So, currently I'm playing Project Zero 2 / Fatal Frame 2 (depending where you live) and I got the idea for this question because of a particular enemy: A small girl in a crimson kimono.
The spirit of this very timid girl is an enemy because the poor thing was murdered after a certain event and attacks you (plot stuff. Can't go to details). The fight starts with her crying on the floor, covering her face with her hands, she attacks by running in a very awkward way towards you and if she misses she just falls down looking miserable.
If you "shoot her", she falls back covering her face with her arm while doing an heart-breaking pain shout.
And unlike other spirits, her face never shows anger or hate towards you, or just plain creepiness, it just shows sadness and despair.
I really, really hated fighting the poor thing.
An enemy I hated for totally different reasons was in Ninja Gaiden 2 - There's a type of enemy ninja you face that throws explosive kunais... that stick to you even if you block. Yes, no blocking allowed vs these guys, they were rage inducing foes until I finally got the hang of it.
So yeah, share away what enemies you hated to face and the reasons, doesn't matter what they are
I had a rough time many years ago with the final boss in Panzer Dragoon Orta on the hardest difficulty.
Its a three stage boss that moves from Durable/Not Killy, to all around mean, to Not Durable/Super Killy. Was a nightmare by the last stage, but damn was it satisfying beating it.
There's a couple of different kinds of hate when it comes to something you don't wanna fight for me:
1. The scary/dreadful enemy:
These are the tough guys, or the enemies that, for whatever reason seem to have your number. I think the best examples in my experience are the chainsaw guys from Resident Evil 4 or the archers of Anor Londo from Dark Souls.
2. The annoying
These are the fights that are just irritating and unfun. They might be a slog, or have annoying weakness mechanics, but fighting them is a chore. Examples include any kind of trash mob in an mmo or any 'big guy with a weakness' enemy from all kinds of action game.
3. The heartbreaking.
These are really rare, but they are the ones that you have to fight but for your relationship or events in the story, you do not want to HAVE to fight them. Examples are Sif from Dark Souls, or your father from Suikoden.
TheCustomLime wrote:The flood from Halo 2. More accurately, the flood during the Arbiter's levels. For one reason or another I dreaded fighting them as a kid.
Yep, I sympathise entirely. Being stuck on the same level for 4 years is not conducive to morale.
curran12 wrote: any 'big guy with a weakness' enemy from all kinds of action game.
These, too. Nothing more boring than rinsing and repeating the same move 14200 times.
Dread Master Bestia in Dread Palace (SWtOR) - she herself isn't that hard but she has lots of adds and AoE that make the fight really tough. If you can get a group past her usually the rest is doable, but she seems to be the gate keeper as far as whether the group is decent or not.
Shaman's in the Sir Hammerlock's Big Hunt Expansion of Borderlands 2. They heal and buff the hell out of the enemies nearby as well as themselves. On anything other then the first play through they are just incredibly frustrating to deal with.
curran12 has a nice list, but I just remembered another type of annoying enemy that showed up right before the end of Fatal Frame 2 / Project Zero 2 : "The Padder".
So, before the final boss I had to cross a corridor where I had to face 8 - freaking - ghosts. 8. All of the same type ... yeah, their only purpose besides annoying you and waste time, is making you spend resources before you fight said final boss.
It could have been a tension filled corridor with no encounters, but nooo...
1. Legacy of Kain (the prequel with Kain) - ANY of the Paladins you had to fight later in the game, I hated those guys. They were so damn powerful and while Kain was a beast at times, these guys seem to scale with him perfectly, it was never a fair fight.
2. Prototype 1 - The end boss. Jesus-riding-a-skateboard-off-an-exploding-oil-derrick-and-transforming-into-a-pterodactyl-CHRIST. This guy was not only impossible to hurt normally, but the only way you can kill him is if you have your ultimate attacks, specifically ONE attack that does a bunch of damage in a small area. I almost broke my tv in rage-fueled frustration during this fight.
3. Borderlands 2 - Pretty much anything during your third playthrough, mostly vehicles or bosses in vehicles.
4. I had a hell of a time with the boss from Deus Ex: HR that turned invisible in a computer/server room. One of the very few times I looked to the web for a tip or trick on how to beat a boss.
5. Soul Caliber 1/2/3/4/5 - Fighting games have always had some of the worst bosses in history, SC is no exception. I love this game and the characters but the bosses are just INSANELY hard to beat, and with the instant kill moves in 4+. you couldn't even make a fight based around blocking.
Hardest/Cheapest boss ever was Shao Khan in MK9. I've played through story mode about 3 times now, each time I take about 10-20 rounds to beat him. It's ridiculous. Not in act 1, but at the end game. Never have I found a boss harder in any fighting game. The older MKs were never that cheap.
The Reaper on the Quarian homeworld in Mass Effect 3. Not hard, but annoying mechanics.
Frost Trolls in Skyrim when your character is still under level 10. Always end up just running away.
There's a few boss fights in WoW where I've accepted the fact I'm just going to die no matter what. Hopefully everyone else makes it.
Traitor Martellus from DoW2: CR. Even with a pimped out MM Davian Dread it barely made a dent on his health, not to mention losing all my other heroes like their made of paper. SO. G. D. TOUGH!!!
Those freaking Holy giants in Dark Souls "Oh...all the damage, Iz HEALZ IT"
Actaully, almost anything from that game bigger then me that where not the bosses.
Striders in Half Life 2 episode two. Jesus where those freaking hard......And the zombies in there too.
Also, Deathclaws in vegas. Im walking around LADIDA, then BOOM Im one shotted not too far from the starting area.
Bison from Super Street Fighter II. Holy cow. I'd play and get to him and then the rest of my day would be spent trying to beat him. I don't know why. I was a pretty good player but for some reason Bison just owned me.
Any King of Fighters boss.
Final Fantasy X. Best FFIMO. But the last guy was so anti-climactic that when I beat it I was like "Okay, now what does it transform into? Any second now. Any second....something more? Anything more?"
Gundam MS Saga. An PRG for the PS2. LOVED that game. But I just could not beat the last guy no matter what I tried or did. Eventually had to use a cheat code.
[/img]http://lparchive.org/MS-Saga-A-New-Dawn-%28by-Tobias-Grant%29/Update%2045/29-image029.jpg[img]
I tried everything to get that pic to work. I give up.
Eventually had to get a model of it just to remind me that sometimes life kicks you in the junk.
Well one of the bosses that i have come to dislike a lot go up agianst would be Azrail .from the ps2 game Chaos legion and unless you have the right stuff to even take it on that boss will one shoot everything you can throw at it.
MWHistorian wrote: Gundam MS Saga. An PRG for the PS2. LOVED that game. But I just could not beat the last guy no matter what I tried or did. Eventually had to use a cheat code.
I tried everything to get that pic to work. I give up.
Eventually had to get a model of it just to remind me that sometimes life kicks you in the junk.
The Gadroon in Canada in Champions Online. They nerfed 'em after a month or two, but I powered through on their original difficulty. Never have I died so much and had so much trouble in an MMO as I did against them.
Flying, gravity manipulating aliens vs a punchy robot. It was incredibly frustrating.
Bromsy wrote: The Gadroon in Canada in Champions Online. They nerfed 'em after a month or two, but I powered through on their original difficulty. Never have I died so much and had so much trouble in an MMO as I did against them.
Flying, gravity manipulating aliens vs a punchy robot. It was incredibly frustrating.
Sirens? You mean the Banshees? Eh, they weren't as big a problem as the two enemies I mentioned above. Banshees and Brutes could be avoided easily enough in single player, and in multiplayer, a Juggernaut could tank four of 'em together even on a high difficulty. But Ravagers are utterly unforgiving if there's two or three blasting away at long range.
Warboss Grimskull. I HATED that guy. And I play orks! I was playing on easy and he would still 2 shot me with that Ramming attack if I didn't roll out of the way! I finally just started over a chapter back picked up the Melta and Lascannon.
Also, Chaos Space Marines. It's Lascannons or they WON'T. FETHING. DIE
Pretty much every "quick time" boss in Force Unleashed. Not for the reasons you're thinking though. I played it on Wii, so you had to jerk either the regular controller or the little plug-in accessory controller according to on screen prompts. I'm left handed (so I hold the two controller halves in the opposite hands that they expected me to), and the controls had no option to flip the screen prompts. You have no idea how frustrating it was to train my brain so that when I saw the left side of my screen light up I flick the controller in my right hand (or the opposite of course). Made that game much more difficult than it should have been for the first few levels until I got it sorted.
As far as actual annoying enemies:
The Campaigner from the original Turok Dinosaur Hunter. It has been a while since I played this game, but I distinctly remember the fact that during this fight if you pulled out the "ultra weapon" that you spend 90% of the game assembling, he'd say something to the equivalent of "that's not fair" and instantly kill you. That combined with the fact that he's actually a dang hard boss in his own right got me right mad at him.
Overlord Thraka wrote:
Also, Chaos Space Marines. It's Lascannons or they WON'T. FETHING. DIE
It's sad how that game figured the best way to represent CSM was to make them just like you, only with 100000 times more health. The rest of the enemies were spot on, and I loved how they did the Bloodletters, but the CSM were a wasted opportunity.
dementedwombat wrote:Pretty much every "quick time" boss in Force Unleashed. Not for the reasons you're thinking though. I played it on Wii, so you had to jerk either the regular controller or the little plug-in accessory controller according to on screen prompts. I'm left handed (so I hold the two controller halves in the opposite hands that they expected me to), and the controls had no option to flip the screen prompts. You have no idea how frustrating it was to train my brain so that when I saw the left side of my screen light up I flick the controller in my right hand (or the opposite of course). Made that game much more difficult than it should have been for the first few levels until I got it sorted.
That does sound hard.
I'd actually rate the bosses on Force Unleashed as some of the most fun to fight, apart from The Emperor. It's one of the few games where you feel like you're actually fighting the bosses, rather than repeating formulaic combos again and again.
^Oh yes, the bosses and environments were awesome in that game. It's the controls that ruined it for me. That and the fact I was never really that good at some of the bosses and had to beat them down the old fashioned way because I couldn't maneuver right for the quick time prompt to play.
The thresher maws in Mass Effect 1. I've always hated riding the Mako over desolate planets. But I hate it even more when I'm driving to objectives and all of a sudden I'm riding over rough terrain trying to dodge a space worm from eating my tank. worm caught me off guard on five separate worlds on my first and second playthroughs.
LumenPraebeo wrote: The thresher maws in Mass Effect 1. I've always hated riding the Mako over desolate planets. But I hate it even more when I'm driving to objectives and all of a sudden I'm riding over rough terrain trying to dodge a space worm from eating my tank. worm caught me off guard on five separate worlds on my first and second playthroughs.
I actually kind of enjoyed the Thresher Maw encounter. I only found one though. To be fair though, the one in ME2 was pretty fun right?
As for enemies I didn't like facing, I always thought Turrets, Phantoms, and Banshees from ME3 and Krogan from ME1 were much more annoying. For the first two, any time I'd find those in multiplayer, I'd direct ALL fire towards it. Yes, I know it's for a challenge. Still, these things always tore away shields in seconds for me.
TheCustomLime wrote: The flood from Halo 2. More accurately, the flood during the Arbiter's levels. For one reason or another I dreaded fighting them as a kid.
This too. Oh god, this too. Halo 2's Carrier Forms (at least to me) looked TERRIFYING. The fact they could drive vehicles didn't really help and if your energy sword ran out of juice, you were more or less screwed because of the crazy amount of shots they could take. Also, unlike Halo 3, you cannot melee a Flood to death without taking another hit or two in return.
Any game enemy that I cannot beat drunk. This is an extensive list. My most hated enemy being the jumpy wall section in god of war 2 (near the start), I've never been good at jumping but that drunken gaming session made me never play god of war 2 again. I bet it's not really hard
Agree on CSM. They should be hard because they are smart, not because they have the resilience of two Dreadnoughts.
For the record, Chainsword Marines. In the Chaos Invasion Exterminatus, they were probably the most annoying foe. Fast, decent firepower with their bolt pistols, hitstunlock you far worse than Nobs do, and just as tough as CSM in single player. Due to the hitstun it is impossible to fight more than one at once in melee and they often run around in small squads. I could solo everything up to their arrival, but there I am stuck.
Melissia wrote: Kai Leng. But only because of the plot armor. Without the plot armor, he'd have been wiped out in two minutes tops.
The stupid helper robot in the first Halo. I predicted that little f--er's betrayal the moment he arrived, and if I'd been able to shoot him then, that would've been a much more satisfying game.
Endermen. This sucked. I was at the village all the server people use as a hub. creative is allowed only in there. I log in an not in reative, infront of an endermen....screw that, no armor
Melissia wrote: Kai Leng. But only because of the plot armor. Without the plot armor, he'd have been wiped out in two minutes tops.
The stupid helper robot in the first Halo. I predicted that little f--er's betrayal the moment he arrived, and if I'd been able to shoot him then, that would've been a much more satisfying game.
lol, I meant the fight with him at Thessia. If I was allowed to shoot the gunship down I would have managed to do so easily, then killed Kai. Gunship wouldn't have stood a chance; Kai Leng, even less so.
timetowaste85 wrote: Hardest/Cheapest boss ever was Shao Khan in MK9. I've played through story mode about 3 times now, each time I take about 10-20 rounds to beat him. It's ridiculous. Not in act 1, but at the end game. Never have I found a boss harder in any fighting game. The older MKs were never that cheap.
timetowaste85 wrote: Hardest/Cheapest boss ever was Shao Khan in MK9. I've played through story mode about 3 times now, each time I take about 10-20 rounds to beat him. It's ridiculous. Not in act 1, but at the end game. Never have I found a boss harder in any fighting game. The older MKs were never that cheap.
At least you can beat him. You can't in MK3.
... oh Gods, the flashbacks of being mowed down over and over and over again by Motaro and Shao Khan in UMK3... I don't know the differences between MK3 and UMK3 but I managed to beat them both more than once. But I am not kidding when I say I probably lost way over 50 times before I managed to actually do it.
I can't believe how much patience I had back then.
Yeah, Motaro. He of the teleport/kick/teleport/teleport/kick/energy bolt. He'd block everything and couldn't be tripped. And assuming you beat him, then it was Shao "Instantly Counter Anything You Do" Khan.
Not even the tricks of later games worked. Moloch and Onaga were next to impossible to beat but you could do it with a simple three hit combo/block pattern - hit, hit, hit, hold block... hit, hit, hit, hold block... - until you won. It even worked on Blaze.
Khan though. Jump him? Rising shoulder barge. Rush him? Hammer. Stand still for a second? Shoulder barge.
Haha yes, I had forgotten about that one! Nightmare
This was a particularly annoying one from Streets of Rage 2
This looks rubbish by todays standards, but it scared the hell out of me when I first played Doom 2 years ago. And the noise it makes before you even see it!
Always found this guy a nightmare..
Absolutely anything in the dizzy games, especially water!
H.B.M.C. wrote: Yeah, Motaro. He of the teleport/kick/teleport/teleport/kick/energy bolt. He'd block everything and couldn't be tripped. And assuming you beat him, then it was Shao "Instantly Counter Anything You Do" Khan.
Not even the tricks of later games worked. Moloch and Onaga were next to impossible to beat but you could do it with a simple three hit combo/block pattern - hit, hit, hit, hold block... hit, hit, hit, hold block... - until you won. It even worked on Blaze.
Khan though. Jump him? Rising shoulder barge. Rush him? Hammer. Stand still for a second? Shoulder barge.
Moloch and Onaga were cake-I typically roasted them on the first or second run, if I got unlucky. I remember beating Shao Khan and Motaro on MK3...but it wasn't pretty. Khan is the following (When forced with Raiden): stand still, teleport when he throws, upper cut, jump throws, rinse repeat unless he hits you. Then die, and start over. Because you're dead. Also, you can avoid him, jump/duck projectiles until he taunts, teleport in and hit him. Then run away again. Your only chance at winning was his taunts. And that bastard EARNED the right to taunt you every 3 seconds. And if he ever got his X-Ray off, just reset-cuz you're dead.
Melissia wrote: Kai Leng. But only because of the plot armor. Without the plot armor, he'd have been wiped out in two minutes tops.
The stupid helper robot in the first Halo. I predicted that little f--er's betrayal the moment he arrived, and if I'd been able to shoot him then, that would've been a much more satisfying game.
lol, I meant the fight with him at Thessia. If I was allowed to shoot the gunship down I would have managed to do so easily, then killed Kai. Gunship wouldn't have stood a chance; Kai Leng, even less so.
What about the second one? I agree the Thessia one was a pain, but I kind of liked the second time you fought him.
Spoiler:
(and you have to admit, the cutscene after the second battle with him was pretty satisfying.)
Kai Leng had so much potential as a badguy, then again I thought Cerberus was stupid in ME3 given my choices during ME1 and 2, but meh.
Lu Bu. Dear god, this guy sucked so HARD to fight...and you always fight him in that first story fight. Although, if you have a juggler he's stupidly easy.
Let's see, in Dark Souls I've wandered through Darkroot Garden killing Ents and trying to avoid those annoying stone knights who hit you with this weird stun spell. Bear in mind, I play a character who exclusively is a melee fighter. I go through a foggy door and then "SURPRISE! GIANT LUNA MOTH THAT YOU CAN HIT WITH YOUR LONGSWORD, ASSWIPE!" I'm going to loathe having to go back through that area if I can ever beat the Chaos Witch. Of course, I still haven't experience the gauntlet of misery that apparently is Sen's Fortress.
The end boss of most fighting games, Seth from sf4 shou man and many others, most often they are cheap as hell and when you win it feels like luck not skill.
Shield people in dragons dogma were solid when I first played it, far more so than most monsters.
From Icewind Dale 1, there is one dungegon that first requiers you to slogg trough hordes of Lizzardmen, Trolls, different variantys of massive araknids. However these fiends and the subsequent mini boss you have to kill( The LIzzard king) is notting compared to the cheating fiend that is Yxunomei. Not onlly dose she requiers magical weapons to kill her, but she also summons help from any and all evil minions you may have overlooked. And all this takes place while you are still relativly low leveled.
The quick-time boss knife-fight in RE4. I hated that motehrfether. All game long, I've shot at bosses and had quick time events tossed at me to dodge certain attacks, but an entire boss fight that is nothing but QTEs, where even one mistake means I'm doing the whole thing over again?
Feth you, Capcom. Feth you right in your gawdammed ear.
Goblinoids of all sorts & shapes in any of the Icewind Dale & Baldurs Gate games, its not that they are so damned powerfull on their own, but execept that there is always hundreds of the damned things swarming all around you, ready to tear you a new one. And that they always seems to have with them some annoying spellcaster or two alongside the odd mixture of Orogs, Giants, trolls or worg riders
Wilytank wrote: Let's see, in Dark Souls I've wandered through Darkroot Garden killing Ents and trying to avoid those annoying stone knights who hit you with this weird stun spell. Bear in mind, I play a character who exclusively is a melee fighter. I go through a foggy door and then "SURPRISE! GIANT LUNA MOTH THAT YOU CAN HIT WITH YOUR LONGSWORD, ASSWIPE!" I'm going to loathe having to go back through that area if I can ever beat the Chaos Witch. Of course, I still haven't experience the gauntlet of misery that apparently is Sen's Fortress.
You do realize there is a summon you can use that will litterally kill the moth for you.
The witch is easy because the fight doesnt reset.
Creepers. nothing makes you need new underwear like that hiss...
back when I played WoW, I despised the bosses with randomly targeted CC. that and the puzzle bosses that took more time to explain to a new player than to actually defeat.
Finally, I absolutely HATE when a game includes an enemy that forces you to play a certain way to beat it. Examples being bosses in an otherwise stealth based game that you fight without being able to hide from. or in an FPS that up until that point did not absolutely require the use of cover, suddenly the only way to survive this one enemy is to hide behind boxes.
WoW's Harvester of Souls is pretty annoying at level 80, when your entire party decides it's a good idea to attack the thing while it's reflecting damage dealt to it to me...
When I was little, I had SMB3. I could not get past world two, because I could not face the ghosts. They freaked me the hell out. I made my dad play the fortress levels for me.
thenoobbomb wrote: WoW's Harvester of Souls is pretty annoying at level 80, when your entire party decides it's a good idea to attack the thing while it's reflecting damage dealt to it to me...
Four words.
High Priests of Ordos.
The fethers take ages to kill (26m hp) and they have a drop rate of ~0,79% on an item I want. :(
thenoobbomb wrote: WoW's Harvester of Souls is pretty annoying at level 80, when your entire party decides it's a good idea to attack the thing while it's reflecting damage dealt to it to me...
YOU DARE LOOK UPON THE HOST OF SOULS?! I SHALL DEVOUR YOU WHOLE!
*ahem* I think you mean the Devourer of Souls? (That thing has a great voice, though. )
4oursword wrote: Mace Windu on the Revenge of the Sith video game for GBA/DS. Damn him and his nearly unblockable attacks.
He was rough on the Xbox as well, he'd just throw you across a room, let you get up, and throw you across a room again. The hardest enemy on that game, though, I think was either Cin Dralig (The Jedi Temple guy) or Dooku, for being the first boss battle.
MrMoustaffa wrote: My most hated enemy can be neatly summarized in this one picture (warning, language)
Spoiler:
Seriously, feth those things.
What is it? I don't se anything in the picture.
it was supposed to be a pic of 30 chrysallids surround a sky ranger with the caption "EVERYONE BACK IN THE SKYRANGER, BRAZIL CAN GO FETH ITSELF" but that site won't let you link pics for some reason, so I linked a different one.
4oursword wrote: Mace Windu on the Revenge of the Sith video game for GBA/DS. Damn him and his nearly unblockable attacks.
He was rough on the Xbox as well, he'd just throw you across a room, let you get up, and throw you across a room again. The hardest enemy on that game, though, I think was either Cin Dralig (The Jedi Temple guy) or Dooku, for being the first boss battle.
Oh god, Dooku. I think I only fought him once (I was using someone else's copy), and it took about 50 tries to beat him. Fun game, but can get pretty annoying at times.
MrMoustaffa wrote: My most hated enemy can be neatly summarized in this one picture (warning, language)
Spoiler:
Seriously, feth those things.
What is it? I don't se anything in the picture.
it was supposed to be a pic of 30 chrysallids surround a sky ranger with the caption "EVERYONE BACK IN THE SKYRANGER, BRAZIL CAN GO FETH ITSELF" but that site won't let you link pics for some reason, so I linked a different one.
This too. I'd usually kill one normally (FOR SCIENCE!) and fire rockets at any others that got close. (this was Enemy Unknown though)
Yeah, Black Knights are annoying, but crumple in about 3 hits to anything with Lightning Damage. So if you have any pine resin left after beating the gargoyles, there are worse times to turn your weapon into a lightning sword that fighting a Black Knight.
Their toughness would be somewhat relieved if, when wounded, they stepped back and pronounced 'Tis but a scratch' and then came and attacked again.
Paradigm wrote: Yeah, Black Knights are annoying, but crumple in about 3 hits to anything with Lightning Damage. So if you have any pine resin left after beating the gargoyles, there are worse times to turn your weapon into a lightning sword that fighting a Black Knight.
Their toughness would be somewhat relieved if, when wounded, they stepped back and pronounced 'Tis but a scratch' and then came and attacked again.
it's funny because the silver knights are soft and crumple with a couple hits. I love the bereneke knights, but there's only 2, 3 if you kill gwynevere.
thenoobbomb wrote: WoW's Harvester of Souls is pretty annoying at level 80, when your entire party decides it's a good idea to attack the thing while it's reflecting damage dealt to it to me...
YOU DARE LOOK UPON THE HOST OF SOULS?! I SHALL DEVOUR YOU WHOLE!
*ahem* I think you mean the Devourer of Souls? (That thing has a great voice, though. )
4oursword wrote: Mace Windu on the Revenge of the Sith video game for GBA/DS. Damn him and his nearly unblockable attacks.
He was rough on the Xbox as well, he'd just throw you across a room, let you get up, and throw you across a room again. The hardest enemy on that game, though, I think was either Cin Dralig (The Jedi Temple guy) or Dooku, for being the first boss battle.
On DS, he does this thing where he just does a flurry of attacks you can block, then breaks your guard and hits again with a strike that oneshots you on the highest difficulty. So annoying.
MrMoustaffa wrote: My most hated enemy can be neatly summarized in this one picture
Spoiler:
Seriously, feth those things.
I can top that. Tentaculats from XCOM 2. They do the whole "turn your dudes into zombies which turn into aliens when you kill them" thing the Chrysalids do... but with the added bonus of flight!
Well... swimming anyway. The effect is the same. They deepstrike onto your head from above and zombify you. Alien base attack missions were a fething nightmare because of these guys.
Y'all got jack compared to what you fight on there..
Eh, I've played harder games then Dark Souls. For what it's worth Dark Souls is a fair game (except for bed of chaos, but feth that boss) enemies I hate are usually the ones who are straight up unfair/cheating.
This fething bastard: Neo Khidr. I spent around 50 mns dying and retrying, dying and retrying, but I fething did it! It looks easy in the video, but DAMN, was it a challenge.
MrMoustaffa wrote: My most hated enemy can be neatly summarized in this one picture
Spoiler:
Seriously, feth those things.
Oh that brings back some very interesting memories of my first snakeman terror ship. I somehow managed to shoot it down. I was not expecting what transpired. To this day I am so glad I sent the tank in first. Then the lovely discovery that zombies are immune to stun so I couldn't beat them into submission and haul them back with me, then of course the final surprise to end them all after I spent all my TU gunning down the zombie.
There was much wailing and gnashing of teeth that day (all preserved for posterity on my youtube channel! Yay shameless self promotion).
In Grabbed by the Ghoulies (Chortle) the pirate enemies. Not because they were difficult, but because of the pitiful "ARR!" they'd make when you knocked them over. I just felt sorry for them.
Half-Life 2: Ant lions. Should be called douchebag lions.
Skyrim: Dragons. They were cool initially, but after the tenth time of trying to fight several giants and their mammoths only to have one of these assclowns ice-breath me out of nowhere, it got old.
Dragons Dogma: Ogres. Jesus tap-dancing CHRIST. Unless you shank the things in the FACE with a flaming flamberge of infinite damage, they just ran around and raped your party. In the ear. With...things.
Dragons Dogma: Ogres. Jesus tap-dancing CHRIST. Unless you shank the things in the FACE with a flaming flamberge of infinite damage, they just ran around and raped your party. In the ear. With...things.
Good call on that one, they had a crazy amount of hitpoints and they put you at a disadvantage if you or your main follower was female, Ogres are apparently Homicidally Horny? I had a fairly fragile female healer as my main follower which Ogres just loved smashing into the dust, i would often have to take a few hits so i could revive her. I got lucky the first time i faced an Ogre, he was kicking my butt and then he ran off a cliff.
Those Asari Banshee things in Mass Effect 3 are mine, i just never figured out a quick way to deal with them i was probably missing something obvious but i couldn't defeat them without just bombarding them with my most powerful attacks and ammo. One of my biggest gaming shames is that i had to turn Mass Effect 3 down to the easiest difficulty (Which iirc was a special easy difficulty designed for non-gamers) in order to beat the last encounter. Even at the lowest difficulty it still took many attempts to beat that last battle which had several of them.
Dragons Dogma: Ogres. Jesus tap-dancing CHRIST. Unless you shank the things in the FACE with a flaming flamberge of infinite damage, they just ran around and raped your party. In the ear. With...things.
Good call on that one, they had a crazy amount of hitpoints and they put you at a disadvantage if you or your main follower was female, Ogres are apparently Homicidally Horny? I had a fairly fragile female healer as my main follower which Ogres just loved smashing into the dust, i would often have to take a few hits so i could revive her. I got lucky the first time i faced an Ogre, he was kicking my butt and then he ran off a cliff.
Those Asari Banshee things in Mass Effect 3 are mine, i just never figured out a quick way to deal with them i was probably missing something obvious but i couldn't defeat them without just bombarding them with my most powerful attacks and ammo. One of my biggest gaming shames is that i had to turn Mass Effect 3 down to the easiest difficulty (Which iirc was a special easy difficulty designed for non-gamers) in order to beat the last encounter. Even at the lowest difficulty it still took many attempts to beat that last battle which had several of them.
Made the same mistake and got lucky the same way, he went bugshit during his low-life sprint around and charged off a spiral set of steps that were like a mile high.
Banshees were annoying, but on...brutal, or whatever the hardest setting was they were downright unfair. The only saving grace was you could hear them coming via that scream they had when they spawned/appeared. I generally go a high capacity rifle or special weapon and upgraded the damage to as high as I could get and get a Banshee in my sights and blaze away, I'd spam stuns and DoT special powers too, only way to beat most of the enemies on that difficulty.
Dragons Dogma: Ogres. Jesus tap-dancing CHRIST. Unless you shank the things in the FACE with a flaming flamberge of infinite damage, they just ran around and raped your party. In the ear. With...things.
Good call on that one, they had a crazy amount of hitpoints and they put you at a disadvantage if you or your main follower was female, Ogres are apparently Homicidally Horny? I had a fairly fragile female healer as my main follower which Ogres just loved smashing into the dust, i would often have to take a few hits so i could revive her. I got lucky the first time i faced an Ogre, he was kicking my butt and then he ran off a cliff.
Those Asari Banshee things in Mass Effect 3 are mine, i just never figured out a quick way to deal with them i was probably missing something obvious but i couldn't defeat them without just bombarding them with my most powerful attacks and ammo. One of my biggest gaming shames is that i had to turn Mass Effect 3 down to the easiest difficulty (Which iirc was a special easy difficulty designed for non-gamers) in order to beat the last encounter. Even at the lowest difficulty it still took many attempts to beat that last battle which had several of them.
Made the same mistake and got lucky the same way, he went bugshit during his low-life sprint around and charged off a spiral set of steps that were like a mile high.
Banshees were annoying, but on...brutal, or whatever the hardest setting was they were downright unfair. The only saving grace was you could hear them coming via that scream they had when they spawned/appeared. I generally go a high capacity rifle or special weapon and upgraded the damage to as high as I could get and get a Banshee in my sights and blaze away, I'd spam stuns and DoT special powers too, only way to beat most of the enemies on that difficulty.
Yeah, I played ME3 on Insane (the hardest). I played as a Sniper / Hacker (can't remember the class. Infiltrator, maybe) Banshees were probably the worst enemy because:
A: They had no weak spots. They had this shield, I swear it didn't matter if I headshotted them, the shield would never decrease more or less. We are talking about Black Widow Specter + First shot out of cloak (+XX% damage, I know it was gigantic) and the shield would just say "meh".
B: fething teleports. I carried a sniper and a SMG, so attempting to headshot teleporting foes was just a pain in the ass.
C: An attack that I thought was instant kill. When a banshee grabbed you I thought it was it, GG, reload. I didn't discover until near the end that we could escape their grasp -_-
D; Homing attacks. Seriously?! Things weren't bad enough, the bastards have attacks that follow you?!
I was dropping Brutes like a boss: They show up, I headshot, BAM, instant dead brute, my Sheppard was Death-incarnate in any battlefield but with banshes?! It always turned into a freakin' Benny Hill chase with me running away from banshees, unloading all my sniper shots and then emptying my SMG, with the Banshee after me, with Garrus and Tali after the Banshee,
Deathclaws aren't too bad in Fallout 3, at least not once you hit level 12. Before then, stay the feth away from the far west and far north of the map!
In New Vegas? Holy gak, they never stopped being scary. Pop a .50 cal BMG round into a Deathclaw's head with a sneak attack and all you'll do is get it mad and let it know where you are. I nearly soiled myself the first time I ran inside a building to escape a Deathclaw and the fether followed me.
Cazadores are a pain, but aiming for the wings in VATS helps a bunch. They aren't nearly as impressive when they have to crawl across the floor to get at you.
Cazadors were created by lead dev Josh Sawyer. He said he put them in just to screw with people and that they're one of his proudest things about the game (which by all the memes about them I suppose he succeeded in making enough people's lives difficult). As for Deathclaws they're harder to kill than in Fallout 3 because of how New Vegas handles damage. Everyone in New Vegas has a Damage Resistance and Toughness (or whatever they were called) stats. So even though creatures may have the same health as they did in 3, they'd reduce the amount of damage you did to them. When I played New Vegas I had a ton of mods installed. If a either of those creatures hit you and you weren't wearing combat armour (my character walked about in a glorified T-Shirt to prevent dying from the heat, and well armour only meant you didn't die from the first shot, but the second would take you down) you'd be paste. Best just to throw a couple of grenades and sprint away in the opposite direction (if you're on open ground though the best you can do is stay put and hope you can fire enough 12 gauge shells at them to bring them down. You're screwed if there's more than one deathclaw though, which barring the Blind One near Nipton, is a rare occurrence).
Dragons Dogma: Ogres. Jesus tap-dancing CHRIST. Unless you shank the things in the FACE with a flaming flamberge of infinite damage, they just ran around and raped your party. In the ear. With...things.
Good call on that one, they had a crazy amount of hitpoints and they put you at a disadvantage if you or your main follower was female, Ogres are apparently Homicidally Horny? I had a fairly fragile female healer as my main follower which Ogres just loved smashing into the dust, i would often have to take a few hits so i could revive her. I got lucky the first time i faced an Ogre, he was kicking my butt and then he ran off a cliff.
Those Asari Banshee things in Mass Effect 3 are mine, i just never figured out a quick way to deal with them i was probably missing something obvious but i couldn't defeat them without just bombarding them with my most powerful attacks and ammo. One of my biggest gaming shames is that i had to turn Mass Effect 3 down to the easiest difficulty (Which iirc was a special easy difficulty designed for non-gamers) in order to beat the last encounter. Even at the lowest difficulty it still took many attempts to beat that last battle which had several of them.
Made the same mistake and got lucky the same way, he went bugshit during his low-life sprint around and charged off a spiral set of steps that were like a mile high.
Banshees were annoying, but on...brutal, or whatever the hardest setting was they were downright unfair. The only saving grace was you could hear them coming via that scream they had when they spawned/appeared. I generally go a high capacity rifle or special weapon and upgraded the damage to as high as I could get and get a Banshee in my sights and blaze away, I'd spam stuns and DoT special powers too, only way to beat most of the enemies on that difficulty.
Yeah, I played ME3 on Insane (the hardest). I played as a Sniper / Hacker (can't remember the class. Infiltrator, maybe) Banshees were probably the worst enemy because:
A: They had no weak spots. They had this shield, I swear it didn't matter if I headshotted them, the shield would never decrease more or less. We are talking about Black Widow Specter + First shot out of cloak (+XX% damage, I know it was gigantic) and the shield would just say "meh".
B: fething teleports. I carried a sniper and a SMG, so attempting to headshot teleporting foes was just a pain in the ass.
C: An attack that I thought was instant kill. When a banshee grabbed you I thought it was it, GG, reload. I didn't discover until near the end that we could escape their grasp -_-
D; Homing attacks. Seriously?! Things weren't bad enough, the bastards have attacks that follow you?!
I was dropping Brutes like a boss: They show up, I headshot, BAM, instant dead brute, my Sheppard was Death-incarnate in any battlefield but with banshes?! It always turned into a freakin' Benny Hill chase with me running away from banshees, unloading all my sniper shots and then emptying my SMG, with the Banshee after me, with Garrus and Tali after the Banshee,
Dude, the ABC's of Banshees, totally true in every aspect.
Although I used the class with the biotic charge and the jump-up-in-the-air-and-ground-pound skill, worked ok until I did it in a group of three, heh.
Time! I always hate having to beat the clock! Or "catch the enemy/target before they get away otherwise you'll have to see the dreaded 'you failed' screen and then do it again and again until you throw the controller at the cat and while you're screaming into a pillow it throws it back at you" kind of enemies in games...
Someone just mentioned Goldeneye in the most addictive games thread, and on that basis I would have to say the 'guide Natalia' level (which sounds like exactly what you are describing Da Ork Killa!)
Deathclaws aren't too bad in Fallout 3, at least not once you hit level 12. Before then, stay the feth away from the far west and far north of the map!
In New Vegas? Holy gak, they never stopped being scary. Pop a .50 cal BMG round into a Deathclaw's head with a sneak attack and all you'll do is get it mad and let it know where you are. I nearly soiled myself the first time I ran inside a building to escape a Deathclaw and the fether followed me.
Cazadores are a pain, but aiming for the wings in VATS helps a bunch. They aren't nearly as impressive when they have to crawl across the floor to get at you.
Death Claw hunting in FNV for me involved .50 High Explosive rounds, mines, a rocket launcher and boone with an Anti-material rifle, Boone and I committed genocide on the death claw race, it was glorious, and probably the most expensive thing I've ever done in Fallout (HE rounds add up when you use them as standard), used up most of the caps I earned from dead money
but before that if I saw a death claw I'd run like hell
Wyrmalla wrote: Cazadors were created by lead dev Josh Sawyer. He said he put them in just to screw with people and that they're one of his proudest things about the game (which by all the memes about them I suppose he succeeded in making enough people's lives difficult). As for Deathclaws they're harder to kill than in Fallout 3 because of how New Vegas handles damage. Everyone in New Vegas has a Damage Resistance and Toughness (or whatever they were called) stats. So even though creatures may have the same health as they did in 3, they'd reduce the amount of damage you did to them. When I played New Vegas I had a ton of mods installed. If a either of those creatures hit you and you weren't wearing combat armour (my character walked about in a glorified T-Shirt to prevent dying from the heat, and well armour only meant you didn't die from the first shot, but the second would take you down) you'd be paste. Best just to throw a couple of grenades and sprint away in the opposite direction (if you're on open ground though the best you can do is stay put and hope you can fire enough 12 gauge shells at them to bring them down. You're screwed if there's more than one deathclaw though, which barring the Blind One near Nipton, is a rare occurrence).
I was doing the quest for the Great Khan/NCR alliance and one of the people I had to go speak to was in a mine which is surrounded by at least 4 deathclaws
I used a stealth boy & 40mm Plasma grenades (w/ Thump Thump) when I first went in and saw two thinking with the sneak attack & Boone and Rex in support I could potentially take down those two but the first one did go down but two more sprang up and promptly killed me since it's my first play through I'm doing it without mods but perhaps I'll get round to having fun with those
Deathclaws were cake if you got your unarmed or melee skill maxed with that disruption glove or knock knock for melee. All except the Queen and King Deathclaws were knocked back and when they are laying on the ground they are easy pickings. Just make sure to time your strike just right or the will one shot you before you swing.
On my NV file I didn't encounter Deathclaws until I was already more than capable of sniping their legs out and taking their heads off from a goodly distance away.
For some reason, no matter what I try and make my character - be it an SMG "guns blazing" bulletstormer, or a punchy-smacky-fisty-splatty - I always seem to find myself perched on a hill somewhere decapitating people with scoped guns. I just gravitate completely to the sneaky-snipey-head-explodey playstyle and can't seem to pull away from it.
Avatar 720 wrote: On my NV file I didn't encounter Deathclaws until I was already more than capable of sniping their legs out and taking their heads off from a goodly distance away.
For some reason, no matter what I try and make my character - be it an SMG "guns blazing" bulletstormer, or a punchy-smacky-fisty-splatty - I always seem to find myself perched on a hill somewhere decapitating people with scoped guns. I just gravitate completely to the sneaky-snipey-head-explodey playstyle and can't seem to pull away from it.
This is probably because sniping has always been the strongest form of combat in Fallout, this was true even in Fallout 1.
Icon of Sin from Doom 2, especially when it created an Arch-Vile who'd go about resurrecting all the dead demons.
Those ghost babies that initially aren't hostile in Silent Hill 1
Those straightjacket freaks from Silent Hill 2, that once knocked down, made the most hideous KILLITWITHFIRE skittering noise as they moved horizontally at high speed.
Chance from Siphon Filter 2, seriously, thats how you kill him???
Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?
Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?
Codec
Yeah. Your mission controller guy literally tells you that you have to switch the controller ports. The game breaks the fourth wall to tell you how to beat that boss. I don't know how much easier they could've made it.
Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?
Codec
I agree on the Psycho Mantis front... but not because he was particularly difficult or anything. For me, it was really more about his image, as well as his controlling things/people around him.
I didn't like facing his "successor" in MGS4... But it was funny because, if you'd played the first one, on PS1, you automatically go "ooh!! Let me change my controller port!!" and they promptly tell you via codec "that gak ain't gonna work!"
AUUGH!! I've been playing that game recently and I despise the Mongols. But I really wanted to play the Turks because they have such a good roster of units, which puts me directly into the Mongols warpath. So I just decided to move to north-western Africa, took a few cities from the rebels, bought a few from the Moors and continued my conquest away from the swirling chaos of the middle east, abandoning my starting cities, hoping they rebel to make it hard for the Byzantines to take over.
But now the Timurid are on the map and unlike the Mongols, I have no experience fighting them. Plus my biggest armies are fighting the Papal States. I've never seen these guys so powerful in any playthrough. Now they're churning out a constant stream of massive armies to wear down my forces and making me have to keep moving to protect my borders.
The first time running into the Stalkers in Dead Space 2. Having never dealt with a necromorph that actively hunted me in a pack, I was slowly lining up a shot with one that was poking its head around a corner when, accompanied with a musical stinger, another Stalker slammed into my back, taking off half my health before running away. It was the first time I had ever actually physically yelled during a Dead Space game.
Oh, and every single enemy from the first run through of Dark Souls. Being careless and having a rat smack me off a bridge because I wasn't paying attention is enough to remind you that everything can kill you, given the chance.
All the enemies in Fear and its expansions. (ON extreme difficulty you will cry like no other)
Not one enemy was hard. But together, they act like badasses on the higher difficulties. You have no idea how much frustration was poured into me during certain scenes.
Between this and the patch of doom that screwed up my Empire: Total War game right as I was finishing it - going from +75k gold a turn, to -250k due to a change in how tradeships work. I don't play total war games anymore.
Between this and the patch of doom that screwed up my Empire: Total War game right as I was finishing it - going from +75k gold a turn, to -250k due to a change in how tradeships work. I don't play total war games anymore.
I think I must just be lucky when it comes to the Mongols. Getting those Middle-Eastern settlements upgraded to cannon towers ASAP, the longest battle time you can have without it being unlimited, and abusing the hell of sallying forth really does a number on them.
If you elect to sally out when under siege, but don't put troops on the walls (instead just deploy them off the walls but close enough to activate the cannon towers) then the siege forces don't drop their equipment and run away like they would do normally, instead they advance up to a point that just so happens to be comfortably within range of the cannon towers. If you have cannons yourself, then sallying them out as close to the gate as possible and unleashing hell on the trebuchets, then the general's unit, really takes all the wind out of the Mongol sails, especially since they rely on their billion-star mean-as-feth generals and they can't re-supply their army with siege weapons once they're gone.
When it finally comes to the battle, your cannon towers should make short work of any siege towers they've built, and their numbers should be greatly thinned from abusing the sally mechanics above.
I have a Genoa game where I made an early crusade push into the middle-east, captured the crusade settlement - usually Jerusalem - as well as the nearby rebel ones, and rushed to Genoese Crossbowmen and cannon. The Genoese spears make minecmeat of any Mongol cavalry that manages to get through the odd breach if a trebuchet survives, or through the gate if the ram survives, and can comfortably hold choke-points forever, especially if backed up by the Genoese Standard unit thingy. Crossbows shoot the massed units to crap, spend half of their time crouched behind pavise shields and walls, and are also ludicrously good in H2H for ranged units, and they're really just great all-around.
That, and I was sick to death of Genoa being such a god-damned powerhouse in all my other games, so decided to make sure that in this game I controlled the only powerhouse.
Especially when I rolled the British, it was always a disappointment to see our thousands of year old alliance go to pieces when he decided to stab me in the back after getting nuclear weapons....
Especially when I rolled the British, it was always a disappointment to see our thousands of year old alliance go to pieces when he decided to stab me in the back after getting nuclear weapons....
Between this and the patch of doom that screwed up my Empire: Total War game right as I was finishing it - going from +75k gold a turn, to -250k due to a change in how tradeships work. I don't play total war games anymore.
How did that happen? The Mongols never penetrated that far in my playthrough as England.
In the case of the Mongols, it's is 1 of 3 different areas they can enter from. Plus the computer players can be wildly unpredictable, such as Scotland over throwing England in one play through.
Man, I was hoping the Mongols and Timurid would kill each other, they are at war after all. But now the Timurid are at war with Hungary (who are also very powerful) but haven't claimed a city as a capital. This makes me feel they're making a warpath to get to me. I'm scared.
Number one at the moment is Deathclaws from Fallout. It really bothers me that I can be wearing full power armor (fully repaired, mind you) and still die in one hit to those bastards.
Doctadeth wrote: No its, not the biplanes. Its the single engine bombers. Annoying as, but with a cannon. Thank goodness I'm getting the 155mm cannon armed US plane.
Most of the *humans* from the Dead Rising Series. The convicts in the jeep made me simply quit the first game and trade it in when I read that they simply return every night for the whole game. I realized my time was worth more than the experience of playing the game.
I played Dead Rising 2 only because it was free on Xbox live gold one month and although it was a lot better - the end boss was simply infuriating and once again I realized - nope I have better things to spend my time on.
The problem is that they break the rules of the game - so it turns them from being a very challenging opponent to being a punishing experience. Throughout the game you have guns and melee weapons and you collect the best ones and learn to be an absolute killer with them - and then you reach the final boss and find out that guns AND melee weapons simply do not work on him... at all... you're *supposed* to fight him bare fisted. Any attempt to use the skills you've learned and used all game are instantly punished - your weapons are taken away from you and/or you're slammed through the floor and have to fight your way back up through a horde of zombies again to try again.
Cryptek of Awesome wrote: Most of the *humans* from the Dead Rising Series. The convicts in the jeep made me simply quit the first game and trade it in when I read that they simply return every night for the whole game. I realized my time was worth more than the experience of playing the game.
I played Dead Rising 2 only because it was free on Xbox live gold one month and although it was a lot better - the end boss was simply infuriating and once again I realized - nope I have better things to spend my time on.
The problem is that they break the rules of the game - so it turns them from being a very challenging opponent to being a punishing experience. Throughout the game you have guns and melee weapons and you collect the best ones and learn to be an absolute killer with them - and then you reach the final boss and find out that guns AND melee weapons simply do not work on him... at all... you're *supposed* to fight him bare fisted. Any attempt to use the skills you've learned and used all game are instantly punished - your weapons are taken away from you and/or you're slammed through the floor and have to fight your way back up through a horde of zombies again to try again.
Had a similar experience with DR1, the mini-bosses just pissed me off. Especially not knowing that you trigger them if you wander into their spawn area at whatever section of the game you're playing. Happened with the guy in the hardware store my first (and only) play through, frustrated me beyond belief.
As for the OP, I was playing through Skyrim again recently and I've discovered two things:
1 - Dragons aren't cool, they're annoying as balls.
2 - High level warriors that disarm you. I'm a level 30 bowssassin, killed hundreds of nasties, but this one guy hits me with a dagger and I throw my bow off a cliff. INFURIATING. Couple that with the disarm shout that the Druagr use all the time, jesus christ, I lost a dual enchanted daedric bow because the donkey-cave disarmed me and then FusRoDah'd the area we were standing in, bow rocketed off into the stratosphere.
Cryptek of Awesome wrote: Most of the *humans* from the Dead Rising Series. The convicts in the jeep made me simply quit the first game and trade it in when I read that they simply return every night for the whole game. I realized my time was worth more than the experience of playing the game.
I played Dead Rising 2 only because it was free on Xbox live gold one month and although it was a lot better - the end boss was simply infuriating and once again I realized - nope I have better things to spend my time on.
The problem is that they break the rules of the game - so it turns them from being a very challenging opponent to being a punishing experience. Throughout the game you have guns and melee weapons and you collect the best ones and learn to be an absolute killer with them - and then you reach the final boss and find out that guns AND melee weapons simply do not work on him... at all... you're *supposed* to fight him bare fisted. Any attempt to use the skills you've learned and used all game are instantly punished - your weapons are taken away from you and/or you're slammed through the floor and have to fight your way back up through a horde of zombies again to try again.
Had a similar experience with DR1, the mini-bosses just pissed me off. Especially not knowing that you trigger them if you wander into their spawn area at whatever section of the game you're playing. Happened with the guy in the hardware store my first (and only) play through, frustrated me beyond belief.
The first thing I did was get the zombie genocider perk - makes a Megaman Blaster spawn in the saferoom. Boss fights were sheer lulz after that.
CthuluIsSpy wrote: Probably Fallout 3 or New Vegas, considering how the older games did not have a repair mechanic.
Yeah, it would be New Vegas. I actually just finished the original game too, and I could actually go toe-to-toe with Deathclaws with power armor and a power fist without too much trouble in that game. New Vegas, though? Hell no, it's me and Boone taking those things on with anti-materiel rifles from extreme range.
2 - High level warriors that disarm you. I'm a level 30 bowssassin, killed hundreds of nasties, but this one guy hits me with a dagger and I throw my bow off a cliff. INFURIATING. Couple that with the disarm shout that the Druagr use all the time, jesus christ, I lost a dual enchanted daedric bow because the donkey-cave disarmed me and then FusRoDah'd the area we were standing in, bow rocketed off into the stratosphere.
I had to re-start an entire character because those disarm shout Draugr donkey-caves cost me Dawnbreaker (don't go Draugr hunting without it!)... The only solution I've come across is to use Bound Weapon spells, since those can't be taken away from you. True, you never get to play with the uber-broken daedric weapons if you do that, but not having to hunt for a sword in a dark crypt after some loud-mouthed undead jackhole yells it out of your hands is worth the disappointment.
Many of the bosses in Ninja Gaiden were insane. That big pink flying female demon think was pretty bad, especially as when you killed here she then came back as a weird centipede think straight away and fought another boss fight. And don't even get me started on the final chain of boss fights at the end of the game. Ridiculously hard. Felt amazing once you did it though.
Also, I hated playing the original Doom when I was kid. Insanely low res, pixelated monsters still scare the crap out of me
CthuluIsSpy wrote: Probably Fallout 3 or New Vegas, considering how the older games did not have a repair mechanic.
Yeah, it would be New Vegas. I actually just finished the original game too, and I could actually go toe-to-toe with Deathclaws with power armor and a power fist without too much trouble in that game. New Vegas, though? Hell no, it's me and Boone taking those things on with anti-materiel rifles from extreme range.
I don't play DS2, but I have seen Helloween's let's play where he meets Jester Thomas.
He's... ridiculous to say the least. A true God of Grief that feeds on your tears. Infinite pyromancy FTW (but it's fantastic how it's the only NPC that actually uses emotes.)
Coolyo294 wrote: With the release of Crown of the Sunken King for Dark Souls 2, I would like to submit a new most aggravating enemy
Feth Jester Thomas. Apparently all the times we killed Mytha together mean nothing now.
Hahah, my boyfriend and I while playing fought him yesterday, me using a cleric and him a sorcerer type character. By the time we got to him my +10 Lightning Mace was a moment from breaking, meaning I had to use a worse +10 Bandit Axe, and foolishly I forgot to switch from Havel's tower shield to my Gyrm Greatshield. I got chipped to death and he ended up just running away until the timer ran out for Thomas' invasion.
Been playing back through Dragon Age: Origins in a very sad attempt to satiate my need for DA:I and I remembered:
1 - Loghain. If you play anything other than a assassin with crazy poisons, he'll kick your ass. Pretty much one-shots any mage characters I make and warriors can't stand toe-to-toe with him.
2 - Elite spawns/sergeants/red barred donkey-caves with two-handed weapons. Unless you primary them and burn everything to kill them asap, they'll run around and 2-shot most of your party. I've found that when playing DA:O on the difficulty I currently am, I have to use crowd control in almost every fight.
On an unrelated DA:O note, I watched a friend play DS1, was going to buy it until I saw him play, now? Nope. I don't think I could stand the frustration.
I do remember Loghain being a pain, I was a dual wielding warrior. My answer was simply just chugging health and stamina potions until he died.
Never noticed two handed swords being a pain though. I had a hard time with pouncing enemies. My toughest non dragon fight was against, of all the enemies in the game, just simply the mabari kennels in Redcliffe castle.
Those Scorpion bastards in warframe. Soooo irritating to get knocked down in that game, never mind knocked down repeatedly as often happens in defense missions. Sure the Corpus are annoying (and no one seems to be built to deal with them...), but at least they don't chain-stun.
for the enemy that i fear fighting i would have to pick the royal lorduth from Monster Hunters 3 Ultimate, now bear in mind i'm not that far in the game so i'm sure that there
are far harder monsters to fight. but for where i am know he is a royal pain (sorry i couldn't resist). I have fought him several times but I need to get a monster bone L from
him to make a sword so i'll have to keep on fighting him until i get it. For the enemies that i hate to funny because they are annoying i would have to say all of the bosses in
batman arkham asylum, besides killer croc and scarecrow( both of which i enjoyed) all of the titan boss are just re-skinned bane fights. The only deference is that they are
in smaller rooms and more grunt enemies. Really lazy game design.
Don't know if you ever encountered a Vampiric Plagued Jailers back when Inferno hadn't been nerfed, but my god, those mobs were unkillable. Worst offender I ever saw was an Arcane Enchanted, Vampiric, Jailer, Plagued affixes on those giant demons who have the two huge maces as weapons, there was no way to kill them.
Don't know if you ever encountered a Vampiric Plagued Jailers back when Inferno hadn't been nerfed, but my god, those mobs were unkillable. Worst offender I ever saw was an Arcane Enchanted, Vampiric, Jailer, Plagued affixes on those giant demons who have the two huge maces as weapons, there was no way to kill them.
I think worst combo I've personally had to suffer through was Arcane Waller Jailer (and anything else as a 4th), second was probably Arcane Vampiric Horde Extra Health
Don't know if you ever encountered a Vampiric Plagued Jailers back when Inferno hadn't been nerfed, but my god, those mobs were unkillable. Worst offender I ever saw was an Arcane Enchanted, Vampiric, Jailer, Plagued affixes on those giant demons who have the two huge maces as weapons, there was no way to kill them.
I think worst combo I've personally had to suffer through was Arcane Waller Jailer (and anything else as a 4th), second was probably Arcane Vampiric Horde Extra Health
Arcane Waller Jailer is just stupid, because you'll get something game breaking like Molten or Desecrator for the 4th. Vampiric and Extra health always blows, doesn't matter what the other two affixes are, you're going to be there for 20 minutes.
Madness of Deathwing in WoW was pretty bad. Ridiculously long fight and not super-interesting as a mage, either. I think that's it, though, there weren't any enemies in any game I played that I *hated*.
Enemies I "hated" to face, though, were the brutes and gatherers in Amnesia: The Dark Descent and the Manpigs in Amnesia: A Machine for Pigs.
Scary as hell.
EDIT: Good lord, somehow I forgot about Malta Sappers and, when playing my Blaster, any and all Carnival of Shadows, in City of Heroes/Villains.
Arcane Waller Jailer is just stupid, because you'll get something game breaking like Molten or Desecrator for the 4th. Vampiric and Extra health always blows, doesn't matter what the other two affixes are, you're going to be there for 20 minutes.
It really was stupid... especially if I was using a melee character (it's been so long since that one happened that I don't remember which character I was on at the time), with a ranged character, especially the wizard with his/her laserbeam of death ability that I use it didn't matter as much.
Been playing the Star Trek Armada 3 mod for Sins of a Solar Empire Rebellion. Just one word...
Borg.
Their base ships have almost twice the health and shields anything else has which is annoying but add on the fact that they also hit twice as hard?!
Great Mod by the way and I don’t think its a balance issue cause I really think they are supposed to be that tough(someone correct me if im wrong) but when I do a random game and 3 out of the 8 players are Borg in my star system...
But for any of you Sins players out there I would highly recomend it if you havent already played it.
6-Year-Old Chowderhead enters his first arcade. He sees a cool looking machine, and goes for it. It's a space combat game, and he's having a ton of fun. Out of nowhere...
Little Chowderhead starts to cry in fear and runs away. To this day, I cannot play this game or watch footage of it, because I become irrationally afraid.
Spellcasters in Dragon Age, sweet-baby-jesus they're annoying. Probably the most frustrating are the Darkspawn ones if only because they get some of the most ridiculous spells early on like fireball and chain lightning. There's that aura thing that they get that drains health too. *rage*
Was thinking back to other random games I've played and thought of Nier (sp?). Hilariously Japanese game with awesome voice actors and story that was impossible to understand. There were these wolves that would fake you out before they charged and bounced you all over the place. Basically a stunlock.
Time Crisis and House of the Dead were both annoying, I used to pump a fortune into them and I got extremely skilled at the former, but both would see me waltz through the level and then have to pump cash in at the inevitable bosses.
Especially HOTD, it was basically too easy all the way through, and then next to impossible to emerge unscathed at every end of level boss.
Bosses in time crisis were easy, you just had to learn the patterns. The bosses in the game Heavy Gear, were annoying though, as they'd increase fire rates and do stuff like that unexpectedly.
Squigsquasher wrote: In Grabbed by the Ghoulies (Chortle) the pirate enemies. Not because they were difficult, but because of the pitiful "ARR!" they'd make when you knocked them over. I just felt sorry for them.
The Acolytes in X-Men Legends would cry out "I've failed Magneto!" when defeated, in this voice that just sounded so....pitiful. Like this was their one big chance to shine and make something of themselves in the Brotherhood of Evil Mutants, and I'd cruelly robbed it from them.
infinite_array wrote: The first time running into the Stalkers in Dead Space 2. Having never dealt with a necromorph that actively hunted me in a pack, I was slowly lining up a shot with one that was poking its head around a corner when, accompanied with a musical stinger, another Stalker slammed into my back, taking off half my health before running away. It was the first time I had ever actually physically yelled during a Dead Space game.
The minelayer quickly became one of my favourite weapons because of those guys. It never got old seeing one of them skidding round a corner and promptly blowing up.
For most heartbreaking, the final boss of Persona 3. It was a pretty good and challenging fight, and it takes around half an hour. Near the end, it uses a desperation attack that causes heavy damage and inflicts random statuses on your party, including Charm, where your ally will start attacking their allies or casting beneficial spells on the enemy. Now, I had Yukari and Mitsuru with me, both with the "regain all your HP" spell. Can you see where this is going? I think when the boss's health bar shot several thousand points back up to maximum, I just stared at the screen for five minutes, and then turned the console off.
Also, I'm playing League of Legends at the moment, and I'm developing a deep and abiding hatred of Blitzcrank and that ****ing rocket grab.
Half-Life 2
the very first time I went through Ravenholm, I thought, "Okay. standard zombie-ish gameplay. This should be fine."
Then I heard the howling. Then I saw the runners.
Hoe. Lee. $#@!.
Borderlands 2
Everytime I go through the Fridge, I see nothing but Rats. I fething HATE those rats.
You woulda loved Artorius then, because he's got mostly the same skillset, dialed to 9, and the Aggressive Meter has been set to "Hates your damn guts."
You woulda loved Artorius then, because he's got mostly the same skillset, dialed to 9, and the Aggressive Meter has been set to "Hates your damn guts."
Yeah, I don't think I've ever died to Lost Sinner because he's simply Artorias light. Doesn't even have a triple flip.
Frankenberry wrote: DoW2 bosses. They're annoyingly powerful; the GUO from Chaos Rising is stupidly strong and I guess I get that, but a Farseer? Are you crazy?
Of course, once I played through Chaos Rising in an effort to get the best gear I could, the GUO was a joke.
You woulda loved Artorius then, because he's got mostly the same skillset, dialed to 9, and the Aggressive Meter has been set to "Hates your damn guts."
\
guess that is good, because I always play slow moving, heavy hitters.
Frankenberry wrote:DoW2 bosses. They're annoyingly powerful; the GUO from Chaos Rising is stupidly strong and I guess I get that, but a Farseer? Are you crazy?
Of course, once I played through Chaos Rising in an effort to get the best gear I could, the GUO was a joke.
Really? I found the bosses to far to easy, now this may be due to me maxing out my strike team quite early on. And that I had insane amounts of luck when it came to the tings I found
Ashiraya wrote:
Frankenberry wrote: DoW2 bosses. They're annoyingly powerful; the GUO from Chaos Rising is stupidly strong and I guess I get that, but a Farseer? Are you crazy?
Of course, once I played through Chaos Rising in an effort to get the best gear I could, the GUO was a joke.
The Avatar from the DoWII campaign was awesome.
So damn scary.
Meh the Avatar was decent, but only challenging on the really high difficulties, but the figth itself was awesome
Flying enemies that come in flocks in first person games. I just can't deal with em. Cliff racers in Morrowind, rakks in Borderlands... They just drive me crazy. Why you gotta fly at me?
Meh the Avatar was decent, but only challenging on the really high difficulties, but the figth itself was awesome
Of course he was easy if you powergamed and used your utmost to abuse that which is overpowered (Such as blowing away 40% of his health with an orbital bombardment), but the first playthrough he was really tough even on Sergeant. No, I didn't wipe, but he was tough anyway.
toasteroven wrote: Flying enemies that come in flocks in first person games. I just can't deal with em. Cliff racers in Morrowind, rakks in Borderlands... They just drive me crazy. Why you gotta fly at me?
SMGs+ finding their dive pattern= dead rakks. Preferably Maliwan fire SMGs.
Meh the Avatar was decent, but only challenging on the really high difficulties, but the figth itself was awesome
Of course he was easy if you powergamed and used your utmost to abuse that which is overpowered (Such as blowing away 40% of his health with an orbital bombardment), but the first playthrough he was really tough even on Sergeant. No, I didn't wipe, but he was tough anyway.
Indeed I found his escorts to provide much more headaches
Dshrike wrote:Basilisks in the first Baldur's Gate. You had five seconds to get the hell out of dodge before they turned someone to stone, usually the front-liner.
Agreed, those things where absolutely nigthmarish. Those and Wigths