37700
Post by: Ascalam
Ok, for those of you who remember DDWWC 1 i was the poor schmuck that captained Disorder  Had a blast doing it too
I'm looking at getting DDWWC2 up and running sometime soon, and would like some Input from the folks of Dakka Dakka.
We've had threads on this before, and i've noted what was brought up then, but any fresh ideas would be awesome too, and we don't want to necro the old threads.
I have a VERY tentative workprint for the mechanics that i want to bounce off the community and then we'll see what i can come up with, if anyone is interested in doing another DDWWC.
Let me know if you are interested in playing also
Ideas please  Talk me into sorting this thing out before i once again become sane
Edit for collating:
Forum: http://ddwwc2.forumotion.com/
My email : ddwwc2@outlook.com (if you need to get ahold of me directly about the campaign)
Will have final player packet up soon.
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Post by: taudau
You really only need one forum for those three things though :p
There can be an open in character section, where people can rant away.
The faction discussions can be held in restricted forum sections.
The mod's can natter and scheme in their own restricted forum section.
This would cut down on the workload, make the contributions of everybody involved more visible (if only by total accumulated post count) and ensure that everyone can quickly and easily find the place.
20086
Post by: Andilus Greatsword
taudau wrote:You really only need one forum for those three things though :p
There can be an open in character section, where people can rant away.
The faction discussions can be held in restricted forum sections.
The mod's can natter and scheme in their own restricted forum section.
This would cut down on the workload, make the contributions of everybody involved more visible (if only by total accumulated post count) and ensure that everyone can quickly and easily find the place.
Yeah I could do that. Just make each section password protected or based on their user grouping. The added benefit of that is that it means that more people will be able to interact and the forums will hopefully not go dead after 2 weeks.
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Post by: Ascalam
Works for me
I'm not sure the password protection is really needed, since it won't stop anyone who wants to read the info they shouldn't from signing up for the other side, getting the PW and cut-pasting, like last time...
I think we can assume that the folk that did this last time will do it again, but frankly there is a lot of difference between knowing what the enemy will do and stopping it in any case
We'll also need a minimum of one mod per side, and i'd recommend at least 2.
Imperials - Primary mod, secondary mod
Non- IOM - same
A mod to handle signups and initial deployments would also allow new players to participate, as they could update the deployment lists as an ongoing thing.
If i'm running the thing i'll handle the raw battle data and turn it into something intelligible on a day to day basis as well as keeping the plot and fluff in line.
Fluff submittals from faction mods would be awesome too, as there was some top quality fluff last time
Maybe allow participant fluff, after vetting by the mods, also.
I'll start cobbling together plot stuff and roughing up a player packet with some fluff and the basic rules for the campaign.
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Post by: Andilus Greatsword
Yeah, password protection's probably not the way to go, but restricting forum access by group would be very simple and would be more effective too I'm sure.
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Post by: Ascalam
OK, lets do that.
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Post by: 2x210
This sounds really awesome, I wasn't around for the first campaign though. How exactly is it organized?
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Post by: Melchiour
This sounds like a lot of fun, I would be happy to play in and offer any assistance needed.
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Post by: ShatteredBlade
I would love to get involved in it as well.
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Post by: Ascalam
2x210 wrote:This sounds really awesome, I wasn't around for the first campaign though. How exactly is it organized?
Basically you, as a player, just play battles, and then report them to your commander (Faction Mod)
The Faction mods then report the batreps to the Organizer(s) who tally up the results and report the ongoing situation on each of the planets in the campaign, as well as providing supporting fluff as need be based on the results.
The campaign runs for a preset time (probably either 4 or 6 weeks) and at the end the final tallies are taken to see who wins.
Then the winning side gets bragging rights, women, sponsorship offers etc ....well bragging rights at least.
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Post by: ShatteredBlade
Ascalam wrote:2x210 wrote:This sounds really awesome, I wasn't around for the first campaign though. How exactly is it organized?
Basically you, as a player, just play battles, and then report them to your commander (Faction Mod)
The Faction mods then report the batreps to the Organizer(s) who tally up the results and report the ongoing situation on each of the planets in the campaign, as well as providing supporting fluff as need be based on the results.
The campaign runs for a preset time (probably either 4 or 6 weeks) and at the end the final tallies are taken to see who wins.
Then the winning side gets bragging rights, women, sponsorship offers etc ....well bragging rights at least.
no no NO! You have this all WRONG! First you get the sponsorship offers, then you get the bragging rights, then you get the women!
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Post by: Ascalam
Sez you.
Some of us START with the women, then get bragging rights and sponsorship offers
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Post by: iGuy91
I will once again be in on this!
I think finding a way to make it so people feel their victories matter is an important thing.
Making sure that people format their battle "reports" for accounting purposes should be clear e.g. highlight reel.
Otherwise, finding a way to make large battles more deciding might be wise, such as a multiplier for meeting a certain point threshold.
I'll post more ideas later!
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Post by: Agent_Tremolo
Dakka World Wide Campaign, part II? Sounds great!
I failed to show up for the first one due to health and work concerns, so I'll try not to skip this one.
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Post by: Kanrail
This is exactly what I was talking about a couple of days ago. I'm in on this, and if you need me to do anything in particular, just ask. The last one was incredibly fun, though it ended early, and I'd love to see this one go MUCH better this time around.
Love the fluff, love the proposed changes, ready and awaiting!
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Post by: Ascalam
Not sure if we'll use my system fluff, though i like it.
It's been suggested that a return to Inon from the original campaign would be better. I'm on the fence, personally, but i'm good either way
I'll try to get an Inon variant dragged together so that folk can see them side by side over the weekend, then we'll see which would be preferred.
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Post by: Icculus
This looks like a fantastic idea. As a player who will play and record batreps, does my opponent have to be signed up as a player as well or could I just play a game at my FLGS and report that game?
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Post by: Ascalam
You don't have to play other DDWWC players, though it adds to the spice. You'd just record your victory and a batrep describing it.
We'll have a template for the batreps to submit, i expect, just to be sure there is a standardized batrep format.
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Post by: RicBlasko
How about a little Battle Fleet Gothic love for this too?
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Post by: Ascalam
Already figured in.
If we run my system, there are BFG specific battlezones, and if we run Inon i'm sure i can add some too
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Post by: motyak
The results of BFG games affecting the same worlds as 40k games were played on was one of the biggest failings of the last campaign's mechanics. Players would grind out 10 or more games on the ground, some as large as 2000 points, and it would be completely obliterated by the BFG results of one planetary invasion game.
I reckon this will be solved by using BFG specific zones, so that's a definite good call Ascalam
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Post by: Lt.Soundwave
We need to script the campaign in advance with fluff for done for each faction outcome prepared before we launch. I sent you a PM about having a meeting at some point Ascalam, you free any time in particular Motyak?
One central forum with a section for our Admin team and one section for each faction as well as one for general RP should suffice. We can adjust permissions as people register.
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Post by: AlmightyWalrus
As one of the admins for the previous campaign, I say we scrap the BFG part. It's more hassle than it's worth and even with the "fixed" points last time each BFG battle just did too much.
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Post by: Lt.Soundwave
Did you wanna join in this time around too Walrus? I'm making a list
Xzerios is chomping at the bit to make new sigs and posters etc.
So far its Asc, myself, Xz, I'll be PM ing the rest of the previous admin team as well.
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Post by: RicBlasko
Do BFG, just do not have it around the planets, have sections of space fought over, or mini moons that no one will be on the ground fighting for. Heck, add bonuses to whatever ground force, if their fleet holds key shipping lanes.
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Post by: gaovinni
I would be very much interested in playing yet again even though I propably wouldn't get much games in but I was wondering if anyone plays killteam games anymore. If they could somehow be taken into account as scouting missions, assassinations, sabotage... something. Not sure how to make it work but I've never been good at that...
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Post by: Tyranid Horde
Having arriving too late to join in on the last DDWWC, I'd love to join in on this one!
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Post by: Matt.Kingsley
Part II, nice!
BFG was problematic last time, but that was mainly because (I feel) it was not treated as a separate entity.
If we treated BFG as a separate entity (no bonuses to ground battles) it would likely be less powerful.
Or, going in a similar direction as RicBlasko suggestion, you could increase interplanetary travel between two planets if you control the section of space between.
Also this time round maybe it would be best to have the battle in 1 system instead of 5 (or however many there were last time, I forgot). It could be a lot more easily managed.
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Post by: Ascalam
Pretty much my thinking on that Matt.
BFG would be better off with its own seperate warzones and effect, clearly defined before campaign start.
One biggish system would be best also IMO. Four was a bit ambitious i think, last time.
I'll be working on this over the weekend, and hopefully have something more in-depth and polished up by Sunday night.
Fluff also needs working on. I'll try to get on to discuss when i can on Vent.
The first thing the IOM would need to do is establish a base of operations on each world and work out from there (if a new system) or recapture somewhere important and drive the hordes back (if we revisit a system from DDWWC 1).
The hordes of course get to object and/or take the vital location themselves. I'll see what i can cobble up and we can bash it around from there.
With a bit of luck i'll be able to get some stuff done tomorrow
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Post by: RicBlasko
Matt.Kingsley wrote:Part II, nice!
BFG was problematic last time, but that was mainly because (I feel) it was not treated as a separate entity.
If we treated BFG as a separate entity (no bonuses to ground battles) it would likely be less powerful.
Or, going in a similar direction as RicBlasko suggestion, you could increase interplanetary travel between two planets if you control the section of space between.
Also this time round maybe it would be best to have the battle in 1 system instead of 5 (or however many there were last time, I forgot). It could be a lot more easily managed.
Oh, and because I just thought of it as I was going over fleets in my head (I have 8000 points of Imp, 10,000 of Chaos, and a small Eldar, and Marine fleet) if we use BFG, we might want to ban the Planet Killer...the whole just blowing up the planet and everyone on it, might be a bit to much LOL
But it would be nice if there was a reason for the BFG to have to win, to open up shipping lanes, or to hold a planet that there are no ground forces on. And if it helps or hurts the 40K a little, it gives people a reason to cheer them on. Nothing huge, but say if the planet is won in 40K and the fleet can hold that area as well as around it, then in it's help fast, and someone has to break the line of ships to get troops down there to retake the planet. Or there could be a delay in getting troops from planet y to planet x if the area of space is held by the other side.
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Post by: Ascalam
No planet killers
All the planets are too valuable to blow up  No 'Exterminatus is the best answer to every little problem IOM has' methods either
I have some BFG ideas, but i need to reread the BFG rules and see how they will fit in with those ideas. It's been a LONG time since i've got a game in with my BFG Orks..
Hmm- thinking on it Dagon system would probably work better than Inon. Same history of ugly fights in DDWWC1 but more battlefields to work with.
Or we can just use the one i came up with of course  It's all good
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Post by: Kanrail
Dagon system was good from what I recall. I think orks massed the Inon system last time around. I will say that the previous DDWWC was a bit ambitious in its approach not knowing how many people were going to participated. One system should alleviate a lot of those issues.
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Post by: Andilus Greatsword
Dagon would be cool, it might be a good idea to link it to the fluff from DDWWC1.
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Post by: Ascalam
Background pre-campaign start fluff ideas. Feel free to bash them about/suggest alternatives.
Planet rating is set at 0 (neutral/unclaimed) to make it fairer to both sides. IOM is aiming for positive %, non- IOM is aiming for negative % with 0 being dead-center.
The Dagon System
Star: Dagon Primaris - 1.5 x Sol
Valos - 7 Pts - Death World - Control rating - 0
This once-awesome Cardinal world is now a shattered, radioactive ruin, following Ork use of Atomics and the cleansing flame of Exterminatus by the Imperium at the close of hostilities. The ruins of the Cathedral-cities still remain however, littered with the bones of the dead and a great many sacred artifacts to the Imperium. The echoing resonance chambers below the surface of the planet may yet house desperate rebels or Xenos, and maybe even some trapped loyalists.
The Imperium's main interest in Valos at this point would be to secure the Heirophant's palace at Sindralus, an edifice so huge that it resembles a Fortress-Monastery, and containing a vault housing. some of the most sacred relics of this sector. Sindralus is also an extremely defensible position and an ideal beachhead, especially if the ancient church's Void Shield generators could be recalibrated...
Hera - Hive World - 6 Pts Control rating - 0
The hives of Hera still stand, despite the month of brutal conflict that engulfed the world. They are damaged on the outer, lower sectors from artillery barrages and orbital strikes, but the higher one rises the less the war has touched the structures.
Heraites were once staunch believers in the Imperium, but after the events of the previous war their faith has flagged and a deep rooted bitterness has developed towards the Imperium that failed to deliver them until far too late from the xenos threat. Xeno and Daemon-worshipping cults have sprung up in secret, and have spread from the lowest ganger to the highest Aristos. The Governor, Andus Adrisant, is still staunchly imperial, but is now consigned to an armoured hoverchair after several attempts on his life by cultists of one breed or another. Andus is growing more and more paranoid, and has already incorrectly shot two aides and a visiting noble for attempting to assassinate him. Given that the majority of the attacking forces were Dark Eldar from the Wakers of Dagon and the Kabal of the Splintered Mind, it's possible that these cults are just a front for the perfidious and sadistic denizens of the Shadowed City.
Garevo - partially-tyrannoformed Death World - 4 VP - Control Rating 0
What was once an orderly garden world dedicated to efficient, industrious production of food and medical flora has now devolved into a jungle, the plants massively accelerated in their growth by tyranid spores. The attentions of Hive Fleet Stygian have left many areas of the planet near impassable or highly dangerous, though the sturdy, stubborn natives have managed to hack out enclaves in the wild. The locals, with the help of the Brothers of Macragge, managed to prevent the complete Tyrannoforming of Garevo, and have preserved a semi-functional Skyport at Melpas City which is large enough to accommodate imperial landers. The locals are still strongly Imperial, but can have little control over the world beyond their encampments without help.
Molov - Mining World - 5 VP - Control Rating 0
The underground mines and barren rocky surface of Molov were but lightly touched by the war, as Molov was largely ignored by most, the Imperium included. The Necrons of the Narkos and Nekthyst dynasties had slept below the surface of the world for countless eons, but were woken when the great World Engine at Masali went active. The miners of Molov didn't care overmuch, being mainly lobotomised servitors in the service of the Mechanicus. Some few of these priests have turned to the worship of the Necrons as embodiments of the Omnissiah, whereas the majority kept true to the Imperial faith. This schism eventually led to a violent civil war between the factions, servitor versus servitor. The surface of Molov is calm, sterile and near silent but for the whipping dust storms and the clank and hiss of vast mining machines, but below the surface the caverns are awash with blood and oil.
Jurn - Mining World - 5 VP - Control Rating 0
The frozen seas of Jurn lie blackened and cracked in places, thanks to the defense of the planet by the Salamanders and Angels of Death against the Antiocan Forgeborn, a traitor regiment of Imperial Guard bent on looting the world for their own ends. The Antiocan were driven off-world in the aftermath of the first war, but vowed revenge on the world and the Chapters that held it. The towering mine-islands of Jurn stand like metal spider-webs spread across the ice, shafts dug deep through the miles-deep frost to reach the rock below. Deep in the rocks at the heart of Jurn lies vast reserves of raw promethium, vital to the imperial war machine. The refineries across the surface would make a tempting landing point for an invading force, as the platforms are all equipped with landing pads, beacons and on-site storage facilities for vast quantities of fuel and weapon-grade promethium. The notoriously pyromaniac Orks and Salamanders in particular would relish this near unlimited supply of combustibles, and the platforms are all automated due to the killing cold of the harsh Jurnian surface. The skeleton crews on each platform are hardly enough to drive off a horde, and the platforms are only lightly armed.
The Graveyard - Valos orbit - 6 Pts - BFG Only - Control Rating 0
The Graveyard is made up of the floating, shattered hulls of hundreds of ships, all destroyed in the assault on, or the defense of, Valos. Tumbling debris fields form a natural minefield around the battered remains of the planet, some of them still loaded with unexploded munitions or with degrading reactors. The shattered remains of several ork Roks tumble though this scatter of ruined technology like boulders through water, battering the smaller fragments aside in lethal sprays.
This battlefield is unsuited for troop combat, but serves very well for ship-to-ship battle, especially for those races who favor ambush.
System's End - At the edge of the Dagon System, in proximity to the beacon-station Emperor's Blessing. 4 Pts - BFG only - Control Rating 0
System's End is just that. Empty space in close proximity to the usual Imperial point to drop from warp into the Dagon System. The Emperor's Blessing, a communications station and Warp beacon, drifts in a slow, lazy circle around the periphery of the system, acting as a communications link to the rest of the Imperium. The Navy dockyards beside the station allow for the repair and restocking of Imperial warships, and any trading ships with the ability to pay. The station is crewed by low-paid, low-trained Imperial citizens, who were assigned here by press gang.
The Van-Karrell Belt. - 5 VP - BFG only location - Control Rating 0
This asteroid belt lies between the orbits of Jurn and Molov, the remnants of a shattered planet perhaps.
None of the asteroids are sufficiently stable or bear enough of an atmosphere to be a viable battleground for ground troops, but there is one important feature of note buried deep in the spinning disc of rubble. The fabric of reality is weak here, with the Warp prone to bleeding through. The frayed end of a Webway tunnel ends in the belt also, seeming to indicate that once upon a time the vanished world was held by the Eldar.
I have some more ideas to throw down, which i'll be bashing away at tonight.
My thoughts on BFG: BFG specific locations are fought over in BFG battles, and function just like the planets do for 40K.
System superiority. Whichever BFG side is in the ascendant cuts travel time for their faction in half, and adds or subtracts 5% to the world totals each week to represent BFG missions vs the planets themselves.
For example the BFG total score is currently +18% due to a spate of IOM victories. Travel time within the system is one day for IOM forces, not 2, and each world gains 5% in imperial control at the end of the game week. Next week Disorder fights back, trashing the IOM and dropping the control rating to - 24%. This time Disorder can travel at speed, while the IOM cannot, and -5% is applied to each world to represent their grip on the system.
Still thrashing out the mechanics. More to follow soon. Automatically Appended Next Post: Link to new Dagon-flavored player packet.
WIP still
https://skydrive.live.com/redir?resid=D63FD629D4CBDAC2!257&authkey=!AKmnQFEIKGad2eU
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Post by: Tiger9gamer
Sign me up! I would love to see the return of lamaro. I remember last campaign it fell to the enemy before helped arrived to my pitiful force X-X heck, it would be awesome to see a world ravaged and split between the Chaos forces and the orks that attacked it. Maybe this time the imperium could be on the offensive? as a huge Crusade?
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Post by: Aun Tier
I have seen quite a few of the new banners coming around on the forums. Is this a sign that things are progressing well? It will be good to hear when the details are finalised. For now, I look forward to the campaign's start.
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Post by: Ascalam
Actually, those were from DDWWC 1
More banners always good.
I'm still hammering away when i have time. There is still fluff to write, a board to set up, mods to assign etc.
I'll keep dakka posted on this thread
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Post by: Chaoticredneck
didnt see it mention on this thread ( though i could have missed it) but maybe letting players join throughout the campaign
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Post by: DeffDred
I'd like to participate but I have one concern.
I play multiple armies and tend to use whichever is ready for transport or just had a new unit painted.
Could I register as say... my Orks but play as my Blood Angels or my roommates Daemons?
Would I be able to simply claim any wins or losses as if the Ork army had been used?
I figure that way I can include all my games but for the sake of the campaign and the fluff it would all be under the catagory of Ork.
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Post by: Las
What if battle reports with solid fluff could facilitate a d6 roll on a chart of random modifiers offering minor bonuses to that side?
Edit: rolled by campaign mods of course
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Post by: Dakkamite
In for the win.
Running Orks and the occasional game of Epic, the latter unfortunately is going to result in a whole bunch of free wins for the IoM. Can get plenty of games against Chaos, Dark Eldar, Imperium and Space Marines, plus whoever else I run into. I'm going to record tonights Orks vs SM and this weekends Orks vs god knows (Epic) in advance since I won't get to play much else for the next month or so.
If you could PM me when this thing gets started should I forget about it that would be awesome.
Edit: Also how big a problem is fake batreps messing with the result? Would it be worthwhile to make the players submit, if not photos of each turn, but several photos of the battle or something? Too much effort for trolling fgts to handle, and something alot of players probably wouldn't mind doing anyway.
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Post by: Ascalam
Letting people join mid-campaign was a big issue last time.
This time people will be free to join mid game.
I'd like to keep it to one army per player. If you play with multiple then just report the battles with the army you signed up with.
We'll leave Epic out of it. Awesome though Epic is, it's hard to work in to the results. You could play mini- apoc using epic models but 40k rules for them though  My friends and I do that sometimes...
Fake batreps weren't a HUGE issue last time. We did have a few batreps that didn't quite ring true, but only a very few. Photos of the armies involved would be awesome, especially with the fething huge Apoc armies. I wish i had had a camera along for the two or three really big ones i was involved in for DDWWC 1. Automatically Appended Next Post: Las wrote:What if battle reports with solid fluff could facilitate a d6 roll on a chart of random modifiers offering minor bonuses to that side?
Edit: rolled by campaign mods of course
Might not be a bad idea. We'll see Automatically Appended Next Post: DeffDred wrote:I'd like to participate but I have one concern.
I play multiple armies and tend to use whichever is ready for transport or just had a new unit painted.
Could I register as say... my Orks but play as my Blood Angels or my roommates Daemons?
Would I be able to simply claim any wins or losses as if the Ork army had been used?
I figure that way I can include all my games but for the sake of the campaign and the fluff it would all be under the catagory of Ork.
Batreps are required, so this may be an issue. You could take the other armies as allies, but you'd need to choose one army as your actual registered army.
You could have your room-mate register with his daemons though
70626
Post by: Dakkamite
Well I've got an Apoc battle in a couple of months. A small Apoc battle, but still
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Post by: Iranna
I missed the chance last time it was run, so I'd really like the chance to play in the campaign this time!
Sign me up brah!
Iranna.
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Post by: Ascalam
Still have some stuff to hammer out, but we'll hopefully have it ready to roll in a month or so.
I need to find some spare time to get on with the guys from last time and get things set up...
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Post by: Lt.Soundwave
Yep yep
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Post by: Farseer Faenyin
Depending on the start time of this, I could run this within the local gaming club for my area as well. Certainly interested in doing this.
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Post by: Badger_Bhoy
Glad to see this moving along finally. Count me in!
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Post by: pwntallica
I'm definitely in for this!
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Post by: swampyturtle
Im down for this!!!
I have a great time the first one around
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Post by: Titan Atlas
Hey guys, while I've yet to really catch all the details of this thread, I'd be happy to lend some space on my forum for the campaign if you decide to house a faction or all of them there separately. It's a work in progress but it's certainly 40k-ey enough to get one in the mood for such a campaign.
PM me for a link, I imagine me plugging the board in a forum post will only be annoying
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Post by: Andilus Greatsword
Titan Atlas wrote:Hey guys, while I've yet to really catch all the details of this thread, I'd be happy to lend some space on my forum for the campaign if you decide to house a faction or all of them there separately. It's a work in progress but it's certainly 40k-ey enough to get one in the mood for such a campaign.
PM me for a link, I imagine me plugging the board in a forum post will only be annoying 
I could always just edit one of the old forums and turn it into 2 password protected areas for the factions, and then 1 public space for trash talking.
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Post by: Eldercaveman
This sounds like a great idea, I wasn't around for the first one, when is this planned to start roughly?
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Post by: Ascalam
When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
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Post by: Eldercaveman
Ascalam wrote:When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
I would volunteer, but I'd need more details on the time frame, as I'm pretty much going AWOL from the net for the next 2 months, so I'm guessing I won't be much use to you. And if the campaign is over before those two months, then I'll miss it entirely anywho.
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Post by: Andilus Greatsword
Ascalam wrote:Andilus, let's just retool the boards you created. Seems the simplest option.
Saves some lazy people having to re-register anyway (I'll probably use the loyalist board since that's where ~50% of the registrants were).
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Post by: Ascalam
Eldercaveman wrote: Ascalam wrote:When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
I would volunteer, but I'd need more details on the time frame, as I'm pretty much going AWOL from the net for the next 2 months, so I'm guessing I won't be much use to you. And if the campaign is over before those two months, then I'll miss it entirely anywho.
Probably be a few weeks before we kick off, and will likely run for about 4-6 weeks. You can always play if you can't mod, and i appreciate the support. Automatically Appended Next Post: Andilus Greatsword wrote: Ascalam wrote:Andilus, let's just retool the boards you created. Seems the simplest option.
Saves some lazy people having to re-register anyway (I'll probably use the loyalist board since that's where ~50% of the registrants were).
Heh, works for me.
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Post by: Eldercaveman
Ascalam wrote:Eldercaveman wrote: Ascalam wrote:When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
I would volunteer, but I'd need more details on the time frame, as I'm pretty much going AWOL from the net for the next 2 months, so I'm guessing I won't be much use to you. And if the campaign is over before those two months, then I'll miss it entirely anywho.
Probably be a few weeks before we kick off, and will likely run for about 4-6 weeks. You can always play if you can't mod, and i appreciate the support.
Automatically Appended Next Post:
Andilus Greatsword wrote: Ascalam wrote:Andilus, let's just retool the boards you created. Seems the simplest option.
Saves some lazy people having to re-register anyway (I'll probably use the loyalist board since that's where ~50% of the registrants were).
Heh, works for me.
What would I need to be doing as a MOD?
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Post by: Ascalam
Basically you'd be the funnel..
Players would report their wins to a mod, who would condense the info and pass along to me/the admin tea,. The mod is the contact between the admins and the players.
I'd like to have a minimum of two per side, just incase one goes awol or has life happen. That should reduce the chance of a faction going silent or the players not being able to find out what is going on in the campaign.
Mods also vet the batreps for detail, and if not detailed enough they contact the player who submitted them for more details.
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Post by: High Emperor Aggron
Is the forum for this up yet?
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Post by: Ascalam
Not yet
Andilus will be retooling one of the DDWWC boards from last time. Should be up fairly soon.
I still have a metric gakton of sorting out to do before we're ready to roll in any case, but we can at least trash-talk one another in-character
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Post by: Hashbeth
I'm totally willing to get in on this (I'm hoping to get a lot more 40k in during the summer).
I'm also willing to help write-up events fluffily for the campaign, if you have need of writers.
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Post by: Ascalam
Fluff totally encouraged! We had some pretty cool fluff pieces last time through.
Just run them past Admin to get approved and posted
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Post by: Eldercaveman
Ascalam wrote:Basically you'd be the funnel..
Players would report their wins to a mod, who would condense the info and pass along to me/the admin tea,. The mod is the contact between the admins and the players.
I'd like to have a minimum of two per side, just incase one goes awol or has life happen. That should reduce the chance of a faction going silent or the players not being able to find out what is going on in the campaign.
Mods also vet the batreps for detail, and if not detailed enough they contact the player who submitted them for more details.
Yeah if I'm around at the time, I'll more than happily MOD it for you, if you don't get the MODs sorted before then, if not I'll just play in the campaign, guess it would be unethical to do both?
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Post by: Ascalam
Not really
I was Disorder's Warmaster last time, and i still got in some games.
Not as many as i'd have liked, but still..
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Post by: Eldercaveman
Ascalam wrote:Not really
I was Disorder's Warmaster last time, and i still got in some games.
Not as many as i'd have liked, but still..
Awesome, well I'll try keep my self in the loop as much as possible over the next couple of months then. Automatically Appended Next Post: And I saw someone mention BFG, and how it complicated things last time, have you considered having Kill Team missions for some sort of smaller objective? I'm not really sure how the scenarios work for this, so wouldn't know how it could be integrated, thought it might be a fun idea.
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Post by: High Emperor Aggron
Ascalam where do I go to trash talk IC
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Post by: Ascalam
On the zetaboard forum, once it's all set up
Links and so forth TBA when ready. Automatically Appended Next Post: Eldercaveman wrote: Ascalam wrote:Not really
I was Disorder's Warmaster last time, and i still got in some games.
Not as many as i'd have liked, but still..
Awesome, well I'll try keep my self in the loop as much as possible over the next couple of months then.
Automatically Appended Next Post:
And I saw someone mention BFG, and how it complicated things last time, have you considered having Kill Team missions for some sort of smaller objective? I'm not really sure how the scenarios work for this, so wouldn't know how it could be integrated, thought it might be a fun idea.
BFG got complicated because the rules for counting BFG missions got changed several times mid-campaign.
Kill team would be neat, but i'd have to read up on the rules. I generally like my battles a tad larger
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Post by: swampyturtle
Ascalam you know you can count on me to be a mod. I enjoyed helping in DDWWC 1. I'll be more than willing to help for 2
edit: I would love to see kill team rules added. It would make for some really interesting fluff stories.
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Post by: Javin
I like basics you wrote up. I think BFG should be included but seriously tone down the points.
I agree Apoc games skewed the game too much. I like how you have toned down the points but still made them have an effect on the overall battle.
Everyone vs the IOM? I understand the thinking behind that for logistics but that premise may drive away Tau and eldar players. We will be seeing many more of them now that both have shiny new books. Sadly I am not sure how to include them as the Tau were very numerous in DDWWC1 but really did not do much. Perhaps we should do Everyone VS the IOM and see how we stand at the end.
10 worlds seems better than the 20 + we had last time. We can concentrate more for battles. I am concerned about chaos/disorder being able to drop a planet to 0% and permanently getting VPs. If I was disorder all I would do is have everyone hit a planet each turn and there would be no way to lose. Every planet starts at 50%. With the permanent bonus (and that Chaos/disorder already control whats left) even if the IOM reacted they could at best get a tie on any taken planets (due to the permanent chaos/disorder bonus). Maybe you could still have this but have this bonus kick in half way through the campaign?
Adding in new players during the campaign might be hard for tracking but would keep the game alive and represent reinforcements being rushed to the front. Last time too many who signed up did not play and many who wanted to join could not. New blood and excitement is always nice.
Add a fluff bonus. For every written battle report or story add in a 1 point bonus? Maybe more? The stories drive the campaign IMO. I love reading them.
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Post by: High Emperor Aggron
When we did this before, every race showed up to the same star system, but why? What are the chances that literally every race just happens to waltz in at the same time? Shouldn't the IoM be seperated into factions like players x-y. go to fight the chaos and orks in system A while IoM players c-d go fight tau and nids & IoM players e-f go fight dark eldar/eldar. Putting in three star systems instead of one, the different armies in each faction fight only in their system against the other races present. This accomplishes the breakdown of the huge IoM forces, so its not so impossible to pick a win.
I.E. three IG players versus one nids player, the IG has a higher chance of pulling wins because of superior numbers.
Just my thoughts. Pick them apart as you see fit Ascalam & others.
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Post by: Ascalam
Part of the issue with that is logistical. The players won't just be playing other DDWWC players.
Yes i know it would be more fluffy to declare that if your army is posted in a DE held zone you should only fight DE, but what happens if the only games you can get are vs Orks?
A lot of the games last time were pick-up games or tournaments, where you had no idea who you would be fighting ahead of time. Automatically Appended Next Post: I have set up a skype account so that we can messenger a bit about this as we go on.
ddwwc2@outlook.com
I'll leave skype up while i'm home, but i can't guarantee i'll be online 24/7. I work 50+ hrs a week, have two small kids and other side projects that drag me away from my computer at times.
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Post by: Badger_Bhoy
I don't think the opponents fought really matter, so having the IoM split up in that way would work just fine, and makes sense. Space Wolves in system 2 fighting Orks and Nids, I report a win for SW, it just adds points to that faction in that area. Otherwise, non-DDWWC2 opponents are effecting the game. I may play 3 games a week, but only 1 in 6 are against Orks and Nids. That's a lot of games that just don't count if we're only allowed to record games versus specific races/factions.
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Post by: High Emperor Aggron
Yep. Just like that, and maybe if we use games for the wrong race, as faction wins. So in example
I play chaos so I'm fighting space wolves in system A, its a win so we'd add this in to your pre designed method of calculation points. But if I play a game against say necrons, well maybe this is worth a tie in system A, so even player who dont have the correct opponents can still contibute. Or another example
Faction win * correct opponents 1 point
Faction win * wrong opponents 1/2 point
Faction loss * wrong opponent -1/2 point
Faction loss * correct opponent -1point.
In this way, every game would count, but the wrong opponents would only give half the win or loss of a correct opponent. Further pushing the need to find correct opponents and push the fluff.
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Post by: Ascalam
Nice idea, in general, but lets keep it simple this time.
Downside is that if you don't have the 'correct' opponent available you will feel that your efforts are making little difference and quit in frustration. This happened a lot last time.
Maybe for next DDWWC we can try that mechanic out.
DDWWC 1 suffered from over-complex mechanics and situational mods, so i'd like to keep this one as simple to run as possible (since i'll be the poor sap running it...).
If it works out, then we can see about adding more mechanics and so forth.
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Post by: High Emperor Aggron
Fair enough  if you need someone to send out information packets once its ready I can do that.
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Post by: Ascalam
Might do.
For right now the outline is on here, but it's not finished yet.
I still need to get on with the other folks and get this thing sorted out. I think it will run a lot smoother, with all the pre-work, but it does require a hellacious amount of pre-prep
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Post by: dementedwombat
This is sounding really awesome. Might actually get me to finish painting my Tau and buying a proper transport for them.
I'll be keeping tabs on this, too bad I'm shipping off to China in a couple weeks though. I don't think they're particularly known for their rich 40k presence.
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Post by: Badger_Bhoy
I would think that there's a way to have the battles mean something regardless of opponents, while keeping things from being over complicated. I think having battles restricted like that may be a deterrent to some. Surely there's a happy medium.
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Post by: Ascalam
Since you are only reporting your wins, and they will apply to your side regardless of the opponent you face, all battles you report will mean something
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Post by: Eldercaveman
Plus every race turning up in the same place can easily be justified by the fluff, just make up something about some ancient artifact that the Eldar want to re-claim, the Crons need to destroy, it's on an imperial world, Orks just want the teeth, and Nids are attracted by the mass biomass gathering on one planet..
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Post by: Tiger9gamer
and chaos is there for the lulz?
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Post by: Ascalam
Or in the case of the Dagon system, everyone is just up for a little payback
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Post by: Tiger9gamer
sounds good. I just thought that maybe chaos is holding the planets and the imperium launches a crusade or something.
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Post by: Badger_Bhoy
Ascalam wrote:Since you are only reporting your wins, and they will apply to your side regardless of the opponent you face, all battles you report will mean something
Ok, that's how I thought it would go, but got things all twisted around somehow.
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Post by: Ascalam
Some parts
The Mechanicus and the Necron-worshipping Mechanicus are on Molov in a nice bloody civil war. Plenty of room for a Dark Mechanicus presence there too.
There is chaos cult activity on the hive world Hera, and probably the ruins of Valos.
Nids are still infesting Garevo.
Orks are still in system, and the Graveyard is a Meks paradise.
Basically the IOM drove the xenos back, and then folled them to fight elsewhere, leaving the survivors to cope on their own. The Xenos are coming back, and the IOM forces are likewise returning to defend the system again.
Plenty of blag for anything to still be haunting the system
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Post by: dementedwombat
And my Tau faction is on an galaxy spanning crusade to get to the eye of terror and show the Chaos Gods the greater good by means of a railgun to the face ever since chaos pirates killed our entire ethereal council while we were coming back from a routine patrol.
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Post by: MrMoustaffa
So all the mods do is read batreps and send the results to the game masters?
Heck, I could do that
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Post by: High Emperor Aggron
Those were fething terrible fluff ideas. Automatically Appended Next Post: >
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Post by: Eldercaveman
So it'll fit in wonderfully
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Post by: High Emperor Aggron
D: No!
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Post by: High Emperor Aggron
I like it. Besides my own personal issues with fluff. Its good.
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Post by: Tiger9gamer
i like that ^.^ kinda like a newspaper
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Post by: Ascalam
That was the general idea.
Granted the perspective will be from the IOM side, and as such a tad biased (but what major newspaper isn't these days...)
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Post by: Tiger9gamer
True, but that doesn't mean someone might make an orky or Chaosy ones if they voulenteer.
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Post by: Badger_Bhoy
Why would they do that? Who cares what barbaric Xenos and filthy heretics have to say?
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Post by: Andilus Greatsword
Love it.
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Post by: Lt.Soundwave
If you were interested in being part of the Moderation team or admin please send me a PM ASAP.
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Post by: Tiger9gamer
Fluff writer? O-O
(also... yay 1,000th post! and I'm apparently a land speeder pilot. Can I get back my bike, please?)
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Post by: Lt.Soundwave
I've set up the forum we will be using here: http://ddwwc2.forumotion.com/
Feel free to register /favorite. It isn't quite finished yet.
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Post by: MarkCron
This sounds awesome. I'll be in with my Crons (will shelve my GK for a while - or will use them as allies) and will see if I can find some more players.
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Post by: Lt.Soundwave
Feel free to begin signing up, There is a brief outline to help us sort people into their groups under the allegiance section.
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Post by: King Pariah
How did I miss this?! I would love to be a part of this again!
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Post by: Ascalam
Haven't missed it
Still getting my lazy yet overworked butt in gear to get it going, with liberal amounts of help from other folks...
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Post by: MrMoustaffa
When would this be roughly, and when would mods need to be ready to do things?
I have a huge job in July that will basically keep me away from a computer for over 3 weeks. After that though I might be able to help.
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Post by: Gromgor
This is pulling me out of my cryo-sleep to get my blood wolves back in order to kick some xenos trash! Automatically Appended Next Post: Awww... my sig is broken... just noticed that... sadness
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Post by: Lt.Soundwave
Xzerios ran out of bandwidth on photobucket. Hes set up a new account and will be making new sigs to go with the new campaign
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Post by: Warp Angels
Count me in, The Warp Angels Chapter is here to assist.
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Post by: MarkCron
Lt.Soundwave wrote:Xzerios ran out of bandwidth on photobucket. Hes set up a new account and will be making new sigs to go with the new campaign 
He's not the only one. Check your sig.
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Post by: AlmightyWalrus
I'd be up for being a mod this time around too. In my opinion though, the biggest problem was that there were something like 13 people deployed in the system I was in charge off, but only 3 or so people (including myself) reporting games. Basically, a massive drop-off in players compared to signed up players.
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Post by: cerbrus2
The Night Lords like this.
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Post by: motyak
AlmightyWalrus wrote:I'd be up for being a mod this time around too. In my opinion though, the biggest problem was that there were something like 13 people deployed in the system I was in charge off, but only 3 or so people (including myself) reporting games. Basically, a massive drop-off in players compared to signed up players.
That's a hard thing to control considering the nature of this campaign (online & impersonal) but ascalams rapid update plans should help with this.
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Post by: Ascalam
Allowing open sign up after the campaign gets swinging should help too.
I expect some dropoff, especially since we are only counting wins. If someone is on a losing streak they'll not be posting much. Automatically Appended Next Post: MrMoustaffa wrote:When would this be roughly, and when would mods need to be ready to do things?
I have a huge job in July that will basically keep me away from a computer for over 3 weeks. After that though I might be able to help.
It'll probably be a week or three yet before we get trucking along. I hope to have a better timeline soon. Will keep the thread updated
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Post by: Lt.Soundwave
He's not the only one. Check your sig.
Which is linked from his photobucket.
Anywho
I'll get a form for batreps put together in the next day and post it both on the website for feedback.
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Post by: Tiger9gamer
The Guardians of the Covenant will send support to the Imperials under assault.
Fortune Favors the Faithful.
(now if only the forum thing will send me a confirmation email )
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Post by: swampyturtle
Tiger9gamer wrote:The Guardians of the Covenant will send support to the Imperials under assault.
Fortune Favors the Faithful.
(now if only the forum thing will send me a confirmation email )
I have noticed that if your using Yahoo it doesn't send. I had to use my school email before it finally sent. Hanith had to attempt it with 4 different emails before his worked. Overall it is discouraging a lot of people I know......
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Post by: Tiger9gamer
oh! oh crap that isn't good... basically, all my things are yahoo D=
Hey soundwave, can you post that in the linky post?
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Post by: swampyturtle
Tiger9gamer wrote:oh! oh crap that isn't good... basically, all my things are yahoo D=
Hey soundwave, can you post that in the linky post?
Correction: it gets sent.....24 hours later to your junk box. I just got my 1st attempt notification in my junk mail.
Edit edit: no it was in my junk the same day, just hours later.
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Post by: Tiger9gamer
oh, okay. nvm then
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Post by: Lt.Soundwave
Yahoo registers just fine for my accounts, gonna have to say its on your end. : /
Edit: Just made a new account with a yahoo address, DDWWCAdmin.
Took all of ten seconds.
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Post by: Tiger9gamer
I got it working now, guise  it's fine. sorry for the hassel.
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Post by: Lt.Soundwave
No Worries
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Post by: Ascalam
Minor necro, and apologies for not being as quick as i'd like to get this updated. I've been in and out of surgery the last few weeks, and that's messed up my momentum.
Daily update bulletins are ready to roll. Just need to tidy up the player packet and get the mods squared away, and we should be ready to roll.
With a bit of luck, a couple more days to get everything sorted, then we can look at setting a start date.
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Post by: Noctem
I hope the surgeries went well and everything is ok!
I finally finished building my army and would love to be a part of this! Where should I start?
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Post by: HerbaciousT
I just signed up!
I missed the last DDWWC so I keen to crack on with this one! Hopefully my largely unpainted Nids wont shame me!
Do we have an estimated start date?
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Post by: Ascalam
Noctem wrote:I hope the surgeries went well and everything is ok!
I finally finished building my army and would love to be a part of this! Where should I start?
Board is here:
http://ddwwc2.forumotion.com/
Create an account, and list your army under the relevant post
Start date is still TBA - couple of details to round off yet.
52812
Post by: Tiger9gamer
Ascalam wrote:Minor necro, and apologies for not being as quick as i'd like to get this updated. I've been in and out of surgery the last few weeks, and that's messed up my momentum.
Daily update bulletins are ready to roll. Just need to tidy up the player packet and get the mods squared away, and we should be ready to roll.
With a bit of luck, a couple more days to get everything sorted, then we can look at setting a start date.
ow :( that sucks ffor the surgeries... what happened?
and glad to hear it's comingnup too!
37700
Post by: Ascalam
I did some fairly nasty damage to my hands monkeying around with my robots a few years back, including some nerve damage.
The surgeries were to persuade some of these nerves that my hand was not dipped in a vat of molten lead  Stupid nerves..
I'm ok, but my typing speed is a bit reduced for a while.
Incidentally typing on a Kindle when doped to the 9's can be a trippy experience, especially when the thing autocorrects you to whatever it thinks you were trying to say...
Some of the finished sentences were pretty surreal, before editing
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Post by: Lucarikx
I hope you feel better! Is there still room to enter the campaign? I can send in the BA 4th company and my Tau Cadre Lucarikx Edit: Already registered, amy intro and everything. Really looking forward to this!
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Post by: Ascalam
Still plently of room. We're not started yet, and will be allowing open signup throughout the campaign.
The only caveat is that you can only sign up one army (though you can bring allies for them if you wish).
If your main codex is IOM (space marines of any non-spiky stripe, guard (excluding Traitor guard) or Battle Sisters, for example) you will be playing on the side of the IOM
If you are chaos, xenos or traitor IOM you will be playing on the side of the EOM.
This gives a roughly even split on the codexes, which should result in a more fair distribution of players.
37700
Post by: Ascalam
Player packet is up and mechanics are worked out.
https://skydrive.live.com/redir?resid=D63FD629D4CBDAC2!334&authkey=!AOiVZMrWut3Qhfk
Signup is open at the forum.
http://ddwwc2.forumotion.com
Start date still TBA but will be soon. Just need to get the mod team sorted out and we should be set.
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Post by: Lt.Soundwave
Once again those interested in acting as moderators or assisting please register and send me a PM there or here.
I have a few already set that had volunteered previously but have not heard from them recently.
69613
Post by: MaCa
I want to get in on the fun! Question though: I am playing an army of the EOM and my opponents all use armies from the EOM.Is there any sense for me to join, since the battles and batreps I'd be sending are mostly EOM vs EOM?
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Post by: Ascalam
Sure.
Those EOM opponents could have been working for the IOM as mercs, been duped etc.
It's all good
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Post by: swampyturtle
Any news on this?
37700
Post by: Ascalam
Mechanics are done.
Soundwave is chasing up a couple more for the mod team last i heard, other than that we're ready to go AFAIK.
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Post by: Tyranid Horde
I'm going to sign up, although, I may not get that many games in, is that ok?
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Post by: Eldercaveman
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Post by: MarkCron
Newbie question. To sign up, is it just a case of registering on the forum? I've downloaded the player packet and know I have to sign up and register an army, just not sure where :(
37700
Post by: Ascalam
Signup is open at the forum.
http://ddwwc2.forumotion.com
Just create an account and post
We'll, hopefully, be getting started soon.
76831
Post by: Alexi
Ok, I just saw this and think it might be kinda fun. just a few questions. I am at work and cant download the player packet till tonight so...
1) Does my army have to be fully painted? (i am getting there, its just a lot of new models)
2) Can anyone sign up?
3) has the event started yet?
37700
Post by: Ascalam
In order:
No, just play games with it
Yes, anyone can, but you can only sign up one army (allies are fine tho)
No, but it will be starting soon, once we get the last detail or two sorted.
64018
Post by: Freytag93
I can't wait for this to start up. I got to participate in the first one (unfortunately not as much as I would have liked to due to school), and it was awesome. I would highly recommend this to anyone still considering participating. Keep up the good work Ascalam, Soundwave, and all the other mods!
31303
Post by: swampyturtle
any news on this?
37700
Post by: Ascalam
Sorry!
Had a heaping scoopful of Real Life (tm) dumped on me this summer, and the project got backburna'd. When no-one bugged me about it i assumed people had lost interest, and given the crap i was having to deal with that was fine by me at the time.
I have most of the gak taken care of now (some lingering still) so if people are still interested we should be able to get the old girl fired up again... Automatically Appended Next Post: In the interests of beating the inertia, who was volunteering to mod again? It's been a while.
I will need a min of three.
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Post by: Eldercaveman
I was
31303
Post by: swampyturtle
I was too
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Post by: Lt.Soundwave
Website is still up and running, and those that replied here about mod status should still have it.
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Post by: Ascalam
Ok, fair enough then.
We have 3+ mods - How does Nov 1st sound for a kickoff date?
31303
Post by: swampyturtle
I like it, I've been waiting for this this to start
50463
Post by: Eldercaveman
Sounds good to me.
55956
Post by: Lt.Soundwave
Sounds good.
33525
Post by: Javin
I stand ready.
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Post by: ninjafiredragon
52812
Post by: Tiger9gamer
Okay, quick question; how do we post to the planets we want to fight on?
37700
Post by: Ascalam
Fixed- should be a topic under each faction
52812
Post by: Tiger9gamer
links? ^^
52812
Post by: Tiger9gamer
both say special access only
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Post by: Ascalam
Wierd. Give me a mo. Automatically Appended Next Post: Ok, try it now.
52812
Post by: Tiger9gamer
Perfect! making first post!!
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Post by: King Pariah
Hmmmm... I'm debating whether I should play as necrons or Chaos Space Marines, I love them both so much!
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Post by: Ascalam
Up to you
I'm going to be rocking my Orks
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Post by: Eldercaveman
Where did you put the final campaign pack for this?
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Post by: Ascalam
Should be under campaign documents on the board.
Linky here
https://skydrive.live.com/redir?resid=D63FD629D4CBDAC2!257&authkey=!AKmnQFEIKGad2eU
also posted under the 'DDWWC 2 is live' thread.
If i'm missing something please let me know. Meds are kicking in, so i'm going to call it a night here...
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