50263
Post by: Mozzamanx
Hello all,
Following on from a discussion regarding the merits of Tzeentch Warp Talons and allied assistance from Daemons:
'Daemon' confers a 5+ Invulnerable save.
The Mark of Tzeentch increases an Invulnerable save by +1 to a maximum of 3+.
The Grimoire of True Names can be applied to a friendly Daemon and increases any Invulnerable Save by +2.
Applying the Grimoire 'first' creates a 3++, and thus the Mark of Tzeentch fails to activate and offers no further benefit.
Can the Mark of Tzeentch be used 'first' to raise an Invulnerable save to 4++, and subsequently apply the Grimoire to achieve a 2++ Invulnerable save?
For reference:
- There is no possible way to achieve better than a 3++ Invulnerable save using the Chaos Marine Codex alone. Similarly there are no ways to achieve this by using Fortifications or Psychic Powers from the Rulebook. The 'no better than a 3++' clause therefore appears redundant unless it is specifically to avoid cross-Codex combinations.
- The Mark of Tzeentch is a 'passive' effect that is always active. The Grimoire is a one-turn buff that then builds over this. It could therefore be considered a 4+ Invul save by default, Grimoired to a 2+.
The root question is probably, "Is the limit of a 3++ purely affecting how good the Mark can be, or does it introduce a 'hard limit' on Invulnerable Saves regardless of where individual improvements may be coming from?"
EDIT: Added a poll. Get voting, guys.
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Post by: Unholyllama
I'm curious to hear the consensus on this one but one other detail that may matter is that the Mark of Tzeentch is a static, always-on improvement to a daemon's save just like normal wargear where as the Grimoire has to be activated.
I don't play CSM nor Daemons; however, based on that I would say the Mark is in place initially (granting a 4++ save) and then the Grimoire would increase it to 2++ once it's activated.
With this thinking it turns into a question of whether or not the Mark causes a capped save regardless of how the save is improved or is the cap solely specific to the Mark and is another aspect of a poorly written GW rule.
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Post by: wildboar
I'm not a Chaos player myself but play against them regularly and my take on it would be:
1) Your MoT models have paid for the +1 Invuln at the list building stage and start the game with it (4+ Invuln)
2) In game, the Grimoire is cast/opened on the same unit adding +2 to their invuln for a 2++.
I'm not pitching this from a strict RAW point of view as I don't know the specific wording but reversing the above to disallow the 2+ seems a bit off to me.
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Post by: Brometheus
I said I'd be here, so I need to stay true to my word, right? I am inclined to believe that the 2+ Invulnerable Save is possible because while Invulnerable Saves improved by the Mark of Tzeentch are indeed limited to 3++, there is no current guidance on introducing other methods (Grimoire).
I *believe* that we are able to say that the total 2+ save can be modified past Mark of Tzeentch's 3++ maximum because Mark of Tzeentch would not be the mechanic pushing it past 3++. It would be the grimoire. The MoTz could follow all rules before you apply the Grimoire effect.
Mozzamanx- would it be worth noting in the first post that Forwarning is used before the Movement Phase, and the Grimoire is used in the Movement Phase?
edit for spelling: I can't spell your name, bro. I fail.
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Post by: nosferatu1001
wildboar wrote:I'm not a Chaos player myself but play against them regularly and my take on it would be:
1) Your MoT models have paid for the +1 Invuln at the list building stage and start the game with it (4+ Invuln)
That isnt how MoT works for Daemons; it is rerolled failed saves of a 1.
You cast 4++ invulnerable save, then use grimoire to increase to a 2+. The Tz rule then kicks in, rerolling that save.
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Post by: wildboar
nosferatu1001 wrote: wildboar wrote:I'm not a Chaos player myself but play against them regularly and my take on it would be:
1) Your MoT models have paid for the +1 Invuln at the list building stage and start the game with it (4+ Invuln)
That isnt how MoT works for Daemons; it is rerolled failed saves of a 1.
You cast 4++ invulnerable save, then use grimoire to increase to a 2+. The Tz rule then kicks in, rerolling that save.
Apologies for not being clearer in my post. The previous discussion was in regards to a unit of allied CSM Warp Talons (they have the Daemon special rule) that start with a 5+ invuln. The MoT buffs it to a 4+ then add the Grimoire etc etc which then led to this discussion. I knew what I was referencing even though I clearly decided not to share with you all..
Based on that what are thoughts?
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Post by: Mozzamanx
@nosferatu: We are specifically dealing with the Mark of Tzeentch here, as seen on Marine-Daemons like Warp Talons, Obliterators, Mutilators and Possessed.
Daemon of Tzeentch has no relevance in this debate.
@Brometheus: I'm not sure why Forewarning is relevant here, I assume you're talking about the 2++ rerollable that Daemons can achieve? I have no issues with that debate because Forewarning is at the start of the phase, whereas the Grimoire is at 'any point' and so in my eye, has explicit permission to build on the 4++ left by Forewarning.
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Post by: Brometheus
Hm.. I think I am in la-la land somewhere else. It's nothing new. Where am I? Forget Forwarning.
So I guess what I need to clarify is that I am focusing on:
-Warp Talon (5+ Invul)
-MoTz (3+ Invul)
-Grimoire (2+ Invul)
Edit after me being silly (I blame the coffee at 2:20pm): I think the 2+ is possible.
I'm taking a Logic class. You can imagine how I'm doing. Hint: Poorly. How embarassing.
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Post by: Quanar
Extremely tangential to the poll (apologies), but if the 3+ maximum does not apply to this, then what exactly is it for? I don't have the CSM Codex, so what units start with a 3+ invulnerable save and then can take MoTz?
Is what was quoted in the OP the extent of the wording? "The Mark of Tzeentch increases an Invulnerable save by +1 to a maximum of 3+."?
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Post by: Brometheus
Yep, that's what was quoted and it is correct
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Post by: Gwyidion
Specifically here, I don't think you can argue that the MoT is not used to obtain the 2++.
If you don't have MoT, they have a 3++. If you do, it'd be 2++ .... except that you can't use MoT to improve a invuln beyond 3++. Talons have a 5++. That is improved at two different times. MoT can't improve a invuln beyond 3++.
At the moment Grimoire occurs then, you have this : 5 - 2 -1 = 2.
MoT doesn't confer a 4+. It improves a native save by 1. You aren't using the Grimoire to improve a 4+ - you're improving a 5+, and you have a second modifier which is always on.
So, IMO:
it is not: 5 -1 =4, then 4-2=2.
It is 5-1-2 = 2, and that is not allowed by MoT rules.
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Post by: Lord Krungharr
Well call me a noob, but I never noticed that Mark of Tzeentch max 3++ in the CSM Codex. But the way it's worded, the Mark of Tzeentch improves the invul save of the model by +1 to a maximum of 3++, this implies to me that the Mark of Tzeentch can never improve it beyond a 3++, but that doesn't not exclude something else from increasing it further to a 2++. Or a Chaos Altar in Apocalypse could do it too.
Consider a unit of Nurgle Obliterators on a Skyshield or being Forewarned. They get a 4++ to shooting/all attacks, and if they were Grimoired, wouldn't they get a 2++? Why should they get it and not ones with the Mark of Tzeentch?
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Post by: Mozzamanx
Lord Krungharr wrote:There's no rule I've ever read saying Invulnerable Saves cannot be better than a 3++. So if you have a CSM model with the Daemon USR and Mark of Tzeentch, and they get Grimoired successfully, then they'd have a 2++. Would be great for Heldrakes, Obliterators, and maybe make Warp Talons worth using. Oh, that would be awesome for a big unit of Possessed too! Just thought of that.
The limit is specifically mentioned under the rules for the Mark of Tzeentch in the Chaos Codex, page 30.
"Models with the Mark of Tzeentch have +1 to their invulnerable save (to a maximum of 3+)."
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Post by: nosferatu1001
The Tz mark states you cannot improve a save past a 3++
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Post by: rigeld2
To be clear, the Tz mark says it cannot improve a save past 3++.
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Post by: Lord Krungharr
Yes, the key word being 'it' cannot improve a save. Not that model's save cannot be improved beyond 3++ by something else.
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Post by: nosferatu1001
So you have a 5++, plus grimoire, plus Tz. You have no permission to chosoe the order, and one results in a cap being applied - so you choose the one the results ina cap
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Post by: chillis
There is also the order of operations, MoT is considered wargear while (i don't play deamons) but the true names of Grimoire is more like a blessing- happens in game. We also see that in the CSM codex the max invulnerable save that can be achieved independently of allied codex's is 3+ (SoC + MoT)
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Post by: Dozer Blades
You can never get better than a 3++.
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Post by: Mozzamanx
Well we currently have a 13/12 divide so there is obviously something in this debate!
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Post by: wildboar
The models themselves are bringing the 4++ to the table before the game starts.
If as has been quoted the MoT states it cannot be used to improve an invuln beyond 3++ then an in-game effect that improves such a save to 2++ breaks no rule as I see it.
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Post by: grendel083
The model cannot gain a 2++ without using the MoT.
The order doesn't matter, it had been used, the model has a 2++ so the rule has been broken.
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Post by: nosferatu1001
wildboar wrote:The models themselves are bringing the 4++ to the table before the game starts.
If as has been quoted the MoT states it cannot be used to improve an invuln beyond 3++ then an in-game effect that improves such a save to 2++ breaks no rule as I see it.
Actually it is a modifier in effect.If somethign removes the 5++ daemon save, you would still have a 6++. So no, it isnt "before the game starts" - it is, like all modifiers, evaluated as it is needed
Given one modifier has a limit (Tz), and one doesnt, you dont have permission to bypass the limit by usig OoO
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Post by: wildboar
Ok fair point. I guess it comes back to the wording of the MoT rule. As has previously been mentioned if the exact wording states that the MoT itself cannot be used to improve a models invuln save beyond 3++. It doesn't disallow improvements to be made from another source, purely that the MoT cannot do so.
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Post by: hyv3mynd
Right and in the OP scenario, the 2++ isn't possible without MoT in the scenario. Therefore MoT is being used to achieve a 2++ and breaking a rule.
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Post by: wildboar
nosferatu1001 wrote: wildboar wrote:The models themselves are bringing the 4++ to the table before the game starts.
If as has been quoted the MoT states it cannot be used to improve an invuln beyond 3++ then an in-game effect that improves such a save to 2++ breaks no rule as I see it.
Actually it is a modifier in effect.If somethign removes the 5++ daemon save, you would still have a 6++. So no, it isnt "before the game starts" - it is, like all modifiers, evaluated as it is needed
Given one modifier has a limit (Tz), and one doesnt, you dont have permission to bypass the limit by usig OoO
Ok, hadn't thought of the Daemon save being eliminated, does the MoT state that no model with this mark may have an invuln of better than 3++ or that the MoT itself cannot be used to improve an invuln beyond 3++?
Not a narky question, merely inquisitive as I don't know the precise wording.
*Edit*
Ok, I see the logic now, regardless it is still in use to grant a 2++ so the wording is irrelevant. I'd voted that the 2++ is possible so the poll is slightly askew now but hey ho.
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Post by: Lotus
The MoT does not improve their saves to a 4++. It improves their saves by 1, to a limit of 3++, At no point does it stop improving by +1 and start giving them a flat save of 4++. When the grimoire is active, now you have a unit with a 5++ whose save is improved by 1 by the MoT and by 2 by the grimoire. Yes the MoT is a constant effect, but that doesn't mean that it sets the invuln to a constant. There is no order of operations here. Both abilities do what they do. The MoT is just always doing it. This means in order to get to the 2++, the MoT is still giving +1 to the invuln save, which it can only do up to a 3++. Therefore, the invuln save is 3++.
The idea that the MoT improves the save to a 4++ and then the grimoire improves it to a 2++ does not follow the rules as written and is an oversimplification of the way it works. Both the grimoire and the MoT are required to achieve the 2++, and since the MoT explicitly forbids its effect from resulting in a 2++, the MoT has no effect when the Grimoire is activated.
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Post by: Neorealist
Lotus wrote:The MoT does not improve their saves to a 4++. It improves their saves by 1, to a limit of 3++, At no point does it stop improving by +1 and start giving them a flat save of 4++. When the grimoire is active, now you have a unit with a 5++ whose save is improved by 1 by the MoT and by 2 by the grimoire. Yes the MoT is a constant effect, but that doesn't mean that it sets the invuln to a constant. There is no order of operations here. Both abilities do what they do. The MoT is just always doing it. This means in order to get to the 2++, the MoT is still giving +1 to the invuln save, which it can only do up to a 3++. Therefore, the invuln save is 3++.
The idea that the MoT improves the save to a 4++ and then the grimoire improves it to a 2++ does not follow the rules as written and is an oversimplification of the way it works. Both the grimoire and the MoT are required to achieve the 2++, and since the MoT explicitly forbids its effect from resulting in a 2++, the MoT has no effect when the Grimoire is activated.
I believe Lotus has it. At no point does the unit as posited by the OP ever have a base save of 4++; it has a save of 5++ +1 which is an important distinction. It's save can be modified by +2 by one ability and +1 by another. Normally they'd work together, but the latter ability has an additional restriction that prevents it from granting a save past 3++, so in this specific instance that is the best you can do.
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Post by: Unholyllama
Lotus wrote:The MoT does not improve their saves to a 4++. It improves their saves by 1, to a limit of 3++, At no point does it stop improving by +1 and start giving them a flat save of 4++. When the grimoire is active, now you have a unit with a 5++ whose save is improved by 1 by the MoT and by 2 by the grimoire. Yes the MoT is a constant effect, but that doesn't mean that it sets the invuln to a constant. There is no order of operations here. Both abilities do what they do. The MoT is just always doing it. This means in order to get to the 2++, the MoT is still giving +1 to the invuln save, which it can only do up to a 3++. Therefore, the invuln save is 3++.
The idea that the MoT improves the save to a 4++ and then the grimoire improves it to a 2++ does not follow the rules as written and is an oversimplification of the way it works. Both the grimoire and the MoT are required to achieve the 2++, and since the MoT explicitly forbids its effect from resulting in a 2++, the MoT has no effect when the Grimoire is activated.
Where in the rules does it state when effects are evaluated? Not debating but your post is the first that made me realize my own assumption that a constant effect like MoT is indeed constant and not only in effect and evaluated when it's needed. So really it turns into trying to figure out when, infact a Special rule is calculated. If it's evaluated at the time the rule is added to the model, then the MoT would not hit the 3++ limit. If the rule is evaluated only when needed the the MoT restriction might be hit but depends on how 2 effects that happen at the same time is handled. Some people say the controlling player sets the order while others say that there can't be an order.
So if there is a place in the rules that a) states that modifiers are calculated only when a test is to be made and b) what to do when 2 effects are triggered at the same time - that is what we need to figure out (and would address a number of threads on this board).
If A is true then how do multiple triggers applied? My opinion is that the controlling player decides since this is how different wounds works (I.e. "Take the glancing hit saves first then penetrating") as well as testing for reserves (e.g. For when you have multiple reserve tests triggered). If so, the the controlling player could choose the MoT before the grimoire's evaluation and it's a 2++.
So ultimately, this falls under the question of how are modifiers applied and/or who sets the order of simultaneously triggered events? (The latter is being debated in the FNP thread as well)
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Post by: DJGietzen
I voted no. I don't believe the effects are actually applied in any sort of order they both just 'happen'. And the MoT can't be included if it including it would result in a greater then 3++ save.
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Post by: grendel083
Agreed with the above.
The Mark was used to improve the invulnerable save.
The save is now better than 3+
The rule for the Mark has been broken.
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Post by: Lord Krungharr
Well, what if a player Forewarned his Tzeentch Possessed or Obliterators (or put them on a Skyshield for that matter), and then used the Grimoire on them to make it +2 to a 2++? In that instance, the Mark of Tzeentch is NOT being used to increase the invulnerable save better than 3++.
What say you to this? Or is Tzeentch just somehow screwed into never getting a 2++, even though any other Marked Possessed or Oblits would benefit in this manner to a 2++?
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Post by: nosferatu1001
In this case it would be ok; its how Daemons do it all the time.
If you forewarn you get a 4++ save, AND another 4++ save from MoT+Daemon.; one gets bumped to 2++, the other to 3++
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Post by: Unholyllama
nosferatu1001 wrote:In this case it would be ok; its how Daemons do it all the time.
If you forewarn you get a 4++ save, AND another 4++ save from MoT+Daemon.; one gets bumped to 2++, the other to 3++
See but this breaks the argument since even though you can get a 2++ without the MoT, the MoT is still applied to the unit and thus would require a person to be selective in how modifiers are applied. For the argument to be consistent, the unit marked with the MoT could never get better than a 3++. So if you Grimoire, forewarn and MoT a unit from CSM you either will get max save (breaking MoT per some people) o just a 3++.
I am still of the camp that the 3++ restriction is only tested when the mark is applied and he Grimoire would allow it to go to a 2++.
Now, thinking of the wording without the Grimoire, do the marks stack similarly to DE pain tokens? So if an IC with MOT joins a unit that also has MoT, would that grant +2 to the invulnerable or is it specific to the unit? At this pint I'm just trying to figure out how the 3++ limit could ever be hit in the first place.
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Post by: DJGietzen
If you had a way to improve a invulnerable save to a 2++ without counting the MoT that would be fine. The MoT just can't be used help the model get better then a 3++.
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Post by: Lotus
The MoT bonus is in effect until the save gets pushed beyond 3++.
If all modifiers including MoT would result in a 3++, MoT would still be in effect, and the model would have a 3++ save.
If all modifiers, including the MoT would result in a 2++ save, MoT would not be in effect, and the save would be determined by the other modifies. If this means that the other modifiers still result in a 2++, then that is fine (ex: grimoire on a skyshield).
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Post by: nosferatu1001
Unholyllama wrote:nosferatu1001 wrote:In this case it would be ok; its how Daemons do it all the time.
If you forewarn you get a 4++ save, AND another 4++ save from MoT+Daemon.; one gets bumped to 2++, the other to 3++
See but this breaks the argument since even though you can get a 2++ without the MoT, the MoT is still applied to the unit and thus would require a person to be selective in how modifiers are applied. For the argument to be consistent, the unit marked with the MoT could never get better than a 3++. So if you Grimoire, forewarn and MoT a unit from CSM you either will get max save (breaking MoT per some people) o just a 3++.
I am still of the camp that the 3++ restriction is only tested when the mark is applied and he Grimoire would allow it to go to a 2++.
Now, thinking of the wording without the Grimoire, do the marks stack similarly to DE pain tokens? So if an IC with MOT joins a unit that also has MoT, would that grant +2 to the invulnerable or is it specific to the unit? At this pint I'm just trying to figure out how the 3++ limit could ever be hit in the first place.
The mark is applied consistently, any time you evaluate their save. Thats how modifiers work. As pointed out, if you remove their save (somehow!) then they end up with a 6++; under your interpretation they would have nothing.
The MoT in the forewarn example isnt used at all.
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Post by: easysauce
the order, does not matter in the case of applying MoT and GOTN
both are being used to improve the ++ saves, MoT has a stipulation specifically forbidding it being used to get a ++ better then 3++,
you cannot get a 2++ without using both, order does not matter at all, simply that you are using both, and one cannot be used to grant a 3++, and weather you are adding the +1 from MoT before or after, it most certainly IS being used to achieve that 2++,
to argue otherwise is to say you dont need that extra +1 to your ++ save to achieve a 2++, which does not work mathematically, and does not work RAW.
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Post by: Bausk
With the mot no save improvment will alter it past 3++ as the mot is being used to get the save to a point where 2++ is possible. A lord with no mot and a 4++ can get to 2++ with it though.
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Post by: hyv3mynd
Bausk wrote:With the mot no save improvment will alter it past 3++ as the mot is being used to get the save to a point where 2++ is possible. A lord with no mot and a 4++ can get to 2++ with it though.
A lord is not a legal target for the grimoire.
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Post by: Godless-Mimicry
Well the way I'd look at it is that the Mark is a constant state and so always activates before the Grimoire, so I think 2++ is fine.
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Post by: Bausk
Ah only thngs with the daemon usr I gather? Yeah sadly unless you can get something to 4++ without the MoT then I don't see a 2++ happening.
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Post by: hyv3mynd
Godless-Mimicry wrote:Well the way I'd look at it is that the Mark is a constant state and so always activates before the Grimoire, so I think 2++ is fine.
You're still using the MoT to achieve better than 3++, so you're breaking a rule.
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Post by: easysauce
hyv3mynd wrote: Godless-Mimicry wrote:Well the way I'd look at it is that the Mark is a constant state and so always activates before the Grimoire, so I think 2++ is fine.
You're still using the MoT to achieve better than 3++, so you're breaking a rule.
exaclty,
when the two rules are applied does not matter,
the fact is, you have to apply both rules before you roll your save, to get a 2++ save, and one of those rules stipulates it cannot be used to get better then a 3++,
order does not matter, you use both, and are bound by both the benefits and restrictions of both
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Post by: Orock
nosferatu1001 wrote: wildboar wrote:I'm not a Chaos player myself but play against them regularly and my take on it would be:
1) Your MoT models have paid for the +1 Invuln at the list building stage and start the game with it (4+ Invuln)
That isnt how MoT works for Daemons; it is rerolled failed saves of a 1.
You cast 4++ invulnerable save, then use grimoire to increase to a 2+. The Tz rule then kicks in, rerolling that save.
wow, that is beyond stupid
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Post by: Exergy
Mozzamanx wrote:
For reference:
The 'no better than a 3++' clause therefore appears redundant unless it is specifically to avoid cross-Codex combinations.
Note that the CSM codex has tons of useless redundant things in it.
Axe of Blind Furry giving rage, yet is only available to models with Rage.
Warpsmiths repair on a 5+ but mechandrites give +1 to repair and Warpsmiths come stock with mechandrites hence warpsmiths repair on 4+ ALWAYS.
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Post by: nosferatu1001
Check your FAQ, it can now be given to a DP.
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Post by: nutty_nutter
actually this seems quite straight forward.
while I can see where people are comming from with the 3++ 'restriction' within the mark text you are fundamentally inccorect in your interpretations of it.
the mark is applied as a squad/character upgrade, it is at this point that any existing invul save cannot be pushed behond a 3++. at the start of the game this is still true and it is true thougout the game, this save is a constant. so for example, a model with a 4++ invul pays for the MoT, this buffs his standard save to a 3++.
the 3++ is based on the marks abbility to buff behond a 3++, this means the MARK cannot take you past a 3++ but it doesnt say that it PREVENTS any additional modifyers.
in this instance your 3++ could recive a +1 from an external source as it isnt the mark that is making it go to a 2+ it is the grimoure, similarly the grimoure doesnt care if the mark is there or not, it is simply a buff tool.
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Post by: grendel083
What about non-modifiers?
Say a model with a MoT (and no other inv save) has the power Forewarning cast on him. This isn't a save that was there when the mark was purchased, so would it boost the new save to a 3++?
The only way I can see the Mark working is if it's re-evaluated every time the Invulnerable save is changed. As I see it, the Mark has been used, and the save is 2++ (in the Grimoire example) so the Mark rule has been broken.
I'm collecting a Thousand a Sons force, and use this Mark a lot, this interpretation is very much to my detriment, but it's how I see it.
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Post by: nutty_nutter
just to clarify/add to this, the 3++ restriction is for the mark and the mark alone, it doesn't imply nor state it is a restriction on the models abillity to have a save better than a 3++ only that the mark itself cannot grant a 2++
it isnt the mark providing the buff, it is the grimoure
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Post by: nosferatu1001
nutty_nutter wrote:actually this seems quite straight forward.
while I can see where people are comming from with the 3++ 'restriction' within the mark text you are fundamentally inccorect in your interpretations of it.
the mark is applied as a squad/character upgrade, it is at this point that any existing invul save cannot be pushed behond a 3++. at the start of the game this is still true and it is true thougout the game, this save is a constant. so for example, a model with a 4++ invul pays for the MoT, this buffs his standard save to a 3++.
the 3++ is based on the marks abbility to buff behond a 3++, this means the MARK cannot take you past a 3++ but it doesnt say that it PREVENTS any additional modifyers.
in this instance your 3++ could recive a +1 from an external source as it isnt the mark that is making it go to a 2+ it is the grimoure, similarly the grimoure doesnt care if the mark is there or not, it is simply a buff tool.
Nothing you stated was based in rules.
+1 to your inv is a modifier. Nothing states that that is a "fixed" modifier you dont ever look at again; it is, and will always be, a modifier. As I pointed out, and you pointedly ignored, removing the daemon save would set the save back to a 6++, as you when determinig "what save do I have" notice you no longer have a 5++ to modify to a 4++, but a 6++ as you have no other save.
You have nothing, anywhere, that says you do not evaluate the modifier every time you are called upon to do so, and the multiple modifiers rule certainly indicates that you DO reevaluate it as needed.
Given the above, you have no possible way to get to a 2++; either you evaluate the MoT first, and stop at 3++ because your save isnt allowed to got any further, or do it second and you cannot apply it.
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Post by: undertow
Orock wrote:nosferatu1001 wrote: wildboar wrote:I'm not a Chaos player myself but play against them regularly and my take on it would be:
1) Your MoT models have paid for the +1 Invuln at the list building stage and start the game with it (4+ Invuln)
That isnt how MoT works for Daemons; it is rerolled failed saves of a 1.
You cast 4++ invulnerable save, then use grimoire to increase to a 2+. The Tz rule then kicks in, rerolling that save.
wow, that is beyond stupid
I'm actually a fan of it, but then again I play Daemons
In a game I can generally get two FMCs with a rerollable 2+ save of some sort, cover or invulnerable.
I had always read the GoTN rule as a modifier to the roll, which would mean that if your save was 4++, that's still what you had, but rolls of 2 or higher had 2 added giving the same effect as a 2++. This would allow the MoT to work. But after reading the Codex last night, I realized that the GoTN modifies the save itself. I think I'd cast my vote with the crowd that says MoT cannot be used with the GoTN to get a 2++.
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Post by: grendel083
But it's still contributing.
Without the mark (in this example) the save couldn't be a 2++
So the save, mark and Grimoire are all responsible for the 2++
So it could easily be said that the Mark is improving a save to 2++ which violates it's own rule.
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Post by: Unholyllama
The largest issue with this thread is that the BRB talks about HOW modifiers are applied (page 2) but not WHEN they are applied.
This leaves it to interpretation. If they are applied at the time the effect is equipped, then 2++ makes sense. If they are applied when tested only, then the 3++ makes sense.
It needs FAQed
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Post by: OrksesNevaLooz
There are other stacking modifiers in the game if they come from different sources.... why not this?
Stealth/shrouded for example
"Models with the Mark of Tzeentch have +1 to their invulnerable save (to a maximum of 3+)"
Seems to me, given the stacking modifiers elsewhere in the game, the Mark is intended to improve the save up to 3++. Grimoire is a different modifier.
50263
Post by: Mozzamanx
Stealth and Shrouded do not have a clause stating they only apply up to a certain limit. However, I am going to use that as an argument in terms of Cover Saves, and then transfer it to Invuls to prove a point. The Mark of Tzeentch is the 'Stealth' of Invulnerable Saves. It provides +1, or a 6++ in the absence of any saves. The Grimoire is 'Shrouded' in the same way. If a Stealthy model sits in 5+ Cover, he now gains a 4+ because this is incredibly straightforward. If he also had Shrouded, then it would be a combination of 5+, +1, and +2 for a total of 2+. See the paralels here? I am aware that it does not, but *if* Stealth had a clause stating it added +1 to a maximum of 3+, then I think the final save goes without saying. You'd be stuck at a 3+ because the only way to exceed it, is by using Stealth. Which in this case is expressly forbidden from benefitting past a 3+ (In my hypothetical situation). People here are seeing a 5++ from Daemon and +1 from the Mark of Tzeentch, and assuming it to be identical to a 4++. It is not. If one of those elements is removed (Vindicare Shield Breaker for one) the save is not a true 4++. I stand by my limit of a 3++ maximum.
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Post by: BlaxicanX
It's a simple concept. MoT states that it can only improve an invulnerable save to 3++. So your Warp Talons start the game with a 3++ save, and have it forever. If you, in turn 3, decide to cast the grimoire on them and give them a 2++, that does not conflict with the MoT. The MoT has already done its job and given the Talons their 3++ save. It is never stated nor implied anywhere that the MoT's benefit FLUCTUATES throughout the match based upon other influences to your ++sv. The grimoire is an entirely separate game mechanic, and it can alter the Talon's invulnerable save to whatever the feth it wants. That isn't going to make the MoT magically go "Oh, I guess I'd better make myself worse in order to maintain that 3++ cap!"
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Post by: dadakkaest
Yeah these 2++ reroll save rules are begging for a nerf-bat to the face.
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Post by: DJGietzen
Are not totals checked to make sure we are not going over an imposed limit before we apply that total? I mean I can't have my stealth, shrouded bike turbo boost and give the bike a 1+ cover save because after each item is added we check to make sure the cover save has stayed a 2+ or worse. If it is better then 2+ we have to reset to 2+.
It would work the same here, regardless of the order once MoT is added to the equation the best you can get is 3+. After each item is added we check to make sure the save is no better then 3+.
Its a whole different debate if a model with a MoT can choose not to include it if several other factors could improve its save to 2+ with out using the MoT.
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Post by: Mozzamanx
Ok I'm just to edit the whole thing now... How do you interpret a unit of Tzeentch Havocs under the effects of Forewarning? The Mark confers +1 to a max 3++, or a 6++ in the absence of a save. Forewarning confers a 4++. By your argument, they would only have a 4++ because the Mark is applied before the game starts, once and forever, and is not a modifier. You cannot turn it into a modifier for a 3++ when it suits you and then treat it as permanent for the Grimoire.
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Post by: BlaxicanX
You can not START the game with Forewarning cast on a unit, but you DO start the game with MoT on a unit. So yes, the unit has a flat, always-present ++ of 6++. Now that 6++ can be increased or lowered by other mechanics, such as forewarning or a skyshield. So yes, it would be lowered to 4++ as per forewarning's rules.
I don't see the contradiction here.
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Post by: Exergy
What about the CSM boon table?
There is a boon that is +1 armor save if I am not mistaken. Does that affect your Invuln save or not
Say you have power armor and a sigil of corruption. 3+/4++
you get this boon, are you 2+/3++ or 2+/4++
then what happens if you have MoT?
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Post by: BlaxicanX
Armor saves and invulnerable saves exist independently of one another.
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Post by: Mozzamanx
The contradiction is that a very common tactic for the Mark of Tzeentch is to put them on a Skyshield or bless them with Forewarning for a tasty 4++ Invul. Most players would then say the Mark builds this up to a 3++ because it adds a +1 modifier.
If you don't play this way or have never considered it, then fair play to you and your argument is at least consistent. Unfortunately this is not covered in the official FAQs.
Just as an aside, current vote is 52:48% and I don't think there's been more than a 45/55 split the entire time this thread has existed, so I'm very glad to see how contentious this topic is.
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Post by: Unholyllama
Mozzamanx wrote:
Just as an aside, current vote is 52:48% and I don't think there's been more than a 45/55 split the entire time this thread has existed, so I'm very glad to see how contentious this topic is.
I agree - ironically this would be extremely easy to clear up in an FAQ by just saying if the MoT's restriction is applied when the unit is deployed or any time a save has to be made and then to expand it to all modifiers on stats. The fact that it's about a 50/50 split in the poll - until it gets FAQ'ed, it turns into a discussion or roll off at the beginning of the game and move on.
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Post by: BlaxicanX
Mozzamanx wrote:The contradiction is that a very common tactic for the Mark of Tzeentch is to put them on a Skyshield or bless them with Forewarning for a tasty 4++ Invul. That's how the rule works. 0++ -> MoT =6++ -> Skyshield= 4++ Most players would then say the Mark builds this up to a 3++ because it adds a +1 modifier. Most players don't know how to read then. It is literally impossible to apply the MoT buff AFTER the Skyshield/Forewarning buff because units START the game with MoT, meaning its affect is already applied. They do not START the game with forewarning or on a skyshield. Heading you off at the pass, I am aware that you technically can "start" the game with a unit already deployed on a skyshield. However, you place the unit there during the deployment phase, so it doesn't get its 4++ until the deployment phase. The MoT's +1 to an invulnerable save follows the exact same mechanic as a bike giving a model +1 strength or a palaquin of nurgle giving more wounds. The buff is there before any phases in the game even start.
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Post by: rigeld2
Which doesn't matter. It's a modifier to all invul saves. Forewarning/Skyshield aren't modifiers so the 4++ from either will get modified by MoT to be a 3++.
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Post by: BlaxicanX
Sure, if you want to be obtuse and pretend that the order in which the buffs are bestowed does't matter. Point out to me where the rule states that the MoT is organic and fluctuates throughout the match depending on any modifiers to your ++. Using your argument, a player could use the MoT to negate the Grimoire backfiring by applying the MoT buff AFTER the Grimoire reduces the units invulnerable save. Using your argument, I could cast Grimoire on my MoT cultists, and if it backfires and reduces their ++ by 2, I can say "aha! Well since the Grimoire failed, NOW I'll apply their MoT buff so that they have a 6++." No. The Mark of Tzeentch is applied BEFORE the Grimoire of True Names, at the very start of the game. So if a unit with a 6++ was grimoire'd and it backfired, the MoT would be overruled and the target would have no ++ for that turn. SIMILARLY, because a unit STARTS the game with the MoT, you can not apply its effect AFTER you get the 4++ from a Skyshield. You start with the 6++, move on to the skyshield or cast forewarning, and get a 4++.
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Post by: Lord Yayula
The whole restriction on the MoTz is due to the awful reward of the gods table... c'mon guys read the full codex, one of the million results improves your Invul sv, if you have sigil+ MoT you are sitting at 3++ if you get that rewards you'd go to 2++ but the MoT forbids this from happening. I'd allow and I've played the 2++ trick on talons/oblies + daemons it is one of the few synergies between codexe, and truly i doubt I'll ever played again, my talons only got 2++ 1 turn and 5++ the remaining 4.
Besides, even the champion of the talons can get to 2++ Without the MoT, if he gets the reward from the gods, it gets to 4++ plus GOTN 2++, so if the stars align and my warp talon champion of Tz gets that reward + GOTN he can't have a 2++ due to MoTz? that doesn't sound right.
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Post by: Gwyidion
Is there actual support for MoT being resolved before the game starts?
It's a rule. It just IS, at all times during the game.
Rules of units aren't evaluated at the start of the game and then left as-is. By this logic, stealth gives +1 cover save to... nothing.
Its simple. MoT improves an invulnerable save by 1.
It isn't permanent, it isn't resolved once, its just a rule the unit has.
The save is 5+1. The save is not 4.
Edit: i'm split if a unit with MoT can have its save improved to 2 by other means. I don't think the rule says "may not benefit from an invulnerable better than 3..." it states, "MoT can not be used to improve" -
This would mean that 5+2+1 is not allowed, as the +1 from MoT is needed to get to 2+. However, a MoT unit with forewarning and grimoire (4++, +2 (G) +1 (MoT)) = 2, because MoT isn't needed....
Again, i'm split on that. not sure. But i'm still convinced you can't do 5+2+1.
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Post by: Mozzamanx
Lord Yayula wrote:The whole restriction on the MoTz is due to the awful reward of the gods table... c'mon guys read the full codex, one of the million results improves your Invul sv, if you have sigil+ MoT you are sitting at 3++ if you get that rewards you'd go to 2++ but the MoT forbids this from happening. I'd allow and I've played the 2++ trick on talons/oblies it is one of the few synergies between codexes.
Besides, even the champion of the talons can get to 2++ Without the MoT, if he gets the reward from the gods, it gets to 4++ + GOTN 2++, so if the stars align and my warptalon of Tz gets that reward + GOTN he can't have a 2++ due to MoTz? that doesn't sound right.
I have the Codex and I assure you, none of the Rewards have anything to do with Invulnerable saves. Mechanoid (35) improves Armour, not Invulnerables. Cosmic Fate (42) allows rerolls, again only of Armour.
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Post by: Lord Yayula
Mozzamanx wrote: Lord Yayula wrote:The whole restriction on the MoTz is due to the awful reward of the gods table... c'mon guys read the full codex, one of the million results improves your Invul sv, if you have sigil+ MoT you are sitting at 3++ if you get that rewards you'd go to 2++ but the MoT forbids this from happening. I'd allow and I've played the 2++ trick on talons/oblies it is one of the few synergies between codexes.
Besides, even the champion of the talons can get to 2++ Without the MoT, if he gets the reward from the gods, it gets to 4++ + GOTN 2++, so if the stars align and my warptalon of Tz gets that reward + GOTN he can't have a 2++ due to MoTz? that doesn't sound right.
I have the Codex and I assure you, none of the Rewards have anything to do with Invulnerable saves. Mechanoid (35) improves Armour, not Invulnerables. Cosmic Fate (42) allows rerolls, again only of Armour.
True, I was thinking on the Fantasy one, which does indeed reduce your sv by 1++
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Post by: Tonberry7
I'm surprised there is such a debate over what should be a straightforward logical application of the rules based on the order of invulnerable save modifiers, which is entirely relevant.
So your model with the Daemon USR starts off with their base 5++. You can then take the MoT as an upgrade; the associated modifier to invulnerable saves is a permanent effect that applies from the start of the game. The MoT automatically and instantly improves your current base invulnerable save by +1 (to a maximum of 3++), so your Daemon model now gets a 4++. No problem.
You can then apply the effects of the Grimoire, which can be done at any point of the bearers Movement phase and therefore after the effects of the MoT modifier. This gives a further +2 bonus to your invulnerable save, resulting in a 2++ and no conflict with the restrictions of the MoT modifier. No problem.
In the case of Forewarning, this is a blessing, manifested at the start of your Psyker's Movement phase. OK, so this means your model now has a 4++ which takes the place of your base 5++ Daemon save. Your MoT then of course immediately gives you a +1 to this, which improves your current invulnerable save (4++) to a 3++. No problem. You can then choose to apply the effects of the Grimoire to this if you wish, after Forewarning has been resolved, to again give you a 2++. No problem.
The key points are that the Daemon save and effects of Forewarning give absolute invulnerable save values, which can then be improved by MoT and/or the Grimoire in the relevant order. Using the Grimoire to further improve an invulnerable save in no way breaks the rules of the MoT or negates its effect as the associated modifier has already been applied.
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Post by: Mozzamanx
Tonberry7 wrote:..... You can then choose to apply the effects of the Grimoire to this if you wish, after Forewarning has been resolved, to again give you a 2++. No problem.
The key points are that the Daemon save and effects of Forewarning give absolute invulnerable save values, which can then be improved by MoT and/or the Grimoire in the relevant order. Using the Grimoire to further improve an invulnerable save in no way breaks the rules of the MoT or negates its effect as the associated modifier has already been applied.
The rules for Multiple Modifiers do not say to apply them in an order chosen by the player, they say to apply:
- Multipliers
- Additions and Subtractions
- Set modifiers
At no point does it say you are allowed to apply the +1 from Tzeentch and then the +2 from the Grimoire, it says to add the additions/subtractions at once. In this case it would be a 5+, +2 and +1, of which one of those additions expressly forbids going past a 3++.
(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
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Post by: rigeld2
BlaxicanX wrote:Sure, if you want to be obtuse and pretend that the order in which the buffs are bestowed does't matter.
I'm not pretending - they absolutely don't.
Point out to me where the rule states that the MoT is organic and fluctuates throughout the match depending on any modifiers to your ++. Using your argument, a player could use the MoT to negate the Grimoire backfiring by applying the MoT buff AFTER the Grimoire reduces the units invulnerable save. Using your argument, I could cast Grimoire on my MoT cultists, and if it backfires and reduces their ++ by 2, I can say "aha! Well since the Grimoire failed, NOW I'll apply their MoT buff so that they have a 6++."
Does MoT give you a set invul or does it modify your invul?
a) Cultists can't be targeted by the Grimoire, but let's pretend they could.
Cultists have no invul, MoT makes it a 6++.
Grimoire fails and throws a -1 modifier on that invul save.
0+1-1=0 therefore there's no invul save. It's like it's the actual rules or something.
No. The Mark of Tzeentch is applied BEFORE the Grimoire of True Names, at the very start of the game. So if a unit with a 6++ was grimoire'd and it backfired, the MoT would be overruled and the target would have no ++ for that turn. SIMILARLY, because a unit STARTS the game with the MoT, you can not apply its effect AFTER you get the 4++ from a Skyshield. You start with the 6++, move on to the skyshield or cast forewarning, and get a 4++.
Nothing in this paragraph is a a rule.
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Post by: Unholyllama
Mozzamanx wrote: Tonberry7 wrote:..... You can then choose to apply the effects of the Grimoire to this if you wish, after Forewarning has been resolved, to again give you a 2++. No problem.
The key points are that the Daemon save and effects of Forewarning give absolute invulnerable save values, which can then be improved by MoT and/or the Grimoire in the relevant order. Using the Grimoire to further improve an invulnerable save in no way breaks the rules of the MoT or negates its effect as the associated modifier has already been applied.
The rules for Multiple Modifiers do not say to apply them in an order chosen by the player, they say to apply:
- Multipliers
- Additions and Subtractions
- Set modifiers
At no point does it say you are allowed to apply the +1 from Tzeentch and then the +2 from the Grimoire, it says to add the additions/subtractions at once. In this case it would be a 5+, +2 and +1, of which one of those additions expressly forbids going past a 3++.
(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
The rules also do not state WHEN modifiers are applied - if they are applied at the point of the test or if they are applied when the effect is granted. So both points of view could be correct.
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Post by: rigeld2
Mozzamanx wrote:(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
No, Forewarning is not a set modifier. At all. It does not replace your existing invul save (which is what a set modifier would do).
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Post by: Unholyllama
rigeld2 wrote:Mozzamanx wrote:(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
No, Forewarning is not a set modifier. At all. It does not replace your existing invul save (which is what a set modifier would do).
How is "Whilst the power is in effect, the target unit as a 4+ invulnerable save" NOT a set modifier?
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Post by: Tonberry7
Mozzamanx wrote:The rules for Multiple Modifiers do not say to apply them in an order chosen by the player, they say to apply:
- Multipliers
- Additions and Subtractions
- Set modifiers
At no point does it say you are allowed to apply the +1 from Tzeentch and then the +2 from the Grimoire, it says to add the additions/subtractions at once. In this case it would be a 5+, +2 and +1, of which one of those additions expressly forbids going past a 3++.
It doesn't actually say apply the additions/subtractions at once, but following the Multiple Modifiers rules, if the +1 from MoT on it's own doesn't break the 3++ limit the +2 from the Grimoire will stack to give 2++.
Mozzamanx wrote:(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
By this logic you couldn't improve a Daemon invulnerable save at all as the 5++ from the USR would be a set value arising from rules or wargear.
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Post by: Unholyllama
Tonberry7 wrote: Mozzamanx wrote:(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...) By this logic you couldn't improve a Daemon invulnerable save at all as the 5++ from the USR would be a set value arising from rules or wargear. Taking that logic to the extreme, all invulnerable saves would be set modifiers since you can't have an invulnerable save without wargear or special rule. So the rules for invulnerable saves contradict the profile stat modification rules found on page 2 of the BRB. Then again, invulnerable saves are part of a model's profile so the degree in which the modifier rules are able to apply may or may not debatable as well.
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Post by: rigeld2
Unholyllama wrote:rigeld2 wrote:Mozzamanx wrote:(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
No, Forewarning is not a set modifier. At all. It does not replace your existing invul save (which is what a set modifier would do).
How is "Whilst the power is in effect, the target unit as a 4+ invulnerable save" NOT a set modifier?
Because it's giving you an invulnerable save. So you have 2 (as a Demon) - a 5++ and a 4++.
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Post by: Unholyllama
rigeld2 wrote: Unholyllama wrote:rigeld2 wrote:Mozzamanx wrote:(Quite ignoring the fact that Forewarning is a set modifier and thus arguably resets the whole bloody thing to 4+ anyway, regardless of modifers...)
No, Forewarning is not a set modifier. At all. It does not replace your existing invul save (which is what a set modifier would do).
How is "Whilst the power is in effect, the target unit has a 4+ invulnerable save" NOT a set modifier?
Because it's giving you an invulnerable save. So you have 2 (as a Demon) - a 5++ and a 4++.
Yet the example of a set modifier on page 2 of the BRB shows the example of getting +1 S and a S8....resulting in just the S8 since it's a set modifier. So wouldn't daemon USR and Forewarning yield 2 set modifiers if, in fact, invulnerable saves are a profile characteristic to modify?
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Post by: rigeld2
No. Nothing in the Demon rule or Forewarning says that it's a set modifier, so it's not.
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Post by: Unholyllama
rigeld2 wrote:No. Nothing in the Demon rule or Forewarning says that it's a set modifier, so it's not.
So your interpretation of the two is the same as having multiple cover or armor saves - best one wins. Works for me.
Though now I'm wondering where an example of a set modifier could be found in any of the rules/codices.
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Post by: Happyjew
Mostly weapons or wargear (such as lash whips).
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Post by: rigeld2
Unholyllama wrote:rigeld2 wrote:No. Nothing in the Demon rule or Forewarning says that it's a set modifier, so it's not.
So your interpretation of the two is the same as having multiple cover or armor saves - best one wins. Works for me.
Though now I'm wondering where an example of a set modifier could be found in any of the rules/codices.
Psyocculum - you count as being BS10. Since the rules only allow for a single BS, it's a set modifier.
There's allowance for more than one save.
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Post by: Dakkamite
Its a 2++ without those stupid re-rolls, go for it.
Edit: Just realized this could apply to Possessed.
*rubs hands manically*
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Post by: nosferatu1001
Again: for those claiming MoT fixes a save value before the game, any rules for that?
It is a modifier, so according to t=page 2 you woul ddetrmine the value of the save each time you need to use it. Same as a model captain with a powerfist isnt S8, they can be S9 due to furious charge. Easy example - Gift of Chaos giving a +1S boon with a powerfist lord doesnt give a S10 lord, but a S9 lord, despite the gift being present from deployment. This is because you always follow the modifiers rule.
Here you have no permission to apply the MoT when it takes saves below a 3++, and given every time we have a limit we apply same modifiers (+2, +1) at the same time, to the limit, to avoid breaking a rule, you cannot get better than a3++
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Post by: Tonberry7
nosferatu1001 wrote:Here you have no permission to apply the MoT when it takes saves below a 3++, and given every time we have a limit we apply same modifiers (+2, +1) at the same time, to the limit, to avoid breaking a rule, you cannot get better than a3++
In this case however the MoT doesn't take saves below 3++, the Grimoire does. So a 2++ is possible.
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Post by: Nilok
Tonberry7 wrote:nosferatu1001 wrote:Here you have no permission to apply the MoT when it takes saves below a 3++, and given every time we have a limit we apply same modifiers (+2, +1) at the same time, to the limit, to avoid breaking a rule, you cannot get better than a3++
In this case however the MoT doesn't take saves below 3++, the Grimoire does. So a 2++ is possible.
I have to ask, is MoT being used in any part of the calculation for bringing the save to 2++?
In other words, can you get a 2++ without MoT?
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Post by: CrownAxe
Ok lets look at the debate like this. If the 3++ limit is only at the time of the MoT's use, then what does the limit actually limit? As far as I can tell there is no way to get above the 3++ with normal CSM upgrades. As such wouldn't the 3++ limit be pointless if it didn't apply to other way of increasing invul saves like the Grimoire?
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Post by: Tonberry7
Nilok wrote: Tonberry7 wrote:nosferatu1001 wrote:Here you have no permission to apply the MoT when it takes saves below a 3++, and given every time we have a limit we apply same modifiers (+2, +1) at the same time, to the limit, to avoid breaking a rule, you cannot get better than a3++
In this case however the MoT doesn't take saves below 3++, the Grimoire does. So a 2++ is possible.
I have to ask, is MoT being used in any part of the calculation for bringing the save to 2++?
In other words, can you get a 2++ without MoT?
No, the MoT brings it to 4++. Then the Grimoire brings it to 2++.
In other words, can you get better than a 3++ using just the MoT?
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Post by: nosferatu1001
Or the grimoire takes it to a 3++, and Mark can't take it lower. Why are you applying Mark first, when that has no rules support? Are you using the idea that Mark is "first" because you buy it at list building? Because that also has no rules support, and breaks multiple modifiers rules
One way breaks rules, the other doesn't. 3++ is the best you're getting
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Post by: Tonberry7
nosferatu1001 wrote:Or the grimoire takes it to a 3++, and Mark can't take it lower. Why are you applying Mark first, when that has no rules support? Are you using the idea that Mark is "first" because you buy it at list building? Because that also has no rules support, and breaks multiple modifiers rules
One way breaks rules, the other doesn't. 3++ is the best you're getting
Because the MoT improves your invulnerable save and then the Grimoire provides a bonus. No rules are broken and you get a 2++.
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Post by: rigeld2
Tonberry7 wrote:nosferatu1001 wrote:Or the grimoire takes it to a 3++, and Mark can't take it lower. Why are you applying Mark first, when that has no rules support? Are you using the idea that Mark is "first" because you buy it at list building? Because that also has no rules support, and breaks multiple modifiers rules
One way breaks rules, the other doesn't. 3++ is the best you're getting
Because the MoT improves your invulnerable save and then the Grimoire provides a bonus. No rules are broken and you get a 2++.
They are both modifiers. Find a rule supporting your assertion that
A) The order of modifiers matters
B) You get to pick the order.
As it is you have 5+1+2=2 which breaks the MoT rule.
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:nosferatu1001 wrote:Or the grimoire takes it to a 3++, and Mark can't take it lower. Why are you applying Mark first, when that has no rules support? Are you using the idea that Mark is "first" because you buy it at list building? Because that also has no rules support, and breaks multiple modifiers rules
One way breaks rules, the other doesn't. 3++ is the best you're getting
Because the MoT improves your invulnerable save and then the Grimoire provides a bonus. No rules are broken and you get a 2++.
They are both modifiers. Find a rule supporting your assertion that
A) The order of modifiers matters
B) You get to pick the order.
As it is you have 5+1+2=2 which breaks the MoT rule.
You don't get to pick the order. The rules are that the Grimoire is used in the Movement phase whereas the MoT is already active. Therefore the order is relevant. In addition the multiple modifiers rules are specifically relevant to the 9 model characteristic values, of which invulnerable save is not one. Otherwise things like the Daemon USR and Forewarning would overwrite any modifiers giving you a flat 5++ or 4++.
76717
Post by: CrownAxe
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:nosferatu1001 wrote:Or the grimoire takes it to a 3++, and Mark can't take it lower. Why are you applying Mark first, when that has no rules support? Are you using the idea that Mark is "first" because you buy it at list building? Because that also has no rules support, and breaks multiple modifiers rules
One way breaks rules, the other doesn't. 3++ is the best you're getting
Because the MoT improves your invulnerable save and then the Grimoire provides a bonus. No rules are broken and you get a 2++.
They are both modifiers. Find a rule supporting your assertion that
A) The order of modifiers matters
B) You get to pick the order.
As it is you have 5+1+2=2 which breaks the MoT rule.
You don't get to pick the order. The rules are that the Grimoire is used in the Movement phase whereas the MoT is already active. Therefore the order is relevant. In addition the multiple modifiers rules are specifically relevant to the 9 model characteristic values, of which invulnerable save is not one. Otherwise things like the Daemon USR and Forewarning would overwrite any modifiers giving you a flat 5++ or 4++.
\
So then when would the 3++ invul limit of MoT take effect?
76982
Post by: Tonberry7
It doesn't. The MoT takes you to 4++.
47462
Post by: rigeld2
Tonberry7 wrote:You don't get to pick the order. The rules are that the Grimoire is used in the Movement phase whereas the MoT is already active. Therefore the order is relevant. In addition the multiple modifiers rules are specifically relevant to the 9 model characteristic values, of which invulnerable save is not one. Otherwise things like the Daemon USR and Forewarning would overwrite any modifiers giving you a flat 5++ or 4++.
You're treating the MoT as a different kind of modifier. Please cite the allowance. Multiple Modifiers doesn't care about order - they're all applied when relevant. So when you're making your save its 5-1-2=2 which breaks a rule.
Invul saves are the same as armor saves with one exception. Therefore they're a characteristic. You are allowed to have multiple armor and invul saves, so no - the Demon and Forewarning rules would not set your invul.
Please, if you disagree on invul saves being characteristics, cite allowance to modify them. Make sure it includes that saves are modified lower when a bonus is applied.
76717
Post by: CrownAxe
Then will will the limit ever matter? There is nothing you can do during list building to get a 2++ invul save. What is the point of writing that rule if the limit only applies when you purchase MoT
76982
Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:You don't get to pick the order. The rules are that the Grimoire is used in the Movement phase whereas the MoT is already active. Therefore the order is relevant. In addition the multiple modifiers rules are specifically relevant to the 9 model characteristic values, of which invulnerable save is not one. Otherwise things like the Daemon USR and Forewarning would overwrite any modifiers giving you a flat 5++ or 4++.
You're treating the MoT as a different kind of modifier. Please cite the allowance. Multiple Modifiers doesn't care about order - they're all applied when relevant. So when you're making your save its 5-1-2=2 which breaks a rule.
Invul saves are the same as armor saves with one exception. Therefore they're a characteristic. You are allowed to have multiple armor and invul saves, so no - the Demon and Forewarning rules would not set your invul.
Please, if you disagree on invul saves being characteristics, cite allowance to modify them. Make sure it includes that saves are modified lower when a bonus is applied.
Invulnerable saves are not the same as armour saves. P2 of the BRB lists the 9 characteristics, as do the characteristic profiles for a model. You will find an armour save characteristic here, but not an invulnerable save. The multiple modifiers rules apply to these characteristics, which is why Daemon and Forewarning would not set your invulnerable save.
Invulnerable saves arise purely from rules or wargear; the multiple modifier rules don't apply as they are not a characteristic, and so yes, the MoT is a different kind of modifier in that sense.
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Post by: rigeld2
Tonberry7 wrote:Invulnerable saves are not the same as armour saves. P2 of the BRB lists the 9 characteristics, as do the characteristic profiles for a model. You will find an armour save characteristic here, but not an invulnerable save. The multiple modifiers rules apply to these characteristics, which is why Daemon and Forewarning would not set your invulnerable save.
p17 wrote:Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a Wound- the Armour Piercing value of attacking weapons has no effect.
There is only one cited difference between an invul and armor save. You're asserting more than one. Please cite rules supporting that.
You haven't cited rules allowing modifiers to apply at all - please do so.
Invulnerable saves arise purely from rules or wargear; the multiple modifier rules don't apply as they are not a characteristic, and so yes, the MoT is a different kind of modifier in that sense.
Please cite actual rules support citing a different kind of modifier. Right now you're just making things up.
76982
Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:Invulnerable saves are not the same as armour saves. P2 of the BRB lists the 9 characteristics, as do the characteristic profiles for a model. You will find an armour save characteristic here, but not an invulnerable save. The multiple modifiers rules apply to these characteristics, which is why Daemon and Forewarning would not set your invulnerable save.
p17 wrote:Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a Wound- the Armour Piercing value of attacking weapons has no effect.
There is only one cited difference between an invul and armor save. You're asserting more than one. Please cite rules supporting that.
You haven't cited rules allowing modifiers to apply at all - please do so.
Invulnerable saves arise purely from rules or wargear; the multiple modifier rules don't apply as they are not a characteristic, and so yes, the MoT is a different kind of modifier in that sense.
Please cite actual rules support citing a different kind of modifier. Right now you're just making things up.
The only thing I'm asserting is that invulnerable saves are not armour saves.
Invulnerable saves are not a characteristic (p2 & 3).
The rules allowing modifiers to be applied to Invulnerable saves are detailed in the specific rules giving the modifier e.g MoT & the Grimoire.
The multiple modifiers rule can only logically apply to characteristics due to the set value priority.
If you think an invulnerable save is a characteristic please cite the rule.
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Post by: rohansoldier
I personally voted no as IMO the MOT is needed combined with the Grimoire to get the 2++ save.
I don't play Daemons or Tzeentch though so I could be wrong.
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Post by: Orock
So how is it ran at tournaments. Ones that matter anyway. If they allow this crap great for them. Personally, I think anyone running a 2++ with rerolls is a power gaming munchkin, and abusing the spirit of the game. But since I don't play in tournaments, I can just refuse the game.
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Post by: rigeld2
Tonberry7 wrote:
The only thing I'm asserting is that invulnerable saves are not armour saves.
Invulnerable saves are not a characteristic (p2 & 3).
The rules allowing modifiers to be applied to Invulnerable saves are detailed in the specific rules giving the modifier e.g MoT & the Grimoire.
The multiple modifiers rule can only logically apply to characteristics due to the set value priority.
If you think an invulnerable save is a characteristic please cite the rule.
The specific rules for the MoT say to give it a +1 to its invul. What's 5+1? The only guidance we have that lower is better is for Armor saves, according to you and therefore does not apply.
The Demon USR is not a set modifier.
I've cited actual rules - see the quote with the page number? Perhaps you could do the courtesy of doing the same?
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:
The only thing I'm asserting is that invulnerable saves are not armour saves.
Invulnerable saves are not a characteristic (p2 & 3).
The rules allowing modifiers to be applied to Invulnerable saves are detailed in the specific rules giving the modifier e.g MoT & the Grimoire.
The multiple modifiers rule can only logically apply to characteristics due to the set value priority.
If you think an invulnerable save is a characteristic please cite the rule.
The specific rules for the MoT say to give it a +1 to its invul. What's 5+1? The only guidance we have that lower is better is for Armor saves, according to you and therefore does not apply.
The Demon USR is not a set modifier.
I've cited actual rules - see the quote with the page number? Perhaps you could do the courtesy of doing the same?
The MoT gives a +1 to your invulnerable save ( CSM codex p30). This means if you have the Daemon USR you now get a 4++.
I'm not sure why you are still referring to armour saves.
I never described the Daemon USR as a set modifier. Try reading again. It is a set value (5++, p35, BRB) which can then be modified.
I can't actually see any page numbers in your post. Sorry.
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Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:
The only thing I'm asserting is that invulnerable saves are not armour saves.
Invulnerable saves are not a characteristic (p2 & 3).
The rules allowing modifiers to be applied to Invulnerable saves are detailed in the specific rules giving the modifier e.g MoT & the Grimoire.
The multiple modifiers rule can only logically apply to characteristics due to the set value priority.
If you think an invulnerable save is a characteristic please cite the rule.
The specific rules for the MoT say to give it a +1 to its invul. What's 5+1? The only guidance we have that lower is better is for Armor saves, according to you and therefore does not apply.
The Demon USR is not a set modifier.
I've cited actual rules - see the quote with the page number? Perhaps you could do the courtesy of doing the same?
The MoT gives a +1 to your invulnerable save ( CSM codex p30). This means if you have the Daemon USR you now get a 4++.
Citation required. Normally, 5+1 is 6, not 4. Why are you going backwards? The only allowance to count down instead of up is on page 2 under Armor Saves - you've asserted that isn't relevant for invul saves and therefore cannot be used to support your argument.
I can't actually see any page numbers in your post. Sorry.
Really? You see no page numbers in this post? http://www.dakkadakka.com/dakkaforum/posts/list/90/560960.page#6222226
Let me say it again for you.
p17 wrote:Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a Wound- the Armour Piercing value of attacking weapons has no effect.
Did you see it that time? It's those words in bold before the sentence that proves your stance incorrect.
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Post by: Unholyllama
Orock wrote:So how is it ran at tournaments. Ones that matter anyway. If they allow this crap great for them. Personally, I think anyone running a 2++ with rerolls is a power gaming munchkin, and abusing the spirit of the game. But since I don't play in tournaments, I can just refuse the game. I asked my TO about this last night and the couple of times that he's had to rule it was based on a tournament he went to in which they allowed a 2++ on a unit with MoT. The issue here is that there is no explicit rule that says when modifiers from wargear are applied and triggered to a model. There is an order of operations expressed but there is no rule in the BRB or any FAQ that could be used as a precedence in determining if the MoT restriction is always on or only when the MoT is initially equipped. Likewise there is no rule to to say modifiers are applied at the time of a test or applied to the model profile at the time when the effect is given. One group applies modifiers and restrictions when the effects (from powers or wargear) are applied to the model. The other group applies all of such when the value is tested. There is no explicit ruling so either case could be correct until it gets FAQed. Furthermore - a FAQ needs to also clarify if an Invulnerable Save counts as a characteristic test like an Armor Save or not since the whole "it's not listed on page 2" is turning into a trolling argument.
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Post by: blaktoof
Because of the wording of MoT and that they are both additive modifiers (ie +x instead of *x) the best the model could have is a 3++
Both the modifiers have to happen at the same time and since the limit of the MoT will be applied at that same time the models will not get better than 3++. (This will also apply to possessed with MoT, Mutilators+oblits)
in otherwords:
your save is 5++[(+2 from grimoire)+(+1 from MoT but can never be better than 3++)]
has the same result as
your save is 5++[(+1 from MoT but can never be better than 3++)+(+2 from grimoire)]
since they are both additive modifiers, and one of the comes with the rule that you can not go beyond 3++ then your save becomes 3++
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Post by: Unholyllama
blaktoof wrote: Both the modifiers have to happen at the same time and since the limit of the MoT will be applied at that same time the models will not get better than 3++. (This will also apply to possessed with MoT, Mutilators+oblits) That's just it - nowhere in the book does it say when modifiers are applied. You are interpreting that modifiers are applied at the point when the stat is tested against. There is nothing in the BRB or FAQ to confirm or refute this interpretation. Likewise there is nothing to confirm or refute that modifiers are applied when granted not when tested. So we're at an impasse.
76982
Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:
The only thing I'm asserting is that invulnerable saves are not armour saves.
Invulnerable saves are not a characteristic (p2 & 3).
The rules allowing modifiers to be applied to Invulnerable saves are detailed in the specific rules giving the modifier e.g MoT & the Grimoire.
The multiple modifiers rule can only logically apply to characteristics due to the set value priority.
If you think an invulnerable save is a characteristic please cite the rule.
The specific rules for the MoT say to give it a +1 to its invul. What's 5+1? The only guidance we have that lower is better is for Armor saves, according to you and therefore does not apply.
The Demon USR is not a set modifier.
I've cited actual rules - see the quote with the page number? Perhaps you could do the courtesy of doing the same?
The MoT gives a +1 to your invulnerable save ( CSM codex p30). This means if you have the Daemon USR you now get a 4++.
Citation required. Normally, 5+1 is 6, not 4. Why are you going backwards? The only allowance to count down instead of up is on page 2 under Armor Saves - you've asserted that isn't relevant for invul saves and therefore cannot be used to support your argument.
I can't actually see any page numbers in your post. Sorry.
Really? You see no page numbers in this post? http://www.dakkadakka.com/dakkaforum/posts/list/90/560960.page#6222226
Let me say it again for you.
p17 wrote:Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a Wound- the Armour Piercing value of attacking weapons has no effect.
Did you see it that time? It's those words in bold before the sentence that proves your stance incorrect.
I'm not sure why you're now saying a model with the Daemon USR and the MoT has a 6++. That's just bizarre
How do modifiers not apply to invulnerable saves?.
Thanks for citing a reference this time however my stance all along is that invulnerable saves are different to armour saves, which is exactly what your reference is saying.
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Post by: rigeld2
Unholyllama wrote:blaktoof wrote:
Both the modifiers have to happen at the same time and since the limit of the MoT will be applied at that same time the models will not get better than 3++. (This will also apply to possessed with MoT, Mutilators+oblits)
That's just it - nowhere in the book does it say when modifiers are applied. You are interpreting that modifiers are applied at the point when the stat is tested against. There is nothing in the BRB or FAQ to confirm or refute this interpretation. Likewise there is nothing to confirm or refute that modifiers are applied when granted not when tested. So we're at an impasse.
Special rules are checked when they're used - why would modifiers be any different? Automatically Appended Next Post: Tonberry7 wrote:I'm not sure why you're now saying a model with the Daemon USR and the MoT has a 6++. That's just bizarre
I'm using your argument. Your assertion is that you cannot use the Armor save rules when discussing invul saves.
How do modifiers not apply to invulnerable saves?.
Because - according to you - they aren't characteristics.
Thanks for citing a reference this time however my stance all along is that invulnerable saves are different to armour saves, which is exactly what your reference is saying.
I cited it both times actually. And my reference specifies the one area they're different, meaning that they're the same in all other ways. You're pretending they're different in more than that one way. Please cite some support for your stance.
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Post by: Unholyllama
rigeld2 wrote: Unholyllama wrote:blaktoof wrote:
Both the modifiers have to happen at the same time and since the limit of the MoT will be applied at that same time the models will not get better than 3++. (This will also apply to possessed with MoT, Mutilators+oblits)
That's just it - nowhere in the book does it say when modifiers are applied. You are interpreting that modifiers are applied at the point when the stat is tested against. There is nothing in the BRB or FAQ to confirm or refute this interpretation. Likewise there is nothing to confirm or refute that modifiers are applied when granted not when tested. So we're at an impasse.
Special rules are checked when they're used - why would modifiers be any different?
Why would Invulnerable saves be different than armor saves? That's one of the arguments you made a few posts back yet it's contradictory here since by your previous argument modifiers do not apply to anything that isn't a characteristic listed on page 2.
Also - do you have a page number saying when special rules are "checked" and what "checked" means? People are interpreting such as when the model gains the special rule since "uses" is contextual since the special rules for a force weapon are different than the special rules that just grant something like Split Fire.
13620
Post by: Gwyidion
Does it even matter?
Interpret it thusly : At all times, a daemon unit with MoT has a (5+1)++ save. If it is Grimoire'd, it is now (5+1+2)
I don't think there's support for ever stating that a daemon + MoT has a 'natural' 4++.
If, at some point, there was a way to remove marks mid-game, this would result in a unit with MoT retaining a 4++ if it lost the MoT rule (because it was already applied).
That's obviously not right.
The invulnerable remains, always, a 5+1 save. You can do whatever you want at any other point, the thing you are further modifying is a 5+1 save, not a 4++ save.
That results in a 5+1+2, which break's MoT's rule.
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Post by: rigeld2
Unholyllama wrote:rigeld2 wrote: Unholyllama wrote:blaktoof wrote:
Both the modifiers have to happen at the same time and since the limit of the MoT will be applied at that same time the models will not get better than 3++. (This will also apply to possessed with MoT, Mutilators+oblits)
That's just it - nowhere in the book does it say when modifiers are applied. You are interpreting that modifiers are applied at the point when the stat is tested against. There is nothing in the BRB or FAQ to confirm or refute this interpretation. Likewise there is nothing to confirm or refute that modifiers are applied when granted not when tested. So we're at an impasse.
Special rules are checked when they're used - why would modifiers be any different?
Why would Invulnerable saves be different than armor saves? That's one of the arguments you made a few posts back yet it's contradictory here since by your previous argument modifiers do not apply to anything that isn't a characteristic listed on page 2.
You're misreading my point - invul saves aren't different from armor saves (except one specific case).
Also - do you have a page number saying when special rules are "checked" and what "checked" means? People are interpreting such as when the model gains the special rule since "uses" is contextual since the special rules for a force weapon are different than the special rules that just grant something like Split Fire.
For example, the Blood Angels FNP ability with the 6" range (can't remember the name) is checked at each init step to see if you're in range to use it. Termagants check for range to mommy when they charge (for Adrenal Glands) and when they wound (for Toxin Sacs).
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Post by: Unholyllama
rigeld2 wrote:
For example, the Blood Angels FNP ability with the 6" range (can't remember the name) is checked at each init step to see if you're in range to use it. Termagants check for range to mommy when they charge (for Adrenal Glands) and when they wound (for Toxin Sacs).
Those are both cases in which they explicitly mention a trigger and when the trigger is fired to examine the scenario. Things like the MoT aren't explicit so leaves things to interpretation. Even information based on a normal characteristic test (i.e. toughness tests) don't say "when a test is made, apply modifiers and then roll less than or equal to the result". It's this lack of a default explicit description is where this debate comes from. That and the fact that all of this would be a moot discussion if it wasn't for the MoT's restriction making the timing relevant.
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Post by: rigeld2
Unholyllama wrote:rigeld2 wrote:
For example, the Blood Angels FNP ability with the 6" range (can't remember the name) is checked at each init step to see if you're in range to use it. Termagants check for range to mommy when they charge (for Adrenal Glands) and when they wound (for Toxin Sacs).
Those are both cases in which they explicitly mention a trigger and when the trigger is fired to examine the scenario. Things like the MoT aren't explicit so leaves things to interpretation. Even information based on a normal characteristic test (i.e. toughness tests) don't say "when a test is made, apply modifiers and then roll less than or equal to the result". It's this lack of a default explicit description is where this debate comes from. That and the fact that all of this would be a moot discussion if it wasn't for the MoT's restriction making the timing relevant.
Gwyidion wrote:Does it even matter?
Interpret it thusly : At all times, a daemon unit with MoT has a (5+1)++ save. If it is Grimoire'd, it is now (5+1+2)
I don't think there's support for ever stating that a daemon + MoT has a 'natural' 4++.
If, at some point, there was a way to remove marks mid-game, this would result in a unit with MoT retaining a 4++ if it lost the MoT rule (because it was already applied).
That's obviously not right.
The invulnerable remains, always, a 5+1 save. You can do whatever you want at any other point, the thing you are further modifying is a 5+1 save, not a 4++ save.
That results in a 5+1+2, which break's MoT's rule.
As presented, the timing argument isn't relevant. At all.
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Post by: Nilok
Perhaps some questions can be used to focus the debate. These are questions for both sides.
When is the effect from MoT applied?
When is the restriction for MoT applied?
When can the restriction end?
One last question I had that wasn't answed:
Is MoT being used in the calculation to bring the invul save to 2++?
47462
Post by: rigeld2
Always.
When is the restriction for MoT applied?
Always.
When can the restriction end?
Never.
Is MoT being used in the calculation to bring the invul save to 2++?
Yes. Meaning it's breaking a rule.
73427
Post by: JinxDragon
Another question, seeing I am away from my library and I tend to play Slaanesh so this rule is not 100% cemented in my fleshy head-organ: Does the Mark of Tzeentch give you the option to not use it? To answer Nilko, and this is my own personal opinion: 1) Effectively Always, assuming no choice is given. While I believe you apply the modifiers only when you are calculating what the invulnerability save it really is irrelevant as the result is always the same. If you add it at the very moment of list creation then it will be included into all calculations when you reference that save. If you only include it when you reference the save, then it still is included into all those calculations anyway. Effectively it doesn't matter when you apply the modifications, only that they are being applied. 2) The restriction is added any time the special rule is in effect. There is nothing in the Mark of Tzeentch rules, that I remember, giving exceptions to this restriction so it simply can not be circumvented due to situation in which it is being applied. This means it doesn't matter if you have the philosophy that the modifications are added at list building, or during the game, as the restriction would also have to be in effect during this point. 3) The only way for this restriction to end would be to remove or deny access to the special rule entirely, which means you would lose the bonus as well. 4) Assuming no permission granted to opt-out of the rule, then it is included in the 2++ save even if you don't need it to reach 2++. However I would be more then willing to accept a 'house rule' that a 2++ can be used if that value is achieved without including the mark of Tzeentch. While I can see where might may have meant to be a tactical choice, a permanent +1 in exchange for not being able to drop below 3++, I don't feel entirely comfortable holding an opponent to that interpretation of the rules. Besides, 2++ without the mark is often very difficult to acquire so unless they built the list with that in mind, it is unlikely they will achieve it.
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Post by: Eihnlazer
not the option no, but once again, it does not prevent your models from having better than a 3++ save, it just cannot contribute to making the save better than 3++
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Post by: necronspurs2012
I play mono tzeentch daemons so the way in know to get a 2++ is either using grimoire on fateweaver or using it on a normal daemon unit or MC and rolling warp surge (+1 to all daemons invulnerables on the board) on the warp storm, plus the grimoire can only be used on units with the daemon USR so if used on Csm what units can it be used on? Obits, warp talons, forge/mauler fiend, defiler, possessed. But short answer is yes you will get +1 from MOT the +2 from grimoire making it a 2++ aslong as the models in the unit have daemon rule though daemons of tzeentch with it is better as they re-roll ones on all saves
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Post by: Mozzamanx
necronspurs2012 wrote:But short answer is yes you will get +1 from MOT the +2 from grimoire making it a 2++ aslong as the models in the unit have daemon rule though daemons of tzeentch with it is better as they re-roll ones on all saves
We are not arguing whether there are enough modifiers to create a 2++, we arguing because we don't know how to apply one of those modifiers and how to interpret the 'to a maximum of 3++' clause.
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Post by: nutty_nutter
Ok having re-read the orriginal question, the thread, re-read the relavent sections mentioned in the BRB and reviewing hte posted rules for the deamons and MoT from codex Deamons/ CSM.
I have come to the conclusion that it should still be possible to reach a 2+ invulnerable save and I shall outline why I believe this to be so.
For the example we will take a standard Deamon.
This model has a 5+ invulnerable save from stock.
The model purchases a Mark of Tzeentch among other upgrades available to it.
This means that it's invulnerable save is considered to be a 4+.
the game begins, at some point during the game this model becomes the target of the Grimoure and recieves a +2 to its invulnerable save.
now, this is where the bone of contention rises.
the mark of Tzeentch is a part of the overall sum of the 2+ invulnerable save, which people are saying that since it becomes a part of the equasion, it cannot therefore be applied.
now this makes a measure of sense based on the written wording, however, as has been pointed out by many, without a proper measure of how modifyers are applied there isnt strictly a deffinitive of IF the restriction on the mark itself (which is only restricting its own +1 on making it go above 3+) applies.
my gut reaction is that there is an inherant application of modifyers based on time of recieving and that you do not 'check' at time of need, you have a state of being that is tested against, just like a chracteristic test, you don't 'check' to see wht the value is, the value is the same from start to finish unless a modifyer happens to change its state.
so some page references.
invulnerable saves are mentioned on p17 and 26, p26 is not relavent to this iscussion.
p19 covers maximum saves (note it does actually specify that a 2+ invulnerable is possible)
p2/3 covers modifyers to characteristics, now an invulnerable save isn't listed as a basic characteristic, it is completely seperate and as such isn't contained within the same mechanisms as characteristics and their modifyers, since in the end it is a save of a description and has modifyers, to which the only other save that is not a characteristic with modifyers is a cover save, it can be assumed that they are cumulative overall, and as such should work the same way as a cover save, in that cover + rue + rule (as an example, stealth + shroud)
in this instance you have a 5+ (base) + 1 ( MoT) then +2(grimoure)
the state changes after the mark is applied since the mark would come first in the calculation logically as it is always present.
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Post by: Nilok
So your argument is that since we don't know which comes first, the active player chooses to have MoT first. However, what if it is the opponent's turn. Is this like multiple effects happening at the same time and the active player chooses the order?
Can on the opponent's turn, they choose to have MoT happen last so your save becomes 3++?
How is it different from you choosing the order?
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Post by: Quanar
nutty_nutter wrote:the state changes after the mark is applied since the mark would come first in the calculation logically as it is always present.
What is the rule for then? Now I'm not saying that GW wouldn't write a completely useless rule, but for some reason they chose to add "to a maximum of 3+" to the MoTz.
To those arguing that the RAW is that a 2+ is possible using MoTz, do you believe this to be RAI as well? I'm just curious (since YMDC is mostly about RAW anyways), and the poll really is too close to call.
13620
Post by: Gwyidion
Because neither of the benefits discussed in this situation are set modifiers, characteristic modifiers don't really apply at all. These are both additive modifiers.
You have an error in interpreting a Daemon with MoT as having a 4++. This model has a 5++ which is improved by 1. These are very different things, and this state is continuous. It always has a 5+1 save.
If rules are evaluated at list building, stealth is useless. A model has no endogenous cover save, so stealth would confer a 6+ cover save to models with stealth at all times. That's not how stealth works. The model has stealth, and every cover save they ever benefit from is improved by 1.
A Daemon with MoT has MoT permanently. It isn't "resolved" and forgotten about forever at list building. The model possesses the rule and just carries it around on the table.
5+1+2 --> 2++ breaks MoT's rule. It doesn't work.
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Post by: nutty_nutter
Nilok wrote:So your argument is that since we don't know which comes first, the active player chooses to have MoT first. However, what if it is the opponent's turn. Is this like multiple effects happening at the same time and the active player chooses the order?
Can on the opponent's turn, they choose to have MoT happen last so your save becomes 3++?
How is it different from you choosing the order?
no I'm saying that there is an order of effect and we do know in what order.
the problem stems from in introduction of a third element.
the mathematic equations are the best answer to working out how it all works; the vast majority that are saying no are working on the basis that an invulnerable save works the same way as a characteristic. Characteristic modifies follow an 'Associativity' paradigm as is set down by the way the BRB tells you to work them out, they all happen simultaneously and in a specific order, this is why a furious charging power fist is resolved at (Sx2) +1 and not (S+1) x 2
however since an invulnerable save is not a characteristic, as shown in the BRB, it must inherently be different, as there is only one other save that works outside of characteristics being cover we must use the two and draw out parallels.
so if we say:
daemon have a 5+ (a) and MoT grants a +1 (b) also grimoure grants a +2 (c)
deamon exists at the start of the game making 'a' part of the equation
MoT exists at the stat of the game making 'b' part of the equation
grimoure does not exist at the start of the game meaning 'c' is not a part of the equation at the start
so the invulnerable save is 'a+b'
later the grimoure is added making it a+b+c
now because there are no defined 'operations' within the context of the rules, the sum is worked out left to right making the sum: (a+b) + c
if a additional modifier were introduced, it would be ((a+b)+c) + d and so on.
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Post by: Gwyidion
You're making a mistake in stating the MoT exists at the start of the game.
MoT exists always.
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Post by: Nilok
nutty_nutter wrote: Nilok wrote:So your argument is that since we don't know which comes first, the active player chooses to have MoT first. However, what if it is the opponent's turn. Is this like multiple effects happening at the same time and the active player chooses the order?
Can on the opponent's turn, they choose to have MoT happen last so your save becomes 3++?
How is it different from you choosing the order?
no I'm saying that there is an order of effect and we do know in what order.
the problem stems from in introduction of a third element.
the mathematic equations are the best answer to working out how it all works; the vast majority that are saying no are working on the basis that an invulnerable save works the same way as a characteristic. Characteristic modifies follow an 'Associativity' paradigm as is set down by the way the BRB tells you to work them out, they all happen simultaneously and in a specific order, this is why a furious charging power fist is resolved at (Sx2) +1 and not (S+1) x 2
however since an invulnerable save is not a characteristic, as shown in the BRB, it must inherently be different, as there is only one other save that works outside of characteristics being cover we must use the two and draw out parallels.
so if we say:
daemon have a 5+ (a) and MoT grants a +1 (b) also grimoure grants a +2 (c)
deamon exists at the start of the game making 'a' part of the equation
MoT exists at the stat of the game making 'b' part of the equation
grimoure does not exist at the start of the game meaning 'c' is not a part of the equation at the start
so the invulnerable save is 'a+b'
later the grimoure is added making it a+b+c
now because there are no defined 'operations' within the context of the rules, the sum is worked out left to right making the sum: (a+b) + c
if a additional modifier were introduced, it would be ((a+b)+c) + d and so on.
I understand the using math to help, but why are you not using the order of operation?
Since we, according to you, do not have any information on invulnerable save modifiers, should we not use the order of operations in lack of any rules.
I also see you are adding parentheses to the equation, but I would like to know why. There is nothing stating that you are to include any part of the equation first, save for the base 5++. Why are you not simply adding the three variables together instead of adding a new part of the function that is not specified or mentioned?
Internet hiccup double post removed
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Post by: easysauce
again, ORDER DOES NOT MATTER
whatever order you use the two rules in, you are, in fact, undeniably, using BOTH rules, to improve the ++ save to 2++
one of the rules you have used, specifically restricts it being used to get better then a 3++
order does not matter, its just a long line of non RAW justification for why you want to get a 2++, using the help of a rule that specifically says "you cant use it to get better then 3++"
no matter what order you use them in, you have in fact used both rules, and must abide by the restriction in MOT, that is 100% RAW
making long arguements that "if I add one, THEN add two, its ok, cause im not adding two then one, hence I get to completly IGNORE the 3++ restriction from the +1 part" is fallacious, and not RAW at all
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Post by: nosferatu1001
Nutty - again, you have NO RULES to state you evaluate the modiifer once at the start of the game.
Yet again you ignore that, if the daemon loses its save (who knows, the Inq codex could do that) it would revert to having a 6++. Not a 4++
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Post by: Tonberry7
rigeld2 wrote:
Automatically Appended Next Post:
Tonberry7 wrote:I'm not sure why you're now saying a model with the Daemon USR and the MoT has a 6++. That's just bizarre
I'm using your argument. Your assertion is that you cannot use the Armor save rules when discussing invul saves.
I have never made the argument that a model with the Daemon USR and the MoT has a 6++ as it is clearly not the case. You also seem to be obsessed with armour saves when the debate is actually about invulnerable saves.
rigeld2 wrote:
How do modifiers not apply to invulnerable saves?.
Because - according to you - they aren't characteristics.
It's not according to me - it's a matter of fact. Read p2 in the BRB again to remind yourself of the 9 characterstics in 40k. You'll notice that invulnerable saves aren't one of them, neither are cover saves for that matter. This doesn't mean however that an invulnerable save can't be modified. My actual point (which you appear to have completely missed) was in regard to the application of multiple modifiers rules (also p2) which specifically refer to dealing with "a combination of rules or wargear that modify a characteristic".
rigeld2 wrote:
Thanks for citing a reference this time however my stance all along is that invulnerable saves are different to armour saves, which is exactly what your reference is saying.
I cited it both times actually. And my reference specifies the one area they're different, meaning that they're the same in all other ways. You're pretending they're different in more than that one way. Please cite some support for your stance.
Again with the armour saves. If an invulnerable save is different (which it is - see p17, BRB) then it is different. That is my point. It doesn't even say they are the same in all other ways - you've just made that part up.
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Post by: Happyjew
Tonberry, what is 4+1?
What is 4+1 when dealing with Armour saves?
What is 4+1 when dealing with Invulnerable saves?
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Post by: Tonberry7
It's the same result. This doesn't mean Armour and Invulnerable saves are the same thing though.
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Post by: Nilok
Tonberry7 wrote:It's the same result. This doesn't mean Armour and Invulnerable saves are the same thing though.
Save are modified in the same way, if they are not, then they would be modified just like in math.
So we rest a two choices:
Are invulnerable save modifiers handled like armor save, which has the rules for modifying saves to go down 1 with +1 (4++ (+1) = 3++), or are they handed like other characteristics with math (4+1 = 5)?
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Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote:
Automatically Appended Next Post:
Tonberry7 wrote:I'm not sure why you're now saying a model with the Daemon USR and the MoT has a 6++. That's just bizarre
I'm using your argument. Your assertion is that you cannot use the Armor save rules when discussing invul saves.
I have never made the argument that a model with the Daemon USR and the MoT has a 6++ as it is clearly not the case. You also seem to be obsessed with armour saves when the debate is actually about invulnerable saves.
Is this a correct statement according to you: The rules around Armor Saves (on page 2 and 3) have nothing to do with, and cannot be applied to, invul saves.
Please clarify.
It's not according to me - it's a matter of fact. Read p2 in the BRB again to remind yourself of the 9 characterstics in 40k. You'll notice that invulnerable saves aren't one of them, neither are cover saves for that matter. This doesn't mean however that an invulnerable save can't be modified. My actual point (which you appear to have completely missed) was in regard to the application of multiple modifiers rules (also p2) which specifically refer to dealing with "a combination of rules or wargear that modify a characteristic".
WRT the underlnied: Please cite permission to modify them. I've asked multiple times now.
Again with the armour saves. If an invulnerable save is different (which it is - see p17, BRB) then it is different. That is my point. It doesn't even say they are the same in all other ways - you've just made that part up.
It says they are different in one way. There is no other rule saying they're different. Therefore they're the same in all other ways.
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Post by: blaktoof
"Models with the MoT add +1 to their invulnerable save to a maximum of 3+"
The rule that gives you any modifier to your invulnerable save requires that your save is limited to a 3+ save from any source if you have MoT. The way it is written, RAW, if you even were given a save from some other power that gave you a 2+ invulnerable save flat out, by having mark of tzeenetch it would now be a 3+ save.
if at anytime a model with a MoT has to make a save, because it has MoT it cannot be improved beyond 3+ due to the rule for MoT specifically stating that the model has a maximum of a 3+ invulnerable.
It doesnt matter when or how you add the modifiers or if one is all the time or not, the fact the model has "MoT" which has rules to it, one of them is the models invulnerable save is maximum +3.
if you have MoT your max invulnerable save is 3+. RAW.
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Post by: Tonberry7
rigeld2 wrote:
Is this a correct statement according to you: The rules around Armor Saves (on page 2 and 3) have nothing to do with, and cannot be applied to, invul saves.
Please clarify.
I can't see invulnerable saves mentioned anywhere on p2 & 3. If you can, please do point it out.
rigeld2 wrote:
It's not according to me - it's a matter of fact. Read p2 in the BRB again to remind yourself of the 9 characterstics in 40k. You'll notice that invulnerable saves aren't one of them, neither are cover saves for that matter. This doesn't mean however that an invulnerable save can't be modified. My actual point (which you appear to have completely missed) was in regard to the application of multiple modifiers rules (also p2) which specifically refer to dealing with "a combination of rules or wargear that modify a characteristic".
WRT the underlnied: Please cite permission to modify them. I've asked multiple times now.
And I've answered multiple times now. To indulge you, how about the CSM Codex p30 - MoT.
rigeld2 wrote:
Again with the armour saves. If an invulnerable save is different (which it is - see p17, BRB) then it is different. That is my point. It doesn't even say they are the same in all other ways - you've just made that part up.
It says they are different in one way. There is no other rule saying they're different. Therefore they're the same in all other ways.
Is there even a point to this statement? There is a difference, therefore they are not the same thing.
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Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote:
Is this a correct statement according to you: The rules around Armor Saves (on page 2 and 3) have nothing to do with, and cannot be applied to, invul saves.
Please clarify.
I can't see invulnerable saves mentioned anywhere on p2 & 3. If you can, please do point it out.
You didn't answer my question. Please do so.
And I've answered multiple times now. To indulge you, how about the CSM Codex p30 - MoT.
That rule doesn't tell you how to modify a save though - so using normal math it'd be a 5+1=6.
Is there even a point to this statement? There is a difference, therefore they are not the same thing.
They're the same thing except for one difference. Is that difference that invuls are not a characteristic?
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Post by: Nilok
JinxDragon wrote:Another question, seeing I am away from my library and I tend to play Slaanesh so this rule is not 100% cemented in my fleshy head-organ: Does the Mark of Tzeentch give you the option to not use it?
To answer [Nilok], and this is my own personal opinion:
1) Effectively Always, assuming no choice is given. While I believe you apply the modifiers only when you are calculating what the invulnerability save it really is irrelevant as the result is always the same. If you add it at the very moment of list creation then it will be included into all calculations when you reference that save. If you only include it when you reference the save, then it still is included into all those calculations anyway. Effectively it doesn't matter when you apply the modifications, only that they are being applied.
2) The restriction is added any time the special rule is in effect. There is nothing in the Mark of Tzeentch rules, that I remember, giving exceptions to this restriction so it simply can not be circumvented due to situation in which it is being applied. This means it doesn't matter if you have the philosophy that the modifications are added at list building, or during the game, as the restriction would also have to be in effect during this point.
3) The only way for this restriction to end would be to remove or deny access to the special rule entirely, which means you would lose the bonus as well.
4) Assuming no permission granted to opt-out of the rule, then it is included in the 2++ save even if you don't need it to reach 2++. However I would be more then willing to accept a 'house rule' that a 2++ can be used if that value is achieved without including the mark of Tzeentch. While I can see where might may have meant to be a tactical choice, a permanent +1 in exchange for not being able to drop below 3++, I don't feel entirely comfortable holding an opponent to that interpretation of the rules. Besides, 2++ without the mark is often very difficult to acquire so unless they built the list with that in mind, it is unlikely they will achieve it.
Thank you, this answers a lot. Unless there is a key piece we are missing from your analisis, this probably the best examination of the Mark of Tzeentch we currently have.
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote:
Is this a correct statement according to you: The rules around Armor Saves (on page 2 and 3) have nothing to do with, and cannot be applied to, invul saves.
Please clarify.
I can't see invulnerable saves mentioned anywhere on p2 & 3. If you can, please do point it out.
You didn't answer my question. Please do so.
Which specific rules are you referring to exactly? We've already covered the multiple modifiers one.
rigeld2 wrote:
And I've answered multiple times now. To indulge you, how about the CSM Codex p30 - MoT.
That rule doesn't tell you how to modify a save though - so using normal math it'd be a 5+1=6.
It's pretty clear to most people. If you're struggling there's an example in italics to help you. I'll give you a clue though - the answer isn't 6 as you have proposed several times already.
rigeld2 wrote:
Is there even a point to this statement? There is a difference, therefore they are not the same thing.
They're the same thing except for one difference. Is that difference that invuls are not a characteristic?
So therefore they are not the same thing. One difference is that invuls are not a characteristic.
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Post by: Nilok
This is starting to get out of hand, currently we are arguing if an invulnerable save follows the rules of modifying saves.
There may be a need to explore this in another thread, however, without a common basis of rules, there is no discussion.
Can we please get back on topic.
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Post by: techsoldaten
The grimoire improves the invulnerable save for a model with the Daemon rule. It's not dependent on any other factor nor does it say that it does not stack.
The MoT improves the invulnerable save by 1, to a maximum of 3+.
If you think about it, why would the MoT ever decrease someone's Invulnerable save? I mean, why would it go away just because someone used an artefact?
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Post by: nosferatu1001
TOnberry - the point Rigeld is making is that you have made a lot of assumptions, without any basis in rules.
The rules for modifying armour saves allows you to go from 5++ to 4++ by adding 1; yet your claim is you cannot use the rules for modifying armour saves, as they are not a characteristic. Meaning adding 1 to a 5++ makes it a 6++
The point Rigeld is correctly making i that the rules for invulnerable saves only specifies they are different in one, and only one, way. Meaning they MUST be the same in ALL other ways. Meaning they MUST be a characteristics.
This is the bind you are in: You are claiming you dont have to follow the modifier rules, as it isnt a characteristic. Except the rules state the opposite. And even if we follow your unsupported assertion, it ends up that you follow normal maths - that 5++ +1 goes to a 6++ - as you have no permission to use the special rules for armour saves any longer.
So, which is it? Are they a characteristic - as the rules cover, by stating the only ways that they are different, and being a characteristic is NOT one of them - and therefore the modifier rules apply, or are they not, in which case +1 makes the save *worse*.
You have no choice in the matter - either you make Inv saves worse, not better, or you follow the actual rules, and the 3++ limit applies.
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Post by: Tonberry7
nosferatu1001 wrote:TOnberry - the point Rigeld is making is that you have made a lot of assumptions, without any basis in rules.
The rules for modifying armour saves allows you to go from 5++ to 4++ by adding 1; yet your claim is you cannot use the rules for modifying armour saves, as they are not a characteristic. Meaning adding 1 to a 5++ makes it a 6++
The point Rigeld is correctly making i that the rules for invulnerable saves only specifies they are different in one, and only one, way. Meaning they MUST be the same in ALL other ways. Meaning they MUST be a characteristics.
This is the bind you are in: You are claiming you dont have to follow the modifier rules, as it isnt a characteristic. Except the rules state the opposite. And even if we follow your unsupported assertion, it ends up that you follow normal maths - that 5++ +1 goes to a 6++ - as you have no permission to use the special rules for armour saves any longer.
So, which is it? Are they a characteristic - as the rules cover, by stating the only ways that they are different, and being a characteristic is NOT one of them - and therefore the modifier rules apply, or are they not, in which case +1 makes the save *worse*.
You have no choice in the matter - either you make Inv saves worse, not better, or you follow the actual rules, and the 3++ limit applies.
Nosferatu - Rigeld isn't really making any relevant points to be honest.
I'm not talking about armour saves, I was discussing invulnerable saves re the OP. I'm not claiming that invulnerable saves are modified by different methods to armour saves - if you improve a 5++ by 1 it's 4++. This is not only common sense but it's illustrated in the MoT rules. Pedantically asserting that it's 6++ is nonsense.
Where does it state that armour saves and invulnerable saves are the same in all ways apart from that in p17? And on p2, invulnerable saves are not listed as a characteristic, therefore they are not. Would you class cover saves as a characteristic following the same logic?
I am in no bind whatsoever - I'm not claiming that invulnerable saves don't follow the same maths as armour saves at all. I'm claiming they are different things, are not characteristics, and that the multiple modifiers rules on p2 written for characteristics cannot safely be applied. This is relevant with regard to the order of different modifiers, not just additions and subtractions.
You're making unsupported assumptions that invulnerable saves are characteristics when they are clearly not listed as such. Why aren't they in a character profile if they are characteristics? Also could you please cite a reference for the specific rules for modifying armour saves?
My choice is to follow the rules; making inv saves better and a 2++ possible. An FAQ would clarify the issue but at the moment I don't see any problem with this.
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Post by: Mywik
Tonberry7 wrote:nosferatu1001 wrote:TOnberry - the point Rigeld is making is that you have made a lot of assumptions, without any basis in rules.
The rules for modifying armour saves allows you to go from 5++ to 4++ by adding 1; yet your claim is you cannot use the rules for modifying armour saves, as they are not a characteristic. Meaning adding 1 to a 5++ makes it a 6++
The point Rigeld is correctly making i that the rules for invulnerable saves only specifies they are different in one, and only one, way. Meaning they MUST be the same in ALL other ways. Meaning they MUST be a characteristics.
This is the bind you are in: You are claiming you dont have to follow the modifier rules, as it isnt a characteristic. Except the rules state the opposite. And even if we follow your unsupported assertion, it ends up that you follow normal maths - that 5++ +1 goes to a 6++ - as you have no permission to use the special rules for armour saves any longer.
So, which is it? Are they a characteristic - as the rules cover, by stating the only ways that they are different, and being a characteristic is NOT one of them - and therefore the modifier rules apply, or are they not, in which case +1 makes the save *worse*.
You have no choice in the matter - either you make Inv saves worse, not better, or you follow the actual rules, and the 3++ limit applies.
Nosferatu - Rigeld isn't really making any relevant points to be honest.
I'm not talking about armour saves, I was discussing invulnerable saves re the OP. I'm not claiming that invulnerable saves are modified by different methods to armour saves - if you improve a 5++ by 1 it's 4++. This is not only common sense but it's illustrated in the MoT rules. Pedantically asserting that it's 6++ is nonsense.
Where does it state that armour saves and invulnerable saves are the same in all ways apart from that in p17? And on p2, invulnerable saves are not listed as a characteristic, therefore they are not. Would you class cover saves as a characteristic following the same logic?
I am in no bind whatsoever - I'm not claiming that invulnerable saves don't follow the same maths as armour saves at all. I'm claiming they are different things, are not characteristics, and that the multiple modifiers rules on p2 written for characteristics cannot safely be applied. This is relevant with regard to the order of different modifiers, not just additions and subtractions.
You're making unsupported assumptions that invulnerable saves are characteristics when they are clearly not listed as such. Why aren't they in a character profile if they are characteristics? Also could you please cite a reference for the specific rules for modifying armour saves?
My choice is to follow the rules; making inv saves better and a 2++ possible. An FAQ would clarify the issue but at the moment I don't see any problem with this.
What you still arent getting is that common sense has nothing to do with the issue.
IF Invulnerable saves arent characteristics you HAVE TO follow math while applying modifiers. This means a 5++ save becomes 6++ if +1.
The ONLY permission to subtract the 1 is if you handle Invulnerable saves the same way as armor saves (except for the one difference pointed out in the BRB). If you dont count INV saves as Characteristics you dont have that permission
Additionally if you count invulnerable saves as characteristics you have to follow the max 3++ rule of MoT always.
Rigeld is making a really good point here ... only that you are not getting what he wants to show you.
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Post by: Tonberry7
Ok well I'm not sure where you were taught maths but if you improve a 5++ by 1 it's a 4++. As I've pointed out several times already there's even an example on the MoT rule.
I'm not counting invulnerable saves as characteristics as they are not listed as such and nothing in the BRB states they should be.
Can you point out the specific rules detailing how to calculate the results of modifiers to armour saves?
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Post by: Mywik
Tonberry7 wrote:Ok well I'm not sure where you were taught maths but if you improve a 5++ by 1 it's a 4++. As I've pointed out several times already there's even an example on the MoT rule.
Okay first off stop snarky comments like "im not sure where you were taught maths". Its not helpful at all
Secondly the only situation where you have permission to substract (like you did here) is when dealing with the armour save characteristics. Since you insist inv saves are different you dont have permission to do that.
Cite permission to modify in the way you did when not dealing with an armorsave.
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Post by: Tonberry7
Apologies, that was perhaps uncalled for. However, 5-1 is clearly 4 and the permission to calculate like this for inv saves is given in the individual rules e.g. the MoT where there is an example of doing exactly this.
Inv saves are different entities to armour saves (and not characteristics according to The BRB) but for the purpose of individual modifier calculations basic mathematical functions are also used.
Can you point out the specific rules detailing how to calculate the results of modifiers to armour saves?
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Post by: nutty_nutter
Nilok wrote: nutty_nutter wrote: Nilok wrote:So your argument is that since we don't know which comes first, the active player chooses to have MoT first. However, what if it is the opponent's turn. Is this like multiple effects happening at the same time and the active player chooses the order?
Can on the opponent's turn, they choose to have MoT happen last so your save becomes 3++?
How is it different from you choosing the order?
no I'm saying that there is an order of effect and we do know in what order.
the problem stems from in introduction of a third element.
the mathematic equations are the best answer to working out how it all works; the vast majority that are saying no are working on the basis that an invulnerable save works the same way as a characteristic. Characteristic modifies follow an 'Associativity' paradigm as is set down by the way the BRB tells you to work them out, they all happen simultaneously and in a specific order, this is why a furious charging power fist is resolved at (Sx2) +1 and not (S+1) x 2
however since an invulnerable save is not a characteristic, as shown in the BRB, it must inherently be different, as there is only one other save that works outside of characteristics being cover we must use the two and draw out parallels.
so if we say:
daemon have a 5+ (a) and MoT grants a +1 (b) also grimoure grants a +2 (c)
deamon exists at the start of the game making 'a' part of the equation
MoT exists at the stat of the game making 'b' part of the equation
grimoure does not exist at the start of the game meaning 'c' is not a part of the equation at the start
so the invulnerable save is 'a+b'
later the grimoure is added making it a+b+c
now because there are no defined 'operations' within the context of the rules, the sum is worked out left to right making the sum: (a+b) + c
if a additional modifier were introduced, it would be ((a+b)+c) + d and so on.
I understand the using math to help, but why are you not using the order of operation?
Since we, according to you, do not have any information on invulnerable save modifiers, should we not use the order of operations in lack of any rules.
I also see you are adding parentheses to the equation, but I would like to know why. There is nothing stating that you are to include any part of the equation first, save for the base 5++. Why are you not simply adding the three variables together instead of adding a new part of the function that is not specified or mentioned?
Internet hiccup double post removed
because an invulnerable save is not listed as a characteristic and as such should be treated diffrently, as the only other save that is not a characteristic is a cover save we should treat it as such.
the presumtion to use a the order of operations is just that, I'm more inclined to revert to base mathmatics and utilise a similar approach to cover saves that are cumulative in order of reciving them (e.g. a ruin grants 5+, I get stealth granting a +1, I also benafit from shroud and add a further +2, resulting in a mathmatical formula of (5+1) + 2)
I am open to being incorrect on the summation but on the basis the BRB is not very helpful in the matter and it is clearly noted as not being a characteristic I'm inclined to say it should folow base maths and act like cover Automatically Appended Next Post: Gwyidion wrote:You're making a mistake in stating the MoT exists at the start of the game.
MoT exists always.
no it does not, it exists at the start of the game, as nothing exists before the game begins other than the 'list' your deamon spawns and recieves a +1 modifyer to its invulnerable, this modifys its 'active' invulnerable save, it later recieves an additional modifyer later which is then added to the active save bufing it in this instance tempoarlly by +2, the +1 is permanent in terms of active modifyers, the +2 is activational.
in terms of rules to cite how they work, the relavent rules have been layed out by both others in the post and a previous post I made to reference the page numbers, please refer to those to prevent clogging the discussion more than needed covering ground previously covered.
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Post by: Tonberry7
nutty_nutter wrote:
no it does not, it exists at the start of the game, as nothing exists before the game begins other than the 'list' your deamon spawns and recieves a +1 modifyer to its invulnerable, this modifys its 'active' invulnerable save, it later recieves an additional modifyer later which is then added to the active save bufing it in this instance tempoarlly by +2, the +1 is permanent in terms of active modifyers, the +2 is activational.
in terms of rules to cite how they work, the relavent rules have been layed out by both others in the post and a previous post I made to reference the page numbers, please refer to those to prevent clogging the discussion more than needed covering ground previously covered.
I agree with the above; I'm also glad to see the thread back on topic. The MoT gives you a continuously active 4++ from the start of the game, the grimoire can then optionally buff this with a temporary +2 bonus to give you the 2++. The MoT modifier was already active and thus no rules are broken.
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Post by: rigeld2
Tonberry7 wrote:Apologies, that was perhaps uncalled for. However, 5-1 is clearly 4 and the permission to calculate like this for inv saves is given in the individual rules e.g. the MoT where there is an example of doing exactly this.
See, improving is not subtraction for normal equations.
Inv saves are different entities to armour saves (and not characteristics according to The BRB) but for the purpose of individual modifier calculations basic mathematical functions are also used.
And basic math says that improving a number makes it bigger.
Can you point out the specific rules detailing how to calculate the results of modifiers to armour saves?
Sure - page 2 it says that unlike any other characteristic, lower is better (and therefore improving gets lower). Perhaps you'd like to actually cite rules showing the same for invulnerable saves?
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Post by: nosferatu1001
1) total assumption on your part there. As pointed out, losing the daemon rule means you have a 6++, it is by no means "permanent"
2) ton the only permission to subtract instead of add is given in the armour save rules, that you say canno apply. The rules for inv saves state they are the same as armour saves except....., meaning it must be the same in terms of being a characteristic. Therefore he modifier rules apply, and the limits apply
You're advocating breaking the limit, and cannot provide a rule allowing so.
Finally, snarky comments like "back on track" show you haven't understood the point made. Read the tenets, and note you have to back up your assumptions with rules. Armour and invulnerable saves are linked, as we've shown. Your assertion is that they aren't. That assertion is wrong.
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Post by: Nate668
I voted 3++, and here's why:
We're not given any rules to tell us in what order to apply save modifiers. Lacking these rules, we must instead try to apply the modifiers as we are told without breaking any rules. The MoT rule states that it may not increase a save beyond 3++. Therefore, the only way to apply both modifiers without breaking the MoT rule is to limit the bonus to 3++.
The only way it is possible to reason for a 2++ is to apply MoT first, but the 2++ breaks the MoT rule if we were to apply the modifiers in the opposite order or simultaneously. Again, since we are not given rules to tell us which order to use, the only way we can be sure that we are not breaking any rules is to apply the 3++ limit from MoT.
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Post by: dadakkaest
I'm pretty sure that 3++ reroll 1 was the intent of the codex authors. But has since been mangled by jerkhole powergamers to mean "I win."
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Post by: hyv3mynd
dadakkaest wrote:I'm pretty sure that 3++ reroll 1 was the intent of the codex authors. But has since been mangled by jerkhole powergamers to mean "I win."
Man, we get it. You hate 2++ rerollable. You've commented multiple times in multiple threads about how much you hate it, even when it's totally off topic. Like right here.
They're talking about MoT from the CSM codex which adds +1 to the invuln. Rerolls aren't even in the equation or discussion. Get off your soap box and stop trolling and derailing threads.
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Post by: Nilok
Something I think needs to be clarified, with MoT, you do not get a base 4++ save. You have 5++ with a constant +1, like stealth for cover saves.
I do find it odd that some people are claiming it is a 4++ that gets +2, insteads of a 5++ that gets a +1 and +2.
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Post by: chillis
I originally thought that a 2+ invulnerable save could be reached through MoT and put my vote down as a yes. My reasoning was that the MoT was active before the game and the 3+ limit would be reached by SoC + MoT and that the rule was just a reminder for wargear. But MoT is not wargear and is classified as a special rule, as Shrouded or Stealth for cover saves would be. Meaning that no matter what, 3+ is the maximum that can be achieved with MoT or MoT is disregarded if 2+ invulnerable save can be reached in other ways.
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Post by: Reptile(5iN)
A mark of Chaos is not special gear btw. It comes under its own 'Marks of Chaos' section in the Chaos Wargear list. 'Special issue wargear', is still wargear.
I voted for the 2++. You've paid a shed loads of points for this item to give you a boost. You should get it. The MoT is applied to a model with a 5++, "Models with the MoT have +1 to their invulnerable save (to a maximum of 3+)." So the model now has a 4++. The way I interpret that is the model at the list writing stage cannot be given wargear/items that will bump the models invulnerable save beyond a 3++. I mean, you're not buying wargear mid-game are you? The Grimoire is a one off item used in game that bumps an invulnerable save by +2. The Grimoire goes over the 3++, not the MoT. I'd be happy to let my opponent do this.
Sounds like it's all gone a bit too anal to me. Ofc people using the items are going to want the 2++ and their opponents will not. That's what it feels like reading all of this.
All the people complaining about the order the items are applied; are you going to want to see your opponents army lists and say things like "I'm sorry mate, you've written your HQ here as MoT first and then SoC, so he doesn't have a 3++, he has a 6++ and a 4++"?
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Post by: Shandara
I am reminded of a discussion about Orks, in which the order in which upgrades were applied mattered to make it 'legal' or not.
GW FAQ'ed:
Q. If a Boyz mob exchange sluggas and choppas with shootas, can a
Nob take a power klaw or a big choppa? (p100)
A. You may upgrade the Nob to have a big choppa or power
klaw before you choose to upgrade the mob to have shootas, in
which case the Nob is not affected by the mob’s weapon swap
(as he no longer has a choppa to swap), does not receive a
shoota and keeps his slugga and power klaw/big choppa
instead.
I don't think claiming that order doesn't matter is right. Things that are chosen/happen during list-building must happen before things that happen during gameturns. MoT's requierments were satisfied during listbuilding, do you have to keep validating them? Does the Nob above break the rules during the game itself because he didn't exchange his choppa for a shoota?
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Post by: rigeld2
Is the SoC a modifier or another source for an invul save?
I'm not sure what the acronym is referencing.
And you're differentiating between a modifier gained at list writing time vs one gained during the game. Please explain why using actual rules.
Insinuating bias isn't polite - I have no dog in this fight.
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Post by: chillis
sorry i meant special rule, MoT is a special rule. I just edited it. But if you go to the index for the characters and their profiles the marks are shown under special rules.
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Post by: Reptile(5iN)
Sigil of Corruption is a modifier (4++).
I'm not differentiating between two modifiers, I'm just saying about when they are done, which seems to be the gripe. If you add it all one way, it breaks MoT's rule, you then do it in the order the model acquires the modifiers, then it doesn't break the rule. The MoT caps its own contribution, if it was intended otherwise then why wasn't it written as; "A model with the MoT can never have better than a 3++"? As I also said in my post, this is just the way that I interpret it and why I voted for what I did.
I wasn't insinuating bias either, I just said that's what it felt like reading all of this.
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Post by: nosferatu1001
Sigil is NOT a modifier. It grants something in the first place.
You have NO PERMISSION to reorder how you like. You have a 5++ (+1 +2) save, and are told the MoT doesnt get to take your save below 3++, meaning it MUST cap at 3++.
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Post by: Reptile(5iN)
...First off, calm yourself.
I am not reordering anything the way I like. If you read what I said, I used the same way you have.
Is this thread not about interpretations of rules?
You can't say that it MUST cap at 3++ in your example as the MoT hasn't given the model a 2++, the Grimoire has, as a temporary buff.
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Post by: PanzerLeader
I think the salient point for me is that the wording for the MoT says that the MoT in particular cannot be the modifier that pushes a save past 3++. It is one coherent sentence. The no save past 3++ is not an independant clause which thus imposes an independant restriction. It is a dependant clause tied to the MoT restriction. Thus, order of application matters. If the MoT is applied first, no rules are violated (5++ becomes 4++, check MoT restriction, it is valid, add grimoire to become 2++). If the MoT is applied second, it has no effect because the restriction triggers (5++ becomes 3++, MoT tries to improve but can't because of the MoT can't improve past 3++ restriction). Thus, based on the order of operations whoevers turn it is would choose the order effects are applied.
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Post by: Eihnlazer
The rule states it explicitly. You cannot gain a 2+ invunerable by using the +1 from MoT.
Never, ever, no how, no way.
You can still obtain a 2+ invun, just not by using the +1 from MoT.
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Post by: rigeld2
Reptile wrote:You can't say that it MUST cap at 3++ in your example as the MoT hasn't given the model a 2++, the Grimoire has, as a temporary buff.
Why are you differentiating between the Grimoire and the MoT modifiers? The MoT modifier is involved in getting a 2++. This is explicitly denied in the rules for the MoT. Why are you breaking a rule?
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Post by: Nilok
Reptile wrote:...First off, calm yourself.
I am not reordering anything the way I like. If you read what I said, I used the same way you have.
Is this thread not about interpretations of rules?
You can't say that it MUST cap at 3++ in your example as the MoT hasn't given the model a 2++, the Grimoire has, as a temporary buff.
Dose MoT say your base save becomes one better, or just +1 to your save?
The difference is that one would set for the game, the invulnerable to 4++, while the other would be a 5++ with a constant +1 to your invulnerable. If it was the first instance, then I can see your point, if a model has a 3++ base and MoT was applied it would not take effect. If the second is true, MoT is constantly saying you have a +1 to your invulnerable save like stealth to cover.
If MoT is just +1 to your invulnerable, you have to constantly ask, 'Is the Mark of Tzeentch currently helping improve my save to 2++ right now?'. If it is, it would be violating its own rule.
If you use Grimoire while behind a Skyshield giving you a 4++ save, you would have 4++, +2, +1. MoT would deactivate since it would be contributing to the invulnerable save past 3++, but you would still end with a 2++ thanks to the shield and the Grimoire.
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Post by: Mywik
This question was constantly ignored through out the thread so i ask it again.
Assuming the MoT is a set modifier that is granted at list building stage what exactly is the restriction there for?
Theres not a single model that could gain a 2++ at list building stage using a MoT in the codex.
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Post by: rigeld2
Mywik wrote:Theres not a single model that could gain a 2++ at list building stage using a MoT in the codex.
I don't think that's a valid point - GW has written rules that obviously don't work as written before.
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Post by: Mywik
rigeld2 wrote: Mywik wrote:Theres not a single model that could gain a 2++ at list building stage using a MoT in the codex.
I don't think that's a valid point - GW has written rules that obviously don't work as written before.
I normally assume that rules are there for a reason.
But you are right it would be more a RAI argument than RAW. Conceded.
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Post by: Reptile(5iN)
I am not breaking a rule, insinuating that I am isn't polite.
Until GW clear it up, players should agree before the game or have a roll off, if interpretations/opinions differ.
You can say that it is involved and results in a breach all you like, it itself has not increased the save past 3++. It's simply a bonus, a one off.
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Post by: rigeld2
Reptile wrote:I am not breaking a rule, insinuating that I am isn't polite.
Until GW clear it up, players should agree before the game or have a roll off, if interpretations/opinions differ.
You can say that it is involved and results in a breach all you like, it itself has not increased the save past 3++. It's simply a bonus, a one off.
If you add in the bonus from MoT, the save is 2++ which breaks the rule on MoT. That's not insinuation - that's fact.
You're attempting to say that the modifiers are different for some reason. I'm simply asking you to back that up with rules support instead of just saying they're different.
It shouldn't be that hard - you wouldn't make an assertion unless you had rules support, right?
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Post by: Reptile(5iN)
Googled Grimoire of the nameless, found a photo of the rule in the hardback "-all Daemon models (excluding the bearer of the grimoire of true names) in the unit have a +2 bonus to their invulnerable save until the start of your next movement phase."
It isn't giving you a plus 2 inul, it's giving you a bonus to your existing invul.
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Post by: rigeld2
Correct. And?
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Post by: PanzerLeader
His argument is that the save is not technically being modified by the Grimoire in RAW. Your save is 5++ from Demon, 4++ from the MoT. When you roll the dice, you add +2 to each dice rolled from the Griomoire. So the save is technically a 4++ and not breaking the MoT restriction because the Grimoire is a bonus to the roll, not the save.
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Post by: Reptile(5iN)
Thank you, someone understands what I am saying.
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Post by: rigeld2
No, it's a bonus to the save. It even says that in the rule he quoted:
"have a +2 bonus to their invulnerable save" not "save roll".
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Post by: Reptile(5iN)
I'm not saying I'm right or you're wrong, just how I read the ruling. Gotn places a bonus on an existing save of 4++ which has already accounted for the MoT.
In a forum about discussing rules you sure are black and white about something that isn't in black and white. If it was then this topic wouldn't be here and we wouldn't need an answer from GW. You are going on how YOU read them and are being rude about it in the process.
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Post by: rigeld2
Reptile wrote:I'm not saying I'm right or you're wrong, just how I read the ruling. Gotn places a bonus on an existing save of 4++ which has already accounted for the MoT.
No - the existing save is not a 4++. It's a 5-1++. You add a bonus of 2 to that and get 5-1-2=2++ which breaks a rule.
Also - is your argument that the save roll is modified or that the save is modified? It looks like you're arguing both (which are mutually exclusive).
I saw that because you said - and I'll quote -
Reptile wrote:Thank you, someone understands what I am saying.
When another user said
PanzerLeader wrote:His argument is that the save is not technically being modified by the Grimoire in RAW. Your save is 5++ from Demon, 4++ from the MoT. When you roll the dice, you add +2 to each dice rolled from the Griomoire. So the save is technically a 4++ and not breaking the MoT restriction because the Grimoire is a bonus to the roll, not the save.
And now you're saying that the GoTN modifies the 4++ (which isn't a roll, it's the save).
In a forum about discussing rules you sure are black and white about something that isn't in black and white. If it was then this topic wouldn't be here and we wouldn't need an answer from GW. You are going on how YOU read them and are being rude about it in the process.
It actually is in black and white - your refusal to accept it doesn't mean it's not clear.
You have a 5++ invul.
You add 2 modifiers to it (a 1 bonus and a 2 bonus) to get a 2++.
One of those modifiers has a restriction that you're ignoring and have cited no rules support for doing so.
I'm not being rude, I'm asking you to support your viewpoint with rules.
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Post by: Reptile(5iN)
Sorry, misread that last part then by PanzerLeader, was rushing out the door to get my pizza. It was nice btw.
Nonetheless.... You see it how you want to see it.
It says 5-1=4. Daemon rule and MoT applied. A bonus of +2 to invulnerable saves. 4-2=2.
5-1=4, Bonus time! 4-2=2.
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Post by: Nilok
Reptile wrote: Sorry, misread that last part then by PanzerLeader, was rushing out the door to get my pizza. It was nice btw.
Nonetheless.... You see it how you want to see it.
It says 5-1=4. Daemon rule and MoT applied. A bonus of +2 to invulnerable saves. 4-2=2.
5-1=4, Bonus time! 4-2=2.
Why is it base 4++?
I would like you to please respond to my post about this
Nilok wrote: Reptile wrote:...First off, calm yourself.
I am not reordering anything the way I like. If you read what I said, I used the same way you have.
Is this thread not about interpretations of rules?
You can't say that it MUST cap at 3++ in your example as the MoT hasn't given the model a 2++, the Grimoire has, as a temporary buff.
Dose MoT say your base save becomes one better, or just +1 to your save?
The difference is that one would set for the game, the invulnerable to 4++, while the other would be a 5++ with a constant +1 to your invulnerable. If it was the first instance, then I can see your point, if a model has a 3++ base and MoT was applied it would not take effect. If the second is true, MoT is constantly saying you have a +1 to your invulnerable save like stealth to cover.
If MoT is just +1 to your invulnerable, you have to constantly ask, 'Is the Mark of Tzeentch currently helping improve my save to 2++ right now?'. If it is, it would be violating its own rule.
If you use Grimoire while behind a Skyshield giving you a 4++ save, you would have 4++, +2, +1. MoT would deactivate since it would be contributing to the invulnerable save past 3++, but you would still end with a 2++ thanks to the shield and the Grimoire.
Also as a heads up, your name is breaking the quote system, you should ask a moderator/admin to remove the square brackets from your name " [ ] "
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Post by: rigeld2
What says 5-1=4?
MoT is explicitly a +1 to the invul save. GoTN is explicitly a +2 to the invul save. You're applying them at different times and asserting it makes a difference - please cite actual rules support.
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:Apologies, that was perhaps uncalled for. However, 5-1 is clearly 4 and the permission to calculate like this for inv saves is given in the individual rules e.g. the MoT where there is an example of doing exactly this.
See, improving is not subtraction for normal equations.
Actually, I don't see. A 4++ inv save is better than a 5++ for the controlling player.
rigeld2 wrote: Tonberry7 wrote:Inv saves are different entities to armour saves (and not characteristics according to The BRB) but for the purpose of individual modifier calculations basic mathematical functions are also used.
And basic math says that improving a number makes it bigger.
This statement is so flawed it's laughable. Improving is not neccessarily synonymous with increasing, or making bigger as you put it. As I've stated above a 4++ inv save is better than a 5++ for the controlling player.
rigeld2 wrote: Tonberry7 wrote:Can you point out the specific rules detailing how to calculate the results of modifiers to armour saves?
Sure - page 2 it says that unlike any other characteristic, lower is better (and therefore improving gets lower). Perhaps you'd like to actually cite rules showing the same for invulnerable saves?
I'm sorry, but the Armour Save section you've referred to contains no rules detailing how to calculate the results of modifiers. The word modifier isn't even used. The statements of substance here only tell us that the lower an Armour Save is, the better. It's the same for inv and cover saves values although these two stats aren't characteristics of a model and therefore aren't discussed on this page. Also stated is that a model can never have an Armour Save better than 2+. I've already cited rules demonstrating how the MoT modifier is calculated, perhaps you'd like to try another reference?
Automatically Appended Next Post: nosferatu1001 wrote:1) total assumption on your part there. As pointed out, losing the daemon rule means you have a 6++, it is by no means "permanent"
I don't believe I used the word "permanent". And how would a model "lose" the Daemon rule?
nosferatu1001 wrote:2) ton the only permission to subtract instead of add is given in the armour save rules, that you say canno apply.
I'm still waiting for someone to cite the specific rules detailing how to calculate the results of modifiers to armour saves. And in any case, the debate is over invulnerable saves which are a different thing.
nosferatu1001 wrote:The rules for inv saves state they are the same as armour saves except....., meaning it must be the same in terms of being a characteristic. Therefore he modifier rules apply, and the limits apply
You're advocating breaking the limit, and cannot provide a rule allowing so.
Regarding the bolded text, the rules for inv saves do not say this at all. You've just completely made this up to suit your argument. Your following suppositions are also false. Is inv save listed as a characteistic? No. Therefore it isn't one.
nosferatu1001 wrote:Finally, snarky comments like "back on track" show you haven't understood the point made. Read the tenets, and note you have to back up your assumptions with rules. Armour and invulnerable saves are linked, as we've shown. Your assertion is that they aren't. That assertion is wrong.
Finally, my "back on track" comment shows that I thought we were finished with irrelevant and pedantic arguments that 5-1=6 and the like. Sadly, Rigeld had other ideas.
nosferatu1001 wrote:Armour and invulnerable saves are linked, as we've shown. Your assertion is that they aren't. That assertion is wrong.
Actually you've shown nothing of the sort. You've just re-stated your opinion as if it were a demonstrated fact, without backing it up.
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Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Apologies, that was perhaps uncalled for. However, 5-1 is clearly 4 and the permission to calculate like this for inv saves is given in the individual rules e.g. the MoT where there is an example of doing exactly this.
See, improving is not subtraction for normal equations. Actually, I don't see. A 4++ inv save is better than a 5++ for the controlling player.
Please cite the rule that states this. This statement is so flawed it's laughable. Improving is not neccessarily synonymous with increasing, or making bigger as you put it. As I've stated above a 4++ inv save is better than a 5++ for the controlling player.
Please cite the rule. It's the same for inv and cover saves values although these two stats aren't characteristics of a model and therefore aren't discussed on this page. Also stated is that a model can never have an Armour Save better than 2+. I've already cited rules demonstrating how the MoT modifier is calculated, perhaps you'd like to try another reference?
Please cite the rule that defines that lower is better for invul and cover saves. Finally, my "back on track" comment shows that I thought we were finished with irrelevant and pedantic arguments that 5-1=6 and the like. Sadly, Rigeld had other ideas.
It's not irrelevant - your refusal to actually cite rules when asked is absolutely relevant. I'm not asking these questions to troll but to glean relevant information. Actually you've shown nothing of the sort. You've just re-stated your opinion as if it were a demonstrated fact, without backing it up.
Please, cite the differences the rules assert between Invul saves and Armor saves. I've cited the one - singular - time they're different. You're asserting there's more - prove it.
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Post by: Reptile(5iN)
Hmm, that's odd about my name breaking stuff. Thank you Nilok.
It says +1 to your invulnerable save. The invulnerable save as a Daemon is 5++. You'd need to work out your invulnerable save before applying a bonus of +2 to your save.
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Post by: rigeld2
Reptile wrote:Hmm, that's odd about my name breaking stuff. Thank you Nilok. It says +1 to your invulnerable save. The invulnerable save as a Daemon is 5++. You'd need to work out your invulnerable save before applying a bonus of +2 to your save.
Perhaps you should read the rules about Multiple Modifiers? +1 to your invulnerable save is a modifier (by definition). +2 bonus to your invulnerable save is a modifier (by definition). Please cite rules differentiating them.
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Post by: nutty_nutter
rigeld2 wrote: Reptile wrote:Hmm, that's odd about my name breaking stuff. Thank you Nilok.
It says +1 to your invulnerable save. The invulnerable save as a Daemon is 5++. You'd need to work out your invulnerable save before applying a bonus of +2 to your save.
Perhaps you should read the rules about Multiple Modifiers?
+1 to your invulnerable save is a modifier (by definition).
+2 bonus to your invulnerable save is a modifier (by definition).
Please cite rules differentiating them.
about time you cited a rule that says that invulnerable saves are taken into consideration for the chart on page 2.
please enlighten us with a direct rule that stipulates that an invulnerable save is subject to the characteristic modifiers section on page 2.
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Post by: JinxDragon
Reptie[5iN], It is the square brackets, they are often used in coding so the quote system is likely trying to read it as such. Now I am not a coder myself, but if I had to hazard a guess as to why I would put the blame on the ] itself. The program is likely hitting this spot and reading it as 'end of code' instead of just another character to be process. Everything after it would then either be treated as plain text, or might be read as some sort of separate code that wouldn't make sense to the program.
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Post by: nutty_nutter
also a 'bonus' would be the difference between the two.
a 'bonus' is extra, as opposed to an absolute
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Post by: Reptile(5iN)
It's a bonus. A bonus is defined as "something extra". What other rules have a 'bonus' modifier? I want to see how they work, out of curiosity.
I have read the rules there. I work out my invul before adding a bonus of +2 to the sum. Assuming that 'bonus' still means 'extra'.
Thanks JinxDragon, I've pm'd an Admin about it.
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Post by: rigeld2
Bonus is used in number of bonus attacks (due to charging, multiple weapons, etc)
Strength Bonus from Melee weapons (power fist, power axe, etc)
Adamantium Will gives a bonus to your DTW roll.
Rampage shows that bonuses are by definition modifiers (as you get +D3 attacks that are then referred to as bonus later in the rule)
Shrouded gives cover save bonuses.
As does Stealth.
Bikes give a Bonus Toughness.
Bonuses are modifiers. MoT is a modifier.
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Post by: hyv3mynd
[quote=Reptile[5iN] 560960 6227729 c23067932e324988a0ff39f4cf4fb9b9.png]It's a bonus. A bonus is defined as "something extra". What other rules have a 'bonus' modifier? I want to see how they work, out of curiosity.
I have read the rules there. I work out my invul before adding a bonus of +2 to the sum. Assuming that 'bonus' still means 'extra'.
Thanks JinxDragon, I've pm'd an Admin about it.
There's no rule for "working out your invuln before the bonus".
You calculate your save one time only, when you are prompted to roll a save since you must use your best save.
A unit of possessed has a 5++. That is its invuln. If it takes wounds, you take your 5++, improve it by 1 for MoT, and 2 for GoTN. That gives you a 2++, oops can't use it because MoT is part of the equation that breaks its own restriction.
Just like the same unit in a ruin with a shatter field mysterious objective at 24+" during night fight should have a 1+ cover save, except the best save rule says 2+ cannot be improved upon.
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Post by: easysauce
jessus... really?
people are still stuck on the order you apply the modifiers?
it doesnt fehting matter...
both are modifiers, both are applied at the same time, even if one is before the other, you have to have applied BOTH before you roll your saves.
applying both rules, to get a 2++, when one rule says you cannot use it to get better then 3++, is breaking the rules, no matter how you cut it.
order DOES NOT MATTER< not a single rule has been quoted to prove otherwise.
your argument is that you are not using MoT to get a 2++, when in fact you are very much using MoT to get a 2++,
1st, 2nd, or simultaneously, you are using the MoT rule.
if your save after adding up MoT and all other modifiers is 2++, you have used MoT to get a 2++
which is illegal, and breaks a written rule.
FFS its not that often that happy, nos, rigel AND myself actually agree on something, and all of us do actually take a different view on RAW in many cases,
so far all these people and myself have had 0 RAW quoted to back up why someone is allowed to break the "no better the 3++" rule while applying MoT.
fact of the matter is, when you roll your save, you have applied all the modifiers, and you cannot argue that you are NOT applying MoT, because you are trying to benifit from its +1,
Mot has a restriction, that you have to follow, you cannot ignore it because you want to, or hand wave it away as "happening too soon to count"
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Post by: Mywik
To be fair, thats exactly what the 2++ side is arguing against. But so far this position isnt backed up by rules in my opinion.
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Post by: Reptile(5iN)
All of those things are just one rule. I meant, show me something similar to this. A special rule from wargear/special gear that has a 'bonus' effect being applied at the last stage.
nutty_nutter wrote:
about time you cited a rule that says that invulnerable saves are taken into consideration for the chart on page 2.
please enlighten us with a direct rule that stipulates that an invulnerable save is subject to the characteristic modifiers section on page 2.
There's no rule for adding a bonus to an invul before taking the models wargear into account either... The rule says bonus to the invul, the invul is 4++.
You would seriously try and get a 1+ cover save? Yes it says no save in game can ever exceed a 2+/2++ or a 2+ cover save. That's common sense, they would never, ever, fail a save with those rules in effect.
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Post by: rigeld2
Reptile wrote: All of those things are just one rule. I meant, show me something similar to this. A special rule from wargear/special gear that has a 'bonus' effect being applied at the last stage.
One rule?
rigeld2 wrote:Bonus is used in number of bonus attacks (due to charging, multiple weapons, etc)
Strength Bonus from Melee weapons (power fist, power axe, etc)
Adamantium Will gives a bonus to your DTW roll.
Rampage shows that bonuses are by definition modifiers (as you get +D3 attacks that are then referred to as bonus later in the rule)
Shrouded gives cover save bonuses.
As does Stealth.
Bikes give a Bonus Toughness.
Bonuses are modifiers. MoT is a modifier.
I count 7 there. And the number is irrelevant - bonuses are modifiers and treating them differently is incorrect. Your interpretation treats them differently.
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Post by: hyv3mynd
[quote=Reptile[5iN] 560960 6228041 c23067932e324988a0ff39f4cf4fb9b9.png] All of those things are just one rule. I meant, show me something similar to this. A special rule from wargear/special gear that has a 'bonus' effect being applied at the last stage.
nutty_nutter wrote:
about time you cited a rule that says that invulnerable saves are taken into consideration for the chart on page 2.
please enlighten us with a direct rule that stipulates that an invulnerable save is subject to the characteristic modifiers section on page 2.
There's no rule for adding a bonus to an invul before taking the models wargear into account either... The rule says bonus to the invul, the invul is 4++.
You would seriously try and get a 1+ cover save? Yes it says no save in game can ever exceed a 2+/2++ or a 2+ cover save. That's common sense, they would never, ever, fail a save with those rules in effect.
And you missed my point entirely.
MoT is a modifier. GoTN is a modifier. You only calculate your save with modifiers at one point, when you have to make the save.
The unit does not have a 4++. It has a 5++ with a 1 and 2 point modifiers. When they're forced to make a save, you calculate the modifiers and get 2++ which has broken a rule.
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Post by: easysauce
Mywik wrote:
To be fair, thats exactly what the 2++ side is arguing against. But so far this position isnt backed up by rules in my opinion.
what are they if they are not modifiers?
regardless, if they are rules, modifyers or whatever, MOT, whatever you want to classify it as, cannot be used to get better then a 3++
no one questions that MoT is in effect, modifier or not,
no one question that without MoT in effect, the save is not going to be 2++
everyone with me now?
so with MoT in effect, and GOTN in effect, you have a 2++
and one side is literally saying, that the combo of MoT and GOTN, that results in 2++, is not useing MoT, in any way, shape or form, to get a 2++, which is undeniably false by RAW.
using something earlier, is still using it, the restriction in MoT is not time sensitive...
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Apologies, that was perhaps uncalled for. However, 5-1 is clearly 4 and the permission to calculate like this for inv saves is given in the individual rules e.g. the MoT where there is an example of doing exactly this.
See, improving is not subtraction for normal equations.
Actually, I don't see. A 4++ inv save is better than a 5++ for the controlling player.
Please cite the rule that states this.
This statement is so flawed it's laughable. Improving is not neccessarily synonymous with increasing, or making bigger as you put it. As I've stated above a 4++ inv save is better than a 5++ for the controlling player.
Please cite the rule.
It's the same for inv and cover saves values although these two stats aren't characteristics of a model and therefore aren't discussed on this page. Also stated is that a model can never have an Armour Save better than 2+. I've already cited rules demonstrating how the MoT modifier is calculated, perhaps you'd like to try another reference?
Please cite the rule that defines that lower is better for invul and cover saves.
Finally, my "back on track" comment shows that I thought we were finished with irrelevant and pedantic arguments that 5-1=6 and the like. Sadly, Rigeld had other ideas.
It's not irrelevant - your refusal to actually cite rules when asked is absolutely relevant. I'm not asking these questions to troll but to glean relevant information.
Actually you've shown nothing of the sort. You've just re-stated your opinion as if it were a demonstrated fact, without backing it up.
Please, cite the differences the rules assert between Invul saves and Armor saves. I've cited the one - singular - time they're different. You're asserting there's more - prove it.
I've already cited all the relevant rules to support my arguments. Several times. If you can't follow this, relentlessly repeating "cite the rule" in response to something you disagree with isn't really providing any counter-argument. Relevant rules for Armour, Invulnerable and Cover Saves are on p16-18. Obviously their mechanics are similar in that if your saving throw is higher than the relevant save value then the wound is stopped. Therefore a lower value is better for all of these save values as it increases your chances of stopping the wound - this isn't a rule per se but rather a consequence of the rule mechanics I've just described. If you removed the statement from the BRB saying "an Armour Save is better if it is a lower number" it wouldn't make it untrue due to these actual rule mechanics. Do you really need GW to reiterate similar logical statements for every type of save just to satisfy your pedantry?
It's also clear that Armour, Invulnerable and Cover Saves are different entities as the save values are defined by different factors - in addition Armour Save is clearly defined as a characteristic whilst the other two are not. Are you trying to argue that they are the same thing? p17 of the BRB even states in bold print that invulnerable saves are different to armour saves due to ignoring AP values; it's the same for cover saves. However many individual differences there are, the three saves are still different; that is my assertion.
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Post by: rigeld2
Tonberry7 wrote:I've already cited all the relevant rules to support my arguments. Several times. If you can't follow this, relentlessly repeating "cite the rule" in response to something you disagree with isn't really providing any counter-argument. Relevant rules for Armour, Invulnerable and Cover Saves are on p16-18. Obviously their mechanics are similar in that if your saving throw is higher than the relevant save value then the wound is stopped.
Your assertion was that no rules for Armor saves applied to invul saves. Are you now saying that assertion is incorrect? The mechanic of lower=better does not exist for invul saves on pages 16-18. I wonder where you're getting that information from... It can't possibly be page 2 as you've said - repeatedly - that those rules don't apply to invul saves.
edit: And no - you've never cited what I asked for. I asked for a rule that says a 4++ is better than a 5++. You've never - ever - cited that rule. Instead you pretend I'm silly for asking for it.
Therefore a lower value is better for all of these save values as it increases your chances of stopping the wound - this isn't a rule per se but rather a consequence of the rule mechanics I've just described. If you removed the statement from the BRB saying "an Armour Save is better if it is a lower number" it wouldn't make it untrue due to these actual rule mechanics. Do you really need GW to reiterate similar logical statements for every type of save just to satisfy your pedantry?
It's amusing you're accusing me of pedantry. Like - hilarious.
Yes - applying actual rules instead of making them up is important in a rules discussion.
It's also clear that Armour, Invulnerable and Cover Saves are different entities as the save values are defined by different factors - in addition Armour Save is clearly defined as a characteristic whilst the other two are not. Are you trying to argue that they are the same thing? p17 of the BRB even states in bold print that invulnerable saves are different to armour saves due to ignoring AP values; it's the same for cover saves. However many individual differences there are, the three saves are still different; that is my assertion.
They're different in specific, spelled out ways.
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Post by: nosferatu1001
Ton - no, you havent actually cited any rules that state a 4++ save is a better save than a 5++ save. That rule exists for armour saves, but your statement is that you cannot use ANY rules for armour saves for invulnerable saves.
You ar therefore required to find something for invulnerable (and cover, of course, but try just one first) stating that a 4++ is better than a 5++. Page and paragraph, or else retract your assertion.
Secondly, you have asserted that Invulnerable and Armou are not linked; the ACTUAL rules for invulnerable saves state:
"Invulnerable saves are different to armour saves because they may always be taken....
So 1) we know invulnerable saves are different to armour because 2) they may always be taken. That is it. It is an exhaustive list, by definition. As such, we know the sum total of all differences between armour and invulnerable
You have stated there are more differences. Prove it. Cite the rule stating that there are more differences. Page and paragraph, and the actual wording.
Given you cannot do so, you now have no choice but to accpet that it is a characteristic (it must be - that is not THE listed difference, using ACTUAL rules) and therefore the modifier rules are to be used.
You are modifying 5 (+1+2), and getting to 2++. Breaking a rule.
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Post by: nutty_nutter
You would seriously try and get a 1+ cover save? Yes it says no save in game can ever exceed a 2+/2++ or a 2+ cover save. That's common sense, they would never, ever, fail a save with those rules in effect.
off topic but yes a 1+ cover save is possible to reach but wouldn't be any more effective than a 2+ cover save since the BRB states that a natural roll of a '1' is always a fail. (excluding the exception when shooting with BS6+)
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Post by: Chrysis
nutty_nutter wrote:
You would seriously try and get a 1+ cover save? Yes it says no save in game can ever exceed a 2+/2++ or a 2+ cover save. That's common sense, they would never, ever, fail a save with those rules in effect.
off topic but yes a 1+ cover save is possible to reach but wouldn't be any more effective than a 2+ cover save since the BRB states that a natural roll of a '1' is always a fail. (excluding the exception when shooting with BS6+)
Citation needed. No such rule exists.
A 1+ cover save is not, in any way, possible. The rule on page 19 imaginatively entitled "Maximum Save" explicitly prohibits 1+ saves.
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Post by: nutty_nutter
now your just being pedantic, its the same thing.
it is possible to receive enough benefits from rules to reach a 1+ save but a roll of a 1 is still a fail. the maximum restriction is just enforcing that.
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Post by: Polecat
Roll of 1 is not always a fail. Str 10 will penetrate AV10 even if you roll a 1. And a Techmarine with 4 servitors will pass a test to repair a vehicle even if you roll a 1.
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Post by: Mywik
nutty_nutter wrote:now your just being pedantic, its the same thing.
it is possible to receive enough benefits from rules to reach a 1+ save but a roll of a 1 is still a fail. the maximum restriction is just enforcing that.
Although you are right that currently there is nothing that makes a real difference it could be potentially game breaking when new rules are coming at us. The implementation of Grav guns shows that there is a difference between a 2+ and a 1+ that happens to be failed on a roll of a 1. We dont know if there are weapons/rules coming that use the current save to determine something. Be it cover invul or armour saves. The rules prohibit a 1+ save for a reason.
Old codex tau for example were lowering your cover save by 1 per markerlight (instead of 2 to get rid of all cover) and there it would be a difference if you allow a 1+ (with rolls of 1 fail) or a 2+ cover save.
So hes not being pedantic at all.
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:I've already cited all the relevant rules to support my arguments. Several times. If you can't follow this, relentlessly repeating "cite the rule" in response to something you disagree with isn't really providing any counter-argument. Relevant rules for Armour, Invulnerable and Cover Saves are on p16-18. Obviously their mechanics are similar in that if your saving throw is higher than the relevant save value then the wound is stopped.
Your assertion was that no rules for Armor saves applied to invul saves. Are you now saying that assertion is incorrect? The mechanic of lower=better does not exist for invul saves on pages 16-18. I wonder where you're getting that information from... It can't possibly be page 2 as you've said - repeatedly - that those rules don't apply to invul saves.
edit: And no - you've never cited what I asked for. I asked for a rule that says a 4++ is better than a 5++. You've never - ever - cited that rule. Instead you pretend I'm silly for asking for it.
Wrong. You have misunderstood. My assertion is that Armour, Invulnerable and Cover Saves share similar rule mechanics but that they are different and separate things. And as I've already said, a statement saying a 4++ is better than a 5++ isn't a rule. It's a logical statement based on the mechanics of the actual rule. Do you really think every single sentence in the BRB is a rule? Just because it isn't explicitly stated for inv saves doesn't make it untrue. Are you seriously suggesting that it isn't? Try making another thread with a poll. How about "Which is a better inv save for the controlling player - a 4++ or a 5++?" See how many vote for 5++.
rigeld2 wrote:Therefore a lower value is better for all of these save values as it increases your chances of stopping the wound - this isn't a rule per se but rather a consequence of the rule mechanics I've just described. If you removed the statement from the BRB saying "an Armour Save is better if it is a lower number" it wouldn't make it untrue due to these actual rule mechanics. Do you really need GW to reiterate similar logical statements for every type of save just to satisfy your pedantry?
It's amusing you're accusing me of pedantry. Like - hilarious.
Yes - applying actual rules instead of making them up is important in a rules discussion.
Yes, I think you are being pedantic. Remember - you're the one asserting 5-1=6 for inv save modifier calculations, and you refuse to accept that a 4+ inv or cover save is better than 5+ unless GW explicitly write this in the BRB.
rigeld2 wrote:It's also clear that Armour, Invulnerable and Cover Saves are different entities as the save values are defined by different factors - in addition Armour Save is clearly defined as a characteristic whilst the other two are not. Are you trying to argue that they are the same thing? p17 of the BRB even states in bold print that invulnerable saves are different to armour saves due to ignoring AP values; it's the same for cover saves. However many individual differences there are, the three saves are still different; that is my assertion.
They're different in specific, spelled out ways.
At least you're admitting they are different now. Automatically Appended Next Post: nosferatu1001 wrote:Ton - no, you havent actually cited any rules that state a 4++ save is a better save than a 5++ save. That rule exists for armour saves, but your statement is that you cannot use ANY rules for armour saves for invulnerable saves.
You ar therefore required to find something for invulnerable (and cover, of course, but try just one first) stating that a 4++ is better than a 5++. Page and paragraph, or else retract your assertion.
As I've pointed out to Rigeld, any such statement isn't a rule. It's a logical statement based on the mechanics of the actual rule and whether or not it is explicity stated doesn't make it untrue. You either haven't read this, don't understand logic, or are deliberately ignoring this point as it doesn't suit your argument. And I'm not even sure why you are disputing this - do you really think a 4++ isn't better than a 5++ for the controlling player?
nosferatu1001 wrote:Secondly, you have asserted that Invulnerable and Armou are not linked; the ACTUAL rules for invulnerable saves state:
"Invulnerable saves are different to armour saves because they may always be taken....
So 1) we know invulnerable saves are different to armour because 2) they may always be taken. That is it. It is an exhaustive list, by definition. As such, we know the sum total of all differences between armour and invulnerable
You have stated there are more differences. Prove it. Cite the rule stating that there are more differences. Page and paragraph, and the actual wording.
I'm not sure how you conclude this is exhaustive by definition but at least we agree they are different. The other obvious difference (as I've pointed out on numerous occasions) is that Armour Save is a characteristic, while Invulnerable Save isn't. BRB, p2, para2. "Warhammer 40k uses nine different characteristics to describe the various attributes of the different models" Read on - Armour Save is the last paragraph. Do you see Invulnerable Save? You do not. That's because it isn't a characteristic.
nosferatu1001 wrote:Given you cannot do so, you now have no choice but to accpet that it is a characteristic (it must be - that is not THE listed difference, using ACTUAL rules) and therefore the modifier rules are to be used.
You are modifying 5 (+1+2), and getting to 2++. Breaking a rule.
Given that I have just cited the rules governing characteristics, you now have no choice but to accept that inv save isn't a characteristic.
I am modifying 5 by -1 and then by -2, and getting to 2++. Breaking no rules.
Btw, you still haven't cited rules describing specifically how modifier calculations to Armour Saves are performed. And on that note, I'm going to restrict myself to discussing the actual topic of the thread from now on, which are Invulnerable Saves, not Armour saves, and try to avoid being drawn into pedantic discussions about irrelevant issues.
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Post by: hyv3mynd
Not sure if serious... But going from 5++ to 2++ using the MoT when MoT specifically forbids this is in fact breaking a rule.
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Post by: rigeld2
Tonberry7 wrote:
Wrong. You have misunderstood. My assertion is that Armour, Invulnerable and Cover Saves share similar rule mechanics but that they are different and separate things. And as I've already said, a statement saying a 4++ is better than a 5++ isn't a rule. It's a logical statement based on the mechanics of the actual rule. Do you really think every single sentence in the BRB is a rule? Just because it isn't explicitly stated for inv saves doesn't make it untrue. Are you seriously suggesting that it isn't? Try making another thread with a poll. How about "Which is a better inv save for the controlling player - a 4++ or a 5++?" See how many vote for 5++.
So are you making an argument for intent? You're refusing to cite rules supporting your stance and using "logic" and appealing to emotions instead of citing rules.
Yes, I think you are being pedantic. Remember - you're the one asserting 5-1=6 for inv save modifier calculations, and you refuse to accept that a 4+ inv or cover save is better than 5+ unless GW explicitly write this in the BRB.
Yes, I'm asserting that, based on your statements, those are the consequences of the actual rules and not the result of making things up.
At least you're admitting they are different now.
I always have. And you're still ignoring that they're only different in one specific way.
Given that I have just cited the rules governing characteristics, you now have no choice but to accept that inv save isn't a characteristic.
Proven incorrect.
I am modifying 5 by -1 and then by -2, and getting to 2++. Breaking no rules.
So you're applying the MoT modifier, getting a result lower than 3++ and claiming that breaks no rules?
Can you back that up?
Btw, you still haven't cited rules describing specifically how modifier calculations to Armour Saves are performed. And on that note, I'm going to restrict myself to discussing the actual topic of the thread from now on, which are Invulnerable Saves, not Armour saves, and try to avoid being drawn into pedantic discussions about irrelevant issues.
If you'd rather not discuss actual rules that's fine but normally in YMDC that's what we do.
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Post by: nosferatu1001
Ton - then your concession is accepted, as you have failed to cite rules, by your own admission. You have again broken e tenets, as you will not back up you assertions, and are therefore arguing hywpi without marking your posts as such.
Because is exhaustive; it is not, by definition, a list of examples of ways they are different
As such it is a characteristic, and modifiers work as you would expect
You will, without a doubt, be breaking the mot rules.
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Post by: easysauce
Tonberry7 wrote:
I am modifying 5 by -1 and then by -2, and getting to 2++. Breaking no rules.
except, you know, that rule that specifically prohibits you from using that -1 modifier from MoT to get better then a 3++
at this point, I cannot help you if you cannot see that...
you are, 100%, using MOT, , this is a proven fact
you do, in your equation (not in the game rules) end up with a 2++ after using moT, again, also a proven fact
the rule for MoT say "you may not use MOT to get better then a 3++",
seriously, you are being obtuse at this point... you on one hand, deny you are using MoT to get a 2++, yet you clearly are using MoT to get a 2++ in your equation, it would not add up to 2++ without MOT, yet you claim you are not using MOT at all.
you cannot claim to be correct simply by repeatedly, and falsely, stating (without RAW BACKING) that applying MOT before, somehow gets past its restriction of "no 2++"
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Post by: raiden
besides deamons don't use MoT to increase their invuln, it is what lets them reroll it.
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:
Wrong. You have misunderstood. My assertion is that Armour, Invulnerable and Cover Saves share similar rule mechanics but that they are different and separate things. And as I've already said, a statement saying a 4++ is better than a 5++ isn't a rule. It's a logical statement based on the mechanics of the actual rule. Do you really think every single sentence in the BRB is a rule? Just because it isn't explicitly stated for inv saves doesn't make it untrue. Are you seriously suggesting that it isn't? Try making another thread with a poll. How about "Which is a better inv save for the controlling player - a 4++ or a 5++?" See how many vote for 5++.
So are you making an argument for intent? You're refusing to cite rules supporting your stance and using "logic" and appealing to emotions instead of citing rules.
I'm saying the citation you're looking for wouldn't be a rule. And emotions don't really feature in logic.
rigeld2 wrote: Tonberry7 wrote:
Yes, I think you are being pedantic. Remember - you're the one asserting 5-1=6 for inv save modifier calculations, and you refuse to accept that a 4+ inv or cover save is better than 5+ unless GW explicitly write this in the BRB.
Yes, I'm asserting that, based on your statements, those are the consequences of the actual rules and not the result of making things up.
A 4++ is better than a 5++. It's a fact.
rigeld2 wrote:
I always have. And you're still ignoring that they're only different in one specific way.
Except they aren't. See below.
rigeld2 wrote: Tonberry7 wrote:
Given that I have just cited the rules governing characteristics, you now have no choice but to accept that inv save isn't a characteristic.
Proven incorrect.
Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
rigeld2 wrote: Tonberry7 wrote:
I am modifying 5 by -1 and then by -2, and getting to 2++. Breaking no rules.
So you're applying the MoT modifier, getting a result lower than 3++ and claiming that breaks no rules?
Can you back that up?
No, I'm applying the MoT, and getting a 4++.
rigeld2 wrote: Tonberry7 wrote:
Btw, you still haven't cited rules describing specifically how modifier calculations to Armour Saves are performed. And on that note, I'm going to restrict myself to discussing the actual topic of the thread from now on, which are Invulnerable Saves, not Armour saves, and try to avoid being drawn into pedantic discussions about irrelevant issues.
If you'd rather not discuss actual rules that's fine but normally in YMDC that's what we do.
I'm happy to dicuss rules relevant to the thread. Automatically Appended Next Post: nosferatu1001 wrote:Ton - then your concession is accepted, as you have failed to cite rules, by your own admission. You have again broken e tenets, as you will not back up you assertions, and are therefore arguing hywpi without marking your posts as such.
The citation you're looking for - stating that a 4++ save is a better save than a 5++ save - wouldn't be a rule. It's a matter of fact based on mathematical probability and the actual rules for saving throws.
nosferatu1001 wrote:Because is exhaustive; it is not, by definition, a list of examples of ways they are different
You're just assuming this.
It's not a characteristic unless you can cite a rule saying that it is.
Not if the MoT is active before using the Grimoire.
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Post by: rigeld2
Normally a higher number is better. For example, a STR4 is better than a STR3.
Meaning you should have rules to support your statement.
Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
I have cited it. More than once. I'm far from delusional.
No, I'm applying the MoT, and getting a 4++.
And then you're applying another modifier and pretending the MoT restriction doesn't apply.
Please explain why.
I'm happy to dicuss rules relevant to the thread.
You just refuse to cite rules support. And everything I've talked about is relevant.
The citation you're looking for - stating that a 4++ save is a better save than a 5++ save - wouldn't be a rule. It's a matter of fact based on mathematical probability and the actual rules for saving throws.
So there's no rule saying a 4++ is better than a 5++ but there's rules saying so.
What? Please explain.
It's not a characteristic unless you can cite a rule saying that it is.
It's a permissive rule set. Correct?
We have a statement that cites a single difference between them. Correct?
Since we know there is only a single difference we also know that they are alike in every other way.
Not if the MoT is active before using the Grimoire.
There's no such thing as "before". You've completely invented that and refuse to cite rule support. Please do so per the tenets of this forum.
Modifiers are applied at the same time. You're attempting to apply them at different times. Please actually show permission to do so.
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Post by: Quanar
raiden wrote:besides deamons don't use MoT to increase their invuln, it is what lets them reroll it. CSM Obliterators, Warp Talons, Mutilators, Possessed. These are the sorts of units being discussed in this thread, as they are Daemons (and thus legal targets for the Grimoire) and get the Mark of Tzeench (the +1) rather than Daemon of Tzeench (the re-roll).
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Post by: nosferatu1001
Ton - don't insult other posters. Rigeld is far from delusional. Reported. Rule number 1, please become familiar with it.
As to your flawed rebuttal - the rules for Armour saves state that they are better when lower. You are claiming we cannot use those rules to discuss invulnerable saves, so you cannot use that rule in your "argument" (as you refuse to cute rules, it is technically an assertion, and breaches the forum rules)
It is funny that you claim there is no need for a rule, yet armour saves have precisely such a rule. Explain this, after you explain where you have decided that a 4++ is better than a 5++, despite the 5++ being higher, and better by normal definitions. Rules would be helpful.
Secondly, I have not assumed anything about because. If you disagree, rebut, don't assert. Because ..... Defines an exhaustive list. Definitively. You are wrong, yet will not accept it.
Thirdly, I cited the rule. The rule that lays out the single difference between inv and armour saves. Given there is just one difference, and one aspect of an armour save is that they are a characteristic , then inv saves must also be a characteristic.
Fourthly, you have asserted an order of operations. Prove it. Page and paragraph
You have resoundingly failed to follow not only rule one, but the rules for debating in this forum. Please now mark your posts ax hywpi, as you refuse to cite any rules to support your assertion, and I refuse to argue opinions that lack a shred of rules basis, as it is a waste
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Post by: easysauce
TON.... you need to read and respond to the following.
you keep saying that the order matters, with no proof, and you keep ignoring the very OBVIOUS problem with your reasoning I have outlined below
If I tell you I want a cup of tea, with no sugar in it, and you go, put a spoon of sugar in my cup, THEN the tea bag and water, would you contend you have brought me a cup full of tea with no sugar in it? simply because you added the sugar first?
you have used MoT, it is active when you make the save, you keep saying that because you have used it prior to GOTN, that its restriction doesnt apply, as you claim you are only using to gain the 4++.
which is a lie, straight up, because you dont roll a 4++ save, you roll a 2++ save, so your assertion, that you are ONLY using MoT to get a 4++ is false because you are not actually ROLLING 4++ saves,
you use MoT to ADD to your save, you also use MOTN to add to your save, and this grants one save, that you roll, but you insist you are not actually adding to the save with MoT, because you added it "first",
ton your argument is literally,
Tonberry7 wrote:
I am modifying 5 by -1 and then by -2, and getting to 2++. Breaking no rules.
except, you know, that rule that specifically prohibits you from using that -1 modifier from MoT to get better then a 3++
at this point, I cannot help you if you cannot see that...
you are, 100%, using MOT, , this is a proven fact
you do, in your equation (not in the game rules) end up with a 2++ after using moT, again, also a proven fact
the rule for MoT say "you may not use MOT to get better then a 3++",
seriously, you are being obtuse at this point... you on one hand, deny you are using MoT to get a 2++, yet you clearly are using MoT to get a 2++ in your equation, it would not add up to 2++ without MOT, yet you claim you are not using MOT at all.
you cannot claim to be correct simply by repeatedly, and falsely, stating (without RAW BACKING) that applying MOT before, somehow gets past its restriction of "no 2++"
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Post by: Alpharius
It does seem to be getting testy in here.
As previously noted, Rule #1 is #1 for a reason - restrict your arguments to the case at hand, and avoid personal insults at all times.
Thanks!
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
I have cited it. More than once. I'm far from delusional.
You haven't, because no such rule is there. If I really am mistaken please cite it again for my benefit. If it is a characteristic, why isn't it listed in a models characteristic profile? The base 5++ from the Daemon USR ( BRB p35) is from a rule, not a characteristic.
rigeld2 wrote:
And then you're applying another modifier and pretending the MoT restriction doesn't apply.
Please explain why.
I'm claiming the MoT modifier is already in effect, giving a 4++, then the temporary grimoire bonus takes it to 2++. Where does it state that all modifiers are applied at the same time?
rigeld2 wrote:
There's no such thing as "before". You've completely invented that and refuse to cite rule support. Please do so per the tenets of this forum.
Modifiers are applied at the same time. You're attempting to apply them at different times. Please actually show permission to do so.
How do we know they are applied at the same time? Can you cite a rule that states this? We know that the MoT is already active and the grimoire is used in the movement phase (Daemons Codex, p65)
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Post by: Happyjew
Tonberry, hypothetical situation.
I have a model that has a Strength of 4. I purchase a special rule that says "Models with this special rule have +1 to their Strength to a maximum of 8." Later the model attacks with a Power Fist. What Strength is the attack resolved at? Why?
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Post by: easysauce
Tonberry7 wrote:
I'm claiming the MoT modifier is already in effect, giving a 4++, then the temporary grimoire bonus takes it to 2++. Where does it state that all modifiers are applied at the same time?
where does it state that order matters?
Ton, actually respond, or you are admiting you are just trolling at this point.
you agree, that MoT is in effect, when you roll your save yes?
you agree that, when you roll your save, MoT and GOTN are in effect yes?
you will also agree that the save you have rolled is 2++, yes?
and you know that you cannot get that 2++, without Using MoT, weather used first, second, or simultaneously, it has been used, and in fact MUST be used to get the 2++ you are talking about. do you agree?
at no point do are you rolling a 4++ save, you are rolling a 5++ (+1+2) save, and no, you have not provided any rules that state that the order you apply modifiers in overrides specific rules that put a cap on how far that modifier may be used.
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Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
I have cited it. More than once. I'm far from delusional.
You haven't, because no such rule is there. If I really am mistaken please cite it again for my benefit. If it is a characteristic, why isn't it listed in a models characteristic profile? The base 5++ from the Daemon USR ( BRB p35) is from a rule, not a characteristic.
I've cited the fact that there is only a single difference between an armor save and an invul save. One.
Is that single difference the fact that one of them is a characteristic? Or are you making up another difference?
rigeld2 wrote:
And then you're applying another modifier and pretending the MoT restriction doesn't apply.
Please explain why.
I'm claiming the MoT modifier is already in effect, giving a 4++, then the temporary grimoire bonus takes it to 2++. Where does it state that all modifiers are applied at the same time?
Under the rules for Multiple Modifiers.
If you're going to continue to assert that doesn't apply, please cite allowance to modify invul saves. You keep asserting permission but have never cited it. Please use actual rules to support your stance.
rigeld2 wrote:
There's no such thing as "before". You've completely invented that and refuse to cite rule support. Please do so per the tenets of this forum.
Modifiers are applied at the same time. You're attempting to apply them at different times. Please actually show permission to do so.
How do we know they are applied at the same time? Can you cite a rule that states this? We know that the MoT is already active and the grimoire is used in the movement phase (Daemons Codex, p65)
Multiple Modifiers says they are. And it doesn't matter even then - you're applying both modifiers and one of them has a restriction. You're ignoring that restriction and refusing to cite permission to do so.
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Post by: nosferatu1001
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
I have cited it. More than once. I'm far from delusional.
You haven't, because no such rule is there. If I really am mistaken please cite it again for my benefit. If it is a characteristic, why isn't it listed in a models characteristic profile? The base 5++ from the Daemon USR ( BRB p35) is from a rule, not a characteristic.
Rigeld has cited it, as have others.
There is precisely ONE difference between an armour and invulnerable save, and that ONE difference is not that it is not a characteristic. Please, if you are claiming there are more differences - provide some actual rules.
You have bene asked this repeatedly, further refusal to cite relevant rules will be considered acceptance that you are not arguing rules, but how you want to play it.
Tonberry7 wrote:rigeld2 wrote:
And then you're applying another modifier and pretending the MoT restriction doesn't apply.
Please explain why.
I'm claiming the MoT modifier is already in effect, giving a 4++, then the temporary grimoire bonus takes it to 2++. Where does it state that all modifiers are applied at the same time?
The rules for modifiers states so, and you have no permission to use other rules.
There is no "already in effect" - a S4 model who has the Choas Boon "+1S" attacking with a powerfist is S9. A model under the effect of two additive modifiers applies both at the same time.
If you disagree, you MUST provide rules. Failure to do so is failure to follow the tenets fo the forum.
Tonberry7 wrote:rigeld2 wrote:
There's no such thing as "before". You've completely invented that and refuse to cite rule support. Please do so per the tenets of this forum.
Modifiers are applied at the same time. You're attempting to apply them at different times. Please actually show permission to do so.
How do we know they are applied at the same time? Can you cite a rule that states this? We know that the MoT is already active and the grimoire is used in the movement phase (Daemons Codex, p65)
The rules on page 2 / 3under multiple modifiers. We KNOW that there are two modifiers, and you do not know the ACTUAL save until you apply them, whcih is when you take any savesin this case.
You have still failed to use a single rule to back up your assertion, including ANY rule ANYWHERE which allows you to a) modify invulnerable saves (as you claim page 2/3 does not apply) AND b) modify them so that MoT takes a save from 5++ to 4++ by adding 1.
Prove your argument, using actual rules, or concede.
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Post by: Mywik
@Tonberry
Please answer this question.
Grimoire aside lets pretend we have a model bearing MoT that is located on a Skyshield landing pad with its walls up and is therefor conferred an invulnerable save of 4++.
Does MoT increase said inv save to a 3++? Yes or no and please explain why.
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
I have cited it. More than once. I'm far from delusional.
You haven't, because no such rule is there. If I really am mistaken please cite it again for my benefit. If it is a characteristic, why isn't it listed in a models characteristic profile? The base 5++ from the Daemon USR ( BRB p35) is from a rule, not a characteristic.
I've cited the fact that there is only a single difference between an armor save and an invul save. One.
Is that single difference the fact that one of them is a characteristic? Or are you making up another difference?
Ok, so we've established that you can't actually cite a rule stating that inv save is a characteristic despite having claimed to have done so more than once. You aren't backing up your assertion with rules. Your concession is accepted.
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote:
And then you're applying another modifier and pretending the MoT restriction doesn't apply.
Please explain why.
I'm claiming the MoT modifier is already in effect, giving a 4++, then the temporary grimoire bonus takes it to 2++. Where does it state that all modifiers are applied at the same time?
Under the rules for Multiple Modifiers.
If you're going to continue to assert that doesn't apply, please cite allowance to modify invul saves. You keep asserting permission but have never cited it. Please use actual rules to support your stance.
The rules for Multiple Modifiers apply specifically to characteristics. Inv save isn't a characteristic in the RAW and you have been unable to demonstrate that it is with rules backing. As I've cited several times already (you must have missed it) the allowance to modify invul saves using the MoT is given in the CSM Codex p30 under the MoT rules. And as I've pointed out several times previously there's even an example (the bit in italics) to help you understand how the modifier is applied.
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote:
There's no such thing as "before". You've completely invented that and refuse to cite rule support. Please do so per the tenets of this forum.
Modifiers are applied at the same time. You're attempting to apply them at different times. Please actually show permission to do so.
How do we know they are applied at the same time? Can you cite a rule that states this? We know that the MoT is already active and the grimoire is used in the movement phase (Daemons Codex, p65)
Multiple Modifiers says they are. And it doesn't matter even then - you're applying both modifiers and one of them has a restriction. You're ignoring that restriction and refusing to cite permission to do so.
RAW, Multiple Modifiers don't apply to inv saves. And I'm not ignoring the restriction; I'm just not contravening it.
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Post by: rigeld2
Tonberry7 wrote:Ok, so we've established that you can't actually cite a rule stating that inv save is a characteristic despite having claimed to have done so more than once. You aren't backing up your assertion with rules. Your concession is accepted.
That's a lie.
The rules for Multiple Modifiers apply specifically to characteristics. Inv save isn't a characteristic in the RAW and you have been unable to demonstrate that it is with rules backing. As I've cited several times already (you must have missed it) the allowance to modify invul saves using the MoT is given in the CSM Codex p30 under the MoT rules. And as I've pointed out several times previously there's even an example (the bit in italics) to help you understand how the modifier is applied.
The example is not rules. The MoT rules do *not* give permission to apply a modifier or how to do it. You've failed to prove your point.
RAW, Multiple Modifiers don't apply to inv saves. And I'm not ignoring the restriction; I'm just not contravening it.
You absolutely are - you've applied MoT and you have a save under 3++. That is breaking the rule.
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Post by: Happyjew
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Delusional. Did you even read p2 of the BRB? Can you cite a rule stating that inv save is a characteristic? No.
I have cited it. More than once. I'm far from delusional.
You haven't, because no such rule is there. If I really am mistaken please cite it again for my benefit. If it is a characteristic, why isn't it listed in a models characteristic profile? The base 5++ from the Daemon USR ( BRB p35) is from a rule, not a characteristic.
I've cited the fact that there is only a single difference between an armor save and an invul save. One.
Is that single difference the fact that one of them is a characteristic? Or are you making up another difference?
Ok, so we've established that you can't actually cite a rule stating that inv save is a characteristic despite having claimed to have done so more than once. You aren't backing up your assertion with rules. Your concession is accepted.
Ton, the rules state that Invulnerable saves are different to armour saves because "X". What is "X"? Please answer the question and cite your source (including page and paragraph).
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote:
And then you're applying another modifier and pretending the MoT restriction doesn't apply.
Please explain why.
I'm claiming the MoT modifier is already in effect, giving a 4++, then the temporary grimoire bonus takes it to 2++. Where does it state that all modifiers are applied at the same time?
Under the rules for Multiple Modifiers.
If you're going to continue to assert that doesn't apply, please cite allowance to modify invul saves. You keep asserting permission but have never cited it. Please use actual rules to support your stance.
The rules for Multiple Modifiers apply specifically to characteristics. Inv save isn't a characteristic in the RAW and you have been unable to demonstrate that it is with rules backing. As I've cited several times already (you must have missed it) the allowance to modify invul saves using the MoT is given in the CSM Codex p30 under the MoT rules. And as I've pointed out several times previously there's even an example (the bit in italics) to help you understand how the modifier is applied.
I'll concede that Mark of Tzeentch tells you how it applies to Invulnerable saves. Please cite permission (again including page and paragraph) to modify Invulnerable saves the same way using the Grimoire of True Names.
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote:
There's no such thing as "before". You've completely invented that and refuse to cite rule support. Please do so per the tenets of this forum.
Modifiers are applied at the same time. You're attempting to apply them at different times. Please actually show permission to do so.
How do we know they are applied at the same time? Can you cite a rule that states this? We know that the MoT is already active and the grimoire is used in the movement phase (Daemons Codex, p65)
Multiple Modifiers says they are. And it doesn't matter even then - you're applying both modifiers and one of them has a restriction. You're ignoring that restriction and refusing to cite permission to do so.
RAW, Multiple Modifiers don't apply to inv saves. And I'm not ignoring the restriction; I'm just not contravening it.
Mark of Tzeentch modifies your Invulnerable save, correct?
Grimoire of True Names modifies your Invulnerable save, correct?
Since they both modify your Invulnerable save, and Multiple modifiers does not apply, then you cannot claim the bonus from both.
Unless you can cite a rule stating otherwise.
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Post by: nosferatu1001
Ton - no, you have still failed to cite any rules, or even attempted to rebut in any meaningful way.
We have proven our case, repeatedly. RAW MoT cannot take an inv save below a 3++, which is what you are trying to do here. That is cheating
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:Ok, so we've established that you can't actually cite a rule stating that inv save is a characteristic despite having claimed to have done so more than once. You aren't backing up your assertion with rules. Your concession is accepted.
That's a lie.
Ok, you've failed to cite rules backing up your assertion and are now just resorting to calling me a liar. Some people would report you for less.
rigeld2 wrote: Tonberry7 wrote:The rules for Multiple Modifiers apply specifically to characteristics. Inv save isn't a characteristic in the RAW and you have been unable to demonstrate that it is with rules backing. As I've cited several times already (you must have missed it) the allowance to modify invul saves using the MoT is given in the CSM Codex p30 under the MoT rules. And as I've pointed out several times previously there's even an example (the bit in italics) to help you understand how the modifier is applied.
The example is not rules. The MoT rules do *not* give permission to apply a modifier or how to do it. You've failed to prove your point.
So you're now saying that not everything in the BRB is a rule after all?
rigeld2 wrote: Tonberry7 wrote:RAW, Multiple Modifiers don't apply to inv saves. And I'm not ignoring the restriction; I'm just not contravening it.
You absolutely are - you've applied MoT and you have a save under 3++. That is breaking the rule.
Well unless the issue gets an FAQ, with the RAW you just can't be sure a rule has been broken and the thread poll suggests there's a split opinion on the matter.
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Post by: Happyjew
Ton, I asked you some question is my last post. I'm curious, are you unwilling or unable to answer them?
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Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Ok, so we've established that you can't actually cite a rule stating that inv save is a characteristic despite having claimed to have done so more than once. You aren't backing up your assertion with rules. Your concession is accepted.
That's a lie.
Ok, you've failed to cite rules backing up your assertion and are now just resorting to calling me a liar. Some people would report you for less.
What you said was factually and demonstrably untrue. I didn't "call" you anything, I stated a fact.
So you're now saying that not everything in the BRB is a rule after all?
Where did I say that? It's demonstrably untrue.
Well unless the issue gets an FAQ, with the RAW you just can't be sure a rule has been broken and the thread poll suggests there's a split opinion on the matter.
Well, no, you can be sure a rule has been broken. I've demonstrated that
People have a split opinion on whether the rules allow models without eyes to shoot or not. The actual rules, however, do not.
You're free to pretend and make whatever house rules you want, but the actual rules are pretty clear here.
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Post by: nosferatu1001
Happyjew wrote:Ton, I asked you some question is my last post. I'm curious, are you unwilling or unable to answer them?
As above - Ton, a number of us have asked for you to answer questions, and provide some quotes to back up your assertions (that you can modify Inv saves with the Grimoire in the same way armour saves are modified, as one example) and yet you have failed to address these questions
Are you unwilling or unable to answer them?
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Post by: Tonberry7
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote: Tonberry7 wrote:Ok, so we've established that you can't actually cite a rule stating that inv save is a characteristic despite having claimed to have done so more than once. You aren't backing up your assertion with rules. Your concession is accepted.
That's a lie.
Ok, you've failed to cite rules backing up your assertion and are now just resorting to calling me a liar. Some people would report you for less.
What you said was factually and demonstrably untrue. I didn't "call" you anything, I stated a fact.
No, you stated an opinion comprising a personal insult, after failing to back up your assertions with rules.
rigeld2 wrote: Tonberry7 wrote:So you're now saying that not everything in the BRB is a rule after all?
Where did I say that? It's demonstrably untrue.
Ok, I’m glad you now acknowledge that not everything in the BRB is a rule.
rigeld2 wrote: Tonberry7 wrote:Well unless the issue gets an FAQ, with the RAW you just can't be sure a rule has been broken and the thread poll suggests there's a split opinion on the matter.
Well, no, you can be sure a rule has been broken. I've demonstrated that
People have a split opinion on whether the rules allow models without eyes to shoot or not. The actual rules, however, do not.
You're free to pretend and make whatever house rules you want, but the actual rules are pretty clear here.
You’ve actually demonstrated nothing of the sort. Not only that, but you’ve completely missed my point. Your example of whether or not models without eyes can shoot may however help in this case.
Yes, there will be some people that argue no eyes = no shooting, but if you actually took a poll you would probably find that the overwhelming majority of people would vote yes, the model can still shoot. Of course the results of a forum poll does not constitute an actual ruling, but if the overwhelming majority take one side over the other, on the balance of probabilities it is likely that the RAW are very clear and that the majority have made the correct interpretation of the RAW in terms of RAI. In this instance however, the divide of opinion is very even, meaning that on the balance of probabilities it’s not possible to conclude with any degree of certainty that one interpretation of RAW is correct over the other in terms of the RAI, hence the need for an FAQ.
I’ll reiterate that with the RAW you can’t actually back up your assertion that a rule has been broken and maintain that it is possible to achieve a 2++ with the MoT and Grimoire. The RAW for the Grimoire (Daemons Codex, p65) tell us that it is used in the movement phase and its successful use confers a +2 bonus to inv saves. The MoT has already improved a 5++ to 4++ at the start of the game (i.e. before this point) and therefore no rules have been broken. Remember, you’ve also failed to cite rules stating specifically when inv saves are calculated, and your claim that any modifiers are all applied at the same time.
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Post by: KommissarKiln
If we're going by the meaning of the rule rather than just RAW, I'd say that something with MoT is meant to never have an invul past 3++.
HIWPI, I'd still edge away from this because IMHO this seems like trying to exploit the wording of the MoT rule and seems a bit unsportsmanlike. I would not personally use this if I played CSM/daemon because I try to play friendlier games with fewer debates.
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Post by: rigeld2
Tonberry7 wrote:No, you stated an opinion comprising a personal insult, after failing to back up your assertions with rules.
It's not an opinion. It's demonstrable fact.
Ok, I’m glad you now acknowledge that not everything in the BRB is a rule.
Relevance. Where have I said that everything in the BRB is a rule?
You’ve actually demonstrated nothing of the sort. Not only that, but you’ve completely missed my point. Your example of whether or not models without eyes can shoot may however help in this case.
Really? Are you sure?
Yes, there will be some people that argue no eyes = no shooting, but if you actually took a poll you would probably find that the overwhelming majority of people would vote yes, the model can still shoot. Of course the results of a forum poll does not constitute an actual ruling, but if the overwhelming majority take one side over the other, on the balance of probabilities it is likely that the RAW are very clear and that the majority have made the correct interpretation of the RAW in terms of RAI. In this instance however, the divide of opinion is very even, meaning that on the balance of probabilities it’s not possible to conclude with any degree of certainty that one interpretation of RAW is correct over the other in terms of the RAI, hence the need for an FAQ.
Wait - so are you saying the rules don't require a line to be drawn from a model's eyes as written? Are you arguing RAW or RAI? Or are you under the mistaken impression they're the same?
I’ll reiterate that with the RAW you can’t actually back up your assertion that a rule has been broken and maintain that it is possible to achieve a 2++ with the MoT and Grimoire. The RAW for the Grimoire (Daemons Codex, p65) tell us that it is used in the movement phase and its successful use confers a +2 bonus to inv saves. The MoT has already improved a 5++ to 4++ at the start of the game (i.e. before this point) and therefore no rules have been broken. Remember, you’ve also failed to cite rules stating specifically when inv saves are calculated, and your claim that any modifiers are all applied at the same time.
Fact: You've invented a difference between the modifier MoT applies and the modifier GoTN applies. The actual rules make no such distinction.
Fact: You've invented a way to modify Invul saves that does not use the rules for characteristics.
Fact: You are pretending Invul saves are not characteristics.
I've proven all 3 of these using actual rules. You've cited literally nothing that helps your argument, you've lied (not an accusation, a statement of fact) about what I've said... Do you have a single leg to stand on that the Rules as Written support your stance?
Do you actually understand the difference between RAW and RAI?
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Post by: nosferatu1001
Ton - will you answer either mine or Happys questions? You seem to be ignoring them, which seems to be a concession that they show the flaws in your assertions.
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Post by: hyv3mynd
I would say the concession is there also. He's the only one actually fighting for the 2++ and still isn't supporting his claim with actual rules citations.
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Post by: nosferatu1001
Agreed. Probably time for a thread lock - the ACTUAL rules, not ones made up by a single poster, show quite clearly that you cannot get better than a 3++.
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Post by: Stormbreed
nosferatu1001 wrote:Agreed. Probably time for a thread lock - the ACTUAL rules, not ones made up by a single poster, show quite clearly that you cannot get better than a 3++.
Right now the poll disagrees with you, as do a lot of major tournaments ATM.
Personally I'd be asking my TO before my tournaments if they don't have a FAQ already on the matter.
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Post by: nosferatu1001
1) The poll is irrelevant, as it is not clear if it is RAW or HYWPI, making it useless as a poll.
2) I dont give a rats rear about "major" tournaments choosing to houserule, when the RAW is clear. Tournaments have houseruled cannon dont need LOS to place the initial point on the table, despite 8th ed WHFB stating that clear as day in the first sentence of the cannon rules. Doesnt mean there is ambiguity in the rules.
The ACTUAL rules are very clear - invulnerable saves have One (1) difference to armour saves, meaning they are a characteristic. Characteristics are modified using the multiple modifier rules, which state that ALL modifiers are applied at the point the characteristic is evaluated, meaning there is no "MoT "first" idea. As such you have (5++ +1 +2, capped at 3++) = 3++
There are no [b[Rules[/b] arguments against it.
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Post by: Stormbreed
nosferatu1001 wrote:1) The poll is irrelevant, as it is not clear if it is RAW or HYWPI, making it useless as a poll.
2) I dont give a rats rear about "major" tournaments choosing to houserule, when the RAW is clear. Tournaments have houseruled cannon dont need LOS to place the initial point on the table, despite 8th ed WHFB stating that clear as day in the first sentence of the cannon rules. Doesnt mean there is ambiguity in the rules.
The ACTUAL rules are very clear - invulnerable saves have One (1) difference to armour saves, meaning they are a characteristic. Characteristics are modified using the multiple modifier rules, which state that ALL modifiers are applied at the point the characteristic is evaluated, meaning there is no " MoT "first" idea. As such you have (5++ +1 +2, capped at 3++) = 3++
There are no [b[Rules[/b] arguments against it.
Clearly only clear to 48% of people. If the poll isn't clear if RAW or RAI or HIWPI why are you arguing something irrelevant.
You are making a leap to Inv saves being a set characteristic, you are then applying rules regarding characteristics towards your leap. Yes you are making a logical leap, however your point that INV saves are set is a HIWPI and one I agree with, it just doesn't make you correct for sure.
I'm a part of the minority who believes you can't go to 2++. But I understand why the Majority or people and TOs argue otherwise. My hope is the FAQ will limit it to 3++ as I believe you can't use the rule to get past said save RAW.
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Post by: nosferatu1001
1) Which is why I said the poll is useless. I am not arguing the poll, I am arguing the rules. Again: if the poll is HIPWI then you may get people viting 2++ even if they understand the rules are only 3++, which is why a useful poll would make that distinction. 2) I am not making a leap. Dont just assert, refute. You are told Inv saves are different in one, single, solitary way. What is that way? You are stating it is that they are not a char. - or claiming it is a leap to say it is still a char, whcih amounts to the same claim - so prove it. Page and para You are claiming it is a leap without a single shred of evidence. Poor form. 3) If Inv saves are not a char, you have no permission to modify them - even if you accept the example as permission (it isnt, stricvtly) then that onlyt allows MoT to modify the save, NOT grimoire. Oh, and it isnt the majority of TOs - not that i've seen in the UK anyway.
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Post by: Stormbreed
nosferatu1001 wrote:1) Which is why I said the poll is useless. I am not arguing the poll, I am arguing the rules. Again: if the poll is HIPWI then you may get people viting 2++ even if they understand the rules are only 3++, which is why a useful poll would make that distinction.
2) I am not making a leap. Dont just assert, refute. You are told Inv saves are different in one, single, solitary way. What is that way? You are stating it is that they are not a char. - or claiming it is a leap to say it is still a char, whcih amounts to the same claim - so prove it. Page and para
You are claiming it is a leap without a single shred of evidence. Poor form.
3) If Inv saves are not a char, you have no permission to modify them - even if you accept the example as permission (it isnt, stricvtly) then that onlyt allows MoT to modify the save, NOT grimoire.
Oh, and it isnt the majority of TOs - not that i've seen in the UK anyway.
Wound - the Armour Piercing value of attacking weapon ;
has no effect. Even if a wound ignores all armour saves, an
invulnerable saving throw can still be taken.
The very rule you're using has 2 differences in it.
Rule 1. AP Doesn't matter
Rule 2. Even if there is no AP but its a wound such as Doom's life leach, you can still take your INV save.
You could argue Invulnerable saves are different to armour saves because
they may always be taken whenever the model suffers a
Wound is the blanket "Because"
but that would mean I could take a 5++ even if my 3+ fails. Which is why it states (2) way which INV and Armor saves are different.
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Post by: rigeld2
Stormbreed wrote:but that would mean I could take a 5++ even if my 3+ fails. Which is why it states (2) way which INV and Armor saves are different.
No you couldn't - there's a rule saying you only ever get one save...
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Post by: Stormbreed
rigeld2 wrote:Stormbreed wrote:but that would mean I could take a 5++ even if my 3+ fails. Which is why it states (2) way which INV and Armor saves are different.
No you couldn't - there's a rule saying you only ever get one save...
Agreed, so
Wound - the Armour Piercing value of attacking weapon ;
has no effect. Even if a wound ignores all armour saves, an
invulnerable saving throw can still be taken.
Is the important part, which is clearly 2 rules, not one rule as some people have been arguing.
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Post by: nosferatu1001
Storm - OK, so if you decide to break it down, that is still only 2 ways. And it is an exhaustive list. So, have you found where it states any other differences, with one of those being it is nt a Char.? (I can still argue that is one rule - the "even if" is an effect of AP values having no effect, but that isnt important) There is a basic rule about only ever being able to take a single save, so no, you couldnt argue that. You are still missing the entire point, which is that you havent found a rule, anywhere, stating that it is differnt to armour in more ways thn those listed. The number of ways it is different is irrelevant, as long as the list is exhaustive, and the list does not mention char. So, can you either a) prove it is an inexhaustive list of differences, or b) show that it states "this is not a char." somewhere? If so, prove it. No more irrelevancies please. IF you can prove it - you cannot actually do so, as the last 9 pages show - then you ALSO then need to show that Grimoire has permission to modify an invulnerable save, AND that MoT does as well, AND do so by changing %++ to 3++, not taking it to 7++ as normal maths would require. Only armour saves have this per5mission, under that current flawed assumption by some that Inv saves are not a char.. Failure to do either proves that those items are functionally useless at improving saves. Whic his the point we have made, for 9 pages now. There are no rules, whatsoever, anywhere that can possibly be found, that support the 2++ case. None. Nada. Zilch. Zip. Nothing. There is a complete lack of rules support for the 2++ case. The "case" relies on the pretense - debunked at every turn - that the MoT is a "permanent" modifier, and somehow isnt used to get the model to 2++. Neither is true.
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Post by: rigeld2
Stormbreed wrote:rigeld2 wrote:Stormbreed wrote:but that would mean I could take a 5++ even if my 3+ fails. Which is why it states (2) way which INV and Armor saves are different.
No you couldn't - there's a rule saying you only ever get one save...
Agreed, so
Wound - the Armour Piercing value of attacking weapon ;
has no effect. Even if a wound ignores all armour saves, an
invulnerable saving throw can still be taken.
Is the important part, which is clearly 2 rules, not one rule as some people have been arguing.
Fine - if you break it down into 2 rules, that's still 2 explicit permitted differences and zero others.
Where is the rule stating a difference in that invul saves are not characteristics?
If they are not characteristics, why are you using a bonus to get a lower number? Mathematically a bonus should make it higher since... well... the only rule saying that lower is better is under the Armor Save characteristic...
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Post by: Stormbreed
nosferatu1001 wrote:Storm - OK, so if you decide to break it down, that is still only 2 ways. And it is an exhaustive list. So, have you found where it states any other differences, with one of those being it is nt a Char.? (I can still argue that is one rule - the "even if" is an effect of AP values having no effect, but that isnt important)
There is a basic rule about only ever being able to take a single save, so no, you couldnt argue that.
You are still missing the entire point, which is that you havent found a rule, anywhere, stating that it is differnt to armour in more ways thn those listed. The number of ways it is different is irrelevant, as long as the list is exhaustive, and the list does not mention char.
So, can you either a) prove it is an inexhaustive list of differences, or b) show that it states "this is not a char." somewhere? If so, prove it. No more irrelevancies please.
IF you can prove it - you cannot actually do so, as the last 9 pages show - then you ALSO then need to show that Grimoire has permission to modify an invulnerable save, AND that MoT does as well, AND do so by changing %++ to 3++, not taking it to 7++ as normal maths would require. Only armour saves have this per5mission, under that current flawed assumption by some that Inv saves are not a char.. Failure to do either proves that those items are functionally useless at improving saves.
Whic his the point we have made, for 9 pages now. There are no rules, whatsoever, anywhere that can possibly be found, that support the 2++ case. None. Nada. Zilch. Zip. Nothing. There is a complete lack of rules support for the 2++ case.
The "case" relies on the pretense - debunked at every turn - that the MoT is a "permanent" modifier, and somehow isnt used to get the model to 2++. Neither is true.
When you openly declared, what, 3 posts ago there was only ONE in caps and bold letters ect ect ect difference between armor saves and INV and now are willing to admit there very well could be 2.
Again I'm on the minority side that believes you stop @ 3++, I don't think there is a rule in the BRB that gives permission, and that's how it should be, we're talking about Codex rules and interactions with BRB rules, it's never gonna be black and white in everyone's eyes, which is why I understand the 52% of the people who vote against yours and my beliefs and the TO's who also believe INV saves are different from Armor saves and thus the rules for applying modifiers doesn't apply. Regardless I'd still argue they are past a 3++ which is forbidden based on the rules they are using.
They are treating INV saves different from armor saves. Interestingly enough, I can't find the place that it says Armor saves are the set value on the stat line. I see only a place where is says "Save" which means that stat line is populated by our best save available. Not sure where that leads this train. Automatically Appended Next Post: rigeld2 wrote:Stormbreed wrote:rigeld2 wrote:Stormbreed wrote:but that would mean I could take a 5++ even if my 3+ fails. Which is why it states (2) way which INV and Armor saves are different.
No you couldn't - there's a rule saying you only ever get one save...
Agreed, so
Wound - the Armour Piercing value of attacking weapon ;
has no effect. Even if a wound ignores all armour saves, an
invulnerable saving throw can still be taken.
Is the important part, which is clearly 2 rules, not one rule as some people have been arguing.
Fine - if you break it down into 2 rules, that's still 2 explicit permitted differences and zero others.
Where is the rule stating a difference in that invul saves are not characteristics?
If they are not characteristics, why are you using a bonus to get a lower number? Mathematically a bonus should make it higher since... well... the only rule saying that lower is better is under the Armor Save characteristic...
There is a rule in the BRB saying we can never get passed a maximum save of 2+, its a BRB rule stating which way we go to get the "best"
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Post by: rigeld2
Stormbreed wrote:There is a rule in the BRB saying we can never get passed a maximum save of 2+, its a BRB rule stating which way we go to get the "best"
Since that's an inference it means that invul saves - unless you acknowledge they're a characteristic - fail to function per the rules. Since there is no statement that better==lower for invul saves and the max is a 2++, a 5++ breaks a rule.
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Post by: nosferatu1001
Storm - again, 100% irrelevant the number of changes, as long as:
a) the list is exhaustive - which it is; and
b) it doesnt mention char. - which it doesnt.
Then our premise holds.
Note you still havent addressed that - and I asked for no irrelevancies.
If you cant use the BRB rules for modifying, then you cannot modify Inv saves using Grimoire.
Again: the 52:48 split is meaningless, as the poll question is not well worded. How you you know the 52% dont know the rules say stop at 3++, but would let others play it as 2++? You cannot, because the poll did not ask the right question.
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Post by: Mywik
A point that i was trying to make some pages ago but my question wasnt answered so far. Trying to put aside the argument if inv saves are characteristics or not for a moment. I also want to put aside the GoTN. A commonly used argument by the pro 2++ side is that MoT gives a permanent bonus to your invulnerable save that is somehow not calculated when you determine your actual save but at an earlier point. If that was true wouldnt MoT be unable to modify more than one invulnerable save? Because jeah that magical moment where it was applied is already done. There was an argument that its at list building stage. So i ask. If a model is located on a shielded skyshield landing pad (rules found on page 115 BRB) and that model happens to have a MoT does it have a 3++ or a 4++ save?
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Post by: nosferatu1001
Mywik - myself and Happy ALSO asked questions around that erroneous "permanent modifier" concept that, to this point, remain unanswered.
We even took it away from saves altogether, by asking what the Boon +1S does to a marine model wielding a powerfist - is it S9 or 10? The answer is, of course, 9, but the pro-2++ have been unable or unwilling to answer any of these questions.
Which is why I think this thread IS done - RAW, currently, you CANNOT get to a 2++ with the Grimoire and MoT. To attempt to do so is cheating.
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Post by: Stormbreed
rigeld2 wrote:Stormbreed wrote:There is a rule in the BRB saying we can never get passed a maximum save of 2+, its a BRB rule stating which way we go to get the "best"
Since that's an inference it means that invul saves - unless you acknowledge they're a characteristic - fail to function per the rules. Since there is no statement that better==lower for invul saves and the max is a 2++, a 5++ breaks a rule.
OOOOOOOP YOU MISS!
Some models gain additional benefits that may
increase their Save by +l or +2 or even more however
no save (armor, cover or invulnerable) can ever be
improved beyond 2+. Regardless of what is giving the model
its save, a roll of 1 always fails.
The BRB refers to them as different and explains how to make them better. Heck it even throws cover saves in there.
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Post by: rigeld2
Stormbreed wrote:rigeld2 wrote:Stormbreed wrote:There is a rule in the BRB saying we can never get passed a maximum save of 2+, its a BRB rule stating which way we go to get the "best"
Since that's an inference it means that invul saves - unless you acknowledge they're a characteristic - fail to function per the rules. Since there is no statement that better==lower for invul saves and the max is a 2++, a 5++ breaks a rule.
OOOOOOOP YOU MISS!
Some models gain additional benefits that may
increase their Save by +l or +2 or even more however
no save (armor, cover or invulnerable) can ever be
improved beyond 2+. Regardless of what is giving the model
its save, a roll of 1 always fails.
Please bold where it says lower is better. I'm sure I just can't see it because my eyes are old - help me out please.
I think it is the fact that the characteristic is called "save" and not "armor save" proves INV saves fall under the normal modifier rules.
You should probably re-read page 2.
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Post by: Unholyllama
Mywik wrote:A point that i was trying to make some pages ago but my question wasnt answered so far.
Trying to put aside the argument if inv saves are characteristics or not for a moment. I also want to put aside the GoTN.
A commonly used argument by the pro 2++ side is that MoT gives a permanent bonus to your invulnerable save that is somehow not calculated when you determine your actual save but at an earlier point.
If that was true wouldnt MoT be unable to modify more than one invulnerable save? Because jeah that magical moment where it was applied is already done. There was an argument that its at list building stage.
So i ask. If a model is located on a shielded skyshield landing pad (rules found on page 115 BRB) and that model happens to have a MoT does it have a 3++ or a 4++ save?
How I read the rules, a MoT unit on the Skyshield would have a 3++ & a 4++ save (one from Daemon USR and one from the Skyshield - both would be adjusted from the MoT rule). Since you have to take the best save, the Daemon + MoT would be ignored since the Skyshield + MoT provides a better save.
As for the "commonly used argument" bit - the argument stems from the fact that there is no specific rule on when modifiers and special rules are applied. For example - a CSM: Possessed unit has the Daemon USR (5++ save). It also has MoT (+1 to invuln / max 3++ save). The Argument looks at the MoT as wargear or a unit upgrade and thus at deployment does the model have a 5++ save or a 4++ save. This is subtle because the argument is that if it's a 4++ save and NOT a 5++ w/ +1, then it means the modification (and thus restriction) are already applied before the unit hits the table. This means the restriction happens only when the MoT is applied/equipped like a trigger. So when a grimoire goes off, the restriction isn't triggered since it was triggered back in deployment and passed.
Now the flip side to this argument is that the unit ALWAYS has a 5++ save and all equipment and blessings and other modifications are ONLY applied when a model is forced to use said save. In this case, the MoT's restriction would trigger at every time a person has to make a save and thus would be capped at 3++. A counter argument here though is that if modifiers are only applied when you have to make a save, then a model's 4+ armor would be better than their 5++ with MoT save since the invulnerable would only become better in the event the armor is negated.
Ultimately - there's no explicit ruling on 2 things here. 1) is the MoT restriction always present or only present when the MoT modifier is applied? 2) are modifiers applied upon the modifier being granted (i.e. equipped during list building or when the blessing was successful) or only when a test is called for?
I can see it going either way since the rulings are missing. I don't interpret MoT's restriction to be present after MoT is granted and equipped - this grimoire being possible to a 2++. However, I DO see the argument of others that the restriction is always present or that the MoT modifier is applied and triggered only when a test is called for. It's all different interpretations of poorly written rules that need to be FAQ'ed.
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Post by: nosferatu1001
Well there is - you apply the modifiers when you are called upon to do so, in this case you do it when the model needs to make a save.
Otherwise, as pointed out, you cannot have a 3++ save from a skyshield - you have already applied the MoT, nothing allows you to do it again.
Similarly the +1S boon - with a powerfist on a marine this gives you S9, not S10.
There is nothing in the rules allowing you to make a distinction beetween the +1inv from MoT and the +2inv from Grimoire. Any argument which relies on there being a difference has to PROVE there is a difference - and as this is impossible, ruleswise, the argument fails.
Hence, lock time. We're down to only one poster arguing for 2++, who still cannot provide any rules support.
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Post by: rigeld2
If the MoT modifier is applied at list building, why are you applying it to the Skyshield save (which cannot be present during list building)?
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Post by: Unholyllama
nosferatu1001 wrote:
We even took it away from saves altogether, by asking what the Boon +1S does to a marine model wielding a powerfist - is it S9 or 10? The answer is, of course, 9, but the pro-2++ have been unable or unwilling to answer any of these questions.
I missed this from earlier.
This is a great example of the counter argument to the 2++ mentality since true characteristics are listed and explicitly mentioned to address this issue. Likewise though, it provides a very good example in that it shows a scenario where a modifier may be applied during the deployment phase and then recalculated later on. Based on this itself - I'm convinced it's 3++ as long as invulnerable saves are considered a characteristic - which would be a simple FAQ to add to page 2.
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Post by: Stormbreed
rigeld2 wrote:Stormbreed wrote:rigeld2 wrote:Stormbreed wrote:There is a rule in the BRB saying we can never get passed a maximum save of 2+, its a BRB rule stating which way we go to get the "best"
Since that's an inference it means that invul saves - unless you acknowledge they're a characteristic - fail to function per the rules. Since there is no statement that better==lower for invul saves and the max is a 2++, a 5++ breaks a rule.
OOOOOOOP YOU MISS!
Some models gain additional benefits that may
increase their Save by +l or +2 or even more however
no save (armor, cover or invulnerable) can ever be
improved beyond 2+. Regardless of what is giving the model
its save, a roll of 1 always fails.
Please bold where it says lower is better. I'm sure I just can't see it because my eyes are old - help me out please.
can ever be
improved beyond 2+. Regardless of what is giving the model
its save, a roll of 1 always fails.
We know 1 fails. We know we can't be IMPROVED beyond 2.
You're welcome. Automatically Appended Next Post: rigeld2 wrote:
I think it is the fact that the characteristic is called "save" and not "armor save" proves INV saves fall under the normal modifier rules.
You should probably re-read page 2.
Glad we agree, nowhere on there does it call INV or Cover saves Characteristics.
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Post by: Mywik
forget what i wrote. brainfart.
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Post by: rigeld2
Stormbreed wrote:
can ever be
improved beyond 2+. Regardless of what is giving the model
its save, a roll of 1 always fails.
We know 1 fails. We know we can't be IMPROVED beyond 2.
You're welcome.
Right. So according to the rules, 2+ is the highest an invul save can be. Which means, as I said, that according to the rules where you ignore page 2 for invul saves a 5+ invul is illegal.
Meaning 1 is the lowest and always fails, 2 is the highest.
Glad we agree, nowhere on there does it call INV or Cover saves Characteristics.
Let's reread what you said, shall we?
I think it is the fact that the characteristic is called "save" and not "armor save" proves INV saves fall under the normal modifier rules.
The characteristic is not called "save". Your statement was incorrect.
And there are no "normal" modifier rules. The only modifier rules are for - wait for it - characteristics. Unless you're talking about modifying dice rolls.
So unless an invul save is a characteristic it cannot be modified. Ever.
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Post by: Stormbreed
rigeld2 wrote:Stormbreed wrote:
can ever be
improved beyond 2+. Regardless of what is giving the model
its save, a roll of 1 always fails.
We know 1 fails. We know we can't be IMPROVED beyond 2.
You're welcome.
Right. So according to the rules, 2+ is the highest an invul save can be. Which means, as I said, that according to the rules where you ignore page 2 for invul saves a 5+ invul is illegal.
Meaning 1 is the lowest and always fails, 2 is the highest.
Glad we agree, nowhere on there does it call INV or Cover saves Characteristics.
Let's reread what you said, shall we?
I think it is the fact that the characteristic is called "save" and not "armor save" proves INV saves fall under the normal modifier rules.
The characteristic is not called "save". Your statement was incorrect.
And there are no "normal" modifier rules. The only modifier rules are for - wait for it - characteristics. Unless you're talking about modifying dice rolls.
So unless an invul save is a characteristic it cannot be modified. Ever.
I'm gonna say that Swarmlord gains a 4+ INV but only in CC. My specific rule overrides that wall of BRB text you just post about a 5+ being illegal
In addition to its characteristics profile, each model will have a unit
type, such as Infantry or Cavalry, which we discuss in more depth
on page 44.It might also have an
additional
save of some kind,
representing any armor or magic protection it might have,
So we know there will be special rules which can still save you from harm.
Cover, invulnerable, FNP ect.
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Post by: Tonberry7
rigeld2 wrote:Fact: You've invented a difference between the modifier MoT applies and the modifier GoTN applies. The actual rules make no such distinction.
Incorrect. They are different modifiers. The rules make this absolutely clear. I haven't "invented" anything.
rigeld2 wrote:Fact: You've invented a way to modify Invul saves that does not use the rules for characteristics.
Incorrect. Again, I haven't "invented" anything. I'm applying the RAW for the two modifiers in question - the MoT and the Grimoire.
rigeld2 wrote:Fact: You are pretending Invul saves are not characteristics.
Incorrect. I'm not "pretending" anything. Nowhere in the BRB does it state that inv saves are characteristics. You've had several opportiunities to cite a rule stating that this is the case, and have failed to do so on every occasion.
rigeld2 wrote:I've proven all 3 of these using actual rules. You've cited literally nothing that helps your argument, you've lied (not an accusation, a statement of fact) about what I've said... Do you have a single leg to stand on that the Rules as Written support your stance?
Do you actually understand the difference between RAW and RAI?
You've proven none of these statements using actual rules; what you have actually done is presented a number of opinions as so-called "facts". Not only that, but you've again called me a liar, justifying your insult by describing it as a "fact".
Do you actually understand the difference between facts and opinions?
47462
Post by: rigeld2
Tonberry7 wrote:rigeld2 wrote:Fact: You've invented a difference between the modifier MoT applies and the modifier GoTN applies. The actual rules make no such distinction.
Incorrect. They are different modifiers. The rules make this absolutely clear. I haven't "invented" anything.
Citation required - the rules really don't support the idea of different modifiers.
rigeld2 wrote:Fact: You've invented a way to modify Invul saves that does not use the rules for characteristics.
Incorrect. Again, I haven't "invented" anything. I'm applying the RAW for the two modifiers in question - the MoT and the Grimoire.
No, you're not - as proven.
rigeld2 wrote:Fact: You are pretending Invul saves are not characteristics.
Incorrect. I'm not "pretending" anything. Nowhere in the BRB does it state that inv saves are characteristics. You've had several opportiunities to cite a rule stating that this is the case, and have failed to do so on every occasion.
So I've failed to cite page 19? I'm 100% sure I have done so. You're incorrect.
rigeld2 wrote:I've proven all 3 of these using actual rules. You've cited literally nothing that helps your argument, you've lied (not an accusation, a statement of fact) about what I've said... Do you have a single leg to stand on that the Rules as Written support your stance?
Do you actually understand the difference between RAW and RAI?
You've proven none of these statements using actual rules; what you have actually done is presented a number of opinions as so-called "facts". Not only that, but you've again called me a liar, justifying your insult by describing it as a "fact".
Do you actually understand the difference between facts and opinions?
Yes, I do. If you feel insulted please click the yellow triangle of friendship.
It's interesting that you say I've proven none of this using actual rules when I'm the one that has cited rules support and we're just supposed to take your word for it on your statements. Maybe you'd actually like to, I dunno, cite some rules? Quote them? Do something other than ignore rules?
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Post by: Stormbreed
rigeld2 wrote: Tonberry7 wrote:rigeld2 wrote:Fact: You've invented a difference between the modifier MoT applies and the modifier GoTN applies. The actual rules make no such distinction.
Incorrect. They are different modifiers. The rules make this absolutely clear. I haven't "invented" anything.
Citation required - the rules really don't support the idea of different modifiers.
rigeld2 wrote:Fact: You've invented a way to modify Invul saves that does not use the rules for characteristics.
Incorrect. Again, I haven't "invented" anything. I'm applying the RAW for the two modifiers in question - the MoT and the Grimoire.
No, you're not - as proven.
rigeld2 wrote:Fact: You are pretending Invul saves are not characteristics.
Incorrect. I'm not "pretending" anything. Nowhere in the BRB does it state that inv saves are characteristics. You've had several opportiunities to cite a rule stating that this is the case, and have failed to do so on every occasion.
So I've failed to cite page 19? I'm 100% sure I have done so. You're incorrect.
rigeld2 wrote:I've proven all 3 of these using actual rules. You've cited literally nothing that helps your argument, you've lied (not an accusation, a statement of fact) about what I've said... Do you have a single leg to stand on that the Rules as Written support your stance?
Do you actually understand the difference between RAW and RAI?
You've proven none of these statements using actual rules; what you have actually done is presented a number of opinions as so-called "facts". Not only that, but you've again called me a liar, justifying your insult by describing it as a "fact".
Do you actually understand the difference between facts and opinions?
Yes, I do. If you feel insulted please click the yellow triangle of friendship.
It's interesting that you say I've proven none of this using actual rules when I'm the one that has cited rules support and we're just supposed to take your word for it on your statements. Maybe you'd actually like to, I dunno, cite some rules? Quote them? Do something other than ignore rules?
In addition to its characteristics profile, each model will have a unit
type, such as Infantry or Cavalry, which we discuss in more depth
on page 44.It might also have an
additional
save of some kind,
representing any armor or magic protection it might have
That seems to point to INV/Cover/ FNP not being a characteristic at all.
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Post by: rigeld2
So you're also ignoring the rules I've cited in this thread?
Cool story bro.
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Post by: nosferatu1001
Ton - you absolutely are treating the modifiers differently, as you are claiming the MoT is something permanent. You have no actual rules for that, that, just your assertion.
You are also modifying a n inv save, claimin you aren't using the rules on page 2, but cannot show how you are allowed to do this. You have Provided nothing at all.
Follow he tenets, or concede.
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Post by: Stormbreed
rigeld2 wrote:So you're also ignoring the rules I've cited in this thread?
Cool story bro.
Not ignoring anything, I've given a specific example that shows there are additional saves that are not the same. It's clearly in the BRB, we know INV are not Armor saves.
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Post by: Nilok
Stormbreed wrote:rigeld2 wrote:So you're also ignoring the rules I've cited in this thread?
Cool story bro.
Not ignoring anything, I've given a specific example that shows there are additional saves that are not the same. It's clearly in the BRB, we know INV are not Armor saves.
You do realize he has never said Armor save and Invulnerable saves are the same, right?
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Post by: Stormbreed
Nilok wrote:Stormbreed wrote:rigeld2 wrote:So you're also ignoring the rules I've cited in this thread?
Cool story bro.
Not ignoring anything, I've given a specific example that shows there are additional saves that are not the same. It's clearly in the BRB, we know INV are not Armor saves.
You do realize he has never said Armor save and Invulnerable saves are the same, right?
True my bad, this whole thread is about something else as well and has been horribly side tracked by Invulnerable saves being called characteristics. Which as close as they may be I don't think they are.
Not that it changes my opinion on the poll which is 2++ = No.
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Post by: Tonberry7
It's often the case that people side track threads when they can't back up their arguments relevant to the topic.
47462
Post by: rigeld2
Tonberry7 wrote:It's often the case that people side track threads when they can't back up their arguments relevant to the topic.
That's amusing coming from the person who has cited no rules support.
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Post by: Formosa
Well the New wording of the New inquisition codex means you can have a chance at nullifying the grimoire, since it switches off all deamonic gifts and is now a malediction. Small mercies and all that
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Post by: hyv3mynd
Formosa wrote:Well the New wording of the New inquisition codex means you can have a chance at nullifying the grimoire, since it switches off all deamonic gifts and is now a malediction. Small mercies and all that
If you can get past the 4+ DTW since there'll be a lvl 3 herald and inquisitors are ml1.
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Post by: Formosa
Hence small mercies, 55pts to at least have a chance vs this is a small price to me
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Post by: nosferatu1001
Tonberry7 wrote:It's often the case that people side track threads when they can't back up their arguments relevant to the topic.
Planning on giving any rules support yourself soon. Or answering the questions that also destroy your argument.? No? Just troll then,
66594
Post by: Chaos Rising
As far as I am concerned the grimoire of true names adds a seperate modifier that takes no restraint from different speciel rules. And as the MoT is applied at the start of the game it is not the MoT that is taking it over 3++
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Post by: Happyjew
Chaos Rising wrote:As far as I am concerned the grimoire of true names adds a seperate modifier that takes no restraint from different speciel rules. And as the MoT is applied at the start of the game it is not the MoT that is taking it over 3++
So maybe you can answer the question that were posed to Tonberry? So far he has been unwilling or unable to.
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Post by: rigeld2
Chaos Rising wrote:As far as I am concerned the grimoire of true names adds a seperate modifier that takes no restraint from different speciel rules. And as the MoT is applied at the start of the game it is not the MoT that is taking it over 3++
So of course you can cite rule support for there being a different modifier?
68355
Post by: easysauce
easysauce wrote: Tonberry7 wrote:
I am modifying 5 by -1 and then by -2, and getting to 2++. Breaking no rules.
except, you know, that rule that specifically prohibits you from using that -1 modifier from MoT to get better then a 3++
at this point, I cannot help you if you cannot see that...
you are, 100%, using MOT, , this is a proven fact
you do, in your equation (not in the game rules) end up with a 2++ after using moT, again, also a proven fact
the rule for MoT say "you may not use MOT to get better then a 3++",
seriously, you are being obtuse at this point... you on one hand, deny you are using MoT to get a 2++, yet you clearly are using MoT to get a 2++ in your equation, it would not add up to 2++ without MOT, yet you claim you are not using MOT at all.
you cannot claim to be correct simply by repeatedly, and falsely, stating (without RAW BACKING) that applying MOT before, somehow gets past its restriction of "no 2++"
respond to these very valid questions then, if you want to keep contending that you are not using MoT to get a 2++, yet you cannot get a 2++ without MoT.
how are you using modifiers rules to add them, yet contending that additional rules exist that state we add up modifiers at different times?
not only do those rules not exist, they wouldnt even prove you're are not adding them for the purposes of achieving that 2++.
you have not proven that order of applying modifiers matters, nor have you shown in any way or form, that you are not using MoT to get the 2++.
you are not using MoT to get a 4++, and you are not using GOTN to get a 2++,
you are using BOTH MOT and GOTN to add +3, and get a 2++, and you cannot prove otherwise.
In fact you keep saying you are in fact casting MoT, but that because its first, it "doesnt count" for some un defined, un RAW backed up reason.
order of modifyers does not matter, and two additive modifiers would be added at the same time, before the save is made.
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Post by: Chaos Spawn
nosferatu1001 wrote:Ton - you absolutely are treating the modifiers differently, as you are claiming the MoT is something permanent. You have no actual rules for that, that, just your assertion.
You are also modifying a n inv save, claimin you aren't using the rules on page 2, but cannot show how you are allowed to do this. You have Provided nothing at all.
Follow he tenets, or concede.
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Post Re:Mark of Tzeentch plus Grimoire of True names = 2++ Invul?
Actually, the Mark of Tzeentch does permanently improve the Invulnerable save by 1. This is because if you read Abbadon the Despoiler's entry in the Chaos Space Marines codex, there is a clause clearly stating that: due to the Mark of Tzeentch, the Invulnerable save granted by Abbadon's Terminator Armour is a 4++. Therefore, it is fixed and not tested as a modifier. Consequently, a Daemon unit with Mark of Tzeentch does permanently improve Invulnerability by 1, so he has 4++, and the Grimoire of True Names improves it to 2++.
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Post by: nosferatu1001
A) threadnomancy
B) nope, modifier. Same as a thunder wolf mount. This is backed up by rules.
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Post by: reds8n
Thread is being locked due to thread necromancy.
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