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Made in us
Shas'ui with Bonding Knife





 Rippy wrote:
 Haight wrote:
Also just noted no rad grenades, which i really dug with Xenos Inquisitors.

Man, i was really stoked for this codex, and it's pretty disappointing on the whole. :( About the only thing it gives me that my codex GK versions don't is prescience on a stick, the priest, transport valks, and warlord traits.

A missed opportunity ... i wish i was surprised, but i'm not though.

You were stoked for this codex (excited), then disappointed, though not surprised.
You knew you would be disappointed and yet got it anyway?
That sounds pretty weird to me.



It shouldn't. How often do we see threads on people that have high hopes for something that GW will or might do, and are ultimately disappointed by it ? Love the games. The company makes me scratch my head.

But... i'll spell it out.


I was hoping for an updating, not a cut and paste of inquisitors. Even with the cut and paste, leaving out Valeria was a dissappointment, it would have been kind of cool to have her pair up with my Dark Angels and have the 100% integration that battle brothers brings.

I was hoping for a truly viable HQ - we got some very cool options, but almost impossible to keep 2/3 of them alive reliably (only the malleus can get an invulnerable save, and its on terminator armor, so it's a 5 up and probably costs 40 points). So sure, some neat options like conversion beamers, etc., very hard to keep them alive as STR 6 = street salsa. It takes exactly one precision shot from a character with a plasma pistol, rifle, etc, or similar strength and AP weapon to probably solitaire these guys.

Henchmen bands as scoring elites - Nicely done !

No heavy options other than dedicated land raiders. Dafuq ?

Valk transports, no vendettas. Ok, i can kinda see this, still a touch disappointing.

No assassin. Again, dafuq ? Okay some people have posted semi-legitimate reasons as to why... see my next one.

No Inquisitorial storm troopers. There's just no reason, past laziness, that these are not in there.

No deathwatch. Sigh.

No rad grenades - the single coolest piece of Ordo Xeno's had available to them. SIGH.

Henchmen are a cut and paste rip from GK, and the priest a rip from adeptas sororitas with the very minor tweak of not an independent character. I can see both points here. Frankly i like henchmen the way they are and they give me a reason to go apeshit kitbashing. Still, it's a touch bland that it's just a 1:1 rip out of other books.


Some missed opportunities, only a small handful of true "nice !!" moments, and the moments through the book that make you go "huh?" or "Where the hell.... oh CMON, they didn't include that!" far outweigh the clever things they did.

I just think they missed the mark.


SO.... i was very hopefully they'd produce a new, innovative, cool book.

I was worried they were going to do exactly what they did, which was stick a small handful of decent ideas with a bunch of rehashed stuff, and omit a bunch of no-brainers.

I am disappointed that is exactly, in my opinion, what came to pass.

Finally, i did not buy the online version. I read early reviews, and then a friend came over who had gotten it. I will buy the hardcopy if the pretty-factor and fluff are of the quality of the Farsight Enclave (full disclosure - i kinda collect the hard cover books).


Hopefully that explains my stance and alleviates your perception of weirdness.





This message was edited 2 times. Last update was at 2013/11/17 01:25:27


 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in gb
Deranged Necron Destroyer




Well, I came at this from the perspective of someone who doesn't own the GK codex (though pretty much know it backwards due to playing). For me, I think it's decent. There's no denying it's overpriced, but the background and showcases are great. It's also the first ebook I've gotten from GW, so I was pleasantly surprised when it wasn't awful frankly (most ebooks are just lazy reprints of the original scripts, many of which have a ton of typos and no support, so this is at least a step above them). In fact, it's laid out well, the references are numerous and the rules are really well presented - the click to read rules is pretty great. However, I do have a ton of issues with it, though I'll do the one that's IMO the most important last. Firstly, there's a bunch of misformatting and copy-pastes that are different from the most recent rules for other units. Astates Sororitas get DCA with 2 power swords only, Inquisition gets 2 power weapons. Condemnor boltguns are straight from the GK codex, not from the Astates Sororitas (which both work totally different as it stands), yet priests (who now replace banishers) are from AS. Why are these discrepancies here? Some references are misformatted (the Jokaero multi-melta wraps the melta rule to the side with the weapons, so I thought for a moment that they'd gained meltaguns as well as multimeltas) and some are just flat out wrong (psybolt in one reference says it only applies to bolters, storm bolters and hurricane bolters, yet in the main description of it it applies to all the stuff you'd expect from the GK codex). This is not reasonable and could easily lead to people thinking the rules have changed when it's just an error that should have been proof read out. The rules are absolutely nothing new and, in fact, we've lost Valeria as a character. I'm disappointed as heck that neither stormtroopers nor assassins made it in - especially assassins though when there's an entire half page dedicated to talking about the Inquisitors that keep them in check, only to never be mentioned again and only usable if you ally GK. Storm troopers I kinda understand, but I still wish there was a BS4 warrior acolyte option if that's the route they want to go. It just feels like there's so much that could have been pulled and hasn't been for whatever reason. I am super gutted about assassins though, that just makes literally no sense to me at all.

All of this pales in comparison to my biggest issue though - for competitive lists there's no reason not to take one. You might as well resign yourself now to seeing an Inquisitor with every army based around either the Imperium, Eldar or Tau. Using this as a primary detachment and then another Inquisitorial detachment for your Inquisitorial primary detachment (I have no idea why this is allowed), you can take 6 Land Raider Crusaders in 1750 points, all with psybolt ammo. Sure, it's a rock build but that's just insane. You can take a semi-decent 5 LR list at 1850 even. Psyassbacks are 5 points cheaper - not a huge deal, sure, but it's something. However, we can now take, as a battle brother, any inquisitor. 50 man guard blobs? Try 50 man guard blobs with rad grenades, psychotroke grenades, psyk-out grenades (hi daemons/eldar), stubborn LD10 and divination for 85 points. Oh, and artillery guided by servo skulls. Heck, I dread to see a Daemon player run into a Coteaz+50 guardsmen blob, especially when he gives them all PEaemons. I cannot see any reason why you wouldn't take an Inquisitor when it gives you access to stubborn LD10, pretty awesome warlord traits and 3 servo skulls - if you add nothing else, you've still given yourself a substantial leg up for 34 points, stopping infiltrators, scouts, giving you better DS and more accurate blasts, plus a unit that's incredibly hard to make flee at all.

Overall, am I happy with it? To be honest, yes, mostly. I do think it's a missed opportunity and a half though, with the only real value being the background. The rules are super good, but if you own a GK codex, you know them and can just adapt to fit.

EDIT: No idea why people are saying no rad grenades for Xenos ones, it's right there in their options. They've not lost anything.

This message was edited 1 time. Last update was at 2013/11/17 01:57:06


 
   
Made in gb
Regular Dakkanaut




As another insult to GK players, codex Inq can take psy ammo on their chimeras... GK can not. Why is psy bolt in codex Inq anyway?
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!

 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






I've been skimming through the codex and find it really strange that inquisitors cannot purchase special issue wargear like, say, orbital strike relays or a rosarius.

Here's me hoping it'll get FAQ'd in the near future.



War does not determine who is right - only who is left. 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Can someone answer this for me please. Can I take Gk primary with Coteaz + 6 henchman troop warbads....and then take an Inquisitional allied dethachment with again Coteaz, and 3 warbands.

Effectively, can I take coteaz twice to get 9 scoring henchman warbands?
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Wouldnt the "unique" character rule still be in play?

Black Templars 4000 Deathwatch 6000
 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Lol, I had the same idea as well. Coteaz is a unique character, though, that probably means only one per army.

You can also make your inquisitors fight alongside their sworn foes Chaos, Orks and Necrons provided you take a primary detachment from an army (like Imperial Guard, for example) that can also take them as allies. Given that there are no rules to handle the interaction between two "come the apocalypse" factions, I'm led to believe this causes the gaming table to implode, or something.

This message was edited 1 time. Last update was at 2013/11/17 05:26:29




War does not determine who is right - only who is left. 
   
Made in pl
Longtime Dakkanaut




But aren't both of them different options ? the one from the GK codex has other transport options , then the one from Inq codex.they can be called the same , but it wouldn't be the first time two for two things with the same name have different rules in w40k . Stormshield , assault cannons etc.
   
Made in gb
Willing Inquisitorial Excruciator






Technically speaking, the gk one is an "Inquisitorial chimera", so if the new c:inq just says chinera then makumba could be right. Hell makumba is probably right whatever its called.

Other than a very few little toys, I actually wonder if any one already using a gk codex (either for the army or nostalgia for C:daemonhunters nostalgia) will even bother with this. Sure valks are great and all, but is it really worth losing the assassin option on top of everything else? Its basically a more rigid coteaz allied list.

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Nervous Accuser






From the perspective of someone who ran a mostly henchman army since they came out the things that stood out to me are the differences between the and the GKs, and better ways to use them.

The first one I noticed was that almost all the area effects specify friendly, instead of just form the same codex as most 6th ed books have.
Which is great with all our new battle brothers.

For example: Karamazov has a 12" moral reroll bubble, a T5 W4 regimental standard for IG.
Speaking of IG, he has many more "friendly" targets for his zero scatter orbital srtike now. Like say, Marbo.

As I read elsewhere on here, the chimera can take psybolts, 60 points gives us 6 S6 AP4 shots plus whatever is inside.

I'm also very pleased with our gift from the sisters, the priest brings some great buffs so I wont feel obligated to always put in inquisitor in my assault squads.
I planning on giving them a power maul and smash if I expect a challenge, 4 S5 ap2 on the charge, or 3 S8 if its a hard target.

EDIT: Also most everything else I took in GK I only took one of, so easy fix with allies. Cotez, assassin, henchman gun squad and dreadnought. Very little lose personally.

This message was edited 1 time. Last update was at 2013/11/17 09:40:07


 
   
Made in de
Grey Knight Psionic Stormraven Pilot





IMO the Codex is absolutely lazy, bordering on being a scam, but it's not awful.

Henchman were a good unit in the GK codex, and they are a good unit here, and with the ability to ally with themselves I can see some good builds with Henchman only.

The thing which they added (allies, relics, vehicle-equip, force-org) I like, but as has been pointed out several times already, there would have been room for much, much more.
   
Made in gb
Regular Dakkanaut




 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 ClockworkZion wrote:
chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


Nah, you'll likely have to buy the next Inquisitor book to see an update.
   
Made in ca
Missionary On A Mission





GTA

I like the fact the priests are not IC. I'm making a Arbite suppression team with 10 crusaders with a few priests (who can't be challenged). The crusaders will have power axes thanks to them having power weapons instead of swords. I'll get 20x str. 4 ap 2 rerolling to hit, to wound and failed 3++ armour saves if all my war hymns go off on the charge


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 ZebioLizard2 wrote:
Nah, you'll likely have to buy the next Inquisitor book to see an update.

So your prediction is the likelyhood of a 6.5 Ed book? Okay, I could see it. I like my prediction better, but I can see yours as a possibility.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

chnmmr wrote:
As another insult to GK players, codex Inq can take psy ammo on their chimeras... GK can not. Why is psy bolt in codex Inq anyway?


Oh yes because GK player are hard done too Arnt they?

Tbh I expected GW to C+P all the Inquisition stuff from the GK book looking at all the C: AS and doing very little from that as well, so I thought the same was going to be applied to C: Inq so imo it was kinda expected.

The only thing I was surprised with is that they did not bring assassins into the book, but then again GW will probably make Codex: assassinorium in the similar style to C: Inq and C: AS imo..

This message was edited 1 time. Last update was at 2013/11/17 19:46:47


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.

 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Aye, I agree with you here

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Boom! Leman Russ Commander








Just to clarify something with Codex Inq.

You can do something like take an Space Marine Primary, then add in 2 INquisitors of whatever flavor, then ally again???? Am I reading these posts correctly?

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

General Hobbs wrote:


Just to clarify something with Codex Inq.

You can do something like take an Space Marine Primary, then add in 2 INquisitors of whatever flavor, then ally again???? Am I reading these posts correctly?


Yes, if you have access to an Inquisitorial Detachment aswell as your Primary and Ally Detachments.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Email: Basilisk.Studios@yahoo.co.uk 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Ops, noticed another inconsistence: You can't take fortifications if your primary is an Inquisitorial Detachment.



War does not determine who is right - only who is left. 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 tuiman wrote:
 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?

Despite some people's thoughts to the contrary I don't see Grey Knights themselves suffering in the future. The things that get removed will likely only be the Inquisition and Assassins stuff (if they even leave at all), allowing the book to have more room to focus on the GK themselves and expand a little more to boot.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 ClockworkZion wrote:
 tuiman wrote:
 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?

Despite some people's thoughts to the contrary I don't see Grey Knights themselves suffering in the future. The things that get removed will likely only be the Inquisition and Assassins stuff (if they even leave at all), allowing the book to have more room to focus on the GK themselves and expand a little more to boot.

Psybolt Dakka Predators please. (This request is in no way connected to me having 2 of them with INQ panels on them from my "counts as" Grey Knights army when we played 2nd)

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 tuiman wrote:
 Rippy wrote:
I personally think that dissolving the GK codex in to supplements for other armies is a strong move. Adds more variety and flavour to many other armies. I know that a lot of GK players will disagree, but that is just my two cents.


So what do you recommend to those of us that have a large gk army painted up with time and money spent into, only for it to become un-usable as a stand alone army?

When I say dissolve, I don't get mean get rid of it all together, just things like assassins and INQs. Your Grey Knights could become a supplement to C:SM, with paladins etc, with the ability to ally with the others all the same. Wouldn't change much for your army or models, but adds a lot more to other armies.

 
   
Made in dk
Servoarm Flailing Magos






Metalica

 ClockworkZion wrote:
chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


I feel like Cotez in GK to begin with was just a way for GW to not screw over everyone with a huge band of requisitioned guardsmen (wasn't that what they called them back when they could steal units from the IG book?)
It seems with codex Inquisition that they are making that part into its own book, which would probably mean that codex GK becomes pure actual metallic space marines, as they are supposed to be imho.
In order to replace the henchmen bands, they would need *some* kind of new toys, I'd think.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Purifier wrote:
 ClockworkZion wrote:
chnmmr wrote:
 Rippy wrote:
 KingmanHighborn wrote:
Well maybe with units being torn out of GK, GK will slowly be dissolved out like they should be.

I was thinking about this as well...

I just can't wait to buy Hector Rex as a Ordo Malleus counts as!!!


Unlikely in my opinion. To me it looks like the grey Knights will get a codex that makes them more similar to space marines with some sort of bikes, speeders etc.

I don't see Grey Knights moving to be too similar to the rest of the Marine books, but I agree they may be getting more options because of it. If we're lucky the =][= will get pulled out of it completely and that'll allow the digital codex to see real proper updates without being shackled to what the GK are doing.


I feel like Cotez in GK to begin with was just a way for GW to not screw over everyone with a huge band of requisitioned guardsmen (wasn't that what they called them back when they could steal units from the IG book?)
It seems with codex Inquisition that they are making that part into its own book, which would probably mean that codex GK becomes pure actual metallic space marines, as they are supposed to be imho.
In order to replace the henchmen bands, they would need *some* kind of new toys, I'd think.

Oh agreed. I don't know of a new release without at least some new models and options. I just don't think that they'll be taking too many notes from the Space Marines themselves on what they should be adding to the book..
   
 
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