Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/01 01:54:51
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Not yet
Andilus will be retooling one of the DDWWC boards from last time. Should be up fairly soon.
I still have a metric gakton of sorting out to do before we're ready to roll in any case, but we can at least trash-talk one another in-character
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 01:59:37
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Land Raider Pilot on Cruise Control
|
I'm totally willing to get in on this (I'm hoping to get a lot more 40k in during the summer).
I'm also willing to help write-up events fluffily for the campaign, if you have need of writers.
|
Fiat Lux |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 02:03:14
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Fluff totally encouraged! We had some pretty cool fluff pieces last time through.
Just run them past Admin to get approved and posted
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 04:20:35
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Longtime Dakkanaut
|
Ascalam wrote:Basically you'd be the funnel..
Players would report their wins to a mod, who would condense the info and pass along to me/the admin tea,. The mod is the contact between the admins and the players.
I'd like to have a minimum of two per side, just incase one goes awol or has life happen. That should reduce the chance of a faction going silent or the players not being able to find out what is going on in the campaign.
Mods also vet the batreps for detail, and if not detailed enough they contact the player who submitted them for more details.
Yeah if I'm around at the time, I'll more than happily MOD it for you, if you don't get the MODs sorted before then, if not I'll just play in the campaign, guess it would be unethical to do both?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 04:25:31
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Not really
I was Disorder's Warmaster last time, and i still got in some games.
Not as many as i'd have liked, but still..
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 04:31:50
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Longtime Dakkanaut
|
Ascalam wrote:Not really
I was Disorder's Warmaster last time, and i still got in some games.
Not as many as i'd have liked, but still..
Awesome, well I'll try keep my self in the loop as much as possible over the next couple of months then. Automatically Appended Next Post: And I saw someone mention BFG, and how it complicated things last time, have you considered having Kill Team missions for some sort of smaller objective? I'm not really sure how the scenarios work for this, so wouldn't know how it could be integrated, thought it might be a fun idea.
|
This message was edited 1 time. Last update was at 2013/06/01 05:46:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 06:39:08
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Slaanesh Veteran Marine with Tentacles
|
Ascalam where do I go to trash talk IC
|
Formerly TheObsidianKing lost my password.
Ten thousand poisons
Join cybernations
http://www.cybernations.net/default.asp?Referrer=High%20Emperor%20Aggron |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 06:47:36
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
On the zetaboard forum, once it's all set up
Links and so forth TBA when ready. Automatically Appended Next Post: Eldercaveman wrote: Ascalam wrote:Not really
I was Disorder's Warmaster last time, and i still got in some games.
Not as many as i'd have liked, but still..
Awesome, well I'll try keep my self in the loop as much as possible over the next couple of months then.
Automatically Appended Next Post:
And I saw someone mention BFG, and how it complicated things last time, have you considered having Kill Team missions for some sort of smaller objective? I'm not really sure how the scenarios work for this, so wouldn't know how it could be integrated, thought it might be a fun idea.
BFG got complicated because the rules for counting BFG missions got changed several times mid-campaign.
Kill team would be neat, but i'd have to read up on the rules. I generally like my battles a tad larger
|
This message was edited 1 time. Last update was at 2013/06/01 06:48:49
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 14:44:22
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Storm Trooper with Maglight
|
Ascalam you know you can count on me to be a mod. I enjoyed helping in DDWWC 1. I'll be more than willing to help for 2
edit: I would love to see kill team rules added. It would make for some really interesting fluff stories.
|
This message was edited 1 time. Last update was at 2013/06/01 16:39:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 15:37:00
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Regular Dakkanaut
|
I like basics you wrote up. I think BFG should be included but seriously tone down the points.
I agree Apoc games skewed the game too much. I like how you have toned down the points but still made them have an effect on the overall battle.
Everyone vs the IOM? I understand the thinking behind that for logistics but that premise may drive away Tau and eldar players. We will be seeing many more of them now that both have shiny new books. Sadly I am not sure how to include them as the Tau were very numerous in DDWWC1 but really did not do much. Perhaps we should do Everyone VS the IOM and see how we stand at the end.
10 worlds seems better than the 20 + we had last time. We can concentrate more for battles. I am concerned about chaos/disorder being able to drop a planet to 0% and permanently getting VPs. If I was disorder all I would do is have everyone hit a planet each turn and there would be no way to lose. Every planet starts at 50%. With the permanent bonus (and that Chaos/disorder already control whats left) even if the IOM reacted they could at best get a tie on any taken planets (due to the permanent chaos/disorder bonus). Maybe you could still have this but have this bonus kick in half way through the campaign?
Adding in new players during the campaign might be hard for tracking but would keep the game alive and represent reinforcements being rushed to the front. Last time too many who signed up did not play and many who wanted to join could not. New blood and excitement is always nice.
Add a fluff bonus. For every written battle report or story add in a 1 point bonus? Maybe more? The stories drive the campaign IMO. I love reading them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 20:46:11
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Slaanesh Veteran Marine with Tentacles
|
When we did this before, every race showed up to the same star system, but why? What are the chances that literally every race just happens to waltz in at the same time? Shouldn't the IoM be seperated into factions like players x-y. go to fight the chaos and orks in system A while IoM players c-d go fight tau and nids & IoM players e-f go fight dark eldar/eldar. Putting in three star systems instead of one, the different armies in each faction fight only in their system against the other races present. This accomplishes the breakdown of the huge IoM forces, so its not so impossible to pick a win.
I.E. three IG players versus one nids player, the IG has a higher chance of pulling wins because of superior numbers.
Just my thoughts. Pick them apart as you see fit Ascalam & others.
|
Formerly TheObsidianKing lost my password.
Ten thousand poisons
Join cybernations
http://www.cybernations.net/default.asp?Referrer=High%20Emperor%20Aggron |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 20:55:14
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Part of the issue with that is logistical. The players won't just be playing other DDWWC players.
Yes i know it would be more fluffy to declare that if your army is posted in a DE held zone you should only fight DE, but what happens if the only games you can get are vs Orks?
A lot of the games last time were pick-up games or tournaments, where you had no idea who you would be fighting ahead of time. Automatically Appended Next Post: I have set up a skype account so that we can messenger a bit about this as we go on.
ddwwc2@outlook.com
I'll leave skype up while i'm home, but i can't guarantee i'll be online 24/7. I work 50+ hrs a week, have two small kids and other side projects that drag me away from my computer at times.
|
This message was edited 1 time. Last update was at 2013/06/01 20:56:49
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 21:05:28
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Hoary Long Fang with Lascannon
|
I don't think the opponents fought really matter, so having the IoM split up in that way would work just fine, and makes sense. Space Wolves in system 2 fighting Orks and Nids, I report a win for SW, it just adds points to that faction in that area. Otherwise, non-DDWWC2 opponents are effecting the game. I may play 3 games a week, but only 1 in 6 are against Orks and Nids. That's a lot of games that just don't count if we're only allowed to record games versus specific races/factions.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 21:29:27
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Slaanesh Veteran Marine with Tentacles
|
Yep. Just like that, and maybe if we use games for the wrong race, as faction wins. So in example
I play chaos so I'm fighting space wolves in system A, its a win so we'd add this in to your pre designed method of calculation points. But if I play a game against say necrons, well maybe this is worth a tie in system A, so even player who dont have the correct opponents can still contibute. Or another example
Faction win * correct opponents 1 point
Faction win * wrong opponents 1/2 point
Faction loss * wrong opponent -1/2 point
Faction loss * correct opponent -1point.
In this way, every game would count, but the wrong opponents would only give half the win or loss of a correct opponent. Further pushing the need to find correct opponents and push the fluff.
|
Formerly TheObsidianKing lost my password.
Ten thousand poisons
Join cybernations
http://www.cybernations.net/default.asp?Referrer=High%20Emperor%20Aggron |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 21:36:14
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Nice idea, in general, but lets keep it simple this time.
Downside is that if you don't have the 'correct' opponent available you will feel that your efforts are making little difference and quit in frustration. This happened a lot last time.
Maybe for next DDWWC we can try that mechanic out.
DDWWC 1 suffered from over-complex mechanics and situational mods, so i'd like to keep this one as simple to run as possible (since i'll be the poor sap running it...).
If it works out, then we can see about adding more mechanics and so forth.
|
This message was edited 1 time. Last update was at 2013/06/01 21:37:51
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 21:40:15
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Slaanesh Veteran Marine with Tentacles
|
Fair enough  if you need someone to send out information packets once its ready I can do that.
|
Formerly TheObsidianKing lost my password.
Ten thousand poisons
Join cybernations
http://www.cybernations.net/default.asp?Referrer=High%20Emperor%20Aggron |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 21:43:51
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Might do.
For right now the outline is on here, but it's not finished yet.
I still need to get on with the other folks and get this thing sorted out. I think it will run a lot smoother, with all the pre-work, but it does require a hellacious amount of pre-prep
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 21:58:45
Subject: Re:Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Longtime Dakkanaut
|
This is sounding really awesome. Might actually get me to finish painting my Tau and buying a proper transport for them.
I'll be keeping tabs on this, too bad I'm shipping off to China in a couple weeks though. I don't think they're particularly known for their rich 40k presence.
|
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 22:22:23
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Hoary Long Fang with Lascannon
|
I would think that there's a way to have the battles mean something regardless of opponents, while keeping things from being over complicated. I think having battles restricted like that may be a deterrent to some. Surely there's a happy medium.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 22:34:12
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Since you are only reporting your wins, and they will apply to your side regardless of the opponent you face, all battles you report will mean something
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/01 23:48:16
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Longtime Dakkanaut
|
Plus every race turning up in the same place can easily be justified by the fluff, just make up something about some ancient artifact that the Eldar want to re-claim, the Crons need to destroy, it's on an imperial world, Orks just want the teeth, and Nids are attracted by the mass biomass gathering on one planet..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:12:39
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Quick-fingered Warlord Moderatus
|
and chaos is there for the lulz?
|
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:13:02
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Or in the case of the Dagon system, everyone is just up for a little payback
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:13:48
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Quick-fingered Warlord Moderatus
|
sounds good. I just thought that maybe chaos is holding the planets and the imperium launches a crusade or something.
|
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:18:18
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Hoary Long Fang with Lascannon
|
Ascalam wrote:Since you are only reporting your wins, and they will apply to your side regardless of the opponent you face, all battles you report will mean something
Ok, that's how I thought it would go, but got things all twisted around somehow.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:20:56
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Insect-Infested Nurgle Chaos Lord
|
Some parts
The Mechanicus and the Necron-worshipping Mechanicus are on Molov in a nice bloody civil war. Plenty of room for a Dark Mechanicus presence there too.
There is chaos cult activity on the hive world Hera, and probably the ruins of Valos.
Nids are still infesting Garevo.
Orks are still in system, and the Graveyard is a Meks paradise.
Basically the IOM drove the xenos back, and then folled them to fight elsewhere, leaving the survivors to cope on their own. The Xenos are coming back, and the IOM forces are likewise returning to defend the system again.
Plenty of blag for anything to still be haunting the system
|
This message was edited 1 time. Last update was at 2013/06/02 00:24:29
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:45:11
Subject: Re:Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Longtime Dakkanaut
|
And my Tau faction is on an galaxy spanning crusade to get to the eye of terror and show the Chaos Gods the greater good by means of a railgun to the face ever since chaos pirates killed our entire ethereal council while we were coming back from a routine patrol.
|
This message was edited 1 time. Last update was at 2013/06/02 00:45:46
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 00:46:59
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Heroic Senior Officer
|
So all the mods do is read batreps and send the results to the game masters?
Heck, I could do that
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 01:44:17
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Slaanesh Veteran Marine with Tentacles
|
Those were fething terrible fluff ideas. Automatically Appended Next Post: >
|
This message was edited 1 time. Last update was at 2013/06/02 01:44:56
Formerly TheObsidianKing lost my password.
Ten thousand poisons
Join cybernations
http://www.cybernations.net/default.asp?Referrer=High%20Emperor%20Aggron |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 01:50:13
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
|
 |
Longtime Dakkanaut
|
So it'll fit in wonderfully
|
|
|
 |
 |
|