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Codex: Inquisition Dropped Today @ 2013/11/16 15:38:05


Post by: Zagman


So, who has it and what is your initial take?


Codex: Inquisition Dropped Today @ 2013/11/16 15:40:13


Post by: stormoffires


its pretty cool, it can run as its own army, and if you do then its elites are scoring units.

take note tho it only has HQ, Elites, Dedicated Transports... so in a 1500 point game you will be hard press to fill 1500 points with 3 squads, an HQ and 3 dedicated transports...

they can ally with themselves so you could run 4 HQ, 6 squads and dedicated to make it work fine.

So far i think its all very cool and the fact you can use whatever you want for models is even better! lol


Codex: Inquisition Dropped Today @ 2013/11/16 15:43:21


Post by: Zagman


Ok, so its an Ally Dex with some built in ability to run a Stand alone army.

Who can it ally with?

How does it stack up to the Inquisition in the GK Dex?

Any stand out units, abilities, or upgrades?


Codex: Inquisition Dropped Today @ 2013/11/16 15:45:04


Post by: stormoffires


 Zagman wrote:
Ok, so its an Ally Dex with some built in ability to run a Stand alone army.

Who can it ally with?

How does it stack up to the Inquisition in the GK Dex?

Any stand out units, abilities, or upgrades?



http://natfka.blogspot.com/2013/11/codex-inquisition-what-is-it.html check this out!

he has done a really good job on collecting information, you can run an Inq detachment with an IG and space marine detactment all at the same time (yes you can now field 3 armys at once)



Codex: Inquisition Dropped Today @ 2013/11/16 15:52:19


Post by: Zagman


 stormoffires wrote:
 Zagman wrote:
Ok, so its an Ally Dex with some built in ability to run a Stand alone army.

Who can it ally with?

How does it stack up to the Inquisition in the GK Dex?

Any stand out units, abilities, or upgrades?



http://natfka.blogspot.com/2013/11/codex-inquisition-what-is-it.html check this out!

he has done a really good job on collecting information, you can run an Inq detachment with an IG and space marine detactment all at the same time (yes you can now field 3 armys at once)



Thanks, my googlefu failed me.


Automatically Appended Next Post:
So, looks like just about anyone can now bring three Vendettas for cheap.

Cheap cheap access to Divination for any Battle Brother.

Special Rules for all item, too bad they chose not to choose Tank Hunter for the Eldar one.... Grrr... that would have been very helpful.


Codex: Inquisition Dropped Today @ 2013/11/16 16:12:47


Post by: stormoffires


lol sure but some how an inquisitor can hand carry a conversion beamer..... Str10 Ap1 blast....hand carried wtf


Codex: Inquisition Dropped Today @ 2013/11/16 16:33:49


Post by: Arbiter_Shade


 Zagman wrote:
Ok, so its an Ally Dex with some built in ability to run a Stand alone army.

Who can it ally with?

How does it stack up to the Inquisition in the GK Dex?

Any stand out units, abilities, or upgrades?


Unsurprisingly they pretty much just tore the Inquisitor units out of the GK codex and want to charge you full codex price for them. It really isn't very good...


Codex: Inquisition Dropped Today @ 2013/11/16 16:58:33


Post by: Haight


 stormoffires wrote:
 Zagman wrote:
Ok, so its an Ally Dex with some built in ability to run a Stand alone army.

Who can it ally with?

How does it stack up to the Inquisition in the GK Dex?

Any stand out units, abilities, or upgrades?



http://natfka.blogspot.com/2013/11/codex-inquisition-what-is-it.html check this out!

he has done a really good job on collecting information, you can run an Inq detachment with an IG and space marine detactment all at the same time (yes you can now field 3 armys at once)




Interesting. Little bit of a mixed bag that review. The complete lack of any invul save on an inquisitor, sans the malleus in term armor is more than a little disappointing. You'll have to bubblewrap the crap out of them, and pray to god no one scores a precision shot on the unit. The inquisitors themselves are going to be very easy to kill, sadly.

The Valkyrie is nice to see as a transport, as is the landraider (which was known already), though its a bit disappointing to see that most of the book is a complete rehash of what's already existing in codex GK. Not a single new character or even new rules for units, and Coteaz and Karamazov + henchmen being identical to Codex: GK is just... meh ? I see an opportunity to do some cool stuff being lost here.

Also... no Valeria ? wtf ?

No assassins either ? Again, disappointing.


It's neat, but i don't know how much it really brings to the table, beyond prescience on demand for 55 points. Of course the review was a touch generic, so maybe we're missing something just yet.

If it comes to hardcopy i'll probably get it... if it remains digital only, not so much.


-- Haight


Codex: Inquisition Dropped Today @ 2013/11/16 17:44:33


Post by: curran12


So, looks like just about anyone can now bring three Vendettas for cheap.


Nope. No vendettas in the codex. Just Valks.

And they are only Dedicated Transport Valks, at that.


Codex: Inquisition Dropped Today @ 2013/11/16 17:52:44


Post by: Zagman


 curran12 wrote:
So, looks like just about anyone can now bring three Vendettas for cheap.


Nope. No vendettas in the codex. Just Valks.

And they are only Dedicated Transport Valks, at that.


Yeah, I caught that. I think cheap access to Precience will be the major take home from it.


Codex: Inquisition Dropped Today @ 2013/11/16 18:10:57


Post by: Nashole211


Can you take Psybolts on a LRC?


Codex: Inquisition Dropped Today @ 2013/11/16 18:21:34


Post by: Lynata


No ISTs, no Deathwatch? Meh. I admit I would have expected more. :/

Still sounds like a fun book, though.


Codex: Inquisition Dropped Today @ 2013/11/16 18:43:02


Post by: Psienesis


 stormoffires wrote:
lol sure but some how an inquisitor can hand carry a conversion beamer..... Str10 Ap1 blast....hand carried wtf


Because it's a rifle.


Codex: Inquisition Dropped Today @ 2013/11/16 18:50:04


Post by: ZebioLizard2


 Psienesis wrote:
 stormoffires wrote:
lol sure but some how an inquisitor can hand carry a conversion beamer..... Str10 Ap1 blast....hand carried wtf


Because it's a rifle.


It's also old age technology, which means it's far better and likely able to be used by hand because of it's excellent quality make.


Codex: Inquisition Dropped Today @ 2013/11/16 18:59:55


Post by: Mr Morden


Its also one shot IIRC ...............but as Valeria has been missed out of the Codex its a bit moot.


Codex: Inquisition Dropped Today @ 2013/11/16 19:02:24


Post by: Makumba


cheap divination that doesn't take up an ally slot . I like it.


Codex: Inquisition Dropped Today @ 2013/11/16 19:38:38


Post by: Kommissar Kel


 Mr Morden wrote:
Its also one shot IIRC ...............but as Valeria has been missed out of the Codex its a bit moot.


Veleria had a graviton beamer; which was hers only, a pistol, and 1 Shot.

Xenos inquisitors can get a Conversion Beamer; which is Heavy, STR+AP based on range to blast, and can be fired every turn


Codex: Inquisition Dropped Today @ 2013/11/16 21:32:16


Post by: doc1234


Sounds like they copy and pasted the Inquisitor section from the GK rules and padded out the transport options/made a vague effort to bring it up to 6th. Really rather underwhelming really. Likely fare fine in 500 point mini events and whatnot though.


Codex: Inquisition Dropped Today @ 2013/11/16 21:43:30


Post by: Mr. Burning


 doc1234 wrote:
Sounds like they copy and pasted the Inquisitor section from the GK rules and padded out the transport options/made a vague effort to bring it up to 6th. Really rather underwhelming really. Likely fare fine in 500 point mini events and whatnot though.


That's what i was thinking - Could be fun to tinker with since I don't usually do full on 1500+ 40k anymore.


Codex: Inquisition Dropped Today @ 2013/11/16 22:13:05


Post by: ClockworkZion


 stormoffires wrote:
 Zagman wrote:
Ok, so its an Ally Dex with some built in ability to run a Stand alone army.

Who can it ally with?

How does it stack up to the Inquisition in the GK Dex?

Any stand out units, abilities, or upgrades?



http://natfka.blogspot.com/2013/11/codex-inquisition-what-is-it.html check this out!

he has done a really good job on collecting information, you can run an Inq detachment with an IG and space marine detactment all at the same time (yes you can now field 3 armys at once)


That's actually my review he's quoting part of there, and that he's linking to there.


Codex: Inquisition Dropped Today @ 2013/11/16 22:27:06


Post by: Kirasu


It's a good book if you want to spend 30$ to be able to ally 55pt prescience to your imperial army or Coteaz. That's all it really is.

I think it's an outright scam, but whatever it's not my money.


Codex: Inquisition Dropped Today @ 2013/11/16 22:35:48


Post by: Rippy


As I said in the news and rumors thread about this:

So I haven't purchased C:INQ yet, and haven't had much experience with the GK codex, though from what I have seen, a malleus INQ (using the Rex model from FW /drool) sounds like a fun addition to the IG army I have just started building (it is using DKOK models though with IG codex). Also it know most of the stuff on Rex will be decorative, but that doesn't phase me in the slightest. WYSIWYG is going to be near impossible with current models/options.

There is a chance that future models are created and rules added/changed as required (and after GK codex is updated). That is the joy of digital downloads. Eventually have that female INQ added, and Eisenhorn, as well as artificer armor choices etc.

Small chance I know, but one can hope.


Codex: Inquisition Dropped Today @ 2013/11/16 22:45:38


Post by: ClockworkZion


 Kirasu wrote:
It's a good book if you want to spend 30$ to be able to ally 55pt prescience to your imperial army or Coteaz. That's all it really is.

I think it's an outright scam, but whatever it's not my money.

You may not rate it as value for your money, but I find it worth my money, and as I've mentioned several times that there is a cheaper version you can get.

The thing is that when it comes to GW products you either find them worth what you're asked to pay or you don't. It doesn't mean they're a scam, but rather that you've reached what is called your Choke Price.

If you don't think it's worth it to you, that's fine but that doesn't hold true for everyone.


Codex: Inquisition Dropped Today @ 2013/11/16 23:14:01


Post by: Kirasu


I don't remember saying my opinion holds true for everyone. I agree tho, there is a cheaper a version.

It's called the Codex: Grey Knights I already own


Codex: Inquisition Dropped Today @ 2013/11/16 23:20:34


Post by: MeanGreenStompa


Orks should have been allies of convenience. Blood Axe mercs working for a radical (or not even that radical) ordo xenos is perfectly within background, has been since forever.


Codex: Inquisition Dropped Today @ 2013/11/16 23:59:33


Post by: Jingles


 MeanGreenStompa wrote:
Orks should have been allies of convenience. Blood Axe mercs working for a radical (or not even that radical) ordo xenos is perfectly within background, has been since forever.


Agreed. Was a bit gutted they made Orks come the apocalypse, They should have made them desperate allies.

And as Bludflagg said, throw in the hat and we'ze got a deal.


Codex: Inquisition Dropped Today @ 2013/11/17 00:04:45


Post by: Makumba


 Kirasu wrote:
I don't remember saying my opinion holds true for everyone. I agree tho, there is a cheaper a version.

It's called the Codex: Grey Knights I already own



But aren't the inq from the new inq codex BB with IG and the ones from the GK codex not ?


Codex: Inquisition Dropped Today @ 2013/11/17 00:40:42


Post by: Haight


Also just noted no rad grenades, which i really dug with Xenos Inquisitors.

Man, i was really stoked for this codex, and it's pretty disappointing on the whole. :( About the only thing it gives me that my codex GK versions don't is prescience on a stick, the priest, transport valks, and warlord traits.

A missed opportunity ... i wish i was surprised, but i'm not though.


Codex: Inquisition Dropped Today @ 2013/11/17 00:44:34


Post by: Rippy


 Haight wrote:
Also just noted no rad grenades, which i really dug with Xenos Inquisitors.

Man, i was really stoked for this codex, and it's pretty disappointing on the whole. :( About the only thing it gives me that my codex GK versions don't is prescience on a stick, the priest, transport valks, and warlord traits.

A missed opportunity ... i wish i was surprised, but i'm not though.

You were stoked for this codex (excited), then disappointed, though not surprised.
You knew you would be disappointed and yet got it anyway?
That sounds pretty weird to me.


Codex: Inquisition Dropped Today @ 2013/11/17 01:05:42


Post by: Matt1785


Battle Brothers with the Space Wolves. And the shenanigans continue... They will never care what other fluff is written. Haven't finished yet but pretty strange ally rule.


Codex: Inquisition Dropped Today @ 2013/11/17 01:22:26


Post by: Haight


 Rippy wrote:
 Haight wrote:
Also just noted no rad grenades, which i really dug with Xenos Inquisitors.

Man, i was really stoked for this codex, and it's pretty disappointing on the whole. :( About the only thing it gives me that my codex GK versions don't is prescience on a stick, the priest, transport valks, and warlord traits.

A missed opportunity ... i wish i was surprised, but i'm not though.

You were stoked for this codex (excited), then disappointed, though not surprised.
You knew you would be disappointed and yet got it anyway?
That sounds pretty weird to me.



It shouldn't. How often do we see threads on people that have high hopes for something that GW will or might do, and are ultimately disappointed by it ? Love the games. The company makes me scratch my head.

But... i'll spell it out.


I was hoping for an updating, not a cut and paste of inquisitors. Even with the cut and paste, leaving out Valeria was a dissappointment, it would have been kind of cool to have her pair up with my Dark Angels and have the 100% integration that battle brothers brings.

I was hoping for a truly viable HQ - we got some very cool options, but almost impossible to keep 2/3 of them alive reliably (only the malleus can get an invulnerable save, and its on terminator armor, so it's a 5 up and probably costs 40 points). So sure, some neat options like conversion beamers, etc., very hard to keep them alive as STR 6 = street salsa. It takes exactly one precision shot from a character with a plasma pistol, rifle, etc, or similar strength and AP weapon to probably solitaire these guys.

Henchmen bands as scoring elites - Nicely done !

No heavy options other than dedicated land raiders. Dafuq ?

Valk transports, no vendettas. Ok, i can kinda see this, still a touch disappointing.

No assassin. Again, dafuq ? Okay some people have posted semi-legitimate reasons as to why... see my next one.

No Inquisitorial storm troopers. There's just no reason, past laziness, that these are not in there.

No deathwatch. Sigh.

No rad grenades - the single coolest piece of Ordo Xeno's had available to them. SIGH.

Henchmen are a cut and paste rip from GK, and the priest a rip from adeptas sororitas with the very minor tweak of not an independent character. I can see both points here. Frankly i like henchmen the way they are and they give me a reason to go apeshit kitbashing. Still, it's a touch bland that it's just a 1:1 rip out of other books.


Some missed opportunities, only a small handful of true "nice !!" moments, and the moments through the book that make you go "huh?" or "Where the hell.... oh CMON, they didn't include that!" far outweigh the clever things they did.

I just think they missed the mark.


SO.... i was very hopefully they'd produce a new, innovative, cool book.

I was worried they were going to do exactly what they did, which was stick a small handful of decent ideas with a bunch of rehashed stuff, and omit a bunch of no-brainers.

I am disappointed that is exactly, in my opinion, what came to pass.

Finally, i did not buy the online version. I read early reviews, and then a friend came over who had gotten it. I will buy the hardcopy if the pretty-factor and fluff are of the quality of the Farsight Enclave (full disclosure - i kinda collect the hard cover books).


Hopefully that explains my stance and alleviates your perception of weirdness.







Codex: Inquisition Dropped Today @ 2013/11/17 01:56:07


Post by: Eyjio


Well, I came at this from the perspective of someone who doesn't own the GK codex (though pretty much know it backwards due to playing). For me, I think it's decent. There's no denying it's overpriced, but the background and showcases are great. It's also the first ebook I've gotten from GW, so I was pleasantly surprised when it wasn't awful frankly (most ebooks are just lazy reprints of the original scripts, many of which have a ton of typos and no support, so this is at least a step above them). In fact, it's laid out well, the references are numerous and the rules are really well presented - the click to read rules is pretty great. However, I do have a ton of issues with it, though I'll do the one that's IMO the most important last. Firstly, there's a bunch of misformatting and copy-pastes that are different from the most recent rules for other units. Astates Sororitas get DCA with 2 power swords only, Inquisition gets 2 power weapons. Condemnor boltguns are straight from the GK codex, not from the Astates Sororitas (which both work totally different as it stands), yet priests (who now replace banishers) are from AS. Why are these discrepancies here? Some references are misformatted (the Jokaero multi-melta wraps the melta rule to the side with the weapons, so I thought for a moment that they'd gained meltaguns as well as multimeltas) and some are just flat out wrong (psybolt in one reference says it only applies to bolters, storm bolters and hurricane bolters, yet in the main description of it it applies to all the stuff you'd expect from the GK codex). This is not reasonable and could easily lead to people thinking the rules have changed when it's just an error that should have been proof read out. The rules are absolutely nothing new and, in fact, we've lost Valeria as a character. I'm disappointed as heck that neither stormtroopers nor assassins made it in - especially assassins though when there's an entire half page dedicated to talking about the Inquisitors that keep them in check, only to never be mentioned again and only usable if you ally GK. Storm troopers I kinda understand, but I still wish there was a BS4 warrior acolyte option if that's the route they want to go. It just feels like there's so much that could have been pulled and hasn't been for whatever reason. I am super gutted about assassins though, that just makes literally no sense to me at all.

All of this pales in comparison to my biggest issue though - for competitive lists there's no reason not to take one. You might as well resign yourself now to seeing an Inquisitor with every army based around either the Imperium, Eldar or Tau. Using this as a primary detachment and then another Inquisitorial detachment for your Inquisitorial primary detachment (I have no idea why this is allowed), you can take 6 Land Raider Crusaders in 1750 points, all with psybolt ammo. Sure, it's a rock build but that's just insane. You can take a semi-decent 5 LR list at 1850 even. Psyassbacks are 5 points cheaper - not a huge deal, sure, but it's something. However, we can now take, as a battle brother, any inquisitor. 50 man guard blobs? Try 50 man guard blobs with rad grenades, psychotroke grenades, psyk-out grenades (hi daemons/eldar), stubborn LD10 and divination for 85 points. Oh, and artillery guided by servo skulls. Heck, I dread to see a Daemon player run into a Coteaz+50 guardsmen blob, especially when he gives them all PEaemons. I cannot see any reason why you wouldn't take an Inquisitor when it gives you access to stubborn LD10, pretty awesome warlord traits and 3 servo skulls - if you add nothing else, you've still given yourself a substantial leg up for 34 points, stopping infiltrators, scouts, giving you better DS and more accurate blasts, plus a unit that's incredibly hard to make flee at all.

Overall, am I happy with it? To be honest, yes, mostly. I do think it's a missed opportunity and a half though, with the only real value being the background. The rules are super good, but if you own a GK codex, you know them and can just adapt to fit.

EDIT: No idea why people are saying no rad grenades for Xenos ones, it's right there in their options. They've not lost anything.


Codex: Inquisition Dropped Today @ 2013/11/17 02:21:24


Post by: chnmmr


As another insult to GK players, codex Inq can take psy ammo on their chimeras... GK can not. Why is psy bolt in codex Inq anyway?


Codex: Inquisition Dropped Today @ 2013/11/17 02:39:19


Post by: KingmanHighborn


Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.


Codex: Inquisition Dropped Today @ 2013/11/17 03:10:20


Post by: Rippy


 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Codex: Inquisition Dropped Today @ 2013/11/17 04:44:13


Post by: Agent_Tremolo


I've been skimming through the codex and find it really strange that inquisitors cannot purchase special issue wargear like, say, orbital strike relays or a rosarius.

Here's me hoping it'll get FAQ'd in the near future.


Codex: Inquisition Dropped Today @ 2013/11/17 04:53:32


Post by: tuiman


Can someone answer this for me please. Can I take Gk primary with Coteaz + 6 henchman troop warbads....and then take an Inquisitional allied dethachment with again Coteaz, and 3 warbands.

Effectively, can I take coteaz twice to get 9 scoring henchman warbands?


Codex: Inquisition Dropped Today @ 2013/11/17 05:19:58


Post by: conker249


Wouldnt the "unique" character rule still be in play?


Codex: Inquisition Dropped Today @ 2013/11/17 05:25:15


Post by: Agent_Tremolo


Lol, I had the same idea as well. Coteaz is a unique character, though, that probably means only one per army.

You can also make your inquisitors fight alongside their sworn foes Chaos, Orks and Necrons provided you take a primary detachment from an army (like Imperial Guard, for example) that can also take them as allies. Given that there are no rules to handle the interaction between two "come the apocalypse" factions, I'm led to believe this causes the gaming table to implode, or something.


Codex: Inquisition Dropped Today @ 2013/11/17 08:38:03


Post by: Makumba


But aren't both of them different options ? the one from the GK codex has other transport options , then the one from Inq codex.they can be called the same , but it wouldn't be the first time two for two things with the same name have different rules in w40k . Stormshield , assault cannons etc.


Codex: Inquisition Dropped Today @ 2013/11/17 09:23:40


Post by: doc1234


Technically speaking, the gk one is an "Inquisitorial chimera", so if the new c:inq just says chinera then makumba could be right. Hell makumba is probably right whatever its called.

Other than a very few little toys, I actually wonder if any one already using a gk codex (either for the army or nostalgia for C:daemonhunters nostalgia) will even bother with this. Sure valks are great and all, but is it really worth losing the assassin option on top of everything else? Its basically a more rigid coteaz allied list.


Codex: Inquisition Dropped Today @ 2013/11/17 09:36:13


Post by: DarbNilbirts


From the perspective of someone who ran a mostly henchman army since they came out the things that stood out to me are the differences between the and the GKs, and better ways to use them.

The first one I noticed was that almost all the area effects specify friendly, instead of just form the same codex as most 6th ed books have.
Which is great with all our new battle brothers.

For example: Karamazov has a 12" moral reroll bubble, a T5 W4 regimental standard for IG.
Speaking of IG, he has many more "friendly" targets for his zero scatter orbital srtike now. Like say, Marbo.

As I read elsewhere on here, the chimera can take psybolts, 60 points gives us 6 S6 AP4 shots plus whatever is inside.

I'm also very pleased with our gift from the sisters, the priest brings some great buffs so I wont feel obligated to always put in inquisitor in my assault squads.
I planning on giving them a power maul and smash if I expect a challenge, 4 S5 ap2 on the charge, or 3 S8 if its a hard target.

EDIT: Also most everything else I took in GK I only took one of, so easy fix with allies. Cotez, assassin, henchman gun squad and dreadnought. Very little lose personally.


Codex: Inquisition Dropped Today @ 2013/11/17 09:46:34


Post by: DrunkPhilisoph


IMO the Codex is absolutely lazy, bordering on being a scam, but it's not awful.

Henchman were a good unit in the GK codex, and they are a good unit here, and with the ability to ally with themselves I can see some good builds with Henchman only.

The thing which they added (allies, relics, vehicle-equip, force-org) I like, but as has been pointed out several times already, there would have been room for much, much more.


Codex: Inquisition Dropped Today @ 2013/11/17 12:29:28


Post by: chnmmr


 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.


Codex: Inquisition Dropped Today @ 2013/11/17 17:43:36


Post by: ClockworkZion


chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


Codex: Inquisition Dropped Today @ 2013/11/17 18:06:15


Post by: ZebioLizard2


 ClockworkZion wrote:
chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


Nah, you'll likely have to buy the next Inquisitor book to see an update.


Codex: Inquisition Dropped Today @ 2013/11/17 18:38:05


Post by: MrFlutterPie


I like the fact the priests are not IC. I'm making a Arbite suppression team with 10 crusaders with a few priests (who can't be challenged). The crusaders will have power axes thanks to them having power weapons instead of swords. I'll get 20x str. 4 ap 2 rerolling to hit, to wound and failed 3++ armour saves if all my war hymns go off on the charge



Codex: Inquisition Dropped Today @ 2013/11/17 19:10:17


Post by: ClockworkZion


 ZebioLizard2 wrote:
Nah, you'll likely have to buy the next Inquisitor book to see an update.

So your prediction is the likelyhood of a 6.5 Ed book? Okay, I could see it. I like my prediction better, but I can see yours as a possibility.


Codex: Inquisition Dropped Today @ 2013/11/17 19:44:59


Post by: happygolucky


chnmmr wrote:
As another insult to GK players, codex Inq can take psy ammo on their chimeras... GK can not. Why is psy bolt in codex Inq anyway?


Oh yes because GK player are hard done too Arnt they?

Tbh I expected GW to C+P all the Inquisition stuff from the GK book looking at all the C: AS and doing very little from that as well, so I thought the same was going to be applied to C: Inq so imo it was kinda expected.

The only thing I was surprised with is that they did not bring assassins into the book, but then again GW will probably make Codex: assassinorium in the similar style to C: Inq and C: AS imo..


Codex: Inquisition Dropped Today @ 2013/11/17 20:01:17


Post by: Rippy


I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


Codex: Inquisition Dropped Today @ 2013/11/17 20:07:08


Post by: happygolucky


Aye, I agree with you here


Codex: Inquisition Dropped Today @ 2013/11/17 20:16:01


Post by: General Hobbs




Just to clarify something with Codex Inq.

You can do something like take an Space Marine Primary, then add in 2 INquisitors of whatever flavor, then ally again???? Am I reading these posts correctly?


Codex: Inquisition Dropped Today @ 2013/11/17 20:21:12


Post by: Melcavuk


General Hobbs wrote:


Just to clarify something with Codex Inq.

You can do something like take an Space Marine Primary, then add in 2 INquisitors of whatever flavor, then ally again???? Am I reading these posts correctly?


Yes, if you have access to an Inquisitorial Detachment aswell as your Primary and Ally Detachments.


Codex: Inquisition Dropped Today @ 2013/11/17 20:53:27


Post by: Agent_Tremolo


Ops, noticed another inconsistence: You can't take fortifications if your primary is an Inquisitorial Detachment.


Codex: Inquisition Dropped Today @ 2013/11/18 03:46:51


Post by: tuiman


 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?


Codex: Inquisition Dropped Today @ 2013/11/18 04:22:12


Post by: ClockworkZion


 tuiman wrote:
 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?

Despite some people's thoughts to the contrary I don't see Grey Knights themselves suffering in the future. The things that get removed will likely only be the Inquisition and Assassins stuff (if they even leave at all), allowing the book to have more room to focus on the GK themselves and expand a little more to boot.


Codex: Inquisition Dropped Today @ 2013/11/18 04:28:04


Post by: Eldarain


 ClockworkZion wrote:
 tuiman wrote:
 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?

Despite some people's thoughts to the contrary I don't see Grey Knights themselves suffering in the future. The things that get removed will likely only be the Inquisition and Assassins stuff (if they even leave at all), allowing the book to have more room to focus on the GK themselves and expand a little more to boot.

Psybolt Dakka Predators please. (This request is in no way connected to me having 2 of them with INQ panels on them from my "counts as" Grey Knights army when we played 2nd)


Codex: Inquisition Dropped Today @ 2013/11/18 05:08:31


Post by: Rippy


 tuiman wrote:
 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?

When I say dissolve, I don't get mean get rid of it all together, just things like assassins and INQs. Your Grey Knights could become a supplement to C:SM, with paladins etc, with the ability to ally with the others all the same. Wouldn't change much for your army or models, but adds a lot more to other armies.


Codex: Inquisition Dropped Today @ 2013/11/18 11:03:03


Post by: Purifier


 ClockworkZion wrote:
chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


I feel like Cotez in GK to begin with was just a way for GW to not screw over everyone with a huge band of requisitioned guardsmen (wasn't that what they called them back when they could steal units from the IG book?)
It seems with codex Inquisition that they are making that part into its own book, which would probably mean that codex GK becomes pure actual metallic space marines, as they are supposed to be imho.
In order to replace the henchmen bands, they would need *some* kind of new toys, I'd think.


Codex: Inquisition Dropped Today @ 2013/11/18 13:23:14


Post by: ClockworkZion


 Purifier wrote:
 ClockworkZion wrote:
chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


I feel like Cotez in GK to begin with was just a way for GW to not screw over everyone with a huge band of requisitioned guardsmen (wasn't that what they called them back when they could steal units from the IG book?)
It seems with codex Inquisition that they are making that part into its own book, which would probably mean that codex GK becomes pure actual metallic space marines, as they are supposed to be imho.
In order to replace the henchmen bands, they would need *some* kind of new toys, I'd think.

Oh agreed. I don't know of a new release without at least some new models and options. I just don't think that they'll be taking too many notes from the Space Marines themselves on what they should be adding to the book..


Codex: Inquisition Dropped Today @ 2013/11/18 15:10:01


Post by: chnmmr


The new GK codex has to get new things if they remove the Inquisition from it. How many competitive GK lists actually use non Inq components? Without doing something, when the new GK codex comes out a bunch of people will suddenly discover that they don't have a GK list anymore, but an INQ/Necron, INQ/Tau, or INQ/Space marine list. In fact current competitive lists will find that they may be screwed due to the GK INQ component suddenly paired with desperate allies or worse.

This INQ codex is far more game changing than people I think many people realise. Suddenly Tau can get very easy access to servo skulls (stopping the opponent from infiltrating,) Eldar much the same, etc. Without changes to the codex and without the Inq component, GKs suddenly lost most of their access to plasma, melta and cheap bodies UNLESS they ally with the INQ codex which was part of them -anyway-.

Not sure what GW are planning, but whatever it is I don't think they thought about it much or did any testing whatsoever.


Codex: Inquisition Dropped Today @ 2013/11/18 19:14:37


Post by: Rippy


chnmmr wrote:
The new GK codex has to get new things if they remove the Inquisition from it. How many competitive GK lists actually use non Inq components? Without doing something, when the new GK codex comes out a bunch of people will suddenly discover that they don't have a GK list anymore, but an INQ/Necron, INQ/Tau, or INQ/Space marine list. In fact current competitive lists will find that they may be screwed due to the GK INQ component suddenly paired with desperate allies or worse.

This INQ codex is far more game changing than people I think many people realise. Suddenly Tau can get very easy access to servo skulls (stopping the opponent from infiltrating,) Eldar much the same, etc. Without changes to the codex and without the Inq component, GKs suddenly lost most of their access to plasma, melta and cheap bodies UNLESS they ally with the INQ codex which was part of them -anyway-.

Not sure what GW are planning, but whatever it is I don't think they thought about it much or did any testing whatsoever.

That is the point, they can ally with them not taking up the other Ally slot.
Just make them a C:SM supplement, and try will have access to a lot of new things, as well as the current grey knights.


Automatically Appended Next Post:
Also, from Natfka: Answers to the Inquisition Codex


Codex: Inquisition Dropped Today @ 2013/11/18 20:56:55


Post by: tuiman


I can see it happening that they just become a supplement like the way they used to before, take out the charecters and things non unique to gk and you pretty much have:

Grandmaster
Strikes
Terminators
Dreadknight

Although the fact that I have a gk army, I would like to be able to use it. So please gw dont remove gk's having a proper codex pretty please. But we will need some new toys definitely if no more inquisition.

The problem I guess is because gk is not a founding or successor legion, we cant get any of the stuff like, predators, bikes, speeders, stormtalons, contemptor dreads, centrurians, sternguard, devastators.


Codex: Inquisition Dropped Today @ 2013/11/18 21:17:46


Post by: ClockworkZion


I don't think GK will go "supplement" on us and I think people are overreacting just a little. Pull out the handful of Inq stuff? Sure. Reduce the book to a supplement army? Not likely.


Codex: Inquisition Dropped Today @ 2013/11/18 21:41:07


Post by: doc1234


What's tickling me is people saying without the inq forces GK aren't just silver marines. Like BA aren't just red marines...oh wait...


Codex: Inquisition Dropped Today @ 2013/11/18 21:47:17


Post by: ClockworkZion


 doc1234 wrote:
What's tickling me is people saying without the inq forces GK aren't just silver marines. Like BA aren't just red marines...oh wait...

Show me another Marine chapter filled with Psykers and Force Weapons and I'd agree. Yes they're Marines, but they're Marines purpose built to fight Daemons specifically. Because of this their wargear, options and generally everything is designed to do just that. So they aren't just Marines. They're purpose built for one specific task unlike most Marines.


Codex: Inquisition Dropped Today @ 2013/11/18 21:58:58


Post by: doc1234


I'm not talking fluff or i'd agree, but BA: Built for CC. Seriously? In a game where what, nearly a quarter of the factions are colour coded power ranger armour you're arguing the silver rangers are different? It's still poster boy squads of 5-10 with BS/WS4, T4 S4 3+. Only difference is they get a few more personal toys and a few less army wide toys. Take out the INQ and oh my, suddenly much more space to fill with what will likely end up being bikes, a chaplain equivalent and whatever else can be copy and pasted from the main codex.


Codex: Inquisition Dropped Today @ 2013/11/18 22:12:54


Post by: ClockworkZion


 doc1234 wrote:
I'm not talking fluff or i'd agree, but BA: Built for CC. Seriously? In a game where what, nearly a quarter of the factions are colour coded power ranger armour you're arguing the silver rangers are different? It's still poster boy squads of 5-10 with BS/WS4, T4 S4 3+. Only difference is they get a few more personal toys and a few less army wide toys. Take out the INQ and oh my, suddenly much more space to fill with what will likely end up being bikes, a chaplain equivalent and whatever else can be copy and pasted from the main codex.

I'm speaking about from a fluff standpoint that the stuff that's being mentioned doesn't really fit because it doesn't really match what the GKs fight, or how they fight. Statline wise, yes all Marines are mostly the same, but just because we look at pulling the Inquistion out doesn't mean what's left has to be filled with generic Marine stuff. I mean they could have easily put in Predators, Thunderfire Cannons, or other things into the book that regular Marines have but they didn't. It would have cost them nothing to do it and they didn't do it. Why? Because they decided it didn't fit.

I don't see GKs changing from being a primarily short ranged army that is only effective at around 24" or less from the enemy lines. It's part of how they play that separates them from the other Marine armies who can load up on plenty that lets them get in much more stuff that works at longer ranges than the GKs do.

I don't see why GW would make GK into a mini-dex. They have a full codex worth of options even if you pull the Inq and Assassin stuff out (which is only in the HQ and Elite sections anyways).


Codex: Inquisition Dropped Today @ 2013/11/18 22:23:20


Post by: conker249


One newb question, Under the Inquisitor allies tab it has Sisters as Battle brothers, and grey knights as battle brothers, If I have an Inquisitor as the warlord, I know that both SOB and GK are Battle brothers to the Inquisitor. Would they still treat each other, SOB to GK as battle brothers because of the new allies matrix, or would they still treat each other as allies of convenience?


Codex: Inquisition Dropped Today @ 2013/11/18 22:29:56


Post by: doc1234


 ClockworkZion wrote:
 doc1234 wrote:
I'm not talking fluff or i'd agree, but BA: Built for CC. Seriously? In a game where what, nearly a quarter of the factions are colour coded power ranger armour you're arguing the silver rangers are different? It's still poster boy squads of 5-10 with BS/WS4, T4 S4 3+. Only difference is they get a few more personal toys and a few less army wide toys. Take out the INQ and oh my, suddenly much more space to fill with what will likely end up being bikes, a chaplain equivalent and whatever else can be copy and pasted from the main codex.

I'm speaking about from a fluff standpoint that the stuff that's being mentioned doesn't really fit because it doesn't really match what the GKs fight, or how they fight. Statline wise, yes all Marines are mostly the same, but just because we look at pulling the Inquistion out doesn't mean what's left has to be filled with generic Marine stuff. I mean they could have easily put in Predators, Thunderfire Cannons, or other things into the book that regular Marines have but they didn't. It would have cost them nothing to do it and they didn't do it. Why? Because they decided it didn't fit.

I don't see GKs changing from being a primarily short ranged army that is only effective at around 24" or less from the enemy lines. It's part of how they play that separates them from the other Marine armies who can load up on plenty that lets them get in much more stuff that works at longer ranges than the GKs do.

I don't see why GW would make GK into a mini-dex. They have a full codex worth of options even if you pull the Inq and Assassin stuff out (which is only in the HQ and Elite sections anyways).


Right, least we're on the same page then that they "shouldn't" be the same. However try to keep in mind all the other bits of army fluff they've thrown to the wind as an excuse to sell toys. Keep in mind this same company has suddenly ruled that Inquisitors don't use assassins, only the GK do, and that the inquisition would never in their lives make use of freeboota/blood axe mercenaries for their own ends. To quote you:

It would have cost them nothing to do it and they didn't do it. Why? Because they decided it didn't fit.


I'm not arguing it wouldn't fit, the GK shouldn't really be a "standing army" as it is when they spent how long as the equivalent of SAS teams (deep strike in, remove daemon taint, get out without witnesses) and that siege weapons and bikes wouldn't fit them. However with the INQ units gone from a hypothetical future edition of C:GK, suddenly the books looking empty. What do?

Also, that "full codex of their own stuff"? They have 3 SC GK's, 3 generic GK HQ's, 4 power armour units with access to identical equipment, and the dreadnight. Assassins aren't GK, they're Inquisition. Those vehicles? Marine issue in any other codex. Terminators even as troops? Dark angels and Space wolves have those up the wazoo, the DA especially. No TFC, but a tech priest which again is fairly standard marine issue.

No the GK shouldn't be rolled into a mini supplement (not if this INQ book is anything to go by at any rate), but what's more likely, they get a hypothetical update they deserve, or they get more baby carriers?

EDIT: I started to ramble a bit at the end there, by baby carriers I meant "lets just meddle and put in advertisements for plastic kits, feth the fluff", realized it sounded like I was moving the goal posts a little Sorry

Automatically Appended Next Post:
 conker249 wrote:
One newb question, Under the Inquisitor allies tab it has Sisters as Battle brothers, and grey knights as battle brothers, If I have an Inquisitor as the warlord, I know that both SOB and GK are Battle brothers to the Inquisitor. Would they still treat each other, SOB to GK as battle brothers because of the new allies matrix, or would they still treat each other as allies of convenience?


Now ask yourself what an IG force with Chaos allies does seeing as it can still that the INQ


Codex: Inquisition Dropped Today @ 2013/11/18 23:31:31


Post by: Melcavuk


 conker249 wrote:
One newb question, Under the Inquisitor allies tab it has Sisters as Battle brothers, and grey knights as battle brothers, If I have an Inquisitor as the warlord, I know that both SOB and GK are Battle brothers to the Inquisitor. Would they still treat each other, SOB to GK as battle brothers because of the new allies matrix, or would they still treat each other as allies of convenience?


Each detachment in the army uses their own relative allies chart when dealing with other detachments in the army.

So the fact the inquisitor is warlord, and has a battle brother stance with both GK and SoB does not change the stance SoB and GK hold towards each other.

Essentially all you use the Inquisitor Allies chart for is to see how the Inquistorial Detachment approaches each army.


Codex: Inquisition Dropped Today @ 2013/11/18 23:34:34


Post by: conker249


Thanks, still awesome, Just wondered


Codex: Inquisition Dropped Today @ 2013/11/19 00:14:02


Post by: Ravenous D


Don't think they play tested this at all, you'd be dumb as an IG player not to get an inquisitor model for anti scout and prescience.

Even tau and Eldar can take the anti scout inquisitor to stop Corn dogs and white scar armies.


Codex: Inquisition Dropped Today @ 2013/11/19 00:22:56


Post by: ClockworkZion


I bet it was tested Ravenous D, but not to the kind of standards you're thinking of. They want stuff that's fun to play narratively, you're thinking of stuff that is balanced competitively.


Codex: Inquisition Dropped Today @ 2013/11/19 00:35:29


Post by: Ravenous D


War Hymns on Crusaders sure sounds narrative to me.


Codex: Inquisition Dropped Today @ 2013/11/19 00:39:14


Post by: tuiman


Doc1234 I agree with what you are saying. Gk are so different to any of the other marine codexs in what we dont have. Bikes, drop pods, predators, thunderfires, whirlwind, scouts, devestaors.

If the inquisition stuff is taken out there is not much left. They would have to suddenly make up 3-4 new units and put it into fluff that they have been on the gk all the time.


Codex: Inquisition Dropped Today @ 2013/11/19 00:49:05


Post by: MrFlutterPie


 Ravenous D wrote:
War Hymns on Crusaders sure sounds narrative to me.


You don't like rerollable 3++ saves

If you're going to bring a knife to a gun fight you have to be "that good."


Codex: Inquisition Dropped Today @ 2013/11/19 01:06:00


Post by: BoomWolf


Rerollable 3++ knifes in a land raider at that.


Codex: Inquisition Dropped Today @ 2013/11/19 01:22:21


Post by: ClockworkZion


 Ravenous D wrote:
War Hymns on Crusaders sure sounds narrative to me.

Sisters can already do it, so it's not really breaking the game when Inquisition does it too. The only real difference is the Inquisition can shove them in a Land Raider.


Codex: Inquisition Dropped Today @ 2013/11/19 01:54:03


Post by: Ravenous D


Or 12 servitors with heavy bolters/multi meltas with an inquisitor with prescience and 3 servo skulls for 184pts.

169pts for 5 in a chimera doing drive bys.

All the narrative, all the time!


Codex: Inquisition Dropped Today @ 2013/11/19 02:56:20


Post by: tuiman


You can only take a max 3 heavy bolters or meltas on a servitor squad though


Codex: Inquisition Dropped Today @ 2013/11/19 02:57:02


Post by: dementedwombat


The only thing I care about are the three words "Ulumeathi Plasma Syphon".

I play Tau. With an Ethereal.

Not being able to shoot with about 75% of my army annoys me.

(Yes I know it's not really that good, but I've had some annoying experiences with someone who used it before I figured out it's not really that broken)


Codex: Inquisition Dropped Today @ 2013/11/19 03:06:03


Post by: Ravenous D


 tuiman wrote:
You can only take a max 3 heavy bolters or meltas on a servitor squad though


Noticed that, then just drop it to 3 servitors with heavy bolters/multimeltas/plasma cannons with a ML 1 inquisitor with 3 servo skulls. 94 to 124pts.


Codex: Inquisition Dropped Today @ 2013/11/19 04:01:30


Post by: Bobthehero


 Ravenous D wrote:
War Hymns on Crusaders sure sounds narrative to me.


Wait, I though Eldars could get a rerollable 2+...


Codex: Inquisition Dropped Today @ 2013/11/19 04:02:48


Post by: canadianguy


Could anyone tell me what the min is i have to take to get an inquisition crusader landraider loaded with dca and crusaders as allies for my sob. So sick of taking an "assault unit" that must sit and get shot for a turn before it can assault.


Codex: Inquisition Dropped Today @ 2013/11/19 04:04:21


Post by: Ravenous D


 Bobthehero wrote:
 Ravenous D wrote:
War Hymns on Crusaders sure sounds narrative to me.


Wait, I though Eldars could get a rerollable 2+...


That's screamer star. Eldar can get a lone HQ model with a 2+ rerollable cover save that most people can easily ignore.


Codex: Inquisition Dropped Today @ 2013/11/19 05:22:24


Post by: ClockworkZion


canadianguy wrote:
Could anyone tell me what the min is i have to take to get an inquisition crusader landraider loaded with dca and crusaders as allies for my sob. So sick of taking an "assault unit" that must sit and get shot for a turn before it can assault.

Well first you get Codex: Inquisition, then you look at the Inquisitoral Warband option, and when you're done changing your pants you stick 3 Priests (one for each of the Hymns) with Power Mauls, 4 Crusaders and 5 DCA in there and laugh manically when your Crusader with Psybolts slams into their lines. Feel free to drop a Crusader for an Ordos Xenos Inquisitor with a Plasma Siphon, Rad Grenades and Prescience too (for those re-roll to wounds).


Codex: Inquisition Dropped Today @ 2013/11/19 12:59:47


Post by: Matt1785


Overall a very crummy book. I wasn't even sold on the fluff portions of the book, so all-in-all a monstrous waste of money. Wish I could have known I just need to look at my Grey Knight Codex to get the gist of it.

Yeah I can't see how they did any play testing for this one, it's somewhat embarrassing in my mind that this book came out and is so obviously under-thought. At least pretend that you're trying.

Another set of broken allies rules... bleh, is anyone else getting tired?


Codex: Inquisition Dropped Today @ 2013/11/19 14:19:39


Post by: Ravenous D


 Matt1785 wrote:
Overall a very crummy book. I wasn't even sold on the fluff portions of the book, so all-in-all a monstrous waste of money. Wish I could have known I just need to look at my Grey Knight Codex to get the gist of it.

Yeah I can't see how they did any play testing for this one, it's somewhat embarrassing in my mind that this book came out and is so obviously under-thought. At least pretend that you're trying.

Another set of broken allies rules... bleh, is anyone else getting tired?


Well one of the Devs at games day did say that they aren't interested in balancing the game and the more stuff they add the more it levels the playing field.... somehow.


Codex: Inquisition Dropped Today @ 2013/11/20 00:49:26


Post by: amanita


 Ravenous D wrote:
 Matt1785 wrote:
Overall a very crummy book. I wasn't even sold on the fluff portions of the book, so all-in-all a monstrous waste of money. Wish I could have known I just need to look at my Grey Knight Codex to get the gist of it.

Yeah I can't see how they did any play testing for this one, it's somewhat embarrassing in my mind that this book came out and is so obviously under-thought. At least pretend that you're trying.

Another set of broken allies rules... bleh, is anyone else getting tired?


Well one of the Devs at games day did say that they aren't interested in balancing the game and the more stuff they add the more it levels the playing field.... somehow.


It does make some sense...balance comes when it sucks for everyone.


Codex: Inquisition Dropped Today @ 2013/11/20 00:57:33


Post by: Desubot


I just noticed something and don't recall anyone else bring it up.

Wasn't the SOB Medic model on that list of things you might wanna buy when this was on pre sale?

i just noticed i cant find anything to do with it in the book.


Codex: Inquisition Dropped Today @ 2013/11/20 09:51:17


Post by: Purifier


 Desubot wrote:
I just noticed something and don't recall anyone else bring it up.

Wasn't the SOB Medic model on that list of things you might wanna buy when this was on pre sale?

i just noticed i cant find anything to do with it in the book.

The hospitaller. It was, I remember being both intrigued and a little revolted.
It's the SOB Apothecary. I haven't read codex inq, but if it's a direct rip of the inquisitor part of the GK book, it's not gonna have an apothecary as GK apothecaries only hang out with Paladin.


Codex: Inquisition Dropped Today @ 2013/11/20 12:01:23


Post by: doc1234


Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?


Codex: Inquisition Dropped Today @ 2013/11/20 12:43:53


Post by: ClockworkZion


 doc1234 wrote:
Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?

Maybe less of a Mystic and just an Acolyte of some kind.


Codex: Inquisition Dropped Today @ 2013/11/20 16:12:06


Post by: doc1234


 ClockworkZion wrote:
 doc1234 wrote:
Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?

Maybe less of a Mystic and just an Acolyte of some kind.


If it's the model i'm thinking of its only "armed" with a narthecarium saw isn't it? Last I checked wysywig was being pushed rather hard by gw, at least as far as weapons go?


Codex: Inquisition Dropped Today @ 2013/11/20 16:19:42


Post by: ClockworkZion


 doc1234 wrote:
 ClockworkZion wrote:
 doc1234 wrote:
Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?

Maybe less of a Mystic and just an Acolyte of some kind.


If it's the model i'm thinking of its only "armed" with a narthecarium saw isn't it? Last I checked wysywig was being pushed rather hard by gw, at least as far as weapons go?

Normally she has a Bolt Pistol too. Maybe BP&CCW?


Codex: Inquisition Dropped Today @ 2013/11/20 17:36:44


Post by: doc1234


 ClockworkZion wrote:
 doc1234 wrote:
 ClockworkZion wrote:
 doc1234 wrote:
Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?

Maybe less of a Mystic and just an Acolyte of some kind.


If it's the model i'm thinking of its only "armed" with a narthecarium saw isn't it? Last I checked wysywig was being pushed rather hard by gw, at least as far as weapons go?

Normally she has a Bolt Pistol too. Maybe BP&CCW?


It's a thought at least, though I don't think acolyts can use bolt pistols, I now kind of want to see an apothecary duel wielding narthecariums with oversized saws. "THE DOCTOR IS IN!"


Codex: Inquisition Dropped Today @ 2013/11/20 17:41:55


Post by: ClockworkZion


 doc1234 wrote:
 ClockworkZion wrote:
 doc1234 wrote:
 ClockworkZion wrote:
 doc1234 wrote:
Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?

Maybe less of a Mystic and just an Acolyte of some kind.


If it's the model i'm thinking of its only "armed" with a narthecarium saw isn't it? Last I checked wysywig was being pushed rather hard by gw, at least as far as weapons go?

Normally she has a Bolt Pistol too. Maybe BP&CCW?


It's a thought at least, though I don't think acolyts can use bolt pistols, I now kind of want to see an apothecary duel wielding narthecariums with oversized saws. "THE DOCTOR IS IN!"

You may be right, it might have to get treated as a Laspistol if that's the case.

And I think the mental image you have would be more fitting for a Ork Mad Dok. Too bad they can wear Mega Armour while they're at it...


Automatically Appended Next Post:
On a different note: I just got confirmation back from FW, they are updating the Inquisition/GK stuff in IA2 (as well as the Repressor) so when that drops we may see new options for this mini-dex!


Codex: Inquisition Dropped Today @ 2013/11/20 17:50:20


Post by: doc1234


 ClockworkZion wrote:
 doc1234 wrote:
 ClockworkZion wrote:
 doc1234 wrote:
 ClockworkZion wrote:
 doc1234 wrote:
Considering the lack of many up to date models for it they likely thought of it as "just use it as a mystic!" or something?

Maybe less of a Mystic and just an Acolyte of some kind.


If it's the model i'm thinking of its only "armed" with a narthecarium saw isn't it? Last I checked wysywig was being pushed rather hard by gw, at least as far as weapons go?

Normally she has a Bolt Pistol too. Maybe BP&CCW?


It's a thought at least, though I don't think acolyts can use bolt pistols, I now kind of want to see an apothecary duel wielding narthecariums with oversized saws. "THE DOCTOR IS IN!"

You may be right, it might have to get treated as a Laspistol if that's the case.

And I think the mental image you have would be more fitting for a Ork Mad Dok. Too bad they can wear Mega Armour while they're at it...


Ah but we expect it to be an ork mad dok to do this, where as on the other hand...

Spoiler:


Don't know if i'm ashamed I made the joke or that no one else has yet.


Codex: Inquisition Dropped Today @ 2013/11/20 18:53:15


Post by: Jancoran


This supplement seems like a very badly thought out idea.

Not liking the trend here. Allies are already a mistake and now this? geez...


Codex: Inquisition Dropped Today @ 2013/11/20 18:57:12


Post by: pretre


Since when are allies a mistake?


Codex: Inquisition Dropped Today @ 2013/11/20 18:58:11


Post by: Naw


Game balance?


Codex: Inquisition Dropped Today @ 2013/11/20 19:00:03


Post by: pretre


Naw wrote:
Game balance?

Like 40k has ever been balance. Good try though.


Codex: Inquisition Dropped Today @ 2013/11/20 19:03:10


Post by: ductvader


 ClockworkZion wrote:
 doc1234 wrote:
What's tickling me is people saying without the inq forces GK aren't just silver marines. Like BA aren't just red marines...oh wait...

Show me another Marine chapter filled with Psykers and Force Weapons and I'd agree. Yes they're Marines, but they're Marines purpose built to fight Daemons specifically. Because of this their wargear, options and generally everything is designed to do just that. So they aren't just Marines. They're purpose built for one specific task unlike most Marines.


Try charging a Daemon Prince with 10 PAGK...then try doing it with 10 Tactical Marines.

Anyone will see the difference.


Codex: Inquisition Dropped Today @ 2013/11/20 19:04:14


Post by: Naw


I guess going far enough to the opposite even outs the playing field. Soon we can handpick the best units from each codex because it makes a lot of sense.

The casual player in me likes it as it offers me a possibility to try infinite number of combinations and I hate to field the same army twice.

Unfortunately a large number of gamers like winning more than experimenting.


Codex: Inquisition Dropped Today @ 2013/11/20 19:56:14


Post by: ClockworkZion


 Jancoran wrote:
This supplement seems like a very badly thought out idea.

Not liking the trend here. Allies are already a mistake and now this? geez...

It's not a "Supplement", it's a "Codex".


Automatically Appended Next Post:
Naw wrote:
I guess going far enough to the opposite even outs the playing field. Soon we can handpick the best units from each codex because it makes a lot of sense.

The casual player in me likes it as it offers me a possibility to try infinite number of combinations and I hate to field the same army twice.

Unfortunately a large number of gamers like winning more than experimenting.

The game started with Marines who could wield Shuriken Rifles and Eldar who could have Bolters. Maybe that's the plan for 7th ed?


Codex: Inquisition Dropped Today @ 2013/11/20 20:37:34


Post by: Crimson


I'll repost my rant from the rumour thread:
Why this book is lazy and bad

I am not complaining about the lack of Imperial Assassins, nor the lack of units in general; we have inquisitors and their warbands, and that's fine -- or at least it would be if they would've done them properly.

The Inquisitors are a straight copy-paste from the GK book. There is absolutely zero thought put into them, apart from the three relics there are no new options, not even point adjustments. Now that all other codices have armouries and random psychic powers, the Inquisitors are stuck in 5th edition format (now, you could argue that fixed powers is a good thing, but it still shows that they didn't bother to change them to work like the real 6e codices.) We still have three identical inquisitor profiles with mostly identical options. It would have been much easier to have an armoury with some items marked only available for specific Ordos. And it would have been awfully nice if the Inquisitors could have finally taken invulnerable saves. There cannot be any logical reason, either fluff- or balance-wise, for them to not have them, it is just that Ward originally forgot to give them access to such, and whoever copy-pasted this didn't stop to read what he was actually copy-pasting, or think whether any adjustments were needed.

The same problem is repeated in the henchen rules: the same ridiculously expensive armour and weapon options have been copied from the GK book with no thought given to them and with no new options added. (Power armour 10 points, really!) And if the intent was to allow people to make crazy and fluffy warbands, point costs be damned, then at least give Acolytes more options, bolt pistols, autoguns, shotguns, etc. But no,again that would have required something other than a straight copy-paste.

There is also a continuity problem with C:AS, as some things in C:I work differently than in it. Condemnor Boltguns, Crusaders and Death Cult Assassins all work slightly differently in these two books. And again, I don't believe this is any carefully considered revision, merely a product of copy-pasting stuff from the GK book without realising it was changed in newer C:AS.

Oh, and Inquisitor Valeria is not in this book, so the only way to use this famous agent of Ordo Xenos is to field her alongside the Grey Knights of Ordo Malleus. This is also sad because she was one of the few female special characters in the entire 40K. And she was also an Inquisitor with an invulnerable save! Can't have that!

While previous supplements and digital additions to the game may not have been perfect, there has at least been some thought put into them. This book exemplifies every bad thing said about GW supplements, it is an uninspired copy-paste for a quick money-grab.


Codex: Inquisition Dropped Today @ 2013/11/20 20:41:57


Post by: ClockworkZion


Since we're reposting, let me repost my back and forth with GW: DE that explained a few things. And by their own words it wasn't done as a lazy cash grab, but rather because of the shared content as evidenced by their response below:

So with all the back and forth over the new codex over the weekend I wrote a comment to GW Digital Editions on Facebook regarding the Inquisition codex to basically test my theory on why things were so "the same" between the books:

Just a little design question about Codex: Inquisition that's popped up and I was thinking you guys might be able to shed some light one: is the reason that the Inquisitorial stuff mostly stayed the same because it's in Codec: Grey Knights?
Also, when Codex: Grey Knights gets an eventual update, does this mean that the Inquisition book will see an update on anything that's shared between the books?

And they were kind enough to respond:

Games Workshop: Digital Editions Hi [Zion],
We try not to have wildly different rules for the same units in different places. The inquisitors in Grey Knights are still inquisitors, and your opponent should be able to know at a glance what they're up against when you put your models down on the table. (that's why things like Rhinos, chimeras and Tactical Marines have very similar rules wherever you find them). Of course, one of the advantages of the digital format, is that you can change things much more easily, and you may well see changes to some digital codexes over time to match new print releases or new miniatures. (for example, the last edition of Codex: Space Marines had Storm Talons added when that model was released).
I hope that helps.
- Eddie

So what does this give us exactly? Well first, we no know the reason for the lack of changes is because the rules for the models already exists in the Grey Knights codex and they didn't want to cause problems by changing things in one book when they're in another.

We also got an interesting tidbit that may be considered rumor worthy there regarding the codex stuff: there may in fact be updates to the codex when the stuff they share with other codexes changes. So I think we can go ahead and put the "they'll just charge you for a new version when it's updated" gripe to rest now.


Codex: Inquisition Dropped Today @ 2013/11/20 20:47:24


Post by: Crimson


 ClockworkZion wrote:

So what does this give us exactly? Well first, we no know the reason for the lack of changes is because the rules for the models already exists in the Grey Knights codex and they didn't want to cause problems by changing things in one book when they're in another.

That is reason for not changing how things work, but they still added new options like the relics. They could have easily added some other options too, like access to force fields and orbital bombardment for regular inquisitors.


Codex: Inquisition Dropped Today @ 2013/11/20 20:49:52


Post by: ClockworkZion


 Crimson wrote:
 ClockworkZion wrote:

So what does this give us exactly? Well first, we no know the reason for the lack of changes is because the rules for the models already exists in the Grey Knights codex and they didn't want to cause problems by changing things in one book when they're in another.

That is reason for not changing how things work, but they still added new options like the relics. They could have easily added some other options too, like access to force fields and orbital bombardment for regular inquisitors.

Which may have been seen as a large change from how Inquisitors in C:GK work.

We still don't know what level of oversight or approval was involved on this and how much freedom the writers on this book really had. We don't even know if this is a codex by the design studio.


Codex: Inquisition Dropped Today @ 2013/11/20 21:05:14


Post by: Crimson


 ClockworkZion wrote:

We still don't know what level of oversight or approval was involved on this and how much freedom the writers on this book really had. We don't even know if this is a codex by the design studio.

Ultimately it doesn't matter whose fault it is that the codex is a dud and what (if any) is the reasoning for it -- it still is a dud.


Codex: Inquisition Dropped Today @ 2013/11/20 21:08:36


Post by: ClockworkZion


 Crimson wrote:
 ClockworkZion wrote:

We still don't know what level of oversight or approval was involved on this and how much freedom the writers on this book really had. We don't even know if this is a codex by the design studio.

Ultimately it doesn't matter whose fault it is that the codex is a dud and what (if any) is the reasoning for it -- it still is a dud.

I don't think you caught what I was trying to say. I'm saying is that the author(s) of this book likely had their hands tied pretty heavilly. Especially if they weren't the Big Names we associate with the Design Studio.

Who knows how many changes didn't make it because of that.

As for it being a "dud", that pretty much only comes down to what you play. For Sisters, and IG it's the best thing to be added into their options, for Marines, not so much, for Eldar, it's eh, and for everyone else it's bad to useless.


Codex: Inquisition Dropped Today @ 2013/11/20 21:19:09


Post by: Crimson


 ClockworkZion wrote:

I don't think you caught what I was trying to say. I'm saying is that the author(s) of this book likely had their hands tied pretty heavilly. Especially if they weren't the Big Names we associate with the Design Studio.

Who knows how many changes didn't make it because of that.

Yes, I understood what you said, I just really don't care. To me, as a consumer, it does not matter whether the decisions were made by Ward, a nameless DE guy or even Tom Kirby himself. To me it matters that I did not get the product I wanted.

As for it being a "dud", that pretty much only comes down to what you play. For Sisters, and IG it's the best thing to be added into their options, for Marines, not so much, for Eldar, it's eh, and for everyone else it's bad to useless.

There certainly is effective things one can do with this book, I'm not denying that. It still doesn't change fact that it is uninspired copy paste and cannot create fluff accurate inquisitors or their retinues.



Codex: Inquisition Dropped Today @ 2013/11/20 21:26:27


Post by: ClockworkZion


 Crimson wrote:
Yes, I understood what you said, I just really don't care. To me, as a consumer, it does not matter whether the decisions were made by, Ward, nameless DE guy or even Tom Kirby himself. To me it matters that I did not get the product I wanted.

Difference in opinion then. I prefer to try and be as reasonable as possible because having worked a few thankless jobs where you can only do the best you can and no better thanks to forces outside your control I don't like throwing everyone under the bus just because it's not up to some expectation I had (that may or may not have been artificially inflated due to hype, be it company or self-generated).

 Crimson wrote:
There certainly is effective things one can do with this book, I'm not denying that. It still doesn't change fact that it is uninspired copy paste and cannot create fluff accurate inquisitors or their retinues.

I disagree. I feel that we can do a lot that's fluffy and the only part it truly fails is recreating 100% every single named Inquisitor whose fluff was named in the codex. But that was an issue C:GK had too so I'm not too torn up about that considering the circumstances.


Codex: Inquisition Dropped Today @ 2013/11/20 21:39:57


Post by: StarTrotter


My biggest problem has certainly got to be that they removed Valeria. Seriously? I know it is all WYSIWYG and they are all can't have models that don't exist but.... come on! You can hardly find such models at the local shops and the older models are so vastly outdated that you have to go out of your way to represent many things. I'll admit, I was hoping for a bit more. Increased wounds, capable of making ML2 possibly ML3, perhaps some rules to have more choices for radicals that made it so any allies with GK in them are desperate allies, maybe a few extra weapon options for puritans (not as many as radicals of course), rules for I ST, maybe deathwatch, and to actually have the assassins in the codex.

Was it a bit disappointing in my own personal opinion? Yes, it almost feels like since it will be in GK until the GK are updated that they were forced to hold back and, to be blunt, it would have been nice to see a bit more point redistribution considering much of it is from 5th edition. That being said, I am content with it. It might not be perfect, but it brings enough to the table for me to feel it was worth the cost.


Codex: Inquisition Dropped Today @ 2013/11/25 21:32:09


Post by: Watchersinthedark


After seeing the write ups and stuff, who would actually worry about precision hits?

Yeah they can hurt but it takes a character OR something with sniper and considering only Tau have ridiculous snipers it's not that big a deal. especially when most folks over look the sniper drones in favor of broadsides and hammerdeads,

Really this codex just adds some flavor to the game and make the just for fun stuff a bit more fun. Hell think of all the new scenarios you could build from this....