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Post by: NinthMusketeer
I always saw it as something to use if the second power had already been cast by another guy that turn.
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Post by: Mr_Rose
Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
33527
Post by: Niiai
Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
76825
Post by: NinthMusketeer
Niiai wrote: Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
I thought you were serious until I realized the termagant kit comes with all the options
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Post by: Mandragola
I noticed that the harpy and hive crone are both now classed as flyers, not fast attack. That’s quite a big nerf to them. They won’t be able to score once chapter approved is out, and people won’t have to kill them to table you.
It does also give tyrannids one of the cheapest flyer wings available. I’m not sure they’re worth it though. They seem good for tying things up in melee early on, and they do have respectable firepower for their cost.
33527
Post by: Niiai
Awnsered.
93221
Post by: Lance845
NinthMusketeer wrote: Niiai wrote: Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
I thought you were serious until I realized the termagant kit comes with all the options 
Termagants lost spike rifles and stranglewebs. They don't come in the kit so their dead.
76825
Post by: NinthMusketeer
Lance845 wrote: NinthMusketeer wrote: Niiai wrote: Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
I thought you were serious until I realized the termagant kit comes with all the options 
Termagants lost spike rifles and stranglewebs. They don't come in the kit so their dead.
Guess I forgot about those since they are so terrible.
30726
Post by: Arson Fire
Meh. Spike rifles and stranglewebs were rubbish.
Some people had a thing for spike rifles I guess, but honestly I don't think anyone will be particularly torn up over those options re-vanishing.
(I think they were in second edition, disappeared for 3rd and 4th, then re-appeared in 5th and 6th)
5462
Post by: adamsouza
They were dead upon the arrival of the index. GW gave them such terrible rules there was no reason to ever use them.
101214
Post by: Mr_Rose
adamsouza wrote:They were dead upon the arrival of the index. GW gave them such terrible rules there was no reason to ever use them.
Yeah, this. Even at zero points they were a waste of points.
77922
Post by: Overread
The other issue was a total lack of any model for them unless you hounded ebay for the old metal gaunts from the very early days of Tyranids.
98904
Post by: Imateria
adamsouza wrote:They were dead upon the arrival of the index. GW gave them such terrible rules there was no reason to ever use them.
They were terrible in the 6th ed codex as well.
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Post by: Deathklaat
It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
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Post by: Kanluwen
Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Guard didn't get dice but Eldar(who came after them) got a bunch of sets of dice.
It's not a guarantee you'll get dice with a codex.
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Post by: Cataphract
Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Perhaps they knew for both releases you would need ALOT of dice to make rolls so they didn't bother.
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Post by: Kanluwen
Cataphract wrote: Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Perhaps they knew for both releases you would need ALOT of dice to make rolls so they didn't bother.
I think it's more that they're tweaking what would be good themed dice. Look at the Death Guard dice compared to the Eldar Aspect dice.
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Post by: Mad Doc Grotsnik
For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
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Post by: Imateria
Mad Doc Grotsnik wrote:For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
I'd probably aim for 90 so you have 3 max squads of 30.
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Post by: Mad Doc Grotsnik
Was thinking four broods of 20?
Really haven’t got a handle on 8th Ed at all!
69519
Post by: v0iddrgn
Why no pics of the codex?
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Post by: Stormonu
Kanluwen wrote: Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Guard didn't get dice but Eldar(who came after them) got a bunch of sets of dice.
It's not a guarantee you'll get dice with a codex.
The 'Nids ate theirs, the Guard's Commisars summarily executed theirs for rolling all 1's.
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Post by: N.I.B.
Just look at your 6th ed codex, it's exactly the same cover.
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Post by: v0iddrgn
N.I.B. wrote:
Just look at your 6th ed codex, it's exactly the same cover.
Not what I meant. Two questions for people who have the codex. Can a Haruspex take AG now? Do Neurothropes have any options?
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Post by: Requizen
v0iddrgn wrote: N.I.B. wrote:
Just look at your 6th ed codex, it's exactly the same cover.
Not what I meant. Two questions for people who have the codex. Can a Haruspex take AG now? Do Neurothropes have any options?
It doesn't come out until Saturday. You can go watch the Canhammer or Striking Scorpion read-along if you want to view the inside contents early, though.
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Post by: Niiai
Mad Doc Grotsnik wrote:For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
80 what? Bare boned? If 20 to 40 of them have devourer you are good. If they are 80 bare boned, you are doomed.
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Post by: Carnikang
Niiai wrote: Mad Doc Grotsnik wrote:For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
80 what? Bare boned? If 20 to 40 of them have devourer you are good. If they are 80 bare boned, you are doomed.
Nonsense. 80 fleshborer termagants in units of 30 and one 20 man get to reroll 1s to wounds, add onto that the Blaze Beetle strat or whatistcalled, and your wounding marines on 3s rerolling 1s. Thats respectable.
Sure Devourers are well worth doubling the cost of a gant, and are 3 shots. But if your opponets has ever been on the receiving end of 30 Devikgants, you can be sure theyll be a priority. One with a Tshirt save and a mass thats hard to hide reliably from sight.
Doomed is an exaggeration.
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Post by: Niiai
Sure, for 1 cmp you get +1 to wound on 30 shots. For 2 cmp your devil gaunts can shoot another 90 shots though. Also see fleshborer hive for the first stratagem.
With devil gaunts you can mix 50/50 or 66/33.
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Post by: Sim-Life
80 gants are maybe a bit overkill. I get by fine with about 36-ish. I usually start with about two units of 20 then shave off a few to make points elsewhere and end up with units of 18/17.
I mean they're not supposed to kill anything, they're supposed to be an annoyance. I get the feeling that I'm in a minority of nid players when I think that gaunts/gants are supposed to be mowing down space marines left and right. They're supposed to be swarming/distracting/tarpitting/objectiving.
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Post by: N.I.B.
Requizen wrote:v0iddrgn wrote: N.I.B. wrote:
Just look at your 6th ed codex, it's exactly the same cover.
Not what I meant. Two questions for people who have the codex. Can a Haruspex take AG now? Do Neurothropes have any options?
It doesn't come out until Saturday.
https://www.youtube.com/watch?v=yI_SZljKcGc
At 1:00 mins, isn't that the exact same cover as the previous codex? Why?
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Post by: tneva82
Likely just not wanting to pay for new one. Still he seems interested on more leaks rather than just picture of cover of codex.
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Post by: ruminator
Using same codex cover for new versions is maybe designed to ruin the second hand market (ebay) - that cheap £5 codex .... maybe not. The only way to verify second hand books were the current version up to now was the cover.
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Post by: OrlandotheTechnicoloured
Well they're using a lot of external talent for art these days and running to pretty tight schedules for these codexes (codexi?)
so maybe somebody let them down and they could either delay the book or use an existing asset
especially as the other books got new covers (well new as a cover anyway) so i'll bet the intention was to give this one something different too
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Post by: JohnnyHell
ruminator wrote:Using same codex cover for new versions is maybe designed to ruin the second hand market (ebay) - that cheap £5 codex .... maybe not. The only way to verify second hand books were the current version up to now was the cover.
Extremely unlikely. Far more likely reason is simply to save cash on commissioning new art, given how many books they're churning out. They can recycle and add a new border to them all for virtually nothing, and spend any artwork costs on things like the new regiment images and photography inside.
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Post by: NinthMusketeer
JohnnyHell wrote: ruminator wrote:Using same codex cover for new versions is maybe designed to ruin the second hand market (ebay) - that cheap £5 codex .... maybe not. The only way to verify second hand books were the current version up to now was the cover.
Extremely unlikely. Far more likely reason is simply to save cash on commissioning new art, given how many books they're churning out. They can recycle and add a new border to them all for virtually nothing, and spend any artwork costs on things like the new regiment images and photography inside.
Yup. Ebay has buyer protection anyway--if someone sold a codex claiming it was the wrong edition you'd get your money back. Not to mention the negative impact on the seller, and the fact that shady sellers could have always had the option of using fake images anyways.
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Post by: changemod
No FW FAQ though.
Honestly the only thing I was waiting for was a Stonecrusher Carnifex eratta to bring their charge bonus and head options up to speed.
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Post by: adamsouza
And the Endless Swarm Strategem is now pretty much useless... in matched play at least
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Post by: MadCowCrazy
Q: If a model has more than one pair of scything/monstrous scything/massive scything talons, does it make 1 additional attack with one of those pairs, or 1 additional attack with each of those pairs? A: 1 additional attack with one of those pairs. So the hell does that answer mean? If a model has 2 pairs of scything talons does it get 2 additional attacks? Shouldn't the answer have been: A: 1 additional attack for each of those pairs. Example: If a model has 2 pairs of scything talons it gets 2 additional attacks. Same for Boneswords... Oh, I think I get it now. Even if a model has more than one pair they only get 1 additional attack, so don't get more than one pair as it does nothing.
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