yeah,
I got this link via Reds8n on facebook.
http://www.warhammer40kchess.com/ Edit: It was a count down. we waited and watched with baited breath... and nothing... great.
ALL WHO GIVE YOUR MARKETING THE TIME OF DAY GET NOTHING.
And then hours later The website updated.
But now it's a website with buttons and links that when I click nothing happens...
Not a great start.. hope the game is less bugged.
Rumours of multi platform. Ipad or iPhone will be nice.
For Multiplayer at work (where I'm most likely to find time for chess!) I'll need it to be web based...
...
In the mean time heres the trailer.
It Looks Awesome.
I'm sure this game will be good, but come on Hammerfall give us the proper details... ... ... ... We've waited.
Interesting, I wonder who the creator of this is? I doubt its FFG considering they still have that wh40k card game their releasing, any others that GW tends to give their IP to?
There was a thread on this last week or so, which we removed after some discussion with relevant parties, as it seemed someone jumped the gun somewhat with regards to the announcement of the game.
Ross Watson -- who did some fine work with the 40KRPG range -- was the lead writer on the project.
yeah, If it's just chess with a 40K coat on.... I'm still interested!! Especially if it has a 'play by mail mode' or whatever its called and Especially if it's web based and I can play while at work.
Regicide wrote:Regicide is a human tabletop game played across the Imperium of Man. It uses a board and pieces or can be played using a virtual holographic display. It is similar to the ancient Terran game of chess, and can be played on a "hooded" board where only certain pieces are visible, making the game more complex. It is known that this game was played by Chief Librarian Petrok of the Iron Snakes Space Marines Chapter as a trainee Librarian to improve his tactical ability without relying on his psychic talents.
SourcesEdit Eisenhorn Trilogy (Novel Series) by Dan Abnett Straight Silver (Novel) by Dan Abnett
So Regicides in the fluff as future version of chess.. evolved.. Chess with fog of war! sounds cool.
There have been a fair few timer issues where folk think it's counting down for a specific time zone, but instead it's counting down based on whatever machine/server it's hosted on
so give it 24 hours to be sure it's not just that sort of glitch
Not buying thaqt one Orlando, we got Aussies and Brits both seeing the Zeros. Someone just didnt have the the time to recite the litany of smooth transitions.
Davor wrote:So does this mean GW is going to screw up the rules for chess now?
Are we going to be flooding the forums of how chess is suppose to work now?
No but there will be a huge rant on the fact that the queen is grossly OP (and how Queen-spam lists are ruining the meta), the rules for a bishop are badly worded and if taken RAW allow them to voluntarily move like a knight, and that the king is a useless unit that is severely overcosted for its abilities...
Davor wrote:So does this mean GW is going to screw up the rules for chess now?
Are we going to be flooding the forums of how chess is suppose to work now?
No but there will be a huge rant on the fact that the queen is grossly OP (and how Queen-spam lists are ruining the meta), the rules for a bishop are badly worded and if taken RAW allow them to voluntarily move like a knight, and that the king is a useless unit that is severely overcosted for its abilities...
Also, the charging bonuses are deeply overpowered.
Davor wrote:So does this mean GW is going to screw up the rules for chess now?
Are we going to be flooding the forums of how chess is suppose to work now?
No but there will be a huge rant on the fact that the queen is grossly OP (and how Queen-spam lists are ruining the meta), the rules for a bishop are badly worded and if taken RAW allow them to voluntarily move like a knight, and that the king is a useless unit that is severely overcosted for its abilities...
Also, the charging bonuses are deeply overpowered.
Davor wrote:So does this mean GW is going to screw up the rules for chess now?
Are we going to be flooding the forums of how chess is suppose to work now?
No but there will be a huge rant on the fact that the queen is grossly OP (and how Queen-spam lists are ruining the meta), the rules for a bishop are badly worded and if taken RAW allow them to voluntarily move like a knight, and that the king is a useless unit that is severely overcosted for its abilities...
Also, the charging bonuses are deeply overpowered.
Wait! What?! No Overwatch?
It's much worse than that. The charging unit automatically wins the combat . I've had the grossly OP queen slaughtering pawns one turn and then being run down by one pawn the next.
yeah, Deep Striking Bishops. Infiltrating pawns. Outflanking Knights. Kings with 2++ saves. Rooks with unlimited charge range. Queens with Strength D blasts.
What happens if I want to use my Queen, do I have to roll 2d6 to charge? What if I fail my charge what happens then?
If I want to use my Knight, can I say Knight, GW lawyers will not get ansy with me? Do I need direct LoS? Do I bend over the table and use the Knights view to see if I can make my Jump assault? What if I use my jump ability in the movement phase, can I still assault?
Warhammer 40K: Chess - Regicide, a game that blends the Warhammer IP with the strategy and tactical gameplay of chess, is coming to multiple gaming platforms in 2014, Hammerfall Publishing and Games Workshop announced today.
Cathrin Machin, project lead at Hammerfall Publishing, told Polygon that two of the defining principles of Warhammer 40K: Chess - Regicide are compelling and tactical gameplay mechanics combined with a strong emphasis on visual fidelity. Based on this, the game mixes in stunt choreographed and motion captured animation to create "merciless kill and death animations" using military trained fight and stunt choreographers.
"The animation is a really critical aspect of the project, there are countless unique kill and attack sequences and we've worked tirelessly with motion capture stunt performers in a state of the art studio to ensure each move is realistic, and of quality," Machin told Polygon. "Thousands of hours have been dedicated to asset creation, and I feel the teams passion and effort shines through in the final product."
Featuring upgradable characters, players can choose to play from several factions from popular Warhammer 40K races. The game offers single and multiplayer classic chess modes, along with a Blood Angels story-driven campaign powered by the new Codex chess engine and written by Games Workshop published author Ross Watson.
Warhammer 40K: Chess - Regicide features cross-platform gameplay. Specialists for PC, tablet and mobile games, Hammerfall is slated to release the game on multiple platforms; however, the company was unable to confirm specific platforms at this time.
Those who sign up in the in the first 30 days of its launch will receive a free in-game Space Marine White Scar army. You can get a taste of Warhammer 40K: Chess - Regicide in the cinematic teaser trailer above, created by cinematic studio Plastic Wax.
"We have a great respect for the Warhammer 40K IP, the many loyal fans, and Games Workshop," said Tyrone Maddams, art director at Plastic Wax, in a prepared statement. "We wanted to break new ground, and chose to create the cinematic using a real-time engine. It was important that we created a cinematic which not only represented the quality of the game by using in-game assets, but also does justice to the IP."
That's... kind of arbitrary. The graphics look really lovely from the teaser (made with in-game assets apparently) and the turnarounds and models on the IGN page, but that's a really weird thing to announce. Why they couldn't put those same resources into a squad-based turn based strategy game like Squad Command or Chaos Gate is beyond me.
Tried registering on the website and nothing happens when I click "create free account". Tried in every web browser.
Edit: After refreshing after a bit I got a "success" message. Hopefully I'll get an email so I can sign in?
40K chess sounds like a good idea... if someone made a physical version of it. Seems too bland to throw it on to a gaming platform, unless it sounds like they're really going to change up gameplay and mechanics.
And what do they mean by "free White Scars army"? Is everything else a DLC?
Been too wary of these little games coming out since the horrendous trainwreck that was "Storm of Vengeance". The only game I've been looking forward to has been Eternal Crusade, and that's not going to be ready until next year.
Dr. Temujin wrote: 40K chess sounds like a good idea... if someone made a physical version of it. Seems too bland to throw it on to a gaming platform, unless it sounds like they're really going to change up gameplay and mechanics.
Did you ever play Battlechess? That was a great game. If it were just that with a 40K coat of paint it'd be worth buying. This is apparently more than that.
Dr. Temujin wrote: 40K chess sounds like a good idea... if someone made a physical version of it. Seems too bland to throw it on to a gaming platform, unless it sounds like they're really going to change up gameplay and mechanics.
Did you ever play Battlechess? That was a great game. If it were just that with a 40K coat of paint it'd be worth buying. This is apparently more than that.
Here's hoping. Battlechess was a lot of fun, to watch and play.
Signed up, it's free and I like chess so what the hell. At the very least, I'm interested to see where this goes, and if they just port chess over or actually change anything (to be honest, I hope the former)
Once they've milked this Han 40k checkers? Tau vs assault marines where they are having a fun game of leap frog until someone gets their eye poked out and then the plasma starts to fly .
Squidbot wrote: Gork's (Or possibly Mork's) balls, that Ork render is beautiful.
Yeah, like I said earlier, it's really curious how good the graphics are looking in this if what we've seen is any indication. Just makes me wish that much more for a 40k game with a good budget again, since we could get graphics like those with gameplay to match. This should still be fun, but, well, it's chess.
Oh good. I'm not the only one wondering. I found out my ISP had locked out my email account at the same time as I registered for this. Now I was wondering if I was still locked out.
"We are not a re-skinned version of chess. Our primary gameplay mode has a strong tactical and strategic overlay with a nod to chess tactics.. We have an extended warhammer40k regicide themed ruleset, of course you can play a classic game if you desire, but it extends much further than that with upgradeable classes/races coupled with countless kill/attack/death sequences/environments and missions."
From everything I've read, this game is going to be free to play. So is the 'bundle' just for the sake of getting the shirt, or are they now going to charge to play the game?
I really like all of the kill animations, they're quite well done. Perhaps this may be something I can pick up for my iPhone?
Makes me really wish this was a full game, I think this game has the look of the Space Marines and Orks down really well. They all look nicely imposing.
It will likely be more than three dollars, sorry. We're planning a cross-compatible mobile version of the game, but it certainly is not being developed as a mobile game. The pickup by excited mobile review sites has distorted that perception somewhat, but yes - you will likely be playing Regicide on you iPad in the future.
Panic wrote:yeah,
How much will it cost?
What platforms will it be on?
Cross platform support?
Will it contain any Day 1 DLC? units held back?
Will it contain gakky IAP like new chapter skins?
Panic...
$14.99 is our planned launch price, but that's TBD.
Platform for initial launch is PC, because nothing screams 'master race' like the Imperium of Man.
Cross platform is intended to be totally integrated when platform supprt expands, all the way down to being able to resume saved games on different devices as long as you are logged into the same game account.
No Day 1 DLC. Aside, surely that would be crazy for a development phase launch.
You've indulged in subjectivity for that last question, so I'll break it down. Content without value is not worth anything. I'm a writer. I'm currently working with several Black Library authors to develop campaigns for multiple chapters so that our factions are not just 'M and Ms' - different coloured sweets that taste the same - when we explore different chapters/clans etc. It's possible that we'll sell these 'stories' at around the price of a Black Library digital novella - that is, a few bucks. If that sounds gakky, stick to the core game.
I believe those two quotes cover the questions asked later on, but remind me if I missed you. I'm covering the entire internet of coverage here!
I threw in for the t-shirt+game combo. I figure I usually drop 15-20 on tshirts, so a little coin for some new 40K stuff to stave off boredom while on the road. I like chess, I like 40K, I like dakka.. for 10 bucks, why not.
CI - Cote d'Ivoire, CD - Democratic Republic of the Congo, LR - Liberia, LB - Lebanon, BY - Belarus, IQ - Iraq, ZW - Zimbabwe, MM - Burma, CU - Cuba, IR - Iran, KP - North Korea, SL - Sierra Leone, Palestinian Territories, South Sudan, SY - Syria
It’s the date you’ve been waiting for - Warhammer® 40,000®: Regicide will be available on Steam Early Access from Monday, May 4th!
Join us on REDDIT today as we host an AMA with the game’s writer Ross Watson from 1400 UTC (Midnight Sydney,
7:00am Los Angeles, 10:00am New York, 15:00pm London) in www.reddit.com/r/warhammer!
We look forward to meeting you upon the field of battle as we kick off the final phases of development and move towards the introduction of new, exciting content!
The video below contains a mysterious transmission sent from the remote world of Hethgar Prime. The frontier world is in peril, and the feared warriors of the Space Marines are dispatched to investigate. The Blood Angels will eventually find themselves up against unexpected adversaries in the struggle to liberate Hethgar Prime.
This transmission is linked to the multi-part Blood Angels campaign, featuring 50 missions. The Regicide Blood Angels campaign will be revealed in several acts throughout the course of Early Access.
UPCOMING EARLY ACCESS CONTENT:
Due for release every few weeks after the launch of Early Access, these upcoming content drops will inject plenty of exciting new additions into Warhammer 40,000: Regicide’s gameplay.
These include the full single-player campaign, new Chapters, Clans and a host of incentives, rewards and unlockables for participating in the Regicide online forums and community!
The Angels of Blood
The Regicide - Angels of Blood campaign will be revealed in a future Early Access update, which is due to be released in three Acts as the drama and action unfold upon the frontier world of Hethgar Prime.
New Chapters and Clans
Regicide has eleven planned Chapters and Clans to fill out the Space Marine and Ork ranks by the end of the Early Access phase. Phase 1 features the Space Marine Blood Angels and Ork Goffs, plus White Scars and Bad Moons as exclusive community rewards for those who have supported us! You can learn more about accessing this content here.
Cross-platform play. Regicide showcases a tactical, single-player Blood Angels campaign. It also features a cross-platform multiplayer experience. Go to war anytime, anywhere against opponents worldwide as traditional gaming meets highly detailed production.
Play anywhere versus anyone. After the game’s launch on PC, Regicide will arrive on mobile devices later in 2015, and allow cross-platform matches with persistent progress.
Go to war. Anywhere. Anytime. With one unified account, experience cross-platform multiplayer gaming between PC, tablet and mobile; against friends and foes on another platform.
Warhammer® 40,000®: Regicide will be available May 5
via Early Access on Steam:
teampowered.jpg
As always, feel free to fire me any questions at social@hammerfallpublishing.com and I'll get back to you.
Thomas / Arc
Community Manager
Hammerfall Publishing
That campaign intro already sounds like a more interesting narrative than most 40k games (or that Ultramarines movie...). I somehow feel like this developer's talents are sorely wasted on a simple game of 40k chess.
Give these guys a bag of money and let them make a 40kRPG or something!
The game features loads of mechanics beyond what you'd find in chess, so all the hilarity here is misplaced. Watch a trailer, educate yourselves.
That's nice, what does it bring to the table that we couldn't do with our existing miniatures, dice, and a checkerboard?
Dawn of War brought the game into real time and it was a different perspective on the game. Unless there is a radical element that we aren't being shown, this is just Chess with some special rules.
Who's betting there will be a special edition box for the board game that will sell out in under an hour because GW didn't produce enough?
That's nice, what does it bring to the table that we couldn't do with our existing miniatures, dice, and a checkerboard?
Dawn of War brought the game into real time and it was a different perspective on the game. Unless there is a radical element that we aren't being shown, this is just Chess with some special rules.
Who's betting there will be a special edition box for the board game that will sell out in under an hour because GW didn't produce enough?
Not really interested in debating the merits of a game I haven't played yet, just wanted to combat the falsehood that it's pure chess and that therefore campaign mode etc is laughable
CI - Cote d'Ivoire, CD - Democratic Republic of the Congo, LR - Liberia, LB - Lebanon, BY - Belarus, IQ - Iraq, ZW - Zimbabwe, MM - Burma, CU - Cuba, IR - Iran, KP - North Korea, SL - Sierra Leone, Palestinian Territories, South Sudan, SY - Syria
I clicked on a banner ad from this page and looked at the Regicide trailer. Is it like animated chess with some other mechanics added? I'm not sure I understand it. What is it?
Edit: From what I can tell it seems to be a combination of chess and 40k. A demo should be interesting. I like the multi-player capability.
Eadartri wrote: I clicked on a banner ad from this page and looked at the Regicide trailer. Is it like animated chess with some other mechanics added? I'm not sure I understand it. What is it?
Edit: From what I can tell it seems to be a combination of chess and 40k. A demo should be interesting. I like the multi-player capability.
Pretty much. Just finished playing a game, and it's fun so far. There's "Classic Mode" which is...well...classic chess, and then there's Regicide which still plays like chess in terms of movement and capturing, but units can use your initiative points, which are given every turn, to make other actions, such as shooting or pinning down an enemy in order to keep them from using their own abilities. Even kings can die if you shoot them enough. Shooting is something every unit can do, but each one has their own special abilities. The captain can call in an airstrike, librarians can life steal , tactical marines get grenades, etc. There are also player abilities that you can use on any unit, mostly consisting of buffs and debuffs. The campaign isn't out yet, but the extremely short tutorial for Regicide mode had things like barricades on the map and various troops placed here and there instead of the normal 2 row army, so I'm assuming that the campaign missions will have different scenarios with different units for each one. There's an exp system too for each unit type (Rook/Terminator, Bishop/Devastator, etc get their own exp bars) but I don't know what those do yet as we're locked out of the Armory still.
The only minor criticism I have so far is that the animations for the kills seem to be a bit relaxed, the characters don't seem overly enthusiastic about smiting their bitter foe. The animations themselves are good though. The Storm Boyz thrust with his knife, for example, seems to be a poke more than a stab. If the speed was increased maybe slightly it might look more vicous. Same thing with the thrown grenades.
Loving the look of it so far though and the audio of the orks is perfect.
Pilau Rice wrote: The only minor criticism I have so far is that the animations for the kills seem to be a bit relaxed, the characters don't seem overly enthusiastic about smiting their bitter foe. The animations themselves are good though. The Storm Boyz thrust with his knife, for example, seems to be a poke more than a stab. If the speed was increased maybe slightly it might look more vicous. Same thing with the thrown grenades.
Loving the look of it so far though and the audio of the orks is perfect.
The animations in general seem kinda weak, and a bit wonky at times (Terminators shoot more into the ground then they actually do at the enemy when making Snap Shots), but I hear that the devs are listening to the reports and suggestions so I guess we should expect improvements in time. It is Early Release after all.
You may find it amusing to know that I'm the Thomas / Arc who wrote the video release article above that Orlando pasted in. I've been absent from Dakka for a good few years now, but popped back about a year ago when we announced this title.
I cannot tell you how exhaustedly proud I am that it's finally out, and that people appreciate the fairly hardcore, abstract strategy direction we've taken. I also directed all of the voice actors in the game - probably the most fun thing I've ever gotten to do creatively!
Yes, we've made a niche strategy game that combines chess and Warhammer 40,000. It's probably not something anyone expected or asked for, but for those who remember me from ages ago when I was a daily regular here - kitbashing is kind of my thing.
And yes, it's in Early Access. Non-voice audio is all first-pass, so there's plenty of improvement to come there. A few FX sequences need to be fixed up such as the Assault Cannon bug jayko mentioned.
Regarding the story, we worked with Ross Watson on that one. HBMC has worked with Ross in the past, too, and he's a brilliant bloke. We're doing something a little more psychological and head-screwing in this story - a dark story set upon a bleak, vanquished world - to match the 'thinking' game that it is.
We're a few months from full release but as mentioned, Early Access has been available since Monday, and the reception has been amazing.
... but I hear that the devs are listening to the reports and suggestions so I guess we should expect improvements in time. It is Early Release after all.