50541
Post by: Ashiraya
Hello, people.
I and a few friends are going to play a bit of FFG RPG, and I was going to play a Sister of Battle. However, as there is an Ork present as well, I wondered how it would work as SoB are no great fans of Orks. Thing is, the Rogue Trader that leads the party apparently has Inquisitorial command behind her, and as far as I know, Inquisitors are able to command absolutely anyone that is not the Emperor or the Custodes to do their bidding.
Would an Inquisitor be able to convince a SoB to not kill the Ork (And even plausibly have them in the same party, albeit with lots of tension) or would the SoB kill the Ork regardless of being ordered otherwise?
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Post by: Troike
I once saw an passable explanation for this exact scenario on /tg/. Basically, you can have the Inquisitor insisting to the SoB that the Ork is somehow necessary for the Imperium's betterment in the short-term, and that she'll have to tolerate its presence for now and maintain her discipline. Really, this is little different than the idea of desperate allies in the rulebook (insofar as the allies matrix reflects the fluff, anyway). But yeah, regardless, they'd probably be kept seperate as much as possible if the Rogue Trader wanted to ensure that things didn't kick off.
Just out of interest, what's the Sister's reason for being with the RT?
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Post by: Ashiraya
Troike wrote:I once saw an passable explanation for this exact scenario on /tg/. Basically, you can have the Inquisitor insisting to the SoB that the Ork is somehow necessary for the Imperium's betterment in the short-term, and that she'll have to tolerate its presence for now and maintain her discipline. Really, this is little different than the idea of desperate allies in the rulebook (insofar as those reflect the fluff, anyway). But yeah, regardless, they'd probably be kept seperate as much as possible if the Rogue Trader wanted to ensure that things didn't kick off.
Just out of interest, what's the Sister's reason for being with the RT?
I see.
The Sister's reason is not out of choice, but due to orders. Her Order was ordered (Heh) by the Inquisitor to send one of their warriors with the RT, both to protect her ( SoB are very decent warriors, after all) and to ensure that the RT keeps the Imperium's best interests in mind. My SoB was the one sent.
As it is, the group consists of one RT, a SoB, a navigator, a techpriest, and an Ork. (Do not ask why the Inquisitor deemed the Ork to be necessary for the mission. No spoilers, apparently, so I have not been told by the GM and only he and the RT knows.)
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Post by: Furyou Miko
That... is perfectly within the character of the relationship between the Sisterhood and the Inquisition. That said, the Inquisitor probably framed it as a polite request to the Order. Technically, the Inquisitor can order around the Adepta Sororitas, but most would be smart enough not to build resentment!
The Ork, not so much. You should probably push to get an incendiary grenade with a remote detonator implanted in it somewhere.
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Post by: Ashiraya
Hm. Yes, well, the SoB probably would want that. Unfortunately, she is not in charge as the Inquisitor has given the RT free reins over the mission. Apparently implanting the Ork with incendiary grenades would be detrimental to the mission.
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Post by: Furyou Miko
Why? It's not like you have to detonate it... offer to let the rogue trader hold the remote!
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Post by: ManSandwich
Obviously the Inquisitor is a Radical and the Ecclesiarchy felt it necessary to send one of its agents to keep his/her pet Rogue Trader in check..
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Post by: Da krimson barun
Make it like orkhammer and deffwotch where its very rare that someone actually realises its an ork.The reason the ork doesn't kill everyone?He thinks THEY are also orkz pretending to be humies.It makes more sense in my head.It looks worse on paper.
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Post by: Hybrid Son Of Oxayotl
You ? Playing a Sister ?
I guess that could work, but when you feel they have gone extra-heretical, you should then kill both the ork and the rogue trader. Keep it clear in the mind of your fellow PC  .
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Post by: ashcroft
Let the Ork bathe in the Light of the Emperor.
Whether you interpret that as converting him to the Imperial Creed or setting him on fire is up to you...
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Post by: BlaxicanX
I feel like Rogue Trader would be the worst RPG to play a Sister in.
Well, besides the obvious Black Crusade.
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Post by: Psienesis
... in FFG's games, the Sisters are an incredibly OP class, especially if you're using the space-magic Faith Powers from Blood of Martyrs.
Much preferred the versions in IHB (with the appropriate corrections/updates from the Dark Heresy errata.).
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Post by: BlaxicanX
Who are you talking to?
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Post by: Furyou Miko
ashcroft wrote:Let the Ork bathe in the Light of the Emperor.
Whether you interpret that as converting him to the Imperial Creed or setting him on fire is up to you...
For xenos, these are one and the same.
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Post by: Happyjew
BrotherHaraldus wrote:Hm. Yes, well, the SoB probably would want that. Unfortunately, she is not in charge as the Inquisitor has given the RT free reins over the mission. Apparently implanting the Ork with incendiary grenades would be detrimental to the mission.
How is it detrimental?
SoB: Yo, Ork. You see that huge group of guys over there? They told me you couldn't even krump a fly.
Naturally, the Ork runs over to set them straight.
SoB's finger slips and the heretical/xenos mass goes up in a beautiful explosion.
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Post by: Furyou Miko
Apparently the Inquisitor has a use for a live Ork...
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Post by: Ashiraya
Psienesis wrote:... in FFG's games, the Sisters are an incredibly OP class, especially if you're using the space-magic Faith Powers from Blood of Martyrs.
Much preferred the versions in IHB (with the appropriate corrections/updates from the Dark Heresy errata.).
Yeah, we are going to use the Inquisitor's Handbook one.
Hybrid Son Of Oxayotl wrote:
You ? Playing a Sister ?
I guess that could work, but when you feel they have gone extra-heretical, you should then kill both the ork and the rogue trader. Keep it clear in the mind of your fellow PC  .
Yes, me playing a sister.
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Post by: Hybrid Son Of Oxayotl
Then really, at the moment they least expect it, get all zealous zealot up their behinds ! When the party just grabbed the artifact and you have to run before the mooks catch you, declare you cannot suffer such an heretical party leaving with it, and demand at gunpoint that it is delivered to you so you can send it to some order pronatus! When the ork is finishing to seal the portal from the warp to reality, just shove it inside it, because xenos + sorcery = extra heretic ! Given them hell!
Never forget you are roleplaying a member of the most fanatical, zealous and stubborn faction in an universe full of fanatical stubborn zealots.
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Post by: Psienesis
If they complain, let them argue with a meltagun.
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Post by: Ashiraya
Sorry, my SoB won't go against the orders of her Canoness (And, indirectly, the Inquisitor) no matter how much she wants to!
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Post by: liquidjoshi
It could be worse.
You could be playing Deathwatch with a Tau.
Yes, that did happen. They rode the Tau down a hill like a sled.
Scratch that, as a sled. But this is coming from the same guys who flew a Thunderhawk through the Watch Station. Unsuccessfully, I might add. Yes, I was outside of the Hawk. Yes, I was hit by it. No, I did not survive.
So yeah, could be worse.
If all else fails, Nuke it from orbit. Tell the Cannoness it seemed like the right things to do. Remember, your story is the only one that matters if you're the only survivor
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Post by: Hybrid Son Of Oxayotl
Anyway, how could “Kill the xenos” not be the right thing to do ?
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Post by: Wyzilla
This reminds me, Ork freebooterz make excellent mechanics. I'd try to convince your GM to allow your Ork player to make Ork saves, where if the Ork BEEELIEVES hard enough, it works. Twas' a funny mechanic for a short FFG game I played once where me and a friend were both Orks.
(And due to lulzy rules, us Orks were smarter than the human crew.)
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Post by: Psienesis
Not particularly lulzy, though, if you think about it... the average Joe in the Imperium is a dolt.
ETA: When I think "Imperial Citizen", I am reminded of the peasant workers from the first Warcraft game.
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Post by: Happyjew
Psienesis wrote:Not particularly lulzy, though, if you think about it... the average Joe in the Imperium is a dolt.
ETA: When I think "Imperial Citizen", I am reminded of the peasant workers from the first Warcraft game.
Funny, I think of the Holy Grail.
Dennis, there's some lovely filth over 'ere. Oh! 'Ow do you do?
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Post by: Psienesis
Yep! Same vibe. Just absolutely imbecilic people.
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Post by: Ashiraya
'Ready to work!'
'Ready to work!'
'Ready to work!'
'Ready to work!'
'Ready to work!'
'Ready to work!'
'Ready to work!'
'Ready to work!'
Ideal Imperial citizen right there.
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Post by: Hybrid Son Of Oxayotl
Job's done !
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Post by: Happyjew
Work, work work.
Stop poking me. Me not that kind of ork.
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Post by: Furyou Miko
Hybrid Son Of Oxayotl wrote:Then really, at the moment they least expect it, get all zealous zealot up their behinds ! When the party just grabbed the artifact and you have to run before the mooks catch you, declare you cannot suffer such an heretical party leaving with it, and demand at gunpoint that it is delivered to you so you can send it to some order pronatus! When the ork is finishing to seal the portal from the warp to reality, just shove it inside it, because xenos + sorcery = extra heretic ! Given them hell!
Never forget you are roleplaying a member of the most fanatical, zealous and stubborn faction in an universe full of fanatical stubborn zealots.
Twitch. Heretical starts with an H. "such a heretical party".
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Post by: Hybrid Son Of Oxayotl
Uh, okay. I will try to remember that, then.
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Post by: Furyou Miko
Thank you. I apologise for my tone, clearly, this was an ESL issue rather than a straight-up ignorance one.
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Post by: squidhills
If my understanding of SoB and fanaticism is any good, the only outcome would be for the Sister to follow her orders from her Order... heh...
And then do whatever paperwork is required to formally accuse the Inquisitor of Radicalism, and get him burned as a heretic.
The DH rulebook entry for Sisters says that they will have nothing to do with anything "...tainted by corruption or mutation." I cannot believe that they will accept a xenos, especially the most hated xenos species in the Imperium, if they will get all hostile towards someone who has a few corruption points. Heck, they can't even use their faith powers if they have more than 10 corruption points themselves, and in DH you get that many corruption points just going down the driveway to get the mail. The only thing that makes sense is, as has been suggested, for the Sister to "accidentally" kill the ork and the Rogue Trader in a friendly fire incident. Anything else wouldn't be Sisterly enough.
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Post by: AlexHolker
Ashiraya wrote:Would an Inquisitor be able to convince a SoB to not kill the Ork (And even plausibly have them in the same party, albeit with lots of tension) or would the SoB kill the Ork regardless of being ordered otherwise?
The Inquisitor is a moron. An Ork is literally a bioweapon that produces more bioweapons everywhere it goes. It must be incinerated if you don't want a plague of orks on your hands.
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Post by: Ashiraya
AlexHolker wrote: Ashiraya wrote:Would an Inquisitor be able to convince a SoB to not kill the Ork (And even plausibly have them in the same party, albeit with lots of tension) or would the SoB kill the Ork regardless of being ordered otherwise?
The Inquisitor is a moron. An Ork is literally a bioweapon that produces more bioweapons everywhere it goes. It must be incinerated if you don't want a plague of orks on your hands.
Whether the Inquisitor is a moron or not is, unfortunately, not relevant for the Sister. Orders are orders.
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Post by: AlexHolker
Ashiraya wrote: AlexHolker wrote:The Inquisitor is a moron. An Ork is literally a bioweapon that produces more bioweapons everywhere it goes. It must be incinerated if you don't want a plague of orks on your hands.
Whether the Inquisitor is a moron or not is, unfortunately, not relevant for the Sister. Orders are orders.
Heretical orders are not orders, and an order to allow an Ork to spread its spores on Imperial worlds is a heretical order.
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Post by: Ashiraya
AlexHolker wrote: Ashiraya wrote: AlexHolker wrote:The Inquisitor is a moron. An Ork is literally a bioweapon that produces more bioweapons everywhere it goes. It must be incinerated if you don't want a plague of orks on your hands.
Whether the Inquisitor is a moron or not is, unfortunately, not relevant for the Sister. Orders are orders.
Heretical orders are not orders, and an order to allow an Ork to spread its spores on Imperial worlds is a heretical order.
Except the point of the 'excursion' is that they are going beyond the Imperium.
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Post by: Psienesis
Radical Inquisitors wisely avoid employing non-Radical Acolytes in their retinues, because while your rosette carries a whole lot of authority, that authority doesn't mean anything in the cold depths of space when someone has a melta pointed at you.
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Post by: Ashiraya
The Inquisitor will not actually accompany the group.
He just ordered it to be formed.
Maybe he wanted to get rid of the Rogue Trader secretly and decided that sending an Ork along would hopefully do the trick?
And sending the Sister as well just to make it look like he did not deliberately set it up.
Who knows? I don't yet, I am not the GM.
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Post by: Psienesis
This is the kind of scenario that I, as a DH GM, try to avoid like the plague. If a party wants to be ultra-Orthodox or ultra-Radical, either way, is totally fine by me... but never the twain shall meet on PC concepts. It just doesn't "work" for the game, in my experience.
So basically what you have here is either someone who has to play a SOB as a watered-down chick in power armor... or someone who is going to make it her primary goal to exterminate the Ork at the first opportunity, provided there is not another, larger threat to contend with (like, something on the Daemonic scale). That kind of storytelling sleight-of-hand, though, is very hard to pull off, and also very hard to maintain for long-term play. While something bigger and badder might come along that distracts the Sister from killing the Ork, because she needs to deal with whatever the new threat is, that does not make them friends, and Sisters don't have the whole "martial honor" thing of the UM or the BA allying with Necrons or Tau. The only good Xeno is a dead Xeno and all that sort of thing.
That said, I can see that the Sister will not kill the Ork for however long it takes them to complete their mission, provided the mission is important enough... but will almost certainly tell the Canoness about the Radicalism of the Rogue Trader and the Inquisitor when she returns to her Convent. This could be problematic for the Inquisitor in question, depending on the purpose and application of the Xeno, especially if Puritan Inquisitors take an interest in the report.
... of course, the Sister will probably not speak to the Ork. Ever.
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Post by: Ashiraya
I am not the GM. Most people there are... Uneducated on the lore, as to speak. I do what I can as the fluff is important to me but at the end of the day I'll happily sacrifice a bit of fluff for a good game.
I do that every time I play 40K.
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Post by: Psienesis
Basically, were it me playing the Sister, I would let it be known that I don't like or trust the Ork, and I won't sit near it at the dinner table, and by no means would I endanger myself on its behalf... but as the Inquisitor has instructed that it be on this task, it stays my hand from delivering the Emperor's Justice to it.
This keeps things cool between players, as I'd not be going out of my way to snuff the Ork character, but it is fluff-friendly enough for a game of RT to not sell the Sister's faith short. Especially if you start getting Faith Powers and start doing things with them like making everyone in the party get Righteous Furies on rolls of 9 or 10 (except the Ork).
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Post by: Ashiraya
Seems like the best compromise to me.
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Post by: Smacks
It does kind of sound like the beginning of an odd-couple buddy cop-movie. You should make sure that if the ork is listening to the radio while driving the landspeeder, you immediately switch the station to something that he doesn't like... *hilarity ensues*
On a more serious note: you could choose to act completely unmoved by the ork. It is easy to imagine that an SoB would quickly deteriorate into a seething ball of inner-turmoil, and righteous fury, but that is going to get old quickly if she can't act on it.
On the other hand patience is a virtue; the ork (and other heretics) will all burn in good time, when the emperor wills it.
Perhaps instead of a hot-head she could be calm a calculating. Treating her time with the ork as an opportunity to observe and 'know thy enemy' (and perhaps be more effective at killing orks). Instead of angry and hate-filled, she might act completely calm and impartial, viewing the ork as nothing more than a subject in an experiment (which will obviously end with the subjects termination).
While you can expect an SoB to detest Chaos and heretics with some passion. She might view the ork as little more than a dumb beast that needs putting out of its misery. This might help with some of the 'trust' issues, since even a dumb-beast can be trusted to save its own skin. I see no reason for her to fear or concern herself too much with such a lowly creature. "Emperor protects".
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Post by: SisterSydney
What really matters is the interaction among the real, live people playing the game. If you decide your character turns on the rest of the party at a critical moment, for whatever reason, saying "this is in character for her" doesn't make it less of a jerk move by you towards the other players -- unless everyone expects and enjoys a game with backstabbing and lethal conflict between player characters, in which case they'll be high-giving you.
On the other hand, if you and the Ork player as real people get a good back and forth going, it could be comedy gold: the Ork doing all sorts of heretical, socially inappropriate, or just plain disgusting things; the Sister quietly seething with her finger trembling on the trigger, or praying for patience, or trying to tell him off, or even trying to (ha!) enlighten him; and the Ork of course blissfully misunderstanding and responding in even more hilariously inappropriate ways ("Hey, Sistah, you looks like you wants to krump sumtpin. Let's krump dat priesty git!"). It's especially fun because the Ork, while asexual, fits all the stereotypes of the sloppy male yob while the Sister can act like a stereotypically uptight and frustrated wife in a sitcom.... Automatically Appended Next Post: Alternatively, think of the Ork as a big green Homer Simpson and the Sister as a female Ned Flanders with a flamethrower.
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Post by: A Town Called Malus
SisterSydney wrote:What really matters is the interaction among the real, live people playing the game. If you decide your character turns on the rest of the party at a critical moment, for whatever reason, saying "this is in character for her" doesn't make it less of a jerk move by you towards the other players -- unless everyone expects and enjoys a game with backstabbing and lethal conflict between player characters, in which case they'll be high-giving you.
On the other hand, if you and the Ork player as real people get a good back and forth going, it could be comedy gold: the Ork doing all sorts of heretical, socially inappropriate, or just plain disgusting things; the Sister quietly seething with her finger trembling on the trigger, or praying for patience, or trying to tell him off, or even trying to (ha!) enlighten him; and the Ork of course blissfully misunderstanding and responding in even more hilariously inappropriate ways ("Hey, Sistah, you looks like you wants to krump sumtpin. Let's krump dat priesty git!"). It's especially fun because the Ork, while asexual, fits all the stereotypes of the sloppy male yob while the Sister can act like a stereotypically uptight and frustrated wife in a sitcom....
Automatically Appended Next Post:
Alternatively, think of the Ork as a big green Homer Simpson and the Sister as a female Ned Flanders with a flamethrower.
Just... this. All of this.
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Post by: da001
SisterSydney wrote:
Alternatively, think of the Ork as a big green Homer Simpson and the Sister as a female Ned Flanders with a flamethrower.
Thank you for this, you made my day
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Post by: SisterSydney
Ha! Glad y'all liked it. But the serious bit: making the characters work well together is beside the point. Getting the real people involved to have fun together is everything.
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Post by: Ratius
Why is everyone ragging on the poor Ork and making excuses for the sister?
Why not string a grenade collar round the sisters neck and if she gets stroppy, its off to see the emperor in the next life..... :p
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Post by: Psienesis
Because the game doesn't work very well when you include non-Imperial characters. It's really intended to be played by a crew of human characters, who are more or less loyal Imperial citizens.
Adding the Freebootas is something FFG did for fan-service, but they really don't work very well in the game.
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Post by: A Town Called Malus
SisterSydney wrote:Ha! Glad y'all liked it. But the serious bit: making the characters work well together is beside the point. Getting the real people involved to have fun together is everything. Again, this. If people aren't having fun because you take the fluff too seriously and constantly kill their character (because they forgot to take their hat off in a church or whatever) then they are not going to want to play with you. I'm involved in an RPG at Uni where I play a drunk, religious, Irish, ex-IRA getaway driver. At the beginning of the game I worked for the italian mafia and more specifically for the future Don who also happened to be a werebear who couldn't completely control his transformations. Our carefully laid plans were almost always getting ruined by the sudden emergence of a brown bear in the remains of a tailored suit (and, in one instance, trying to claw off a rubber mask he'd been hiding his identity with when interrogating a prisoner). The other players could have got annoyed that you couldn't give us a simple task without it escalating into some farcical adventure involving a bear escaping from police in a Dodge Charger being driven by someone 100 times over the limit, but that was the kind of game they wanted and so the adventures involving us two often got the whole group laughing hysterically. In later adventures I also: 1) blew up myself, a homeless person, my ex-IRA friend and two PCs with a grenade whilst missing the big bad I was aiming for 2) drove a car through a portal into the fey realms (fey do not like iron) 3) blew up a queen vampire by getting her to sit on a sofa with a jury-rigged claymore (made from a paint pot, home-made plastic explosives and priest-blessed metal pellets) under it. Which are all remembered fondly and frequently form the basis of in-character reminiscing/arguments/firefights. So find out what kind of game the other players want. If they want a super serious, no-nonsense with the fluff game where your sister would be expected to kill the Ork then that's ok, try and kill the ork. If they want a more relaxed fluff-wise game where lots of wacky stuff will happen then maybe ease up on the "kill all xenos" stuff. Have your sister be keeping a journal of all infractions by the party and writing strongly worded letters to her superior, trying to tame the Ork, coming up with ever more elaborate and ridiculous plans to kill it (like the CIA trying to kill Fidel Castro) etc. Most of all, have fun.
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Post by: liquidjoshi
A Town Called Malus wrote: SisterSydney wrote:Ha! Glad y'all liked it. But the serious bit: making the characters work well together is beside the point. Getting the real people involved to have fun together is everything.
Again, this. If people aren't having fun because you take the fluff too seriously and constantly kill their character (because they forgot to take their hat off in a church or whatever) then they are not going to want to play with you.
I'm involved in an RPG at Uni where I play a drunk, religious, Irish, ex-IRA getaway driver. At the beginning of the game I worked for the italian mafia and more specifically for the future Don who also happened to be a werebear who couldn't completely control his transformations. Our carefully laid plans were almost always getting ruined by the sudden emergence of a brown bear in the remains of a tailored suit (and, in one instance, trying to claw off a rubber mask he'd been hiding his identity with when interrogating a prisoner).
The other players could have got annoyed that you couldn't give us a simple task without it escalating into some farcical adventure involving a bear escaping from police in a Dodge Charger being driven by someone 100 times over the limit, but that was the kind of game they wanted and so the adventures involving us two often got the whole group laughing hysterically.
In later adventures I also:
1) blew up myself, a homeless person, my ex-IRA friend and two PCs with a grenade whilst missing the big bad I was aiming for
2) drove a car through a portal into the fey realms (fey do not like iron)
3) blew up a queen vampire by getting her to sit on a sofa with a jury-rigged claymore (made from a paint pot, home-made plastic explosives and priest-blessed metal pellets) under it.
Which are all remembered fondly and frequently form the basis of in-character reminiscing/arguments/firefights.
So find out what kind of game the other players want. If they want a super serious, no-nonsense with the fluff game where your sister would be expected to kill the Ork then that's ok, try and kill the ork. If they want a more relaxed fluff-wise game where lots of wacky stuff will happen then maybe ease up on the "kill all xenos" stuff. Have your sister be keeping a journal of all infractions by the party and writing strongly worded letters to her superior, trying to tame the Ork, coming up with ever more elaborate and ridiculous plans to kill it (like the CIA trying to kill Fidel Castro) etc.
Most of all, have fun.
FWIW I'm gonna third this.
Anecdote time, I'm in a game of AD&D at uni, playing an Elf Rogue. First mission, I team up with our party's fighter to steal a door. To clarify, it was a massive stone door, sveral inches thick carved from a mountain interior. About five sessions later, we found a Sherman tank. Yes, we did drive it through the streets. Yes, we did cause far more collateral damage than we should. No, we did not care about the civilians. Now, we could have played it "properly" (i.e, actually trying to do things in the conventional manner, not stealing doors, etc), but where's the fun in that? Far better IMO to have a laugh about it, as long as the party doesn't mind.
By the by, whereabouts are you at Malus? Just outta interest.
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Post by: MWHistorian
Sisters barely tolerate the Mechanicum and Space Marines. They wouldn't tolerate the presence of a xenos let alone work with them.
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Post by: A Town Called Malus
Well I go to the University of Kent in Canterbury.
During holidays I'm down on the south coast in a town called Littlehampton (it's nearish to Brighton).
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Post by: liquidjoshi
A Town Called Malus wrote:
Well I go to the University of Kent in Canterbury.
During holidays I'm down on the south coast in a town called Littlehampton (it's nearish to Brighton).
Fair enough. I'm in Winchester/ IOW myself... anyway, I'll stop dragging this OT now.
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Post by: Psienesis
MWHistorian wrote:Sisters barely tolerate the Mechanicum and Space Marines. They wouldn't tolerate the presence of a xenos let alone work with them.
While this is true from a fluff perspective, it's not always practical from a playability standpoint in an RPG. An RPG is, first and foremost, a social event, and the game needs to be tailored to fit the tastes of the people playing it, and the people playing it also need to be keyed in to what the rest of the group is expecting out of the game. Some groups will prefer to have their game of Dark Heresy or Rogue Trader or whatever stick quite closely to the fluff (however that group happens to interpret it), while other groups might want their Rogue Trader game to play more like a "grimdark" version of Star Trek, complete with xenos friends, away teams lead by the command staff, and theme music.
So while a "purist" group might be able to roll with a pair of players who always seem to be at each other's throats (in-character), other groups won't be able to function with that kind of tensions. So how one would handle this situation, especially if there's a split in fluff-adherence between those involved, is going to need to be a sort of compromise.
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Post by: SisterSydney
This. ^
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Post by: iLLiTHiD
Smacks wrote:It does kind of sound like the beginning of an odd-couple buddy cop-movie. You should make sure that if the ork is listening to the radio while driving the landspeeder, you immediately switch the station to something that he doesn't like... *hilarity ensues*
This. Can we make this the next 40K fan movie please?
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Post by: mattyrm
At the end of the day, I don't see it being a massive issue, military people follow orders.
We took plenty of captives in Iraq and Afghanistan, and as much as I hated the fethers I wouldn't have dreamed of mistreating them,I regularly fed and watered them too, and I was happy to do it because it boils down to being professional and following orders.
Sisters of Battle are both, they would absolutely be happy to work alongside an Ork if they were required to do so.
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Post by: SisterSydney
On a serious note: Bless you for serving. On a 40K note: a 21st century Western military is a lot more professional in many ways than the quasi-feudal fanatics of the Imperium. On a totally silly note: iLLiTHiD wrote: Smacks wrote:It does kind of sound like the beginning of an odd-couple buddy cop-movie. You should make sure that if the ork is listening to the radio while driving the landspeeder, you immediately switch the station to something that he doesn't like... *hilarity ensues* This. Can we make this the next 40K fan movie please?  I can totally see the trailer already. Warning: Hollywoodization ahead. EXTERIOR SHOT - A DYSTOPIAN CITY - NIGHT The camera pans past GOTHIC SPIRES as a POLICE SIREN wails. THAT VOICE-OVER GUY: In a galaxy choking on corruption.... INTERIOR SHOT - ARMORY - NIGHT CLOSE UP from BEHIND on a SEXY FEMALE putting on HIGH-TECH ARMOR. THAT VOICE-OVER GUY: ....she's the purest there is. The female TURNS -- we still don't see her face, she's only in frame from the NECK DOWN. THAT VOICE-OVER GUY: But Sister Maria Kickassia.... Her GAUNTLETED HANDS pull out a HUGE GUN and perform a COMPLETELY UNNECESSARY COCKING ACTION to make a COOL NOISE. THAT VOICE-OVER GUY: ...is about to get a big, green surprise. INTERIOR – INQUISITOR’S OFFICE – NIGHT INQUISITOR (played by Mark Hamill): I’d like you to meet your new partner, Thogsnot. WHIP PAN to show THOGSNOT, a HUGE GREEN ORK (played by Duane “the Rock” Johnson in green prosthetics), with his FINGER up his NOSE. Sound effect: RECORD SCRATCH. SISTER OF BATTLE (played by Amy Adams): What. THOGSNOT pulls something out of his NOSE. It is MOVING. THOGSNOT: Oi ! He eats it. SISTER KICKASSIA: Oh hell no. The soundtrack switches to “Who Let the Dogs Out,” because clichés. INTERIOR – GRIMDARK GOTHIC INDOOR BASKETBALL COURT – DAY Sister Kickassia is poring over huge TOMES with a grimdark gothic PRIEST (Ray Romano). SISTER KICKASSIA: There’s got to be some mistake! PRIEST: Well, there’s no rule saying an Ork CAN’T be on the team.... They both LOOK UP as Thogsnot SLAM DUNKS a basketball. RECORD SCRATCH. INTERIOR – PATROL CAR – DAY LOUD MUSIC is playing on the RADIO. Sister Kickassia reaches over and turns it to a station playing HYMNS. THOGSNOT: Oi ! SISTER KICKASSIA: Look, I don’t like you, you don’t like me.... THOGSNOT: I likes you. RECORD SCRATCH. EXTERIOR – GRIMDARK GOTHIC SEEDY NEIGHBORHOOD – NIGHT Thogsnot and Sister Kickassia are watching some UNSAVORY TYPES doing business in a GRIMDARK ALLEY. THOGSNOT: So we’s gonna krump da gitz? SISTER KICKASSIA: Listen, Ork, we’re not “krumping” anybody. THOGSNOT: Awww! SISTER KICKASSIA: This is MY op and we’re doing it by the book. THOGSNOT: Wut, we’s gonna killz ’em wit BOOKZ? SISTER KICKASSIA: No, we’re burning them to death. THOGSNOT: M’kay. RAPID FIRE MONTAGE OF TYPICAL ACTION MOVIE STUFF THAT VOICEOVER GUY: She’s a hard-as-nails xenocidal religious fanatic. SHOOTING and stuff happens. THAT VOICEOVER GUY: He’s a sentient fungus with an attitude. More SHOOTING. Possibly EXPLOSIONS. THAT VOICEOVER GUY: Together – they fight crime. Definitely some EXPLOSIONS. Thogsnot and Sister Kickassia do a POWER WALK away from a HUGE FIREBALL. SISTER KICKASSIA: You know, Ork, you aren’t half-bad at this. THOGSNOT: You krumps da gitz okay too, Sistah. SISTER KICKASSIA: I. Do. Not. KRUMP. RECORD SCRATCH. INTERIOR – GRIMDARK GOTHIC NIGHTCLUB – NIGHT Thogsnot claps as Sister Kickassia is KRUMPING. CLUBGOERS: Go Sistah, go Sistah, go! INTERIOR – GRIMDARK BAD GUY HEADQUARTERS – NIGHT BAD GUY (Gary Oldman): I am the bad guy of the movie! RECORD SCRATCH. BAD GUY: Okay, see, now you’re overusing it. RECORD SCRATCH. BAD GUY: I have a BAFTA award, you prick! THAT VOICEOVER GUY: But not an Oscar. RECORD SCRATCH. GARY OLDMAN storms off the set, pursued by a chorus of RECORD SCRATCHES. INTERIOR – GRIMDARK WAREHOUSE – NIGHT Thogsnot and Sister Kickassia are taking cover behind a STACK OF CRATES as BAD GUY MINIONS shoot at them with GUNS BEYOND NUMBER. THOGSNOT: Oi, what’s we’s gonna do, Sistah? SISTER KICKASSIA: We’re gonna krump da gitz. RECORD SCRATCH. They BURST FROM COVER and there is SO MUCH SHOOTING AND EXPLOSIONS AND STUFF you cannot believe it, seriously. THAT VOICE-OVER GUY: This summer.... get ready to KRUMP. The screen goes BLACK. Then the title comes up: SISTAH KRUMP. THAT VOICE-OVER GUY: This film is not yet rated.
[Edited to de-Americanize the Ork's dialogue by adding lots of "oi" and "gitz," because Americans loved Crocodile Dundee , and Australians are, like, almost the same thing, right?] [Edited 12/17 (yes, eight months later) to add a joke about Gary Oldman's "Oscar Curse"]
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Post by: iLLiTHiD
SisterSydney wrote:
iLLiTHiD wrote: Smacks wrote:It does kind of sound like the beginning of an odd-couple buddy cop-movie. You should make sure that if the ork is listening to the radio while driving the landspeeder, you immediately switch the station to something that he doesn't like... *hilarity ensues*
This. Can we make this the next 40K fan movie please? 
I can totally see the trailer already. Warning: Hollywoodization ahead.
EXTERIOR SHOT - A DYSTOPIAN CITY - NIGHT
The camera pans past GOTHIC SPIRES as a POLICE SIREN wails.
THAT VOICE-OVER GUY:
In a galaxy choking on corruption....
INTERIOR SHOT - ARMORY - NIGHT
CLOSE UP from BEHIND on a SEXY FEMALE putting on HIGH-TECH ARMOR.
THAT VOICE-OVER GUY:
....she's the purest there is.
The female TURNS -- we still don't see her face, she's only in frame from the NECK DOWN.
THAT VOICE-OVER GUY:
But Sister Maria Kickassia....
Her GAUNTLETED HANDS pull out a HUGE GUN and perform a COMPLETELY UNNECESSARY COCKING ACTION to make a COOL NOISE.
THAT VOICE-OVER GUY:
...is about to get a big, green surprise.
INTERIOR – INQUISITOR’S OFFICE – NIGHT
INQUISITOR (played by Mark Hamill):
I’d like you to meet your new partner, Thogsnot.
WHIP PAN to show THOGSNOT, a HUGE GREEN ORK (played by Duane “the Rock” Johnson in green prosthetics), with his FINGER up his NOSE.
Sound effect: RECORD SCRATCH.
SISTER OF BATTLE (played by Amy Adams):
What.
THOGSNOT pulls something out of his NOSE. It is MOVING. He eats it.
SISTER KICKASSIA:
Oh hell no.
The soundtrack switches to “Who Let the Dogs Out,” because clichés.
INTERIOR – GRIMDARK GOTHIC INDOOR BASKETBALL COURT – DAY
Sister Kickassia is poring over huge TOMES with a grimdark gothic PRIEST (Ray Romano).
SISTER KICKASSIA:
There’s got to be some mistake!
PRIEST:
Well, there’s no rule saying an Ork CAN’T be on the team....
They both LOOK UP as Thogsnot SLAM DUNKS a basketball. RECORD SCRATCH.
INTERIOR – PATROL CAR – DAY
LOUD MUSIC is playing on the RADIO. Sister Kickassia reaches over and turns it to a station playing HYMNS.
THOGSNOT:
Hey!
SISTER KICKASSIA:
Look, I don’t like you, you don’t like me....
THOGSNOT:
I likes you.
RECORD SCRATCH.
EXTERIOR – GRIMDARK GOTHIC SEEDY NEIGHBORHOOD – NIGHT
Thogsnot and Sister Kickassia are watching some UNSAVORY TYPES doing business in a GRIMDARK ALLEY.
THOGSNOT:
So we’s gonna krump dem?
SISTER KICKASSIA:
Listen, Ork, we’re not “krumping” anybody.
THOGSNOT:
Awww!
SISTER KICKASSIA:
This is MY op and we’re doing it by the book.
THOGSNOT:
What, we’s gonna killz ’em wit BOOKZ?
SISTER KICKASSIA:
No, we’re burning them to death.
THOGSNOT:
M’kay.
RAPID FIRE MONTAGE OF TYPICAL ACTION MOVIE STUFF
THAT VOICEOVER GUY:
She’s a hard-as-nails xenocidal religious fanatic.
SHOOTING and stuff happens.
THAT VOICEOVER GUY:
He’s a sentient fungus with an attitude.
More SHOOTING. Possibly EXPLOSIONS.
THAT VOICEOVER GUY:
Together – they fight crime.
Definitely some EXPLOSIONS. Thogsnot and Sister Kickassia do a POWER WALK away from a HUGE FIREBALL.
SISTER KICKASSIA:
You know, Ork, you aren’t half-bad at this.
THOGSNOT:
You krumps okay too, Sistah.
SISTER KICKASSIA:
I. Do. Not. KRUMP.
RECORD SCRATCH.
INTERIOR – GRIMDARK GOTHIC NIGHTCLUB – NIGHT
Thogsnot claps as Sister Kickassia is KRUMPING.
CLUBGOERS:
Go Sistah, go Sistah, go!
INTERIOR – GRIMDARK BAD GUY HEADQUARTERS – NIGHT
BAD GUY (Gary Oldman):
I am the bad guy of the movie!
RECORD SCRATCH.
BAD GUY:
Okay, see, now you’re overusing it.
RECORD SCRATCH.
BAD GUY:
I have a BAFTA award, you prick!
RECORD SCRATCH.
GARY OLDMAN storms off the set, pursued by a chorus of RECORD SCRATCHES.
INTERIOR – GRIMDARK WAREHOUSE – NIGHT
Thogsnot and Sister Kickassia are taking cover behind a STACK OF CRATES as BAD GUY MINIONS shoot at them with GUNS BEYOND NUMBER.
THOGSNOT:
What’s we’s gonna do, Sistah?
SISTER KICKASSIA:
We’re gonna krump ’em.
RECORD SCRATCH.
They BURST FROM COVER and there is SO MUCH SHOOTING AND EXPLOSIONS AND STUFF you cannot believe it, seriously.
THAT VOICE-OVER GUY:
This summer.... get ready to KRUMP.
The screen goes BLACK. Then the title comes up: SISTAH KRUMP.
THAT VOICE-OVER GUY:
This film is not yet rated.
OMG I am DYING of laughter - going to get in trouble at work! Exhalt-worthy!
This needs to happen
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Post by: Happyjew
SisterSydney: Despite showing my enthusiasm in the Sisters humour thread, I can unfortunately exalt it once.
Wait nevermind, you posted it twice, I can exalt it there as well
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Post by: Anvildude
This shalt beith the second posting:
Is the Ork a Burna Boy?
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Post by: liquidjoshi
Sister, all I can say is... exalted.
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Post by: Troike
mattyrm wrote:At the end of the day, I don't see it being a massive issue, military people follow orders.
We took plenty of captives in Iraq and Afghanistan, and as much as I hated the fethers I wouldn't have dreamed of mistreating them,I regularly fed and watered them too, and I was happy to do it because it boils down to being professional and following orders.
Sisters of Battle are both, they would absolutely be happy to work alongside an Ork if they were required to do so.
Sisters aren't really comparable to our modern military forces. Very different mindsets. A Sister's faith is what is most important to her, and if an order or situation can be viewed as going against her faith, then she'll be apprehensive.
And saying that they'd be "happy" to work with an Ork is overstating it just a tad. Xenos filth, and all that.
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Post by: Addaran
SisterSydney! Why aren't you writting books and movies instead of... (i don't know what you do, school i think?)
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Post by: SisterSydney
I'm in grad school part-time but [shameless self-promotion] I do in fact write about shooty stuff for a living and have been doing it for about 16 years. No published fiction yet, although you can read my Novice Ginevra fanfics on this site, starting with Bolter B-Word Privileges.[/shameless self-promotion] No orkses in those stories, sadly, but a Dark Heresy party entirely composed of Sororitas novices would be interesting....
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Post by: Hybrid Son Of Oxayotl
So now we know what you look like! Nice.
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Post by: SisterSydney
I feel pretty, oh so pretty, I pretty and witty and gaaaaay..... Hmm that might be interpreted the wrong way.
Ok, I will stop derailing this topic now.
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Post by: PaperworkNinja
And yet there's no chance of convincing the Ork to see the light and returning to his people as the first of the Orkwizishun?
"I iz Orkwizitur Thraggasnik! All you gitz is gonna join me in krumpin' 'eretikz!"
"'Eretikz? Accordin' ta who, ya git?"
"Gork!"
"Mork!"
"Him too! Now shut ya gobz an' prepare the burnaz!"
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Post by: Addaran
Yeah, i know about your Sororitas stories. That and this trailer makes me want more fiction from you!
I'll check those links. o_o
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Post by: MeanGreenStompa
Sanctioned Xenos is Sanctioned Xenos.
If the local Ordos have granted the Rogue Trader such a sanction for his pet Ork bodyguard, then it's cleared to be brought into imperial space and not instantly fried by the local authorities.
Authorized use of Blood Axe clan mercs has been cannon since there's been ork clans. Whilst certain bodies would be appalled by it and most ork clans equally likely to react with extreme prejudice, two individuals, away from their respective power bases, at the mercy of and orders of, august powers like Traders and Inquisitors, are quite likely to do the bidding of their masters.
Xenos used as hired muscle isn't the issue, it's xenos having influence, xenos subverting and controlling, not being used to soak bullets on behalf of a human master.
The Sister may well be disgusted by the alien and the ork bemused by the humie's dislike, but they wouldn't kill each other on sight if there's been clear orders to the contrary.
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Post by: Ashiraya
Indeed not. SoB may be fanatics, but they are not so bad soldiers as to go against explicit orders just because of uncontrollable emotion.
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Post by: Psienesis
It's noted that the Inquisition does not use the Orders Hospitaler to care for captured heretics, because the prisoners have a habit of dying prior to interrogation.
The Sisterhood is no longer the Chamber Militant of the Ordo Hereticus, and they don't work for Radicals in any event... and intelligent Radicals aren't going to use Sisters anyway, because s/he's almost certainly tipping their hand to their Puritan rivals within the Conclave.
orders of, august powers like Traders and Inquisitors, are quite likely to do the bidding of their masters.
In no way, shape or form does a Rogue Trader have authority over a Sister of Battle, unless said RT is also an Inquisitor or a very high-ranking member of the Ecclesiarchy... in which case they would not have an Ork as part of their crew.
Indeed not. SoB may be fanatics, but they are not so bad soldiers as to go against explicit orders just because of uncontrollable emotion.
As the Imperial Thought for the Day says:
"There is no substitute for zeal" and "Zeal is its own excuse."
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Post by: MeanGreenStompa
Psienesis wrote:It's noted that the Inquisition does not use the Orders Hospitaler to care for captured heretics, because the prisoners have a habit of dying prior to interrogation.
The Sisterhood is no longer the Chamber Militant of the Ordo Hereticus, and they don't work for Radicals in any event... and intelligent Radicals aren't going to use Sisters anyway, because s/he's almost certainly tipping their hand to their Puritan rivals within the Conclave.
orders of, august powers like Traders and Inquisitors, are quite likely to do the bidding of their masters.
In no way, shape or form does a Rogue Trader have authority over a Sister of Battle, unless said RT is also an Inquisitor or a very high-ranking member of the Ecclesiarchy... in which case they would not have an Ork as part of their crew.
Indeed not. SoB may be fanatics, but they are not so bad soldiers as to go against explicit orders just because of uncontrollable emotion.
As the Imperial Thought for the Day says:
"There is no substitute for zeal" and "Zeal is its own excuse."
Of course Sisters of Battle work for radicals. Radicals don't wear teeshirts saying 'watch out, I'm a bit radical'... They serve inquisitors when inquisitors requisition assistance. Only certain legions of the marines have the kahunas to turn down a direct missive from the =I=.
Similarly, Rogue Traders may be militant explorers, in the same manner as ancient earth's conquistadors and privateers, and have massive armies at their disposal. If they've got ties to or favors owed by the church, they could well have Sisters forces in their retinues, just as they can have Astartes, Guard or Mechanicus including Titans... or indeed alien mercenaries including kroot, dog soldiers or orks, all in the same great army, all bound to and following the Rogue Trader's orders.
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Post by: Hybrid Son Of Oxayotl
Ashiraya wrote:Indeed not. SoB may be fanatics, but they are not so bad soldiers as to go against explicit orders just because of uncontrollable emotion.
But it is not about following uncontrollable emotion, it is about following one conscience. When ordered to do something that goes against their moral values, some soldiers, even well-trained and professional, will say no. Now, in the case of the Sister, those believes are very very deeply ingrained.
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Post by: Psienesis
Radicals who use Sisters aren't going to have the Sisters doing things that suggest that the order is coming from a Radical. No "go here, collect this five kilogram diamond carved in the shape of an eight-pointed star with skulls stuck all the feth on it, and go put it in this ancient, pre-Human building. Why, no, it's not a Chaos Relic. Ha ha! Of... of course not."
As I mentioned up-thread, while an Inquisitor has the authority to order around whoever s/he wants, authority doesn't mean anything when you're out in the arse-end of nowhere and you have a pack of power-armored zealots packing meltas, flamers and bolters angry at you because you displayed gross impiety.
Radicals who use the Sisters do so very, very carefully... and often as a cover for the illicit/questionable activities of their other cells of Acolytes. Sort of using the Church as a smokescreen or a front.
With the Sisters, while they are the militant army of the Ecclesiarchy, they're also the sword at the throat of the Church, to prevent another Vandire.
So a particularly powerful RT might have favors owed by the Church, but in such cases such RT are not going to be the sorts that countenance having Xenos running around on their ships. It is noted that such types as get them are basically RTs who earned their Warrants through the Church, and are men and women of great faith and piety.
Hell, in the RT book, it even mentions having ratings going around behind the Orks they've contracted, using flamers to clean up any spores that might be taking hold. Even RTs that use Sanctioned Xenos (which I don't believe Orks fall under, incidentally, I think that's reserved for things like Kroot mercs, Jokaero, and similar races that don't have the millennia of animosity with the Imperium to get around) don't give them free run of the ship. They keep them in a cargo hold somewhere until they arrive at their destination and then deploy them... expecting to never see the means of transport again.
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Post by: MeanGreenStompa
Psienesis wrote:Radicals who use Sisters aren't going to have the Sisters doing things that suggest that the order is coming from a Radical. No "go here, collect this five kilogram diamond carved in the shape of an eight-pointed star with skulls stuck all the feth on it, and go put it in this ancient, pre-Human building. Why, no, it's not a Chaos Relic. Ha ha! Of... of course not."
As I mentioned up-thread, while an Inquisitor has the authority to order around whoever s/he wants, authority doesn't mean anything when you're out in the arse-end of nowhere and you have a pack of power-armored zealots packing meltas, flamers and bolters angry at you because you displayed gross impiety.
Radicals who use the Sisters do so very, very carefully... and often as a cover for the illicit/questionable activities of their other cells of Acolytes. Sort of using the Church as a smokescreen or a front.
Good, so you retract your earlier statement that they don't work for Radicals.
"Hi, I'm an inquisitor, I'd like you ladies to go squash some naughty people, in fact I'm ordering it with the same sanction I can use to squash worlds, invoke the Grey Knights, perma-borrow an Emperor class battleship or divert an imperial crusade. What will my team of nefarious types be doing whilst you're applying flame to the naughty people? Well, that would be an inquisitorial matter..."
Psienesis wrote:
So a particularly powerful RT might have favors owed by the Church, but in such cases such RT are not going to be the sorts that countenance having Xenos running around on their ships. It is noted that such types as get them are basically RTs who earned their Warrants through the Church, and are men and women of great faith and piety.
Rogue Traders operate on the fringes of lawless space, the one thing that is constantly reinforced throughout the books and always has been maintained throughout the history of 40k, is that the law does not apply to them, they can be anything from a 'firefly' style minor trader with a small ship to the leader of an all conquering armada-force containing a total mix of anything and everything found under the imperium's banner and a whole lot else thrown in.
As to what kind of man or woman the Rogue Trader is, you've no way of knowing that, favors owed by the church could stretch back thousands of years to ancestors of the current warrant holder, or given over by a bribed church official, or simply by one who wants a slice of the pie and an opportunity to spread the word to the unexplored worlds the RT is off to fleece. Even a shady dealer would be hard pressed to turn down the opportunity to borrow a bunch of power armored, bolter carrying elite forces that smell and look a whole lot better than the average Space Wolf.
Psienesis wrote:
Hell, in the RT book, it even mentions having ratings going around behind the Orks they've contracted, using flamers to clean up any spores that might be taking hold. Even RTs that use Sanctioned Xenos (which I don't believe Orks fall under, incidentally, I think that's reserved for things like Kroot mercs, Jokaero, and similar races that don't have the millennia of animosity with the Imperium to get around) don't give them free run of the ship. They keep them in a cargo hold somewhere until they arrive at their destination and then deploy them... expecting to never see the means of transport again.
The Sanctioned Xenos is discussed in the same book as the Freebooter and Kroot as a means to include either. Flesh eating bird men are just as filthy as sentient green mushrooms and just as despised by certain factions. The Blood Axe clan has been working for the Imperium since orks were encountered, along with all manner of freebooter mercenaries, so there's plenty of scope for orks being listed as sanctioned.
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Post by: Psienesis
Rogue Traders operate on the fringes of lawless space, the one thing that is constantly reinforced throughout the books and always has been maintained throughout the history of 40k, is that the law does not apply to them, they can be anything from a 'firefly' style minor trader with a small ship to the leader of an all conquering armada-force containing a total mix of anything and everything found under the imperium's banner and a whole lot else thrown in.
As to what kind of man or woman the Rogue Trader is, you've no way of knowing that, favors owed by the church could stretch back thousands of years to ancestors of the current warrant holder, or given over by a bribed church official, or simply by one who wants a slice of the pie and an opportunity to spread the word to the unexplored worlds the RT is off to fleece. Even a shady dealer would be hard pressed to turn down the opportunity to borrow a bunch of power armored, bolter carrying elite forces that smell and look a whole lot better than the average Space Wolf.
Not exactly true, not within the background setting provided to us in the FFG RPG that this thread entails. Laws most certainly apply to RTs. In fact, their Warrants of Trade *explicitly* tell them what they're allowed to do, and anything the Warrant does not say is subject to censure. This is further enforced by the Shira Calpurnia novels from BL, and is also touched on in the Eisenhorn series by Abnett, when he and his RT friend get to talking about this, that and the other thing. Being an RT is not freedom to do anything you want, and it's only the oldest of the dynasties that get the super-cool Warrants that have the most carte blanche permissions... but these are rare folks indeed.
Many are the RTs who thought their Warrants gave them the right to traffic in Xeno or Archaeotech artifacts... only to have the Inquisition and/or the AdMech roll up (with much larger fleets) and tell them "no".
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Post by: MeanGreenStompa
Psienesis wrote:Rogue Traders operate on the fringes of lawless space, the one thing that is constantly reinforced throughout the books and always has been maintained throughout the history of 40k, is that the law does not apply to them, they can be anything from a 'firefly' style minor trader with a small ship to the leader of an all conquering armada-force containing a total mix of anything and everything found under the imperium's banner and a whole lot else thrown in.
As to what kind of man or woman the Rogue Trader is, you've no way of knowing that, favors owed by the church could stretch back thousands of years to ancestors of the current warrant holder, or given over by a bribed church official, or simply by one who wants a slice of the pie and an opportunity to spread the word to the unexplored worlds the RT is off to fleece. Even a shady dealer would be hard pressed to turn down the opportunity to borrow a bunch of power armored, bolter carrying elite forces that smell and look a whole lot better than the average Space Wolf.
Not exactly true, not within the background setting provided to us in the FFG RPG that this thread entails. Laws most certainly apply to RTs. In fact, their Warrants of Trade *explicitly* tell them what they're allowed to do, and anything the Warrant does not say is subject to censure. This is further enforced by the Shira Calpurnia novels from BL, and is also touched on in the Eisenhorn series by Abnett, when he and his RT friend get to talking about this, that and the other thing. Being an RT is not freedom to do anything you want, and it's only the oldest of the dynasties that get the super-cool Warrants that have the most carte blanche permissions... but these are rare folks indeed.
Many are the RTs who thought their Warrants gave them the right to traffic in Xeno or Archaeotech artifacts... only to have the Inquisition and/or the AdMech roll up (with much larger fleets) and tell them "no".
Again, in lawless space they can get away with whatever they want or dare unless a direct force is there to challenge them on it. In Imperium Space they can use their charter to evade many rules that keep lesser merchants hidebound. That which isn't on the warrant falls into the 'don't get caught' small print...
And thank you for agreeing that there are warrants which are a virtual carte blanche, which is what I was saying  Whilst they might be rarer than more restrictive warrants, so are the army building, armada forming rogue traders who might maintain a detachment of Sisters of Battle and a company of ork freebooters in the same military force.
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Post by: SisterSydney
Addaran wrote:SisterSydney! Why aren't you writting books and movies instead of... (i don't know what you do, school i think?)
D'oh! I completely forgot that [shameless self-promotion] I did write a fluff book on future space warfare for the Chris Moeller/Luke Crane Burning Empires game & setting , and it's still for sale online It's mostly serious military SF with a much drier and darker sort of humor than you've seen here, driven by the fact that it's written "in character" by a ridiculously ruthless general trying to justify himself after a defeat and "edited" with occasional snarky comments by one of his former enemies.[/shameless self-promotion]
Okay, back to your regularly scheduled bickering about 40K background.
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Post by: Furyou Miko
Too fanatical to follow orders?
Order is the cornerstone of their faith and immunity to corruption.
Do you know what we call Sisters who break orders? Repentia.
Any Sister who allows her emotions to run out of check against her faith in the Sisterhood and the obedience is brings is sanctioned and put into the Repentia until they die or learn restraint and self-control.
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Post by: Hybrid Son Of Oxayotl
Or Alicia Dominica, in one case  .
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Post by: Ashiraya
Nice damage control.
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Post by: Hybrid Son Of Oxayotl
Not sure if that is a language issue here, but I do not understand what you mean.
Sorry  .
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Post by: Ashiraya
Miko busted your
Hybrid Son Of Oxayotl wrote: Ashiraya wrote:Indeed not. SoB may be fanatics, but they are not so bad soldiers as to go against explicit orders just because of uncontrollable emotion.
But it is not about following uncontrollable emotion, it is about following one conscience. When ordered to do something that goes against their moral values, some soldiers, even well-trained and professional, will say no. Now, in the case of the Sister, those believes are very very deeply ingrained.
post, and now you try to damage control by mentioning Dominica and hoping that will draw all the anger.
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Post by: Hybrid Son Of Oxayotl
I stand by my first post. Sisters will follow orders that goes along nicely with their conscience. They will be reluctant to do borderline stuff. They will outright refuse to do anything outwardly heretic. If someone, anyone, ask a Sister to denounce the Emperor as a false god, the Sister will refuse, for instance. I do not think Furyou Miko would disagree with this last statement.
But it is extremely rare that they receive an order that is even slightly borderline, so that does not come into play often.
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Post by: Furyou Miko
I think it depends who was giving the order.
If it was a Canoness giving the order, the vast majority of Sisters would obey, because the Canoness has a more personal connection to the Emperor than they do (because she's a higher ranking Daughter).
If it's some random Inquisitor, then those orders will be much more closely examined.
Alicia Dominica did not disobey orders. She had her orders countermanded by an officer who outranked her commander.
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Post by: Hybrid Son Of Oxayotl
Furyou Miko wrote:If it was a Canoness giving the order, the vast majority of Sisters would obey, because the Canoness has a more personal connection to the Emperor than they do (because she's a higher ranking Daughter).
Well, we disagree here. The problem is that because likely no Canoness will ever give such an order, we will never know for sure.
Furyou Miko wrote:Alicia Dominica did not disobey orders. She had her orders countermanded by an officer who outranked her commander.
Well… if the Emperor directly spoke to her, then yes. But very likely, we will never know that either !
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Post by: Furyou Miko
My dear Son... this is why we must have Faith.
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Post by: Psienesis
I'm thinking that a Canoness who was given an order by a Radical Inquisitor that was obvious non-pious in its parameters would tell said Inquisitor to get stuffed. There are ways for things like the Ecclesiarchy and other major organizations of the Imperium to raise a red flag with the Inquisitorial Conclave responsible for their section of space when things don't seem to be kosher. Of course, some Regular Joe (or, in this case, Regular Jane) IG or SoB is not going to have the clout or the means, but a Canoness of an Order will.
So, yes, Sisters would work for a Radical Inquisitor, so long as the Radical Inquisitor is not tipping his/her hand to the fact that s/he's a Radical... or, rather, the kind of Radical that makes use of Chaos artifacts and such heresies (there's all kinds of Radicalism, use of Chaos is just the most-common, I suppose).
Further, I don't think there's particularly too many scenarios where one might find that an Ork and a Sister of Battle are the only resources capable of doing whatever it is that needs to be done. The Sister is obviously not going to infiltrate an Orky tribe, the Ork certainly isn't going to infiltrate a human world that is suspected of heresy. They obviously both bring prodigious combat potential to the scene (assuming the Sister is from an Order Militant), but I am not certain that an RT that can get Sisters and Orks could not also just petition an Astartes Chapter for a "loaner Marine".
While the Sisters and the Marines have some friction between them, they both recognize and respect one another's combat prowess and discipline, and being both human (or close enough) and servants of the Emperor, could more-easily set aside their differences in the name of whatever task the Inquisition has for them, than would a Sister and a Xeno, or even a Space Marine and a Xeno (especially an Ork). Of course, in the scenario provided, the Inquisition is sending the RT and crew out on a mission, and the Inquisition can most certainly requisition a single Space Marine.
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Post by: Ashiraya
Psienesis wrote:I'm thinking that a Canoness who was given an order by a Radical Inquisitor that was obvious non-pious in its parameters would tell said Inquisitor to get stuffed. There are ways for things like the Ecclesiarchy and other major organizations of the Imperium to raise a red flag with the Inquisitorial Conclave responsible for their section of space when things don't seem to be kosher. Of course, some Regular Joe (or, in this case, Regular Jane) IG or SoB is not going to have the clout or the means, but a Canoness of an Order will.
So, yes, Sisters would work for a Radical Inquisitor, so long as the Radical Inquisitor is not tipping his/her hand to the fact that s/he's a Radical... or, rather, the kind of Radical that makes use of Chaos artifacts and such heresies (there's all kinds of Radicalism, use of Chaos is just the most-common, I suppose).
Further, I don't think there's particularly too many scenarios where one might find that an Ork and a Sister of Battle are the only resources capable of doing whatever it is that needs to be done. The Sister is obviously not going to infiltrate an Orky tribe, the Ork certainly isn't going to infiltrate a human world that is suspected of heresy. They obviously both bring prodigious combat potential to the scene (assuming the Sister is from an Order Militant), but I am not certain that an RT that can get Sisters and Orks could not also just petition an Astartes Chapter for a "loaner Marine".
While the Sisters and the Marines have some friction between them, they both recognize and respect one another's combat prowess and discipline, and being both human (or close enough) and servants of the Emperor, could more-easily set aside their differences in the name of whatever task the Inquisition has for them, than would a Sister and a Xeno, or even a Space Marine and a Xeno (especially an Ork). Of course, in the scenario provided, the Inquisition is sending the RT and crew out on a mission, and the Inquisition can most certainly requisition a single Space Marine.
I thought of a Marine at first, actually.
But given the headcanon that has reached consensus here, both in the 40K meta and the group that prefers RT... Let's just say that those Marines are not very balanced for RT.
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Post by: Psienesis
Oh, yes. If you're going to use Deathwatch in any other FFG game, you have to rewrite things extensively.
Though I wonder what the Ork brings that a Stormtrooper from DH: Ascension does not? They're pretty bad-ass.
Well, that line of thought is simply hypotheticals. I think we've covered how to remain as true as possible to the background of the Sisters in-character while also getting along with the rest of the players and, especially the Ork's player, out-of-character.
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Post by: Ashiraya
Psienesis wrote:Oh, yes. If you're going to use Deathwatch in any other FFG game, you have to rewrite things extensively.
Though I wonder what the Ork brings that a Stormtrooper from DH: Ascension does not? They're pretty bad-ass.
Well, that line of thought is simply hypotheticals. I think we've covered how to remain as true as possible to the background of the Sisters in-character while also getting along with the rest of the players and, especially the Ork's player, out-of-character.
Yes, thank you, I have passed the knowledge gained here on to my group.
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Post by: Hybrid Son Of Oxayotl
If we have faith in very different things, maybe we will go on crusade/jihad/holy war against each other ?
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Post by: Furyou Miko
As long as you cleave truly to the God-Emperor, it should not be necessary.
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Post by: Hybrid Son Of Oxayotl
Well, you are the one who said Sisters would denounce the Emperor as a false god if ordered to, not me  .
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Post by: Ashiraya
Today during our RT game our group encountered some Kroot who offered the Trader their services.
My Sister was silent the first moments but when she realised the Trader considered accepting such a blasphemous proposal, she promptly opened fire to the dismay and surprise of everyone else present (Including the Kroot.)
A bolt blew one to pieces and the rest were quickly gunned down by our paranoid trigger-happy Archmilitant and his Hellgun. The fight lasted seconds.
Did I do the Sisterhood proud?
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Post by: liquidjoshi
In a word, yes.
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Post by: Brother Michael
Duh! Why would you even ask?
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Post by: Happyjew
 Sigh...they grow up so fast...
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Post by: Hybrid Son Of Oxayotl
Yes you did!
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Post by: Psienesis
Yes indeed. Hopefully, the Rogue Trader also learned a valuable object lesson.
The wise man learns from the deaths of others, after all.
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Post by: Ashiraya
If it ain't sanctioned, I ain't sparing it.
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Post by: Troike
Ha ha. Yes, that was an appropriately SoB course of action. Well done.
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Post by: SisterSydney
Ashiraya wrote:Today during our RT game our group encountered some Kroot who offered the Trader their services.
My Sister was silent the first moments but when she realised the Trader considered accepting such a blasphemous proposal, she promptly opened fire to the dismay and surprise of everyone else present (Including the Kroot.)
A bolt blew one to pieces and the rest were quickly gunned down by our paranoid trigger-happy Archmilitant and his Hellgun. The fight lasted seconds.
Did I do the Sisterhood proud? 
Ok, how did the real people involved handle it? It sounds like the guy/gal playing the Archmilitant was totally cool with the "kill them all" option, but how about the others, especially the Inquisitor's player?
There are two key factors here, actually: how surprised were the other players and how happy were they? Remember a player can be happy about something his or her character hates and totally expecting something the character wasn't. (Ron Edwards wrote somewhere the best way to keep a secret from another character is to tell the player and have fun playing up the dramatic irony).
Let's measure surprised on a scale of "0 = totally saw that coming from the moment the Kroot showed up," to "5 = waitasec - is she going to -- BLAM -- she just did," to "10 = holy feth she did what?"
Let's measure happy on a scale from "0 = flip the table never gonna play with you again" to "5 = whatever" to "10 = oh my gawd that was awesome."
So then we have a nice Cartesian grid, with its extremes as
0, 0 = "oh man, Ashiyira's going to shoot the Kroot, dammit, I wish s/he weren't in our group."
0, 10 = "oh man, Ashiyra's totally going to shoot the Kroot, isn't s/he? That's gonna be hilarious."
10, 0 = "what, Ashiriya just shot the Kroot? Dammit, Ashiyira!"
10, 10 = "what, Ashiyira just shot the Kroot? Hahahaha oh gawd hahahaha can't stop laughing hahaha sides hurt now...."
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Post by: Ashiraya
SisterSydney wrote:
Ok, how did the real people involved handle it? It sounds like the guy/gal playing the Archmilitant was totally cool with the "kill them all" option, but how about the others, especially the Inquisitor's player?
There are two key factors here, actually: how surprised were the other players and how happy were they? Remember a player can be happy about something his or her character hates and totally expecting something the character wasn't. (Ron Edwards wrote somewhere the best way to keep a secret from another character is to tell the player and have fun playing up the dramatic irony).
Let's measure surprised on a scale of "0 = totally saw that coming from the moment the Kroot showed up," to "5 = waitasec - is she going to -- BLAM -- she just did," to "10 = holy feth she did what?"
Let's measure happy on a scale from "0 = flip the table never gonna play with you again" to "5 = whatever" to "10 = oh my gawd that was awesome."
So then we have a nice Cartesian grid, with its extremes as
0, 0 = "oh man, Ashiyira's going to shoot the Kroot, dammit, I wish s/he weren't in our group."
0, 10 = "oh man, Ashiyra's totally going to shoot the Kroot, isn't s/he? That's gonna be hilarious."
10, 0 = "what, Ashiriya just shot the Kroot? Dammit, Ashiyira!"
10, 10 = "what, Ashiyira just shot the Kroot? Hahahaha oh gawd hahahaha can't stop laughing hahaha sides hurt now...."
You managed to misspell the name four times in a row. Dx
Also, from your four options, I think 10,10 is most appropriate. I can't believe they did not see it coming but they of course went along with it happily- the Kroot had no major storyline role and the group is rather humorous (Actually too humorous for my own tastes, but it's the only one available and I can persevere in the name of playing RT at all.)
As a side note, the first battle my SoB took part in she sort of charged a Meltagun-servitor and almost got melted, surviving only by spending two Fate Points.
I imagine that to be SoF shining through.
In return she oneshotted the Servitor. Bolt pistols are deadly things.
Overall our group is quite hilarious. We have one Battle Sister (Admittedly not a Militant yet- I wants me that PA!), one kind-hearted but naïve Rogue Trader who is getting more and more frustrated over the Battle Sister's antics, a paranoid triggerhappy Archmilitant who points a Hellgun at just about everything that moves and a silent calculating Explorator who is secretly a mutant but is very good at hiding it. And an Ork.
And our GM who must have patience like a fething mountain.
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Post by: SisterSydney
Sounds awesome to me. As a GM, my favorite moments are almost always when the players surprise me.
Sorry about the typos, Ashiraya. I was writing on my mobile, and the tiny screen makes it easy for me to misread things, like, um, your name....
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Post by: Ashiraya
Right now, my Battle Sister (Who is guarding the Rogue Trader to ensure no further transgressions occur) is sitting at a huge table along with the nobility of a space station. The rest of the party is also here. We are apparently looking for some witches (Makes my SoB happy) but the methods are not that good... To gain information we attended the banquet of the local leader but they serve things like live throat-crabs and warp-wyrms and spider eggs. My Sister is fasting of course but the other group members are eating to get bonuses to get info... One of us already has internal bleedings from the food while the other finds that the crabs he ate are crawling out again.
My SoB just sits still, closes her eyes, and chants to herself 'This is not happening, this is not happening, I am at the chapel polishing my Bolt Pistol, I am making push-ups in my quarters, this is not happening, this is just the Emperor testing my faith...'
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Post by: Hybrid Son Of Oxayotl
Ashiraya wrote:My SoB just sits still, closes her eyes, and chants to herself 'This is not happening, this is not happening, I am at the chapel polishing my Bolt Pistol, I am making push-ups in my quarters, this is not happening, this is just the Emperor testing my faith...'
Why? Because warp-wyrms are blasphemous?
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Post by: Ashiraya
Hybrid Son Of Oxayotl wrote: Ashiraya wrote:My SoB just sits still, closes her eyes, and chants to herself 'This is not happening, this is not happening, I am at the chapel polishing my Bolt Pistol, I am making push-ups in my quarters, this is not happening, this is just the Emperor testing my faith...'
Why? Because warp-wyrms are blasphemous?
No, because she is sitting in a huge hall with hundreds of people at one single table filled with various disgusting food, and all around her people mutate from eating warp-wyrms, get internal bleedings, vomit cascades of blood, faint, vomit living throat-crabs, and other annoying things.
It must be so surreal to her, that such a situation actually can happen. She does not fear the daemon but the absurd habits of the nobility drops her jaw.
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Post by: Hybrid Son Of Oxayotl
Ashiraya wrote:and all around her people mutate from eating warp-wyrms, get internal bleedings, vomit cascades of blood, faint, vomit living throat-crabs, and other annoying things.
Oh. I see. Well, strange customs are strange.
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Post by: Psienesis
Customs that are too-strange are a sure sign of blasphemy and heretical practices.
Best to purge the planet, it's the only way to be sure.
*Especially* if they call these things "warp-wyrms". That's just blasphemous right there in the open.
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Post by: Ashiraya
Well, if you eat one of those Warp-Wyrms and fail a -30 Toughness test, you apparently get a mutation.....
Yeah, I think my Sister will be demanding that the helmsman open fire on the space-station when we return to the ship next time...
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Post by: Psienesis
Well, if you eat one of those Warp-Wyrms and fail a -30 Toughness test, you apparently get a mutation.....
Insert an Ernest P. Worrel "ewww! EWWW! EWW!" sound right here.
And then purge the place with nuclear fire.
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Post by: SisterSydney
I wonder if your GM is invoking the "monkey brain banquet" scene from India Jones & the Temple of Doom, in which case the daemon-worshippers' temple is directly below the palace you're now in.... But that was a terrible movie.
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Post by: Ashiraya
SisterSydney wrote:I wonder if your GM is invoking the "monkey brain banquet" scene from India Jones & the Temple of Doom, in which case the daemon-worshippers' temple is directly below the palace you're now in.... But that was a terrible movie.
No, I think it is an adventure from Lure of the Expanse.
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Post by: SisterSydney
The adventure writers could've been referencing Indiana Jones, then -- in fact, unless your GM is as old as I am (40), the adventure writers are much more likely to have seen Temple of Doom (which, to repeat, I recommend never doing).
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Post by: Anvildude
See, I enjoyed both Temple of Doom and Kingdom of the Crystal Skull. I'll readily agree that neither is as good a movie as either Last Crusade or Raiders of the Lost Ark, but they were silly, fun, enjoyable romps through pulpy adventure.
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Post by: liquidjoshi
So... your recommendation is to melt the floor?
Seems legit. I slammed a demo charge into a Chaos Lord's 'nads before, so yeah. Not that nuts for an RT game.
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Post by: Psienesis
The FFG RPGs provide so many skills and talents for doing just absolutely outrageous things with explosives... or other dread-killy fings.
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Post by: A Town Called Malus
SisterSydney wrote:I wonder if your GM is invoking the "monkey brain banquet" scene from India Jones & the Temple of Doom, in which case the daemon-worshippers' temple is directly below the palace you're now in.... But that was a terrible movie. Blasphemy. Temple of Doom was amazing. Mine cart chase. Enough said
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Post by: liquidjoshi
Oh, I didn't need a skill for that. I was going to slide the charge into the room, but he opened the door before I could. So, y'know, the logical step to me was to slap that joker in the sack.
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Post by: SisterSydney
A Town Called Malus wrote: SisterSydney wrote:I wonder if your GM is invoking the "monkey brain banquet" scene from India Jones & the Temple of Doom, in which case the daemon-worshippers' temple is directly below the palace you're now in.... But that was a terrible movie.
Blasphemy. Temple of Doom was amazing. Mine cart chase. Enough said 
OK, mine cart chase was good. The rest of it, with the cute kid, the shrieking female love interest approximately 99% less cool than Marion Ravenwood, and the ludicrous/racist depiction of the Thuggee cult? Gak.
Will stop derailing thread now.
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Post by: Psienesis
the ludicrous/racist depiction of the Thuggee cult?
To be fair, the pulp fiction of the era that the Indiana Jones film series is supposed to evoke was also horridly racist.
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Post by: Bobthehero
Out of curiosity, why didn't the other player just played an Ogryn? Its about the same as an Ork without causing tension with the SoB and potentially others as well.
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Post by: Ashiraya
Bobthehero wrote:
Out of curiosity, why didn't the other player just played an Ogryn? Its about the same as an Ork without causing tension with the SoB and potentially others as well.
In his own words:
'Because Orks.'
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Post by: Anvildude
'Cause Orgryn'z izzn't Green. Duh.
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Post by: Ashiraya
Admittedly it is not as fun as I expected... The Hellgun Archmilitant player is hideously bigoted and it is almost a physical pain to talk with him. I did not get a very nice response when I mentioned that an Ogryn was an option to an Ork.
But I persevere... For now.
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Post by: SisterSydney
Bigoted in character is totally appropriate -- bigoted in real life against real ethnic groups is..... ugh.
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Post by: Ashiraya
Yeah... It's a shame he was invited by the others as he does not have many friends (Surprise) and they pitied him.
Sigh.
Oh well.
How will I justify my Sister ranking up so fething quickly in the field?
She could well go from Novice to Celestian over the course of a campaign...
And where does the wargear come from?
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Post by: Wyzilla
Ashiraya wrote:Yeah... It's a shame he was invited by the others as he does not have many friends (Surprise) and they pitied him.
Sigh.
Oh well.
How will I justify my Sister ranking up so fething quickly in the field?
She could well go from Novice to Celestian over the course of a campaign...
And where does the wargear come from?
She intercepts a shipment of the bloody magpies.
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