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Made in gb
Longtime Dakkanaut





Basilisks.

hello 
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

In Fallout I really hate Cazadors & Deathclaws

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

 Hlaine Larkin mk2 wrote:
In Fallout I really hate Cazadors & Deathclaws


Deathclaws aren't too bad in Fallout 3, at least not once you hit level 12. Before then, stay the feth away from the far west and far north of the map!

In New Vegas? Holy gak, they never stopped being scary. Pop a .50 cal BMG round into a Deathclaw's head with a sneak attack and all you'll do is get it mad and let it know where you are. I nearly soiled myself the first time I ran inside a building to escape a Deathclaw and the fether followed me.

Cazadores are a pain, but aiming for the wings in VATS helps a bunch. They aren't nearly as impressive when they have to crawl across the floor to get at you.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Cazadors were created by lead dev Josh Sawyer. He said he put them in just to screw with people and that they're one of his proudest things about the game (which by all the memes about them I suppose he succeeded in making enough people's lives difficult). As for Deathclaws they're harder to kill than in Fallout 3 because of how New Vegas handles damage. Everyone in New Vegas has a Damage Resistance and Toughness (or whatever they were called) stats. So even though creatures may have the same health as they did in 3, they'd reduce the amount of damage you did to them. When I played New Vegas I had a ton of mods installed. If a either of those creatures hit you and you weren't wearing combat armour (my character walked about in a glorified T-Shirt to prevent dying from the heat, and well armour only meant you didn't die from the first shot, but the second would take you down) you'd be paste. Best just to throw a couple of grenades and sprint away in the opposite direction (if you're on open ground though the best you can do is stay put and hope you can fire enough 12 gauge shells at them to bring them down. You're screwed if there's more than one deathclaw though, which barring the Blind One near Nipton, is a rare occurrence).

   
Made in us
Longtime Dakkanaut





USA

 TheDraconicLord wrote:
 Frankenberry wrote:
 Perkustin wrote:
 Frankenberry wrote:


Dragons Dogma: Ogres. Jesus tap-dancing CHRIST. Unless you shank the things in the FACE with a flaming flamberge of infinite damage, they just ran around and raped your party. In the ear. With...things.


Good call on that one, they had a crazy amount of hitpoints and they put you at a disadvantage if you or your main follower was female, Ogres are apparently Homicidally Horny? I had a fairly fragile female healer as my main follower which Ogres just loved smashing into the dust, i would often have to take a few hits so i could revive her. I got lucky the first time i faced an Ogre, he was kicking my butt and then he ran off a cliff.

Those Asari Banshee things in Mass Effect 3 are mine, i just never figured out a quick way to deal with them i was probably missing something obvious but i couldn't defeat them without just bombarding them with my most powerful attacks and ammo. One of my biggest gaming shames is that i had to turn Mass Effect 3 down to the easiest difficulty (Which iirc was a special easy difficulty designed for non-gamers) in order to beat the last encounter. Even at the lowest difficulty it still took many attempts to beat that last battle which had several of them.



Made the same mistake and got lucky the same way, he went bugshit during his low-life sprint around and charged off a spiral set of steps that were like a mile high.

Banshees were annoying, but on...brutal, or whatever the hardest setting was they were downright unfair. The only saving grace was you could hear them coming via that scream they had when they spawned/appeared. I generally go a high capacity rifle or special weapon and upgraded the damage to as high as I could get and get a Banshee in my sights and blaze away, I'd spam stuns and DoT special powers too, only way to beat most of the enemies on that difficulty.


Yeah, I played ME3 on Insane (the hardest). I played as a Sniper / Hacker (can't remember the class. Infiltrator, maybe) Banshees were probably the worst enemy because:
A: They had no weak spots. They had this shield, I swear it didn't matter if I headshotted them, the shield would never decrease more or less. We are talking about Black Widow Specter + First shot out of cloak (+XX% damage, I know it was gigantic) and the shield would just say "meh".
B: fething teleports. I carried a sniper and a SMG, so attempting to headshot teleporting foes was just a pain in the ass.
C: An attack that I thought was instant kill. When a banshee grabbed you I thought it was it, GG, reload. I didn't discover until near the end that we could escape their grasp -_-
D; Homing attacks. Seriously?! Things weren't bad enough, the bastards have attacks that follow you?!

I was dropping Brutes like a boss: They show up, I headshot, BAM, instant dead brute, my Sheppard was Death-incarnate in any battlefield but with banshes?! It always turned into a freakin' Benny Hill chase with me running away from banshees, unloading all my sniper shots and then emptying my SMG, with the Banshee after me, with Garrus and Tali after the Banshee,


Dude, the ABC's of Banshees, totally true in every aspect.

Although I used the class with the biotic charge and the jump-up-in-the-air-and-ground-pound skill, worked ok until I did it in a group of three, heh.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in au
Death-Dealing Devastator





Erebor

Time! I always hate having to beat the clock! Or "catch the enemy/target before they get away otherwise you'll have to see the dreaded 'you failed' screen and then do it again and again until you throw the controller at the cat and while you're screaming into a pillow it throws it back at you" kind of enemies in games...

The Emperor's Redemption: http://www.dakkadakka.com/dakkaforum/posts/list/586715.page

Emperor's Redemption: 590 points and very slowly counting 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Someone just mentioned Goldeneye in the most addictive games thread, and on that basis I would have to say the 'guide Natalia' level (which sounds like exactly what you are describing Da Ork Killa!)

Remember that one being rather annoying...

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in nz
Major




Middle Earth

squidhills wrote:
 Hlaine Larkin mk2 wrote:
In Fallout I really hate Cazadors & Deathclaws


Deathclaws aren't too bad in Fallout 3, at least not once you hit level 12. Before then, stay the feth away from the far west and far north of the map!

In New Vegas? Holy gak, they never stopped being scary. Pop a .50 cal BMG round into a Deathclaw's head with a sneak attack and all you'll do is get it mad and let it know where you are. I nearly soiled myself the first time I ran inside a building to escape a Deathclaw and the fether followed me.

Cazadores are a pain, but aiming for the wings in VATS helps a bunch. They aren't nearly as impressive when they have to crawl across the floor to get at you.


Death Claw hunting in FNV for me involved .50 High Explosive rounds, mines, a rocket launcher and boone with an Anti-material rifle, Boone and I committed genocide on the death claw race, it was glorious, and probably the most expensive thing I've ever done in Fallout (HE rounds add up when you use them as standard), used up most of the caps I earned from dead money

but before that if I saw a death claw I'd run like hell

Also, speaking of game enemies I hated to face...

https://www.youtube.com/watch?v=rn7kcOCgyAE

We're watching you... scum. 
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

 Wyrmalla wrote:
Cazadors were created by lead dev Josh Sawyer. He said he put them in just to screw with people and that they're one of his proudest things about the game (which by all the memes about them I suppose he succeeded in making enough people's lives difficult). As for Deathclaws they're harder to kill than in Fallout 3 because of how New Vegas handles damage. Everyone in New Vegas has a Damage Resistance and Toughness (or whatever they were called) stats. So even though creatures may have the same health as they did in 3, they'd reduce the amount of damage you did to them. When I played New Vegas I had a ton of mods installed. If a either of those creatures hit you and you weren't wearing combat armour (my character walked about in a glorified T-Shirt to prevent dying from the heat, and well armour only meant you didn't die from the first shot, but the second would take you down) you'd be paste. Best just to throw a couple of grenades and sprint away in the opposite direction (if you're on open ground though the best you can do is stay put and hope you can fire enough 12 gauge shells at them to bring them down. You're screwed if there's more than one deathclaw though, which barring the Blind One near Nipton, is a rare occurrence).



I was doing the quest for the Great Khan/NCR alliance and one of the people I had to go speak to was in a mine which is surrounded by at least 4 deathclaws
I used a stealth boy & 40mm Plasma grenades (w/ Thump Thump) when I first went in and saw two thinking with the sneak attack & Boone and Rex in support I could potentially take down those two but the first one did go down but two more sprang up and promptly killed me
since it's my first play through I'm doing it without mods but perhaps I'll get round to having fun with those

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Deathclaws were cake if you got your unarmed or melee skill maxed with that disruption glove or knock knock for melee. All except the Queen and King Deathclaws were knocked back and when they are laying on the ground they are easy pickings. Just make sure to time your strike just right or the will one shot you before you swing.




This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in gb
Decrepit Dakkanaut






UK

On my NV file I didn't encounter Deathclaws until I was already more than capable of sniping their legs out and taking their heads off from a goodly distance away.

For some reason, no matter what I try and make my character - be it an SMG "guns blazing" bulletstormer, or a punchy-smacky-fisty-splatty - I always seem to find myself perched on a hill somewhere decapitating people with scoped guns. I just gravitate completely to the sneaky-snipey-head-explodey playstyle and can't seem to pull away from it.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in nl
Decrepit Dakkanaut






 Avatar 720 wrote:
On my NV file I didn't encounter Deathclaws until I was already more than capable of sniping their legs out and taking their heads off from a goodly distance away.

For some reason, no matter what I try and make my character - be it an SMG "guns blazing" bulletstormer, or a punchy-smacky-fisty-splatty - I always seem to find myself perched on a hill somewhere decapitating people with scoped guns. I just gravitate completely to the sneaky-snipey-head-explodey playstyle and can't seem to pull away from it.


This is probably because sniping has always been the strongest form of combat in Fallout, this was true even in Fallout 1.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Icon of Sin from Doom 2, especially when it created an Arch-Vile who'd go about resurrecting all the dead demons.
Those ghost babies that initially aren't hostile in Silent Hill 1
Those straightjacket freaks from Silent Hill 2, that once knocked down, made the most hideous KILLITWITHFIRE skittering noise as they moved horizontally at high speed.
Chance from Siphon Filter 2, seriously, thats how you kill him???
Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?

5000
 
   
Made in de
Decrepit Dakkanaut





MarsNZ wrote:

Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?


Codec

   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

 Sigvatr wrote:
MarsNZ wrote:

Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?


Codec


Yeah. Your mission controller guy literally tells you that you have to switch the controller ports. The game breaks the fourth wall to tell you how to beat that boss. I don't know how much easier they could've made it.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in us
Decrepit Dakkanaut





 Sigvatr wrote:
MarsNZ wrote:

Psycho Mantis from MGS on PSX, again, how the hell are you supposed to figure that one out without a walkthrough?


Codec


I agree on the Psycho Mantis front... but not because he was particularly difficult or anything. For me, it was really more about his image, as well as his controlling things/people around him.


I didn't like facing his "successor" in MGS4... But it was funny because, if you'd played the first one, on PS1, you automatically go "ooh!! Let me change my controller port!!" and they promptly tell you via codec "that gak ain't gonna work!"
   
Made in au
Dangerous Outrider





 EmilCrane wrote:
Also, speaking of game enemies I hated to face...

https://www.youtube.com/watch?v=rn7kcOCgyAE
AUUGH!! I've been playing that game recently and I despise the Mongols. But I really wanted to play the Turks because they have such a good roster of units, which puts me directly into the Mongols warpath. So I just decided to move to north-western Africa, took a few cities from the rebels, bought a few from the Moors and continued my conquest away from the swirling chaos of the middle east, abandoning my starting cities, hoping they rebel to make it hard for the Byzantines to take over.

But now the Timurid are on the map and unlike the Mongols, I have no experience fighting them. Plus my biggest armies are fighting the Papal States. I've never seen these guys so powerful in any playthrough. Now they're churning out a constant stream of massive armies to wear down my forces and making me have to keep moving to protect my borders.
   
Made in ca
Pustulating Plague Priest






Has anyone mentioned the "friendly" AI of escort missions?

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Secret Force Behind the Rise of the Tau




USA

 SkavenLord wrote:
Has anyone mentioned the "friendly" AI of escort missions?


Clearly Natalya was the greatest enemy to any players success in Golden Eye.

   
Made in us
Longtime Dakkanaut




Maryland

The first time running into the Stalkers in Dead Space 2. Having never dealt with a necromorph that actively hunted me in a pack, I was slowly lining up a shot with one that was poking its head around a corner when, accompanied with a musical stinger, another Stalker slammed into my back, taking off half my health before running away. It was the first time I had ever actually physically yelled during a Dead Space game.

Oh, and every single enemy from the first run through of Dark Souls. Being careless and having a rat smack me off a bridge because I wasn't paying attention is enough to remind you that everything can kill you, given the chance.

This message was edited 1 time. Last update was at 2014/07/18 15:01:27


   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

All the enemies in Fear and its expansions. (ON extreme difficulty you will cry like no other)

Not one enemy was hard. But together, they act like badasses on the higher difficulties. You have no idea how much frustration was poured into me during certain scenes.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Fixture of Dakka







As it was mentioned.... *Grumble*









Between this and the patch of doom that screwed up my Empire: Total War game right as I was finishing it - going from +75k gold a turn, to -250k due to a change in how tradeships work. I don't play total war games anymore.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Compel wrote:
As it was mentioned.... *Grumble*









Between this and the patch of doom that screwed up my Empire: Total War game right as I was finishing it - going from +75k gold a turn, to -250k due to a change in how tradeships work. I don't play total war games anymore.


I still have nightmares :/

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Decrepit Dakkanaut






UK

I think I must just be lucky when it comes to the Mongols. Getting those Middle-Eastern settlements upgraded to cannon towers ASAP, the longest battle time you can have without it being unlimited, and abusing the hell of sallying forth really does a number on them.

If you elect to sally out when under siege, but don't put troops on the walls (instead just deploy them off the walls but close enough to activate the cannon towers) then the siege forces don't drop their equipment and run away like they would do normally, instead they advance up to a point that just so happens to be comfortably within range of the cannon towers. If you have cannons yourself, then sallying them out as close to the gate as possible and unleashing hell on the trebuchets, then the general's unit, really takes all the wind out of the Mongol sails, especially since they rely on their billion-star mean-as-feth generals and they can't re-supply their army with siege weapons once they're gone.

When it finally comes to the battle, your cannon towers should make short work of any siege towers they've built, and their numbers should be greatly thinned from abusing the sally mechanics above.

I have a Genoa game where I made an early crusade push into the middle-east, captured the crusade settlement - usually Jerusalem - as well as the nearby rebel ones, and rushed to Genoese Crossbowmen and cannon. The Genoese spears make minecmeat of any Mongol cavalry that manages to get through the odd breach if a trebuchet survives, or through the gate if the ram survives, and can comfortably hold choke-points forever, especially if backed up by the Genoese Standard unit thingy. Crossbows shoot the massed units to crap, spend half of their time crouched behind pavise shields and walls, and are also ludicrously good in H2H for ranged units, and they're really just great all-around.

That, and I was sick to death of Genoa being such a god-damned powerhouse in all my other games, so decided to make sure that in this game I controlled the only powerhouse.

This message was edited 1 time. Last update was at 2014/07/20 05:16:47


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
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Madrak Ironhide







Gandhi in Civilization.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

 malfred wrote:
Gandhi in Civilization.


Especially when I rolled the British, it was always a disappointment to see our thousands of year old alliance go to pieces when he decided to stab me in the back after getting nuclear weapons....

   
Made in us
Secret Force Behind the Rise of the Tau




USA

 WarOne wrote:
 malfred wrote:
Gandhi in Civilization.


Especially when I rolled the British, it was always a disappointment to see our thousands of year old alliance go to pieces when he decided to stab me in the back after getting nuclear weapons....



   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ject from final fantasy 10. That was one tough boss fight
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Banshees, because feth them.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Member of the Ethereal Council






Ornstein and Smough.
Mostly Super Smough. I cant defeat him in new Game+ I need to get past him.

5000pts 6000pts 3000pts
 
   
 
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