22054
Post by: Bloodhorror
Is the rare choice for an army of 1999 500 points or 499?
My friend has told me that the 499.75 is rounded down, but I've always assumed it is rounded up.
5873
Post by: kirsanth
There is no rounding, 500 is more than 25% of 1999.
22054
Post by: Bloodhorror
So its 499 points worth of Rare then?
5873
Post by: kirsanth
It would be 499.75, if you can find something worth 3/4 of a point you can bring it too.
35241
Post by: HawaiiMatt
kirsanth wrote:It would be 499.75, if you can find something worth 3/4 of a point you can bring it too.

Actually, Fantasy does have a rounding rule, which says round up IIRC. I don't know if it applies to force org.
-Matt
42970
Post by: Artee
You are playing a 1999 point game? Then yes rare is 499.75. If you are playing a 2000 point game but your built army is only 1999 then rare is at 2000pt lvl so 500pt.
61985
Post by: Niteware
Artee wrote:You are playing a 1999 point game? Then yes rare is 499.75. If you are playing a 2000 point game but your built army is only 1999 then rare is at 2000pt lvl so 500pt.
This
5873
Post by: kirsanth
Excellent point.
11268
Post by: nosferatu1001
Any time you round, you round up. So if you are allowed 499.75 points you are allowed 500 points
5873
Post by: kirsanth
I read that for dice rolls (that are divided), but did not see it listed as a general rule. editing to add: I see it for halving distances movable too, but still not an overarching rule to round (even for distance) - which would make charge distances and such different than I have seen them played.
42970
Post by: Artee
Difference is that rules have, you can spend up to n% of your points.
If you are playing at 750 pts. 25% is 187.5 pts. 188pts is over 25%.
50832
Post by: Sigvatr
nosferatu1001 wrote:Any time you round, you round up. So if you are allowed 499.75 points you are allowed 500 points Reference please. BRB p.7 specifically refers to dice rolls, characteristic, "other values" and models. It explicitely refers, however, to situations in which you are "called upon" which is not the case for army list building.
11268
Post by: nosferatu1001
Why are you not "called upon" to round when list building?
Points limits are "other values", agreed? You can be "called upon" to round when working out how many points you may spend.
61985
Post by: Niteware
But 500 is undeniably more than 499.75, so is definitely more than 25% of 1999. Rounding up would break the rule, so either there is a conflict or you don't round up.
If there is a conflict beteeen rules, you us the most important rule, which in this case is the limits.
11268
Post by: nosferatu1001
The limit is more important - why?
500 is not more than 499.75 when you are told you round all figures. 500 is exactly the same as 499.75 rounded up.
63025
Post by: mixer86
Option 1: If you purposely wrote the list for 1999, then your limit is 499 so you do not exceed 25%.
Option 2: If you are actually writing a 2k list that happens to come to 1999, then your limit is 25% of the intended army size, which is 2k, so you have 500 as a limit.
Option 3: use option 2, if your friend argues the point, slap him on the grounds he is being a tard.
50832
Post by: Sigvatr
nosferatu1001 wrote:The limit is more important - why?
500 is not more than 499.75 when you are told you round all figures. 500 is exactly the same as 499.75 rounded up.
You are told to round, which is the thing that matters here, as stated above. Army composition never asks you to round numbers and it's never referenced again in the rulebook or FAQ. The only info you get is that you must not spend more than, e.g., 25% of your points on rare choices. If 25% is 499,75, then 500 is more than 499,75, which is more than 25% and therefore isn't allowed - both in terms of RAW and RAP.
11268
Post by: nosferatu1001
Army composition asks you for a set value to be used to limit your choices, agreed?
You determine that value in points. Agreed?
Why ar eyou not then rounding, as you are being called upon to reference a value that is not a natural number.
64836
Post by: TanKoL
I got a question that, I think, makes much more sense that the argument since the 3rd or 4th post in this thread
As we all agree that the allocations for the different categories are based on the agreed set values for the battle (and not the amount reached by each army)
Why would anyone play (in WHFB) a 1999 game instead of a 2000 one?
11268
Post by: nosferatu1001
I dont know, actually - in 40k people do it to avoid double FOC, however in fantasy that happens at 3000...sooo....really not sure why 1999
5873
Post by: kirsanth
We do it in challenge matches to prevent people from using 500 points in a selection.
63025
Post by: mixer86
kirsanth wrote:We do it in challenge matches to prevent people from using 500 points in a selection.
Does the 1 point really make that much of a difference in the majority of cases?
If so i'd love to hear some examples
64836
Post by: TanKoL
for instance, 2499 points when playing Skaven, you can't cram 2 WLC + 2 HPA
1999, no dual Steam tank ...
63025
Post by: mixer86
TanKoL wrote:for instance, 2499 points when playing Skaven, you can't cram 2 WLC + 2 HPA
1999, no dual Steam tank ...
I see the point now. In that case i would say you shouldn't round up or down, as rounding up defeats the object of your 1999 theory and rounding down does nothing as you cannot get anything for 3/4 of a point.
11268
Post by: nosferatu1001
Yet again, you are told that "when called for" you round up or down.
When determining your limit you get 499.75. Thus you MUST round up as your limit in points is being called for
320
Post by: Platuan4th
Show me a page number where it says you MUST round points. Or even suggests that it's "called for". The fact that .5 points costs still exists in army books seems to state that you're incorrect that you MUST have full, rounded numbers.
11268
Post by: nosferatu1001
A 202.5 point unit, when called upon, woul dbe a 203 point unit as per page 7.
The existence of fractional point units has no bearing on this. Please try to avoid logical fallacies.
320
Post by: Platuan4th
It would only be a fallacy if you'd proven that your statement was correct. You've yet to actually do that. Pg.7 makes no consideration for points, only "other values", which is a vague statement. In addition, my point is that by RAW, we have less than 1 values in the rules and thus an indication of RAW supporting .75 being a valid interpretation.
5873
Post by: kirsanth
So wait. . . 1.5 inches is always rounded up to 2 inches?
How do you deal with deployment?
Or any range, for that matter.
50832
Post by: Sigvatr
nosferatu1001 wrote:A 202.5 point unit, when called upon, woul dbe a 203 point unit as per page 7. .
That's wrong RAW. p 7 explicitely states when you have to round numbers. Unless you have another RAW reference not brought up yet.
11268
Post by: nosferatu1001
So wait, you ARENT being caled upon to divide "some other value" (the points limit you are playing to) by 4, in order to obtain your 25% limit?
Odd. BEcause thats what maths states you are doing.
So, do you have a RAW reference that states that, despite having divided 1999 by 4, you DONT round up? Something that contradicts page 7?
Page and para please.
5873
Post by: kirsanth
No. It is a matter of convenience to do it via division, but that is not what you are "called upon" to do. editing to add: For example, it would be just as literally true to multiply the cost of the selections by 4 to see if it is within the allowance of the game. Automatically Appended Next Post: Are you rounding the cost of clanrat spears per model or per unit? Why?
25983
Post by: Jackal
Why round anything?
The skaven book likes its 1/2 point upgrades, so these all get rounded up?
Now, if i have 4 units of models, all at 102.5 points, do i just add them all up for 410 points, or do i round them up 1st, then work out the total? (412 points)
The term "other values" seems far too vague to place an argument on.
I see the reasoning for a 1,999 game, simply because alot of heavy hitting models are 250 points, so by doing this you eliminate the option to take 2.
50832
Post by: Sigvatr
nosferatu1001 wrote:So wait, you ARENT being caled upon to divide "some other value" (the points limit you are playing to) by 4, in order to obtain your 25% limit? Odd. BEcause thats what maths states you are doing. So, do you have a RAW reference that states that, despite having divided 1999 by 4, you DONT round up? Something that contradicts page 7? Page and para please. Nosferatu, you are, at the very least, as long around as I am, most likely longer, so I don't see why it's necessary to tell you that WHFB doesn't work that way. You can do what the rules tell you. If the rules do not mention something, this doesn not mean that you can do it. It's one of the, if not THE, basic principle of Warhammer rules and it has been this way...forever. Don't be thick-headed about it. You did not provide any reference, RAW, to why you should be allowed to round any values and did not reply to the other, interesting, points brought up about the 0.5 pts upgrades etc. Either back your opinion up or back down. Blindly repeating your posts without proper backup won't do anything good for anyone.
61985
Post by: Niteware
Surely the fact that 25% is in the army books as a limit trumps the brb anyway?
50832
Post by: Sigvatr
Hm? Not sure what you're referring to
61985
Post by: Niteware
To explain my point; rules in army books supercede rules in he brb. The limit of 25% max is in the army books, so a brb rule that would let you go above that is superceded.
66586
Post by: Mike der Ritter
500 is more than 25% of 1999, so agreeing to that point level prevents double STanks.
11268
Post by: nosferatu1001
kirsanth wrote:No.
It is a matter of convenience to do it via division, but that is not what you are "called upon" to do.
Read the Divide to Conquer example. Note the example of 10% of a unit of 51 models being 6 models. Your point is debunked
kirsanth wrote:
Are you rounding the cost of clanrat spears per model or per unit?
Why?
Depends when you are called upon to use the value
Sigvatr wrote:Nosferatu, you are, at the very least, as long around as I am, most likely longer, so I don't see why it's necessary to tell you that WHFB doesn't work that way. You can do what the rules tell you. If the rules do not mention something, this doesn not mean that you can do it. It's one of the, if not THE, basic principle of Warhammer rules and it has been this way...forever.
I am aware of what a permissive ruleset is.
Did you even read "Divide to Conquer", and note that it uses an example of 10% of a unit size as "some other value"? So please, using RAW, explain why this does not apply to your %age limit?
Sigvatr wrote:Don't be thick-headed about it.
Please dont insult people, that really makes me less eager to respond
Sigvatr wrote:You did not provide any reference, RAW, to why you should be allowed to round any values
Apart from page 7, "other values", and the example of 10%? That RAW reference you mean?
You have yet to give ANY RAW reason why the rule "Divide to Conquer" does NOT apply in this instance
It is "some other value" (true, undeniably)
It fits an example (10% of 51 models is 6 models; 25% of 1999 is therefore 500)
I am applying the rule EXACTLY as written
Where is your RAW reference that states you round up 10% of one value (number of models in a unit) but not 25% of "some other value", the points limit you are working to? Please, page and paragraph.
If you fail to provide one, I assume your insults are because you cannot find one. and thus you have conceded the point.
Sigvatr wrote:and did not reply to the other, interesting, points brought up about the 0.5 pts upgrades etc. Either back your opinion up or back down. Blindly repeating your posts without proper backup won't do anything good for anyone.
Yet this post, containing zero rules, responding to zero parts of the rules quotes I provided IS backing up your opinion?
No, wrong.
I provided a reason why Dividing to Conquer applies, backed up in the written rule AND by the example given. You have, so far, provided an ASSERTION that this rule does not apply, and have not supplied a reason based in rules.
So, until you prove, with page and para, why page 7 applies in all other "some other values" just not this one, I require you to back down from your opinion and apologise for your attitude.
Also - as for 0.5 upgrades, you round when called upon to do so. a 499.5 unit in a victory points game is worth 500VPs when destroyed. ANy more silly examples that try to deflect from your lack of rules support for your opinion?
61985
Post by: Niteware
The difference is that divide to conquer is used when you need a whole number - how many attacks, number of wounds needed to take a panic test etc. - which can be percentage based or fractional or whatever.
Choosing your list does not require whole numbers for each part. It is not the case that a 2k point list requires 1k of special, just that the value of special units cannot be over 50% of the allocation. You are not called to have a discrete number here, as it is a limit rather than an allowance.
Similarly, if core is required to be 500+ points, then a unit worth 499.5 points does not fill the core value, regardless of the fact that it might be worh 500 VP (if you are only allowing whole points of vp).
11268
Post by: nosferatu1001
That isnt what divide to conquer actually says though
You are called upon to determine the numnber of points you are allowed to spend on a unit. Divide to Conquer tells you that, if you do this you must round up fractions.
5873
Post by: kirsanth
No.
Still.
An aside/example does not debunk anything. Out actually helps my point.
I still want to know how you deal with deployment and th range.
11268
Post by: nosferatu1001
SO an example where you need to find a percentage out, and then round up DOESNT debunk your contention that you don't use it on percentages?
Please, provide a rule. You have yet to do so.
Hel, you could even particpate in debate by actually explaining yourself, other than with one word answers and "out actually helps my point" - explain *how* it helps your point, when it totally demolishes it?
When you can be bothered to do that, and provide some actual rules backing to your assertions, I may bother to keep on answering questions. Until then? CBA.
5873
Post by: kirsanth
Provide a rule that states that division is needed. The rules allow no more that 25% of a selection to be taken. The question is whether something greater than 25% is allowed. editing to add: An example of a rule working the way you state is not a rule stating it is ALWAYS the case. As you, personally nosferatu1001, are very quick to point out.
35241
Post by: HawaiiMatt
kirsanth wrote:Provide a rule that states that division is needed.
The rules allow no more that 25% of a selection to be taken.
The question is whether something greater than 25% is allowed.
editing to add:
An example of a rule working the way you state is not a rule stating it is ALWAYS the case.
As you, personally nosferatu1001, are very quick to point out.
I'm running a 2999 point army. What is the mathematical process to determine how many rare points I have.
Multiply by 25% is the same as multiple as 0.25 is the same as divide by 4.
-Matt
5873
Post by: kirsanth
As I stated, the exact same thing is resolved by multiplying the selection cost by 4 - no division is needed or required, let alone called upon. There is no (correct and valid) mathematical way to prove that 500 is 25% or less than 1999.
11268
Post by: nosferatu1001
Again: the example given tells you what to do when you want to find a percentage. You round up
Your method of flipping around would not result in "6" as the answer of 10% of 51 models. Given you are contradicting the rulebook, your argument is invalidated. (your argument, applied to the example, would "disprove" that 6 was the result of 10%. Given the rulebook says you are wrng, you are wrong)
Again: 25% of 1999 is what you are CALLED UPON to determine. What is this? 499.75. According to Divide to Conquer you round this to 500
Until you provide some actual rules countering this, I will consider that you have conceded the argument.
5873
Post by: kirsanth
Yes, there are places is specifies to round up. Your example is obviously one. Thus it is an example. There is no need to round anything as you are not required to divide anything to determine that you are putting more than 25 percent of 1999 by using 500. You can consider my concession when I state it. I have no issue acknowledging errors when I make them. Calling five hundred more than twenty five percent of 1999 is not one of my errors. Editing to add: I will however, stop repeating myself. Feel free to continue.
11268
Post by: nosferatu1001
So again, when you try to determine what 25% of 1999 is, in the same way as you would find out what 10% of 51 models is, you do not Round Up, despite the rules stating exactly that?
Given you are directly ignoring written rules, your argument is voided.
You have made an error here, have provided no rules support, and are in fact ignoring the rulebooks example f EXACTLY finding a percentage and then rounding up.
Feel free to leave the argument here -you have been proven wrong.
5873
Post by: kirsanth
You stating something does not make it proof. 500 x 4 does not fit in 1999 no matter how many times you state that it does. I have proof, mathematically speaking.
57471
Post by: thedarkavenger
Rounding die makes sense, as you can cover 25% of a model. Does that mean he takes 25% of a wound? No. That would be silly. That doesn't mean that you round points up. That way I could run a 200 rat unit of skavenslaves with a musician and round up to make core. Which is cheating. ((NOTE: I'M TIRED AND THIS CALCULATION MADE MY BRAIN HURT. CORRECT ME IF I'M WRONG.))
61985
Post by: Niteware
Ok, lets try and straighten this out a bit.
You do divide the total number of points to find the LIMIT that you are allowed to spend on each category. Arguing that it is not division is silly, because multiplication and division are identical mathematical functions, just with a different power.
Page 134 "you may spend up to 25% of your points on rare units"
This does not "call on you" to find an exact number. It gives you a mathematical limit that you cannot exceed.
Page 7 - Divide to conquer
other values example is "Similarly, 10% of a unit of 51 models, rounded up, would be 6 models"
This is a case where you ARE called upon to find a whole number. This lets you determine if 10% have been wounded, which can only be done in integers.
They are completely different situations, so one does not substantiate arguments for the other.
The basic question is does 500 equal more or less than 1999/4.
If, for some reason, you think that only whole numbers should ever be allowed, do you find it galling when you want to only move 4.7 inches?
How about if your opponent kills 10% of your unit? Do you round it up to 100%?
You can only use rules when they apply and Divide to Conquer simply isn't relevant.
35241
Post by: HawaiiMatt
Niteware wrote:Ok, lets try and straighten this out a bit.
Page 134 "you may spend up to 25% of your points on rare units"
This does not "call on you" to find an exact number. It gives you a mathematical limit that you cannot exceed.
And to know if you have exceeded that limit, you must find that exact limit.
If, for some reason, you think that only whole numbers should ever be allowed, do you find it galling when you want to only move 4.7 inches?
How about if your opponent kills 10% of your unit? Do you round it up to 100%?
You can only use rules when they apply and Divide to Conquer simply isn't relevant.
How do you kill 10% of a unit? 10% of a unit may already be a whole number.
If I move 4.7 inches, Divide on Conquer tells you that it counts as 5".
A dwarf has a movement of 3. His unit wants to move sideways. How far can it move?
57471
Post by: thedarkavenger
HawaiiMatt wrote:A dwarf has a movement of 3. His unit wants to move sideways. How far can it move? 1.5 inches. Because divide and conquer does not apply to movement. It applies to things that happen in games, that would make the game extremely difficult. Like 10% of 51 models. Which is what the book uses as an example.
50832
Post by: Sigvatr
thedarkavenger wrote:HawaiiMatt wrote:A dwarf has a movement of 3. His unit wants to move sideways. How far can it move? 1.5 inches. Because divide and conquer does not apply to movement. It applies to things that happen in games, that would make the game extremely difficult. Like 10% of 51 models. Which is what the book uses as an example. No, nosferatu says you move 2 inches. You gotta round up.
5873
Post by: kirsanth
The rule does not state that all fractions are rounded.
That is the fallacy.
11268
Post by: nosferatu1001
So when you are CALLED UPON to find the limit you are working to, you dont round up?
The rules say otherwise.
You have provided no rules, no proof, absolutely nothing to support your side
Your argument is debunked, thanks
61985
Post by: Niteware
Nosferatu, you have not given any evidence that the rule you have cited is relevant. This is probably because it is not relevant.
In the same spirt, I will say that the "who can fire" section disproves your point, as it is equally irrelevant.
There is no logical or RAW reason that the rare limit needs to be a whole number. It is a limit that you cannot go over. That means that you cannot go over it. Rounding up would inherently go over it. This is because bigger numbers are greater than smaller numbers.
People have already shown that dividing in WHFB does not always require you to round to a whole number, you have not given any evidence that you should in this case. Stating that "the rules say otherwise" is not an argument.
11268
Post by: nosferatu1001
Wait, the exact same calculation (a percentage of a number) being rounded up isnt a RAW reason to round up the number?
You need to find out your limit, in points. You are called upon to calculate 25% of X. By page 7 you MUST round up.
I have proven you use the rule, there is no rules argument otherwise.
"The rules say otherwise" is indeed a rules argument, when I have pointed out that, indeed, the rules DO say otherwise.
Prove you do not round up, in this instance, using actual rules. Pagea nd para, or concede Automatically Appended Next Post: Sigvatr wrote: thedarkavenger wrote:HawaiiMatt wrote:A dwarf has a movement of 3. His unit wants to move sideways. How far can it move?
1.5 inches. Because divide and conquer does not apply to movement. It applies to things that happen in games, that would make the game extremely difficult. Like 10% of 51 models. Which is what the book uses as an example.
No, nosferatu says you move 2 inches. You gotta round up.
Actually I have yet to say that, and may never say that. Dont put words in my mouth, thanks.
Found any rules yet? Any?
61985
Post by: Niteware
You have not shown that the rule is relevant. Firstly, the examples are totally different, since one requires a whole number and the other does not. Secondly, the fact that a rule applies in one situation does not mean that it applies in another situation (for example, in cc a 6 always hits, shooting sometimes needs 7 or higher).
If you can explain why you think the points limit for rares MUST be a whole number, you would be moving towards a case, but nothing I have seen suggests that it does.
Unless you can show that this limit MUST be a whole number, you CANNOT choose to apply a rule which lets you break it (according to the fundamentals of mathematics).
11268
Post by: nosferatu1001
I have shown the reason why, a few times now. All you have done is state it doesnt apply, with no rules to back you up.
I will not continue arguing here, fairly pointless now.
61985
Post by: Niteware
You have not shown the reason once. You have stated that you are "called upon" to divide the total and then seem to think that this makes therule relevant.
You have not shown that it is relevant because you have not shown that you need a whole number.
The rules that people have written that refute your position are: Max 25% on rares and the laws of mamathematics.
You have no case for spending over 25% on rares (by rounding up) unless you can show that you are called upon to have a WHOLE NUMBER for your limit, as that is the only time Divide to conquer can apply.
I do not blame you for conceding the argument, as that is logical, but you could admit that you were wrong...
57471
Post by: thedarkavenger
nosferatu1001 wrote:I have shown the reason why, a few times now. All you have done is state it doesnt apply, with no rules to back you up.
I will not continue arguing here, fairly pointless now.
Divide and conquer applies to various in game things like .7 of a wound.
However, writing an army list is not an in game thing. So you can have 499.75 points to spend on rare. Because if you take 500 points of special, you have reached the limit for a 2000 point army. Not a 1999 point army.
35241
Post by: HawaiiMatt
Niteware wrote:You have not shown the reason once. You have stated that you are "called upon" to divide the total and then seem to think that this makes therule relevant.
You have not shown that it is relevant because you have not shown that you need a whole number.
The rules that people have written that refute your position are: Max 25% on rares and the laws of mamathematics.
You have no case for spending over 25% on rares (by rounding up) unless you can show that you are called upon to have a WHOLE NUMBER for your limit, as that is the only time Divide to conquer can apply.
I do not blame you for conceding the argument, as that is logical, but you could admit that you were wrong...
You never are told you need a whole number.
Divide on Conquer tells you to round up (to a whole number). I don't see an exception in force org to say otherwise.
Laws of Mathematics show that 25% of a value is the same as division.
-Matt
61985
Post by: Niteware
As I said before, 25% is obviously and categorically the same as division. Also, 1 is categorically and undeniably more than 0.75.
Divide to conquer does not say that all other values are rounded up + every example it uses is where a whole number is explicitly requirsd - it is the method of choosing what integer you use when one is required.
5873
Post by: kirsanth
Meh. other things to do.
35241
Post by: HawaiiMatt
thedarkavenger wrote:HawaiiMatt wrote:A dwarf has a movement of 3. His unit wants to move sideways. How far can it move?
1.5 inches. Because divide and conquer does not apply to movement. It applies to things that happen in games, that would make the game extremely difficult. Like 10% of 51 models. Which is what the book uses as an example.
Wrong.
Page 26 disagrees with you. The example of movement that is halved specifically references divide and conquer. Elves move sideways 3" (2.5" rounded up).
D&C seems to be a lot broader in application than you think.
-Matt
5873
Post by: kirsanth
The repetitive point there is that there is a rule to round this up as well - there are no partial M values even though you can move 1/2 an inch without needing to round it. Ratio relation does not require division, even though it is possible to use division to determine the same results. It is not called for, regardless. (I can use a bucket to figure if I got the right amount of soda. Who cares?) editing to add: This is why, I assume, nosferatu1001 refuses to address the issue of movement (et al), without capitalization (and even acknowledged such in this thread); fractions are allowed in WHFB - without rounding! Automatically Appended Next Post: Just to be clear, you guys are asserting that 2x99.5 is > 199, right? As that is the case here. Or are you going to play with the rounding too? Automatically Appended Next Post: To expound on my point about examples, I am stating that the rules are preventing the superset you are assuming. There are many, many examples of rules that need rounding. Everything involving a stat, for example. That is not to say that every rule needs rounding. Which, as it reads, the rules go to lengths to avoid stating, yet some seem to infer.
11268
Post by: nosferatu1001
Kirsanth - again, movement does round up....
WE also did not state that 2x99.5 is greater than 199; it can be, depending on when you use those results. 2 2.5 inch moves side ways would be greater than one 5" move, as each 2.5" move is rounded to 3".
The example given shows you DO use division for percentage calculation. You arent given a choice in the matter. You are essentially saying despite being given an entirely apropos example, %age leading to a rounding up, you choose not to use the rule in this instance, with no reason why not.
That is the issue with your position - you lack a rules basis.
61985
Post by: Niteware
So Divide to Conquer is part of general principles. This section states how to deal with situatoons which "pop up again and again whilst playing a game". Do you pick your list "whilst playing a game" or before playing a game?
11268
Post by: nosferatu1001
WRiting a list isnt part of playing the game? When does the game, as a concept, start for you?
57471
Post by: thedarkavenger
nosferatu1001 wrote:2 2.5 inch moves side ways would be greater than one 5" move, as each 2.5" move is rounded to 3". So two 3" moves sideways results in a move of less than 5"? nosferatu1001 wrote:WRiting a list isnt part of playing the game? When does the game, as a concept, start for you? Writing a list is part of the game, but it doesn't happen whilst playing the game. Or, in a simpler phrase, during the game.
5873
Post by: kirsanth
nosferatu1001 wrote:WE also did not state that 2x99.5 is greater than 199; it can be, depending on when you use those results.
No. It never is. Ever. You may decide to round at some point, but your assertion is NEVER true.
35241
Post by: HawaiiMatt
kirsanth wrote:nosferatu1001 wrote:WE also did not state that 2x99.5 is greater than 199; it can be, depending on when you use those results.
No. It never is. Ever.
You may decide to round at some point, but your assertion is NEVER true.
Divide and Conquer allows you to exceed hard limits.
You are limited to moving half your move sideways, each inch sideways counts as 2.
Page 26 states that an Elf moves 3" sideways, because of Divide and Conquer.
With a move of 5, that sideways movement counts as 6", and it is Divide on Conquer that lets you break the limit.
Fundamentally, this is no different that having a rare limit of 499.75 being Conquered up to 500.
-Matt
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Post by: kirsanth
We must be reading different rules. My example never divided anything, so I have no clue why you think Divide and Conquer applies. Same as with the OP.
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Post by: thedarkavenger
Except, as per the heading of the section which covers divide and conquer, it only applies while you're playing a game.
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Post by: HawaiiMatt
thedarkavenger wrote:
Except, as per the heading of the section which covers divide and conquer, it only applies while you're playing a game.
Army lists, and point values come from the part of the rules called, Playing a Game. Automatically Appended Next Post: kirsanth wrote:We must be reading different rules.
My example never divided anything, so I have no clue why you think Divide and Conquer applies.
Same as with the OP.
My example shows the hard limit (sideways movement counts as 2 inches for every inch moved). That's a hard limit. It's stating how far you can move, and your not allowed to move further.
But then in the example of the elf, you exceed the hard limit by moving greater than the limit (3", which would count as 6".)
In sideways movement 3" = 2.5"
I think we are reading different rules, because I'm reading page 26. What page are you reading?
To me, it seems like your trying to come up with convoluted math to avoid dividing.
-Matt
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Post by: thedarkavenger
HawaiiMatt wrote: thedarkavenger wrote:
Except, as per the heading of the section which covers divide and conquer, it only applies while you're playing a game.
Army lists, and point values come from the part of the rules called, Playing a Game.
Is it a principle that pops up whilst playing a game? No. So Divide and Conquer doesn't apply.
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Post by: HawaiiMatt
thedarkavenger wrote:HawaiiMatt wrote: thedarkavenger wrote:
Except, as per the heading of the section which covers divide and conquer, it only applies while you're playing a game.
Army lists, and point values come from the part of the rules called, Playing a Game.
Is it a principle that pops up whilst playing a game? No. So Divide and Conquer doesn't apply.
Since selecting an army and the comp is listed under playing a game, yes, it does.
-Matt
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Post by: thedarkavenger
HawaiiMatt wrote: thedarkavenger wrote:HawaiiMatt wrote: thedarkavenger wrote:
Except, as per the heading of the section which covers divide and conquer, it only applies while you're playing a game.
Army lists, and point values come from the part of the rules called, Playing a Game.
Is it a principle that pops up whilst playing a game? No. So Divide and Conquer doesn't apply.
Since selecting an army and the comp is listed under playing a game, yes, it does.
-Matt
By your logic, I've been playing a game with my dark elves since the empire book came out. Since that's when I selected the army.
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Post by: kirsanth
HawaiiMatt wrote:I think we are reading different rules, because I'm reading page 26. What page are you reading? To me, it seems like your trying to come up with convoluted math to avoid dividing.
Page 7, Divide to Conquer - which people are creating convoluted need to reference when creating an army list. I agree there are places that state you need to round up. The disagreement I have is in the assertion that it is ALWAYS required. Nothing states that fractions or decimals are illegal in Warhammer, and I have include examples where the ARE in the rules. In the case of movement it tends to be because it involved a Stat which is not intended to be fractional.
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Post by: HawaiiMatt
thedarkavenger wrote:HawaiiMatt wrote: thedarkavenger wrote:HawaiiMatt wrote: thedarkavenger wrote:
Except, as per the heading of the section which covers divide and conquer, it only applies while you're playing a game.
Army lists, and point values come from the part of the rules called, Playing a Game.
Is it a principle that pops up whilst playing a game? No. So Divide and Conquer doesn't apply.
Since selecting an army and the comp is listed under playing a game, yes, it does.
-Matt
By your logic, I've been playing a game with my dark elves since the empire book came out. Since that's when I selected the army.
Sigh...
Page 2:
This page simple summarizes the sequence of playing a Warhammer Battle, and points you to the relevant part of the book that explains how each stage works.
Step 1 is get two armies, point values and army lists.
Just because you aren't actually fighting until step 5 doesn't mean step 1 isn't part of the game. If you selected an opponent, choose an army, agreed on points, and made a list, but haven't actually done anything else, then yes, you would be playing a game since the book came out.
It's not my logic, it's simply reading the rules.
Do you have any rule reference to back up that it's not of the game?
Looks like were left with claiming that a limit of 25% of the the army value isn't dividing or that you can simply choose to Ignore D&C's rule, despite the opened ended "or other value" in the description of it's application.
-Matt
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Post by: Warpsolution
p.6 General Principles ...These are essentially principles that are so broad that they pop up again and again while you're playing a game...
p.7 Divide and Conquer Sometimes you'll be called upon to divide a die roll, a characteristic or some other value. When this happens, any fractions should always be rounded up.
So...whenever you divide, you round up the fractions. Always and forever. The questions, then, are:
1. Do you build your list while you're playing a game?
p.x Setting Up The Battle Once you and your opponent have your armies...ready for battle, the first step to playing a game of Warhammer is setting up the battlefield.
p.2 Overview of the Game...1. Muster Your Forces ...use the system of points values and army lists...on p.132
p.132 Size of GameTo play a game of Warhammer, you and your opponent will need to decide...the total points values of your armies.
p.140 Fighting A Warhammer BattleSo you've read the rules [and] assembled your...army...it's time to set up and play a Warhammer battle
2. When are you called upon to divide?
I'm not sure, but I believe that the La of Equality states that x/4 =.25x; that they have the same value, or represent the same mathematical object.
But even if this is true, the act of dividing still differs from that of multiplying.
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Post by: DukeRustfield
I want to argue in this thread, because I argue in every thread, but I don't know what this is about.
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Post by: HawaiiMatt
Warpsolution wrote:
The questions, then, are:
1. Do you build your list while you're playing a game?
p.x Setting Up The Battle Once you and your opponent have your armies...ready for battle, the first step to playing a game of Warhammer is setting up the battlefield.
p.2 Overview of the Game...1. Muster Your Forces ...use the system of points values and army lists...on p.132
p.132 Size of GameTo play a game of Warhammer, you and your opponent will need to decide...the total points values of your armies.
p.140 Fighting A Warhammer BattleSo you've read the rules [and] assembled your...army...it's time to set up and play a Warhammer battle[/quote
"The Rules" start on un-numbered cover page of 1; and go into detail on page 2. Page i, ii, IV, V and so on, are before "The Rules".
You're sequence is off.
P2 says
A) Muster forces (as per page 132)
B) Choose a Pitched Battle, (which is where you get the reference to play a battle, all the missions are labeled as "battles")
C) Set up battle field
D) Deploy Armies
E) Fight
F) Determine the Winner
Interestingly, under fighting a battle, you're told on page 141 to refer back to page 132 for The Armies.
If page 140 is the start of "the Game" then page 141 makes page 132 part of the game.
Here's the quote:
Each pitched battle contains the information you need to get set up and playing, broken down into the following categories: The Armies (this will normally be two armies of equal points value, chosen using the system on page 132), The Battle Field, Deployment, First Turn, Game Length, Victory Conditions and Scenario Special Rules.
2. When are you called upon to divide?
I'm not sure, but I believe that the La of Equality states that x/4 =.25x; that they have the same value, or represent the same mathematical object.
But even if this is true, the act of dividing still differs from that of multiplying.
We are told 25% and 50%, but not given the exact method. Since x/4 = .25x; you can multiple and have 499.75 points in rares. I'll divide and have 500.
-Matt
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Post by: Warpsolution
@Duke: yeah, I really had to think about it; this is so minor and so convoluted that I don't really care one way or the other.
@Matt: I feel like the phrase "set up and play" indicates that "playing the game" does't occur until after you've set it up.
And are you really being "called upon" to divide, when you could have multiplied?
I really have no stance one way or the other.
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Post by: Sigvatr
DukeRustfield wrote:I want to argue in this thread, because I argue in every thread, but I don't know what this is about.
Your usual "Not going anywhere" YMDC thread. People grasping for preeeeeeeetty thin straws claiming that 2x99.5 can be more than 199 (dear god) etc. Not sure if sad or funny.
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Post by: Triple_double_U
Surely when you make the amry list, you total up the points spent on rares (for example) and find it to be 500 points, then multiply this by 4 and... Oh NO! that's 2000, but I'm only playing a 1999point game, and have thus broken the rule (I don't have a rulebook with me at work so not sure where it is or what it is called).
There are no fractions involved so no need to round up, down, left or right
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Post by: Warpsolution
The issue, Triple_double_U, is that you could multiply your Rare selection by 4, and avoid decimals and rounding.
Or, you could divide 1999 by 4, come up with a fraction, and thus round up.
That's what people are trying to sort out.
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Post by: Triple_double_U
You can do both, both use the rules, so both are correct methods. One gives you an illegal list, the other gives a list that is open to lengthy interpretation of the rules.
I always thought if something done according to the rules is illegal, its illegal.
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Post by: HawaiiMatt
Triple_double_U wrote:You can do both, both use the rules, so both are correct methods. One gives you an illegal list, the other gives a list that is open to lengthy interpretation of the rules.
I always thought if something done according to the rules is illegal, its illegal.
I know it's hard to read the whole rule book, but when you divide in the game, you must round up.
And the thread isn't useless. It looks like several people learned how fast models move sideways.
-Matt
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Post by: Bloodhorror
Triple_double_U wrote:You can do both, both use the rules, so both are correct methods. One gives you an illegal list, the other gives a list that is open to lengthy interpretation of the rules.
I always thought if something done according to the rules is illegal, its illegal.
People are trying to figure out if it IS illegal or not.
If Divide to Conquer applies here then rare is 500 points.
If it does not, Rare is 499 Points.
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Post by: Mike der Ritter
When we need to distinguish between division and multiplication in order to correctly interpret a rule, we're going way too far. That's artificial, arbitrary and plain silly.
It doesn't feel right to round up in this case because it really makes the limit a moot point. I'm tempted to argue that while you usually round up, this is more specific and therefore overrules the more general rule. However, if it is your intent to prevent two STanks in rares, and in order to achieve that you agree to play 1999 points, then the problem dissolves right there. That's more or less the same as agreeing not to round up, not to take 500 points in rare, not to take two STanks.
I mean you could ask your opponent to play a 1996 point game, and avoid the issue without any trouble, right? If he wants to use two STanks, he's not going to agree regardless of how you phrase your suggestion.
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Post by: HawaiiMatt
Mike der Ritter wrote:When we need to distinguish between division and multiplication in order to correctly interpret a rule, we're going way too far. That's artificial, arbitrary and plain silly.
It doesn't feel right to round up in this case because it really makes the limit a moot point. I'm tempted to argue that while you usually round up, this is more specific and therefore overrules the more general rule. However, if it is your intent to prevent two STanks in rares, and in order to achieve that you agree to play 1999 points, then the problem dissolves right there. That's more or less the same as agreeing not to round up, not to take 500 points in rare, not to take two STanks.
I mean you could ask your opponent to play a 1996 point game, and avoid the issue without any trouble, right? If he wants to use two STanks, he's not going to agree regardless of how you phrase your suggestion.
Yup. Look at why you're playing 1999 and go from there.
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Post by: Throt
Personally if I had an opponent that was trying to get that extra .25 out of their list when obviously there is a reason for choosing to play 1999 as opposed to 2000...I'd find someone else to play against.
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Post by: nosferatu1001
The reason why you would use division is the example of using a percentage does exactly that
You need to find 25% of 1999; in the same way as the example finds 10% of 51 you divide appropriately. The example gives 5.1 rounded up to 6. Your reason for not rounding up to 500 would be?
So the conclusion is - RAW it works. When you find your points limit, during the playing of the game, you find you are at 499.75 as a limit. You ALWAYS round up after division, so this is 500 as a limit.
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Post by: cammy
25% of 1999 is 499.75 - so if according to the rule you have round up to 500 points. Great you now have 500 points, however 500 is more than 25% 1999 ( dont need to do any math there)
therefor you can a round up to 500, but by doing so the list is now illegal as you are over 25%. The D&C rule if you want to interprit that way can force you to round up and not keep the fraction, however it does not state that it allows you to exceed the army points limits.
What it means is the you would need to keep your points to 499 as at 499.01 for example this would now be classed as 500 points as as such over 25%
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Post by: HawaiiMatt
cammy wrote:
25% of 1999 is 499.75 - so if according to the rule you have round up to 500 points. Great you now have 500 points, however 500 is more than 25% 1999 ( dont need to do any math there)
therefor you can a round up to 500, but by doing so the list is now illegal as you are over 25%. The D&C rule if you want to interprit that way can force you to round up and not keep the fraction, however it does not state that it allows you to exceed the army points limits.
What it means is the you would need to keep your points to 499 as at 499.01 for example this would now be classed as 500 points as as such over 25%
Any time you round up you exceed a limit.
-Matt
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Post by: nosferatu1001
cammy wrote:
25% of 1999 is 499.75 - so if according to the rule you have round up to 500 points. Great you now have 500 points, however 500 is more than 25% 1999 ( dont need to do any math there)
therefor you can a round up to 500, but by doing so the list is now illegal as you are over 25%. The D&C rule if you want to interprit that way can force you to round up and not keep the fraction, however it does not state that it allows you to exceed the army points limits.
What it means is the you would need to keep your points to 499 as at 499.01 for example this would now be classed as 500 points as as such over 25%
So if you are told to remove 10% of the unit, and remove 6 models, you havent complied with the rule?
The example in divide to conquer states you are wrong. Your argument has no merit, as it denies the actual rules in use in the game.
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Post by: Niteware
The argument in divide and conquer is totally irrelevant, please stop trying to say it is similar.
Cammy has hit the nail on the head. They are seperate issues because they are seperate rules. If you have 500 points of rare, the list is illegal, regardless of why you rounded.
Arguing that one rule lets you round does not allow you to break another rule.
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Post by: nosferatu1001
No, it isnt "totally irrelevant", it points out how you determine a percentage - whcih uses divide and conquer to round up.
You are determining your limit, in points. Your limit IS 500 points. You do not then determine if 500 points is above 25% - because you have no permission to do so. You dive 1999 by 4, and round up as REQUIRED TO in the Divide and Conquer rules - that is your limit.
You havent made any rules argument here as to why divide and conquer doesnt apply, and I assume you are now arguing HYWPI
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Post by: HawaiiMatt
Outside of movement, when does divide and conquer show up in a game?
If people agreed on playing 1999, I'm pretty sure it's to limit rares to 499, which can just as easily be done by saying, no more than 499 points in rares (or playing 1996).
But once the dice start rolling, where else does divide and conquer come up?
-Matt
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Post by: nosferatu1001
Movement rates, determining if a panic check has been caused...
Agreed - if your *intention* is to limit rares to 499 points, then state that. Limiting the game to 1999 doesnt *actually* accomplish this.
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Post by: kirsanth
Just to pick nits, and because I wrote it too, the rule that is being used (for no valid reason) is Dividing to Conquer. The fact that anyone can prove that 500 is more than 25% of 1999 without division eludes people. It is true that a player can use division to accomplish something does not mean there is a rule calling upon the player to do so.
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Post by: cawizkid
Wow this Tread is all over the place. To me this is really a simple thing. It comes down to the total point value for you army. Nowhere does it say that you must use every available point, very seldom does anyone actually use every point. So IMHO It is as simple as this:
If you are playing a 2000 point game the Max you can have for rare is 500, even if your army adds up to less than 2000. You could play with the minimum of 500 points core, then add 200 points heroes, and 500 points in rare and that is all, even though the army you put on the field is only 1200 points, you are still playing a 2000 point game. The percentage limits for each section comes off the total number of points you agree to a play at before the game starts and is the final total of your army and you cannot exceed that combined total in points. 2000.000….1 is more than 2000.
If you are playing a 1999 point game the Max you can have for rare are 499.75 because anything more would exceed the game totals. So you could have. 50 points in heroes, the minimum of 499.75 points in core, 600 points in Special and 300 in Rare, Field an army at 1449.75 points and still be a legal 1999 point army, because you are still under the total point value of 1999 that you agreed to play.
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Post by: kirsanth
It seems everyone agrees with your post, cawizkid.
The issue of contention is that there are folks backing the assertion that 500 is 25% or less of 1999.
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Post by: Sigvatr
cawizkid wrote:Wow this Tread is all over the place. To me this is really a simple thing. It comes down to the total point value for you army. Nowhere does it say that you must use every available point, very seldom does anyone actually use every point. So IMHO It is as simple as this:
If you are playing a 2000 point game the Max you can have for rare is 500, even if your army adds up to less than 2000. You could play with the minimum of 500 points core, then add 200 points heroes, and 500 points in rare and that is all, even though the army you put on the field is only 1200 points, you are still playing a 2000 point game. The percentage limits for each section comes off the total number of points you agree to a play at before the game starts and is the final total of your army and you cannot exceed that combined total in points. 2000.000….1 is more than 2000.
If you are playing a 1999 point game the Max you can have for rare are 499.75 because anything more would exceed the game totals. So you could have. 50 points in heroes, the minimum of 499.75 points in core, 600 points in Special and 300 in Rare, Field an army at 1449.75 points and still be a legal 1999 point army, because you are still under the total point value of 1999 that you agreed to play.
Fully agree, as stated before. It's just funny to walk in threads like these with people throwing rules around, grasping for tiny straws, losing themselves in circle argumentations.
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Post by: Niteware
nosferatu1001 wrote:No, it isnt "totally irrelevant", it points out how you determine a percentage - whcih uses divide and conquer to round up.
You are determining your limit, in points. Your limit IS 500 points. You do not then determine if 500 points is above 25% - because you have no permission to do so. You dive 1999 by 4, and round up as REQUIRED TO in the Divide and Conquer rules - that is your limit.
You havent made any rules argument here as to why divide and conquer doesnt apply, and I assume you are now arguing HYWPI
The reason that it is irrelevant is:
The example tells you how to remove 10% ot a unit. This is done by rounding up, because otherwise you would not remove as much as 10%. This is not the same as allowing you to exceed a hard limit. In fact, it is the opposite.
A situation more similar to this:
An elf bus has its movement halfed by a spell. It can now move 3" (2.5 rounded up). It reforms. Each model can move a max of 5" not 6", because the limit is twice movement, not twice how far they would actually move.
@Matt of her situations where this comes up: Shooting at blasted banner, working out panic tests from shooting
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Post by: nosferatu1001
Kirsanth - there is a rule telling me to find out, in points, what 25% of 1999 is in order to set a limit of the points I can spend on rares. Agreed?
Once you do that you will on occasion exceed the pecentage limit, in the same way removing 10% of a unit may mean you end up removing OVER 10% of a unit
Niteware - no, it is exactly relevant. You are required to remove 10%, but you can only remove more than 10%. According to you you could just ignore page 7 and remove 5 models - because you are only allowed to remove 10%, not more than 10%. Except the example states the opposite.
You are required to find out your limit, in points. You dont work out the percentage you have used and compare, you are told to find your limit in points - because armies are determined in points
So you find a limit of points, and as you are DIRECTED to do ANY TIME you divide you MUST round up if you end up with a fraction. There is no option on this.
The discussion then comes down to whether you are caled to divide - which you are, according to the rules.
Kirsanth still has no rules argument against this. None.
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Post by: HawaiiMatt
Niteware wrote:
A situation more similar to this:
An elf bus has its movement halfed by a spell. It can now move 3" (2.5 rounded up). It reforms. Each model can move a max of 5" not 6", because the limit is twice movement, not twice how far they would actually move.
@Matt of her situations where this comes up: Shooting at blasted banner, working out panic tests from shooting
You can't really argue a hypothetical spell, as none exists. No spell halves movement, and the wording on the spell would be critical.
If your made up spell halves my Movement (M), the 5 becomes 3, and I could reform 6 (twice M).
If your spell halves my movement (anvil style), I would charge ( 2D6+5)/2 rounded up, and reform within 5".
The anvil of doom is the sole effect left in the game that halves movement. (rivers, forests, earth shakers and spells do not halve movement in 8th ed).
As for rounding items, Ring of Darkness (half BS, rounding up) and the Cloak of Hag Graef (half strength, rounding up), both round up, and both specify in the rules to round up.
Panic seems to be different in that the limit isn't 25%, it's 25% or more. The or more, covers the fractions.
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Post by: Mike der Ritter
nosferatu1001 wrote:No, it isnt "totally irrelevant", it points out how you determine a percentage - whcih uses divide and conquer to round up.
You are determining your limit, in points. Your limit IS 500 points. You do not then determine if 500 points is above 25% - because you have no permission to do so. You dive 1999 by 4, and round up as REQUIRED TO in the Divide and Conquer rules - that is your limit.
Well, the percentage - 25 % - is already known. DtC does not tell us how to determine *that*. Since there is a rule that tells us to adhere to a limit, and this limit is given as 25 %, it follows that we are not only allowed to check whether we're above but forced to do so. This rule applies only to one specific situation while DtC is a general rule. It is quite plausible to argue that the former overrides the latter.
kirsanth wrote:
The fact that anyone can prove that 500 is more than 25% of 1999 without division eludes people.
It is true that a player can use division to accomplish something does not mean there is a rule calling upon the player to do so.
It's unfair to say it eludes them when they believe the rules define it differently. Arguing with the possibility of different mathematical operations does remind me of the proverbial search for easter eggs. No rule calls upon us to read sentences from left to right either...would you defend an interpretation because it's possible to read the book standing on its head?
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Post by: Stoupe
This rules argument reminds me of the playground. Instead of being mature and saying "I really would rather not play against a dual ST list", you go about all the different ways to do it without really doing it.
Man up. Either blatantly say "No Dual ST", or play against it. Don't twist rules around to fit your goal.
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Post by: nosferatu1001
Mike - no, you are told to find the points value of the limit, as you determine games by points. 25% of 1999 IS, under the WHFB ruleset, 500 points. Same as 10% of 51 models IS, under the WHFB ruleset, 6 models.
Although apparently those two cases are not the same. To some. Despite having no rules argument against it. Mostly just a "well, why are you CALLED UPON to divide?" answer, when the reasons why have been proven.
So far RAW 1999 / 4 is 500, in WHFB terms. No argument against it, using actual rules, has been presented. The sniping from some who I usually respect is a\ little wearing.
I agree that, if you are wanting "no double stank" then actually state it. Trying to get it in through the back door, and not rules-wise accomplishing i,t is not being open, honest and transparent.
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Post by: thedarkavenger
nosferatu1001 wrote:Mike - no, you are told to find the points value of the limit, as you determine games by points. 25% of 1999 IS, under the WHFB ruleset, 500 points. Same as 10% of 51 models IS, under the WHFB ruleset, 6 models.
No. 10% of 51 is 5.1 models. If you can take off 5.1 models, then you do. But you can't, so you round up.
Can you make 499.75 points? Yes, so you don't round up.
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Post by: kirsanth
It is not unfair. There is a rule that states "do x and you are a dirty rotten cheater." There is also a rule that states "do x, y, z, or any number of other things." They are stating that my actually doing z means I am a dirty rotten cheater. They are wrong. editing to go against what I said: A rule stating that an option is available is not a rule calling upon the player to utilize that option. Even if every example has that option chosen. I do not disagree with any given interpretation of the rule in question, I disagree with the rule being applicableREQUIRED. The rules do not state that fractions are rounded or that partial values are impossible in Warhammer. They exist. Next up: "I aim 1.1 inches from the back of your base." "Ok, you rolled a hit so move the marker 2 inches from the back of my base."
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Post by: HawaiiMatt
kirsanth wrote:
The rules do not state that fractions are rounded or that partial values are impossible in Warhammer.
They exist.
Next up:
"I aim 1.1 inches from the back of your base."
"Ok, you rolled a hit so move the marker 2 inches from the back of my base."
That's actually not how aiming a cannon works at all. You pick a point on the table and place the template. That's it. That point might be 1.1 inches from the back of your base, and 13.719 inches from your beer.
If you roll a hit, it hits the point you aimed out. If you don't roll a hit, it scatters by the whole number on the die.
No where in the process are distances from models measured (you scatter the template from the aim point and look to see what's under it) and nowhere are you called upon to divide.
It's division that requires Divide on Conquer, and it's Divide and Conquer that requires rounding up.
Any example that doesn't require division has nothing to do with Divide and Conquer.
-Matt
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Post by: Jackal
I dont see why you have to round it up, seems kind of pointless to me.
500 points is over the rare limit in a 1,999 game.
Trying to find a loophole to exploit in the rules does not do this.
GW has gone into the halves with points on some models, and i have no idea why (should have left it at round numbers)
If a model is 2.5 points, do i round them up to 3 points each?
or do i make a unit of say 11, and then round it up to 28 points instead?
The rule your trying to push into this is far too vague to have any effect as it covers nothing, its like rolling off for rules issues.
Its a general statement that does not say when and how it takes effect.
With the unit i mentioned above, the rounding rule could be applied at either stage (per model or unit total) as the divide rule does not give an order in which it works.
If this was ment to be the case, surely it would have some actual wording ino what extent it does work.
This is just my opinion so it holds no weight, but i think its just a dick move to try and ignore the whole idea of a 1,999 game.
If i go over on points for my lord choices, people will complain.
If i dont hit core requirement, people will complain.
So why is it this is the only case in which people can do this?
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Post by: cawizkid
Here let me add this to the whole rounding thing. 500 is actually 25.01% of 1999, so if by your standards, you take 500 point of rare, you are actually fielding 26% of your points in Rare. so you are illegal
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Post by: Sigvatr
Jackal wrote: 500 points is over the rare limit in a 1,999 game. Trying to find a loophole to exploit in the rules does not do this. Thread summed up
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Post by: nosferatu1001
Jackal wrote:I dont see why you have to round it up, seems kind of pointless to me.
500 points is over the rare limit in a 1,999 game.
Nope, 500 points IS the rare limit in a 1999 point game, due to the actual rules. Have you read them? They are quite clear
Jackal wrote:Trying to find a loophole to exploit in the rules does not do this.
Please explain how using the simple "if you divide you round up fractions" is a loophole. The "loophole" is actually the disingenuous not wanting to allow double stank, so they play a 2000 point game at 1999 points, thinking the rules then give less than 500 points for rares. If you are just more honest, and state you are actively comping (hard comp) such that you cannot take double stank, you have achieved 2 things - actually implemented the house rule you wanted to put in place, and been honest about your motives for it. Both are positives.
Jackal wrote:GW has gone into the halves with points on some models, and i have no idea why (should have left it at round numbers)
If a model is 2.5 points, do i round them up to 3 points each?
Have you read the rule on DIVIDING to conquer, which mentions it is only used when you divide? No? Guess that answers your question?
Jackal wrote:or do i make a unit of say 11, and then round it up to 28 points instead?
Have you divided at any point?
Jackal wrote:The rule your trying to push into this is far too vague to have any effect as it covers nothing, its like rolling off for rules issues.
What, ANY Time you need to divide you round up fractions is "vague"? Thats actually comical as far as arguments go.
Jackal wrote:Its a general statement that does not say when and how it takes effect.
Yes it does -ANY time you are called upon to divide, you round up. Taking a percentage of one number IS division, as the example proves, so you round up.
That is not a tricky concept. Well, actually it aparently is to some people.
Jackal wrote:With the unit i mentioned above, the rounding rule could be applied at either stage (per model or unit total) as the divide rule does not give an order in which it works.
If this was ment to be the case, surely it would have some actual wording ino what extent it does work.
Please read rules before commenting on them, thanks.
Jackal wrote:This is just my opinion so it holds no weight, but i think its just a dick move to try and ignore the whole idea of a 1,999 game.
Yes, so why not actully state you are playing a 2000 point game and dont want double stanks? Given you are only playing a 1999 point game to avoid that "issue" - why not b e honest and open about it, instead of passive-aggressively trying to pretend otherwise by using 1999?
Jackal wrote:If i go over on points for my lord choices, people will complain.
Yes, however if your lords point allowance is 500, and you spend 501 people will c omplain. If you allowance is 500 (25% of 1999, rounded up as REQUIRED by the rule) and you spend 500, noone should complain
Jackal wrote:If i dont hit core requirement, people will complain.
So why is it this is the only case in which people can do this?
This isnt. It is also called "following the rules", instead of trying to bring in comping restrictions through the back door, as it were. Your intent is to comp out double stank (or whtever) - so why not be honest about it? It is the same as those people playing "1999" games in 40k, to avoid double force org - why not just say you dont want to play double force org? It is a game between two people, you are entirely free to modify the rules as you wish....so be open and honest with your houserule, rather than relying ona trick (1999 points in WHFB_) that doesnt *actually* do what you intended it to.
cawizkid wrote:Here let me add this to the whole rounding thing. 500 is actually 25.01% of 1999, so if by your standards, you take 500 point of rare, you are actually fielding 26% of your points in Rare. so you are illegal
Please show where you divided, in order to find that percentage? You are called upon to find your limit, in points. You are not called upon to then determine your points against the total to determine your percentage used. One is within the rules, the other is something you just made up
It also isnt "my" rounding thing, but the rulebooks. It would be wonderful if people could be less snippy about a discussion about a game involving dice and silly models, in a forum dedicated to discussing rules about a game involving dice and silly models, when we're not actually PLAYING said game.
Try to be a little less emotionally involved, take it a little less seriously and personally affronted, and you will find these discussions much more interesting. They do, after all, serve a useful purpose - they tell you wha the rules *actually* say, as opposed to what you *think* they say.
Sigvatr wrote: Jackal wrote:
500 points is over the rare limit in a 1,999 game.
Trying to find a loophole to exploit in the rules does not do this.
Thread summed up 
Again - it isnt a loophole. It is literally applying the exact rule as written, in a totally unambiguous manner, to the exact topic they give an example of in the rule (finding a percentage, then rounding up)
It isnt a loophole to point out that your poor attempts at hiding your comping desires doesnt ACTUALLY do what you want it to do, when being honest about your comping desires and just stating "no double stank" removes the passive-aggerssive limit that doesnt work entirely.
To sum up: the "no rounding up side" have comprehensively failed to provide any rules based argument whatsoever, and their argument is totally dismissed as without merit from the actual written rules of the game.
25% of 1999 is, in WHFB, 500 points. So, armed with this knowledge - if you wish to stop double stank, then you can continue the passive aggressive hiding of your comp by playing at 1996, as that most definitely gives 25% as 499, OR you could be honest, open and transparent about your intentions and actually STATE you dont want to play double stank.
As a TO i know which option I choose every single time. Automatically Appended Next Post: thedarkavenger wrote:nosferatu1001 wrote:Mike - no, you are told to find the points value of the limit, as you determine games by points. 25% of 1999 IS, under the WHFB ruleset, 500 points. Same as 10% of 51 models IS, under the WHFB ruleset, 6 models.
No. 10% of 51 is 5.1 models. If you can take off 5.1 models, then you do. But you can't, so you round up.
Can you make 499.75 points? Yes, so you don't round up.
That requirement doesnt exist in the rules. You are called upon to divide, so you round up fractions. There is no "unless you can..." caveat in there, unless you would like to quote it? Page and para would be useful as well. You know, actually following the rules of this forum by backing up your argument.. Automatically Appended Next Post: kirsanth wrote:
The rules do not state that fractions are rounded or that partial values are impossible in Warhammer.
They exist.
The rules DO say however that IF you divide one number by another, and get a fraction, THEN you MUST round up. You seem to have difficulty finding that rule, as you like to pretend it doesnt exist
kirsanth wrote:Next up:
"I aim 1.1 inches from the back of your base."
"Ok, you rolled a hit so move the marker 2 inches from the back of my base."
Did you divide? No? Then why are you rounding up? Please provide a reason why the rule on DIVIDING to conquer applies
Or, you can continue with your strawman argument, but that would be trolling, no?
So, can you please find a reason why, when you are told that finding a percentage IS division, and that you are required to find a percentage in points (as your limit is in points, which you derive from the percentage) , why page 7 does not REQUIRE you to round up this fraction?
You have yet to actually provide this reason, despite being asked.
61985
Post by: Niteware
Are you asked to divide your points to get the rare limit? No.
Are you told to check that you haven't spent more than 25% on rares? Yes.
Does this mean that the equation is Rare points / Total points? Yes.
Would that equation leave you with over 25%, which would then he rounded to 26% (for 500 / 1999)? Yes.
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Post by: nosferatu1001
Niteware wrote:Are you asked to divide your points to get the rare limit? No.
Wrong, you are told to determine your limit in points. You do this by dividing 1999 by 4.
Niteware wrote:Are you told to check that you haven't spent more than 25% on rares? Yes.
Does this mean that the equation is Rare points / Total points? Yes.
Would that equation leave you with over 25%, which would then he rounded to 26% (for 500 / 1999)? Yes.
The rest is disproven by the first.
61985
Post by: Niteware
You are told to determine the total number of points. You are then told that you may spend a maximum of 25% of these points on rares. You are not asked to work out how many points thatis; instead you check that your points are not over 25%.
To prove your point, quote the passage that says "calculate how many points you may spend on rare choices" or words to that effect.
I think you will find that it actually says a percentage limit instead, which works as I described above.
73910
Post by: Throt
Since apparently this is quite the heated debate I'll jump in...
There was accusation that it is disingenuous to any 1999 to avoid double steam tank...so I ask..what does it make the individual that 'knows' the intent behind 1999 but pushes letter to suit their needs..
This accusation is just as emotional and personal as the other.
As for this divide and conquer its a lame debate about semantics.
I can get my 25% by multiplying by .25..giving my exact number of 499.75..no division required and that gives me my point limit and 500 is too much.
As I've said...I would just choose not to play against the individual that obviously knows why 1999 was chosen over 2000. Its just the other side of the fence.
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Post by: HawaiiMatt
Throt wrote:Since apparently this is quite the heated debate I'll jump in...
There was accusation that it is disingenuous to any 1999 to avoid double steam tank...so I ask..what does it make the individual that 'knows' the intent behind 1999 but pushes letter to suit their needs..
This accusation is just as emotional and personal as the other.
As for this divide and conquer its a lame debate about semantics.
I can get my 25% by multiplying by .25..giving my exact number of 499.75..no division required and that gives me my point limit and 500 is too much.
As I've said...I would just choose not to play against the individual that obviously knows why 1999 was chosen over 2000. Its just the other side of the fence.
Multiplying by a decimal is division. Clearly the intent of 1999 is to cap heroes, specials and rares; or it's a hold over from 40K players switching to Fantasy and thinking they are avoiding double force orgs.
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Post by: Throt
I know. And that is the point.
It is just literal nitpicking in my opinion.
Saying 1999 as opposed to 2000 is done obviously for a reason as it is not as simple as shutting down dual force organization. Do you really want to list all the units you want to control? You could , or you could just set 1999 or you could talk to your opponent...shocking I know.
It boils down to the type of people you choose to play with.
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Post by: Stoupe
Throt wrote:Since apparently this is quite the heated debate I'll jump in...
There was accusation that it is disingenuous to any 1999 to avoid double steam tank...so I ask..what does it make the individual that 'knows' the intent behind 1999 but pushes letter to suit their needs..
This accusation is just as emotional and personal as the other.
As for this divide and conquer its a lame debate about semantics.
I can get my 25% by multiplying by .25..giving my exact number of 499.75..no division required and that gives me my point limit and 500 is too much.
As I've said...I would just choose not to play against the individual that obviously knows why 1999 was chosen over 2000. Its just the other side of the fence.
Division is just multiplying by the inverse. If your really going to nitpick. That is probably the weakest argument here, as it obviously does not refer to just dividing. Quoted from page 7:
Similarly, 10% of a unit of fifty one models, rounded up, would be 6 models.
That one sentence provides the strongest argument that percentages (whether dividing or multiplying) applies to the divide and conquer rules.
EDIT:
The argument in the most simplest form possible:
BRB PG. 7 wrote:Similarly, 10% of a unit of fifty one models, rounded up, would be 6 models.
BRB Pg.134 wrote:You may spend 25% of your points on Rare units.
Postulate: The formula for gauging your points on rare units is followed - (Your points) * .25 = Allowance.
Since the rules state that 51 * .1 = 6 (5.1 rounded up), Any percentage in the rules is also rounded up.
Therefore your allowance is 1999 * .25 = 500 (499.75 rounded up).
In order for the rules to exclude this pre-existing specification (as all percentages work this way), it would need to specifically state that you cannot spend OVER 25% in my opinion. For example: "You cannot spend more than 25%..." would be more specific.
Now... I'd also argue that the phrase "should always be rounded up" outweighs the phrase "may", as it is more specific.
This is when I wish WHFB would introduce a "Cannot, can, may" priority system like Malifaux...
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Post by: Jackal
Ok, lets not divide points, lets multiply instead, so since its not dividing, the rule you state so much is no longer in use as it is not triggered.
All depends how you wish to work out the points limits.
If i multiply 500 by 4 im at 2,000, which is over the limit.
I then minus a single point from 500, and multiply that by 4.
This gives me 1,996.
Wrong, you are told to determine your limit in points. You do this by dividing 1999 by 4.
Unless of course you work it in reverse and multiply the base number, adding as you go until you reach the desired points total.
And nos, since you commented on my post, i dont really care about double Stank, i play 2,000 - 3,000 point games, so either way im going to see 2 of them.
Its just the general idea of it, like people in 40k who play 1,999 games to avoid the double force org charts.
50832
Post by: Sigvatr
In 40k, people play 1999+1 games to avoid double charts, not 1999. It's a "You get 1 point tolerance!" thing instead of straight 2000 to get around the Double Cheese Chart rule.
73910
Post by: Throt
@stoupe...I don't really k ow where you are going with your post. I think you missed my point (my typos could have been at fault) or possibly trolling and I am taking the bait...
Playing 1999 is obviously to control some aspect of the game.
New players will probably ask why 1999 not 2000
Olderplayers along with the vast majority of players will probably make a list and spend no more than 499 on heroes, lords or rare.
A select few will agree to play 1999 and spend the 500..and my money is that those that are siteing the divide and conquer rule to allow them to spend 500 know exactly why the points they agreed to play was chosen....
And I reiterate.. those select few are the people I would choose not to play against.
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Post by: DukeRustfield
Multiplication is multiplication, no matter what the operands are. You can swap them when you know the values work out the same for convenience (5*.5 = 5/2), but you can't assume a given formula will always be the same when you change it around.
X*Y is not the same as X*(Y/100*100/Y*Y) even though it works out the same most of the time. But if Y is 0, you would divide by 0 in the second operation and you would get different results, 0 vs. undefined.
Divide and Conquer seems to make it pretty clear. They are using ceiling (round up). Not even round half up (.5 or more). 1996 is the highest point value to 2000 you can use without having any units able to reach 500 (lord/rare/hero) because 1997, 1998, 1999 still round up to 500. The last example in the rule doesn't even divide, it takes 10% which is as close to the army charts as exists. That's RAW as I see it.
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Post by: nosferatu1001
As above.
Throt - which is why I was saying; be honest about why you have picked a limit, dont trip you ppeople simply following the rules.
Same for 1999+1 40k. THat is moronic. "Single force org chart" is a clear, unambiguous houserule that everyone can follow and understand.
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Post by: kirsanth
This is patently false when the limit assumes the rounding. Thus the debate. There is a rule for when rounding is called for. It is not universal - as it is not stated to be. I do not try to find a place that it states I cannot round, I prove that there is one time it is called for. When you are literally called upon to divide. Not when I can find an excuse to use division. Editing to add: The rules do not state that all fractions are rounded. Full stop. Anyone that states otherwise is ignorant or a liar.
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Post by: Stoupe
However the rules say when division and multiplication are used, you should "always" round. Always seems pretty clear to me.
5873
Post by: kirsanth
Stoupe wrote:However the rules say when division and multiplication are used, you should "always" round. Always seems pretty clear to me.
Really? I did misread then. I did not see anything mentioning multiplication. How about addition and subtraction? What about when it is up to the player to decide? As I read it is only when called upon to divide. Not when comparing ratios.
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Post by: DukeRustfield
I did not see anything mentioning multiplication.
Not sure it matters, Divide and Conquer say 10% of, which matches the % of lord/hero/rare, and they round up. 10% can be calculated either way. It is not strictly division, or you would have 2 formulas for values > 100% and <100%. I.e., if you had to determine 150% of a value, you're not dividing, you're multiplying by 1.5.
Addition and subtraction by definition will not need to be rounded unless you first multiplied or divided because everything is going to be an integer.
Wikipedia lists percentage formula (in part) as follows:
The percent value is computed by multiplying the numeric value of the ratio by 100. For example, to find the percentage of 50 apples out of 1250 apples, first compute the ratio 50/1250 = .04, and then multiply by 100 to obtain 4%. The percent value can also be found by multiplying first, so in this example the 50 would be multiplied by 100 to give 5,000, and this result would be divided by 1250 to give 4%.
To calculate a percentage of a percentage, convert both percentages to fractions of 100, or to decimals, and multiply them. For example, 50% of 40% is:
(50/100) × (40/100) = 0.50 × 0.40 = 0.20 = 20/100 = 20%.
5873
Post by: kirsanth
DukeRustfield wrote:Addition and subtraction by definition will not need to be rounded unless you first multiplied or divided because everything is going to be an integer.
That is literally not the case. There are fractions in WHFB. Even in unit costs. kirsanth wrote: Are you rounding the cost of clanrat spears per model or per unit? Why?
61985
Post by: Niteware
To state the key point again: You are never asked to divide your total points.
You are never asked to divide your total points.
You are never asked to find out how many points you can spend on rares.
At no time, in any way are you asked to divide the points total for the battle.
You ARE told to check that the number of points you spend on rares is 25% or less of the total points.
You do not do this by finding out what 25% is of the total and then comparing your number to it.
The equation is Points spent on Rare / Total Points. This means that Dividing to Conquer does not really come in to play - anything up to and including 25% is ok, anything slightly over is not. Dividing to Conquer says that 500 / 1999 = 26%.
Once again, you are never asked, told, commanded or expected to divide the total number of points in order to find a value for rares.
29630
Post by: DukeRustfield
There aren't a whole lot of fractions. But if you ended with a total unit cost of 105.5 it should indeed be 106 as I see it. Divide and Conquer easily covers multiplication and division, to say that addition when computing unit costs is completely different (and has no rule at all) is stretching it.
Per unit. You aren't buying models one by one and placing them on the board. You are buying wholly-formed units. There are no model limitations or model rules (Special%/Rare%/Duplicate)--the exception being SCs, and that is specifically made an exception in the BRB. The smallest denomination that can be placed on the game board is a unit. It might be a unit of 1, but it's still a unit. A model is just a component of a unit.
11268
Post by: nosferatu1001
Nite - so when told you cannot exceed 25%, I dont find out what 25% is in order to tell when my points have exceeded it?
All this contortion just to avoid admitting your error.
To give you a further hint - you are told to remove 10% of the unit. IF I remove 5 models (your contention with percentages) I have not complied with the example. (5 / 51 ~= 9.8%, as we have divided we must round up = 10%) If we remove 6 we HAVE complied with the example
So, again: you ARE called upon to divide, as you are called upon to determine if you have breached a percentage limit. And, as we know from the example, we do this by calculating our requirement from the total, not taking our "best guess" at compliance with the limit and seeing if we are within it.
Please, find ANYTHING pertinent you can show as an ACTUAL RULE - not twisted logic - that states you can ignore the CLEAR EXAMPLE of how you find percentages in WHFB. ANything at all
Failure to provide a page and paragraph, or refusal to do so, will be considered concession of the RAW argument
(I am aware of the "intent behind 1999" argument, have addressed it multiple times, and it is irrelevant to this discussion - which is whether intent matches reality. It doesnt) Automatically Appended Next Post: kirsanth wrote:
As I read it is only when called upon to divide.
Not when comparing ratios.
So 5 is 10% of 51 models then?
The actual written rules and example state exactly the opposite.
50832
Post by: Sigvatr
This thread is incredibly entertaining to say the least
DukeRustfield wrote:Per unit. You aren't buying models one by one and placing them on the board. You are buying wholly-formed units. There are no model limitations or model rules (Special%/Rare%/Duplicate)--the exception being SCs, and that is specifically made an exception in the BRB. The smallest denomination that can be placed on the game board is a unit. It might be a unit of 1, but it's still a unit. A model is just a component of a unit.
So if I take that train of thought, a unit's cost is composed by adding the cost of its individual models...and repeated addition is multiplication...and multiplication is (according to the very RAD-driven interpretation of Divide and Conquer) therefore affected by D&C...and thus, a unit that costs 101,5 pts would cost 102 pts. But that's not all! In fact, if a model costs 1,5 points, that's 1x1,5! And multiplication is the...inverse of division! Which means that...every model that costs 1,5 pts cost in fact 2 pts!
Seriously, though, to back Niteware up: p. 132, bottom left:
"By adding together all the points cost of the warriors you have selected you can find out the points value of your army."
This comes BEFORE the section "Size of Game" and BEFORE "The Army List".
Therefore, RAW-wise (which isn't how people actually write lists, but alas, it's RAW, not RAI), you first select your army and then, when the list is complete, you check if you're below the points limit.
Anyway, continue with the circle-argumentation please, it's hilariously entertaining. inb4 ERMAGEERD YE'RE SO WRONG!
;D
11268
Post by: nosferatu1001
Throt wrote:I know. And that is the point.
It is just literal nitpicking in my opinion.
Saying 1999 as opposed to 2000 is done obviously for a reason as it is not as simple as shutting down dual force organization. Do you really want to list all the units you want to control? You could , or you could just set 1999 or you could talk to your opponent...shocking I know.
It boils down to the type of people you choose to play with.
SO if they drop the points of a stank to 249, with no other change, do you suddenly start playing 1991 games, hoping that that will stop double stank?
You are already IMPLICITLY trying to control every unit you dont like to see, because you are adding in your own comp purely to stop, in this case, double stank. So why not actually STATE you are stopping X, Y, Z units from being taken in a 2000 point game?
It is easier to keep track of. It is more open, honest and transparent about your motives. It also, crucially, has the added benefit of ACTUALLY WORKING from a rules perspective at what you intended it to do.
Crazy I know - actually being honest and upfront about why you are doing something, as opposed to trying to be clever and hide it by dropping the points (and then complaining that the rules mean you have not actually done what you intended to do)
61985
Post by: Niteware
Nosferatu: Obviously, practically, in order to find out the limit for rares you divide by 4, in this case giving you 499.75. HOWEVER, this is not what the rules "call upon" you to do.
The rules state that you cannot spend more than 25% of your points on rares, which means you divide the Points on Rares by Total Points to find a percentage.
Your oft quoted example is totally different, because it starts with a percentage and transforms that into a number of models - exactly the opposite of what you do for Rares points. It is also different because one is a "maximum of" rather than an exact amount.
You keep asking for page numbers, I keep telling you that it is the page which sets the limits - 132 if memory serves.
Reread it and note that it does not ask you to find out what the rare limit is - you are never called on to divide the total, just to divide other numbers BY the total (checking percentages).
29630
Post by: DukeRustfield
Niteware wrote:
The rules state that you cannot spend more than 25% of your points on rares, which means you divide the Points on Rares by Total Points to find a percentage.
For that to be the case you would have to do trial-and-error over and over to see if you were below the 25%. You'd buy 2 units, add their points, divide it by total. Nope, it's only 18%. Okay, buy some more stuff blindly, see if that's it, damn, now it's 31%. Okay, sell some. OR you could just multiply the total by .25 and then you would be able to purchase units and assess their total with addition, which is much easier for people to handle and is one less step mathematically. They are exactly identical. I did General Ledger Accounting programming for an oil company for ~2 years, this isn't something that really needs to be debated IMHO.
So if I take that train of thought, a unit's cost is composed by adding the cost of its individual models...and repeated addition is multiplication...
But it's not. A unit is not necessarily, or even usually, pure multiplication. It is the sum of the things in the unit, which often include different values. Because of full command, wargear, magic items, banners. But Divide and Conquer says you're required to calculate a value. You're never asked to know the individual costs of models. A unit is the only game value that matters in their representation. Whether a unit of mournfang averages 65.4 or 60 or 65.99 doesn't matter. You get points for the unit if you kill it. You have to take panic tests based on the # (which is also rounded-up).
5873
Post by: kirsanth
DukeRustfield wrote: For that to be the case you would have to do trial-and-error over and over to see if you were below the 25%.
So what? Your statement that there are not many fractions is indicative. A single counterpoint to your all-inclusive statement is enough. Automatically Appended Next Post: As oppose to the divisor or numerator? You are CHOOSING to divide then claiming it is RAW, despite never being a written rule.
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Post by: DukeRustfield
Just browse around how to calculate percentages.
https://en.wikipedia.org/wiki/Percentage#Calculations
The percent value is computed by multiplying the numeric value of the ratio by 100.
http://www.merriam-webster.com/dictionary/percentage
61985
Post by: Niteware
You can calculate what the value will be by division, but that is NOT what the rules "call upon" you to do.
29630
Post by: DukeRustfield
There is no formula, actually. It tells you to come up with 10% and leaves you to it. You can query a thousand Accountants and Mathematicians and ask them how you come up with 10% of a number. Maybe they used magic.
Oh, one more on this rather silly topic. I forget who brought it up and why, but the idea of continuously trying to add and then divide to see if it's >25%. If you go into nearly any store in the western world, you will see items that are 25% off. Or 15% off. When you reach the check-out, they don't punch in a random number, divide it by the sticker price, see if it's too high/low and adjust and keep doing it until they are correct to the penny, having marked down the starting point each time just in case they get it right. No, you will find they N * .75 or N-(N*.25). Or just press a button that does that.
11268
Post by: nosferatu1001
Niteware wrote:You can calculate what the value will be by division, but that is NOT what the rules "call upon" you to do.
Except it is, as has been proven
I need to know if my total (Z) is greater than my limit in points (25% of X)
I find my limit in points by calculating 25% of X; I get 499,75 and then round up.
It is EXACTLY the same as the example. The one you claim is irrelevant, so you can attempt to claim that the most natural method, and the one you care called upon to do, to calculate a limit is suddenly not how you do it.
Page 132 does not state your claim that you do (X/y*100), compare to 25%. If that were true then you would only remove 5 models from a unit, when asked to remove 10%. We know this is false. Your continued claim otherwise is irrational, and has no basis in the rules of the game
61985
Post by: Niteware
nosferatu1001 wrote:Niteware wrote:You can calculate what the value will be by division, but that is NOT what the rules "call upon" you to do.
Except it is, as has been proven
I need to know if my total (Z) is greater than my limit in points (25% of X)
I find my limit in points by calculating 25% of X; I get 499,75 and then round up.
It is EXACTLY the same as the example. The one you claim is irrelevant, so you can attempt to claim that the most natural method, and the one you care called upon to do, to calculate a limit is suddenly not how you do it.
Page 132 does not state your claim that you do (X/y*100), compare to 25%. If that were true then you would only remove 5 models from a unit, when asked to remove 10o%. We know this is false. Your continued claim otherwise is irrational, and has no basis in the rules of the game
No. You choose to find out what the limit is (which is very sensible). What the rules tell you to do is to check that your points spent is not more than 25%. This is a DIFFERENT calculation.
If your example said "remove UP TO 10%, it would be more similar, but it doesn't. Dividing to conquer tells you how to deal with fractions when you are only able to act in whole numbers - removing models is the example they give.
There is no RAW that says to divide the points total. Therefore, you can't use dividing it to support your argument. Which means that you currently have no arguement. Saying that you have proved things does not replace actually proving them.
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Post by: nosferatu1001
Yes, so I find out what 25% is in points, and compare my points to the limit in points.
Which is what the rule requires.
Again: you are told to remove 10% of the unit. Your method, the wrong way according to the rules of WHFB, would result in the removal of 5 models.
You remove 1 model. Is that 10%? No
You remove 2....4 models. Is that 10%? No
You remove 5 models. Is that 10%? Yes as you round up the fraction of 9...% to 10%.
Yet the actual, plain as anything rule states the opposite.
Your premise is wrong, and while I am trying to avoid the fallacy fallacy, this gives a strong hint that your conclusion is wrong as well.
5873
Post by: kirsanth
Yep and there are still specific rules telling you always to round up when (re)moving models. And most other things. No one has disagreed with you on that. No idea why you keep repeating yourself about it. editing to add: When adjusting stats or removing models, the rules tell you to round up because you cannot use a fraction and the value is not meant to be zero when a 1 is rolled. (e.g.stats are integers - Move and Wounds are stats.)
11268
Post by: nosferatu1001
Ah, so you yet again missed the point? Brilliant.
The point was that, if you take the "method" proposed by Niteware, you end up removing 5 models, not 6. Yet we know, for a fact, that you remove 6
Doing this crazy thing called "being consistent", failing to round up 499.75 to 500 breaks the DtC rule.
Do you yet have a reason not to apply DtC? It would be useful for you to provide some rules to back up your assertions that it doesnt apply here.
38595
Post by: cammy
nosferatu1001 wrote:Ah, so you yet again missed the point? Brilliant.
The point was that, if you take the "method" proposed by Niteware, you end up removing 5 models, not 6. Yet we know, for a fact, that you remove 6
Doing this crazy thing called "being consistent", failing to round up 499.75 to 500 breaks the DtC rule.
Do you yet have a reason not to apply DtC? It would be useful for you to provide some rules to back up your assertions that it doesnt apply here.
No one is arguing that you remove less than 6 models in this scenario, you dont seem to grasp that what is being said is a differant situation and the specific wording of DtC does not apply to this.
The DtC rule does not overule the basic army building concepts, and your example is irrelivant, stop using it, both apples and pears are fruits, but that doesnt mean that an apple is a pear which is what you are trying to claim.
61985
Post by: Niteware
Ok... so you work out how many points you are allowed to spend on rares (which no rule has asked you to do). You use this decision to justify rounding up. You then spend 500 points on rares. You then come to what the rules actually ask you to do and see if you have spent over 25% of your points on rares. You have, so your list is illegal.
In this situation, you start with points and then check percentages.
You are told to remove 10% of a unit of 51 models. You calculate that this is 5.1 models. The rules tell you to round up, so you remove 6 models.
In this situation, you start wih a percentage and change this into an integer / numher of models.
Can you see the difference (Hint: They are opposites...)
35241
Post by: HawaiiMatt
cammy wrote:
The DtC rule does not overule the basic army building concepts, and your example is irrelivant, stop using it, both apples and pears are fruits, but that doesnt mean that an apple is a pear which is what you are trying to claim.
What's funny about this, is that an apple is a pear, both are Rosaceae . It's why people say Apples and Oranges, not Apple and Pear or Lemons and Oranges.
I don't get where you think that DtC doesn't apply to some parts of the rules when the rule DtC says whenever you divide. How do you decide that one of the General Principles doesn't apply to a section of the rules?
If that's the case, I'm going to be re-rolling re-rolls all over the place.
-Matt
5873
Post by: kirsanth
Once again, better things to do.
38595
Post by: cammy
HawaiiMatt wrote:cammy wrote:
The DtC rule does not overule the basic army building concepts, and your example is irrelivant, stop using it, both apples and pears are fruits, but that doesnt mean that an apple is a pear which is what you are trying to claim.
What's funny about this, is that an apple is a pear, both are Rosaceae . It's why people say Apples and Oranges, not Apple and Pear or Lemons and Oranges.
I don't get where you think that DtC doesn't apply to some parts of the rules when the rule DtC says whenever you divide. How do you decide that one of the General Principles doesn't apply to a section of the rules?
If that's the case, I'm going to be re-rolling re-rolls all over the place.
-Matt
your just nit picking on the apples thing.
anyway the premise I am arguing is that the rule does not override the army building rules.
it states that you may spend up to 25%, DTC tells you to round up fractions. It gives the example to remove 6 models, however the wording of a spell, effect rule will make a difference, when told to find/remove X% you round up to ensure that a minimum of x% is met. however it is the wording in the army building rules that state up to 25% in this example you are given a clear hard rule of what you cannot go over- if you rounded up and got 26% you are over 25% there is no arguing that 26 is greater then 25. What I am stating is that for a 1999 point game 499 is the limit, as if you get 499.1 you would be forced to round this number up ( using dtc) however you do not have permission to break the hard rule of upto so you would be over the limit. I am not arguing that dtc doesn't apply just that the rule itself does not give you permission to break another rule.
29630
Post by: DukeRustfield
This is an order of operations issue. When you round up, you cannot go back to your original value using the same formula because you rounded. From DTC, 10% of 51 = 6. But 6 / 10% = 60.
You're saying 499 is the limit for 1999. But where did you get 499 from? If you take 1999 * .25 you get 499.75. Yes, 500 > .25 of 1999. Just like in the DTC example 6 > 10% of 51. Because you're instructed to round up.
61985
Post by: Niteware
Except that you aren't asked to divide the total, so you never have to round.
29630
Post by: DukeRustfield
Nor are you asked to divide the sums. The only formula that is given is adding the models.
But DTC title is a pun. It's not a rule. Are you really trying to say that if have to add, subtract or multiply fractions/decimals there is no rule whatsoever, only for division, that somehow sacrosanct mathematical operation?
Cuz there's a whole shitstorm of problems that come up because they never tell you the formulas to use. In the DTC example, they say it 10% of 51 is 6. But that's only if you divide and round up. I choose to multiply and truncate under the Niteware Doctrine.
61985
Post by: Niteware
No, lots of situations tell you to find a number of models or explicitly to divide a stat. Every single one of these situations uses DtC.
The difference here is that you are NOT asked to find a number of points that you may spend on rares. You ARE asked to check that the points you have spent is less than or equal to 25%.
That leaves no scope for rounding up.
The easiest way to find out how many points you can spend is by dividing by 4.
The easiest way to choose a spot to aim yiur cannon at is to say "I'm aiming at this model, x inches away from it".
Neither of these is what the rules ask you to do, but they are convenient.
29630
Post by: DukeRustfield
Rally, panic are just the two first things I flipped to that don't tell you. I can't think of anything (that ends up in a fraction to be rounded) where they break out a formula. They say 25%.
The easiest way to find out how many points you can spend is by dividing by 4.
Lol. Divide what by 4? The easiest way is to follow the order and get the total you agree upon. You can divide that by four or multiply it by .25.
But if you want to get all RAW it says:
"You can spend up to 50% of your points on Special units."
NOT, the total of your special units cannot exceed 50% of your army's total points.
"50% of your points" is a value. It is what you are testing against. It doesn't tell you to multiply or divide your Specials, it does tell you to use 50% of your points, however.
You still haven't said what the rules are for multiplication and addition.
Panic says if you lose 25% or more of the models you need to take a test. Damned if they tell you to multiply or divide. Yes or no, if you divide by 4, you round up. If you multiply by .25, you do...something else? Back up your convictions.
61985
Post by: Niteware
For Panic, you need to find out how many models = 25%.
For spending points, you are not asked to find out how many points you can spend. You are given a limit.
Multiplication and addition have nothing to do with it.
As I said before, this situation is the opposite of the situation for Panic, so it is a poor example to use.
5873
Post by: kirsanth
You never need to multiply by .25 (would you round that .25?).
You multiply your used points by 4. If that goes over your total limit, you are over 25%.
29630
Post by: DukeRustfield
You multiply your used points by 4. If that goes over your total limit, you are over 25%.
Find that anywhere in the BRB and post it.
THIS is in the BRB.
You can spend up to 50% of your points on Special units.
50% of your points. The operators are your points and 50%. Not used points. Not 4 (or 2 in this case). The only formula hinted is .5*points (points/2). It doesn't tell you to do jack with your special unit totals. That is RAW BRB.
5873
Post by: kirsanth
Really? We talking about 25%, but ok. x2 for Specials. Your used points for SPECIALS since you want to change from the 1/4 you mentioned previously. . .then when you double them must be equal to or less than the allowed value. Automatically Appended Next Post: Hints are RAW. Gotcha. Implications are, by definition, not written. RAW, by definition, is.
29630
Post by: DukeRustfield
"50% of your points"
Is a formula. Just like the DTC example of "10% of a unit of 51 models."
11268
Post by: nosferatu1001
Niteware wrote:For Panic, you need to find out how many models = 25%.
For spending points, you are not asked to find out how many points you can spend. You are given a limit.
Multiplication and addition have nothing to do with it.
As I said before, this situation is the opposite of the situation for Panic, so it is a poor example to use.
25% of your points is a formula, that results in a value in points that you may not spend more than. You do not find how many points you have spend and multiply by 4, as that is not what you are called upon to do in the rules.
Wrong again. Any chance of a concession that you ARE called upon to divide yet? The lack of rules basis for your argument is tiresome to argue against with , you know, actual rules.
64836
Post by: TanKoL
I love it when people are bashing each other while calling "DTC" all over the place, especially since everybody understands that "playing 1999" really means "limiting to 499 of rare" and such
What's really funny here, is that "DTC" is the french shortening of "Dans ton cul" or "in your a**", so everyone here is basically invoking a "up the a**" rule for something that nobody really cares about
The real question here is not who's right or wrong
If you and your opponent agree to do a 1999 game on purpose, it's because you want to limit the rare to 499
50832
Post by: Sigvatr
TanKoL wrote:I love it when people are bashing each other while calling "DTC" all over the place, especially since everybody understands that "playing 1999" really means "limiting to 499 of rare" and such
What's really funny here, is that "DTC" is the french shortening of "Dans ton cul" or "in your a**", so everyone here is basically invoking a "up the a**" rule for something that nobody really cares about
The real question here is not who's right or wrong
If you and your opponent agree to do a 1999 game on purpose, it's because you want to limit the rare to 499
Yeah, I agree
This thread is absolutely hilarious and I hope it goes on for a while. The information value is absolutely zero as the correct answer was given in the very first reply:
...but the amount of circle-argumentation and people throwing RAW around while they speak of RAD (Rules As Desired) is endlessly entertaining.
61985
Post by: Niteware
nosferatu1001 wrote:Niteware wrote:For Panic, you need to find out how many models = 25%.
For spending points, you are not asked to find out how many points you can spend. You are given a limit.
Multiplication and addition have nothing to do with it.
As I said before, this situation is the opposite of the situation for Panic, so it is a poor example to use.
25% of your points is a formula, that results in a value in points that you may not spend more than. You do not find how many points you have spend and multiply by 4, as that is not what you are called upon to do in the rules.
Wrong again. Any chance of a concession that you ARE called upon to divide yet? The lack of rules basis for your argument is tiresome to argue against with , you know, actual rules.
Ah! Now I see the bit where it tells you to work out what 25% of your total is, then spend that amount. How could I have misread it as "you may spend up to", which would mean not more than. Wait... no, I was right before.
I love that YOU keep saying that I don't have a rules argument, while youodon't have a rules, logical or mathematical argument. It is kinda cute really.
By the time they are 10, eveyone should have been taught how to find fractions. By the time they aee 12, they should be able to understand percentages. To see if your rare points are greater than 25%, divide the points spent on rares (he only relevan value) by the total you were allowed to spend. Multiply this by 100. If this number is more than 25, you have spent too many points on rares.
Dividing the total by 4 is a shortcut to finding the limit, but it is not a substitute for doing what yiu are suppossed to do.
11268
Post by: nosferatu1001
Ah, so now your only response is to insult the education of others?
Cute.
No, wait, a sign that your lack of argument has reached the point of no return, as you cannot even maintain civility any longer.
You are told you may not spend more than 25% of your points. Meaning you may not spend more than (25% of X) And what is 25% of X? 500, according to the rules of the game that you are denying/
Tankol - I agree that you may "know" why you are limiting to 1999, but why not explicitly, rather than implicitly, say so? Is there a reason you are being dishonest about your reasons for a points limit? Automatically Appended Next Post: Sigvatr wrote:TanKoL wrote:I love it when people are bashing each other while calling "DTC" all over the place, especially since everybody understands that "playing 1999" really means "limiting to 499 of rare" and such
What's really funny here, is that "DTC" is the french shortening of "Dans ton cul" or "in your a**", so everyone here is basically invoking a "up the a**" rule for something that nobody really cares about
The real question here is not who's right or wrong
If you and your opponent agree to do a 1999 game on purpose, it's because you want to limit the rare to 499
Yeah, I agree
This thread is absolutely hilarious and I hope it goes on for a while. The information value is absolutely zero as the correct answer was given in the very first reply:
...but the amount of circle-argumentation and people throwing RAW around while they speak of RAD (Rules As Desired) is endlessly entertaining.
Asuming by "correct" you mean "possibly the persons Intention, but not the actual rules based answer"?
61985
Post by: Niteware
Wasn't intended to be uncivil or insulting, sorry if it came across that way.
Your comments on lack of argument are more applicable to your own posts, however, as my point is clear and irrefutable; you aren't asked or told to calculate what 25% is, you are told not to spend over it.
"What is 25%" is not part of that calculation, it isa useful shorthand, but when you start roundung the wrong number, you get the wrong answer.
Try calculating what percentage you are spending (as the rules tell you to) rather than converting the limit into points - may make it clearer.
29630
Post by: DukeRustfield
But this goes back to what rounding means. All of the DTC examples that use rounding are > than what the % was. Because they were rounded...
The example is 10% of 51 = 6. But 6 / .1 (or 6 * 10 if you want to go that way) is > 51. At no point is six 10% of 51--unless you round. That's the nature of rounding. You can't look at it after you did it and say zomg it's greater. Of course it is. But you were called on to make it greater. If you were called on to round down, it would be less. The only way it will ever equal exactly is if this was a decimal game of infinite accuracy. But it's a D6 game.
61985
Post by: Niteware
Turn your points into percentages as the rule says (for army selection, not even vaguely related to the DTC example) and it becomes very clear.
29630
Post by: DukeRustfield
"10% of a unit of 51 models" = 6, per DTC.
"25% of your points[1999]" = what, per DTC?
It's the same formula. Again, if you take 6/.1 (which is what you're doing with points) it's not 51 and no amount of rounding will make it 51.
61985
Post by: Niteware
It is not the same formula. They bith have numbers and a percentage sign, that does not make them the same.
The question "25% = what" is not what the rules ask. The rule is "Rare points spent = what%".
It is the opposite calculation to the DTC example.
500/1999 * 100 > 25%, so it breaks the rule. Rounding doesn't come in to it at all.
35241
Post by: HawaiiMatt
Niteware wrote:It is not the same formula. They bith have numbers and a percentage sign, that does not make them the same.
The question "25% = what" is not what the rules ask. The rule is "Rare points spent = what%".
It is the opposite calculation to the DTC example.
500/1999 * 100 > 25%, so it breaks the rule. Rounding doesn't come in to it at all.
That equation makes no sense.
If I spend 10 point on rares, your equation says my army is illegal.
10/1999 * 100 is Greater Than 25%.
It's roughly .50025 > .25
Automatically Appended Next Post: How word problems work hasn't really changed.
You can spend up to 25% of your points on Rare units.
How many points can I spend on rares?
You can spend is X.
up to is equal to or less than
25% is 25%, .25 or 1/4
"of" tells you to multiply.
points is army size
X < .25 * 1999
X is less than or equal to 499.75
With DtC saying to round.
29630
Post by: DukeRustfield
500 is never a known value without using the formula.
It never once says "Rare points spent = what%." You putting that in quotes is you talking. I quoted the actual BRB.
"You can spend up to 25% of your points on _____"
"You can spend up to 50% of your points on _____"
"You must spend a minimum of 25% of your points on Core units."
Those are direct quotes from the BRB. Those are the only formulas listed for points. I know what you're saying, but that isn't the formula. There are 3 variables in each line of the BRB in regards to points.
[unit type points] = [Max%] * [Total Points]
OR IF YOU LIKE
[unit type points] = [Total Points] / ([Max%]*100)
You could come up with [Total Points] by dividing both sides by [Max%] but you already know [Total Points]. It is the first thing you agree on and the first thing you do according to the BRB. You also know [Max%] because it is hard-coded in the formula, again, according to the BRB. e.g.,
[unit type points] = 25% * 1999
What you're doing is:
500 Rare Points /.25 = [Total Points]
But that's not how it is listed in the BRB. The first thing you do is agree on points, so that variable is solved.
61985
Post by: Niteware
@Matt multiplying by 100 makes it a percentage 10 points would indeed give around 0.5%, which is less than 25%
@Duke The BRB does indeed talk about percentages spent on rares, which is why you should work out the percentage spent on rares.
I am not doing what you suggest, I am working out what percentage I have spent, as the book says.
The book does not ask you to calculate how many points you can spend on rares. There is no variable to resolve. Obviously you work it out that way, but that is not RAW.
47953
Post by: Stoupe
This is what is confusing me the most. The side that says 500 points is 25% has posted rules as written. Infact we have referenced pages.
Niteware, where I'm having trouble seeing your side is your only claiming RAW, but not showing examples of RAW. As it stands, I'm supporting Nos and others saying 500 pts is 25% because the RAW they've posted 100% makes sense and you can follow the logic.
I can't follow the logic of why in this specific incidence, DTC does not apply. Perhaps you could provide the arguement without making a leap for me? Because right now, it feels like theres a huge leap of logic in the reasoning for it not to apply, atleast to me.
29630
Post by: DukeRustfield
I get what they're saying.
"You can spend up to 25% of your points on Rares"
So if he has 500 points of Rares he divides it by .25 and it is 2000, which would be over 1999 if that's what you agreed to.
It's an order of operations issue.
"The government requires me to pay to the IRS 30% of my earnings in taxes"
[% = %, earnings = total points, taxes = rare allowance]
I don't pay $1 and see if that's 30%. Then try $2 if that doesn't work. I take my total earnings, multiply them by .30, and pay that. And the IRS is kind enough to let me round down (partial dollars).
73910
Post by: Throt
quote...SO if they drop the points of a stank to 249, with no other change, do you suddenly start playing 1991 games, hoping that that will stop double stank?
You are already IMPLICITLY trying to control every unit you dont like to see, because you are adding in your own comp purely to stop, in this case, double stank. So why not actually STATE you are stopping X, Y, Z units from being taken in a 2000 point game?
It is easier to keep track of. It is more open, honest and transparent about your motives. It also, crucially, has the added benefit of ACTUALLY WORKING from a rules perspective at what you intended it to do.
Crazy I know - actually being honest and upfront about why you are doing something, as opposed to trying to be clever and hide it by dropping the points (and then complaining that the rules mean you have not actually done what you intended to do)..quote
Why do you play 1500 pts?
Do you state every time you play, to every person that you are playing the reason for choosing those points..for smaller, faster games? That you want less or less powerful heroes? That the 1500 pts gives you less powerful Deathstars?
It's not just about steam tanks.
Do you honestly believe it's easier to list every reason why you chose the points value?
Your implication that choosing that point limit is dishonest is asinine.. By agreeing to the points and knowing what the intent is and not saying anything is equally dishonest. You are making the assumption that the other player what you know. You could ask why they chose the points.
I would be willing to wager that the majority of people on these forums if asked in a 1999 point game how many points they can spend on rare the majority will say 499. I think we should do a poll...
(Edited to show quote)
61985
Post by: Niteware
Stoupe wrote:This is what is confusing me the most. The side that says 500 points is 25% has posted rules as written. Infact we have referenced pages.
Niteware, where I'm having trouble seeing your side is your only claiming RAW, but not showing examples of RAW. As it stands, I'm supporting Nos and others saying 500 pts is 25% because the RAW they've posted 100% makes sense and you can follow the logic.
I can't follow the logic of why in this specific incidence, DTC does not apply. Perhaps you could provide the arguement without making a leap for me? Because right now, it feels like theres a huge leap of logic in the reasoning for it not to apply, atleast to me.
Page 134, Rare Units "You may spend up to 25% of your points on rares".
The 500 camp argue that this means: 1. Work out what 25% of the total is 2. Round up if this is not a whole number 3. Spend that number of points 4. Ignore the fact that you may have spent over 25% in a strict mathematical sense.
My arguement is that this is not what the rule says. "Spend up to 25%" says 1. spend your points 2. Calculate what percentage of your total you have spent on rares 3. If it is less than 25% you aren't breakijng the rules.
Practically, you CAN do this in reverse by dividing the total by 4, but rounding up causes you to break the rule. The fact that you ARE doing it in revers means that DTC does not apply, because no rule has asked you to divide.
73910
Post by: Throt
My turn since i am bored...
The rules as written crowd is using 'dividing to conquer' as their basis for spending 500 points in rare. Their argument is based on literal text..
Basic rule book page 7...any fractions should be rounded....
Fair enough
So if we are looking at rules as written we must break down application. Rules as written does not allow us to apply the rule as we see fit but only where it is written.
Pg 7 lists specific examples so there is no point in bring those examples into this because they are written. To apply the 51% casualties as an example to prove you should round 25% in setting points values is an implication which therefore invalidates rules as written because there is no written text that compares the two or writing that states you must do so.
To solely use rules as written it requires written text in application.
So lets break down the written language on how to apply usage of dividing to conquer.
The base of it all is found on pg 6 of the basic rule book under 'General Principles' first bold paragraph..
..."we are almost ready to dive into the the turn sequence that drives....few basic ideas and game mechanics......while playing the game..
The first sentence states that the following chapter is part of turn sequence. Setting your points is not part of turn sequence.
All reference of all the following paragraphs are in game mechanics. There is not a single reference to any part of the game within that chapter nor a single example given that takes place out of game sequence or turns.
It is not written anywhere else in the rule book that you should round fractions.
The burden of proof on separate usage falls on the rules as written crowd. No one has argued its usage in written examples...if your basis is that it is 'written'. You must show that.
There is no other writing asking you to round numbers.
Once you apply dividing to conquer to an area of the game that does not refer to dividing to conquer or asking you to round your numbers you are now making an implication therefore applying rules as intended.
No one has argued that 1999 divided by 4 is not 499.75
No one has argued that if you round 499.75 up you get 500
No one has argued that 25% of 1999 is not 499.75
The point is application of a written rule requiring the rounding of numbers and nowhere does it state that you round your points costs or that you apply diving to conquer.
Edited to fix typos...I may have still missed some.
35241
Post by: HawaiiMatt
Throt wrote:My turn since i am bored...
The rules as written crowd is using 'dividing to conquer' as their basis for spending 500 points in rare. Their argument is based on literal text..
Basic rule book page 7...any fractions should be rounded....
Fair enough
So if we are looking at rules as written we must break down application. Rules as written does not allow us to apply the rule as we see fit but only where it is written.
Pg 7 lists specific examples so there is no point in bring those examples into this because they are written. To apply the 51% casualties as an example to prove you should round 25% in setting points values is an implication which therefore invalidates rules as written because there is no written text that compares the two or writing that states you must do so.
To solely use rules as written it requires written text in application.
So lets break down the written language on how to apply usage of dividing to conquer.
The base of it all is found on pg 6 of the basic rule book under 'General Principles' first bold paragraph..
..."we are almost ready to dive into the the turn sequence that drives....few basic ideas and game mechanics......while playing the game..
The first sentence states that the following chapter is part of turn sequence. Setting your points is not part of turn sequence.
All reference of all the following paragraphs are in game mechanics. There is not a single reference to any part of the game within that chapter nor a single example given that takes place out of game sequence or turns.
The problem with that logic is that, Measuring Distances, Dice, Rolling D3, Artillery and Scatter, Modifiers to dice, Re-rolls, Roll-Offs and Randomizing is all in the same part as DtC.
If you claim DtC doesn't work because it isn't turn 1, then when happens with the rest of those Rules prior to turn 1?
When both people roll the same for first turn?
I have 5 beast units with ambush, half can ambush. How many is that?
Since measuring closest to closest would only start on turn 1, I'll measure from my back edge during deployment.
29630
Post by: DukeRustfield
Throt wrote:because there is no written text that compares the two or writing that states you must do so.
The point is application of a written rule requiring the rounding of numbers and nowhere does it state that you round your points costs or that you apply diving to conquer.
The BRB is pretty damn thick. But they can't tell you every instance in which every rule is used. The first one that I flipped to is reroll. It says if you reroll a 2d6 or 3d6 you must reroll them all. But it doesn't say 4d6 or 5d6 or 6d6. So if you have the ability to reroll a miscast as long as it's 4/5/6 dice you can pick and choose what you reroll. The BRB would be millions of pages long if every example of every rule had to be listed out. I mean, there's no rule or example for Ogres panicking, just a general rule and whatever specifics they had--therefore, do Ogres not panic?
73910
Post by: Throt
HawaiiMatt wrote: Throt wrote:My turn since i am bored...
The rules as written crowd is using 'dividing to conquer' as their basis for spending 500 points in rare. Their argument is based on literal text..
Basic rule book page 7...any fractions should be rounded....
Fair enough
So if we are looking at rules as written we must break down application. Rules as written does not allow us to apply the rule as we see fit but only where it is written.
Pg 7 lists specific examples so there is no point in bring those examples into this because they are written. To apply the 51% casualties as an example to prove you should round 25% in setting points values is an implication which therefore invalidates rules as written because there is no written text that compares the two or writing that states you must do so.
To solely use rules as written it requires written text in application.
So lets break down the written language on how to apply usage of dividing to conquer.
The base of it all is found on pg 6 of the basic rule book under 'General Principles' first bold paragraph..
..."we are almost ready to dive into the the turn sequence that drives....few basic ideas and game mechanics......while playing the game..
The first sentence states that the following chapter is part of turn sequence. Setting your points is not part of turn sequence.
All reference of all the following paragraphs are in game mechanics. There is not a single reference to any part of the game within that chapter nor a single example given that takes place out of game sequence or turns.
The problem with that logic is that, Measuring Distances, Dice, Rolling D3, Artillery and Scatter, Modifiers to dice, Re-rolls, Roll-Offs and Randomizing is all in the same part as DtC.
If you claim DtC doesn't work because it isn't turn 1, then when happens with the rest of those Rules prior to turn 1?
When both people roll the same for first turn?
I have 5 beast units with ambush, half can ambush. How many is that?
Since measuring closest to closest would only start on turn 1, I'll measure from my back edge during deployment.
Not turn one...the start of the turn sequence.
You have a list and so do I.
We start the game and begin turn sequence setting terrain,scenarios etc.We roll for set up, we roll for first turn. set up ambushers...we use DtC to figure out how many ambushers..all part of the turn sequence.
There is no question where you measure from.
11268
Post by: nosferatu1001
Niteware wrote:
Page 134, Rare Units "You may spend up to 25% of your points on rares".
The 500 camp argue that this means: 1. Work out what 25% of the total is 2. Round up if this is not a whole number 3. Spend that number of points 4. Ignore the fact that you may have spent over 25% in a strict mathematical sense.
4) Yes, because that is what the rules say is OK to do.
You may spend up to [25% of your points] on Rares
What is 25% of your points? Please determine this, as this is what you are allowed to spend. This is what you are CALLED UPON to calculate.
Niteware wrote:My arguement is that this is not what the rule says. "Spend up to 25%" says 1. spend your points 2. Calculate what percentage of your total you have spent on rares 3. If it is less than 25% you aren't breakijng the rules.
Except that doesnt actually parse the sentence in the way it is written, at all. That is the disconnect you are facing - you have decided to alter the meaning of a sentence.
Niteware wrote:Practically, you CAN do this in reverse by dividing the total by 4, but rounding up causes you to break the rule. The fact that you ARE doing it in revers means that DTC does not apply, because no rule has asked you to divide.
Except, as has been proven, it has.
Throt - again, the ONLY REASON people were playing 1999 was due to double stank. That is the only reason to play such an ODD amount. The only one. No, I would not expect to explain why I wanted to play a 1500 point game, but a 1499 game would strike me as odd, so I would ask why you wanted to play it. Same withg a 1999 game.
Why are you so afraid of being honest about your motives with your opponent? Why is it such an issue to say "can we play 2000, but no double stank if you are bringing empie?" Or, if you want to disallow ANY 500 points on rares, then play a 1996 game - then the rules actually support what you want to do.
Your position still remains untenable.
73910
Post by: Throt
nosferatu- read my recent posts to help you understand.
You have no proof to sustain your position when the burden of proof is in your court.
Like my post said you are claiming rule as written, yet by implication and using the rule where you feel it fits you have used the rule as intended.
Part of he problem that you have is the application of personal feeling into the choice and the assumption that you know the individuals reasons for choosing a particular point game.
You make a claim that the 'only reason' for a particular points is to avoid 'your' assumption. Yet maybe it's to avoid a Vermin Lord, maybe it's to avoid item 'y' or 2 items from 'z' or a particularly large horde from special. Or maybe just maybe to try something different.
AGAIN you claim dishonesty on the part of the other player when the vast majority believe that when playing 1999 the limit is 499...for whatever reason...yet you apparently are the player that would write a list using 500 just to try and prove a point based on a rule that you are applying to support your particular needs whilst having why they chose those points
.
You could just as simply state 'no I want to play 2000 because I want to use double steam tanks.
How you 'feel' isn't really my problem.
I don't have any need or reason to justify the points I choose to play...I can choose 1685...am I required to hunt and peck for a reason to play those points? If that is 'your' expectation then I would choose not to play against you. And you would have every right to decline a game against me.
Your position is no stronger than mine. And I believe it to be weaker.
The whole argument is circular and not particularly about right and wrong it is one interpretation over another.
The majority say 499. Automatically Appended Next Post: DukeRustfield wrote: Throt wrote:because there is no written text that compares the two or writing that states you must do so.
The point is application of a written rule requiring the rounding of numbers and nowhere does it state that you round your points costs or that you apply diving to conquer.
The BRB is pretty damn thick. But they can't tell you every instance in which every rule is used. The first one that I flipped to is reroll. It says if you reroll a 2d6 or 3d6 you must reroll them all. But it doesn't say 4d6 or 5d6 or 6d6. So if you have the ability to reroll a miscast as long as it's 4/5/6 dice you can pick and choose what you reroll. The BRB would be millions of pages long if every example of every rule had to be listed out. I mean, there's no rule or example for Ogres panicking, just a general rule and whatever specifics they had--therefore, do Ogres not panic?
Exactly.
So you apply rules as intended to the best of your ability.
It does not need to state 4/5/6 d6 because we can deduce that that is it's application.
We don't have specifics in Diving to Conquer that say...we are rounding the casualties because you can't remove half a model. It does not state that we are rounding the numbers up because we cannot have .5 stats. So we can imply the usage.
We can imply that DtC applies itself to points values, as the 500 crowd does.
But how do we get there? Simply by the using the single line of text with loose implication that we use it there.
When we imply that the d6 reroll is for 4/5/6 it is a fair deduction based on context of the topic involved.
DtC..as I stated previously.. is used, in it's paragraph, in context to in game terms. All examples given are used with in game terms.
The amount of space it would have taken to add a line stating it's usage in points cost would have been minimal and I believe necessary as the paragraph and chapter have no relation to points cost or selecting an army.
Therefore it would be my conclusion that DtC does not apply to points costs.
61985
Post by: Niteware
Nosferatu, again you assert proof that you have not actually given.
Spend 500 points on rares. That is equal to 25.0125% of 1999. You can round that up to 26% if you like. Then tell me if that is more than 25%.
That is what the rule asks. Nowhere does it ask you to divide or to round. Just if the percentage is \< 25%.
73910
Post by: Throt
Niteware wrote:Nosferatu, again you assert proof that you have not actually given.
Spend 500 points on rares. That is equal to 25.0125% of 1999. You can round that up to 26% if you like. Then tell me if that is more than 25%.
That is what the rule asks. Nowhere does it ask you to divide or to round. Just if the percentage is \< 25%.
That really sums it up best.
11268
Post by: nosferatu1001
Niteware wrote:Nosferatu, again you assert proof that you have not actually given.
Spend 500 points on rares. That is equal to 25.0125% of 1999. You can round that up to 26% if you like. Then tell me if that is more than 25%.
That is what the rule asks. Nowhere does it ask you to divide or to round. Just if the percentage is \< 25%.
So you ignore the post proving your wrong? Very good way to argue
You are asked to spend up to (25% of your points limit)
What is 25% of your poiints limit? According to the real, actual written rules, which you are apparently incapable of acknowledging, this is 499.75. Which, according to the real, actual written rules you wish to ignore, is rounded to 500.
You fail utterly at providing a rules based argument, therefore your position is conceded. Please do not argue further unkess you are willing to provide proof that 25% of 1999 is not 499,75, and that you then can ignore page 7 despite being told otherwise.
Your position is currently untenable.
Throt - frankly I do not care about your disingenuous attempts at claiming a 1999 point limit does not have a specific comp reason for existing. You are being intellectually and actually dishonest if you clain you "just happened" to decide on a 1999 point game. That is a truly irrational position to hold on to. There IS a reason to pick 1999 - avoidning double stank in this instance. That is the only reason this is being picked. You are then claiming I should be lambasted for you know - following the rules. This is an abhorrent position - you are looking down on someone for
a) not divining your intent in picking 1999 - given you have claimed you "just picked" that limit, why so serious about me using 500 points? After all, your intention was purely to have a 1999 point limit, and nothing else, yes?
b) following the rules and picking 500 points of rares
I fully understand and have read your post. It just remains a very, very poor way to play, and I would see your apparent failure to be honest as a sign of a bad game to come. After all, if you cannot be bothered to say "please dont use double stank, even though legally you can in a 1999 point game, as I would rather try something else" and instead would and would instead just refuse to play - well that would be, for one, a game I am happy to miss. Who knows what other rules you would want to break, to fit how you would prefer to play, that you wouldnt be upfront and tell me about?
You are positing a house rule (in a 1999 game you can only spend 499 points on rares) without actually being honest about it. You then lambast me for suggesting honesty about motives is a good thing.
The mind truly boggles that you can think honesty about your motives is a bad thing. It truly does seem an incredible position to hold. Automatically Appended Next Post: Also - I do not care if the majority are unable to read and applly the rules. The actual rules are very clear, and not a single actual rules argument has been given that shows 499 is the limit. There has been a lot of noise, and a lot of "haha!" type arguments, but nothing actually addressing the rules that were presented.
A number of people are unable to parse a sentence correctly. That isnt my problem, but theirs.
55015
Post by: The Shadow
I think I might finally chime in on this thread. The rulebook says, as I'm sure has been quoted before, that "You may spend up to 25% of your points on Rare units" Now, the key word here, I believe, is the word "your" and it's how you interpret that word that effects what stance you take on this issue. Frankly, I think its the way in which one interprets the English language that's causing the debate here, not anything to do with RAI or RAW or any such stuff. Now, if I'm playing a 2000 point game, I have been given 2000 points on which to spend on my army. These, therefore, are MY two thousand points and, if I was talking about it in the second person, it would be YOUR two thousand points. That key word again. I put myself in the role of a GM in a large Warhammer battle in which several players are playing. I imagine myself, before the game, metaphorically handing out the points which the players are allowed to spend. "Hello, Dave," I say. "Thanks for coming. Here are your 2000 points." So, my interpretation of the word "your" is the points I'm given, my budget, if you like. If he wanted, Dave could spend 1000 points of his 2000, but have half of that 1000 (that'd be 500) spent on Rare Choices. The other interpretation of "your", of course, is the amount of points that you've spent. So, in the above example, where Dave foolishly turns up to a 2000 point game with only 1000 points of models, Dave would only be allowed to spend 250 points on Rare. However, I don't think this would be the case. The points I spend are not MY points, not the points I've been given, not my budget. They're just the portion of MY points that I choose to spend. That's my take on it anyway, food for thought.
61985
Post by: Niteware
I see what you are saying Shadow, but the problem does not arise when the limit is 2000 points. If the limit is 1999, one can either spend up to 25% (499.75 or less), or break this rule by substituting in a figure and rounding up.
Nosferatu, you can claim that you have proven things until you are blue in the face. You can add bracketsnto quotes to try and makenyour position more tenable. Or you can read what it actually says on page 134 and limit yourself to 25%.
500 = 25.0125% of 1999.
If you can deny that, keep trying.
50832
Post by: Sigvatr
The Shadow wrote:I think its the way in which one interprets the English language that's causing the debate here, not anything to do with RAI or RAW or any such stuff.
Of course not, but it makes you sound more serious if you throw terms like RAW and RAI around ;D
5873
Post by: kirsanth
Finding a "reason" to break a rule (math) does not mean "proof" has been attained. Editing to note that this is in relation to something that has already been proven to not be universal.
55015
Post by: The Shadow
Sigvatr wrote: The Shadow wrote:I think its the way in which one interprets the English language that's causing the debate here, not anything to do with RAI or RAW or any such stuff.
Of course not, but it makes you sound more serious if you throw terms like RAW and RAI around ;D
A fair point...
73910
Post by: Throt
nosferatu1001 wrote:Niteware wrote:Nosferatu, again you assert proof that you have not actually given.
Spend 500 points on rares. That is equal to 25.0125% of 1999. You can round that up to 26% if you like. Then tell me if that is more than 25%.
That is what the rule asks. Nowhere does it ask you to divide or to round. Just if the percentage is \< 25%.
So you ignore the post proving your wrong? Very good way to argue
You are asked to spend up to (25% of your points limit)
What is 25% of your poiints limit? According to the real, actual written rules, which you are apparently incapable of acknowledging, this is 499.75. Which, according to the real, actual written rules you wish to ignore, is rounded to 500.
You fail utterly at providing a rules based argument, therefore your position is conceded. Please do not argue further unkess you are willing to provide proof that 25% of 1999 is not 499,75, and that you then can ignore page 7 despite being told otherwise.
Your position is currently untenable.
Throt - frankly I do not care about your disingenuous attempts at claiming a 1999 point limit does not have a specific comp reason for existing. You are being intellectually and actually dishonest if you clain you "just happened" to decide on a 1999 point game. That is a truly irrational position to hold on to. There IS a reason to pick 1999 - avoidning double stank in this instance. That is the only reason this is being picked. You are then claiming I should be lambasted for you know - following the rules. This is an abhorrent position - you are looking down on someone for
a) not divining your intent in picking 1999 - given you have claimed you "just picked" that limit, why so serious about me using 500 points? After all, your intention was purely to have a 1999 point limit, and nothing else, yes?
b) following the rules and picking 500 points of rares
I fully understand and have read your post. It just remains a very, very poor way to play, and I would see your apparent failure to be honest as a sign of a bad game to come. After all, if you cannot be bothered to say "please dont use double stank, even though legally you can in a 1999 point game, as I would rather try something else" and instead would and would instead just refuse to play - well that would be, for one, a game I am happy to miss. Who knows what other rules you would want to break, to fit how you would prefer to play, that you wouldnt be upfront and tell me about?
You are positing a house rule (in a 1999 game you can only spend 499 points on rares) without actually being honest about it. You then lambast me for suggesting honesty about motives is a good thing.
The mind truly boggles that you can think honesty about your motives is a bad thing. It truly does seem an incredible position to hold.
Automatically Appended Next Post:
Also - I do not care if the majority are unable to read and applly the rules. The actual rules are very clear, and not a single actual rules argument has been given that shows 499 is the limit. There has been a lot of noise, and a lot of "haha!" type arguments, but nothing actually addressing the rules that were presented.
A number of people are unable to parse a sentence correctly. That isnt my problem, but theirs.
You are actually ignoring the post that proves you are incorrect...here is the text that I wrote..
Pg 7 lists specific examples so there is no point in bring those examples into this because they are written. To apply the 51% casualties as an example to prove you should round 25% in setting points values is an implication which therefore invalidates rules as written because there is no written text that compares the two or writing that states you must do so.
To solely use rules as written it requires written text in application.
So lets break down the written language on how to apply usage of dividing to conquer.
The base of it all is found on pg 6 of the basic rule book under 'General Principles' first bold paragraph..
..."we are almost ready to dive into the the turn sequence that drives....few basic ideas and game mechanics......while playing the game..
The first sentence states that the following chapter is part of turn sequence. Setting your points is not part of turn sequence.
All reference of all the following paragraphs are in game mechanics. There is not a single reference to any part of the game within that chapter nor a single example given that takes place out of game sequence or turns.
It is not written anywhere else in the rule book that you should round fractions.
The burden of proof on separate usage falls on the rules as written crowd. No one has argued its usage in written examples...if your basis is that it is 'written'. You must show that.
There is no other writing asking you to round numbers.
Once you apply dividing to conquer to an area of the game that does not refer to dividing to conquer or asking you to round your numbers you are now making an implication therefore applying rules as intended.
No one has argued that 1999 divided by 4 is not 499.75
No one has argued that if you round 499.75 up you get 500
No one has argued that 25% of 1999 is not 499.75
The point is application of a written rule requiring the rounding of numbers and nowhere does it state that you round your points costs or that you apply diving to conquer
I have now shown the reasons why you do not apply DtC to the numbers when writing your army list. Now it is up to you to show how the two are connected.
Now let us continue...
It appears that you have difficulty following paragraphs but excel at reading lines.
I never stated that there was NO reason to play 1999. I stated that it is not necessarily to avoid steam tank it could be the normal points a group plays. It could be to avoid Vermin Lords. It may never have come into specific discussion. There are many reasons an individual may choose a certain number of points. YOU are the one proposing dishonesty on the others part for choosing the points. Do you know why they chose those points? Its a 2 way street. You believe you are correct in points which validates your stance they believe theirs.
Here is a shocker...You are the one that entered into discussion about dishonesty.
In your view they are dishonest because they don't state why they chose those points.
whether you agree or not the majority of the community plays with some sort of restrictions and they do not go about placing disclaimers on the subject. The disclaimer is in the points cost.
You 'know' why they chose those points but don't say anything. You are appalled because I have questioned you but your sole justification is that you believe you know a rule better. You question their integrity and claim to 'know' their reasoning but you fail to clarify. What does that say about your character?
You are aghast,yet playing 500 in a 1999 for the vast majority would be cheating. I have not accused you of that because I believe you to be mistaken in 'your' interpretation of the rules.
You continue to make character assumptions based upon what you think you know and I guarantee that you know nothing of my character.
But I digress...And will say nothing further about personality traits. The purpose of this discussion is as stated at the start of this post..
I have shown why DtC does not apply to points values using the rule book, it's content and the DtC rule....it is up to you now to show how it does or concede. Automatically Appended Next Post: Wow that was long. Sorry everyone.
11268
Post by: nosferatu1001
Nite - already shown how your parsing of the sentence is wrong.
25% of 1999 is 500, according to WHFB. Given you have been unable to prove otherwise, at any point, I accept your concession
Throt - no, that point was dispreoven about page 3. The definition of playing the game includes writing an army list. You excel at creating long posts while ignoring the rest of the thread. Dont.
The poster also said that the purpose was to avoid double stank. So say that. Again, reading the thread is helpful
You have, as has been proven, shown jack all that is to do with the rules.
Your concession is accepted.
61985
Post by: Niteware
Nosferatu, 500 is 25.0125% of 1999, which is more than 25%. Given that you continually ignore this and the rules written on page 134, I accept your concession.
Btw, as far as parsing goes, adding fictional brackets does not change either the meaning ofthe rule or the fact that you are not asked to substitute in a number. You are given a percentage limit, so you need to use a percentage to check against that limit.
Your argument is the eequivalent of taking a french exam, translating the question into english, giving the answer inxenglish and then trying to claim that people who answer in French are wrong.
Again, until you can make a rational arguement that 25.0125 is not more than 25, I will count you as having conceded. I will still enjoy your meningless, unfounded expostulations however (only on this topic, usually your points seem well thought through).
73910
Post by: Throt
nosferatu1001 wrote:Nite - already shown how your parsing of the sentence is wrong.
25% of 1999 is 500, according to WHFB. Given you have been unable to prove otherwise, at any point, I accept your concession
Throt - no, that point was dispreoven about page 3. The definition of playing the game includes writing an army list. You excel at creating long posts while ignoring the rest of the thread. Dont.
The poster also said that the purpose was to avoid double stank. So say that. Again, reading the thread is helpful
You have, as has been proven, shown jack all that is to do with the rules.
Your concession is accepted.
Writing your list may be part of playing the game but DtC is part of game mechanics and the turn sequence..as stated and you failed to follow..
You have proven that you cannot answer how DtC applies to building your army..
You have also shown that you are unable to understand content through my posts and anyone else's or the rule book.
Your responses here are the equivalent of saying. Uh uh..no you are wrong.
Show the application.
Show me where I am wrong.
You can't.
11268
Post by: nosferatu1001
Throt - yawn. Go back to page 3. Read it, and accept yoru failed argument. NOt rehashing it here, again, just to cover your laziness
Nite - until you can prove that 25% of your points limit is 499, your concession is accepted.
I am adding the brackets to show how the sentence parses. It is called "explaining". Something you are unable to counter, as your reading involves making up entirely new sentences to replace what is actually written.
I will enjoy your convoluted attempts at claimi ng that you compare your points to a percentage, when the written rule asks you to determine a number of points as a limit. The squirming you have to do to pretend something plainly written has the opposite meaning is entertaining to watch. Automatically Appended Next Post: Oh, and a point limit ISNT a game mechanic? Laughable argument there throt. Laughable
61985
Post by: Niteware
1. I Like that when you have no arguement you say that things are laughable.
2. In a circumstancc where you were asked to find 25% of 1999, you would round up. This is NOT what you are aasked to do.
3. You are given a limit to compare to. You can only compare to it by using the same units as the limit uses. You do NOT have the option to rewrite the limit check.
4. This means that you must work out your points as a percentage.
5. 500 is 25.0125% of 1999
6. 499 is less han 25% of 1999.
7. 499 is the most that you can spend on rares in a 1999 point game.
8. You can assert what you like are try to play with semantics, but we both know that 499 is corrdct.
38595
Post by: cammy
Niteware wrote:1. I Like that when you have no arguement you say that things are laughable.
2. In a circumstancc where you were asked to find 25% of 1999, you would round up. This is NOT what you are aasked to do.
3. You are given a limit to compare to. You can only compare to it by using the same units as the limit uses. You do NOT have the option to rewrite the limit check.
4. This means that you must work out your points as a percentage.
5. 500 is 25.0125% of 1999
6. 499 is less han 25% of 1999.
7. 499 is the most that you can spend on rares in a 1999 point game.
8. You can assert what you like are try to play with semantics, but we both know that 499 is corrdct.
I agree with you on this Niteware,
I dont belive that DTC applys when building army lists, however lets just humour the other side and say that it does. if you have over 499 points it rounds up to 500. this tells you how many points you have spend ( not how many points you can spend) the rule states up to 25%. This means you can spend 25% or less, not a signle point more. DTC could apply to the rounding up to 500, but i cannot see how it can apply to the wording up 25%. This is a hard and fast rule. Using DTC would actually mean that only 499 points could be used, and if say you had a list with 499.5 even though this is below 25% you would have to round up which caused it to be over 25%.
I do not understand how the wording up to can in any way imply that over is acceptable.
nosferatu1001 most of your other rules posts seem to be well though out, concise and factual. However i feel that you cannot face being incorrect on something , i think you need to take your pride out of the equation, and look openly at the arguments. Even if DTC was applied 500 points is still not legal. You need to prove how DTC allows you to break the up to 25% rule. the KEY being UPTO
It looks petty and childish of all stating, you must conceed, and i accept you concession, this thread is going around in circles and seems to have gone into the realms of the playgound, no im right,- no your not, im right.
lets lay this out clearly and get to the bottom of the issue.
1523
Post by: Saldiven
I hate to be Debbie-Downer here, but I think this thread has long since passed the point where there is anymore meaningful exchange of position and has devolved into a glorified version of "no it isn't," "yes it is."
Is there any legitimate reason to continue this debate, other than the ever entertaining "Someone on the internet is wrong!" consideration?
61985
Post by: Niteware
I'm finding it amusing...
73910
Post by: Throt
Well I am done...just like choosing opponents there are times playing against someone s a waste of time and that is where this thread is now.
Niteware, Cammy..I agree with you and the majority of the gaming population. Thank you for your input.
On to other threads.
50832
Post by: Sigvatr
Saldiven wrote:I hate to be Debbie-Downer here, but I think this thread has long since passed the point where there is anymore meaningful exchange of position and has devolved into a glorified version of "no it isn't," "yes it is."
Is there any legitimate reason to continue this debate, other than the ever entertaining "Someone on the internet is wrong!" consideration?
As a general rule of thumb, every thread in YMDC beyond 2 (or even 1!) page(s) is a worthless thread as it is about 2+ people trying to verbally bash their very own interpretation (wrong or right) in the other side's heads and vice versa. Those threads, and this one here is a prime example, usually devolve into completely useless circle argumentation where A posts a long version of "YOU ARE STUPID I AM RIGHT" and B responds with "YOU ARE STUPID I AM RIGHT". Endless circle argumentation leading nowhere etc.
47953
Post by: Stoupe
Throt wrote:Well I am done...just like choosing opponents there are times playing against someone s a waste of time and that is where this thread is now.
Niteware, Cammy..I agree with you and the majority of the gaming population.
I don't want to be insulting... but where are you getting that the majority of the gamin population believes this? It's rather presuming of you to state this, as I've seen you done in the thread previously. I didn't attack this comment before as I figured it was an exaggeration before. The poling I've done in my local community has them agreeing with myself, Nos, and Duke for the most part. While I'd never assume that I'm in the majority, it seems presumptuous that the majority of the community would be against us... Could you please provide any data that would indicate such a majority? Has there been polling on other WHFB sites that would support this? Are there rulings in GT (Or even just regular tournaments) showing that this is the case?
Even the discussion here seems pretty even between contributors....
61985
Post by: Niteware
He was extrapolating from the poll I think; 16 to 4 last I checked Automatically Appended Next Post: And using "as played" experience. Not scientific, but enough to make a potential stab at an opinion.
29630
Post by: DukeRustfield
We've had some good threads that only opened up after a while. The rules are split all over across FAQs, army books, BRB, etc.
47953
Post by: Stoupe
The poll? Was there a poll on this thread? I neither see the results or the options, but I am on my phone...
11268
Post by: nosferatu1001
There is a poll further down.
Nite - up to 25% of your points limit. what is 25% of your points limit?
You are not comparing a percentage, but points. Your baseless (as in, you STILL cannto provide a RULE stating you convert your points on rares in a percentage) assertion otherwise has been proven wrong, over and over.
61985
Post by: Niteware
nosferatu1001 wrote:There is a poll further down.
Nite - up to 25% of your points limit. what is 25% of your points limit?
You are not comparing a percentage, but points. Your baseless (as in, you STILL cannto provide a RULE stating you convert your points on rares in a percentage) assertion otherwise has been proven wrong, over and over.
Hahahahahaha, I love this. 25% of your points limit is an absolute value, which does not change from list to list. The rule which I am using is "You may spend up to 25% of your points on rares". How are you not getting this? This is written in the BRB. It is in bold. This means it is a rule. The words that constitute the rule say spend up to a percentage, which means you need to show what percentage you have spent.
Converting this rule into integers changes the rule, ergo it is not RAW.
What percentage of 1999 points is 500? (Hint: it is 25.0125%) Automatically Appended Next Post: Stoupe wrote:The poll? Was there a poll on this thread? I neither see the results or the options, but I am on my phone...
The poll was started in a different thread, for reasons which are explained(ish) in that thread.
11268
Post by: nosferatu1001
Yawn. And youre back to making up rules again
25% of your points limit absolutely does change, when your points limit changes. You realise a percentage is a ratio, right?
I will go ahead and spend up to 25% of 1999, as that is my points limit. 25% of 1999 is 500 points, so that is the result of performing the written algorithm as converted into maths, i.e. (1999/4), then rounded.
Your concession on lack of rules is accepted, and furhter posts of yours which ignore the rules will be ignored.
38275
Post by: Tangent
Ok, Divide to Conquer says to round up fractions. Is it Nite's point that you don't round THIS fraction because... the game hasn't started or something?
If page 1 instructs you to "round all fractions in this game" and then page 2 talks about how to build a list, wouldn't you assume that the list building is a part of the game? I mean, the rules on page 1 should apply to each subsequent page, right?
Also, is there anyone's concession that I can accept? There's an awful lot of concession accepting happening in this thread and I feel left out that no one has offered me one.
35241
Post by: HawaiiMatt
Tangent wrote:Ok, Divide to Conquer says to round up fractions. Is it Nite's point that you don't round THIS fraction because... the game hasn't started or something?
If page 1 instructs you to "round all fractions in this game" and then page 2 talks about how to build a list, wouldn't you assume that the list building is a part of the game? I mean, the rules on page 1 should apply to each subsequent page, right?
Also, is there anyone's concession that I can accept? There's an awful lot of concession accepting happening in this thread and I feel left out that no one has offered me one.
Around page 3 of this thread we covered how building the list falls into part of playing the game. Automatically Appended Next Post: Here's the useful part from page 3 of the thread.
HawaiiMatt wrote:Warpsolution wrote:
The questions, then, are:
1. Do you build your list while you're playing a game?
p.x Setting Up The Battle Once you and your opponent have your armies...ready for battle, the first step to playing a game of Warhammer is setting up the battlefield.
p.2 Overview of the Game...1. Muster Your Forces ...use the system of points values and army lists...on p.132
p.132 Size of GameTo play a game of Warhammer, you and your opponent will need to decide...the total points values of your armies.
p.140 Fighting A Warhammer BattleSo you've read the rules [and] assembled your...army...it's time to set up and play a Warhammer battle[/quote
"The Rules" start on un-numbered cover page of 1; and go into detail on page 2. Page i, ii, IV, V and so on, are before "The Rules".
You're sequence is off.
P2 says
A) Muster forces (as per page 132)
B) Choose a Pitched Battle, (which is where you get the reference to play a battle, all the missions are labeled as "battles")
C) Set up battle field
D) Deploy Armies
E) Fight
F) Determine the Winner
Interestingly, under fighting a battle, you're told on page 141 to refer back to page 132 for The Armies.
If page 140 is the start of "the Game" then page 141 makes page 132 part of the game.
Here's the quote:
Each pitched battle contains the information you need to get set up and playing, broken down into the following categories: The Armies (this will normally be two armies of equal points value, chosen using the system on page 132), The Battle Field, Deployment, First Turn, Game Length, Victory Conditions and Scenario Special Rules.
2. When are you called upon to divide?
I'm not sure, but I believe that the La of Equality states that x/4 =.25x; that they have the same value, or represent the same mathematical object.
But even if this is true, the act of dividing still differs from that of multiplying.
We are told 25% and 50%, but not given the exact method. Since x/4 = .25x; you can multiple and have 499.75 points in rares. I'll divide and have 500.
-Matt
11268
Post by: nosferatu1001
Yep, which was why Throts attempts to bring it back up again, having clearly not bothered to read page 3, was quite tedious.
Nite is stating, for some reason, that instead of doing what it tells you to do - spend up to 25% of 1999, which is telloing you to spend up to 499.75 rounded up to 500, you instead work out your percentage spent and then compare that to the 25% figure
Not only completely counter intuitive, given units are valued in points, and it tells you to find a points value by performing a calculation on a points value, but it also involves "selectively" changing the wording to mean something else entirely - namely "compare the percentage of rare points you have spent to 25%; you may spend up to 25%"
The other "useful" contributions, like Sigvatr, seem to have halted, leaving us with a ce3ry clear RAW position, that some are apparently still confused about.
38275
Post by: Tangent
@Matt - Why is it that multiplying (to find a percentage) gives a value that you can NOT round up, but dividing (to find a percentage) gives a value that you CAN round up? Is it because of the wording of Divide to Conquer? At least, I'm assuming that's what you're saying.
61985
Post by: Niteware
Firstly, a ratio does not change based on the figuees used. That is the whole concept of a ratio.
Secondly, my point is that the rules tell you to perform a percentage based check; that is what "up to" means.
Thirdly, even using your flawed method of working this out, nothing forces you to spend your full allocation on rares. Unless forced to break a rule (where two rules disagree) you must stick to all of them. This means that you have no permission to break the "up to" part of the rule. 500 is undeniably more than 25% of 1999, so 499 is the limit.
So even using your dodgy parsing, 500 is illegal.
35241
Post by: HawaiiMatt
Tangent wrote:@Matt - Why is it that multiplying (to find a percentage) gives a value that you can NOT round up, but dividing (to find a percentage) gives a value that you CAN round up? Is it because of the wording of Divide to Conquer?
At least, I'm assuming that's what you're saying.
I'm saying that the only remaining dispute is that some how finding a 25% rare limit can be done without Dividing, or doing something Mathematically the same as dividing.
I'll see if I can dig up the wordage to algebra word problem post.
I think if we pull out the repetitive posts, this thread is something like half a page.
-Matt
61985
Post by: Niteware
Three questions Matt:
1) Do general rules ever let you break specific rules?
2) What does "up to" mean?
3) What is 500 ÷ 1999?
38275
Post by: Tangent
So, Nite, are you saying (when you speak of general and specific rules) that Divide to Conquer is less specific than The Rules on Point Limits?
And, so, The Rules on Point Limits (which don't mention rounding up with fractions) override the more general rule that calls for you to round up?
And because you don't round up, you must essentially round down to 499?
5873
Post by: kirsanth
Tangent wrote:And because you don't round up, you must essentially round down to 499?
No need to round. There are units with fractional costs even.
35241
Post by: HawaiiMatt
Niteware wrote:Three questions Matt:
1) Do general rules ever let you break specific rules?
2) What does "up to" mean?
3) What is 500 ÷ 1999?
1) Yes. General Principles do break specific rules.
You can move units "Up to its Movement Value" (page 13.)
Page 26 shows how DtC allows a unit to exceed an "Up To" Limit.
Elf with 5" move can move up to 5".
Movement Sideways "Counts the distance moved as being double what it actually is". (page 26)
For example, a unit of Elves (Move 5) would be able to move 5" forward or 3" (2.5" rounded up) backwards or to the side.
3", the distance moved, doubled as per the directions, is 6". 6 is more than 5.
6 inches is not "up to" 5 inches.
It's a direct rulebook example telling you that Divide Then Conquer crushes "up to".
2) Up To, gives you a limit that can be met and not exceeded. Of course, if another rule changes that limit, you aren't breaking that rule.
You can have up to 2 of each rare. But I can take 4 pump wagons.
3) No body is debating basic math.
Is 3" doubled more than 5"? Yes.
Is the Up To limit 5"? Yes.
Does the rule book tell you can move the elf 3"? Yes.
Can you find any rule book example to support your position?
The rulebook is chalked full of examples that outline application of the rules, yet I can't find one to support your stance.
76274
Post by: Peasant
Hello everyone,
This argument is circular but I think it ends with the result of 499 because of the process involved
Can I write my list with these totals in my 1999 point army?
Rare 500pts
Core 500pts
Heroes/Lords 500pts
Special 500pts
Totaling 2000pts
I have followed the rule that I can spend 500 because I have not exceeded the 25% using Dividing to Conquer rounded up...so where do I have to remove my points from??
Automatically Appended Next Post: Still circular isn't it ? 499 stops the cycle.
61985
Post by: Niteware
HawaiiMatt wrote:Niteware wrote:Three questions Matt:
1) Do general rules ever let you break specific rules?
2) What does "up to" mean?
3) What is 500 ÷ 1999?
1) Yes. General Principles do break specific rules.
You can move units "Up to its Movement Value" (page 13.)
Page 26 shows how DtC allows a unit to exceed an "Up To" Limit.
Elf with 5" move can move up to 5".
Movement Sideways "Counts the distance moved as being double what it actually is". (page 26)
For example, a unit of Elves (Move 5) would be able to move 5" forward or 3" (2.5" rounded up) backwards or to the side.
3", the distance moved, doubled as per the directions, is 6". 6 is more than 5.
6 inches is not "up to" 5 inches.
It's a direct rulebook example telling you that Divide Then Conquer crushes "up to".
Interesting example, although the fact that characteristics are directly covered in DTC weakens it a lot. It does use "up to", but only when talking about the higher number. When talking about moving backwards or sideways, it says they move "at half rate", which is clearly a division - hence DTC. It does not say they move "up to half their rate", which would be very different linguistically and mathematically.
2) Up To, gives you a limit that can be met and not exceeded. Of course, if another rule changes that limit, you aren't breaking that rule.
You can have up to 2 of each rare. But I can take 4 pump wagons.
This actually backs up my point - the more specific rule outweighs the more general. Normal rare limit is 2, specific limit is 4. Usually you would find a number and round it up, you can't because of "up to". Incidentally, nothing says that that limit is changed - it doesn't suddenly stop applying once you get past that stage.
If you have 12 dice in your magic pool, you can;t tick off that rule as fulfilled and then channel for more - you have a limit that holds the entire way through. Same for rares - never more than 25%.
3) No body is debating basic math.
Is 3" doubled more than 5"? Yes.
Is the Up To limit 5"? Yes.
Does the rule book tell you can move the elf 3"? Yes.
Can you find any rule book example to support your position?
The rulebook is chalked full of examples that outline application of the rules, yet I can't find one to support your stance.
As I've said above, there is no "up to" in relation to the 3" move. There are many, many things that the rulebook does not have examples for. It does often use clear language, however. Up to 25% seems quite clear; you can't have more than 25%. You say that nobody is debating basic maths, but 500 is clearly more than 25%. So either you ARE debating basic maths, or you are disagreeing with yourself
2) Up To, gives you a limit that can be met and not exceeded.
29630
Post by: DukeRustfield
Peasant wrote:Can I write my list with these totals in my 1999 point army?
Rare 500pts
Core 500pts
Heroes/Lords 500pts
Special 500pts
Totaling 2000pts
I have followed the rule that I can spend 500 because I have not exceeded the 25% using Dividing to Conquer rounded up...so where do I have to remove my points from??
But you broke the very first thing you and your opponent agreed upon: army point totals. That comes before the section on specific limits. The description of point total says you much reach that value or less. There is no division or multiplication involved in that.
11268
Post by: nosferatu1001
kirsanth wrote: Tangent wrote:And because you don't round up, you must essentially round down to 499?
No need to round. There are units with fractional costs even.
OOh, so close, but missing the actual rule that states you MUST round up if you have divided. A unit with a fractional points cost hasnt gotten there through division, so you dont round up.
Nite - you are never asked to find 500/1999, so the result isnt relevant. You are asked to find 25% of 1999, and then find out if you have spent up to that amount.
Yup, still 500 points allowed.
76274
Post by: Peasant
DukeRustfield wrote:Peasant wrote:Can I write my list with these totals in my 1999 point army?
Rare 500pts
Core 500pts
Heroes/Lords 500pts
Special 500pts
Totaling 2000pts
I have followed the rule that I can spend 500 because I have not exceeded the 25% using Dividing to Conquer rounded up...so where do I have to remove my points from??
But you broke the very first thing you and your opponent agreed upon: army point totals. That comes before the section on specific limits. The description of point total says you much reach that value or less. There is no division or multiplication involved in that.
That is my point. I followed the rule that states that 25% is 500 points. So if I spend 25% each time shouldn't I be at 100% of my points?
What other way do I use to find out how many points I have spent and can spend? Where is the error? Automatically Appended Next Post: People are saying I have 500 points to spend in a 1999 so why can't I spent it? Automatically Appended Next Post: nosferatu1001 wrote: kirsanth wrote: Tangent wrote:And because you don't round up, you must essentially round down to 499?
No need to round. There are units with fractional costs even.
OOh, so close, but missing the actual rule that states you MUST round up if you have divided. A unit with a fractional points cost hasnt gotten there through division, so you dont round up.
Nite - you are never asked to find 500/1999, so the result isnt relevant. You are asked to find 25% of 1999, and then find out if you have spent up to that amount.
Yup, still 500 points allowed.
Same question from my other post. I'm allowed 500 points. But when I spend 500 in each section I'm at 2000pts which is over..so I am not actually allowed 500 points. Which one am I not allowed 500points in?
5873
Post by: kirsanth
Exactly, Peasant. You can determine you are breaking rules without dividing - since you are not called upon to do so, there is not a need to prove that the math allows it to be done as an alternate method of determination. Proving there is a method of determining relative ratios without division is all that is required. That has been done. Automatically Appended Next Post: nosferatu1001 wrote: OOh, so close, but missing the actual rule that states you MUST round up if you have divided.
No. I am not. Still. So wait. You disagree with me, nosferatu1001? Have you explained why?
29630
Post by: DukeRustfield
Peasant wrote:That is my point. I followed the rule that states that 25% is 500 points. So if I spend 25% each time shouldn't I be at 100% of my points?
That's nonsense. Whatever % you use it still can't break the first rule which is your points. If someone takes 2 wounds from an attack and then 2 more wounds and then 2 more wounds you can't keep taking it if the model only has 3 wounds on their profile. Yes, it can take a 2W hit but not 3 of them. The first rule in that case is a model can only take a total # of wounds as they possess--and the divide and conquer would work the same way if it took 2.5 hits it would take 3 and be dead. By your logic you could have 1999 Lords 1999 Heroes 1999 Core, etc. Divide and Conquer has nothing to do with it. It's irrelevant whether they are 25% or 50% those are rules that come later. The first rule you agree on is your total points which you have to be equal to or below. If you rounded up 3 times that's totally cool, you still have to be below your total points, which is the first rule. Rounding up or down has no effect on that. Automatically Appended Next Post: Actually let me amend that. By your logic, if you ROUND DOWN, you could have
499 Lord
499 Hero
499 Core [or being silly, 4999999999999 Core]
999 Special
499 Rare
Because you're totally ignoring the first rule and only looking at the individual rules that comes later. All of the above matches the second rules on later pages via rounding down. They just don't match the first in that your total, using addition, has to be < your agreed upon points.
5873
Post by: kirsanth
Ignoring the first rule to round up when needing anything for the game means you need to round 1/2 to 1 before applying it - as you need to figure out what one divided by two is. Note that 1/2 is math for one divided by two.
29630
Post by: DukeRustfield
The first rule is points. There is no math. You speak a number and say yes or no.
5873
Post by: kirsanth
If the value list was .5, I may be more inclined to not bring it up. If only for semantics. As listed it is a statistic asking for you to divide (you would be "called upon" even). I have yet to see anyone assert that 1/2 is not one divided by two. Note that this is simply being pedantic, as I am "trying" to convince people that something more than twenty five percent does not fit within a twenty five percent allowance.
76274
Post by: Peasant
DukeRustfield wrote:Peasant wrote:That is my point. I followed the rule that states that 25% is 500 points. So if I spend 25% each time shouldn't I be at 100% of my points?
That's nonsense. Whatever % you use it still can't break the first rule which is your points. If someone takes 2 wounds from an attack and then 2 more wounds and then 2 more wounds you can't keep taking it if the model only has 3 wounds on their profile. Yes, it can take a 2W hit but not 3 of them. The first rule in that case is a model can only take a total # of wounds as they possess--and the divide and conquer would work the same way if it took 2.5 hits it would take 3 and be dead. By your logic you could have 1999 Lords 1999 Heroes 1999 Core, etc. Divide and Conquer has nothing to do with it. It's irrelevant whether they are 25% or 50% those are rules that come later. The first rule you agree on is your total points which you have to be equal to or below. If you rounded up 3 times that's totally cool, you still have to be below your total points, which is the first rule. Rounding up or down has no effect on that.
Automatically Appended Next Post:
Actually let me amend that. By your logic, if you ROUND DOWN, you could have
499 Lord
499 Hero
499 Core [or being silly, 4999999999999 Core]
999 Special
499 Rare
Because you're totally ignoring the first rule and only looking at the individual rules that comes later. All of the above matches the second rules on later pages via rounding down. They just don't match the first in that your total, using addition, has to be < your agreed upon points.
Hahahaha...no need to be rude..I see my error in the post..
Your wound example is poor though because even though I can't 'take'the wound I still get credit for overkill so in a sense I do take the wound.
I'm confused...
Now you just said I have to be equal to or below my points.
Why don't I have to be equal to or below my percentage?
My points break that rule?
edit....i want to add that in all the example for dividing to conquer it is not acceptable to do less than...so you cannot take out less than 10% of 51..so I round up..which makes sense
But I can take less than 25% of my heroes..why should I be allowed to take more than 25%?.
I'm confused...
38275
Post by: Tangent
I'm having a REALLY hard time figuring out what everyone is actually saying. Let me try.
kirsanth
"Anything that would put you over the maximum limit is not allowed. The limit is determined by dividing, which results in a fraction. There is no problem with this. You don't round up regardless of what Divide to Conquer says because rounding up would put you over the limit. This limit trumps Divide to Conquer."
Question - why does the limit trump Divide to Conquer? Is it because it's more specific? Or some other reason?
Nite
"Point limits are more specific than Divide to Conquer, and so they trump DtC."
61985
Post by: Niteware
Nite
"Point limits are more specific than Divide to Conquer, and so they trump DtC."
There are several arguements that prove the 500 camp wrong. The first is thqt you are asked to compare to a percentage, not to an integer. Up to 25% is a mathematical function which compares percentages, so they are doint the calculation the wroong way round.
Even after they have done thia, no rule tells them that they HAVE TO break the 25% limit, so they have no right to; you have to comply with all rules. In the case of a conflict, the more specific rule wins. Which is the army points rule.
Automatically Appended Next Post:
nosferatu1001 wrote: kirsanth wrote: Tangent wrote:And because you don't round up, you must essentially round down to 499?
No need to round. There are units with fractional costs even.
OOh, so close, but missing the actual rule that states you MUST round up if you have divided. A unit with a fractional points cost hasnt gotten there through division, so you dont round up.
Nite - you are never asked to find 500/1999, so the result isnt relevant. You are asked to find 25% of 1999, and then find out if you have spent up to that amount.
Yup, still 500 points allowed.
Nosferatu, specific rules beat general rules. If you can only comply with one then more specific wins - you CANNOT break the limit because of a general principle.
Amalgamating from the other thread as instructed:
nosferatu1001 wrote:Niteware wrote:So, Nosferatu, where does it say you must spend as much as 25% on rares? Even using your flawed logic, thee is nothing that forces you to spend your maximum allocation. This means that you still have no right to break the UP TO part of the rule.
I suppose that your interpretation may allow for spending 499.5 on core, but it certainly doesn't force you to choose between two rules. Up to wins.
I can move "up to" half my movement allowance. An elf moving half their movement allowance can move up to...what value now?
Oh, look, your argument still fails. You have specific permission to alter the value you are allowed to go "up to", due to the rule on page 7 stating what happens when you have fractions from division.
Look, the RAW is still 500. Who'd a thought.
Automatically Appended Next Post:
Peasant - not circular. You are also constrained on spending no more than your maximum points allowance
For example I could spend 25% on lords - 500, 25% on heroes - 500, 50% on core - 1000, 50% on special - 1000, and 25% on rare - 500. Total of 3500 in a 1999 point game. Oh, wait, I cannot, because then I have spent more than my points allowance (and look - there it is again, eveything comes back to actual points, NOT percentages!) which is ALSO a constraining factor.
There you go, adding words again; you are never told that you can move "up to" half your movement. You are told that you move at half your rate. Half a characteristic, if only that was explicitly covered in DTC. Wait! It is!
5873
Post by: kirsanth
Tangent wrote:Question - why does the limit trump Divide to Conquer? Is it because it's more specific? Or some other reason?
It doesn't - without being called upon to divide (it is possible to determine the needed value without it), there is no need to invoke that rule. Having a fraction/decimal is not against the rules. Full stop. So there is not a problem with any rule when you find one. Why do you need to round anything? (If you do, you round up, generally speaking. We all agree.) Editing to add: Again, I read the intent, generally, as disallowing partial STATISTICS. There is no such thing as a Move of 4.5, but things can move 4.5", be worth 4.5 points, etc.
35241
Post by: HawaiiMatt
Niteware wrote:
As I've said above, there is no "up to" in relation to the 3" move. There are many, many things that the rulebook does not have examples for. It does often use clear language, however. Up to 25% seems quite clear; you can't have more than 25%. You say that nobody is debating basic maths, but 500 is clearly more than 25%. So either you ARE debating basic maths, or you are disagreeing with yourself
Don't be dense.
The debate is that AFTER doing the basic math, the DTC rule tells you that ALL dividing is rounded.
The result of anything rounded breaks basic math, which is why it is not the nature of the debate.
-Matt
61985
Post by: Niteware
You still have no permission to break the rule, because you are not forced to break it. DTC is a general rule, which cannot override a specific rule.
76274
Post by: Peasant
HawaiiMatt wrote:Niteware wrote:
As I've said above, there is no "up to" in relation to the 3" move. There are many, many things that the rulebook does not have examples for. It does often use clear language, however. Up to 25% seems quite clear; you can't have more than 25%. You say that nobody is debating basic maths, but 500 is clearly more than 25%. So either you ARE debating basic maths, or you are disagreeing with yourself
Don't be dense.
The debate is that AFTER doing the basic math, the DTC rule tells you that ALL dividing is rounded.
The result of anything rounded breaks basic math, which is why it is not the nature of the debate.
-Matt
Attempting to avoid semantics or this is division, multiplication is division this is math etc etc....
I must be dense
I have read all 9 pages several times..and i am repeating myself..iI must be crazy
..
It appears to be order of use..
Because if I start writing my list build my lord write it all down and he totals at 500...so I say to myself how much of my 1999 did I spend..I divide 500 by 1999 and get 25.01%...I am over...so why is this wrong? And when I round that I m now at 26%
The book doesn't say I have to do it a specific way it just says up to 25%
All of this has been said
The other player gets an extra point in his lord section because he went in a different order than I did.? Why is his 500 legal and mine isn't
I don't see any rules that allow me to have more points than I am allowed.
Even diving to conquer as used in the paragraph doesn't break rules. It changes a number but doesn't break rules.
I thinki am repeating other people's posts now too
I
Automatically Appended Next Post: Why are we avoiding the fact that 500 is 25.01 % of 1999.????
Can we do that as a yes or no question..
If I could spend 499.75 on my section..what right would I have to add a 1/2 point shield? I am only allowed up to 25% no where have I been given permission to break my points rule.
5873
Post by: kirsanth
Peasant wrote:Why are we avoiding the fact that 500 is 25.01 % of 1999.?
"We" may be implying a fair bit more unity than actually exists. Especially if you read the poll about how people read it. editing to add: This is not a call to answer to popular opinion, but rather that an assumption about that opinion seems to be wrong by reference to a poll. Polls can be wrong, but saying that the popular answer disagrees with a popular poll is disingenuous.
29630
Post by: DukeRustfield
Peasant wrote:
Now you just said I have to be equal to or below my points.
Why don't I have to be equal to or below my percentage?
I didn't say it. The BRB did.
Because the BRB says when dividing you round up. The examples are all over the % they list. 10% of 51 they say is 6. That is NOT 10%. It is 11.76%. You do not divide or multiply to come up with total points. You simply add.
And as a general rule in the BRB, most rules cease to exist where they run into another rule. Like if a unit has random movement 3d6 there are rules for that. But if they roll and end up moving off the game table, you do not keep moving them their full movement off the table. Another rule comes into play that says what you do once they've moved off the table. That goes back to my wound example. And just about every aspect of the game. However you calculate special, rares, core, it still has to be below total points. Again, those rules don't affect each other. Just like random movement can't put your unit under the oven in the kitchen no matter what you roll.
61985
Post by: Niteware
DukeRustfield wrote:
as a general rule in the BRB, most rules cease to exist where they run into another rule.
Exactly. Even using the faulty parsing which could lead you to 500, you can't spend 500 points because you have a specific rule that stops you. If you were told "you must spend 25%" (as you are with rares), then you would comply with both rules.
Since you are told that you cannot spend over 25%, you don't get to spend 500, as this is over 25%.
Actually, you are not put in that position at all, as you are instructed to compare to a %, but w/e.
38275
Post by: Tangent
Niteware wrote:There are several arguments that prove the 500 camp wrong. The first is that you are asked to compare to a percentage, not to an integer. Up to 25% is a mathematical function which compares percentages, so they are doing the calculation the wrong way around.
The last math class I took was over 11 years ago, and I simply don't understand you.
kirsanth wrote:It doesn't - without being called upon to divide (it is possible to determine the needed value without it), there is no need to invoke that rule.
Having a fraction/decimal is not against the rules.
Full stop.
I'm 99% certain that you've answered this question already, but how do you determine a percentage of a number without dividing that number? Multiplying by 0.5 is only semantically different, isn't it? But still, are you saying that if you multiply instead of divide that Divide to Conquer does NOT kick in because it specifically mentions dividing and not multiplying?
5873
Post by: kirsanth
Tangent wrote:I'm 99% certain that you've answered this question already, but how do you determine a percentage of a number without dividing that number? Multiplying by 0.5 is only semantically different, isn't it? But still, are you saying that if you multiply instead of divide that Divide to Conquer does NOT kick in because it specifically mentions dividing and not multiplying?
Any way you like, really. The rules do not call upon you to divide, and it can be done without.
The most obvious way is multiplying the unit cost by 4 (or two for specials).
500x4 does not fit in 1999.
47953
Post by: Stoupe
kirsanth wrote: Tangent wrote:I'm 99% certain that you've answered this question already, but how do you determine a percentage of a number without dividing that number? Multiplying by 0.5 is only semantically different, isn't it? But still, are you saying that if you multiply instead of divide that Divide to Conquer does NOT kick in because it specifically mentions dividing and not multiplying?
Any way you like, really. The rules do not call upon you to divide, and it can be done without.
The most obvious way is multiplying the unit cost by 4 (or two for specials).
500x4 does not fit in 1999.
It's already been established that percentages apply to divide to conquor whether division or multiplication. It's pretty well been proven with the quote on page 7. You know where it says that 10% of 51 is 6?
76274
Post by: Peasant
DukeRustfield wrote:Peasant wrote:
Now you just said I have to be equal to or below my points.
Why don't I have to be equal to or below my percentage?
I didn't say it. The BRB did.
Because the BRB says when dividing you round up. The examples are all over the % they list. 10% of 51 they say is 6. That is NOT 10%. It is 11.76%. You do not divide or multiply to come up with total points. You simply add.
And as a general rule in the BRB, most rules cease to exist where they run into another rule. Like if a unit has random movement 3d6 there are rules for that. But if they roll and end up moving off the game table, you do not keep moving them their full movement off the table. Another rule comes into play that says what you do once they've moved off the table. That goes back to my wound example. And just about every aspect of the game. However you calculate special, rares, core, it still has to be below total points. Again, those rules don't affect each other. Just like random movement can't put your unit under the oven in the kitchen no matter what you roll.
O.K..you round fractions up. That is shown and established.
Yes the examples are over the limit. You have permission to exceed that limit.
taking out 5 models would be taking out less than 10% which is not allowed.
You Do not have permission to exceed 25%
Is 25.01% more than 25%...yes or no??
Yes it is.
I did add. I added all my points and got 500. then I divided 500 with 1999 to find out if I was over 25%..I was.
Rules do cease to exist when they run into another rule.
I move a template it ends it's move on a unit..I move it till it passes the unit...why?? Because I have a rule that tells me to do so.
Yes..Units do have random movement and you don't measure off the table because you have rule that tells you what to do AND you have permission to move off the table.
Now what happens when that random 3d6 rolls and 10 and is moving towards your unit 7" away??
You stop. That's it...stop 1" away after only moving 6"
You do not have permission to go farther than that 6"
I can march 8" I run into impassible terrain 5" away I must stop.
My pivot bumps impassable terrain or a unit I stop.
I have a rule that when I am fleeing I can go though impassable terrain.
I challenge a character with my character on a mount I do 8 wounds to him. The overkill I get is 5..I stop.
I roll 11 dice for winds of magic and have 4 wizards (Probably orcs and goblins) I channel 3 out of 4 (lucky me) I stop at 12.
Shall I continue...?
With your points you do not have permission to exceed 25%. Stop...you must stop at 499.75.
And you are right it has to below total points. What is the first whole number BELOW 499.75? ..499..
You have no permission to exceed 25% rounding or not.
6846
Post by: solkan
Imagine that there were two rules:
"Your opponent selects 25% of your models. Each selected model suffers a wound."
and
"Your opponent selects up to 25% of your models. Each selected model suffers a wound."
and you have one thousand, nine hundred and ninety nine models on the table. (I've seen multiple player games which had to have had that many models in play. And the way GW's going, 1999 models is probably less than 5000 points for some army lists, anyway.  )
According to page 7, 25% of those 1,999 models is 500 models. Just like 10% of 51 models is 6.
Given that the rule on page 7 makes no exceptions for points, models, wounds, or anything else, 25% of 1999 should be the same whether it's points or models.
76274
Post by: Peasant
I am not debating the rule that says you round fractions.
It is not an exception, it is one rule bumping to the other as in the examples I gave.
If you are suffering a wound it is 500 models.
If you round and spend 500 in 1999 you exceed the 25% that you are told is your limit.
500 is 25.01% of 1999.
25.01% is more than 25%
A skaven player could not spend 499.5 points on core in a 1998 point game because it rounds up and you have at least 25%.
38595
Post by: cammy
solkan wrote:Imagine that there were two rules:
"Your opponent selects 25% of your models. Each selected model suffers a wound."
and
"Your opponent selects up to 25% of your models. Each selected model suffers a wound."
and you have one thousand, nine hundred and ninety nine models on the table. (I've seen multiple player games which had to have had that many models in play. And the way GW's going, 1999 models is probably less than 5000 points for some army lists, anyway.  )
According to page 7, 25% of those 1,999 models is 500 models. Just like 10% of 51 models is 6.
Given that the rule on page 7 makes no exceptions for points, models, wounds, or anything else, 25% of 1999 should be the same whether it's points or models.
in example 1 you remove 500 models as it tell you to select 25% in DTC you round up as you do not take 24.5 you take a minimum of 25%
in example to the key words are up to therefor even though DTC would tell you to round the specifics of the rule override it and 499 would be removed.
however neither example is the same as points.
you can use DTC to round all you want but 500 points is over 25% of 1999. Would you then extrapolate this and state that you can then spend over 1999 points because of this, are you saying that DTC overrides the points limit set on the game?
38275
Post by: Tangent
kirsanth wrote: Tangent wrote:I'm 99% certain that you've answered this question already, but how do you determine a percentage of a number without dividing that number? Multiplying by 0.5 is only semantically different, isn't it? But still, are you saying that if you multiply instead of divide that Divide to Conquer does NOT kick in because it specifically mentions dividing and not multiplying?
Any way you like, really. The rules do not call upon you to divide, and it can be done without.
The most obvious way is multiplying the unit cost by 4 (or two for specials).
500x4 does not fit in 1999.
That seems... uhh... not intuitive. I know you mean "the most obvious way OTHER THAN dividing," but really, the most obvious way of determining a percentage is dividing, isn't it? I think most people will default to using division.
But anyway, is your point, then, that because you are not FORCED to divide that Divide to Conquer doesn't apply? Because it only applies in cases where you are "called upon" (essentially, the rules tell you specifically to divide and you're not given the option to divide or multiply or whatever as you see fit)?
5873
Post by: kirsanth
Tangent wrote:But anyway, is your point, then, that because you are not FORCED to divide that Divide to Conquer doesn't apply? Because it only applies in cases where you are "called upon" (essentially, the rules tell you specifically to divide and you're not given the option to divide or multiply or whatever as you see fit)?
Basically.
It can be shown, beyond argument, that fractions exist in WHFB, so coming up with excuses to apply rounding is just that.
It is entirely possible to spend 499.5 points.
As someone else pointed out, the folk saying to divide the totals are reading the actual instructions backward.
38275
Post by: Tangent
So, because the rules regarding points only specify a percentage and DON'T specify how to determine the value (in points) of that percentage, you are left to divide or multiply as you wish. And because you aren't directly asked to divide, Divide to Conquer does not apply.
That seems... like a silly distinction. Too literal, or something.
35241
Post by: HawaiiMatt
Tangent wrote: kirsanth wrote: Tangent wrote:I'm 99% certain that you've answered this question already, but how do you determine a percentage of a number without dividing that number? Multiplying by 0.5 is only semantically different, isn't it? But still, are you saying that if you multiply instead of divide that Divide to Conquer does NOT kick in because it specifically mentions dividing and not multiplying?
Any way you like, really. The rules do not call upon you to divide, and it can be done without.
The most obvious way is multiplying the unit cost by 4 (or two for specials).
500x4 does not fit in 1999.
That seems... uhh... not intuitive. I know you mean "the most obvious way OTHER THAN dividing," but really, the most obvious way of determining a percentage is dividing, isn't it? I think most people will default to using division.
But anyway, is your point, then, that because you are not FORCED to divide that Divide to Conquer doesn't apply? Because it only applies in cases where you are "called upon" (essentially, the rules tell you specifically to divide and you're not given the option to divide or multiply or whatever as you see fit)?
Multiply by 4 gives you a percentage? Ah, no. Think of this like a grade school math test; show your work.
Multiply by 4 and it gives you a way to test your answer; because you've already divided the result in your head; which is why you know to use 4, and not, say 7.
-Matt
5873
Post by: kirsanth
Too literal for RAW?
Interesting take, really.
as has been said, technically correct is the best kind of correct.
I have yet to see anyone play other than how I have stated, so I know it is not just me.
The poll seems to agree that others play this way too.
Anecdotal, certainly, but so is the "proof" against it.
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Post by: Peasant
HawaiiMatt wrote: Tangent wrote: kirsanth wrote: Tangent wrote:I'm 99% certain that you've answered this question already, but how do you determine a percentage of a number without dividing that number? Multiplying by 0.5 is only semantically different, isn't it? But still, are you saying that if you multiply instead of divide that Divide to Conquer does NOT kick in because it specifically mentions dividing and not multiplying?
Any way you like, really. The rules do not call upon you to divide, and it can be done without.
The most obvious way is multiplying the unit cost by 4 (or two for specials).
500x4 does not fit in 1999.
That seems... uhh... not intuitive. I know you mean "the most obvious way OTHER THAN dividing," but really, the most obvious way of determining a percentage is dividing, isn't it? I think most people will default to using division.
But anyway, is your point, then, that because you are not FORCED to divide that Divide to Conquer doesn't apply? Because it only applies in cases where you are "called upon" (essentially, the rules tell you specifically to divide and you're not given the option to divide or multiply or whatever as you see fit)?
Multiply by 4 gives you a percentage? Ah, no. Think of this like a grade school math test; show your work.
Multiply by 4 and it gives you a way to test your answer; because you've already divided the result in your head; which is why you know to use 4, and not, say 7.
-Matt
Are you saying that you don't go back and verify because you've already done it in your head and you get 500 points?
Then my original example that I realized seemed off after writing would be accurate.
Because I know I can spend 500 in rares, core, lords and heroes then i can spend 2000pts in my 1999pt game..I already did the math and divided in my head.
I could spend 2500 too..because I did the math and I get up to 50% in special..
Anyway...
Why are we back to semantics of math.?
Round all the numbers you want.
Don't break rules.
Do not exceed 25%.
499 for 1999
Yes or no..500 is 25.01% of 1999.
Yes.
50832
Post by: Sigvatr
kirsanth wrote:Too literal for RAW? Interesting take, really. as has been said, technically correct is the best kind of correct. If that's meant as a broad statement, I have to disagree. RAW and RAI both have their uses. While in this case, yes, 499 max is RAW, there are many other cases where I'd prefer RAI over RAW and there are quite a few ones where RAI is the official solution to a RAW-incuded problem thanks to GW's never resting lazy rules writes. Lazy not because of them not doing anything, lazy because they refuse to create a balanced game. Oh, and keeo this going guys. Go for the ten pages!
5873
Post by: kirsanth
Sigvatr wrote: there are many other cases where I'd prefer RAI over RAW and there are quite a few ones where RAI is the official solution to a RAW-incuded problem thanks to GW
I agree.
Determining what the rules state allow people to discuss the changes that would make things more fun for everyone.
Not doing so leads to assumptions, as in this thread.
Now I know that when I find someone that assumes 500 is 25% or less of 1999 I will not assume they are just yanking my chain, as it were.
I would have previously - thus my earlier incredulity.
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Post by: cawizkid
OK. After reading this thread, and reading the DTC rules. Lets break this down.
Basic math implies that 25% of 1999 points is 499.75. I think this is a fact that we can all agree on.
The rules state that you can take UPTO 25% of your army in Lord, Hero and/or Rare sections and you must take 25% in Core section. Fact.
DTC stats that all fractions are rounded up. So 499.75 becomes 500. Because of DTC. Fact. (RAW)
Now comes the issue with these two rules combined,
499 is 24.96% of 1999, which is UNDER/AT the cap of 25% when appling DTC Fact.
500 is 25.01% of 1999. Which is OVER. the cap of 25%, because by applying the argued DTC ruling: 500 points now becomes 26% of 1999 and is now over the allowed 25%. Fact!!!
So as a result of these facts we come to the conclusion that the maximum hole number that can be below 25% of 1999 is 499! because any fraction above 499 even 499.00000000000000001 would round up to 500 which is by DTC RAW definition above 25%.
I will say that some good has come from this tread for me despite all the I'm Right your wrong. I have learned that that thanks to DTC, 4 Monstrous Infantry/Calvary/beast can attack in a building not just 3. Also two monsters, or one monster and one other Infantry model or Monstrous Infantry/Calvary/beast model can be used to make up the 6 total models when attacking a war machine. Where I had before thought only the Monster could with one other infantry model. Some other Examples can be drawn as well. So thanks for that.
And I think this can finally put this issue to rest. Now on to more DTC issues and list creation
What about models that have half points. Like Skaven slaves, Gnablars, etc when do you rounded up? Is each model rounded up, or is it that if you end up with a total is rounded up?
Let’s Say I take Model A. Army Book says the model cost 1.5 points. Has a minimum of 10+.
So 10x1.5 = 15 points, But if I apply DTC first 10x1.5 is actually 20.
If It is 11x1.5 = 16.5, or is it 17 or is it 22? I am now so confused. These are some big differences in overall points.
5873
Post by: kirsanth
It does not. Automatically Appended Next Post: I am guessing some folk will apply the same rule they stated and round up anything that multiplies a fraction (it is the same as division, right?). Otherwise it seems rather disingenuous. I am just not sure why they can read the fraction as is without rounding it - it is also, literally, a math equation for division.
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Post by: DukeRustfield
cawizkid wrote:Basic math implies that 25% of 1999 points is 499.75. I think this is a fact that we can all agree on.
The rules state that you can take UPTO 25% of your army in Lord
You're making this like multiple operations, but it's not. It's one sentence. You have it here^. UP to 25% of 1999 is 499.75. DTC says you round it up.
500 is 25.01% of 1999. Which is OVER. the cap of 25%, because by applying the argued DTC ruling: 500 points now becomes 26% of 1999 and is now over the allowed 25%. Fact!!!
Nope. You're pulling 500 out of your pooper. You never needed to calculate 499.75 if you were just going to randomly add up points. It was never used rounded up or down. If you apply the same logic to the example in DTC, it also fails. You're saying 500 is 25.01% of 1999. The DTC example says 10% of 51 = 6. That is % of TOTAL. Not subtotal / %. Because 6/.10 = 60. Which is what your quote above does. It fails the DTC example. The only way to match 10% of 51 = 6 is 25% of 1999 = 500. They are exactly the same.
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Post by: Peasant
You do not have permission to exceed 25% of your points.
10% of 51 models is not the same as points. You have permission to take more.
You never have permission to use more points.
35241
Post by: HawaiiMatt
Peasant wrote:You do not have permission to exceed 25% of your points.
10% of 51 models is not the same as points. You have permission to take more.
You never have permission to use more points.
But you don't have permission to take more.
Taking 6 models is more than taking 10%.
It's the DtC rule that tells you to exceed the % limit and take more.
-Matt
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Post by: Peasant
I want to say exactly because you are on the right track but you contradict yourself.
You start by saying you don't have permission to take more, then say you are told to take more.
Dividing to conquer tells you to round the final number not change the percent. It gave you permission where you have no limit.
If you we're taking 'up to' 10% you would stop at 5 models because you have been given a limit.
In 1999 your core will round to 500 because your limit is lower.
You have rules that tell you when to stop and when to continue.
Your points tells you to stop at 25%,it is a hard limit that you cannot break.
You have no permission to take more points.
What is the most important rule?
Not exceeding your points limit
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Post by: DukeRustfield
Peasant wrote:
Dividing to conquer tells you to round the final number not change the percent.
These are the same things. Rounding up the results changes the %.
10% of 51 = 6 is not 10%. You have "changed the percent." 6 is is 11.76% of 51. That is DTC. They're the same.
% of points is "some other value" in the DTC rules.
61985
Post by: Niteware
No. You are told to take 10%. If you took 5 models you have not complied as you have taken less than 10%. 6 is correct.
If you are told to take UP TO 10% of 51 models, 5 would be correct. Taking 6 is more than 10% so you have not complied with the rule. Specific beats general.
35241
Post by: HawaiiMatt
Niteware wrote:No. You are told to take 10%. If you took 5 models you have not complied as you have taken less than 10%. 6 is correct.
If you are told to take UP TO 10% of 51 models, 5 would be correct. Taking 6 is more than 10% so you have not complied with the rule. Specific beats general.
So you're saying that 51 * 0.10 = 6?
And somehow that makes sense, but 1999 * 0.25 = 500 does not make sense?
1523
Post by: Saldiven
I must be a complete sado-masochist because I've read this entire thread. I've come to exactly one conclusion:
In the 10+ years I've been coming to Dakka, I cannot remember a longer or more vitriolic rules debate about anything that mattered less than this discussion.
Honestly. How many times will any of us run into a situation in WHFB where you see an odd points value like 1999 being used? I've bee playing WHFB since 1988, and I've never seen a game, league, or tournament use a points value that wasn't a multiple of 500.
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Post by: Sigvatr
Saldiven wrote:I must be a complete sado-masochist because I've read this entire thread. I've come to exactly one conclusion: In the 10+ years I've been coming to Dakka, I cannot remember a longer or more vitriolic rules debate about anything that mattered less than this discussion. Honestly. How many times will any of us run into a situation in WHFB where you see an odd points value like 1999 being used? I've bee playing WHFB since 1988, and I've never seen a game, league, or tournament use a points value that wasn't a multiple of 500. ...and in the case that this happens, we now know that if you play at 1999, 25% are 499 (499.25, to be precise!) - so at least *something* good came out of it. Anyway...this thread is absolutely hilarious. I'm following it since p1 and it's endlessly entertaining to see people go mad about their circle-argumentation  Bonus points if you throw terms like " RAW", " RAI", and "MATH" around! /e: Wooo, 10 pages!
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Post by: DukeRustfield
6 isn't 10% of 51 in straight math. But this isn't an algebra class. We've already been instructed how to calculate it.
If you were told to take up to 10% of 51 it would still be rounded per the rule and would still be 6.
Up to 25% of 1999 is still 500. It is exactly. It is sorta. It is kind of. No matter what adverb you put before the calculation you still make the calculation, you don't just eyeball it or lick your finger and stick it up to the wind. And 25% of 1999 is 500. In the WHFB world a % of value is rounded up because of DTC.
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Post by: kirsanth
Sigvatr wrote:Bonus points if you throw terms like " RAW", " RAI", and "MATH" around!
I now always read these in the voice of Mr. Torgue.
61985
Post by: Niteware
Up to 25% is different to 25%. That is why it includes the words "up to". They mean "bot more than". This means that you can't take more than 25%.
DTC tells you how ro reconcile the situation when you are told to do things that you can't do - such as remove 5.1 models or attack with 3.5 strength. It does not force you to break other rules.
29630
Post by: DukeRustfield
This is what you're not getting.
You can take up to it.
But you still have to calculate "it." Which is the rule you're talking about. And when you calculate it, it's 500. So taking up to 500 is 500.
It isn't breaking a rule. You just don't seem to understand what rounding up means as explained in the rule DTC. If the points rules said don't round up that would be different. They do not say that.
The rules are exactly the same.
Up to, equal, less than % of [total] is still
% * [total] and then rounded up.
35241
Post by: HawaiiMatt
Niteware wrote:Up to 25% is different to 25%. That is why it includes the words "up to". They mean "bot more than". This means that you can't take more than 25%.
DTC tells you how ro reconcile the situation when you are told to do things that you can't do - such as remove 5.1 models or attack with 3.5 strength. It does not force you to break other rules.
Or it says, anytime you divide. No mention of the other half of the stuff you're making up.
-Matt
38275
Post by: Tangent
Niteware wrote:Up to 25% is different to 25%. That is why it includes the words "up to". They mean "bot more than". This means that you can't take more than 25%.
DTC tells you how ro reconcile the situation when you are told to do things that you can't do - such as remove 5.1 models or attack with 3.5 strength. It does not force you to break other rules.
DukeRustfield wrote:This is what you're not getting.
You can take up to it.
But you still have to calculate "it." Which is the rule you're talking about. And when you calculate it, it's 500. So taking up to 500 is 500.
It isn't breaking a rule. You just don't seem to understand what rounding up means as explained in the rule DTC. If the points rules said don't round up that would be different. They do not say that.
The rules are exactly the same.
Up to, equal, less than % of [total] is still
% * [total] and then rounded up.
HawaiiMatt wrote:Niteware wrote:Up to 25% is different to 25%. That is why it includes the words "up to". They mean "bot more than". This means that you can't take more than 25%.
DTC tells you how ro reconcile the situation when you are told to do things that you can't do - such as remove 5.1 models or attack with 3.5 strength. It does not force you to break other rules.
Or it says, anytime you divide. No mention of the other half of the stuff you're making up.
-Matt
These three posts are actually really good despite the pages of math behind them. I'm sure it has something to do with how short and to-the-point they are.
I really don't know where I stand on this issue.
61985
Post by: Niteware
The DTC rule is a different rule to the points rule. They are not sections of the aame rule.
Rounding to above 25% would hreak the point rule.
The ppoints rule does not ask you to divide, it sets a limit.
No rule forces you to go as close to that limit as you can.
So no rule forces you to break the 25% limit.
This means that you are actually working out "the most points I could spend without breaking the limit".
This is very different to being told to remove a specific, exact percentage.
"Up to" is not accidental, it is a hard limit.
38275
Post by: Tangent
That makes sense, but... How does the "points rule" NOT ask you to divide? It asks you to set a limit for the TOTAL, and then tells you that you must adhere to certain percentages of that total for various things. It doesn't explicitly say, "You must divide the total in order to..." but it DOES implicitly say that.
5873
Post by: kirsanth
Take 2. The issue can also be read as already proving that points are not something that are rounded, despite being implicitly so via the DtC rule. Explicitly, they are not.
61985
Post by: Niteware
Tangent wrote:That makes sense, but...
How does the "points rule" NOT ask you to divide? It asks you to set a limit for the TOTAL, and then tells you that you must adhere to certain percentages of that total for various things. It doesn't explicitly say, "You must divide the total in order to..." but it DOES implicitly say that.
There are 2 ways to answer this.
1) The mathematical arguement. In order to comply with the points rule, you must show what percentage you have spent. This is a different calculation to working out how many points you can spend. This calculation starts with points spent and converts them to a percentage. If you do this, you show that 500 is too many points.
2) The most important rule. Even doing the wrong thing, dividing the total by 4, you cannot use DTC, because this would lead to you breaking the "up to" part f the points rule. "The most ikportant rule" says that if you see conflict between two rules then the more ikportant one wins. A specific, hard limit is more important than a general principle, so you CAN'T round up above it. 499 still wins.
35241
Post by: HawaiiMatt
The The Most Important Rule only states that don't spend all your game time looking up a rule, dice it off and loot it up later.
It doesn't say anything about specific and general.
Please stop dropping totally incorrect information; it's just going to feed people who jump in 5 pages later.
The basic vs advance (page 11) says that army book > BRB.
5873
Post by: kirsanth
Generally speaking here are three points out of many. 1. There is no need to use the rule. 2. Even ignoring 1, there is no need to round points. Fraction point listings are in the rules. 3. Even ignoring 2 (and thus 1), there is no way to state that at the game that your 500 points fits into the 1999 game, as 500 / 1999 is greater than what you can bring, it would be rounded to 26% of the allowance for the army. Any of these lead to conflict resolved by 1.
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Post by: DukeRustfield
You're not asked to calculate 500/1999. You're asked to calculate 25% of 1999.
What is 25% of 1999 in the world of WHFB?
5873
Post by: kirsanth
DukeRustfield wrote:You're not asked to calculate 500/1999. You're asked to calculate 25% of 1999. What is 25% of 1999 in the world of WHFB?
You are told you can bring up to 25% of your total (of 1999) points. When you calculate what (percentage) you brought (as the rules state to do), you divide 500 by 1999. That number is more than 25%, thus breaking a rule. editing to add: It is interesting that you are saying that you are not called upon to divide the values listed so DtC does not apply.
61985
Post by: Niteware
Since a percentage is a faction, doesn't DTC let you spend all your ppoints on rares?
/facetious off Automatically Appended Next Post: HawaiiMatt wrote:The The Most Important Rule only states that don't spend all your game time looking up a rule, dice it off and loot it up later.
It doesn't say anything about specific and general.
Please stop dropping totally incorrect information; it's just going to feed people who jump in 5 pages later.
The basic vs advance (page 11) says that army book > BRB.
Sorry if so - will check when I gget home. Hat does not affect the general gist of my point however, there is still no justification for breaking the hard limit.
50029
Post by: Aipoch
Ok, so now I'm a bit confused on what to do with my skaven.
The arguments seem hypothesize that fractions are not allowed to exist at any point in the warhammer world, be it dice rolls, modifiers, models to fire, or points to spend...
...so when I give 31 skaven slaves shields for 0.5 points a piece, am I spending 15.5 points, or 16 points to give them those shields? Would the unit cost 77.5 points, or 78 points? If I took two of those units, would my army total be increased by 155 or 156?
Rounding numbers has no business in selecting units or determining how much you can spend so long as army books contain values which are, by definition, fractions that are not to be rounded.
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Post by: Godless-Mimicry
Seriously? How the hell is this a 10 page thread? Has Dakka really gone this much to the dogs?
29630
Post by: DukeRustfield
kirsanth wrote:You are told you can bring up to 25% of your total (of 1999) points.
Stop there. That is indeed exactly what it asks you. But then you're jumping ahead to 500 without ever doing what it has asked. It's a very simple sentence. The BRB, word-for-word: "You can spend up to 25% of your points on Rare units." Forget 500. That is never mentioned. Pretend your total points is 2398423895892359825723859726823598235. How do you calculate your Rare allowance using the rules in the BRB? Plugging into my calculator I get 5996059739730899564309649317058.8 which is then subject to DTC and rounded up to ___589 for Rares.
I.e., AGAIN,
What is 25% of 1999?
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Post by: cawizkid
Will one of the people who is arguing that 500 is 25% of 1999, please explain to me how this can be. When the rule states that you can take UPTO 25% of your allotted point value, and 500 is clearly more than 25%. I understand how you are using DTC to imply that 499.75 rounds up to 500 points. I get how you have explained this, However after rounding up, 500 becomes more that the allowed UPTO 25%. How exactly does DTC allow you to break the rule that you cannot take more than 25% of the allotted points which caps out at 499.75 not 500. I also get that 99.99999…% of the time this is a non issue, as the majority of games are played in increments of 500 points. But I still do not understand how you can justify that rounding up does not break the cap of up to 25%.
499 = less than 25%, 500 = more than 25%, there is no whole number that = 25% in this instant. You are allowed to take up to 25%. If you are arguing that using DTC rounds 499.75 to 500, how are you avoiding the fact that DTC then rounds 500 (25.1%) up to 26%, which is clearly more than 25%. If you apply a rule to part of equation you must apply it to the whole thing. DTC Implies that part of something = a whole. IE 10% of 51 is 6. Moving half move of 5 is 3 ETC. agreeing that 499.75 does round up to 500 this is still more than 25% of 1999 you are allowed to take, thus you cannot put 500 points into any section other than core and have a valid army.
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Post by: DukeRustfield
1. please explain that you can take UPTO 25% of your allotted point value,
2. I understand how you are using DTC to imply that 499.75 rounds up to 500 points.
You answered your own question. 10% of 51 = 6 according to DTC. 6 IS 10% of 51. It IS that value. Bust out a calculator. And divide 6/51. It isn't 10%. But it is in in that equation in WHFB. 25% of 1999 IS 500. That is the rule. And it's what you are called on to calculate. It does not say you may take up to 25% of your total--ROUNDING DOWN; or not including DTC. Therefore the rule is still in play. 25% of the value happens to have a remainder. The remainder is rounded up per DTC. Therefore, if you ever want to know 25% of 1999 it is 500. If you want to know it exactly, or less than, or up to, or greater than, it's still 500.
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Post by: cawizkid
You know it is really funny, the only place 10% is mentioned in the whole book is in the DTC. Personally I think it really is meant to apply to Panic test, where losing 5 models out of 21 would not cause panic, but 6 would. You apply Half of something with different spells, movement modifiers, ETC, I always moved my dwarfs 2.5 inches, Wonder If this has been brought to GWs attention, maybe they should FAQ this. . Not that I plan to start playing any game at 1999.
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Post by: Peasant
DukeRustfield wrote:1. please explain that you can take UPTO 25% of your allotted point value,
2. I understand how you are using DTC to imply that 499.75 rounds up to 500 points.
You answered your own question. 10% of 51 = 6 according to DTC. 6 IS 10% of 51. It IS that value. Bust out a calculator. And divide 6/51. It isn't 10%. But it is in in that equation in WHFB. 25% of 1999 IS 500. That is the rule. And it's what you are called on to calculate. It does not say you may take up to 25% of your total--ROUNDING DOWN; or not including DTC. Therefore the rule is still in play. 25% of the value happens to have a remainder. The remainder is rounded up per DTC. Therefore, if you ever want to know 25% of 1999 it is 500. If you want to know it exactly, or less than, or up to, or greater than, it's still 500.
Us on the 499 crowd have given multiple examples as to why we believe that DtC does not apply to points.
The 500's have one line, in one paragraph, that they claim connects DtC to points. The examples in the paragraph are specific examples that make no connection to points.
In your stance You state ..."it does not say you may take....rounding down; or not including DtC.."..fair enough. And it does not say you MUST use DtC, so the point is irrelevant.
The 500's have avoided answering the question that has been asked by us 499's.
What percentage of 1999 is 500? It's as simple question.
After removing the 10% rounded you have a new value because you have removed models.
Where does DtC limit you in the examples it gives? Points value gives a hard limit and a percentage limit.
You quoted the book your self 'you may take up to 25% your points...'.
Once you calculate it the first time it does not cease to be a percentage of your points. It will always be part of your points. This rule never ceases.
Just because you refuse to verify it against your total does not change it's value, numerically or percentage.
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Post by: kirsanth
No. You are doing that.
Calculating what that number should be is not required.
Just comparing.
Did you bring more than 25%?
I did not and can prove it. Automatically Appended Next Post: Do you not have internet access at your place of work?
It is professional development.
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Post by: cawizkid
DukeRustfield wrote:1. please explain that you can take UPTO 25% of your allotted point value,
2. I understand how you are using DTC to imply that 499.75 rounds up to 500 points.
You answered your own question. 10% of 51 = 6 according to DTC. 6 IS 10% of 51. It IS that value. Bust out a calculator. And divide 6/51. It isn't 10%. But it is in in that equation in WHFB. 25% of 1999 IS 500. That is the rule. And it's what you are called on to calculate. It does not say you may take up to 25% of your total--ROUNDING DOWN; or not including DTC. Therefore the rule is still in play. 25% of the value happens to have a remainder. The remainder is rounded up per DTC. Therefore, if you ever want to know 25% of 1999 it is 500. If you want to know it exactly, or less than, or up to, or greater than, it's still 500.
Thank you for validating the fact 6 is indeed more 10%, I have done the math with my calculator as you asked, Thus I can apply this to the issue and 500 is more than 25% of 1999 you can not take 500 points. you could how ever take 499.5 points round that up to 500 and still be legal. and for the record this is not the same thing! because 499.5 uses the DTC Rule it is a fraction. 500 points is not a fraction and as such can not benefit from the DTC rule.
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Post by: DukeRustfield
6 is more than 10% of 51 in many non- WHFB circumstances depending on how they're rounding. But unfortunately for you guys, this is a WHFB forum. And it's 10%.
Calculating what that number should be is not required.
*emphasis added* It is in the rule, however. You are choosing to do an order of operations that doesn't exist in the BRB.
"You can spend up to 25% of your points on Rare units."
.25 * TOTAL_POINTS >= RARE_SPEND
That is literally what that sentence means. You know the value for TOTAL_POINTS, only RARE_SPEND is unknown. That is what is in the BRB. And DTC comes into play on the result (if there's a remainder). You are saying a formula of:
(RAREPOINTS_1 + RAREPOINTS_2 + RAREPOINTS_N) / TOTAL_POINTS <= .25
or
(RAREPOINTS_1 + RAREPOINTS_2 + RAREPOINTS_N) /.25 <= TOTAL_POINTS
But that is not what the rule says. The sentence isn't: "Your Rares units may be up to 25% of your total points." It's close. And about as generous as I can get. And often they will be the same. But you can see it's not the BRB. It simply doesn't state your Rare units divided or multiplied by anything and that matters because of DTC. It does, however, say 25% of your points.
If this were a math class, you could convert the first equation into:
TOTAL_POINTS >= RARE_SPEND/.25
But a) that's not the verbiage in the BRB b) it's still not the same as what you're saying, as RARE_SPEND isn't the total of RAREPOINTS.
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Post by: Sigvatr
Godless-Mimicry wrote:Seriously? How the hell is this a 10 page thread? Has Dakka really gone this much to the dogs? Explanation: A: "I AM RIGHT OMG Y U NO LISTEN TO ME" B: "I AM RIGHT OMG Y U NO LISTEN TO ME" ...since page 1.
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Post by: Saldiven
Sigvatr wrote: Godless-Mimicry wrote:Seriously? How the hell is this a 10 page thread? Has Dakka really gone this much to the dogs?
Explanation:
A: "I AM RIGHT OMG Y U NO LISTEN TO ME"
B: "I AM RIGHT OMG Y U NO LISTEN TO ME"
...since page 1.
This thread should have been locked a long, long time ago for the simple reason that there has been nothing new added since page 1 or 2.
I vote we table this discussion until such time that a major regional or larger tournament actually schedules an event that has a points total where 25% doesn't equal a whole number. Until such time, this entire debate is a waste of time.
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