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Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/18 11:08:00


Post by: Palindrome


A RPG based around city sized space craft and space stations. Featuring space combat, boarding actions, ground combat, diplomacy, trade, indepth crew interactions, research and scavenging in a semi proceduarlly generated universe.

Its having a kickstarter campaign now http://www.kickstarter.com/projects/1964463742/the-mandate

Ok its not 40k but it ticks quite a lot of the right boxes.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/18 11:59:45


Post by: dementedwombat


Ok, I give up... I don't often back Kickstarter stuff, falling into the mindset that if it does end up getting released I'll probably pick it up then if it's not too expensive...but in this case...



Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/18 19:00:59


Post by: Lynata


Heheh, "Rogue Trader" was my first thought when I read about it as well.

They now have a preview character prologue generator, by the way. Pretty cool stuff.

http://www.mandategame.com/charactercreator/


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/22 15:23:49


Post by: Skinnereal


Well, I'm in.
The additional copies looks nice, as the pledges get bigger.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/23 01:06:27


Post by: erick99


I backed this. I'm considering upping my pledge to get Alpha access..,

_e


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/27 18:40:22


Post by: Palindrome


There is a new gameplay trailer and while it is obviously very early days at least it looks pretty



There is some interesting design information here as well http://ships.mandategame.com/index.html#weapons


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/27 19:12:00


Post by: Lynata


I really like the sensible details in the weapon design with the ejectable missile magazines and stuff. The co-op aspect of weapon customisation also sounds interesting.

By the way, did anyone catch this in the update about ship customisation?

"As a captain of interior design do you opt for warm colours and a cheerful mood or try to mimic something grim and dark out of another sci-fi IP?"



Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/27 22:14:40


Post by: Palindrome


I also notice that there is a prow labelled 'ramming'. It may as well have an Imperial Eagle figurehead.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/27 22:32:31


Post by: Lynata


Considering that the game is heavily influenced by Imperial Russia, and that this was Imperial Russia's coat of arms ...





(in fact it was used on ships it seems)

But now that you mention it, some of the prows themselves are already looking fairly 40k'ish all by themselves!


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/28 05:46:47


Post by: MajorStoffer


This may end up being the first kickstarter project I end up backing; Star Citizen looks amazing and all, but gameplay wise, it doesn't appeal to me the same way this does.

Space fighters are all well and good, but not-Rogue Trader? That's deliciously seductive.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/28 06:12:32


Post by: Lynata


And it has co-op! That's a major draw for me, too.

I'm also getting a kind of Master of Orion'esque vibe from the various ship, fighter and weapon designs, but that may just be because I loved that game so much.
Also, did anyone notice that, despite how it looks on the first glance, the bridge isn't actually in the tower? Smart design.

I kinda wonder if this kickstarter will succeed, though... 25 days in and only 1/3 funded. Well, they still have a month to go and I expect a lot of donations coming in during the last 2-3 days. Fingers crossed!

Oh, and check out not only their kickstarter but the main website! Loads of cool stuff there, like the Articles of War (could be "stolen" for a Rogue Trader campaign!) or the Your Crew concept.
http://www.mandategame.com/


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/28 06:54:01


Post by: Palindrome


I think its highly likely that they will succeed. They have made about $50k in the last week and while there is still $300k to go they have enough time, taking into account the usual boost that the final week will bring.

I thought that the Longdark wouldn't make it as it was moving slowly for most of its Kickstarter yet it ended up 20% over target.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/28 15:54:42


Post by: Soladrin


Intrigueing.... may jump in on this, though only in a small way, I've been putting way to much money in kickstarters lately.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/28 19:12:07


Post by: Palindrome


I just upgraded my pledge, the first time I have ever done that for a kickstarter. I now have beta access....(if it ever makes beta)


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/30 21:53:09


Post by: Palindrome


It's now been greenlit on Steam so it should be released eventually, even if the kickstarter should fail.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/30 23:09:19


Post by: Lynata


Oh yes, they've already put too much just into the basics that enabled them to show off the proof of concept etc to stop now - I'd just fear that, if the kickstarter fails, what would be released eventually would be a lot less awesome as it'd miss a number of features they are gunning for now.

Well, it's almost at 200k now. Fingers crossed.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/31 11:49:45


Post by: xruslanx


Looks pretty boring. I don't much care for games that make me want to "care". I don't want to care, I want to win.

I'll keep an eye on it though. See how ship-to-ship combat works, maybe try a demo if one comes out.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/10/31 17:18:08


Post by: Lynata


You don't have to "care". Supposedly, you have the option to join the rebels or go independent and turn to piracy. You can also treat your crew like gak - with appropriate consequences.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/02 23:05:57


Post by: Melissia


Hm. Looks very tempting. I'll see if I have hte money for it.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/04 16:00:27


Post by: Skinnereal


For $20 for the game, it's hardly a lot to put in for something that could possibly be huge.
How many games cost that, for half of what this project is promising?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/05 08:32:28


Post by: Seaward


Looks promising. Backed.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/07 00:12:13


Post by: purplefood


xruslanx wrote:
Looks pretty boring. I don't much care for games that make me want to "care". I don't want to care, I want to win.

I'll keep an eye on it though. See how ship-to-ship combat works, maybe try a demo if one comes out.

The best way to win any game is through body count, regardless of what game it is.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/07 02:17:53


Post by: Melissia


 purplefood wrote:
I don't want to care, I want to win.
What if the game lets you do both, like, say... Mass Effect?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 01:33:09


Post by: purplefood


That wasn't me...
Just saying...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 02:55:10


Post by: xruslanx


 Melissia wrote:
 purplefood wrote:
I don't want to care, I want to win.
What if the game lets you do both, like, say... Mass Effect?

Figures, Mass Effect was dull as hell.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:35:11


Post by: Melissia


xruslanx wrote:
 Melissia wrote:
xruslanx wrote:I don't want to care, I want to win.
What if the game lets you do both, like, say... Mass Effect?

Figures, Mass Effect was dull as hell.
... so tell me, friend, what games are not dull as hell?

Some generic borefest like call of duty, perhaps?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:37:07


Post by: purplefood


There's nothing wrong with wanting competition or playing games purely for competition.
It does seem a little strange when you consider the object of an RPG is to play a particular role and the challenge inherent in that is to find solutions to problems that fall into that role.
Reading books would also seems boring I guess... Unless it was a competition or something...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:38:51


Post by: Melissia


I play team-based FPS games that have no story all the time-- TF2 and Blacklight: Retribution being the two most prominent, but not the only ones. But the thing is, both of these have more depth to them, and both of them go to try to make you care about their/your character(s), in their own way. The TF2 teams have distinct personalities and styles which present them as your psychotic buddies and sociopathic enemies. In BL:R, the game invests heavily in allowing you to create your own soldiers and even more in allowing you to create your own weapon, making you care about, strangely, your gun and making it better suited to your playstyle.

A game that does not at least try to make you care about its characters is either extremely simplistic (such as Atari games) or extremely garbage.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:48:20


Post by: xruslanx


 Melissia wrote:

... so tell me, friend, what games are not dull as hell?

Some generic borefest like call of duty, perhaps?

Europa Universalis, Baldur's Gate (1 or 2), Skyrim, Civ IV.

Mass Effect was just generic sci-fi universe #534, a game like that could never have been big without the booming adolescent console market who don't know what a decent game looks like.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:53:58


Post by: Melissia


xruslanx wrote:
Mass Effect was just generic sci-fi universe
Europa Universalis was just a "generic universe".
Skyrim was just a "generic fantasy universe".
Baldur's Gate was just a "generic fantasy universe".
Civ IV is likewise pretty "generic", too, really.

Oh, and guess what? All of these games tried to make you care, the very thing you decried earlier.


Mass Effect was a game that deeply appealed to adults as well as adolescents. Indeed, arguably it appealed to adults MORE-- it was far deeper than an "adolescent console" game.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:57:38


Post by: purplefood


Europa Universalis is a grand strategy game ostensibly set in the past.
But still a decent point.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 03:57:53


Post by: Melissia


 purplefood wrote:
Europa Universalis is a grand strategy game ostensibly set in the past.
Yes, I know.
It's the problem with copy-pasting too much


Automatically Appended Next Post:
Here's hoping I get money to support The Mandate before its kickstarter ends


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 13:32:24


Post by: xruslanx


 Melissia wrote:
xruslanx wrote:
Mass Effect was just generic sci-fi universe
Europa Universalis was just a "generic universe".

No, it's reality.


Skyrim was just a "generic fantasy universe".

You won't hear me defending the fluff behind Skyrim. I've never been into the mythology behind it, since it is very generic and instantly forgettable.


Baldur's Gate was just a "generic fantasy universe".

No...it's the Forgotten Realms. It may have its flaws but it wasn't just made up on t he hoof by a handful of devs.


Civ IV is likewise pretty "generic", too, really.

Well...no, it's set in alternate reality.


Oh, and guess what? All of these games tried to make you care, the very thing you decried earlier.

Europa Universalis certainly does not make you care neither does Civ. Skyrim doesn't *really* have NPCs (since the first person breaks the willing suspension of disbelief required to deal with NPCs). Baldur's Gate does though, I guess. But it's not an integral part of the game like it seemed to be in Mass Effect.


Mass Effect was a game that deeply appealed to adults as well as adolescents. Indeed, arguably it appealed to adults MORE-- it was far deeper than an "adolescent console" game.

Well I could be borderline-autistic and say that any video game with *charectors* in it is surely for children, since real men shun human interaction. Regardless, it utterly failed to have any effect on me. I forced myself to play through it for a few hours, hoping at some point I'd find a reason to stay of my own accord, but no. Every environment was instantly forgettable, every NPC was a fart in the breeze.

But it sold very well, so clearly a lot of people disagree.


Automatically Appended Next Post:
 Melissia wrote:

Here's hoping I get money to support The Mandate before its kickstarter ends

Get a job, scrounger.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 14:42:21


Post by: Melissia


xruslanx wrote:
No, it's reality.
History is as generic and overdone as it gets. History games are about as generic, predictable, and forgettable of games as you can get.
xruslanx wrote:
You won't hear me defending the fluff behind Skyrim. I've never been into the mythology behind it
I can tell.
xruslanx wrote:
No...it's the Forgotten Realms.
Which is about as generic as it comes. Hell, DnD defines what it is to be a "generic fantasy setting". And there's really nothing wrong with that. Something being generic is irrelevant. What's important is how the story is told within the setting, something both DnD and Mass Effect do, and which I hope The Mandate does as well.
xruslanx wrote:
Well...no, it's set in alternate reality.
... just like Mass Effect, which is set in an alternate history where we found Prothean artifacts and had our tech level boosted massively as a result. Just like any game that isn't purely historical, actually.
xruslanx wrote:
Europa Universalis certainly does not make you care
In its little ways, it certainly did, just like Civ below it:
xruslanx wrote:
neither does Civ.
Ah, that's why they negative citizens are "unhappy", and are shown to be frowning, angry people instead of just numbers on a spreadsheet. In certain versions of Civ, they even had the citizens express happiness and joy in their own words! Yes, that's right-- Civ made you want to care about the little people heads that represented the populations.
xruslanx wrote:
Skyrim doesn't *really* have NPCs
You never played Skyrim.
xruslanx wrote:
(since the first person breaks the willing suspension of disbelief required to deal with NPCs)
What the hell kind of ideology is this?

First person perspective REINFORCES the willing suspension of disbelief, by having you see the world from the player character's perspective. Third person perspective breaks the willing suspension of disbelief by making you a camera floating above and slightly to the left of the character you're playing.

Furthermore, you can switch perspectives in Skyrim, making this a pathetic defense of your weird ideas about games.
xruslanx wrote:
Baldur's Gate does though, I guess. But it's not an integral part of the game
My ass it wasn't. It was a core part of the story and even part of the game mechanics from the very start! The game rewarded those who acted to non-hostile NPCs in a caring manner.
xruslanx wrote:
Well I could be borderline-autistic
Don't be hateful.

Really, The Mandate is looking to be a great game because of all the reasons you say it's going to suck!


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 15:06:23


Post by: Lynata


ITT: People realising that taste and preferences are not a universal thing.

I for one am looking forward to "care" ... I just don't yet know for what or for whom.
I'll probably end up going my crew > the Empress > The Mandate > everyone else.

At least that's what I got from the events and solutions the character generation demo threw at me.

If/once the time comes, I'll prolly go Black Eagle for origin. (oh hey, look, a wild wiki appears!) I know the wiki says Prussian/Cossack, but personally I'm getting a distinct Spanish Conquistador vibe from the art, and I dig.
Anyone else already having plans for their character?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 15:07:30


Post by: xruslanx


I'm really not a fan of quote wars, but if you insist.

 Melissia wrote:

History is as generic and overdone as it gets. History games are about as generic, predictable, and forgettable of games as you can get.

Right well this has veered into an ontological discussion. History can't really be defined as "generic" since...it's history. It actually happened, not for the benefit of game-makers but as a concequence of the times. You can't compare the setting of Europa Universalis to the setting of Mass Effect.

Which is about as generic as it comes. Hell, DnD defines what it is to be a "generic fantasy setting". And there's really nothing wrong with that. Something being generic is irrelevant. What's important is how the story is told within the setting, something both DnD and Mass Effect do, and which I hope The Mandate does as well.

It may be generic but it's an awful lot *deeper* than a universe created entirely to sell a single game. Clearly a universe that's been the setting of the biggest RPG in the world, and around a dozen cRPGs, has more depth to it than one created for a single franchise.

... just like Mass Effect, which is set in an alternate history where we found Prothean artifacts and had our tech level boosted massively as a result. Just like any game that isn't purely historical, actually.

Sci-fi is not the same as alternate history. Granted there is some overlap but Mass Effect is quite clearly sci-fi.

In its little ways, it certainly did, just like Civ below it:

No it didn't. EU was about conquest, destroying other religions and spreading your own, wiping out natives and colonising their land, etc. It certainly didn't have any of this "Wah wah empathy wah" nonsense that you get in games like Mass Effect.

Ah, that's why they negative citizens are "unhappy", and are shown to be frowning, angry people instead of just numbers on a spreadsheet. In certain versions of Civ, they even had the citizens express happiness and joy in their own words! Yes, that's right-- Civ made you want to care about the little people heads that represented the populations.

No, it made you care about the effects. That's a lot different from a game that focusses around the feelings of other NPCs.

You never played Skyrim.

Yes I did. The NPCs were gak, or they were if you were bought up on Baldur's Gate 2. Hell I can't even name a single one, I know there was that useless thane woman who just used to run into traps all the time, but I can't remember her name.

What the hell kind of ideology is this?

First person perspective REINFORCES the willing suspension of disbelief, by having you see the world from the player character's perspective. Third person perspective breaks the willing suspension of disbelief by making you a camera floating above and slightly to the left of the character you're playing.

It's not an observation, it's a fact.

In a 3rd person isometric game, the NPCs' charectors are based entirely upon their portrait, and their dialogue, both written and spoken. In a first person game however, you get their big ugly expressionless rendered face right in front of you. *That* breaks the willing suspension of disbelief, combined with the lack of any body language whatsoever. The more you see of other NPCs, the more you realise they're not real. This is actually a very established phenomenon, it's why The Elder Scrolls failed to dominate cRPGs before piracy killed off all the non-console alternatives.

My ass it wasn't. It was a core part of the story and even part of the game mechanics from the very start! The game rewarded those who acted to non-hostile NPCs in a caring manner.

Uh...no it wasn't. Baldur's Gate II was about rescueing Imoen from Spellhold, then kicking Irenicus' ass. At no point did the story require you to go around talking to your "crew".


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 15:09:44


Post by: Palindrome


xruslanx wrote:

Get a job, scrounger.


And with that you go on my ignore list, you nasty little man.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 15:26:09


Post by: reds8n


I think, or hope rather, that the above comment was meant in jest.

We certainly don't want people thinking that this is an acceptable way to communicate with other users on the site.


Please bear in mind that your tone and intentions might not be conveyed as you intend when you're communicating entirely through text.




Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 15:34:20


Post by: xruslanx


 Palindrome wrote:
xruslanx wrote:

Get a job, scrounger.


And with that you go on my ignore list, you nasty little man.

Uh...it was meant to be a joke. I will amend my post above to give it a smiley.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 15:47:40


Post by: Melissia


 Palindrome wrote:
xruslanx wrote:

Get a job, scrounger.
And with that you go on my ignore list, you nasty little man.
No kidding... and that wasn't there when I quoted the post-- he edited that in, apparently feeling his post wasn't nasty enough!

edit: if it was a joke, it was in bad taste...
 Lynata wrote:
Anyone else already having plans for their character?
My first character looks like she'll be a Europan science-based captain.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 16:00:53


Post by: Ahtman


I backed it back when it popped, but sadly unless something changes soon it doesn't look like it will make its funding goal. Hopefully it will gain more attention soon.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 16:08:01


Post by: xruslanx


 Ahtman wrote:
I backed it back when it popped, but sadly unless something changes soon it doesn't look like it will make its funding goal. Hopefully it will gain more attention soon.

Schadenfreude


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 16:19:24


Post by: Lynata


Melissia wrote:My first character looks like she'll be a Europan science-based captain.
Brains over brawns, huh?
I'd gladly accept some of your torpedoes. Unarmed, that is.

Ahtman wrote:I backed it back when it popped, but sadly unless something changes soon it doesn't look like it will make its funding goal. Hopefully it will gain more attention soon.
Historically, cash influx should see another peak in the last week - but I too am somewhat sceptical as to whether it will be enough. :(

It'd suck if the KS would fail because they were aiming a bit too high. I'm sure the game will still be published (it was greenlit on Steam last week), but if the funds from KS will stay away, I'm sure it'll impact development somewhere.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 16:26:11


Post by: Platuan4th


I wanna contribute to this, but I doubt I can run it, going by the fits the Character and Ship Builders give my computer.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 16:28:23


Post by: Palindrome


 reds8n wrote:
I think, or hope rather, that the above comment was meant in jest.



Oh no, he is definitely on my ignore list.


Automatically Appended Next Post:
 Ahtman wrote:
I backed it back when it popped, but sadly unless something changes soon it doesn't look like it will make its funding goal. Hopefully it will gain more attention soon.


Kicktraq isn't that accurate, there is usually a peak in activity during the final week but I doubt that it will make any of its stretch goals.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 16:36:55


Post by: Melissia


 Lynata wrote:
It'd suck if the KS would fail because they were aiming a bit too high. I'm sure the game will still be published (it was greenlit on Steam last week), but if the funds from KS will stay away, I'm sure it'll impact development somewhere.
Yeah, I hope they make it. I told a lot of my friends and there were many who likedit...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 17:41:54


Post by: Ahtman


 Palindrome wrote:
Kicktraq isn't that accurate, there is usually a peak in activity during the final week but I doubt that it will make any of its stretch goals.


It isn't being quoted as biblical truth, but even without Kicktraq I could tell you that it isn't trending enough to hit its goal, and that is taking into account the peak at the end that often happens. As a backer I would love to be wrong.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 17:44:12


Post by: Melissia


Yeah, it's not looking good. Maybe they can break the trend, but...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 22:02:39


Post by: flamingkillamajig


To be fair back to that dude arguing with melissia it is a little un-realistic that somebody could down 100 ingredients, food and drinks without much problem in skyrim. I still enjoy the hell out of the game though. It's kind of amusing actually that your character can and will eat just about everything from plants to giant's toes to human flesh to human hearts and daedra hearts. I mean holy crap if you could ever bet somebody to eat something on a dare you can bet a skyrim player character would.

My main problem with video games is that they used to be about anything and everything and could be as stupid as you wanted or as creative. Now we have fitness games and call of duty :(. I suppose it's true though. Indie games and steam in general helps a lot with interesting titles. Just different opinions I guess.

Also for some people i'd like to say arguing with somebody doesn't usually end well in any case for any party. Has anybody after an argument back and forth said "You know what you're right. I know you called me a stupid pig-headed moron but I can see your superior logic." In the end people are very much about ego. You can throw proof at them or evidence but a damaged ego is the biggest thing. Nobody wants to feel stupid or bad or any other negative quality. You don't exactly have to support their opinion so much as give it a little respect. Sure some people tend to instigate fights more than others but they often make life a much bigger hell for the person that keeps this going.

-----------------

On topic i'd wouldn't mind playing this game.

Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.

Anyway my point is 'The Mandate' sounds an awful lot like that game too.

I might give this a shot if I have the money. I probably won't though.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/08 22:52:58


Post by: Palindrome


 flamingkillamajig wrote:

Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.


Eve?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/09 00:15:59


Post by: Melissia


Wasn't Eve that game for people who really, REALLY like Microsoft Excel?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/09 02:57:13


Post by: Palindrome


 Melissia wrote:
Wasn't Eve that game for people who really, REALLY like Microsoft Excel?


Only if you are a trader or dabble in PI. Otherwise its lots of time spent camping jump gates.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/09 03:08:13


Post by: flamingkillamajig


 Palindrome wrote:
 flamingkillamajig wrote:

Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.


Eve?


Yep that's the one. I could be wrong though as my memory is often pretty bad heh.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/09 03:12:22


Post by: Ahtman


 flamingkillamajig wrote:
 Palindrome wrote:
 flamingkillamajig wrote:

Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.


Eve?


Yep that's the one. I could be wrong though as my memory is often pretty bad heh.


Was the game you were thinking of also an MMO? It could also be Freelancer if it wasn't an MMO.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/09 03:14:06


Post by: Bromsy


 flamingkillamajig wrote:
To be fair back to that dude arguing with melissia it is a little un-realistic that somebody could down 100 ingredients, food and drinks without much problem in skyrim. I still enjoy the hell out of the game though. It's kind of amusing actually that your character can and will eat just about everything from plants to giant's toes to human flesh to human hearts and daedra hearts. I mean holy crap if you could ever bet somebody to eat something on a dare you can bet a skyrim player character would.

My main problem with video games is that they used to be about anything and everything and could be as stupid as you wanted or as creative. Now we have fitness games and call of duty :(. I suppose it's true though. Indie games and steam in general helps a lot with interesting titles. Just different opinions I guess.

Also for some people i'd like to say arguing with somebody doesn't usually end well in any case for any party. Has anybody after an argument back and forth said "You know what you're right. I know you called me a stupid pig-headed moron but I can see your superior logic." In the end people are very much about ego. You can throw proof at them or evidence but a damaged ego is the biggest thing. Nobody wants to feel stupid or bad or any other negative quality. You don't exactly have to support their opinion so much as give it a little respect. Sure some people tend to instigate fights more than others but they often make life a much bigger hell for the person that keeps this going.

-----------------

On topic i'd wouldn't mind playing this game.

Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.

Anyway my point is 'The Mandate' sounds an awful lot like that game too.

I might give this a shot if I have the money. I probably won't though.


Freelancer?

http://en.wikipedia.org/wiki/Freelancer_%28video_game%29


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/09 03:15:14


Post by: carlos13th


 Melissia wrote:
Wasn't Eve that game for people who really, REALLY like Microsoft Excel?

Its like microsoft excel with spaceships.

Mandate looks good though. Looking forward to it.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/10 06:13:52


Post by: Platuan4th


Man, I'd love a new Escape Velocity.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 04:54:13


Post by: KalashnikovMarine


EVE's excel files included MISSILES though, and frankly that's a hell of an improvement in my book.

I backed it and spread the word on social media. I'm really hopeful for this one, it looks to be a blast.

For my first character I'm thinking a cold Romanov tactician from the Imperial family. After being scape goated and disgraced the prodigal child returns as a Corsair captain at cousin Annie's request... rebel in the making? Hardly, but a little off the books piracy to ensure that there's money and safe places for themselves and their crew should they be betrayed by the family again? Not out of the question.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 09:56:52


Post by: carlos13th


I love hearing stories about things people have done in EVE. I couldn't get into it myself though.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 13:17:39


Post by: Sgt_Scruffy


Looks really interesting. Reminds me of a higher fidelity FTL.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 20:14:14


Post by: Macok


The idea sounds wonderful but they lost me with "content updates and first expansion pack" that doubles the game price.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 20:23:41


Post by: Lynata


To be fair, you're also getting a concept book PDF, the Lore Codex, the soundtrack, and some customisation stuff. Leaving this out, $10 for an expansion and $3.33 DLC doesn't seem like a bad offer.

And even if it did not include content updates and an expansion pack, $40 is a pretty good price for a PC game nowadays, at least one with these production values.

No need to go for the Midshipsman tier, though. If you think $40 is too much, why not get just the base game for $20?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 20:23:59


Post by: Palindrome


It also gives you access to the beta, a common pledge upgrade.

Well its past the half way mark now, hopefully things will start to go a bit faster in the next 3 weeks.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/11 21:05:12


Post by: Macok


 Lynata wrote:
To be fair, you're also getting a concept book PDF, the Lore Codex, the soundtrack, and some customisation stuff. Leaving this out, $10 for an expansion and $3.33 DLC doesn't seem like a bad offer.

And even if it did not include content updates and an expansion pack, $40 is a pretty good price for a PC game nowadays, at least one with these production values.

No need to go for the Midshipsman tier, though. If you think $40 is too much, why not get just the base game for $20?

The soundtrack and some other stuff is in the 20$ already.

Why won't I get just the base game? Can you tell me how much of the game is in the base game? The game is apparently cut into pieces.
Kickstarter is already like buying a pig in a poke. A semi-transparent poke but still, you have no idea what you're actually buying. Now whey give you only half of the pig, or only quarter or a whole one, who knows? You can buy the rest later... at an unknown price.
Too many unknowns for me.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/19 18:04:16


Post by: Palindrome


Its broken $300k now after a strong couple of days so maybe there is hope yet....


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 04:01:50


Post by: erick99


I checked on their funding status again and wow. Massive increase, and still plenty of time to go. I'd been concerned it wouldn't get funded, but after the past couple days, I've no doubts.

_e


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 08:51:24


Post by: Palindrome


Its nearly broken $400k now, $100k in 3 days isn't bad

We may even hit a stretch goal or two now.




There is a newish trailer as well (bearing in mind that the ingame photage is prealpha)

An updated design document was put out today and goes into some detail on boarding actions. Boarding actions were one of my main draws to this game and if they live up to their design document then I will be very happy. http://yourcrew.mandategame.com/#part%20troi


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 10:35:14


Post by: MajorStoffer


I finally got around to backing it.

I wants my space russia.

The only question is, come 2015, is my ship more akin to a Rogue Trader, or the Battlestar Galactica?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 10:39:24


Post by: Palindrome


 MajorStoffer wrote:

The only question is, come 2015, is my ship more akin to a Rogue Trader, or the Battlestar Galactica?


I think that it will be somewhere in between. I don't think that there will be the range of options available to Rogue Traders (the first stretch goal of 'away missions' will help a little here though) but on the other hand there will be quite a lot more freedom of action and choice than in Battlestar.

It just hit $400k.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 12:39:29


Post by: KalashnikovMarine


I bumped my pledge to the $40 level. I'm all in for this!

Just so I can sound general quarters on my own freaking space ship~


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 16:48:26


Post by: Lynata


Huh, another 10k just now. Only $90.000 more until it hits the minimum goal.

I begin to feel much safer about this kickstarter being successful. Would've been nice if it hit more stretch goals, but honestly this is something they can also collect money for via PayPal, as long as the first 500k are secured.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 17:53:17


Post by: KalashnikovMarine


Wooo! As long as this gets funded I'll be happy.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 19:45:44


Post by: Palindrome


If it can maintain this level of funding it will succeed. The PR machine is bound to be gearing up for the final week so its all but certain to reach its goal now. The most optimistic Kicktraq projections based on the last couple of days suggest that it may even hit $1 million


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 21:06:42


Post by: Ahtman


I'm not sure what has generated the increased pledges over the last day or two, and I don't care. With the expected bump in the final days I have no doubt this will get funded, though considering the sudden uptake I wouldn't be surprised if we hit the $500k mark by the end of the day, or at the very least tomorrow.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 21:19:12


Post by: Palindrome


I think that a lot of it has come from a Youtube commenter called Angry Joe who was very enthusiastic about the project and publically backed it for $150. There has also been some coverage on major gaming sites over the last few days and the new trailer with a recognisable voice over actor.

Only 80k to go so if things keep going as they are we should hit the target in the next 2-3 days.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/22 23:14:58


Post by: flamingkillamajig


Angry Joe is pretty awesome. If he was involved perhaps others like Total Biscuit got involved in it too. Total biscuit has a lot of viewers.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/23 12:39:44


Post by: KalashnikovMarine




"[The Mandate] is literally... wait a minute... is LITERALLY my dream game. I'm freaking excited!" - Angry Joe

"Currently, I don’t think there’s a more interesting Kickstarter project than The Mandate" - RockPaperShotgun

"The Mandate I would definitely say that is a really awesome looking space opera game, absolutely, that looks incredible." - TotalBiscuit

"There are still many [Kickstarter] ideas we'd love to see completed. One example is The Mandate" - The Escapist Magazine

"Sometimes you feel like forcing people to invest money in Kickstarter projects, to ensure their creations. I have those tendencies when I see extensive plans of the Perihelion Interactive team and their space RPG The Mandate." - Games.cz (Translated by forum user: Pilgrim)


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/23 13:39:09


Post by: Seaward


 KalashnikovMarine wrote:
Just so I can sound general quarters on my own freaking space ship~

I want bosuns' calls.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/23 15:02:26


Post by: Tibbsy


This looks ace; backed

May be tempted to bump another $10 on for beta...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/26 21:40:15


Post by: Palindrome


Its now been backed, despite a troll backer who withdrew a $10k pledge this morning. Hopefully it will make at last its first stretch goal by Monday morning


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/26 21:56:28


Post by: purplefood


I'd be so psyched if we got to the 700k stretch


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/26 22:52:57


Post by: Lynata


Palindrome wrote:Its now been backed
Huzzah!

Let's wait and see for the stretch goals. The cool thing is that they'll likely continue to accept PayPal monies at the very least for as long as they're working on getting the game ready for public beta, and that this cash will count towards stretch goals, so .. who knows!
The most important part is that the minimum funding has been secured and we're probably going to get a rather cool game in return.

Three cheers for the Empress!


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/26 22:54:54


Post by: KalashnikovMarine


Urah! Urah! Urah! Marines and Sailors of the Mandate! Forward Unto Victory!


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/26 23:12:16


Post by: Palindrome


There is supposedly some sort of big reveal tomorrow so hopefully that will turn on the funding taps again (and its not just another trailer). I'm surprised that they waited until the last few days though.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/27 16:57:52


Post by: Lynata


Hmmh. Traditionally, the last few days for a Kickstarter project are the ones that see a huge influx in money. So if they think they can apply a "plus x%" boost in some way, I could see the reason behind putting it there.

Let's see.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 11:36:37


Post by: Hlaine Larkin mk2


It's made its target

Also got sent this by them after
Spoiler:
To those who loyally contributed to the
General Mobilization of 3513,

The darkest hour is behind us.


There are trials ahead, challenges far greater than those already surmounted. We
have a fleet to defend us, but no captains to command it. We have ships, but our
foes have more.

We will not lie to you and say that the battles are over. We will not lie and tell you
that victory is certain. This is the beginning of the war, not an ending.

There will be times of ghastly silence, when all we can do is watch and wait for
news. There will be times of bloody terror, when ships burn and crew perish in the
depths of space. There will be terrible defeats before we can hope for victory.

But We tell you the darkest hour is behind us. You kept faith with the Mandate and
kindled hope where there was none. We may face trials on our path, but now we
have a path. We have not yet begun to fight, but we have the strength to meet our
foes. By your courage, by your sacrifice, you have wrenched something into
existence where previously there was only emptiness.

You have taken on a share of the burden of the Mandate. Humanity’s destiny is
yours to guide and protect.

Make ready. The darkest hour is passed, but our foes outrace the dawn


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 12:00:38


Post by: Palindrome


The update wasn't all that exciting in the end, just an example of one of their 'great captains' who you can recruit in the game. They will also be making a nice little community event where you court marshall the $10k backer who pulled out at the 11th hour which I think is a nice touch.

The first stretch goal is almost a certainty now.

All that I need to do now is wait until January 2015 for the beta.....


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 15:10:02


Post by: KalashnikovMarine


Thoughts on possible sentencing for the traitor captains?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 15:20:52


Post by: Hlaine Larkin mk2


 KalashnikovMarine wrote:
Thoughts on possible sentencing for the traitor captains?


Voiding seems like both a fair and fitting punishment


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 16:20:27


Post by: Lynata


There can only be one reward for such treachery

Now I have to imagine how this would play out, given the "retro" style of the setting. I guess spacing him/her could be a viable form of "walking the plank"? Imagine a phalanx of Marines, carrying ceremonial sabres. Maybe even give the prisoner a space suit ... with half an hour of air supply.


I guess we could say the Lord Admiral's authority was rendered ...



... null and void.


That being said, walking the plank was supposedly only something criminals would do, with the proper navies resorting to hanging someone at the yard arm. It's a bit less practical, but also less sadistic and more traditional. Another alternative would be a firing squad, then throwing the lifeless body out of the airlock for good measure, without any of the burial honours usually reserved to those fallen in service to Her Majesty...
What do you think?


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 17:30:33


Post by: purplefood


KEELHAUL HIM!
THEN EAT HIM!


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/28 19:50:46


Post by: Soladrin


Mhm, keelhauling in space... Frozen meat...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/29 07:43:10


Post by: KalashnikovMarine


I vote we space him... out the garbage ejection system. Let him die and float off with the rest of the filth.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/29 15:50:34


Post by: Palindrome





New boarding video, it's not very good though and its blatantly obvious that the game is very early in development .


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/29 16:00:28


Post by: Lynata


It's quite a cool trick, though - if you can really pull off such underhanded manoeuvers in the game ...

All in all, I like what I see there. The interaction and combat style look slow and "simple" enough that you won't have to guide your troops on every single step. I mean, we have to keep in mind that boarding actions run simultaneously to the space battle outside the hull, and you'd have to split your attention between both.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/29 17:11:15


Post by: KalashnikovMarine


Looks pretty cool to me!


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/29 17:36:03


Post by: purplefood


Some cool ideas there...


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/11/30 11:00:59


Post by: Palindrome


Well its made its first stretch goal and is about 90k away from its second with 2 days to go.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/12/01 17:59:33


Post by: Lynata


Together with the current amount of Paypal donations (last update was 13k), it's at about $680.000 now, so only 20k until the starbase boarding stretchgoal with 12 hours left.

I'm feeling confident that this stretchgoal will be reached regardless now - the only question is if this will be done before or after the kickstarter ends.


Rogue Trader the PC game (actually the Mandate, but damn close) @ 2013/12/02 12:26:19


Post by: Palindrome


well it finished with $701k so Starbase boarding actions are in and they have $15k in paypal payments. If they manage to make another $85k through paypal in just over a year there may well be full mod support as well