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Post by: bit81
Think its about time we get a new race as I feel like the old races are becoming a bit stale even with the new releases just not enough new things to bother with
Also think they should redo alot of there old models as they are looking a bit dire now
Any one else thinking this way or am I just goin bit nutz ?
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Post by: Lovepug13
Squats?
62216
Post by: Griddlelol
No thanks. There are too many codices to update as it is. There are too many MEQ varieties and with FW there are even more humans and another load of MEQ.
The focus should be on making the rules balanced and the models awesome. Another race would just be there for the sake of it.
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Post by: shamikebab
Wow we got to the second post before squats were mentioned
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Post by: Cieged
Alternatively, give the Sisters of Battle a respectable new Codex.
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Post by: dementedwombat
There's not really that much they can add without just making a race up out of nothing. Tau worked, so the fanbase will tolerate it, but I feel like it's generally bad practice.
I'd be tempted to sell a kidney to get an Adeptus Mechanicus book published, but on the other hand the last thing I want is "Yet Another Imperial Codex". I guess there's always Hrud (space skaven pretty much).
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Post by: Troike
Cieged wrote:Alternatively, give the Sisters of Battle a respectable new Codex.
Automatically Appended Next Post: dementedwombat wrote:There's not really that much they can add without just making a race up out of nothing. Tau worked, so the fanbase will tolerate it, but I feel like it's generally bad practice.
I'd be tempted to sell a kidney to get an Adeptus Mechanicus book published, but on the other hand the last thing I want is "Yet Another Imperial Codex". I guess there's always Hrud (space skaven pretty much).
Hrud aren't Skaven in sphess any more, they're Lovecraftian-esque monsters now. Do a Google image search and you'll see what I mean.
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Post by: Tyranid Horde
Sisters have a pretty competitive codex despite it being white dwarf. What's wrong with that? At least you have that and BT get nothing. On topic, no more races, there's enough as is.
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Post by: Troike
Tyranid Horde wrote:Sisters have a pretty competitive codex despite it being white dwarf. What's wrong with that? At least you have that and BT get nothing.
On topic, no more races, there's enough as is.
Sure the SoB codex is competitive, but a full-on codex would be nice for other reasons. Namely; lots of fluff, new units, synergy with this edition, easy accessibility and perhaps model updates.
But yeah, I can sympathise with the BT players.
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Post by: DeffDred
dementedwombat wrote:There's not really that much they can add without just making a race up out of nothing. Tau worked, so the fanbase will tolerate it, but I feel like it's generally bad practice.
I'd be tempted to sell a kidney to get an Adeptus Mechanicus book published, but on the other hand the last thing I want is "Yet Another Imperial Codex". I guess there's always Hrud (space skaven pretty much).
Just wait a little while. FW is making the Adepticus Mechanicus army.
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Post by: wilsjur
We need Hrud. They are cool and are the closest thing we'll have to 40k Skaven
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Post by: Farseer_Kaiser
Personally I'd prefer to see diversification of the existing races.. there is a lot that isn't explored outside of IA books. For example:
All IG regiments are crammed into a single book that fails to capture the feel of any of them
Ork factions aren't really covered correctly, nice as the codex is, it just puts out generic 'ork' lists, I wanna see proper Kults of Speed/Snakebites (with Squigs and Cyboars!) or even proper Bad Moon lists with their crazy tellyporterz
Eldar Exodites aren't covered by anything, corsairs are cool though
And thats ignoring the fact that there are existing and beloved factions that have taken much too long to replace, as mentioned elsewhere.
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Post by: 2x210
I want a "Mercenaries and Xenos" Codex that gives you alternate species to use as allies, just give them the basics, an HQ, a troop, than either an elite/fast attack/heavy option. Let people mix and match the various units as long as they are all Xenos/Mercs/alternate units from existing races.
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Post by: Yipyioh
2x210 wrote:I want a "Mercenaries and Xenos" Codex that gives you alternate species to use as allies, just give them the basics, an HQ, a troop, than either an elite/fast attack/heavy option. Let people mix and match the various units as long as they are all Xenos/Mercs/alternate units from existing races.
Rogue Trader Codex anyone?
Alright so what if I myself asked "If there was DEFINITELY going to be a new race/codex, what should it be?"
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Post by: Shadowbrand
Update a few more of the army books then sure.
I'd make a Mechancius army book. Or something formal for the Inquistion.
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Post by: Troike
Yipyioh wrote:Alright so what if I myself asked "If there was DEFINITELY going to be a new race/codex, what should it be?"
On the one hand I'd say that the Mechanicus would be the prime candidates for this, but there's a gakload of Imperial armies already. Can't think of any alternate choices that aren't fairly obscure, though.
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Post by: phatonic
Like these?
59923
Post by: Baronyu
I'd love if it's not another imperial "race", may be a Chaos xenos or something, since we got Chaos marines(Chaos + imperial), Chaos Daemons(well, Chaos), so may be some corrupted xenos could be fun?
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Post by: Vryce
There is no reason for another race/faction. We already have 16 playable armies as is. As has been mentioned further up the thread, GW needs to focus on updating decades old codeci & models.
~Vryce
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Post by: djphranq
Imperium of Pony is rumored to be the next race >.>
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Post by: ZebioLizard2
Once we can finally push back the MEQ some, then we can have more races.
69829
Post by: Thatguyhsagun
Loxtal Mercenaries. Gaunts Ghost reference all up in this thread.
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Post by: Raxmei
High time the Iron Hands got their own book. Lots of tanks, crazy wargear, bionics, give GW a chance to flog those Iron Hands bitz packs. They have notably different organization and features from other Space Marines and they have known successor chapters so you're not just dedicating a whole codex to an individual chapter.
You can never have too many Marine codexes, right?
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Post by: DeffDred
Raxmei wrote:High time the Iron Hands got their own book. Lots of tanks, crazy wargear, bionics, give GW a chance to flog those Iron Hands bitz packs. They have notably different organization and features from other Space Marines and they have known successor chapters so you're not just dedicating a whole codex to an individual chapter.
You can never have too many Marine codexes, right?
You must have missed them when they came out. I believe it's called C: SM and it has these things called Techmarines and Dreadnoughts.
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Post by: Darth Bob
No. We do not need any more Codices in 40k, it's just going to make the game more crowded.
The Squats are extinct, people. They were all eaten by Tyranids. They're dead and buried.
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Post by: bit81
16 codexs and 8 are the same race technicaly 9 since choas space marines are still human
when you think about it there is only 7 races in 40k :
9 for human
1 deamon
2 eldar
1 ork
1 tau
1 nids
1 necron
9 For humans is excessive
ork are the biggest race and only have 1 down with the imperial dogs lol
we need vast more stuff for the xenos and a lot of replacement sculpts across the board only ones that dont need replaceing are dark eldar and prob grey knights the rest need a good revamp
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Post by: Vivster
An army of gods and demigods
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Post by: cerbrus2
Matt ward already tried that with GK
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Post by: -Loki-
Adeptus. fething. Mechanicus.
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Post by: Lovepug13
It was important to get it in before somebody else said it
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Post by: BeefCakeSoup
Robot jawas with bad fluff don't even deserve a bazooka joe gum wrapper comic, let alone their own codex.
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Post by: -Loki-
BeefCakeSoup wrote:
Robot jawas with bad fluff don't even deserve a bazooka joe gum wrapper comic, let alone their own codex.
But walking mushrooms with worse fluff deserve one?
Bad fluff has never held armies back from getting codices.
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Post by: JWhex
A new race just for the sake of it is useless. A new race needs to add some new element of play to the game.
The Sisters do not presently have a codex that can be purchased from GW, so they really dont have a codex for practical purposes.
The mechanicus can easily be represented by IG and one of several allies, you just have to convert your models.
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Post by: TyCorny
Coming from Rogue Trader RPG and moving backwards, I'd say my ideal races would be, obviously, Rogue Trader, or my personal favorite, Rak'Gol
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Post by: Hashbeth
We have so so many, and they take so long to update as is.
I'd love more, but realistically? The updates will take forever and balance will be even harder to fix.
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Post by: Rented Tritium
The galaxy is a phenomenally enormous place. Realistically, and in lore, there are innumerable races around that simply aren't large enough to play a part in galactic politics/warfare.
But that doesn't mean they don't exist and they aren't strong on an individual basis.
I'd be happy to see some more races in some kind of allies supplement, much like warmahordes mercs and minions.
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Post by: Centurion Cajun
I would love for them to start a "Regiments of Renown" style series of units for 40k. Start showing off some of the smaller alien races mentioned in the fluff.
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Post by: Platuan4th
I think it's about time that the Pan Fo got reviled.
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Post by: Sasori
If we got a new race, I'd imagine it would be Hrud. Forgeworld seems to be handling Adeptus Mechanicus stuff, and They don't want to really step on each others toes.
However, there are tons of outdated sculpts, and Sisters don't even have a real codex right now. Hopefully we start seeing some new sculpts, and sisters down the line. Once all that stuff gets sorted out, then we can start looking at new races.
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Post by: pwntallica
I'd like to see them finish updating all the codexes to 6th. Then maybe a few supplement style codex addons, maybe different legions for CSM, more eldar ones, ect. Then once all that is done, and if they have time before 7th, they could think about a new race/codex.
Only if they plan on keeping up this pace of codex update in 7th and beyond though. If this is just another "we drastically changed the rules and now we have to catch everyone up", then probably not another race, as it would just slow future updates even more.
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Post by: cvtuttle
Cieged wrote:Alternatively, give the Sisters of Battle a respectable new Codex.
This. Seconded in a serious way. Also models.
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Post by: Dakkamite
dementedwombat wrote:There's not really that much they can add without just making a race up out of nothing. Tau worked, so the fanbase will tolerate it, but I feel like it's generally bad practice.
I'd be tempted to sell a kidney to get an Adeptus Mechanicus book published, but on the other hand the last thing I want is "Yet Another Imperial Codex". I guess there's always Hrud (space skaven pretty much).
For me the Tau just seem hugely out of place in 40k. GW has 'got science fiction in my science fantasy' so to speak. Unlike the other factions, they're not...
-hopelessly inefficient ("drive me closer so I can hit it with my sword!" "WAAAGH GET EM BOYZ" and so on)
-grimly dark
-particularly unique (they're kind of like a generic space alien faction from what I've seen)
-or fitting the aesthetic
I liked them when they were hopelessly naive, but apparently they ditched that in the new dex.
Necrons seem like a bit of an unnecessary add-on as well. Theres a few others I would give zero feths about should they dissappear but those two are the main ones. Point is, last thing we need is another generic sci fi aliens faction.
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Post by: High Emperor Aggron
We need more generic sci fi aliens and less IoM codices
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Post by: Slaanesh-Devotee
JWhex wrote:A new race just for the sake of it is useless. A new race needs to add some new element of play to the game.
I'll just put this here for a second...
http://www.dakkadakka.com/dakkaforum/posts/list/520612.page
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Post by: Vineheart01
you want them to add a new race and they cant even keep the ones they got up to date? We have what 5-6 races that are fully playable for 6ED (as in doesnt have a small chunk or large chunk of their codex being worthless because of 6ED new rules like anti-charge from reserve) or something? Thats a pretty crappy number compared to how many are available.
Sisters need help bad. Eldar just got reworked finally (dont have a dex, dont play anyone with them so i dont know if its good or bad). Tyranids are only good if they guessed your army right, they need more diversity in a single list. Orks are an assaulty army, yet the main lists are shooty because charging sucks right now...that needs to be fixed. Regular SM has no vibe to it compared to the other MEQs.
The list goes on. Fix what you got not add more, its not only easier but costs way less.
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Post by: dementedwombat
Dakkamite wrote: dementedwombat wrote:There's not really that much they can add without just making a race up out of nothing. Tau worked, so the fanbase will tolerate it, but I feel like it's generally bad practice.
I'd be tempted to sell a kidney to get an Adeptus Mechanicus book published, but on the other hand the last thing I want is "Yet Another Imperial Codex". I guess there's always Hrud (space skaven pretty much).
For me the Tau just seem hugely out of place in 40k. GW has 'got science fiction in my science fantasy' so to speak. Unlike the other factions, they're not...
-hopelessly inefficient ("drive me closer so I can hit it with my sword!" "WAAAGH GET EM BOYZ" and so on)
-grimly dark
-particularly unique (they're kind of like a generic space alien faction from what I've seen)
-or fitting the aesthetic
I liked them when they were hopelessly naive, but apparently they ditched that in the new dex.
Necrons seem like a bit of an unnecessary add-on as well. Theres a few others I would give zero feths about should they dissappear but those two are the main ones. Point is, last thing we need is another generic sci fi aliens faction.
I don't know, I think the Tau being the "only sane man" is kind of why I like them so much. In a whole galaxy full of over the top weirdness and chainsaw swords who am I? I'm a 5 ft tall blue skinned fish faced communist with a really big gun!
Ah well, suffice it to say that I find something about the Tau appealing. Something significantly different than the "ooh cool giant anime robots and space samurai" channel that seem to drive a lot of the Tau's popularity (seriously, why do they have katanas in the fluff pics? It's not like they'd know how to use them... if you want space anime in your 40k go Eldar  )
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Post by: JWhex
The sisters need about as many new models as a new faction. I dont see GW redoing the sisters and adding a new faction anytime soon.
I dont think the Tau fit the game at all but apparently a lot of people do and it is an alternate aesthetic so the Tau probably are good for the game overall.
The Hrud would just be skaven in space and I dont think GW will go down the path of essentially adding another fantasy race to 40k, they said that is one reason for dropping the squats.
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Post by: Troike
JWhex wrote:The sisters need about as many new models as a new faction. I dont see GW redoing the sisters and adding a new faction anytime soon.
Though keep in mind that they've had a lot of time to do this already. They're not necessarily as far off as you're saying.
JWhex wrote:The Hrud would just be skaven in space and I dont think GW will go down the path of essentially adding another fantasy race to 40k, they said that is one reason for dropping the squats.
Really, they're not space Skaven anymore. Google it.
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Post by: Kain
Slaugth, Hrud, Rak'Gol, and Thyrrus, no more humans!
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Post by: SoloFalcon1138
bit81 wrote:Think its about time we get a new race as I feel like the old races are becoming a bit stale even with the new releases just not enough new things to bother with
Also think they should redo alot of there old models as they are looking a bit dire now
Any one else thinking this way or am I just goin bit nutz ?
No, you're not going nuts. You just happen to be too new to realize there are threads on this usually every week or so.
57646
Post by: Kain
But seriously, no more new human factions. We need more Xenos. More xenos view point books. More xenos antagonists. More xenos video game campaigns.
Less Chaos and IoM, more aliens!
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Post by: SoloFalcon1138
Kain wrote:But seriously, no more new human factions. We need more Xenos. More xenos view point books. More xenos antagonists. More xenos video game campaigns.
Less Chaos and IoM, more aliens!
How many more unique alien types are there? With good and evil space elves, space orks, giant bugs, utilitarian alien gunners, and undead mechanicals, what else is there that isn't going to seem to be a re-hash or mixture of these types?
Maybe Klingons?
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Post by: chromedog
I think they should update what they've got before introducing anything newer.
Fixing up the rules, would also help. The current ones suck.
70069
Post by: Rippy
We don't need another new codex, but different looks to units would be nice! Like with IG how there are many different flavours under the same rules. A new Xenos type race would be cool, just put it using an existing codex, just change the name and a look of a unit. Like Hrud would be cool, just put them under a codex that would work the closest.
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Post by: BoomWolf
Troike wrote:
JWhex wrote:The Hrud would just be skaven in space and I dont think GW will go down the path of essentially adding another fantasy race to 40k, they said that is one reason for dropping the squats.
Really, they're not space Skaven anymore. Google it.
You sure? I saw the "new hurd" picture, but in the new BRB you can clearly see a space shaven, in almost the same pose and with the same gun as the old nocturnal warrior picture.
Maybe they returned the space rats, maybe the two are the same race/faction, or maybe it was just an idiot inquisitor mixing up two xenon races...
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Post by: Troike
BoomWolf wrote: Troike wrote:
JWhex wrote:The Hrud would just be skaven in space and I dont think GW will go down the path of essentially adding another fantasy race to 40k, they said that is one reason for dropping the squats.
Really, they're not space Skaven anymore. Google it.
You sure? I saw the "new hurd" picture, but in the new BRB you can clearly see a space shaven, in almost the same pose and with the same gun as the old nocturnal warrior picture.
Maybe they returned the space rats, maybe the two are the same race/faction, or maybe it was just an idiot inquisitor mixing up two xenon races...
Hmmm. Reading over the Lexicanum, it seems to be somewhat ambiguous. Though it is noted that GW has never said that they're Skaven in space.
Personally, I much prefer the more Lovecraftian look. It's unique and genuinely unsettling. Also, I think it's better if they get their own identity rather than just being space Skaven.
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Post by: TheDraconicLord
cvtuttle wrote: Cieged wrote:Alternatively, give the Sisters of Battle a respectable new Codex.
This. Seconded in a serious way. Also models.
Again, this. I am sure BT players don't like how old their codex is, but SoB don't even have a proper codex and all their models are metal ones! Before attempting to add more races (or mercenaries codex) they should update all their existing ones.
65826
Post by: bit81
maybe they should just get rid of a few codexs altogether then
like some space marine chapters
Think if any race is going to get the dark eldar treatment of whole new sculpts and models it would be SoB looking at the lack of things they have and all metal but it could so easily go to just being deleted as well
Still say ditch some space marine chapters or combine them into one codex since lets face it they are all just diffrent colours rather than new sculpts and give us all better releases than the token releases we are getting
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Post by: AlmightyWalrus
Space Marine releases don't take nearly as much work, simply because they share models. Re-launching Sisters of Battle is going to take way more effort than releasing new stuff for the Black Templars.
That said, I'll agree with Sisters "deserving" a new Codex the soonest, simply because it's annoyingly hard to get hold of the Codex and because said "Codex" didn't really give anyone anything new.
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Post by: Makutsu
I think that there's too many humanoid armies in a game that is based in space where monsters and aliens could potentially exist like the races that everyone has talked about.
There's just so much potential for them instead of the same standard power armor space marines.
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Post by: purplefood
It'd make more sense to consolidate a lot of the codecies and use various methods to change army composition. (Traits, doctrines and leaders, or maybe an army trait you can buy for 50 points or something)
Then you could have more freedom to release smaller bite sized codecies like an AdMech codex or a Xenos and Mercs codex or something.,.
Assassins codex!
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Post by: HerbaciousT
wilsjur wrote:We need Hrud. They are cool and are the closest thing we'll have to 40k Skaven
Not any more... http://wh40k.lexicanum.com/wiki/Hrud#.UayLWdLVCB0
And I think we have enough races, even if half of them are IoM in some flavour.
Id rather have 16 up to date codexes!
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Post by: zteknon
Space Dwarves are coming back.
47547
Post by: CthuluIsSpy
A supplement that has the rules for all the various minor alien factions would be nice. They could even combine it with Deathwatch.
Thyruss (or however you spell it) would be an interesting army; I don't think we have anything like it currently.
Hrud are not big enough of a threat to be made into a full blown army; from the fluff they appear to be a solidary race that are encountered in small groups. I do not recall reading about them being encountered in full force, except for that one time during the Great Crusade.
69927
Post by: TyCorny
the Sslyth would be gnarly, but would probably fit better in a mercenary codex. Again Rak'gol. cant beat bionic radioactive scorpion marauders
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Post by: nonowho
Griddlelol wrote:No thanks. There are too many codices to update as it is. There are too many MEQ varieties and with FW there are even more humans and another load of MEQ.
The focus should be on making the rules balanced and the models awesome. Another race would just be there for the sake of it.
qft
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Post by: beigeknight
I don't think we need any more new armies, but I do think we should just roll all the xenos into one big codex. Get yer xenos out of my IoM vs Chaos game already!
I'm kidding by the way. Hating on IoM is so 2012 isn't it?
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Post by: silvu
If there was to be a new army I would like to see space skaven!
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Post by: Danny slag
I think it would be cool but GW would have to fix the way it releases. It's not a matter of too many armies to update currently because other miniature companies could handle it, it's that GW just seems like a headless chicken. The new race would need to be xeno that isn't MEQ to add something to the game.
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Post by: 60mm
Another race?!?! No. Just no.
Already too much toe-stepping as is, it would be nothing but re-hash with new minis.
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Post by: DrunkPhilisoph
Fluff wise I'm all for a new race, if only to get some new aestatics into the model range.
Gameplay-wise I just don't see a real niche for a new army that isn't allready filled by another army (it's bad enough how similiar some of the new codices feel).
A mercenary suplement would be nice, but that seems like a hell to balance.
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Post by: ZebioLizard2
SoloFalcon1138 wrote: Kain wrote:But seriously, no more new human factions. We need more Xenos. More xenos view point books. More xenos antagonists. More xenos video game campaigns.
Less Chaos and IoM, more aliens!
How many more unique alien types are there? With good and evil space elves, space orks, giant bugs, utilitarian alien gunners, and undead mechanicals, what else is there that isn't going to seem to be a re-hash or mixture of these types?
Maybe Klingons?
Well there was that Xeno Empire that used sound to fight in combat, not to mention several others mentioned over the Horus Heresy.
..Wouldn't mind a pure Kroot or Vespidwing book though.
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Post by: Tiger9gamer
it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
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Post by: Kain
CthuluIsSpy wrote:A supplement that has the rules for all the various minor alien factions would be nice. They could even combine it with Deathwatch.
Thyruss (or however you spell it) would be an interesting army; I don't think we have anything like it currently.
Hrud are not big enough of a threat to be made into a full blown army; from the fluff they appear to be a solidary race that are encountered in small groups. I do not recall reading about them being encountered in full force, except for that one time during the Great Crusade.
Sometimes the Hrud break into huge migrations where their concentrations are so large that they literally break space and time with their entropic fields. An Ork waaagh slammed into an Imperial world just to run away from a Hrud migrant fleet. Automatically Appended Next Post: SoloFalcon1138 wrote: Kain wrote:But seriously, no more new human factions. We need more Xenos. More xenos view point books. More xenos antagonists. More xenos video game campaigns.
Less Chaos and IoM, more aliens!
How many more unique alien types are there? With good and evil space elves, space orks, giant bugs, utilitarian alien gunners, and undead mechanicals, what else is there that isn't going to seem to be a re-hash or mixture of these types?
Maybe Klingons?
Thyrrus are...different.
As are the Slaugth.
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Post by: CthuluIsSpy
Kain wrote: CthuluIsSpy wrote:A supplement that has the rules for all the various minor alien factions would be nice. They could even combine it with Deathwatch. Thyruss (or however you spell it) would be an interesting army; I don't think we have anything like it currently. Hrud are not big enough of a threat to be made into a full blown army; from the fluff they appear to be a solidary race that are encountered in small groups. I do not recall reading about them being encountered in full force, except for that one time during the Great Crusade. Sometimes the Hrud break into huge migrations where their concentrations are so large that they literally break space and time with their entropic fields. An Ork waaagh slammed into an Imperial world just to run away from a Hrud migrant fleet. Really? Damn, can't believe I missed that part! It sounds metal as hell Perhaps the Hrud could use a buffed version of Entropic touch as their gimmick then. And yes, Thryuss and Slaugh are freaky bastards. The Thrryus treats war like a piece of theater, and the Slaugh are just scary.
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Post by: Veteran Sergeant
Too much already going on in the production schedule to add another full army.
Ideally, they could fold one or two of the Space Marine armies, but that will never happen. Especially with a new Dark Angels codex, and the Dark Angels being the least unique of the alternate Space Marine armies.
Eldar and Tau already sat unloved for nearly two full editions. Black Templar and Sisters have been basically ignored for longer than that.
With Space Marines, Space Wolves, Blood Angels, Orks, Tyranids, and Imperial Guard assumedly on the horizon, when are they going to finish another codex? By that time it will be time to start the next rotation for the armies that will then be at the end of the age range, lol.
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Post by: TheDraconicLord
Tiger9gamer wrote:it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
You are a man of spectacular good taste. *brofist* Guardians of the Covenant FO LIFE!
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Post by: Kain
CthuluIsSpy wrote: Kain wrote: CthuluIsSpy wrote:A supplement that has the rules for all the various minor alien factions would be nice. They could even combine it with Deathwatch.
Thyruss (or however you spell it) would be an interesting army; I don't think we have anything like it currently.
Hrud are not big enough of a threat to be made into a full blown army; from the fluff they appear to be a solidary race that are encountered in small groups. I do not recall reading about them being encountered in full force, except for that one time during the Great Crusade.
Sometimes the Hrud break into huge migrations where their concentrations are so large that they literally break space and time with their entropic fields. An Ork waaagh slammed into an Imperial world just to run away from a Hrud migrant fleet.
Really? Damn, can't believe I missed that part! It sounds metal as hell
Perhaps the Hrud could use a buffed version of Entropic touch as their gimmick then.
And yes, Thryuss and Slaugh are freaky bastards. The Thrryus treats war like a piece of theater, and the Slaugh are just scary.
http://wh40k.lexicanum.com/wiki/Hrud#History
Hrud migrations tend to actually be worse than most Ork waaaghs.
Large amounts of Hrud in one place is seriously bad juju.
47547
Post by: CthuluIsSpy
Kain wrote: CthuluIsSpy wrote: Kain wrote: CthuluIsSpy wrote:A supplement that has the rules for all the various minor alien factions would be nice. They could even combine it with Deathwatch.
Thyruss (or however you spell it) would be an interesting army; I don't think we have anything like it currently.
Hrud are not big enough of a threat to be made into a full blown army; from the fluff they appear to be a solidary race that are encountered in small groups. I do not recall reading about them being encountered in full force, except for that one time during the Great Crusade.
Sometimes the Hrud break into huge migrations where their concentrations are so large that they literally break space and time with their entropic fields. An Ork waaagh slammed into an Imperial world just to run away from a Hrud migrant fleet.
Really? Damn, can't believe I missed that part! It sounds metal as hell
Perhaps the Hrud could use a buffed version of Entropic touch as their gimmick then.
And yes, Thryuss and Slaugh are freaky bastards. The Thrryus treats war like a piece of theater, and the Slaugh are just scary.
http://wh40k.lexicanum.com/wiki/Hrud#History
Hrud migrations tend to actually be worse than most Ork waaaghs.
Large amounts of Hrud in one place is seriously bad juju.
Wow, looks like they are a greater threat than I though. Not sure how they could be made into an army though. The improved version of entropic touch is a given, but what about vehicles, elites and fast attack?
57646
Post by: Kain
CthuluIsSpy wrote: Kain wrote: CthuluIsSpy wrote: Kain wrote: CthuluIsSpy wrote:A supplement that has the rules for all the various minor alien factions would be nice. They could even combine it with Deathwatch.
Thyruss (or however you spell it) would be an interesting army; I don't think we have anything like it currently.
Hrud are not big enough of a threat to be made into a full blown army; from the fluff they appear to be a solidary race that are encountered in small groups. I do not recall reading about them being encountered in full force, except for that one time during the Great Crusade.
Sometimes the Hrud break into huge migrations where their concentrations are so large that they literally break space and time with their entropic fields. An Ork waaagh slammed into an Imperial world just to run away from a Hrud migrant fleet.
Really? Damn, can't believe I missed that part! It sounds metal as hell
Perhaps the Hrud could use a buffed version of Entropic touch as their gimmick then.
And yes, Thryuss and Slaugh are freaky bastards. The Thrryus treats war like a piece of theater, and the Slaugh are just scary.
http://wh40k.lexicanum.com/wiki/Hrud#History
Hrud migrations tend to actually be worse than most Ork waaaghs.
Large amounts of Hrud in one place is seriously bad juju.
Wow, looks like they are a greater threat than I though. Not sure how they could be made into an army though. The improved version of entropic touch is a given, but what about vehicles, elites and fast attack?
Well their own technology appears to be safe from their touch, but like the Skaven they are rather loosely based off of, their technology is esoteric and often unreliable, but very effective when it works. Their main gun is best described as warp enhanced plasma, and their technology while somewhat ramshackle like that of orks, tends to be more subtle in it's design as they're usually infiltrators and stealth units and were probably made as such by the old ones, the Orks on the other hand were made by the Old Ones to be shock troops and boy do they reflect that.
47547
Post by: CthuluIsSpy
So ambush troops then? Heavy reliance on weak soldiers that have potent but close range weapons? Perhaps universal stealth and infiltrate to represent their sneakiness and entropic fields?
57646
Post by: Kain
CthuluIsSpy wrote:So ambush troops then? Heavy reliance on weak soldiers that have potent but close range weapons?
Perhaps universal stealth and infiltrate to represent their sneakiness and entropic fields?
Yes, and what vehicles and MCs or other big 'uns they do have should have some pretty funky rules. Little reliance on out and out brute force unless it's to throw a curve ball at someone's expectations.
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Post by: SoloFalcon1138
CthuluIsSpy wrote:So ambush troops then? Heavy reliance on weak soldiers that have potent but close range weapons?
Perhaps universal stealth and infiltrate to represent their sneakiness and entropic fields?
Sounds a lot like tyranids...
47547
Post by: CthuluIsSpy
SoloFalcon1138 wrote: CthuluIsSpy wrote:So ambush troops then? Heavy reliance on weak soldiers that have potent but close range weapons?
Perhaps universal stealth and infiltrate to represent their sneakiness and entropic fields?
Sounds a lot like tyranids...
Tyranids are sneaky?
71489
Post by: Troike
CthuluIsSpy wrote: SoloFalcon1138 wrote: CthuluIsSpy wrote:So ambush troops then? Heavy reliance on weak soldiers that have potent but close range weapons?
Perhaps universal stealth and infiltrate to represent their sneakiness and entropic fields?
Sounds a lot like tyranids...
Tyranids are sneaky?
Just Lictors. And genestealers, when they want to be.
47547
Post by: CthuluIsSpy
Troike wrote: CthuluIsSpy wrote: SoloFalcon1138 wrote: CthuluIsSpy wrote:So ambush troops then? Heavy reliance on weak soldiers that have potent but close range weapons? Perhaps universal stealth and infiltrate to represent their sneakiness and entropic fields? Sounds a lot like tyranids... Tyranids are sneaky?
Just Lictors. And genestealers, when they want to be. So two specialized units. Just like every other army. I was talking about every single unit in the theoretical hrud army having infiltrate. Even the vehicles
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Post by: Psienesis
Tiger9gamer wrote:it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
You don't understand the Imperium well if you think the IG would be at all hesitant to shoot other humans. By and large, the armies of the Imperium fight other armies of the Imperium, whether that's cults, heretics, traitors, Wars of Faith, queue wars, trade disputes, tithe disputes, or just because some Rogue Trader sold guns to Planet A and told them Planet B was talking smack about their mothers, while selling Planet B some guns, warning them Planet A was on its way to kick their ass.
64418
Post by: Pruitfastels
I don't agree that a new race would be a good idea, however, when ive been pondering such thoughts as this, ive always loved the idea of the Laer making a return! Just think, they were an non-humanoid alien race that the Adeptus Administratum thought were so formidable that they thought Fulgrims idea of going to war with them would take over a decade before any victory was achieved. Now, if some of them survived or fled, it would be awesome to see them make a return!! some new Tech or some cool new powers added into the mix, aswell as something that looks totally unique and unlike any army we have so far. (in my head, they sorta look like the Naga from WoW). But yeah, that's my take on it, the Laer would be awesome. too bad theyre extinct. Also, this is a quote from the Lexicanum, and tell me this doesn't sound freakin awesome!!
" They wielded gauntlets capable of firing green-hued energy beams, capable of piercing Space Marine battle armour with ease, and also sported energized blades that not even Terminator armour found refuge from."
Dayyyuuuum!!
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Post by: Psienesis
So they had conversion beamers and power swords? Woo.
That they're already extinct tells you how much of a threat they really weren't.
64418
Post by: Pruitfastels
its Marine fluff, ofcourse theyre gonna win an uphill battle that any other army would lose. I still think they sound pretty badass! better than the space dwarves most people are so eager to see make a return  (not that I don't like em, just think they could do better than bringing squats back if they were to make a new army.) Also, going by the fluff, at the time Fulgrim and his chapter could've wiped out anyone they wanted. Automatically Appended Next Post: Another Laer quote of Awesomeness!!
"In every theatre of war the battle was joined. The Emperor's Children attacked the Laer amongst the stars, in their cities, beneath their oceans and over the hulls of their orbital platforms. Everywhere they faced enemies adapted to their conditions - warships connected bio-electronically to their crews minds, liquid-breathing sea warriors, scouts capable of moving as fast as a Land Speeder, gunners whose eyesight allowed them to target individual Space Marines in squads miles distant. The casualties on both sides were horrendous"
Point someone out that thinks they wouldn't make an awesome army and ill point someone out that's a fool!
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Post by: Puscifer
See those Ogre Kingdoms models?
Give them a 40k equalivent that isn't an Ogryn.
Ogres used to be in nearly every army before they branched out.
I'd love to see an Ogre sized 40k army.
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Post by: BrotherVord
I would like to see the sisters get a proper update. I feel like they're an army with great potential that gw is unwisely ignoring.
Aside from that,..I think it would be interesting to have an entirely alien xeno race that isn't a stereotype of some kind...ie space elves, gundams, robots...I'd like to see sort of a fledgling race of Xenos that look entirely alien fight in an alien way, but don't have some absurd stereotypical archetype behind them.
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Post by: purplefood
GW needs to take a year or two consolidating it's existing codecies and updating the older ones.
26241
Post by: Soo'Vah'Cha
My fondest hope for some Xenos goodness, would be a Forgeworld minor xenos book, with a bunch of mini-alien dexs in it, with tons of modeling possibilities, maybe even a Xenos-design-Rules ( XDR)  ...but from GW they already have some auto money sinks to update.
And making any Alien concept for a game based on short range mini warfare without impinging on some form of sterotype or trope is a tall order, someone somewhere will always draw some parallels to something done already.
70433
Post by: jimkurtjimmy
Hrud are discussed in the 6th brb and the new tau and eldar dex. Just saying.
52812
Post by: Tiger9gamer
Psienesis wrote: Tiger9gamer wrote:it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
You don't understand the Imperium well if you think the IG would be at all hesitant to shoot other humans. By and large, the armies of the Imperium fight other armies of the Imperium, whether that's cults, heretics, traitors, Wars of Faith, queue wars, trade disputes, tithe disputes, or just because some Rogue Trader sold guns to Planet A and told them Planet B was talking smack about their mothers, while selling Planet B some guns, warning them Planet A was on its way to kick their ass.
I do get the fluff part for the imperium, but not every man will have the heart to shoot at a family being mind controlled by an alien. That's why they need a leadership test. Maybe the more you roll above the leadership, the less people can shoot. Like if you roll an 11 on leadership 8. Three people lost their shots and can't bring themselves to do it. Marines and veterans wouldn't be that affected because of thier higher leadership, but some people may just lose heart for it.
71489
Post by: Troike
Tiger9gamer wrote: Psienesis wrote: Tiger9gamer wrote:it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
You don't understand the Imperium well if you think the IG would be at all hesitant to shoot other humans. By and large, the armies of the Imperium fight other armies of the Imperium, whether that's cults, heretics, traitors, Wars of Faith, queue wars, trade disputes, tithe disputes, or just because some Rogue Trader sold guns to Planet A and told them Planet B was talking smack about their mothers, while selling Planet B some guns, warning them Planet A was on its way to kick their ass.
I do get the fluff part for the imperium, but not every man will have the heart to shoot at a family being mind controlled by an alien. That's why they need a leadership test. Maybe the more you roll above the leadership, the less people can shoot. Like if you roll an 11 on leadership 8. Three people lost their shots and can't bring themselves to do it. Marines and veterans wouldn't be that affected because of thier higher leadership, but some people may just lose heart for it.
Given the size of the Imperial armed forces, it's quite unlikely that any soldier would actually be confronted with a loved one face to face. Also, they'd likely be too far away to recognise anybody. And they don't have any problems shooting at rioters, do they?
And, most importantly, they have merciless men behind them who will shoot them if they don't want to shoot at the enemy.
52812
Post by: Tiger9gamer
eh, good point. it was just a suggestion
25751
Post by: gmaleron
Personally for me I would like to see this in regards to future Codexs:
-Sisters of Battle get a new and actual book.
-Black Templars keep/continue to have a their own book.
-The Hrud for multiple reasons, it does seem that GW is hyping them a bit more.
-Imperial Guard either get Codexs that fit with specific regiments (such as Steel Legion, Elysian/Harakoni Warhawks) or their new book takes care of this problem.
40392
Post by: thenoobbomb
Rogue Traders and entourage. Huzzah!
Or an Inquisitorial codex with all brances in one giant book. Huzzah again!
41324
Post by: beigeknight
Tiger9gamer wrote: Psienesis wrote: Tiger9gamer wrote:it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
You don't understand the Imperium well if you think the IG would be at all hesitant to shoot other humans. By and large, the armies of the Imperium fight other armies of the Imperium, whether that's cults, heretics, traitors, Wars of Faith, queue wars, trade disputes, tithe disputes, or just because some Rogue Trader sold guns to Planet A and told them Planet B was talking smack about their mothers, while selling Planet B some guns, warning them Planet A was on its way to kick their ass.
I do get the fluff part for the imperium, but not every man will have the heart to shoot at a family being mind controlled by an alien. That's why they need a leadership test. Maybe the more you roll above the leadership, the less people can shoot. Like if you roll an 11 on leadership 8. Three people lost their shots and can't bring themselves to do it. Marines and veterans wouldn't be that affected because of thier higher leadership, but some people may just lose heart for it.
That's what Commissars are for.
39550
Post by: Psienesis
Tiger9gamer wrote: Psienesis wrote: Tiger9gamer wrote:it may just be because I play the guardians of the covenant, but I would like to see who the lilith where and how they enslaved a lot of people. could be fun I think.
Maybe they use "civilians" they mind-hacked and use them as meat shields, and imperium armies have to take a "will test" to shoot at them. Also, maybe more mind warping powers like telepathy.
You don't understand the Imperium well if you think the IG would be at all hesitant to shoot other humans. By and large, the armies of the Imperium fight other armies of the Imperium, whether that's cults, heretics, traitors, Wars of Faith, queue wars, trade disputes, tithe disputes, or just because some Rogue Trader sold guns to Planet A and told them Planet B was talking smack about their mothers, while selling Planet B some guns, warning them Planet A was on its way to kick their ass.
I do get the fluff part for the imperium, but not every man will have the heart to shoot at a family being mind controlled by an alien. That's why they need a leadership test. Maybe the more you roll above the leadership, the less people can shoot. Like if you roll an 11 on leadership 8. Three people lost their shots and can't bring themselves to do it. Marines and veterans wouldn't be that affected because of thier higher leadership, but some people may just lose heart for it.
Then you send a Regiment from a sub-sector away. They don't even know those people.
61511
Post by: Megildur_Dorsidhion
The Sslyth all the way.
69927
Post by: TyCorny
There are others I'd like to see more, but Adeptus Arbites could be a fun army. about a middle ground between guard and astartes. heavier armor, more melee capable, less troops than standard guard, but still not up to marines level
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