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Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 18:16:19


Post by: Ossidium


Hi Everyone,
My boyfriend and I just started playing and after some VERY quick decision-making... I have to play the Orkz, they are the sexiest thing ever in miniatures!

EDIT4: New list made to plow through with Battlewagons and bikes!

Hey everyone, here is my "current/final list"... Should I be trying to get an ADL in there for my Lootas?

TOTAL
1499 pts

HQ
1x Warboss, Warbike, Atk Squig, PK, cybork, bosspole (155 pts)
1x Big Mek with KFF (85 pts)

Elites
5x Lootas (75 pts)
5x Lootas (75 pts)

Troops
19x Shoota Boyz, 1 big shootas, Nob with bosspole (139 pts) (with Big Mek KFF)
20x Shoota Boyz, 2 big shootas (130 pts)
20x Shoota Boyz, 2 Big Shootas (130 pts)

6x Nob Bikerz (390 pts) with:
-Painboy
-6x Cybork
-1 Waaagh! Banner
-1 Power Klaw
-4 Big Choppa
-5 shoota/scorcha kombi

Heavy Support
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz/Mekk)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)



I am looking to you guys on the Daka forums (our friend told us to come here for help, great community) for any advice. Remember, we are playing for fun but want the list to NOT suck

Thanks!
-Oss


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 18:27:11


Post by: EmbracetheChaos


Reconsider those bosspoles. It's only 25 points, but check out the Mob Rule. 30 boyz should have zero problem with morale.

Not much of an Ork player, just something I noticed at glance. Also, a green wave with 120 boyz w/shootas should do just fine without transports. I have a tough time with 60 boyz, the body count alone is just too much for me to shoot before they're on the other side of the board.

I would also look at your anti-tank. Again, not much of an Ork player, so the Klaws may be enough. I just like something that can break tanks open from a distance.

It looks like a really fun list to me, even without any changes.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 18:31:19


Post by: Ossidium


Thanks for the info on Mob rule, we just read it and it looks like all my boyz have fearless (11+ units), so automatically pass morale tests yay!!!
thanks, now the list is at 1575 (updated in post).

Thanks again!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 18:35:22


Post by: RavenGuard55


I agree with Embrace in that you need a bit of anti-armor. I'm a SM player thru and thru but I must say this list looks like fun to me. Nothing like throwing a ton of dice each round. Also as Embrace said I'd drop the poles and maybe the PK's to get some freed up points and add in some sort of more effective anti-armor that suits your play style. The PK's may be wasted points added to dakka units.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 18:51:17


Post by: Ossidium


Hi Raven,

Thanks for the feedback!

I am not sure how to incorporate more anti armor, could you elaborate? I thought 30 Lootas would really help with this as their gun is super strong...

I'm also still 75 points over, so no idea how to include more anti armor with that problem :(

Thanks guys!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 19:17:43


Post by: EmbracetheChaos


Strength 7 is pretty strong, especially when you could be looking at 90 shots total. I guess an Ork player could tell you if that's good or not and why, but probably not me (I usually aim for the Lootas first as even a unit of 5 could wreck a good chunk of my army before I get to them. I guess with 30 I would be in a bit of a jam because I would have to be in range of them to be in range myself... Well, good thing you're in Canada.

Maybe it has to do with moving. Because they're heavy, you would have to roll 6s to hit if you move 0.00001 inch.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 19:49:12


Post by: Spydermonkey1351


Oss- I'm experienced with hoard orks, and it seems like the sensus is more anti tank. Unless you're playing against marines with land raiders, your lootas are MORE than enough to take out armor. Choose one armor per round and blast it with both units. That's 30, 60, or 90 S7 shots per round. Almost everything you'll be shooting at will have 3HP, so I can guarantee that if you roll statistically you'll take out at least one per round. If you get lucky, you can destroy two. Just make sure you roll full damage on one unit before shooting the other one. You never know when you're going to blow up a vehicle with a lucky 6.
The PKs are almost essential, but you have to be careful when using them. I try to make it a habit to charge with two units at the same time, so that when the Sgt/MEQ challanges, you can deny with a nob without losing your klaw. Keep them in the middle of your mob, charge the whole thing in and shoot the snot out of everything that comes in range, then charge. ALWAYS CHARGE. Deny the challenge with one nob so that he doesn't get slaughtered, then PK the rest of the group with the other guy. PKs are also really handy for popping armor, but you have to be careful with the explosions. 6+ saves really aren't that reliable, as you may have gathered already.
Next, if you're serious about running hoard, consider switching at least one of your units for slugga choppa. 24 extra attacks (some will die on initiative) per round will help you out a ton in an assault, and that's where Orks want to be.
Put your lootas in cover and don't even bother moving them, unless there's a juicy tank that you just can't quite reach.
Finally, your warboss. As he is, I would put him in back with the lootas. He's too tasty a target to put him on the front lines and risk a warlord kill the way he is. If you want him out front, deck him out to the nines: 'eavy armor, cybork, attack squig, kombi skorcha, PK, the works. He's much more of a force to be reconed with that way. I know you're trying to cut points, but trust me, it's worth it.
Let us know if you have any more questions!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 19:50:57


Post by: RavenGuard55


What other armies are you going up against? I'm assuming its a friendly group you play in as well?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 19:51:53


Post by: Crawdadr


Ok you have a good start for your list, first divide up the two groups of lootas into three groups of 10. This will alow you to hit more targets and alow them to go too ground (fearless units cant go to ground). Next drop the pks and boss poles on the nobs and replace the pk's with uge choppas. That will save you 100 points so now we have 25 to play with. With that I would give my warboss Cybork body and an attack squig.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:05:30


Post by: Ossidium


Thanks Spyder!
Some very insightful tips there! I have switched one unit to be just slugga/choppa, thanks for the tip on assault
I really like the suggestions for the warboss, I have included more upgrades, but not the squig... I have 25 pts still to play with, but not sure if I should be using that on something better for my units?

@Crawdadr, thanks for the tips. I am not sure if I want to drop the PKs on my nobz... Also, I LOVE the idea of making the Lootas in 3 groups of 10, but wouldn't that make them lose the 'fearless' ability? Mob rule says fearless kicks in with a unit of 11+ no? Sorry if I am misunderstanding this, I am super new

Also, I have updated the first post.

Thanks!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:17:42


Post by: RavenGuard55


You seem to really like the gretchin models so why not throw in 8 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:20:55


Post by: Ossidium


 RavenGuard55 wrote:
Your total in the original post is at 1485 points. If it is updated then I think you're good to go. You seem to really like the gretchin models so why not throw in 5 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.


Hi Again Raven,
that's weird, every time I re-add my totals, I get to 1475.

Also, How can I just add Gretchin to my HQ? The codex says a gretchin unit needs at least 10 models, and has to have a runtherd?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:23:04


Post by: EmbracetheChaos


Note that he said fearless units can't go to ground. Going to ground is a very good rule for bad armor saves that ups survivability. Also, 10-30 shots per unit is a very good way to average out your shots from poor-incredible to good-incredible.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:23:54


Post by: Crawdadr


Yes they loose fearless but they gain the ability to go too ground which will give them an improved cover save.

As to the pk that is up to you, but remember many times the nob will be chalanged out of the group and die before he swings. Which means that those 25 points are wasted. The Uge choppa gives you str 6/ 7 on the charge. More then enouph to destroy most vehicles rear armor and yet cheap enouph to not bother you if he dies.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:48:52


Post by: Ossidium


EmbracetheChaos wrote:Note that he said fearless units can't go to ground. Going to ground is a very good rule for bad armor saves that ups survivability. Also, 10-30 shots per unit is a very good way to average out your shots from poor-incredible to good-incredible.

Crawdadr wrote:Yes they loose fearless but they gain the ability to go too ground which will give them an improved cover save.
As to the pk that is up to you, but remember many times the nob will be chalanged out of the group and die before he swings. Which means that those 25 points are wasted. The Uge choppa gives you str 6/ 7 on the charge. More then enouph to destroy most vehicles rear armor and yet cheap enouph to not bother you if he dies.


Thanks to both of you!
However, I am trying to find this "go to ground" rule but I am not sure exactly what it is...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:48:57


Post by: RavenGuard55


Ossidium wrote:
 RavenGuard55 wrote:
Your total in the original post is at 1485 points. If it is updated then I think you're good to go. You seem to really like the gretchin models so why not throw in 5 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.


Hi Again Raven,
that's weird, every time I re-add my totals, I get to 1475.

Also, How can I just add Gretchin to my HQ? The codex says a gretchin unit needs at least 10 models, and has to have a runtherd?


Just looked in the codex myself. You're right. You need 40 points total. My fault. And I updated my post after seeing the updated list at 1475. Guess I did the wrong thing and didn't save the update.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:50:16


Post by: Ossidium


 RavenGuard55 wrote:
Ossidium wrote:
 RavenGuard55 wrote:
Your total in the original post is at 1485 points. If it is updated then I think you're good to go. You seem to really like the gretchin models so why not throw in 5 to add to the warboss to give him some LOS wounds? You get to paint the models you want and they add a touch more survivability to your HQ. And if you're not playing against av14 vehicles then you should be fine. Sounds like good clean family fun to me.


Hi Again Raven,
that's weird, every time I re-add my totals, I get to 1475.

Also, How can I just add Gretchin to my HQ? The codex says a gretchin unit needs at least 10 models, and has to have a runtherd?


Just looked in the codex myself. You're right. You need 40 points total. My fault. And I updated my post after seeing the updated list at 1475. Guess I did the wrong thing and didn't save the update.

No problem but thanks for trying! god i love those Gretchin! lol... would love to free 15 points (+ my current 25 free) and get 10 of them!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:51:11


Post by: RavenGuard55


You can go to ground instead of moving, shooting, or assaulting. This increases your cover save to help the unit survive.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:55:14


Post by: Ossidium


 RavenGuard55 wrote:
You can go to ground instead of moving, shooting, or assaulting. This increases your cover save to help the unit survive.

Damn sorry this is complicated On my turn, if i don't move/attack with the lootas, I go to ground with them to increase their cover save... but isn't not shooting with them and just spending my turns making them defend going to eventually make them die cause they are just sitting there?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 20:58:05


Post by: morfydd


I would drop the group of Shoota Boyz with rokkits for

Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod

This will give you some serious anti armour and plenty of gretchin ..
SO thats 9 Kannon Shots ..and 36 T-7 wounds ..for the same cost as 30 T-4 wounds ..good trade off ...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 21:03:25


Post by: RavenGuard55


Correct, personally I don't like using it. But its an option if its really needed. And have you considered a big mek? Equipped the same as the boss he's 80 points. Then you get your gretchin!!!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 21:15:04


Post by: EmbracetheChaos


It's a quick option you can use when you're being shot at. You give up your next turn of shooting/moving/assaulting. It's basically what you do when one of your units gets pinned down and is about to be torn up to make the enemy unit have to spend another turn shooting at it to kill it rather than turning on another unit (or you stand up and take shots at the unit that fired on it).

I go to ground all the time. Then, the guy who initially went to fire on me decides he either wants to finish the unit off (thus keeping him stuck an extra turn) or move away and start shooting other things (and I can shoot him in the back in response).


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 21:18:49


Post by: Ossidium


morfydd wrote:
I would drop the group of Shoota Boyz with rokkits for

Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod

This will give you some serious anti armour and plenty of gretchin ..
SO thats 9 Kannon Shots ..and 36 T-7 wounds ..for the same cost as 30 T-4 wounds ..good trade off ...


Hi Morfydd,
Thanks for the idea!
This is super interesting and we are looking at this now, but with all my lootas, do I need this much firepower? instead of 30 more boyz? I am super new so please excuse me if I seem... stupid lol.
Also, I am looking at the codex and it appears these gretchin (grots?) don't get weapons/blastas, so are they stuck staying with the gun and only using melee combat if someone gets close? can they move away from the gun? Please explain.

Also, how does the Gretchin work for this... Each gun can have 2 gretchin, so does that mean if I have 3 Kanons in the unit, thats 6 gretchin, + the additional 5 so it's 11?

Thanks for the help!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 21:40:07


Post by: Spydermonkey1351


You're welcome! I'm glad I coud help.
The way Kannons work is like this: 1-3 kannons, each manned by two grots to start off. You can take extra grots for the whole squad if you wish. The extras take the places of those that are killed manning the guns. The guns cannot fire if there are no grots left and are hence destroyed. As long as you have one grot per gun, you're good to fire away!
Personally, I would recommend against the kannons, but that's only because you're wanting to play a hoard army. 120 boys makes that mark. I've tried to use the kannons time and again and they've never really bought back their points. Maybe my dice don't like them, but I can never seem to hit anything and kill it reliably. I use my lootas for that. Same range, more shots, more chances to kill. The only real advantage of kannons is that they're tougher, they hit on 4s, and they're one point stronger. You'll wound almost everything on 2s already with the lootas, so it's really only effective against vehicles, and like I said, more shots fired = greater chance of success. But again, that's only my personal account. morfydd may have had much better success than I have.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 22:24:10


Post by: Ossidium


 Spydermonkey1351 wrote:
You're welcome! I'm glad I coud help.
The way Kannons work is like this: 1-3 kannons, each manned by two grots to start off. You can take extra grots for the whole squad if you wish. The extras take the places of those that are killed manning the guns. The guns cannot fire if there are no grots left and are hence destroyed. As long as you have one grot per gun, you're good to fire away!
Personally, I would recommend against the kannons, but that's only because you're wanting to play a hoard army. 120 boys makes that mark. I've tried to use the kannons time and again and they've never really bought back their points. Maybe my dice don't like them, but I can never seem to hit anything and kill it reliably. I use my lootas for that. Same range, more shots, more chances to kill. The only real advantage of kannons is that they're tougher, they hit on 4s, and they're one point stronger. You'll wound almost everything on 2s already with the lootas, so it's really only effective against vehicles, and like I said, more shots fired = greater chance of success. But again, that's only my personal account. morfydd may have had much better success than I have.

thanks for the details spyder, kannons make a lot more sense now! I agree I kind of prefer to have all those extra boyz... love me da horde! lol
What should I do with the extra 25 pts? Is there anything else I can remove to get 40 free total for a unit of gretchins?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 22:32:45


Post by: Crawdadr


When you go to ground you still can shoot it is just as snap shots (6+)

I prefer Zapp guns because of the ap2. They average str 7-10 (because on an 11 or 12 they are str 10) Also even when they are lower then 7 they are always ap2 and that is a huge benefit. Since I started running them people are been terrified of them and rightly so. When my little unit of zapps kills a one point three terminators per turn on average they pay for them selves fast. Also I run three groups of three so if I decide I do not like that land raider I can ussually destroy it.

But if not them, investing in a grechin screen is always a good idea. Giving your boys behind them a 5+ cover save will come in handy and increase your numbers.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 22:43:15


Post by: Ossidium


 Crawdadr wrote:
When you go to ground you still can shoot it is just as snap shots (6+)

I prefer Zapp guns because of the ap2. They average str 7-10 (because on an 11 or 12 they are str 10) Also even when they are lower then 7 they are always ap2 and that is a huge benefit. Since I started running them people are been terrified of them and rightly so. When my little unit of zapps kills a one point three terminators per turn on average they pay for them selves fast. Also I run three groups of three so if I decide I do not like that land raider I can ussually destroy it.

But if not them, investing in a grechin screen is always a good idea. Giving your boys behind them a 5+ cover save will come in handy and increase your numbers.


Heya,
How do I include Zapp guns? I am going to go through codex now to see what they are lol

Also, Yes I am for sure trying to get the unit of gretchin, but I dont have the 40 free pts, only 25 :(


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 22:43:47


Post by: morfydd


Which ever route you go rember to have fun and weight of fire is it ..there are alternatives to Kannon however overall it is the best of the big guns followed closely by the lobba ...as a matter of fact if the points can be had an upgraed group of lobbas in stead of one of the big guns groups is not a bad idea ..and can be done easily by dropping the grot prods from the runt herds..


Automatically Appended Next Post:
No they cannot move from the Gun ..and zzapp gunz are Big Gunz much like the Kannon ...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/24 23:55:09


Post by: Ossidium


morfydd wrote:
Which ever route you go rember to have fun and weight of fire is it ..there are alternatives to Kannon however overall it is the best of the big guns followed closely by the lobba ...as a matter of fact if the points can be had an upgraed group of lobbas in stead of one of the big guns groups is not a bad idea ..and can be done easily by dropping the grot prods from the runt herds..

Automatically Appended Next Post:
No they cannot move from the Gun ..and zzapp gunz are Big Gunz much like the Kannon ...


Thanks again!
I might try the big gunz one day, but for now I think I will stick with massive hoard

Any idea what to do with the extra 25 pts?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 11:44:14


Post by: RavenGuard55


No interest in swapping out the warboss for big mek? That'll free up the points needed to get your gretchin squad you want.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 12:12:59


Post by: Spydermonkey1351


Your list is looking like a lot of fun! Just remember to stretch after your movement phase. Your back will start to ache from leaning over the table to move all those boys!
As for the last 25, perhaps reconsidering the boss poles is a good idea. Or an attack squig for your boss. Personally, I never leave home without my squig. 6 attacks on the charge at strength ten, typically hitting on 3s? That's more than half of a marine squad gone bye bye in one turn. Boss poles will be totally irrelevant the first two or so turns, but once your boys start getting down to 1/3 their original strength, it can be a life saver. A squad of boys getting swept because of a failed leadership test is incredibly frustrating.
Honestly, at this point, it's really up to you. There aren't enough points to start a new unit, so just do what you can to spread them around as best you can.
Oh, and one more thing- This hasn't surfaced yet, but I want to make sure you know: do not take the "upgrade" to your lootas. The mek boy is crap comapratively and costs more. Very poor decision there.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 17:36:26


Post by: Ossidium


RavenGuard55 wrote:No interest in swapping out the warboss for big mek? That'll free up the points needed to get your gretchin squad you want.

Hi Raven,
I haven't really thought of that mostly because I love the warboss model, and he came in the AoBR set we got to start me off
I am however trying to find a way to 'conversion' him to have a flamethrower... proving to be very complicated lol...

Spydermonkey1351 wrote:Your list is looking like a lot of fun! Just remember to stretch after your movement phase. Your back will start to ache from leaning over the table to move all those boys!
As for the last 25, perhaps reconsidering the boss poles is a good idea. Or an attack squig for your boss. Personally, I never leave home without my squig. 6 attacks on the charge at strength ten, typically hitting on 3s? That's more than half of a marine squad gone bye bye in one turn. Boss poles will be totally irrelevant the first two or so turns, but once your boys start getting down to 1/3 their original strength, it can be a life saver. A squad of boys getting swept because of a failed leadership test is incredibly frustrating.
Honestly, at this point, it's really up to you. There aren't enough points to start a new unit, so just do what you can to spread them around as best you can.
Oh, and one more thing- This hasn't surfaced yet, but I want to make sure you know: do not take the "upgrade" to your lootas. The mek boy is crap comapratively and costs more. Very poor decision there.

Hi Again Spyder,
Yeah I am debating the squig, just not sure how aggressive I want to be with the Warboss. And yes, my Lootas will be plain Lootas, no upgrades. Their base gone is so sexy already
I don't think I need the bosspoles on my Nobz with my boyz, because they have fearless (mob rule with 11+ models) am I correct?

Also, I am really debating taking off the PKs from my nobs... first of all because the nobz in my AoBR set dont have any, and I am weary of ordering something like this to 'conversion' them: http://www.ebay.ca/itm/Kromlech-Mechanical-Crushers-Orc-War-2-ork-post-apo-/151042440391?pt=Games_US&hash=item232ad4bcc7&_uhb=1 This is the only 4 Klaws I found... is there another site??
Would it be better just to use Big Choppas? +2 strength instead of power klaw... I hate to lose the ability to ignore those damn armor saves, but is it worth it in my army list??

And if I do change PKs to Big Choppas, that is 80pts I get back, plus my 25... 105 pts to play with I just want to be sure I should be keeping PKs on my Nobz before I order something off ebay

Thanks for the help everyone!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 18:35:27


Post by: jakejackjake


morfydd wrote:
I would drop the group of Shoota Boyz with rokkits for

Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod
Big Gunz ..3x Kannon, 5 extra Grots Runt Herd and Grot Prod

This will give you some serious anti armour and plenty of gretchin ..
SO thats 9 Kannon Shots ..and 36 T-7 wounds ..for the same cost as 30 T-4 wounds ..good trade off ...




It does seem like it could be effective. You can mow down dangerous infantry with the lootas or lighter vehicles and target bigger vehicles with the kannons. It would lay down a lot more cover and possibly give you a lot better first turn if you go first.

You could go with a Big Mek too as he can have up to three grot oilers. Which is basically adding an additional 3 unsaved wounds.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 18:50:59


Post by: Crawdadr


I like the uge choppa the plus two gives us a str 7 on the charge and unless you are hitting a land raider or monolith you should be able to pop any vehicle.

As to the burna on the boss you can only have a combiburna on him and frankly it rarely comes in handy for the points. An Attack squig though is fantastic. Aggression is the very essance of the warboss!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 20:12:04


Post by: Ossidium


 Crawdadr wrote:
I like the uge choppa the plus two gives us a str 7 on the charge and unless you are hitting a land raider or monolith you should be able to pop any vehicle.

As to the burna on the boss you can only have a combiburna on him and frankly it rarely comes in handy for the points. An Attack squig though is fantastic. Aggression is the very essance of the warboss!

Hi Craw!
Thanks for the reply. So do you think I should remove the PK from my nobz? If I do, and put the squig on my warboss, I will have 80 pts to play with

Yeah right now I have a kombi shoota/scorcha on my warboss... it fits in the pts. I am trying to plan the making of it though lol

and yes what was I thinking... AGGRESSION ARGHH!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 20:48:26


Post by: Blackskull


bosses are only good if you need to use their fearless rule on elite squads like nobs and meganobz. other than that the only other selling point they have is that there super killy, but with 120 boyz id say your good for killin stuff or tarpiting them for the whole game, i would get a big mek with forcefeild as that will protect your boyz, your cc squads need protection untill they close with their target, then they can chop it up and move on.

im aware you have no big meks but they are so used you should get one

also i know im a chaos player but ive had to solve these problems with chaos lords and bezerkers


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 20:53:23


Post by: Ossidium


 Blackskull wrote:
bosses are only good if you need to use their fearless rule on elite squads like nobs and meganobz. other than that the only other selling point they have is that there super killy, but with 120 boyz id say your good for killin stuff or tarpiting them for the whole game, i would get a big mek with forcefeild as that will protect your boyz, your cc squads need protection untill they close with their target, then they can chop it up and move on.

also i know im a chaos player but ive had to solve these problems with chaos lords and bezerkers

Thanks for the input Blackskull! I will look into Mek now (still going through this codex in super detail lol)

Anyone have more thoughts on Nobz and PKs? Can my army get away with not having them... They aren't in the AoBR set, so I need to order them somehow, and I only found the one site I listed above. Also if I remove them for big choppa, I get a LOT of more points to play with ...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 20:55:18


Post by: Sleg


With all the Psychic Abilities and other things that make a mob Leadership Check. Always take a Bosspole. For a Wound that you caused you can reroll that 16 from Doom of Malan'tai, Leaving Doom with nothing (Hopefully)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 20:56:20


Post by: Ossidium


 Sleg wrote:
With all the Psychic Abilities and other things that make a mob Leadership Check. Always take a Bosspole. For a Wound that you caused you can reroll that 16 from Doom of Malan'tai, Leaving Doom with nothing (Hopefully)

Hi Sleg,
Sorry, but I don't understand... I thought the bosspole was useless in my units because they all have fearless under mob rule...
Am I missing something?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 21:11:16


Post by: jcress410


I always take boss pole, even on squads of 30.

The mob starts the game as fearless, but after taking a bunch of casualties, then 2 rounds of combat... usually they aren't fearless any more.

When it's just the Nob and a couple of dudes, being able to reroll LD is clutch.

If the BP keeps you from running from a combat and getting swept (initiative = 2 .. ) it's worth way more than 5 points.

Mob rule does not mean leave the boss pole at home. I think it's standard equipment.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 21:19:39


Post by: Crawdadr


The warboss has three huge functions his leadership, his ability too alow nobs as troops, and his Str 10 ap1 powerklaw. In you list how do you plan on killing landraiders and such? The warboss is your only good option, so keep him.

Boss poles are a luxery item for large mobs, can they be useful? Sure of course there will be times that you thanked Gork and Mork for them. But if you need points they are one of the first places I would trim the fat. Sleg is right there are powers that use leadership but I do not think you need to adjust your list because of them unless your meta requires it.

The Big mek is very nice and if you can get 85 points he is a great buy for a foot slogging army. Of course you could also get that 5+ save by marching grechin in front of the boyz as well. I am still torn on which I like more both have up sides and down sides.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 21:32:36


Post by: Ossidium


jcress410 wrote:I always take boss pole, even on squads of 30.
The mob starts the game as fearless, but after taking a bunch of casualties, then 2 rounds of combat... usually they aren't fearless any more.
When it's just the Nob and a couple of dudes, being able to reroll LD is clutch.
If the BP keeps you from running from a combat and getting swept (initiative = 2 .. ) it's worth way more than 5 points.
Mob rule does not mean leave the boss pole at home. I think it's standard equipment.


Thanks for the clarification, makes sense their numbers will definitely swindle Right now I haven't build my Nobz yet, and I have the 20 free pts for bosspoles. What I am debating for my Nobz is PK vs Big Choppa. Thoughts?

Crawdadr wrote:The warboss has three huge functions his leadership, his ability too alow nobs as troops, and his Str 10 ap1 powerklaw. In you list how do you plan on killing landraiders and such? The warboss is your only good option, so keep him.
Boss poles are a luxery item for large mobs, can they be useful? Sure of course there will be times that you thanked Gork and Mork for them. But if you need points they are one of the first places I would trim the fat. Sleg is right there are powers that use leadership but I do not think you need to adjust your list because of them unless your meta requires it.
The Big mek is very nice and if you can get 85 points he is a great buy for a foot slogging army. Of course you could also get that 5+ save by marching grechin in front of the boyz as well. I am still torn on which I like more both have up sides and down sides.


I really like the warboss model (and I have one lol) so I think I will stick with him as my HQ. If I had the points I would definitely make a Gretchin unit, trust me. That is another reason I am debating PKs vs Big Choppas for my Nobz. The extra points could be a huge unit of gretchin...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 21:45:28


Post by: Crawdadr


I love my Grots too, the little scamps


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 21:46:27


Post by: Ossidium


 Crawdadr wrote:
I love my Grots too, the little scamps

lol

soo... Nobz with PK or big choppa?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 21:58:36


Post by: Crawdadr


I say big choppa unless you just happen to have a ton of points lying around.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 22:00:25


Post by: Ossidium


 Crawdadr wrote:
I say big choppa unless you just happen to have a ton of points lying around.

Thanks!
Do you think the army is still strong without the PKs?

And also, my unit of boyz with sluggas/choppas, should I still put 3 big shootas? or just keep them all slugga/choppa ?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/25 22:24:07


Post by: Crawdadr


The PK's can be realy nice and if this was last edition I would not leave home without them. But with chalanges and sniping they just more often then not get killed before swinging. Best to just use those points for some grots or a big mek.

As to the slugga/choppa unit you will be running them so the extra gunz should be wasted.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/26 00:05:06


Post by: Ossidium


 Crawdadr wrote:
The PK's can be realy nice and if this was last edition I would not leave home without them. But with chalanges and sniping they just more often then not get killed before swinging. Best to just use those points for some grots or a big mek.
As to the slugga/choppa unit you will be running them so the extra gunz should be wasted.


Thanks for the help! The Big Mek seems like a huge points investment, so I am not sure how useful it is for me...
So, I haven't updated the first post yet, but the new list looks like it will end up something like this:

1415 total
HQ
1x Warboss with PK, Cybork, 'eavy Armor, Shoota/Scorcha Kombi (105pts)

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)
30x Boyz with Shootas, 3 Rokkits, Nob with big choppa and bosspole (230 pts)
30x Boyz with Slugga/Choppa, Nob with big choppa and bosspole (200 pts)

so now there are 85pts left over...
Here are some options I see of what I can do:

Option 1 (my least favourite option...)
HQ Big Mek with Forcefield = 85 pts

Option 2
Remove bosspoles on all Nobz above, this bring available pts to 105
20x Gretchin + 2 Runtherd with 2x Grot Pod = 90 pts (15pts leftover)

Option 2A
Remove big choppa and bosspoles on all Nobz above, this bring available pts to 125
30x Gretchin + 3 Runtherd = 120 pts (5pts leftover)

Option 3
2x Deffkoptas = 70 pts (Not sure how useful these are, but they came in my AoBR box. This would also leave 15pts leftover)

Option 4
3 Big Gunz Kannon + 6 additional grots = 78 pts

Option 5 (god these look soo cool!!!)
5x Stormboyz = 60 pts
+1 Attack Squig on Warboss

What do you guys think the best option is?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/26 02:08:36


Post by: Spydermonkey1351


Now that you have the extra points, I would take the big mek. More boys staying alive is more boys to kill stuff with. I love my big meks. The biggest down side to them is how easy they are to take out. keep them safe, and they will do many great things for you.
As far as the PKs go, all you need to do to acquire some is to order a pack of nobz from GW (or your local war gaming shop). That set comes with five nobs and three PKs as options. If you're trying to go as WYSIWYG as possible, then that is probably your best option. There are also nob bodies in the boyz sets, PK ready, but you only get one.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/26 02:18:56


Post by: Ossidium


 Spydermonkey1351 wrote:
Now that you have the extra points, I would take the big mek. More boys staying alive is more boys to kill stuff with. I love my big meks. The biggest down side to them is how easy they are to take out. keep them safe, and they will do many great things for you.
As far as the PKs go, all you need to do to acquire some is to order a pack of nobz from GW (or your local war gaming shop). That set comes with five nobs and three PKs as options. If you're trying to go as WYSIWYG as possible, then that is probably your best option. There are also nob bodies in the boyz sets, PK ready, but you only get one.

Hmm, so if I am buying Boyz sets (I need like 20 boxes lol) then I will get the PKs in there If I remove the PKs, and get the Mek, then no need lol

EDIT: I just found this online...
Regarding the KFF, you only need to have ONE MODEL of the unit within 6" for the WHOLE unit to receive the cover save
makes sense...

Updating my first post to include the big mek... took off the kombi scorcha from warboss, to give da mek some " 'eavy armor"

Any other thoughts on the above options?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/26 03:43:08


Post by: Sleg


Ossidium wrote:
 Sleg wrote:
With all the Psychic Abilities and other things that make a mob Leadership Check. Always take a Bosspole. For a Wound that you caused you can reroll that 16 from Doom of Malan'tai, Leaving Doom with nothing (Hopefully)

Hi Sleg,
Sorry, but I don't understand... I thought the bosspole was useless in my units because they all have fearless under mob rule...
Am I missing something?


Fearless only covers when you route. There are other Morale checks that you can make. GW has stated that Ld can not go above 10 for Psychic test. If your unit of 30 orks gets Psychic attacked or has Gloom placed on them, you roll Ld 10 and you don't want to roll an 11 or 12, So with the Bosspole you can cause a wound to reroll. I used the Doom of Malan'tai as an example because you have to roll 3d6 (if you count it as a Psychic attack your Ld is 10, if it's a special attack, 30 orks would give you a Mob Rule higher than 18) Let's say it's a Psychic test, You didn't roll a 6 for 'deny the witch' and you roll a 16, that means you take 6 wounds and the Doom goes from a 4 wound creature to a 10. You can cause a wound (which the Doom does not get) to reroll the 16, you might roll an 18, but more likely you will roll under a 10 and then the Doom doesn't cause any damage and does not get stronger.
5 points makes taking it well worth it. Eldar Psychic test make rolling 3d6 for every check common. Yes, you can 'deny the witch' but I wouldn't rely on it. To not fail the check, Bosspole gives you a second chance.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/26 03:46:48


Post by: Ossidium


 Sleg wrote:
Ossidium wrote:
 Sleg wrote:
With all the Psychic Abilities and other things that make a mob Leadership Check. Always take a Bosspole. For a Wound that you caused you can reroll that 16 from Doom of Malan'tai, Leaving Doom with nothing (Hopefully)

Hi Sleg,
Sorry, but I don't understand... I thought the bosspole was useless in my units because they all have fearless under mob rule...
Am I missing something?


Fearless only covers when you route. There are other Morale checks that you can make. GW has stated that Ld can not go above 10 for Psychic test. If your unit of 30 orks gets Psychic attacked or has Gloom placed on them, you roll Ld 10 and you don't want to roll an 11 or 12, So with the Bosspole you can cause a wound to reroll. I used the Doom of Malan'tai as an example because you have to roll 3d6 (if you count it as a Psychic attack your Ld is 10, if it's a special attack, 30 orks would give you a Mob Rule higher than 18) Let's say it's a Psychic test, You didn't roll a 6 for 'deny the witch' and you roll a 16, that means you take 6 wounds and the Doom goes from a 4 wound creature to a 10. You can cause a wound (which the Doom does not get) to reroll the 16, you might roll an 18, but more likely you will roll under a 10 and then the Doom doesn't cause any damage and does not get stronger.
5 points makes taking it well worth it. Eldar Psychic test make rolling 3d6 for every check common. Yes, you can 'deny the witch' but I wouldn't rely on it. To not fail the check, Bosspole gives you a second chance.

Thanks for the explanation Sleg!
I have changed all my Nobz to big choppa and bosspole!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/26 20:51:21


Post by: Ossidium


Hey guys,

Sorry for this extra post (I wanted to edit my previous one, but for some reason my phone isn't loading the EDIT button??)

If you look at my current list (updated on the first post), would it be better to change:

1 of my 10x Lootas units (150 pts)

for 3x Killa Kans + big shootas (120pts) and have 30pts leftover...

I know the Lootas give me a LOT of firepower and I kind of love to have as many as possible... Just trying to see what is better?

Thanks everyone!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 13:42:15


Post by: jcress410


Orks are about redundancy. If you're going to take 3 kans, you're better off taking 9.

If you're going to take 10 lootas, you're better off taking 30.

That said, it can be hard to deploy 3 big units of lootas where they all have line of sight over your wall of boys.

Try both options. I love kans. usually I give them the grotzooka or rokkits though.





Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 14:16:35


Post by: Crawdadr


Another option for 150 points is a unit of tankbusters That would be a big increase to your tank killing powers. You have not lived until you see the face of a necron player as his Monolith goes down to 10 Rockit launchas!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 14:51:14


Post by: Ossidium


jcress410 wrote:Orks are about redundancy. If you're going to take 3 kans, you're better off taking 9.
If you're going to take 10 lootas, you're better off taking 30.
That said, it can be hard to deploy 3 big units of lootas where they all have line of sight over your wall of boys.
Try both options. I love kans. usually I give them the grotzooka or rokkits though.

Hi Jcress,
Thanks for the idea. I will think about it more, but I am not sure about trying both... I cant buy/assemble/paint both options
However I do like the logic of redundant hoard... so more Lootas it is!! lol

Crawdadr wrote:Another option for 150 points is a unit of tankbusters That would be a big increase to your tank killing powers. You have not lived until you see the face of a necron player as his Monolith goes down to 10 Rockit launchas!

Hi again Craw!
I am looking at the Tankbusters now, and without any upgrades they just seem like 10boyz with rokkits... which is pretty cool lol.
After comparing the Lootas weapons 'Deffgun' vs 'Rokkits', I still think the Lootas would overall be better... Please see below for my 'noob' logic and comparison lol:
Deffgun = 48", Str7, AP4, Heavy D3
Rokkit = 24", Str8, AP3, Assault 1

So what I see is with Rokkits less range, more str, better AP, but less shots... I understand the potential joy in seeing a crushed spirit/face (trust me I LOVE spirit-crushing carnage lol) but I don't really see how the tankbustas are that much better... especially since it will cost me about 50$ more for the squad?

Please help me understand?

Thanks!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 14:53:00


Post by: jcress410


tank busters are not good. they cost too much, both in $ and in points.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 14:54:06


Post by: Crawdadr


Rockits can glance av14 and they are ap 3 and they instakill toughness 4 peeps.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 14:55:54


Post by: Ossidium


 Crawdadr wrote:
Rockits can glance av14 and they are ap 3 and they instakill toughness 4 peeps.

Man I need to be faster at memorizing this rulebook lol...
what is av14 and why does ap3 auto kill toughness 4?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 15:15:17


Post by: Crawdadr


av 14 is armor on tanks and such, you need str8 weapons to glance those and eventually destroy them. lootas cannot hurt a battle wagon, lemun Russ, or monolith. Also if your opponent has armor 3 like power armor then they will not get a save agianst the rockits. Finally if your strength doubles the toughness of a multiwould cheracter then if they get hit and fail their armor save then they die instead of just taking one wound.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 15:18:58


Post by: Ossidium


 Crawdadr wrote:
av 14 is armor on tanks and such, you need str8 weapons to glance those and eventually destroy them. lootas cannot hurt a battle wagon, lemun Russ, or monolith. Also if your opponent has armor 3 like power armor then they will not get a save agianst the rockits. Finally if your strength doubles the toughness of a multiwould cheracter then if they get hit and fail their armor save then they die instead of just taking one wound.

Hmm, that makes sense...
How does armor 4 work against something with AP3? They still get their roll?
Not sure what glance means either... :(

Is it really worth to have one unit of 10 tankbusta instead of 10 Lootas, as in I would only be left with 20 Lootas instead of 30...? Also I wouldn;t give them any upgrades... so no tankhammers right?

I like Jcress' comment about being hard to get LOS on enemies with so many boyz running around...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 15:30:01


Post by: Crawdadr


ap3 weapons ap5 weapon
Space maring armor 3 no save save
Terminator Armor 2 save save
Eldar Armor 4 no save save
Ork Boy armor 6 no save no save



Glance hits on vehicles if you strg of the weapon plus die roll eguals the armor they loose a hull point. loos all hull points and the vehicle is destroyed


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 20:28:45


Post by: Ossidium


 Crawdadr wrote:

ap3 weapons ap5 weapon
Space maring armor 3 no save save
Terminator Armor 2 save save
Eldar Armor 4 no save save
Ork Boy armor 6 no save no save



Glance hits on vehicles if you strg of the weapon plus die roll eguals the armor they loose a hull point. loos all hull points and the vehicle is destroyed


I am going to have to re-read this with the rulebook open, but thanks!

Damn I am still torn between these 10 tankbustas vs 10 Lootas lol


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 22:55:09


Post by: Sleg


always take the Lootas.
BS2 means that you will miss a lot (hit's on 5's and 6's) thing that only have 1 shot miss 2/3 of the time so 10 Bustas will hit 3 to 4 times and wound less than 2 times per turn.

10 Lootas will average double that and average 7 hits and causing 4 wounds, taking out more enemy units each turn means less firing back at you.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/27 23:14:34


Post by: Crawdadr


 Sleg wrote:
always take the Lootas.
BS2 means that you will miss a lot (hit's on 5's and 6's) thing that only have 1 shot miss 2/3 of the time so 10 Bustas will hit 3 to 4 times and wound less than 2 times per turn.

10 Lootas will average double that and average 7 hits and causing 4 wounds, taking out more enemy units each turn means less firing back at you.


His math is correct but the bustas can damage vehicles that the loots cannot and the list you are making will have a problem is a big tank apears on the board.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/28 00:19:26


Post by: Sleg


Since 2008 I've had Tank Bustas in my list a total of 52 times. The number of Tanks they actually Busted is 0. I was happy whe they changed Glory Hogs to sight distance and since 6th Edition came out, I have played them 5 times. They take up an Elite slot and still are expensive cannon fodder. That if they don't kill the Bustas outright I get to watch them rout. The Str 8 AP3 barely gets through a landraiders armor and because they shoot so badly they will be lucky to make it lose a hull point per turn. Oh yeah if the Land Raider is closer, They have to attack it and ignore that juicy rhino. I personally would rather have Nob Bikkers with Power Klaws.

But my choice was Lootas or tank Bustas - Lootas still win.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/28 03:28:31


Post by: Ossidium


 Sleg wrote:
Since 2008 I've had Tank Bustas in my list a total of 52 times. The number of Tanks they actually Busted is 0. I was happy whe they changed Glory Hogs to sight distance and since 6th Edition came out, I have played them 5 times. They take up an Elite slot and still are expensive cannon fodder. That if they don't kill the Bustas outright I get to watch them rout. The Str 8 AP3 barely gets through a landraiders armor and because they shoot so badly they will be lucky to make it lose a hull point per turn. Oh yeah if the Land Raider is closer, They have to attack it and ignore that juicy rhino. I personally would rather have Nob Bikkers with Power Klaws.

But my choice was Lootas or tank Bustas - Lootas still win.


Hmmm thanks for the back and forth guys... Can Lootas kill tanks at all? (land raiders, rhinos, baal predators, etc.) ??


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/28 04:46:16


Post by: morfydd


No on the Land Raiders or other AV -14 all around..but yes to any AV 13 tank and lower


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/28 13:52:55


Post by: Crawdadr


Well if you did use them 52 times and never destroyed a tank then I have to ask why use them so many times? I admit they are not better then lootas over all. But they fill a nitch when you already have two groups of Lootas and no way to take out large tanks. This edition the busters have been better for me because of the hull points rule then in last edition. Are they a great unit no, can they be a good unit, yes. In the end I recomend every one experiment with all the units in the codex and see which ones perform in there meta.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/28 20:48:44


Post by: Ossidium


 Crawdadr wrote:
Well if you did use them 52 times and never destroyed a tank then I have to ask why use them so many times? I admit they are not better then lootas over all. But they fill a nitch when you already have two groups of Lootas and no way to take out large tanks. This edition the busters have been better for me because of the hull points rule then in last edition. Are they a great unit no, can they be a good unit, yes. In the end I recomend every one experiment with all the units in the codex and see which ones perform in there meta.

Thanks for the input again Craw. I guess I am just going to have to try them and see

Also, I am going back to the Big Gunz Kannon shell debate... should I run 3 of them (or I can even run 6...) instead of one unit of 10 lootas?


Thanks again everyone for the help! I am hoping to have some pics of the boyz I have been assembling soon!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/28 22:52:44


Post by: Crawdadr


10 lootas is better the 3 kannon, but 6 kannon would be just as good as the tank bustas at taking out bigger tanks. That one realy would depend on what you prefer. one solid unit that can hurt alot of stuff but die easily or two units of realy hard to kill guys that have a little more diversity. I personally play with both lootas and big gunz because I like the numbers and toughness of the Gunz.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/06/29 12:57:41


Post by: Ossidium


 Crawdadr wrote:
10 lootas is better the 3 kannon, but 6 kannon would be just as good as the tank bustas at taking out bigger tanks. That one realy would depend on what you prefer. one solid unit that can hurt alot of stuff but die easily or two units of realy hard to kill guys that have a little more diversity. I personally play with both lootas and big gunz because I like the numbers and toughness of the Gunz.

Thanks Craw, I think I am going to go with the Big Gunz Kannons, I think it will be a lot more fun to make/paint those, and play with them Plus I get my Gretchin YAY!

Just a quick question, is it better to have these 6 Gunz or 3 Kanz? I am going to assume the Gunz...

Here is what I am thinking, remove 10x Lootas for:
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
Updated first post.

I just have a few questions I would really appreciate if you guys could help me understand...
1. the 3x Kannon are one unit, so can any gretchin in that unit (from the original 2 to the additional 5) shoot any of the gunz? Do they just move freely from gun to gun?
2. How do the gunz move, always together as a unit right?
3. I think I will be making these Gunz from scratch, and after looking at the GW website I cannot find what size base they are supposed to have, does anyone know? I am guessing 60mm?

Thanks guys!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/03 19:01:11


Post by: Ossidium


Hey everyone, so I have been scavenging my few bits and the internet to get ideas for the Kanon...

Just want to double-check does anyone have any other feedback on my list? (updated first post...)

I don't know why but these damn 6x Big Gunz are driving me nuts lol... I can't decide! :(


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/04 04:09:56


Post by: AntomanElven


6 gunz are better than 3 kans

Kans are only useful for protecting your blobs of boyz, by taking in all incoming fire.

The 6 gunz will be very useful, especially since Orks don't have much Anti Armour weapons as is.

Also

WELCOME TO THE WAUUUGHHH
ENJOY YOUR STAY
DON'T FORGET YOU'RE HERE FOREVER


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/04 05:31:03


Post by: jcress410


Lobbas > kannons now that you take casualties from the center of the template. And you can hide them, they don't need Los.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/04 15:20:31


Post by: Ossidium


AntomanElven wrote:
6 gunz are better than 3 kans
Kans are only useful for protecting your blobs of boyz, by taking in all incoming fire.
The 6 gunz will be very useful, especially since Orks don't have much Anti Armour weapons as is.
Also
WELCOME TO THE WAUUUGHHH
ENJOY YOUR STAY
DON'T FORGET YOU'RE HERE FOREVER

Hi Antoman,
thanks for your comments. Makes sense to me
And I also love the welcome message... WAAAAGH!!

jcress410 wrote:Lobbas > kannons now that you take casualties from the center of the template. And you can hide them, they don't need Los.

Hi jcress,
I have seen people mention Lobbas before, but I am not sure why they are good? Kanons have str8 and AP3, and lobbas have 5/5... I know they can shoot over my troops so I can protect them, but will they be good at killing armor with such low stats?
And I don't understand what you mean by 'taking casualties from center of template" ?

Thanks to you both for your comments!




Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/06 16:09:39


Post by: Ossidium


Hey everyone,

So I have another question...
I saw these online and I am kind of in love...
http://www.anvilindustry.co.uk/index.php?route=product/product&product_id=258

I wanted to maybe replace the heads with ork heads from Krom ...
http://www.ebay.com/itm/Kromlech-Orc-Commando-Heads-Orc-War-2-ork-/160604646271?hash=item2564c86b7f

The only thing i can see removing to make room for my idea is the warboss (100pts) and making a unit of 10 boyz with 'eavy armor and shootas (100pts).

I was originally thinking Kommandos, but I would only be able to make 10 and then they have to have slugga/choppa and the models don't work...

Is it ok to remove the warboss for a unit of 10 'ard boyz and kind of make them look elite? Or is this a terrible idea lol


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/07 04:48:02


Post by: TableTopJosh


Hey Ossidium, just read through the whole post and I have a few of my own insights. First always take at least one big mekk with kff in this list. I sometimes take two, the ability to give all your boys a 5 up cover save is so freaking valuable. Make sure to keep him safe because he stinks in combat. People have the right to say don't bring pks, but honestly they are still extremely useful. I would even argue they could be better than the three big shootas in some games. I really like at least 20 lootas in foot slogging, I would say the one thing you could cut for points would be the warboss. Warbosses are orks most cost efficient beat stick, but with all your boys he isn't completely necessary. I also really like big guns. Kannons and lobbas almost always do their jobs, which is being extremely cost efficient and kill things. Not sure if people explained but lobbas are cool because they don't need line of sight to fire so you can hide them behind walls and stuff and just blast infantry. Also one fun and also competitive option is an aegis defense line. One of the best reasons to take lootas in units of 10 is an aegis. Aegis defense lines give your troops a 4 up cover!!! And when you go to ground, 2 up cover!! . You can also add guns to the aegis and have a unit fire it, the best is if you bring kannons or lobbas the grethcin crew can fire it,so you get bs 3! Also one last note, and some people I'm sure might argue, but it is also an interesting option to shave points by not brining a nob with 30 boys. In fact if people have convinced you to bring a nobz with only big choppas and without bosspoles don't even bother with the points. Sorry for so much text. I would consider bringing pks, especially against power armor and enemy tanks. Cheers and don't forget its a war bosses responsibility to yell Waaaaagggghhhh! As loud as you can oh you can also find a lot of online ork battle reports that could give you some insight!


Automatically Appended Next Post:
Oh also free feel to nuts with ork conversions, its so much fun! You can do some fun loota conversions by stealing other armies' heavy weapons and making them orky. Ork s love to steal things after battles, and their "physic power" makes any crazy contraption possible, even if it backfires and kills the user . One example is painting a vehicle red actually makes it goes faster! Haha go orky goodness! I would advise against small unit of are boys. Foot sloggin boys under 20 strong is hard to do efficiently, you will figure it out when you play. One mostly true rule for orks is more is better! More dice, more wounds, more models, more dead enemies! Like I said very general rule but still useful. Go nuts with converting things though, it can make the process of painting over 200 models much more enjoyable
one last point of advice then I'll shut up, if you take slugga boys or are out of range of shooting and know you not shooting, ask your opponent if you can roll your run movement and run your unit of boys during their movement phase, that way you only have to move your units once a turn, it saves you a lot of time!


Automatically Appended Next Post:
Sorry but I remembered one thing I wish I thought about before starting my ork army! Its really fun and cool to paint 30 unit of orks in the different paint schemes of the ork clans! It makes your army look really awesome and its a great way to keep your units distinguishable. That's just something I thought was cool, but definitely make some from your own clan and try a lot of different things when modeling and painting. You cna make anything with ork armies work, just make it fun.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/08 13:06:33


Post by: Ossidium


Hey Josh,

Thanks for all the amazing insight! I have a few questions/clarifications for you:

- The Big Mek with KFF has been so drilled into my head, that I caved and understood to take one a few pages back
- The Warboss cutting is really something I am debating right now, like you said he is a strong beatstick, but I think I can do some more great things with the 100pts... maybe another 15 guys? I don't know...
- Lobbas vs Kanon = I am really getting the impression that Lobbas are better for me, especially with all my boys causing problems for LOS... but the lobbas seem so weak to me, and I am scared because of that I will just die to tanks...
- I have no idea what an aegis defense line is, I will have to look into that lol
- Right now the nobz with my boyz all have big choppas and bosspoles... do you still think they can be shaved?
- I have a great idea to distinguish my units apart, and cannot wait to start painting for that!!

Thanks for all the feedback, some great points in there! The run movement tip can really help for sure

-
Oss


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/09 05:41:40


Post by: TableTopJosh


Hey Oss, so I finally took the time and looked at your original post . In all honesty your list is pretty good and you could definitely run it as it currently stands. After thinking about things for a little I came up with a few things for you to think about. Lobba's are nice, but are mainly for dealing with infantry, but with 90 plus shoota boyz, you should be fine in that department so if your going to bring the big guns I would bring the kannons. Plus the kannons,even when they dont have a tank to shoot at, are ap 3, which means they can consistently kill marines and other enemies with armor save 3 or up! Which is good because orks don't have many options with ap 3. Also don't forget you can fire the kannons as small blast as well, just in case your trying to kill lots of cheap enemy infantry. The nob with bosspole and bc is always debatable. Basically he is really only there for the boss pole. What you could do is put a bosspole on your big mekk and cut the nob, just always deny challenges with the big mekk because he fights like a normal boy anyways, and you want to keep him alive. If you did that, and i have done that, I would put him in a group of shoota boyz. That being said having no powerklaws is still a little scary, so maybe you could go a few different ways. (In all of the following cases I would always cut the rokkits on the boyz, too expensive and they won't kill much).
The Core: This is what I would start with and add or change things to your liking.
HQ:
Big Mekk Kff- 85
Troops:
4x 25 Boys (mixture of shoota boyz and sluggas, or all shootas), 4 Nobz Pk BP-760
Elite:
2x 10 lootas- 300
Heavy Support:
2x3 Kannons- 120
Total: 1265
This leaves you with 235 points.

These are the options that I would consider to be competitive:
filling the boyz to 30 strong-120
10x lootas- 150
3 kannons- 60
2 dakka jets with extra suppa shoota- 240
Warboss, Pk- 85
a fifth unit of boyz with nob, pk, bp- 190
4x deffkpotas with t/l rokkits- 180
4xnobs with BC, bosspole (+80)
Aegis defense line- 50 (check it out in the rule book)

This is a fun option:
15 stormboyz, nob, pk, bp- 220 (I love playing with these guys, because they are awesome models, great fluff, and a ton of fun to use. they are not the most competitive, mainly because they cost twice the amount of normal boy, but have normal boy saves and stats. That being said they are one of the fastest units in the game, and can still do a lot of damage. Your opponent usually will just focus them first.)

I think you could do any combination of these options and have a really strong list, its really up to you! If it was me, I would probably go with two dakkajets (240), or 10 more lootas, and the third kannon group, then use the remaining 25 points on crew for the kannons. I know you are smart enough to find these things in the codex, I just hope seeing it laid out like this helps!


Automatically Appended Next Post:
Also kannons are ridiculously over priced so if your looking for a custom build check this out!

http://www.youtube.com/watch?v=8dBiM6sgL4A

Awesome tutorial!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 01:53:09


Post by: Ossidium


Hi Josh,

Thanks for the posts... you are always full of awesome insight and details
After reading your post and doing a lot of thinking, here are some of my immediate notes and questions for you (and anyone else who would like to chime-in) before I post some of my ideas to revise the list:

1. I am cutting the warboss... im scared, but I think I have to do this. I will give cybork to big mek. This frees 90 pts.

2. I will be going with Kanon instead of Lobba. Also, thanks for your video link, but I actually ordered some very cheap things and I will be modding them to be my kanons... little bit of metal work, but shouldn't be too hard. I will post a link to a WIP album when I get started on them

3. I don't think I want to remove the Gretchin from the Kanons, just because I am worried I will lose them too easily. If I understand correctly, each gretchin lets me distribute a wound if the kanon gets hit right? Or the gretchin have to be hit first if they are in front? I am a little confused on how that works exactly... This is why I have all the extra gretchin. If I am way-off here, then I would certainly

5. Are the 3 Rokkits in the one boyz unit really not that good? I thought having that extra anti-armor would help me...

6. I would really like to keep the boyz units at 30 strong. Quick question, when one nob is in the unit, is the unit technically 29 boyz and 1 nob? or is it 30 boyz and 1 nob? Confusing me for some reason...

7. Nobz I removed their PKs, because after a lot of discussion with friends/bf, we decided that the nobz would just always get picked off and then I would lose that insane amount of pts...

8. Thanks for the suggestion on the aegis def line, but it's not really my style... I kind of want to go "balls to the wall" as the expression goes

Let me know your thoughts on the above, I am looking at the options you proposed and I am playing with ideas now

Thanks again!!!
Oss


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 02:18:47


Post by: Madness!


This is my tournament style 1500pt List:
95 Warboss w/ Powerclaw, Cybork
85 Warboss w/ Powerclaw
75 (5) Lootas
75 (5) Lootas
75 (5) Lootas
195 (5) Nobs w/ Painboy, Waaagh Banner, Powerclaw
100 Battlewagon w/ Reinforced Ram, Big shoota
114 (19) Sluggaboyz
130 (20) Shootaboyz w/ 2 Bigshootas
120 (20) Sluggaboyz
124 (19) Sluggaboyz w/ Nob
100 Battlewagon w/ Reinforced Ram, Big shoota
100 Battlewagon w/ Reinforced Ram, Big shoota
110 Looted Wagon w/ Big Shoota, Boomgun

The Battlewagons deliver more boyz to the enemy than will survive the long march across the board. The Lootas and the Looted wagon provide fire support. and the two 20 man squads on foot either mop up or hold down midfield objectives.

Contast and compare. My list's lootas are expendable. Yours WILL run away. Better to lose 5 than 10 and still have other targets for the enemy to have to deal with. The looted wagon is fragile, but accurate (for orks) anti-tank or anti infantry, especially those too tuff to crump up close without softening them up first.

Battlewagons are all but invincible from the front. With 3 of them most people will be hard pressed to stop two of them, much less all of them. If a BW survives delivering their initial squad, it can back up to collect 1 of the other two 20 ork squads.

I have more firepower and greater speed. You have more bodies, but not much more. In the time it takes you to get your boyz in the fight, your numerical superiority would disappear.

I hope this gives you ideas on what to add to your Waaagh. I do not recommend trukks(I have 3 new ones) and 4 old ones that I converted into Warbuggies,which are inferior to Deffcoptas. I bought a lot of deffcoptas for last edition. but they are too fragile for the current edition. Maybe next go 'round!





Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 04:45:54


Post by: TableTopJosh


Oss, it is 29 boys and the one Nob, that's the max. The nob still counts as a boy so you can bring 3 big shootas. Not sure what you mean by picked off, but paying 20 points for a nob with big choppa and bosspole isn't cost efficient in my eyes, especially when you have 30 orks, that being said there are definitely some games that either no nob or big choppa nob might be better than pk nob, but there are plenty of great uses for pks (kills Av 13-14, ignores armor, insta kills multi wound models, etc). You have to be smart with your power klaws when you bring them, but imo are still worth it. I would try some games without some.nobs, especially with the 30 shootas units, if you're smart enough you don't need the nob sometimes.Rokkits wont hit consistently, and big shootas are better. You have to put the gretchin in front of the kannons for them to take the wound, so if you bring extra crew you can put one or two in front, just don't give them too many that it causes an easy leadership test. Other than that just play a bunch of games and you will figure out what works! Good luck. One thing to learn quickly is how to flirt with the 18 inch range line. Being able to shoot your shoota boyz a few turns and then control when and whom charges who is very important.

Madness, this thread is for a foot sloggin list, read original post.


Automatically Appended Next Post:
Feel free to pm me if you have any questions. I've played a lot of ork games (not saying I'm a master or the ultimate authority on the subject) and i like to help other warbosses in their conquest .


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 14:15:08


Post by: Ossidium


Hi Madness,
Your list looks very sexy!
I would prefer to go with a lot of units for my first go at Orkz, kind of want to try the tide But I promise, if I find it not very fun, I am going for a wagon heavy list

Hi Josh,
Thanks for the insight, again. I have a good feeling I will PM you soon, maybe once the list is more finalized and I have super specific questions
-I know the PKs are good, but what I meant by "picked-off" is that since I am foot slogging, I am worried that the Nobz will just get focused and killed every time before I even get to do anything with the PKs. I will try a list with no Nobz... Is this truly a good idea? I thought the bosspoles really helped...
-I will change the Rokkits for big shootas, let's see what happens
-Thanks for the note about Gretchin, I will put 2-3 in front and the rest in the back. Is +5 crew too much?

So here is the list with some modifications from your feedback and the above:

HQ
1x Big Mek with Forcefield, Cybork, 'eavy armor (100pts)

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, (195 pts)
30x Boyz with Shootas, 3 Big Shootas, (195 pts)
30x Boyz with Shootas, 3 Big Shootas, (195 pts)
30x Boyz with Slugga/Choppa (180 pts)

Heavy Support
3x Big Gunz Kannon + 5 additional Gretchin = 75pts
3x Big Gunz Kannon + 5 additional Gretchin = 75pts

This leaves me with 185 pts to play with... Here are a few things I am debating:
1. Adding Nobz with PKs and bosspoles to each Boyz unit (160 pts, with 25 leftover)
2. Add another Big Mek with KFF, cybork and 'eavy armor (100pts, 85 leftover) <-- I like this because another big mek I think can really help keep my army under cover... I could essentially take a third also, not sure if that's overkill lol
3. Another unit of 30x Boyz either shootas or sluggas/choppas, preferably shootas (180 pts)
4. Another unit of 10 Lootas (150 pts, 30 leftover)
5. 3x Big Gunz Kannon + 5 additional Gretchin (75 pts, 110pts leftover)
6. 30x Gretchin with 3 Runtherd (120pts, with 65 leftover)
7. Battlewagon?
8. Killa Kans?
9. I don't see Dakka Jet in the codex, so I am not sure how to work with these...

Damn so many choices! lol



Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 20:23:38


Post by: Whistlinbear


Hi Ossidium,

I have been learning to play the boys recently too so can't offer too much battle hardened advice but a couple of things I found

- add 5 ammo runts to each Kannon battery. You don't get many shots so you want the rerolls to make them count early. Note: I have been playing Nids recently with Doom of Malantai (3d6 Ld test) and REALLY suffered from grot Ld5. I found adding a runtherd to the Kannons (Ld7) helped a lot.

- I have found myself wishing for a PK when the boys are in melee. I would also recommend adding PKs one or two mobs, in particular your slugga mob which I assume will also have your boss (sorry haven't read all thread, only OP)

Have fun :-)

- Bear


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 22:49:40


Post by: jcress410


See, the codex is a little confusing. Technically, nobs with powerklaws are "options".. but.. really.. they're mandatory.



Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 23:27:02


Post by: Delevarius


I would put an Attack Squig on the warboss, that extra attack means alot
also Powerclaws on nobs is a must, if for nothing else atleast a can opener, and if the nobs dont get challenged out of a fight, they are killers
Bosspoles are never a bad upgrade to have, even in 30 boyz squads. they will get widdled down and when they do, the bosspole will double the chance to stay on the board
at the end of the day even if you make some small building mistakes or different choices, remember that you covered the baisics of a good army: Boyz, Lootas and Big Guns. The only two great units missing are Dakkajets and Nob Bikers


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/10 23:51:49


Post by: Ossidium


Hey Delevarius, Jcress (again yay!) and Whistlin...

Looks like from the above options you guys are all saying Nobz + PKs and Bosspoles is the way to go, which was my #1 option...
#1. Adding Nobz with PKs and bosspoles to each Boyz unit (160 pts, with 25 leftover)

I actually cut the warboss and replaced it with the big mek KFF...

So what do you guys think I can do with the extra 25 pts?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 00:24:36


Post by: Dakkamite


OP, if your new to 40k and Orks you seriously need to think hard about if you want a Green Tide.

Buying, assembling, painting, transporting, and moving (each turn) hundreds of boys is not for everyone. I highly suggest you get yourself just twenty boys and get them all table ready. Then, take 120 base-sized items (ie coins) and then play out six turns of 6" movement and 1d6" run for each model. See if your ok with that too.

If after all that your still keen on the Green Tide, then its a good match for you. Otherwise you'll waste time and effort and possibly be put off of the hobby.

Ossidium wrote:
RavenGuard55 wrote:No interest in swapping out the warboss for big mek? That'll free up the points needed to get your gretchin squad you want.

Hi Raven,
I haven't really thought of that mostly because I love the warboss model, and he came in the AoBR set we got to start me off
I am however trying to find a way to 'conversion' him to have a flamethrower... proving to be very complicated lol...


For a kombi-skorcha, just put a little gas tank and hose made from greenstuff on his TL shoota, then cut the magazine off the weapon.

For a Green Tide you really, really want a Big Mek with a forcefield. You can take him alongside the Warboss as your second HQ. Because of his forcefield, your army will be roughly 33% tougher - think of it as adding 40 bonus Orks to your ranks. A Big Mek can also take a proper flamethrower rather than the one shot variety of the Warboss.

If your playing friendly, then you don't need to take Loota hordes. Thats tournament style spam right there. From the units in each book, you have two varieties - some that are superefficient units used for competitive play, and some that are less efficient and often more fun. Right now your list is looking very much like the former, while you look very much like the latter player (that is a good thing btw).

So what I see is with Rokkits less range, more str, better AP, but less shots... I understand the potential joy in seeing a crushed spirit/face (trust me I LOVE spirit-crushing carnage lol) but I don't really see how the tankbustas are that much better... especially since it will cost me about 50$ more for the squad?


Rule #1 of Orks - you never, ever buy Lootas. You take standard boys, buy a bits box with some Imperial guns, and build them from scratch for much cheaper. You can often do the same thing with Burna boys and Tankbustas

As for Tankbustas, they are worse than Lootas in pretty much every way except one - they are far more fun and tactical to use. Lootas you plonk on the map and roll dice. You can literally go the entire game without touching them, except to take off dead dudes. Tankbustas have to move around, hide in cover, assault things... far more dynamic and interactive. In a friendly setting or in the Kill Team or Zone Mortalis variants, I'd highly recommend a unit of Tankbustas. For competitive play, no way lol.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 04:07:59


Post by: TableTopJosh


You can buy lootas lol. They look awesome with their giant orky guns and cigars! You don't have to spend a million dollars if your looking to field 30, but they are definitely cool models for any ork army.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 09:59:44


Post by: firmlog


Hmmm, fun army? Well I have to agree with the poster a few threads up, a green tide is a pain. Honestly, the units will get in their own way. And, Unless your playing against Tau, or maybe elder or guard, it won't be very fun for your opponent either (as well as taking all day).

I've run a fully maxed out troop choice of 6x30 boyz and it was sooo boring. For shootas 20 seems like a oddly good number. I've been trying them the past couple of games and it's worked out.

I also recommend size 15 loota squads, and frankly any ork unit should be over 10 if at all possible.

If you really want to have fun with a foot list, might I recommend stormboyz and bikes. Either or both are great fun and I try to include at least one in every army both if I can. Admittedly they are expensive $ wise but so is 120 shoota boyz.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 17:10:24


Post by: Ossidium


Hi all,
So just to reference, my newest list and suggestions for additions are here (a few messages back on Page 3):
http://www.dakkadakka.com/dakkaforum/posts/list/60/535825.page#5830140

I really appreciate all your feedback and concerns/thoughts on playing a tide army... but let me just say that IS the style I want to play right now So no need to comment on that anymore, I would much rather you guys help use up the points I have left.

As I mentioned, I think the ebst solution might be using 160 pts to get 4x Nobz with PKs and Bosspoles in each Boyz unit, but that is a LOT of points for 4 troops in a tide army no?

Thanks everyone!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 17:25:07


Post by: jcress410


30 boys are a power klaw delivery system. you're going to find out, after a few games, that power klaw will do more than the rest of the unit in certain assaults.



Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 18:24:22


Post by: Ossidium


jcress410 wrote:
30 boys are a power klaw delivery system. you're going to find out, after a few games, that power klaw will do more than the rest of the unit in certain assaults.

Seems pretty clear you are saying the 160pts for these 4 units is well worth the cost

Is one big mek enough of an HQ?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 18:29:41


Post by: jcress410


Only trouble is, with one it might be hard to get all four units within 6" of the KFF.

Some deployment shenanigans can take care of this, but it's not convenient.

I dunno,
I always played a bunch of battlewagons.


Automatically Appended Next Post:
practice deploying your list on your kitchen table or something. it's nice to see like 2k worth of models, just to see what you're really buying with all those points. Helps me 'visualize' the list.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 18:58:05


Post by: Ossidium


jcress410 wrote:
Only trouble is, with one it might be hard to get all four units within 6" of the KFF.
Some deployment shenanigans can take care of this, but it's not convenient.
I dunno,
I always played a bunch of battlewagons.
practice deploying your list on your kitchen table or something. it's nice to see like 2k worth of models, just to see what you're really buying with all those points. Helps me 'visualize' the list.


Yeah the 6" is my worry too, thats why I was wondering if I should just get another big mek with KFF, and just get Nobz with Big Choppas and Bosspoles, to save the points... but you guys have shut that down

I haven't bought all my boyz yet, so $$$-wise I can still switch to battlewagons i guess...damn you guys and your AMAZING ideas

Also, do Big Meks with KFF give battle wagons a cover safe?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/11 21:48:47


Post by: Dakkamite


Yes they do.

Battlewagons and Trukks are a good way to get plenty of boys on the table and get them to the enermy line without needing nearly two hundred models.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/12 03:19:01


Post by: Ossidium


 Dakkamite wrote:
Yes they do.
Battlewagons and Trukks are a good way to get plenty of boys on the table and get them to the enermy line without needing nearly two hundred models.


Thanks for the info!
Do you reccomend 2xWarboss or 2xBig Mekk with KFF for battlewagons? I really love this idea of big mek riding inside giving stuff cover save lol

OK, here is an idea I have for a list... please let me know your thoughts. I am debating the HQ, either warboss or big mek with KFF... thoughts?

HQ
1 Warboss with PK, cybork, 'eavy armor (100pts)
1 Warboss with PK, cybork, 'eavy armor (100pts)

Elite
10 Lootas (150pts)
10 Lootas (150pts)

Troops + Transport
20 Boyz with Shootas, 3 big shootas, Nob with PK and bosspole (169pts)
1 Battlewagon with reinforced ram and big shoota (100pts)

19 Boyz with Shootas, 3 big shootas, Nob with PK and bosspole (169pts)
1 Battlewagon with reinforced ram and big shoota (100pts)

19 Boyz Slugga/Choppa, Nob with PK and bosspole (160pts)
1 Battlewagon with reinforced ram and big shoota (100pts)

Total = 1298pts

This leaves me with 202pts... Here are some options I see...
1. 24 Boyz with shootas, 3 big shootas, Nob with PK and bosspole = 199pts
2. 30 shootas boyz with 3x big shoota = 195pts
3. 2x 3 Big Gunz Kannon + Gretchin crew 150pts

Please help me dakka! :(








Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/12 03:29:59


Post by: firmlog


You know for 160 pts. you could take mad doc grotsnik. Come up with another 150 and make those cc boyz dead ard' bionically. Makes that unit soak up so much fire and will still put a hurting on most armies when it gets there. Even without bionics FNP on 30 boyz goes a long way.

MDG was key in learning to play the orks for me, gives a ton of survivability that even with the numbers orks do lack.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/14 03:04:20


Post by: Sleg


Yeah, the 52 times were mostly test games against players trying out Landraiders and such. the same question always came up, don't you have any anti tank units. Yes I do. When I first began using them I thought I had to take tankbusta. When they would do nothing, I chalked it up as poor die rolls, poor tactics, and bad luck because Glory Hog would take them out of my control. The truth was I rolling about average with them. They cause some damage, but never finished the job. They would take fire because they were my anti tank unit and most of my opponents thought they would actually hurt their tanks. When 6th Ed came out, once again there were changes to Tankbustas - 5 test and they did slightly better, but slightly better from God Awful is still very bad. So now even if requested, I will still not field them and my 15 metal guys will stay at home in a box with all the other figures I no longer field.
Big Gunz are better than Lootas because they are cheaper to field. Always take 3 and with an ADL and Quadgun, they shoot it and still get their 3 shots. and 160 points is still cheaper than 225. If you get an ADL for your Loota - Don't get the quad gun and take them in units of 10 so they can go to ground behind the ADL (200 points). The great thing is since Lootas are elites and Big Gunz are Heavy Support you can take BOTH.



Automatically Appended Next Post:
Ossidium wrote:
Thanks for the info!
Do you reccomend 2xWarboss or 2xBig Mekk with KFF for battlewagons? I really love this idea of big mek riding inside giving stuff cover save lol

OK, here is an idea I have for a list... please let me know your thoughts. I am debating the HQ, either warboss or big mek with KFF... thoughts?

Please help me dakka! :(


Well you can't take the Big Gunz because you used up your Heavy Support slots with BattleWagons
Warboss make Nobs Troop Units - Nobs can take Battlewagons as Dedicated Transports.
here's my suggestion:

HQ 2x Warboss (PK, Cybork, Attack Squig, Bosspole) (115 each)
Troop 2x 10 Nob (Painboy, Orderly, 10 Cybork, Waaagh! Banner, PK, 3 Shoota/Burna) (340 each)
DT 2x Battlewagon (Def Rolla) (110 each)
Elite 2x 10 Loota (150 each)
HS 2x 3 Big Gunz - Kannons (60 each)
ADL, Quad Gun (100)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 00:07:18


Post by: Ossidium


Thanks for the feedback Sleg and firmlog.

I have updated the first post with my new list... I have decided to go back to what I love so much about the Orkz... more boyz! I have tweaked it to include 3 Trukks, I think will help me with getting boyz in for CC, while keeping my lootas count high, and getting big gunz, which is something I really want because I have a cool idea how to make the models

The list is also pasted here below for any new people who jump to the end

1. I really wanted 'eavy armor on the HQs, but just didn't have the room :(
2. I am still wondering if one of my Big Meks should be a Warboss, but I really like the two meks for their KFFs

1500pts MMM SEXY WAAAGHH

HQ
1x Big Mek with Forcefield, 'eavy armor (90pts)
1x Big Mek with Forcefield, 'eavy armor (90pts)

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)

12x Boyz with Slugga/Choppa, Nob with PowerKlaw and bosspole (112 pts)
Trukk with red paint job (40 pts)

12x Boyz with Slugga/Choppa, Nob with PowerKlaw and bosspole (112 pts)
Trukk (35 pts)

12x Boyz with Slugga/Choppa, Nob with PowerKlaw and bosspole (112 pts)
Trukk (35 pts)

Heavy Support
3x Big Gunz Kannon + 4 Gretchin crew (72 pts)
3x Big Gunz Kannon + 4 Gretchin crew (72 pts)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 20:17:57


Post by: wazrokk


idk how much you use the reinforced ram but if your not using it constantly you could drop 2 of the reinforced rams to buy your eavy armor for the big meks


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 20:26:40


Post by: Ossidium


wazrokk wrote:
idk how much you use the reinforced ram but if your not using it constantly you could drop 2 of the reinforced rams to buy your eavy armor for the big meks

Hi wazrokk,
I thought the reinforced ram was to help with that death/glory rolling...
is it not useful on trukks? I would for sure rather beef up the Mekks a bit


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 20:31:37


Post by: wazrokk


another option is drop the 2 kff's, pick up an aegist defense line (offers better cover anyhow and same points) put the big guns and 1 group of lootas back there put hte other groups of lootas in land cover nearby, i also think you'd enjoy playing with a shokk attack gun for ur big mek, can be really powerful or suicidal good fun orkish fun-hope this helps

if your woried bout anti air with the adl you can get a quadgun as well.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 20:40:00


Post by: Delevarius


Ossidium wrote:
wazrokk wrote:
idk how much you use the reinforced ram but if your not using it constantly you could drop 2 of the reinforced rams to buy your eavy armor for the big meks

Hi wazrokk,
I thought the reinforced ram was to help with that death/glory rolling...
is it not useful on trukks? I would for sure rather beef up the Mekks a bit

Reinforced Ram lets trukks reroll dangerous terrain checks, so its a must, also it allows you to tankshock units with the trukk even though its not a tank
also if you take warbosses, an attacksquig is a must on them imo, well worth the 15 points, that extra Powerclaw attack does so much in close combat


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 20:53:45


Post by: Ossidium


wazrokk wrote:
another option is drop the 2 kff's, pick up an aegist defense line (offers better cover anyhow and same points) put the big guns and 1 group of lootas back there put hte other groups of lootas in land cover nearby, i also think you'd enjoy playing with a shokk attack gun for ur big mek, can be really powerful or suicidal good fun orkish fun-hope this helps

if your woried bout anti air with the adl you can get a quadgun as well.

Hi again, thanks for the suggestion, I had actually already through of that... I just really feel like a defense line is not Orkky enough for me I really want those Meks walking around having fun too lol

I do like your suggestion to remove reinforced rams for 'eavy armor on the mekks... Do you really think I don't need the rams? maybe I can give one truck red paint to be a quick one


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/16 20:57:51


Post by: wazrokk


as delevarius said it allows you to reroll dangerous terrain and tank shock, but to be honest, they usualy blow up before they reach the enemy as they are front armour 10, so i dont put 2 many points into my trukks just use them as transport to move quickly. i also agree that attack squigs are a must with a warboss, 15 points for a extra PK attack is always worth if your boss is oging to be in melee

have you thought bout tryin to make some points for battle wagons with deff rollas they are meaner then the reinforced ram have extra armor (front armour 14) can cary more boys, and deal d6 str10 wounds,2d6 if they try to deaht and glory regardless if they suceed or not (found in faq's on orks), as well as the re rolling dangerous terain, they cost a bit more points but its always fun to watch people run away before squashin em flat with ur deff rolla


Automatically Appended Next Post:
one of the biggest ways to find out what you need is to try em out play games, but personaly i dont think you need the rams, even if your trukk breaks down halfway to the board the 12 boys inside can either run to the other side, or take a objective near the middle (if your playing objectives)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 00:19:33


Post by: Sleg


Green Tide is always fun, time consuming and very difficult to maneuver for a beginner.

You have 2 KFF, why? Don't forget it's a 5+ cover (it's not stealth, nor is it shouded). You can't fit either in any Trukk so you are protecting your Boyz, it's not much. Personally if you are going green tide, Take the Warboss instead. There's no Mob Up so once you lose 25% or more of the 12 man squads, your save will be and 8 or a 7, which gives you a 50/50 chance they'll a take another wound and still run away before ever getting into CC. But even if theydon't rout, you will have to deal with overwatch and then Int 1 for your power claw to even attack. I wouldn't worry about giving your Nob the PK - it's 25 points, he'll never use. Like the Dakkajet, Trukks are paper a str 4 weapon (which is just about every weapon) can glance it to death, anything higher and you will be ramshackling your trukk (probably kill everyone on board). Fortunantly for them, the range on their weapons wont be an issue because you will be driving right for them, without the protection of the KFF.
Go back to the Battlewagons or at least 1 Battlewagon to help protect your Trukks (but it probably wont).


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 03:24:51


Post by: wazrokk


the pk does drop it to init 1 but ive found its pretty rare that they dont come into play at all, and ram shackling usualy only kills 3-4 orcs not all on board but that is enough to greatly wound em, if nothing else id drop one boy from the truck and put in a big mek with the kff keep each vehicle 5 inches from the center truck (spacing from templates and if big mek in middle trukk they all get the 5+ save) run em down their throat, and charge what evers close by if its only one unit, triple charge or move them till middle then split them off once they close enough that even if the trukk is shot down it wont matter.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 19:57:47


Post by: Ossidium


Hey guys thanks for the above comments! I am really loving this dakka community for a super noob
So many abrevs I am getting a little lost in the posts lol.

I think I will change one big mekk for a warboss. Maybe cut one trukk to 11boyz to fit the boss...

I am still unclear if I should put the rams on the trukks, I am hearing two great arguments for either side lol.

Also on the battlewagons front, I don't like them for my boyz because :
1) super expensive where I live
2) a lot of points so i have to give up a lot when I want a lot of troops
3) I don't get to have my big gunz which i really think are cool



Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 20:34:20


Post by: wazrokk


lol, sorry I will try to use less abreviations, id say just try out your army and see what works for you and what you enjoy using to smash da puny 'umans waaagh :p


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 20:45:11


Post by: firmlog


I run my trucks as cheap as I can. And a reinforced ram will often end in the truck blowing up too. If you want a cc option on the truck and I've used ti to great effect against drop pod armies and dreads, use the ball and chain. 1 str 9 hit on a 4+ within 2" and you don't have to worry about the truck getting nabbed in the process.

Now it may be faq'd but I don't recall it. But the ball and chain works in the cc phase, not the players or owners phase, so you get one hit in both phases.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 21:15:27


Post by: Ossidium


wazrokk wrote:lol, sorry I will try to use less abreviations, id say just try out your army and see what works for you and what you enjoy using to smash da puny 'umans waaagh :p

sounds like good advice... anything with smashin' is mmm!

firmlog wrote:I run my trucks as cheap as I can. And a reinforced ram will often end in the truck blowing up too. If you want a cc option on the truck and I've used ti to great effect against drop pod armies and dreads, use the ball and chain. 1 str 9 hit on a 4+ within 2" and you don't have to worry about the truck getting nabbed in the process.
Now it may be faq'd but I don't recall it. But the ball and chain works in the cc phase, not the players or owners phase, so you get one hit in both phases.

Yeah I agree I want to keep the Trukks cheap, but the rams for me I like because they let me reroll the dangerous terrain don't they? I don't really use it for the tankshock thing.

What do you guys think about changing a Mekk for a Warboss and throwing him in the trukk? I can work on an updated list tonight...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 21:34:22


Post by: firmlog


I think only the deff rolla allows rerolled dangerous terrain.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/17 21:39:18


Post by: Ossidium


 firmlog wrote:
I think only the deff rolla allows rerolled dangerous terrain.

so what the heck, there's nothing worth getting on the trukks

OK, the new list... Just want to have some fun with boyz

1499pts MMM SEXY WAAAGHH

HQ
1x Big Mek with Forcefield, 'eavy armor (90pts)
1x Warboss, PK, cybork, 'eavy armor (100pts) <-- Goes in middle trukk

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)

12x Boyz with Slugga/Choppa, Nob with PowerKlaw and bosspole (112 pts)
Trukk with red paint job (35 pts)

11x Boyz with Slugga/Choppa, Nob with PowerKlaw and bosspole (112 pts)
Trukk (35 pts)

12x Boyz with Slugga/Choppa, Nob with PowerKlaw and bosspole (112 pts)
Trukk (35 pts)

Heavy Support
3x Big Gunz Kannon + 4 Gretchin crew (72 pts)
3x Big Gunz Kannon + 4 Gretchin crew (72 pts)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/18 04:00:06


Post by: wazrokk


3 things i have noticed, the 11 boys you have at the same points as the 12 boys, red paint job increases trukks point cost by 5, and i would put he warboss in the trukk with red paint job, as your warboss is a beast in cc you should get him there fast as possible. Othewise i think the list looks good and killy. you will have to let us know how well it works for you.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/18 05:21:31


Post by: Awfeel


 EmbracetheChaos wrote:
Reconsider those bosspoles. It's only 25 points, but check out the Mob Rule. 30 boyz should have zero problem with morale.

Not much of an Ork player, just something I noticed at glance. Also, a green wave with 120 boyz w/shootas should do just fine without transports. I have a tough time with 60 boyz, the body count alone is just too much for me to shoot before they're on the other side of the board.

I would also look at your anti-tank. Again, not much of an Ork player, so the Klaws may be enough. I just like something that can break tanks open from a distance.

It looks like a really fun list to me, even without any changes.


Youd be surprised how quickly I can spread green ooze on the field like butter with a MEQ army.

60 Orks is flamer fodder. 120 boyz is a mess, but trust me, trukks make a 10 fold difference.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/18 13:23:34


Post by: Ossidium


wazrokk wrote:
3 things i have noticed, the 11 boys you have at the same points as the 12 boys, red paint job increases trukks point cost by 5, and i would put he warboss in the trukk with red paint job, as your warboss is a beast in cc you should get him there fast as possible. Othewise i think the list looks good and killy. you will have to let us know how well it works for you.

Ok... no diea what the sweet hell happenned to my math last night, but thanks! Updated below:

I had to remove 2 more Grot crew to make room for red paint job...
Quick question... should I just remove all the extra grot crew for 18 pts and put that somewhere? or will the extra crew help the big gunz a lot?

1499pts MMM SEXY WAAAGHH

1499
HQ
1x Big Mek with Forcefield, (85pts)
1x Warboss, PK, cybork, 'eavy armor (100pts)

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (215 pts)

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts) –Big Mek

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Warboss

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

Heavy Support
3x Big Gunz Kannon + 3 Gretchin crew (69 pts)
3x Big Gunz Kannon + 3 Gretchin crew (69 pts)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/20 00:25:47


Post by: Sleg


with 'eavy Armor you do not need the KFF. If the Trukks pull more than 6" away from the Big Mek, you do not need the KFF. If the KFF is protecting the Big Gunz, give them an Aeigis Defence Line (Same Price as KFF - gives 4+ cover and the Big Gunz can go to ground for 2+ and snap fire)

You need to put the KFF in a Trukk, don't forget Trukks are armor 10, which means every weapon in 40k can glance (cause hull point damage). Every other codex has very good shooters, with 3 Hull points, it'll lose a hull point on every wound (without the Big Mek giving the 5+ cover). I've seen 8 Trukks go down first turn and never move. I've used 4 with similar results. Ramshackle is not your friend (if you could take 30 orks, I'd say yes, sadly only 12. If you are really lucky 1 of your units will be able to charge (probably not do much in melee, but they will charge none-the-less.

If you are not playing with Terrain, using the Big Mek to protect your footsloggers I can see, still not all that useful protecting Footsloggers. Terrain should be your best friend getting that 4+ cover for 30 Orks is key because even if you have a bunch out in the open, the closest model is shot first. And with 4+ or even 5+ cover why would you need the KFF's 5+ cover? I would also say practice moving 30 Orks, just lurching them forward with make the unit less effective than they could be.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/21 20:41:09


Post by: Ossidium


 Sleg wrote:
with 'eavy Armor you do not need the KFF. If the Trukks pull more than 6" away from the Big Mek, you do not need the KFF. If the KFF is protecting the Big Gunz, give them an Aeigis Defence Line (Same Price as KFF - gives 4+ cover and the Big Gunz can go to ground for 2+ and snap fire)

You need to put the KFF in a Trukk, don't forget Trukks are armor 10, which means every weapon in 40k can glance (cause hull point damage). Every other codex has very good shooters, with 3 Hull points, it'll lose a hull point on every wound (without the Big Mek giving the 5+ cover). I've seen 8 Trukks go down first turn and never move. I've used 4 with similar results. Ramshackle is not your friend (if you could take 30 orks, I'd say yes, sadly only 12. If you are really lucky 1 of your units will be able to charge (probably not do much in melee, but they will charge none-the-less.

If you are not playing with Terrain, using the Big Mek to protect your footsloggers I can see, still not all that useful protecting Footsloggers. Terrain should be your best friend getting that 4+ cover for 30 Orks is key because even if you have a bunch out in the open, the closest model is shot first. And with 4+ or even 5+ cover why would you need the KFF's 5+ cover? I would also say practice moving 30 Orks, just lurching them forward with make the unit less effective than they could be.

Thanks for the tips. I have updated the list to have 3 fast moving trukks with the Mek and warboss...

Don't have any pts for aegis defense line, and I am still not convinced on them, feels so not orky :(


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 02:41:14


Post by: wazrokk


here is a thought you might like if you don't like how the ADL looks, make your own. gets some wrecked bike parts and tires and stuff like that make a junk yard of spare bits, i could see a mek making a wall out of the scrap hes half way through making into new bikes trukks deffdreads or another weapons for the warboss and the mek wouldn't ever want to leave his valuable treasure horde of goodies he has to tinker with. As long as it is roughly the same size as a actual ADL i don't think any other players would ever object to it plus would be a cool homemade model.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 12:34:29


Post by: Ossidium


wazrokk wrote:
here is a thought you might like if you don't like how the ADL looks, make your own. gets some wrecked bike parts and tires and stuff like that make a junk yard of spare bits, i could see a mek making a wall out of the scrap hes half way through making into new bikes trukks deffdreads or another weapons for the warboss and the mek wouldn't ever want to leave his valuable treasure horde of goodies he has to tinker with. As long as it is roughly the same size as a actual ADL i don't think any other players would ever object to it plus would be a cool homemade model.

That's a great idea! I could probably make a sexy looking Orkky wall...
I just don't see how I can make room for the ADL with my current list? Like, Am I better off losing the Mekk altogether?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 15:35:34


Post by: wazrokk


if you want a ADL I would drop the KFF from the big mek then put the cannons and lootas and anything else you were protecting with your kff behind the ADL for a 4+ save (3+ if they go to ground, and snapfiring for orks isnt much worst then normal firing and certainly better then losing the squad)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 16:04:40


Post by: Ossidium


wazrokk wrote:
if you want a ADL I would drop the KFF from the big mek then put the cannons and lootas and anything else you were protecting with your kff behind the ADL for a 4+ save (3+ if they go to ground, and snapfiring for orks isnt much worst then normal firing and certainly better then losing the squad)

Thanks, that's pretty much what I am thinking, however if i get rid of the KFF on the big mek, should I get rid of the big mek completely and do something else with the pts? how useful is the mek with no kff? is there something else i can do with 35pts?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 16:17:19


Post by: wazrokk


if you take the mek without hes not really worth 35 points, what i would do is drop the mek all together get ur warboss and attack squig (15pts) kombi flammer (5pts) (works great for overwatch, precharge shooting or drive by with the trukk but is only a 1 shot so use it wisely) then give few nobz eavy armour (likely the groups of 30 on the ground) or give them a diff upgrade, i do highly recremend the attack squig tho, 1 extra PK attack is can be a huge boost


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 16:40:02


Post by: Ossidium


wazrokk wrote:
if you take the mek without hes not really worth 35 points, what i would do is drop the mek all together get ur warboss and attack squig (15pts) kombi flammer (5pts) (works great for overwatch, precharge shooting or drive by with the trukk but is only a 1 shot so use it wisely) then give few nobz eavy armour (likely the groups of 30 on the ground) or give them a diff upgrade, i do highly recremend the attack squig tho, 1 extra PK attack is can be a huge boost

I like those ideas, I am going to start working on a revised list.
Is it worth getting the gun behind the ADL (I think it's called a flak?) or not worth it since I have the lootas and big gunz?

Also, since the gunz are behind the ADL, should I keep the extra grot crew?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 16:46:05


Post by: wazrokk


the quadgun goes wiut hte ADL for a extra 50 points, its mainly used as a anti flyer, it gets 4 shots twin linked of the BS of whoever is manning it. (ork players usualy take a grot squad for this as they are BS3) but it has the interceptor rule so it can shoot down flyers when they come in (but then they cant shoot the following turn as they already shot) tbh i wouldn't take it unless you can also put a squad of grots on there (40pts for 10 and runtheard)

the extra crew on the cannon can still be useful, just because your behind a ADL doesnt mean they wont die or be the target of attacks, grots are easy to kill which could make a kannon with few grots a tempting target, so thats your call but if you felt the need for them with a 5+cover save from the kff you will probably need them with a 4+ coversave as well.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 17:49:58


Post by: Ossidium


Thanks Waz!

Here is my updated list at 1493 total.

HQ
1x Warboss, PK, attack squig, cybork, 'eavy armor (115pts)

Elites
10x Lootas (150 pts)
10x Lootas (150 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with ‘eavy armor, big choppa and bosspole (220 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with ‘eavy armor, big choppa and bosspole (220 pts)

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Warboss

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

Heavy Support
3x Big Gunz Kannon + 3 Gretchin crew (69 pts)
3x Big Gunz Kannon + 3 Gretchin crew (69 pts)

Aegis Defense Line (50 pts)

I am still debating the kombi-scorcha, trying to see if there's anything else I can do instead... but I don't see a lot of options with the leftover 7 pts...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 20:04:40


Post by: wazrokk


can give the warboss a BP could give one of the nobz in the trukk eavy armor, upgrade one trukk to have a rokkit on it (str 8 ap 3 assult 1, free shot at enemy tanks but replaces its big shoota str 5 ap4 assult 3), kombi rokkit for warboss, or twin linked shoota for warboss, 2 ammo runts (3pts each) you can take 1 with warlord 1 with a kannon both with kannon, most ork upgrades are only 5pts so theres actualy a whole bunch of upgrades or routes you can take


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 20:39:55


Post by: Ossidium


wazrokk wrote:
can give the warboss a BP could give one of the nobz in the trukk eavy armor, upgrade one trukk to have a rokkit on it (str 8 ap 3 assult 1, free shot at enemy tanks but replaces its big shoota str 5 ap4 assult 3), kombi rokkit for warboss, or twin linked shoota for warboss, 2 ammo runts (3pts each) you can take 1 with warlord 1 with a kannon both with kannon, most ork upgrades are only 5pts so theres actualy a whole bunch of upgrades or routes you can take

Nice I am going to look into the ideas
I am just worried that my trukks are super weak right now :(


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 20:44:53


Post by: wazrokk


trukks are weak, i think of them as a green bomb, i run em into the enemy, hope they explode killing a ffew while my orks are jumpin out, and if it doesnt explode (rare event) it runs around shooting and tank shocking everything it can till it does explode and kill a few. I've actualy ran it into a group of space marine terminators and killed 3 of them with very lucky dice rolling on my part and horrible on his lol. but trukks are also only 35 points so when they blow up, its not a huge loss they are mainly just ment to get your troops closer and not to be a powerhouse


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 20:54:34


Post by: jcress410


Well, everything penetrates a trukk.

Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.

You're better off walking.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 21:22:14


Post by: Ossidium


wazrokk wrote:trukks are weak, i think of them as a green bomb, i run em into the enemy, hope they explode killing a ffew while my orks are jumpin out, and if it doesnt explode (rare event) it runs around shooting and tank shocking everything it can till it does explode and kill a few. I've actualy ran it into a group of space marine terminators and killed 3 of them with very lucky dice rolling on my part and horrible on his lol. but trukks are also only 35 points so when they blow up, its not a huge loss they are mainly just ment to get your troops closer and not to be a powerhouse

I don't think I can tank shock, I didn't take the rams :(

jcress410 wrote:Well, everything penetrates a trukk.
Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.
You're better off walking.

Aww, I was starting to get excited of being in trukks instead of footslogging... what would you reccomend to better these trukks? Maybe I should remove some of the upgrade pts on things to get my mekk with KFF back for the trukks?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 22:44:53


Post by: wazrokk


you can still tank shock wont do any real damage but you might cause them to fail a leadership and retreat, just be weary bout death and glory in which they can blow it up (which a fiery explosion in the middle of their group could be seen as a plus 2)

true trukks can die fast, but most people ive played shoot at lootas and kannons before they shoot at at trukk allowing them to make great distance, and i dont think i have ever lost half of my boys in a trukk explosion, sometimes 3-4 but thats still elss then would have been shot down running across the board as everyone has AP so least fo the trukk you get an 6+ save.

if you want something sturdier for the boys, you can take a looted wagon (dont press dat special rule tho is on a 1 it moves straight forward max distance or till you hit somehing) which is armour 11 and roughly the same points, or you can take a battlewagon.

and not everything pens a truk, str 4 can only glance, str 5 needs a 6, most of your standard weapons are 4-5 in str

as for the kff in a trukk, it works great a mobile 5+ cover save to everything in 6inches of kff, however that means you got to keep all your trukks within 5 inches of the trukk the bigmeks in to get that save and even then its only a 5+ save, trukks are fast tho go flat out with RPJ then turbo and your on the otherside of the board if you get 1st turn, drop 3-4 trukks full of boys and a warboss 2nd turn while lootas and kannons keeping their heads down.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/22 23:30:20


Post by: jcress410


Ossidium wrote:
wazrokk wrote:trukks are weak, i think of them as a green bomb, i run em into the enemy, hope they explode killing a ffew while my orks are jumpin out, and if it doesnt explode (rare event) it runs around shooting and tank shocking everything it can till it does explode and kill a few. I've actualy ran it into a group of space marine terminators and killed 3 of them with very lucky dice rolling on my part and horrible on his lol. but trukks are also only 35 points so when they blow up, its not a huge loss they are mainly just ment to get your troops closer and not to be a powerhouse

I don't think I can tank shock, I didn't take the rams :(

jcress410 wrote:Well, everything penetrates a trukk.
Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.
You're better off walking.

Aww, I was starting to get excited of being in trukks instead of footslogging... what would you reccomend to better these trukks? Maybe I should remove some of the upgrade pts on things to get my mekk with KFF back for the trukks?


battle wagon


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/23 01:23:09


Post by: wazrokk


battle wagon specialy with a deff rolla is beastly but it costs alot and uses a heavy support slot, at 90 with no weapons or def rola 110pts with just a def rola and holds 20 where as your trukks can shoot and move 36 down for 120 points with your current set up.and if you wanted to take more then 1 BW youwould have to lose a group of kannons, but front armour 14 and with the def rola d6 str 10 tank shock hits, 2d6 if they attempt a death and glory regardles of results (2d6+1 if you succeed)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/23 15:58:48


Post by: Ossidium


Maybe one day I will go battlewagon, but for now I think I would like to stay more in-line with what I have.

How can I make room for 85pts for Big Mek with KFF? Any ideas?
Right now I see the following for points I can use...
7 leftover currently
10 removing the 'eavy armor from Nobz
15 removing attack squig
18 removing the extra gretchin fom the gunz
6 removing 1 boy from trukk to make room for Mek

this gives me 56 pts... I need another 29 for the KFF Mek in trukk


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/23 16:46:22


Post by: wazrokk


29 pts
drop 2 lootas 1 from each for 2 squads of 9 for 30 pts
also I would consider droping another loota from 1 to keep the attack squig but thats really on you on which you want to do both are good and lootas are awesome but so is the attack squig (specialy against your opponents big hitters and tanks that orks normaly struggle with bringing down) just a thought, might want to see what others think bout on the attack squig vs 1 loota.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/23 20:25:23


Post by: Ossidium


wazrokk wrote:
29 pts
drop 2 lootas 1 from each for 2 squads of 9 for 30 pts
also I would consider droping another loota from 1 to keep the attack squig but thats really on you on which you want to do both are good and lootas are awesome but so is the attack squig (specialy against your opponents big hitters and tanks that orks normaly struggle with bringing down) just a thought, might want to see what others think bout on the attack squig vs 1 loota.

Thanks Waz! I have the changes you highlighted above...

I'm not going to lie guys... I really want to add some Deffkoptas... I find them SUPER cool and awesome to run around with twin rockets (and buzzsaws are soo sexy)... no?

This is what the new list looks like:

1499 total
HQ
1x Warboss, PK, cybork, 'eavy armor (100 pts)
1x Big Mek with Kustom Forcefield (85 pts)

Elites
9x Lootas (135 pts)
9x Lootas (135 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (220 pts)
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (220 pts)

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Big Mek

11x Boyz with Slugga/Choppa, Nob with PK and bosspole (106 pts)
Trukk with red paint job (40 pts) –Warboss

12x Boyz with Slugga/Choppa, Nob with PK and bosspole (112 pts)
Trukk with red paint job (40 pts)

Heavy Support
3x Big Gunz Kannon (60 pts)
3x Big Gunz Kannon (60 pts)

Aegis Defense Line (50 pts)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/23 21:21:33


Post by: Khorvahn


Big Mek KFF
Big Mek KFF

90 shoota boyz

45 lootas

3 DAKKA Jets

That is the base for all my Competitive ork lists, so much dice anything will die lol... Let me know how the big Gunz work out as they seem interesting with T7 3...



Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/23 21:23:31


Post by: Ossidium


 Khorvahn wrote:

Big Mek KFF
Big Mek KFF
90 shoota boyz
45 lootas
3 DAKKA Jets
That is the base for all my Competitive ork lists, so much dice anything will die lol... Let me know how the big Gunz work out as they seem interesting with T7 3...

lol that looks cool
so many lootas...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/24 00:55:49


Post by: TableTopJosh


Hey Oss, not sure what people have told you but if you really want to run trukks you shouldn't break up your army into footslogging and trukks. I really believe that hurts your army a lot. Trukk lists work best if you bring so many of them the enemy can't deal with all of them. If you wanted to bring trukk boys I would try to work your way to owning five or six truks. Six units of trukk boys comes out to like 886 points. That leaves you plenty of points to work with. Your list now is fine but that trukk with your warboss in it will be exploded turn one almost every game and then your left with 8 to nine boys footslogging with your biggest beat stick. I would really only run trukks along battlewagons, maxed out truks, or maybe one with a meganob missile inside. I love trukk lists and they sre really fun to play. Also Nob bikers work well with six trunks, you're army is so fast and assaults on turn two. These are just a few things I've learned from playing a lot of games, so as always do whatever works and is fun!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/24 03:00:09


Post by: firmlog


Koptas are cool. A little too expensive and small in numbers to justify. But if you want them, run them. Remember the buzz saw is only str 6, 7 on the charge.so don't over do the saws, they are really spendy.

Thereare a lot of helpful list for power, but they may not be fun. And your meta may be different, as well as your play style and that work for you but not others and vice versa.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/24 16:57:04


Post by: Ossidium


TableTopJosh wrote:Hey Oss, not sure what people have told you but if you really want to run trukks you shouldn't break up your army into footslogging and trukks. I really believe that hurts your army a lot. Trukk lists work best if you bring so many of them the enemy can't deal with all of them. If you wanted to bring trukk boys I would try to work your way to owning five or six truks. Six units of trukk boys comes out to like 886 points. That leaves you plenty of points to work with. Your list now is fine but that trukk with your warboss in it will be exploded turn one almost every game and then your left with 8 to nine boys footslogging with your biggest beat stick. I would really only run trukks along battlewagons, maxed out truks, or maybe one with a meganob missile inside. I love trukk lists and they sre really fun to play. Also Nob bikers work well with six trunks, you're army is so fast and assaults on turn two. These are just a few things I've learned from playing a lot of games, so as always do whatever works and is fun!

Thanks Josh!
I spoke to more people and they agree with you that 3 trukks isn't ideal, they agree that 5-6 should be the minimum... I have changed my list below, I think you will be happy! I kind of want to run wagons and koptas now, because they look soo cool!!!

firmlog wrote:Koptas are cool. A little too expensive and small in numbers to justify. But if you want them, run them. Remember the buzz saw is only str 6, 7 on the charge.so don't over do the saws, they are really spendy.
Thereare a lot of helpful list for power, but they may not be fun. And your meta may be different, as well as your play style and that work for you but not others and vice versa.

Agreed. I have updated my list below and I only included one... 25 pts is a lot! DAYUM!

There is still 16 pts left, so I am working on that... and I am not sure if these 30 shoota boyz on their own are any good...

SEXY1484pts

HQ
1x Warboss, PK, cybork, 'eavy armor (100 pts)
1x Big Mek with Kustom Forcefield (85 pts)

Elites
10x Lootas (150 pts)
Aegis Defense Line (50 pts)

Troops
30x Boyz with Shootas, 3 Big Shootas, Nob with big choppa and bosspole (220 pts)
19x Boyz with Slugga/Choppa, Nob with PK and bosspole (154 pts)
19x Boyz with Slugga/Choppa, Nob with PK and bosspole (154 pts)
20x Boyz with Slugga/Choppa, Nob with PK and bosspole (160 pts)

Heavy Support
1x Battlewagon with reinforced ram and big shoota (100 pts)
(19 boyz/Nob and Warboss)
1x Battlewagon with reinforced ram and big shoota (100 pts)
(19 boyz/Nob and Big Mek KFF)
1x Battlewagon with reinforced ram and big shoota (100 pts)
(20 boyz)

Fast Attack
5 Deffkoptas with 5 Twin-Linked Rokkits, 1 Buzzsaw (250 pts)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/24 18:59:49


Post by: wazrokk


i would get the deff rolla over the reinforced ram, tankshoking anything with a deff rola is a good way to put the hurt on big tanks that orks normaly have a hard time killing (plus its just fun) i would probably drop the 30 boys with this list, to me it appears your going as a speed freak style army so having a squad of boys on the ground moving slow is likely to be left behind, maybe take some bikes with the points from them or maybe some more lootas or a flyer.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/24 21:29:42


Post by: Ossidium


wazrokk wrote:
i would get the deff rolla over the reinforced ram, tankshoking anything with a deff rola is a good way to put the hurt on big tanks that orks normaly have a hard time killing (plus its just fun) i would probably drop the 30 boys with this list, to me it appears your going as a speed freak style army so having a squad of boys on the ground moving slow is likely to be left behind, maybe take some bikes with the points from them or maybe some more lootas or a flyer.

Hey Waz,
Yeah it looks like it is going more for the vehicles... I can for sure drop 30 boyz for 10 lootas and deff rollas, they do look like a lot of fun... my only question is if I drop the 30 boyz, I am left with about 60 boyz, is that enough to actually do anything? And would 10 more lootas be better than bikes or something else?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 01:52:20


Post by: TableTopJosh


Battlewagon lists are fun. If you have access to alot of ork models I would run five nob bikers, one being a painboy, one with a ok, all with cybork bodies, put there or four meganobs in a wagon, take a war boss on a bike and fill the rest with lootas and boys in wagons. That's if you want to make the most competitive list with battlewagons. Plus Nob bikers are really fun to play with and synergize well with the wagons. I would really only take three wagons at the minimum, that way you cn line them up and protect your side armor. Imo defkoptas are pricey and I tend to stay away from them. Just my two cents.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 02:42:14


Post by: Ossidium


TableTopJosh wrote:
Battlewagon lists are fun. If you have access to alot of ork models I would run five nob bikers, one being a painboy, one with a ok, all with cybork bodies, put there or four meganobs in a wagon, take a war boss on a bike and fill the rest with lootas and boys in wagons. That's if you want to make the most competitive list with battlewagons. Plus Nob bikers are really fun to play with and synergize well with the wagons. I would really only take three wagons at the minimum, that way you cn line them up and protect your side armor. Imo defkoptas are pricey and I tend to stay away from them. Just my two cents.

Hey josh!
Thanks for the ideas, if I make your 5x nob bikerz unit, it comes to 305 PTA, and the warboss biker comes to 135.
I would have to lose a lot of stuff in my list... Ill work on some ideas for you guys to see.

Also, why do people hate on the Koptas lol. They look they pack a serious punch, and the stats seem better than mob bikers, am I crazy??


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 11:39:02


Post by: Crabpuff


Hey I run the DeffKopta Biker Boss combo since seeing Dakkamite comment on it. It has done pretty well for me in the last two games, flanking some armor that was killing my boyz.

Man I have to tell you Nob bikerz have got a nasty rep and many times I've played them they get targeted pretty quick, leaving other stuff to run up the board. They are a crazy tough unit if you have the painboy/cybork added it.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 13:13:31


Post by: Ossidium


 Crabpuff wrote:
Hey I run the DeffKopta Biker Boss combo since seeing Dakkamite comment on it. It has done pretty well for me in the last two games, flanking some armor that was killing my boyz.

Man I have to tell you Nob bikerz have got a nasty rep and many times I've played them they get targeted pretty quick, leaving other stuff to run up the board. They are a crazy tough unit if you have the painboy/cybork added it.

so a unit of 5 nob bikerz with painboy, 1 PK, 5 cybork at 305 pts is a LOT better than 5 deffkoptas with 5TL Rokkits and buzzsaw at 250 pts?
It just looks like the nob bikerz dont DO a lot of damage vs the deffkoptas, but maybe I am just way off??


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 14:12:12


Post by: Delevarius


nob bikers are a damage sponge that does solid dakka and are beasts in Close Combat
deffkoptas are skirmishers that run around the sides and pick off vesicles or takes potshots at squads
they are both great and have a totally different in their usefulness, so I wouldnt compare them


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 14:20:07


Post by: illuknisaa


jcress410 wrote:
Well, everything penetrates a trukk.

Then 1/3 of those explode, and there's no more buff for being open-topped. So, half of your dudes are wounded, and only 1/6 save.

You're better off walking.


Nope.

There is no buff for opentopped (apart from assaulting, overwatch) but trukks have ranshackle which makes explosions str 3 and 1/3 of avoiding explosions entirely. Also trukks can move 24" per turn.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 17:24:52


Post by: jcress410


Bikers are better,

1. TL rokkits with BS 5 leave a lot to be desired

2. Nobs have 2 wounds

3. Nobs have a built in cover save, get an invuln and feel no pain

4. If you lose two koptas the're running off the board about half the time. nobs pass leadership tests (sometimes).

5. That unit of nobz will do a lot more damage in CC. A lot more. I'd even consider adding a waaagh banner to the nobz.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 17:57:05


Post by: TableTopJosh


You are a little off, but i can understand the confusion. They are different units. First off the Nob bikers are more tough. When you take a painboy you get a 5+ invulnerable, and feel no pain, awesome. Secondly Nobz hit like a truck in cc, they get HoW hits and then regular nobz get 5 strength 5 attacks on the charge, you can give some big choppas which charge at str7, and of course PK's kill everything. Thirdly a Biker Warboss is almost hands-down the best Ork HQ in the book. He is so fast, toughness six and smashes everything. That being said deffkoptas are there for shooting. They have the same benefits bikers do, being fast, getting cover saves, but they suck in CC, and die much faster. Twinlinked rokktis are good, but they wont kill as much as you want them to, mainly because its still not that easy to hit with a lot of them, and secondly because str 8 ap3 isnt that great at penetrating vehicles. I like both, but Nob bikers are better because they are such a huge tough threat that your opponent has to deal with them, making the rest of your army better and trust me if they dont deal with them, your biker boss will kill a unit per turn. You can also always detach your boss to go kill tanks everyturn, 5 str 10 hits ap 2 is much better at exploding any vehicle!!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 18:21:36


Post by: wazrokk


^ what he said and str 10 if you give warboss PK, and a extra attack with attack squig, pk warboss on bike kills everything.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 20:05:01


Post by: Ossidium


Hey Delevarius, Jcress, Josh and Waz,
I won't quote all three of you, but the message is loud and clear lol, I will make room for bikes! haha. I REALLY appreciate all the help you guys have given me so far!! I didn't realize nobz on bikes have a cover save?? is it because of the exhaust cloud thing?

Should I keep a warboss in battlewagon, and get another warboss on the bike?

Also, is 5 bikes enough or should I get a crapload? I am hoping to be able to keep some Lootas or something for some support fire?...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 20:13:03


Post by: wazrokk


all bikes have a jink save orks have a better one then most bikes because of their exhaust rule. 5 nob bikers with a warboss on a bike should be plenty i wouldnt think but you might want to ask what others think.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 20:24:28


Post by: Ossidium


wazrokk wrote:
all bikes have a jink save orks have a better one then most bikes because of their exhaust rule. 5 nob bikers with a warboss on a bike should be plenty i wouldnt think but you might want to ask what others think.

lol i am trying to find what the heck jink save is ... damn you google not working at work :(


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/25 20:40:46


Post by: wazrokk


lol a save vehicles get for moving basicly i forget if its 4+ or 5+ i think its 4, i don't use it to often tho so i would make sure ot check.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 01:10:52


Post by: Sleg


Jinks does nothing for Ork Bikers. It's a 5+ save on regular mv. 4+ on going flat out. Orks already have a 4+ save so they don't jinks. If Jinks were a +1 to save on mv and a +2 on going flat out. Then an Ork Biker unit would be even more awesome than they already are.

175 (5) Defkoptas for me are expensive cannon fodder. I keep the twin-link Big Shoota and for me they have never lasted long enough to Hit and Run.

705 Warboss Biker (PK, cybork, attack squig) attached to 10 Nob Bikers (Painboy, 10 Cybork, Orderly, Waaagh! Banner, Bosspole). Will have any opponent throwing everything they have at them and still they will shoot and assault turn 2 - basically tearing up anything in their sights. Unlike the Defkoptas this is a Troop unit and can take objectives after punching a hole right through the middle of your opponents army.

I'm very bias since I usually field the Bikers and the last time I used the Defkoptas was over 5 months ago.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 02:19:50


Post by: Ossidium


Thanks for the input Sleg!

I don't really know how my army can fit more bikers in... I kind of like boyz so i want them to be with the wagons
Also, I feel like Lootas are really really cool and I'd love to keep them to try and shoot from far
Not sure how to fit the attack squig :(

Here is the updated list:

1494

HQ
1x Warboss, Warbike, PK, cybork, (135 pts)
1x Big Mek with Kustom Forcefield (85 pts)

Elites
10x Lootas (150 pts)

Troops
20x Boyz with Slugga/Choppa, Nob with PK and bosspole (160 pts)
19x Boyz with Slugga/Choppa, Nob with PK and bosspole (154 pts) (with Big Mek KFF)
20x Boyz with Slugga/Choppa, Nob with PK and bosspole (160 pts)
5x Nob Bikerz with Painboy, 5x Cybork, 1 PK (305) (with Warboss)

Heavy Support
1x Battlewagon with Deff Rolla and big shoota (115 pts)
1x Battlewagon with Deff Rolla and big shoota (115 pts)
1x Battlewagon with Deff Rolla and big shoota (115 pts)



Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 03:50:16


Post by: jcress410


your nobz are troops, not fast attack.


Automatically Appended Next Post:
warboss makes a unit of nobs troops instead of elite. They're never FA


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 04:11:55


Post by: Ossidium


jcress410 wrote:
your nobz are troops, not fast attack.


Automatically Appended Next Post:
warboss makes a unit of nobs troops instead of elite. They're never FA

LOL, I remember reading that in the codex and being like AWESOME... then i put them as FA

fixed.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 04:12:16


Post by: TableTopJosh


Yeah thats one of the best things about them, they are scoring! That list is pretty much the exact thing I run at 1500. I like shoota boyz usually because they can fire out of the open top battlewagon!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 04:13:54


Post by: Ossidium


TableTopJosh wrote:
Yeah thats one of the best things about them, they are scoring! That list is pretty much the exact thing I run at 1500. I like shoota boyz usually because they can fire out of the open top battlewagon!

Hmm... I did not know this...?
Should I make one battlewagon (maybe the middle one with the big mek) shoota boyz with 3 big shoota?

And also, dumb question, but the big shoota my battlewagon has, thats not a boy right? its part of the wagon?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 04:19:15


Post by: TableTopJosh


Also just to clarify Nob Biker rules:
Nob Bikes, and regular bikers, have the exhaust rule, which grants them a 4 up cover save at all times (unless removed by opponent).
Painboy also gives your Nob bikers cybork bodies which grant 5+ invulnerable saves, so if they get past you armor save and or cover save you will get to use this save.
The Painboy also gives the unit Feel No Pain. Which means if any nob takes a wound that does not cause insta death. the get a 5+ roll to negate the wound! Awesome.

So here is a quick example to help you, say a group of ten marines rapid fire 20 str 4 shots at you, they hit with 10, and wound with 4. You then take your best save avaiable, in this case both its your cover save (+4) and your armor save (+4) so it doesnt matter. You roll those, and pass 3, but fail 1. Since it does not cause insta death (its not double your toughness) you get to roll your feel no pain save of +5, you roll get a 5 and negate all wounds!
If the bolters ignored cover and were ap 4 or better than you would only get your 5+ invulnerable and then your 5+ feel no pain. Hopefully that helps.


Automatically Appended Next Post:
No not a boy, just part of the battlewagon Do what you like, but i like to take 20 shoota boyz with a nob pk boss pole in my wagons.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 15:05:59


Post by: Ossidium


TableTopJosh wrote:
Also just to clarify Nob Biker rules:
Nob Bikes, and regular bikers, have the exhaust rule, which grants them a 4 up cover save at all times (unless removed by opponent).
Painboy also gives your Nob bikers cybork bodies which grant 5+ invulnerable saves, so if they get past you armor save and or cover save you will get to use this save.
The Painboy also gives the unit Feel No Pain. Which means if any nob takes a wound that does not cause insta death. the get a 5+ roll to negate the wound! Awesome.

So here is a quick example to help you, say a group of ten marines rapid fire 20 str 4 shots at you, they hit with 10, and wound with 4. You then take your best save avaiable, in this case both its your cover save (+4) and your armor save (+4) so it doesnt matter. You roll those, and pass 3, but fail 1. Since it does not cause insta death (its not double your toughness) you get to roll your feel no pain save of +5, you roll get a 5 and negate all wounds!
If the bolters ignored cover and were ap 4 or better than you would only get your 5+ invulnerable and then your 5+ feel no pain. Hopefully that helps.


Automatically Appended Next Post:
No not a boy, just part of the battlewagon Do what you like, but i like to take 20 shoota boyz with a nob pk boss pole in my wagons.

holy sweet crap that helps a lot! thanks!
Ok, so I am going to stay with the 10x Lootas as back support, but I am for sure going to make one battlewagon shoota boyz. I just thought it was better to have slugga boyz so if they got out, they can do some serious CC damage? But I see what you mean about being able to shoot outside the wagon...

Also, how can I get an attack squig in here?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 17:06:00


Post by: wazrokk


theres a few different ways that you could try and get the points for a attack squig, you could drop the 3 BP's you could drop 1 loota, you could drop 3 boys 1 from each wagon, you could take the gun off your wagon's to be honnest i wouldn't recremend any of those though...

if you really want the attack squig what i would do is drop one of the nobs PK's (probably the one going with the shoota boys as they going ot stay in the wagon as he likely wont be doing much CC), give your warboss a attack squig then either spend the extra points on big shootas in your shoota squad, and have that groups BP go to the nob squad (sense they are sittin in the wagon and wont be taking hits untill their wagon is destroyed)

another thing to think about is you might just not want to take the attack squig, while it is good it might not be the best for your army everyone plays differently and maybe those 15 points are being spent better with what you already have.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 18:23:21


Post by: Ossidium


wazrokk wrote:
theres a few different ways that you could try and get the points for a attack squig, you could drop the 3 BP's you could drop 1 loota, you could drop 3 boys 1 from each wagon, you could take the gun off your wagon's to be honnest i wouldn't recremend any of those though...

if you really want the attack squig what i would do is drop one of the nobs PK's (probably the one going with the shoota boys as they going ot stay in the wagon as he likely wont be doing much CC), give your warboss a attack squig then either spend the extra points on big shootas in your shoota squad, and have that groups BP go to the nob squad (sense they are sittin in the wagon and wont be taking hits untill their wagon is destroyed)

another thing to think about is you might just not want to take the attack squig, while it is good it might not be the best for your army everyone plays differently and maybe those 15 points are being spent better with what you already have.


Awesome tips, let me think about this

OK, last question for a while...
If I have a Nob Biker, when he shoots, the gun that is used is the dakka gun on the bike right? no longer his slugga? I am asking because if I make these models, I want to know if it makes more sense for them to be holding choppa or a gun...

Thanks!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 18:48:15


Post by: wazrokk


the dakka gun is on the bike so he does have his sluga and can fire both if i recall corectly


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 18:55:18


Post by: Ossidium


wazrokk wrote:
the dakka gun is on the bike so he does have his sluga and can fire both if i recall corectly

Hmm, ok so there is no point to have the slugga on the model yay!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 19:09:24


Post by: wazrokk


lol btw if you ever finish your custom ADL you should throw up pics of it, i want ot see one all orked out


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 19:16:12


Post by: Ossidium


wazrokk wrote:
lol btw if you ever finish your custom ADL you should throw up pics of it, i want ot see one all orked out

My list doesnt have an ADL anymore :(

But I will hang onto my pieces and build it if i need to one day... I was so excited to build that damn ork ADL lol


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 19:17:46


Post by: wazrokk


lol just cus its not in this list doesnt mean you can't make one or have more then 1 list. ive got a few different lists just so i can switch it up every once in a while.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 19:41:48


Post by: Ossidium


wazrokk wrote:
lol just cus its not in this list doesnt mean you can't make one or have more then 1 list. ive got a few different lists just so i can switch it up every once in a while.

you win. I will order the ADL and ork it to straight dakka and back!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 20:04:39


Post by: wazrokk


k, lol so have you tested out your list at all yet? if so hows it been working for ya?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 20:08:04


Post by: Ossidium


wazrokk wrote:
k, lol so have you tested out your list at all yet? if so hows it been working for ya?

not at all, working on getting the models and starting my conversions

Still debating how many shoota boyz vs slugga boyz
Also debating adding another PK to the Biker squad...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 20:45:35


Post by: wazrokk


nice lol im sure it wont take you to long to have it finished and be ready to krump the 'umans


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/26 21:12:08


Post by: Ossidium


wazrokk wrote:
nice lol im sure it wont take you to long to have it finished and be ready to krump the 'umans

nope!
my cousin played blood angels, and our friend plays dark angels... so much 'uman kumpin and dakka coming up!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/27 00:28:24


Post by: Sleg


4+ on average is 50% on all rolled
5+ is 33%

so 4 wounds saves 2 and feel no pain saves 1. Causing 1 wound on the closest 2 wound figure. Their shot is over.

The only reason I take a Full 10 pack of Nobs,is because if they have 8 units and fire everything at them they will remove on average 4, but they will have nothing left. Once you engage in melee, they will no longer shoot them, instead you will remove any unit on their Melee, shoot and reengage into melee, starting with turn 2, and if everything works out well, you will eliminate half their force before the end of game and if there is an objective stilling in their deployment zone - this one unit will add 4 points to your score. Plus if they are throwing everything at them, you will get First Blood and Kill the warlord as well.
But only if you are starting with the full 10 pack, 5 will struggle for the same result or you have to roll exceptionally well.


Automatically Appended Next Post:
For me it's always only shootas, more dakka!
Nobs with a PK are useful but not as much as they sound. Depend more on your Warboss with an attack squig to deliver 6 attacks on the charge. Keeping the Nobs on int 3 does make a difference. If you have a lot of points left over, First take more bikes, once they are filled, then start another unit or give another unit upgrades. No matter how you plan it there wont be enough points left over to give Nobs PK.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/27 01:32:19


Post by: Dakkamite


Nob Bikers are good, but they are seriously overhyped. Play against IG with S10 pie plates and you'll soon see why.

Deffkoptas are great, yet I'm seeing alot of hate for them in here. They are cheaper, more mobile, and shootier than Nob Bikers and great at inserting a character behind enemy lines. They are probably the best counter to IG Big Guns in the vanilla dex. The only insurmountable advantage of bikers over koptas IMO is that bikers can take one shot flame templates and that Koptas need a character for leadership purposes

jcress410 wrote:
Bikers are better,

1. TL rokkits with BS 5 leave a lot to be desired

2. Nobs have 2 wounds

3. Nobs have a built in cover save, get an invuln and feel no pain

4. If you lose two koptas the're running off the board about half the time. nobs pass leadership tests (sometimes).

5. That unit of nobz will do a lot more damage in CC. A lot more. I'd even consider adding a waaagh banner to the nobz.

1. You don't take TL Rokkits, you take TL Big Shootas. Now it's dakkaguns with double the range.

2. Deffkoptas have the exact same toughness, wounds, armour, and cover as Nob bikers.

3. Deffkoptas have the former, the latter two can both be achieved if you really want (Grotsnik). Invuln isn't any use to deff koptas in most situations, and for all that nice stuff you get remember you *are* paying much more.

4. Deffkoptas should be run solo or taken with a bosspole biker character. They become essentially cheap ablative wounds + awesome shooty + outflanking for them. If taken any other way though they are very bad leadership wise.

5. Nobz are expensive CC units, so naturally they'll be better in CC than a unit that is both cheaper and shooting orientated.

Given all you evidentally don't know about Deffkoptas I'd say your not really in a position to judge how good a unit they are.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/28 02:23:35


Post by: Ossidium


Hi Sleg and Dakkamite,

Thanks for your input. I have modified my list a bit to waste less points on PKs and spread around the dakka and actually get a 6th biker! yay!

@Dakkamite
I agree Koptas look super sexy. I want to run them for their look, apparently fun style (I havent played with them yet), and because I have 6 models sitting in a ziploc bag lol. I just cannot see how to trim my list to free-up 175 pts :(

New list:
1499 pts

HQ
1x Warboss, Warbike, Atk Squig, PK, cybork, (150 pts)
1x Big Mek with KFF (85 pts)

Elites
10x Lootas (150 pts)

Troops
20x Slugga Boyz, Nob with PK and bosspole (160 pts)
20x Shoota Boyz, 2 big shootas (130 pts)
19x Shoota Boyz, 1 Big Shootas (119 pts) (with Big Mek KFF)

6x Nob Bikerz with Painboy, 6x Cybork, 1 bosspole (355) (with Warboss)

Heavy Support
1x Battlewagon with Deff Rolla and 2 big shoota (120 pts) (Slugga Boyz)
1x Battlewagon with Deff Rolla and 2 big shoota (120 pts) (Shoota Boyz + Mekk)
1x Battlewagon with Deff Rolla and 2 big shoota (120 pts) (Shoota Boyz)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/28 12:38:05


Post by: Delevarius


hmm i would probably try to put thebig mek in the slugga BW and give him a powerclaw (anti-challege strategy, if they challenge you you can refuse with either the nob or the bigmek and still have a Power Claw hitting that combat)
this also lets you have 2 big shootas in that shoota squad that had the big mek with it
It looks like a good swap but it requires you adding another PC and i dont know if you can make some swaps to have the points
also i am kinda sad not to see a waaagh banner with the nob bikers
it gives them all +1 WS (including the boss) so they go up to WS 5 (6 for the boss) making them harder to get hit by most enemies since most SM are WS 4 and most others are even lower, and also due to the same fact they hit much easier.
You could probably drop some big shootas from the battlewaggon for this kind of a change since those will usually only snapshot.
also you might want to think about getting a couple of kombi-skorchas for the nobs. 2x of these can wipe out an entire squad of anything, but they are specific to use and mostly help against bigger squads of squishier enemies.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 00:14:15


Post by: Ossidium


Hi Del,

Thanks for the input. I really really like the idea of adding a Waaagh! Banner to the Nobz Bikerz. I had to cut some stuff to make it happen

I have a question though, should I be giving all these Nobz Big Choppas?

TOTAL
1479 pts

HQ
1x Warboss, Warbike, Atk Squig, PK, cybork, bosspole (155 pts)
1x Big Mek with KFF (85 pts)

Elites
5x Lootas (75 pts)
5x Lootas (75 pts)

Troops
19x Slugga Boyz, Nob with bosspole (129 pts) (with Big Mek KFF)
20x Shoota Boyz, 2 big shootas (130 pts)
20x Shoota Boyz, 2 Big Shootas (130 pts)

6x Nob Bikerz (380 pts) with:
-Painboy
-6x Cybork
-1 Waaagh! Banner
-1 Power Klaw
-4 Big Choppa
-2 shoota/scorcha kombi


Heavy Support
1x Battlewagon with Deff Rolla (110 pts) (Slugga Boyz/Mekk)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 01:15:14


Post by: Dakkamite


I'd honestly say cut the PK Nob from the sluggas, make them shootas, and stick that klaw in the Nob Bikers unit.

Big Choppas are very nice, especially if your unit gets stuck in combat for multiple turns. I would say take them if you also are going to give the Nob Bikers kombi-skorchas - do not underestimate the power of 6 S5 AP4 templates even if they are one shot

I recommend you split the Lootas into two units of five. If your only taking low numbers than several small units is better than one big one due to split fire and overkill


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 01:38:38


Post by: Ossidium


Thanks Dakka!
Updated the list above.

I need to keep the sluggas, cause I have a lot of them from AoBR, so for now I will use them one day, switch to shootas lol

For the Nob, I took off the PK and added it to the Bikerz, and added 4 big choppas... they are just so sexy! lol.
I moved the bosspole to the warboss, my model already has it on him

There's still 21 pts, not sure what to do... more kombi scorchas?
damn I really wanted some deffkoptas lol


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 16:06:21


Post by: wazrokk


few options, 3 morekombi skorcha's and give the mek eavy armour or you can give the mek a burna, if i remember corectly the burna can double as a power weapon in melee as well (unless it as fired that turn)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 17:09:31


Post by: Ossidium


wazrokk wrote:
few options, 3 morekombi skorcha's and give the mek eavy armour or you can give the mek a burna, if i remember corectly the burna can double as a power weapon in melee as well (unless it as fired that turn)

Heya Waz,
Yeah I am thinking adding more skorcha kombis also, but my main question is how in the sweet hell do i put them on the nob bikerz? If I have them attached to the dakkaguns will anyone complain?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 20:46:42


Post by: wazrokk


depends on your area and local players, right now a trukk i have in my army has a big shoota on it that i use alot of times as a rokkit and not one person has had any complaints so far. also depends on if your using it in tournments or fun play but i think ud be good.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/29 21:59:06


Post by: Dakkamite


Nobody has any right to complain if the Skorcha is on the bike. None at all.

As for just saying "these Bikers have skorchas" and not representing it on the model, it depends as wazrokk said on your local players. Here in NZ for instance I've seen vast levels of proxies and counts as even at major tournaments. But the opinion of most Americans I talk with seems to be WYSIWYG.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/30 10:51:37


Post by: IcyFireKnight


Are you ever going to edit the spelliung mistake on the title? btw congrats on keeping this post alive for over a month :O I'm not an ork player but dem mooscles! Do you have a green skin fetish?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/30 13:20:28


Post by: Ossidium


wazrokk wrote:depends on your area and local players, right now a trukk i have in my army has a big shoota on it that i use alot of times as a rokkit and not one person has had any complaints so far. also depends on if your using it in tournments or fun play but i think ud be good.

Dakkamite wrote:Nobody has any right to complain if the Skorcha is on the bike. None at all.
As for just saying "these Bikers have skorchas" and not representing it on the model, it depends as wazrokk said on your local players. Here in NZ for instance I've seen vast levels of proxies and counts as even at major tournaments. But the opinion of most Americans I talk with seems to be WYSIWYG.

Thanks guys. I am going to update the list tonight, and add skorchas everywhere on these bikes lol. Can't wait to show you guys pics soon!
I am just debating 10x Lootas or 2 units of 5x... I have been doing a lot of reading on various articles and I find there is a constant debate on this topic lol

IcyFireKnight wrote:Are you ever going to edit the spelliung mistake on the title? btw congrats on keeping this post alive for over a month :O I'm not an ork player but dem mooscles! Do you have a green skin fetish?

Hey Icy, thanks for the heads-up on the spelling mistake lol... ironic you mistakenly spelled "spelliung" LOL
I Think the thread has survived this long because people are being super helpful and the list has really evolved from a beginner not knowing anything footslogger list, to a more effective beginner kind of knowing something wagon/boyz/bikerz list


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/30 14:21:42


Post by: IcyFireKnight


I realised a few seconds after the post...just thought "mother of facepalms... "


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/30 15:04:22


Post by: wazrokk


there is ups and downs to both set ups for lootas, keep in mind both groups are not fearless so they cna go to ground (but orks leadership being 7 we run 50% of the time) groups of 5 are easy to kill off or make run, but if they do make you run you still have 5 more, if you pslit them up you can cover more of the board effectively help prevent overkill, soften up 2 targets before the charge, either way you do it lootas are devistating, just make sure to keep them behind some cover that impedes their LOS but not yours


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/07/30 15:31:40


Post by: Ossidium


wazrokk wrote:
there is ups and downs to both set ups for lootas, keep in mind both groups are not fearless so they cna go to ground (but orks leadership being 7 we run 50% of the time) groups of 5 are easy to kill off or make run, but if they do make you run you still have 5 more, if you pslit them up you can cover more of the board effectively help prevent overkill, soften up 2 targets before the charge, either way you do it lootas are devistating, just make sure to keep them behind some cover that impedes their LOS but not yours

Yeah that makes sense. I will try them as 2 units of 5x and see what happens.

Damn I wish I had the 50 pts for the ADL, would've been awesome
I am buying these in case I can make the ADL fit somehow, and add decorations on them
http://www.mrdandy.com/wargamma-linked-barricades/


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/05 14:57:03


Post by: Ossidium


Hey everyone, here is my "current/final list"... Should I be trying to get an ADL in there for my Lootas?

TOTAL
1499 pts

HQ
1x Warboss, Warbike, Atk Squig, PK, cybork, bosspole (155 pts)
1x Big Mek with KFF (85 pts)

Elites
5x Lootas (75 pts)
5x Lootas (75 pts)

Troops
19x Shoota Boyz, 1 big shootas, Nob with bosspole (139 pts) (with Big Mek KFF)
20x Shoota Boyz, 2 big shootas (130 pts)
20x Shoota Boyz, 2 Big Shootas (130 pts)

6x Nob Bikerz (390 pts) with:
-Painboy
-6x Cybork
-1 Waaagh! Banner
-1 Power Klaw
-4 Big Choppa
-5 shoota/scorcha kombi


Heavy Support
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz/Mekk)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/05 17:44:52


Post by: Binks


I'd not bother with an ADL to be honest, you can find some nice cover for your lootas on the table already (ruins or a dilapidated bastion?) and theres no point in having a skyfire gun when your shooting D3 weapons already and your BS would mean it was a 6 to hit either way

50 points to give you a shield to hide behind seems better spent on the Waaagh and Dakka rather than on something for Orks to hide behind (IMO...but fluff wise an ork building something that well constructed to hide behind seems unfluffy) I'm sure he'd just find a hole, or a crate and enjoy firing at anything and everything he can

I'm not an Ork player (although a mate is, so I play against them often) so maybe someone with a bit more Ork in their blood might say otherwise?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/05 18:29:52


Post by: Delevarius


If I would put an adl i d just cut 1 of the nobs
5 nobs and a warboss are more than enough to soak up damage and still dish out tons of damage
also look into kombiskorchas. A couple only cost 10 points but can whipe entire squads


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/05 21:27:09


Post by: Ossidium


 Delevarius wrote:
If I would put an adl i d just cut 1 of the nobs
5 nobs and a warboss are more than enough to soak up damage and still dish out tons of damage
also look into kombiskorchas. A couple only cost 10 points but can whipe entire squads

Thanks Del!
Actually, my entire unit of nob bikerz have kombi scorchas!

And I will think about cutting the nob for the ADL!

Thanks!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/07 10:44:49


Post by: IcyFireKnight


Hey, it's me again..I know nothing about Orks anyway. I swear they are the pinnacle of bad marksmanship, so why the "shoota boyz"?

Also from a different perspective how well do you think your bikes and foot Orks will synergise? If the bikes rush ahead then they'll get hammered, but if they go as fast as the Orks then they're a waste.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/07 13:23:38


Post by: muchty66


Not sure if people have told you this in the suggestions but I would always take a nob with a PK and boss pole in every squad of boyz unless they are accompanied by a war boss or a big guy apart from that the list looks pretty solid to me


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/07 13:36:31


Post by: Delevarius


Ugh 6 skorchas are an overkill.
You will still use the dakkaguns 99% of the time, and only use the skorchas to soften up before charging, or een wipe out a squad completlely, and 2 skorchas are more than enough to do that.
So you can save some points there and cut down to 2-3 skorchas imo
Btw Ossidium, have you thought about cutting one of the battlewagons for a couple of trukkboyz squads ?
IcyFireKnight wrote:
Hey, it's me again..I know nothing about Orks anyway. I swear they are the pinnacle of bad marksmanship, so why the "shoota boyz"?

Also from a different perspective how well do you think your bikes and foot Orks will synergise? If the bikes rush ahead then they'll get hammered, but if they go as fast as the Orks then they're a waste.

Ork shooting is... unortodox
True orks have low BS, but they make up for it with volume of fire
For example 30 shoota boyz no upgrade have 60 shots, if 1/3 them hit (the average) that is still 20 shots that hit, plus since there are so many shots this gives a chance for bigger variance, aka going above or bellow average. Not to mention that Orks are one of the best Overwatchers
so this is why Ork shooting, while at a low BS, still drown the opponent in dakka.
as for the bikers, they are there to soak up damage (Toughness5, 4+ Cover, 4+ armor, 5+ Invul, 5+ FNP), and if ignored, they are a deathstar unit, that can destroy anything (Dakkaguns for shooting, and in melee they are WS5, Str 7 for big choppas, str 9 ap2 for powerclaws)
plus them being on bikes means you have a fast unit that is hard to kill and if they are focused, that means the Battlewagons with Deffrolas are rolling across the map


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/07 17:18:11


Post by: Ossidium


muchty66 wrote:Not sure if people have told you this in the suggestions but I would always take a nob with a PK and boss pole in every squad of boyz unless they are accompanied by a war boss or a big guy apart from that the list looks pretty solid to me

Hey Muchty,
I know how good these nobs with bosspoles are, but I honestly just don't have the pts :( I will have some pts once I make the revisions from below (removing some skorchas), but still not enough...

Delevarius wrote:Ugh 6 skorchas are an overkill.
You will still use the dakkaguns 99% of the time, and only use the skorchas to soften up before charging, or een wipe out a squad completlely, and 2 skorchas are more than enough to do that.
So you can save some points there and cut down to 2-3 skorchas imo
Btw Ossidium, have you thought about cutting one of the battlewagons for a couple of trukkboyz squads ?

Hi Del,
Thanks for your input. I understand now why the skorchas were overkill, I will cut 2 of them. That gives me back 10pts... any suggestions on what to do?

Also, I thought about the trukkboyz squads, but i really love the wagons they are so cool looking

Thanks guys!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/08 06:20:09


Post by: Orkimedezz


IGNORE THIS Sorry!!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/08 07:19:26


Post by: Delevarius


well if you drop down to 5 Nob bikers, (already 60 points gone) and plus cut down 2 skorchas (70) you can cut another upgrade and get another 5man unit of lootas ^^


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/09 22:27:37


Post by: gvaldes10


Loving the army, I might even use this army as well! Too bad I need a 1750... Either way, very nice army!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/10 21:43:03


Post by: Ossidium


Delevarius wrote:well if you drop down to 5 Nob bikers, (already 60 points gone) and plus cut down 2 skorchas (70) you can cut another upgrade and get another 5man unit of lootas ^^

Yeah that would be cool, but I think the ADL with 10 lootas would actually be better than just 15 lootas no?

gvaldes10 wrote:Loving the army, I might even use this army as well! Too bad I need a 1750... Either way, very nice army!

thanks!
I think if I every bump it to 1750 i would use the exact same list and add 5 deffkoptas because they look so sexy


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/11 10:50:38


Post by: Delevarius


ADL with non-fearless Lootas is just crazy, they just wont die xD
you dont have to have an ADL I guess, but if there is no good cover for your lootas in the deployment (like a ruin or something) you will wish you had a deployable one


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/11 21:30:45


Post by: Ossidium


 Delevarius wrote:
ADL with non-fearless Lootas is just crazy, they just wont die xD
you dont have to have an ADL I guess, but if there is no good cover for your lootas in the deployment (like a ruin or something) you will wish you had a deployable one

not sure what you mean about non-fearless, but yes my Lootas have no cover right now, which is why I want the ADL lol


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/11 21:38:01


Post by: Delevarius


Mob Rule gives them fearless when there are 11+ models in a squad
fearless units cant go to ground


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/11 23:44:35


Post by: Dakkamite


 Delevarius wrote:
ADL with non-fearless Lootas is just crazy, they just wont die xD
you dont have to have an ADL I guess, but if there is no good cover for your lootas in the deployment (like a ruin or something) tell the other guy this board is a joke and re-do the terrain


This should never, ever happen. If I find myself with a board like this I demand that terrain gets added, or walk away.

I've had numerous players just 'forget' or even request no area terrain on the table. Naturally they all had power armour armies. Sofar all of those games ended up with area terrain on the board.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/12 01:27:53


Post by: Delevarius


That is something I am going to start practicing myself
but still an ADL gives a 3+ and is a welcome addition to ones shooty army (especially if the ork army has both lootas and big guns)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/12 15:33:53


Post by: DieselJester


It's a pretty solid list from the looks of it. If you go up to 2k points I'd go with more lootas and that's about it. The Battlewagons with Deff Rollas are nice since you can ram tanks with them and cause 2D6 S10 hits on their armor (Ref: FAQs) .

Welcome to the WAAAGH!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/13 17:32:20


Post by: wazrokk


I agree with the others, don't ever let someone try to force you into playing a game in which you have unfair terrain (either none or all of it on one side) it will just result in a unfair bonus to one player and makes the game way less fun.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/15 19:28:18


Post by: Ossidium


Thanks guys, I will always make sure to have fair terrain. I doubt that will be an issue, since the people I plan on playing with are pretty cool

So should I just give up on the whole ADL idea?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/15 20:39:28


Post by: DieselJester


Your Mileage May Vary on the ADL. I've seen them work and I've seen them suck. So it really depends on the player and if they can make it work for their army. Don't be afraid to experiment. After all, this is just a game.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/17 03:15:34


Post by: wazrokk


with this list i probably wouldn't take a ADL 50 points for orks is a good chunk of boys or upgrades.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/17 22:17:08


Post by: Sleg


The Problem with Fearless Lootas (11-15) behind an ADL line is that they get 4+ cover. They can not go to ground to gain the 2+ cover. Which is why you take them in units of 10, so when they get targeted, they can go to ground from the start, not after they have lost enough to do so. 11 to 15 Lootas will be a huge taget, if your opponent can throw a Drop Pod close enough to them and just unleash a hurting of shots, you can easily lose 7 of them and if you roll like me, you will rout and just leave the game, without ever having the 2+ bonus. To add insult to injury, my opponent will take over the ADL and use it against me.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/18 01:22:37


Post by: baltak


If you have the means throw 30 lootas (3 groups of 10) on the battlements of a fortress of redemption. It gives you an opportunity to have fun making it ork style and your lootas get a good cover save. It also gives your lootas survivability as well as the means to target anything on the table with impunity due to the size of the tower model (24" wide and 12" depth) because if set properly in any 40k setup it allows your lootas range to cover the whole table. I've been playing with the tower for awhile now and you would be amazed how much firepower people will throw at it but if you keep your lootas on the battlements you don't have to worry about any damage done to the building unless people inflict serious penetrating hits on it frequently (all sides AV 14 and doesn'/t have hull points to be glanced off). It is a hard thing against seriously mobile armies but that's why the lootas are there in the first place and the krakstorm launcher is wonderfully great at blowing up space marines as well.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/18 02:35:32


Post by: wazrokk


hmm you know i have never thought of that baltak, I might just ahve to get a fortess of redemption adn try it outsometime... have you had any downsides to it? (besides being costly)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/18 09:39:37


Post by: Delevarius


I cannot imagine orks holding a fort.
IMO Orks are always the attackers, plus I like running across the field and getting in peoples faces xD
Still, I guess it could work


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/18 11:27:54


Post by: baltak


I have had some luck with it and it is a great intimidator for a fun game. It does get costly because with krakstorm missile upgrade it is 675 to do the fort and 30 lootas bu they can hold ground surprisingly well. It is easier in a 2k list to fit it that 1500 plus having a s8 ap3 pieplate every turn is nice and a little air/tank punch with a twin linked las cannon doesnt hut. Depending on the deployment in your mission it can be a great thing to hide objectives behind as well. I've done it more than once and just dropped 29 gretchin down to hold an objective. It does force armies to come to you because the Space marines and their various chapters cant just sit behind a firing line and pick off ypour orks. Playing on the long set you can actually stick every objective you can behind the fort and stuff 60-90 boyz behind it and be an immobile ork army they will have to come deal with. It is risky though because you will not be a very mobile ork army so you have to be ready to take a chance but it is an oddity to see orks not swarming across the battlefield but it makes for a different game. It is far from an unbeatable strategy but against random opponents it can be interesting and some tourney players have told me it can be quite obnoxious to deal with so I'd say decorate it up and have an impressive bit of ork scenery. I did my tower up with a bunch of ork bitz along with some skaven bitz and ogre kingdom bitz (my 2 fantasy armies) and the battlements are lined with ogre (ogryn hehe) heads mounted on poles and the tower has all of the dark angel statues properly defaced. It was a fun project but I strongly recommend a spray gun for painting purposes and be prepared for maintenance as bitz come off.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/08/20 19:35:21


Post by: Ossidium


the fort sounds awesome, ut i can safely say it is not in my near future haha

I will work on decorating my ADL to have it ready for one day, but for now I think I will stick with the wagons and bikers and just try my best to keep the lootas alive behind some kind of cover


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/10/31 18:37:23


Post by: Ossidium


Hi everyone,
Yes I AM BACK!

I am LOVING this list, except all the shoota/scorchas with my bikerz are becoming a little unnecessary lol. Is there something better I can be doing with the points?

TOTAL
1499 pts

HQ
1x Warboss, Warbike, Atk Squig, PK, cybork, bosspole (155 pts)
1x Big Mek with KFF (85 pts)

Elites
5x Lootas (75 pts)
5x Lootas (75 pts)

Troops
19x Shoota Boyz, 1 big shootas, Nob with bosspole (139 pts) (with Big Mek KFF)
20x Shoota Boyz, 2 big shootas (130 pts)
20x Shoota Boyz, 2 Big Shootas (130 pts)

6x Nob Bikerz (390 pts) with:
-Painboy
-6x Cybork
-1 Waaagh! Banner
-1 Power Klaw
-4 Big Choppa
-5 shoota/scorcha kombi

Heavy Support
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz/Mekk)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)
1x Battlewagon with Deff Rolla (110 pts) (Shoota Boyz)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/10/31 20:11:24


Post by: morfydd


Actually on the bikers having the option to lay down a line of templates is not a bad idea ..they will not get used every game ..but when the time comes and you need them to clear out a well entrenched objective you will love them..

if you really want to swap them out then Drop one biker nob and the kombi skorchas and roll 5 more lootas ..(possibly keeping 1 or two KSS for that odd ball time you need them)


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/10/31 20:37:32


Post by: Ossidium


morfydd wrote:
Actually on the bikers having the option to lay down a line of templates is not a bad idea ..they will not get used every game ..but when the time comes and you need them to clear out a well entrenched objective you will love them..

if you really want to swap them out then Drop one biker nob and the kombi skorchas and roll 5 more lootas ..(possibly keeping 1 or two KSS for that odd ball time you need them)

Thanks Morfydd!
Yeah, I am debating keeping the KSS for that reason you listed above, or against a heavy foot opponent, really help clear some clutter I think...


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2013/11/01 12:13:56


Post by: wallygator


baltak wrote:
I have had some luck with it and it is a great intimidator for a fun game. It does get costly because with krakstorm missile upgrade it is 675 to do the fort and 30 lootas bu they can hold ground surprisingly well. It is easier in a 2k list to fit it that 1500 plus having a s8 ap3 pieplate every turn is nice and a little air/tank punch with a twin linked las cannon doesnt hut. Depending on the deployment in your mission it can be a great thing to hide objectives behind as well. I've done it more than once and just dropped 29 gretchin down to hold an objective. It does force armies to come to you because the Space marines and their various chapters cant just sit behind a firing line and pick off ypour orks. Playing on the long set you can actually stick every objective you can behind the fort and stuff 60-90 boyz behind it and be an immobile ork army they will have to come deal with. It is risky though because you will not be a very mobile ork army so you have to be ready to take a chance but it is an oddity to see orks not swarming across the battlefield but it makes for a different game. It is far from an unbeatable strategy but against random opponents it can be interesting and some tourney players have told me it can be quite obnoxious to deal with so I'd say decorate it up and have an impressive bit of ork scenery. I did my tower up with a bunch of ork bitz along with some skaven bitz and ogre kingdom bitz (my 2 fantasy armies) and the battlements are lined with ogre (ogryn hehe) heads mounted on poles and the tower has all of the dark angel statues properly defaced. It was a fun project but I strongly recommend a spray gun for painting purposes and be prepared for maintenance as bitz come off.


thanks, you just gave my precious € a new reason to dissapear


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2014/07/05 03:57:07


Post by: Ossidium


Hey everyone, yes this thread is back!

What do you guys think of it with the new codex? My immediate thought is the bikers aren't as good, but I can't bear to remove them :(

I heard the new 'dex pushes us back into hoorde/greentide type lists...?


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2014/07/05 04:32:07


Post by: balsak_da_mighty


Bikers are somewhat better if you think about it. Yes they lost there Cover saves. But they can have bigger squads now. You can add Doks, Meks and Bosses to them now. I don't think there will be as much of a spam if you will with them now. Maybe one big squad with some support HQ wise. Adding a KFF to cover them now, with FNP can be pretty tough to deal with. Adding in a warboss to soak up some wounds maybe can help as well. If you liked running them. They will still be something to use and still enjoy. If you haven't used them then it might be tough to justify buying them. At least this is my opinion on the matter.


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2014/07/05 10:24:04


Post by: Melevolence


 balsak_da_mighty wrote:
Bikers are somewhat better if you think about it. Yes they lost there Cover saves. But they can have bigger squads now. You can add Doks, Meks and Bosses to them now. I don't think there will be as much of a spam if you will with them now. Maybe one big squad with some support HQ wise. Adding a KFF to cover them now, with FNP can be pretty tough to deal with. Adding in a warboss to soak up some wounds maybe can help as well. If you liked running them. They will still be something to use and still enjoy. If you haven't used them then it might be tough to justify buying them. At least this is my opinion on the matter.


^^^^

Pretty much exactly this. Bikes will still be one of our greatest tools, though they might not exactly be 'auto include' every single time. Jinking is strong with our Bikes too when we Turbo Boost, giving us a 3+ cover instead of the regular 4+. And, if you tend to bring KSS anyway, then your loss in BS doesn't matter for that important burn turn. Bigger squads of them is awesome as well. I love being able to fit them more comfortably in my lists without wondering how to reduce points here and there to fit one or two more.

The KFF gets even better for your Bikes since it acts as an Invul and not a redundant cover save, making the Bikes survivable, giving non Nob Bikers an Invul. Which is AWESOME. Even getting Painboyz in a Biker Boy group is excellent. Still an effective squad, but cheaper than before. Cheaper is always better!

I feel the Dex offers us strong play styles across the board. While they did hurt Battle Wagon spam a bit, Bikers (as we covered) can be swarmed easier, we can effectivly go Hoarde with our revamped Waaagh! ability, Walkers are being pushed as well, giving us new/cheaper options. I myself invested in a Morkanaught, because a HUGE 5++ bubble screamed to me as a traditional CC lover. More Ard Armor to go around helps, and Painboyz in my Boyz mobs is stupid awesome. Still super cheap, super durable mobs.

We also have awesome artillery this edition. We keep our old guns, but they only got CHEAPER (A strong theme in this Codex), but we also got even MORE guns to tinker with, giving us awesome AA if we really need it, and the ever reliable Lobbas and Kannons stick around. Some of the newer ones can be a little meh, but again...cheaper gun lines!


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2014/07/09 15:41:52


Post by: Ossidium


So hold on a second, I can have a painboy and mek with kff in a bike squad? that sounds insane???


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2014/07/09 20:07:23


Post by: Alltheones


I don't see deff rolla 2d6 on tanks in the FAQ ?

ATO


Beginner - 1500 Points Ork... mmm delicious WAAAGH! @ 2014/07/11 14:18:28


Post by: Ossidium


I heard the biggest nerf was to def rollas actually :(