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How much do you enjoy the 40k ruleset? @ 2013/09/22 11:20:34


Post by: xruslanx


Since there's talk in Dakka Discussions along the lines of "literally everyone who likes 40k is a moron or a child", thought I'd ask the community itself. Do you like the ruleset or not?

Just the rules I'm talking about here, not background fluff or models.


How much do you enjoy the 40k ruleset? @ 2013/09/22 11:33:00


Post by: Paradigm


I like the rules. I don't love them, admit they are far from flawless, but they enable me to use the figures I have bought and spent time painting, and to create a story around them. That said, I have 0 interest in competitive play, so am not really bothered by internal/external balance of the various codexes and the rules themselves.

In the same way as you can enjoy a video game that suffers from glitches, poor graphics and/or sub-par mechanics, I enjoy 40k, purely for fun.


How much do you enjoy the 40k ruleset? @ 2013/09/22 11:49:25


Post by: jonolikespie


This is a little biased isn't it?

All your getting here is data from people who most likely activly play 40k, not data from Dakka as a whole.


How much do you enjoy the 40k ruleset? @ 2013/09/22 11:51:04


Post by: xruslanx


There is already a poll in an anti-GW sub-forum. i know the results will be biased but it might at least put an end to the rediculous "only children can play 40k" and "40k is unplayable" nonsense.


How much do you enjoy the 40k ruleset? @ 2013/09/22 11:55:36


Post by: elaps


I really love the WH universe, the fluff, painting and so on. I also like the rules as they are (with some exceptions) and i see them for what they are. Since I'm not a competative player i really like them but I can see why people who are very competative can see more flaws in them than i do.

It all comes down to what you want to gain from the game i think!


How much do you enjoy the 40k ruleset? @ 2013/09/22 11:57:36


Post by: jonolikespie


So your response to (what you think is a) biased thread is to make your own biased thread?


How much do you enjoy the 40k ruleset? @ 2013/09/22 11:59:52


Post by: chromedog


I stopped liking them a while back.

I loved them in RT and 2nd ed.
Love turned to like in 3rd and then to dislike in 4th.

It became a loathing in 5th and then progressed to a "wouldn't poke it with someone else's pole" in 6th.


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:06:52


Post by: xruslanx


 jonolikespie wrote:
So your response to (what you think is a) biased thread is to make your own biased thread?

Well yes. When pollsters interview people, they take into account bias. So they interview one group of people in a pro-Labour area, then interview another group of people in a pro-Tory area, then use maths wizardry to pick up trends.


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:07:37


Post by: jonolikespie


Ok I am going to take off my bitter-(not very)old-veteran hat for a minute and ask the people in this thread, what do you actually like about the rules?

What do you think 40k does that other games don't do better?

I'm genuinely curious because the other thread is up to 12 or so pages with not a single person pointing out WHY they like the rules.


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:18:53


Post by: xruslanx


 jonolikespie wrote:
Ok I am going to take off my bitter-(not very)old-veteran hat for a minute and ask the people in this thread, what do you actually like about the rules?

Speaking for myself here, what I like about the rules is the easy interaction between the fluff and the ruleset. If the designers want to impliment something because they think it's cool, they don't have to use the existing mechanisms in the ruleset, they can just stick it in. I will give some examples of this since that won't much much sense on its own.

The old demon codex was full of special rules that were simply tacked on by the designers with no existing mechanisms used at all. The Changling for example, could simply select an enemy model, make it perform a Ld check, and if it failed then you'd get to shoot it that turn. It could well have been broken or usable, since within the game-rules that that special rule utilises, there is complexity, and there could be problems with the way the Changeling's rule interacts with existing shooting rules. But so what? It's an awesome special rule and it's fluffy as hell.

Or Fateweaver's ability to give anyone with 6" a re-roll to any armour/invul/cover save they could take. Potentially game-breaking but fluffy and cool.

Or GK's Warp Storm. Against the old demon codex it practically broke them, yet still fluffy and cool.

A "tighter" ruleset just sounds boring to me. It would essentially mean that anything actually *new* would be impossible, everything would have to be created from pre-existing methods.


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:21:16


Post by: Zweischneid


 jonolikespie wrote:


I'm genuinely curious because the other thread is up to 12 or so pages with not a single person pointing out WHY they like the rules.


I like about the 40K rules that they allow me to push 40K miniatures across the table with other people.

Would the rules be needed for that? Strictly speaking, no.

But a lot of people (the majority of 40K players?) appear to have the need for some kind of rules to justify it to themselves to push 40K miniatures across the table, and the current rules seem to work fine in furnishing people with that justification.


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:30:24


Post by: jonolikespie


xruslanx wrote:
Speaking for myself here, what I like about the rules is the easy interaction between the fluff and the ruleset. If the designers want to impliment something because they think it's cool, they don't have to use the existing mechanisms in the ruleset, they can just stick it in. I will give some examples of this since that won't much much sense on its own.

The old demon codex was full of special rules that were simply tacked on by the designers with no existing mechanisms used at all. The Changling for example, could simply select an enemy model, make it perform a Ld check, and if it failed then you'd get to shoot it that turn. It could well have been broken or usable, since within the game-rules that that special rule utilises, there is complexity, and there could be problems with the way the Changeling's rule interacts with existing shooting rules. But so what? It's an awesome special rule and it's fluffy as hell.

Or Fateweaver's ability to give anyone with 6" a re-roll to any armour/invul/cover save they could take. Potentially game-breaking but fluffy and cool.

Or GK's Warp Storm. Against the old demon codex it practically broke them, yet still fluffy and cool.

A "tighter" ruleset just sounds boring to me. It would essentially mean that anything actually *new* would be impossible, everything would have to be created from pre-existing methods.


Why on earth do you think this? There is absolutely no reason the things you listed couldn't be implemented, but costed appropriately so they are balanced. WHY does fluffy have to mean unbalanced? Why is different impossible in a balanced system?
This isn't a case of 'everything has to be perfectly balanced therefore it all has to be the same' like chess, this is just a case of 'X is only good at shooting, Y is only good at melee and costs as much as X, Z is good at both but costs more than X or Y'.


Zweischneid wrote:
I like about the 40K rules that they allow me to push 40K miniatures across the table with other people.

Would the rules be needed for that? Strictly speaking, no.

But a lot of people (the majority of 40K players?) appear to have the need for some kind of rules to justify it to themselves to push 40K miniatures across the table, and the current rules seem to work fine in furnishing people with that justification.


So what you're saying there is that you only like the game because you like the models and fluff, which is exactly what the thread this one splintered off from (and to some extent this one) are trying to disregard.
If it were just as easy to get a game of In the Emperors Name, or some other game using 40k fluff and models, why would you pick 40k over that?


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:33:33


Post by: xruslanx


 jonolikespie wrote:

Why on earth do you think this? There is absolutely no reason the things you listed couldn't be implemented, but costed appropriately so they are balanced. WHY does fluffy have to mean unbalanced? Why is different impossible in a balanced system?
This isn't a case of 'everything has to be perfectly balanced therefore it all has to be the same' like chess, this is just a case of 'X is only good at shooting, Y is only good at melee and costs as much as X, Z is good at both but costs more than X or Y'.

Well obviously I think that points should be balanced as best as they can. I don't think anyone is argueing that points should be distributed arbitrarily, if that's what you think the thousands of people who play 40k regularly think, then you are grossly miss-informed.

What is your actual point? Could you demonstrate how you think the 40k ruleset is poor beyond things being under-over costed?


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:38:24


Post by: jonolikespie


xruslanx wrote:
 jonolikespie wrote:

Why on earth do you think this? There is absolutely no reason the things you listed couldn't be implemented, but costed appropriately so they are balanced. WHY does fluffy have to mean unbalanced? Why is different impossible in a balanced system?
This isn't a case of 'everything has to be perfectly balanced therefore it all has to be the same' like chess, this is just a case of 'X is only good at shooting, Y is only good at melee and costs as much as X, Z is good at both but costs more than X or Y'.

Well obviously I think that points should be balanced as best as they can. I don't think anyone is argueing that points should be distributed arbitrarily, if that's what you think the thousands of people who play 40k regularly think, then you are grossly miss-informed.

What is your actual point? Could you demonstrate how you think the 40k ruleset is poor beyond things being under-over costed?


My point was that there is no reason new things can't be implemented or for things to be different as long as they are costed appropriately but sure, luckily with several threads going on about this at once I can give you a nice long list.

 jonolikespie wrote:
...
I would love to do a pre heresy Iron Warriors army since the HH books are quickly turning them into my favourite legion but every time I look at it all I see is a codex that can't give me an army that plays the way I want and the HH list which isn't exactly designed for play against regular 40k forces. I could play them with the current chaos dex but then I've got to take some guard allies to get access to all the cool siege toys I need, but at that point any list I write would make a lot more sense as guard with chaos allies and all of a sudden I lose interest.

I'd love a Raven Guard army using lots of bits and pieces from anvil since some of them are amazing for giving marines that realistic modern/future soldier look GW seem to ignore but with the latest book that has come out the only way for me to do it is lots of assault marines and I really, really don't want to do that because I think assault marines should not be the focus of a raven guard force, they are an infiltrating force, not a jump pack force. Unfortunately the only way I have seen to do that is to take a chaos marine list with Huron as 'counts as' to get his warlord trait.

Even a guard footslogger list seems like fun since I could do it really cheap with mantic models, but even as I try to tell myself that I can't bring myself to do it because as I write the list people tell me to take X because it's OP and make sure I pick up Y because I'll have to deal with fliers and stay away from Z because it's useless. After exploring other systems I just can't deal with that kind of while list building.


40k is not a game I can enjoy on any level because as much as I love the fluff and models the rules are:
A) Horribly unbalanced compared to every other system I have tried.
B) Overly complicated in that rule A means X happens but unit B has rule C that turns X into Y unless someone has brought Z, and if that is the case we'll have to check the rulebook to see what Z does.
C) Very, very poorly written. So much so that one of the rules writers admitted in White Dwarf that often while playtesting if something came up where they did not know how new rule X interacts with another units rule Y they would 4+ it themselves and make that how it goes. There is no justification for that, the rules writers are admitting to playtesting things without having a very clear idea at all how the rule is supposed to work.
D) Not sure what scale they are at. I said it in the last thread and I'll say it again, there are elements of a skirmish game in a game that involves jets and artillery.
E) Tactically speaking, very shallow. Between weapon ranges and no sort of facings on units it's not hard to sit on an objective in the middle of the board and stay there. If I want to get you off it I run strait at you with a weapon that can dislodge you, there is no benefit to flanking you or outmaneuvering you in any way. Either I have the tools in my list to deal with your unit on the objective or I don't. (This might be a little bit of an oversimplification I'll admit but in general I think it's a very valid point.


Go ask anyone in the infinity sub forum what units you should take in your list, their answer will be 'whatever you like, they are all viable'. Try winning a game of W-wing if your opponent is good enough to stay out of your firing arc all game. Me and my friends are still new enough to Dystopan wars that we certainly don't know all the rules so the other night we had a bit of an issue with wording when it came to ramming. As soon we got home we jumped on the net and looked up the 1.1 rules (we only had 1.0 on us) and all of a sudden it became perfectly clear.

...


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:40:01


Post by: xruslanx


Oh okay. I didn't realise that you wanted every single unit, upgrade and special rule to be equally viable. It's clear that you and I do not see eye to eye on that so we'll agree to disagree


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:44:52


Post by: jonolikespie


xruslanx wrote:
Oh okay. I didn't realise that you wanted every single unit, upgrade and special rule to be equally viable. It's clear that you and I do not see eye to eye on that so we'll agree to disagree


How is that not a good thing? How can you possibly prefer some units to be auto include and some to be never worth taking? I'm not saying a lascanon needs to be as good at taking out hordes as a flamer but if a heavy flamer does everything a flamer does but better then it needs to cost more (I'm assuming they still do but you should be able to see my point there).


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:47:43


Post by: MandalorynOranj


I have fun with the current ruleset. It's certainly not perfect, but I don't think any set of rules as large as 40k can be. I also play Warmachine and X-Wing, and while Warmachine is certainly tighter and arguably more balanced, games of it just aren't quite as fun and I've never quite been so engaged with it as 40k. X-Wing is a whole different type of game and I don't think they can even be compared.

Lots of the ambiguity present in the rules is easily cleared up by just deciding how your group will play it, or your opponent before the game. The system allows for a lot of flexibility in list-building (in non-competitive play especially). Units are very customizable. It represents medium-scale battles very well (medium-scale meaning greater than skirmish, but less than Epic or Apoc).


How much do you enjoy the 40k ruleset? @ 2013/09/22 12:53:40


Post by: Spartak


The rules are flat out bad, by far the worst written rules. Not helped by Idiotic layout where you have to reference multiple different sections just to get a clear picture of what supposed to be happening. HOWEVER It's by far my favorite game so they are doing something right. For me the background, art and just style of the Warhammer 40k universe is just irresistible and that’s why I play 40k, has zero to do with the rules.


How much do you enjoy the 40k ruleset? @ 2013/09/22 13:09:55


Post by: Zed


I don't mind the rules. They aren't perfect, which is unsurprising given the breadth of the ever-updating armies and units they have to accommodate. But they work well enough so that competitive tournaments aren't a complete farce, which is good enough for me.


How much do you enjoy the 40k ruleset? @ 2013/09/22 13:11:45


Post by: Zweischneid


 jonolikespie wrote:


So what you're saying there is that you only like the game because you like the models and fluff, which is exactly what the thread this one splintered off from (and to some extent this one) are trying to disregard.
If it were just as easy to get a game of In the Emperors Name, or some other game using 40k fluff and models, why would you pick 40k over that?


Nothing.

But it's not a big factor either. There are gazillions of games with "tight" rules out there that I could play and never in my life spend more than US$ 5,- on gaming.

So when I decide to spend hundreds, if not thousands of quid on 40K, the decision isn't particularly influenced by the rules. There are great rules for free, and they don't particularly interest me. There is 40K which is extremely expensive, and yet I am in it.

Ergo, I must conclude that the rules are largely irrelevant to my gaming-preferences.

That, in a nutshell, is the problem with complaining about "bad" 40K rules. It's like complaining about sub-standard peanuts on a US$ 10.000,- first class flight from Paris to Las Vegas. Sure, it'd be nice if the peanuts they'd serve would be better, but good peanuts are easy and cheap to have elsewhere. They aren't the reason I'd pay for and take that flight and I am not about to forfeit my ticket just because the peanuts are crap.


How much do you enjoy the 40k ruleset? @ 2013/09/22 13:15:53


Post by: Deadnight


xruslanx wrote:
 jonolikespie wrote:
Ok I am going to take off my bitter-(not very)old-veteran hat for a minute and ask the people in this thread, what do you actually like about the rules?

Speaking for myself here, what I like about the rules is the easy interaction between the fluff and the ruleset. If the designers want to impliment something because they think it's cool, they don't have to use the existing mechanisms in the ruleset, they can just stick it in. I will give some examples of this since that won't much much sense on its own.

The old demon codex was full of special rules that were simply tacked on by the designers with no existing mechanisms used at all. The Changling for example, could simply select an enemy model, make it perform a Ld check, and if it failed then you'd get to shoot it that turn. It could well have been broken or usable, since within the game-rules that that special rule utilises, there is complexity, and there could be problems with the way the Changeling's rule interacts with existing shooting rules. But so what? It's an awesome special rule and it's fluffy as hell.

Or Fateweaver's ability to give anyone with 6" a re-roll to any armour/invul/cover save they could take. Potentially game-breaking but fluffy and cool.

Or GK's Warp Storm. Against the old demon codex it practically broke them, yet still fluffy and cool.

A "tighter" ruleset just sounds boring to me. It would essentially mean that anything actually *new* would be impossible, everything would have to be created from pre-existing methods.



The fact that thy do this in warmachine/hordes too makes a mockery of this argument. Take epic butcher, Magnus or Caine as examples. In each case, their fluff matches their in game rules. In butchers case, he even has a rule called homicidal maniac, his berzerker nature, ehere he goes into a killing spree, heedless of whether he kills friend or foe is represented perfectly within hid rules, the fact that his rage ebbs and flows, and fuels his sorcery, and his extremely unstable nature is represented by his random focus generation, his rage is literally transferred to the war jacks under his command as thy become more aggressive by default. Even if you look at his feat, where his rage boils over and infects his whole army is excellently done.
Look at Magnus. His crushed leg held together by a brace - low speed and def. look at his special rules - backstabbing, feign death and resourceful - all perfectly within character. Look at his spell list - representing a former cygnar affiliation along with more from being on the run since.
Look at Caine. Look at his feat. Try and tell me it's not cool and flavourful.

And yet this is all in a game famous for its extremely tight rues set and balance. Which puts a mockery to the claim that 40k is somehow better, despite all its faults, because it allows the background to be represented on the table top.

xruslanx wrote:.

What is your actual point? Could you demonstrate how you think the 40k ruleset is poor beyond things being under-over costed?

40k suffers from bloat, and from needless excess layers of rules, excess die rolls and other aspects that essentially add nothing but clutter. clutter is bad. Sure, you can work around it, and still have fun with friends, but ask yourself this - are you having fun because of the rules, or in spite of them.

I'll give you a few examples.

Excess rules. Bloat, essentially. and more crucially, bloat that does not add to the game. Take the simple example of movement. You have the basic movement rules for infantry for example, and then all the exceptions. Jump packs and their jet pack exceptions, bikes, jet bikes, cavalry, vehicles, fliers, monstrous creatures etc. now why does 40k need all these extra classifications to add a pseudo-depth to the the when others pull it off with variable movement values. Rules exist that tell you how to do things, except for everything else that does it some other way how about needless rules - like how 5th ed marines could simply ignore the whole part of the rule book about morale?
Excess die rolls. Roll to hit, wound, armour save, fnp. The latter three essentially deal with the same question (does the shot that hit me kill me?) other games like infinity and warmachine (and even dnd!) use 2. Wmh - roll to hit, roll to damage. Infinity - roll to hit, and roll to save against the power of what hit you. Simple, elegant, and streamlined. 40k is excessive for the sake of it and adds nothing except time, and the mistaken belief that more dice is more depth.
Further excess - vehicles and infantry use different mechanics. One uses wounds the other armour. Historically, vehicles were an add on to a fantasy game, but gw as stuck with this awkward dual system ever since. Other games use a universal inflict damage system, and use universal 'wound' mechanics, with vehicles simply having more, or else having damage effects marked differently - look at warjacks and infantry in warmahordes - same universal system is at the core of both.
Further excess and layers of extra game mechanics - try strength and ap in guns. You use the ap to determine if you get through infantry armour (strength means nothing) and you use strength to determine if you get through vehicle armour. It's pseudo-depth. Why? Surely it keys sense to use the one system? For me it achieves nothing but dissociation from the game when I realise a str10 ap5 gun will in all likelyhood pulp a land rider, predator tank, and most apc's in the game, but will bounce off a grot with power armour.
Cover- terrible mechanic with the alternative save. A marine with power armour in 6+ cover could take a cover save against a lasgun, and fail, and die in the game- somehow he loses his power armour because he ducked behind a tree.ok.... Surely a guy in power armour and cover should gain more of it than this?! But you use one or the other when common sense would tell you it's more than the sum of its parts. Other games with treat cover as increasing the difficulty to hit you (warmachine, hordes, early 40k editions) or offer superior protection via positive armour save mods (starship troopers) . Some like infinity do both. But 40ks system is nonsensical, and poorly taught through.

Now on top of this, consider the fact there is no higher direction as to what 40k actually is. This is crucial. Games need direction. Games need a purpose. Infinity is an infantry based small scale sci fi skirmish game with a huge emphasis on guns. Warmachine is a small scale skirmidh game that is character driven, melee centric and designed for competitive play, with a huge dose of hero hammer. There is direction, and purpose and so, a game can be structured around that purpose. But 40k? Is it about shooting? Then why are so many armies and so many rules all about cc? Is it a skirmish game? You can do it that way but... Is it a mass battle game? You can do it but... Is it about infantry? Well, yes except for all the tanks. So it's about armour? No, not quite... Is is about competitive games? No, but it van be. You see, 40k is a mess of design ethos. It can best be described as 'a user defined sandbox' in that it tries to allow itself to be a game open to all, but this clear lack of focus is also a glaring weakness. 40k tries to be a mass battle game in terms of numbers and pieces fielded, and yet it insists on using an individual model based micro management system far more appropriate to a skirmish game. It ends up being messy on all levels.



I'll be honest - I don't enjoy the 40k rules set. It is a thirty year old relic. In evolutionary terms, it's a dinosaur. It simply has not keep with the times. Game design theory is actually something I'm quite interested in, and it has moved on significantly from those days in the early 80s when 40k was ported over from fantasy as their '... But in space' game. I'd like to enjoy 40k again - I really would! I went through my bits box organising things and found a whole bunch of unassembled marines. I'm very tempted to do a marine project, of some kind. The sad fact is whatever the project evolves into, it won't be done using the rues set from 40k.b


How much do you enjoy the 40k ruleset? @ 2013/09/22 13:18:12


Post by: xruslanx


 jonolikespie wrote:
xruslanx wrote:
Oh okay. I didn't realise that you wanted every single unit, upgrade and special rule to be equally viable. It's clear that you and I do not see eye to eye on that so we'll agree to disagree


How is that not a good thing? How can you possibly prefer some units to be auto include and some to be never worth taking? I'm not saying a lascanon needs to be as good at taking out hordes as a flamer but if a heavy flamer does everything a flamer does but better then it needs to cost more (I'm assuming they still do but you should be able to see my point there).

of course i would like to see abilities costed as fairly as possible, why wouldn't i? But a system where the devs can throw in cool abilities as they see fee, and put a point value that they deem approriate on them, is clearly more flexible than a system where every unit ability is perfectly algorithmically costed.

Just look at imperial guard doctrines. Clearly, carapace armour is over costed. But that doesn't mean you can't make a viable army with them, is just means you pay a few too many points for what you get and will be at a slight disadvantage for that reason.

It is still preferable to a system that had a set cost for how much 4+ armour should cost for anything with toughness 3.


How much do you enjoy the 40k ruleset? @ 2013/09/22 13:45:10


Post by: Paradigm


One of the things I like about the 40k rules in the vast array of special rules, which always keeps you on your toes against new opponents/lists, as there is always a chance you'll come up against something you're not expecting. On an armywide level, the same variety is also great, as every army has something unique (Chapter Tactics, Supporting fire, Orders, Battle Focus ect) which means there is more at work than just the same old statlines. For example, stat-wise a necon immortal is almost identical to a Tac marine, barring Init, but thanks to the extra rules, the two play entirely differently.

The best comparison I have is Mantic's Warpath system (also a ruleset I like), where almost every rule in the game is contained on 2-3 pages of USRs, which are then just added to armies. While this makes the game faster, and more streamlined, it outs more focus on the model characteristics rather than unique abilities. I personally enjoy both systems, as sometimes the fast-paced, more interactive style of Warpath keeps both players involved, but in 40k there is argubly more character to units, where almost everything has a special rule (universal or unique) of some kind or other, making the game more varied.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:00:08


Post by: xruslanx


 Paradigm wrote:

The best comparison I have is Mantic's Warpath system (also a ruleset I like), where almost every rule in the game is contained on 2-3 pages of USRs, which are then just added to armies. While this makes the game faster, and more streamlined, it outs more focus on the model characteristics rather than unique abilities. I personally enjoy both systems, as sometimes the fast-paced, more interactive style of Warpath keeps both players involved, but in 40k there is argubly more character to units, where almost everything has a special rule (universal or unique) of some kind or other, making the game more varied.

This is actually what I was worried about when 6th came out. With so many special rules I was worried every unit in the codex would simply be a list of references to USRs. Thankfully that does not seem to be the case, I suspect as time goes on we will see codexes deviate more and more from 6th edition baseline and into a "6.5 edition".


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:31:50


Post by: Paradigm


xruslanx wrote:
 Paradigm wrote:

The best comparison I have is Mantic's Warpath system (also a ruleset I like), where almost every rule in the game is contained on 2-3 pages of USRs, which are then just added to armies. While this makes the game faster, and more streamlined, it outs more focus on the model characteristics rather than unique abilities. I personally enjoy both systems, as sometimes the fast-paced, more interactive style of Warpath keeps both players involved, but in 40k there is argubly more character to units, where almost everything has a special rule (universal or unique) of some kind or other, making the game more varied.

This is actually what I was worried about when 6th came out. With so many special rules I was worried every unit in the codex would simply be a list of references to USRs. Thankfully that does not seem to be the case, I suspect as time goes on we will see codexes deviate more and more from 6th edition baseline and into a "6.5 edition".


What I'm actually liking most about the way 6th is going is that every army so far has had unique rules that really fit the style of the army. SM now have chapter tactics that really change the dynamic of the list, Tau are now the superior shooting army that always should have been with Supporting Fire and Markerlights, eldar are now faster and deadlier than ever before ith Battle Focus and Bladestorm. Regardless of potential balance problems on the tournament scene, in a casual meta this just adds far more diversity to the game, which I think is what GW intended. In all honesty, I'd rather have a more complicated ruleset that represents each army to the fullest than a simpler game where everything works on variations on the USRs.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:39:20


Post by: Brother SRM


I'd never say it's the best ruleset ever made, but it's one of the most fun rulesets I've played. It's dynamic, big, and facilitates cool stories really well.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:39:51


Post by: Spartak


Deadnight wrote:
xruslanx wrote:
 jonolikespie wrote:
Ok I am going to take off my bitter-(not very)old-veteran hat for a minute and ask the people in this thread, what do you actually like about the rules?

Speaking for myself here, what I like about the rules is the easy interaction between the fluff and the ruleset. If the designers want to impliment something because they think it's cool, they don't have to use the existing mechanisms in the ruleset, they can just stick it in. I will give some examples of this since that won't much much sense on its own.

The old demon codex was full of special rules that were simply tacked on by the designers with no existing mechanisms used at all. The Changling for example, could simply select an enemy model, make it perform a Ld check, and if it failed then you'd get to shoot it that turn. It could well have been broken or usable, since within the game-rules that that special rule utilises, there is complexity, and there could be problems with the way the Changeling's rule interacts with existing shooting rules. But so what? It's an awesome special rule and it's fluffy as hell.

Or Fateweaver's ability to give anyone with 6" a re-roll to any armour/invul/cover save they could take. Potentially game-breaking but fluffy and cool.

Or GK's Warp Storm. Against the old demon codex it practically broke them, yet still fluffy and cool.

A "tighter" ruleset just sounds boring to me. It would essentially mean that anything actually *new* would be impossible, everything would have to be created from pre-existing methods.



The fact that thy do this in warmachine/hordes too makes a mockery of this argument. Take epic butcher, Magnus or Caine as examples. In each case, their fluff matches their in game rules. In butchers case, he even has a rule called homicidal maniac, his berzerker nature, ehere he goes into a killing spree, heedless of whether he kills friend or foe is represented perfectly within hid rules, the fact that his rage ebbs and flows, and fuels his sorcery, and his extremely unstable nature is represented by his random focus generation, his rage is literally transferred to the war jacks under his command as thy become more aggressive by default. Even if you look at his feat, where his rage boils over and infects his whole army is excellently done.
Look at Magnus. His crushed leg held together by a brace - low speed and def. look at his special rules - backstabbing, feign death and resourceful - all perfectly within character. Look at his spell list - representing a former cygnar affiliation along with more from being on the run since.
Look at Caine. Look at his feat. Try and tell me it's not cool and flavourful.

And yet this is all in a game famous for its extremely tight rues set and balance. Which puts a mockery to the claim that 40k is somehow better, despite all its faults, because it allows the background to be represented on the table top.

xruslanx wrote:.

What is your actual point? Could you demonstrate how you think the 40k ruleset is poor beyond things being under-over costed?

40k suffers from bloat, and from needless excess layers of rules, excess die rolls and other aspects that essentially add nothing but clutter. clutter is bad. Sure, you can work around it, and still have fun with friends, but ask yourself this - are you having fun because of the rules, or in spite of them.

I'll give you a few examples.

Excess rules. Bloat, essentially. and more crucially, bloat that does not add to the game. Take the simple example of movement. You have the basic movement rules for infantry for example, and then all the exceptions. Jump packs and their jet pack exceptions, bikes, jet bikes, cavalry, vehicles, fliers, monstrous creatures etc. now why does 40k need all these extra classifications to add a pseudo-depth to the the when others pull it off with variable movement values. Rules exist that tell you how to do things, except for everything else that does it some other way how about needless rules - like how 5th ed marines could simply ignore the whole part of the rule book about morale?
Excess die rolls. Roll to hit, wound, armour save, fnp. The latter three essentially deal with the same question (does the shot that hit me kill me?) other games like infinity and warmachine (and even dnd!) use 2. Wmh - roll to hit, roll to damage. Infinity - roll to hit, and roll to save against the power of what hit you. Simple, elegant, and streamlined. 40k is excessive for the sake of it and adds nothing except time, and the mistaken belief that more dice is more depth.
Further excess - vehicles and infantry use different mechanics. One uses wounds the other armour. Historically, vehicles were an add on to a fantasy game, but gw as stuck with this awkward dual system ever since. Other games use a universal inflict damage system, and use universal 'wound' mechanics, with vehicles simply having more, or else having damage effects marked differently - look at warjacks and infantry in warmahordes - same universal system is at the core of both.
Further excess and layers of extra game mechanics - try strength and ap in guns. You use the ap to determine if you get through infantry armour (strength means nothing) and you use strength to determine if you get through vehicle armour. It's pseudo-depth. Why? Surely it keys sense to use the one system? For me it achieves nothing but dissociation from the game when I realise a str10 ap5 gun will in all likelyhood pulp a land rider, predator tank, and most apc's in the game, but will bounce off a grot with power armour.
Cover- terrible mechanic with the alternative save. A marine with power armour in 6+ cover could take a cover save against a lasgun, and fail, and die in the game- somehow he loses his power armour because he ducked behind a tree.ok.... Surely a guy in power armour and cover should gain more of it than this?! But you use one or the other when common sense would tell you it's more than the sum of its parts. Other games with treat cover as increasing the difficulty to hit you (warmachine, hordes, early 40k editions) or offer superior protection via positive armour save mods (starship troopers) . Some like infinity do both. But 40ks system is nonsensical, and poorly taught through.



I'll be honest - I don't enjoy the 40k rules set. It is a thirty year old relic. In evolutionary terms, it's a dinosaur. It simply has not keep with the times. Game design theory is actually something I'm quite interested in, and it has moved on significantly from those days in the early 80s when 40k was ported over from fantasy as their '... But in space' game. I'd like to enjoy 40k again - I really would! I went through my bits box organising things and found a whole bunch of unassembled marines. I'm very tempted to do a marine project, of some kind. The sad fact is whatever the project evolves into, it won't be done using the rues set from 40k.b


Deadnight is 1000% correct, couldn't have come close to saying this better myself.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:50:09


Post by: Jimsolo


Personally, I enjoy the rules. Every edition brings adjustments and refinements, rather than a complete overhaul (ala D&D), so we're working towards a better game for everyone.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:52:14


Post by: Davor


I like the fluff behind 40K, but the more I play, the more I get bored.

I move, shoot, assault, you move shoot assault, makes for a very boring game, at least for me.

Alot of ambiguity in the rule set, where people have to explain their view of the interpretations of the rules, slows the game down as well.

GW need CLEAN, CLEAR, CONCISE rules so YMTC is shut down.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:54:33


Post by: Makumba


To be honest I don't understand what polls like this are suppose to prove . If some realy doesn't like w40k , then he probably stoped playing it when 6th started. Melee armies or chaos players won't be voting on this . On the other hand people like me who play IG or those who play armies which do ok in 6th , will say that the rule set is totaly ok or even great. Tau/eldar players will probably call 6th the best edition ever made.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:57:34


Post by: Crimson


I've played 40K since 2nd edition, an I think the game has been constantly getting better over the years, although this doesn't mean it is perfect. Nevertheless, overall the game works and is enjoyable enough to play.

However, as a fan of representative and unified mechanics, there is one (rather big) thing in 40K that bugs me massively: the complete disconnect of vehicle and non-vehicle rules, which has recently been made worse by classifying obvious vehicles as MCs. Not only does this cause various balance problems, it is just jarring. If there's one thing I'd like to be changed it is this. Vehicles should have toughness and saves; they could still have facings (with armour saves) and even damage table, but the overall damaging mechanic should be unified.


How much do you enjoy the 40k ruleset? @ 2013/09/22 15:59:55


Post by: Kain


There's room to improve to be sure, but it's a fine game and it's how I met my wife back in my pre-teen years.


How much do you enjoy the 40k ruleset? @ 2013/09/22 16:03:04


Post by: ClockworkZion


No game is perfect, especially any game you let people actually play. But I like 40k. I enjoy the fluff, the setting, even the grandiose, over-the-top setting. It's actually one of it's big selling points in my book.

Is it perfect? Not a chance. But I've long since stopped caring about how perfect it is and focused on having fun with it instead and things became a lot more enjoyable for me.


How much do you enjoy the 40k ruleset? @ 2013/09/22 16:17:46


Post by: Peregrine


xruslanx wrote:
Speaking for myself here, what I like about the rules is the easy interaction between the fluff and the ruleset. If the designers want to impliment something because they think it's cool, they don't have to use the existing mechanisms in the ruleset, they can just stick it in. I will give some examples of this since that won't much much sense on its own.


So why exactly do you play 40k, the game where you have lots of stupid and un-fluffy things happening because the rules are poorly designed? For example, barrage sniping makes a Basilisk the ultimate sniper weapon, while a unit of sternguard (the elite of the elite for shooting) can't figure out how to stop shooting the tank character (the closest model) and shoot the melta gunner next to him.

Or GK's Warp Storm. Against the old demon codex it practically broke them, yet still fluffy and cool.


Wait, did you just use the special rule that ended the game without playing it as an example of how 40k's rules are good? I think you just lost all credibility here.

A "tighter" ruleset just sounds boring to me. It would essentially mean that anything actually *new* would be impossible, everything would have to be created from pre-existing methods.


First of all, a tighter rule set doesn't mean that nothing new can be created, it just means that everything has to work. Terms have to be clearly defined, rule interactions have to be carefully tested and any conflicts have to be resolved, etc. The goal is to have rules where you never have to wonder what how the rule is supposed to work, not to fit the whole rulebook on an index card.

Second, restrictions enforce creativity. It would be bad if GW was limited to the core rulebook USRs, but they could use a few lessons in using what you already have instead of just throwing on extra rule after extra rule (with no testing, of course).


Automatically Appended Next Post:
xruslanx wrote:
There is already a poll in an anti-GW sub-forum. i know the results will be biased but it might at least put an end to the rediculous "only children can play 40k" and "40k is unplayable" nonsense.


So, how exactly does making a biased poll prove anything other than your ability to make a biased poll?


How much do you enjoy the 40k ruleset? @ 2013/09/22 16:26:31


Post by: happygolucky


This is exactly why I have not voted

 Paradigm wrote:
I like the rules. I don't love them, admit they are far from flawless, but they enable me to use the figures I have bought and spent time painting, and to create a story around them. That said, I have 0 interest in competitive play, so am not really bothered by internal/external balance of the various codexes and the rules themselves.

In the same way as you can enjoy a video game that suffers from glitches, poor graphics and/or sub-par mechanics, I enjoy 40k, purely for fun.


I agree with this, and this is why I'm not voting, as a game with a story driven scenario, its great but in competitive play its just a book with the quality you would see in poundland, buy it, read it, play a game, throw in the bin. you can not really compare them because the two styles play so much differently.

The problem with 40k for me is that with the amount of USR it has it wants to be a skirmish game but, but because its a Tabletop wargame, it shouldn't and when mixed it makes for a bad combination, like an omelette with rotten eggs for example.


How much do you enjoy the 40k ruleset? @ 2013/09/22 16:51:43


Post by: juraigamer


Current edition is fine, would be great if MC followed the vehicle obscurement rule for gaining cover instead of like infantry.


How much do you enjoy the 40k ruleset? @ 2013/09/22 17:41:28


Post by: -Shrike-


Makumba wrote:
To be honest I don't understand what polls like this are suppose to prove . If some realy doesn't like w40k , then he probably stoped playing it when 6th started. Melee armies or chaos players won't be voting on this . On the other hand people like me who play IG or those who play armies which do ok in 6th , will say that the rule set is totaly ok or even great. Tau/eldar players will probably call 6th the best edition ever made.


Chaos player here, voting in. I like the rules for 40k, but that's probably because I play with a group of like-minded friends. Hell, I played a 1500 point game yesterday and we got through the whole thing without any problems!


How much do you enjoy the 40k ruleset? @ 2013/09/22 17:57:16


Post by: Makumba


Good for you . out of the 73 people that played at the last big tournament here 0 played csm . In the last new player league out of 16people 0 were csm. I can't remember the last time , I saw csm as something else as helldrake ally . And considering this is a few months after two new codex , it seems to be a bad time for csm players. I mean we have more faresight and Iyaden players then csm players counting the veterans that have csm armeis .


How much do you enjoy the 40k ruleset? @ 2013/09/22 18:42:18


Post by: Paradigm


Makumba wrote:
Good for you . out of the 73 people that played at the last big tournament here 0 played csm . In the last new player league out of 16people 0 were csm. I can't remember the last time , I saw csm as something else as helldrake ally . And considering this is a few months after two new codex , it seems to be a bad time for csm players. I mean we have more faresight and Iyaden players then csm players counting the veterans that have csm armeis .


However, sampling data from a tournament scene is not exactly conclusive. At an educated guess and based on experience I'd say the majority of 40k players are casual gamers. This thread has made it clear that 40k has some serious balance issues, and likely was not designed for tournaments, so the competitive players are of course going to play with the top codexes, or migrate to better-balanced games. That still leaves the casual crowd, to whom Chaos is probably just as playable as any other army or style of army. Just because it can't beat netlists build on statistics and broken combinations, it doesn't mean you can't use it in a casual meta and still play successfully.


How much do you enjoy the 40k ruleset? @ 2013/09/22 19:00:17


Post by: sing your life


As I said earlier, it's decent enough.


How much do you enjoy the 40k ruleset? @ 2013/09/22 19:08:43


Post by: AegisGrimm


I think the game is "fine", but it has it's horribly cumbersome and complicated aspects, especially in 6th edition. I do know I will never buy any more of the rulesets, as I already have 2nd ed through 4th edition, and can play friendly games with friends perfectly fine with those. I will not pay another 75 dollars to stay current, when I don't like the slightly smarmy and WAAC community "feel" of the current game.

For the best experience for small games, I would rather play 2nd edition with friends, which allows me to ignore the generally opinion-ed "bad" parts that all the smarmy players used to love, but didn't bring anything to the game but grief. For larger games that need a slightly more streamlined ruleset, 4th/5th edition would be my go-to with the same caveats.


How much do you enjoy the 40k ruleset? @ 2013/09/22 20:29:07


Post by: kb305


good game designers change things to make the game better and fix problems. terrible ones break things on purpose for no reason other than to drive sales.


How much do you enjoy the 40k ruleset? @ 2013/09/22 20:43:46


Post by: insaniak


I was initially a huge fan of 6th edition. Sure, it nerfed vehicles, which was a but of a bummer, but there are so many awesome ideas in there.

But now I'm in the same place I wound up during 4th edition. The game should be fun, but the appalling lack of professionalism in the rules writing leaves too many grey areas or things that just don't work for me to be enthusiastic about it any more.

Add in the lack of proper FAQ support, with rules issues that have existed for multiple editions now still not being fixed, and the move to an ever increasing array of supplements designed to encourage people to build armies that will be rendered obsolete as soon as the core codex the supplement relies on is updated, while some armies still have codexes that are now two editions out of date...

GW's entire method of rules distribution needs an overhaul. Until that happens, I'll mostly be playing Warmachine.


How much do you enjoy the 40k ruleset? @ 2013/09/23 12:55:25


Post by: xruslanx


insaniak what "gray areas" are you referring to? I can't think of rules problems that come up every single game.


How much do you enjoy the 40k ruleset? @ 2013/09/23 13:33:33


Post by: daisho


The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


How much do you enjoy the 40k ruleset? @ 2013/09/23 13:49:56


Post by: ClockworkZion


daisho wrote:
The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


Extra Credits sums up intentional imbalance as a game design technique well: http://www.penny-arcade.com/patv/episode/perfect-imbalance

For thise who didn't spend the 5 minutes watching it, basically the idea is to keep things just a bit off balance to keep the game from ever going stale.


How much do you enjoy the 40k ruleset? @ 2013/09/23 13:56:06


Post by: PhantomViper


ClockworkZion wrote:
daisho wrote:
The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


Extra Credits sums up intentional imbalance as a game design technique well: http://www.penny-arcade.com/patv/episode/perfect-imbalance

For thise who didn't spend the 5 minutes watching it, basically the idea is to keep things just a bit off balance to keep the game from ever going stale.


Which is perfectly fine in a video game where one day you can play one thing and the next day you can play another without any trouble, but is a pretty big problem when changing faction in a miniature wargame means that you have to spend several hundred euros...


Automatically Appended Next Post:
xruslanx wrote:
insaniak what "gray areas" are you referring to? I can't think of rules problems that come up every single game.


Here, help yourself: http://www.dakkadakka.com/dakkaforum/forums/show/15.page


How much do you enjoy the 40k ruleset? @ 2013/09/23 14:30:49


Post by: ClockworkZion


PhantomViper wrote:
ClockworkZion wrote:
daisho wrote:
The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


Extra Credits sums up intentional imbalance as a game design technique well: http://www.penny-arcade.com/patv/episode/perfect-imbalance

For thise who didn't spend the 5 minutes watching it, basically the idea is to keep things just a bit off balance to keep the game from ever going stale.


Which is perfectly fine in a video game where one day you can play one thing and the next day you can play another without any trouble, but is a pretty big problem when changing faction in a miniature wargame means that you have to spend several hundred euros...


GW isn't the only developer out there who does things like this though. Wizards does it too, constantly shuffling things around, adjusting costs, ect to keep the game from staying too much of the same. If player abuse gets to bad on paticular cards or combos then erratas or bans occur.


How much do you enjoy the 40k ruleset? @ 2013/09/23 14:35:00


Post by: xruslanx



If I can prove that none of those problems crop up in every single game, will you admit that you're wrong?


How much do you enjoy the 40k ruleset? @ 2013/09/23 15:05:09


Post by: Blacksails


xruslanx wrote:

If I can prove that none of those problems crop up in every single game, will you admit that you're wrong?


That's not the point he's trying to make.

The point is that in many games (not necessarily all, everyone's experience varies) have at least one, or multiple problems.

There are in fact many problems with even how the codex is written for wargear selection. This is technically an issue in any game where you use anything with access to a part of the armoury with the poor wording.

Many people simply ignore these problems and play their own RAI version, but this can only work among friends on a regular basis. Against random pickups or at tournaments, everyone will have a different view.

The actualy realistic, non hyperbolic point is that many, and I would go for a majority, of games have at least one rules dispute/issue/unclear wording occur due to the rules or codices. And YMDC is an example of how many problems there are and how many of them persist.


How much do you enjoy the 40k ruleset? @ 2013/09/23 15:50:41


Post by: Rotary


I just want to play my nids, as long as the rules allow me to do that with out auto loosing every game i'll keep playing. Its the army that makes my day, not the rules.


How much do you enjoy the 40k ruleset? @ 2013/09/23 16:08:52


Post by: Kilkrazy


Melee, shooting ranges, wound allocation, LoS and cover cause many problems, in my experience.

Mind you I haven't played 6th edition so perhaps it is all fixed now.


How much do you enjoy the 40k ruleset? @ 2013/09/23 17:50:16


Post by: bosky


Basically the same question but 12 pages of answers here:
http://www.dakkadakka.com/dakkaforum/posts/list/550170.page

Seems like most were leaning towards "Eh, not the best on purely rules".

Personally I dislike the boredom brought on by my opponent playing their whole turn for 40 minutes straight while I daydream about an interactive game, only being roused to roll a save or two. I really hate having to roll a zillion dice a zillion times just to figure out if a shooting attack was successful. I dislike how the core statline is still so heavily melee/WHFB influenced. I dislike the random, out of a hat point values. I dislike having even the simplest interactions be tedious and generally come grinding to a halt when Rule X from Codex Y overwrites Rule A from Codex Z. And so on and so forth.


How much do you enjoy the 40k ruleset? @ 2013/09/23 18:06:00


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:

If I can prove that none of those problems crop up in every single game, will you admit that you're wrong?


That's not the point he's trying to make.

The point is that in many games (not necessarily all, everyone's experience varies) have at least one, or multiple problems.

There are in fact many problems with even how the codex is written for wargear selection. This is technically an issue in any game where you use anything with access to a part of the armoury with the poor wording.

Many people simply ignore these problems and play their own RAI version, but this can only work among friends on a regular basis. Against random pickups or at tournaments, everyone will have a different view.

The actualy realistic, non hyperbolic point is that many, and I would go for a majority, of games have at least one rules dispute/issue/unclear wording occur due to the rules or codices. And YMDC is an example of how many problems there are and how many of them persist.

Thing is, it seems strange to me that the people who regard 40k as having so many problems that it's basically unplayable, just happen to be people who also slag off GW over anything and everything they do, and complain about declining quality of GW models,

Whereas people who don't spend all day whinging about GW tend to find 40k very easy to play with genuinely game-breaking glitches few and far between. That's an interesting coincidence, isn't it?


How much do you enjoy the 40k ruleset? @ 2013/09/23 18:19:00


Post by: Allod


I like the granularity of the answer options in the poll, especially between "a lot" and "not really".


How much do you enjoy the 40k ruleset? @ 2013/09/23 18:23:09


Post by: Sword Of Caliban


I haven't had many games I'm still learning myself. But I quite like them. Overwatch is cool, though I never seem to kill anyone with it.


How much do you enjoy the 40k ruleset? @ 2013/09/23 18:45:36


Post by: Blacksails


xruslanx wrote:
Thing is, it seems strange to me that the people who regard 40k as having so many problems that it's basically unplayable, just happen to be people who also slag off GW over anything and everything they do, and complain about declining quality of GW models,

Whereas people who don't spend all day whinging about GW tend to find 40k very easy to play with genuinely game-breaking glitches few and far between. That's an interesting coincidence, isn't it?


Well, it makes sense people who don't complain about GW tend to be the ones who like it. I would expect that to be the norm, for well, just about anything that exists. Don't know what point you're trying to make with that line.

The people who have problems with the rules have repeatedly stated what issues there are and what systems exist that are better rules for their game. One of the underlying issues with 40k is the drive to sell more models, which has constantly tried to push the size of games steadily upwards. Now, 28mm is supposed to be a skirmish level game by its very nature. We're talking at most two dozen units with a vehicle or two. Assuming a standard 4x6 or even 4x8 board, this allows for a lot of movement and freedom, while also being able to implement realistic and reasonable ranges and movement.

40k has shoehorned itself into trying to be a 15mm game played with 28mm figures. If all the models were shrunk down to 15mm, and everything remained identical, the rules would work better and the game would have at least some semblance of true tactical depth.

Now, I want to go back to your first statement. Just like your last line that I commented on, this line actually says nothing. Its a contentless sentence that proves nothing besides the obvious. Of course the people who complain about 40k will have other problems with GW. GW makes a few other games of varying quality, but company policy as a whole tends to show through in all their work. All the criticism levied against them is valid to varying degrees. Disagreeing with it doesn't make you any more right, or the other side any less wrong.

The difference in a discussion is how you present your side.

So now I ask you, instead of throwing around meaningless statements with no content or thought or depth or even a smidgen of real attempt at a proper discussion, why not engage in a proper discussion. Raise counterpoints, acknowledge the other side and refute some of the points. Maybe even consider what the other side is saying instead of plugging your ears. Make a convincing argument and make me believe what you believe.

Because, if 40k was actually a good rule set, and the game was even a little more balanced, we wouldn't be having this discussion, would we?


How much do you enjoy the 40k ruleset? @ 2013/09/23 19:25:46


Post by: Vaktathi


The 40k ruleset is kind of a mess right now. It really doesn't know what it wants to be, and has lots of units that don't quite know exactly what they want to be. We've got a mix of scales to include things from orbital bombardment, air superiority fighters, personal duels, individual comparisons of who gets to hit who in a melee combat, heavy artillery, and more. The game doesn't know if it wants to be a skirmish scale RPG-ish type game, or a company or even battallion level wargame. We've got gigantic war machines that don't use the rules for vehicles and vehicle rules that basically just make them weak MC's.

The game rules themselves largely function, but the overarching concept they try to grasp at is just a mess.


How much do you enjoy the 40k ruleset? @ 2013/09/23 19:42:20


Post by: insaniak


xruslanx wrote:
Thing is, it seems strange to me that the people who regard 40k as having so many problems that it's basically unplayable, just happen to be people who also slag off GW over anything and everything they do, and complain about declining quality of GW models,

I have never said that 40K is 'basically unplayable'. Just that the current standard of the rules is making it increasingly less fun to play.

Whether or not particular rules issues pop up in every game is irrelevant. Nor does a rules issue have to be 'game breaking' to be an issue. The fact that the rules don't actually cover, for example, how to actually put an Aegis Defense Line that includes a quad gun onto the table isn't game breaking... but it's something that is going to have to be resolved every time I come across a new opponent who has one. And that's annoying, and shouldn't be necessary. Even more annoying is the lack of clarity on core rules, like determining LOS behind infantry models. A thoroughly stupid oversight in the current rules, that should have been addressed in the very first round of FAQs. Instead, we're left to sort it out for ourselves.

I'm not enjoying 40K less because I complain about the current state of it. I complain about the current state of 40K because I'm enjoying it less the worse the rules get.


How much do you enjoy the 40k ruleset? @ 2013/09/23 20:03:04


Post by: kronk


I enjoy 6th edition much more than 5th. Ironically, I no longer have the free time to play that I used to.


How much do you enjoy the 40k ruleset? @ 2013/09/23 20:31:25


Post by: happygolucky


Makumba wrote:
Good for you . out of the 73 people that played at the last big tournament here 0 played csm . In the last new player league out of 16people 0 were csm. I can't remember the last time , I saw csm as something else as helldrake ally . And considering this is a few months after two new codex , it seems to be a bad time for csm players.


CSM have had this problem since 4th ed.


How much do you enjoy the 40k ruleset? @ 2013/09/23 21:00:26


Post by: Jabeedo


I have small complaints, but overall I absolutely love this rule set. I have both shooty and stabby armies, and have won with both strategies. Competitively, 6th edition is obviously geared towards the Shooting Phase, but I think that's a good thing, we have WHFB for all the stabby action you could ever ask for.


How much do you enjoy the 40k ruleset? @ 2013/09/23 21:57:36


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:
Thing is, it seems strange to me that the people who regard 40k as having so many problems that it's basically unplayable, just happen to be people who also slag off GW over anything and everything they do, and complain about declining quality of GW models,

Whereas people who don't spend all day whinging about GW tend to find 40k very easy to play with genuinely game-breaking glitches few and far between. That's an interesting coincidence, isn't it?


Well, it makes sense people who don't complain about GW tend to be the ones who like it. I would expect that to be the norm, for well, just about anything that exists. Don't know what point you're trying to make with that line.

The people who have problems with the rules have repeatedly stated what issues there are and what systems exist that are better rules for their game. One of the underlying issues with 40k is the drive to sell more models, which has constantly tried to push the size of games steadily upwards. Now, 28mm is supposed to be a skirmish level game by its very nature. We're talking at most two dozen units with a vehicle or two. Assuming a standard 4x6 or even 4x8 board, this allows for a lot of movement and freedom, while also being able to implement realistic and reasonable ranges and movement.

40k has shoehorned itself into trying to be a 15mm game played with 28mm figures. If all the models were shrunk down to 15mm, and everything remained identical, the rules would work better and the game would have at least some semblance of true tactical depth.

Now, I want to go back to your first statement. Just like your last line that I commented on, this line actually says nothing. Its a contentless sentence that proves nothing besides the obvious. Of course the people who complain about 40k will have other problems with GW. GW makes a few other games of varying quality, but company policy as a whole tends to show through in all their work. All the criticism levied against them is valid to varying degrees. Disagreeing with it doesn't make you any more right, or the other side any less wrong.

The difference in a discussion is how you present your side.

So now I ask you, instead of throwing around meaningless statements with no content or thought or depth or even a smidgen of real attempt at a proper discussion, why not engage in a proper discussion. Raise counterpoints, acknowledge the other side and refute some of the points. Maybe even consider what the other side is saying instead of plugging your ears. Make a convincing argument and make me believe what you believe.

Because, if 40k was actually a good rule set, and the game was even a little more balanced, we wouldn't be having this discussion, would we?

You seem to have made several apparently unconnected points.

First you claim that GW are trying to make players play larger games in order to sell more models. While this was true, there are two problems with this argument - the first is that troops have gotten way better with successful rulesets. You can happily taken bucket loads of Eldar Guardians or Imperial guard squads, as well as existing ranges in general being more effective than the newcomers. Tau do not need riptides to stomp face, and eldar do not need their MC. Dark Angels don't need any of their new stuff, and any flyer that's not a helldrake or vendetta is useless. Surely all of these new units must be uber powerful in order to justify charging a shed load of money for a pay-to-win system? Instead new codex releases have actually made existing armies, in some cases, way better. Anyone who plays Iron Hands got a laughably powerful free upgrade, and about 200 extra points to boot. Yes games are getting bigger and yes, GW is making money because people need to buy more kits. But so what? Points value is *entirely* down to you, and if you feel like your battles are getting too large then scale down in point value. For this reason, it is an invalid argument against the validity of gw's ruleset.

Second, you claim that 40k is basically epic rules to the wrong scale. While I don't doubt this, you haven't supplied any evidence for why this is the case.


How much do you enjoy the 40k ruleset? @ 2013/09/23 22:17:23


Post by: Peregrine


xruslanx wrote:
First you claim that GW are trying to make players play larger games in order to sell more models. While this was true, there are two problems with this argument - the first is that troops have gotten way better with successful rulesets. You can happily taken bucket loads of Eldar Guardians or Imperial guard squads, as well as existing ranges in general being more effective than the newcomers.


No, you're just missing the point here. GW promoting bigger games to sell models isn't necessarily about selling new models, selling lots of old models is also good. If you're taking "bucket loads" of troops (probably because GW dropped the per-model point cost) then you're doing exactly what GW wants.

Second, you claim that 40k is basically epic rules to the wrong scale. While I don't doubt this, you haven't supplied any evidence for why this is the case.


Evidence has been stated. Let's review:

* Weapon ranges that are way too short for 28mm scale (tank guns at 72" are laughably wrong, for example) so that range actually matters for gameplay purposes.

* Flyer movement speeds that are way too slow (should be off-table air strikes instead, but GW needs to sell models).

* Army sizes that get too crowded on a standard 6x4 table and reduce movement options to "move into range and roll dice".

* Entire classes of units that shouldn't be present in a 28mm game (heavy artillery tanks that should be miles away, aircraft that can't plausibly fly in a 6x4 box, etc), with an expansion (Apocalypse) that adds even more classes.

And that's just some obvious easy ones. GW's design process for 40k has been taking the core mechanics of a 28mm skirmish game and bolting on rules to handle all the cool Epic-scale models.


How much do you enjoy the 40k ruleset? @ 2013/09/23 22:28:35


Post by: Hivefleet Oblivion


 Peregrine wrote:

Evidence has been stated. Let's review:

* Weapon ranges that are way too short for 28mm scale (tank guns at 72" are laughably wrong, for example) so that range actually matters for gameplay purposes.

* Flyer movement speeds that are way too slow (should be off-table air strikes instead, but GW needs to sell models).



And how about, ludicrously proportioned marines with big heads... aliens that grow guns on their arms... metal dragons that spew flames out of their ass. None of this is backed up by science. The whole thing is ludicrously unrealistic. Can't understand what anyone would play it, because I demand scientific accuracy in all my games.


How much do you enjoy the 40k ruleset? @ 2013/09/23 22:31:52


Post by: Peregrine


Hivefleet Oblivion wrote:
And how about, ludicrously proportioned marines with big heads... aliens that grow guns on their arms... metal dragons that spew flames out of their ass. None of this is backed up by science. The whole thing is ludicrously unrealistic. Can't understand what anyone would play it, because I demand scientific accuracy in all my games.


Sigh. Do you really not know the difference between "scientific accuracy" and "not breaking suspension of disbelief"? Flyer movement rules aren't stupid because a plane moving that slow would stall and crash (the ridiculous shapes of the models would ensure a crash long before that point), they're stupid because the "cinematic" version of 40k has planes flying past on high-speed strafing runs and obliterating whole units in seconds before disappearing as quickly as they arrived. But instead we get air superiority fighters leisurely floating around the battlefield while still somehow having trouble figuring out how to turn properly. It completely shatters suspension of disbelief and reduces your mental image of "Top Gun with 40k fighters" to "hey, if I take lots of Vendettas I win".

And this problem is entirely caused by scale issues. At Epic scale aircraft make sense, and function properly as fast units capable of delivering firepower anywhere on a huge battlefield (big enough that a tank can't shoot across the entire table). At 40k scale they're little more than standard vehicles that only get hit on 6s.


How much do you enjoy the 40k ruleset? @ 2013/09/23 22:50:02


Post by: Luke_Prowler


ClockworkZion wrote:
daisho wrote:
The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


Extra Credits sums up intentional imbalance as a game design technique well: http://www.penny-arcade.com/patv/episode/perfect-imbalance

For thise who didn't spend the 5 minutes watching it, basically the idea is to keep things just a bit off balance to keep the game from ever going stale.


As someone who's loves Extra Credit, I'd like to point out that you've missed a very important part of the video, IE the second half of it. For perfect imbalance to work, It still requires a professional, well made rules set and a mobile, player determined meta. Warhammer has none of these. What's better in each codex or edition is obvious, there are swaths of completely non-viable units, and the meta is very static that only really changes when a new codex or editions comes out (and even then it can be a dud).

I can understand the idea behind it, but the system is no where near it and it's not an excuse for poor game mechanics.


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:22:57


Post by: xruslanx


 Peregrine wrote:
xruslanx wrote:
First you claim that GW are trying to make players play larger games in order to sell more models. While this was true, there are two problems with this argument - the first is that troops have gotten way better with successful rulesets. You can happily taken bucket loads of Eldar Guardians or Imperial guard squads, as well as existing ranges in general being more effective than the newcomers.


No, you're just missing the point here. GW promoting bigger games to sell models isn't necessarily about selling new models, selling lots of old models is also good. If you're taking "bucket loads" of troops (probably because GW dropped the per-model point cost) then you're doing exactly what GW wants.

So how does that relate to the ruleset? If you want to make another thread advocating that GW shouldn't be making money, take it to another thread.


Evidence has been stated. Let's review:

* Weapon ranges that are way too short for 28mm scale (tank guns at 72" are laughably wrong, for example) so that range actually matters for gameplay purposes.

* Flyer movement speeds that are way too slow (should be off-table air strikes instead, but GW needs to sell models).

* Army sizes that get too crowded on a standard 6x4 table and reduce movement options to "move into range and roll dice".

* Entire classes of units that shouldn't be present in a 28mm game (heavy artillery tanks that should be miles away, aircraft that can't plausibly fly in a 6x4 box, etc), with an expansion (Apocalypse) that adds even more classes.

And that's just some obvious easy ones. GW's design process for 40k has been taking the core mechanics of a 28mm skirmish game and bolting on rules to handle all the cool Epic-scale models.

Oh okay. Basically you're annoyed at GW making cinematic or heroic models rather than anything that would actually be on a futuristic battlefield.

But this is simply your personal taste for pragmatism over white is quite obviously a more cinematic experience. Were you one of those people who hated Star Wars because the stormtroopers are such bad shots, by any chance?


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:28:44


Post by: AegisGrimm


I'm also not a fan of a ruleset requiring as many FAQ's and Errata's as 40K. The rules and codexes should probably be out for more than 24 hours before an Errata is posted, hmmmm?


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:34:32


Post by: Peregrine


xruslanx wrote:
So how does that relate to the ruleset? If you want to make another thread advocating that GW shouldn't be making money, take it to another thread.


It relates to the ruleset because GW is pushing larger games while refusing to adapt the rules to those larger games. There's nothing wrong with making money by selling lots of models, but it's a problem when you're doing it with a ruleset that was designed for small skirmish games.

Oh okay. Basically you're annoyed at GW making cinematic or heroic models rather than anything that would actually be on a futuristic battlefield.


Sorry, but a Basilisk is not cinematic or heroic. A Vendetta being the ultimate dogfighter while the Thunderbolt gathers dust on my display shelf is not cinematic or heroic. Genetically-engineered super soliders that would fail the basic marksmanship test in a real-world army are not cinematic or heroic.

If anything, units like artillery/flyers/etc make the game less cinematic because it takes the focus away from the heroes. Instead of having an epic duel between the heroic sergeants and their squads (a proper 28mm skirmish game) the hero dies on turn 1 because the Basilisk is the ultimate sniper rifle.

But this is simply your personal taste for pragmatism over white is quite obviously a more cinematic experience.


No, it's GW utterly failing to provide a cinematic experience. For example, instead of the awesome cinematic experience of a "real" airstrike or dogfight we get Vendettas leisurely floating around the battlefield and optimizing how many TL lascannon shots you can get into a list. GW has somehow managed to make rules that are a clumsy mess while simultaneously failing to capture the "cinematic" events of the fluff.

Were you one of those people who hated Star Wars because the stormtroopers are such bad shots, by any chance?


No, because I understand that the main character can't die in the opening seconds of the fight if you want to have a story. Too bad we get the exact opposite in 40k, the hero is a worse shot than the average real-world conscript and gets sniped by an artillery tank that shouldn't even be on the same battlefield.

Oh, and go watch the Star Wars dogfights and compare that to what you get in 40k. Once you've done that come back and try to tell me that 40k's rules are cinematic.


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:34:36


Post by: xruslanx


 AegisGrimm wrote:
I'm also not a fan of a ruleset requiring as many FAQ's and Errata's as 40K. The rules and codexes should probably be out for more than 24 hours before an Errata is posted, hmmmm?

So after a codex has gone to the printer's, they shouldn't even bother looking at it or playtesting it? I get that people don't like the mistakes in rulebooks but complaining about day 1 fixes to some of the worst ones seems hypocritical.


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:35:17


Post by: SYKOJAK


I personally believe that itmis the best ruleset since RT. It is the reason why I came back to WH40K after a 12 year hiatus.


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:39:11


Post by: Blacksails


xruslanx wrote:

You seem to have made several apparently unconnected points.

First you claim that GW are trying to make players play larger games in order to sell more models. While this was true, there are two problems with this argument - the first is that troops have gotten way better with successful rulesets. You can happily taken bucket loads of Eldar Guardians or Imperial guard squads, as well as existing ranges in general being more effective than the newcomers. Tau do not need riptides to stomp face, and eldar do not need their MC. Dark Angels don't need any of their new stuff, and any flyer that's not a helldrake or vendetta is useless. Surely all of these new units must be uber powerful in order to justify charging a shed load of money for a pay-to-win system? Instead new codex releases have actually made existing armies, in some cases, way better. Anyone who plays Iron Hands got a laughably powerful free upgrade, and about 200 extra points to boot. Yes games are getting bigger and yes, GW is making money because people need to buy more kits. But so what? Points value is *entirely* down to you, and if you feel like your battles are getting too large then scale down in point value. For this reason, it is an invalid argument against the validity of gw's ruleset.

Second, you claim that 40k is basically epic rules to the wrong scale. While I don't doubt this, you haven't supplied any evidence for why this is the case.


Fail to see how they're unconnected, seeing as we're talking about 40k as a game/rule set, and you can't quite divorce their sale policy from the rules, as I explained. But I'll elaborate for you.

I was making a point about the rules wanting larger games to push sales. This makes sense regardless of the power level of a unit, because everyone would just need more of whatever unit is good, and not necessarily new. The points value may be dependent on me and my opponent, but the point is that the rules are designed to accommodate increasingly larger games. I can assure you that a version of 40k explicitly designed for 1000pts or less games would look very different, and likely play much better, as it would better represent an appropriate 28mm skirmish game.

The point your making about the new units is all fine and dandy; none of us have to buy them, and not all them are powerful. But many of them are. And they do sell. Sure, Tau can work without Triptides, but they work significantly better with them. I do hope you admit that some of those units are blatantly better and a product of poor rule design and bad balancing. This argument would work if it weren't for the fact that most of the new Chaos kits (barring the Heldrake, of course) are awful rules-wise. But I'm not arguing that point, nor did I even allude to it. My point was simply that the rules are being designed for increasingly larger games.

The second point you brought up is mostly incorrect.

Epic is a 6mm game. That scale is significantly different from 15mm, which is significantly different from 28mm.

Think of it this way.

Using space marines as an example, a proper 28mm skirmish game would be a squad or two, with a vehicle, maybe a dread, and a low level officer, like a Librarian. A 15mm game would be company level battles using marines, so about 10 squads plus support, in a larger game. A 6mm game would be chapter level. Most of the 10 companies could be present in a reasonable 6mm game. Now, this is a rough idea, but I hope it illustrates the general scale.

Now, the evidence shouldn't need to be explicitly stated, and I'm assuming you haven't played a 15mm or a 6mm wargame, otherwise you'd probably understand without going into detail.

Basically, shrink everything down, but keep all the movement and ranges mostly the same. Vehicles would move faster, but not much. Now what you have is a force that takes up a lot less of the table, with more terrain (and small hills too, for that extra real feel), and ranges where you feel like your tanks will actually outrange your infantry most of the time. Its hard to explain without a bunch of pictures or a demo, but the ranges of 40k would make a lot more sense if it were 15mm...but even, not really.

Now, I find it funny you claim my criticism of GW's/40k's expected point values is not valid. Again, I could play smaller games, certainly, but the game is inherently designed to play from skirmish (kill team, 40k with some mods at 200-400pts) to near apocalypse with 2500pts dual force org madness. The rule set tries to do both ends and everything in between, and because of it, fails to adequately make any point value feel like a proper gaming experience - compared to other tighter rulesets.

Also, everything Peregrine said before me.

Also also, I'd like to hear you try and prove that 40k is actually a *good* if not *great* wargame, from a rules only perspective.


Automatically Appended Next Post:
xruslanx wrote:
 AegisGrimm wrote:
I'm also not a fan of a ruleset requiring as many FAQ's and Errata's as 40K. The rules and codexes should probably be out for more than 24 hours before an Errata is posted, hmmmm?

So after a codex has gone to the printer's, they shouldn't even bother looking at it or playtesting it? I get that people don't like the mistakes in rulebooks but complaining about day 1 fixes to some of the worst ones seems hypocritical.


A day 1 fix means that it wasn't properly reviewed or play tested or really anything.

Do you sincerely not see that as being a sign of very poor quality?


How much do you enjoy the 40k ruleset? @ 2013/09/23 23:41:33


Post by: Peregrine


xruslanx wrote:
So after a codex has gone to the printer's, they shouldn't even bother looking at it or playtesting it? I get that people don't like the mistakes in rulebooks but complaining about day 1 fixes to some of the worst ones seems hypocritical.


The point is these things should have been caught earlier, but GW doesn't playtest properly. Obviously if you catch a mistake between printing the book and putting it up for sale you release a day-1 fix, but it feels like GW is doing it because their standard publishing method is to throw some garbage together and FAQ it later if people complain enough.

And we're not talking about small issues here. The community found things like Tau missile drones or C:SM command squad special weapons within a few minutes of reading the codex. Everyone who read the book immediately thought "hey, missile drone spam!" or "WTF you killed my plasma spam command squad!!!", so the fact that these issues made it to print suggests that GW never took the basic playtesting step of asking someone who wasn't involved with the design process to read the book and try to build an army.


How much do you enjoy the 40k ruleset? @ 2013/09/24 00:50:01


Post by: ClassicCarraway


I like 6th edition. I've been playing this game since RT days, and I can say this is my preferred version. The balance between shooting and assaulting is far better than in previous editions where it was heavily skewed one way or the other.

Rogue Trader was an unplayable mess, but it established the ground rules, such as the To Hit and To Wound tables.

2nd edition is probably the real start to the game as we know it today. But it had its share of issues, and the game took freakin' forever to play, thanks to old Overwatch rules and a horde of modifiers to account for. I also hated having to lug around a box full of psychic cards, wargear cards, vehicle data faxes, and other cards in addition to the rule books and codex. 2nd edition was too focused on shooting, and assault was largely non-existent.

3rd edition was a major overhaul, and greatly streamlined the game, but unfortunately, it sacrificed too much of the complexity, and focused waaaay too much on the assault phase. It seemed that 3rd edition is where the various armies finally started to play a bit differently from each other, as some armies such as Orks and Nids were purely assault, while others were hybrids. We also got new races, which was nice. Unfortunately, there wasn't a lot of variety in most army builds.

4th wasn't a big update from 3rd to me. It was more of a slight tweak, almost 3.5 instead of a true 4th edition. That just so happened to be when life interfered and I went on a long hiatus.

I got back into the game almost exactly when 6th edition was released, so I have no opnion on the 5th edition rules.

Now, on to what I like about 6th edition. I like that some of the 2nd edition complexity is creeping back in without sacrificing the speed of play that 3rd edition introduced. I love that each of the new 6th edition armies have become really focused on a particular style and each army plays much differently from the next, and most of them have a number of different builds. I like that I only have to carry a small rule book and a codex with my army, instead of several decks of cards, multiple books, and my army. I like that ICs don't dominate the game, and that troops are actually useful.

I'm NOT a big fan of the vehicle rules at all. Tanks that have to stand still to fire all of their weapons (even though their movement is about brisk-walking speed) are just ridiculous, especially when you consider relentless infantry such as Centurions can fire 2 weapons while walking. Walkers are so far outclassed by MC, it ridiculous. A dreadnaught should be able to go toe-to-toe with a MC, but it can't by a long shot. Hulls points are bad, plain and simple. Transport capacity is a bit off on a few of the vehicles, such as the Landraider (3 times the size of a Rhino, same capacity).


How much do you enjoy the 40k ruleset? @ 2013/09/24 00:53:13


Post by: insaniak


 Peregrine wrote:
And we're not talking about small issues here. The community found things like Tau missile drones or C:SM command squad special weapons within a few minutes of reading the codex. Everyone who read the book immediately thought "hey, missile drone spam!" or "WTF you killed my plasma spam command squad!!!", so the fact that these issues made it to print suggests that GW never took the basic playtesting step of asking someone who wasn't involved with the design process to read the book and try to build an army.

Similar issue with the almost immediate errata of Look Out Sir!... It took the gaming community 3 and a half minutes to notice that the rules as published allowed for more or less the same 5th ed wound-spreading shenanigans that the 6th ed mixed-unit wound allocation rules were supposed to have eliminated. That's most definitely something that should have been picked up in playtestting prior to the release of 6th edition.

If you're changing a core mechanic immediately after release, something has gone seriously awry in the studio.


How much do you enjoy the 40k ruleset? @ 2013/09/24 01:19:47


Post by: Peregrine


 insaniak wrote:
Similar issue with the almost immediate errata of Look Out Sir!... It took the gaming community 3 and a half minutes to notice that the rules as published allowed for more or less the same 5th ed wound-spreading shenanigans that the 6th ed mixed-unit wound allocation rules were supposed to have eliminated. That's most definitely something that should have been picked up in playtestting prior to the release of 6th edition.


Honestly that example is even worse. With Tau missile drones and C:SM command squad special weapons it was just a typo (and in the case of the missile drones, only in some versions of the codex), so the most likely explanation is that everyone knew how the rule was supposed to work and just failed to spot the typo in the final copy before it was sent off to the printers. It's an unfortunate mistake that should be avoided by having final playtesters that aren't involved in the design team and don't have the "I know how this works" blind spot, but at least the designers had the right idea.

With LOS, on the other hand, you have one of the big new mechanics of the new edition and it hasn't been playtested enough for anyone to realize that it's utterly broken. It wasn't just an unfortunate typo, the entire design team managed to look at the LOS rules and say "yep, this is a pretty good idea". And that's just laughably unprofessional work.


How much do you enjoy the 40k ruleset? @ 2013/09/24 10:24:21


Post by: Deadnight


xruslanx wrote:
So after a codex has gone to the printer's, they shouldn't even bother looking at it or playtesting it? I get that people don't like the mistakes in rulebooks but complaining about day 1 fixes to some of the worst ones seems hypocritical.


Its amazing that you can turn around the release of a half-finished, non-proofread product, and imply its a positive thing. Fancy working for a politician by any chance?
I think they should have looked at it, and playtested it before it went to the printers, rather than doing it as an afterthought. Simply put, they have been shown to have released a product for sale that is essentially a half finished work, which amply demonstrates GW's 'dont give a damn, why bother' approach to their rules.

the point is such glaring errors should never have gotten through in the first place.

its called 'quality control'. and its an extremely poor showing from GW.


How much do you enjoy the 40k ruleset? @ 2013/09/24 10:48:43


Post by: Pouncey


I like the ruleset, and I gotta agree with the guy who said it on the first page whose name escapes me, that the reason I like the ruleset is because it lets me use my WH40k models. I could theoretically use a different ruleset for my models, but it just wouldn't be the same. To me, it'd be like playing a game of 40k with large plastic green army men as Sisters of Battle instead of representative models. I'll admit the ruleset could be a lot more precise and work a lot better, but the rules aren't why I play WH40k in the first place. I play it because I like the fluff, I like the models, and beyond that, I really can't explain it.

It reminds me of that time when I had read up on how unfair GW and Chessex dice are, and went to a local gaming store to order some straight-edged dice that would roll fairly. The owner talked me out of ordering them, because if I was concerned enough about the fairness of the dice to make me order new dice, I probably shouldn't be playing 40k at all, because the poorly balanced rules have more of an impact on game fairness than the bad dice. So I bought a couple of Chessex dice sets, because one of them was purple and the other was shiny. : D


How much do you enjoy the 40k ruleset? @ 2013/09/24 11:49:55


Post by: ClockworkZion


 Luke_Prowler wrote:
ClockworkZion wrote:
daisho wrote:
The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


Extra Credits sums up intentional imbalance as a game design technique well: http://www.penny-arcade.com/patv/episode/perfect-imbalance

For thise who didn't spend the 5 minutes watching it, basically the idea is to keep things just a bit off balance to keep the game from ever going stale.


As someone who's loves Extra Credit, I'd like to point out that you've missed a very important part of the video, IE the second half of it. For perfect imbalance to work, It still requires a professional, well made rules set and a mobile, player determined meta. Warhammer has none of these. What's better in each codex or edition is obvious, there are swaths of completely non-viable units, and the meta is very static that only really changes when a new codex or editions comes out (and even then it can be a dud).

I can understand the idea behind it, but the system is no where near it and it's not an excuse for poor game mechanics.


As I made a comment earlier, MtG also has a imperfectly balanced system that settles into static patterns, they can shift the meta quicker than GW can though thanks to the shorter turn around time for people to adopt new cards vs build and paint models.

I'm not saying GW is right or wrong writing the game the way they do, I was just offering what I feel is the best explanation for why things are done the way they do. I believe GW intentionally tries to shake the game up a little bit ever new release to keep things interesting and to promote people to change their armies a bit and so on so they fit this model of game design even if the shifts are done slower and less often than they are in video games.


How much do you enjoy the 40k ruleset? @ 2013/09/24 11:55:40


Post by: Tamwulf


Any rule system that says "if their is a problem, dice off for it!" is suspect to me.

The Dark Angels codex was the biggest pile of unedited crap I have ever seen from GW. The digital release was FULL of errors, including half a page taken directly from the Warhammer Fantasy Vampire Counts army book that was used as a place holder for the actual fluff. There were massive amounts of typographical errors, layout issues, and even missing rules entries! All these were eventually fixed in a series of patches, but when I pay GW's prices for the digital edition, it should have been edited.

The paper edition of the DA Codex wasn't much better. GW messed up the Veteran Squad so badly that they had to errata the entire unit entry in a FAQ. They gave rules to vehicles that couldn't use them- Missile Lock, and Strafing Run to the Nephilim Fighter, and then there is the Plasma Talon with it's two different wargear entries... Another good one- none of the HQ units have Bolt Pistols/Guns, and they didn't have the option to purchase one either. GW gave the DA the Banner of Devistation- and then didn't bother to define what a bolter was until the FAQ came out. They had to FAQ that one 2, 3 times I think? It's not as good as you would think now. How about a vehicle that gives Shrouded to everything within 6"... except the vehicle itself? All of the Command Squads have been errated for options- because GW simply cut and pasted text that made no sense at all for the entries themselves (like only 3 bikes for a Ravenwing Command Squad and no special weapons). Oh, and finally, what about Seraphicus? You know, that special character in Dark Vengeance that apparently wasn't special enough to be included in the Codex?

The Dark Angels Codex shows that GW does not proofread or edit any codex before it's printed/shipped. It took most DA players less then 15 minutes to point out the Bolt Pistol issue, the Vampire Counts fluff, and the Plasma Talons. This book turned me off from GW and 6th Edition in general more than anything else. I can't believe I dropped over $150 on the limited edition and digital codex. It's a very pretty book though... and like so many GW products, that's what's important.

Do I enjoy the GW rule set? Only when I don't care about winning a game and how much myself and my opponent screw up the rules because they make to sense. I still have to reread the wound allocation section before every game and try to puzzle out the FAQ about it. I just can't for the life of me understand that rule.

Good things: Pre-measuring, Snap Fire, Hull Points (but not the way GW did it; great rule, just poor implementation)
Bad Things: Random charge ranges, True LoS (the most abused rule ever), the way MC's, area terrain and cover saves work (my little toe/appendage/pseudopod is touching that terrain, so I get a 5+ cover, but not your tank...), wound allocation (don't get me started on that one), Psychic Powers in general (when I'm paying over 100+ points for a Psyker, why is it random which power he gets?).


How much do you enjoy the 40k ruleset? @ 2013/09/25 13:52:03


Post by: Frankenberry


I suppose I enjoy the ruleset in as much as it allows me to field the cool Games Workshop miniatures with my friends. They take a bit of getting used to and I've tried to introduce them to other wargamers who generally prefer to go back to the game they were playing.

There are broken things that make no sense, sure, that's apparent with every game we'll ever play. However there are things inherently wrong and/or redundant with the 40k rules that really make you wonder if anyone bothered reading them. Coupled with the very odd release schedule they come up with for their supplements, I can only wonder if they plan to keep doing it this way.

I've played historical campaigns using rules that forced you to keep track of the amount of coal burnt per ship per fleet per day and I found that less confusing than 40k. /shrug


How much do you enjoy the 40k ruleset? @ 2013/09/25 14:05:36


Post by: Lobokai


4th: hated it, very boring, very unbalanced... actually kinda sat out this edition and just collected/painted... worked on War@Sea collection

5th: Good, some wonky rules, a little too mechanized but still fun... necrons and GK at the end was unbalanced and SM had to watch everyone else get Marines +1, but other than that, not too bad

6th: Like it. A lot. But, GW needs to make all walkers MC or all walkers vehicles not this weird some are, some aren't. I would also like to see some of the new restrictions on assaults go away... but that's about it. I do know that at the tournament level the newest codices have dominated (TauDar), but I think this is more a symptom of being in the middle of the update/rebalance process and less of unbalanced armies.


How much do you enjoy the 40k ruleset? @ 2013/09/25 17:55:51


Post by: heartserenade


Genuinely curious at the OP: have you ever tried playing any other game before? Because playing other games would more often than not make you realize that tight rules and fluffiness/coolness of the rules can coexist in harmony, like rainbows and unicorns.


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:10:54


Post by: jamin484


I like it becasue it is better than all of the other table top games I play. kings of war, infinity warmachine/hoardes all rubbish. Nothing quite provides the variety, fluff, competitive games, tactics and lovely models that 40k does for me. Especially FW 40k.


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:16:29


Post by: Kain


 heartserenade wrote:
Genuinely curious at the OP: have you ever tried playing any other game before? Because playing other games would more often than not make you realize that tight rules and fluffiness/coolness of the rules can coexist in harmony, like rainbows and unicorns.

Most other wargames have mediocre to terrible fluff relative to GW's products, certainly nowhere near as developed.

Of course I'm one of those people who's mainly in it for the background.


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:18:02


Post by: darthnatus


I like the hobby and lore more than the gameplay, because it is extremely unbalanced. If I was in TTGs for gameplay I'd play a different TTG! I think it has a much better story than a lot of other TTGs but gameplay could be much better. Maybe I'm just butthurt because of how much the rules destroy my armies but it still stands.


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:27:48


Post by: Kain


 darthnatus wrote:
I like the hobby and lore more than the gameplay, because it is extremely unbalanced. If I was in TTGs for gameplay I'd play a different TTG! I think it has a much better story than a lot of other TTGs but gameplay could be much better. Maybe I'm just butthurt because of how much the rules destroy my armies but it still stands.

Worry not my young apprentice. Soon our vengeance shall be unleashed, terrible and raw. And all who once mocked us shall weep.


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:40:20


Post by: xruslanx


 heartserenade wrote:
Genuinely curious at the OP: have you ever tried playing any other game before?

No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?

Stop telling other people that their version of "fun" is wrong. Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:47:57


Post by: darthnatus


 Kain wrote:
 darthnatus wrote:
I like the hobby and lore more than the gameplay, because it is extremely unbalanced. If I was in TTGs for gameplay I'd play a different TTG! I think it has a much better story than a lot of other TTGs but gameplay could be much better. Maybe I'm just butthurt because of how much the rules destroy my armies but it still stands.

Worry not my young apprentice. Soon our vengeance shall be unleashed, terrible and raw. And all who once mocked us shall weep.

FOR THE SWARM SKREEEEEE!!!!
XD I wouldn't be surprised if 'Nids and/or Blood Angels started getting called OP again after their updates and hopefully 6th will last longer because the ruleset is MUCH better than 5th except for how taking models off the board works. feth YOU GAMES WORKSHOP I WILL TAKE OFF WHOEVER I WANT NOT WHO YOU TELL ME TO... then my friends yell at me and I pretend I don't know that rule.


How much do you enjoy the 40k ruleset? @ 2013/09/25 21:53:09


Post by: ClockworkZion


 Lobukia wrote:
4th: hated it, very boring, very unbalanced... actually kinda sat out this edition and just collected/painted... worked on War@Sea collection

5th: Good, some wonky rules, a little too mechanized but still fun... necrons and GK at the end was unbalanced and SM had to watch everyone else get Marines +1, but other than that, not too bad

6th: Like it. A lot. But, GW needs to make all walkers MC or all walkers vehicles not this weird some are, some aren't. I would also like to see some of the new restrictions on assaults go away... but that's about it. I do know that at the tournament level the newest codices have dominated (TauDar), but I think this is more a symptom of being in the middle of the update/rebalance process and less of unbalanced armies.


My look at it is that all Walkers with pilots should be MCs, ones like Daemon Engines should be vehicles.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:25:51


Post by: Deadnight


xruslanx wrote:

No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?


not really. glad to know you're making your arguments from a completely uninformed position though. playing other ttg's equates to sex with non-humans? bizarre, and slightly insulting. and not all that relevant, or accurate either!

xruslanx wrote:

Stop telling other people that their version of "fun" is wrong.


we're not. we are simply coming from a more informed position where we are saying "there is a lot more to the situation and hobby than you are admitting you, and frankly, you are being willfully ignorant of this".

xruslanx wrote:

Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?


stop the melocramatic opera please. it doesnt annoy us that you enjoy 40k (plenty others do to), it annoys us because you are being completetely, and deliberately ignorant of the wider state of the hobby, and are only looking at this whole argument through an incredibly narrow and extremely skewed point of view. and furthermore, you are unwilling to broaden your horizons, or accept that others have a valid point of view that can add to it.

we have no issues with other peole enjoying it. at least they're honest in their appraisals regarding the game though.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:29:28


Post by: xruslanx


Deadnight wrote:
xruslanx wrote:

No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?


not really. glad to know you're making your arguments from a completely uninformed position though. playing other ttg's equates to sex with non-humans? bizarre, and slightly insulting. and not all that relevant, or accurate either!

xruslanx wrote:

Stop telling other people that their version of "fun" is wrong.


we're not. we are simply coming from a more informed position where we are saying "there is a lot more to the situation and hobby than you are admitting you, and frankly, you are being willfully ignorant of this".

xruslanx wrote:

Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?


stop the melocramatic opera please. it doesnt annoy us that you enjoy 40k (plenty others do to), it annoys us because you are being completetely, and deliberately ignorant of the wider state of the hobby, and are only looking at this whole argument through an incredibly narrow and extremely skewed point of view. and furthermore, you are unwilling to broaden your horizons, or accept that others have a valid point of view that can add to it.

we have no issues with other peole enjoying it. at least they're honest in their appraisals regarding the game though.

I get that you think my enjoyment of 40k is wrong. I also get that you don't see why my enjoying something means I would appraise it positively. Do you not do that? Do you enjoy something, see that people on the internet hate it, and decide that it's crappy?


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:32:29


Post by: insaniak


xruslanx wrote:
No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?

Stop telling other people that their version of "fun" is wrong. Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?

Nobody is telling you that you are wrong for enjoying 40K. Some people are telling you that you are wrong for insisting that everyone who doesn't enjoy 40K is wrong.

You're welcome to enjoy whatever you like. But when you insist that GW's rules have no problems worth complaining about, it shouldn't be too susprising to you by this point that some people are going to disagree. If you're happy just ignoring the holes in the rules, that's great for you. Others prefer a more professional product. Neither you nor they are 'wrong'... just different.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:33:53


Post by: ClockworkZion


I said this in the other thread, I find the game playable, and I have a good time playing it. It's not perfect but for what I want out of it (a casual game with friends) it delivers decently.

That said better is never a bad thing.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:37:06


Post by: Happyjew


I enjoy the current rule set (mostly). It's not perfect and I'm not happy with some of the hits that my Nids have taken. But, all in all I can't complain that much.

Now if only GW would get off their butts and get out much needed FAQs.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:44:05


Post by: AegisGrimm


xruslanx wrote:
 AegisGrimm wrote:
I'm also not a fan of a ruleset requiring as many FAQ's and Errata's as 40K. The rules and codexes should probably be out for more than 24 hours before an Errata is posted, hmmmm?

So after a codex has gone to the printer's, they shouldn't even bother looking at it or playtesting it? I get that people don't like the mistakes in rulebooks but complaining about day 1 fixes to some of the worst ones seems hypocritical.


Playtesting is supposed to be going on during the months of writing on the rules. That's the method you are supposed to use to get the rules finalized, not catch tons of stuff after it goes to the printer. Especially if you are building on three previous editions of rules. And all the new stuff is supposed to get the most stringent of testing.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:55:15


Post by: Blacksails


xruslanx wrote:

No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?


Well, in actuality, the point you made with this is that you don't know if you'd enjoy sex more with non-humans.

But really, such a cringy, awkward, and just overall poor example. Though definitely sig worthy for its originality.

Stop telling other people that their version of "fun" is wrong. Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?


And nowhere has anyone told you your version of fun is wrong. You continue to warp and twist and interpret our points as such for no reason, and yet you insist that we're the ones who are wrong and have an incorrect perception of fun. Ironic isn't it? But you won't see that.

Furthermore, no one's annoyed. Most of us are quite amused at this point. You seem particularly uninformed on this subject, and yet insist to others (who have significantly more experience or at least more varied ones) that you are somehow more correct with nothing to back your statements other than stating over and over again that you like them.

And finally, the poll in the dakka discussion section has an over 50% agreement the rules are downright sub-par, and another 20 something who think the rules are sufficient, but are an obstacle to overcome. And it has more votes.

But hey, confirmation bias and all that.


How much do you enjoy the 40k ruleset? @ 2013/09/25 22:55:54


Post by: fluffstalker


Setting - love it.
Models - love them.
Community - usually nice and thus far the largest in tabletop wargaming scene, making finding gaming groups relatively easy.

But the rules and the codices? Sorry to say, they just aren't good. It just wasn't designed from the ground up for serious competitive play. Which is fine, but in recent editions GW and the players seem like they are trying to jam a round peg into a square hole. I always love when I see these Nova or Ard Boyz tournament results and all the armies are similar variations on some sort of spam, and people act like it's some sort of gaming accomplishment to win one of these things.




How much do you enjoy the 40k ruleset? @ 2013/09/25 22:59:36


Post by: xruslanx


 insaniak wrote:

You're welcome to enjoy whatever you like. But when you insist that GW's rules have no problems worth complaining about, it shouldn't be too susprising to you by this point that some people are going to disagree. If you're happy just ignoring the holes in the rules, that's great for you. Others prefer a more professional product. Neither you nor they are 'wrong'... just different.

True. If other people would prefer 40k be like non-40k, that's fine. But then, that wouldn't be 40k. But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue. It is simply different to what other people like.

Whether or not this is seperate from "there are too many mistakes in the 40k rules and they don't FAQ them quickly enough", I don't know, I've yet to get a definitive answer on.


How much do you enjoy the 40k ruleset? @ 2013/09/25 23:08:10


Post by: Blacksails


xruslanx wrote:
 insaniak wrote:

You're welcome to enjoy whatever you like. But when you insist that GW's rules have no problems worth complaining about, it shouldn't be too susprising to you by this point that some people are going to disagree. If you're happy just ignoring the holes in the rules, that's great for you. Others prefer a more professional product. Neither you nor they are 'wrong'... just different.

True. If other people would prefer 40k be like non-40k, that's fine. But then, that wouldn't be 40k. But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue. It is simply different to what other people like.

Whether or not this is seperate from "there are too many mistakes in the 40k rules and they don't FAQ them quickly enough", I don't know, I've yet to get a definitive answer on.


What if I told you that you can take an objective look at something without hating it? Further to this, 40k would still be a 40k if it had a better ruleset. You continue to cling to these weird assumptions despite pages of well written and well reasoned responses.

You just don't seem to want to actually discuss 40k as a ruleset. Nothing else, just the rules divorced from every other aspect. Objectively and comparatively to other similar examples.


How much do you enjoy the 40k ruleset? @ 2013/09/25 23:21:08


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:
 insaniak wrote:

You're welcome to enjoy whatever you like. But when you insist that GW's rules have no problems worth complaining about, it shouldn't be too susprising to you by this point that some people are going to disagree. If you're happy just ignoring the holes in the rules, that's great for you. Others prefer a more professional product. Neither you nor they are 'wrong'... just different.

True. If other people would prefer 40k be like non-40k, that's fine. But then, that wouldn't be 40k. But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue. It is simply different to what other people like.

Whether or not this is seperate from "there are too many mistakes in the 40k rules and they don't FAQ them quickly enough", I don't know, I've yet to get a definitive answer on.


What if I told you that you can take an objective look at something without hating it? Further to this, 40k would still be a 40k if it had a better ruleset. You continue to cling to these weird assumptions despite pages of well written and well reasoned responses.

You just don't seem to want to actually discuss 40k as a ruleset. Nothing else, just the rules divorced from every other aspect. Objectively and comparatively to other similar examples.

I can happily discuss the 40k ruleset objectively so long as it isn't simply a list of minor rules problems blown out of all proportions by the internet hate machine, sure.

As someone who has actively followed alt 40k rulesets, I have seen some alternatives. Usually over-hauls are pretty crappy but more often than not there's a few good ideas sprinkled in.


How much do you enjoy the 40k ruleset? @ 2013/09/25 23:25:41


Post by: Deadnight


xruslanx wrote:

I get that you think my enjoyment of 40k is wrong. I also get that you don't see why my enjoying something means I would appraise it positively. Do you not do that? Do you enjoy something, see that people on the internet hate it, and decide that it's crappy?


Except I said nothing of the sort- I have no problem with you, or anyone else enjoying 40k.

However, I would ask you to be honest in your assessments. Don't simply appraise it positively. Appraise what is worth appraising - appraise its good points. But be intellectually honest to acknowledge its bad points too, and be open and honest and willing to compare it to what else is out there.

If I enjoy something - I'll enjoy it for a reason. But if some guy can demonstrate to me that it's either (a) not as good as I think it is because of reasons x,y and z, or can tell me this other product is better, I'll at least listen to them instead of screaming from a mountain as a devoted white knight, denying all evidence that contradicts my fundamentally small world view.

I play too many ttgs to be so clannish to one company. The simple fact that you've not played other ttgs but yet dismiss them so readily and without any knowledge of them is a bit sad. Playing only one game does nothing for you other then give you an extremely narrow and short sighted point of view. There I'd far more to this hobby than the small fishbowl that is gw gaming.

You said above that you've not played any other ttgs. The loss, quite simply is yours. Now, I don't generally mind this, but you equate playing other games bizarrely as having sex with non humans. Why? Why so dismissive? And crucially, why so dismissive from a position of admitted ignorance of these games?
Furthermore, against all the evidence to the contrary, you ascribe solely to gw games things like character, and awesome, clever rules, despite bring offered evidence that other games do this, and do this in a better and far less ham fisted approach. You deny, and ignore many of the presented arguments demonstrating how gw games contain rules bloat, rules excess, poorly thought out rules, poorly balanced rules, and poorly faqed problems.

Do you still want to play and enjoy 40k? By all means - do so. But do so within the context of bring honest about the existence, and relevance of other games too - gw is no sacred cow. Gw do not have a monopoly on good fluff to table top integration. Also don't be so deliberately blind to its many faults. Being a zealot benefits no one


How much do you enjoy the 40k ruleset? @ 2013/09/25 23:56:29


Post by: darthnatus


ClockworkZion wrote:
 Lobukia wrote:
4th: hated it, very boring, very unbalanced... actually kinda sat out this edition and just collected/painted... worked on War@Sea collection

5th: Good, some wonky rules, a little too mechanized but still fun... necrons and GK at the end was unbalanced and SM had to watch everyone else get Marines +1, but other than that, not too bad

6th: Like it. A lot. But, GW needs to make all walkers MC or all walkers vehicles not this weird some are, some aren't. I would also like to see some of the new restrictions on assaults go away... but that's about it. I do know that at the tournament level the newest codices have dominated (TauDar), but I think this is more a symptom of being in the middle of the update/rebalance process and less of unbalanced armies.


My look at it is that all Walkers with pilots should be MCs, ones like Daemon Engines should be vehicles.

I would think it would be the other way around, you know because (at least right now) there exists no vehicle and no definition of vehicle (DISREGARD AUTOPILOT) that would include something without a pilot. Monstrous creatures obviously don't need pilots as they are their own beings.


How much do you enjoy the 40k ruleset? @ 2013/09/25 23:58:51


Post by: insaniak


xruslanx wrote:
But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue..

That doesn't make any sense. How popular something is has absolutely no bearing on how professionally made it is, or how well written it is. If 17 million people buy an iPhone, and 17 people buy Crazy-Qwan's-Totally-Not-an-iPhone, and both of those phones fall apart 3 days after purchase, the iPhone isn't any better made just because more people like it.

You also seem to be once again overlooking that fact that being better written wouldn't have to make 40K a different game. The game could work exactly the same as it does now (assuming that through some fluke you've wound up playing all of the various assorted grey areas the way the studio intended you to play them) with more clearly written, better edited rules. The only difference would be that those players who do find that badly written rules impact their enjoyment of the game would have better written rules, and so would enjoy the game more. And more players enjoying the game, and having fewer rules arguments, means everyone wins.


How much do you enjoy the 40k ruleset? @ 2013/09/26 00:02:59


Post by: daedalus-templarius


There are certainly things I dislike in the current ruleset, but I do enjoy it, overall, more than 5th. Too much random junk is the main offender for me (random charge ranges make me want to punch myself).

Fluffstalker said it best for me.

I've played in quite a few tournaments and not had tons of issues come up, but they were just local affairs with like 20 people, nothing like Adepticon or similar.


How much do you enjoy the 40k ruleset? @ 2013/09/26 00:28:14


Post by: Ouze


xruslanx wrote:
No I haven't tried other TTGs. I also haven't had sex with non-humans


This went to a weird place.


How much do you enjoy the 40k ruleset? @ 2013/09/26 00:28:57


Post by: Happyjew


I just don't understand what is wrong with sex with non-humans. Captain Kirk did it all the time and he turned out OK.


How much do you enjoy the 40k ruleset? @ 2013/09/26 04:30:39


Post by: heartserenade


 Ouze wrote:
xruslanx wrote:
No I haven't tried other TTGs. I also haven't had sex with non-humans


This went to a weird place.


I also haven't tried bungee jumping without a cord, if you care to know Ouze.

But seriously, this is like him saying that coconut is the best food there is while being stuck in an island with only coconuts to eat.

Bravo xruslanx, this really explains a lot why you're so very shortsighted. Because you've seen nothing else.


How much do you enjoy the 40k ruleset? @ 2013/09/26 06:00:41


Post by: Dark Phoenix


Like I say in the Dakka Discussions thread, I really find 40K rules... supbar, and maybe even worst than that.

Did I always feel that way? No. I used to enjoy playing 40K, 10 years ago, when it was the only game I knew. And I never went to a GW shop, I got a demo from friends, and reallly like the game. I bought the bases of my Eldar army.

About 2 or 3 years after that, my FLGS started to stock a new game, called "Warmachine". I looked at the box, and dismissed it almost immediately. How could someone could play with only 4 minis? this game is probably dumb, without any tactical depth, because, In my 40K mind, an IC and 3 dreadnought are incredibly easy to kill, especially if you ave the right weapons to do so. And the movement is so easy when you have so few mini on the board!

Was a student at this time, and I had a lot of free time. One afternoon, I went to my FLGS and no one was playing 40K, and I was offered a Warmachine demo. Better than doing nothing right? And I really enjoyed the game too. A part of my GW vision have changed, because I realized that you could like several games (seems really stupid right now, but well, It's never to late to learn!)

After this game, a lot of comparisons with 40K was inevitable. Still was favoring 40k for the "big" battles feel, but I like some Warmachine rules design, like the "no need for any table, just compare dice + stat against opponent stat". And after some thinking, I also found that most of warmachine rules made sense, despite being abstracted on some point. Most of the time, when something happened, it was logical (my biggest WTF with 40k at this time was saves... why only one save? if you have an armor AND a power field, why only one of them worked? same problem with cover...)

Then I decided to test a whole lots of other games, some I found good (Infinity), some bad (Confrontation.. nice minis, but the whole single D6, 1 does nothing is good when you can have stats like in 40K... not on single rolls!), and after that, I started to have sa strong opinion against 40k rules.

i could just have sold my minis and moves on, because this game is obviously not for me. But I still like my army, the fluff behind it, and most of GW fluff (even if the most recent one is... well let's say different...). But I can no longer accept the mediocrity of the rules, and the whole "game is for fun so rules are not important!" design philosophy of GW (and the nothing is too strong as long as it's random, but It's more a personal opinion, a lot of players like it). Especially when smaller company put out objectively better books (Compare the new "rules only" 40k book with any other hard cover rulebook on the market, and tell me if the price tag is justified)

Conclusion : i think I'm not alone in thins position. I liked 40K, but It really suffer the comparison with other products, especially on the rules level. But I still like a lot of my mini, which is enough for me to keep them.


How much do you enjoy the 40k ruleset? @ 2013/09/26 06:48:07


Post by: ClockworkZion


 darthnatus wrote:
ClockworkZion wrote:
 Lobukia wrote:
4th: hated it, very boring, very unbalanced... actually kinda sat out this edition and just collected/painted... worked on War@Sea collection

5th: Good, some wonky rules, a little too mechanized but still fun... necrons and GK at the end was unbalanced and SM had to watch everyone else get Marines +1, but other than that, not too bad

6th: Like it. A lot. But, GW needs to make all walkers MC or all walkers vehicles not this weird some are, some aren't. I would also like to see some of the new restrictions on assaults go away... but that's about it. I do know that at the tournament level the newest codices have dominated (TauDar), but I think this is more a symptom of being in the middle of the update/rebalance process and less of unbalanced armies.


My look at it is that all Walkers with pilots should be MCs, ones like Daemon Engines should be vehicles.

I would think it would be the other way around, you know because (at least right now) there exists no vehicle and no definition of vehicle (DISREGARD AUTOPILOT) that would include something without a pilot. Monstrous creatures obviously don't need pilots as they are their own beings.


Actually CSM have walkers with no fleshy pilots, which was part of the difference. Additionally I'd probably keep the From walker as a vehicle as there is no squishy center. And the squishy center was my qualifier for the walkers. I wouldn't apply the same idea to tanks or flyers, just our loveable trundling robots.


How much do you enjoy the 40k ruleset? @ 2013/09/26 07:23:18


Post by: Kain


Deadnight wrote:
xruslanx wrote:

No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?


not really. glad to know you're making your arguments from a completely uninformed position though. playing other ttg's equates to sex with non-humans? bizarre, and slightly insulting. and not all that relevant, or accurate either!

xruslanx wrote:

Stop telling other people that their version of "fun" is wrong.


we're not. we are simply coming from a more informed position where we are saying "there is a lot more to the situation and hobby than you are admitting you, and frankly, you are being willfully ignorant of this".

xruslanx wrote:

Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?


stop the melocramatic opera please. it doesnt annoy us that you enjoy 40k (plenty others do to), it annoys us because you are being completetely, and deliberately ignorant of the wider state of the hobby, and are only looking at this whole argument through an incredibly narrow and extremely skewed point of view. and furthermore, you are unwilling to broaden your horizons, or accept that others have a valid point of view that can add to it.

we have no issues with other peole enjoying it. at least they're honest in their appraisals regarding the game though.

"Us" "We?"

Holy hell, Venom's got a computer!


How much do you enjoy the 40k ruleset? @ 2013/09/26 07:32:13


Post by: heartserenade


I'm in the same position as Deadnight, at the very least. That makes it plural, therefore "us" and "we" is appropriate.

I'm sure I'm not the only one who's with him.


How much do you enjoy the 40k ruleset? @ 2013/09/26 10:19:14


Post by: Lanrak


Hi folks.
In a FORUM DEDICATED TO PLAYING THE GAME.FULL OF THE PEOPLE WHO LIKE TO PLAY THE GAME.

94% (at time of writing,) enjoy the game play of 40k , but believe the rules could be improved.

If I am interpreting the poll correctly .

Some people seem to be getting confused between the enjoyment of the table top minature game hobby in general.And the way GW rules for 40k detract from this .

I like collecting and painting minatures.I like the social interaction and discussing the background of the army I created.

Is general enjoyment of the TTMG hobby.

ANY argument over rules interpretation , play style ,(WAAC, FAAC,) cost effectiveness, rules lawyering etc.
Is ALL down to poor rules writing for 40k.


How much do you enjoy the 40k ruleset? @ 2013/09/26 11:07:22


Post by: xruslanx


 insaniak wrote:
xruslanx wrote:
But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue..

That doesn't make any sense. How popular something is has absolutely no bearing on how professionally made it is, or how well written it is. If 17 million people buy an iPhone, and 17 people buy Crazy-Qwan's-Totally-Not-an-iPhone, and both of those phones fall apart 3 days after purchase, the iPhone isn't any better made just because more people like it.

You also seem to be once again overlooking that fact that being better written wouldn't have to make 40K a different game. The game could work exactly the same as it does now (assuming that through some fluke you've wound up playing all of the various assorted grey areas the way the studio intended you to play them) with more clearly written, better edited rules. The only difference would be that those players who do find that badly written rules impact their enjoyment of the game would have better written rules, and so would enjoy the game more. And more players enjoying the game, and having fewer rules arguments, means everyone wins.

At this point the argument has simply become "I say 40k is bad because I have played more games than you". If you can't critisise the 40k ruleset outside of picking apart a couple of minor rules inconsistencies, then your argument isn't of much you se to the overwealming majority of players who have no interest in other rules systems.


How much do you enjoy the 40k ruleset? @ 2013/09/26 11:12:32


Post by: Kain


 heartserenade wrote:
I'm in the same position as Deadnight, at the very least. That makes it plural, therefore "us" and "we" is appropriate.

I'm sure I'm not the only one who's with him.

I was personally raised to never even come across as trying to speak for another person without asking first. So I find usage of "we" and "us" to be rather odd when discussing something subjective.


How much do you enjoy the 40k ruleset? @ 2013/09/26 11:22:03


Post by: Dark Phoenix


xruslanx wrote:
At this point the argument has simply become "I say 40k is bad because I have played more games than you". If you can't critisise the 40k ruleset outside of picking apart a couple of minor rules inconsistencies, then your argument isn't of much you se to the overwealming majority of players who have no interest in other rules systems.

I think nobody here denied you the right to like 40k.

But a lot of people thinks the game could be better with nearly the same rules, just by eliminating the grey areas.

Correcting mistakes don't make things worse : I'm french, and my english is terrible. My posts are probably a pain to read. I'm sure they would be better with correct english, right?

Maybe you have no interrest in other rules system, but that doesn't mean they doesn't exists. Every system has it's shortcomings, and 40k is not an exception.

IMHO, the rules should be totally redone to make 40K an enjoyable game (ignoring fluff and minis). But that's just my opinion, and on this, we can just agree to disagree.


How much do you enjoy the 40k ruleset? @ 2013/09/26 11:44:02


Post by: Blacksails


xruslanx wrote:

At this point the argument has simply become "I say 40k is bad because I have played more games than you". If you can't critisise the 40k ruleset outside of picking apart a couple of minor rules inconsistencies, then your argument isn't of much you se to the overwealming majority of players who have no interest in other rules systems.


I don't know why you continue to ignore dozens of post that accurately and succinctly point out a number of ways in which the 40k rule set could be significantly improved, or pointing some very not insignificant errors and oversights.

You have a very flawed perspective on this. Whenever a point against the game, or ways in which it is not good, or flaws in its writing are brought up, you simply hand wave them away as being insignificant, yet provide no backing or reasoning as to why. Several people who play in large tournaments in both of these related threads have explained why these seemingly small errors are actually rather significant and unacceptable.

So, instead of simply stating that our arguments are invalid with no backing, rationale, or thought process, I challenge you to actually type up a response that genuinely refutes the dozens of responses in both threads that lay out what exactly is wrong with 40k.

Because right now, your argument is 100% invalid, as its based purely on personal opinion, with no comparisons, argumentation, or refutation.

And no, the argument isn't 40k is bad because I've played more games. That's laughably inaccurate. Try raising a real point that isn't a straw man.


How much do you enjoy the 40k ruleset? @ 2013/09/26 11:58:47


Post by: heartserenade


On one thread that got closed, he asked people to post evidence why we say GW games are targeted to kids, to which people did. When I ask him to post evidence why he thinks that they're targeted for adults, this is his response:

xruslanx wrote:I can see where this is going to go. You are going to continue "demanding evidence" for something that you know full well I don't have. No, I can't prove that adults are the guys spending huge amounts of money. Top job old fella.

As I say, I also cannot prove that diamond encrusted rings are bought by adults. Also unlike you I accept that *I* do not have hard evidence to back up what I am saying.


I don't think arguing with him will bring any fruits of actual discussion, Blacksails.


How much do you enjoy the 40k ruleset? @ 2013/09/26 12:12:21


Post by: Blacksails


 heartserenade wrote:
I don't think arguing with him will bring any fruits of actual discussion, Blacksails.


I'm starting to agree with that.

Oh well, can't blame me for trying anyways.


How much do you enjoy the 40k ruleset? @ 2013/09/26 12:34:14


Post by: Deadnight


xruslanx wrote:
At this point the argument has simply become "I say 40k is bad because I have played more games than you". If you can't critisise the 40k ruleset outside of picking apart a couple of minor rules inconsistencies, then your argument isn't of much use to the overwealming majority of players who have no interest in other rules systems.


its more than a "couple" of "minor rules inconsistencies", my good man. stop trying to magically hand wave things away. face facts instead of this wilful, deliberate ignorance. as to the "overwhelming majority" of players with no interest in other rules systems, can you back this up please? where is your data? because all i've seen back home in ireland, or over here in scotland is those very players and their surging interest in warmachine/hordes especially, but also malifaux, infinity, flames of war, dystopian wars, dropzone commander etc.

xruslanx wrote:
True. If other people would prefer 40k be like non-40k, that's fine. But then, that wouldn't be 40k. But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue. It is simply different to what other people like.

No, not really. You’re making an extremely poor argument.
Firstly, Popularity does not necessarily equal quality. Otherwise bands like one direction would be the greatest bands ever.
Saying “because a lot of people enjoy the game, so therefore anyone saying the ruleset is poor, badly written and unprofessional is wrong” is being extremely intellectually dishonest. One does not link to the other. Or how do you explain the 12page thread, 10page thread, and 4page thread here in which we’ve been involved where people have amply demonstrated GWs rules bloat, GW rules excess, GWs poor quality control, GWs poor proofreading, and GWs poor balance. Do you just stick your head in the sand and ignore it? How do you react when people, coming from a knowledge base of playing multiple games come in and show how other companies do things, but do things better?
Also, its intellectually dishonest to equate ‘better, tighter rules’ with 40k somehow not being 40k. So long as it has space marines, chaos, orks, tyranids and the imperium of man, beset on all sides by its foes, its 40k. game mechanics are nothing more than an abstraction – they are not an ‘identity’. 40k has gone through six iterations of its rules – of which 1st ed, 2nd ed and 3rd ed and onwards all are significantly different. And yet all are still uniquely 40k. You can represent 40k in many, myriad ways, through many different mediums, and its still 40k. And GWs game mechanics have frequently been shown to be lacking.
I play other games. Back in the day, I got into Andy Chambers’ Starship Troopers – fantastic game, despite some flaws, but it was clever, and years ahead of its time in many ways. And this is what Andy had wanted 40k 4th edition to be, before he left the company. And I looked at Starship Troopers, and the inherent genius (and I don’t use that lightly!) of its gameplay, and I looked at what GW had released as 4th ed 40k. And I was sad. I was genuinely thinking – “this is what 40k could have been!” It would have been so much better.
It’s the same with another game I’ve started playing recently – flames of war. It’s a small scale ww2 game designed by a few ex-GW designers (iirc). Again, I play that game, and as I move my infantry platoon stands around, and whole platoons of tanks and I am genuinely thinking every time I do – “this is what 40k could have been”. The scale is perfect. The mechanics are great. You genuinely feel like you are moving a large army around the place. Tactics and strategy feel more real. They have so many interesting, and well thought through game mechanics. It’s a joy to play. I got a friend into it, and as he’s described it – its ruined wargaming for him, as he sees it as his perfect game. he used to be a big 40k gamer (orks and tau) but now cant even look at it.
xruslanx wrote:
As someone who has actively followed alt 40k rulesets, I have seen some alternatives. Usually over-hauls are pretty crappy but more often than not there's a few good ideas sprinkled in.

Have you ever read about, or tried to follow alternative, non-40k rules sets?


xruslanx wrote:
I can happily discuss the 40k ruleset objectively so long as it isn't simply a list of minor rules problems blown out of all proportions by the internet hate machine, sure.

If that’s your position, you should then start trying to discuss it objectively. Without caveats. Im sorry, but you can’t objectively discuss the rules set without also listing its faults – that’s part of an objective discussion. And you have to have standards in this – GW games cannot simply stand on their own, with no other comparisons allowed. Face it – GW is merely one horse in a large stable. If you want to discuss their rules objectively, you have to allow for direct comparisons between it, and other companies’ products.
But lets step aside from rules problems.
How do you feel about the rules excess present in Gw games? How do you feel about the rules bloat? I posted this earlier and you avoided it.
Deadnight wrote:
xruslanx wrote:
 jonolikespie wrote:
Ok I am going to take off my bitter-(not very)old-veteran hat for a minute and ask the people in this thread, what do you actually like about the rules?

Speaking for myself here, what I like about the rules is the easy interaction between the fluff and the ruleset. If the designers want to impliment something because they think it's cool, they don't have to use the existing mechanisms in the ruleset, they can just stick it in. I will give some examples of this since that won't much much sense on its own.
The old demon codex was full of special rules that were simply tacked on by the designers with no existing mechanisms used at all. The Changling for example, could simply select an enemy model, make it perform a Ld check, and if it failed then you'd get to shoot it that turn. It could well have been broken or usable, since within the game-rules that that special rule utilises, there is complexity, and there could be problems with the way the Changeling's rule interacts with existing shooting rules. But so what? It's an awesome special rule and it's fluffy as hell.
Or Fateweaver's ability to give anyone with 6" a re-roll to any armour/invul/cover save they could take. Potentially game-breaking but fluffy and cool.
Or GK's Warp Storm. Against the old demon codex it practically broke them, yet still fluffy and cool.
A "tighter" ruleset just sounds boring to me. It would essentially mean that anything actually *new* would be impossible, everything would have to be created from pre-existing methods.

The fact that thy do this in warmachine/hordes too makes a mockery of this argument. Take epic butcher, Magnus or Caine as examples. In each case, their fluff matches their in game rules. In butchers case, he even has a unique rule called homicidal maniac, his berzerker nature, where he goes into a killing spree, the mechanisms by which he literally kills everything around him, heedless of whether he kills friend or foe is represented perfectly within his rules, the fact that his rage ebbs and flows, and fuels his sorcery, and his extremely unstable nature is represented by his random focus generation, his rage is literally transferred to the war jacks under his command as thy become more aggressive by default. Even if you look at his feat, where his rage literally boils over and infects his whole army is excellently done. Read his fluff. Look at his rules. Play a game with him. Now go back and repear. That is epic Butcher on the table top. Rendered down to a t. he is a perfect table top incarnation of his own fluff.
Look at Magnus. His crushed leg held together by a brace - low speed and def. look at his special rules - backstabbing, feign death and resourceful - all perfectly within character. Look at his spell list - representing a former cygnar affiliation along with more from being on the run since.
Look at Caine. Look at his feat. Try and tell me it's not cool and flavourful.
And yet this is all in a game famous for its extremely tight rues set and balance. Which puts a mockery to the claim that 40k is somehow better, despite all its faults, because it allows the background to be represented on the table top.
xruslanx wrote:. What is your actual point? Could you demonstrate how you think the 40k ruleset is poor beyond things being under-over costed?

40k suffers from bloat, and from needless excess layers of rules, excess die rolls and other aspects that essentially add nothing but clutter. clutter is bad. Sure, you can work around it, and still have fun with friends, but ask yourself this - are you having fun because of the rules, or in spite of them.
I'll give you a few examples.
Excess rules. Bloat, essentially. and more crucially, bloat that does not add to the game. Take the simple example of movement. You have the basic movement rules for infantry for example, and then all the exceptions. Jump packs and their jet pack exceptions, bikes and their jet bikes exceptions, cavalry, vehicles, and their fast vehicle exceptions, fliers, walkers, monstrous creatures etc. now why does 40k need all these extra movement classifications to add a pseudo-depth to the game when others like Warmachine pull it off with a variable movement stat (infantry move 5-7, cavalry move 7-9 etc). Rules exist that tell you how to do things, except for everything else that does it some other way how about needless rules - like how 5th ed marines could simply ignore the whole part of the rule book about morale?
How about we talk about Excess die rolls. Roll to hit, wound, armour save, fnp. The latter three essentially deal with the same question (does the shot that hit me kill me?) other games like infinity and warmachine (and even dnd!) use 2. Wmh - roll to hit, roll to damage. Infinity - roll to hit, and roll to save against the power of what hit you. Simple, elegant, and streamlined. 40k is excessive for the sake of it and adds nothing except time, and the mistaken belief that more dice is more depth.
Further excess - vehicles and infantry use different mechanics. One uses wounds the other armour. Historically, vehicles were an add on to a fantasy game, but GW as stuck with this awkward dual system ever since. Other games use a universal inflict damage system, and use universal 'wound' mechanics, with vehicles simply having more, or else having damage effects marked differently - look at warjacks and infantry in warmahordes - same universal system is at the core of both. Look at Infinity. Its TAGs (mechs) use the same hit, and save mechanics, but have structure points instead of hit points (note: this was before 6th ed 40k’s hull points!) and can take EMP damage.
Further excess and layers of extra game mechanics - try strength and AP in guns. You use the AP to determine if you get through infantry armour (strength doesn’t really get used) and you use strength to determine if you get through vehicle armour (AP doesn’t really get used). Why? Its all armour! One would assume if it can get through inch-thick armour on a tank, it can get through inch-thick armour on a trooper. It's pseudo-depth. Why? What does it add? Surely it makes sense to use the one system? For me it achieves nothing but dissociation from the game when I realise a str10 ap5 gun will in all likelyhood pulp a land rider, predator tank, and most apc's in the game, but will bounce off a grot with power armour.
Cover- terrible mechanic with the alternative save. A marine with power armour in 6+ cover could take a cover save against a lasgun, and fail, and die in the game- somehow he loses his power armour because he ducked behind a tree.ok.... Surely a guy in power armour and cover should gain more of it than this?! Do lasguns ignore cover, somehow? But you use one or the other when common sense would tell you it's more than the sum of its parts (a marine in cover gets combined protection from both his armour, and the cover he’s using – its silly to assume he only gets one or the other) . Other games with cover have various mechanics that treat cover as increasing the difficulty to hit you (warmachine, hordes, early 40k editions) or offer superior protection via positive armour save mods (starship troopers) . Some like infinity do both. But 40ks system is nonsensical, and poorly taught through.
Now on top of this, consider the fact there is no higher direction as to what 40k actually is. This is crucial. Games need direction. Games need a purpose. Infinity is an infantry based small scale sci fi skirmish game with a huge emphasis on guns. Warmachine is a small scale skirmidh game that is character driven, melee centric and designed for competitive play, with a huge dose of hero hammer. There is direction, and purpose and so, a game can be structured around that purpose. But 40k? Is it about shooting? Then why are so many armies and so many rules all about cc? Is it a skirmish game? You can do it that way but... Is it a mass battle game? You can do it but... Is it about infantry? Well, yes except for all the tanks. So it's about armour? No, not quite... Is is about competitive games? No, but it can be. You see, 40k is a mess of design ethos. It can best be described as 'a user defined sandbox' in that it tries to allow itself to be a game open to all, but this clear lack of focus is also a glaring weakness. 40k tries to be a mass battle game in terms of numbers and pieces fielded, and yet it insists on using an individual model based micro management system far more appropriate to a skirmish game. It ends up being messy on all levels.
I'll be honest - I don't enjoy the 40k rules set. It is a thirty year old relic. In evolutionary terms, it's a dinosaur. It simply has not keep with the times. Game design theory is actually something I'm quite interested in, and it has moved on significantly from those days in the early 80s when 40k was ported over from fantasy as their '... But in space' game. I'd like to enjoy 40k again - I really would! I went through my bits box organising things and found a whole bunch of unassembled marines. I'm very tempted to do a marine project, of some kind. The sad fact is whatever the project evolves into, it won't be done using the rues set from 40k.b



How much do you enjoy the 40k ruleset? @ 2013/09/26 12:39:24


Post by: Saldiven


xruslanx wrote:
 heartserenade wrote:
Genuinely curious at the OP: have you ever tried playing any other game before?

No I haven't tried other TTGs. I also haven't had sex with non-humans, that doesn't mean I'm going to question whether or not I actually enjoy having sex with humans. See my point?

Stop telling other people that their version of "fun" is wrong. Does it annoy you that I enjoy 40k? Does it annoy you that far more people enjoy it than hate it?


You know, I'm beginning to think you must have studied logical debate because you use so many of the fallacies with such amazing expertise.

You're really comparing playing multiple gaming systems to having sex with non-humans? Seriously?

There's really no use in talking to you on this subject. You're not interested in having a meaningful discussion. Talking to you about the shortcomings of GW's rules is like talking to L. Ron Hubbard about the shortcomings of Scientology.


How much do you enjoy the 40k ruleset? @ 2013/09/26 13:06:25


Post by: Hivefleet Oblivion


Deadnight wrote:
xruslanx wrote:
At this point the argument has simply become "I say 40k is bad because I have played more games than you". If you can't critisise the 40k ruleset outside of picking apart a couple of minor rules inconsistencies, then your argument isn't of much use to the overwealming majority of players who have no interest in other rules systems.


its more than a "couple" of "minor rules inconsistencies", my good man. stop trying to magically hand wave things away. face facts instead of this wilful, deliberate ignorance.

xruslanx wrote:
True. If other people would prefer 40k be like non-40k, that's fine. But then, that wouldn't be 40k. But if I and a huge number of people enjoy 40k - more than any number of people enjoy any other tabletop game - then to insist that the 40k ruleset is poor, badly written or unprofessional could be said to be untrue. It is simply different to what other people like.

No, not really. You’re making an extremely poor argument.



you might be absolutely right. If you stopped lecturing people about how they should enjoy themselves, then people might be able to appreciate your argument.

In fact, very few of your arguments seem to be about enjoyment- it's more about putting other people down. AS it is, it's an undeniable fact that more people play 40k than its competitors, so you'd be better off acknowledging that fact, getting off your pulpit, and reasoning rather than shouting.


How much do you enjoy the 40k ruleset? @ 2013/09/26 13:16:37


Post by: heartserenade


It's undeniable, yes but also largely irrelevant if you're talking about the quality of the rules. Deadnight has already addressed this: just because something is popular doesn't mean it's good. Why is Justin Bieber still popular, then?

Popularity does not mean quality, so discussing what game has a bigger following when you're talking about the rules is really not relevant.


How much do you enjoy the 40k ruleset? @ 2013/09/26 13:22:56


Post by: Blacksails


Hivefleet Oblivion wrote:
AS it is, it's an undeniable fact that more people play 40k than its competitors, so you'd be better off acknowledging that fact, getting off your pulpit, and reasoning rather than shouting.


Sure, though not hard to understand, as its one of the longer running wargames designed.

However, as long as you understand that the market share (and easily extrapolated to the playerbase) is growing leaps and bounds for several other wargames. 40k may currently have more players, but its no longer the monopoly it used to be.

And its fairly obvious the many reasons behind this significant migration from 40k. Prices, game balance (codices being either overpowered or underpowered), and the rules being shoddy compared to many competitors.

But this argument doesn't have that much of a bearing on the quality of 40k's rules. 40k's popularity has little to do with the rules themselves, and is played in spite of the rules. The appeal is in its legacy, fluff, and models.


How much do you enjoy the 40k ruleset? @ 2013/09/26 14:57:05


Post by: Alfndrate


I'm so glad I took OP off of ignore, we've been ehrensteined with his sex with non humans comment


How much do you enjoy the 40k ruleset? @ 2013/09/26 15:01:48


Post by: jamin484


I don't understand what game you guys are playing that has this wonderful ruleset? Could you tell me which one it is please? I've been trying to play the other table top wargames and I still have not found one that isn't rubbish compared to 40k.



How much do you enjoy the 40k ruleset? @ 2013/09/26 15:14:33


Post by: Alfndrate


jamin484 wrote:
I don't understand what game you guys are playing that has this wonderful ruleset?

Warmachine/Hordes, Malifaux, Infinity, Bolt Action, Brushfire, Flames of War, Endless Fantasy: Tactics, and X-Wing. And those are just the games that I personally play.

Could you tell me which one it is please? I've been trying to play the other table top wargames and I still have not found one that isn't rubbish compared to 40k.

I'll show you mine if you show me yours, what do you believe is so fantastic about the 40k rules that makes it a better game than all of its competitors?


How much do you enjoy the 40k ruleset? @ 2013/09/26 15:56:15


Post by: Deadnight


jamin484 wrote:
I don't understand what game you guys are playing that has this wonderful ruleset? Could you tell me which one it is please?


ones. plural. Warmachine/Hordes (Khador and Circle), Infinity (Ariadna, and Yu-Jing), Flames of War (a friend's germans/brits, but i'll be buying into the japs when they're released), Dystopian Wars (prussians), and interested in Firestorm Armada (Dindrenzi, and allied fleets, especially the RSN and Hawker) and Dropzone Commander (shasvatii).

personal favourites are warmachine/hordes, infinity and flames of war.

jamin484 wrote:
I've been trying to play the other table top wargames and I still have not found one that isn't rubbish compared to 40k.


may i ask why you feel this way? What is it that 40k offers that the others fail at? I'm asking out of genuine curiosity.


How much do you enjoy the 40k ruleset? @ 2013/09/26 15:59:01


Post by: Grimtuff


Deadnight wrote:
jamin484 wrote:
I don't understand what game you guys are playing that has this wonderful ruleset? Could you tell me which one it is please?


ones. plural. Warmachine/Hordes (Khador and Circle), Infinity (Ariadna, and Yu-Jing), Flames of War (a friend's germans/brits, but i'll be buying into the japs when they're released), Dystopian Wars (prussians), and interested in Firestorm Armada (Dindrenzi, and allied fleets, especially the RSN and Hawker) and Dropzone Commander (shasvatii).

personal favourites are warmachine/hordes, infinity and flames of war.

jamin484 wrote:
I've been trying to play the other table top wargames and I still have not found one that isn't rubbish compared to 40k.


may i ask why you feel this way? What is it that 40k offers that the others fail at? I'm asking out of genuine curiosity.


 Alfndrate wrote:
jamin484 wrote:
I don't understand what game you guys are playing that has this wonderful ruleset?

Warmachine/Hordes, Malifaux, Infinity, Bolt Action, Brushfire, Flames of War, Endless Fantasy: Tactics, and X-Wing. And those are just the games that I personally play.

Could you tell me which one it is please? I've been trying to play the other table top wargames and I still have not found one that isn't rubbish compared to 40k.

I'll show you mine if you show me yours, what do you believe is so fantastic about the 40k rules that makes it a better game than all of its competitors?


Guys, you're wasting your time again.

From earlier in the thread:
jamin484 wrote:
I like it becasue it is better than all of the other table top games I play. kings of war, infinity warmachine/hoardes all rubbish. Nothing quite provides the variety, fluff, competitive games, tactics and lovely models that 40k does for me. Especially FW 40k.


Guy's made up his mind. No matter how wrong he actually is...


How much do you enjoy the 40k ruleset? @ 2013/09/26 16:03:05


Post by: kronk


I enjoy 6th edition 40k very much, actually. I just wish I could get more chances to play it.


How much do you enjoy the 40k ruleset? @ 2013/09/26 16:11:08


Post by: Alfndrate


Grimtuff wrote:From earlier in the thread:
jamin484 wrote:
I like it becasue it is better than all of the other table top games I play. kings of war, infinity warmachine/hoardes all rubbish. Nothing quite provides the variety, fluff, competitive games, tactics and lovely models that 40k does for me. Especially FW 40k.


Guy's made up his mind. No matter how wrong he actually is...

This sucks because, "variety, fluff, competitive games, and tactics and lovely models" have nothing to do with the rules of the game. I could adapt 40k to use the Bolt Action rules and have a better system and I'd have the same fluff, tactics, competitive game, and lovely models. Variety would take some work

kronk wrote:I enjoy 6th edition 40k very much, actually. I just wish I could get more chances to play it.

If you were closer to where I lived, I'd play with you.


How much do you enjoy the 40k ruleset? @ 2013/09/26 16:30:49


Post by: kronk


It's more that I don't have time right now. I'll be unpacking for the next month, then I'm scheduled to travel for work to get in time at the manufacturing plants before the Thanksgiving through New Years turn downs we typically have.


How much do you enjoy the 40k ruleset? @ 2013/09/26 19:09:01


Post by: Pouncey


daisho wrote:
The rules are "ok", they could be really good if they would only make a core rule book and all army books at once - but GWS always makes new books choices stronger than before just for the sake of selling more stuff thus bringing inbalance _on purpose_, which is really the biggest downside of 40k.


"In accordance with the mating habits of the Vulcans, the most logical race in the galaxy, new rules and models will be permitted only once every seven years. For many of you, this will mean much less new rules and models. For me, much much more."

. . . I may have stayed up all night watching the Simpsons. But hopefully everyone got a laugh. : D


How much do you enjoy the 40k ruleset? @ 2013/09/26 22:08:16


Post by: jamin484


Infinity is stupid, loads of my guys sit doing nothing (cheerleaders) so that one guy or squad of guys can run about doing everything. Some elements of the game are clever but it is ridiculous that you can spend as many actions on one guy as you want. I think it is probably better in a campaign as it stands I only tend to move one model - and I've won quite a few games with this approach. I like my volunteers with chainguns but they just sit and generate orders for my beatstick, which is pretty daft.
Warmachine is rubbish. Crap models, crap fluff stupid rules. Played a couple of games but couldn't get excited about it. The characters seemed to define what kind of army you took and if you could kill your enemies character you tended to win from what I saw. boring.
X wing is pretty good, but I'd not class it as a wargame as such.
I haven't tried bolt action or flames of war and I probably should.
Kings of war was terrible when I played it (a few years ago now). Still better than WHFB but terrible. Very limited units, stupid bounce after combat, and units don't take casualties. Mantic rule sets are awful

I am genuinely interested in playing other table top games and share many of your frustrations with 40k. I have even started developing my own fantasy type game. I have started doing this out of frustration with the rule sets which are available (both GW and other companies). I feel that you guys are looking at other game sets with rose tinited glasses in the same way as some others are still talking like 40k has no flaws.

What is making me enjoy 40k at the moment is the pace of codex releases, the supplements (great idea) and variety of armies that are being offered. The rules are fine. I would tweak some stuff sure but I'd tweak some stuff in almost every game I'd play.


How much do you enjoy the 40k ruleset? @ 2013/09/26 22:52:59


Post by: insaniak


jamin484 wrote:
The characters seemed to define what kind of army you took and if you could kill your enemies character you tended to win from what I saw.

That is the whole point of Warmachine, yes. The idea is that your choice of army commander really matters... But it also adds a whole truckload of variety to the game, because two otherwise identical forces play completely differently just by taking a different warcaster to lead them. And the fact that you have to weigh up just how personally involved you get your warcaster makes for some nail-biting moments, as opposed to 40K where your army's leader dies and everyone just says 'Meh, didn't like him anyway' and carries on with absolutely no issue whatsoever.


X wing is pretty good, but I'd not class it as a wargame as such.

What would you call it, then?


How much do you enjoy the 40k ruleset? @ 2013/09/26 23:40:23


Post by: spacewolved


If you like 40k as a whole, then play. If you think its crap then don't play. Take the game as is, because you are not going to change anything by whining about the rules.


How much do you enjoy the 40k ruleset? @ 2013/09/27 02:12:36


Post by: Lobokai


Any game with 2++ rerollable saves, 50+ point terminators but 25 point honour guard, helldrakes, LoS! but challenges, and chaplains and Libbys at the same cost, 100 point TFCs, Initiative swaps first turn, random powers, and Doom has some serious rule issues (and those are just the ones that affect me... I know there are more)

Love the girl, but that doesn't mean she's always good to me.


How much do you enjoy the 40k ruleset? @ 2013/09/27 10:08:37


Post by: Art_of_war


i think Deadnight hit quite a few nails on the head in his posts but i'll add my critique to the fray.

Currently 40k is an 'ok' ruleset, and arguably the best background of any wargame. However the ruleset is begining to show its age, and is not helped by the semmingly sloppy attitude they take to writing the rules.

Now if the rules were written in the style that warmahordes uses the game would be far more enjoyable, simply becasue those rules are perfectly clear and leave little room for grey areas, those only tend to occur with unit abilites within a particualr army, partly because there are so many of them.

On another level the card system in warmahordes makes things far easier on the tabletop, people can ask to see that card of a unit for one reason or another, and you have all the rules of the unit at your finger tips without having to get a book out and flip through it to find the rule or whatever it is you are after. And it allows them to add new units to factions without having to do the entire army unlike GW.

those are just my few opinions


How much do you enjoy the 40k ruleset? @ 2013/09/27 11:50:08


Post by: Lobokai


Agreed on the unit cards. That or something like that would help. The other games I'm invested in are Axis and Allies miniatures (both the land and the sea edition), CAV, Hail Caesar, Mechwarrior, Crimson Skies, SFB and I can say that the games with seperate unit cards have much shorter rules questions. 40k rules are so poorly written that debating rules has become an expected social part of the game... During the game, which is hilarious/sad.


How much do you enjoy the 40k ruleset? @ 2013/09/27 12:31:37


Post by: Frankenberry


I've played Warmachine, Flames of War, and a couple different historical rule sets, all of which had shortcomings. But when I read through the rules for 40k, I find it's almost the opposite; more instances of "Wait...what?" than "Oh ok, that's clearly defined.". With Warmachine (I haven't played MK2) I wasn't confused about the rules, they're simple enough to where you can jump right into a game and have a blast.

Flames of War? If there was a competition for rule sets that make you want to punch infants, 40k and FoW would be damn close to tied. Granted FoW has a rule for EVERYTHING, so FAQ's aren't needed to make a game playable, but at the same time there are rules that make no sense (Bailed Out anyone?). But again, there's a rule for everything so you never run into issues like in 40k where there are blatant conflictions between special/regular rules. I still love me some 40k though.

As for enjoying the ruleset, I don't think anyone actually does, I think people like the GAME of 40k which involves more than a series of poorly written codex's and overpriced rule books.


How much do you enjoy the 40k ruleset? @ 2013/09/27 21:22:47


Post by: jamin484


 insaniak wrote:
jamin484 wrote:
X wing is pretty good, but I'd not class it as a wargame as such.

What would you call it, then?


A board game with models. Kind of like Horus Heresy, Space hulk or dreadfleet.


How much do you enjoy the 40k ruleset? @ 2013/09/27 21:36:16


Post by: Peregrine


jamin484 wrote:
 insaniak wrote:


jamin484 wrote:
X wing is pretty good, but I'd not class it as a wargame as such.


What would you call it, then?


A board game with models. Kind of like Horus Heresy, Space hulk or dreadfleet.



Err, lol? How is X-wing not a wargame? It plays exactly like a game of 40k/Warmachine/etc, except with fewer models.


How much do you enjoy the 40k ruleset? @ 2013/09/27 22:09:05


Post by: Grimtuff


 Peregrine wrote:
jamin484 wrote:
 insaniak wrote:


jamin484 wrote:
X wing is pretty good, but I'd not class it as a wargame as such.


What would you call it, then?


A board game with models. Kind of like Horus Heresy, Space hulk or dreadfleet.



Err, lol? How is X-wing not a wargame? It plays exactly like a game of 40k/Warmachine/etc, except with fewer models.


Gotta move the goalposts somehow, otherwise he might have to admit to liking a wargame other than 40k...


How much do you enjoy the 40k ruleset? @ 2013/09/27 22:17:00


Post by: jamin484


 Grimtuff wrote:
 Peregrine wrote:
jamin484 wrote:
 insaniak wrote:


jamin484 wrote:
X wing is pretty good, but I'd not class it as a wargame as such.


What would you call it, then?


A board game with models. Kind of like Horus Heresy, Space hulk or dreadfleet.



Err, lol? How is X-wing not a wargame? It plays exactly like a game of 40k/Warmachine/etc, except with fewer models.


Gotta move the goalposts somehow, otherwise he might have to admit to liking a wargame other than 40k...


Is Horus Heresy a wargame? or dreadfleet? Perhaps it is a wargame, I've never considered it as such and haven't given it much thought until now. What about space hulk? Is that a wargame? Risk?



How much do you enjoy the 40k ruleset? @ 2013/09/27 22:32:15


Post by: Noir


jamin484 wrote:
 Grimtuff wrote:
 Peregrine wrote:
jamin484 wrote:
 insaniak wrote:


jamin484 wrote:
X wing is pretty good, but I'd not class it as a wargame as such.


What would you call it, then?


A board game with models. Kind of like Horus Heresy, Space hulk or dreadfleet.



Err, lol? How is X-wing not a wargame? It plays exactly like a game of 40k/Warmachine/etc, except with fewer models.


Gotta move the goalposts somehow, otherwise he might have to admit to liking a wargame other than 40k...


Is Horus Heresy a wargame? or dreadfleet? Perhaps it is a wargame, I've never considered it as such and haven't given it much thought until now. What about space hulk? Is that a wargame? Risk?



Well I find the easy way to tell what a board game is... if it has on a board to play on.


How much do you enjoy the 40k ruleset? @ 2013/09/27 22:34:04


Post by: Grimtuff


jamin484 wrote:
 Grimtuff wrote:
 Peregrine wrote:
jamin484 wrote:
 insaniak wrote:


jamin484 wrote:
X wing is pretty good, but I'd not class it as a wargame as such.


What would you call it, then?


A board game with models. Kind of like Horus Heresy, Space hulk or dreadfleet.



Err, lol? How is X-wing not a wargame? It plays exactly like a game of 40k/Warmachine/etc, except with fewer models.


Gotta move the goalposts somehow, otherwise he might have to admit to liking a wargame other than 40k...


Is Horus Heresy a wargame? or dreadfleet? Perhaps it is a wargame, I've never considered it as such and haven't given it much thought until now. What about space hulk? Is that a wargame? Risk?



Yes. They are all wargames that just happen to be played on a board. A sub-category called "Board Wargames"


How much do you enjoy the 40k ruleset? @ 2013/09/27 22:51:00


Post by: Peregrine


jamin484 wrote:
Is Horus Heresy a wargame? or dreadfleet? Perhaps it is a wargame, I've never considered it as such and haven't given it much thought until now. What about space hulk? Is that a wargame? Risk?


The answer is to define what separates wargames from other games and then ask if those games fit the definition. IMO a good definition for a wargame:

* The game attempts to simulate a single battle (or skirmish, dogfight, etc) not abstract strategy (chess) or entire large-scale wars (Risk).

* The players choose their forces from a list of units and upgrades.

* Unit positions (along with terrain and other features) are represented by their actual position on the table, not spaces on a game board (Risk) or position-less cards (MTG).

* Unit interactions are resolved by dice (or equivalent random number generator) modified by the relevant unit's attributes.


By that definition of "wargame" X-wing is clearly a wargame. If you disagree then instead of just saying "it isn't" you need to come up with an appropriate definition of "wargame" that includes 40k/Warmachine/WHFB/etc but does not include X-wing.


How much do you enjoy the 40k ruleset? @ 2013/09/27 23:17:53


Post by: ClockworkZion


 Peregrine wrote:
By that definition of "wargame" X-wing is clearly a wargame. If you disagree then instead of just saying "it isn't" you need to come up with an appropriate definition of "wargame" that includes 40k/Warmachine/WHFB/etc but does not include X-wing.


"A wargame is 40k, Warmachine, WHFB or one of those historical games."

Am I doing it right?


Automatically Appended Next Post:
 Lobukia wrote:
Agreed on the unit cards. That or something like that would help. The other games I'm invested in are Axis and Allies miniatures (both the land and the sea edition), CAV, Hail Caesar, Mechwarrior, Crimson Skies, SFB and I can say that the games with seperate unit cards have much shorter rules questions. 40k rules are so poorly written that debating rules has become an expected social part of the game... During the game, which is hilarious/sad.


Unit Cards work better when you don't really have upgrades. Everything in Warmachine that is X always comes with Y. While in 40k everything that is X may have A,B,C,D,E.... You get the point.

I'm not saying cards can't work, but 40k would need to be redone from the ground up (not like it doesn't need that anyways if it ever wants to actually be as awesome as it setting says it should be).


How much do you enjoy the 40k ruleset? @ 2013/09/27 23:28:21


Post by: Peregrine


 ClockworkZion wrote:
I'm not saying cards can't work, but 40k would need to be redone from the ground up (not like it doesn't need that anyways if it ever wants to actually be as awesome as it setting says it should be).


Or you could use a system like X-Wing where the upgrades are also cards (and each unit card shows how many of each kind of upgrade card it can take.)


How much do you enjoy the 40k ruleset? @ 2013/09/27 23:32:49


Post by: ClockworkZion


 Peregrine wrote:
 ClockworkZion wrote:
I'm not saying cards can't work, but 40k would need to be redone from the ground up (not like it doesn't need that anyways if it ever wants to actually be as awesome as it setting says it should be).


Or you could use a system like X-Wing where the upgrades are also cards (and each unit card shows how many of each kind of upgrade card it can take.)


The problem with that (for me at least) is that it's mess book keeping where each unit would need a stack of cards for everything in the unit.

Maybe if we used the big 3"x5" index cards it'd have enough space for it all, and for you to check all the boxes for which options you took but then try fitting those in sleeves so you can use a dry erase marker to check boxes on.


How much do you enjoy the 40k ruleset? @ 2013/09/28 03:43:58


Post by: heartserenade


That could work if you have only a few units like in X-Wing or Infinity but if you have more than 10 then that's really a nightmare in bookkeeping.

Admittedly, cards can also help "fluff" with illustrations of the upgrades or adding little flavor texts if it should be done.


How much do you enjoy the 40k ruleset? @ 2013/09/28 07:09:09


Post by: insaniak


 Peregrine wrote:
. IMO a good definition for a wargame:

* The game attempts to simulate a single battle (or skirmish, dogfight, etc) not abstract strategy (chess) or entire large-scale wars (Risk).

Not sure why you would exclude a game that simulates large-scale war from the wargame category... Risk is as much a wargame as Epic or 40k.


How much do you enjoy the 40k ruleset? @ 2013/09/28 09:50:33


Post by: Lanrak


AFAIK, wargames cover everything from tactical exercise without troops,(TEWT) total theory battles.To full scale re enactments , or actual war games conducted by military forces will actual equipment and weapons!(I should now as I have been involved in them!).

Table Top Minature Wargames , use some form of minature to represent the combatants/forces.
Some are played on a board, others are played directly on the table top.

The main difference is board games tend to have hexes/squares on them to determine range/movement.And those played on the table top tend to use tape measures for this.

I enjoy playing a game of 40k with Tomorrows War/Stargrunt II /No limits rules.FAR more than GWs own rules for 40k.



How much do you enjoy the 40k ruleset? @ 2013/09/28 10:31:41


Post by: jamin484


I play a lot of different games and rule sets and some of those mentioned here I have not even heard of. The difficulty is finding other people to play the more obscure tabletop wargames with. I'm not convinced on the argument that their rules are better than 40k anyway. 40K has issues sure but then, so do all of the other table top wargames I've played and I've tried quite a few. I think people are understandably angry at GW and have become a wee bit 'burnt out' playing 40k. Naturally they have migrated to other game systems which is great, and good for the hobby in general. It does lead them to look at different games with rose tinted glasses on however and ignore some of their more obvious flaws.

As far as defining wargames as opposed to board games I would argue that much of it is subjective as the definitions for each are elastic and many games inhabit a grey area between both, necromunda, dreadfleet, X-wing, battle of 5 armies etc.


How much do you enjoy the 40k ruleset? @ 2013/09/28 10:46:29


Post by: xruslanx


 ClockworkZion wrote:
 Peregrine wrote:
 ClockworkZion wrote:
I'm not saying cards can't work, but 40k would need to be redone from the ground up (not like it doesn't need that anyways if it ever wants to actually be as awesome as it setting says it should be).


Or you could use a system like X-Wing where the upgrades are also cards (and each unit card shows how many of each kind of upgrade card it can take.)


The problem with that (for me at least) is that it's mess book keeping where each unit would need a stack of cards for everything in the unit.

Maybe if we used the big 3"x5" index cards it'd have enough space for it all, and for you to check all the boxes for which options you took but then try fitting those in sleeves so you can use a dry erase marker to check boxes on.

Or you could include all the cards in one collection, bundled in with a load of artwork and fluff. And you could call it a "codex"


How much do you enjoy the 40k ruleset? @ 2013/09/28 11:10:07


Post by: Grimtuff


jamin484 wrote:
I play a lot of different games and rule sets and some of those mentioned here I have not even heard of. The difficulty is finding other people to play the more obscure tabletop wargames with. I'm not convinced on the argument that their rules are better than 40k anyway. 40K has issues sure but then, so do all of the other table top wargames I've played and I've tried quite a few. I think people are understandably angry at GW and have become a wee bit 'burnt out' playing 40k. Naturally they have migrated to other game systems which is great, and good for the hobby in general. It does lead them to look at different games with rose tinted glasses on however and ignore some of their more obvious flaws.


It's been objectively proven that these other rulesets do not suffer from all of the rules issues that 40k suffers from. Just take 2 seconds to look at the relevant YMDC forums. It's already been gone over in this thread as to how such a statement is factually incorrect.


How much do you enjoy the 40k ruleset? @ 2013/09/29 15:58:48


Post by: ClassicCarraway


The core rules for 6th edition don't have THAT many issues, its the codex rules that tend to really muddy the waters and cause problems. I think that's where GW's trend for sloppy editing and play testing tends to shine. They start to include units that have special rules or mechanics that completely ignore or break the core rules and then they wait 6 months to issue an errata of FAQ to clear things up.

I can forgive some of the mistakes, because lets face it, 40K has more (and bigger) armies to cover than most rules sets, and in order to keep each army and unit from playing the same, they have add a layer of complexity, which unfortunately, leads to some game breaking rules interpretations that really need clarification. What I have a harder time forgiving is the absolutely shoddy way they keep up with and resolve these game breaking problems. We've had 4 new codex releases without a meaningful update to the Errata and FAQs, and its not like there hasn't been a need for an update.


How much do you enjoy the 40k ruleset? @ 2013/09/29 18:32:42


Post by: Lanrak


@ ClassicCarraway.
The core rules for 6th edition have issues because they STILL use the rules written for WHFB.
Which cover a completely different game type to what 40k is.

Trying to cover a modern wargame using modern unit types, with 30 year old mutated Napoleonic rules IS going to lead to some issues.

40k has more and bigger armies than SOME games.
(Firefly has over 600 units from horse drawn to jet powered in 45 army lists.)

BUT because 40k rules use resolution methods that LIMIT the scope of the resolution.
We have a Galaxy full of diverse and amazing creatures, but we limit the interaction to 3+4+5+ on a D6 roll.
Most units are stuck with very little deviation between their stats.(eg 2 to 5 )
Because 40k uses less than optimal game mechanics and resolution methods , it HAS to resort to use extra complication in the form of additional rules, and completely separate resolution methods.Adding complication simply through poor game development.

Compare any edition of 40k to Epic Armageddon rules and see what I mean.
Epic covers EVERYTHING in 40k and MORE in 138 pages of rules.

I enjoy the intended game play of 40k .But the rules for 40k 6th ed just get in the way of it.(Compared to other rule sets.)



How much do you enjoy the 40k ruleset? @ 2013/10/01 16:01:45


Post by: Plumbumbarum


Challenges are crap, cinematic randomness is crap, shared psychic powers tables spoil the whole diversity thing, Look Out Sir is needless complication. There's too much randomness in general in 6th.

I critiqued the ruleset from the very release but after trying alternatives of the ussualy bashed systems in 40k (i.e. IGOUGO, true LOS) I find them not much better or sometimes plain worse than 40kish ones.

As for GW and playtesting, I remember reading an interview with Robin Cruddace where he stated they have a playtesting team and invite renowned tourney players to help. He also mentioned that they have only 36 months time to write and release all the codieces for an edition and there is WHFB too.

What I have issue with is critique of GW mixing skirmish scale with epice scale and everything in between, I like it tbh. There are tons of big scale more abstract wargames, many skirmish small scale games and kudos to GW for trying to mix it all up and somehow succeding (the real problem is cinematic crap and some failed rules not general idea imo). It's not like the micromanagment takes so much time, it's still very playable. In Total War on PC you can fiddle with formations too.

I like how 40k game takes on so many various unit types, armies, playstyles and still more or less works and how games with unbalanced terrain or armies still mostly end up very close (unless you deliberatly spam OP units). I see glaring error in balance but in the end it works, can't say how.

Yep that was kind of 40k ruleset appreciation post.

 Peregrine wrote:
GW has somehow managed to make rules that are a clumsy mess while simultaneously failing to capture the "cinematic" events of the fluff..


Yeah, pseudo cinematic artificial crap should go, it is only ridiculous. Before that what should go are weapon ranges, everything should be unlimited with BS dropping with distance depending on weapon or sth.

xruslanx wrote:Were you one of those people who hated Star Wars because the stormtroopers are such bad shots, by any chance?


Not a question to me, but I for example was the one that hated Star Wars in general.


How much do you enjoy the 40k ruleset? @ 2013/10/01 16:54:04


Post by: amanita


So many random elements are unfortunately nothing more than a lazy way to balance poor game mechanics. The unnecessary bloat of the game and the constant changes for changes sake between editions has left 40K as a shadow of what it could be. Luckily we are enjoying it more than ever because we are playing our own modified version.


How much do you enjoy the 40k ruleset? @ 2013/10/03 02:35:23


Post by: Phanixis


I think we can all agree that everyone is part of these forums because we all enjoy Warhammer 40k, both as a hobby and as a game. And 40k does have a lot going for it: excellent models, interesting lore, and unique factions and units. Unfortunately the game rules as they stand, while functional, are complete rubbish. How the rules ever get published in the state that they are is a complete mystery to me. It genuinely feels like I could do a considerably better job writing the rules than GWs professional writers, especially if it was my dayjob. I am honestly at quite a loss as to why people seem to defend such poor writing or even see it as a blessing. Sure 40k is a fun game, but surely adding better, easier to understand and resolve and clearer rules would only improve the 40k experience. Is it too much to ask for a ruleset that doesn't result in a rules dispute every 10 - 20 minutes?

40k's rules suffer severely from two very distinct problems: poorly written rules that are ambiguous, unclear, unfair, unnecessarily complicated and/or difficult to resolve, and game balance problems that exist between codices, between units within codices and between different classes of units. The main rulebook tends to be responsible for the former problem and the individual codices for the later, but there still is plenty of crossover. The later problem is a bit more understandable as with so many factions, units and updates it is going to be impossible to balance everything perfectly, but certainly some semblance of balance should exist. Things such as the Heldrake, the Doom of Ma'lanta, and the Fateweaver really shouldn't exist, at least not in their currently form, and it really should not be possible to obtain rerollable 2+ and 3+ inv saves. Certainly such insane over the top units could be eliminated without impacting the large diversity of units and tactics available within 40k.

What really gets me though is the basic game rules. Unlike the codices, there is really no excuse to screw these up. The basic rules serve essentially the same function regardless of edition, and they are initially only written for a single class of unit, so each new edition should be an opportunity to further refine existing rules, make them clearer, and resolve potential rules conflicts. Yet in the two editions that have been released since I started playing, GW will take two steps forward only to take two more steps backwards when in comes to updating the main rules between editions.

Case in point is wound allocation. The wound allocation rules in fourth edition were excellent, they were elegant, simple, fair and unexploitable. When 5th edition rolled around, rather than refining these rules further, GW discarded them in favor of the abomination that was the 5e wound allocation rules, which earn my vote as the worst set of rules of any kind released by GW since I started playing. The 5e wound allocation rules were obtuse, cumbersome and difficult to resolve, counter intuitive and worst of all highly exploitable, the later problem resulting in insanely stupid unit configurations. I have absolutely no idea why the 5e rules were ever adopted in the first place, but it shows very poor judgement on GWs part. And when 6e rolled around, GW still refused to go back to 4e wound allocation rules, instead adopting another needlessly complicated system that is thankfully less exploitable than 5e, if only do to a FAQ fixing the way "look out sir" worked.


Wound allocation is not the only problem though, here is an incomplete list of ill-conceived rules in 6e:

Kill Points - Carry over from 5e. Grossly unfair because a dead Rhino = a dead Landraider. Victory points were a far better alternative. Thankfully only one sixth of the missions now.

Warlord Traits - Another stupidly unfair rule. Depending on how you roll, you could receive no benefit at all. Or you could receive army wide stealth and move through cover if you are playing on a ruins table.

Mysterious Terrain/Objectives - So idiotic that my opponent and I always agree not to use these rules, without every having to even verbalize the agreement. These rules might was well not even be there.

Random Assault Range - Just a big middle finger to assault armies. This serves no purpose other than to annoy Ork/BA/DT/DA players.

Overwatch - All this does is waste time during the assault phase. What does ineffectually firing at a charging units add to the game? It seems to exist only to give Tau an army wide special rule, and as a long time Tau player, I feel it is an army wide special rule that poorly represents how the Tau actually fight.

Vehicle Shooting Rules - Call me crazy, but tanks should be able to move faster than infantry while shooting, and they definitely should be able to fire more then one weapon on the move. It's kind of the whole point behind using armored vehicles.

The Change from 50% to 25% Concealment for Vehicle Cover Saves - How exactly am I supposed to determine if a vehicle is 25% concealed? 50% was a much easier judgement call, if more of the vehicle is concealed than not, it gets cover, otherwise it does not. And despite its simplicity, I still got into more than enough arguments over the 50% rule. The new rule is practically guaranteed to cause arguments whenever small obstructions lie between the shooter and a vehicle.

TLOS - Makes it nearly impossible to conceal sizable units from LOS, which leads to powerful alpha striking armies, makes footmobile and assault armies difficult to play, and makes longrange gunline armies particularly potent. Also, getting a "models eye view" to judge LOS is a great way to knock over and break models, especially if using multi-level ruins. It is also the number one source of rules arguments in almost any game a play. Abstracting LOS makes it easier to break up fire lanes, easier to judge LOS, reduces rules arguments, and results in fewer broken models.


How much do you enjoy the 40k ruleset? @ 2013/10/03 04:06:36


Post by: insaniak


Phanixis wrote:
... And when 6e rolled around, GW still refused to go back to 4e wound allocation rules, instead adopting another needlessly complicated system that is thankfully less exploitable than 5e, if only do to a FAQ fixing the way "look out sir" worked.

The FAQ makes it less exploitable, yes, bt it still doesn't fix it, since you can still play wound spreading shenanigans by shuffling the positions of the models in the unit each turn.

Rather than changing LOS to work off the closest model, they could have fixed it properly by just ruling that a partially-wounded model (if there is one present) has to take the wound.


Warlord Traits - Another stupidly unfair rule. Depending on how you roll, you could receive no benefit at all. Or you could receive army wide stealth and move through cover if you are playing on a ruins table.

Yeah... I like the idea of Warlord Traits, but they would have been better off, if they wanted to keep them random, making you roll on which type of trait you get, but allowing you to choose from within that type.


Mysterious Terrain/Objectives - So idiotic that my opponent and I always agree not to use these rules, without every having to even verbalize the agreement. These rules might was well not even be there.

I actually quite like both of these rules.


Random Assault Range - Just a big middle finger to assault armies. This serves no purpose other than to annoy Ork/BA/DT/DA players.

The thing is, random assault and run moves are a kind of necessary trade-off for being able to measure distances between units whenever you want. In a game that uses a board with marked squares, being able to always check how far you can go to do whatever it is you're trying to do works fine, but for a game relying on tape measures, everyone would just be measuring constantly to check optimum charge distances and the like... and there would be far more arguments over precise movement measurement. As it is, measurement precision isn't quite as important if your movement is going to be random anyway.

That being sai, I would prefer if runs and assault movements did have a bigger minimum distance...


TLOS - Makes it nearly impossible to conceal sizable units from LOS, ...

That's largely down to the terrain that people choose to use. It's been my experience that people tend to use far too little large, LOS-blocking terrain.


Also, getting a "models eye view" to judge LOS is a great way to knock over and break models, especially if using multi-level ruins.

In nearly 20 years of playing 40K, I can't say that's every been a problem. I've had issues with knocking models over, certainly... but not while drawing LOS.

Nearly taking an eye out on a banner pole or roof spike, though... that's another story...


It is also the number one source of rules arguments in almost any game a play. .

That's actually where 5th edition's cover system was good. Allowing cover saves when any part of the model is obscured greatly reduced the number of arguments over LOS.


How much do you enjoy the 40k ruleset? @ 2013/10/03 04:43:04


Post by: Phanixis


That's largely down to the terrain that people choose to use. It's been my experience that people tend to use far too little large, LOS-blocking terrain.


The thing is, not all gaming stores have that much LOS-blocking terrain, so this is not always possible. And do to the higher gamer turnout, 40k tournaments will often be the worst offender, as the gaming store will need to stretch too little terrain between too many tables. Now if your gaming store is well equipped, this is less of a problem, although it is still easy to see sizable units because if I see any part of any model in the unit, even through a tiny window in some ruins, it is legal to shoot.

Also, when in comes to ineffective LOS blocking terrain, I find GW terrain to be some of the biggest offenders. A lot of official GW terrain is unsufficient to conceal anything. The best pieces by far are ruins, but even those have plenty of windows to see larger models and units behind them. Typically its the homemade terrain pieces made out of cans and boxes that works the best for breaking LOS, because they tend to be solid and have few or no windows. Of course this speaks volumes on how GWs different departments work together, as you think they would do a better job selling terrain pieces designed to work with their rules.



How much do you enjoy the 40k ruleset? @ 2013/10/03 04:58:36


Post by: amanita


Phanixis wrote:
...lots of salient points!


I agree with everything you listed! Luckily, so does my gaming group for the most part, hence we adopted rules based on 4th Ed. with improvements along the way. Not everyone is so lucky to play rules they like.


How much do you enjoy the 40k ruleset? @ 2013/10/03 10:33:49


Post by: silvu


I rather enjoy the rule set, as always there is room for improvement but as a whole it's not too bad.


How much do you enjoy the 40k ruleset? @ 2013/10/03 17:19:04


Post by: Lanrak


Hi silvu.
The 40k rules are 'not too bad' compared to what exactly?
Compared to most other popular rule sets, as instructions to play the game, they are bad!

I enjoy the background and artistic style of 40k as much as anyone else.
BUT as far as instructions to play the game go.

The 40k rule set is good for starting arguments, and allowing you to cheat on a 4+.

But for clarity brevity and intuitive implementation , as an instruction set 40k is quite bad!



How much do you enjoy the 40k ruleset? @ 2013/10/04 03:42:14


Post by: Kojiro


I have an old Blood Angels army from my Rogue Trader days I wanted to use to get back into 40K but honestly it just seems too hard. Like many things, once you have experienced a better version it's difficult to go back.

The best analogy I can think of is a black and white TV. The fluff and the models are the shows on the TV. You can watch these awesome shows, really enjoy them and get great pleasure out of them but they're still being shown on a crappy, low res black and white screen. Imagine how much more you could enjoy the same show on a HD LCD?

Hence why I converted the system to a better one.


How much do you enjoy the 40k ruleset? @ 2013/10/04 16:08:59


Post by: Skriker


xruslanx wrote:
Since there's talk in Dakka Discussions along the lines of "literally everyone who likes 40k is a moron or a child", thought I'd ask the community itself. Do you like the ruleset or not?

Just the rules I'm talking about here, not background fluff or models.


Plenty of other better written rulesets out there. GW has an annoying habit of leaving enough rules vague enough that it just causes too many arguments around the table. I can play multiple games of flames of war every day for a week and still have far fewer rules based arguments than playing a single game of 40k. I only put up with the rules because I like the minis and the story behind the game. If I had more time on my hands I'd just convert everything for my armies over to a different rules system instead, but don't have the time to do it these days and can either spend my brief time available playing a game or two or converting codecies...games win that arguement every time.

Skriker


How much do you enjoy the 40k ruleset? @ 2013/10/04 16:13:10


Post by: xruslanx


 Grimtuff wrote:
jamin484 wrote:
I play a lot of different games and rule sets and some of those mentioned here I have not even heard of. The difficulty is finding other people to play the more obscure tabletop wargames with. I'm not convinced on the argument that their rules are better than 40k anyway. 40K has issues sure but then, so do all of the other table top wargames I've played and I've tried quite a few. I think people are understandably angry at GW and have become a wee bit 'burnt out' playing 40k. Naturally they have migrated to other game systems which is great, and good for the hobby in general. It does lead them to look at different games with rose tinted glasses on however and ignore some of their more obvious flaws.


It's been objectively proven that these other rulesets do not suffer from all of the rules issues that 40k suffers from. Just take 2 seconds to look at the relevant YMDC forums. It's already been gone over in this thread as to how such a statement is factually incorrect.

Is it factually incorrect that our games are not riddled with disputes? Why should how we play our games be affected by how you play yours?


How much do you enjoy the 40k ruleset? @ 2013/10/04 16:15:37


Post by: Blacksails


xruslanx wrote:

Is it factually incorrect that our games are not riddled with disputes? Why should how we play our games be affected by how you play yours?


Have you ever considered that many other peoples' games are riddled with disputes?

Anecdotal evidence from this thread and the other similar one shows that many people do, in fact, have a lot disputes over the rules on a regular basis.

Your experience =/= others' experiences


How much do you enjoy the 40k ruleset? @ 2013/10/04 16:21:50


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:

Is it factually incorrect that our games are not riddled with disputes? Why should how we play our games be affected by how you play yours?


Have you ever considered that many other peoples' games are riddled with disputes?

Anecdotal evidence from this thread and the other similar one shows that many people do, in fact, have a lot disputes over the rules on a regular basis.

Your experience =/= others' experiences

So, why should I base my opinion on something based on other peoples' opinions? Why don't we all just judge something based on what *we* think about it, rather than what random people on the internet think about it?


How much do you enjoy the 40k ruleset? @ 2013/10/04 16:26:53


Post by: Blacksails


xruslanx wrote:
 Blacksails wrote:
xruslanx wrote:

Is it factually incorrect that our games are not riddled with disputes? Why should how we play our games be affected by how you play yours?


Have you ever considered that many other peoples' games are riddled with disputes?

Anecdotal evidence from this thread and the other similar one shows that many people do, in fact, have a lot disputes over the rules on a regular basis.

Your experience =/= others' experiences

So, why should I base my opinion on something based on other peoples' opinions? Why don't we all just judge something based on what *we* think about it, rather than what random people on the internet think about it?


I'm not saying you should, I'm saying you should acknowledge that there are a number of people who do encounter problems. Then you should consider what this is indicative of, and then understand its because the rules could be clearer, tighter, better, and everyone would benefit - even you. Consider that you're trying to argue a point based on your opinion and anecdotes, but dismiss other people's anecdotes and/or opinions because they're not yours. See the hypocrisy?

Besides, you do seem to care what people on the internet think; if you didn't, you wouldn't be defending this so much and have created a separate poll because you didn't like the first one.

Honestly, you need to at least try several other games before defending 40k's rules so much. I understand you like the game a lot, many of us do, but the rules are quite lackluster once you've tried half a dozen other well done games.


How much do you enjoy the 40k ruleset? @ 2013/10/04 17:08:25


Post by: xruslanx


I don't need to consider other people's opinions when I evaluate whether or not *I* like something.

Nor do I feel the need to track down a rulebook, memorise a new set of rules, buy some new models, paint them up, then persuade a friend to do all that, then get the free time nessesary to play a new game, just to prove something to someone on the internet.

I'm a 40k player, not a tabletop wargames player. One is a sub-set of the other.


How much do you enjoy the 40k ruleset? @ 2013/10/04 17:20:54


Post by: Blacksails


Then don't get all uppity when others tell you that 40k isn't a particularly good ruleset.

It works, and its playable. The background and models are great, but the rules could be a lot better.

No one's saying you can't enjoy 40k, but we are saying that the rules aren't as good as you make them out to be, which detracts from what would otherwise be a great game.

You really are missing out though. There's so much more out there than GW, it'd be a shame if you never gave them a shot. You wouldn't be proving anything, don't think of it like that. Stop being defensive. Think of it as trying something new for your own enjoyment. Get the experience, see what else is available. For all you know, your favourite wargame of all time might be right under your nose.


How much do you enjoy the 40k ruleset? @ 2013/10/04 17:26:02


Post by: bosky


xruslanx wrote:
Nor do I feel the need to track down a rulebook, memorise a new set of rules, buy some new models, paint them up, then persuade a friend to do all that, then get the free time nessesary to play a new game...


Haha you don't realize how much 40k has skewed your view on what is required to play a wargame. Memorizing rules like it's a chore, instead of 2 pages of light reading. Having to buy models instead of using your existing collection, or paper stand-ups, or tokens/counters, etc. Trying a new game is really not the mammoth effort you make it out to be. It's also extremely rewarding and fun.
Do you also stubbornly not try anything else new? "Ugh why would I need anything but channel 2 on TV?" "Pssh why would I watch the new Lone Ranger, I just like to stick to Office Space" "New restaurant? Nah I'll eat soup at the same place I've been going for 20 years." "Video games? Don't get me started, I still enjoy Warcraft 1 and won't even TRY to learn something new!"


How much do you enjoy the 40k ruleset? @ 2013/10/04 17:34:24


Post by: xruslanx


 Blacksails wrote:
Then don't get all uppity when others tell you that 40k isn't a particularly good ruleset.

It works, and its playable. The background and models are great, but the rules could be a lot better.

No one's saying you can't enjoy 40k, but we are saying that the rules aren't as good as you make them out to be, which detracts from what would otherwise be a great game.

You really are missing out though. There's so much more out there than GW, it'd be a shame if you never gave them a shot. You wouldn't be proving anything, don't think of it like that. Stop being defensive. Think of it as trying something new for your own enjoyment. Get the experience, see what else is available. For all you know, your favourite wargame of all time might be right under your nose.

Right but if other people can only explain *how* the 40k rules are flawed by saying "try other game systems", that makes me loathe to do so. If I enjoy playing 40k as it is, and what flaws I do have with it are unrelated to anyone's critisism, then why should I acknowledge your point of view? Why should *you* getting into arguments with other people affect the way that I see a game system?

And the notion of trying to objectively evaluate it is nonsense. I get that this is the 21st century but, believe it or not, most things cannot be proven using data and facts.


 bosky wrote:
xruslanx wrote:
Nor do I feel the need to track down a rulebook, memorise a new set of rules, buy some new models, paint them up, then persuade a friend to do all that, then get the free time nessesary to play a new game...


Haha you don't realize how much 40k has skewed your view on what is required to play a wargame. Memorizing rules like it's a chore, instead of 2 pages of light reading.

Two pages of light reading? I'm sorry but I have no desire whatsoever to try such a eunuch of a game. If that's what "tight" rules mean to you, you can keep them.


How much do you enjoy the 40k ruleset? @ 2013/10/04 17:41:58


Post by: bosky


xruslanx wrote:
Two pages of light reading? I'm sorry but I have no desire whatsoever to try such a eunuch of a game. If that's what "tight" rules mean to you, you can keep them.


And again you show your lack of experience with other systems. You literally have NO IDEA how a 2-page ruleset would play. That is staggering to me.


How much do you enjoy the 40k ruleset? @ 2013/10/04 17:43:58


Post by: Blacksails


xruslanx wrote:
Right but if other people can only explain *how* the 40k rules are flawed by saying "try other game systems", that makes me loathe to do so. If I enjoy playing 40k as it is, and what flaws I do have with it are unrelated to anyone's critisism, then why should I acknowledge your point of view? Why should *you* getting into arguments with other people affect the way that I see a game system?

And the notion of trying to objectively evaluate it is nonsense. I get that this is the 21st century but, believe it or not, most things cannot be proven using data and facts.


Except there have been almost a total of 20 pages plus other threads that have many lengthy and detailed posts explaining why 40k isn't a good rule set. They have used examples, comparisons, anecdotes, and numbers in quantity of rules disputes on this board.

You refute ALL those arguments by repeatedly claiming that you personally don't have any problems and that you enjoy it. Which is fine, but it does nothing to say 40k isn't flawed. You've never made an argument defending 40k's rules in any meaningful way. If you did, we'd be having an actual discussion.

Again, most of are discussing the *quality* of the rules, which can be mostly objectively shown to be sub par, especially when also comparing to other games.

Your last line is another zinger from you, almost as good as your sex with non humans quote. Proof is done using data and facts. That's how things are proven. Data and facts. Indisputable evidence. I honestly have no clue what you even mean by that last line. Congrats.

Out of curiosity, how would you go about proving things? Opinions? Myths? Anecdotes?


How much do you enjoy the 40k ruleset? @ 2013/10/04 18:02:12


Post by: Deadnight


xruslanx wrote:

Right but if other people can only explain *how* the 40k rules are flawed by saying "try other game systems", that makes me loathe to do so.


Except, contrasts and comparisons is how we evaluate things in life. If 40k does things one way, and another game accomplishes the same thing in a far more elegant and streamlined manner,then it is a valid point explaining how 40k rules are flawed. You can't hold things in a vacuum and then try and say they're the best whilst ignoring everything else that's out there. That's not how discussions and analysis works.

Are you that scared of expanding your horizons? Are you genuinely that scared of going outside of your comfort zone?


What makes you 'loathe' other games systems? No wait - what makes you loathe even trying new games systems? Is it from your extensive experience from playing other games?

What makes you so scared from objective analysis?

xruslanx wrote:

If I enjoy playing 40k as it is, and what flaws I do have with it are unrelated to anyone's critisism, then why should I acknowledge your point of view? Why should *you* getting into arguments with other people affect the way that I see a game system?
.


When those criticisms are coming fro folks with a much broader understanding, and experience base, it's sensible to listen to what is essentially a more informed opinion. They tend to carry more weight. When someone knows more about something, I'll listen to them. If what they say counters my own limited world view, I can either stick my head in the sand, or grow and evolve my own opinion. No one liked being small minded.
In any case, Why shouldn't you acknowledge other peoples opinions? If we only accepted our own limited and skewed world view, without any other external analysis, or alternative points of view, we don't really get that fat, do we?

xruslanx wrote:

And the notion of trying to objectively evaluate it is nonsense. I get that this is the 21st century but, believe it or not, most things cannot be proven using data and facts.
.

I know plenty scientists and analysts who will disagree with you. And they can prove it! Facts and data is what proves things, and what informs people as to what's going on. Pretending this isn't the case - wow...


xruslanx wrote:

Two pages of light reading? I'm sorry but I have no desire whatsoever to try such a eunuch of a game. If that's what "tight" rules mean to you, you can keep them.


And your qualification for saying that is... What, exactly? The quick start rules for warmachine are on a few a4s, and that has levels of depth 40k can only dream of.
Try some of those games before leaping to judgement.




How much do you enjoy the 40k ruleset? @ 2013/10/04 18:24:48


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:
Right but if other people can only explain *how* the 40k rules are flawed by saying "try other game systems", that makes me loathe to do so. If I enjoy playing 40k as it is, and what flaws I do have with it are unrelated to anyone's critisism, then why should I acknowledge your point of view? Why should *you* getting into arguments with other people affect the way that I see a game system?

And the notion of trying to objectively evaluate it is nonsense. I get that this is the 21st century but, believe it or not, most things cannot be proven using data and facts.


Except there have been almost a total of 20 pages plus other threads that have many lengthy and detailed posts explaining why 40k isn't a good rule set. They have used examples, comparisons, anecdotes, and numbers in quantity of rules disputes on this board.

You refute ALL those arguments by repeatedly claiming that you personally don't have any problems and that you enjoy it. Which is fine, but it does nothing to say 40k isn't flawed. You've never made an argument defending 40k's rules in any meaningful way. If you did, we'd be having an actual discussion.

Again, most of are discussing the *quality* of the rules, which can be mostly objectively shown to be sub par, especially when also comparing to other games.

Your last line is another zinger from you, almost as good as your sex with non humans quote. Proof is done using data and facts. That's how things are proven. Data and facts. Indisputable evidence. I honestly have no clue what you even mean by that last line. Congrats.

Out of curiosity, how would you go about proving things? Opinions? Myths? Anecdotes?

all i have seen in critisism is whinging about a hyper-literal interpritation of the rules being invalid (which is the fualt of the gamer, not the rules), and picking out individual rule inconsistancies. Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not? Certainly when i compare 40k to video game systems, it comes out on top.

It's actually quite a modern phenominon, the notion of objective proof. As far as i know only mathematics allows complete 100 percent proof, and even then by tracing it back to unprovable axioms. If you actually want to prove something, you need to make sure it has quantifiable boundries - 'x can travel t miles faster than y'. Certainly 'i think x is better than y' is quite obviously a qualitative statement, and as such is up to a man's intellect to decide upon.


How much do you enjoy the 40k ruleset? @ 2013/10/04 18:27:00


Post by: Shadowbrand


Not really. And i'm not sure if I simply do not like having to relearn 40k. Or that I actually dislike the rules. Quite a few erk me. Like the new Tau armybook and Overwatch. Transports, the flyer rules still have me scratching my head.


I also hardly ever play 40k anymore given that my local scene is all about WHFB.


How much do you enjoy the 40k ruleset? @ 2013/10/04 18:37:41


Post by: bosky


xruslanx wrote:
Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not?


Well you certainly wouldn't know the answer since all you've played is 40k.



How much do you enjoy the 40k ruleset? @ 2013/10/04 18:43:16


Post by: Daedleh


xruslanx wrote:
(...) Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not? Certainly when i compare 40k to video game systems, it comes out on top. (..)


... Which is a symptom of poor rule writing. Special Rules stacked on top of Special Rules do cause bugs yes. Which is why it's poor rules writing to firstly have a set of core rules which are more complex (without added depth) than competitors, but that they're also so unsuitable for use that there are so many unique special rules. If you have to give everything special rules, then the core rules are not fit for purpose.

Tell me, do you believe that a game which is more complex is objectively better? Or that complexity equals depth?


How much do you enjoy the 40k ruleset? @ 2013/10/04 18:43:24


Post by: xruslanx


 bosky wrote:
xruslanx wrote:
Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not?


Well you certainly wouldn't know the answer since all you've played is 40k.


if you'd like to explain how a special rule involving shooting could operate without interacting with the rules that govern shooting, i'm all ears.


Automatically Appended Next Post:
 bosky wrote:
xruslanx wrote:
Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not?


Well you certainly wouldn't know the answer since all you've played is 40k.


if you'd like to explain how a special rule involving shooting could operate without interacting with the rules that govern shooting, i'm all ears.


How much do you enjoy the 40k ruleset? @ 2013/10/04 18:54:22


Post by: Daedleh


xruslanx wrote:

if you'd like to explain how a special rule involving shooting could operate without interacting with the rules that govern shooting, i'm all ears.


I don't think that's the part that bosky was responding to. I think it was the part that said it would automatically create bugs and "how could it not"? (It was the bolded bit)


How much do you enjoy the 40k ruleset? @ 2013/10/04 19:15:15


Post by: Noir


Daedleh wrote:
xruslanx wrote:

if you'd like to explain how a special rule involving shooting could operate without interacting with the rules that govern shooting, i'm all ears.


I don't think that's the part that bosky was responding to. I think it was the part that said it would automatically create bugs and "how could it not"? (It was the bolded bit)


Of coruse he missed it or he have to come up with a real reason. Instead of "becouse GW gooooooood".


How much do you enjoy the 40k ruleset? @ 2013/10/04 19:17:26


Post by: Blacksails


He doesn't know any better, refuses to know any better, and uses his personal opinions and experiences to defend how great a game 40k is from a rules perspective.

Really hard to properly discuss anything with him when any points brought up are dismissed as 'not good enough' for his tastes but can't put together a proper point defending the quality of 40k.


How much do you enjoy the 40k ruleset? @ 2013/10/04 19:19:01


Post by: Peregrine


xruslanx wrote:
all i have seen in critisism is whinging about a hyper-literal interpritation of the rules being invalid (which is the fualt of the gamer, not the rules)


So you're just going to continue to ignore complaints I've made about things like how the IGOUGO turn structure sucks, or how GW has no consistency in scale (having air strikes/artillery appropriate to a huge game along with nitpicking the details of power weapons like it's a 10-model skirmish game).

Also, hyper-literal interpretations are not the fault of the players. Other games manage to have rules that function exactly as intended no matter how literal you get, GW only fails to do the same because they're incompetent and/or lazy.

Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not?


Nonsense. MTG has at least as much complexity as 40k and absolutely zero bugs. You just keep ignoring every counter-example of games that have complex and interesting rules without 40k's complete lack of clarity.


How much do you enjoy the 40k ruleset? @ 2013/10/04 22:12:51


Post by: Kojiro


xruslanx wrote:
Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not? Certainly when i compare 40k to video game systems, it comes out on top.

Just to put this to bed, last I checked (and I'm happy to provide the spreadsheet if you'd like proof), prior to Convergence, Warmachine/Hordes had approximately eight hundred and thirty *unit rules. This does not include USR like Pathfinder, Tough etc. Nor does it include the literally hundreds of Feats or spells. Now I don't know how many special rules 40K has but I'm quite sure it's significantly less.

*Yes, I totally get why people say the game is too complex for their taste but that is irrelevant to this discussion. The point is that over a thousand unique game effects interact with barely a handful unresolved issues.


How much do you enjoy the 40k ruleset? @ 2013/10/04 23:28:33


Post by: Corporal_Chaos


I like this set the best so far, I have been involved since Rogue Trader, I still like the RP style of RT but this is workable and me friend and I are not tourney players so we just tweak and change it to suit our desires. I game for FUN and love to work on the models. The rules and the fluff just make for an enjoyable back drop.


How much do you enjoy the 40k ruleset? @ 2013/10/05 03:37:14


Post by: Phanixis


So, why should I base my opinion on something based on other peoples' opinions? Why don't we all just judge something based on what *we* think about it, rather than what random people on the internet think about it?


If you are not interested in the opinion of random people on the internet regarding the Warhammer 40k ruleset, why in the love of all that is good and holy did you post a topic asking random people on the internet for their opinion of the 40k rules?


How much do you enjoy the 40k ruleset? @ 2013/10/05 05:41:03


Post by: insaniak


xruslanx wrote:
Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not?

And so, again: Twelve thousand unique MTG cards.

Zero rules disputes that last longer than a few weeks after publication, due to WotC actively supporting their games system and doing everything they can to ensure that it can't be broken in a competitive setting.

40k, by comparison, has basic issues with its rules that have been there for
6 editions now.

The bugs in 40k's rules aren't there because the game is complex. They're there because GW doesn't care enough about their product to correct them.


How much do you enjoy the 40k ruleset? @ 2013/10/05 09:22:43


Post by: Deadnight


xruslanx wrote:

all i have seen in critisism is whinging about a hyper-literal interpritation of the rules being invalid (which is the fualt of the gamer, not the rules), and picking out individual rule inconsistancies.


To be fair, there are a hell of a lot of those 'individual' rule inconsistencies. If it was one or two, fair enough, but we've got dozens, if not hundreds of issues. If it was a car, you'd scrap it.

Regarding the hyper literal interpretation of the rules - if other companies can do this (eg with magic the gathering, warmachine, malifaux, infinity etc) that can allow for both a casual approach, and hyper literal one where every term is clear, defined and utterly unambiguous, the fact that gw don't/ can't do this is an objective failing.

Oh yeah, that's right - you don't like us mentioning other games that actually help prove our points, and do this. But it's ok to mention video games?

xruslanx wrote:

Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not? Certainly when i compare 40k to video game systems, it comes out on top.
.


How could it not? Easy - by writing good rules!

You compare 40k to video games (despite any examples of these companies actually fixing bugs and improving things) yet you refuse to compare 40k to other ttgs, despite them being a far more valid comparison? Oh, that's right, you are ' loathe' to play other games, or even wanting to know about them. Which essentially makes any point you make invalid as you have an extremely limited knowledge base to work with, and base your opinions on, or against and yet, you refuse to expand your knowledge base, or even accept the possibility that there is more out there. Anything that fundamentally contradicts your world view gets ignored, despite its validity and authenticity - not good grounds for a debate.

Why are you so insistent on not seeing any view of the hobby, or game design beyond the tiny fishbowl that is gw? Why are you so insistent on closing your mind to how other companies do things? Why do you refuse to acknowledge, consider or even accept them?bWhy do you then not want to know any better, refuse to know any better, and then blindly insist that you are still right, all the time ignoring evidence and factual points brought up to the contrary? Debates don't work that way son.

Regarding the 'complexity of 40k' and the bugs caused by all the usr's conflicting with each other - look at warmachine/hordes. Hundreds of unique warcasters and warlocks, each with half a dozen different spells, feats, with an associated level of hundreds more units, jacks, beasts, solos, special rules, abilities, that all continuously interact etc and you don't have any of this rules ambiguity. Look at magic. God knows how many thousands of cards are there interacting, and they don't have any ambiguity.



How much do you enjoy the 40k ruleset? @ 2013/10/05 11:12:14


Post by: heartserenade


What I've learned from this thread: it's impossible to reason wit someone who doesn't use reason to begin with. The hypocrisy is strong on this one: ask for evidence for other people but it doesn't apply to him (because it makes sense to him!). Put into consideration his anecdotal evidence while ignoring everyone else's anecdotal evidence. Trying to prove (objectively) that 40k is better while believing that nothing can be proven objectively (and that last part... Wow. Just wow.).

No amount of reasoning will convince someone who wasn't reasoned to his beliefs to begin with. I think any conversation here would be fruitless (or at least, regarding convincing xruslanx that 40k rules are really subpar) to be honest.


How much do you enjoy the 40k ruleset? @ 2013/10/05 11:20:21


Post by: Zed


This thread has turned into an entertaining read . I haven't witnessed this much outright denial in quite some time.

xruslanx:
- This is an internet forum. The point is to share anecdotes, stories and opinions. If you don't like that, there really is no place for you here.
- You can't attack the credibility of data and hard facts, AND have a poll at the top of your thread.
- It is perfectly valid to compare 40k to other wargames when assessing rules quality. When comparing your cars top speed to another cars top speed, you can't just assume that your car is the fastest because it's the only car you've driven. Someone who has driven both cars might actually know, after all.
- Your "21st century" poll states that the bulk of people here enjoy 40k's ruleset "A lot. It's a good ruleset, but not perfect" This would imply some kind of issue inherent in the rules.

I have only played 40k. I love the 40k universe and backstory. It is outstanding. I like the rules too, but they are clunky. There is a lot to them, and some of it could be trimmed without diminishing enjoyment at all. Furthermore, there are mistakes and holes in the ruleset. Some of them are gaping, and many of these have been pointed out to you already.

Warmachine and Flames of War have higher-quality rulesets. But you can't blow up swarms of Tyranids or push Space Marines around a table unless you play 40k.

However, if we were told to select a wargame based off quality of rules alone, not knowing what the models or fluff were like, I doubt many of us would pick 40k. There are just too many gaps..


How much do you enjoy the 40k ruleset? @ 2013/10/05 11:36:07


Post by: Deadnight


 Zed wrote:


Warmachine and Flames of War have higher-quality rulesets. But you can't blow up swarms of Tyranids or push Space Marines around a table unless you play 40k...


Technically though, you can! you can play epic, you can 'port' over the rules from another system (marines v tyranids using the starship troopers game mechanics, for example), you can mod a current set of rules, or you can do a home brew.

Nothing says your space marines or tyranid models can only be used with 40k rule, or can only be represented by 40k mechanics.

I get what you're saying though - 40k is the only universe where you have space marines and tyranids, and it's an appealing 'verse. It has it's iconic imagery. But you can inhabit this universe in many different ways.


How much do you enjoy the 40k ruleset? @ 2013/10/05 11:54:22


Post by: Zed


Deadnight wrote:
 Zed wrote:


Warmachine and Flames of War have higher-quality rulesets. But you can't blow up swarms of Tyranids or push Space Marines around a table unless you play 40k...


Technically though, you can! you can play epic, you can 'port' over the rules from another system (marines v tyranids using the starship troopers game mechanics, for example), you can mod a current set of rules, or you can do a home brew.

Nothing says your space marines or tyranid models can only be used with 40k rule, or can only be represented by 40k mechanics.

I get what you're saying though - 40k is the only universe where you have space marines and tyranids, and it's an appealing 'verse. It has it's iconic imagery. But you can inhabit this universe in many different ways.

Entirely true . Admittedly, I'm too lazy for anything more arduous than a couple of custom missions for a tourney here or there, so that avenue slipped my mind.


How much do you enjoy the 40k ruleset? @ 2013/10/05 13:18:02


Post by: Peregrine


Phanixis wrote:
If you are not interested in the opinion of random people on the internet regarding the Warhammer 40k ruleset, why in the love of all that is good and holy did you post a topic asking random people on the internet for their opinion of the 40k rules?


If you look back at the first page or two the OP admits that they created the thread and biased poll as a deliberate attempt to "counter" the negative threads in the other sub-forum. The goal is to "prove" that lots of people love 40k. Needless to say the OP has failed pretty badly at this.


How much do you enjoy the 40k ruleset? @ 2013/10/05 13:30:34


Post by: dementedwombat


Honestly, 40k was the first wargame I ever got into and its fun to play with my friends all casual and laid back like. That said, I can't imagine playing it and actually trying to be full on 100% competitive.

I don't have any objection to the rules themselves (but then again I've found that I enjoy pretty much any game system that's not "rock paper scissors" level of complexity, although I can certainly see how that argument could be made about 40k now I mention it) but I swear the writing is just so loose and sloppy.

I remember one person once joking how 40k players must all be shameless WAC players since we argue about the rules so much. I didn't really understand what he meant until I actually read some other games. The revelation that not every game has to involve rules vagaries didn't even really occur to me.


How much do you enjoy the 40k ruleset? @ 2013/10/05 14:13:48


Post by: Evil Lamp 6


xruslanx, I want you to take your BRB, and any codexs you have, and the FAQs from GW's website and answer every single question, just on the first page even, in the YMDC forum. Go on, I'll wait.

Oh wait, you can't because otherwise we wouldn't have all the mess that is in YMDC. Because those questions would already be answered otherwise in one of those sources. The fact that they are not is the problem I personally have with the 40k ruleset. I love 40k, I hate the rules. No, that's not quite right, I hate all the holes in the rules that GW says to just solve with a 4+ dice roll off.

You say these issues are just the players' fault or minor inconsistencies due to several rules interactions at once. I disagree. Why is it the fault of the players for arriving at a situation that the rules of a game simply fail to address or cover? That is a sign of poor rule design, not some fault of the players.

Feth it, you know what, just answer the questions from GW's latest and greatest, C:SM. Go here and answer all of those question, or tell everyone in that thread that it is their fault and not GW's that these questions even exist.

Yes, GW does occasionally FAQ things, but if you look at the list of actual questions asked compared to the list that GW actually answers, you'll have a much better understanding of why people in general take issue with GW's rules writing and design.


Automatically Appended Next Post:
This should NEVER happen in a game:

rigeld2 wrote:
The rules don't cover the situation.


Source


How much do you enjoy the 40k ruleset? @ 2013/10/05 14:21:14


Post by: Happyjew


I refuse to vote as my opinion is not listed. I like it less then "a lot" but more than "not really".

If anything, I would prefer a combination of 5th and 6th.


How much do you enjoy the 40k ruleset? @ 2013/10/06 01:52:20


Post by: Kojiro


Deadnight wrote:

Entirely true . Admittedly, I'm too lazy for anything more arduous than a couple of custom missions for a tourney here or there, so that avenue slipped my mind.


Allow me to do the work for you.
Free Quick Start Warmachine rules.
Admittedly it's not balanced or complete, nor does it have room for larger vehicles but it's an excellent example of how you can play a wargame, with 40K models that reflects the 40K fluff and have a tight rules set.


How much do you enjoy the 40k ruleset? @ 2013/10/06 06:42:41


Post by: jonolikespie


xruslanx wrote:
I'm a 40k player, not a tabletop wargames player. One is a sub-set of the other.


I'm sorry, what?

40k is a tabletop wargame, so yes you are a tabletop wargame player because you play 40k. You're absolutely right one is a sub-set of the other, 40k is a subset of tabletop wargaming.


How much do you enjoy the 40k ruleset? @ 2013/10/06 07:20:24


Post by: heartserenade


That's like saying you're American but not human.

Playing 40k means you're both a 40k player and a tabletop gamer.


How much do you enjoy the 40k ruleset? @ 2013/10/06 09:04:51


Post by: Lanrak


Perhaps he meant to say he is into the 'GW 40k Hobby'.Rather than a 40k player.

Because senior GW management define the 'GW hobby' (tm) as 'buying product from GW.'(Just hoard those boxes of stuff after you buy them! )

And that has got NOTHING to do with table top war gaming.

And probably why he cannot see any flaws in the 40k rule set.



How much do you enjoy the 40k ruleset? @ 2013/10/06 09:11:21


Post by: Deadnight


 Kojiro wrote:
Deadnight wrote:

Entirely true . Admittedly, I'm too lazy for anything more arduous than a couple of custom missions for a tourney here or there, so that avenue slipped my mind.


Allow me to do the work for you.
Free Quick Start Warmachine rules.
Admittedly it's not balanced or complete, nor does it have room for larger vehicles but it's an excellent example of how you can play a wargame, with 40K models that reflects the 40K fluff and have a tight rules set.


You quoted the wrong person mate- that quote isn't mine.


How much do you enjoy the 40k ruleset? @ 2013/10/06 09:12:50


Post by: Zed


Deadnight wrote:
 Kojiro wrote:
Deadnight wrote:

Entirely true . Admittedly, I'm too lazy for anything more arduous than a couple of custom missions for a tourney here or there, so that avenue slipped my mind.


Allow me to do the work for you.
Free Quick Start Warmachine rules.
Admittedly it's not balanced or complete, nor does it have room for larger vehicles but it's an excellent example of how you can play a wargame, with 40K models that reflects the 40K fluff and have a tight rules set.


You quoted the wrong person mate- that quote isn't mine.

You're looking for me, I think.


How much do you enjoy the 40k ruleset? @ 2013/10/06 09:46:18


Post by: sing your life


 Peregrine wrote:
xruslanx wrote:
all i have seen in critisism is whinging about a hyper-literal interpritation of the rules being invalid (which is the fualt of the gamer, not the rules)


So you're just going to continue to ignore complaints I've made about things like how the IGOUGO turn structure sucks, or how GW has no consistency in scale (having air strikes/artillery appropriate to a huge game along with nitpicking the details of power weapons like it's a 10-model skirmish game).

Also, hyper-literal interpretations are not the fault of the players. Other games manage to have rules that function exactly as intended no matter how literal you get, GW only fails to do the same because they're incompetent and/or lazy.

Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not?


Nonsense. MTG has at least as much complexity as 40k and absolutely zero bugs. You just keep ignoring every counter-example of games that have complex and interesting rules without 40k's complete lack of clarity.


If you hate the 40k ruleset so much why the feth are you still playing the game?

Oh and on the subject of scale consistancy I don't think a force of trenchers get turned into defenseless vegetables just becuase they're leader has been incapitated.


How much do you enjoy the 40k ruleset? @ 2013/10/06 09:49:40


Post by: Kojiro


[quote=sing your life 553737 6121716 d5b6361d4be44597fba380adfcb066bb.jpgIf you hate the 40k ruleset so much why the feth are you still playing the game?

Hate is a strong term. Personally I love the 40k setting, it being my first. I just want to see the IP I so adore given rules it deserves- perhaps Peregrine is the same but I won't speak for him. Games Workshop has had the time, money and people to write a rules set *at least* as tight as Warmachine yet they have produced- and continue to produce- products that would not make it out of their competitors play testing.

The Privateer Press MKII Field Test was probably the best QA any company has ever done for its rules and I refuse to believe that Privateer has done something GW could not.

 sing your life wrote:
Oh and on the subject of scale consistancy I don't think a force of trenchers get turned into defenseless vegetables just becuase they're leader has been incapitated.

Are you (badly) referring to MK1 Warmachine here?

 Zed wrote:
You're looking for me, I think.

Apologies.


How much do you enjoy the 40k ruleset? @ 2013/10/06 10:01:30


Post by: Plumbumbarum


Funny thread. I agree that 40k is too complex without much depth.

 Peregrine wrote:
xruslanx wrote:
all i have seen in critisism is whinging about a hyper-literal interpritation of the rules being invalid (which is the fualt of the gamer, not the rules)


So you're just going to continue to ignore complaints I've made about things like how the IGOUGO turn structure sucks


That could work imo with proper overwatch, for example modified 2nd edition one. What do you think is the best systems btw?

 Peregrine wrote:
or how GW has no consistency in scale (having air strikes/artillery appropriate to a huge game along with nitpicking the details of power weapons like it's a 10-model skirmish game).


Isn't the artillery thing only with IG? I mean if that's so it would only take removing it from the board and give it to HQs to call to kill that scale thing, I don't think it's that big of an issue. Flyers yes they kill the suspension of disbelief a bit just like weapon ranges but I'm willing to sacrifice that for the added mobility on the field and yes, tactical depth they bring.

 Peregrine wrote:
Also, hyper-literal interpretations are not the fault of the players. Other games manage to have rules that function exactly as intended no matter how literal you get, GW only fails to do the same because they're incompetent and/or lazy.


To be a devil's advocate, 36 months to release all the codieces for 40k and fantasy is not that much. They set the deadlines themselves obviously though, still that explains a bit imo.



How much do you enjoy the 40k ruleset? @ 2013/10/06 12:05:49


Post by: xruslanx


 Kojiro wrote:
xruslanx wrote:
Nearly all of the latter are a result of the sheer complexity of 40k; each new special rule will, by nessesity, interact with dozens of special rules (and the rules that they themselves interact with). Such complexity is bound to create bugs, how could it not? Certainly when i compare 40k to video game systems, it comes out on top.

Just to put this to bed, last I checked (and I'm happy to provide the spreadsheet if you'd like proof), prior to Convergence, Warmachine/Hordes had approximately eight hundred and thirty *unit rules. This does not include USR like Pathfinder, Tough etc. Nor does it include the literally hundreds of Feats or spells. Now I don't know how many special rules 40K has but I'm quite sure it's significantly less.

*Yes, I totally get why people say the game is too complex for their taste but that is irrelevant to this discussion. The point is that over a thousand unique game effects interact with barely a handful unresolved issues.

Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


How much do you enjoy the 40k ruleset? @ 2013/10/06 12:26:03


Post by: heartserenade


Since it's obvious that other people have brought up actual examples of games more complex than 40k (but for some weird reason, you choose to ignore) that has significantly less screw ups than 40k, I don't know if you're going to acknowledge any example he can give you even if it wore a tutu and danced the Macarena in front of your future grandchildren.


How much do you enjoy the 40k ruleset? @ 2013/10/06 12:51:47


Post by: xruslanx


 heartserenade wrote:
Since it's obvious that other people have brought up actual examples of games more complex than 40k (but for some weird reason, you choose to ignore) that has significantly less screw ups than 40k, I don't know if you're going to acknowledge any example he can give you even if it wore a tutu and danced the Macarena in front of your future grandchildren.

If you can't be bothered to describe ideas rather than simply pointing at them, you probably shouldn't be engaging in conversation. Try to explain *why* things are the case, rather than simply "omg this thing is totally awesome". Try to articulate *why* you think the way you do.


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:01:50


Post by: jonolikespie


xruslanx wrote:
 heartserenade wrote:
Since it's obvious that other people have brought up actual examples of games more complex than 40k (but for some weird reason, you choose to ignore) that has significantly less screw ups than 40k, I don't know if you're going to acknowledge any example he can give you even if it wore a tutu and danced the Macarena in front of your future grandchildren.

If you can't be bothered to describe ideas rather than simply pointing at them, you probably shouldn't be engaging in conversation. Try to explain *why* things are the case, rather than simply "omg this thing is totally awesome". Try to articulate *why* you think the way you do.


We've all done that, many times. You simply seem to ignore those posts.

I like Dystopian Wars because it doesn't use a you-go-I-go system so I don't end up sitting there for half an hour while I wait for my turn. I also think the damage mechanics work brilliantly for that scale, the idea that a full strength dreadnought can fire at 5 different targets and sink 4 of them (as opposed to 40k where they can only shoot 1 target for some stupid reason), but a badly hurt dreadnought is practically crippled (again compared to 40k where in my experience killed outright was far more common for a vehicle than all weapons destroyed + immobilized = killed).

I like that X wing rules are all of 30 pages of a pamphlet and yet I haven't come across a scenario where the rules haven't clearly explained how X interacts with Y.



As Heartserenade said, we have given examples, all we have got in reply is "Give an example" and "That example is invalid because I personally haven't had that problem".


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:02:54


Post by: Deadnight


xruslanx wrote:

Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


We can understand perfectly, thank you. And as for me, I am quite willing and able to refute your points.

Is the notion you are trying to discuss 'is gw is perfect, and I am unwilling to hear any other opinions or counter points that disprove my assertion'.bdo you understand the points we've made? Do you accept them? Are you willing to entertain the possibility that people have made valid points, backed up with evidence and examples? Are you willing to take these points on board?

Both myself, and others have given examples of games with hundreds of special rules interacting without any issues. Again, Look at warmachine, and it's hundreds of spells, abilities, feats, and special rules, all co-existing without any balls up.

Why?

Privateer press have the attitude of producing clear, watertight rules with zero ambiguity. Everything is defined, everything is nailed down. There are no grey areas. When pp introduce new units (and each expansion of the game has brought more, from cavalry, battle engines, ciollossals, gargantuans etc) they've been able to seamlessly integrate them into a ore existing game with no balls up, as you pit it.

And trust me, warmachine/hordes has vastly more complexity and depth than gw's offerings, and they can pull it off. You'd know all about it if you played other games.

So as for this 'abstract' discussion, I fully understand it, and have played my part. Now it's your turn. Are you willing to accept my points? Or will you ignore them and pretend they don't exist, yet again.


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:05:27


Post by: xruslanx


Deadnight wrote:
xruslanx wrote:

Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


We can understand perfectly, thank you. And as for me, I am quite willing and able to refute your points.

Is the notion you are trying to discuss 'is gw is perfect, and I am unwilling to hear any other opinions or counter points that disprove my assertion'.bdo you understand the points we've made? Do you accept them? Are you willing to entertain the possibility that people have made valid points, backed up with evidence and examples? Are you willing to take these points on board?

Both myself, and others have given examples of games with hundreds of special rules interacting without any issues. Again, Look at warmachine, and it's hundreds of spells, abilities, feats, and special rules, all co-existing without any balls up.

Why?

Privateer press have the attitude of producing clear, watertight rules with zero ambiguity. Everything is defined, everything is nailed down. There are no grey areas. When pp introduce new units (and each expansion of the game has brought more, from cavalry, battle engines, ciollossals, gargantuans etc) they've been able to seamlessly integrate them into a ore existing game with no balls up, as you pit it.

And trust me, warmachine/hordes has vastly more complexity and depth than gw's offerings, and they can pull it off. You'd know all about it if you played other games.

So as for this 'abstract' discussion, I fully understand it, and have played my part. Now it's your turn. Are you willing to accept my points? Or will you ignore them and pretend they don't exist, yet again.

Your "point" is that somethign I have no experience in is better than 40k. If you can't, or refuse to explain why, then demanding that I accept it is simply grandstanding. Offer me rational explanations for *why* these things are better, not just anecdotes.


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:11:36


Post by: jonolikespie


xruslanx wrote:
Your "point" is that somethign I have no experience in is better than 40k. If you can't, or refuse to explain why, then demanding that I accept it is simply grandstanding. Offer me rational explanations for *why* these things are better, not just anecdotes.


Again, we're doing that, you're ignoring us..


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:13:08


Post by: Kojiro


xruslanx wrote:
Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


Sure. The system is called Warmachine.

Now, how did they do it? Well Privateer Press- who have less experience, less staff, less money and less overall resources- decided to, prior to the release of Warmachine MK2, do what they called the 'Field Test'. The Field Test allowed anyone who desired to to create an account and recieve all the Warmachine/Hordes rules, unit stats and costs in PDF form. Free, no strings attached. And it allowed anyone who cared to to submit feedback directly to PP. They even updated the FT while it was running. PP got more or less it's entire player base to check over their work for everything from typos to broken combos and general balance. And the player base was thrilled. It was fantastic to be able to submit feedback and get responses. I mean first up it was entirely optional and secondly you didn't have to submit feedback at all. You could just get all the rules for free if you wanted.

THAT is how you make a system with hundreds of special rules run smoothly. GW has orders of magnitute more resources than PP and a fraction of the special rules. There is no good reason they can't or shouldn't be expected to do as well as PP.


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:19:44


Post by: xruslanx


 Kojiro wrote:
xruslanx wrote:
Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


Sure. The system is called Warmachine.

Now, how did they do it? Well Privateer Press- who have less experience, less staff, less money and less overall resources- decided to, prior to the release of Warmachine MK2, do what they called the 'Field Test'. The Field Test allowed anyone who desired to to create an account and recieve all the Warmachine/Hordes rules, unit stats and costs in PDF form. Free, no strings attached. And it allowed anyone who cared to to submit feedback directly to PP. They even updated the FT while it was running. PP got more or less it's entire player base to check over their work for everything from typos to broken combos and general balance. And the player base was thrilled. It was fantastic to be able to submit feedback and get responses. I mean first up it was entirely optional and secondly you didn't have to submit feedback at all. You could just get all the rules for free if you wanted.

THAT is how you make a system with hundreds of special rules run smoothly. GW has orders of magnitute more resources than PP and a fraction of the special rules. There is no good reason they can't or shouldn't be expected to do as well as PP.

That sounds like a pretty poor idea. I would rather funds went into creating codexes as something other than a dispassionate list of rules, but each to their own. I also think the notion of "balance" is directly contrary to fluff and enjoyment, but I can see the appeal of fixing loopholes in such a way.


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:38:43


Post by: jonolikespie


So I'm pretty sure I'm on your ignore list now but what you're saying there is that there is literally no point arguing with you, you've made up your mind, you don't care that it has problems, you simply refuse to give any thought to the idea that 40k is not a good game no matter what we say?


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:50:21


Post by: Blacksails


xruslanx wrote:

I also think the notion of "balance" is directly contrary to fluff and enjoyment


This is quite possibly the single stupidest thing you've said so far.

You have yet to actually respond to any of the points made against the 40k rule set, and refuse to back any of the points you make.

I challenge you to elaborate on the gem I quoted above.

Explain to us why and how balance could ever be contradictory to fluff and enjoyment. Convince us. Stop dodging points and airily dismissing valid criticisms because you simply don't like them.

I want you to defend this statement, which is quite possibly the single most flawed thing you've said in this thread.


How much do you enjoy the 40k ruleset? @ 2013/10/06 13:50:42


Post by: Apple fox


xruslanx wrote:
 Kojiro wrote:
xruslanx wrote:
Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


Sure. The system is called Warmachine.

Now, how did they do it? Well Privateer Press- who have less experience, less staff, less money and less overall resources- decided to, prior to the release of Warmachine MK2, do what they called the 'Field Test'. The Field Test allowed anyone who desired to to create an account and recieve all the Warmachine/Hordes rules, unit stats and costs in PDF form. Free, no strings attached. And it allowed anyone who cared to to submit feedback directly to PP. They even updated the FT while it was running. PP got more or less it's entire player base to check over their work for everything from typos to broken combos and general balance. And the player base was thrilled. It was fantastic to be able to submit feedback and get responses. I mean first up it was entirely optional and secondly you didn't have to submit feedback at all. You could just get all the rules for free if you wanted.

THAT is how you make a system with hundreds of special rules run smoothly. GW has orders of magnitute more resources than PP and a fraction of the special rules. There is no good reason they can't or shouldn't be expected to do as well as PP.

That sounds like a pretty poor idea. I would rather funds went into creating codexes as something other than a dispassionate list of rules, but each to their own. I also think the notion of "balance" is directly contrary to fluff and enjoyment, but I can see the appeal of fixing loopholes in such a way.
but it's not created as a dispassionate list of rules, it's created carefully to incorperate fluff and enjoyment in the gameplay. war beasts can throw and push, and can trample though and over ranks of infantry.
Warcasters and warlocks need to be carefully balanced to utilise there potency and keep them safe, and you build your war bands around there Strengths and weaknesses.


How much do you enjoy the 40k ruleset? @ 2013/10/06 15:08:18


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:

I also think the notion of "balance" is directly contrary to fluff and enjoyment


This is quite possibly the single stupidest thing you've said so far.

You have yet to actually respond to any of the points made against the 40k rule set, and refuse to back any of the points you make.

I challenge you to elaborate on the gem I quoted above.

Explain to us why and how balance could ever be contradictory to fluff and enjoyment. Convince us. Stop dodging points and airily dismissing valid criticisms because you simply don't like them.

I want you to defend this statement, which is quite possibly the single most flawed thing you've said in this thread.

I'm not "dodging" anything. Balance is clearly contradictory to fluff because it makes everything stale. Just look at the most perfectly balanced game - chess. Do you hear people rave about how awesome the white bishops are? Or the awesome fluffy rules that black pawns get? Nope, because they have none.

Contrast this to 40k, where a unit can be made cool or fluffy without having to castrate it, and you actually get to get excited about the rules. I bet you were one of those people complaining about the new Space Marine doctrines, because some are clearly more powerful than others. For shame GW, letting people play fluffy armies rather than tayloring your games under the assumption that everyone who plays it is a munchkin!

No, GW know that people *enjoy* playing their games, and that a ruleset is more than its binary data. Hence why nerds like me got excited at the new marine chapters, or why the Demon codex is badass. Of course *some* semblance of balance has to be in the game or it would be unplayable, but that doesn't mean everything has to be distilled down and quantified. Such a "perfect" game would certainly not be as popular as 40k is at the moment.


How much do you enjoy the 40k ruleset? @ 2013/10/06 15:22:00


Post by: Blacksails


Except we've explained before many times that several other games have as many, if not more, or at least comparable amounts of unique units and rules, all of which are different, fluffy, special, and play in a unique manner.

You seem to believe that if GW spent more time balancing the game, it would automatically turn into some boring game where two armies faced off against eachother with identical rules. I want you to imagine that balance isn't necessarily predicated on how many rules a unit has. Its several combinations that include its availability, its internal competition, its price, and its capability in the role its designed to accomplish. You can balance these things with even a little more effort. Again, people making games out of their basement have made better, more balanced rules with as much variety as 40k.

Hell, look at the IG codex. The FA slot exists solely to load up on Vendettas. You can actually make the game more interesting by balancing the vendetta appropriately so that the other options are more viable. Now, you have the same number of units with the same general rules, but they're all worthy choices! Now a Guard player can bring a better variety of units and still play competitively. This has the secondary side effect of reducing the gap between 'fluff' players and 'competitive' players.

This isn't a hard concept to understand, and I feel you'd have a very, very different opinion if you actually played other games. 40k isn't some magical game where its the only one with unique units that all behave differently. Many other games do precisely that, and even more so, yet are even more balanced. These games also adhere to their own fluff better than GW, and all the armies play very differently while being balanced.

So no, balance is in no way contrary to fluff and enjoyment. Many other games prove this to be false, and even tweaking 40k to be more balanced would both bring units into being more accurately adherent to the fluff and make the game more enjoyable by all by reducing the gap between fluff players and competitive players. Every army would be viable, and every build new and interesting.


How much do you enjoy the 40k ruleset? @ 2013/10/06 15:29:51


Post by: xruslanx


You haven't actually replied to me. Do you think that everything in a game should be quantitative?


How much do you enjoy the 40k ruleset? @ 2013/10/06 15:32:52


Post by: Blacksails


xruslanx wrote:
You haven't actually replied to me. Do you think that everything in a game should be quantitative?


What?

First of all, I did reply to you. Don't know how you're getting that.

Second, what do you mean by quantitative? I'm aware of the definition, but in this context I don't know what you're trying to get at.

Do you mean balanced?


How much do you enjoy the 40k ruleset? @ 2013/10/06 15:35:06


Post by: xruslanx


...no, I mean quantitative. Should everything in a ruleset be numerical and defined only in terms of its numerical boundries?


How much do you enjoy the 40k ruleset? @ 2013/10/06 15:38:07


Post by: Blacksails


xruslanx wrote:
...no, I mean quantitative. Should everything in a ruleset be numerical and defined only in terms of its numerical boundries?


There's no black and white answer to this. Yes, a unit should be based at least in part by its expected damage and survivability and points cost, being the numerical boundaries. No, it shouldn't be entirely based on just those numbers, as other factors are required, as I mentioned in my post above this.

So...I think you be asking if everything should be balanced. At the very least actively attempt to make it more balanced than 40k, which as many of continue to point out, has been done by several games.


How much do you enjoy the 40k ruleset? @ 2013/10/06 16:17:35


Post by: Deadnight


xruslanx wrote:


I'm not "dodging" anything. Balance is clearly contradictory to fluff because it makes everything stale. Just look at the most perfectly balanced game - chess. Do you hear people rave about how awesome the white bishops are? Or the awesome fluffy rules that black pawns get? Nope, because they have none.
.


And you're reference for this doozy that balance comes at the expense of fluff is a game for which no fluff has ever been written.

Please - try infinity or warmachine. Both are extremely well balanced games with excellent fluff, and excellent fluff represented on the tabletop. I've actually given examples of this earlier in The thread.

xruslanx wrote:


Contrast this to 40k, where a unit can be made cool or fluffy without having to castrate it, and you actually get to get excited about the rules. I bet you were one of those people complaining about the new Space Marine doctrines, because some are clearly more powerful than others. For shame GW, letting people play fluffy armies rather than tayloring your games under the assumption that everyone who plays it is a munchkin!.


I actually demonstrated earlier in this thread how other games also accomplished cool units both in fluff that people could get excited over on the table top. This isn't a gw thing.

xruslanx wrote:

! No, GW know that people *enjoy* playing their games, and that a ruleset is more than its binary data. Hence why nerds like me got excited at the new marine chapters, or why the Demon codex is badass. Of course *some* semblance of balance has to be in the game or it would be unplayable, but that doesn't mean everything has to be distilled down and quantified. Such a "perfect" game would certainly not be as popular as 40k is at the moment.


People get excited with new things in warmachine as well, and they don't necessarily break the game.



How much do you enjoy the 40k ruleset? @ 2013/10/06 16:24:41


Post by: dementedwombat


I'm sorry, this is not constructive or helpful in any way and people will probably get mad at me for it, but I can't resist.



How much do you enjoy the 40k ruleset? @ 2013/10/06 16:50:32


Post by: heartserenade


This is the perfect example of the saying "playing chess with a pigeon". Paraphrased to fit our current situation:

"Debating with xruslanx on the topic of GW rules is rather like trying to play chess with a pigeon — it knocks the pieces over, craps on the board, and flies back to its flock to claim victory."

Doesn't matter if you bring up well-thought of arguments backed up with evidence and example. He'll just ignore your explanation, or "refute" it (without actually refuting it), and claim knowledge of something he admits he's not really well-versed about. He'll ask for evidence and logical arguments, and when given to him he'll handwave it as "irrelevant". And when asked for HIS evidence to back his claims, he'll say that he has no evidence (BUT IT MAKES SENSE TO HIM) and nothing can be proved objectively (now that doesn't make any sense). It's like trying to explain to a blind person what the color blue is.

I personally think this thread needs to die. OP is not really interested in discussion, or at least, in smart discussion where one does not just dismiss evidence because it doesn't fit his worldview. No one's gonna convince him, and i'm sure as hell his "arguments" won't convince anyone. So let him believe what he wants to believe, because the funny thing about truth is that it doesn't cease to be true whether you disbelieve in it or not.



How much do you enjoy the 40k ruleset? @ 2013/10/06 16:55:37


Post by: xruslanx


 Blacksails wrote:
xruslanx wrote:
...no, I mean quantitative. Should everything in a ruleset be numerical and defined only in terms of its numerical boundries?


There's no black and white answer to this. Yes, a unit should be based at least in part by its expected damage and survivability and points cost, being the numerical boundaries. No, it shouldn't be entirely based on just those numbers, as other factors are required, as I mentioned in my post above this.

So...I think you be asking if everything should be balanced. At the very least actively attempt to make it more balanced than 40k, which as many of continue to point out, has been done by several games.

No one would disagree that point costs could be tweaked here and there. That's no reason to strip fluff and flavour from the rules, and I see no connection between those two ideas.

Or are you literally just saying "40k is crap because I've played more games than you". Because in terms of what *you* have said to *me*, that's what it seems to boil down to.


How much do you enjoy the 40k ruleset? @ 2013/10/06 16:57:51


Post by: Daedleh


Just out of curiosity xruslanx, do you understand the concept of a points system? In that something can be extremely powerful, but rightfully costs a large amount of points? Do you understand that units can be too cheap for their power (Vendettas, Helldrakes) and others can be too expensive (Flash Gitz, stormtroopers)?

Do you therefore understand that balancing a game comes down to getting those points values correct? A unit can be SUPER AWESOME and something to be REALLY EXCITED over and not because it's stupidly overpowered for how many points it costs, but because it's really cool and you can't wait to use it.

Do you think that the 6th ed codex's so far have been fairly well balanced (relative to 5th ed codexes)?


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:03:45


Post by: Blacksails


xruslanx wrote:

That's no reason to strip fluff and flavour from the rules, and I see no connection between those two ideas.


And nowhere have I said you had to do that. What I'm suggesting is to add more balance which would actually *add* flavour.

Or are you literally just saying "40k is crap because I've played more games than you". Because in terms of what *you* have said to *me*, that's what it seems to boil down to.


No, I'm saying 40k could be a lot better, and you'd understand all the points we're making a lot more if you played more games.

Right now, you have absolutely no idea what else is out there. You have nothing to compare to. You just have 40k, which is fine, but don't talk like you even have a clue about how other games have created fluffier, more exciting, more unique and interesting, and better balanced units.



How much do you enjoy the 40k ruleset? @ 2013/10/06 17:09:41


Post by: xruslanx


 Daedleh wrote:
Just out of curiosity xruslanx, do you understand the concept of a points system? In that something can be extremely powerful, but rightfully costs a large amount of points? Do you understand that units can be too cheap for their power (Vendettas, Helldrakes) and others can be too expensive (Flash Gitz, stormtroopers)?

Do you therefore understand that balancing a game comes down to getting those points values correct? A unit can be SUPER AWESOME and something to be REALLY EXCITED over and not because it's stupidly overpowered for how many points it costs, but because it's really cool and you can't wait to use it.

Do you think that the 6th ed codex's so far have been fairly well balanced (relative to 5th ed codexes)?

Yes but I also understand that...if you read my posts above you'll find that what I find so objectionable is the notion that *everything* can be finely costed. We all know there are units in 40k that are over or under costed, why that means that all of 40k is a useless unplayable mess, I don't know.

A degree of imbalance is inherant in a game as complex as 40k. Take a meltagun, usually these cost 10 points, which on a tactical or infantry squad might be fair. But then, they cost the same amount on a squad that can deep-strike...deep striking improves a melta's efficiency by (roughly) two-fold, so that melta gun just got a lot more offensive for a lot less than the price. And is it only one meltagun? One meltagun on an assault squad is one thing, a squad full of melta guns with a high BS is quite another, yet still they cost the same. And a unit could have an ability that gave it more accurate deep-striking, increasing the efficiency of the meltagun even more.And they could have a special rule or ally that improved it even more...yet it's the same old melta gun, same point value.

That level of complexity is imbued in every single wargear, every special rule, every unit entry. In things like psyker powers and special rules especially, perfect balance is actually impossible, due to the huge scope of outcomes that could arise from said rules/powers...but I happen to think that most of these are the more fun, but in a "perfectly balanced" system they simply wouldn't exist. Hence why fun and perfect balance are mutually exclusive.


Automatically Appended Next Post:
 Blacksails wrote:
xruslanx wrote:

That's no reason to strip fluff and flavour from the rules, and I see no connection between those two ideas.


And nowhere have I said you had to do that. What I'm suggesting is to add more balance which would actually *add* flavour.

Or are you literally just saying "40k is crap because I've played more games than you". Because in terms of what *you* have said to *me*, that's what it seems to boil down to.


No, I'm saying 40k could be a lot better, and you'd understand all the points we're making a lot more if you played more games.

Right now, you have absolutely no idea what else is out there. You have nothing to compare to. You just have 40k, which is fine, but don't talk like you even have a clue about how other games have created fluffier, more exciting, more unique and interesting, and better balanced units.


Gee that's awesome. Clearly nothing further is going to come from this discussion - you refuse to express actual grievances with 40k beyond "Vendettas are undercosted", and I refuse to learn other game systems just because someone on the internet told me to.


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:27:31


Post by: Dark Phoenix


xruslanx wrote:

I'm not "dodging" anything. Balance is clearly contradictory to fluff because it makes everything stale. Just look at the most perfectly balanced game - chess. Do you hear people rave about how awesome the white bishops are? Or the awesome fluffy rules that black pawns get? Nope, because they have none.

Seams pretty close to space marines vs space marine games...

Balance doesn't mean unit X for 100 point is exacly the same as unit Y for 100 point. A squad and a battle tank don't have to do the same "things" to cost the same number of points. Hell, even in chess a bishop and a knight cost 3 points, and their role is different!

Fluff rules are good, and without them, the game would be in fact uninteressting... but that don't mean they sould not be costed correctly.

I like to play a balanced game, which is for me a game where I have 50% of achieving the victory condition before I start to play. I may lose all the time, because I'm a bad player. That doen't change the fact that I should not shot me in the foot just because I wanted to take a "fluffy" unit.

edit to answer that:
xruslanx wrote:

A degree of imbalance is inherant in a game as complex as 40k. Take a meltagun, usually these cost 10 points, which on a tactical or infantry squad might be fair. But then, they cost the same amount on a squad that can deep-strike...deep striking improves a melta's efficiency by (roughly) two-fold, so that melta gun just got a lot more offensive for a lot less than the price. And is it only one meltagun? One meltagun on an assault squad is one thing, a squad full of melta guns with a high BS is quite another, yet still they cost the same. And a unit could have an ability that gave it more accurate deep-striking, increasing the efficiency of the meltagun even more.And they could have a special rule or ally that improved it even more...yet it's the same old melta gun, same point value.

And what if a melta gun was costed differently depending on the unit that takes it? Would this break the game?


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:28:47


Post by: Daedleh


xruslanx wrote:

Yes but I also understand that...if you read my posts above you'll find that what I find so objectionable is the notion that *everything* can be finely costed. We all know there are units in 40k that are over or under costed, why that means that all of 40k is a useless unplayable mess, I don't know.

A degree of imbalance is inherant in a game as complex as 40k. Take a meltagun, usually these cost 10 points, which on a tactical or infantry squad might be fair. But then, they cost the same amount on a squad that can deep-strike...deep striking improves a melta's efficiency by (roughly) two-fold, so that melta gun just got a lot more offensive for a lot less than the price. And is it only one meltagun? One meltagun on an assault squad is one thing, a squad full of melta guns with a high BS is quite another, yet still they cost the same. And a unit could have an ability that gave it more accurate deep-striking, increasing the efficiency of the meltagun even more.And they could have a special rule or ally that improved it even more...yet it's the same old melta gun, same point value.

That level of complexity is imbued in every single wargear, every special rule, every unit entry. In things like psyker powers and special rules especially, perfect balance is actually impossible, due to the huge scope of outcomes that could arise from said rules/powers...but I happen to think that most of these are the more fun, but in a "perfectly balanced" system they simply wouldn't exist. Hence why fun and perfect balance are mutually exclusive.


You are correct but once again you're ignoring/missing the point.

Do you, or do you not, accept that it is possible to balance things BETTER? Such as the 6th edition codexes versus 5th edition?


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:30:26


Post by: Blacksails


xruslanx wrote:

Gee that's awesome. Clearly nothing further is going to come from this discussion - you refuse to express actual grievances with 40k beyond "Vendettas are undercosted", and I refuse to learn other game systems just because someone on the internet told me to.


You know, except for the pages of other points people have brought up that you continue to ignore.

But sure, I've obviously refused to express my grievances, you win, I'm wrong. You clearly have a far better understanding of game balance and design than everyone in this thread, with you being the only one who can enlighten us.

Here's a thought, maybe you should try another game system to expand your horizons, try something new, and become better educated on the topic.

I'm done here.


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:38:16


Post by: xruslanx


 Daedleh wrote:
xruslanx wrote:

Yes but I also understand that...if you read my posts above you'll find that what I find so objectionable is the notion that *everything* can be finely costed. We all know there are units in 40k that are over or under costed, why that means that all of 40k is a useless unplayable mess, I don't know.

A degree of imbalance is inherant in a game as complex as 40k. Take a meltagun, usually these cost 10 points, which on a tactical or infantry squad might be fair. But then, they cost the same amount on a squad that can deep-strike...deep striking improves a melta's efficiency by (roughly) two-fold, so that melta gun just got a lot more offensive for a lot less than the price. And is it only one meltagun? One meltagun on an assault squad is one thing, a squad full of melta guns with a high BS is quite another, yet still they cost the same. And a unit could have an ability that gave it more accurate deep-striking, increasing the efficiency of the meltagun even more.And they could have a special rule or ally that improved it even more...yet it's the same old melta gun, same point value.

That level of complexity is imbued in every single wargear, every special rule, every unit entry. In things like psyker powers and special rules especially, perfect balance is actually impossible, due to the huge scope of outcomes that could arise from said rules/powers...but I happen to think that most of these are the more fun, but in a "perfectly balanced" system they simply wouldn't exist. Hence why fun and perfect balance are mutually exclusive.


You are correct but once again you're ignoring/missing the point.

Do you, or do you not, accept that it is possible to balance things BETTER? Such as the 6th edition codexes versus 5th edition?

Feel free to explain what "the point" is. If "the point" is that units should be costed better, then don't bother.


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:46:34


Post by: Plumbumbarum


xruslanx wrote:
Just look at the most perfectly balanced game - chess. Do you hear people rave about how awesome the white bishops are? Or the awesome fluffy rules that black pawns get? Nope, because they have none.


Well rooks are awesome, especialy black ones.


xruslanx wrote:
No, GW know that people *enjoy* playing their games, and that a ruleset is more than its binary data. Hence why nerds like me got excited at the new marine chapters, or why the Demon codex is badass. Of course *some* semblance of balance has to be in the game or it would be unplayable, but that doesn't mean everything has to be distilled down and quantified. Such a "perfect" game would certainly not be as popular as 40k is at the moment.


Doesn't make sense. The only plausible reason GW makes the game not balanced on purpose I see is to sell models, like with Carnifex fiasco when everybody and their dog had one and it had to be nerfed. Other than that you can say GW tries to balance their game which is evident looking at 6th edition codieces power level and more randomness everywhere that is a known poor man's way to balance games. That they fail is because they have too little time, don't give a crap, are not good enough or maybe because it's a huge game with many factions and really is hard to balance, can't say. It's not "for fun", mr Cruddace said in an interview they playtest and invite renowned tourney players to help.

Also you can have balance and all the fun, enjoyment and craziness in the world, those are not contradictory - it will just take more work with dozen factions and hundred USR than with chess, you can put Tzeenth itself on the table just give him adequate point cost. Not talking about perfect balance ofc as that is imposssible but something much better than GW has is surely doable.




How much do you enjoy the 40k ruleset? @ 2013/10/06 17:48:30


Post by: heartserenade


 Blacksails wrote:
xruslanx wrote:

Gee that's awesome. Clearly nothing further is going to come from this discussion - you refuse to express actual grievances with 40k beyond "Vendettas are undercosted", and I refuse to learn other game systems just because someone on the internet told me to.


You know, except for the pages of other points people have brought up that you continue to ignore.

But sure, I've obviously refused to express my grievances, you win, I'm wrong. You clearly have a far better understanding of game balance and design than everyone in this thread, with you being the only one who can enlighten us.

Here's a thought, maybe you should try another game system to expand your horizons, try something new, and become better educated on the topic.

I'm done here.


Clearly you only need to play one game to be an expert in game theory and balance.


How much do you enjoy the 40k ruleset? @ 2013/10/06 17:53:55


Post by: xruslanx


Plumbumbarum wrote:
xruslanx wrote:
Just look at the most perfectly balanced game - chess. Do you hear people rave about how awesome the white bishops are? Or the awesome fluffy rules that black pawns get? Nope, because they have none.


Well rooks are awesome, especialy black ones.


xruslanx wrote:
No, GW know that people *enjoy* playing their games, and that a ruleset is more than its binary data. Hence why nerds like me got excited at the new marine chapters, or why the Demon codex is badass. Of course *some* semblance of balance has to be in the game or it would be unplayable, but that doesn't mean everything has to be distilled down and quantified. Such a "perfect" game would certainly not be as popular as 40k is at the moment.


Doesn't make sense. The only plausible reason GW makes the game not balanced on purpose I see is to sell models, like with Carnifex fiasco when everybody and their dog had one and it had to be nerfed. Other than that you can say GW tries to balance their game which is evident looking at 6th edition codieces power level and more randomness everywhere that is a known poor man's way to balance games. That they fail is because they have too little time, don't give a crap, are not good enough or maybe because it's a huge game with many factions and really is hard to balance, can't say. It's not "for fun", mr Cruddace said in an interview they playtest and invite renowned tourney players to help.

Also you can have balance and all the fun, enjoyment and craziness in the world, those are not contradictory - it will just take more work with dozen factions and hundred USR than with chess, you can put Tzeenth itself on the table just give him adequate point cost. Not talking about perfect balance ofc as that is imposssible but something much better than GW has is surely doable.



Well I played 5th edition plenty, where the most powerful army by far was...grey knights. And the most powerful combination of them was Paladins+Draigo, the cheapest army in the game. I think the idea that GW makes things unbalanced to sell models has been pretty thoroughly discredited - in your example above, the carnifex got nerfed...and yet you ignore the dozens of units that *didn't* get nerfed in successive new releases. The new Space Marine codex made tactical squads - probably the most popular unit they sell, though I have no data behind that - even cheaper. They also made the Dark Angel and Chaos codexes, both of which allow you to make a decent army *very* cheaply using Dark Vengeance pieces.

And no, you couldn't give Tzeentch a valid points cost - it is philosophically invalid to claim that *everything* can have a point cost attached. At the very high and low end of the scale, point values become invalid. For example, you couldn't nerf conscripts and make them 2 points a model, and if you want to see how upper scale point values work, play a game of apocolypse with a baneblade.



 heartserenade wrote:

Clearly you only need to play one game to be an expert in game theory and balance.

I'm not an expert in game theory and balance, but I'm betting that very few decent games have been made by people who are


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:04:56


Post by: Daedleh


xruslanx wrote:
Feel free to explain what "the point" is. If "the point" is that units should be costed better, then don't bother.


That was the point. Why shouldn't I bother?

Do you believe that the 6th edition codex's have better costed units than 5th edition?


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:11:10


Post by: xruslanx


 Daedleh wrote:
xruslanx wrote:
Feel free to explain what "the point" is. If "the point" is that units should be costed better, then don't bother.


That was the point. Why shouldn't I bother?

Do you believe that the 6th edition codex's have better costed units than 5th edition?

Obviously. Grey Knights, Blood Angels and Vendettas plagued 5th edition. 6th seems alright so far, minus marine players whinging about helldrakes.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:23:16


Post by: Daedleh


xruslanx wrote:
 Daedleh wrote:
xruslanx wrote:
Feel free to explain what "the point" is. If "the point" is that units should be costed better, then don't bother.


That was the point. Why shouldn't I bother?

Do you believe that the 6th edition codex's have better costed units than 5th edition?

Obviously. Grey Knights, Blood Angels and Vendettas plagued 5th edition. 6th seems alright so far, minus marine players whinging about helldrakes.


Right, so you do realise that it is possible to balance things better than they were in the past? Note I did not say that it was possible to balance things perfectly, just better than they were.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:30:17


Post by: xruslanx


 Daedleh wrote:

Right, so you do realise that it is possible to balance things better than they were in the past? Note I did not say that it was possible to balance things perfectly, just better than they were.

Of course. But I never said that 40k was perfect...and I don't think it could be. I also don't think that all problems can be resolved with points adjustments.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:40:41


Post by: dementedwombat


Chess isn't balanced at all...white always goes first so clearly the game is biased towards a white win percentage. I've played 40k quite a bit and in 40k the person who goes first has a pretty big advantage, so clearly in chess since one side always goes first it should completely unbalance the game

(seriously though, I do wonder what the win percentage of chess games by color are. I actually know nothing about that game, always seemed to be too much memorizing "the right patterns" for my taste).


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:41:37


Post by: Daedleh


xruslanx wrote:
 Daedleh wrote:

Right, so you do realise that it is possible to balance things better than they were in the past? Note I did not say that it was possible to balance things perfectly, just better than they were.

Of course. But I never said that 40k was perfect...and I don't think it could be. I also don't think that all problems can be resolved with points adjustments.


Right, so take it from those who play other games; other games are balanced better. No-one said perfectly, just better. They're so much better in fact that the minor problems with points are not enough to unbalance a game. Therefore, other games are better at balancing while 40k is extremely poor by comparison. Despite your worries and disbelief of it, they are still packed with character and same breadth of special rules that 40k is.

Edit; dementedwombat Wikipedia says that white has a slight edge over black and wins between 52 and 56% of the time.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:46:16


Post by: xruslanx


 Daedleh wrote:
xruslanx wrote:
 Daedleh wrote:

Right, so you do realise that it is possible to balance things better than they were in the past? Note I did not say that it was possible to balance things perfectly, just better than they were.

Of course. But I never said that 40k was perfect...and I don't think it could be. I also don't think that all problems can be resolved with points adjustments.


Right, so take it from those who play other games; other games are balanced better. No-one said perfectly, just better. They're so much better in fact that the minor problems with points are not enough to unbalance a game. Therefore, other games are better at balancing while 40k is extremely poor by comparison. Despite your worries and disbelief of it, they are still packed with character and same breadth of special rules that 40k is.
.

Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs.

I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.


Automatically Appended Next Post:
 dementedwombat wrote:
Chess isn't balanced at all...white always goes first so clearly the game is biased towards a white win percentage. I've played 40k quite a bit and in 40k the person who goes first has a pretty big advantage, so clearly in chess since one side always goes first it should completely unbalance the game

(seriously though, I do wonder what the win percentage of chess games by color are. I actually know nothing about that game, always seemed to be too much memorizing "the right patterns" for my taste).

You can randomise starting colours in chess if you like.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:48:58


Post by: Evil Lamp 6


xruslanx, I love how you seemingly ignored my post, so I'll post it again so you can ignore it again.
 Evil Lamp 6 wrote:
xruslanx, I want you to take your BRB, and any codexs you have, and the FAQs from GW's website and answer every single question, just on the first page even, in the YMDC forum. Go on, I'll wait.

Oh wait, you can't because otherwise we wouldn't have all the mess that is in YMDC. Because those questions would already be answered otherwise in one of those sources. The fact that they are not is the problem I personally have with the 40k ruleset. I love 40k, I hate the rules. No, that's not quite right, I hate all the holes in the rules that GW says to just solve with a 4+ dice roll off.

You say these issues are just the players' fault or minor inconsistencies due to several rules interactions at once. I disagree. Why is it the fault of the players for arriving at a situation that the rules of a game simply fail to address or cover? That is a sign of poor rule design, not some fault of the players.

Feth it, you know what, just answer the questions from GW's latest and greatest, C:SM. Go here and answer all of those question, or tell everyone in that thread that it is their fault and not GW's that these questions even exist.

Yes, GW does occasionally FAQ things, but if you look at the list of actual questions asked compared to the list that GW actually answers, you'll have a much better understanding of why people in general take issue with GW's rules writing and design.


Automatically Appended Next Post:
This should NEVER happen in a game:

rigeld2 wrote:
The rules don't cover the situation.


Source


xruslanx wrote:That sounds like a pretty poor idea. I would rather funds went into creating codexes as something other than a dispassionate list of rules, but each to their own. I also think the notion of "balance" is directly contrary to fluff and enjoyment, but I can see the appeal of fixing loopholes in such a way.
xruslanx wrote:Contrast this to 40k, where a unit can be made cool or fluffy without having to castrate it, and you actually get to get excited about the rules. I bet you were one of those people complaining about the new Space Marine doctrines, because some are clearly more powerful than others. For shame GW, letting people play fluffy armies rather than tayloring your games under the assumption that everyone who plays it is a munchkin!

No, GW know that people *enjoy* playing their games, and that a ruleset is more than its binary data. Hence why nerds like me got excited at the new marine chapters, or why the Demon codex is badass. Of course *some* semblance of balance has to be in the game or it would be unplayable, but that doesn't mean everything has to be distilled down and quantified.
You are the only one I'm seeing saying this. No one, except you, has said anything about cutting down on a unit's fluff. No one, except you, has said anything about how balancing 40k will prevent you from having a good time or still "forging a narrative" as GW likes to put it. All I'm asking for is for the rules to be tighter. Feth, leave all the unit costs alone, leave all the fluff as it is now, just make it so there aren't unplayable/contradictory/broken rules in the game. People have suggested how GW could do this. Assuming they don't want to go the PP route and do open testing where they would give stuff away for free for fixing their rules, they could go the WotC route. In house game and rule testing not based on the roll of a 4+. They could actually spend the time designing said cool and fluffy rules to also make sure they interact with other rules properly, or even just with themselves, as well as make sure they are clearly worded so there can be no confusion. There is no reason GW couldn't do these things and the game still be fun, units still fluffy, etc. What is wrong with just getting the rules we currently have addressed and fixed so that they work? Why does this have to detract from your fun? Please answer why being able to have an answer to every single rules question that comes up is a bad thing? Have rules that 1. work and 2. are fun and 3. are fluffy is not impossible and they honestly could keep them how they are if they would just be that much better at either writing the rules in the first place or upon realizing poorly worded or otherwise broken rules have already been printed, to release more timely and numerous answers in their FAQs?


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:49:14


Post by: Daedleh


xruslanx wrote:

Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs.

I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.


And now do you see why people are getting so frustrated with you? Even when you clearly admit that it is a possibility (if not likely, given the sheer volume of people telling you) that other games are better than 40k at something, you immediately dismiss it as insignificant.

And the other systems are every bit as complex as 40k. Again, has been demonstrated to you time and time again.

You're once again falling back on the "In my opinion: I don't care" excuse.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:54:11


Post by: Plumbumbarum


xruslanx wrote:
Plumbumbarum wrote:
xruslanx wrote:
Just look at the most perfectly balanced game - chess. Do you hear people rave about how awesome the white bishops are? Or the awesome fluffy rules that black pawns get? Nope, because they have none.


Well rooks are awesome, especialy black ones.


xruslanx wrote:
No, GW know that people *enjoy* playing their games, and that a ruleset is more than its binary data. Hence why nerds like me got excited at the new marine chapters, or why the Demon codex is badass. Of course *some* semblance of balance has to be in the game or it would be unplayable, but that doesn't mean everything has to be distilled down and quantified. Such a "perfect" game would certainly not be as popular as 40k is at the moment.


Doesn't make sense. The only plausible reason GW makes the game not balanced on purpose I see is to sell models, like with Carnifex fiasco when everybody and their dog had one and it had to be nerfed. Other than that you can say GW tries to balance their game which is evident looking at 6th edition codieces power level and more randomness everywhere that is a known poor man's way to balance games. That they fail is because they have too little time, don't give a crap, are not good enough or maybe because it's a huge game with many factions and really is hard to balance, can't say. It's not "for fun", mr Cruddace said in an interview they playtest and invite renowned tourney players to help.

Also you can have balance and all the fun, enjoyment and craziness in the world, those are not contradictory - it will just take more work with dozen factions and hundred USR than with chess, you can put Tzeenth itself on the table just give him adequate point cost. Not talking about perfect balance ofc as that is imposssible but something much better than GW has is surely doable.



Well I played 5th edition plenty, where the most powerful army by far was...grey knights. And the most powerful combination of them was Paladins+Draigo, the cheapest army in the game. I think the idea that GW makes things unbalanced to sell models has been pretty thoroughly discredited - in your example above, the carnifex got nerfed...and yet you ignore the dozens of units that *didn't* get nerfed in successive new releases. The new Space Marine codex made tactical squads - probably the most popular unit they sell, though I have no data behind that - even cheaper. They also made the Dark Angel and Chaos codexes, both of which allow you to make a decent army *very* cheaply using Dark Vengeance pieces.


I didn't say they do it, I said that it's the only plausible reason to not balance things I see. It doesn't have to be constant btw, just some little cash grab here or there and I still think Carnifex was a cashgrab, maybe Defiler in CSM 6th too. Can be wrong ofc, I generaly like mr Cruddace Tyranid codex and think it was written with more terrain on the table in mind that is generaly used.


xruslanx wrote:
And no, you couldn't give Tzeentch a valid points cost - it is philosophically invalid to claim that *everything* can have a point cost attached. At the very high and low end of the scale, point values become invalid. For example, you couldn't nerf conscripts and make them 2 points a model,


That depends on how you would define Tzeenth rules wise, if it was some extremly powerful but killable/ vanishable/ whatever form, you could. Infinite invicible know it all in his own domain, obviously not. Not really a weel defined example I admit

xruslanx wrote:
and if you want to see how upper scale point values work, play a game of apocolypse with a baneblade.


Did you just send me to play something to gain better understanding?





How much do you enjoy the 40k ruleset? @ 2013/10/06 18:55:08


Post by: xruslanx


 Daedleh wrote:
xruslanx wrote:

Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs.

I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.


And now do you see why people are getting so frustrated with you? Even when you clearly admit that it is a possibility (if not likely, given the sheer volume of people telling you) that other games are better than 40k at something, you immediately dismiss it as insignificant.

And the other systems are every bit as complex as 40k. Again, has been demonstrated to you time and time again.

You're once again falling back on the "In my opinion: I don't care" excuse.

Well no. But since I am *aware* of point discrepancies, or at least oddities, and yet I still enjoy 40k. Therefore, to me, it is insignifiant. You can't rationalise or persuade me to care about things that don't affect me.

Similarly I have the insight to recognise that for almost all units, the point inbalance is not as severe as many think. Vendettas got a bit less (but still very much so) overcosted with the spread of anti-air in the new codexes. Blood Angels got flat-out destroyed by sixth edition, and Grey Knights are no longer top dogs thanks to codex creep. You could argue that this imbalance creates a constantly shifting meta game which forces players to change their tactics and lists as new editions and books come out. But I don't think there's any point trying to convince you - or others - of any view other than "GW bad Mantic good" like the sheep in animal farm.


How much do you enjoy the 40k ruleset? @ 2013/10/06 18:59:55


Post by: Deadnight


xruslanx wrote:
[
Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs. .
.


You don't have to 'change your job' to use your analogy! but you can at least accept the facts that other jobs are out there, and that a lot of them pay more than yours. Yours isn't the only job, and insisting nothing else is out there, insisting no other jobs are as good as yours, or nothing else that's out there is worth your time, effort, or interest is downright silly.

xruslanx wrote:
[
I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.
.


Warmachine/hordes has vastly greater depth and complexity than 40k. And it's far more balanced.

Also, I'll make the point that it's more than just points values that make a game, and it's more than just adjusting points values that balance things. Other games manage to seamlessly integrate vast amounts of special rules and abilities, without any conflicts or issues (again, warmachine/hordes, magic, infinity etc)


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:00:00


Post by: xruslanx


Plumbumbarum wrote:

Did you just send me to play something to gain better understanding?

Oh hey, someone with half a brain!

Yes, I did. But unlike the people I challenged, I can use words in leui of observation - as the power of a unit increases, the point cost usually does so linearly - and yet, due to the model being at the upper end of the bell-curve, its power increases exponentially. Put simply, a baneblade works in apoc because its point cost is balanced against titans and apoc formations, yet it would not work in 40k because it is simply too powerful.


Automatically Appended Next Post:
Deadnight wrote:
xruslanx wrote:
[
Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs. .
.


You don't have to 'change your job' to use your analogy! but you can at least accept the facts that other jobs are out there, and that a lot of them pay more than yours. Yours isn't the only job, and insisting nothing else is out there, insisting no other jobs are as good as yours, or nothing else that's out there is worth your time, effort, or interest is downright silly.

xruslanx wrote:
[
I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.
.


Warmachine/hordes has vastly greater depth and complexity than 40k. And it's far more balanced.

Also, I'll make the point that it's more than just points values that make a game, and it's more than just adjusting points values that balance things. Other games manage to seamlessly integrate vast amounts of special rules and abilities, without any conflicts or issues (again, warmachine/hordes, magic, infinity etc)

So, gw sucks and everything else is awesome? Cheers for that.

I really don't see much good coming from future replies so, while you're free to reply to this (if you want), I probably won't reply back.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:02:50


Post by: Daedleh


xruslanx wrote:

Well no. But since I am *aware* of point discrepancies, or at least oddities, and yet I still enjoy 40k. Therefore, to me, it is insignifiant. You can't rationalise or persuade me to care about things that don't affect me.

Similarly I have the insight to recognise that for almost all units, the point inbalance is not as severe as many think. Vendettas got a bit less (but still very much so) overcosted with the spread of anti-air in the new codexes. Blood Angels got flat-out destroyed by sixth edition, and Grey Knights are no longer top dogs thanks to codex creep. You could argue that this imbalance creates a constantly shifting meta game which forces players to change their tactics and lists as new editions and books come out. But I don't think there's any point trying to convince you - or others - of any view other than "GW bad Mantic good" like the sheep in animal farm.


Here is the crux of the problem - you think that the balance in 40k is good. It is not. It is terrible compared to other games. The sheer volume of people telling you this, and the consensus from people who do like 40k and play other games confirms it. You do not play other games and therefore have absolutely no qualifications to say that the balance in 40k is good. How many times do we have to say this?

And you're talking about others being sheep whilst blurting out the line that balance doesn't matter or that it somehow adds character to the game? I take it you also don't understand the concept of irony?

Edit: In fact you seem to like your job analogy. So here it is:
You are in a job that you enjoy. Sure, it has its problems that you acknowledge but you're fairly happy so you're not really willing to move on and not interested in looking for a new one. You see a lot of people saying negative things about working for your company, and often see responses to surveys about the company being fairly negative. You ask your ex-colleagues why they like other companies, and they say:
- We get paid about 50% better and get more benefits. (other game systems are cheaper than 40k and have better quality)
- Our bosses are nicer to us and are more appreciative of us. They reward us for our loyalty rather than treat us as slaves. (obvious)
- Our workplace rules and processes make much more sense. The rules in your company are far too complex and often contradict each other (the rules in 40k are more complex than its competitors and contradict each other too much)
- When the workplace is making changes, they collect feedback from their employees to make sure that everyone's happy while yours just makes changes and tells people to leave if they don't like it. (crowdsourcing and open beta testing)
- The company is much fairer to all of its employees and treats them equally. At your workplace there are huge pay discrepancies. (points values)

Note that you've never worked for anywhere else. You don't know what it's like working for other companies and are only going by what the people who have worked at both your company and other companies are saying. Instead of listening to what they're saying, because they have more experience than you, you're just ignoring them and saying they're wrong. When they do point out something absolutely and utterly undeniable (they give you a specific example of changes brought on by feedback), you either ignore it or dismiss it as "insignificant in my opinion".


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:10:06


Post by: xruslanx


 Daedleh wrote:
xruslanx wrote:

Well no. But since I am *aware* of point discrepancies, or at least oddities, and yet I still enjoy 40k. Therefore, to me, it is insignifiant. You can't rationalise or persuade me to care about things that don't affect me.

Similarly I have the insight to recognise that for almost all units, the point inbalance is not as severe as many think. Vendettas got a bit less (but still very much so) overcosted with the spread of anti-air in the new codexes. Blood Angels got flat-out destroyed by sixth edition, and Grey Knights are no longer top dogs thanks to codex creep. You could argue that this imbalance creates a constantly shifting meta game which forces players to change their tactics and lists as new editions and books come out. But I don't think there's any point trying to convince you - or others - of any view other than "GW bad Mantic good" like the sheep in animal farm.


Here is the crux of the problem - you think that the balance in 40k is good. It is not. It is terrible compared to other games. The sheer volume of people telling you this, and the consensus from people who do like 40k and play other games confirms it. You do not play other games and therefore have absolutely no qualifications to say that the balance in 40k is good. How many times do we have to say this?

And you're talking about others being sheep whilst blurting out the line that balance doesn't matter or that it somehow adds character to the game? I take it you also don't understand the concept of irony?

No, but in the same sentance that I accepted that 40k was inbalanced, I highlighted how that inbalance was constantly changing

Logically then, do you accept that you want a game with a static meta?


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:16:18


Post by: Plumbumbarum


xruslanx wrote:
 Daedleh wrote:
xruslanx wrote:

Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs.

I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.


And now do you see why people are getting so frustrated with you? Even when you clearly admit that it is a possibility (if not likely, given the sheer volume of people telling you) that other games are better than 40k at something, you immediately dismiss it as insignificant.

And the other systems are every bit as complex as 40k. Again, has been demonstrated to you time and time again.

You're once again falling back on the "In my opinion: I don't care" excuse.

Well no. But since I am *aware* of point discrepancies, or at least oddities, and yet I still enjoy 40k. Therefore, to me, it is insignifiant. You can't rationalise or persuade me to care about things that don't affect me.

Similarly I have the insight to recognise that for almost all units, the point inbalance is not as severe as many think. Vendettas got a bit less (but still very much so) overcosted with the spread of anti-air in the new codexes. Blood Angels got flat-out destroyed by sixth edition, and Grey Knights are no longer top dogs thanks to codex creep. You could argue that this imbalance creates a constantly shifting meta game which forces players to change their tactics and lists as new editions and books come out. But I don't think there's any point trying to convince you - or others - of any view other than "GW bad Mantic good" like the sheep in animal farm.


Yes what with that? Is that a plus for you?


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:18:45


Post by: xruslanx


Plumbumbarum wrote:
xruslanx wrote:
 Daedleh wrote:
xruslanx wrote:

Right but that's such a pathetic point that in my opinion it doesn't even need to be made. If someone told me that I could earn 0.5% more in a different job, that wouldn't nessesarily mean I'd immediately change jobs.

I'll take your word that things are better costed in other, less complex game systems then. But I've never denied that 40k couldn't use a load of changes to point values.


And now do you see why people are getting so frustrated with you? Even when you clearly admit that it is a possibility (if not likely, given the sheer volume of people telling you) that other games are better than 40k at something, you immediately dismiss it as insignificant.

And the other systems are every bit as complex as 40k. Again, has been demonstrated to you time and time again.

You're once again falling back on the "In my opinion: I don't care" excuse.

Well no. But since I am *aware* of point discrepancies, or at least oddities, and yet I still enjoy 40k. Therefore, to me, it is insignifiant. You can't rationalise or persuade me to care about things that don't affect me.

Similarly I have the insight to recognise that for almost all units, the point inbalance is not as severe as many think. Vendettas got a bit less (but still very much so) overcosted with the spread of anti-air in the new codexes. Blood Angels got flat-out destroyed by sixth edition, and Grey Knights are no longer top dogs thanks to codex creep. You could argue that this imbalance creates a constantly shifting meta game which forces players to change their tactics and lists as new editions and books come out. But I don't think there's any point trying to convince you - or others - of any view other than "GW bad Mantic good" like the sheep in animal farm.


Yes what with that? Is that a plus for you?

Yes. This explains it, albeit somewhat poorly. Do you find it difficult to cope with the notion that perfection is unattainable?

Before people start making up their own version of what I am saying, I know GW don't have "mathematic, perfect imbalance". But the above video does accurately describe the notion of metagame, changing balance etc.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:20:01


Post by: Daedleh


xruslanx wrote:

No, but in the same sentance that I accepted that 40k was inbalanced, I highlighted how that inbalance was constantly changing

Logically then, do you accept that you want a game with a static meta?


A game can evolve and meta stay the same. Just that different options are available. If those options are balanced within the existing game engine then the meta doesn't change. It's only when something new is introduced that is unbalanced that meta changes, which generally doesn't happen in other game systems.

Just to be clear; I'm not talking about the necessary meta changes brought on by a new edition of a game. I have no problems with flyers changing the meta of the game at the start of 6th. I do have a problem with those flyers then dropping back because Tau suddenly got stupidly good at anti-air.

I don't want to say yes to your question because I think you believe that the only way a game can have static meta is if it never has new releases.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:21:03


Post by: Plumbumbarum


Oh perfect imbalance. It's a bad idea for a tabletop wargame where building an army might take months and loads of cash.



How much do you enjoy the 40k ruleset? @ 2013/10/06 19:21:14


Post by: Azreal13


The OP has me on ignore (and me, him, I'm sure many will understand!) so there's little point in me entering into any discussion.

But, as any sort of logic or any number of examples seems to be completely unable to persuade him of his ignorance in this matter, let alone persuade him that he might be wrong, try this..



Yes, its a picture of a cat, but it has as much chance of working as anything else!


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:26:34


Post by: xruslanx


 Daedleh wrote:
xruslanx wrote:

No, but in the same sentance that I accepted that 40k was inbalanced, I highlighted how that inbalance was constantly changing

Logically then, do you accept that you want a game with a static meta?


A game can evolve and meta stay the same. Just that different options are available. If those options are balanced within the existing game engine then the meta doesn't change. It's only when something new is introduced that is unbalanced that meta changes, which generally doesn't happen in other game systems.

Just to be clear; I'm not talking about the necessary meta changes brought on by a new edition of a game. I have no problems with flyers changing the meta of the game at the start of 6th. I do have a problem with those flyers then dropping back because Tau suddenly got stupidly good at anti-air.

I don't want to say yes to your question because I think you believe that the only way a game can have static meta is if it never has new releases.

On the contrary, 40k has an ever-changing meta; that's radically different pretty much every where you go. Even amongst a group of friends, the meta can shift and change and develop constantly as people find ways of defeating other peoples' tactics, countering certain units, discovering potent new combos. Some people find this fun, you may not.


Automatically Appended Next Post:
Plumbumbarum wrote:
Oh perfect imbalance. It's a bad idea for a tabletop wargame where building an army might take months and loads of cash.


Having read your sig, it seems pointless arguing with you. You clearly don't like casual gaming at all, so arguing with me - a casual gamer - is pointless as arguing religion.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:30:10


Post by: Evil Lamp 6


 azreal13 wrote:
The OP has me on ignore (and me, him, I'm sure many will understand!) so there's little point in me entering into any discussion.

But, as any sort of logic or any number of examples seems to be completely unable to persuade him of his ignorance in this matter, let alone persuade him that he might be wrong, try this..

Spoiler:


Yes, its a picture of a cat, but it has as much chance of working as anything else!
You and me apparently azreal13. You also may want to consider spoilering the image.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:32:06


Post by: xruslanx


I have reported both of you for spam. Feel free to contribute productively if you like.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:35:16


Post by: Evil Lamp 6


xruslanx wrote:
I have reported both of you for spam. Feel free to contribute productively if you like.
LOL. I post twice very valid points which you refuse to even acknowledge. I can therefore only assume you have me on ignore. As soon as I make a reply stating as much, you then decide to report me for spam? Ha! Since I know now you can read what I am typing, how about addressing any of the points that I brought up in either of my two previous posts?


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:37:11


Post by: xruslanx


You are demanding that I answer every single YMDC question. That's not really productive input, that's demanding i arbitrarily do *work*, for you, for free.

But as I say, if you can make points without childishly demanding I do research on your behalf, feel free.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:37:36


Post by: Daedleh


They're not spamming. They were contributing productively and you were ignoring the facts that they were presenting to you.

xruslanx wrote:

On the contrary, 40k has an ever-changing meta; that's radically different pretty much every where you go. Even amongst a group of friends, the meta can shift and change and develop constantly as people find ways of defeating other peoples' tactics, countering certain units, discovering potent new combos. Some people find this fun, you may not.

Having read your sig, it seems pointless arguing with you. You clearly don't like casual gaming at all, so arguing with me - a casual gamer - is pointless as arguing religion.


Meta change within a group is fine and great! Meta change because of imbalances is not. The group gradually switching away from flyers because people are upping their air defences is fine. The group switching away from air because there's a Tau player and their AA is ridiculous is not.

Once again you're trying to drag the conversation off track once someone points out that you're wrong. Rather than actually defend your position, you try and change it so they have to change track. It's a classic trolling tactic.

No-one is saying that meta changes as a natural evolution of a gaming groups collections is a bad thing. Meta changes because of a poorly balanced codex is.

And to predict you, you're going to snort and say "BUT THE TAU CODEX IS BALANCED". By 40k standards, it is balanced. By the rest of the games out there (which you've stated many times over that you have absolutely no experience of), it is not.

Edit: to give you a specific example. The new Basileans army in Kings of War has a core unit of angels (Elohi) who can fly. If a group gradually evolved its meta because a couple of players picked up Basileans and people now need more options to fight flyers, that's fine. If the meta evolves because the Elohi are ridiculously cheap in points and a few WAAC players pick it up to exploit the latest unbalanced unit, that is not fine.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:39:33


Post by: Evil Lamp 6


xruslanx wrote:
You are demanding that I answer every single YMDC question. That's not really productive input, that's demanding i arbitrarily do *work*, for you, for free.

But as I say, if you can make points without childishly demanding I do research on your behalf, feel free.
You obviously failed to understand the meaning behind my post and stopped reading at that point. The fact that we have the numerous questions that are in the YMDC forum without answers in the BRB, codexes, or FAQs is the very problem several people, myself included, have with GW's rules. Without looking at any other games, any other companies, I can turn only to GW's and see the faults that lie within.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:40:58


Post by: Deadnight


xruslanx wrote:


So, gw sucks and everything else is awesome? Cheers for that.
.


Nope. Never said gw sucked. Stop twisting peoples words and chucking crap back at them. In fact, I've said many times you're perfectly entitled to play gw games.

What I am saying is other games exist. And other games are worth discussing, especially in terms of rules. You don't discuss football in the context of one team, do you? Dismissing them, and dismissing their relevance is silly. Blindly insisting on only one point of view with no avenue for external input is not how you do debates.

xruslanx wrote:

I really don't see much good coming from future replies so, while you're free to reply to this (if you want), I probably won't reply back.


Well, it would have been nice if you actually listened in the first place. No loss to me - I'm gonna go watch homeland.



How much do you enjoy the 40k ruleset? @ 2013/10/06 19:42:57


Post by: xruslanx


 Daedleh wrote:
They're not spamming. They were contributing productively and you were ignoring the facts that they were presenting to you.

xruslanx wrote:

On the contrary, 40k has an ever-changing meta; that's radically different pretty much every where you go. Even amongst a group of friends, the meta can shift and change and develop constantly as people find ways of defeating other peoples' tactics, countering certain units, discovering potent new combos. Some people find this fun, you may not.

Having read your sig, it seems pointless arguing with you. You clearly don't like casual gaming at all, so arguing with me - a casual gamer - is pointless as arguing religion.


Meta change within a group is fine and great! Meta change because of imbalances is not. The group gradually switching away from flyers because people are upping their air defences is fine. The group switching away from air because there's a Tau player and their AA is ridiculous is not.

Once again you're trying to drag the conversation off track once someone points out that you're wrong. Rather than actually defend your position, you try and change it so they have to change track. It's a classic trolling tactic.

No-one is saying that meta changes as a natural evolution of a gaming groups collections is a bad thing. Meta changes because of a poorly balanced codex is.

And to predict you, you're going to snort and say "BUT THE TAU CODEX IS BALANCED". By 40k standards, it is balanced. By the rest of the games out there (which you've stated many times over that you have absolutely no experience of), it is not.

Edit: to give you a specific example. The new Basileans army in Kings of War has a core unit of angels (Elohi) who can fly. If a group gradually evolved its meta because a couple of players picked up Basileans and people now need more options to fight flyers, that's fine. If the meta evolves because the Elohi are ridiculously cheap in points and a few WAAC players pick it up to exploit the latest unbalanced unit, that is not fine.

So a meta change is good...but meta change when it's in a gw game is bad? You're getting desperate now. A couple of badly costed units doesn't change the general trend.

And if you think that spamming OP units is what 40k is about, you probably haven't played much 40k. No one in my group would spam helldrakes or vendettas, and yet we have a constantly shifting meta, with some units falling into favour as some fall out. But wait...that book has a GW slogan on the front. Clearly that metachange is invalid now, how stupid of us.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:46:25


Post by: Daedleh


xruslanx wrote:
So a meta change is good...but meta change when it's in a gw game is bad? You're getting desperate now. A couple of badly costed units doesn't change the general trend.

And if you think that spamming OP units is what 40k is about, you probably haven't played much 40k. No one in my group would spam helldrakes or vendettas, and yet we have a constantly shifting meta, with some units falling into favour as some fall out. But wait...that book has a GW slogan on the front. Clearly that metachange is invalid now, how stupid of us.


At what point did I say that meta change in a GW game is bad? You're a fan of putting words in peoples mouths aren't you?


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:48:30


Post by: xruslanx


 Daedleh wrote:

At what point did I say that meta change in a GW game is bad? You're a fan of putting words in peoples mouths aren't you?

I was reading between the lines:


Meta change within a group is fine and great! Meta change because of imbalances is not. The group gradually switching away from flyers because people are upping their air defences is fine. The group switching away from air because there's a Tau player and their AA is ridiculous is not... Meta changes because of a poorly balanced codex is.


Two instances of "meta changes created by gw is bad".


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:51:24


Post by: Evil Lamp 6


And I don't care about the meta of 40k right now, or ever really. I care about how poorly written the rules of 40k are. And that was what your poll originally was asking. I do not enjoy the 40k ruleset because of how it is poorly written and full of holes. I enjoy playing 40k. I do not enjoy the rules "discussions" that are made possible thanks to the gak quality rules that GW puts out.


Automatically Appended Next Post:
I care because of how much better a game 40k could be.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:59:33


Post by: xruslanx


 Evil Lamp 6 wrote:
And I don't care about the meta of 40k right now, or ever really. I care about how poorly written the rules of 40k are. And that was what your poll originally was asking. I do not enjoy the 40k ruleset because of how it is poorly written and full of holes. I enjoy playing 40k. I do not enjoy the rules "discussions" that are made possible thanks to the gak quality rules that GW puts out.


Automatically Appended Next Post:
I care because of how much better a game 40k could be.

And yet, I would find your version of 40k to be tedious and static. So it's horses for courses really.

Also, if you argue that much playing 40k, find different people to play with.


How much do you enjoy the 40k ruleset? @ 2013/10/06 19:59:57


Post by: Daedleh


xruslanx wrote:
 Daedleh wrote:

At what point did I say that meta change in a GW game is bad? You're a fan of putting words in peoples mouths aren't you?

I was reading between the lines:


Meta change within a group is fine and great! Meta change because of imbalances is not. The group gradually switching away from flyers because people are upping their air defences is fine. The group switching away from air because there's a Tau player and their AA is ridiculous is not... Meta changes because of a poorly balanced codex is.


Two instances of "meta changes created by gw is bad".

One instance of change by GW is good (natural evolution) and the counter example of where it was bad (by imbalance).

Just out of curiosity, how do you think you appear to someone impartial? You have numerous people with specific examples, backed up with facts and figures (all the numerous citations of the lack of Warmachine, MTG and KoW rule disputes), of how other games are demonstrably better than 40k. You're responding with "I don't play other games and I don't care." Who do you think an impartial person believes?


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:03:39


Post by: Evil Lamp 6


xruslanx wrote:
 Evil Lamp 6 wrote:
And I don't care about the meta of 40k right now, or ever really. I care about how poorly written the rules of 40k are. And that was what your poll originally was asking. I do not enjoy the 40k ruleset because of how it is poorly written and full of holes. I enjoy playing 40k. I do not enjoy the rules "discussions" that are made possible thanks to the gak quality rules that GW puts out.


Automatically Appended Next Post:
I care because of how much better a game 40k could be.

And yet, I would find your version of 40k to be tedious and static. So it's horses for courses really.

Also, if you argue that much playing 40k, find different people to play with.
How would "my" version of 40k be any different than yours? It would *be* the exact same game it is now, just with all the questions answered, all the rules accounted for. Nothing more, nothing less. Do you enjoy ambiguous rules in your games? I like going into a game knowing that both my opponent and I know how the rules work. What is wrong with that, or any different to the game you play? Why would that be tedious and static? It literally changes nothing and just answers the questions we have now.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:05:51


Post by: xruslanx


Since we're arguing about something that *cannot* be resolved using data, I would imagine the common bystander would regard it as strange that you would try to use data to disprove someone's opinion.

Since literally your only point is "some 40k units are over/under costed", I think this conversation, probably this thread, is dead.

Yes I agree. Vendettas don't cost enough, ogryns cost too much. How that transmutes into a reason for me to dislike 40k, I do not know.


Automatically Appended Next Post:
 Evil Lamp 6 wrote:
xruslanx wrote:
 Evil Lamp 6 wrote:
And I don't care about the meta of 40k right now, or ever really. I care about how poorly written the rules of 40k are. And that was what your poll originally was asking. I do not enjoy the 40k ruleset because of how it is poorly written and full of holes. I enjoy playing 40k. I do not enjoy the rules "discussions" that are made possible thanks to the gak quality rules that GW puts out.


Automatically Appended Next Post:
I care because of how much better a game 40k could be.

And yet, I would find your version of 40k to be tedious and static. So it's horses for courses really.

Also, if you argue that much playing 40k, find different people to play with.
How would "my" version of 40k be any different than yours? It would *be* the exact same game it is now, just with all the questions answered, all the rules accounted for. Nothing more, nothing less. Do you enjoy ambiguous rules in your games? I like going into a game knowing that both my opponent and I know how the rules work. What is wrong with that, or any different to the game you play? Why would that be tedious and static? It literally changes nothing and just answers the questions we have now.

Do you not find such certainty abhorant? Do you not find it sacrilegious? Do you not think that metric perfection is dull? Maybe I'm old fashioned. Though given the results of the poll, I am in the majority, so that's something


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:07:35


Post by: Evil Lamp 6


xruslanx wrote:
Since we're arguing about something that *cannot* be resolved using data, I would imagine the common bystander would regard it as strange that you would try to use data to disprove someone's opinion.

Since literally your only point is "some 40k units are over/under costed", I think this conversation, probably this thread, is dead.

Yes I agree. Vendettas don't cost enough, ogryns cost too much. How that transmutes into a reason for me to dislike 40k, I do not know.
I am not talking about points, under/overcosted units, or that like at all. I am talking about the rules.
xruslanx wrote:Do you not find such certainty abhorant? Do you not find it sacrilegious? Do you not think that metric perfection is dull? Maybe I'm old fashioned.
How is that abhorrent? Why are you so against having rules that work regardless of who you're playing against, whether it be friends or strangers? How is that sacrilegious? It is by no means "metric perfection" as you put it as there are still several issues within 40k, but why would not fixing the rules so that they work and make sense be a good thing? DO you and all your friends you play with think exactly alike? Do you never have rules disputes or question how said rules interact? Wouldn't it be nice to not have those issues come up at all and be able to actually enjoy playing more 40k?


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:08:14


Post by: xruslanx


Yeah that was in response to the other fella.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:09:52


Post by: Daedleh


LET'S TRY ANOTHER ANALOGY.

You like Star Wars episode 1. It's the only Star Wars film you've seen and you enjoy it. That's fine. No-one's got a problem with. Whenever you see episode 1 discussed on a Star Wars board, you notice that people don't seem to like it very much. You start a poll on an Episode 1 discussion board asking why people don't like it.

You: "Why don't people like it?"
Others: "Well it's not as good as the originals."
You: "You're lying! It's the best film out of the lot!"
Others: "But you've not even seen it so how would you know?"
You: "I don't have to see the others to know that Episode 1 is the best!"
Others: "Ok, well the stories in the other films are much better than Episode 1. E1 is full of plot holes and doesn't make much sense when you think about it. The others hold up much better than that."
You: "Nuh-uh! Me and my friends watch E1 all the time and we can't find any plot holes. I'm blocking you."
Others: "Ok, well the acting was really wooden and poor. We don't know whether it was the script, poor direction or just poor actors. The performances given in the other films are much better. Here are some independent reviews which confirm that."
You: "I like the acting! I think it works really well with E1! I don't need to see the other films to know that their acting is much worse than E1."
Others: "Here are some clips from the other films. They show you how much better the acting is."
You: "NO! I don't have time to watch any clips from the other films. I just know that E1 is better."

Repeat on and on and on.

Do you honestly not see how you appear?


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:15:49


Post by: Plumbumbarum


xruslanx wrote:
Plumbumbarum wrote:
Oh perfect imbalance. It's a bad idea for a tabletop wargame where building an army might take months and loads of cash.


Having read your sig, it seems pointless arguing with you. You clearly don't like casual gaming at all, so arguing with me - a casual gamer - is pointless as arguing religion.


I'm not even arguing, I'm trying to discuss. I even share your opinion that given the number of armies, various game sizes and endless terrain combinations 40K is not as badly balanced as many think. Still active FAQ work with points could do wonders but maybe you are right and they practice perfect imbalance. That would imo be horrible for this kind of game unless you are GW.

Signature, well the Calgar situation is taken straight from LOS description in BRB, also their imo needless cinematic aproach gives a bit ridiculous outcomes. Michael Bay edition, as someone here described it before, sometimes you can get too cool.






How much do you enjoy the 40k ruleset? @ 2013/10/06 20:18:52


Post by: StarTrotter


My apologies but is this debate even worth continuing? It's just going to be running around in circles. Anyways, I'm sorry but I have to say something.... "Maybe I'm old fashioned. Though given the results of the poll, I am in the majority, so that's something"

That's a TERRIBLE argument. First of all, mass opinion doesn't always = truth. Second of all, and more importantly, you posted this on a forum segment for 40k within a forum heavily inspired by 40k. That's a tad bit biased is it not? Along with that, 37% claim they don't like it to some degree which, nearing 40%, isn't a small number.

Personally.... I like the rules. That being said, I also don't like them. I suppose you could say I have mixed feelings for them. Why is it that in my codex TS are still blatantly sub par in comparison to PM and the sorts? Why is it that assaults are drastically random? Why are these rules so vague that we can fight over it? Why is this rule so meaningless that we tend to forget what it does (I'm looking at you soul blaze). The rules, to me, are cluttered, and certainly not as balanced as games such as magic, PP, and the sorts.... yet I enjoy the game nonetheless. Even if an edition change can make certain codices practically worthless, I love the fluff of this hobby. Also it helps to have friends that are willing to sit back and throw in the meh-decent-bleh units so we can have some diversity and fun.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:19:19


Post by: Ironwill13791


Actually, to a bystander, we have 1 side that has played various other games and is saying that those other games have better balance AND retain their fluffiness. They, for the most part, are not crucifying the 1 guy for playing 40k. Then you have the 1 guy who, on top of being insulting, is for the most part ignoring everyone else and is utterly refusing the possibility that 40k could be better and still be a fun game.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:23:36


Post by: Happyjew


 Daedleh wrote:
LET'S TRY ANOTHER ANALOGY.

You like Star Wars episode 1. It's the only Star Wars film you've seen and you enjoy it. That's fine. No-one's got a problem with. Whenever you see episode 1 discussed on a Star Wars board, you notice that people don't seem to like it very much. You start a poll on an Episode 1 discussion board asking why people don't like it.

You: "Why don't people like it?"
Others: "Well it's not as good as the originals."
You: "You're lying! It's the best film out of the lot!"
Others: "But you've not even seen it so how would you know?"
You: "I don't have to see the others to know that Episode 1 is the best!"
Others: "Ok, well the stories in the other films are much better than Episode 1. E1 is full of plot holes and doesn't make much sense when you think about it. The others hold up much better than that."
You: "Nuh-uh! Me and my friends watch E1 all the time and we can't find any plot holes. I'm blocking you."
Others: "Ok, well the acting was really wooden and poor. We don't know whether it was the script, poor direction or just poor actors. The performances given in the other films are much better. Here are some independent reviews which confirm that."
You: "I like the acting! I think it works really well with E1! I don't need to see the other films to know that their acting is much worse than E1."
Others: "Here are some clips from the other films. They show you how much better the acting is."
You: "NO! I don't have time to watch any clips from the other films. I just know that E1 is better."

Repeat on and on and on.

Do you honestly not see how you appear?


Why are the other movies better than Episode 1? One word: Midichlorians.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:26:27


Post by: Ironwill13791


 StarTrotter wrote:
My apologies but is this debate even worth continuing? It's just going to be running around in circles. Anyways, I'm sorry but I have to say something.... "Maybe I'm old fashioned. Though given the results of the poll, I am in the majority, so that's something"

That's a TERRIBLE argument. First of all, mass opinion doesn't always = truth. Second of all, and more importantly, you posted this on a forum segment for 40k within a forum heavily inspired by 40k. That's a tad bit biased is it not? Along with that, 37% claim they don't like it to some degree which, nearing 40%, isn't a small number.

Personally.... I like the rules. That being said, I also don't like them. I suppose you could say I have mixed feelings for them. Why is it that in my codex TS are still blatantly sub par in comparison to PM and the sorts? Why is it that assaults are drastically random? Why are these rules so vague that we can fight over it? Why is this rule so meaningless that we tend to forget what it does (I'm looking at you soul blaze). The rules, to me, are cluttered, and certainly not as balanced as games such as magic, PP, and the sorts.... yet I enjoy the game nonetheless. Even if an edition change can make certain codices practically worthless, I love the fluff of this hobby. Also it helps to have friends that are willing to sit back and throw in the meh-decent-bleh units so we can have some diversity and fun.


Exalted. I like the fluff and I like playing the game, especially with friends, but sometimes I have to hide at my FLGS just so that I don't get thrown into the middle of some major rules argument (I am the judge). I will fully admit that I have fun, but at the same time I will admit that the rules (general & codex) can be written/balanced much better than they are now. Other games, which are just as (if not more) complex than 40k, get that right.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:26:31


Post by: xruslanx


...I think I'm just going to let this thread die.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:43:38


Post by: Kojiro


xruslanx wrote:
That sounds like a pretty poor idea. I would rather funds went into creating codexes as something other than a dispassionate list of rules, but each to their own.

Well the thing is WM Mk1 was getting old- around seven years old at that point and MK2 was an inevitable thing. It was going to happen and frankly needed to happen due to the massive amount of stuff added over those years. The only question was how they were going to best balance it. It should be noted that these playtest rules were just that. They're the end product and everyone got their 'codex' with fluff and pretty shiny pictures in the end but this way those shiny codexes were a) completely balanced with each other and b) all used the exact same terminology c) were all published within 8 months of MK2 being released.

And in case it needs to be said, when you're playtesting rules you don't need anything but rules. There was nothing new in the FT so fluff was already present.

xruslanx wrote:
I also think the notion of "balance" is directly contrary to fluff and enjoyment, but I can see the appeal of fixing loopholes in such a way.

Here I sorta have to agree with you a bit. But the the mere existence of points values defies your whole theory. In fluff, when Space Marines come for you, they don't send a relatively equal force. In fact no commander *ever* seeks a fair battle because equally matched armies will always bloody themsevles- they're equally matched after all and you always want to fight on your own terms. Now obviously no one wants to play the poor rebel guard outpost of 100 dudes and a few chimeras that finds itself the weak point in the defence line the 50 space marines work out is their best way in. It'd be a short and bloody fight but conversely that is exactly how they'd attack. They'd never look at another entry point and go 'well they're pretty well dug in, certainly our match. Let's go attack there and lose half our number.' So unless you play only 'fluff realistic' scenarios you're already conceding that balance has to trump fluff at least somewhat.

But there is a middle ground. You can make units balanced AND maintaint a goodly amount of the fluff. Look at the Tactical Marines from the conversion I listed. The system is less granular so the stats are automatically more able to be fluff accurate. They have the Fearless trait (they automatically pass morale checks), the Tough trait (on a 5+ they're knocked down but heal 1 wound and stay alive) and Dual Shot (if they stand still they can fire twice- this is a call out to the original 2nd Ed SM Rapid Fire rule). So they have (relative to other troops) more accure stats than in 40K and maintain their fluff of being fearless, hard to kill and being able to lay down a torrent of bolter fire. The unit has weapon attachments for flamer/melta/plasma (admittedly this was done before the recent grav weapons but there's no reason they couldn't be added) and unit attachments for a sergeant and various heavy weapons. Each combo provides a fluff based set of rules- the Rearguard attachment is defensive in nature while the Vanguard Attachment is more swift and offensive. Now I'll grant you that it hasn't been playtested near enough to be balanced but I can tell you this- if you play a game with these rules- and you understand Warmachine rules- you will not have a single dispute. And you'll still feel like you're playing 40k (admittedly more like 2nd Ed but that's hardly a bad thing).

Ultimate balance would be the antithesis of fluff yes, but you have to strike a middle ground. Perhaps you're rather err on the side of fluff, other would err on the side of balance and that is a valid preference either way but only one can make the claim to fairness. But this is also a slight red herring. Balance is only one part of a good rules set. Terminology is another one and GW need to lift their game here and use clear, consistent and defined terms. I might even suggest they discontinue the cross edition rules which is just terrible.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:46:57


Post by: Xca|iber


xruslanx wrote:
Though given the results of the poll, I am in the majority, so that's something


This is disingenuous. First of all, your poll is deceptive. It conflates enjoyment of the game with the quality of the rules, i.e. that one's enjoyment of the game is directly proportional to their opinion of rule quality. You yourself have stated this is not necessarily true, since your experience with rules disputes has not given you a negative opinion of the game. The poll needs to separate the statements "I enjoy the game X amount" and "I think the quality of the rules/writing is Y".

More importantly however, the majority response is "I like the game but it's not perfect." This does not contradict the majority of the posters you are arguing against. Many of them (with a few notable exceptions) have stated at one time or another that they do, in fact, enjoy playing 40k. However, they all recognize that the game is not perfect, i.e. there are areas of the game that could use improvement. For many of us, that "area" is the clarity of writing and mechanical interaction between rules. EDIT: Case in point: rigeld2's post below mine.

What is so bizarre is that you seem to deny that any improvement in that direction is even possible. Yet, many posters have continued to give you examples of how 40k rules mechanics could develop clarity and preciseness, all of which you have ignored or deemed "insignificant" because you haven't ever tried mechanics different than those already existing in 40k.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:47:53


Post by: rigeld2


xruslanx wrote:
Do you not find such certainty abhorant? Do you not find it sacrilegious? Do you not think that metric perfection is dull? Maybe I'm old fashioned. Though given the results of the poll, I am in the majority, so that's something

No, having clear rules without sacrifice fluff or playability is not dull or sacrilegious. I would likely triple my GW spending (and support GW directly instead of seeking 3rd party sources) if the rules were better.

Note that I didn't say I don't enjoy playing - I do, but in spite of the rules instead of because of them. That's why when looking at them objectively in context with other TTG rules I can state that they're bad.


How much do you enjoy the 40k ruleset? @ 2013/10/06 20:59:16


Post by: Frank&Stein


rigeld2 wrote:

No, having clear rules without sacrifice fluff or playability is not dull or sacrilegious. I would likely triple my GW spending (and support GW directly instead of seeking 3rd party sources) if the rules were better.

Note that I didn't say I don't enjoy playing - I do, but in spite of the rules instead of because of them. That's why when looking at them objectively in context with other TTG rules I can state that they're bad.


QFT


How much do you enjoy the 40k ruleset? @ 2013/10/06 21:20:22


Post by: Dakkamite


rigeld2 wrote:
xruslanx wrote:
Do you not find such certainty abhorant? Do you not find it sacrilegious? Do you not think that metric perfection is dull? Maybe I'm old fashioned. Though given the results of the poll, I am in the majority, so that's something

No, having clear rules without sacrifice fluff or playability is not dull or sacrilegious. I would likely triple my GW spending (and support GW directly instead of seeking 3rd party sources) if the rules were better.

Note that I didn't say I don't enjoy playing - I do, but in spite of the rules instead of because of them. That's why when looking at them objectively in context with other TTG rules I can state that they're bad.


+1


How much do you enjoy the 40k ruleset? @ 2013/10/06 21:36:24


Post by: Grimtuff


xruslanx wrote:
...I think I'm just going to let this thread die.


You won't though. You'll be back. Your tenacity, whilst admirable is only matched by your ignorance and you're far too entertaining to walk away now. It's just getting fun.

We know you're never going to be convinced in any way, in spite of the mountains of evidence given to you. So here's another random picture to maybe convince you.






How much do you enjoy the 40k ruleset? @ 2013/10/06 21:37:10


Post by: Deadnight


xruslanx wrote:
Since we're arguing about something that *cannot* be resolved using data, I would imagine the common bystander would regard it as strange that you would try to use data to disprove someone's opinion.
.
:



That person would probably consider it strange, that you refuse to use data to better inform yourself - this might seem like a strange concept to you, but it is entirely logical to use data, facts and analysis as an input into your opinion. Opinions are not divorced from, or independent of facts and data, despite what you seem to think.

But you know, continue to stick your head in the sand. Youre only fooling yourself after all.

xruslanx wrote:
.

Since literally your only point is "some 40k units are over/under costed", I think this conversation, probably this thread, is dead.
:



How about any of the posts listing examples of rules bloat and excessive rules, poor rules terminology, cluttered and counter intuitive game mechanics, lack of play testing, lack of community support, lack of design ethos/direction etc? They've all been pointed out, and yet you continually side step them and then suggest all we're saying is some things are over/under costed. Bizarre.


How much do you enjoy the 40k ruleset? @ 2013/10/06 21:47:10


Post by: Peregrine


xruslanx wrote:
Do you not find such certainty abhorant? Do you not find it sacrilegious? Do you not think that metric perfection is dull? Maybe I'm old fashioned.


This is a joke, right? You can't seriously tell me that you enjoy having broken rules and never knowing how the game is going to work until you start playing.

PS: good games provide uncertainty by having clear rules and allowing player interaction to be unpredictable. For example, MTG has perfectly clear and consistent rules and yet still has plenty of room for surprises if you bring a deck your opponent didn't expect to see.

Though given the results of the poll, I am in the majority, so that's something


Only because you posted a biased poll where there's no "average" option. Obviously when you post a "love it or hate it" poll on a 40k forum a lot of people are going to vote "love it" because you didn't give them an option to vote for "it's okay". And note that in the poll I posted which does have a middle option the numbers are a lot less favorable.

Not that this should surprise anyone, since you openly admit that you posted a biased poll to "prove" that everyone loves 40k.


How much do you enjoy the 40k ruleset? @ 2013/10/06 21:55:10


Post by: Dakkamite


Yes I agree. Vendettas don't cost enough, ogryns cost too much. How that transmutes into a reason for me to dislike 40k, I do not know.

[...]

Do you not find such certainty abhorant? Do you not find it sacrilegious? Do you not think that metric perfection is dull? Maybe I'm old fashioned. Though given the results of the poll, I am in the majority, so that's something


The only certainty here is that every guard player will have maximum Vendettas but none will take Ogryns. And yes, that is abhorrent, and by god if thats not a reason to dislike 40k then I don't know what is.


How much do you enjoy the 40k ruleset? @ 2013/10/06 23:12:11


Post by: Zed


xruslanx wrote:
Since we're arguing about something that *cannot* be resolved using data, I would imagine the common bystander would regard it as strange that you would try to use data to disprove someone's opinion.:

It cannot be solved using data exclusively, no. But data will get you most of the way there as far as 40k is concerned.

Given that a wargame runs off points costs (quantitative), dice rolls (quantitative), special rules adding or subtracting from dice rolls (quantitative), movement distances (quantitative), and a whole host of other quantitative factors, I'd argue that data is very important for resolving 40k's imbalances.

The key difference here is the fact that Warmachine's ruleset took data from its players into account and benefited greatly, while 40k's was made and released purely in-house, and hence blunders around in a swarm of FAQs and broken combinations.

To quote Tim Minchin's Storm, "We'd as well be ten minutes back in time, for all the chance you'll change your mind." That said, I feel obligated to try, given the entertainment your blatant disregard for any opinion that doesn't resemble your own, and the resulting hilarious responses, has given me.



How much do you enjoy the 40k ruleset? @ 2013/10/07 02:40:22


Post by: heartserenade


 StarTrotter wrote:
My apologies but is this debate even worth continuing? It's just going to be running around in circles.


To be fair it's not even a debate. It's one side using logical arguments backed with evidence, and one side saying "lol we don't need evidence! NOTHING CAN BE OBJECTIVELY KNOWN! Also, Halle Berry's Catwoman is the best movie ever despite me not watching any other film and I'll ignore everyone's very valid points as to why it is bad." Then when someone asks him why won't he try watching other films to know why it is bad, he'll bring up having sex with stallions or something.

That's not a debate. This is just talking to the tabletop gamer version of Bill O'Reilly. Thi is him saying "But look at the tides! It goes in, and out... we can't understand that!"

Really, I consider everything the OP says as spam. You can see just on the last page how he dismissed another very valid argument because... reasons. but he assssskkkkssssss for those arguments. But when asked for his arguments, it kinda falls short because, try as he might, you can't really argue why blue is the best color if you've only seen blue.



How much do you enjoy the 40k ruleset? @ 2013/10/07 16:21:00


Post by: Skriker


xruslanx wrote:
Since it's obvious that the other people in this discussion simply can't understand the abstract notion I'm trying to discuss, do *you* have the ability to explain how a game system can have hundreds of special rules,all involving interaction with other special rules, without creating balls-ups? The total number of combinations of special rules is far in excess of the number that can reasonably be play-tested.


Simple answer: Proper testing and quality assurance. It is that easy. I work in the pharma industry in software development. We work on complex systems and verify and validate them in their entirety. It can and is done on a regular basis every day in industries and companies aroung the globe, but apparently not in the GW world. When dealing with complex systems if the system is too complex and massive to test and verify effectively you have two options: 1) You make the time and do it anyway. OR 2) You make changes to the system, decrease the complexity and make it possible to verify in less time. The one option you don't take is say "oh it's too big" and then just don't do much of anything and see what happens. That is why you argument is flawed to begin with. If there are TOO many special rules combinations to be reasonably playtested then they either need to unreasonably play test them all or get rid of a bunch to prune back the jungle of special rules to a verifiable and maintainable level.

Other game companies release beta versions of rules to their playerbase for even more testing of everything. They offer forums for their players to communicate more openly and clearly to them, and when major problems appear in those forums they actually address them. All of that with the goal of making the players actually happy to be playing their game and by addressing their concerns keep them as long term customers. GW has the opposite approach. It seems to be some state secret what rules GW will next release, as if the safety and security of the world rests of people being kept in the dark. They release their products with minimal testing, then pretend to not hear when their customers complain; sticking their head in the sand and acting like nothing is wrong. Eventually after people complain loudly and long enough they will update the FAQ for the book in question. Sometimes the fix is as poorly thought out and prepared as the original rule and opens up a whole new round of complaints.

I've been wargaming for 36 years. In that time I have played some amazing games and I've played some real dogs. As much as I love the 40k figs and forces and the like the ruleset has never been more than a midgrade mediocre on my list. I put up with the rules because I don't have the time to port my armies to a better system these days. It is not even remotely close to the worst game ever that I was forced to play during my tenure as a wargamer, but it has never been close to the best either. Perhaps if GW made a serious effort at balance, stability, and common sense I would move them up the list, but not today. Any game that has no ability for modern units to split fire and is full of unit specific special rules that should actually apply to every unit in the game and not just a single unit is never going to raise above Mediocre in my book.

Skriker