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![[Post New]](/s/i/i.gif) 2013/11/08 03:57:38
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Renegade Inquisitor de Marche
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Europa Universalis is a grand strategy game ostensibly set in the past. But still a decent point.
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This message was edited 1 time. Last update was at 2013/11/08 03:57:53
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2013/11/08 03:57:53
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Consigned to the Grim Darkness
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purplefood wrote:Europa Universalis is a grand strategy game ostensibly set in the past.
Yes, I know. It's the problem with copy-pasting too much Automatically Appended Next Post: Here's hoping I get money to support The Mandate before its kickstarter ends
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This message was edited 3 times. Last update was at 2013/11/08 04:02:04
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/08 13:32:24
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Dakka Veteran
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No, it's reality.
Skyrim was just a "generic fantasy universe".
You won't hear me defending the fluff behind Skyrim. I've never been into the mythology behind it, since it is very generic and instantly forgettable.
Baldur's Gate was just a "generic fantasy universe".
No...it's the Forgotten Realms. It may have its flaws but it wasn't just made up on t he hoof by a handful of devs.
Civ IV is likewise pretty "generic", too, really.
Well...no, it's set in alternate reality.
Oh, and guess what? All of these games tried to make you care, the very thing you decried earlier.
Europa Universalis certainly does not make you care  neither does Civ. Skyrim doesn't *really* have NPCs (since the first person breaks the willing suspension of disbelief required to deal with NPCs). Baldur's Gate does though, I guess. But it's not an integral part of the game like it seemed to be in Mass Effect.
Mass Effect was a game that deeply appealed to adults as well as adolescents. Indeed, arguably it appealed to adults MORE-- it was far deeper than an "adolescent console" game.
Well I could be borderline-autistic and say that any video game with *charectors* in it is surely for children, since real men shun human interaction. Regardless, it utterly failed to have any effect on me. I forced myself to play through it for a few hours, hoping at some point I'd find a reason to stay of my own accord, but no. Every environment was instantly forgettable, every NPC was a fart in the breeze.
But it sold very well, so clearly a lot of people disagree.
Automatically Appended Next Post:
Melissia wrote:
Here's hoping I get money to support The Mandate before its kickstarter ends 
Get a job, scrounger.
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This message was edited 3 times. Last update was at 2013/11/08 15:34:44
The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/08 14:42:21
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Consigned to the Grim Darkness
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History is as generic and overdone as it gets. History games are about as generic, predictable, and forgettable of games as you can get. xruslanx wrote:You won't hear me defending the fluff behind Skyrim. I've never been into the mythology behind it
I can tell. Which is about as generic as it comes. Hell, DnD defines what it is to be a "generic fantasy setting". And there's really nothing wrong with that. Something being generic is irrelevant. What's important is how the story is told within the setting, something both DnD and Mass Effect do, and which I hope The Mandate does as well. ... just like Mass Effect, which is set in an alternate history where we found Prothean artifacts and had our tech level boosted massively as a result. Just like any game that isn't purely historical, actually. In its little ways, it certainly did, just like Civ below it: Ah, that's why they negative citizens are "unhappy", and are shown to be frowning, angry people instead of just numbers on a spreadsheet. In certain versions of Civ, they even had the citizens express happiness and joy in their own words! Yes, that's right-- Civ made you want to care about the little people heads that represented the populations. You never played Skyrim. xruslanx wrote:(since the first person breaks the willing suspension of disbelief required to deal with NPCs)
What the hell kind of ideology is this? First person perspective REINFORCES the willing suspension of disbelief, by having you see the world from the player character's perspective. Third person perspective breaks the willing suspension of disbelief by making you a camera floating above and slightly to the left of the character you're playing. Furthermore, you can switch perspectives in Skyrim, making this a pathetic defense of your weird ideas about games. xruslanx wrote: Baldur's Gate does though, I guess. But it's not an integral part of the game
My ass it wasn't. It was a core part of the story and even part of the game mechanics from the very start! The game rewarded those who acted to non-hostile NPCs in a caring manner. Don't be hateful. Really, The Mandate is looking to be a great game because of all the reasons you say it's going to suck!
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This message was edited 3 times. Last update was at 2013/11/08 14:49:31
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/08 15:06:23
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Hallowed Canoness
Ireland
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ITT: People realising that taste and preferences are not a universal thing. I for one am looking forward to "care" ... I just don't yet know for what or for whom. I'll probably end up going my crew > the Empress > The Mandate > everyone else. At least that's what I got from the events and solutions the character generation demo threw at me. If/once the time comes, I'll prolly go Black Eagle for origin. (oh hey, look, a wild wiki appears!) I know the wiki says Prussian/Cossack, but personally I'm getting a distinct Spanish Conquistador vibe from the art, and I dig. Anyone else already having plans for their character?
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This message was edited 2 times. Last update was at 2013/11/08 15:07:39
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![[Post New]](/s/i/i.gif) 2013/11/08 15:07:30
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Dakka Veteran
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I'm really not a fan of quote wars, but if you insist.
Melissia wrote:
History is as generic and overdone as it gets. History games are about as generic, predictable, and forgettable of games as you can get.
Right well this has veered into an ontological discussion. History can't really be defined as "generic" since...it's history. It actually happened, not for the benefit of game-makers but as a concequence of the times. You can't compare the setting of Europa Universalis to the setting of Mass Effect.
Which is about as generic as it comes. Hell, DnD defines what it is to be a "generic fantasy setting". And there's really nothing wrong with that. Something being generic is irrelevant. What's important is how the story is told within the setting, something both DnD and Mass Effect do, and which I hope The Mandate does as well.
It may be generic but it's an awful lot *deeper* than a universe created entirely to sell a single game. Clearly a universe that's been the setting of the biggest RPG in the world, and around a dozen cRPGs, has more depth to it than one created for a single franchise.
... just like Mass Effect, which is set in an alternate history where we found Prothean artifacts and had our tech level boosted massively as a result. Just like any game that isn't purely historical, actually.
Sci-fi is not the same as alternate history. Granted there is some overlap but Mass Effect is quite clearly sci-fi.
In its little ways, it certainly did, just like Civ below it:
No it didn't. EU was about conquest, destroying other religions and spreading your own, wiping out natives and colonising their land, etc. It certainly didn't have any of this "Wah wah empathy wah" nonsense that you get in games like Mass Effect.
Ah, that's why they negative citizens are "unhappy", and are shown to be frowning, angry people instead of just numbers on a spreadsheet. In certain versions of Civ, they even had the citizens express happiness and joy in their own words! Yes, that's right-- Civ made you want to care about the little people heads that represented the populations.
No, it made you care about the effects. That's a lot different from a game that focusses around the feelings of other NPCs.
You never played Skyrim.
Yes I did. The NPCs were gak, or they were if you were bought up on Baldur's Gate 2. Hell I can't even name a single one, I know there was that useless thane woman who just used to run into traps all the time, but I can't remember her name.
What the hell kind of ideology is this?
First person perspective REINFORCES the willing suspension of disbelief, by having you see the world from the player character's perspective. Third person perspective breaks the willing suspension of disbelief by making you a camera floating above and slightly to the left of the character you're playing.
It's not an observation, it's a fact.
In a 3rd person isometric game, the NPCs' charectors are based entirely upon their portrait, and their dialogue, both written and spoken. In a first person game however, you get their big ugly expressionless rendered face right in front of you. *That* breaks the willing suspension of disbelief, combined with the lack of any body language whatsoever. The more you see of other NPCs, the more you realise they're not real. This is actually a very established phenomenon, it's why The Elder Scrolls failed to dominate cRPGs before piracy killed off all the non-console alternatives.
My ass it wasn't. It was a core part of the story and even part of the game mechanics from the very start! The game rewarded those who acted to non-hostile NPCs in a caring manner.
Uh...no it wasn't. Baldur's Gate II was about rescueing Imoen from Spellhold, then kicking Irenicus' ass. At no point did the story require you to go around talking to your "crew".
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/08 15:09:44
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Oberstleutnant
Back in the English morass
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And with that you go on my ignore list, you nasty little man.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/11/08 15:26:09
Subject: Re:Rogue Trader the PC game (actually the Mandate, but damn close)
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[DCM]
Et In Arcadia Ego
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I think, or hope rather, that the above comment was meant in jest.
We certainly don't want people thinking that this is an acceptable way to communicate with other users on the site.
Please bear in mind that your tone and intentions might not be conveyed as you intend when you're communicating entirely through text.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/11/08 15:34:20
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Dakka Veteran
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Uh...it was meant to be a joke. I will amend my post above to give it a smiley.
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/08 15:47:40
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Consigned to the Grim Darkness
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No kidding... and that wasn't there when I quoted the post-- he edited that in, apparently feeling his post wasn't nasty enough! edit: if it was a joke, it was in bad taste... Lynata wrote:Anyone else already having plans for their character?
My first character looks like she'll be a Europan science-based captain.
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This message was edited 1 time. Last update was at 2013/11/08 15:49:06
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/08 16:00:53
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Hangin' with Gork & Mork
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I backed it back when it popped, but sadly unless something changes soon it doesn't look like it will make its funding goal. Hopefully it will gain more attention soon.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/11/08 16:08:01
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Dakka Veteran
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Schadenfreude
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/08 16:19:24
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Hallowed Canoness
Ireland
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Melissia wrote:My first character looks like she'll be a Europan science-based captain.
Brains over brawns, huh?
I'd gladly accept some of your torpedoes. Unarmed, that is.
Historically, cash influx should see another peak in the last week - but I too am somewhat sceptical as to whether it will be enough. :(
It'd suck if the KS would fail because they were aiming a bit too high. I'm sure the game will still be published (it was greenlit on Steam last week), but if the funds from KS will stay away, I'm sure it'll impact development somewhere.
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![[Post New]](/s/i/i.gif) 2013/11/08 16:26:11
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Decrepit Dakkanaut
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I wanna contribute to this, but I doubt I can run it, going by the fits the Character and Ship Builders give my computer.
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![[Post New]](/s/i/i.gif) 2013/11/08 16:28:23
Subject: Re:Rogue Trader the PC game (actually the Mandate, but damn close)
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Oberstleutnant
Back in the English morass
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reds8n wrote: I think, or hope rather, that the above comment was meant in jest.
Oh no, he is definitely on my ignore list. Automatically Appended Next Post:
Kicktraq isn't that accurate, there is usually a peak in activity during the final week but I doubt that it will make any of its stretch goals.
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This message was edited 1 time. Last update was at 2013/11/08 16:32:48
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/11/08 16:36:55
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Consigned to the Grim Darkness
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Lynata wrote:It'd suck if the KS would fail because they were aiming a bit too high. I'm sure the game will still be published (it was greenlit on Steam last week), but if the funds from KS will stay away, I'm sure it'll impact development somewhere.
Yeah, I hope they make it. I told a lot of my friends and there were many who likedit...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/08 17:41:54
Subject: Re:Rogue Trader the PC game (actually the Mandate, but damn close)
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Hangin' with Gork & Mork
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Palindrome wrote:Kicktraq isn't that accurate, there is usually a peak in activity during the final week but I doubt that it will make any of its stretch goals.
It isn't being quoted as biblical truth, but even without Kicktraq I could tell you that it isn't trending enough to hit its goal, and that is taking into account the peak at the end that often happens. As a backer I would love to be wrong.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/11/08 17:44:12
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Consigned to the Grim Darkness
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Yeah, it's not looking good. Maybe they can break the trend, but...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/08 22:02:39
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Calculating Commissar
pontiac, michigan; usa
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To be fair back to that dude arguing with melissia it is a little un-realistic that somebody could down 100 ingredients, food and drinks without much problem in skyrim. I still enjoy the hell out of the game though. It's kind of amusing actually that your character can and will eat just about everything from plants to giant's toes to human flesh to human hearts and daedra hearts. I mean holy crap if you could ever bet somebody to eat something on a dare you can bet a skyrim player character would.
My main problem with video games is that they used to be about anything and everything and could be as stupid as you wanted or as creative. Now we have fitness games and call of duty :(. I suppose it's true though. Indie games and steam in general helps a lot with interesting titles. Just different opinions I guess.
Also for some people i'd like to say arguing with somebody doesn't usually end well in any case for any party. Has anybody after an argument back and forth said "You know what you're right. I know you called me a stupid pig-headed moron but I can see your superior logic." In the end people are very much about ego. You can throw proof at them or evidence but a damaged ego is the biggest thing. Nobody wants to feel stupid or bad or any other negative quality. You don't exactly have to support their opinion so much as give it a little respect. Sure some people tend to instigate fights more than others but they often make life a much bigger hell for the person that keeps this going.
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On topic i'd wouldn't mind playing this game.
Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.
Anyway my point is 'The Mandate' sounds an awful lot like that game too.
I might give this a shot if I have the money. I probably won't though.
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This message was edited 2 times. Last update was at 2013/11/08 22:09:45
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2013/11/08 22:52:58
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Oberstleutnant
Back in the English morass
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flamingkillamajig wrote:
Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.
Eve?
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/11/09 00:15:59
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Consigned to the Grim Darkness
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Wasn't Eve that game for people who really, REALLY like Microsoft Excel?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/09 02:57:13
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Oberstleutnant
Back in the English morass
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Melissia wrote:Wasn't Eve that game for people who really, REALLY like Microsoft Excel?
Only if you are a trader or dabble in PI. Otherwise its lots of time spent camping jump gates.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/11/09 03:08:13
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Calculating Commissar
pontiac, michigan; usa
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Palindrome wrote: flamingkillamajig wrote:
Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.
Eve?
Yep that's the one. I could be wrong though as my memory is often pretty bad heh.
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Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2013/11/09 03:12:22
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Hangin' with Gork & Mork
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flamingkillamajig wrote: Palindrome wrote: flamingkillamajig wrote:
Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.
Eve?
Yep that's the one. I could be wrong though as my memory is often pretty bad heh.
Was the game you were thinking of also an MMO? It could also be Freelancer if it wasn't an MMO.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/11/09 03:14:06
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Posts with Authority
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flamingkillamajig wrote:To be fair back to that dude arguing with melissia it is a little un-realistic that somebody could down 100 ingredients, food and drinks without much problem in skyrim. I still enjoy the hell out of the game though. It's kind of amusing actually that your character can and will eat just about everything from plants to giant's toes to human flesh to human hearts and daedra hearts. I mean holy crap if you could ever bet somebody to eat something on a dare you can bet a skyrim player character would.
My main problem with video games is that they used to be about anything and everything and could be as stupid as you wanted or as creative. Now we have fitness games and call of duty :(. I suppose it's true though. Indie games and steam in general helps a lot with interesting titles. Just different opinions I guess.
Also for some people i'd like to say arguing with somebody doesn't usually end well in any case for any party. Has anybody after an argument back and forth said "You know what you're right. I know you called me a stupid pig-headed moron but I can see your superior logic." In the end people are very much about ego. You can throw proof at them or evidence but a damaged ego is the biggest thing. Nobody wants to feel stupid or bad or any other negative quality. You don't exactly have to support their opinion so much as give it a little respect. Sure some people tend to instigate fights more than others but they often make life a much bigger hell for the person that keeps this going.
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On topic i'd wouldn't mind playing this game.
Wasn't there a kind of similar game about trading in ship-to-ship where there were no rules pretty much? I can't remember the name of it but it was pretty popular. Basically the game included lots of trickery, deception and all sorts of good and bad things people are capable of.
Anyway my point is 'The Mandate' sounds an awful lot like that game too.
I might give this a shot if I have the money. I probably won't though.
Freelancer?
http://en.wikipedia.org/wiki/Freelancer_%28video_game%29
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![[Post New]](/s/i/i.gif) 2013/11/09 03:15:14
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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Melissia wrote:Wasn't Eve that game for people who really, REALLY like Microsoft Excel?
Its like microsoft excel with spaceships.
Mandate looks good though. Looking forward to it.
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![[Post New]](/s/i/i.gif) 2013/11/10 06:13:52
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Decrepit Dakkanaut
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Man, I'd love a new Escape Velocity.
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![[Post New]](/s/i/i.gif) 2013/11/11 04:54:13
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Hallowed Canoness
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EVE's excel files included MISSILES though, and frankly that's a hell of an improvement in my book.
I backed it and spread the word on social media. I'm really hopeful for this one, it looks to be a blast.
For my first character I'm thinking a cold Romanov tactician from the Imperial family. After being scape goated and disgraced the prodigal child returns as a Corsair captain at cousin Annie's request... rebel in the making? Hardly, but a little off the books piracy to ensure that there's money and safe places for themselves and their crew should they be betrayed by the family again? Not out of the question.
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2013/11/11 09:56:52
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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I love hearing stories about things people have done in EVE. I couldn't get into it myself though.
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![[Post New]](/s/i/i.gif) 2013/11/11 13:17:39
Subject: Rogue Trader the PC game (actually the Mandate, but damn close)
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Longtime Dakkanaut
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Looks really interesting. Reminds me of a higher fidelity FTL.
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