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![[Post New]](/s/i/i.gif) 2013/05/08 04:24:49
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Ok, for those of you who remember DDWWC 1 i was the poor schmuck that captained Disorder  Had a blast doing it too
I'm looking at getting DDWWC2 up and running sometime soon, and would like some Input from the folks of Dakka Dakka.
We've had threads on this before, and i've noted what was brought up then, but any fresh ideas would be awesome too, and we don't want to necro the old threads.
I have a VERY tentative workprint for the mechanics that i want to bounce off the community and then we'll see what i can come up with, if anyone is interested in doing another DDWWC.
Let me know if you are interested in playing also
Ideas please  Talk me into sorting this thing out before i once again become sane
Edit for collating:
Forum: http://ddwwc2.forumotion.com/
My email : ddwwc2@outlook.com (if you need to get ahold of me directly about the campaign)
Will have final player packet up soon.
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This message was edited 5 times. Last update was at 2013/07/16 13:46:04
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/08 07:32:58
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Drone without a Controller
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You really only need one forum for those three things though :p
There can be an open in character section, where people can rant away.
The faction discussions can be held in restricted forum sections.
The mod's can natter and scheme in their own restricted forum section.
This would cut down on the workload, make the contributions of everybody involved more visible (if only by total accumulated post count) and ensure that everyone can quickly and easily find the place.
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4.000 1.750 |
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![[Post New]](/s/i/i.gif) 2013/05/08 12:18:52
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Dour Wolf Priest with Iron Wolf Amulet
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taudau wrote:You really only need one forum for those three things though :p
There can be an open in character section, where people can rant away.
The faction discussions can be held in restricted forum sections.
The mod's can natter and scheme in their own restricted forum section.
This would cut down on the workload, make the contributions of everybody involved more visible (if only by total accumulated post count) and ensure that everyone can quickly and easily find the place.
Yeah I could do that. Just make each section password protected or based on their user grouping. The added benefit of that is that it means that more people will be able to interact and the forums will hopefully not go dead after 2 weeks.
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![[Post New]](/s/i/i.gif) 2013/05/08 13:44:53
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Works for me
I'm not sure the password protection is really needed, since it won't stop anyone who wants to read the info they shouldn't from signing up for the other side, getting the PW and cut-pasting, like last time...
I think we can assume that the folk that did this last time will do it again, but frankly there is a lot of difference between knowing what the enemy will do and stopping it in any case
We'll also need a minimum of one mod per side, and i'd recommend at least 2.
Imperials - Primary mod, secondary mod
Non- IOM - same
A mod to handle signups and initial deployments would also allow new players to participate, as they could update the deployment lists as an ongoing thing.
If i'm running the thing i'll handle the raw battle data and turn it into something intelligible on a day to day basis as well as keeping the plot and fluff in line.
Fluff submittals from faction mods would be awesome too, as there was some top quality fluff last time
Maybe allow participant fluff, after vetting by the mods, also.
I'll start cobbling together plot stuff and roughing up a player packet with some fluff and the basic rules for the campaign.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/08 13:57:37
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Dour Wolf Priest with Iron Wolf Amulet
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Yeah, password protection's probably not the way to go, but restricting forum access by group would be very simple and would be more effective too I'm sure.
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![[Post New]](/s/i/i.gif) 2013/05/08 13:58:49
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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OK, lets do that.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/08 15:23:28
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Lesser Daemon of Chaos
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This sounds really awesome, I wasn't around for the first campaign though. How exactly is it organized?
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"I prayed to that corpse for a millenia with no response, what makes you think he'll answer you?"
2000 Loki Snaketongue and the Serpents of Malice |
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![[Post New]](/s/i/i.gif) 2013/05/08 15:38:45
Subject: Re:Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Aspirant Tech-Adept
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This sounds like a lot of fun, I would be happy to play in and offer any assistance needed.
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![[Post New]](/s/i/i.gif) 2013/05/08 16:41:57
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Infiltrating Broodlord
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I would love to get involved in it as well.
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2013/05/09 00:43:53
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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2x210 wrote:This sounds really awesome, I wasn't around for the first campaign though. How exactly is it organized?
Basically you, as a player, just play battles, and then report them to your commander (Faction Mod)
The Faction mods then report the batreps to the Organizer(s) who tally up the results and report the ongoing situation on each of the planets in the campaign, as well as providing supporting fluff as need be based on the results.
The campaign runs for a preset time (probably either 4 or 6 weeks) and at the end the final tallies are taken to see who wins.
Then the winning side gets bragging rights, women, sponsorship offers etc ....well bragging rights at least.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/09 01:44:02
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Infiltrating Broodlord
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Ascalam wrote:2x210 wrote:This sounds really awesome, I wasn't around for the first campaign though. How exactly is it organized?
Basically you, as a player, just play battles, and then report them to your commander (Faction Mod)
The Faction mods then report the batreps to the Organizer(s) who tally up the results and report the ongoing situation on each of the planets in the campaign, as well as providing supporting fluff as need be based on the results.
The campaign runs for a preset time (probably either 4 or 6 weeks) and at the end the final tallies are taken to see who wins.
Then the winning side gets bragging rights, women, sponsorship offers etc ....well bragging rights at least.
no no NO! You have this all WRONG! First you get the sponsorship offers, then you get the bragging rights, then you get the women!
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2013/05/09 02:01:44
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Sez you.
Some of us START with the women, then get bragging rights and sponsorship offers
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/09 02:05:59
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I will once again be in on this!
I think finding a way to make it so people feel their victories matter is an important thing.
Making sure that people format their battle "reports" for accounting purposes should be clear e.g. highlight reel.
Otherwise, finding a way to make large battles more deciding might be wise, such as a multiplier for meeting a certain point threshold.
I'll post more ideas later!
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/05/09 02:22:35
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Growlin' Guntrukk Driver with Killacannon
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Dakka World Wide Campaign, part II? Sounds great!
I failed to show up for the first one due to health and work concerns, so I'll try not to skip this one.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/05/09 02:42:30
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Fresh-Faced New User
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This is exactly what I was talking about a couple of days ago. I'm in on this, and if you need me to do anything in particular, just ask. The last one was incredibly fun, though it ended early, and I'd love to see this one go MUCH better this time around.
Love the fluff, love the proposed changes, ready and awaiting!
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Anythin' 'an be looted, just ask me boyz. |
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![[Post New]](/s/i/i.gif) 2013/05/09 03:39:58
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Not sure if we'll use my system fluff, though i like it.
It's been suggested that a return to Inon from the original campaign would be better. I'm on the fence, personally, but i'm good either way
I'll try to get an Inon variant dragged together so that folk can see them side by side over the weekend, then we'll see which would be preferred.
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This message was edited 1 time. Last update was at 2013/05/09 03:40:43
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/09 04:08:39
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Slashing Veteran Sword Bretheren
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This looks like a fantastic idea. As a player who will play and record batreps, does my opponent have to be signed up as a player as well or could I just play a game at my FLGS and report that game?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/05/09 04:43:45
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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You don't have to play other DDWWC players, though it adds to the spice. You'd just record your victory and a batrep describing it.
We'll have a template for the batreps to submit, i expect, just to be sure there is a standardized batrep format.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/09 04:55:16
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Sister Oh-So Repentia
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How about a little Battle Fleet Gothic love for this too?
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![[Post New]](/s/i/i.gif) 2013/05/09 04:57:23
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Already figured in.
If we run my system, there are BFG specific battlezones, and if we run Inon i'm sure i can add some too
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/09 05:16:38
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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[MOD]
Not as Good as a Minion
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The results of BFG games affecting the same worlds as 40k games were played on was one of the biggest failings of the last campaign's mechanics. Players would grind out 10 or more games on the ground, some as large as 2000 points, and it would be completely obliterated by the BFG results of one planetary invasion game.
I reckon this will be solved by using BFG specific zones, so that's a definite good call Ascalam
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/05/09 07:12:09
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Shas'la with Pulse Carbine
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We need to script the campaign in advance with fluff for done for each faction outcome prepared before we launch. I sent you a PM about having a meeting at some point Ascalam, you free any time in particular Motyak?
One central forum with a section for our Admin team and one section for each faction as well as one for general RP should suffice. We can adjust permissions as people register.
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This message was edited 2 times. Last update was at 2013/05/09 07:17:39
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![[Post New]](/s/i/i.gif) 2013/05/09 09:21:13
Subject: Re:Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Ferocious Black Templar Castellan
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As one of the admins for the previous campaign, I say we scrap the BFG part. It's more hassle than it's worth and even with the "fixed" points last time each BFG battle just did too much.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/05/09 11:31:33
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Shas'la with Pulse Carbine
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Did you wanna join in this time around too Walrus? I'm making a list
Xzerios is chomping at the bit to make new sigs and posters etc.
So far its Asc, myself, Xz, I'll be PM ing the rest of the previous admin team as well.
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This message was edited 3 times. Last update was at 2013/05/09 11:33:32
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![[Post New]](/s/i/i.gif) 2013/05/09 13:49:43
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Sister Oh-So Repentia
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Do BFG, just do not have it around the planets, have sections of space fought over, or mini moons that no one will be on the ground fighting for. Heck, add bonuses to whatever ground force, if their fleet holds key shipping lanes.
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![[Post New]](/s/i/i.gif) 2013/05/10 16:57:50
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Roaring Reaver Rider
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I would be very much interested in playing yet again even though I propably wouldn't get much games in but I was wondering if anyone plays killteam games anymore. If they could somehow be taken into account as scouting missions, assassinations, sabotage... something. Not sure how to make it work but I've never been good at that...
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2013/05/10 21:18:53
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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[DCM]
Procrastinator extraordinaire
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Having arriving too late to join in on the last DDWWC, I'd love to join in on this one!
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![[Post New]](/s/i/i.gif) 2013/05/11 04:32:35
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Liche Priest Hierophant
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Part II, nice!
BFG was problematic last time, but that was mainly because (I feel) it was not treated as a separate entity.
If we treated BFG as a separate entity (no bonuses to ground battles) it would likely be less powerful.
Or, going in a similar direction as RicBlasko suggestion, you could increase interplanetary travel between two planets if you control the section of space between.
Also this time round maybe it would be best to have the battle in 1 system instead of 5 (or however many there were last time, I forgot). It could be a lot more easily managed.
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![[Post New]](/s/i/i.gif) 2013/05/11 04:58:12
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Insect-Infested Nurgle Chaos Lord
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Pretty much my thinking on that Matt.
BFG would be better off with its own seperate warzones and effect, clearly defined before campaign start.
One biggish system would be best also IMO. Four was a bit ambitious i think, last time.
I'll be working on this over the weekend, and hopefully have something more in-depth and polished up by Sunday night.
Fluff also needs working on. I'll try to get on to discuss when i can on Vent.
The first thing the IOM would need to do is establish a base of operations on each world and work out from there (if a new system) or recapture somewhere important and drive the hordes back (if we revisit a system from DDWWC 1).
The hordes of course get to object and/or take the vital location themselves. I'll see what i can cobble up and we can bash it around from there.
With a bit of luck i'll be able to get some stuff done tomorrow
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/11 04:58:43
Subject: Dakka Dakka World Wide Campaign 2 -- Ideas/commentary please.
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Sister Oh-So Repentia
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Matt.Kingsley wrote:Part II, nice!
BFG was problematic last time, but that was mainly because (I feel) it was not treated as a separate entity.
If we treated BFG as a separate entity (no bonuses to ground battles) it would likely be less powerful.
Or, going in a similar direction as RicBlasko suggestion, you could increase interplanetary travel between two planets if you control the section of space between.
Also this time round maybe it would be best to have the battle in 1 system instead of 5 (or however many there were last time, I forgot). It could be a lot more easily managed.
Oh, and because I just thought of it as I was going over fleets in my head (I have 8000 points of Imp, 10,000 of Chaos, and a small Eldar, and Marine fleet) if we use BFG, we might want to ban the Planet Killer...the whole just blowing up the planet and everyone on it, might be a bit to much LOL
But it would be nice if there was a reason for the BFG to have to win, to open up shipping lanes, or to hold a planet that there are no ground forces on. And if it helps or hurts the 40K a little, it gives people a reason to cheer them on. Nothing huge, but say if the planet is won in 40K and the fleet can hold that area as well as around it, then in it's help fast, and someone has to break the line of ships to get troops down there to retake the planet. Or there could be a delay in getting troops from planet y to planet x if the area of space is held by the other side.
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