60501
Post by: stargasm
This is something me and my friends talk about, we each like most 40k factions for different reasons and all agree that certain chioces, vehicles, troops, etc. ake certain forces look "complete" some have more than others, some just have that one quintessential unit that "makes" that army, and if we were to field such an army we would try to include it despite not nessecerily being the best option.
I'm not talking Space Marine tactical squads or ork boyz, becuase they are a given (unless you are also mentioning specific equipment) you should probably have the anyway. i also dont mean that auto include because its so damn hard (i.e. heldrake, anni barge etc) I mean something that visually and thematically makes that army.
I was wondering if anyone has such feelings and if so please post them here.
I'll start with a fairly obvious one to get the ball rolling:
An Imperial Fist Army is not complete without a Vindicator, nothing says masters of siege warfare like a vindicator!
So what are your thoughs, Dakka? should your eldar have a certain aspect unit? should orks be taking to skies in bombers and koptas? let us know below!
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Post by: Ascalam
For my Orks, the army isn't complete without a mek.
Gotta have some kind of mek in there.
For my Nurgle daemons it's Nurglings. An all nurgle force without Nurglings just feels off..
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Post by: conker249
Sisters of battle and an Exorcist or 3. Can you hear the organs play?
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Post by: Sir Samuel Buca
An Ultramarines army isn't complete without some Sternguard, kitted out to kill Tyranids. Tyrannic War Veterans are a must in my eyes.
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Post by: Iur_tae_mont
All of my armies need Centerpiece models. Something that stands out and just makes my whole army just pop once it's all on the table. It's hard to explain, so here are some examples:
In my Tau, I've three centerpiece models, My Ethereal Kitbash who prior to 6th, was a objective marker, and my two riptides. They look amazing alongside the Broadsides, Crisis Suits, Hammerheads, Pathfinders, and Fire Warriors.
In my Chaos army that I'm working on, the Centerpiece models will(hopefully) be my Dark Apostle kitbash, Bloodthrister(gonna go all out and get the FW guy) and Soul Grinder. Once again, with all the cultists, Traitor Marines, ect, these models will hopefully make the whole army kinda just.... pop once they are all deployed.
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Post by: Bobthehero
Grenadiers or Artillery Carriages
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Post by: hotsauceman1
My army is no complete unless a vindicator is in it
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Post by: stargasm
Some great suggestion, love the Tyranic war Vets for ultramarines and totaly think a Riptide has become a must for a tau force, they look awesome along side battle suits.
I always end up with a small squad of scout snipers in all my lists for my ultra, i just cant shift the little buggers! ultramarines really should have a ML/ flamer squad in a rhino too just to be ultra classic and codex.
Necron forces (1500+) should have a Monolith!
And do i need to say it... GUARD NEED A RUSS (or 10)
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Post by: Instinctual
I play Crimson Fists and I simply don't leave home without at least one Squad of Sternguard, and the same goes for at least one unit of scouts
After Rynn's world the Crimson Fists are low on regular troops, and heavy in vets and new reqruits. Plus, its effective, fluffy, and fun to play
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Post by: generalchaos34
Marbo, because he was already there, i just didnt know it
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Post by: Griddlelol
Chimerae. Without them the table just looks funny.
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Post by: Merellin
My Fire Warriors. My Tau army isent complete without them, I got three groups of 12, Might get more ^_^
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Post by: SavageRobby
Dark Angels seem incomplete without having both Ravenwing bikes AND Deathwing Terminators - unless you play only Ravenwing bikes OR Deathwing Terminators.
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Post by: Evileyes
For daemons, it's flamers, at least the infantry version, but preferably the burning chariot too. BIt of a pyromaniac when it comes to my daemons.
For my Grey knight's, its just a brotherhood banner. It just seems really cool to me, reminds me of the dawn of war opening where the blood raven is carrying the banner up the hill, it's very cinematic to me, and I love to see him and 4 others marching forward with his banner held up into a fight with a huge horde of tyranid's or something
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Post by: Dalymiddleboro
Heldrakes
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Post by: Blacksails
Paint.
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Post by: AlmightyWalrus
I have to say, Vindicators for Imperial Fists make little sense at all. They're supposed to be siege defence specialists, with the Iron Warriors being the siege offense specialists. The Vindicator doesn't seem like a vehicle that's made for defensive operations to me.
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Post by: Spetulhu
AlmightyWalrus wrote:The Vindicator doesn't seem like a vehicle that's made for defensive operations to me.
Why not? The enemy is coming close with the heaviest armor and biggest guns they can find. Park a Vindicator in the breached wall and shoot anyone trying to get through.
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Post by: AlmightyWalrus
Spetulhu wrote: AlmightyWalrus wrote:The Vindicator doesn't seem like a vehicle that's made for defensive operations to me.
Why not? The enemy is coming close with the heaviest armor and biggest guns they can find. Park a Vindicator in the breached wall and shoot anyone trying to get through.
That's assuming there's space to put a tank inside the defensive perimiter to start with. Things like Thunderfire Cannons make way more sense IMO, since they don't have to be in the breach to defend it.
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Post by: Ulcis
conker249 wrote:Sisters of battle and an Exorcist or 3. Can you hear the organs play?
Its the Penitent Engine for me.
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Post by: phatonic
Orks aint nothing without a proppa stompa!
I got one just for the sheer fun of the thing
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Post by: Rippy
conker249 wrote:Sisters of battle and an Exorcist or 3. Can you hear the organs play?
I can hear the music of Bequa Kynska's greatest hits......
For me I need the plague zombies. By far, not the most important unit, but zombies!
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Post by: BaconUprising
Dark Eldar are nothing without a superevilsuperOMFGvillian archon leading them or a haemy. Chaos daemons are not complete without at least 1 greater daemon (preferably a bloodthirster) and tyranids are not complete without a flyrant, tervigons and zoanthropes.
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Post by: washout77
I always try to work in a Leman Russ or Commissars into my IG army. They are just super iconic IG units.
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Post by: BaconUprising
AlmightyWalrus wrote:Spetulhu wrote: AlmightyWalrus wrote:The Vindicator doesn't seem like a vehicle that's made for defensive operations to me.
Why not? The enemy is coming close with the heaviest armor and biggest guns they can find. Park a Vindicator in the breached wall and shoot anyone trying to get through.
That's assuming there's space to put a tank inside the defensive perimiter to start with. Things like Thunderfire Cannons make way more sense IMO, since they don't have to be in the breach to defend it.
imperial fists can just make the breach big enough for one and as the tank can move easily it will get there. It would be better than a thunder fire in this case because it would actually block the breach with heavy armour and a dozer blade instead of trying to block it up with precious marines. Plus the cannon is much better than the one on the thunderfire.
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Post by: stargasm
Blood Angels are not complete without a Jump Pack Priest.
Personally, I also think necrons look great with a squad of destroyers (5 regular, and/or 3 heavies)
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Post by: PSVpaladin
For Chaos Daemons I say no army is complete without Fateweaver. The 1x reroll per player turn is such a quintessential part of daemons for me that i hope they just include it along with the warp storm table in future codices.
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Post by: Shadox
For Space Marines it's imho obviously the Dreadnought, followed closely by a squad of tactical Terminators.
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Post by: Warp Angels
For my Tau - my beloved Railhead
For my BA - Death Company in some way / shape / form, i must have me some DC
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Post by: Spetulhu
AlmightyWalrus wrote:That's assuming there's space to put a tank inside the defensive perimiter to start with.
Well, from reading some German texts they fooled the Red Army in some places by having a civilian tractor push a disabled tank around. A tank, even in limited space, is a major threat. It has a huge gun and is almost invulnerable to standard infantry weapons. Truly, it's a major threat. At least to people who don't blow them up as a part of their business.
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Post by: BaconUprising
Imperial guard are nothing without some variant of Leman Russ
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Post by: AlmightyWalrus
Spetulhu wrote: AlmightyWalrus wrote:That's assuming there's space to put a tank inside the defensive perimiter to start with.
Well, from reading some German texts they fooled the Red Army in some places by having a civilian tractor push a disabled tank around. A tank, even in limited space, is a major threat. It has a huge gun and is almost invulnerable to standard infantry weapons. Truly, it's a major threat. At least to people who don't blow them up as a part of their business.
The thing about most tanks is that they've got turret mounted weapons, though. The Vindicator doesn't. It's more or less a self-propelled gun. It's probably an excellent piece of hardware for destroying walls and fortifications, but not for defending them.
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Post by: Jayo'r
Trygon or a hive tyrant
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Post by: Brotheralexos
I don't play Tyranids, but no Swarm is right without a Carnifex. Every nid swarm needs a Carnifex.
For Orks, Looted tanks are a MUST! Looted anything really.
Blood Angels Sanguinary Priests are a must for me.
Vanilla Marines need a Techmarine
Dark Angels need Chaplains
Templars aren't compkete without a Land Raider Crusader
And if I ever start playing Grey Knights, I will NEED the guy with a ForceSword impaling a Daemon's head.
And nobody can field a fluffy Chaos army without one Spawn model. (Just in case your Lord turns into one!)
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Post by: Marzillius
For Eldar, at least 2 squads of different Aspect Warriors. If you play any craftworld other than Ulthwe and you include no aspects, you're doing it wrong.
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Post by: edbradders
I never use my daemons without some form of flying monstrous creature (usually a bloodthirster or two).
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Post by: BaconUprising
Brotheralexos wrote:I don't play Tyranids, but no Swarm is right without a Carnifex. Every nid swarm needs a carnifex
once I would have agreed with you but now they suck so much they are only playable in one fashion and that is still terrible...
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Post by: Comrade
My IG are nothing without having at least 2 platoons. Always 2 platoons of 35 men. Never leave home without them. Everything else is optional.
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Post by: -Loki-
BaconUprising wrote: Brotheralexos wrote:I don't play Tyranids, but no Swarm is right without a Carnifex. Every nid swarm needs a carnifex
once I would have agreed with you but now they suck so much they are only playable in one fashion and that is still terrible...
Podded Dakkafexes are far from terrible. Right now, they seem to see more use than Trygons as well.
Personally, I'm all for large centerpeices. An army is complete when you've decided 'I've had enough of this small gak, I'm adding a Warhound'.
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Post by: hellpato
My Raptors never go to battle without 3 rapier laser destroyers. And for all my armies, FW models is required.
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Post by: TheCustomLime
My Imperial Guard army is not without at least one Leman Russ.
My Space Marine army needs drop pods. No exception.
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Post by: curran12
My Sisters aren't complete without Seraphim.
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Post by: ComTrav
shock attack gun.
One of the first models I ever bought.
Cause removing terminators from play is freaking awesome.
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Post by: cgmckenzie
There are just so many options, I don't know where to start!
For my orks, I am tempted to say it isn't complete until there is something looted from each faction out there. Preferably, you loot each one after a victory against it's corresponding army. Until you achieve that, all the SAG, meks, and stompas on Armageddon won't complete the army!
SM aren't complete until you have the Thunderfire canon. It is cheap as sin, but incredibly useful. I cannot think of a single model I have included in more games beyond ork boyz.
IG require a LRBT. Period.
-cgmckenzie
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Post by: Saintspirit
I'd say my DE are not complete without a unit of Incubi as well as a couple of Scourges, while my Craftworld Eldar definitely needs Dark Reapers with Tempest Launcher Exarch.
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Post by: PrehistoricUFO
I can't bring my Necrons without taking my Deathmarks. They're such a hard-hitting unit that are incredibly dangerous and effective against just about anything I've put them up against.
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Post by: Super Ready
Marzillius wrote:For Eldar, at least 2 squads of different Aspect Warriors. If you play any craftworld other than Ulthwe and you include no aspects, you're doing it wrong.
Iyanden ghosts and SaimHann wildriders disagree with you.
It's jump pack Death Company for me. They ALWAYS come along for the ride.
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Post by: Thokt
Necrons need Ghost Arks.
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Post by: Daba
A warhost without Dire Avengers is a warhost with no heart.
Yes, I've fielded plenty of 'heartless' warhosts in my time.
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Post by: Mike94656
For my tyranids it's the hive tyrant with wings. It is a fantastically good looking model and just completes the look of the army on the table.
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Post by: liquidjoshi
My Guard need at least three Russes on the table. Preferably more.
Space Marines need Dreads and/ or Terminators. As many or as few as you want, but between them there's a 0-1 limit.
Necrons need a monolith.
And Chaos Marines should always bring a Sorceror for the ride.
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Post by: Kain
Flyrants.
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Post by: Ross74H
For my BA its now become assault marines, a Baal and a Vindicator. Last two probably are more left-field choices but they work for me.
For my IG (who haven't got out much for some reason!) its as many Chimera's as I have squads and as many Russes as I can get into the allowed point limit.
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Post by: Kain
AlmightyWalrus wrote:Spetulhu wrote: AlmightyWalrus wrote:That's assuming there's space to put a tank inside the defensive perimiter to start with.
Well, from reading some German texts they fooled the Red Army in some places by having a civilian tractor push a disabled tank around. A tank, even in limited space, is a major threat. It has a huge gun and is almost invulnerable to standard infantry weapons. Truly, it's a major threat. At least to people who don't blow them up as a part of their business.
The thing about most tanks is that they've got turret mounted weapons, though. The Vindicator doesn't. It's more or less a self-propelled gun. It's probably an excellent piece of hardware for destroying walls and fortifications, but not for defending them.
Tank destroyers traditionally don't have turrets but were always defensively minded.
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Post by: Ironwill13791
Plasma weaponry. My Dark Angels don't leave home w/o some sort of plasma weapon (w/ the complimenting red dice).
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Post by: TheDraconicLord
It will be a cold day in Hell before I field my Necrons without:
- Annihilation Barges
- Mind-shackle Scarabs
- Resurrection Orbs
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Post by: Eberious
Eldar: Fire prism/Warp hunter
Black Templars: LRC
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Post by: ductvader
Tyranids: 60-90 Termagants
Grey Knights: 20 troop GKTs
Eldar: 3 Serpents (I only have 2 aspects if you count Hunters)
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Post by: 41_WarGaming
Sternguard. Always.
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Post by: Brother SRM
I couldn't fathom fielding my Iron Warriors without at least one Vindicator, and no IG army is a proper army without a Leman Russ in my eyes.
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Post by: sing your life
A DA army without DSing terminators= A bad DA army.
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Post by: psychadelicmime
For my space marines, it's sternguard.
For my imperial guard it's master of ordnance and proxy ratlings.
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Post by: ductvader
Ratlings got a lot better with the addition of snap shots and precision shots.
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Post by: BaconUprising
-Loki- wrote:BaconUprising wrote: Brotheralexos wrote:I don't play Tyranids, but no Swarm is right without a Carnifex. Every nid swarm needs a carnifex
once I would have agreed with you but now they suck so much they are only playable in one fashion and that is still terrible...
Podded Dakkafexes are far from terrible. Right now, they seem to see more use than Trygons as well.
Personally, I'm all for large centerpeices. An army is complete when you've decided 'I've had enough of this small gak, I'm adding a Warhound'.
maybe not terrible but for me far from good enough (in comparison with their competition) to play with
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Post by: Brother SRM
Without Sternguard, my Crimson Fists are just Space Marines. It's the Sternguard that really make that army!
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Post by: Super Ready
Playing Devil's Advocate just because... what's your opinion on full-on Ravenwing? (I'm fully aware that Ravenwing beacons and DS'ing Deathwing is HORRIBLY effective.)
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Post by: TheKbob
Three sisters answers and all wrong: St Celestine. Every time.
Wolves: Rune Priests
Necrons: Annihilation Barges
Grey Knights: Coteaz
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Post by: Color Sgt. Kell
Everybody says it's vendetta's for guard... but I really don't like them that much. I prefer a ground force
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Post by: AL-PiXeL01
My CSMs need their Land Raider, despite the fact I play Alpha Legion and it is a Thousand Sons Raider ^^
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Post by: macc92
My Templars just aren't angry enough unless there is a Reclusiarch to rile them up even more
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Post by: taudau
Markerlights. Nothing says combined arms like lightly armed commando units with target designators
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Post by: Beefylee
TheKbob wrote:Three sisters answers and all wrong: St Celestine. Every time.
THIS!!!
also a repentia squad. whats the point of having sister and not getting any flesh on the table.
for DA it has to be my deathwing knights with belial DS'ing all over the shop smiting filthy xenos
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Post by: stargasm
Shadox wrote:For Space Marines it's imho obviously the Dreadnought, followed closely by a squad of tactical Terminators.
I Could not agree more, kitted out to suit the chapter ( AC for Ultra, MM/? HF Salamanders etc.)
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Post by: thenoobbomb
Nah, a DA army without a Interrogator-Chaplain=uncool DA army.
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Post by: stargasm
Also very true.
I really think Vanilla Marines should really have a captain or chapter master, but they just suck ass compared to librarians, chaplain, spec. characters.
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Post by: Vineheart01
have to admit, for tau (probably because i havent been playing solid tau long enough) i really dont have any units like that. Everything i take seems to me to be auto-include level rather than "It just feels right and makes sense"
Orks though, haha that can go on forever. But if i had to pick one, grotz. Not because of the cheap scoring unit but because why have a big blob of orks with no minions to punt around? they gotta have some little guy to pick on that cant fight back, or they'll clobber each other and i'll have a war in my own army
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Post by: OrksesNevaLooz
Nobz never leave home without their pain boy!
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Post by: Extreaminatus
I never leave without my 6-man Noise Marine squad with sonic blasters, blast master and DOOOOM SIIIIIREEENNN.
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Post by: Lucarikx
My army is not complete without models!
..
..
On a more serious note, I never leave home without at least 1 Librarian!
Lucarikx
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Post by: ausYenLoWang
My Thousand Sons say Sorcerers, though its hard NOT to field CSM without a well kitted out Lord.
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Post by: tommse
Spaces Wolves need a Wolf Lord on a Thunderwolf with a couple of Fenrisian Wolves to wolf wolf the wolves.
And a huge load of drop pods.
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Post by: stargasm
tommse wrote:Spaces Wolves need a Wolf Lord on a Thunderwolf with a couple of Fenrisian Wolves to wolf wolf the wolves.
And a huge load of drop pods.
Do you reckon you need some wolves with that?
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Post by: Livingcover
I'd have to say my Warboss, because if I let one of the Meks go at it alone, they might start to think too high of themselves and get bigger ideas than whats good for them
Besides, a "wise" (that means "Orky") Kaptin once said; "Dem Orks gots a Mek fer a Boss! Dat's jus' sad, dat is."
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Post by: Nevelon
stargasm wrote:
I really think Vanilla Marines should really have a captain or chapter master, but they just suck ass compared to librarians, chaplain, spec. characters.
I think every marine player should have a captain on his shelf, even if he never hits the table. The only thing they need to have on the table is tactical marines.
The problem with a vanilla marine army is there are so many ways of building one. So it's hard to point a finger at a "must have" unit. Once you have your core of troops, you can add whatever you want, and still be a full and fluffy army. For me, I try to make sure I have something from each FOC. That, I think, embodies the TAC nature and balanced force of a marine army. You don't need a dread if you have terminators, or assault marines if you have bikes, but need something from column "A" and something for "B"
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Post by: Farseer Faenyin
For me it is my Eldar and Farseers. I think they are the epitome of the Eldar race and their non-human capabilities. Automatically Appended Next Post: stargasm wrote:tommse wrote:Spaces Wolves need a Wolf Lord on a Thunderwolf with a couple of Fenrisian Wolves to wolf wolf the wolves.
And a huge load of drop pods.
Do you reckon you need some wolves with that?
Don't forget wolf regalia. Add a Wolf Tooth Necklace, mebbe some Wolf Pelts. 40k is Grimdark, so you need skulls. Add some wolf skulls.
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Post by: Hedgehog
Space marine bikes (for obvious reasons)
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Post by: MWHistorian
For my Imperial Fists, (I had no idea they were so popular) I have to take the Master of the Forge. I take him every battle and run a bunch of Dreads. I save Lysander only for the really big battles.
For my Sisters of Battle, St. Celestine. She's the heavy hitter of the SOB. The heart and soul if you will.
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Post by: fullmetaljacket
When i use my guard i don't feel right unless my deployment zone is completely filled by tanks or infantry, Im talking 200 men or 20+ leman russes, it just gives me the real imperial guard feel! i love it, i also love really big scenario games in which i can field that much in one game. or in a 2500 point game its hilarious to see your opponents jaw drop when you put 200+ men on the table and no tanks... it usaully makes for a fun and bloody game haha
if i had to pick one unit though to go with original idea it would be a command squad with the regimental flag!
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Post by: stargasm
fullmetaljacket wrote:
if i had to pick one unit though to go with original idea it would be a command squad with the regimental flag!
i love the look of a regimental standard in guard armies with lots of troops. some really good suggestions here and not just a tonne of powergamer spam stuff either!
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Post by: meecham63
I have never played my tyranid army without a Trygon
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Post by: zedster40k
For my orks it's gotta be a dakka jet or maybe gazzy
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Post by: wuestenfux
My new Eldar will not be complete without a Wraithknight.
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Post by: tybg
Imperial Guard can't be complete without 3+ Leman Russ
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Post by: Tehjonny
I play SW.
I love running (as in 2 of them) Dual TL Lascannon Dreadnoughts. They roam in front of my Longfangs, smashing face, taking names, and promptly forgetting them because of all the super-mead.
COME AND HAVE A GO IF YOU THINK YOU'RE HARD ENOUGH ETC.
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Post by: AlmightyWalrus
My army is not complete without the Emperor's Champion. Literally.
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Post by: Tehjonny
Double Post.
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Post by: Kaime
I Like bringing Arjac in my space wolf army, preferably leading 4 other wolf guard terminators in a drop pod. That unit will seriously mess up the opponents battle plan.
For my imperial guard (vostroyans!) I will have to bring some artillery, probably the Armageddon Pattern Medusa from forgeworld.
I just cant see fielding a tyranid army without atleast one unit of tyranid warriors, theyre the iconic tyranid unit.
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Post by: c0j1r0
I play Grey Knights and while Psycannons are great, I always take Incinerators. Whether on Purifiers or a Purgation squad, I love to toast my enemies.
And for my Tyranids, my beloved Tervigon. How pretty she is. Making my scuttling swarm swarmier while suppporting with psychic powers and a large blast.
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Post by: Tigramans
All with the Land -prefix!
The Long-range Land Speeder Typhoon squadrons, and the mighty Land Raider. There's nothing more joyous than seeing your opponent's face as long as the Land Raider is on the table - it seldomly carries anything that can't be considered a threat.
Also, the sniper scouts.
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Post by: strybjorn Grimskull
Space wolves, Long Fangs 15 of them maybe
Sisters, ST CELESTINE
Nids, 5 Tervigons
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Post by: Tehjonny
Maybe? There is no maybe. There is only definitely.
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Post by: Trondheim
My Space Wolves never take to the field without at least twnety or thirty Grey Hunters backed up by my Thunder wolves, same goes for my two COntemptor Dreadnaugths. So much epicness watching them rip Orks, Sister Of Battle and traitors appart.
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Post by: Da Kommizzar
My army is not complete without symmetry. If it does not contain symmetry, OCD kicks in. And when it kicks, it kicks hard.
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Post by: Tigramans
I concur. My Vanilla mehreens would also like some devastators with such cheap missile launchers, and an ability to split fire.
Meanwhile, my jack-of-all-trades army pays more from devastator weapons than assault oriented BA. Who the  thought that it's logical?
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Post by: Super Ready
Tigramans wrote:Meanwhile, my jack-of-all-trades army pays more from devastator weapons than assault oriented BA. Who the  thought that it's logical?
If Dark Angels are anything to go by - not for long, they don't.
However to answer the question before recent rumours, Devastators are arguably more useful in a gunline style army with a lot more firepower going on. They are less valuable in an assault army where they will be alone and not supported by anything else. However, the problem lies in BA still being able to put together a fairly decent firepower army.
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Post by: -Shrike-
Imperial Guard are not complete without 3+ artillery units.
Chaos Space Marines are not complete without a Daemon Prince.
Necrons are not complete without at least 60 Necron Warriors.
Just my thoughts on the matter.
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Post by: EricBasser
Dice. . . .my army is not complete without dice.
In all seriousness, I have certain dice for each army. Colors that best match them, and even Ork Glyph dice for my Orks.
After that, so far I can't find myself making a Daemons list without Flickering Fire. Be it Horrors, Fateweaver, or Daemon Prince Is got to have the flickering fire. As for Orks, so far it's a themed army with lots of conversions.
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Post by: varl
for my space marines, it's a toss up between drop pods and dreadnoughts. nothing says "space marine" like arriving on the battlefield via a cramped metal container shot out of a strike cruiser in orbit and having your barely living remains locked up in a giant robot so you can keep fighting the good fight!
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Post by: stargasm
varl wrote:for my space marines, it's a toss up between drop pods and dreadnoughts. nothing says "space marine" like arriving on the battlefield via a cramped metal container shot out of a strike cruiser in orbit and having your barely living remains locked up in a giant robot so you can keep fighting the good fight!
Sooo, how about a dreanought in a drop pod? A barely living ancient warrior in a cramped metal warmachine in a cramped metal box drop from an orbiting strike cruiser... Ticks all your boxes and only takes up one FOC slot.
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Post by: Da Epic Pegasus
For my eldar it would have to be just plain old guardians. They tickle my tummy
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Post by: MarsNZ
Cultists, how else will I capture objectives for KAYOOOSSSSS
But seriously I love those little guys
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Post by: Wolfnid420
Stealthsuits!!!!!!!
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Post by: Justicar Cliesthenes
For my Grey Knights it is Inquisitor Fletcher (Me  ) and his trusty retinue from Heroscape made of Ninjas and Zettian Guard. Kudos to whoever knows what those are.
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Post by: Wilytank
My Ork army isn't complete until there are no units that aren't bikers or not mounted up in a vehicle.
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Post by: Ninjakinshu
Space Wolves, ain't complete without some actual wolves. (got 3 old wolf models with my Logan Grimnar). Black Templars arn't complete without a LRC, FW BT Dreadnought, and Emps Champ.
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Post by: BaconUprising
Justicar Cliesthenes wrote:For my Grey Knights it is Inquisitor Fletcher (Me  ) and his trusty retinue from Heroscape made of Ninjas and Zettian Guard. Kudos to whoever knows what those are.
Yes love heroscape! I like to use airborne elite as veterans and Drake Alexander as my heroic company commander. Great great game!
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Post by: Tibbsy
When I run IG, the only must have for me is my single, solitary Griffon mortar. I love that fething thing! It's not the most powerful or effective artillery piece going, but it just works! I need more of them, the only problem is the large Forgeworld price tag... They get enough of my money as it is! (Heresy-era World Eaters are expensive  )
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Post by: Trondheim
Since I started working on my DA sucsessor chapter I have found myself feeling a bit empty when my army takes to the field without a squad of Ravenwing bikers
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Post by: Waaghboss Grobnub
My Orks never leave home wivout da Big mek! He is a given...
My Crons? Lords...lords with orbs!!!
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Post by: stargasm
Despite them not being all that great i really can't field my crons without my 5 destroyers... i really need to be less attached since there are sooo many better options.
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Post by: zilka86
You got tp spend 3k trying to build a good army o
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Post by: motyak
This looks like even less effort than your last pearler. Reported
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Post by: zilka86
Edited by AgeOfEgos
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Post by: motyak
It wasn't even english. "You got tp spend 3k trying to build a good army o" 9 words, 1 misspelt word, and a letter. You agree to abide by the rules of the forum and post legibly when you sign up. But I'm going to back off a bit, because I may have jumped the gun a bit in reporting a single post of yours. It is just incredibly frustrating seeing a user continuously posting without trying.
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Post by: AgeOfEgos
Done
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