ that was just released?

The FAQ that refers to the target unit?
How many units do you target when shooting?


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:37:06


Post by: 40k-noob


rigeld2 wrote:
40k-noob wrote:
You mean other than the FAQ that was just released?

The FAQ that refers to the target unit?
How many units do you target when shooting?


Just one and place the Marker over a model in the unit. But again, I think you are overlooking the rest of the rules for B&LB.

The rules allow for units other than the initial target to be hit/wounded by the B&LB when it scatters.
The third and fourth para address scatter, out of range and LOS and say it is perfectly fine and can hit/wound these units.



Blast weapons against vehicles out of range/sight @ 2013/04/23 16:40:04


Post by: rigeld2


And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


Blast weapons against vehicles out of range/sight @ 2013/04/23 16:48:31


Post by: 40k-noob


rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:23:51


Post by: Idolator


40k-noob wrote:
rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?


That appears to be the case, therefor breaking all other shooting conventions as well.

This is one of those cases where you have to consider being right and correct enough of a victory. Getting someone to admit that they were wrong will just not happen.

If you really want to prove your point, just ask how a barrage weapon can allocate to units that are "Out of Sight" . Nothing in the barrage rules overrides Out of Sight either. Then sit back and watch the rhetorical Jiu Jitsu with their own logic.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:28:17


Post by: Mythra


I think you can clearly see they mean for out of sight models to be hit/killed by blasts or else they would have worded the errata to state - Blasts do not affect models out of line of sight.

Instead they give a poorly worded errata that still lets people have some doubt about what is going on.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:32:17


Post by: Idolator


 Mythra wrote:
I think you can clearly see they mean for out of sight models to be hit/killed by blasts or else they would have worded the errata to state - Blasts do not affect models out of line of sight.

Instead they give a poorly worded errata that still lets people have some doubt about what is going on.


What?

They have clear rules that allow you to hit and wound units that are out of line of sight. They now have clear rules that allow you to allocate wounds to models that are out of line of sight. I truly do not see where any confusion could be found.

SInce the rule clearly states that models that are out of line of sight can have wounds allocated to them, this overides the portion of allocation that requires line of sight. You then begin applying the wounds to the model that is closest to the firing unit. Done.



Blast weapons against vehicles out of range/sight @ 2013/04/23 17:35:31


Post by: Happyjew


 Idolator wrote:
They have clear rules that allow you to hit and wound units that are out of line of sight.

Correct.

They now have clear rules that allow you to allocate wounds to models that are out of line of sight. I truly do not see where any confusion could be found.


Only for the target unit. For example I have a Devastator squad. One has a missile launcher. I fire a frag missile at a group of Termagants and scatters into a unit of Hormagaunts. Which is the target unit? Why?


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:38:56


Post by: Mythra


See still unclear. I think they meant it to hit any unit not just target unit.



I mean why does the target unit get hurt but anything next to it is magically invulnerable.


RAW Other units don't take the wounds only the target unit. RAI I think they meant blasts to hurt any out sight model/unit.



Blast weapons against vehicles out of range/sight @ 2013/04/23 17:40:21


Post by: Idolator


 Happyjew wrote:
 Idolator wrote:
They have clear rules that allow you to hit and wound units that are out of line of sight.

Correct.

They now have clear rules that allow you to allocate wounds to models that are out of line of sight. I truly do not see where any confusion could be found.


Only for the target unit. For example I have a Devastator squad. One has a missile launcher. I fire a frag missile at a group of Termagants and scatters into a unit of Hormagaunts. Which is the target unit? Why?


Last two paragraphs of the blast &large blast rules on page 33. No mention of the term target unit. simple.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:40:23


Post by: rigeld2


40k-noob wrote:
rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?

No. You're conflating hits/wounds/allocated wounds. The shooting rules don't do that and neither should you.

A blast weapon can generate hits on a unit out of LoS that it scatters onto.
It can generate wounds and populate a wound pool.
It cannot allocate wounds as there are no models in Line of Sight and therefore you empty the wound pool.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:46:13


Post by: Tarrasq


 Idolator wrote:

If you really want to prove your point, just ask how a barrage weapon can allocate to units that are "Out of Sight" . Nothing in the barrage rules overrides Out of Sight either. Then sit back and watch the rhetorical Jiu Jitsu with their own logic.


Easy, the barrage rules don't exempt barrage weapons from out of sight. They do however change the frame of reference, for cover saves and wound allocation, to the center of the blast maker instead of the firing model, thus allowing a barrage weapon to fire indirectly.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:47:14


Post by: rigeld2


 Idolator wrote:
Last two paragraphs of the blast &large blast rules on page 33. No mention of the term target unit. simple.

Re-read the errata. You're 100% incorrect.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:48:10


Post by: Idolator


rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?

No. You're conflating hits/wounds/allocated wounds. The shooting rules don't do that and neither should you.

A blast weapon can generate hits on a unit out of LoS that it scatters onto.
It can generate wounds and populate a wound pool.
It cannot allocate wounds as there are no models in Line of Sight and therefore you empty the wound pool.


That is true only if you ignore the fact that you are specificaly allowed to allocate wounds to models that are out of sight.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit
”.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:51:40


Post by: Happyjew


 Idolator wrote:
rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?

No. You're conflating hits/wounds/allocated wounds. The shooting rules don't do that and neither should you.

A blast weapon can generate hits on a unit out of LoS that it scatters onto.
It can generate wounds and populate a wound pool.
It cannot allocate wounds as there are no models in Line of Sight and therefore you empty the wound pool.


That is true only if you ignore the fact that you are specificaly allowed to allocate wounds to models that are out of sight.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


I highlighted the part you seem to be missing.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:52:03


Post by: rigeld2


 Idolator wrote:

That is true only if you ignore the fact that you are specificaly allowed to allocate wounds to models that are out of sight.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit
”.

I bolded the phrase you keep missing.
How many targets do you have in a shooting phase?


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:52:12


Post by: Idolator


 Tarrasq wrote:
 Idolator wrote:

If you really want to prove your point, just ask how a barrage weapon can allocate to units that are "Out of Sight" . Nothing in the barrage rules overrides Out of Sight either. Then sit back and watch the rhetorical Jiu Jitsu with their own logic.


Easy, the barrage rules don't exempt barrage weapons from out of sight. They do however change the frame of reference, for cover saves and wound allocation, to the center of the blast maker instead of the firing model, thus allowing a barrage weapon to fire indirectly.


I know that they can and do, Hit, Wound and Allocate wounds to models that are out of LOS. So do regular blast . It's when people attempt to allow one and disallow the other that their logic collapses. Especial now, that the rules specifically allow you to hit, wound and allocate wounds to models that are out of LOS that are hit with blast markers.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:53:17


Post by: Tarrasq


rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


It allows you to get models in the target unit that were out of sight, that one is new. Though for non target units nothing changes.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:53:23


Post by: Happyjew


 Idolator wrote:
 Tarrasq wrote:
 Idolator wrote:

If you really want to prove your point, just ask how a barrage weapon can allocate to units that are "Out of Sight" . Nothing in the barrage rules overrides Out of Sight either. Then sit back and watch the rhetorical Jiu Jitsu with their own logic.


Easy, the barrage rules don't exempt barrage weapons from out of sight. They do however change the frame of reference, for cover saves and wound allocation, to the center of the blast maker instead of the firing model, thus allowing a barrage weapon to fire indirectly.


I know that they can and do, Hit, Wound and Allocate wounds to models that are out of LOS. So do regular blast . It's when people attempt to allow one and disallow the other that their logic collapses. Especial now, that the rules specifically allow you to hit, wound and allocate wounds to models that are out of LOS that are hit with blast markers.


Only with the TARGET unit can a blast weapon allocate to models out of sight. I'm not sure how I can make that any clearer.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:53:36


Post by: 40k-noob


rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?

No. You're conflating hits/wounds/allocated wounds. The shooting rules don't do that and neither should you.

A blast weapon can generate hits on a unit out of LoS that it scatters onto.
It can generate wounds and populate a wound pool.
It cannot allocate wounds as there are no models in Line of Sight and therefore you empty the wound pool.


Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?


Automatically Appended Next Post:
 Happyjew wrote:
 Idolator wrote:
 Tarrasq wrote:
 Idolator wrote:

If you really want to prove your point, just ask how a barrage weapon can allocate to units that are "Out of Sight" . Nothing in the barrage rules overrides Out of Sight either. Then sit back and watch the rhetorical Jiu Jitsu with their own logic.


Easy, the barrage rules don't exempt barrage weapons from out of sight. They do however change the frame of reference, for cover saves and wound allocation, to the center of the blast maker instead of the firing model, thus allowing a barrage weapon to fire indirectly.


I know that they can and do, Hit, Wound and Allocate wounds to models that are out of LOS. So do regular blast . It's when people attempt to allow one and disallow the other that their logic collapses. Especial now, that the rules specifically allow you to hit, wound and allocate wounds to models that are out of LOS that are hit with blast markers.


Only with the TARGET unit can a blast weapon allocate to models out of sight. I'm not sure how I can make that any clearer.


LOS doesn't matter then, the rule says "allocated to the closest model in the target unit EVEN IF it is out of sight of any models from the attacking unit” emphasis mine.



Blast weapons against vehicles out of range/sight @ 2013/04/23 17:58:42


Post by: rigeld2


40k-noob wrote:
Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?

Yes, absolutely. Look at page 12 for the beginning of where a target unit is mentioned/defined.

LOS doesn't matter then, the rule says "allocated to the closest model in the target unit EVEN IF it is out of sight of any models from the attacking unit” emphasis mine.

For the target unit, that's correct.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:58:42


Post by: 40k-noob


 Tarrasq wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


It allows you to get models in the target unit that were out of sight, that one is new. Though for non target units nothing changes.


No according to Rig even non target units in LOS cannot be killed as they are not the "target unit"


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:58:58


Post by: Tarrasq


40k-noob wrote:

Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?


The Errata only pertains to the target unit, however the blast rules still allow for wounds to be allocated to non-target models in LOS.


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:59:07


Post by: Happyjew


40k-noob wrote:
Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?


Actually the rules for Out of Sight and Blast Weapons are all out of whack. For example - I target a Tac squad out in the open. The blast scatters into a Scout squad completely out of sight. I fill a Wound pool (as normal). Now when I go to allocate the Wounds per the out of sight rules, since no models in the Scot unit is in LoS, all the wounds are instead allocated to the target unit (Tac squad).


Blast weapons against vehicles out of range/sight @ 2013/04/23 17:59:38


Post by: 40k-noob


rigeld2 wrote:
40k-noob wrote:
Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?

Yes, absolutely. Look at page 12 for the beginning of where a target unit is mentioned/defined.

LOS doesn't matter then, the rule says "allocated to the closest model in the target unit EVEN IF it is out of sight of any models from the attacking unit” emphasis mine.

For the target unit, that's correct.


I think that completely ignores the rules for Scatter and IMO wrong.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:02:26


Post by: Idolator


 Happyjew wrote:
 Idolator wrote:
rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
And there's no permission to allocate - and the last paragraph (including the errata) reference the target unit.

Nothing in the B&LB rules overrides Out of Sight. This isn't new.


So then you DO feel that ONLY the "target" unit can be hit/wounded by blasts?

No. You're conflating hits/wounds/allocated wounds. The shooting rules don't do that and neither should you.

A blast weapon can generate hits on a unit out of LoS that it scatters onto.
It can generate wounds and populate a wound pool.
It cannot allocate wounds as there are no models in Line of Sight and therefore you empty the wound pool.


That is true only if you ignore the fact that you are specificaly allowed to allocate wounds to models that are out of sight.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph: “Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


I highlighted the part you seem to be missing.


I wasn't missing it. Any and all units hit by the blast markers, beam weapons, templates and any other areas of effect are the targeted unit.

Since all wound allocation is based on target units, not units hit, your reasoning would prevent wounds from ever being allocated to any unit other that the declared target. Effectively making a large portion of weapons either unreliable or useless. (I'm looking at you Deathstrike Missle)

As all rules for wound allocation use the wording "Target Unit".


Can blast, templates, beam,, templates and area effect weapons have wounds allocated to units that are not the declared target?

Edit, I took out maelstrom


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:02:48


Post by: rigeld2


40k-noob wrote:
rigeld2 wrote:
40k-noob wrote:
Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?

Yes, absolutely. Look at page 12 for the beginning of where a target unit is mentioned/defined.

LOS doesn't matter then, the rule says "allocated to the closest model in the target unit EVEN IF it is out of sight of any models from the attacking unit” emphasis mine.

For the target unit, that's correct.


I think that completely ignores the rules for Scatter and IMO wrong.

I've shown how it does not. In person and on this forum. Please cite what rules are being ignored.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:04:14


Post by: 40k-noob


 Tarrasq wrote:
40k-noob wrote:

Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?


The Errata only pertains to the target unit, however the blast rules still allow for wounds to be allocated to non-target models in LOS.


No that would be incorrect, the Errata adds to the end of the B&LB rules and tells you to "remember" to keep B&LB wounds separate and then only the target unit can have those wounds allocated to them.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:06:51


Post by: Happyjew


 Idolator wrote:
I wasn't missing it. Any and all units hit by the blast markers, beam weapons, Maelstom, templates and any other areas of effect are the targeted unit.

Citation needed.

Since all wound allocation is based on target units, not units hit, your reasoning would prevent wounds from ever being allocated to any unit other that the declared target. Effectively making a large portion of weapons either unreliable or useless. (I'm looking at you Deathstrike Missle)

As all rules for wound allocation use the wording "Target Unit".


I' currently looking at pg 15 of the BRB. Specifically "Allocate Unsaved Wounds & Remove Casualties". I'm not seeing the word "Target" in there at all.


Can blast, templates, beam, Maelstrom, templates and area effect weapons have wounds allocated to units that are not the declared target?


Yes. However any model out of sight cannot have a wound allocated to it (per out of sight) and the wound is instead allocated to the nearest model in line of sight in the target unit.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:07:37


Post by: 40k-noob


rigeld2 wrote:

I've shown how it does not. In person and on this forum. Please cite what rules are being ignored.


We've never talked about this subject in person, but I am going by your interpretation about the "target unit."

The Errata is clarifying what to do with wounds from a B&LB and makes it clear that only the "target unit" can have those wounds allocated to them.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:12:20


Post by: Idolator


40k-noob wrote:
rigeld2 wrote:

I've shown how it does not. In person and on this forum. Please cite what rules are being ignored.


We've never talked about this subject in person, but I am going by your interpretation about the "target unit."

The Errata is clarifying what to do with wounds from a B&LB and makes it clear that only the "target unit" can have those wounds allocated to them.


Here's a little bit of fun....Beam Weapons have no target unit. Meaning that no wounds from beam weapons can be allocated. According to some here on this thread.

Neither does vehicle explosions.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:17:22


Post by: rigeld2


40k-noob wrote:
rigeld2 wrote:

I've shown how it does not. In person and on this forum. Please cite what rules are being ignored.


We've never talked about this subject in person,

We have actually, but I usually don't bother actually arguing things in person because it's more fun to just play.

but I am going by your interpretation about the "target unit."

The Errata is clarifying what to do with wounds from a B&LB and makes it clear that only the "target unit" can have those wounds allocated to them.

Yes, correct. Only the target unit can have wounds allocated from a B&LB.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:17:59


Post by: Tarrasq


40k-noob wrote:
 Tarrasq wrote:
40k-noob wrote:

Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?


The Errata only pertains to the target unit, however the blast rules still allow for wounds to be allocated to non-target models in LOS.


No that would be incorrect, the Errata adds to the end of the B&LB rules and tells you to "remember" to keep B&LB wounds separate and then only the target unit can have those wounds allocated to them.


It says "CAN be allocated to the closest model in the target unit..." it does not say "MUST be allocated..."


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:26:51


Post by: 40k-noob


 Tarrasq wrote:
40k-noob wrote:
 Tarrasq wrote:
40k-noob wrote:

Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?


The Errata only pertains to the target unit, however the blast rules still allow for wounds to be allocated to non-target models in LOS.


No that would be incorrect, the Errata adds to the end of the B&LB rules and tells you to "remember" to keep B&LB wounds separate and then only the target unit can have those wounds allocated to them.


It says "CAN be allocated to the closest model in the target unit..." it does not say "MUST be allocated..."


ok, I am sure your opponent would love for you to elect not to allocate wounds from B&LB.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:30:30


Post by: Tarrasq


Considering you don't allocate wounds to your own models in 6th I don't see how this is relevant?


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:30:34


Post by: Idolator


 Happyjew wrote:

As all rules for wound allocation use the wording "Target Unit".


I' currently looking at pg 15 of the BRB. Specifically "Allocate Unsaved Wounds & Remove Casualties". I'm not seeing the word "Target" in there at all.


Can blast, templates, beam, Maelstrom, templates and area effect weapons have wounds allocated to units that are not the declared target?


Yes. However any model out of sight cannot have a wound allocated to it (per out of sight) and the wound is instead allocated to the nearest model in line of sight in the target unit.


You might want to read the frist paragrapgh for wound allocation. The one that says " To determine how many casualties are caused, you will need to allocate the wounds caused and resolve any saving throws the TARGET is allowed. For now we're going to assume that all the models in the target unit have the same saving throw."

Second pargraph TAKING SAVING THROWS: First of all, the target unit gets to make one saving throw, if it has one, for each wound being resolved."

Then later, last paragraph frist column. "If the target unit contains several different saving throws, you'll need to follow this process instread of the one presented above."

Do you see the word target or target unit now???

Units hit by weapons or areas of effect are considered the target units. Any other interpretation will nullify a lot of weapons and ruins the game. Beam weapons don't have a target unit at all, Vehicle explosions don't have a target unit OR rules for wound allocation.


Automatically Appended Next Post:
 Tarrasq wrote:
[
It says "CAN be allocated to the closest model in the target unit..." it does not say "MUST be allocated..."


Yes, this is a reference to the wound allocation rules.

Those rules state that you must allocate to the nearest model first. The Errata uses the word CAN, to indicate that the "must allocate to the nearest model" rule is still used even though the models are out of sight, providing the exception.


Blast weapons against vehicles out of range/sight @ 2013/04/23 18:56:03


Post by: Tarrasq


Whatever you think this errata is absurd. The wound pool bit was unnecessary and leads to blasts completely missing their target yet still potentially generating wounds and allocating back to the target unit.

They should have just added the barrage center of the LOS paragraph. Sure it allows for blast sniping, but people are already trying not to take blasts if they can, this may reverse that trend.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:02:18


Post by: Idolator


 Tarrasq wrote:
Whatever you think this errata is absurd. The wound pool bit was unnecessary and leads to blasts completely missing their target yet still potentially generating wounds and allocating back to the target unit.

They should have just added the barrage center of the LOS paragraph. Sure it allows for blast sniping, but people are already trying not to take blasts if they can, this may reverse that trend.


The unit hit, is considered the target unit!

No matter if the unit hit is in line of sight or out of line of sight. It doesn't allow you to allocate wounds from a different unit to the intended target. Hitting a unit that is out of line of sight is treated just like scattering onto a unit that is in line of sight.

Jeez!!!

The wound pool bit is in there to prevent a crafty player from using the blast wound pool to remove the visible models first, then declaring that the rest of the wounds can no longer be allocated due to LOS restrictions.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:11:16


Post by: Loopy


 Idolator wrote:
rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
Amusingly this errata didn't actually change anything. It does make it clearer that if you scatter on to a different unit out of LoS you get nothing.


I do not see what you mean by that.
I believe you are ignoring the rest of the Blast & Large Blast rules in the BRB.

Edit: Not ignoring... forgetting is a better term.

Nope. Read the B&LB rules. You can wound units out of LoS but there's no permission to allocate.
The errata backs that interpretation up as you're only targeting the unit you initially placed the marker over, not the unit it scattered to.
Didn't change anything.


According to this interpretation, you can only ever allocate to the unit that you declared as a target. So no more wounding more than one unit with a template, jaws, nova, etc, etc, You then never have to worry about scattering onto your own units. This is obviously incorrect.

Units hit by area effect weapons are considered the target unit.


AGREED

Folks. Keep in mind that there's a difference between a FAQ and an Amendment. An amendment will try to re-write the rules clearly where a FAQ could be seen as a specific question. We need to look at the rules as written from the viewpoint of this FAQ. Nothing in the actual rules exempts the other units than the original target unit from damage. The FAQ is just answering a specific question from which we can extrapolate the intent that any models hit by a blast out of Line of Sight can have wounds allocated to them.


To reiterate: do not treat FAQs as re-writes. Only Amendments and Errata do that.

My question is, what cover save do they get? LOL.

I know the answer is the cover save of the thing they're hiding behind but the fact that they get a cover save at all kind of poops on the entire concept we're investigating here. LOL.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:16:42


Post by: Happyjew


 Idolator wrote:
The unit hit, is considered the target unit!


Page and paragraph please.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:28:31


Post by: rigeld2


 Loopy wrote:
To reiterate: do not treat FAQs as re-writes. Only Amendments and Errata do that.

Um. It's an Errata, not an FAQ.
BRB FAQ page 1 wrote:Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Rememberto keep the
wounds inflicted by weapons with the Blast specialrule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:33:49


Post by: nosferatu1001


Idolator wrote:
The unit hit, is considered the target unit!

Page and paragraph, or you have violated the tenets of this forum (again) as you have been asked to actually provide proof for this assertion.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:38:10


Post by: Loopy


rigeld2 wrote:
 Loopy wrote:
To reiterate: do not treat FAQs as re-writes. Only Amendments and Errata do that.

Um. It's an Errata, not an FAQ.
BRB FAQ page 1 wrote:Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Rememberto keep the
wounds inflicted by weapons with the Blast specialrule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


I'm a jackass.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:40:08


Post by: Happyjew


 Loopy wrote:
rigeld2 wrote:
 Loopy wrote:
To reiterate: do not treat FAQs as re-writes. Only Amendments and Errata do that.

Um. It's an Errata, not an FAQ.
BRB FAQ page 1 wrote:Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Rememberto keep the
wounds inflicted by weapons with the Blast specialrule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


I'm a jackass.


No, you did not realise we were discussing an actual errata instead of a FAQ. However, FAQs do change rules - DA PFG, SitW vs embarked Psykers, Embarked Farseers and Farseer powers...


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:46:33


Post by: Loopy


Hmm. Seems like a reminder paragraph to me. I hate these little reminders they sprinkle in with the rules sometimes because it gives people the impression of exclusion where there shouldn't be any. Harrumph. I'm not sure what to say about it. I doubt very highly the intent is to exclude the units other than the originally targeted unit, but if my play group followed strict RAW, I'm not sure I'd have much of a leg to stand on.


Blast weapons against vehicles out of range/sight @ 2013/04/23 19:54:52


Post by: Idolator


 Happyjew wrote:
 Idolator wrote:
The unit hit, is considered the target unit!


Page and paragraph please.


You are right. There is nothing specific that states this. This means that beam weapons cannot have wounds allocated, nor vehicle explsions nor any unit that is not the declared target.
If it is true for models that are out of line of sight because of the use of the word "target unit" then it stands true for any unit hit that is not the declared target

You didn't answer my question.

Can wounds be allocated to models in a unit that is not the declared target??? Please answer with page references.

I can find nothing in the rules that allow this. All rules for wound allocation regard the target unit only.

.



Blast weapons against vehicles out of range/sight @ 2013/04/23 20:03:29


Post by: From


I'm just going to chime in here with a question of my own.


Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


what about vehicle squadrons? You have explicit permission to allocate wounds to the target unit. How about glances / penetrating hits? Those aren't wounds.


Blast weapons against vehicles out of range/sight @ 2013/04/23 20:05:47


Post by: rigeld2


Do pens/glances get emptied from a pool if the squadron is out of sight?


Blast weapons against vehicles out of range/sight @ 2013/04/23 20:11:06


Post by: Idolator


From wrote:
I'm just going to chime in here with a question of my own.


Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


what about vehicle squadrons? You have explicit permission to allocate wounds to the target unit. How about glances / penetrating hits? Those aren't wounds.


It means those too, but people will be obtuse and claim that since it's not expressly mentioned, no such ability exists.



About the whole, Target unit, kerfufle. The last two paragraphs of blast cover where the wounds go. Pg 33.

Here's the quote.
"Once the final position of the blast marker has been determined, take a good look at it from above- the unit suffers one hit for each model with it's base fully or partially beneath the blast marker.

Once the number of hits inflicted on the unit has been worked out, roll to wound and save as normal. Any Unsaved Wounds are then allocated on the unit as for normal shooting."

The wounds are allocated to the unit under the marker. Plain and simple.


Blast weapons against vehicles out of range/sight @ 2013/04/23 20:16:30


Post by: DJGietzen


What is the page number that defines a target unit?


Blast weapons against vehicles out of range/sight @ 2013/04/23 20:17:24


Post by: rigeld2


 DJGietzen wrote:
What is the page number that defines a target unit?

Page 12, Choose a Target (step 2 of the firing process)


Blast weapons against vehicles out of range/sight @ 2013/04/23 20:22:37


Post by: 40k-noob


From wrote:
I'm just going to chime in here with a question of my own.


Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


what about vehicle squadrons? You have explicit permission to allocate wounds to the target unit. How about glances / penetrating hits? Those aren't wounds.


The damaging vehicle squadrons section of the BRB describes what to with with hits. This errata does not change anything for them.


Blast weapons against vehicles out of range/sight @ 2013/04/23 20:24:06


Post by: Idolator


 DJGietzen wrote:
What is the page number that defines a target unit?


That's the point. You pick a target unit. You fire at a target unit. Rules for wound allocation only cover target units.


You are either allowed to allocate wounds to units that are hit, but are not the target unit, or you are not. There is no middle ground.

If it applies to units that are out of line of sight hit by a blast, then it also applies to units that are within line of sight.

They've painted themselves into a corner.


Blast weapons against vehicles out of range/sight @ 2013/04/23 21:52:06


Post by: clively


So, going by rigeld2's interpretation we have the following situations from a blast weapon.

1. No scatter - all models in unit, even out of LOS, may be killed
2. Scatter - with LOS - unit that marker scattered on takes wounds.
**edit - my initial characterization of item 3 was incorrect. This seems more accurate.**
3. Scatter - no LOS - wounds can't be resolved due to Out of Sight (pg 16).

OR we go by Idolator's interpretation:
1. No scatter - all models in unit, even out of LOS, may be killed
2. Scatter - with LOS - unit that marker scattered on takes wounds.
3. Scatter - no LOS - unit that marker scattered on takes wounds.

Quite frankly, the only way to read this without any mental gymnastics is that the unit(s) upon which the blast template ends up over after the scatter is to be considered the "target unit."

Imagine this situation, I have surrounded one of my opponents units on all sides. Normally I'd be hesitant to drop a blast marker on it as it may scatter onto my guys. With Rigeld2's reading, if I can somehow angle things such that most of my surrounding units are out of LOS of my firing unit then I increase the chances of taking out casualties on the enemy simply because if *my* out of sight unit takes wounds from the blast they get allocated to the "target". That's just dumb.

See below for a simple diagram. X are my units, O is the enemy, F is the firer. F has LOS to the enemy, but not my other units. Blast put on the enemy, then scatters into my guys. But... the enemy unit has to take the saves. No one in their right mind will play it that way. By extension, no one would consider "target unit" to be solely the unit where the marker was initially placed.

x
xx xxx
xxx xxxx
______
..........| O O
..........| O O O O O
..........|
..........|

F
FF


Blast weapons against vehicles out of range/sight @ 2013/04/23 21:54:44


Post by: rigeld2


clively wrote:
So, going by rigeld2's interpretation we have the following situations from a blast weapon.

1. No scatter - all models in unit, even out of LOS, may be killed
2. Scatter - with LOS - unit that marker scattered on takes wounds.
3. Scatter - no LOS - original unit that blast was "targeted" on takes the wounds. -- even if it was a friendly unit which the blast ended up over.

That's incorrect and not what I've said at all.

Once people start trying to make me look foolish when I've explained my point in dozens of threads exactly like this I'm done. Have fun guys.


Blast weapons against vehicles out of range/sight @ 2013/04/23 21:56:01


Post by: Stormbreed


rigeld2 wrote:
40k-noob wrote:
rigeld2 wrote:
40k-noob wrote:
Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?

Yes, absolutely. Look at page 12 for the beginning of where a target unit is mentioned/defined.

LOS doesn't matter then, the rule says "allocated to the closest model in the target unit EVEN IF it is out of sight of any models from the attacking unit” emphasis mine.

For the target unit, that's correct.


I think that completely ignores the rules for Scatter and IMO wrong.

I've shown how it does not. In person and on this forum. Please cite what rules are being ignored.


For Riggled to be wrong he needs more FAQs.

In truth the addition of this new FAQ makes RAI very clear, as, to most people it always has been.


Blast weapons against vehicles out of range/sight @ 2013/04/23 22:02:25


Post by: clively


rigeld2 wrote:
clively wrote:
So, going by rigeld2's interpretation we have the following situations from a blast weapon.

1. No scatter - all models in unit, even out of LOS, may be killed
2. Scatter - with LOS - unit that marker scattered on takes wounds.
3. Scatter - no LOS - original unit that blast was "targeted" on takes the wounds. -- even if it was a friendly unit which the blast ended up over.

That's incorrect and not what I've said at all.

Once people start trying to make me look foolish when I've explained my point in dozens of threads exactly like this I'm done. Have fun guys.


Could you care to take those 3 situations and very simply state what you believe RAW says? I've read over everything you've posted and that really looks like your position. I'll absolutely apologize if I've misstated.


Blast weapons against vehicles out of range/sight @ 2013/04/23 22:10:47


Post by: From


40k-noob wrote:
From wrote:
I'm just going to chime in here with a question of my own.


Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


what about vehicle squadrons? You have explicit permission to allocate wounds to the target unit. How about glances / penetrating hits? Those aren't wounds.


The damaging vehicle squadrons section of the BRB describes what to with with hits. This errata does not change anything for them.


Thank you for directing me to this! Could you perhaps post the page # so that I might read into it when I get home?


Blast weapons against vehicles out of range/sight @ 2013/04/23 22:16:30


Post by: clively


Rigeld2: I apologize. Item 3 should have stated:
Scatter - no LOS. Wounds magically disappear.

**edited to remove the /sarcasm remark**


Blast weapons against vehicles out of range/sight @ 2013/04/23 22:18:59


Post by: andystache


 DJGietzen wrote:
What is the page number that defines a target unit?


Target Unit is never defined. It is used in both the "Pick a Target" section to refer to the initial unit targeted for shooting pg 12. It is used again on pg 15 to refer to ANY unit taking a wound. By every argument I've seen rigeld2 make the Errata removes the restriction for killing models out of LoS. Their previous points being that it was "Out of Sight" that prevented the wounds from a scattered blast from being allocated. Since the errata'd section of the Blast rule applies to wounding and allocation we should use the definition of "Target Unit" provided in that section, which is any unit that has taken a wound.


Blast weapons against vehicles out of range/sight @ 2013/04/23 22:31:52


Post by: 40k-noob


From wrote:
40k-noob wrote:
From wrote:
I'm just going to chime in here with a question of my own.


Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit”.


what about vehicle squadrons? You have explicit permission to allocate wounds to the target unit. How about glances / penetrating hits? Those aren't wounds.


The damaging vehicle squadrons section of the BRB describes what to with with hits. This errata does not change anything for them.


Thank you for directing me to this! Could you perhaps post the page # so that I might read into it when I get home?


Page 77


Blast weapons against vehicles out of range/sight @ 2013/04/23 22:40:08


Post by: rigeld2


clively wrote:
Rigeld2: I apologize. Item 3 should have stated:
Scatter - no LOS. Wounds magically disappear.

Yeah, that makes sense. /sarcasm

Read Out of Sight. Cite permission to ignore that.
I don't appreciate the sarcasm. At all.


Blast weapons against vehicles out of range/sight @ 2013/04/23 23:07:48


Post by: andystache


rigeld2 wrote:
Read Out of Sight. Cite permission to ignore that.
I don't appreciate the sarcasm. At all.


I know you want to get into it with the other poster, but the permission is in the update:

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the
wounds inflicted by weapons with the Blast special rule in their
own wound pool, and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight of any models from the attacking unit
”.

It does not override "Out of Sight" by name, but does provide permission to allocate wounds out of LoS. As I mentioned in my previous post there is no set definition for "target unit" it is used to describe the unit selected by the firing unit in the first section of Shooting, but then used against to refer to any unit wounded in the Allocation section of Shooting. This also would bring the RAW in line with the fourth paragraph of Blast "This represents the chance of ricochets, the missile blasting through cover and other random events. "


Blast weapons against vehicles out of range/sight @ 2013/04/23 23:24:13


Post by: rigeld2


It provides permission to allocate to models in the target unit that are outside of LoS. It does not say anything about the wound pool not being emptied an doesn't give permission to not empty the wound pool if no model in the "target unit" can be seen - even following your interpretation of "target unit" (which I disagree with, but is irrelevant).


Blast weapons against vehicles out of range/sight @ 2013/04/23 23:53:32


Post by: Mythra


I think Rigeld2 is right the sarcasm isn't needed.

Rigeld2 - I think peoples problem here is why would they FAQ it to allow you to allocate wounds just to clear out the pool once they give you permission to allocate. It doesn't make any sense. It is clear that blasts are meant to hit, wound, and kill models out of sight. If they wanted to FAQ it to not allow out of sight wounds the FAQ would have stated - Models out of line line of sight can't have wounds allocated to them.


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:10:31


Post by: Trasvi


rigeld2 wrote:
clively wrote:
So, going by rigeld2's interpretation we have the following situations from a blast weapon.

1. No scatter - all models in unit, even out of LOS, may be killed
2. Scatter - with LOS - unit that marker scattered on takes wounds.
3. Scatter - no LOS - original unit that blast was "targeted" on takes the wounds. -- even if it was a friendly unit which the blast ended up over.

That's incorrect and not what I've said at all.

Once people start trying to make me look foolish when I've explained my point in dozens of threads exactly like this I'm done. Have fun guys.


This does seem to be the only way of playing with how you are stating the rules. Could you please explain what you think happens?


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:19:11


Post by: andystache


rigeld2 wrote:
It provides permission to allocate to models in the target unit that are outside of LoS. It does not say anything about the wound pool not being emptied an doesn't give permission to not empty the wound pool if no model in the "target unit" can be seen - even following your interpretation of "target unit" (which I disagree with, but is irrelevant).


Clarify for me please, how can the wound pool be emptied? The only methods I am aware of are allocation or discarding because you are unable to allocate. If we take "target unit" as used in the Allocation section of the shooting rules (pg 15) then the errata provides the permission and the method to allocate the wounds. The Blast rules as originally written allowed for shots beyond max range and to hit and wound out of LoS, the update allows for the allocation of the wounds generated when a unit out of LoS is hit on scatter. If we combine this new addition to the original FAQ about Blasts hitting models out of LoS with no scatter they tell us that when any unit is hit by a Blast or Large Blast any unsaved wounds are taken from the nearest models ignoring terrain.


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:21:26


Post by: Idolator


rigeld2 wrote:
It provides permission to allocate to models in the target unit that are outside of LoS. It does not say anything about the wound pool not being emptied an doesn't give permission to not empty the wound pool if no model in the "target unit" can be seen - even following your interpretation of "target unit" (which I disagree with, but is irrelevant).


Blast rules allow you to hit and wound units that are out of line of sight and out of range. Blast rules also allow you to allocate wounds to models that are out of sight in the target unit.

Your entire argument hinges on the interpretation that if the out of sight unit hit is not the declared target then the wounds cannot be allocated. If this interpretation is used (that only the declared target may have wounds allocated to it), then hits on any undeclared target may not be allocated.

Placing the entire rules interpretation on the words, TARGET UNIT, doesn't work as all rules for wound allocation are based on target unit and no others. When using certain weapons such as blast, template, beam, vehicle explosions, crashing flyers, and many others you must use the unit hit as the target unit. Otherwise, none of these things would work properly.


This guy wont respond to this as he ignored me a while back. So it's for the rest of you. None of them have answered the question: What rule allows you to allocate wounds to a unit other than the target unit?

Obviously they believe that there is one, as they all seem to agree that wounds can be allocated to units other than the target unit as long as it's within LOS. They haven't mentioned what to do if you wound models in a unit that is not the intended target but some of them are out of LOS.

Here's another question for them. What is the target unit of a Beam weapon? Can wounds be allocated to a unit that is not the target of a beam weapon? What if they are out of LOS?




Blast weapons against vehicles out of range/sight @ 2013/04/24 00:29:15


Post by: Budikah


After just sitting and reading this entire thread I've come to the same conclusion of this pumpkin fellow.

It may not directly say "target unit" - and since we "target" a unit when we fire we would make the assumption that this is the target unit. HOWEVER, it would seem that the text in the BRB goes along with the assumption that the "target unit" from a template, blast, vehicle explosion, beam, etc is any unit that takes a hit from said attack.

As far as I see it unless you can - as he has requested multiple times tell us how beam weapons, explosions, blasts, templates, flyers crashing would work.

Under your assumption of "target unit" none of these would work as most beam weapons do not have targets or target the ground. Same with exploding vehicles and flyers crashing.


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:29:59


Post by: rigeld2


Mythra wrote:I think Rigeld2 is right the sarcasm isn't needed.

Rigeld2 - I think peoples problem here is why would they FAQ it to allow you to allocate wounds just to clear out the pool once they give you permission to allocate. It doesn't make any sense. It is clear that blasts are meant to hit, wound, and kill models out of sight. If they wanted to FAQ it to not allow out of sight wounds the FAQ would have stated - Models out of line line of sight can't have wounds allocated to them.

But they can have wounds allocated to them. A Blast is the only type of weapon that can kill everything out of LoS.

Trasvi wrote:
rigeld2 wrote:
clively wrote:
So, going by rigeld2's interpretation we have the following situations from a blast weapon.

1. No scatter - all models in unit, even out of LOS, may be killed
2. Scatter - with LOS - unit that marker scattered on takes wounds.
3. Scatter - no LOS - original unit that blast was "targeted" on takes the wounds. -- even if it was a friendly unit which the blast ended up over.

That's incorrect and not what I've said at all.

Once people start trying to make me look foolish when I've explained my point in dozens of threads exactly like this I'm done. Have fun guys.


This does seem to be the only way of playing with how you are stating the rules. Could you please explain what you think happens?

Read further in the thread. His summation of 3 is wholly incorrect.

andystache wrote:
rigeld2 wrote:
It provides permission to allocate to models in the target unit that are outside of LoS. It does not say anything about the wound pool not being emptied an doesn't give permission to not empty the wound pool if no model in the "target unit" can be seen - even following your interpretation of "target unit" (which I disagree with, but is irrelevant).


Clarify for me please, how can the wound pool be emptied? The only methods I am aware of are allocation or discarding because you are unable to allocate. If we take "target unit" as used in the Allocation section of the shooting rules (pg 15) then the errata provides the permission and the method to allocate the wounds. The Blast rules as originally written allowed for shots beyond max range and to hit and wound out of LoS, the update allows for the allocation of the wounds generated when a unit out of LoS is hit on scatter. If we combine this new addition to the original FAQ about Blasts hitting models out of LoS with no scatter they tell us that when any unit is hit by a Blast or Large Blast any unsaved wounds are taken from the nearest models ignoring terrain.

You're conflating hit, populating the wound pool, and allocating wounds - something the actual shooting rules don't do.
The B&LB rules (prior to the errata) allowed the first 2 to happen against things out of LoS, but never allowed the 3rd.
The update doesn't change the fact that, according to the Out of Sight rules, the wound pool is emptied if no model in the firing unit can see any model in the "target" unit.

It's not that you're unable to allocate, Out of Sight tells you to empty the pool if you can't see them. This is the exact same reason that, RAW, weapons like the Impaler Cannon cannot wound out of LoS despite having permission to target and fire.


Automatically Appended Next Post:
 Budikah wrote:
After just sitting and reading this entire thread I've come to the same conclusion of this pumpkin fellow.

It may not directly say "target unit" - and since we "target" a unit when we fire we would make the assumption that this is the target unit. HOWEVER, it would seem that the text in the BRB goes along with the assumption that the "target unit" from a template, blast, vehicle explosion, beam, etc is any unit that takes a hit from said attack.

As far as I see it unless you can - as he has requested multiple times tell us how beam weapons, explosions, blasts, templates, flyers crashing would work.

Under your assumption of "target unit" none of these would work as most beam weapons do not have targets or target the ground. Same with exploding vehicles and flyers crashing.

I disagree with that assumption but its irrelevant so I'm not arguing it. If you're referring to Idolator I have him on ignore so I'm not sure what he's actually trying to argue and couldn't care much less.


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:36:44


Post by: andystache


rigeld2 - Not going to quote to save space here, but this snippet is what I'm talking about:

"The update doesn't change the fact that, according to the Out of Sight rules, the wound pool is emptied if no model in the firing unit can see any model in the "target" unit."

Then doesn't this invalidate your whole position? I have to place my template on a unit I can see, therefore I must have LoS to the 'target unit'. Having LoS to the 'target unit' takes Out of Sight out of the equation.

I completely disagree with you, anything with a blast can, should, and by my reading does kill whatever it lands on, but I would like to understand your position.


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:47:09


Post by: rigeld2


andystache wrote:
rigeld2 - Not going to quote to save space here, but this snippet is what I'm talking about:

"The update doesn't change the fact that, according to the Out of Sight rules, the wound pool is emptied if no model in the firing unit can see any model in the "target" unit."

Then doesn't this invalidate your whole position? I have to place my template on a unit I can see, therefore I must have LoS to the 'target unit'. Having LoS to the 'target unit' takes Out of Sight out of the equation.

I completely disagree with you, anything with a blast can, should, and by my reading does kill whatever it lands on, but I would like to understand your position.

No, remember that while I disagree with your assertion that "target unit" refers to anything the blast lands on, I'm not willing to argue it right now and it actually supports my point.

Since the "target unit" is put of LoS, Out of Sight triggers.


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:47:21


Post by: Budikah


The thing is, it is not irrelevant.

You are using the term "target unit" as the mainstay of your argument as to why these units that had a blast scattered onto them, yet out of LoS from the firer - cannot be killed.

"Target unit" is the problem here. It is the original unit that the player targeted or does it include anything hit by a scatter, beam, explosion, etc?

How does a Death Ray work if there is no "target unit" - therefore you cannot allocate wounds?


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:49:13


Post by: rigeld2


 Budikah wrote:
The thing is, it is not irrelevant.

You are using the term "target unit" as the mainstay of your argument as to why these units that had a blast scattered onto them, yet out of LoS from the firer - cannot be killed.

"Target unit" is the problem here. It is the original unit that the player targeted or does it include anything hit by a scatter, beam, explosion, etc?

How does a Death Ray work if there is no "target unit" - therefore you cannot allocate wounds?

I'm really not. I've conceded that point for this argument.
Nothing in the B&LB rules - including the errata - ignores Out of Sight. Even accounting for "target unit" meaning "whatever the blast lands on".


Blast weapons against vehicles out of range/sight @ 2013/04/24 00:50:03


Post by: Idolator


rigeld2 wrote:
]
I disagree with that assumption but its irrelevant so I'm not arguing it. If you're referring to Idolator I have him on ignore so I'm not sure what he's actually trying to argue and couldn't care much less.


He has to click on my posts to read them.

The reason that no one answers it is simple. There is no answer. According to the RAW wounds can only be allocated to a target unit, which is the unit that you declared as a target. Then the game becomes unplayable as we know it.

If you apply their line of reasoning, a boat load of weapons and effects don't work. That's why you simply consider the unit hit as the target unit, just like you do every other time an undeclared unit is hit with a weapon or area effect.

Disregarding valid points and simple questions to one's reasoning is par for the course.


By the way, that is not a pumpkin. It is a cat, you can clearly see the deffinition listed at the top. As someone once pointed out to me, a word is indeed all the deffinition you need to determine what a thing is. I'll give you three guesses whom that may have been!



Automatically Appended Next Post:
rigeld2 wrote:
 Budikah wrote:
The thing is, it is not irrelevant.

You are using the term "target unit" as the mainstay of your argument as to why these units that had a blast scattered onto them, yet out of LoS from the firer - cannot be killed.

"Target unit" is the problem here. It is the original unit that the player targeted or does it include anything hit by a scatter, beam, explosion, etc?

How does a Death Ray work if there is no "target unit" - therefore you cannot allocate wounds?

I'm really not. I've conceded that point for this argument.
Nothing in the B&LB rules - including the errata - ignores Out of Sight. Even accounting for "target unit" meaning "whatever the blast lands on".


That would mean, wounds caused by barrage, to a unit that is Out of Sight, cannot have wounds allocated to it. Wow, that is quite a reversal from your previous position.


Blast weapons against vehicles out of range/sight @ 2013/04/24 02:31:46


Post by: Tarrasq


 Idolator wrote:

That would mean, wounds caused by barrage, to a unit that is Out of Sight, cannot have wounds allocated to it. Wow, that is quite a reversal from your previous position.


No, as I've stated before in this thread Barrage gets around out of sight by drawing LOS from the center of the blast marker for wound allocation purposes.

To break it down, rigeld2's position as I have read it is that if a unit has wounds in the wound pool and no model in the unit is in LOS of any model in the firing unit, the wound pool is emptied.

However due to the errata, this only happens under certain circumstances if you hit the target unit with a blast.

A) You can't target a unit that you don't have at least LOS to part of it.
B) If you generate wounds in the wound pool you have permission to allocate to the closest enemy model without LOS (due to the errata) to that particular model and you have to allocate to the closest enemy model as per normal allocation rules.
C) Out of sight doesn't trigger until every visible model is dead, which means you can kill the whole unit if the visible models are the furthest away. If the visible models are closest, the wound pool empties when the visible ones all die.

I don't understand the reasoning behind adding the separate wound pool, then there is the whole "target unit" bit. The whole paragraph is rather inelegant. Again I say borrowing the barrage LOS swap would've been simpler.



Blast weapons against vehicles out of range/sight @ 2013/04/24 02:51:52


Post by: Trasvi


Allocating wounds I believe explicitly refers to 'target unit' and 'enemy unit' at many points.
Blindly following RAW with no context means that you can only ever wound enemy units and can only ever wound a single unit which was the target. And weapons/abilities without targets cannot hurt anyone. And multiple weapons and abilities are given the ability to affect units out of line of sight for no effect.

Re: allocating to a target unit.
The way I follow the 'logic' that only the target unit can be allocated wounds, is that if a blast marker scatters onto a unit that is completely out of LOS, the wounds are still allocated to the closest model in the target unit (even if the target unit was not hit at all).
If you disagree with this, can you explain exactly why?

I mean, I don't agree because I think target unit is inseparable from and used interchangeably within the rules with 'unit taking the hits'. rigeld2, you don't seem to feel this way, so can you explain why/not the above situation occurs?


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:00:42


Post by: Snapshot


Thanks to all for the vigorous discussion about LOS and the new FAQ (which I didn't realise was out when I made the post).

Now, does the concept of B&LB being allowed to scatter and wound stuff out of sight also apply to out of range?


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:03:20


Post by: Tarrasq


Trasvi wrote:
Allocating wounds I believe explicitly refers to 'target unit' and 'enemy unit' at many points.
Blindly following RAW with no context means that you can only ever wound enemy units and can only ever wound a single unit which was the target. And weapons/abilities without targets cannot hurt anyone. And multiple weapons and abilities are given the ability to affect units out of line of sight for no effect.

Re: allocating to a target unit.
The way I follow the 'logic' that only the target unit can be allocated wounds, is that if a blast marker scatters onto a unit that is completely out of LOS, the wounds are still allocated to the closest model in the target unit (even if the target unit was not hit at all).
If you disagree with this, can you explain exactly why?

I mean, I don't agree because I think target unit is inseparable from and used interchangeably within the rules with 'unit taking the hits'. rigeld2, you don't seem to feel this way, so can you explain why/not the above situation occurs?


The Out of Sight rule triggers if no models in the enemy unit are in LOS, and empties the wound pool. Sure you have permission to allocate wounds, but you have no wounds anymore to allocate. If you had one visible enemy model in the target unit things would be different, until it dies of course.


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:31:03


Post by: rigeld2


Trasvi wrote:
I mean, I don't agree because I think target unit is inseparable from and used interchangeably within the rules with 'unit taking the hits'. rigeld2, you don't seem to feel this way, so can you explain why/not the above situation occurs?

Seriously, how many times do I have to say this?
I've conceded that point for this argument.
Your interpretation actually supports my statement that the wound pool is lost.

I WILL STIPULATE FOR THIS DISCUSSION THAT TARGET UNIT REFERS TO ANY UNIT UNDER THE BLAST MARKER.

There. Maybe that will get people to read it for the 4th or 5th time.
Now - why does that matter? At all? Have you found permission to ignore Out of Sight yet?


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:37:08


Post by: Trasvi


rigeld2 wrote:
Now - why does that matter? At all? Have you found permission to ignore Out of Sight yet?

I don't have the rulebook on me, could you provide a quote?


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:38:49


Post by: rigeld2


If there are no visible models in the target unit, all remaining Wounds in the pool are lost and the shooting attack ends.

That said, amusingly the errata actual breaks rules as you can only ever have one wound pool and it says to create a second one.
Irrelevant though - still no permission to ignore OoS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:44:46


Post by: Dewgan


Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded? I am glad I don't play against players like this or I would be thrown out of a tourney for punching the player... . Play the game and have fun.. If we have a dispute.. We roll off and get the game going.. Then discuss the rule afterward.


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:50:49


Post by: Idolator


 Tarrasq wrote:
 Idolator wrote:

That would mean, wounds caused by barrage, to a unit that is Out of Sight, cannot have wounds allocated to it. Wow, that is quite a reversal from your previous position.


No, as I've stated before in this thread Barrage gets around out of sight by drawing LOS from the center of the blast marker for wound allocation purposes.

To break it down, rigeld2's position as I have read it is that if a unit has wounds in the wound pool and no model in the unit is in LOS of any model in the firing unit, the wound pool is emptied.

However due to the errata, this only happens under certain circumstances if you hit the target unit with a blast.

A) You can't target a unit that you don't have at least LOS to part of it.
B) If you generate wounds in the wound pool you have permission to allocate to the closest enemy model without LOS (due to the errata) to that particular model and you have to allocate to the closest enemy model as per normal allocation rules.
C) Out of sight doesn't trigger until every visible model is dead, which means you can kill the whole unit if the visible models are the furthest away. If the visible models are closest, the wound pool empties when the visible ones all die.

I don't understand the reasoning behind adding the separate wound pool, then there is the whole "target unit" bit. The whole paragraph is rather inelegant. Again I say borrowing the barrage LOS swap would've been simpler.



Blast rules allow you to scatter onto units that are out of sight. Blast rules allow hitting and wounding models that are in a unit that is out of sight. Blast rules allow allocation to models in a unit that is out of sight.

A) that is correct, you must target a model in a unit that can be seen by firing model.
B) correct, but not complete. Since blast carries it's own separate wound pool (due to rules differentiation) only those wound in the blast pool are allowed to wound models that are out of sight. (there is why it has a separate wound pool. Only allowing the blast to take out hidden models)
C) Out of Sight is always in effect. Weapons that do not have an exception to the Out of Sight restriction cannot have wounds allocated to models that are not seen by the firing unit. The wounds from the blast template can and are allocated to models regardless of whether they are out of Sight.

Example: Five lonely guardsmen are trying to hide behind a wall. The ten man units of space marines can only see three closest guardsman. The Marines fire nine bolters and a plasma cannon. All hit and wound, with the plasma blast hitting and wounding three guardsmen. The shooting player has the bolt gun wounds allocated first killing all three visible guardsmen, he then has the remaining wounds allocated to what is left killing the hidden guardsmen. (because they failed their saves.)

Hits and wounds are made before they can be allocated. Once a blast marker has wounded it may still be allocated to hidden models even after all visible models have been removed.

That, however, has not been the topic of discusion.

The entire argument has been over what to do if a UNIT that is Out of Sight, has a blast template scatter onto it. His position is that even though the rules for blast allow for hits and wounds to be made on the UNIT that is Out of Sight, the wounds are not allocated because it is not the target unit.

His position is convoluted because he claims that wounds to be allocated to units that are not the target unit if they are within Line of Sight. This position relies solely on the this portion of the errata:
and that wounds from this pool can be
allocated to the closest model in the target unit even if it is out
of sight
of any models from the attacking unit

I highlighted the crux of the argument. There is a problem with this reasoning.

All wound allocation rules rely on allocating wounds to the Target Unit. There is nothing in the rules that allow wounds to be allocated to models in a unit that is not declared as the target unit.

It is understood, by one and all, that unit hit or effected by a weapon, condition, or area of effect are considered the target unit. It is universaly accepted. Otherwise, gameplay would no longer function. Beam weapons would become useless, vehicle explosions wouldn't affect anything, scattering onto your own troops wouldn't matter.

What is it that makes scattering onto a unit that is Out of Sight different than any other instance? Now that they fixed the error and blast weapon wounds are to be allocated to models that are Out of Sight, there is nothing that makes it any different from any other scatter result.

Selectively applying it in this one instance while allowing wounds to be allocated to non-target units in all other instances is simply the wrong thing to do.

Edit: I highlighted the portion that allows you to allocate wounds even if the model is out of sight. (It is clear in blast rules that you can hit and wound units that are Out of Sight, this is just for the wound allocation point)


Blast weapons against vehicles out of range/sight @ 2013/04/24 03:58:09


Post by: rigeld2


 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded? I am glad I don't play against players like this or I would be thrown out of a tourney for punching the player... . Play the game and have fun.. If we have a dispute.. We roll off and get the game going.. Then discuss the rule afterward.

So... You'd rather roll off and have fun, but you'd get thrown out for punching someone?

Also, what I'm arguing has literally nothing to do with how I'd play it. Perhaps you should read the tenets of this forum.
HIWPI is I just don't care. If you say they can wound, they can wound. If you say they can't, they can't. Ill likely even forget to ask until it comes up because I just don't care during a game and would rather have fun playing.

When I'm not playing, however, I enjoy friendly discussions.


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:03:33


Post by: Trasvi


rigeld2 wrote:
If there are no visible models in the target unit, all remaining Wounds in the pool are lost and the shooting attack ends.

That said, amusingly the errata actual breaks rules as you can only ever have one wound pool and it says to create a second one.
Irrelevant though - still no permission to ignore OoS.


Without the rest of the rule it is hard to comment, but I believe that sentence is placed in the context that you may not allocate wounds to models out of line of sight, and this is then the way to empty the would pool and resolve shooting when no further wounds can be allocated. Combined with the FAQ and the rules in Blasts saying that you may allocate wounds to units out of LOS, surely they override this sentence.

This then also leads to the (IMO) ridiculous RAW situation where, so long as you can see a the furthest away model in a unit, you can kill the entire unit with a blast even if they are out of LOS. But if you kill 5 out of LOS models then the 1 in LOS model, the remaining 5 out of LOS models suddenly become immune?


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:11:05


Post by: rigeld2


Trasvi wrote:
rigeld2 wrote:
If there are no visible models in the target unit, all remaining Wounds in the pool are lost and the shooting attack ends.

That said, amusingly the errata actual breaks rules as you can only ever have one wound pool and it says to create a second one.
Irrelevant though - still no permission to ignore OoS.


Without the rest of the rule it is hard to comment, but I believe that sentence is placed in the context that you may not allocate wounds to models out of line of sight, and this is then the way to empty the would pool and resolve shooting when no further wounds can be allocated. Combined with the FAQ and the rules in Blasts saying that you may allocate wounds to units out of LOS, surely they override this sentence.

Just so you don't think I'm selectively quoting,
OUT OF SIGHT
If no models in the firing unit can see a particular model, then Wounds cannot be allocated to it, and must be instead allocated to the nearest visible model in the target unit.


Now, the second sentence is completely separate and not dependent on the first. It's bolded as the more important part of the paragraph rule. The errata overrides the first sentence but not the second. You can argue intent if you like (and you'd have a good argument IMO) but the OoS rule is pretty clear.

This then also leads to the (IMO) ridiculous RAW situation where, so long as you can see a the furthest away model in a unit, you can kill the entire unit with a blast even if they are out of LOS. But if you kill 5 out of LOS models then the 1 in LOS model, the remaining 5 out of LOS models suddenly become immune?

And this is less ridiculous than pre-errata where you could land the blast on 9 models out of LoS but could only allocate wounds on the one you could see?
And "ridiculous" situations are hardly grounds for discussing how the rules are written.


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:13:14


Post by: 40k-noob


 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded? I am glad I don't play against players like this or I would be thrown out of a tourney for punching the player... . Play the game and have fun.. If we have a dispute.. We roll off and get the game going.. Then discuss the rule afterward.


You a re mistaking having a debate on a forum for how the debater actually plays.

I disagree with Rig on this one, but I would play 40k with/or against him any day of the week.


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:17:20


Post by: HiveFleetPlastic


 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded?

How does it make sense that it can wound models it can't see? It's a missile. It travels in a generally straight line. It's not like it can go to your target, then yoyo around and head to where it scattered. If you miss, it would go in a straight line to wherever you aimed it, and hit the intervening obstacle. There are some cases that make sense for it to do damage (like when it splashes onto a location that was in line of sight and tags someone just out of LoS) but there are plenty where it makes perfect sense for it to do no damage.
 Idolator wrote:
The entire argument has been over what to do if a UNIT that is Out of Sight, has a blast template scatter onto it. His position is that even though the rules for blast allow for hits and wounds to be made on the UNIT that is Out of Sight, the wounds are not allocated because it is not the target unit.

No, his position is that you can't wound units out of LoS because "Out of Sight" (p.22) says that if you can't see any visible models in the target unit then all remaining wounds in the pool are lost. (It also says "and the shooting attack ends", which is a potential problem of its own, but that's beside the point here.)


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:35:26


Post by: Idolator


HiveFleetPlastic wrote:
 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded?

How does it make sense that it can wound models it can't see? It's a missile. It travels in a generally straight line. It's not like it can go to your target, then yoyo around and head to where it scattered. If you miss, it would go in a straight line to wherever you aimed it, and hit the intervening obstacle. There are some cases that make sense for it to do damage (like when it splashes onto a location that was in line of sight and tags someone just out of LoS) but there are plenty where it makes perfect sense for it to do no damage.
 Idolator wrote:
The entire argument has been over what to do if a UNIT that is Out of Sight, has a blast template scatter onto it. His position is that even though the rules for blast allow for hits and wounds to be made on the UNIT that is Out of Sight, the wounds are not allocated because it is not the target unit.

No, his position is that you can't wound units out of LoS because "Out of Sight" (p.22) says that if you can't see any visible models in the target unit then all remaining wounds in the pool are lost. (It also says "and the shooting attack ends", which is a potential problem of its own, but that's beside the point here.)


My first guess is that you have never fired a missle. I could be wrong.

They don't always travel in a straight line. They can dip, dive, corkscrew ( quite badly if a fin gets knocked off in transit), veer straight up and come down no where near the location that you intended and any number of things, including blowing up in the tube or not detonating at all.

I have been party to several missle firings.

Secondly, his position changed later on in the thread. He wasn't very clear about the change in his argument until just a few posts ago. Not only did I miss it, a lot of people did.

I admit that it is a better argument as the first argument was demonstrably false.

That does shift it to a RAI argument.
It is rather obvious in my opinion, that it is intended for blasts and barrage blasts to hit and wound models out of sight and that those wounds can be allocated as the rules for each are excepted from Out of Sight rules.

Edit: several is an overstatement... party to two missle firings. Witnessed three others.


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:35:46


Post by: clively


HiveFleetPlastic wrote:
 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded?

How does it make sense that it can wound models it can't see? It's a missile. It travels in a generally straight line. It's not like it can go to your target, then yoyo around and head to where it scattered.


I guess you've never seen a missile take an immediate right turn when one of it's stabilizers is damaged. Common enough that you might want to track down a few early nasa rocket test videos.

Could the FAQ have used different language? Sure. However, it's pretty clear that they say wounds can be allocated even if it is out of sight. Which clearly ignores the OoS section of pg 16.


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:53:31


Post by: HiveFleetPlastic


clively wrote:
HiveFleetPlastic wrote:
 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded?

How does it make sense that it can wound models it can't see? It's a missile. It travels in a generally straight line. It's not like it can go to your target, then yoyo around and head to where it scattered.


I guess you've never seen a missile take an immediate right turn when one of it's stabilizers is damaged. Common enough that you might want to track down a few early nasa rocket test videos.

Could the FAQ have used different language? Sure. However, it's pretty clear that they say wounds can be allocated even if it is out of sight. Which clearly ignores the OoS section of pg 16.

I don't disagree that it's possible for a missile to veer off course, but if an unguided missile taking a sudden sharp turn midflight is the majority of cases where they miss (as opposed to, say, the operator missing the target for whatever reason) then they are certainly a lot less reliable than I've been led to believe.

The FAQ does not ignore Out of Sight. It changes the pre-FAQ rules by allowing* you to allocate wounds made with a blast weapon to models that are not in LoS of the firing unit. It doesn't appear to interact with Out of Sight at all.

I think the obvious question here is to ask why they didn't just give blasts a blanket exception to Out of Sight or make them resolve based on the position of the blast marker, like barrages. Perhaps they don't intend for blasts to kill random unseen units and feel that would be bad for the game?


Blast weapons against vehicles out of range/sight @ 2013/04/24 04:57:22


Post by: Trasvi


rigeld2 wrote:
Trasvi wrote:
rigeld2 wrote:
If there are no visible models in the target unit, all remaining Wounds in the pool are lost and the shooting attack ends.

That said, amusingly the errata actual breaks rules as you can only ever have one wound pool and it says to create a second one.
Irrelevant though - still no permission to ignore OoS.


Without the rest of the rule it is hard to comment, but I believe that sentence is placed in the context that you may not allocate wounds to models out of line of sight, and this is then the way to empty the would pool and resolve shooting when no further wounds can be allocated. Combined with the FAQ and the rules in Blasts saying that you may allocate wounds to units out of LOS, surely they override this sentence.

Just so you don't think I'm selectively quoting,
OUT OF SIGHT
If no models in the firing unit can see a particular model, then Wounds cannot be allocated to it, and must be instead allocated to the nearest visible model in the target unit.


Now, the second sentence is completely separate and not dependent on the first. It's bolded as the more important part of the paragraph rule. The errata overrides the first sentence but not the second. You can argue intent if you like (and you'd have a good argument IMO) but the OoS rule is pretty clear.

The two are not completely independent just because they are separate sentences. This is pretty much the definition of 'reading with context'. The part about discarding wounds you can't allocate is clearly dependent on the first part telling you where you can allocate wounds.




This then also leads to the (IMO) ridiculous RAW situation where, so long as you can see a the furthest away model in a unit, you can kill the entire unit with a blast even if they are out of LOS. But if you kill 5 out of LOS models then the 1 in LOS model, the remaining 5 out of LOS models suddenly become immune?

And this is less ridiculous than pre-errata where you could land the blast on 9 models out of LoS but could only allocate wounds on the one you could see?
And "ridiculous" situations are hardly grounds for discussing how the rules are written.

Well IMO it worked the same way before and after the FAQ.... the intent is for blast weapon to be able to kill models out of LOS, and 99.999% of people would read the rules that way.


Blast weapons against vehicles out of range/sight @ 2013/04/24 05:05:40


Post by: rigeld2


The second sentence says nothing about discarding wounds you can't allocate - you've invented that.


Blast weapons against vehicles out of range/sight @ 2013/04/24 05:36:32


Post by: Tarrasq


the intent is for blast weapon to be able to kill models out of LOS, and 99.999% of people would read the rules that way.


To clarify the errata does give the ability for blast weapons to kill individual models that are out of LOS. It does not let them do so if the whole unit is out of LOS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 05:46:55


Post by: Idolator


HiveFleetPlastic wrote:
I don't disagree that it's possible for a missile to veer off course, but if an unguided missile taking a sudden sharp turn midflight is the majority of cases where they miss (as opposed to, say, the operator missing the target for whatever reason) then they are certainly a lot less reliable than I've been led to believe.

The FAQ does not ignore Out of Sight. It changes the pre-FAQ rules by allowing* you to allocate wounds made with a blast weapon to models that are not in LoS of the firing unit. It doesn't appear to interact with Out of Sight at all.

I think the obvious question here is to ask why they didn't just give blasts a blanket exception to Out of Sight or make them resolve based on the position of the blast marker, like barrages. Perhaps they don't intend for blasts to kill random unseen units and feel that would be bad for the game?


no one stated that sudden turns or catastrophic failures cause the majority of poorly targeted missles. Just that it does happen.

On a separate note, the thing that may be blocking line of sight to a unit may not be study or stable enough cause the projectile to detonate. Such as bushes, grass, massonite, sheet metal. "Hey, I'm glad that I hid behing this rice paper wall...otherwise that bomb that exploded on the other side might have killed me!" Said no Tokyo resident ever.

The rules for allocation adressed in Out Of Sight are based on visibility of models in a unit. If you no longer apply the restrictions requiring a model to be visible it would be odd to apply the second part of the rule. In regards to blast rules. Especialy if the rules for blast and barrage expressly allow you to hit and wound those units that are completely out of sight.


Where is this exception to the Out of Sight rule for Barrage weapons. I have never read it. It is assumed and understood that you can allocate those wounds. But according to how this forum works, that is just a widely accepted house rule. The rules for barrage provide diretion on how to determine cover and how to allocate wounds from the blast, it doesn't state that models that are Out of Sight can have wounds allocated to them, doesn't discuss Line of Sight at all.

If there is a written rule providing an exception to Out of Sight in the Barrage rules could you please provide a reference. Every argument that I have seen allowing for the allocation of these wounds has been based on inference and RAI not RAW.


Automatically Appended Next Post:
 Tarrasq wrote:
the intent is for blast weapon to be able to kill models out of LOS, and 99.999% of people would read the rules that way.


To clarify the errata does give the ability for blast weapons to kill individual models that are out of LOS. It does not let them do so if the whole unit is out of LOS.


It would be absurd to provide rules allowing a player to hit and wound units that out of LoS, then provide rules that allow you to allocate wounds to models that are out of LoS, only to disallow those rules that were expressly written allowing you to do so.

They obviously intended for you to be able to allocate the wounds caused by scattering onto other units, whether they were Out of Sight or not.


Blast weapons against vehicles out of range/sight @ 2013/04/24 06:05:16


Post by: HiveFleetPlastic


 Idolator wrote:
HiveFleetPlastic wrote:
The FAQ does not ignore Out of Sight. It changes the pre-FAQ rules by allowing* you to allocate wounds made with a blast weapon to models that are not in LoS of the firing unit. It doesn't appear to interact with Out of Sight at all.

I think the obvious question here is to ask why they didn't just give blasts a blanket exception to Out of Sight or make them resolve based on the position of the blast marker, like barrages. Perhaps they don't intend for blasts to kill random unseen units and feel that would be bad for the game?

The rules for allocation adressed in Out Of Sight are based on visibility of models in a unit. If you no longer apply the restrictions requiring a model to be visible it would be odd to apply the second part of the rule. In regards to blast rules. Especialy if the rules for blast and barrage expressly allow you to hit and wound those units that are completely out of sight.


Where is this exception to the Out of Sight rule for Barrage weapons. I have never read it. It is assumed and understood that you can allocate those wounds. But according to how this forum works, that is just a widely accepted house rule. The rules for barrage provide diretion on how to determine cover and how to allocate wounds from the blast, it doesn't state that models that are Out of Sight can have wounds allocated to them, doesn't discuss Line of Sight at all.

If there is a written rule providing an exception to Out of Sight in the Barrage rules could you please provide a reference. Every argument that I have seen allowing for the allocation of these wounds has been based on inference and RAI not RAW.

p.34, Barrage, "...when determining Wound allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model." Out of Sight is applied during wound allocation.

 Idolator wrote:
Automatically Appended Next Post:
 Tarrasq wrote:
the intent is for blast weapon to be able to kill models out of LOS, and 99.999% of people would read the rules that way.


To clarify the errata does give the ability for blast weapons to kill individual models that are out of LOS. It does not let them do so if the whole unit is out of LOS.


It would be absurd to provide rules allowing a player to hit and wound units that out of LoS, then provide rules that allow you to allocate wounds to models that are out of LoS, only to disallow those rules that were expressly written allowing you to do so.

They obviously intended for you to be able to allocate the wounds caused by scattering onto other units, whether they were Out of Sight or not.

It's absurd for 19 hormagaunts to strike at Initiative 1 because hormagaunt #20 had to step over a rock at some point. The rules don't have to follow logical sense (though I'd argue they should where possible). They often, at least in theory, make tradeoffs for playability.

The hit and wound units out of LoS does have a gameplay effect - it allows you to wound units that aren't out of LoS while allowing players to shield units relatively reliably using LoS. Whether that's deliberate or not, we can only speculate.


Blast weapons against vehicles out of range/sight @ 2013/04/24 06:29:46


Post by: Idolator


HiveFleetPlastic wrote:
p.34, Barrage, "...when determining Wound allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model." Out of Sight is applied during wound allocation.

.


Yes, out of sight is indeed applied during wound allocation. Based on the visibility of the firing unit. Nothing in the above quote mentions a change in visibilty to the firing unit. In fact it doesn't mention the visibility of the firing model. It does give instructions on the direction from which to allocate the wounds, if the unit can, of course, be seen by the firing unit.

If the firing unit can see models in the target unit, you allocate wounds from the center of the blast template. If they cannot see models in the target unit then Out of Sight prevents wounds from being allocated.

It just tells you how to allocate wounds, and doesn't provide the ability to allocate them if they are out of sight.

Like I said before, inference and RAI. It's just accepted by just about everyone. Just as the regular blast should.

Did they intend to keep barrage from being able to stay completely hidden while still being able to shoot at enemy units. Maybe, who knows.


Blast weapons against vehicles out of range/sight @ 2013/04/24 06:38:46


Post by: Trasvi


 Tarrasq wrote:
the intent is for blast weapon to be able to kill models out of LOS, and 99.999% of people would read the rules that way.


To clarify the errata does give the ability for blast weapons to kill individual models that are out of LOS. It does not let them do so if the whole unit is out of LOS.

The blast rules give the ability to wound units out of LOS.

Unless being able to wound units out of LOS AND being able to wound models out of LOS = not being able to wound units out of LOS?


Automatically Appended Next Post:
 Idolator wrote:
Like I said before, inference and RAI. It's just accepted by just about everyone. Just as the regular blast should.

It's not even RAI, it's basic reading comprehension.


Blast weapons against vehicles out of range/sight @ 2013/04/24 06:58:58


Post by: Idolator


Trasvi wrote:
It's not even RAI, it's basic reading comprehension.


I concur. Sometimes you have to use the language of the natives to get your point across though.


Blast weapons against vehicles out of range/sight @ 2013/04/24 08:05:12


Post by: Tarrasq


Trasvi wrote:

The blast rules give the ability to wound units out of LOS.

Unless being able to wound units out of LOS AND being able to wound models out of LOS = not being able to wound units out of LOS?


If it worked that way there would be no need for the Errata. So obviously GW agreed that the blast rules were not enough.

The fact is that no one has given rules that EXPLICITLY give blasts permission to ignore the second part of Out of Sight. If a firing unit cannot see any model in the unit being fired upon (at any point of wound allocation) the wound pool is cleared and the attack ends. There are no exceptions... yet. There is no room for interpretation here. It's like the rule that you can't end your move on top of enemy models. I don't see anyone try to ignore that one. Yet it seems that how people want blasts to work takes root in some people's head and they can't possibly believe that any rule would tell them otherwise. How many FAQs are we in for this edition? If GW really didn't want the Out of Sight rule to work the way it did they would've changed it, kind of how they changed the rules in the section right before it. I mean for God's sake it's in bold.



Blast weapons against vehicles out of range/sight @ 2013/04/24 09:00:37


Post by: nosferatu1001


As above.

Idolator - please prove that "target unit" is different to the rules given on page 12. Page and graph. If you insist on stating it is just anythign the blast hits you have to provide rules or concede.


Blast weapons against vehicles out of range/sight @ 2013/04/24 10:51:10


Post by: Loopy


Trasvi wrote:

The fact is that no one has given rules that EXPLICITLY give blasts permission to ignore the second part of Out of Sight.


Isn't that what this FAQ has done? They don't have to change the Out of Sight section to validate the FAQ Amendment because the Amendment is to a more specific rule and therefore takes precedence.


Blast weapons against vehicles out of range/sight @ 2013/04/24 11:49:12


Post by: nosferatu1001


How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


Blast weapons against vehicles out of range/sight @ 2013/04/24 12:15:17


Post by: Loopy


nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.


Blast weapons against vehicles out of range/sight @ 2013/04/24 12:26:19


Post by: Dracoknight


Seemly it seems that whereever the blast scatters is the target, The scatter will hit and wound anyting whats under the blast marker as long as it is on the same level ( as in you can only hit people on the first floor, and not the 2nd )

And the "allocating" is a wound on the models under the blast, remembering the rules for multiply wounds you start taking casualties from the models closest to the unit that fired the blast, and in the case of barrage you take it from the center of the blast.

So if you fire a Large blast at a Termagant unit and it scatters 12" away from them onto genestealers behind a LOS block and outside the wapon range, they are still hit and take wounds as normal. ( As per rules of the BRB and the further explaination of the FAQ )

So what is REALLY the problem here? it just sounds like someone is digging for a loop hole to escape blast effects.


Blast weapons against vehicles out of range/sight @ 2013/04/24 12:30:51


Post by: rigeld2


Dracoknight wrote:
Seemly it seems that whereever the blast scatters is the target, The scatter will hit and wound anyting whats under the blast marker as long as it is on the same level ( as in you can only hit people on the first floor, and not the 2nd )

And the "allocating" is a wound on the models under the blast, remembering the rules for multiply wounds you start taking casualties from the models closest to the unit that fired the blast, and in the case of barrage you take it from the center of the blast.

So if you fire a Large blast at a Termagant unit and it scatters 12" away from them onto genestealers behind a LOS block and outside the wapon range, they are still hit and take wounds as normal. ( As per rules of the BRB and the further explaination of the FAQ )

And what's normal for models in a unit you cannot see? Read the Out of Sight rules for clarification.

So what is REALLY the problem here? it just sounds like someone is digging for a loop hole to escape blast effects.

Assigning negative motivations to someone who disagrees with you isn't the right way to have a debate, especially when you've demonstrated that you don't understand the argument in the first place.


Automatically Appended Next Post:
 Loopy wrote:
Trasvi wrote:

The fact is that no one has given rules that EXPLICITLY give blasts permission to ignore the second part of Out of Sight.


Isn't that what this FAQ has done? They don't have to change the Out of Sight section to validate the FAQ Amendment because the Amendment is to a more specific rule and therefore takes precedence.

No, they don't have to change Out of Sight.

They do, however, need to say that the wound pool doesn't empty because advanced rules only "win" in a conflict. Right now there isn't a conflict and Out of Sight empties the wound pool.


Blast weapons against vehicles out of range/sight @ 2013/04/24 12:35:33


Post by: nosferatu1001


 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied


Blast weapons against vehicles out of range/sight @ 2013/04/24 12:36:45


Post by: rigeld2


Trasvi wrote:
 Tarrasq wrote:
the intent is for blast weapon to be able to kill models out of LOS, and 99.999% of people would read the rules that way.


To clarify the errata does give the ability for blast weapons to kill individual models that are out of LOS. It does not let them do so if the whole unit is out of LOS.

The blast rules give the ability to wound units out of LOS.

Unless being able to wound units out of LOS AND being able to wound models out of LOS = not being able to wound units out of LOS?

They're not able to wound units hat are entirely out of LoS, no.


Automatically Appended Next Post:
 Idolator wrote:
Like I said before, inference and RAI. It's just accepted by just about everyone. Just as the regular blast should.

It's not even RAI, it's basic reading comprehension.

That's pretty insulting. Ad hominems aren't necessary.
And Swarms being IDed by blasts 2 at a time was "accepted by about everyone" and "basic reading comprehension" because it worked that way for multiple editions in the past.

Rules change. This edition is different from the last. Get over it.


Blast weapons against vehicles out of range/sight @ 2013/04/24 12:58:22


Post by: Loopy


nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied



So you are choosing to interpret the FAQ as doing absolutely nothing?


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:10:20


Post by: Dracoknight


@rideld2:

As normal: scattered blast weapons IGNORE LOS. Read up on blast weapons.

as in: you can target a blast weapon on a target in LOS, but it can scatter into a target out of LOS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:21:16


Post by: rigeld2


Dracoknight wrote:
@rideld2:

As normal: scattered blast weapons IGNORE LOS. Read up on blast weapons.

That's absolutely false and I've proven that multiple times. Please quote in the rule where it ignores LoS. (Hint: it never says that)


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:26:38


Post by: Happyjew


clively wrote:
HiveFleetPlastic wrote:
 Dewgan wrote:
Oh.. My missile missed my intended target and hit something behind a building.. Because none of my troops can see it.. They cannot be wounded.. Who in their right mind would argue that they cannot be wounded?

How does it make sense that it can wound models it can't see? It's a missile. It travels in a generally straight line. It's not like it can go to your target, then yoyo around and head to where it scattered.


I guess you've never seen a missile take an immediate right turn when one of it's stabilizers is damaged. Common enough that you might want to track down a few early nasa rocket test videos..


Never seen that, but I did see a Torpedo make a 72,000 G turn into a small thermal exhaust port.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:31:19


Post by: whill4


You are correct. The rules don't say blast weapons ignore LoS. But they do say: " Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon's maximum range or minimum range and line of sight." It goes on to say and I paraphrase that the shot can hit units out of range and LoS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:33:22


Post by: Happyjew


whill4 wrote:
You are correct. The rules don't say blast weapons ignore LoS. But they do say: " Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon's maximum range or minimum range and line of sight." It goes on to say and I paraphrase that the shot can hit units out of range and LoS.


Which has nothing to do with Wound Allocation and Out of Sight.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:35:18


Post by: whill4


Wound allocation rules are on page 15.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:41:39


Post by: rigeld2


whill4 wrote:
You are correct. The rules don't say blast weapons ignore LoS. But they do say: " Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon's maximum range or minimum range and line of sight." It goes on to say and I paraphrase that the shot can hit units out of range and LoS.

Correct. It never mentions allocating (note that wounding a unit and allocating wounds are two completely separate steps that many people incorrectly conflate).

You still haven't cited permission in the B&LB rules to allocate wounds out of LoS - the only thing that adds it is the new errata and nothing in there overrides Out of Sight.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:45:42


Post by: whill4


Pg 33 Last two paragraphs of the Blast special rule.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:47:03


Post by: Happyjew


whill4 wrote:
Pg 33 Last two paragraphs of the Blast special rule.


Which does not override the actual allocation of wounds.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:47:50


Post by: rigeld2


whill4 wrote:
Pg 33 Last two paragraphs of the Blast special rule.

So... still nothing relevant?

That's okay. You tried and that's what counts.

You know - you deserve more than that.
Once the final position of the blast marker has been determined, take a good look at it from above - the unit suffers one hit for each model with its base fully or partially beneath the blast marker(see diagram).

I've never disagreed that hits are generated.

Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Any unsaved Wounds are then allocated on the unit as for a normal shooting attack.

What's normal for a shooting attack where your unit cannot see any models in the "target unit"?
And remember - wounding the unit (the step where you roll To Wound) is a completely different step from allocating wounds.

Page 33 – Blast & Large Blast, Line of Sight
Add to the end of the final paragraph:“Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

Still doesn't override Out of Sight - it just allows you to allocate wounds to models in the unit that you can't see.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:52:07


Post by: whill4


The last paragraph which I paraphrase tells us that once the number of hits has been worked out to roll to wound and save as normal. Any unsaved wounds are then allocated on the unit as normal.

Please explain to me how this is not relevant?


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:53:44


Post by: rigeld2


whill4 wrote:
The last paragraph which I paraphrase tells us that once the number of hits has been worked out to roll to wound and save as normal. Any unsaved wounds are then allocated on the unit as normal.

Please explain to me how this is not relevant?

Read my edit please - I explained sentence/paragraph by sentence.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:53:50


Post by: Happyjew


Right the wounds are allocated as normal. This means you follow the normal rules for wound allocation which tells us that if no model in the target unit is visible, the wound pool is emptied.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:55:30


Post by: whill4


You missed the part where it is OK for a blast template to hit and wound units that are out range and LoS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:56:26


Post by: rigeld2


whill4 wrote:
You missed the part where it is OK for a blast template to hit and wound units that are out range and LoS.

No, I didn't. At all.
You're ignoring that wounding a unit has nothing to do with allocating wounds. Which I've explained multiple times now.
Address the actual rules (which I've helpfully quoted) instead of what you want them to say.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:56:41


Post by: whill4


What is Out of Sight? I can't seem to find this rule in the BRB>


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:56:42


Post by: Happyjew


No. As was pointed out by rigeld, wounding a unit (rolling To Wound) and allocating wounds is two completely different things.


Automatically Appended Next Post:
whill4 wrote:
What is Out of Sight? I can't seem to find this rule in the BRB>


Page 16.


Blast weapons against vehicles out of range/sight @ 2013/04/24 13:59:35


Post by: whill4


I do not understand why Blast makes an exception to the normal rules and you want to discount the exception.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:00:39


Post by: rigeld2


whill4 wrote:
I do not understand why Blast makes an exception to the normal rules and you want to discount the exception.

I'm not discounting the exception. At all.

I'm saying there is no exception to Out of Sight (the complete rule as in both sentences). You haven't cited one yet.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:05:51


Post by: whill4


If it is OK to hit and wound a unit that is not the original target with a blast. If it is OK to to hit and wound a unit that is not within max or min range with a blast. If it is OK to hit and wound a unit not in LoS with blast. Why would you not allocate wounds?


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:09:53


Post by: Fragile


Strict RAW. Rigeld is absolutely correct. Context not so much.

The basic problem here is that the second sentence in the OoS rule is taken as an absolute. The context of the second sentence modifies the first. It shows what happens when wounds cannot be allocated due to OoS.

The first states that if no models are in LOS wounds cannot be allocated to them. The second states if no models are in LOS then the wound pool empties. The second sentence is required because otherwise the game would hang up with wounds in the pool and no instruction what to do with them and no permission to move on. The sentence should be reworded to say that if No wounds can be allocated then the wound pool empties which would remove this argument.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:10:03


Post by: rigeld2


whill4 wrote:
If it is OK to hit and wound a unit that is not the original target with a blast. If it is OK to to hit and wound a unit that is not within max or min range with a blast. If it is OK to hit and wound a unit not in LoS with blast. Why would you not allocate wounds?

Because Out of Sight tells you to empty the wound pool if you cannot see the unit.
You're conflating wounding a unit with allocating wounds. You shouldn't - the actual rules don't.


Automatically Appended Next Post:
Fragile wrote:
Strict RAW. Rigeld is absolutely correct. Context not so much.

I disagree - I think people are inserting what they want to think to make "context" work as it has in previous editions. We know, for a fact, that not all intent carries forward (Swarm and ID Blast wounds).

The sentence should be reworded to say that if No wounds can be allocated then the wound pool empties which would remove this argument.

Agreed - if the intent is that invisible units should have allocatable wounds.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:13:10


Post by: whill4


Why would you decide to take the Out of Sight rule as absolute while discounting the exception made in the Blast special rule?


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:15:26


Post by: rigeld2


whill4 wrote:
Why would you decide to take the Out of Sight rule as absolute while discounting the exception made in the Blast special rule?

Because there isn't an exception in the blast rule to the second sentence of Out of Sight.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:18:55


Post by: whill4


This whole argument just doesn't make since to me. It just seems so illogical.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:19:20


Post by: Fragile


Whill4, because nothing addresses the second sentence of that rule.

I disagree - I think people are inserting what they want to think to make "context" work as it has in previous editions. We know, for a fact, that not all intent carries forward (Swarm and ID Blast wounds).


I think intent is clearly spelled out in the FAQ. I do not think they would make such a clear statement about wounding and allocating wounds to OoS models without the intent to override the OoS rule. Again your correct on RAW without that second sentence being addressed, but this will not fall into the First Blood/ Purge the Alien type of arguments.


Blast weapons against vehicles out of range/sight @ 2013/04/24 14:19:45


Post by: rigeld2


It makes perfect sense if you ignore previous editions.
Just like the Swarm and ID blast rules.


Blast weapons against vehicles out of range/sight @ 2013/04/24 16:04:49


Post by: nosferatu1001


 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied



So you are choosing to interpret the FAQ as doing absolutely nothing?


DId I say that? No. Do not put words in others mouths.

Again: answer the questions given, and you will have the ***rules*** answer.


Blast weapons against vehicles out of range/sight @ 2013/04/24 16:08:00


Post by: Idolator


nosferatu1001 wrote:
As above.

Idolator - please prove that "target unit" is different to the rules given on page 12. Page and graph. If you insist on stating it is just anythign the blast hits you have to provide rules or concede.


Once again, it is the only conclusion possible. Any unit hit by a weapon or effect must be considered the target unit.

If it is not the case, then no weapon could ever possibly wound more than one unit at a time. Vehicle explosions couldn't have their wounds allocated at all! Having your transports or bastions destroyed wouldn't effect the occupants in any way, other than pinning tests.

There is no concession.

The Death strike missle would be almost pointless to take, beam weapons would be pointless to take.

I would like to clarify your position however.

Do you posit that only the declared target unit may have wounds allocated to it?


Blast weapons against vehicles out of range/sight @ 2013/04/24 16:09:32


Post by: Happyjew


No, but only the target unit can take saves.


Blast weapons against vehicles out of range/sight @ 2013/04/24 16:12:40


Post by: Idolator


Dracoknight wrote:

So what is REALLY the problem here? it just sounds like someone is digging for a loop hole to escape blast effects.


Digging for something, like not having to admit that their long and closely held opinions were wrong.


Blast weapons against vehicles out of range/sight @ 2013/04/24 16:15:21


Post by: Happyjew


 Idolator wrote:
Dracoknight wrote:

So what is REALLY the problem here? it just sounds like someone is digging for a loop hole to escape blast effects.


Digging for something, like not having to admit that their long and closely held opinions were wrong.


How? We are discussing what the rules actually state, not what we perceive the writers to intend. I for one play that you can allocate blast wounds to models out of sight, and the non-targeted unit gets saves, etc. I've also played it that way since 6th edition came out.


Blast weapons against vehicles out of range/sight @ 2013/04/24 16:18:58


Post by: Idolator


rigeld2 wrote:
whill4 wrote:
Why would you decide to take the Out of Sight rule as absolute while discounting the exception made in the Blast special rule?

Because there isn't an exception in the blast rule to the second sentence of Out of Sight.


I seriously never understand how people stick to this belief while insisting that there is one for barrage.

Blast say allocate as normal, barrage says allocate from the center of the marker. Neither specificaly override that second sentence of Out of Sight.

But hey, who am I to say that you can't argue both sides.


Automatically Appended Next Post:
 Happyjew wrote:
 Idolator wrote:
Dracoknight wrote:

So what is REALLY the problem here? it just sounds like someone is digging for a loop hole to escape blast effects.


Digging for something, like not having to admit that their long and closely held opinions were wrong.


How? We are discussing what the rules actually state, not what we perceive the writers to intend. I for one play that you can allocate blast wounds to models out of sight, and the non-targeted unit gets saves, etc. I've also played it that way since 6th edition came out.


The rules for allocation state that wounds are allocated to the target unit and only the target unit. Could you provide an example where wounds are allocted to a unit other than the target unit.
I cannot find one.

The rules for barrage don't provide an exception to Out of Sight either. But many argue vehemently that they do.

I posit that the rule for blasts provide exception to the Out of Sight rule as a whole (always have for that matter). Others here argue that it only allows an exception for part. No amount of argument will change my opinion. Nor will it change what is written.

You have the opinion that the exception only covers part of the rule. Good. I am however not wrong on this. And no one would ever play it that way.


Blast weapons against vehicles out of range/sight @ 2013/04/24 17:02:53


Post by: Fragile


I seriously never understand how people stick to this belief while insisting that there is one for barrage.


Those people do not. You fail to realize that this is a RAW discussion not a HIWPI one.



Blast weapons against vehicles out of range/sight @ 2013/04/24 17:07:40


Post by: FlyingLandon


rigeld2 wrote:
whill4 wrote:
Why would you decide to take the Out of Sight rule as absolute while discounting the exception made in the Blast special rule?

Because there isn't an exception in the blast rule to the second sentence of Out of Sight.


Going to offer up my opinion:

Here's the exception to the Out of Sight:

"Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

As I read it, this errata places wounds from blast weapons in it's own pool that overrides the Out of Sight.

So as I understand it, Pre-errata the process is:

Roll direct, non blast shots
Roll wounds.
Roll saves.
Place initial target and then roll deviation of blast weapon.
Determine the number of models hit. Blast rules state that range and sight do not apply.
Roll wounds.
Roll saves.
Create wound pool.
Allocate unsaved wounds. (At this point, Out of Sight kicks in. The example of a large blast causing 9 wounds on the one visible chump would be the proper wound apply)

Now the pre errata process is:
Roll direct, non blast shots
Roll wounds.
Roll saves.
Create wound pool A
Place initial target and then roll deviation of blast weapon.
Determine the number of models hit. Blast rules state that range and sight do not apply.
Roll wounds.
Roll saves.
Create wound pool B
Allocate unsaved wounds from pool A (Out of Sight rule applies)
Allocate unsaved wounds from pool B (Out of Sight rule does NOT apply, as the errata for this wound pool states that this pool can be allocated to models Out of Sight and Out of Range)
Note that A and B are not a defined order, and as the shooter, choosing the weapon allocation order, one could do the blast weapon pool first, it's not really tactically sound.

This errata allows blast wounds to be allocated without sight (or range) being an issue, the key point being that blast caused wounds now exist in their own separate wound pool with exceptions to range and sight.

To me, that reduces the issue down to the whole "target unit" and if the target for a blast weapon is A) the original unit being shot at or B) the unit(s) that fall under the template. That seems to be all that needs clarification now.


Blast weapons against vehicles out of range/sight @ 2013/04/24 17:10:48


Post by: rigeld2


FlyingLandon wrote:
Here's the exception to the Out of Sight:

"Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

As I read it, this errata places wounds from blast weapons in it's own pool that overrides the Out of Sight.

It overrides the first sentence (about not being able to allocate wounds to models out of sight).
What overrides the second sentence?


Blast weapons against vehicles out of range/sight @ 2013/04/24 17:16:10


Post by: andystache


rigeld2 wrote:
FlyingLandon wrote:
Here's the exception to the Out of Sight:

"Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

As I read it, this errata places wounds from blast weapons in it's own pool that overrides the Out of Sight.

It overrides the first sentence (about not being able to allocate wounds to models out of sight).
What overrides the second sentence?


There is no need to override the second sentence. The rule is Out of Sight, the errata provides Blast wounds the ability to allocate to units out of LoS. If the rule (OoS) is not applicable then the entire rule is not applicable. Another way to view it is prove that the second sentence of OoS disallows Blasts to allocate the wounds to units/models out of LoS. Blast is an advanced rule and OoS is a basic.


Blast weapons against vehicles out of range/sight @ 2013/04/24 17:23:23


Post by: Loopy


nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied



So you are choosing to interpret the FAQ as doing absolutely nothing?


DId I say that? No. Do not put words in others mouths.

Again: answer the questions given, and you will have the ***rules*** answer.



Okay. The rules Amendment in FAQ 1.4 say that wounds may be ALLOCATED to models out of sight. I can only assume you haven't really read this yet because I can conjure no other way of interpreting this in a reasonable manner.


Blast weapons against vehicles out of range/sight @ 2013/04/24 17:27:24


Post by: Idolator


Fragile wrote:
I seriously never understand how people stick to this belief while insisting that there is one for barrage.


Those people do not. You fail to realize that this is a RAW discussion not a HIWPI one.



You took this quote out of context. There are many people. That insist that Blast does not provide an exception to Out of Sight (RAW) while also maintaining that Barrage does (RAW).

When the truth is, if one insists that there is no exception to out of sight for blast (RAW) then there is also no exception for barrage (RAW).

Both Rules provide instructions on HOW to allocate wounds but, according to the super strict RAW crowd, neither rules says that you CAN allocate those wounds if the unit hit is Out of Sight.

By the way rules are classified in this forum, allowing the allocation is just a house rule. No failure on my part at all, perhaps you should re-read my points.










Automatically Appended Next Post:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied



So you are choosing to interpret the FAQ as doing absolutely nothing?


DId I say that? No. Do not put words in others mouths.

Again: answer the questions given, and you will have the ***rules*** answer.


That was a question, directed to you. Not a statement attributing something that you did not say to you.

I came to this conclusion based on the puctuation and sentence structure


Blast weapons against vehicles out of range/sight @ 2013/04/24 18:02:17


Post by: FlyingLandon


andystache wrote:
rigeld2 wrote:
FlyingLandon wrote:
Here's the exception to the Out of Sight:

"Remember to keep the wounds inflicted by weapons with the Blast special rule in their own wound pool, and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any models from the attacking unit”.

As I read it, this errata places wounds from blast weapons in it's own pool that overrides the Out of Sight.

It overrides the first sentence (about not being able to allocate wounds to models out of sight).
What overrides the second sentence?


There is no need to override the second sentence. The rule is Out of Sight, the errata provides Blast wounds the ability to allocate to units out of LoS. If the rule (OoS) is not applicable then the entire rule is not applicable. Another way to view it is prove that the second sentence of OoS disallows Blasts to allocate the wounds to units/models out of LoS. Blast is an advanced rule and OoS is a basic.


Pretty much as stated above. I'd say it overrides the whole rule.


Otherwise the errata is absolutely pointless, as the only time it EVER takes effect is when there are no more models in LoS. That's the entirety of what this errata does, is wound allocation outside of LoS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 18:18:29


Post by: nosferatu1001


 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied



So you are choosing to interpret the FAQ as doing absolutely nothing?


DId I say that? No. Do not put words in others mouths.

Again: answer the questions given, and you will have the ***rules*** answer.



Okay. The rules Amendment in FAQ 1.4 say that wounds may be ALLOCATED to models out of sight. I can only assume you haven't really read this yet because I can conjure no other way of interpreting this in a reasonable manner.


OK, as you have apparently missed it the first time round, or in the 2nd quote, or now in the 3rd quote, I have bolded the bit you keep failing to answer.

I have NOT said it does not mention *allocation*. I have stated, quite accurately, that it does not override the requirement that the wound pool empties. I have asked you to answer this question, and you have not done so.

Can you, maybe, spend a few seconds reading the posts a little more carefully? Answer this question, and you have a rules answer.

Idolator - erm, I wasnt actually quoting you. You can understand that by reading the "quoted" name.


Blast weapons against vehicles out of range/sight @ 2013/04/24 18:25:45


Post by: Idolator


nosferatu1001 wrote:

Idolator - erm, I wasnt actually quoting you. You can understand that by reading the "quoted" name.


When did I ever claim that you quoted me?

I will thank you for the update on your choice not to do something and the instruction on how to determine that you did not do something.

To return the favor, I'll let you know that i didn't make a ham sandwhich. You can tell that by the lack of ham sandwiches made in my house today.



Blast weapons against vehicles out of range/sight @ 2013/04/24 18:31:23


Post by: nosferatu1001


Still cannot prove that target unit is anything you hit then?

Given you cannot prove this, you have conceded your argument as far as rules are concerned.

Good day.


Blast weapons against vehicles out of range/sight @ 2013/04/24 18:47:30


Post by: rigeld2


FlyingLandon wrote:
andystache wrote:
There is no need to override the second sentence. The rule is Out of Sight, the errata provides Blast wounds the ability to allocate to units out of LoS. If the rule (OoS) is not applicable then the entire rule is not applicable. Another way to view it is prove that the second sentence of OoS disallows Blasts to allocate the wounds to units/models out of LoS. Blast is an advanced rule and OoS is a basic.


Pretty much as stated above. I'd say it overrides the whole rule.

You have permission to ignore part of the rule, that does not give permission to ignore all of it. Cavalry has permission to ignore the 6" movement restriction that generally exists. Does that mean that they ignore all other movement rules?

Otherwise the errata is absolutely pointless, as the only time it EVER takes effect is when there are no more models in LoS. That's the entirety of what this errata does, is wound allocation outside of LoS.

So it's pointless except for one instance... so it's not pointless.
And you're wrong - if you have 5 models covered by a blast that are hiding in a ruin (out of LoS) but close to you and 5 models in LoS but farther away, you can use the blast wounds to kill the hiding guys and then all other shooting from that unit can kill the unit that isn't hiding. This errata enables that - prior to this errata it wasn't possible.


Blast weapons against vehicles out of range/sight @ 2013/04/24 18:47:32


Post by: Loopy


nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
 Loopy wrote:
nosferatu1001 wrote:
How is it more specific?

It does not mention NOT emptying the wound pool, so the wound pool still empties

To be more specific it has to specify what it is trying to override. It does not do so.


It is specific to wounds caused by blasts and large blasts. I think that is very clear. I can't imagine how you could argue that it is not.

Good, because Im not arguing that.

Does it specify that the wound pool does NOT empty? ANswer yes or no
THen, once you have that answer, you will have learnt whether it specifies or not. Hint: it doesnt specify. There is no conflict, so the wound pool still empties. You only habve permission to allocate wounds from the wound pool, yet the wound pool is empty. note how one thing (permission to allocate wounds) is not the same as saying that the wound pool is not emptied



So you are choosing to interpret the FAQ as doing absolutely nothing?


DId I say that? No. Do not put words in others mouths.

Again: answer the questions given, and you will have the ***rules*** answer.



Okay. The rules Amendment in FAQ 1.4 say that wounds may be ALLOCATED to models out of sight. I can only assume you haven't really read this yet because I can conjure no other way of interpreting this in a reasonable manner.


OK, as you have apparently missed it the first time round, or in the 2nd quote, or now in the 3rd quote, I have bolded the bit you keep failing to answer.

I have NOT said it does not mention *allocation*. I have stated, quite accurately, that it does not override the requirement that the wound pool empties. I have asked you to answer this question, and you have not done so.

Can you, maybe, spend a few seconds reading the posts a little more carefully? Answer this question, and you have a rules answer.

Idolator - erm, I wasnt actually quoting you. You can understand that by reading the "quoted" name.


I read your posts, sir. I must have angry kittens for brains because I am quite literally incapable of wrapping my head around your argument.


Blast weapons against vehicles out of range/sight @ 2013/04/24 18:56:07


Post by: Idolator


nosferatu1001 wrote:
Still cannot prove that target unit is anything you hit then?

Given you cannot prove this, you have conceded your argument as far as rules are concerned.

Good day.


Other than it breaking the game as we know it? No, I have no proof.

You are right there is nothing designating how to allocate wounds to anything other than the declared target unit.

Blast template wounds can only be allocated to the declared target.
Vehicle Explosions wounds cannot be allocated at all as the explosion hits and wounds models that are not in the target unit.
Beam weapon wounds can only be allocated if the type of beam weapon allows you to declare a specific unit as the target unit, then only to that one unit.
Beam weapons that fire to a point on the table cannot have their wounds allocated at all.
Template weapons can only have wounds allocated to a single declared target unit.
Crashing flyers wounds cannot be allocated as there is no target unit.
Wounds caused by mysterious terrain cannot be allocated as there in no target unit.
Dangerous terrain wounds cannot be allocated as there is no target unit.


Is it your stance that wounds can only be allocated to target units???
I doubt this question will be answered as the position is untenable.

On a separate note. I noticed that you failed to address your false claim that Loopy "put words in your mouth" when clearly he did not.
I also noticed that there no example given of when I claimed that you quoted me.

Bonus edit: Concede is a term used when someone agrees that they have lost. I make no such agreement. Your disregard for the proof provided doesn't mean that that i accept my position is wrong. I belive what you meant to say was.
"Can't convince me...then in my opinion, you have lost the argument."






Blast weapons against vehicles out of range/sight @ 2013/04/24 19:04:04


Post by: nosferatu1001


Idolator - your concession is accepted.

Loopy - yet you havent answered the question. You should do so, as it might clue you in to the part of the rules you are just not reading.

Does the FAQ allow the wound pool to remain full when no models are in LOS? DOes the FAQ address this part of Out of Sight? If the answer is No, which it is, then reread Out of Sight, and note that the wound pool MUST EMPTY if no models are in LOS.

If you dont have any wounds in the wound pool, you cannot allocate any wounds.

Does that help any? If you had just answered the question it would have been a ton easier.....


Blast weapons against vehicles out of range/sight @ 2013/04/24 19:06:42


Post by: Idolator


nosferatu1001 wrote:
Idolator - your concession is accepted.

Loopy - yet you havent answered the question. You should do so, as it might clue you in to the part of the rules you are just not reading.

Does the FAQ allow the wound pool to remain full when no models are in LOS? DOes the FAQ address this part of Out of Sight? If the answer is No, which it is, then reread Out of Sight, and note that the wound pool MUST EMPTY if no models are in LOS.

If you dont have any wounds in the wound pool, you cannot allocate any wounds.

Does that help any? If you had just answered the question it would have been a ton easier.....


Concede is a term used when someone agrees that they have lost. I make no such agreement. Your disregard for the proof provided doesn't mean that that i accept my position is wrong. I belive what you meant to say was.
"Can't convince me...then in my opinion, you have lost the argument."


The fact that there are many, MANY occurences where there is no delcared target unit is proof that wounds can be allocated to units that are not the declared target unit.

Is it your opinion that wounds can only be allocated to target units???


Edit: Let me set it down here so it doesn't get lost.


Is it your position that wounds may only be allocated to target units?


Blast weapons against vehicles out of range/sight @ 2013/04/24 19:11:38


Post by: nosferatu1001


Nope, I mean it. Your position is based on the target being any unit hit. The rules do not say that, meaning your argument is flawed from the start. As you have admitted you CANNOT support your position, you have conceded the argumnt. You are also continualy breaking the rules of this forum. Shock.

I have not stated my position further than that, as you are attempting to twist arguments away from a debate on the rules, and the effect of this FAQ, to suit what you THINK the rules say.


Blast weapons against vehicles out of range/sight @ 2013/04/24 19:41:12


Post by: andystache


nosferatu1001 wrote:
Nope, I mean it. Your position is based on the target being any unit hit. The rules do not say that, meaning your argument is flawed from the start. As you have admitted you CANNOT support your position, you have conceded the argumnt. You are also continualy breaking the rules of this forum. Shock.

I have not stated my position further than that, as you are attempting to twist arguments away from a debate on the rules, and the effect of this FAQ, to suit what you THINK the rules say.


The rules don't define target unit anywhere. On page 12 "target unit" is used to refer to the unit targeted by shooting. On pg 15 "target unit" is used without qualifiers to describe a unit that has been hit and wounded. So I've just shown you the two pages that use that term and they differ from one another. You cannot show me a section that categorically defines "target unit" for the entire turn/phase. You can point to pg 12 where it is the unit selected to be fired against, I can point to pg 15 where it refers to any unit hit and wounded.

Rigeld2 - "You have permission to ignore part of the rule, that does not give permission to ignore all of it. Cavalry has permission to ignore the 6" movement restriction that generally exists. Does that mean that they ignore all other movement rules?" Cavalry do not have permission to ignore the 6" movement restriction because no such restriction exists. You are citing pg 10 "Movement Distance" for this claim, but paragraph 1 specifies that the movement rules described are only for Infantry and that other unit types have different modes of movement.

Pg 10, paragraph 1, third sentence: "For the time being, we'll just explain how squads of Infantry move, as they are by far the most common units in the game. Wehicles, Jump Pack units, Bikes and certain other units move in different ways to represent their greater mobility, and these will be discussed in full detail later on (see pages 44-49)"

So again, please show that the second sentence in Out of Sight can be used when the rule itself is not being invoked.


Blast weapons against vehicles out of range/sight @ 2013/04/24 19:44:01


Post by: Idolator


nosferatu1001 wrote:
Nope, I mean it. Your position is based on the target being any unit hit. The rules do not say that, meaning your argument is flawed from the start. As you have admitted you CANNOT support your position, you have conceded the argumnt. You are also continualy breaking the rules of this forum. Shock.

I have not stated my position further than that, as you are attempting to twist arguments away from a debate on the rules, and the effect of this FAQ, to suit what you THINK the rules say.


My position is supported by the fact the there are numerous examples of wounds that must be allocated to units other than the target unit.

You requested an explicit rules citiation. There is nothing explicit. That doesn't mean that I have conceded.

I am trying to understand your position. Since you will not state your position, it becomes increasingly hard to have a cogent conversation. I made my case, your position is, basicaly, "your wrong, now prove that your not."

I've given several examples of situations where wounds must be allocated to units other than the target unit, proving that it can be done.

I am not trying to twist the argument away from the debate. The position that was posited was: wounds cannot be allocated to the unit hit, that was Out of Sight, because it was not the target unit. . My point is that this is invalid as there are numerous examples of wounds being allocated to units that are not designated as target units. VERY VERY on topic.

If that is their stance, the the obvious question would be: When can wounds be allocated to a unit that is not declared as a target unit? It is essential to the debate. Without this point being clear then the entire discussion is pointless.

If you would be so kind as to point out instances when I broke the rules of the forum I will be glad to address them. Please follow the rules of the forum and provide citations, otherwise it would be an unsubstantiated accusation. (which I believe is a violation of the rules)


Blast weapons against vehicles out of range/sight @ 2013/04/24 19:57:09


Post by: FlyingLandon


rigeld2 wrote:
FlyingLandon wrote:
andystache wrote:
There is no need to override the second sentence. The rule is Out of Sight, the errata provides Blast wounds the ability to allocate to units out of LoS. If the rule (OoS) is not applicable then the entire rule is not applicable. Another way to view it is prove that the second sentence of OoS disallows Blasts to allocate the wounds to units/models out of LoS. Blast is an advanced rule and OoS is a basic.


Pretty much as stated above. I'd say it overrides the whole rule.

You have permission to ignore part of the rule, that does not give permission to ignore all of it. Cavalry has permission to ignore the 6" movement restriction that generally exists. Does that mean that they ignore all other movement rules?

Otherwise the errata is absolutely pointless, as the only time it EVER takes effect is when there are no more models in LoS. That's the entirety of what this errata does, is wound allocation outside of LoS.

So it's pointless except for one instance... so it's not pointless.
And you're wrong - if you have 5 models covered by a blast that are hiding in a ruin (out of LoS) but close to you and 5 models in LoS but farther away, you can use the blast wounds to kill the hiding guys and then all other shooting from that unit can kill the unit that isn't hiding. This errata enables that - prior to this errata it wasn't possible.


Then I stand corrected. Per your reading, it's only useful in the one specific instance where a out of sight part of a unit is closer than the visible part of a unit. (Which I think we can all agree is pretty dumb.)

Per my reading, out of sight no longer applies as the errata says I can allocate wounds to models that are not in LOS.

I guess until they errata the errata, and finally say what they mean to say, this is going to be a problem. This is why lawyers have very specific words for specific things, instead of shifting around interchangeable words that almost mean the same thing and having shoddy, shifting layout for what is essentially a technical document.


Blast weapons against vehicles out of range/sight @ 2013/04/24 20:06:48


Post by: rigeld2


andystache wrote:
Rigeld2 - "You have permission to ignore part of the rule, that does not give permission to ignore all of it. Cavalry has permission to ignore the 6" movement restriction that generally exists. Does that mean that they ignore all other movement rules?" Cavalry do not have permission to ignore the 6" movement restriction because no such restriction exists. You are citing pg 10 "Movement Distance" for this claim, but paragraph 1 specifies that the movement rules described are only for Infantry and that other unit types have different modes of movement.

Pg 10, paragraph 1, third sentence: "For the time being, we'll just explain how squads of Infantry move, as they are by far the most common units in the game. Wehicles, Jump Pack units, Bikes and certain other units move in different ways to represent their greater mobility, and these will be discussed in full detail later on (see pages 44-49)"

So again, please show that the second sentence in Out of Sight can be used when the rule itself is not being invoked.

Fair enough, poor example.
The Out of Sight rule is invoked, you're just allowed to ignore the first sentence.
BRB 13 wrote:All models in the unit must shoot at the same target unit.


A vehicle with Power of the Machine Spirit is allowed to ignore that restriction.
Does that mean all targeting rules are ignored? PotMS doesn't specify so according to your interpretation, all targeting rules are voided and you can fire at things out of range and out of LoS.


Blast weapons against vehicles out of range/sight @ 2013/04/24 20:27:47


Post by: DJGietzen


 Happyjew wrote:
No, but only the target unit can take saves.

 Happyjew wrote:
I for one play that you can allocate blast wounds to models out of sight, and the non-targeted unit gets saves, etc. I've also played it that way since 6th edition came out.


I'm confused....

Why would you allocate wounds but deny saves for those wounds?
What unit is being denied saves? You seem to have contradicted yourself.


Blast weapons against vehicles out of range/sight @ 2013/04/24 20:28:35


Post by: Idolator


rigeld2 wrote:
A vehicle with Power of the Machine Spirit is allowed to ignore that restriction.
Does that mean all targeting rules are ignored? PotMS doesn't specify so according to your interpretation, all targeting rules are voided and you can fire at things out of range and out of LoS.


The power of the maching spirit rule specificaly states that it may fire at a separate target but is then subject to the normal rules for shooting.

So if it fired a blast weapon it would be able to target a model in a unit that it could see, but scatter onto, hit and wound another unit that is out of sight, then have those wounds allocated as blast wounds don't follow out of sight rules.

No such caveat is placed on the blast rules, the entire Out of Sight rule is ignored.


Blast weapons against vehicles out of range/sight @ 2013/04/24 20:34:37


Post by: andystache


rigeld2 wrote:

BRB 13 wrote:All models in the unit must shoot at the same target unit.


A vehicle with Power of the Machine Spirit is allowed to ignore that restriction.
Does that mean all targeting rules are ignored? PotMS doesn't specify so according to your interpretation, all targeting rules are voided and you can fire at things out of range and out of LoS.


PotMS allows you to ignore that restriction specifically in selection of a target, with no other specification. Blast, otoh, has it's own specific caveats to the whole process. Targeting - follows normal shooting rules, model must be in LoS, within max range, and be the same unit targeted by the squad. Hitting - uses scatter dice rather than a d6 to determine result, has permission to hit models and/or units outside of max range and LoS. Wounding - as per normal shooting, number of wounds inflicted based on number of models under the templates final resting place, has permission to wound units out of LoS. Allocation - wounds are allocated to the nearest model to the firing unit regardless of LoS. Aside from the initial placement of the template Blast has permission to ignore LoS in all cases and if LoS is ignored after initial placement how do you invoke Out of Sight?


Blast weapons against vehicles out of range/sight @ 2013/04/24 20:36:21


Post by: Happyjew


 DJGietzen wrote:
 Happyjew wrote:
No, but only the target unit can take saves.

 Happyjew wrote:
I for one play that you can allocate blast wounds to models out of sight, and the non-targeted unit gets saves, etc. I've also played it that way since 6th edition came out.


I'm confused....

Why would you allocate wounds but deny saves for those wounds?
What unit is being denied saves? You seem to have contradicted yourself.


Only the target unit gets saves. Since the unit that the blast scattered into isn't the target unit, they do not have permission to take saves.


Blast weapons against vehicles out of range/sight @ 2013/04/24 21:00:39


Post by: rigeld2


andystache wrote:
rigeld2 wrote:

BRB 13 wrote:All models in the unit must shoot at the same target unit.


A vehicle with Power of the Machine Spirit is allowed to ignore that restriction.
Does that mean all targeting rules are ignored? PotMS doesn't specify so according to your interpretation, all targeting rules are voided and you can fire at things out of range and out of LoS.


PotMS allows you to ignore that restriction specifically in selection of a target, with no other specification. Blast, otoh, has it's own specific caveats to the whole process. Targeting - follows normal shooting rules, model must be in LoS, within max range, and be the same unit targeted by the squad. Hitting - uses scatter dice rather than a d6 to determine result, has permission to hit models and/or units outside of max range and LoS. Wounding - as per normal shooting, number of wounds inflicted based on number of models under the templates final resting place, has permission to wound units out of LoS. Allocation - wounds are allocated to the nearest model to the firing unit regardless of LoS. Aside from the initial placement of the template Blast has permission to ignore LoS in all cases and if LoS is ignored after initial placement how do you invoke Out of Sight?

By having the entire target unit out of sight of the firing unit. Since you have no exception for that and all.

To expand on that:
The number of rules Blast replaces/augments doesn't matter. You're trying to use one very specific rule to override two very different rules.
It's exactly like the Night Scythe and Crash and Burn discussion, exactly like PotMS and ignoring LoS/Range, exactly like, well... lots of cases.
Blasts aren't a special case. You can't pick and choose rules to replace, there has to be a conflict. There isn't one.


Blast weapons against vehicles out of range/sight @ 2013/04/24 21:01:28


Post by: FlyingLandon


 Happyjew wrote:
 DJGietzen wrote:
 Happyjew wrote:
No, but only the target unit can take saves.

 Happyjew wrote:
I for one play that you can allocate blast wounds to models out of sight, and the non-targeted unit gets saves, etc. I've also played it that way since 6th edition came out.


I'm confused....

Why would you allocate wounds but deny saves for those wounds?
What unit is being denied saves? You seem to have contradicted yourself.


Only the target unit gets saves. Since the unit that the blast scattered into isn't the target unit, they do not have permission to take saves.


I don't see why you follow this line. Blast rules don't say anything about it having to the targeted unit, just that the unit suffers wounds based on the number of models under it.


Blast weapons against vehicles out of range/sight @ 2013/04/24 21:21:46


Post by: Loopy


nosferatu1001 wrote:
Idolator - your concession is accepted.

Loopy - yet you havent answered the question. You should do so, as it might clue you in to the part of the rules you are just not reading.

Does the FAQ allow the wound pool to remain full when no models are in LOS? DOes the FAQ address this part of Out of Sight? If the answer is No, which it is, then reread Out of Sight, and note that the wound pool MUST EMPTY if no models are in LOS.

If you dont have any wounds in the wound pool, you cannot allocate any wounds.

Does that help any? If you had just answered the question it would have been a ton easier.....


Actually, it did help and I do get it now. I just made the connection. I can understand where you'd want to interpret it that way and I do see a situation where it would come into play...

Example: If there are models in the target unit visible, but they aren't the closest, the models that ARE closest, but not in line of sight could be removed by a blast. If there were no models visible in the unit, by this interpretation, then no models could be removed, even if they were in the same spot as the former situation.

However, I do not play with a single person who would agree with this very improbable RAW interpretation, so I think I'm ok, but thanks for spelling it out for me.

 Happyjew wrote:
Only the target unit gets saves. Since the unit that the blast scattered into isn't the target unit, they do not have permission to take saves.


Oh, sweet merciful Bazinga!

HA! Very nice, Happyjew. Very very nice!

FlyingLandon wrote:

I don't see why you follow this line. Blast rules don't say anything about it having to the targeted unit, just that the unit suffers wounds based on the number of models under it.


Page 15, paragraph 2.


Blast weapons against vehicles out of range/sight @ 2013/04/24 21:58:13


Post by: FunJohn


Was there ever a final verdict on this?


Blast weapons against vehicles out of range/sight @ 2013/04/24 22:05:32


Post by: Idolator


FunJohn wrote:
Was there ever a final verdict on this?


That depends on what you are looking for.

If you are looking for an answer on how to play it? Then, no.

If you are looking for a consensus on what is intended by the rules? Then, no.

If you are looking for a consensus on what the rules mean? Then, no.

If you are looking for a consensus on what words were used to form the rules? Then, yes.


Blast weapons against vehicles out of range/sight @ 2013/04/24 22:32:01


Post by: stripeydave


The final verdict is that the rules are badly written and some people will never agree.

I suspect most people will have a fairly sensible way of playing it, but I think we can all agree that the rules are a mess.


Blast weapons against vehicles out of range/sight @ 2013/04/24 22:54:03


Post by: tetrisphreak


As per the newest rulebook FAQ Blasts and Large blasts now have permission to inflict wounds from their own specific wound pools, onto any models in the unit hit regardless of range or line of sight.


Blast weapons against vehicles out of range/sight @ 2013/04/25 00:13:01


Post by: Loopy


 tetrisphreak wrote:
As per the newest rulebook FAQ Blasts and Large blasts now have permission to inflict wounds from their own specific wound pools, onto any models in the unit hit regardless of range or line of sight.


And I think that with HappyJew's fantastic contribution there can be no doubt about this, because if you do only consider the initial target to be considered the targeted unit, the rules take a serious and unfortunate turn for the insane.


Blast weapons against vehicles out of range/sight @ 2013/04/25 05:43:28


Post by: rigeld2


 Loopy wrote:
 tetrisphreak wrote:
As per the newest rulebook FAQ Blasts and Large blasts now have permission to inflict wounds from their own specific wound pools, onto any models in the unit hit regardless of range or line of sight.


And I think that with HappyJew's fantastic contribution there can be no doubt about this, because if you do only consider the initial target to be considered the targeted unit, the rules take a serious and unfortunate turn for the insane.

So you're completely ignoring my arguments that don't care about the "target unit" wording?

Awesome.


Blast weapons against vehicles out of range/sight @ 2013/04/25 11:43:38


Post by: Loopy


rigeld2 wrote:
 Loopy wrote:
 tetrisphreak wrote:
As per the newest rulebook FAQ Blasts and Large blasts now have permission to inflict wounds from their own specific wound pools, onto any models in the unit hit regardless of range or line of sight.


And I think that with HappyJew's fantastic contribution there can be no doubt about this, because if you do only consider the initial target to be considered the targeted unit, the rules take a serious and unfortunate turn for the insane.

So you're completely ignoring my arguments that don't care about the "target unit" wording?

Awesome.


My apologies. I honestly don't understand how you can argue the Amendment does not supersede "Out of Sight" using the specific/general rule. If that's not what you're saying, then my addled brains certainly haven't been able to summon the mental agility required to navigate the turbulent stream of logic required to come to your conclusions. If you are simply saying the same things (or similar things) as nosferatu1001 regarding the FAQ Amendment applying only to allocation and not the vaporous concept of "wound pool emptying", then I must say that I guess there's some janky logic to it, but I don't play with a single person who'd agree with it and I'd hope that there are few who would.


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:10:01


Post by: rigeld2


I've outlined how the amendment doesn't ignore Out of Sight.
Permission to ignore part of a rule (the first sentence) does not give permission to ignore the rule in its entirety.
Or can PotMS target units out of LoS and Range?


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:16:15


Post by: Loopy


rigeld2 wrote:
I've outlined how the amendment doesn't ignore Out of Sight.
Permission to ignore part of a rule (the first sentence) does not give permission to ignore the rule in its entirety.
Or can PotMS target units out of LoS and Range?


No, but the Blast rules and the Amendment say that scattering blasts may do so.


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:17:37


Post by: rigeld2


 Loopy wrote:
rigeld2 wrote:
I've outlined how the amendment doesn't ignore Out of Sight.
Permission to ignore part of a rule (the first sentence) does not give permission to ignore the rule in its entirety.
Or can PotMS target units out of LoS and Range?


No, but the Amendment says that scattering blasts may do so.

No, it doesn't. The amendment allows scattering blast to ignore part of the Out of Sight rule.
Please cite the rule allowing them to not empty the wound pool.


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:20:14


Post by: Loopy


So you ARE arguing the "Target Unit" language which HappyJew has helped us define? I thought you just said that you weren't.


Edit: Okay. Delete instead of edit. Got it. Never mind.


To answer your next question, refer to my post above which I agree could be a janky interpretation of the Amendment in some circles. If you want to live your game that way, fine by me, but we don't roll that way.




Automatically Appended Next Post:
So, I guess here's the thing:

The argument that the blast can't wound models out of sight is done. The "Target Unit" language cannot be interpreted as just the initial target because doing so would hopelessly break the game.

The argument that the blast cant wound models in units that are completely out of sight is still a contentious rule because, even though the FAQ states that models may have wounds allocated to them, there's some legerdemain of language that implies that the wounds disappear before they're allocated because no models are visible to the firer.

So, in this interpretation...

If a unit has 1 model showing, and 10 models out of LOS which are closer, those 10 models can die.

If a unit didn't have that 1 model showing, then those same 10 models can't die.

That's madness, in my opinion.



Blast weapons against vehicles out of range/sight @ 2013/04/25 12:29:36


Post by: rigeld2


 Loopy wrote:
So you ARE arguing the "Target Unit" language which HappyJew has helped us define? I thought you just said that you weren't.

... No, no I'm not. Regardless of how you define target unit, what allows the wound pool to not be emptied when you cannot see any model in the unit?

To answer your next question, refer to my post above which I agree could be a janky interpretation of the Amendment in some circles. If you want to live your game that way, fine by me, but we don't roll that way.

I'm not using any "janky" interpretation and I resent the implication.

How about instead of sideways insults and patronizing speech you actually quote rules in a rules debate?


Automatically Appended Next Post:
 Loopy wrote:
So, I guess here's the thing:

The argument that the blast can't wound models out of sight is done. The "Target Unit" language cannot be interpreted as just the initial target because doing so would hopelessly break the game.

The argument that the blast cant wound models in units that are completely out of sight is still a contentious rule because, even though the FAQ states that models may have wounds allocated to them, there's some legerdemain of language that implies that the wounds disappear before they're allocated because no models are visible to the firer.

So, in this interpretation...

If a unit has 1 model showing, and 10 models out of LOS which are closer, those 10 models can die.

If a unit didn't have that 1 model showing, then those same 10 models can't die.

That's madness, in my opinion.

Read the current Out of Range rules (including the FAQ). Still madness?
Read GW rules in general. Still madness?


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:46:50


Post by: Loopy


I'm not using any "janky" interpretation and I resent the implication.

How about instead of sideways insults and patronizing speech you actually quote rules in a rules debate?


You are reading emotions that do not exist. I and my friends would literally never dream of using this interpretation because the RAI is very clear.

Read the current Out of Range rules (including the FAQ). Still madness?
Read GW rules in general. Still madness?


I did read them, sir. Several times. I still believe the Rules Amendment applies to the entire section because the Blast rules allow for hitting units out of range and sight and the Amendment allows for allocation to them.

As for the wound pool emptying before the wounds are allocated, it may hold some kind of water on a strictly literal level, I would expect my local players (and most people in genera) to not accept that interpretation and would hope that national tournament organizers to rule RAI on this one as they have said they'd be doing more of on a case-by-case basis.

And yes, GW rules can be pretty weird at times, but I don't think anyone would intend for a situation where the same models can or can't be accidentally wounded would depend on whether you can see someone in the unit or not.


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:52:46


Post by: Rorschach9


@Loopy : Rigeld2 is arguing RAW, not RAI. They are two separate things. "on a strictly literal level' is RAW. So, you do agree with him on that.

RAI or HIWPI are separate issues and I'm pretty sure Rigeld would agree to play it that way regardless of the literal interpretation of this mess of a rule.


Blast weapons against vehicles out of range/sight @ 2013/04/25 12:54:01


Post by: rigeld2


You keep saying that RAI is very clear because you're carrying forward ideas from previous editions that blasts must ignore all LoS and Range restrictions.

If you accept the fact that GW can change things from how they worked in previous editions (ref Swarms and ID) my interpretation becomes absolutely valid.

Edit: and I've said multiple times that during games I don't care how its played. I just don't. Because I play for fun and debate rules for fun.


Blast weapons against vehicles out of range/sight @ 2013/04/25 13:10:53


Post by: Loopy


I'm saying its actually tough to divine a conclusion without invoking intent to some extent. The amendment is a little broad and, par for the course, poorly written. Are the separated blast wounds a separate pool? Does their status of "may be located to models out of LOS mean that they are not emptied from the pool?

The rule says that the pool empties when no models are left LOS, right? So, consequently, by this interpretation, since wounds are applied one at a time, even if you did have this pool of dice available, once all visible models are dead, the pool would empty.

I agree that for RAW, an amendment or other anecdotal evidence is needed to ascertain whether a wound's ability to be allocated to a model which is not visible supersedes its removal from the wound pool due to the unit not being visible.

I'd love to go hunting for that anecdotal evidence but I can't at the moment.





Blast weapons against vehicles out of range/sight @ 2013/04/25 13:17:39


Post by: rigeld2


So you agree with me on RAW and agree that RAI isn't as clear as you originally made it out to be?

Great. Thanks.


Blast weapons against vehicles out of range/sight @ 2013/04/25 13:26:52


Post by: Loopy


I agree that RAW is not clear and in your favor.

I do, however, feel that RAI is very clearly meant to allow wounds to pass on to any hidden model regardless of the unit's LOS status. I think the Amendment becomes nearly pointless without that interpretation.


Blast weapons against vehicles out of range/sight @ 2013/04/25 13:27:45


Post by: 40k-noob


I think this debate has been "Rig'd" to going in "Loops"


Blast weapons against vehicles out of range/sight @ 2013/04/25 13:33:39


Post by: rigeld2


 Loopy wrote:
I agree that RAW is not clear and in your favor.

I do, however, feel that RAI is very clearly meant to allow wounds to pass on to any hidden model regardless of the unit's LOS status. I think the Amendment becomes nearly pointless without that interpretation.

I think it's ambiguous at best and not clear in either direction - unless you try and bring how it worked in old editions in. Which you of course shouldn't do.

The amendment works fine with my interpretation. It makes exactly as much sense as a unit losing one model to a bunch of bolters because everyone else was at 24.1 inches, but if you throw a lascannon in there you can kill them all even if the lascannon missed.


Blast weapons against vehicles out of range/sight @ 2013/04/25 14:13:08


Post by: Loopy


rigeld2 wrote:
I think it's ambiguous at best and not clear in either direction


That, of course, is an opinion to which you are entitled.

rigeld2 wrote:
- unless you try and bring how it worked in old editions in. Which you of course shouldn't do.


I don't even really know how it worked in old editions. - EDIT - Oh wait right in 5th they just bounced wherever. I forgot. My opinion doesn't stem from that, I assure you.

rigeld2 wrote:
The amendment works fine with my interpretation. It makes exactly as much sense as a unit losing one model to a bunch of bolters because everyone else was at 24.1 inches, but if you throw a lascannon in there you can kill them all even if the lascannon missed.


Don't even get me started on this. I was EXTREMELY disappointed when the Frontline Gaming/National Tournament FAQ supported that nonsense. I don't support that ruling and I would not support this ruling if it's made in this direction because it makes zero sense.


Blast weapons against vehicles out of range/sight @ 2013/04/25 14:55:10


Post by: nosferatu1001


Loopy - as you were making a "HIWPI" agrument please follow the tenets and mark it as such.

The basis for discussion is RAW, so you must mark when your argument is not on that basis, as it helps people to understand your POV.

Here tehre is still no allowance to avoid emptying the wound pool, so the wound pool still empties.


Blast weapons against vehicles out of range/sight @ 2013/04/25 16:04:25


Post by: Loopy


I guess my aim was to help facilitate a reasonable recommendation on how to adjudicate this at a real game table or to help generate a good interpretation for the national tourney folks to make a ruling.

I guess the interpretation you guys are using does have a place, such as submitting to the GW FAQ department in order to hopefully further clarify remaining inconsistencies or loose ends. I'll do so immediately.


Blast weapons against vehicles out of range/sight @ 2013/04/25 16:17:40


Post by: Idolator


Firstly, There is no such thing as a "strictly rules as written" argument. It cannot be done as a level of inference is required and what is written cannot be taken literally. ( I don't believe that anyone disputes this, but if you do let me know because that will be fun!)

That being said, the words on the page are not in dispute, everyone has been debating what those words mean and how they should be applied. In that regard everyone has been arguning RAI.

"What did they mean by wounds can be allocated to models out of sight?!?!"
a) "I believe that it negates the Out of Sight rule!"
b)" I believe that it only negates part of the Out of Sight rule!"

Both people read the same thing and come to different determinations. Both have their reasons. Both of the participants reasonings are valid and it comes down to a difference of opinion. This can and does happen all the time, especially here.

example: Don't rock the stage!
I can think of three ways to that this can be interpreted. Intent, or meaning, is the only thing that can be discussed.

It's the same in this situation. It's my opinion that the determination that is most correct is the one that takes the most holistic approach.

Loopy has been clear that he was arguing RAW until he changed his argument to RAI, which he was also clear about. (the fact that everyone has been arguning RAI this entire time not withstanding)

The real problem is that Out of Sight is a terrible rule from a game play stand point and the "cinematic" stand point that they were trying to acheive.



Blast weapons against vehicles out of range/sight @ 2013/04/25 17:53:21


Post by: Bloodynecronight


If your really telling me that GW wrote into the BRB a section on barrage weapons not needing LOS, and therefore not getting to subtract their WS when they are using INDIRECT fire, to be able to not cause a wound I really would never want to play a game with you.

Read the section for crying out loud and then explain to me why they would write a whole rules section based on not having LOS to allow for someone to fire without causing wounds?


Blast weapons against vehicles out of range/sight @ 2013/04/25 18:03:45


Post by: Idolator


Bloodynecronight wrote:
If your really telling me that GW wrote into the BRB a section on barrage weapons not needing LOS, and therefore not getting to subtract their WS when they are using INDIRECT fire, to be able to not cause a wound I really would never want to play a game with you.

Read the section for crying out loud and then explain to me why they would write a whole rules section based on not having LOS to allow for someone to fire without causing wounds?


You got it. Right there. Why would they make a point to write several paragraphs and an errata describing how LoS is not a restriction for blast templates and wounding, if the rules would never be used?

They wouldn't.


Blast weapons against vehicles out of range/sight @ 2013/04/25 18:26:33


Post by: nosferatu1001


Idolator - except it isnt opinion.

Rules replace / negate when they conflict. Nothing conflicts the second part of out of sight, nothing in the actual FAQ says it replaces all of the OoS rule, so the upshot is that it does not override.


Blast weapons against vehicles out of range/sight @ 2013/04/25 21:18:22


Post by: Idolator


nosferatu1001 wrote:
Idolator - except it isnt opinion.

Rules replace / negate when they conflict. Nothing conflicts the second part of out of sight, nothing in the actual FAQ says it replaces all of the OoS rule, so the upshot is that it does not override.


I agree, that what you have stated is not opinion. I was being kind.

However, opinion is the only word that works in polite society. It also accurately portrays the separate sides of a dispute. When descisions are made concerning rules they are refered to as opinion. Since this isn't math or science, I believe that the word fits rather nicely.

I'm not even especially sure what your position is, except 1)the stated opinion that I am wrong and 2) a mischaracterisation of the word concede and most recently 3) opinions are not opinions. So, please, if you would be so kind, could you explain how it works according to your understanding.

I also believe (like many others) that there is no "second part" of the Out of Sight rule. It's not enumerated, there are no bullet points, there's not even a second paragraph.

It is my position that Out of Sight is exempted as a whole. Yours , I think, is that certain words are exempted while others are not. It's a disagreement on the meaning of what is written.


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:01:36


Post by: Loopy


 Idolator wrote:
It is my position that Out of Sight is exempted as a whole.


That's my opinion as well, but I do think it's arguable.


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:17:24


Post by: Tarrasq


 Loopy wrote:
 Idolator wrote:
It is my position that Out of Sight is exempted as a whole.


That's my opinion as well, but I do think it's arguable.


If the Errata said "This wound pool doesn't empty and the shooting attack continues when no models in the affected unit are not visible to any model in the firing unit.", I'd wholeheartedly agree. Alas, it does not.


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:24:23


Post by: Loopy


Is it just me or should i feel put-upon by GW for putting such glaring contradictions in the Out of Range and Out of Sight entries in FAQs, the latter AFTER surely receiving a truckload of emails about the former, and not fixing the former in the process. I almost feel as if it's personal.

A paranoid part of my mind is imagining Jervis Johnson sitting back in his chair on his ivory tower cackling maniacally "ROLL IT OFF, BOYS! ROLL IT OFF! MUA-HAHAHAHHAHAAHAAAA!!!!!!!


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:42:23


Post by: andystache


Rig ans Nos I have your proof that the FAQ allows OoS to be ignored. You've both pointed to the definition of target unit established on pg 12. Out of Sight says if no models in the target unit are visible the wound pool empties. By definition I must have LoS to fire a Blast weapon all the requirements for OoS are met, the target unit is still visible, therefore all wounds from a Blast template can be allocated provided I do not kill all of the visible models in my original target before allocating wounds. Blasts kill what they hit so long as the original target is still visible.

EDIT: Not only can I allocate the wounds (per your definition of target unit) if the Blast scatters onto another unit that unit may not take saving throws as only the target unit may take saving throw as HJ pointed out


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:45:04


Post by: rigeld2


andystache wrote:
You've both pointed to the definition of target unit established on pg 12.

That's a lie and I've corrected that statement more than a couple of times.
So no, you've found nothing.


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:48:35


Post by: andystache


rigeld2 wrote:
andystache wrote:
You've both pointed to the definition of target unit established on pg 12.

That's a lie and I've corrected that statement more than a couple of times.
So no, you've found nothing.


Okay then how do we define target unit? OoS specifies that the wound pool empties if the target unit is not visible. So either its page 12 or page 15, page 12 makes Blast extra vicious page 15 allows allocation to units out of LoS per the FAQ


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:50:24


Post by: rigeld2


andystache wrote:
rigeld2 wrote:
andystache wrote:
You've both pointed to the definition of target unit established on pg 12.

That's a lie and I've corrected that statement more than a couple of times.
So no, you've found nothing.


Okay then how do we define target unit? OoS specifies that the wound pool empties if the target unit is not visible. So either its page 12 or page 15, page 12 makes Blast extra vicious page 15 allows allocation to units out of LoS per the FAQ

http://www.dakkadakka.com/dakkaforum/posts/list/522704.page#5538856

Did you read the thread?


Blast weapons against vehicles out of range/sight @ 2013/04/25 22:51:55


Post by: Idolator


 Loopy wrote:
 Idolator wrote:
It is my position that Out of Sight is exempted as a whole.


That's my opinion as well, but I do think it's arguable.


I agree with that as well. It is arguable.

I even see the points being made on the other side. I just don't agree with them.

One could make a RAW point that you couldn't move models. As the rules for movement are "In your turn, you can move any of your units-all of them if you wish- up to their maximum movement distance" No mention of models.

You could also make the RAW argument that since models do not move, but are moved by a controlling player, they are always stationary.

This could go on and on and on. Context and intent are intergral to the conversation, other wise our big game of pretend just falls apart.




Automatically Appended Next Post:
rigeld2 wrote:
andystache wrote:
You've both pointed to the definition of target unit established on pg 12.

That's a lie and I've corrected that statement more than a couple of times.
So no, you've found nothing.


I'm pretty sure that you did point that out. His statement is factually accurate, you have pointed that out.

Not only that, his point is factually accurate and clearly follows the guidlines of RAW.


Automatically Appended Next Post:
rigeld2 wrote:
40k-noob wrote:
Are you claiming that the term "target unit" is and can only be the unit where the blast was originally placed and thus then even if it scatters over another unit whether in LOS or not, that other unit cannot be killed by the blast as it is not the "target unit"?

Yes, absolutely. Look at page 12 for the beginning of where a target unit is mentioned/defined.

LOS doesn't matter then, the rule says "allocated to the closest model in the target unit EVEN IF it is out of sight of any models from the attacking unit” emphasis mine.

For the target unit, that's correct.



Here it is! Huh.


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:00:05


Post by: nosferatu1001


Idolator - not one part of your "rebuttal" (to be kind) contained any rules text, or actually even attempted to refute the argument.

Any chance you could refute it? Rules override / replace when they conflict. Please find the conflict. Page and graph will suffice.


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:14:57


Post by: Idolator


nosferatu1001 wrote:
Idolator - not one part of your "rebuttal" (to be kind) contained any rules text, or actually even attempted to refute the argument.

Any chance you could refute it? Rules override / replace when they conflict. Please find the conflict. Page and graph will suffice.


What is the argument? Other than,"You are wrong?"

I've been quite clear that a holistic approach must be made, especialy in this case, as there are many aspects of the rules that interact with one another. Hinging an argument on the wording used in half of a statement while ignoring the greater context is no way to discuss anything.

All arguments are moot at this point however as Andystache made the definitive RAW argument with his post. There can be no denying what is written.

Now, since there are no rules for allocating wounds to any unit other than the target unit and target unit is clearly defined on pages 12 and 15 any argument made on how to allocate wounds to a unit other than a target unit is RAI. Any attempt to keep this a strict RAW doesn't even get off the ground.

It's rather easy to maintain an argument when someone doesn't state their position or answer questions regarding their reasoning.


Automatically Appended Next Post:
andystache wrote:
Rig ans Nos I have your proof that the FAQ allows OoS to be ignored. You've both pointed to the definition of target unit established on pg 12. Out of Sight says if no models in the target unit are visible the wound pool empties. By definition I must have LoS to fire a Blast weapon all the requirements for OoS are met, the target unit is still visible, therefore all wounds from a Blast template can be allocated provided I do not kill all of the visible models in my original target before allocating wounds. Blasts kill what they hit so long as the original target is still visible.

EDIT: Not only can I allocate the wounds (per your definition of target unit) if the Blast scatters onto another unit that unit may not take saving throws as only the target unit may take saving throw as HJ pointed out


Here it is again in case it was missed. The moment that it was accepted that the unit hit by a blast template was to be considered a "target unit" the entire discussion became RAI.


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:23:08


Post by: nosferatu1001


Again, did you miss the point where "target unit" is not relevant, yes? Or no?

There was an argument, which was that you only get to replace / override rules when they conflict. The second rule in OoS does not conflict with the FAQ

DIsprove this. Or concede, yet again. You know, those pesky tenets....


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:32:29


Post by: Idolator


nosferatu1001 wrote:
Again, did you miss the point where "target unit" is not relevant, yes? Or no?

There was an argument, which was that you only get to replace / override rules when they conflict. The second rule in OoS does not conflict with the FAQ

DIsprove this. Or concede, yet again. You know, those pesky tenets....


There is only one Out of Sight rule. The rule is applied as a whole or it is not.

Are you still arguing RAW??? That no longer applies as the RAW do not support allocation of wounds to any unit other than the target unit. In fact, strict RAW, requires you to apply all wounds made, be allocted to the target unit regardless of which unit is hit.

Would you like the citations for wound allocation again?

You might want to read the frist paragrapgh for wound allocation. The one that says " To determine how many casualties are caused, you will need to allocate the wounds caused and resolve any saving throws the TARGET is allowed. For now we're going to assume that all the models in the target unit have the same saving throw."

Second pargraph TAKING SAVING THROWS: First of all, the target unit gets to make one saving throw, if it has one, for each wound being resolved."

Then later, last paragraph frist column. "If the target unit contains several different saving throws, you'll need to follow this process instread of the one presented above."




Blast weapons against vehicles out of range/sight @ 2013/04/25 23:33:54


Post by: 40k-noob


 Loopy wrote:
 Idolator wrote:
It is my position that Out of Sight is exempted as a whole.


That's my opinion as well, but I do think it's arguable.


Everything is arguable.

A person can argue 2+2 does not equal 4, that doesn't make their position accurate.

Take "out of sight," for example, what should we make of "out of sight," what does it mean or how is it defined?

Do we take layman definition, meaning you simply can't see the models or do we take the BRB definition which is roughly a paragraph long?

Considering we are talking about the game rules, I propose that we define "out of sight" as the brb defines it and when the BRB or FAQ in this case, says to allocate wounds to models even if they are "out of sight" then the whole section defining "out of sight" in the BRB should be ignored.

My $.02 anyway


Edit: spelling


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:42:07


Post by: rigeld2


The BRB defines two things that happen when a unit is out of sight.

The amendment allows you to ignore how many of those things?
Remember than the second sentence doesn't rely on the first in the slightest.


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:45:24


Post by: andystache


nosferatu1001 wrote:
Again, did you miss the point where "target unit" is not relevant, yes? Or no?

There was an argument, which was that you only get to replace / override rules when they conflict. The second rule in OoS does not conflict with the FAQ

DIsprove this. Or concede, yet again. You know, those pesky tenets....


You really keep haeping on those tenants, but you've not provided any to back your position. You've diacounted target unit because we've shown that RAW does not support your interpretation as target unit is used in multiple cases. Beyond that OoS specifically uses the target unit to determine whether it is used.

So to use your phrase provide a page and graph that defines target unit in a way that contradicts my point or concede

EDIT: Rig if the FAQ allows me to allocate wounds and OoS occurs when allocating wounds they are simultaneous. As the acting player I determine the order of simultaneous events. I choose to allocate my wounds as allowed by the FAQ the resolve OoS emptying the remaining wounds.


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:49:37


Post by: Idolator


andystache wrote:

EDIT: the FAQ allows me to allocate wounds and OoS occurs when allocating wounds they are simultaneous. As the acting player I determine the order of simultaneous events. I choose to allocate my wounds as allowed by the FAQ the resolve OoS emptying the remaining wounds.


Nice!!!


Blast weapons against vehicles out of range/sight @ 2013/04/25 23:50:11


Post by: rigeld2


andystache wrote:
nosferatu1001 wrote:
Again, did you miss the point where "target unit" is not relevant, yes? Or no?

There was an argument, which was that you only get to replace / override rules when they conflict. The second rule in OoS does not conflict with the FAQ

DIsprove this. Or concede, yet again. You know, those pesky tenets....


You really keep haeping on those tenants, but you've not provided any to back your position. You've diacounted target unit because we've shown that RAW does not support your interpretation as target unit is used in multiple cases. Beyond that OoS specifically uses the target unit to determine whether it is used.

So to use your phrase provide a page and graph that defines target unit in a way that contradicts my point or concede

EDIT: Rig if the FAQ allows me to allocate wounds and OoS occurs when allocating wounds they are simultaneous. As the acting player I determine the order of simultaneous events. I choose to allocate my wounds as allowed by the FAQ the resolve OoS emptying the remaining wounds.


As proven earlier in the thread, target unit must refer to the unit the marker is hitting. If it doesn't, you can generate hits on the "invisible" unit but can't roll to wound.

Again, read the thread. Also, its still an irrelevant argument. Keep tilting at that windmill though.

Edit to catch your edit:
Actual rules quote page 9 wrote:At other times, you'll find that both players will have to do something at the same time. When these things happen, the player whose turn it is decides the order in which the events occur.

So no, you don't get to decide an order. Since its not two players trying to do something at the same time and all.
Want to intentionally misinterpret any other rules?


Blast weapons against vehicles out of range/sight @ 2013/04/26 00:10:17


Post by: andystache


Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?


Blast weapons against vehicles out of range/sight @ 2013/04/26 00:14:20


Post by: Idolator


rigeld2 wrote:
Edit to catch your edit:
Actual rules quote page 9 wrote:At other times, you'll find that both players will have to do something at the same time. When these things happen, the player whose turn it is decides the order in which the events occur.

So no, you don't get to decide an order. Since its not two players trying to do something at the same time and all.
Want to intentionally misinterpret any other rules?


I wonder if this is an admission that the two things do in fact happen at the same time.

If that is the case, I believe that there is precedent for handling conditions that occur simultaneously. It's called a dice off.

On the other hand, if one argues that they don't occur at the same time, that would mean: if wound allocations started before the Out of Sight rules comes into effect, then one could argue that the rule doesn't come into play until after all of the wounds have been allocated.

WEEEEEEEE!!!! RAW!!!!!!!!!

Cue the "Cannot overides Must" argument. (Which also breaks the rules as we know it.)


Blast weapons against vehicles out of range/sight @ 2013/04/26 00:14:38


Post by: rigeld2


andystache wrote:
Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?

I'd missed that interpretation.
So now the onus is on you to prove they're simultaneous actions.
They're not, but go ahead and prove that.


Blast weapons against vehicles out of range/sight @ 2013/04/26 00:23:38


Post by: andystache


rigeld2 wrote:
andystache wrote:
Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?

I'd missed that interpretation.
So now the onus is on you to prove they're simultaneous actions.
They're not, but go ahead and prove that.


By the samw token you cite no page and graph that they aren't simultaneous. Nor have you provided evidence that OoS takes place before Blast's permission to allocate wounds to models out of LoS. Neither of us can actually provide evidence as the rules for OoS are listed after the section on allocation. Or I could say that since Blast has permission to allocate and allocate comes first in the rule book that OoS never has a chance to be invoked


Blast weapons against vehicles out of range/sight @ 2013/04/26 00:27:25


Post by: Idolator


andystache wrote:

By the samw token you cite no page and graph that they aren't simultaneous. Nor have you provided evidence that OoS takes place before Blast's permission to allocate wounds to models out of LoS. Neither of us can actually provide evidence as the rules for OoS are listed after the section on allocation. Or I could say that since Blast has permission to allocate and allocate comes first in the rule book that OoS never has a chance to be invoked


Are you saying that we have to think for ourselves and try to determine what they intended????? Blaspheme!!!!!!!! That has no place in a RAW discussion.

You sir, are an alright dude.

RAW arguments seldom work, in my opinion. Unless of course you are discussing what the third letter in the word SHOOT is.

It's an "F" by the way.


Blast weapons against vehicles out of range/sight @ 2013/04/26 00:36:58


Post by: rigeld2


andystache wrote:
rigeld2 wrote:
andystache wrote:
Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?

I'd missed that interpretation.
So now the onus is on you to prove they're simultaneous actions.
They're not, but go ahead and prove that.


By the samw token you cite no page and graph that they aren't simultaneous. Nor have you provided evidence that OoS takes place before Blast's permission to allocate wounds to models out of LoS. Neither of us can actually provide evidence as the rules for OoS are listed after the section on allocation. Or I could say that since Blast has permission to allocate and allocate comes first in the rule book that OoS never has a chance to be invoked

So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process, they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


Blast weapons against vehicles out of range/sight @ 2013/04/26 01:25:44


Post by: Idolator


rigeld2 wrote:
andystache wrote:
rigeld2 wrote:
andystache wrote:
Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?

I'd missed that interpretation.
So now the onus is on you to prove they're simultaneous actions.
They're not, but go ahead and prove that.


By the samw token you cite no page and graph that they aren't simultaneous. Nor have you provided evidence that OoS takes place before Blast's permission to allocate wounds to models out of LoS. Neither of us can actually provide evidence as the rules for OoS are listed after the section on allocation. Or I could say that since Blast has permission to allocate and allocate comes first in the rule book that OoS never has a chance to be invoked

So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process, they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


So, the rules must be taken as a whole?!?! Well, that makes sense. It made sense when I postulated that a while back.

The FAQ provides exception for the sub-heading "Out of Sight" as a whole. The remainder of the rule set is still applicable as no other sub-sets are mentioned.

As an aside. I think that a definition of concede is in order. As it is misused ALOT! Since it's not being used for words in the book it would be permissible to use.

con·cede/kənˈsid/ [kuhn-seed] verb, con·ced·ed, con·ced·ing.
verb (used with object)
1. to acknowledge as true, just, or proper; admit: He finally conceded that she was right.
2. to acknowledge (an opponent's victory, score, etc.) before it is officially established: to concede an election before all the votes are counted.
3. to grant as a right or privilege; yield: to concede a longer vacation for all employees.
verb (used without object)
4. to make concession; yield; admit: She was so persistent that I conceded at last.

I've seen no one meet these defined terms. Not being able to provide deffinitive proof is not a concession of a point.

Honestly, the way that word is misused around here is astounding.

On that note...Since no one can provide proof that I was not ordained by the Supreme Being, I accept your consession that I am King of The Known Universe.


Blast weapons against vehicles out of range/sight @ 2013/04/26 01:43:25


Post by: Loopy


 Idolator wrote:
Honestly, the way that word is misused around here is astounding.


Kind of reminds me of the Colbert Report.

"I accept your apology."


Blast weapons against vehicles out of range/sight @ 2013/04/26 02:27:41


Post by: Tarrasq


andystache wrote:
Rig ans Nos I have your proof that the FAQ allows OoS to be ignored. You've both pointed to the definition of target unit established on pg 12. Out of Sight says if no models in the target unit are visible the wound pool empties. By definition I must have LoS to fire a Blast weapon all the requirements for OoS are met, the target unit is still visible, therefore all wounds from a Blast template can be allocated provided I do not kill all of the visible models in my original target before allocating wounds. Blasts kill what they hit so long as the original target is still visible.

EDIT: Not only can I allocate the wounds (per your definition of target unit) if the Blast scatters onto another unit that unit may not take saving throws as only the target unit may take saving throw as HJ pointed out


This post is a straw man. No one is arguing that if the unit being shot at has visible models that you can't kill models that are not visible. The problem arises when the whole unit is not visible to the firing unit. With blast weapons, as long as you can see one model in the enemy unit you can allocate to the nearest model. Whereas with a normal weapon if you have to allocate to the nearest visible enemy model in the unit. The moment you can't see a single model in the enemy unit, you empty the wound pool and the shooting attack ends, this applies to both blast and normal weapons.

If the bit that says "...even if it is out of sight..." in the BRB FAQ referred to the whole Out of Sight section, there would be a reference to the page number of the Out of Sight section. The phrase "out of sight" is not a USR. Not all uses of the phrase refers to that section. It simply a way to say you do not have LOS.


Blast weapons against vehicles out of range/sight @ 2013/04/26 02:32:07


Post by: Loopy


This is kind of like the whole "jet packs move just as they would when using their jet packs in the Movement phase" thing. Sure, you could say that means that you can only move your Jet Pack unit 6" regardless of the fact they just told you that you could move 2d6", but nobody's going to do that because that's stupid. This is also stupid. An amusing conversation to have, but kind of like boobs on a bull... rather pointless.


Blast weapons against vehicles out of range/sight @ 2013/04/26 03:06:30


Post by: Idolator


 Tarrasq wrote:
andystache wrote:
Rig ans Nos I have your proof that the FAQ allows OoS to be ignored. You've both pointed to the definition of target unit established on pg 12. Out of Sight says if no models in the target unit are visible the wound pool empties. By definition I must have LoS to fire a Blast weapon all the requirements for OoS are met, the target unit is still visible, therefore all wounds from a Blast template can be allocated provided I do not kill all of the visible models in my original target before allocating wounds. Blasts kill what they hit so long as the original target is still visible.

EDIT: Not only can I allocate the wounds (per your definition of target unit) if the Blast scatters onto another unit that unit may not take saving throws as only the target unit may take saving throw as HJ pointed out


This post is a straw man. No one is arguing that if the unit being shot at has visible models that you can't kill models that are not visible. The problem arises when the whole unit is not visible to the firing unit. With blast weapons, as long as you can see one model in the enemy unit you can allocate to the nearest model. Whereas with a normal weapon if you have to allocate to the nearest visible enemy model in the unit. The moment you can't see a single model in the enemy unit, you empty the wound pool and the shooting attack ends, this applies to both blast and normal weapons.

If the bit that says "...even if it is out of sight..." in the BRB FAQ referred to the whole Out of Sight section, there would be a reference to the page number of the Out of Sight section. The phrase "out of sight" is not a USR. Not all uses of the phrase refers to that section. It simply a way to say you do not have LOS.


I'm a bit confused here. You claim that his argument is a strawman argument. Then make points that have nothing to do with his argument. I don't see anything in his post that states you cannot kill models in a unit that has models visible. I could be wrong. If I am please highlight that portion of his argument.

Secondly, His point is, RAW, a unit, that is out of sight, can have hits and wounds accrued agaisnt it. Those wounds can be allocated against the effected unit as models in the target unit are still visible.
It has it's flaws, but is not a strawman argument and has no bearing on the issue that you addressed.

The true RAW would be that no wounds can ever be allocated to any unit that is not the target unit. This is not debateable as rules allowing for wounds to be allocated to units, other than the target unit, do not exist.

Claiming that the ERRATA (it's not a FAQ) must have a page reference in order to be applied to the Out of Sight rule is interesting but doesn't hold up to scrutiny. As it is an ERRATA it is a correction to the rulebook. There are numerous instances of rules written in the rulebook that do not reference the earlier (or later) rules that is excepted by page number.
There are even other ERRATA that provide exceptions that do not reference the page number of the rule excepted.
Here's just one example:

Page 61 – Assault Grenades, Assault.
Change the sentence to read “Models equipped with assault
grenades don’t suffer the penalty to their Initiative for
charging enemies through difficult terrain.”

I don't see any reference to the page detailing the rules for initiative penalties fro charging through terrain. As this is the official ERRATA, it completely replaces what is printed in the book (and will be the rule printed in the book in later printings, maybe, these guys seem pretty lazy about that kind of stuff). By your logic, since it doesn't reference the page of the rule that it exempts, models equiped with assault grenade would still suffer the penalty to their initiative for charging through terrain.

That line of reasoning doesn't hold.

edit:left out a term


Blast weapons against vehicles out of range/sight @ 2013/04/26 03:24:11


Post by: rigeld2


 Loopy wrote:
This is kind of like the whole "jet packs move just as they would when using their jet packs in the Movement phase" thing. Sure, you could say that means that you can only move your Jet Pack unit 6" regardless of the fact they just told you that you could move 2d6", but nobody's going to do that because that's stupid. This is also stupid. An amusing conversation to have, but kind of like boobs on a bull... rather pointless.

Yeah because the intent here is exactly as clear as the Swarm ID rule.
Oh, wait.


Blast weapons against vehicles out of range/sight @ 2013/04/26 03:38:58


Post by: Dewgan


Sorry about my outburst a few days ago.. I was drunk and I find some of the rules interpretations insane on dakka. It almost seems folks are trolling. I find the rules over all better written than they were in 3rd edition(last set I.played before 6th)


Blast weapons against vehicles out of range/sight @ 2013/04/26 08:01:33


Post by: nosferatu1001


 Idolator wrote:
rigeld2 wrote:
andystache wrote:
rigeld2 wrote:
andystache wrote:
Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?

I'd missed that interpretation.
So now the onus is on you to prove they're simultaneous actions.
They're not, but go ahead and prove that.


By the samw token you cite no page and graph that they aren't simultaneous. Nor have you provided evidence that OoS takes place before Blast's permission to allocate wounds to models out of LoS. Neither of us can actually provide evidence as the rules for OoS are listed after the section on allocation. Or I could say that since Blast has permission to allocate and allocate comes first in the rule book that OoS never has a chance to be invoked

So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process, they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


So, the rules must be taken as a whole?!?! Well, that makes sense. It made sense when I postulated that a while back.

The FAQ provides exception for the sub-heading "Out of Sight" as a whole. The remainder of the rule set is still applicable as no other sub-sets are mentioned.

Wow, way to wilfully misrepresent someones argument. Impressively dishonest way to argue.

Are you NOT arguing RAW? THen follow the tenets of the forum. You are aware of them I assume?

Out of Sight does 2 things. Find permission to ignore the second item. Page and paragraph.


Blast weapons against vehicles out of range/sight @ 2013/04/26 10:14:58


Post by: Loopy


rigeld2 wrote:
 Loopy wrote:
This is kind of like the whole "jet packs move just as they would when using their jet packs in the Movement phase" thing. Sure, you could say that means that you can only move your Jet Pack unit 6" regardless of the fact they just told you that you could move 2d6", but nobody's going to do that because that's stupid. This is also stupid. An amusing conversation to have, but kind of like boobs on a bull... rather pointless.

Yeah because the intent here is exactly as clear as the Swarm ID rule.
Oh, wait.


I think the intent IS clear. Do you really think the intent is that the same models that can be wounded by an errant blast when one guy is poking his head out CAN'T be wounded when that one guy is hidden?

Does the missile become more EAGER when it sees that guy?


Blast weapons against vehicles out of range/sight @ 2013/04/03 08:31:51


Post by: nosferatu1001


Do you think the intent of the OoRange change is that a bolter becomes MORE eager (capable) of killing models at 24.1"+ when there is a missile launcher in theunit than when there isnt?

One reason why "intent" argumetns *really* struggle


Blast weapons against vehicles out of range/sight @ 2013/04/26 11:42:42


Post by: Loopy


No, I do not. I think that interpretation is a mistake as well.


Blast weapons against vehicles out of range/sight @ 2013/04/26 12:40:49


Post by: andystache


rigeld2 wrote:

So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process,they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


Far from conceding I was attempting to offer an out, a chance for both sides to concede that this is a case where strict RAW doesn't work. Since you've decided to argue it to the bone here we go.

Bolded your quote for emphasis - If we take Allocate Wounds and Removing Casualties as a whole and the FAQ specifically allows for allocation to units and models that are out of sight how is this not permission to ignore Out of Sight?

Don't like that logic here's another

Permission to ignore Out of Site comes from the BRB FAQ "... and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any model in the attacking unit."

"It" refers to the "target unit", so replacing the pronoun we get "... and that wounds from this pool can be allocated to the closest model in the target unit even if (target unit) is out of sight of any model in the attacking unit."

Permission doesn't get more specific than that. Now I know the next point is why doesn't "it" refer to the "closest model", here's the rub it can. English is an ambiguous language and in this sentence you cannot determine what "it" references without context and inference. Inference implies RAI and not RAW.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:16:32


Post by: rigeld2


 Loopy wrote:
rigeld2 wrote:
 Loopy wrote:
This is kind of like the whole "jet packs move just as they would when using their jet packs in the Movement phase" thing. Sure, you could say that means that you can only move your Jet Pack unit 6" regardless of the fact they just told you that you could move 2d6", but nobody's going to do that because that's stupid. This is also stupid. An amusing conversation to have, but kind of like boobs on a bull... rather pointless.

Yeah because the intent here is exactly as clear as the Swarm ID rule.
Oh, wait.


I think the intent IS clear. Do you really think the intent is that the same models that can be wounded by an errant blast when one guy is poking his head out CAN'T be wounded when that one guy is hidden?

Does the missile become more EAGER when it sees that guy?

Yes, I think that it is possible that's what they intend.


Automatically Appended Next Post:
 Loopy wrote:
No, I do not. I think that interpretation is a mistake as well.

So what is the "correct" interpretation, according to Loopy? What mystical visions do you have that gives you some different way of reading the Out of Range FAQ?


Automatically Appended Next Post:
andystache wrote:
Bolded your quote for emphasis - If we take Allocate Wounds and Removing Casualties as a whole and the FAQ specifically allows for allocation to units and models that are out of sight how is this not permission to ignore Out of Sight?

Because you are absolutely allowed to allocate to models that are out of sight. I've never argued that you cannot.
That is not the only rule under the Out of Sight heading. You keep ignoring that. You keep asserting that because you ignore one rule then you must be able to ignore anything else that could possibly put a limit on that.
Meaning you'd argue that PotMS can ignore LoS and Range restrictions as well.

Permission to ignore Out of Site comes from the BRB FAQ "... and that wounds from this pool can be allocated to the closest model in the target unit even if it is out of sight of any model in the attacking unit."

"It" refers to the "target unit", so replacing the pronoun we get "... and that wounds from this pool can be allocated to the closest model in the target unit even if (target unit) is out of sight of any model in the attacking unit."

Permission doesn't get more specific than that. Now I know the next point is why doesn't "it" refer to the "closest model", here's the rub it can. English is an ambiguous language and in this sentence you cannot determine what "it" references without context and inference. Inference implies RAI and not RAW.

No, "it" refers to the closest model. "can be allocated to <the closest model in the target unit> even if <the closest model in the target unit> is out of sight". In this case English isn't ambiguous.
And no - context is not an Intent argument.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:25:14


Post by: nosferatu1001


 Loopy wrote:
No, I do not. I think that interpretation is a mistake as well.
Then how else could it possibly read? What do you THINK or BELIEVE they meant, when what they wrote was actually remarkably clear: you can remove casualties in a unit up to the range of the longest firing weapon in the unit.

WHere is your "intent" argument (presumably) coming from?

Andy - you are mixing up the proper pphrase "Out of Sight" with a general phrase "out of sight". "Out of Sight" is the name given to a set of rules that governs allocation and wound pools. "out of sight" is not the same

It is the difference between them typing "Heavy", a defined term in 40k with fixed meaning, and "heavy", which is a general verb.

So again, strict RAW, you cannot ignore the "empty wound pool" becaue you are not told to ignore "Out of SIght" (the rule), you are told instead what to do if the target unit is out of sight (the general term)

This appears to be where idolator is also getting mixed up.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:39:05


Post by: Loopy


rigeld2 wrote:
So what is the "correct" interpretation, according to Loopy? What mystical visions do you have that gives you some different way of reading the Out of Range FAQ?


There is no interpretation. It's a clear contradiction. Trying to allow the FAQ and out of range to live in the same universe without further clarification is a mistake. Best to ignore the FAQ. That's what my game groups and bi- monthly tourney have decided to do since that unfortunate FAQ dropped.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:40:50


Post by: nosferatu1001


Yes, and as it is a contradiction the FAQ wins out.


The rules for OoRange have changed, from being in range of one model means you can hurt any model in the unit, to the range of the weapons being used limiting the furthest model that can be hurt.

If you want to ignore the rules, that is ok, just be aware it is most definitely a house rule


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:47:15


Post by: rigeld2


 Loopy wrote:
rigeld2 wrote:
So what is the "correct" interpretation, according to Loopy? What mystical visions do you have that gives you some different way of reading the Out of Range FAQ?


There is no interpretation. It's a clear contradiction. Trying to allow the FAQ and out of range to live in the same universe without further clarification is a mistake. Best to ignore the FAQ. That's what my game groups and bi- monthly tourney have decided to do since that unfortunate FAQ dropped.

Right, so since it doesn't agree with your "world view" it cannot be correct and you've house ruled it.
No problem, but that has nothing to do with what GW intended or how the rules actually work.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:52:42


Post by: Loopy


nosferatu1001 wrote:
Yes, and as it is a contradiction the FAQ wins out.


The rules for OoRange have changed, from being in range of one model means you can hurt any model in the unit, to the range of the weapons being used limiting the furthest model that can be hurt.

If you want to ignore the rules, that is ok, just be aware it is most definitely a house rule


I'm willing to concede that ignoring the FAQ is a house rule, but to be honest, the logical legerdemain required to draw the community's current conclusion is... Agile to say the least. But I fear we have strayed off topic.

What I'm getting at is the reasonable thing for TOs to do, in my opinion, is to allow hidden units to have models removed. This is how most people will interpret it out of the gate and what most players will expect. Most people don't think in the loops required to even notice this odd little quirk.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:55:48


Post by: rigeld2


It's not really a loop though - on the contrary, you have to make assumptions about intent and what they meant to say to remove models from invisible units.

I'm not trying to say I'm a brilliant person and this is an edge case in how English and the rules come together. It's rather straightforward - nothing says to ignore the "empty the wound pool" rule and so you don't. In a game or with my TO I'll bring it up once and never again.


Blast weapons against vehicles out of range/sight @ 2013/04/26 13:58:08


Post by: Loopy


I'm genuinely surprised anyone would consider it reasonable to play it like this.


Blast weapons against vehicles out of range/sight @ 2013/04/26 14:00:43


Post by: nosferatu1001


 Loopy wrote:
nosferatu1001 wrote:
Yes, and as it is a contradiction the FAQ wins out.


The rules for OoRange have changed, from being in range of one model means you can hurt any model in the unit, to the range of the weapons being used limiting the furthest model that can be hurt.

If you want to ignore the rules, that is ok, just be aware it is most definitely a house rule


I'm willing to concede that ignoring the FAQ is a house rule, but to be honest, the logical legerdemain required to draw the community's current conclusion is... Agile to say the least. But I fear we have strayed off topic.


It really isnt agile, or long winded, or any other way of you attempting to claim it is an odd interpretation - the rules in the FAQ for out of range are 100% unambiguous. You cannot point to ambiguity, and as there is a direct contradiction to what was printed in the rule book the FAQ wins out.

What I'm getting at is the reasonable thing for TOs to do, in my opinion, is to allow hidden units to have models removed. This is how most people will interpret it out of the gate and what most players will expect. Most people don't think in the loops required to even notice this odd little quirk.


Here again the argument (no logical legerdemain required) is rather simple: find the rule that states you do not empty the wound pool

If you cannot do so, then there is no contradiction and you still empty the wound pool. If you can, page and graph.
me
It is an incredibly simple, straightforward argument that has no "intent" corruption to it, unlike yours. You are arguing "intent", in a game which is notorious for that concept being nebulous.


Blast weapons against vehicles out of range/sight @ 2013/04/26 15:38:00


Post by: andystache


Rig I'm not going to bother quoting you at thos point because you've ceased to debate in good faith. Your PotMS argument is merely an attempt to cloud the issue because your entire defense has been reduced to "But the second sentence isn't specifically cited." Actually you know what your PotMS point is very valid. PotMS allows the vehicle to ignore the rules ubder the headwr Choosing A Target pg12 no more no less. Blast is given permission to ignore the rules under the header Out of Sight. PotMS does not have to cite Choose A Target nor does Blast have to specify Out of Sight.

So page and graph that shows PotMS references a specific header, hint it doesn't and even includes a similar phrase to Blast:
PotMS- "... subject to the rulea for normal shooting"
Blast- "... as for a normal shooting attack."

I see little room for you to argue without conceding that by your stance there are no exceptions to the basic rules in the USRs because they do not cite page/graph or sections by name.


Blast weapons against vehicles out of range/sight @ 2013/04/26 15:46:17


Post by: rigeld2


andystache wrote:
Blast is given permission to ignore the rules under the header Out of Sight.

That's a lie. Flat out. You've failed at every point to cite that permission - only to indicate that it's inferred by permission to allocate.
Unfortunately for your position, allocation is not the only thing the Out of Sight rule refers to.


Automatically Appended Next Post:
andystache wrote:
I see little room for you to argue without conceding that by your stance there are no exceptions to the basic rules in the USRs because they do not cite page/graph or sections by name.

They don't have to. They just have to generate a conflict. The blast rules do not conflict with the second sentence of OoS.


Blast weapons against vehicles out of range/sight @ 2013/04/26 15:50:46


Post by: Idolator


nosferatu wrote:
rigeld2 wrote:
andystache wrote:
So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process, they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


So, the rules must be taken as a whole?!?! Well, that makes sense. It made sense when I postulated that a while back.

The FAQ provides exception for the sub-heading "Out of Sight" as a whole. The remainder of the rule set is still applicable as no other sub-sets are mentioned.

Wow, way to wilfully misrepresent someones argument. Impressively dishonest way to argue.

Are you NOT arguing RAW? THen follow the tenets of the forum. You are aware of them I assume?

Out of Sight does 2 things. Find permission to ignore the second item. Page and paragraph.


There is no misrepresentation here, it's not as though I selcetively edited what he wrote to deceptively connect his first and secong statement while removing the rest of his post or anything. Because who would do that???

He made a statement very similar to my own. He claimed that rules must be taken as a whole. A statement that I had made earlier and I pointed that out.

He also made the odd statement that allocating wounds and removing casualties isnt a step by step process, which is incorrect. You have to allocate wounds before models can be removed. Otherwise I would be able to remove models that didn't already have wounds allocated. I didn't address that however as I understood his intent, something that, apparently, is nigh on impossible to do. (according to some)

I have been clear that WE are not arguing RAW and have not been for some time. I'll find my post expressing this after I'm done with this post. If you missed it.
I'll restate it here just in case someone feverishly posts before I can get the edit in.

This is an RAI argument, by all sides. It is not possible to argue the RAW for allocating wounds to units that are not the declared target unit. As there are no rules for doing so and, as it has been pointed out, "there's no rule saying that I can't" is not a valid argument.

Are you maintaining that your argument is strictly RAW?

I'll reiterate, Out of Sight does not have two parts. It is a single rule consisting of two sentences. While Allocation of wounds is indeed a multipart rule, with separate headers and independent bullet points, Out of Sight (one of the separated parts of wound allocation) has no such divisions and an exeption to a portion of the subset is an exemption from its entirely.

I'll ask again, because I want to make sure that we are discussing the same thing here. I thought that we were, but now I'm less than sure.

NOSFERATU, what is your argument? Are you claiming that your argument is a Rules As Written argument?




Automatically Appended Next Post:
 Idolator wrote:
nosferatu1001 wrote:
Idolator - not one part of your "rebuttal" (to be kind) contained any rules text, or actually even attempted to refute the argument.

Any chance you could refute it? Rules override / replace when they conflict. Please find the conflict. Page and graph will suffice.


What is the argument? Other than,"You are wrong?"

I've been quite clear that a holistic approach must be made, especialy in this case, as there are many aspects of the rules that interact with one another. Hinging an argument on the wording used in half of a statement while ignoring the greater context is no way to discuss anything.

All arguments are moot at this point however as Andystache made the definitive RAW argument with his post. There can be no denying what is written.

Now, since there are no rules for allocating wounds to any unit other than the target unit and target unit is clearly defined on pages 12 and 15 any argument made on how to allocate wounds to a unit other than a target unit is RAI. Any attempt to keep this a strict RAW doesn't even get off the ground.

It's rather easy to maintain an argument when someone doesn't state their position or answer questions regarding their reasoning.


Automatically Appended Next Post:
andystache wrote:
Rig ans Nos I have your proof that the FAQ allows OoS to be ignored. You've both pointed to the definition of target unit established on pg 12. Out of Sight says if no models in the target unit are visible the wound pool empties. By definition I must have LoS to fire a Blast weapon all the requirements for OoS are met, the target unit is still visible, therefore all wounds from a Blast template can be allocated provided I do not kill all of the visible models in my original target before allocating wounds. Blasts kill what they hit so long as the original target is still visible.

EDIT: Not only can I allocate the wounds (per your definition of target unit) if the Blast scatters onto another unit that unit may not take saving throws as only the target unit may take saving throw as HJ pointed out


Here it is again in case it was missed. The moment that it was accepted that the unit hit by a blast template was to be considered a "target unit" the entire discussion became RAI.



Automatically Appended Next Post:
rigeld2 wrote:
andystache wrote:
Blast is given permission to ignore the rules under the header Out of Sight.

That's a lie. Flat out. You've failed at every point to cite that permission - only to indicate that it's inferred by permission to allocate.
Unfortunately for your position, allocation is not the only thing the Out of Sight rule refers to.


.


I think the word you were looking for there was "wrong". Use of the word "lie" is a bit inflamatory.

Although, technicaly, any statement that a person finds inaccurate can be called a lie, I don't feel that it is appropriate language to use in this forum. Otherwide any time someone is wrong, they could be called a liar.


Edit: I edited the crap out of this thing because the multiquote made it hard to read and I had to make sure that the right people were attributed the appropriate posts. The preview function doesn't work on my computer for some reason.


Blast weapons against vehicles out of range/sight @ 2013/04/26 17:23:52


Post by: Beast


 Idolator wrote:



Automatically Appended Next Post:
rigeld2 wrote:
andystache wrote:
Blast is given permission to ignore the rules under the header Out of Sight.

That's a lie. Flat out. You've failed at every point to cite that permission - only to indicate that it's inferred by permission to allocate.
Unfortunately for your position, allocation is not the only thing the Out of Sight rule refers to.


.


I think the word you were looking for there was "wrong". Use of the word "lie" is a bit inflamatory.

Although, technicaly, any statement that a person finds inaccurate can be called a lie, I don't feel that it is appropriate language to use in this forum. Otherwide any time someone is wrong, they could be called a liar.


Edit: I edited the crap out of this thing because the multiquote made it hard to read and I had to make sure that the right people were attributed the appropriate posts. The preview function doesn't work on my computer for some reason.


Heh.. Yeah there are a couple of people here that like to throw around the "lie" accusation quite a bit when they have run out of other points to make. Usually it is in conjunction with an attempt to deflect from the real point being made...

I'm not saying I agree with your points or theirs, but I've noticed exactly what you have noticed in this regard... It should probably be reported (I'll let andystache decide since it was directed at him) since it is a form of trolling and definitely violates the tenets of the forums...

Edit for clarity, spelling


Blast weapons against vehicles out of range/sight @ 2013/04/26 17:57:48


Post by: nosferatu1001


Idolator - stop with the snide insults, and try to argue honestly. Or at least avoid selectively editing yoru own posts to totally alter the meaning, and who was attributed and quoted. That is also misrepresentation.

You deliberately misrepresented what was contextually clearly meant by "whole", and tried to claim it supported your argument. Which it does not.

Out of Sight is a defined term in 40k, consisting of 2 rules. You have permission to ignore one rule, but not the other.

You also still havent worked out, despite Rig and my attempts to illuminate you, that "target unit" is actually irrelevant, yet you keep shaking it about like it actually matters, a bit like a dog and a chew toy.


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:12:49


Post by: Idolator


nosferatu1001 wrote:
Idolator - stop with the snide insults, and try to argue honestly. Or at least avoid selectively editing yoru own posts to totally alter the meaning, and who was attributed and quoted. That is also misrepresentation.

You deliberately misrepresented what was contextually clearly meant by "whole", and tried to claim it supported your argument. Which it does not.

Out of Sight is a defined term in 40k, consisting of 2 rules. You have permission to ignore one rule, but not the other.

You also still havent worked out, despite Rig and my attempts to illuminate you, that "target unit" is actually irrelevant, yet you keep shaking it about like it actually matters, a bit like a dog and a chew toy.


Maybe a third party could weigh in on that. The edits were to make sure that the proper people got the right quote attributed to them because when I made the multiqoute it originaly attributed the posts to the next person in line, not the original poster. I did not edit for content as could be checked by reviewing the original post that I quoted. I'll quote both my edited post and the original for comparison.

I did not misrepresent anything. And never claimed that he supported my argument. I did however agree that rules need to be taken as a whole. In that regard, I was agreeing with him!

Out of Sight is a single rule consisting of two sentences, many words and puctuation. There is onlu ONE out of sight subset rule in the allocation rule set.

Target Unit is not irrelevant. It determines if we are discussing RAI or RAW. If we are discussing allocation of wounds to any unit other than the target unit, then we are discussing RAI.

I don't believe that I made any snide insults. Please point them out to me and I will address them and appologize if needed. Comparing a man to a dog, however, is a direct insult.

I will point out that I still do not know what your position is on the situation. Other than the fact that you think the single paragraph in a single entry under a single heading is two separate things.

Please, What is your position on allocating wounds to units, that are out of LoS, hit by a blast template, . Is your argument, RAI or is it RAW?


Automatically Appended Next Post:
nosferatu1001 wrote:
 Idolator wrote:
rigeld2 wrote:
andystache wrote:
rigeld2 wrote:
andystache wrote:
Man you really got me there oh wait no the BRB FAQ is there with my back. On phone so you'll have to pull it up yourself, but some directions, go to page 7 read the Q second from the bottom left column. That looks suspiciously like instructions for how to resolve single player simultaneous actions. Bonus points the FAQ cites page 9 to prove my point.

Concede?

I'd missed that interpretation.
So now the onus is on you to prove they're simultaneous actions.
They're not, but go ahead and prove that.


By the samw token you cite no page and graph that they aren't simultaneous. Nor have you provided evidence that OoS takes place before Blast's permission to allocate wounds to models out of LoS. Neither of us can actually provide evidence as the rules for OoS are listed after the section on allocation. Or I could say that since Blast has permission to allocate and allocate comes first in the rule book that OoS never has a chance to be invoked

So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process, they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


So, the rules must be taken as a whole?!?! Well, that makes sense. It made sense when I postulated that a while back.

The FAQ provides exception for the sub-heading "Out of Sight" as a whole. The remainder of the rule set is still applicable as no other sub-sets are mentioned.

Wow, way to wilfully misrepresent someones argument. Impressively dishonest way to argue.

Are you NOT arguing RAW? THen follow the tenets of the forum. You are aware of them I assume?

Out of Sight does 2 things. Find permission to ignore the second item. Page and paragraph.



EDIT: I just noticed that you accused me of altering my posts to change their meaning. Do you have any proof of this? Because that is mighty bold accusation.

Anyway, as you can see. The qoutes are accurately attributed to the right people, and I didn't edit it after someone else posted.


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:13:37


Post by: Idolator


 Idolator wrote:
nosferatu wrote:
rigeld2 wrote:
andystache wrote:
So its your stance that OoS can never, even under normal circumstances, be invoked?
That's literally what you just said.

The headings under Allocate Wounds and Remove Casualties are not a step by step process, they are to be taken as a whole. Meaning Pit of Sight always applies and the wound pool is emptied.

Edit: and when discussing a permissive rules set "it doesn't say I can't!" Is never a successful argument.
No, it doesn't say they're not simultaneous. It doesn't need to. Thank you for conceding since you agreed you cannot prove they are simultaneous.


So, the rules must be taken as a whole?!?! Well, that makes sense. It made sense when I postulated that a while back.

The FAQ provides exception for the sub-heading "Out of Sight" as a whole. The remainder of the rule set is still applicable as no other sub-sets are mentioned.

Wow, way to wilfully misrepresent someones argument. Impressively dishonest way to argue.

Are you NOT arguing RAW? THen follow the tenets of the forum. You are aware of them I assume?

Out of Sight does 2 things. Find permission to ignore the second item. Page and paragraph.


There is no misrepresentation here, it's not as though I selcetively edited what he wrote to deceptively connect his first and secong statement while removing the rest of his post or anything. Because who would do that???

He made a statement very similar to my own. He claimed that rules must be taken as a whole. A statement that I had made earlier and I pointed that out.

He also made the odd statement that allocating wounds and removing casualties isnt a step by step process, which is incorrect. You have to allocate wounds before models can be removed. Otherwise I would be able to remove models that didn't already have wounds allocated. I didn't address that however as I understood his intent, something that, apparently, is nigh on impossible to do. (according to some)

I have been clear that WE are not arguing RAW and have not been for some time. I'll find my post expressing this after I'm done with this post. If you missed it.
I'll restate it here just in case someone feverishly posts before I can get the edit in.

This is an RAI argument, by all sides. It is not possible to argue the RAW for allocating wounds to units that are not the declared target unit. As there are no rules for doing so and, as it has been pointed out, "there's no rule saying that I can't" is not a valid argument.

Are you maintaining that your argument is strictly RAW?

I'll reiterate, Out of Sight does not have two parts. It is a single rule consisting of two sentences. While Allocation of wounds is indeed a multipart rule, with separate headers and independent bullet points, Out of Sight (one of the separated parts of wound allocation) has no such divisions and an exeption to a portion of the subset is an exemption from its entirely.

I'll ask again, because I want to make sure that we are discussing the same thing here. I thought that we were, but now I'm less than sure.

NOSFERATU, what is your argument? Are you claiming that your argument is a Rules As Written argument?




Automatically Appended Next Post:
 Idolator wrote:
nosferatu1001 wrote:
Idolator - not one part of your "rebuttal" (to be kind) contained any rules text, or actually even attempted to refute the argument.

Any chance you could refute it? Rules override / replace when they conflict. Please find the conflict. Page and graph will suffice.


What is the argument? Other than,"You are wrong?"

I've been quite clear that a holistic approach must be made, especialy in this case, as there are many aspects of the rules that interact with one another. Hinging an argument on the wording used in half of a statement while ignoring the greater context is no way to discuss anything.

All arguments are moot at this point however as Andystache made the definitive RAW argument with his post. There can be no denying what is written.

Now, since there are no rules for allocating wounds to any unit other than the target unit and target unit is clearly defined on pages 12 and 15 any argument made on how to allocate wounds to a unit other than a target unit is RAI. Any attempt to keep this a strict RAW doesn't even get off the ground.

It's rather easy to maintain an argument when someone doesn't state their position or answer questions regarding their reasoning.


Automatically Appended Next Post:
andystache wrote:
Rig ans Nos I have your proof that the FAQ allows OoS to be ignored. You've both pointed to the definition of target unit established on pg 12. Out of Sight says if no models in the target unit are visible the wound pool empties. By definition I must have LoS to fire a Blast weapon all the requirements for OoS are met, the target unit is still visible, therefore all wounds from a Blast template can be allocated provided I do not kill all of the visible models in my original target before allocating wounds. Blasts kill what they hit so long as the original target is still visible.

EDIT: Not only can I allocate the wounds (per your definition of target unit) if the Blast scatters onto another unit that unit may not take saving throws as only the target unit may take saving throw as HJ pointed out


Here it is again in case it was missed. The moment that it was accepted that the unit hit by a blast template was to be considered a "target unit" the entire discussion became RAI.



Automatically Appended Next Post:
rigeld2 wrote:
andystache wrote:
Blast is given permission to ignore the rules under the header Out of Sight.

That's a lie. Flat out. You've failed at every point to cite that permission - only to indicate that it's inferred by permission to allocate.
Unfortunately for your position, allocation is not the only thing the Out of Sight rule refers to.


.


I think the word you were looking for there was "wrong". Use of the word "lie" is a bit inflamatory.

Although, technicaly, any statement that a person finds inaccurate can be called a lie, I don't feel that it is appropriate language to use in this forum. Otherwide any time someone is wrong, they could be called a liar.


Edit: I edited the crap out of this thing because the multiquote made it hard to read and I had to make sure that the right people were attributed the appropriate posts. The preview function doesn't work on my computer for some reason.

See, everyone is properly attributed. Yay, for facts!

Edit. Turds! I see what you mean. I got andystache and Rigeld mixed up. That was an error. Honestly, the multi qoute jacked the attributions. I left the content alone. I appologize for the mistake. I missed it then missed it again.


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:19:54


Post by: andystache


nosferatu1001 wrote:
Idolator - stop with the snide insults, and try to argue honestly. Or at least avoid selectively editing yoru own posts to totally alter the meaning, and who was attributed and quoted. That is also misrepresentation.

You deliberately misrepresented what was contextually clearly meant by "whole", and tried to claim it supported your argument. Which it does not.

Out of Sight is a defined term in 40k, consisting of 2 rules. You have permission to ignore one rule, but not the other.

You also still havent worked out, despite Rig and my attempts to illuminate you, that "target unit" is actually irrelevant, yet you keep shaking it about like it actually matters, a bit like a dog and a chew toy.


Wow man you're really swinging for the fences here. Target unit only became irrelevant when it was used to dwbunk your argument. If target unit is irrelevant what is your point? That phrase appears on every section of the rules that have been cited up to this point.

We are now on the third or fpurth page aince you or Rig attempted to contadict any point, you've both resorted to attacking the opponents but only with implications to keep within the guidelines.

Alsp you guys have been uaong the concept that OoS is tqo rules under one header. There is no justification for thos. The entire BRB is broken down inro sections with each section being a "rule". By this absurd reading Blast is actually 10+ rules becauae there are that many sentences.

Rig how is there not a rules conflict? You cannot assign wounds from an empty wound pool, FAQ allows for allocation of wounds regardless of LoS therefore there ia conflict.


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:33:18


Post by: Idolator


nosferatu1001 wrote:
[Here again the argument (no logical legerdemain required) is rather simple: find the rule that states you do not empty the wound pool



I assume that it's in the same place as the rule for barrage that states you do not empty the wound pool. What page number was that again?


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:35:14


Post by: nosferatu1001


Idolator - when you removed your comments from one of the quotes, you altered the meaning of the quotes. Misrepresenting the situation. Its not difficult.

You posted after Rigeld, and I was responding to your quote. Your "quote" then removed your comments, totally altering the meaning of my response.

As, quite frankly, your apparently dishonest posting is getting more trouble than it is worth, you are now on Ignore.

Andystache - apparently you missed the argument, despite it being clearly written down:

Find permission to not empty the wound pool, which you are told to do when models are out of LOS. This is the 3rdor 4th page only because you consistently have failed to read other posts before jumping back in


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:49:04


Post by: Idolator


nosferatu1001 wrote:
Idolator - when you removed your comments from one of the quotes, you altered the meaning of the quotes. Misrepresenting the situation. Its not difficult.

You posted after Rigeld, and I was responding to your quote. Your "quote" then removed your comments, totally altering the meaning of my response.

As, quite frankly, your apparently dishonest posting is getting more trouble than it is worth, you are now on Ignore.

Andystache - apparently you missed the argument, despite it being clearly written down:

Find permission to not empty the wound pool, which you are told to do when models are out of LOS. This is the 3rdor 4th page only because you consistently have failed to read other posts before jumping back in


Yeah, andystache shouldn't have been listed as a quoter. As I said, I tried to fix it. Still didn't work. The content of each qoute was left completely unaltered. I was trying to show the context of the points as a whole instead of cherry picking, Honestly, who would do that?!?

My quote left my statement intact and in full, it was erroneously placed under Rigelds name by a quirk of the posting process. I think that we've all seen that happen before.

Since, Rigeld and now this guy have rage quit reading my posts, I'll ask any who might be interested. Does anyone else feel the I have been arguing from a dishonest position or that I have been dishonset at all? Seriously, I would like to know, because coming to an hinest determination is important for the game as a whole. I won't hold it against anyone if they feel that way. Have at me, just please be polite about it.

Edit: The only reason to tell someine that you are ignoring them is to cause an emmotional response. Otherwise you would just ignore them and be done with it.


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:49:34


Post by: andystache


nosferatu1001 wrote:
Idolator - when you removed your comments from one of the quotes, you altered the meaning of the quotes. Misrepresenting the situation. Its not difficult.

You posted after Rigeld, and I was responding to your quote. Your "quote" then removed your comments, totally altering the meaning of my response.

As, quite frankly, your apparently dishonest posting is getting more trouble than it is worth, you are now on Ignore.

Andystache - apparently you missed the argument, despite it being clearly written down:

Find permission to not empty the wound pool, which you are told to do when models are out of LOS. This is the 3rdor 4th page only because you consistently have failed to read other posts before jumping back in


How's this suit page 7 advanced vs basic. OoS is a basic rule that dictates that we empty the wound pool if no models are in LoS. Blast is an advanced rule with permission to hit, wound and allocate to any unit hit regardless of LoS (with the one exception being original placement of the marker).

As stated in my previous post you canjot allocate a wound from an empty wound pool, this creates a rules conflict leading us to page 7.


Blast weapons against vehicles out of range/sight @ 2013/04/26 18:54:47


Post by: rigeld2


andystache wrote:
How's this suit page 7 advanced vs basic. OoS is a basic rule that dictates that we empty the wound pool if no models are in LoS. Blast is an advanced rule with permission to hit, wound and allocate to any unit hit regardless of LoS (with the one exception being original placement of the marker).

As stated in my previous post you canjot allocate a wound from an empty wound pool, this creates a rules conflict leading us to page 7.

There's no conflict - following your logic after you empty a wound pool normally you'd then create a conflict and allocate another wound.

The wound pool is empty. Kaput.


Automatically Appended Next Post:
 Idolator wrote:
rigeld2 wrote:
andystache wrote:
Blast is given permission to ignore the rules under the header Out of Sight.

That's a lie. Flat out. You've failed at every point to cite that permission - only to indicate that it's inferred by permission to allocate.
Unfortunately for your position, allocation is not the only thing the Out of Sight rule refers to.

I think the word you were looking for there was "wrong". Use of the word "lie" is a bit inflamatory.

I used the word "lie" because he's been corrected on that before. Continuing to misrepresent what the rules say even after being corrected must be intentional and therefore deserves the negative connotation.

Beast wrote:
I'm not saying I agree with your points or theirs, but I've noticed exactly what you have noticed in this regard... It should probably be reported (I'll let andystache decide since it was directed at him) since it is a form of trolling and definitely violates the tenets of the forums...

It really doesn't. If you feel it does, feel free to report it. I only use the word when it's deserved and not to "deflect" an argument or because mine is weak. When someone intentionally misrepresents a rule or a position even after being corrected, it deserves to be said.


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:00:35


Post by: Beast


 Idolator wrote:
nosferatu1001 wrote:
Idolator - when you removed your comments from one of the quotes, you altered the meaning of the quotes. Misrepresenting the situation. Its not difficult.

You posted after Rigeld, and I was responding to your quote. Your "quote" then removed your comments, totally altering the meaning of my response.

As, quite frankly, your apparently dishonest posting is getting more trouble than it is worth, you are now on Ignore.

Andystache - apparently you missed the argument, despite it being clearly written down:

Find permission to not empty the wound pool, which you are told to do when models are out of LOS. This is the 3rdor 4th page only because you consistently have failed to read other posts before jumping back in


Yeah, andystache shouldn't have been listed as a quoter. As I said, I tried to fix it. Still didn't work. The content of each qoute was left completely unaltered. I was trying to show the context of the points as a whole instead of cherry picking, Honestly, who would do that?!?

My quote left my statement intact and in full, it was erroneously placed under Rigelds name by a quirk of the posting process. I think that we've all seen that happen before.

Since, Rigeld and now this guy have rage quit reading my posts, I'll ask any who might be interested. Does anyone else feel the I have been arguing from a dishonest position or that I have been dishonset at all? Seriously, I would like to know, because coming to an hinest determination is important for the game as a whole. I won't hold it against anyone if they feel that way. Have at me, just please be polite about it.

Edit: The only reason to tell someine that you are ignoring them is to cause an emmotional response. Otherwise you would just ignore them and be done with it.


Dude, resist..., don't fall into the trap... they don't define your argument, all they should do is try to refute it. Once they start making false accusations about you and casting aspersions on your motivations instead of your argument, they have begun the process of undermining their own credibility (whether they were right or wrong or just asserting their opinion). Let them continue, the rest of us see it for what it is... To be fair though, I think their position is probably right but that is just my opinion...

No, most people do not automatically assume you (or anyone) has an ulterior motive to misrepresent things (especially when it is so easily detected in a forum). The issue of the multi-quote misplacing things is known (and they are probably very well aware of it themselves) so again, it is a deflection from the real issue. They've begun to attack the poster and not the argument. Certainly call them out on it in a polite way, just don't fall into the trap of responding in kind (as you have not done- ) Carry on!


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:02:27


Post by: rigeld2


andystache wrote:
We are now on the third or fpurth page aince you or Rig attempted to contadict any point, you've both resorted to attacking the opponents but only with implications to keep within the guidelines.

Not true. I haven't attacked you at all. I've contradicted every point you've made and corrected your incorrect assumptions.

lsp you guys have been uaong the concept that OoS is tqo rules under one header. There is no justification for thos. The entire BRB is broken down inro sections with each section being a "rule". By this absurd reading Blast is actually 10+ rules becauae there are that many sentences.

Yes, every "rule" constists of multiple rules. There are rules for vehicles, not a single rule. There are rules for movement, not a single rule.
It's what allows things like the page 7 advanced vs basic or codex vs brb stuff to work - based on individual rules and not everything under the sun.


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:07:37


Post by: andystache


Again not bothering to quote you. Stop misrepresenting my position, your hyperbole is recognized for what it is. Please stop using hyperbolic arguments to cpntinue this thread in hopes that you can drive us out thereby assauging your apparently bruised ego.

When the wound pool empties the shooting attack ends, this is the process for normal, non-exempt shooting. The only conflict is between Blast weapons, which again have permission to allocate out of LoS, and Out of Sight which empties the wound pool because the target unit is out of site.

This is exactly like your PotMS argument, it only works if you take things out of context and imply things that were never said or even implied

EDIT: Again you skirt the issue. No one is saying that there is only one rule for vehicles. Again you make hyperbolic statements to throw off the trail. What I said was that a rule is what is under the heading, vehicle movement is unsurprisingly cover under the section labelled Moving Vehicles. This does not make every sentence under that header a distinct rule. This is your defense of Out of Sight, that one heading with two sentences represent two diatinct and independantly applied rules.


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:14:44


Post by: rigeld2


andystache wrote:
Again not bothering to quote you. Stop misrepresenting my position, your hyperbole is recognized for what it is. Please stop using hyperbolic arguments to cpntinue this thread in hopes that you can drive us out thereby assauging your apparently bruised ego.

I'd appreciate you quoting what you're referring to here.

When the wound pool empties the shooting attack ends, this is the process for normal, non-exempt shooting. The only conflict is between Blast weapons, which again have permission to allocate out of LoS, and Out of Sight which empties the wound pool because the target unit is out of site.

If Out of Sight only forbade you from allocating to models out of Line of Sight you'd be correct - that's a direct conflict and B&LB would win out.
There's an additional rule, however, that does not directly conflict. You're having to reach for a conflict that would break other rules to try and make it work.
I understand why you think this is intended. I wouldn't be surprised (nor care) if GW/a TO rules on that side. I disagree that it is how the rules are actually written.

This is exactly like your PotMS argument, it only works if you take things out of context and imply things that were never said or even implied

Did you or did you not say that ignoring Line of Sight allows you to ignore all restrictions on Line of Sight?
If you did not, could you re-state that in your words?


Automatically Appended Next Post:
andystache wrote:
EDIT: Again you skirt the issue. No one is saying that there is only one rule for vehicles. Again you make hyperbolic statements to throw off the trail. What I said was that a rule is what is under the heading, vehicle movement is unsurprisingly cover under the section labelled Moving Vehicles. This does not make every sentence under that header a distinct rule. This is your defense of Out of Sight, that one heading with two sentences represent two diatinct and independantly applied rules.

Please, outline the number of rules that have to do with targeting a unit. It's a relevant question and I'd appreciate your answer.


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:16:45


Post by: Idolator


Beast wrote:
[Dude, resist..., don't fall into the trap... they don't define your argument, all they should do is try to refute it. Once they start making false accusations about you and casting aspersions on your motivations instead of your argument, they have begun the process of undermining their own credibility (whether they were right or wrong or just asserting their opinion). Let them continue, the rest of us see it for what it is... To be fair though, I think their position is probably right but that is just my opinion...

No, most people do not automatically assume you (or anyone) has an ulterior motive to misrepresent things (especially when it is so easily detected in a forum). The issue of the multi-quote misplacing things is known (and they are probably very well aware of it themselves) so again, it is a deflection from the real issue. They've begun to attack the poster and not the argument. Certainly call them out on it in a polite way, just don't fall into the trap of responding in kind (as you have not done- ) Carry on!


I do agree that their point has it's merits. To me, those merits exist in a very limited scope almost as though in a vacuum. In order to come to their conclusions, one has to first argue that the rules INTEND for you to be able to allocate wound to units other than the target unit then you have to change your argument that the Written rules don't allow you allocate those wounds to Units that are out of sight. It requires you to argue both sides in order to come the place that you want to be.

I've had it out with these guys before on the same subject earlier. If the argument is: there must be specific wording to prevent the wound pool from being emptied when no models in the unit hit are visible, then Barrage weapons would never be able to have their wounds allocated to units that are Out of Sight. The Out of Sight rule prevents wounds from being allocated if the unit firing cannot see models in the unit with no caveats as to where the shot is considered to have come.
I've seen the same guys argue both sides of this point as well. That Barrage gets to allocate their wounds because it's the intent, while arguing that regular blasts can't because it's the written rule.

Once you leave the realm of RAW you are stuck in RAI land. As far as I'm concerned.

I honestly don't even really know where the other side stands as I could never get a clear answer on just what their position was. Other than they thought that I was wrong.

Thanks for the input though.




Automatically Appended Next Post:
rigeld2 wrote:
[
andystache wrote:
EDIT: Again you skirt the issue. No one is saying that there is only one rule for vehicles. Again you make hyperbolic statements to throw off the trail. What I said was that a rule is what is under the heading, vehicle movement is unsurprisingly cover under the section labelled Moving Vehicles. This does not make every sentence under that header a distinct rule. This is your defense of Out of Sight, that one heading with two sentences represent two diatinct and independantly applied rules.

Please, outline the number of rules that have to do with targeting a unit. It's a relevant question and I'd appreciate your answer.


There are three rules that deal with the targeting of a unit, located on page 12 of the BRB. Each individual rule has it's own heading. Those three rules are, Check Range, Line of Sight and Choose Target.

There is another rule for targeting on page 13 that informs you on which models can fire. That rule is under the heading Which Models Can Fire?

Now, lets look at that last one. It has been your position that individual sentences that give guidance are to be construed as a separate rule independent of the other sentences.

There are two sentences that I find intersting in regards to split fire.
Split Fire allows you to overide the second sentence "All models in the same unit must shot at the same target unit"
The third sentence however says something a little different. "If a model cannot shoot at the same target as the other models in it's unit, for any reason, then it cannot shoot at all in this phase." There is no overide of this sentence in the splitfire section.

By your reasoning, If a model behind a wall, cannot see the target of the remainder of his unit, then he would not be able to choose a different target to shoot.

Would this be a correct application of your reasoning?

edit: I was stuck by another nuance of this reasoning, If the model with split fire has Line of Sight, but is out of range from the unit targeted, by the reamainder of the firing unit, he would also not be allowed to fire at anything else.


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:36:05


Post by: Lungpickle


I've come to the conclusion that there are some people here that would argue the color of a blue sky.

pe·dan·tic [ pə dántik ]
too concerned with formal rules and details: too concerned with what are thought to be correct rules and details, e.g. in language
Synonyms: finicky, plodding, obscure, arcane, dull, doctrinaire, sophistic, hairsplitting, nitpicking, fussy

The rule for me was clear before the bloody FAQ. If a blast deviates and hits and wounds something else other than intended, that can die. If we played by some people's interpretation nothing could die due to some silly interpretation.

GACK


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:45:04


Post by: Happyjew


Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.


Well first, you need to prove the sky is in fact blue. Because when I look out my window, it's kinda greyish.


Blast weapons against vehicles out of range/sight @ 2013/04/26 19:48:30


Post by: Idolator


 Happyjew wrote:
Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.


Well first, you need to prove the sky is in fact blue. Because when I look out my window, it's kinda greyish.


good times!


Blast weapons against vehicles out of range/sight @ 2013/04/26 20:36:14


Post by: Samurai_Eduh


Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.

pe·dan·tic [ pə dántik ]
too concerned with formal rules and details: too concerned with what are thought to be correct rules and details, e.g. in language
Synonyms: finicky, plodding, obscure, arcane, dull, doctrinaire, sophistic, hairsplitting, nitpicking, fussy

The rule for me was clear before the bloody FAQ. If a blast deviates and hits and wounds something else other than intended, that can die. If we played by some people's interpretation nothing could die due to some silly interpretation.

GACK


Same here. This was crystal clear before. People are rules lawyering for rules lawyering's sake. ROI people, ROI. They wouldn't have even mentioned that wounds could be allocated to the unit hit by the scatter if they didn't mean for them to be able to die.


Blast weapons against vehicles out of range/sight @ 2013/04/26 20:45:41


Post by: andystache


andystache wrote:
rigeld2 wrote:

BRB 13 wrote:All models in the unit must shoot at the same target unit.


A vehicle with Power of the Machine Spirit is allowed to ignore that restriction.
Does that mean all targeting rules are ignored? PotMS doesn't specify so according to your interpretation, all targeting rules are voided and you can fire at things out of range and out of LoS.


PotMS allows you to ignore that restriction specifically in selection of a target, with no other specification. Blast, otoh, has it's own specific caveats to the whole process. Targeting - follows normal shooting rules, model must be in LoS, within max range, and be the same unit targeted by the squad. Hitting - uses scatter dice rather than a d6 to determine result, has permission to hit models and/or units outside of max range and LoS. Wounding - as per normal shooting, number of wounds inflicted based on number of models under the templates final resting place, has permission to wound units out of LoS. Allocation - wounds are allocated to the nearest model to the firing unit regardless of LoS. Aside from the initial placement of the template Blast has permission to ignore LoS in all cases and if LoS is ignored after initial placement how do you invoke Out of Sight?


Rig this is what I said about PotMS. You are the only one who brought up LoS in regards to PotMS. So with evidence in front of you would you care to point out how you are not being hyperbolic or misrepresenting my statements?


Blast weapons against vehicles out of range/sight @ 2013/04/26 20:58:48


Post by: rigeld2


andystache wrote:
andystache wrote:
rigeld2 wrote:

BRB 13 wrote:All models in the unit must shoot at the same target unit.


A vehicle with Power of the Machine Spirit is allowed to ignore that restriction.
Does that mean all targeting rules are ignored? PotMS doesn't specify so according to your interpretation, all targeting rules are voided and you can fire at things out of range and out of LoS.


PotMS allows you to ignore that restriction specifically in selection of a target, with no other specification. Blast, otoh, has it's own specific caveats to the whole process. Targeting - follows normal shooting rules, model must be in LoS, within max range, and be the same unit targeted by the squad. Hitting - uses scatter dice rather than a d6 to determine result, has permission to hit models and/or units outside of max range and LoS. Wounding - as per normal shooting, number of wounds inflicted based on number of models under the templates final resting place, has permission to wound units out of LoS. Allocation - wounds are allocated to the nearest model to the firing unit regardless of LoS. Aside from the initial placement of the template Blast has permission to ignore LoS in all cases and if LoS is ignored after initial placement how do you invoke Out of Sight?


Rig this is what I said about PotMS. You are the only one who brought up LoS in regards to PotMS. So with evidence in front of you would you care to point out how you are not being hyperbolic or misrepresenting my statements?

I bolded a relevant statement.
PotMS allows you to ignore a single part of the targeting rules (remember there's more than one).
B&LB allow you to allocate wounds to a model out of line of sight (which is a single part of the Out of Sight rule).

Your assertion is that B&LB allow you to ignore all LoS related restrictions, correct? Please correct me if not.
Assuming that's a correct statement, why would PotMS not allow you to ignore all targeting related restrictions?


Blast weapons against vehicles out of range/sight @ 2013/04/26 20:59:08


Post by: 40k-noob


"Nothing to see here folks... Move along...."

Can a mod lock this?

It is no longer about the rules but about quoting each other and misrepresentation.

Kudos to both sides....you fought the good fight but its going in circles now.


Blast weapons against vehicles out of range/sight @ 2013/04/26 21:00:17


Post by: Loopy


 Happyjew wrote:
Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.


Well first, you need to prove the sky is in fact blue. Because when I look out my window, it's kinda greyish.


Nobody's interested in the opinion of a western NY resident on the topic of sky color, sir.


Blast weapons against vehicles out of range/sight @ 2013/04/26 21:01:47


Post by: rigeld2


40k-noob wrote:
It is no longer about the rules but about quoting each other and misrepresentation.

Kudos to both sides....you fought the good fight but its going in circles now.

That's pretty insulting... I'm not purposely misrepresenting anything.


Blast weapons against vehicles out of range/sight @ 2013/04/26 21:12:46


Post by: Happyjew


 Loopy wrote:
 Happyjew wrote:
Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.


Well first, you need to prove the sky is in fact blue. Because when I look out my window, it's kinda greyish.


Nobody's interested in the opinion of a western NY resident on the topic of sky color, sir.


Then again we all might just be hallucinating the color of the sky. In fact, the sky very well may be red. However, we have been brainwashed into thinking that what we call "blue" might actually be "red".


Blast weapons against vehicles out of range/sight @ 2013/04/26 21:13:28


Post by: 40k-noob


rigeld2 wrote:
40k-noob wrote:
It is no longer about the rules but about quoting each other and misrepresentation.

Kudos to both sides....you fought the good fight but its going in circles now.

That's pretty insulting... I'm not purposely misrepresenting anything.


I wasn't naming names or calling anyone out in particular.

But you have to admit, this debate isn't going anywhere at this point.

Addition: I mean this thread is starting to turn into the Weather Channel.


Blast weapons against vehicles out of range/sight @ 2013/04/26 21:16:44


Post by: andystache


Rig you really are misrepresenting people. My statements on Blast and LoS are the sentence after the one you bolded. So I see two options here either you're skimming posts and only paying attention to sentences that you can highlight or you are intentionally ignoring what I've written. Blast ignores all LoS restrictions that it cites namely that the original placement follows normal rules. Once placement is determined you are instructed to ignore LoS. Now I've said that twice on this pag, three times if I count you quoting and then bolding a portion of my comment and then extrapolating a contradictory reaponse to my actual reply.

EDIT: As Idol pointes out earlier by your interpretation of RAW then Barrage cannot allocate wounds if it hits a unit the firer cannot see. Barrage uses Blasts rules except it uses the center hole for determining cover and for wound allocation. Barrage does not specifically cite Out of Sight nor does it use the term line of site, only the shot is treated as originating from the center of the template. No other rules uses where the shot originated from therefore OoS empties the wound pool because the indorect barrage unit does not have line of site to the target unit


Blast weapons against vehicles out of range/sight @ 2013/04/26 22:10:25


Post by: From


 Happyjew wrote:
 Loopy wrote:
 Happyjew wrote:
Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.


Well first, you need to prove the sky is in fact blue. Because when I look out my window, it's kinda greyish.


Nobody's interested in the opinion of a western NY resident on the topic of sky color, sir.


Then again we all might just be hallucinating the color of the sky. In fact, the sky very well may be red. However, we have been brainwashed into thinking that what we call "blue" might actually be "red".


Depending on the velocity at which you're traveling when you view the sky it can be vastly different colors. This coupled with the color of the sky depending on your location would require further FAQ's to end the debate.


Blast weapons against vehicles out of range/sight @ 2013/04/26 22:33:58


Post by: rigeld2


andystache wrote:
Rig you really are misrepresenting people. My statements on Blast and LoS are the sentence after the one you bolded. So I see two options here either you're skimming posts and only paying attention to sentences that you can highlight or you are intentionally ignoring what I've written. Blast ignores all LoS restrictions that it cites namely that the original placement follows normal rules. Once placement is determined you are instructed to ignore LoS. Now I've said that twice on this pag, three times if I count you quoting and then bolding a portion of my comment and then extrapolating a contradictory reaponse to my actual reply.

I'm not trying to misrepresent you. I've read what you wrote and I'm trying to show why that's false. That's why I asked your opinion on PotMS.

EDIT: As Idol pointes out earlier by your interpretation of RAW then Barrage cannot allocate wounds if it hits a unit the firer cannot see. Barrage uses Blasts rules except it uses the center hole for determining cover and for wound allocation. Barrage does not specifically cite Out of Sight nor does it use the term line of site, only the shot is treated as originating from the center of the template. No other rules uses where the shot originated from therefore OoS empties the wound pool because the indorect barrage unit does not have line of site to the target unit

Correct. And?
In Barrage's case the intent is obvious (as they included the Indirect Fire rules for Barrage). For blasts it is less so.


Blast weapons against vehicles out of range/sight @ 2013/04/26 22:35:31


Post by: andystache


From wrote:
 Happyjew wrote:
 Loopy wrote:
 Happyjew wrote:
Lungpickle wrote:
I've come to the conclusion that there are some people here that would argue the color of a blue sky.


Well first, you need to prove the sky is in fact blue. Because when I look out my window, it's kinda greyish.


Nobody's interested in the opinion of a western NY resident on the topic of sky color, sir.


Then again we all might just be hallucinating the color of the sky. In fact, the sky very well may be red. However, we have been brainwashed into thinking that what we call "blue" might actually be "red".


Depending on the velocity at which you're traveling when you view the sky it can be vastly different colors.
This coupled with the color of the sky depending on your location would require further FAQ's to end the debate.


How do we know the author's intent was Earth's sky? In addition to speed atmospheric composition affects the sky's color. We need an FAQ for speed, atmospheric composition, pollution level and time of day

Fair play for the hallucination reference didn't think that nonsense could make me smile



Automatically Appended Next Post:
Rig as you've said many times in this threas intent doesn't matter only RAW. On intent the third paragraph of Blast gives the intent, namely that a weapon using a blast template will always hit something somewhere. It even includes the phrase '... the missile blasting through cover...'. Intent is very clear in this case because it is spelled out.

I'm still waiting for you to decide if we're taking rules as a whole or if you're still going to say that each sentence under OoS is it's own distinct rule despite that not following with any other section of the BRB


Blast weapons against vehicles out of range/sight @ 2013/04/26 23:44:57


Post by: Idolator


Bottom line. As understood.

Target Unit is the term for any unit affected by a weapon or area of effect. (RAI)
All blasts can and do hit and wound units that are out of sight. (RAW and RAI)
All blasts create a separate wound pool that must be allocated.(RAW andRAI)
Regular blasts start with the closest model, barrage blasts start from the center of the marker.(RAW and RAI)
Blast wounds can and sometimes must be allocated to the closest model regarless of Out of Sight. (RAI)
Barrage Blast wounds can and sometimes must be allocated to the closest model top the center of the marker regarless of Out of Sight. (RAI)
Vehicle damage works the same as it normally does, you allocate the hits instead of wounds.(RAW and RAI)

The RAW argument doesn't get off the ground, as the first pillar, upon which everything stands, is by necessity is only RAI.

Then there is the argument that each sentence is a stand alone rule independent of all other rules. This argument is so far outside of normal understanding of the English language that I have a hard time addressing it. It is demonstrably false and could be equated to considering each individual word as it's own stand alone rule. I could provide many examples of where this is not the case. If anyone needs a citation here it is, Pick a random page in any rule portion of any book of rules, read it.
(as an aside to this, i once had a guy try to break a single sentence into different parts and claim that the parts that didn't support his argument were fluff, literally explaining that three words "no holding back" were not understandable to game play)

Claiming that Barrage intent is clear while claiming regular blast is not......Really!?!
Just to be devils advocate: The creators intended for Out of Sight rules to apply to Barrage in order to prevent units from remaining completely hidden while still being able to create massive ammounts of damage.
Not so clear for that anymore.
All in all, Intent is clear for both or neither.

That's it in a nutshell.

Edit:My opponents of this argument have rage quit on me, so this is a breakdown for those that want to honestly understand the reasoning and provide the points if it ever comes up at the game table.



Blast weapons against vehicles out of range/sight @ 2013/04/26 23:53:24


Post by: Happyjew


 Idolator wrote:
Bottom line. As understood.

Target Unit is the term for any unit affected by a weapon or area of effect. (RAI)
All blasts can and do hit and wound units that are out of sight. (RAW and RAI)
All blasts create a separate wound pool that must be allocated.(RAI)
Regular blasts start with the closest model, barrage blasts start from the center of the marker.(RAW and RAI)
Blast wounds can and sometimes must be allocated to the closest model regarless of Line of Sight. (RAI)
Barrage Blast wounds can and sometimes must be allocated to the closest model top the center of the marker regarless of Line of Sight. (RAI)
Vehicle damage works the same as it normally does, you allocate the hits instead of wounds.(RAW and RAI)

The RAW argument doesn't get off the ground, as the first pillar, upon which everything stands, is by necessity is only RAI.


First - Blasts do form their own Wound Pool (RAW) at least in regards to the target unit.
Second - blasts do allocate to the nearest model even if not in LOS, at least for the target unit (RaW).
Third - Same with Barrage allocation. You are claiming RAI (which it most likely is), but ignoring the fact that it is RAW
Finally - Of course strict RAW falls apart at the first pillar. This isn't the only place it does so. RAW a non-vehicle model without eyes cannot draw LOS and therefore cannot fire or assault. Is that the intent? Probably not. Unfortunately I am not a mind reader nor can I speak to GW to find out what the intent actually is. For all I know, they intended models without eyes to not be able to shoot.


Blast weapons against vehicles out of range/sight @ 2013/04/27 00:11:32


Post by: Idolator


 Happyjew wrote:
 Idolator wrote:
Bottom line. As understood.

Target Unit is the term for any unit affected by a weapon or area of effect. (RAI)
All blasts can and do hit and wound units that are out of sight. (RAW and RAI)
All blasts create a separate wound pool that must be allocated.(RAI)
Regular blasts start with the closest model, barrage blasts start from the center of the marker.(RAW and RAI)
Blast wounds can and sometimes must be allocated to the closest model regarless of Line of Sight. (RAI)
Barrage Blast wounds can and sometimes must be allocated to the closest model top the center of the marker regarless of Line of Sight. (RAI)
Vehicle damage works the same as it normally does, you allocate the hits instead of wounds.(RAW and RAI)

The RAW argument doesn't get off the ground, as the first pillar, upon which everything stands, is by necessity is only RAI.


First - Blasts do form their own Wound Pool (RAW) at least in regards to the target unit.
Second - blasts do allocate to the nearest model even if not in LOS, at least for the target unit (RaW).
Third - Same with Barrage allocation. You are claiming RAI (which it most likely is), but ignoring the fact that it is RAW
Finally - Of course strict RAW falls apart at the first pillar. This isn't the only place it does so. RAW a non-vehicle model without eyes cannot draw LOS and therefore cannot fire or assault. Is that the intent? Probably not. Unfortunately I am not a mind reader nor can I speak to GW to find out what the intent actually is. For all I know, they intended models without eyes to not be able to shoot.


I noticed that I left off the RAW for the separate wound pool and fixed it. I didn't notice it until it was lit up in yellow. My preview function doesn't show what it will look like once posted for some reason. So you got me there on the error.

the second point, what are you trying to say there? I listed it as RAW and RAI. Are you trying to say that if it is written that it can only be written and not also be the intent?
The same for barrage.

Are you are talking about the fifth and sixth points? (I know that I didn't number them but i did put them in order on separate lines) I mistakenly used the term Line of Sight instead of Out of Sight. Although the two terms can be used interchangably in this case, I though better of it and changed it before i saw this post. To clarify, Blasts and Barrage Blast both allocate regardless of Out of Sight. (RAI)

Your final point is the point that I've been driving home for days now. This cannot be a RAW debate as it never even gets to issue at hand. It has been and (barring another errata changing the wound allocation rules) always will be.

Edit: RAW the player is the one that draws line of sight from model to model, not the models themselves. Also on that note, Zogwort has no eyes, and a Ballistic skill of 0 so they obviously meant for that model not to shoot. Others may have other means to target. (this was just me funning ya!) I don't want to get into this discussion. I got your point.


Blast weapons against vehicles out of range/sight @ 2013/04/27 00:18:52


Post by: Happyjew


Yes I was referring to lines 3, 5 and 6 (pre-edit of course). The problem is when one side is arguing what the rules actually say (RAW) and one side is arguing what they think the intent of the rule is (RAI or possibly HYWPI). Per the tenets RAW=/= HYWPI (or even RAI half the time) and you should specify what you are arguing. Using the LOS issue I mentioned:
In order to shoot or assault, non-vehicle models must be able to draw LOS. Agree?
In order to draw LOS for a model you check from the model's eyes. Agree?
If the model does not have eyes (whether because they are wearing a helmet or actually have no eyes) they cannot draw LOS. Agree?
Is the intent for almost every Space Marine, Eldar, Tau or any other army that wears a helmet, to not be able to draw LOS? Most likely not.


Blast weapons against vehicles out of range/sight @ 2013/04/27 00:23:58


Post by: Idolator


 Happyjew wrote:
Yes I was referring to lines 3, 5 and 6 (pre-edit of course). The problem is when one side is arguing what the rules actually say (RAW) and one side is arguing what they think the intent of the rule is (RAI or possibly HYWPI). Per the tenets RAW=/= HYWPI (or even RAI half the time) and you should specify what you are arguing. Using the LOS issue I mentioned:
In order to shoot or assault, non-vehicle models must be able to draw LOS. Agree?
In order to draw LOS for a model you check from the model's eyes. Agree?
If the model does not have eyes (whether because they are wearing a helmet or actually have no eyes) they cannot draw LOS. Agree?
Is the intent for almost every Space Marine, Eldar, Tau or any other army that wears a helmet, to not be able to draw LOS? Most likely not.


I didn't want to get into this conversation it's off topic. I'll gladly have it with you if you wanted to discuss it elsewhere.

However, I have been exceedingly clear that I have been postulating RAI. It's been my position, FOR DAYS, that this can only be an RAI discussion. Everytime I asked the opposition if they were arguing RAW or RAI, all I got was diatribes about breaking tenets, insults and misquotes.


Blast weapons against vehicles out of range/sight @ 2013/04/27 00:37:28


Post by: Happyjew


I disagree its completely off-topic. As this thread has devolved into a RAI vs RAW argument and I was trying to make a point.

Furthermore, generally once a thread hits pg 5 or so, I start forgetting exactly what people have said. Since I'm too lazy to read through the entire thing again, it is possible that you were stating RAI, or at least HYWPI. Unfortunately it seems that last few pages have been people saying that X happens even though RAW says it does not. I know for a fact that rigeld at least has said multiple times that his stance is RAW, and he is perfectly content to play it either way. Nos generally always takes the RAW stance for arguments. However, the general assumption is if you do not state that you are talking HYWPI then you are talking RAW.

I'm of the opinion that strict reading of the rules:
Target unit refers to the unit that is chosen as the target of the shooting attack.
Blast weapons can hit and wound units out of range/sight due to scatter.
If the unit wounded is not the target unit, they cannot take saves against the wounds.
If the unit wounded is the target unit, wounds can be allocated to models that are out of sight as long as at least one other model is in sight of the firing unit.
If the unit wounded is not the target unit, wounds cannot be allocated to models out of sight of the firing unit.
Either way once no models are in LOS of the firing unit, all wound pools are emptied per Out of Sight.
However, I don't play this way.


Blast weapons against vehicles out of range/sight @ 2013/04/27 01:12:37


Post by: Idolator


 Happyjew wrote:
I disagree its completely off-topic. As this thread has devolved into a RAI vs RAW argument and I was trying to make a point.

Furthermore, generally once a thread hits pg 5 or so, I start forgetting exactly what people have said. Since I'm too lazy to read through the entire thing again, it is possible that you were stating RAI, or at least HYWPI. Unfortunately it seems that last few pages have been people saying that X happens even though RAW says it does not. I know for a fact that rigeld at least has said multiple times that his stance is RAW, and he is perfectly content to play it either way. Nos generally always takes the RAW stance for arguments. However, the general assumption is if you do not state that you are talking HYWPI then you are talking RAW.

I'm of the opinion that strict reading of the rules:
Target unit refers to the unit that is chosen as the target of the shooting attack.
Blast weapons can hit and wound units out of range/sight due to scatter.
If the unit wounded is not the target unit, they cannot take saves against the wounds.
If the unit wounded is the target unit, wounds can be allocated to models that are out of sight as long as at least one other model is in sight of the firing unit.
If the unit wounded is not the target unit, wounds cannot be allocated to models out of sight of the firing unit.
Either way once no models are in LOS of the firing unit, all wound pools are emptied per Out of Sight.
However, I don't play this way.


Another part of RAW is that since there are no rules for allocating wounds to anything other than the target unit, you cannot allocate any wounds to any unit other than the declared target unit. That was why there could be absolutely no RAW discussion when discussing allocating any wounds to units other than the intended target. (I've generally maintained that RAW arguments are impossible anyway, unless you are arguing spelling, you are always arguing the intent of what it written.

If it were even possible to have a RAW argument, we touched on that as well. That broke down into two camps. One camp read the Out of Sight rule as a whole, the other broke the rule into different parts. I made my opinion on that very clear. It is a single rule, consisting of one part written into two sentences. Single sentences in a paragraph are only a portion of the whole. Honestly, where would that end. Could I begin to disregard punctuation because it doesn't have meaning in game play and the rules make no mention of the brackets used in the sentence?

There are so many examples of where different sentences say slightly different things all regarding the same rule, that almost no exception to any rule would ever get a chance to be used. The exceptions must be applied to the rule or concerned sub set of the rule as a whole. You can look at my Split Fire example.


Automatically Appended Next Post:
[quote=Idolator 522704 5549628 6c52aea0891a81aac7e52fa62d0469fb.jpgNow, lets look at that last one. It has been your position that individual sentences that give guidance are to be construed as a separate rule independent of the other sentences.

There are two sentences that I find intersting in regards to split fire.
Split Fire allows you to overide the second sentence "All models in the same unit must shot at the same target unit"
The third sentence however says something a little different. "If a model cannot shoot at the same target as the other models in it's unit, for any reason, then it cannot shoot at all in this phase." There is no overide of this sentence in the splitfire section.

By your reasoning, If a model behind a wall, cannot see the target of the remainder of his unit, then he would not be able to choose a different target to shoot.

Would this be a correct application of your reasoning?

edit: I was stuck by another nuance of this reasoning, If the model with split fire has Line of Sight, but is out of range from the unit targeted, by the reamainder of the firing unit, he would also not be allowed to fire at anything else.



I brought it down here to prevent a log of scrolling.


Blast weapons against vehicles out of range/sight @ 2013/04/27 02:43:44


Post by: tgf


While rigeld2 and happyjew are technically correct I would never play it that way unless my opponent insisted on it. I believe the intention based on the fluff (representing ricochets) that their intention was any unit hit can be wounded even if its out of line of sight not just the target unit.


Blast weapons against vehicles out of range/sight @ 2013/04/27 06:06:15


Post by: Kilkrazy


Everyone please remember that the idea of this area is to work out rules problems, not for attacking other users.




Blast weapons against vehicles out of range/sight @ 2013/04/27 06:56:32


Post by: Loopy


 Happyjew wrote:
For all I know, they intended models without eyes to not be able to shoot.


YOU IGNORANT SCUM!

Old Zogwort! BS 0! NO EYES!

DUH!