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![[Post New]](/s/i/i.gif) 2013/05/11 05:09:24
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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No planet killers
All the planets are too valuable to blow up  No 'Exterminatus is the best answer to every little problem IOM has' methods either
I have some BFG ideas, but i need to reread the BFG rules and see how they will fit in with those ideas. It's been a LONG time since i've got a game in with my BFG Orks..
Hmm- thinking on it Dagon system would probably work better than Inon. Same history of ugly fights in DDWWC1 but more battlefields to work with.
Or we can just use the one i came up with of course  It's all good
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This message was edited 2 times. Last update was at 2013/05/11 05:19:17
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/12 04:03:28
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Fresh-Faced New User
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Dagon system was good from what I recall. I think orks massed the Inon system last time around. I will say that the previous DDWWC was a bit ambitious in its approach not knowing how many people were going to participated. One system should alleviate a lot of those issues.
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Anythin' 'an be looted, just ask me boyz. |
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![[Post New]](/s/i/i.gif) 2013/05/12 16:26:47
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Dour Wolf Priest with Iron Wolf Amulet
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Dagon would be cool, it might be a good idea to link it to the fluff from DDWWC1.
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![[Post New]](/s/i/i.gif) 2013/05/14 02:23:07
Subject: Re:Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Background pre-campaign start fluff ideas. Feel free to bash them about/suggest alternatives.
Planet rating is set at 0 (neutral/unclaimed) to make it fairer to both sides. IOM is aiming for positive %, non- IOM is aiming for negative % with 0 being dead-center.
The Dagon System
Star: Dagon Primaris - 1.5 x Sol
Valos - 7 Pts - Death World - Control rating - 0
This once-awesome Cardinal world is now a shattered, radioactive ruin, following Ork use of Atomics and the cleansing flame of Exterminatus by the Imperium at the close of hostilities. The ruins of the Cathedral-cities still remain however, littered with the bones of the dead and a great many sacred artifacts to the Imperium. The echoing resonance chambers below the surface of the planet may yet house desperate rebels or Xenos, and maybe even some trapped loyalists.
The Imperium's main interest in Valos at this point would be to secure the Heirophant's palace at Sindralus, an edifice so huge that it resembles a Fortress-Monastery, and containing a vault housing. some of the most sacred relics of this sector. Sindralus is also an extremely defensible position and an ideal beachhead, especially if the ancient church's Void Shield generators could be recalibrated...
Hera - Hive World - 6 Pts Control rating - 0
The hives of Hera still stand, despite the month of brutal conflict that engulfed the world. They are damaged on the outer, lower sectors from artillery barrages and orbital strikes, but the higher one rises the less the war has touched the structures.
Heraites were once staunch believers in the Imperium, but after the events of the previous war their faith has flagged and a deep rooted bitterness has developed towards the Imperium that failed to deliver them until far too late from the xenos threat. Xeno and Daemon-worshipping cults have sprung up in secret, and have spread from the lowest ganger to the highest Aristos. The Governor, Andus Adrisant, is still staunchly imperial, but is now consigned to an armoured hoverchair after several attempts on his life by cultists of one breed or another. Andus is growing more and more paranoid, and has already incorrectly shot two aides and a visiting noble for attempting to assassinate him. Given that the majority of the attacking forces were Dark Eldar from the Wakers of Dagon and the Kabal of the Splintered Mind, it's possible that these cults are just a front for the perfidious and sadistic denizens of the Shadowed City.
Garevo - partially-tyrannoformed Death World - 4 VP - Control Rating 0
What was once an orderly garden world dedicated to efficient, industrious production of food and medical flora has now devolved into a jungle, the plants massively accelerated in their growth by tyranid spores. The attentions of Hive Fleet Stygian have left many areas of the planet near impassable or highly dangerous, though the sturdy, stubborn natives have managed to hack out enclaves in the wild. The locals, with the help of the Brothers of Macragge, managed to prevent the complete Tyrannoforming of Garevo, and have preserved a semi-functional Skyport at Melpas City which is large enough to accommodate imperial landers. The locals are still strongly Imperial, but can have little control over the world beyond their encampments without help.
Molov - Mining World - 5 VP - Control Rating 0
The underground mines and barren rocky surface of Molov were but lightly touched by the war, as Molov was largely ignored by most, the Imperium included. The Necrons of the Narkos and Nekthyst dynasties had slept below the surface of the world for countless eons, but were woken when the great World Engine at Masali went active. The miners of Molov didn't care overmuch, being mainly lobotomised servitors in the service of the Mechanicus. Some few of these priests have turned to the worship of the Necrons as embodiments of the Omnissiah, whereas the majority kept true to the Imperial faith. This schism eventually led to a violent civil war between the factions, servitor versus servitor. The surface of Molov is calm, sterile and near silent but for the whipping dust storms and the clank and hiss of vast mining machines, but below the surface the caverns are awash with blood and oil.
Jurn - Mining World - 5 VP - Control Rating 0
The frozen seas of Jurn lie blackened and cracked in places, thanks to the defense of the planet by the Salamanders and Angels of Death against the Antiocan Forgeborn, a traitor regiment of Imperial Guard bent on looting the world for their own ends. The Antiocan were driven off-world in the aftermath of the first war, but vowed revenge on the world and the Chapters that held it. The towering mine-islands of Jurn stand like metal spider-webs spread across the ice, shafts dug deep through the miles-deep frost to reach the rock below. Deep in the rocks at the heart of Jurn lies vast reserves of raw promethium, vital to the imperial war machine. The refineries across the surface would make a tempting landing point for an invading force, as the platforms are all equipped with landing pads, beacons and on-site storage facilities for vast quantities of fuel and weapon-grade promethium. The notoriously pyromaniac Orks and Salamanders in particular would relish this near unlimited supply of combustibles, and the platforms are all automated due to the killing cold of the harsh Jurnian surface. The skeleton crews on each platform are hardly enough to drive off a horde, and the platforms are only lightly armed.
The Graveyard - Valos orbit - 6 Pts - BFG Only - Control Rating 0
The Graveyard is made up of the floating, shattered hulls of hundreds of ships, all destroyed in the assault on, or the defense of, Valos. Tumbling debris fields form a natural minefield around the battered remains of the planet, some of them still loaded with unexploded munitions or with degrading reactors. The shattered remains of several ork Roks tumble though this scatter of ruined technology like boulders through water, battering the smaller fragments aside in lethal sprays.
This battlefield is unsuited for troop combat, but serves very well for ship-to-ship battle, especially for those races who favor ambush.
System's End - At the edge of the Dagon System, in proximity to the beacon-station Emperor's Blessing. 4 Pts - BFG only - Control Rating 0
System's End is just that. Empty space in close proximity to the usual Imperial point to drop from warp into the Dagon System. The Emperor's Blessing, a communications station and Warp beacon, drifts in a slow, lazy circle around the periphery of the system, acting as a communications link to the rest of the Imperium. The Navy dockyards beside the station allow for the repair and restocking of Imperial warships, and any trading ships with the ability to pay. The station is crewed by low-paid, low-trained Imperial citizens, who were assigned here by press gang.
The Van-Karrell Belt. - 5 VP - BFG only location - Control Rating 0
This asteroid belt lies between the orbits of Jurn and Molov, the remnants of a shattered planet perhaps.
None of the asteroids are sufficiently stable or bear enough of an atmosphere to be a viable battleground for ground troops, but there is one important feature of note buried deep in the spinning disc of rubble. The fabric of reality is weak here, with the Warp prone to bleeding through. The frayed end of a Webway tunnel ends in the belt also, seeming to indicate that once upon a time the vanished world was held by the Eldar.
I have some more ideas to throw down, which i'll be bashing away at tonight.
My thoughts on BFG: BFG specific locations are fought over in BFG battles, and function just like the planets do for 40K.
System superiority. Whichever BFG side is in the ascendant cuts travel time for their faction in half, and adds or subtracts 5% to the world totals each week to represent BFG missions vs the planets themselves.
For example the BFG total score is currently +18% due to a spate of IOM victories. Travel time within the system is one day for IOM forces, not 2, and each world gains 5% in imperial control at the end of the game week. Next week Disorder fights back, trashing the IOM and dropping the control rating to - 24%. This time Disorder can travel at speed, while the IOM cannot, and -5% is applied to each world to represent their grip on the system.
Still thrashing out the mechanics. More to follow soon. Automatically Appended Next Post: Link to new Dagon-flavored player packet.
WIP still
https://skydrive.live.com/redir?resid=D63FD629D4CBDAC2!257&authkey=!AKmnQFEIKGad2eU
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This message was edited 2 times. Last update was at 2013/05/14 13:44:09
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/14 17:04:35
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Quick-fingered Warlord Moderatus
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Sign me up! I would love to see the return of lamaro. I remember last campaign it fell to the enemy before helped arrived to my pitiful force X-X heck, it would be awesome to see a world ravaged and split between the Chaos forces and the orks that attacked it. Maybe this time the imperium could be on the offensive? as a huge Crusade?
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This message was edited 1 time. Last update was at 2013/05/14 17:04:53
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2013/05/25 07:40:02
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Drone without a Controller
ATT Orbital
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I have seen quite a few of the new banners coming around on the forums. Is this a sign that things are progressing well? It will be good to hear when the details are finalised. For now, I look forward to the campaign's start.
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"Truth was a flame against a sleeping lake of petrol."
- Sarath Diyasena, Anil's Ghost. |
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![[Post New]](/s/i/i.gif) 2013/05/25 16:02:04
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Actually, those were from DDWWC 1
More banners always good.
I'm still hammering away when i have time. There is still fluff to write, a board to set up, mods to assign etc.
I'll keep dakka posted on this thread
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/27 19:58:09
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Drop Trooper with Demo Charge
Southern MD
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didnt see it mention on this thread ( though i could have missed it) but maybe letting players join throughout the campaign
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Southland Gamers - Southern Md
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![[Post New]](/s/i/i.gif) 2013/05/27 20:08:18
Subject: Re:Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Mutating Changebringer
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I'd like to participate but I have one concern.
I play multiple armies and tend to use whichever is ready for transport or just had a new unit painted.
Could I register as say... my Orks but play as my Blood Angels or my roommates Daemons?
Would I be able to simply claim any wins or losses as if the Ork army had been used?
I figure that way I can include all my games but for the sake of the campaign and the fluff it would all be under the catagory of Ork.
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![[Post New]](/s/i/i.gif) 2013/05/27 20:56:50
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Hauptmann
Hogtown
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What if battle reports with solid fluff could facilitate a d6 roll on a chart of random modifiers offering minor bonuses to that side?
Edit: rolled by campaign mods of course
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This message was edited 1 time. Last update was at 2013/05/27 20:57:44
Thought for the day |
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![[Post New]](/s/i/i.gif) 2013/05/27 21:06:23
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Disguised Speculo
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In for the win.
Running Orks and the occasional game of Epic, the latter unfortunately is going to result in a whole bunch of free wins for the IoM. Can get plenty of games against Chaos, Dark Eldar, Imperium and Space Marines, plus whoever else I run into. I'm going to record tonights Orks vs SM and this weekends Orks vs god knows (Epic) in advance since I won't get to play much else for the next month or so.
If you could PM me when this thing gets started should I forget about it that would be awesome.
Edit: Also how big a problem is fake batreps messing with the result? Would it be worthwhile to make the players submit, if not photos of each turn, but several photos of the battle or something? Too much effort for trolling fgts to handle, and something alot of players probably wouldn't mind doing anyway.
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This message was edited 2 times. Last update was at 2013/05/27 21:08:39
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![[Post New]](/s/i/i.gif) 2013/05/27 21:36:19
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Letting people join mid-campaign was a big issue last time.
This time people will be free to join mid game.
I'd like to keep it to one army per player. If you play with multiple then just report the battles with the army you signed up with.
We'll leave Epic out of it. Awesome though Epic is, it's hard to work in to the results. You could play mini- apoc using epic models but 40k rules for them though  My friends and I do that sometimes...
Fake batreps weren't a HUGE issue last time. We did have a few batreps that didn't quite ring true, but only a very few. Photos of the armies involved would be awesome, especially with the fething huge Apoc armies. I wish i had had a camera along for the two or three really big ones i was involved in for DDWWC 1. Automatically Appended Next Post: Las wrote:What if battle reports with solid fluff could facilitate a d6 roll on a chart of random modifiers offering minor bonuses to that side?
Edit: rolled by campaign mods of course
Might not be a bad idea. We'll see Automatically Appended Next Post: DeffDred wrote:I'd like to participate but I have one concern.
I play multiple armies and tend to use whichever is ready for transport or just had a new unit painted.
Could I register as say... my Orks but play as my Blood Angels or my roommates Daemons?
Would I be able to simply claim any wins or losses as if the Ork army had been used?
I figure that way I can include all my games but for the sake of the campaign and the fluff it would all be under the catagory of Ork.
Batreps are required, so this may be an issue. You could take the other armies as allies, but you'd need to choose one army as your actual registered army.
You could have your room-mate register with his daemons though
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This message was edited 2 times. Last update was at 2013/05/27 21:38:22
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/27 21:49:34
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Disguised Speculo
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Well I've got an Apoc battle in a couple of months. A small Apoc battle, but still
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![[Post New]](/s/i/i.gif) 2013/05/27 21:54:07
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Agile Revenant Titan
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I missed the chance last time it was run, so I'd really like the chance to play in the campaign this time!
Sign me up brah!
Iranna.
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![[Post New]](/s/i/i.gif) 2013/05/27 21:58:32
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Still have some stuff to hammer out, but we'll hopefully have it ready to roll in a month or so.
I need to find some spare time to get on with the guys from last time and get things set up...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/28 11:12:40
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Shas'la with Pulse Carbine
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Yep yep
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![[Post New]](/s/i/i.gif) 2013/05/28 14:34:01
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Screaming Shining Spear
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Depending on the start time of this, I could run this within the local gaming club for my area as well. Certainly interested in doing this.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/05/28 16:55:11
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Hoary Long Fang with Lascannon
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Glad to see this moving along finally. Count me in!
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![[Post New]](/s/i/i.gif) 2013/05/29 03:07:37
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Perfect Shot Dark Angels Predator Pilot
Ottawa, Ontario, Canada
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I'm definitely in for this!
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable |
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![[Post New]](/s/i/i.gif) 2013/05/31 21:43:33
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Storm Trooper with Maglight
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Im down for this!!!
I have a great time the first one around
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![[Post New]](/s/i/i.gif) 2013/05/31 21:54:19
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Furious Fire Dragon
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Hey guys, while I've yet to really catch all the details of this thread, I'd be happy to lend some space on my forum for the campaign if you decide to house a faction or all of them there separately. It's a work in progress but it's certainly 40k-ey enough to get one in the mood for such a campaign.
PM me for a link, I imagine me plugging the board in a forum post will only be annoying
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2013/05/31 23:45:51
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Dour Wolf Priest with Iron Wolf Amulet
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Titan Atlas wrote:Hey guys, while I've yet to really catch all the details of this thread, I'd be happy to lend some space on my forum for the campaign if you decide to house a faction or all of them there separately. It's a work in progress but it's certainly 40k-ey enough to get one in the mood for such a campaign.
PM me for a link, I imagine me plugging the board in a forum post will only be annoying 
I could always just edit one of the old forums and turn it into 2 password protected areas for the factions, and then 1 public space for trash talking.
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![[Post New]](/s/i/i.gif) 2013/06/01 00:04:24
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Longtime Dakkanaut
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This sounds like a great idea, I wasn't around for the first one, when is this planned to start roughly?
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![[Post New]](/s/i/i.gif) 2013/06/01 01:16:58
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/06/01 01:20:15
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Longtime Dakkanaut
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Ascalam wrote:When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
I would volunteer, but I'd need more details on the time frame, as I'm pretty much going AWOL from the net for the next 2 months, so I'm guessing I won't be much use to you. And if the campaign is over before those two months, then I'll miss it entirely anywho.
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![[Post New]](/s/i/i.gif) 2013/06/01 01:37:45
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Dour Wolf Priest with Iron Wolf Amulet
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Ascalam wrote:Andilus, let's just retool the boards you created. Seems the simplest option.
Saves some lazy people having to re-register anyway (I'll probably use the loyalist board since that's where ~50% of the registrants were).
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![[Post New]](/s/i/i.gif) 2013/06/01 01:40:59
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Eldercaveman wrote: Ascalam wrote:When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
I would volunteer, but I'd need more details on the time frame, as I'm pretty much going AWOL from the net for the next 2 months, so I'm guessing I won't be much use to you. And if the campaign is over before those two months, then I'll miss it entirely anywho.
Probably be a few weeks before we kick off, and will likely run for about 4-6 weeks. You can always play if you can't mod, and i appreciate the support. Automatically Appended Next Post: Andilus Greatsword wrote: Ascalam wrote:Andilus, let's just retool the boards you created. Seems the simplest option.
Saves some lazy people having to re-register anyway (I'll probably use the loyalist board since that's where ~50% of the registrants were).
Heh, works for me.
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This message was edited 1 time. Last update was at 2013/06/01 01:41:27
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/06/01 01:42:12
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Longtime Dakkanaut
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Ascalam wrote:Eldercaveman wrote: Ascalam wrote:When I get my gak together
I'm working on it...
Andilus, let's just retool the boards you created. Seems the simplest option.
Titan, thanks for the offer
Anyone want to volunteer as a mod? We will probably need 6 or so.
I would volunteer, but I'd need more details on the time frame, as I'm pretty much going AWOL from the net for the next 2 months, so I'm guessing I won't be much use to you. And if the campaign is over before those two months, then I'll miss it entirely anywho.
Probably be a few weeks before we kick off, and will likely run for about 4-6 weeks. You can always play if you can't mod, and i appreciate the support.
Automatically Appended Next Post:
Andilus Greatsword wrote: Ascalam wrote:Andilus, let's just retool the boards you created. Seems the simplest option.
Saves some lazy people having to re-register anyway (I'll probably use the loyalist board since that's where ~50% of the registrants were).
Heh, works for me.
What would I need to be doing as a MOD?
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![[Post New]](/s/i/i.gif) 2013/06/01 01:45:58
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Basically you'd be the funnel..
Players would report their wins to a mod, who would condense the info and pass along to me/the admin tea,. The mod is the contact between the admins and the players.
I'd like to have a minimum of two per side, just incase one goes awol or has life happen. That should reduce the chance of a faction going silent or the players not being able to find out what is going on in the campaign.
Mods also vet the batreps for detail, and if not detailed enough they contact the player who submitted them for more details.
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This message was edited 3 times. Last update was at 2013/06/01 01:55:38
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/06/01 01:50:50
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Slaanesh Veteran Marine with Tentacles
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Is the forum for this up yet?
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Formerly TheObsidianKing lost my password.
Ten thousand poisons
Join cybernations
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