68289
Post by: Nem
The title and thread assumes basic vehicle rules without other interference from Fast rule, etc. Rules quotes are in Violet.
At the risk of being hugely unpopular, I have collated the rules and my thoughts on them here on this issue. It's something accepted and that people do which bugs me, and has done for a long time.
At a glance I didn't think these rules had changed in 7th. On further inspection in fact they have, and now I am able to build up a more conclusive picture. I realize there have been some mentions in passing to this on other threads, but maybe throwbacks from earlier editions are interfering.
For people who are not familiar with the tactic, it's in the vein of : Deploys sideways then pivots at the beginning of movement, then measures 6inches from the front of the hull to move at Combat speed. Or vice versa. Something I am very confident is now illegal (Or is Cruising speed rather than combat >6'')
*****
I will start then with the big one.
In 6th Edition, the rules stated 'turning' did not reduce the vehicle movement.
That sentence has gone. It has been changed to
''Vehicles can turn any number of times as they move, just like any other model. Vehicles
turn by pivoting on the spot about their centre-point, rather than wheeling round.
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary[''
In contrast, these were the 6th ed rules
Vehicles turn by pivoting on the
spot about their centre-point, rather than wheeling round.
Turning does not reduce the vehicle's movement. Pivoting
on the spot alone does not count as moving, so a vehicle that
only pivots in the Movement phase counts as Stationary
Specifically it doesn't count as moving if your only pivoting. On the RAI side, this is not a copy and paste error, this line has been picked out and removed from the paragraph.
For anyone who is very familiar with these parts of the rules or saw any of my posts on this in 6th you can understand the implication of this and maybe just stop reading now, but I promised a complete picture...
*****
A note on Non Vehicle movement and why I'm talking about it.
We have to back track to the normal movement rules here. Some might point out at this juncture that Vehicles have different rules for movement - yes they do. However, Vehicle movement rules are not complete, they still draw from normal movement rules, and the importantly things like the rules for measuring movement distances, without using these you actually have no idea how to move the vehicle at all. It's best to think of it like so many other advanced rule sets in 40k - The baselines apply but any specific rules in the advanced section over ride those baselines. Vehicle rules do not override everything about normal movement, they do not contain their own rules for everything. This is mentioned early on..
''Where advanced rules apply to a specific model, they always override any contradicting basic rules.''
Back to basics: How to measure movement
So what doesn't the vehicle rules override? How to measure movement.
Under the heading 'Movement distance' we have a diagram which I will badly replicate and the following text.
O'''''''''''''O
<----->
INCORRECT
O''''''''O
<----->
CORRECT
''It’s a common mistake to measure the distance and then place the model on
the far side of the tape measure. This is incorrect, as it adds the entire length of
the model’s base to the distance moved. The diagram above shows correct and
incorrect ways of measuring move distance. For an Infantry model on its
relatively small base, this additive error isn’t so bad, but imagine what would
happen if this error was made with a vehicle 6" long!''
Imagine indeed!
So now we know, how you measure distances applies to Vehicles the same as any other model and this is:
From the front of the base, to the front of the base, up to the movement distance allowed.
Of interest, the restrictive part of movement is detailed in this passage,
''As you move the models in a unit, they can be turned to face in any
direction, but if a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Models cannot voluntarily move off the board.''
*****
How Vehicle rules interact with movement & measurement rules
Knowing the basic rules, we have to apply the vehicle rules to the situation. The ones that apply here are;
''As vehicle models do not usually have bases, the normal rule of measuring distances to or
from a base cannot be used. Instead, for distances involving a vehicle, measure to and
from their hull''
So everything we know about movement of models with bases and how they are measured, we change all instances of base to bade to be hull to hull.
To repeat part of a quote here:
if a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Ah caught me out it says 6inches! - Please remember these are basic rule as pertain to infantry and advance rules will over ride how many inches, Jump can move 12inches etc, but in all cases no part of its base (Or hull..) can finish more than <movement distance> away from where it started in the movement phase.
This is now essentially no part of it's hull can finish the move more than 6'' away from where it started in the movement phase. I believe to squash this rule based evidence need to be brought forward that this somehow does not apply to vehicles.
*****
Turning Models, and Pivoting Vehicles.
I noted the major change early on, but to complete I'll speak in a little more detail.
''Vehicles can turn any number of times as they move, just like any other model. Vehicles
turn by pivoting on the spot about their centre-point, rather than wheeling round.''
Non Vehicles
As you move the models in a unit, they can be turned to face in any
direction,
Nothing different really, just clarifying the central point for a vehicle as their hulls are not normally a perfect circle.
More pivoting
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary
and non vehicle modes;
A model that only pivots on the spot in the Movement phase counts as
being stationary for all purposes, including subsequent shooting attacks.
Just repeating the same things now.
Last bit doesn't really add anything
Pivoting is always done from the centre of a vehicle to prevent it
from accidentally moving further than intended or allowed
Because if you pivoted from the front some vehicles could probably move quite far, some may even pass the intended point of 6inches if that's what you are aiming for.
Conclusion to this really long post.
All of that said, the points brought forward to disprove are.
1. Pivoting is done during movement. It's not a separate entity which sits outside of the movement barriers.
2. To measure a vehicle for movement up to 6'', no part of the hull can end it's movement more than 6'' from where it started. (Apply to different movement distances as appropriate).
Which means that (assuming the vehicle isn't a perfect square of course):
A Vehicle which start or ends it's movement with a pivot before or after measuring, where part of the hull is further than 6inches from where it started has traveled more than 6" and up to 12" - Cruising Speed.
49616
Post by: grendel083
As you Quoted "Pivoting does not count as movement"
But you wish to count it as movement for the purpose of distance moved?
Correct?
83316
Post by: Zimko
grendel083 wrote:As you Quoted "Pivoting does not count as movement"
But you wish to count it as movement for the purpose of distance moved?
Correct?
Incorrect, he and the rulebook says "Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary"
Which means if all you do is pivot then it is not movement.
But if you do more than just pivot... like say moving your vehicle... then pivoting does count as part of the movement
''Vehicles can turn any number of times as they move, just like any other model. Vehicles
turn by pivoting on the spot about their centre-point, rather than wheeling round.
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary''
"As you move the models in a unit, they can be turned to face in any
direction, but if a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Models cannot voluntarily move off the board.''
I think he's actually found evidence that means you can't pivot to gain extra distance.
25927
Post by: Thunderfrog
I'd buy it.
Deploying side-ways and quick pivoting to gain an extra 4 inches was a tactic for Waac, the uninformed, or just shady-grin play in general.
86782
Post by: Lynkon_Lawg
Let me see if I've got this clear. Hypothetical tank X is 4 inches wide and 6 inches long. This means 2 inches from center point to hull edge on each side, 3 inches from center point to hull edge on the front and back. If tank X is sitting sideways, you measure from the hull side, move the tank 6 inches legally sideways, THEN pivot the tank on the center point so the 3 inch radius side is now facing the direction you moved, and therefore you gain a inch on the movement?
50832
Post by: Sigvatr
It's been a thing for a very long time now. It's awesome with GA.
83316
Post by: Zimko
Lynkon_Lawg wrote:Let me see if I've got this clear. Hypothetical tank X is 4 inches wide and 6 inches long. This means 2 inches from center point to hull edge on each side, 3 inches from center point to hull edge on the front and back. If tank X is sitting sideways, you measure from the hull side, move the tank 6 inches legally sideways, THEN pivot the tank on the center point so the 3 inch radius side is now facing the direction you moved, and therefore you gain a inch on the movement?
That is how it has worked since 3rd edition. But with the removal of the line "Turning does not reduce the vehicle's movement." from the vehicle movement rules, this seems to be no longer the case because pivoting is part of the vehicle's movement. Since the rules state that the model's base (or hull) can not end their move further than the allowed distance, you can't use this tactic anymore.
18556
Post by: Leonus
I heartily applaud your reasoning and am happy that that single sentence was removed, changing everything.
83495
Post by: sonicaucie
Zimko wrote: grendel083 wrote:As you Quoted "Pivoting does not count as movement"
But you wish to count it as movement for the purpose of distance moved?
Correct?
Incorrect, he and the rulebook says "Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary"
Which means if all you do is pivot then it is not movement.
But if you do more than just pivot... like say moving your vehicle... then pivoting does count as part of the movement
''Vehicles can turn any number of times as they move, just like any other model. Vehicles
turn by pivoting on the spot about their centre-point, rather than wheeling round.
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary''
"As you move the models in a unit, they can be turned to face in any
direction, but if a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Models cannot voluntarily move off the board.''
I think he's actually found evidence that means you can't pivot to gain extra distance.
This wouldn't affect ghost arks, wave serpents and such since it states you measure using the base and therefore any amount of pivoting yields no extra distance?
63094
Post by: Gravmyr
If this is a statement please back up your assertion with rules quotes. If this is a question then yes it would apply as the hull rule would still apply.
20963
Post by: Kommissar Kel
We are never told where to measure movement from.
While the front5 of the vehicle may have moved more than 6" from the original placement, you would not be able to turn your vehicle around and move any additional distance.
If you measure your movement from the pivot point you have gained no additional distance. Also most guns gain no additional distance when a vehicle is pivoted to bring multiple weapons to bear.
The core concept of this thread is flawed.
76273
Post by: Eihnlazer
If you move the tank, then pivot you are able to measure the way you speak of and can end up with the hull over 6" from your starting location.
However if you simply pivot first (which doesnt count as moving until you move) and then measure 6" from your hull (as you are supposed to do), then you have not moved over 6" from your starting location and your argument falls apart.
31450
Post by: DeathReaper
Eihnlazer wrote:If you move the tank, then pivot you are able to measure the way you speak of and can end up with the hull over 6" from your starting location. However if you simply pivot first (which doesnt count as moving until you move) and then measure 6" from your hull (as you are supposed to do), then you have not moved over 6" from your starting location and your argument falls apart. Except that no part of its base can finish the move more than 6" away from where it started the Movement phase. So pivoting first does not matter as you need to measure from where the vehicle starts the movement phase.
76273
Post by: Eihnlazer
Vehicles dont have a base.
You measure from the hull.
If you pivot first, and measure from the hull where is the issue?
60684
Post by: Drager
Hull counts as base
79209
Post by: extremefreak17
Does it Specify where on the Hull you need to measure from?
If not, as stated above, you can just measure from a portion of the hull that is directly over the pivot point and this whole argument falls dead in the water.
63094
Post by: Gravmyr
As soon as any point moves more than the allocated amount it violates the rule so measuring from the point of least movement does not in fact change the fact that a part therefor the entire model has moved further than allowed. Saying it does is like claiming that you built your house on your property because your front door is on your property despite the fact that it now blocks the road and the entrance to your neighbors garage.
35241
Post by: HawaiiMatt
Interesting.
Would that mean that a razorback that move forward 6", and does a 180 to unload cargo can no longer unload?
The rear access has ended it's move ~10" from the starting location (while the front has ended only 2"). If this counts as more than 6" of movement, it pretty much kills most transports.
-Matt
84445
Post by: Furf
I agree with the OP's interpretation
76273
Post by: Eihnlazer
As stated by hawaiimatt, using this interpretation ruins most transports capabilities and is pretty much NRAI (not read as intended)
85232
Post by: Booklooker
Movement during Tank Shock could help get perspective on RAI:
To perform a Tank Shock, first, turn the vehicle on the spot to face the direction you intend to move it and, after pre-measuring, declare how many inches the vehicle is going to move, up to its maximum speed. The vehicle must move at least Combat Speed. Note that, because pivoting on the spot does not count as moving, this is not enough for a Tank Shock.
This describes a vehicle pivoting and then declaring movement up to its maximum speed. The example picture of Tank Shock in the BRB shows the "aimed" Tank Shocking vehicle measuring from the front of its hull. Further, in this mention of pivoting it simply says pivoting on the spot does not count as moving. The term "alone" is omitted. I'd say this wording and example pictures from the Tank Shock section does supports the RAI to be vehicle movement measured omitting pivoting.
63094
Post by: Gravmyr
What it looks like they are doing is attempting to make people think and plan as opposed to the general easy button that many meq armies have become. Since 5th left that appears to be the trend I have noticed. When disembarking you are not unloading a load of your ex's belongings. You don't open the gate, floor it in reverse and slam the breaks on. Land raiders were never meant to get you an additional 2" for the unload via a pivot. Tank shock is a special move and trying to use it's rules are tantamount to claiming my infantry should move 2d6 during the movement phase because they can during the charge.
25927
Post by: Thunderfrog
Gravmyr wrote:
Land raiders were never meant to get you an additional 2" for the unload via a pivot.
Tank shock is a special move and trying to use it's rules are tantamount to claiming my infantry should move 2d6 during the movement phase because they can during the charge.
This.
Don't be mad that you can't game extra movement. I think the OP has a pretty good arguement here that would hold up in a rules thread. The only nitpicks come from people who are like "It doesn't say hull! It says base! It doesnt say WHEN you measure!"
Those are the sorts that I snort at and roll my eyes then make a mental note not to play again.
76273
Post by: Eihnlazer
The OP would have a good argument, if it werent apparent that its not RAI.
How long have we been able to pivot for movement?
You think magically that they finally figured out how to word it to work like they intended after this long?
Nice wishlisting.
Of course assault vehicles were designed to get their troops into the fight faster. To think otherwise is completely assanine.
79467
Post by: DanielBeaver
OP's argument seems to be built on the removal of the "Turning does not reduce the vehicle's movement" sentence from the rules, and the implication that a base == hull. That doesn't seem like a strong connection to me - vehicles have an entirely different way of moving (pivot and move), which seems to override the descriptions of how to measure movement from the beginning of the BRB. In particular, I don't think the section about moving models with irregular bases (bikes and MCs) really applies to vehicles.
And in any case, this interpretation would complicated vehicle movement in general, since it would imply that you have to always measure the move distance BEFORE you pivot. I would rather keep the quirky "deploy sideways to gain an inch" if it means that the rest of vehicle movement is simplified.
81246
Post by: Ventiscogreen
The model may pivot at any point of movement. Pivoting does not count as movement. Ergo, pivoting does not technically increase the distance traveled since the model has not moved any distance gained. Despite being further away, it has not actually counted as moving that distance.
Also:
As vehicle models do not usually have bases, the normal rules of measuring distance to or from a base CONNOT BE USED. Instead, for the distance involving a vehicle, measure to and from their hull.
The section then describes movement for vehicles. Vehicles that TRAVEL more than 6" are counted as moving at Cruising Speed, but:
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary
These are two statements in and of themselves, just simplified into one sentence to save page space and sound more comfortable on the ears.
746
Post by: don_mondo
Eihnlazer wrote:The OP would have a good argument, if it werent apparent that its not RAI.
How long have we been able to pivot for movement?
Per conversations with the guys that wrote the rules. Never. So yeah, he's probably got RAI behind him as well.
25927
Post by: Thunderfrog
Eihnlazer wrote:The OP would have a good argument, if it werent apparent that its not RAI.
How long have we been able to pivot for movement?
You think magically that they finally figured out how to word it to work like they intended after this long?
Nice wishlisting.
Of course assault vehicles were designed to get their troops into the fight faster. To think otherwise is completely assanine.
I think wishlisting is the wrong term.
And yea, Assault Vehicles are meant to get you into assault. If it was meant for you to get 2" extra movement, they would just have extra movement. I very much doubt RAI considers that all space marine drivers parallel park their rhino's and then do ice-rink 360's for extra movement when dropping people off.
I think OP is correct.
87284
Post by: RedNoak
just to be clear.
you guys are not trying to find out how a specific rule works.
you have a particularly interpretation of a rule in mind and are trying to justify it by searching for 'supporting facts', no matter how far stretched.
those are two completely different things.
81246
Post by: Ventiscogreen
Op is incorrect for the reasons I clarify above.
25927
Post by: Thunderfrog
You are incorrect for the OP's reasons as stated above.
Wow, it's easy when you do it that way!
It's pretty specific that pivoting doesn't count as long as that's all the vehicle does. Once it moves, it's also pretty specific that no part of the vehicle can be more than 6inches from where it started. NO PART - FROM WHERE IT STARTED.
Those are pretty non-negotiable terms.
18556
Post by: Leonus
Ventiscogreen wrote:The model may pivot at any point of movement. Pivoting does not count as movement. Ergo, pivoting does not technically increase the distance traveled since the model has not moved any distance gained. Despite being further away, it has not actually counted as moving that distance.
Also:
As vehicle models do not usually have bases, the normal rules of measuring distance to or from a base CONNOT BE USED. Instead, for the distance involving a vehicle, measure to and from their hull.
The section then describes movement for vehicles. Vehicles that TRAVEL more than 6" are counted as moving at Cruising Speed, but:
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary
These are two statements in and of themselves, just simplified into one sentence to save page space and sound more comfortable on the ears.
Pivoting DOES count as movement. The ONLY time it does not count is when that is all you did in the movement phase. That is the change made between 6th and 7th ed, and the whole point of the OP that you seem to have missed.
76273
Post by: Eihnlazer
Thunder you do realize that it started its movement when it acctually moved.
Pivoting isnt a move. The center of the vehicle did not move anywhere. If you can pivot, and it not count as a move (by not moving the tank any further), how is the pivot itself a move? Hint: it isnt.
It only started its movement when it acctually moved its center point from where it was at the beginning of the movement phase.
31450
Post by: DeathReaper
Eihnlazer wrote:Thunder you do realize that it started its movement when it acctually [sic] moved. Pivoting isnt a move. The center of the vehicle did not move anywhere. If you can pivot, and it not count as a move (by not moving the tank any further), how is the pivot itself a move? Hint: it isnt. It only started its movement when it acctually [sic] moved its center point from where it was at the beginning of the movement phase.
(Emphasis mine) The underlined is false for these reasons: "Pivoting on the spot alone does not count as moving" (Vehicles section, Vehicles in the movement phase sub-section). Therefore if the vehicle only pivots and does not move that phase the vehicle will be stationary when it comes to determine how many weapons it can fire. However if it does more than Pivot on the spot, and actually moves in the movement phase, the rule that says "Pivoting on the spot alone does not count as moving" does not apply as they are doing more than just pivoting. So you count the movement from where the vehicle started the movement phase, as the pivoting needs to be actually taken into account since the vehicle is moving. And we know "if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase." (The Movement Phase section, Movement Distance sub-section). So what matters is where the vehicle was when it started the Movement phase. This means you take the pivot into account if you are doing more than pivoting. The rules are finally clear on this.
86014
Post by: znelson
While I understand the reason for a healthy debate on this topic, I think one's reading of the rules needs to converge with common sense at some point.
The rules in 7th edition clearly state that if a vehicle does more than pivot, the distanced pivoted is not free. Period.
Enter common sense: A Vehicle is capable of moving at a given speed. Lets assume for sake of argument this vehicle can magically conserve energy and all movement is equal - the distance it can travel is calculated from it's starting position.
No justification or exception is provided in 7th edition that allows the vehicle to magically change it's starting location via a free pivot.
Does this stop you from rotating a vehicle 180 degrees to dump troops out? YES!
Why? Because troop transports can't actually do axle spins on command if they want to rotate.
God forbid the rules of the game actually resemble the real world.
31450
Post by: DeathReaper
znelson wrote:God forbid the rules of the game actually resemble the real world.
They never will, but that is because we are talking about a sci-fi setting where Lasguns, Imperial titans, Space ships, Drop Pods, Dreadnoughts, Tyranids, Eldar, Psychic powers exist, and genetically engineered space marines riding oversized wolves, not only exist, but they have the same movement rate as the same guy on a motorcycle... P.S. Real World Common Sense/Real World Logic/How it works in the real world has no bearing on the 40k Ruleset. Remember: The rules were not written to be "Modern day real world" logical. The rules are an abstract system used to simulate a battle in the year 40,000. What would happen in the modern day real world has nothing to do with the RAW, or the simulation of a battle fought 38,000 years from now. (and maybe not even on a planet with the same physical makeup as our earth, and probably different physics as well). As such they need to have some compromises to make the game playable.
73427
Post by: JinxDragon
Znelson, While it isn't good to bring in real world examples, I would recommend taking a look at what Vehicles with treads can actually do. The reason it can't do this in the Rules is because the Rule "simulating" it is gone, no more reason to it all then that.
18690
Post by: Jimsolo
IF Nem's assertion is correct, wouldn't that make many transport vehicles, such as Raiders, the Tantalus, and the big long Necron job (Ghost Ark?), severely weakened if not nigh on useless? That rules alteration would take these transports (when serving in their transport capacity) from nimble, graceful, acrobats of the motorpool to slow, lumbering sky-canoes.
Or am I over estimating how detrimental this interpretation would be to long, thin vehicles?
80243
Post by: darkcloak
It seems like there is more going on here than that...
I think a Rules Writer at GW was murdered!
Here is why. The Victim was writing the vehicle rules entry, and he had a very specific idea in mind. He wanted to keep people from using the free pivot to gain an extra few inches of firing range. Rightly so because while it's legal to do so, you shouldn't be able to fire as if you had only moved 6", and so with that in mind he set out to rewrite the vehicle movement rules in a clear concise manner. He was probably at the office late, striving to find that perfect wording that would erase all doubt as to the intention of the rules. That was when he was brutally murdered. Probably by someone seeking to keep the rules vague and hard to understand, for mysterious reason we shall never know. Perhaps it was the Devil, or maybe it was Matt Ward. Or maybe it was someone who was a pivot move fire 1 at full BS kind of guy and didn't want to lose his secret weapon?
We shall never know the truth about the tragedy that unfolded that night. At least we may find solace in this thread, what may well be the final resting place of an unknown soldier. May the gods have mercy on his soul, should it have ever existed in the first place. The rule entry as it stands today was probably a hodge podge backwards, how-can-we-fix-it-so-no-one-will-know-it's-fixed sort of patch job slapped in place by a generic monkey/typewriter servitor.
Although, kudos to the OP for doing the deciphering for us! Maybe you could take a look at Grav weapons and vehicle cover saves for me? That's another one that seems like a hieroglyph of muddled intentions!
63094
Post by: Gravmyr
I think the biggest problem people have is the belief that transports should be turned around and deposit you a handful of inches away from your target. They should be there to get you across most of the way not doorstep to doorstep. Why would you ever logically present the rear of your vehicle with open access to the interior to the enemy?
Looking at the current rules and what Nem has put fourth, most of the time, unless there is bunch of strange things going on, you should be able to simply measure out 6" from the furthest point and put your rear there, if going for the prob me here look. It's simple, straight forward, and prevents any of the pivot shenanigans from happening.
The GA for the Crons is open topped so no it doesn't affect them and they would be the one that would be able to take advantage of the pivot crud the most.
31450
Post by: DeathReaper
Jimsolo wrote:IF Nem's assertion is correct, wouldn't that make many transport vehicles, such as Raiders, the Tantalus, and the big long Necron job (Ghost Ark?), severely weakened if not nigh on useless? That rules alteration would take these transports (when serving in their transport capacity) from nimble, graceful, acrobats of the motorpool to slow, lumbering sky-canoes.
Or am I over estimating how detrimental this interpretation would be to long, thin vehicles?
Losing 3 inches of movement at best is hardly going to take those transports from good to useless.
darkcloak wrote:Although, kudos to the OP for doing the deciphering for us! Maybe you could take a look at Grav weapons and vehicle cover saves for me? That's another one that seems like a hieroglyph of muddled intentions!
There is nothing unclear about vehicle over saves and Grav weapons...
80243
Post by: darkcloak
I would disagree about the Grav thing, unless wording for vehicle cover saves has also changed. If so please fill me in.
81246
Post by: Ventiscogreen
DeathReaper wrote: However if it does more than Pivot on the spot, and actually moves in the movement phase, the rule that says "Pivoting on the spot alone does not count as moving" does not apply as they are doing more than just pivoting. Nobody has actually made a justification for why this would be so? Nothing says or implies that pivoting having moved counts as movement.
And we know "if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase." (The Movement Phase section, Movement Distance sub-section). I already clarified that it is specifically stated that the normal rules for movement cannot be used, and that vehicles have their own rules for movement. The cruising speed could be argued, but this section of the book is not applicable and would imply that a vehicle can never move more than 6" and flyers automatically crash.
Also, 3" of movement in a game where models move 6" is a 50% change. So it is a big deal.
99
Post by: insaniak
Gravmyr wrote:..., you should be able to simply measure out 6" from the furthest point and put your rear there,...
That would result in you moving 6" plus the length of the vehicle.
The GA for the Crons is open topped so no it doesn't affect them and they would be the one that would be able to take advantage of the pivot crud the most.
Er... if they're the vehicle that would be able to take advantage of the free pivot the most, then surely this interpretation does affect them... ?
31450
Post by: DeathReaper
Ventiscogreen wrote: DeathReaper wrote: However if it does more than Pivot on the spot, and actually moves in the movement phase, the rule that says "Pivoting on the spot alone does not count as moving" does not apply as they are doing more than just pivoting. Nobody has actually made a justification for why this would be so? Nothing says or implies that pivoting having moved counts as movement. And we know "if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase." (The Movement Phase section, Movement Distance sub-section). I already clarified that it is specifically stated that the normal rules for movement cannot be used, and that vehicles have their own rules for movement. The cruising speed could be argued, but this section of the book is not applicable and would imply that a vehicle can never move more than 6" and flyers automatically crash. Also, 3" of movement in a game where models move 6" is a 50% change. So it is a big deal.
Pivoting only does not count as movement when the vehicle Pivots on the spot. Otherwise "if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase." so while pivoting is not explicitly movement, you can not end with the vehicle's Hull further than 6 inches from where it started. (Since we measure to and from the Hull instead of using the base as vehicles usually do not have bases). Vehicles do have their own movement rules, but the basic rules still apply when talking about combat speed (Which is 6 inches the same as infantry movement). This is because the Vehicle section, Combat speed sub-section says "• Combat Speed. A vehicle that travels up to 6" is said to be moving at Combat Speed. This represents the vehicle advancing slowly to keep firing, albeit with reduced firepower". If the normal movement rules do not apply you could measure from the front of the vehicle, move 6 inches and place the vehicle at the far end of the tape measure, something that is specifically disallowed in the rules and in all reality two or three inches does not matter much, the vehicle could just move flat out the turn before to gain twice that in movement.
99
Post by: insaniak
DeathReaper wrote:If the normal movement rules do not apply you could measure from the front of the vehicle, move 6 inches and place the vehicle at the far end of the tape measure, something that is specifically disallowed in the rules
If the normal movement rules don't apply, measuring more than 6" is still measuring more than 6".
The movement rules don't define some special way of measuring that only applies to Warhammer 40K.
81246
Post by: Ventiscogreen
Vehicle movement rules apply, and any vehicle that TRAVELS more than 6" is counted as moving cruising speed.
That would be an entire turn of snapshots.
During a vehicle movement you can pivot ON THE SPOT and then continue to expend movement. It is sometimes required to get around sharp corners in city battlefields.
A vehicle that has both pivoted and moved may only fire one weapon at full ballistics skill unless other rules trump said factor.
Pivoting is not only used to abuse transports. I've set up some dense cities that required a lot of pivots to get around a corner.
31450
Post by: DeathReaper
insaniak wrote: DeathReaper wrote:If the normal movement rules do not apply you could measure from the front of the vehicle, move 6 inches and place the vehicle at the far end of the tape measure, something that is specifically disallowed in the rules
If the normal movement rules don't apply, measuring more than 6" is still measuring more than 6".
The movement rules don't define some special way of measuring that only applies to Warhammer 40K.
Except that if the normal movement rules do not apply then this does not apply either: "It’s a common mistake to measure the distance and then place the model on the far side of the tape measure. This is incorrect, as it adds the entire length of the model’s base to the distance moved."
However the rules for Moving vehicles does not override "How to measure movement"
Under the heading 'Movement distance' we have a diagram and the text I quoted earlier in this post.
65717
Post by: Elric Greywolf
darkcloak wrote:I would disagree about the Grav thing, unless wording for vehicle cover saves has also changed. If so please fill me in.
My best suggestion here is for you to read the entirety of the 7e rulebook, specifically BRB 77, bullet-point #4.
There, I've even done all the work for you!
35241
Post by: HawaiiMatt
Gravmyr wrote:I think the biggest problem people have is the belief that transports should be turned around and deposit you a handful of inches away from your target. They should be there to get you across most of the way not doorstep to doorstep. Why would you ever logically present the rear of your vehicle with open access to the interior to the enemy?
Well, if said open access to the interior was blocked by 10 super humans with chainsaws, I could see why you'd want to.
-Matt
80243
Post by: darkcloak
But the book is all the way over there!
But seriously though, that rule got cleaned up? At least there will be no more fighting about it either way.
Not that I used grav guns very much, it just seemed like a nice added bonus to an otherwise mediocre weapon.
83787
Post by: chanceafs
So they removed the sentence that says rotating does not reduce your movement... so the question is, if it now does how much does it reduce... and how do you measure that. if you are allowed to rotate before you move, how do you rotate and then measure 6" movement accurately? Or are we somehow expected to know the exact length and width dimensions of every vehicle we put on the field so we can now how much shorter the movement is if we rotate?
I see where the op is coming from, but given the way the rest of vehicle movement is worded... there is little way to enforce this rule. And if a vehicle moves the full 12", it is then allowed to pivot which would but it closer, if the OP is correct it would also somehow turn a series of completely legal maneuvers into something illegal...
46128
Post by: Happyjew
So question then.
I move my tank (3" wide by 4" long) 4" forward and then pivot left 90 degrees. How far have I moved?
1185
Post by: marv335
3.5" fwd as I measure it, although from the center front of the tank, to the furthest travelled corner it's just over 4"
99
Post by: insaniak
Ventiscogreen wrote: Pivoting is not only used to abuse transports. I've set up some dense cities that required a lot of pivots to get around a corner.
The thing is, if the interpretation being presented here is correct, there is absolutely no need to pivot the tank as it moves. If all that matters is how far the front edge of the tank has travelled from where it started, you would just measure your movement distance from the tank's starting position, pick it up, and put it down facing the appropriate direction against the measured point.
You would need to make sure that there is a wide enough path for it to travel from start to finish, but there would be no need to push it along the table, pivot it around the corner, and then push it along some more. How it gets around the corner becomes completely irrelevant... specifically, the rule that says that you pivot on the centre point instead of wheeling around a side edge would be redundant, because it would never actually come into play.
63094
Post by: Gravmyr
Sorry wasn't very clear in that was I? What I meant is moving as below.
RF------l
So you end.
------FRl
In the end you would have moved as far as you need to / want to but not past using the pivot. Just as your last post insaniak.
52163
Post by: Shandara
Happyjew wrote:So question then.
I move my tank (3" wide by 4" long) 4" forward and then pivot left 90 degrees. How far have I moved?
Also, how do we measure pivoting by non-square vehicles in a meaningful way? I'm not up to complex maths every time I move and pivot my Wave Serpent.
81346
Post by: BlackTalos
HawaiiMatt wrote:Interesting.
Would that mean that a razorback that move forward 6", and does a 180 to unload cargo can no longer unload?
The rear access has ended it's move ~10" from the starting location (while the front has ended only 2"). If this counts as more than 6" of movement, it pretty much kills most transports.
-Matt
This is pretty much the best example "against". All comments in favor of "no part of the vehicle can be more than 6inches from where it started" would move their transport 1" before rotating to unload. Feel free to play it that way...
I think that whatever your starting position is, as long as the center point has not moved more than 6", you are fully within RaW, even if you prow was facing left, and is now facing forward... Automatically Appended Next Post: Happyjew wrote:So question then.
I move my tank (3" wide by 4" long) 4" forward and then pivot left 90 degrees. How far have I moved?
4", as you have measured.
81246
Post by: Ventiscogreen
insaniak wrote:Ventiscogreen wrote: Pivoting is not only used to abuse transports. I've set up some dense cities that required a lot of pivots to get around a corner.
The thing is, if the interpretation being presented here is correct, there is absolutely no need to pivot the tank as it moves. If all that matters is how far the front edge of the tank has travelled from where it started, you would just measure your movement distance from the tank's starting position, pick it up, and put it down facing the appropriate direction against the measured point.
You would need to make sure that there is a wide enough path for it to travel from start to finish, but there would be no need to push it along the table, pivot it around the corner, and then push it along some more. How it gets around the corner becomes completely irrelevant... specifically, the rule that says that you pivot on the centre point instead of wheeling around a side edge would be redundant, because it would never actually come into play.
Ya, but there are some moves that aren't physically possible you can accomplish if you don't move the vehicle along a path when we are talking about dense terrain and when there are a bunch of models up close. I have always treated vehicles as moving along their path of movement rather than measure and place. Simplified example using infantry of why that is a problem, measure out 6" from a infantry model at a corner, you wouldn't say it can be place anywhere within 6", since that disregards the need to move around the corner. I just physically tested that with a fire warrior and bought myself 2 free inches of movement around a corner. I started the models in the same spot, moving one 4" and then 2". The next model was placed within 6" of the original position and was 2" farther along the other wall of the corner. The corner was 90 degrees, since a sharper angle would result in even worse move distance difference.
87284
Post by: RedNoak
Leonus wrote:
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary
Pivoting DOES count as movement.
nope. 'Pivoting on the spot alone does not count as moving' thats a direct quote from the rulebook.
that is pretty clear. its a simple statement of the book, but still its somehow open for debate.
if the rule would say:
Pivoting on the spot alone does not count as moving, IF a vehicle only pivots in
the Movement phase.
then i would agree. but how its acually written.... there is no wiggle room. it explicitly says: Pivoting on the spot alone does not count as moving.
81246
Post by: Ventiscogreen
What I said, only simpler in a good way. Also a lot more blunt.
83316
Post by: Zimko
The way I would play it is you measure the distance from the furthest point of the hull before pivoting or moving. Then pick up the vehicle, turn it whichever direction you want, and place it so that the furthest point is lined up with the end of the tape-measure.
Interpreting it to mean that you measure a single point on the hull instead of just the hull in general would be unplayable once you factor in pivoting with oddly shaped vehicles.
83202
Post by: milkboy
Hi guys,
This question is for Nem (and anyone who shares the belief can answer as well).
I've thought of how your way of playing it can still be abused. Tell me if this is possible.
Starting position: Ghost Ark facing forward, towards the enemy
It moves 6 inches forward, then pivots 90 degrees.
Then, because of the pivot, the biggest distance moved from the original position is <6 inches, so I get to shift it sideways, closer to the enemy unit.
This gives additional range to the gauss flayers at the side of the Ghost Ark, no? As compared to the other way of moving it (pivot and move model 6 inches.
59752
Post by: Steve steveson
The OP seems to be correct IMO. It was legal, if cheesy, before. Now the rules have been re-worded to stop this with the explanation of where you can end up and how moving works.
RAW also means that vehicles cannot do 180's to dump troops out or the like. The way I read it no point on the hull can move more than 6" from its point of origin.
milkboy wrote:Hi guys,
This question is for Nem (and anyone who shares the belief can answer as well).
I've thought of how your way of playing it can still be abused. Tell me if this is possible.
Starting position: Ghost Ark facing forward, towards the enemy
It moves 6 inches forward, then pivots 90 degrees.
Then, because of the pivot, the biggest distance moved from the original position is <6 inches, so I get to shift it sideways, closer to the enemy unit.
This gives additional range to the gauss flayers at the side of the Ghost Ark, no? As compared to the other way of moving it (pivot and move model 6 inches.
That would mean them moving sideways, which they cannot, as far as I remember. Also the front and back would probably end up more than 6" from it's start point.
74704
Post by: Naw
RedNoak wrote: Leonus wrote:
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in
the Movement phase counts as Stationary
Pivoting DOES count as movement.
nope. 'Pivoting on the spot alone does not count as moving' thats a direct quote from the rulebook.
that is pretty clear. its a simple statement of the book, but still its somehow open for debate.
if the rule would say:
Pivoting on the spot alone does not count as moving, IF a vehicle only pivots in
the Movement phase.
then i would agree. but how its acually written.... there is no wiggle room. it explicitly says: Pivoting on the spot alone does not count as moving.
Had to go check what my rulebook says:
" Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary"
So yes, I agree that at no point does pivoting count as moving. But that hasn't been the issue.
" Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed."
Intent is quite clear there. Combined with what was already written, no matter how much pivoting you do, if a part of your vehicle ends up more than 6" from the starting position your vehicle is moving at cruising speed.
83202
Post by: milkboy
Steve steveson, it's not necessary to move sideways. You can do a curve as well, like parking a car in a parallel lot?
Also, the front and back can be within the 6 inches as well. When putting a longitudinal object against a curved wall, it does not necessarily mean the front and backs will be within the wall.
81246
Post by: Ventiscogreen
It is a skimmer. Who says it can't move sideways? Also, who says it can't rotate while floating into said position. One of the reasons this argument has issues is due to the fact it wants you to place a model within a distance rather than actually travel said distance. Furthermore, using the OP's system I can shenanigan more range on my hammerhead, albeit giving my enemy side armor unless they are extremely far away.
PS: Because trolling marine players on hammer and anvil. Silly lascannons! Not that I honestly need the shenanigans to troll lascannons though...
87284
Post by: RedNoak
Steve steveson wrote:The OP seems to be correct IMO. It was legal, if cheesy, before. Now the rules have been re-worded to stop this with the explanation of where you can end up and how moving works.
RAW also means that vehicles cannot do 180's to dump troops out or the like. The way I read it no point on the hull can move more than 6" from its point of origin.
[...]
That would mean them moving sideways, which they cannot, as far as I remember. Also the front and back would probably end up more than 6" from it's start point.
no rules as written say "Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary"
and since when its forbidden to move sideways?
81346
Post by: BlackTalos
Steve steveson wrote:That would mean them moving sideways, which they cannot, as far as I remember. Also the front and back would probably end up more than 6" from it's start point.
There are absolutely no rules on this, skimmers can "glide" sideways 6" or 12" if they so desire.
Raw it is legal. Fluff-wise it stands. Trying it with Rhinos is also correct RaW, but a little more unorthodox and i'm sure you'll get weird stares =P
87284
Post by: RedNoak
Naw wrote:
" Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed."
Intent is quite clear there. Combined with what was already written, no matter how much pivoting you do, if a part of your vehicle ends up more than 6" from the starting position your vehicle is moving at cruising speed.
thats better
can you give me the page?
so as intended and as written:
measure from the centre and move your distance, while you can pivot from the centre as many and as often as you want.
81246
Post by: Ventiscogreen
I forbid sideways moving most of the time, but I also allow pivots at any point to change direction. Fluffy sideways floating I am fine with, though I've never found this advantageous. Automatically Appended Next Post: Also, the rules state to measure from the vehicles hull, which means I could choose to measure from the CENTER of the vehicle and therefore render the entire argument pointless since my vehicle will not have traveled from that point of reference any more than I desire no matter how many times I spin in a circle making tornado noises into the mic, irritating my Shas'O.
81346
Post by: BlackTalos
Naw wrote:" Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed."
I do believe that this rule was to stop this:
Whereas this is fully within RaW:
Automatically Appended Next Post: Ventiscogreen wrote:Also, the rules state to measure from the vehicles hull, which means I could choose to measure from the CENTER of the vehicle and therefore render the entire argument pointless since my vehicle will not have traveled from that point of reference any more than I desire no matter how many times I spin in a circle making tornado noises into the mic, irritating my Shas'O.
That is exactly what the RaW tell you to do, and if you play that way it is completely right and breaks no rules. Some disagree
81246
Post by: Ventiscogreen
BlackTalos wrote:Naw wrote:" Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed."
I do believe that this rule was to stop this:
Whereas this is fully within RaW:

That wasn't legal in 6th. I made that very clear to one of my opponents when he tried it. Center point.
81346
Post by: BlackTalos
Ventiscogreen wrote:That wasn't legal in 6th. I made that very clear to one of my opponents when he tried it. Center point.
The first or the second one?
Because the 1st picture is an example of "Wrong" =P
25927
Post by: Thunderfrog
BlackTalos wrote:Naw wrote:" Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed."
I do believe that this rule was to stop this:
Whereas this is fully within RaW:
Automatically Appended Next Post:
Ventiscogreen wrote:Also, the rules state to measure from the vehicles hull, which means I could choose to measure from the CENTER of the vehicle and therefore render the entire argument pointless since my vehicle will not have traveled from that point of reference any more than I desire no matter how many times I spin in a circle making tornado noises into the mic, irritating my Shas'O.
That is exactly what the RaW tell you to do, and if you play that way it is completely right and breaks no rules. Some disagree 
Pictures are worth a lot of words.
If you look at that picture and think.."Oh, I don't do that anyways," then this probably wont affect you.
If you look at that picture and think.."I do that all the time! I'm getting robbed of movement!" then you must regretfully throw away your bag of Cheetohs because cheesy got shut down by this rule change.
68289
Post by: Nem
insaniak wrote:Ventiscogreen wrote: Pivoting is not only used to abuse transports. I've set up some dense cities that required a lot of pivots to get around a corner.
The thing is, if the interpretation being presented here is correct, there is absolutely no need to pivot the tank as it moves. If all that matters is how far the front edge of the tank has travelled from where it started, you would just measure your movement distance from the tank's starting position, pick it up, and put it down facing the appropriate direction against the measured point.
You would need to make sure that there is a wide enough path for it to travel from start to finish, but there would be no need to push it along the table, pivot it around the corner, and then push it along some more. How it gets around the corner becomes completely irrelevant... specifically, the rule that says that you pivot on the centre point instead of wheeling around a side edge would be redundant, because it would never actually come into play.
I understand where your coming from there. Movement is not literally defined as a lateral movement in case or models or vehicles, Vehicles never actually have to move ''forwards'' in the rules, neither do models.
I believe vehicle movement around a corner would be measured exactly as if it were a model. You take a point on the Model / Vehicle (Usually the front because... cinematic - though this is never specified for any type of model), you measure 6'' maybe bending your tape measure to find the end point and then move the model.
This particular situation would be the same for vehicles and models, when turning a 90 degree corner and moving 6inches, a models base may be much <6 from the starting point as the crow flies.
Do note not all non vehicle model bases are round, this applies as much to mawlocs as a tank.
DeathReaper wrote: insaniak wrote: DeathReaper wrote:If the normal movement rules do not apply you could measure from the front of the vehicle, move 6 inches and place the vehicle at the far end of the tape measure, something that is specifically disallowed in the rules
If the normal movement rules don't apply, measuring more than 6" is still measuring more than 6".
The movement rules don't define some special way of measuring that only applies to Warhammer 40K.
Except that if the normal movement rules do not apply then this does not apply either: "It’s a common mistake to measure the distance and then place the model on the far side of the tape measure. This is incorrect, as it adds the entire length of the model’s base to the distance moved."
However the rules for Moving vehicles does not override "How to measure movement"
Under the heading 'Movement distance' we have a diagram and the text I quoted earlier in this post.
Also worth noting ''normal'' movement rules include other things like your not allowed to move off the board etc. Movement rules cover many things, if you don't apply them you might as well fly the vehicle across the board and plonk it down where ever you want.
milkboy wrote:Hi guys,
This question is for Nem (and anyone who shares the belief can answer as well).
I've thought of how your way of playing it can still be abused. Tell me if this is possible.
Starting position: Ghost Ark facing forward, towards the enemy
It moves 6 inches forward, then pivots 90 degrees.
Then, because of the pivot, the biggest distance moved from the original position is <6 inches, so I get to shift it sideways, closer to the enemy unit.
This gives additional range to the gauss flayers at the side of the Ghost Ark, no? As compared to the other way of moving it (pivot and move model 6 inches.
I'm not sure if all parts of the hull would be in 6inches of the original starting position for that part of the hull, without the model to hand, our 'Cron players don't often take GA's.
but see my note to insaniak above, same concept at any sort of angle and any model.
81346
Post by: BlackTalos
Nem, here is Milkboy's example:
For our position: It has moved forward 12", then Pivoted on the Green dot "central axis".
If we were to follow your argument, the Red line shows that no part of the Hull is 12" away from the original position of the Hull.
Would you not say that the Positioning of the second Ark (following the Rules as you've interpreted them) is closer in Range to the enemy?
68289
Post by: Nem
BlackTalos wrote:Nem, here is Milkboy's example:
For our position: It has moved forward 12", then Pivoted on the Green dot "central axis".
If we were to follow your argument, the Red line shows that no part of the Hull is 12" away from the original position of the Hull.
Would you not say that the Positioning of the second Ark (following the Rules as you've interpreted them) is closer in Range to the enemy?
Sorry I just edited my post removing the last line before I saw this, my reply would be same as to insaniak - same concept, same rules
31450
Post by: DeathReaper
BlackTalos wrote:Nem, here is Milkboy's example:
For our position: It has moved forward 12", then Pivoted on the Green dot "central axis".
If we were to follow your argument, the Red line shows that no part of the Hull is 12" away from the original position of the Hull.
Would you not say that the Positioning of the second Ark (following the Rules as you've interpreted them) is closer in Range to the enemy?
Except the rear hull of the Ghost Arc is more than 12 inches from where it started in that pic, and as such it is an illegal move.
36355
Post by: some bloke
so here's the thing - if no part of the hull can move more than 6", does that mean that if a monolith (6" square and can only move 6") that turns 180 degrees cannot move any further?
65717
Post by: Elric Greywolf
DeathReaper wrote:
Except the rear hull of the Ghost Arc is more than 12 inches from where it started in that pic, and as such it is an illegal move.
What, exactly, is the rule preventing this?
The way I play and understand the rules, you may rotate your vehicle in any manner desired, so long as no part of the vehicle ends up more than 6"/12" away from where you first measured. My Rhino is facing forward. I measure 6" forward from the tip of its hull and place my finger on that spot. Now I can rotate my Rhino in any direction I desire and place it on the field, being careful to allow no part of the Rhino past my finger. I don't need to measure individual points on the hull and carefully keep track of them before I set down the Rhino.
1) Who cares how far away the rear is currently from where it used to be?
2) What rule am I missing that disallows this?
31450
Post by: DeathReaper
This is the rule preventing this: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase. Models cannot voluntarily move off the board.'' With vehicle we use the Hull instead of the base, so no part of its hull can finish the move more than 6" (Or 12 in the case of a vehicle moving cruising speed) away from where it started the Movement phase. 'That rear of the hull looks to be about 18 inches from where it started the movement phase according to the scale in the pictures.
11988
Post by: Dracos
"from where it started" : is the word "it" here referring to "part of its base" or the point you measured from?
There are some practical problem if we have to measure all parts of the hull to make sure that no part moved more than permitted...
43578
Post by: A Town Called Malus
Dracos wrote:"from where it started" : is the word "it" here referring to "part of its base" or the point you measured from? There are some practical problem if we have to measure all parts of the hull to make sure that no part moved more than permitted... Not really, just measure from the point that will have to move the furthest in order to complete the manoeuvre. So if you're going to drive forwards and do a 180 degree turn, measure from the back because no bit of the vehicle can possibly end further than that. In regard to the ghost ark, it is again common sense that if the vehicle ends perpendicular to its initial position and the front of the vehicle has moved its maximum of 12" then the rear must have moved more than 12". Pretty basic Trigonometry to be honest
65717
Post by: Elric Greywolf
DeathReaper wrote:This is the rule preventing this: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where [that part of its base] started the Movement phase. Models cannot voluntarily move off the board.'' Yep, that does it. I diagrammed this sentence out, and while it's a very shoddy sentence, the pronoun "it" is referring to the part of the base (ie. hull), which makes DR's reading correct.
27004
Post by: clively
Dracos: you've hit on the actual issue. With the rule, it's pretty much impossible to pivot (along the center axis) at the end of your movement if you've moved the maximum legal distance forward. Which means that if you intend to do a 180 degree pivot at the end then you have to reduce your movement by the length of the vehicle. Have a 4" long vehicle? Then your total forward movement is 2".
11988
Post by: Dracos
A Town Called Malus wrote: Dracos wrote:"from where it started" : is the word "it" here referring to "part of its base" or the point you measured from?
There are some practical problem if we have to measure all parts of the hull to make sure that no part moved more than permitted...
Not really, just measure from the point that will move the furthest.
So if you're going to drive forwards and do a 180 degree turn, measure from the back because no bit of the vehicle can possibly end further than that.
In regard to the ghost ark, it is again common sense that if the vehicle ends perpendicular to its initial position and the front of the vehicle has moved its maximum of 12" then the rear must have moved more than 12". Pretty basic Trigonometry to be honest 
Assuming you know the end position you want when you start moving...
43578
Post by: A Town Called Malus
Dracos wrote: A Town Called Malus wrote: Dracos wrote:"from where it started" : is the word "it" here referring to "part of its base" or the point you measured from? There are some practical problem if we have to measure all parts of the hull to make sure that no part moved more than permitted... Not really, just measure from the point that will move the furthest. So if you're going to drive forwards and do a 180 degree turn, measure from the back because no bit of the vehicle can possibly end further than that. In regard to the ghost ark, it is again common sense that if the vehicle ends perpendicular to its initial position and the front of the vehicle has moved its maximum of 12" then the rear must have moved more than 12". Pretty basic Trigonometry to be honest  Assuming you know the end position you want when you start moving... Why wouldn't you? If you aren't going to think your move through before you start moving then the rules shouldn't help you for making a bad decision. And you can always return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move.
11988
Post by: Dracos
A Town Called Malus wrote:
Why wouldn't you? If you aren't going to think your move through before you start moving then the rules shouldn't help you for making a bad decision. And you can always return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move.
It's not that I don't think my moves through, but that there will be some times where the exact orientation of the model in its end position is not solidified when you start moving. There is, AFAIK, no rule supporting the position that you can "return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move". Got a citation for that?
43578
Post by: A Town Called Malus
Dracos wrote: A Town Called Malus wrote: Why wouldn't you? If you aren't going to think your move through before you start moving then the rules shouldn't help you for making a bad decision. And you can always return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move. It's not that I don't think my moves through, but that there will be some times where the exact orientation of the model in its end position is not solidified when you start moving. There is, AFAIK, no rule supporting the position that you can "return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move". Got a citation for that? second paragraph under Movement Distance section of the rulebook wrote:It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase. So you could measure the distance, start to move it, change your mind and move it somewhere else. I believe it came up in another thread in the instance of starting to move a squad one way, then moving the moved models back in order to move a different way.
11988
Post by: Dracos
Ummm no that citation says you can measure different directions, not start moving models and then put them back. That says nothing about moving models and then putting them back.
73427
Post by: JinxDragon
One pre-measures to ensure the move is legal prior to attempting the move.
43578
Post by: A Town Called Malus
Dracos wrote:Ummm no that citation says you can measure different directions, not start moving models and then put them back. That says nothing about moving models and then putting them back. However the only limitation on them moving is that they cannot end further than 6" from their starting point. So there is no rules reason why moving back and then measuring to a different spot to move there is not allowed as the model has still not ended its move further than 6" from the starting point. It's not measuring the actual distance covered by the model, only its final displacement from the initial position. So you could run your unit all around the table and the opposing player making Doppler Effect noises as long as they ended within a 6" bubble of where they started.
11988
Post by: Dracos
Except good luck keeping track of the exact starting position of all the models (including all parts of each base).
What you are describing is, practically speaking, impossible to do accurately. If you do that inaccurately, it's pretty obviously not going to be legal.
edit: In short, I reject your premise that you get "takesies backsies" when moving models.
47462
Post by: rigeld2
A Town Called Malus wrote: Dracos wrote: A Town Called Malus wrote:
Why wouldn't you? If you aren't going to think your move through before you start moving then the rules shouldn't help you for making a bad decision. And you can always return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move.
It's not that I don't think my moves through, but that there will be some times where the exact orientation of the model in its end position is not solidified when you start moving. There is, AFAIK, no rule supporting the position that you can "return the vehicle back to it's starting position and move to a different place as long as you haven't finished the move". Got a citation for that?
second paragraph under Movement Distance section of the rulebook wrote:It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
So you could measure the distance, start to move it, change your mind and move it somewhere else.
I believe it came up in another thread in the instance of starting to move a squad one way, then moving the moved models back in order to move a different way.
Dracos wrote:Ummm no that citation says you can measure different directions, not start moving models and then put them back. That says nothing about moving models and then putting them back.
Except, well... you do.
You can measure a unit's move in one direction. and then decide to move the unit the opposite way entirely.
So if you move 1-2 models of a 10 model unit one direction, you have permission to move the models the opposite direction, or not at all.
11988
Post by: Dracos
You just made that up. It says nothing about moving them and then moving them again.
edit: That text is about measuring, not moving.
47462
Post by: rigeld2
Dracos wrote:You just made that up. It says nothing about moving them and then moving them again. edit: That text is about measuring, not moving.
Really? It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
Exactly what part did I make up again? I emphasized where it talks about moving the unit.
79463
Post by: Warmonger2757
Dracos wrote:Except good luck keeping track of the exact starting position of all the models (including all parts of each base).
What you are describing is, practically speaking, impossible to do accurately. If you do that inaccurately, it's pretty obviously not going to be legal.
edit: In short, I reject your premise that you get "takesies backsies" when moving models.
Where does it say in the book that once a model is moved that all movements are final? Using your logic, if I pick up my model and put it back down again because the model doesn't fit, I'm out of luck, even if the move isn't legal which would require that I put it back and start over. Or if I pick up my model and move it 24" and it's not a legal move, where does my model go? I can't put it back according to what you are saying.
73427
Post by: JinxDragon
A Town Called Malus does have a point: The Movement Rules begin focused on the Unit as a whole, before moving onto limitations concerning individual Models themselves. It starts by giving permission for the Unit to move, which we take as permission to move the Models within the Unit for obvious reasons. It then creates a Restriction that we can not return to a Unit which has already moved and re-evaluate that movement, which is why pre-measuring and deciding at this moment in time is very important. However, interestingly enough, that Restriction only triggers after the entire Unit has finished it's movement. While said Unit is in a state of 'moving,' there is nothing preventing us from re-evaluating that movement. Given that we still have permission to move the Unit as a whole, this creates the requirement of a specific Restriction making 'Take-backs' illegal on the Model level. Given that the next Restriction that would come into play is the requirement that Models remain within X of their starting position, and the rest get even easier to obey, it is entirely Legal to re-evaluate a Model's movement at this time. Personally: Measure and figure it all out before touching a single Model, as doing otherwise makes it too easy to cheat out half an inch here and there While I honestly don't have much of a care about such little distances of movement, it is a game after all, it is easier to avoid bruised honor that way
11988
Post by: Dracos
rigeld2 wrote: Dracos wrote:You just made that up. It says nothing about moving them and then moving them again.
edit: That text is about measuring, not moving.
Really?
It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
Exactly what part did I make up again? I emphasized where it talks about moving the unit.
It is quite clear and explicit that you are permitted to measure in any direction without committing to move that way. It says NOTHING about moving one way, and then moving back to the start position and move another. The emphasized text is the only mention of moving, which serves to disassociate the acts of measuring and moving.
You can " measure a unit’s move [...] and then change your mind and decide to move it somewhere else" That does not hold the meaning of moving models in one direction and then changing your mind.
In order to read it as you are, you would have to read measuring and moving as being interchangeable, which they certainly are not.
43578
Post by: A Town Called Malus
Warmonger2757 wrote: Dracos wrote:Except good luck keeping track of the exact starting position of all the models (including all parts of each base). What you are describing is, practically speaking, impossible to do accurately. If you do that inaccurately, it's pretty obviously not going to be legal. edit: In short, I reject your premise that you get "takesies backsies" when moving models. Where does it say in the book that once a model is moved that all movements are final? Using your logic, if I pick up my model and put it back down again because the model doesn't fit, I'm out of luck, even if the move isn't legal which would require that I put it back and start over. Or if I pick up my model and move it 24" and it's not a legal move, where does my model go? I can't put it back according to what you are saying. This. It is nowhere in the rules defined as to when a move is completed. Therefore the only logical and working explanation is that the moving player decides. If it is up to the player to decide then they can move the unit back to where it started if they wished, so long as they had not ended that move (either by moving another unit or entering the shooting phase etc.).
47462
Post by: rigeld2
Dracos wrote:rigeld2 wrote: Dracos wrote:You just made that up. It says nothing about moving them and then moving them again.
edit: That text is about measuring, not moving.
Really?
It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
Exactly what part did I make up again? I emphasized where it talks about moving the unit.
It is quite clear and explicit that you are permitted to measure in any direction without committing to move that way. It says NOTHING about moving one way, and then moving back to the start position and move another. The emphasized text is the only mention of moving, which serves to disassociate the acts of measuring and moving.
You can " measure a unit’s move [...] and then change your mind and decide to move it somewhere else" That does not hold the meaning of moving models in one direction and then changing your mind.
In order to read it as you are, you would have to read measuring and moving as being interchangeable, which they certainly are not.
The quoted rule certainly equates them. Or do you not have to measure when you move the completely opposite direction?
11988
Post by: Dracos
That is laughable. Measuring and moving are not the same thing. Moving has a subset of actions, one of which is measuring (since there is a limit to the move), the other is physically moving the model.
I'm at a loss a to how this is so hard to understand.
47462
Post by: rigeld2
Dracos wrote:That is laughable. Measuring and moving are not the same thing. Moving has a subset of actions, one of which is measuring (since there is a limit to the move), the other is physically moving the model.
I'm at a loss a to how this is so hard to understand.
Arriving from Reserves and rolling for reserves are not the same thing. Arriving has a subset of actions, one of which is rolling (since you can't arrive if you fail the roll), the other is physically putting the models on the table.
I'm at a loss as to how this is so hard to understand.
43578
Post by: A Town Called Malus
Dracos wrote:That is laughable. Measuring and moving are not the same thing. Moving has a subset of actions, one of which is measuring (since there is a limit to the move), the other is physically moving the model. I'm at a loss a to how this is so hard to understand. If it is so laughable then I'm sure you can provide written rules to refute our stance? Telling us how a move is defined as finished would be a good place to start.
73427
Post by: JinxDragon
I would like to point out once more that the Rules create a point in the Timeline when the movement is considered final: After the entire unit has moved. Find me the Restriction that Triggers before that point preventing the Model from further movement.
11988
Post by: Dracos
I don't need to. You offered a citation claiming it gave you permission to do something, which it certainly does not.
43578
Post by: A Town Called Malus
Dracos wrote:I don't need to. You offered a citation claiming it gave you permission to do something, which it certainly does not.
Citation needed.
99
Post by: insaniak
Ventiscogreen wrote:..., measure out 6" from a infantry model at a corner, you wouldn't say it can be place anywhere within 6",
That's not what I was saying.
Automatically Appended Next Post: Thunderfrog wrote:If you look at that picture and think.."I do that all the time! I'm getting robbed of movement!" then you must regretfully throw away your bag of Cheetohs because cheesy got shut down by this rule change.
Except it was never legal in previous editions either.
73427
Post by: JinxDragon
I hate when I have to quote whole chunks of Rulebook like some sort of preacher....
Permission to Move:
In your turn, you can move any of your units – all of them if you wish – up to their maximum movement distance. Once a unit has completed all of its movement, you can select another unit and move that one, and so on, until you have moved all of the units you wish to move. Once you have started moving a unit, you must finish its move before you start to move another unit. Note that you don’t have to move all (or any) of your units – indeed, there are several tactical advantages to remaining stationary, as we’ll explain later in the rules. Once you’ve completed a unit’s move, you cannot go back and change it, so think carefully before giving the order to advance.
At this point I have permission to move any of my Units, it also creates the requirement that the entire Unit is declared as having 'moved' before I start to adjust Models within different Units. Now there is a lot of Game Workshop sloppy writing within this paragraph, such as Unit's having a 'maximum movement' or that it is actually individual Models which are being moved but we can understand enough of their intent here. No matter which direction the unit moves, all the Models within can not be further away from their allowed movements and further Rules to enforce this idea. However, at this point it is clear we have one thing, Permission to move Models until the entire unit has finished it's movement.
It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
This paragraph you know fairly well already, it has been quoted and mis-quoted many times. However I would like to bring you to the very last part of it, where it informs us how we go about measuring if the Model's individual Movement is legal or not. This re-enforces the above quoted paragraph as well, creating a Restriction that makes sense as it is individual Models which have movement rates and not Units. However this informs us of one very important thing, that we measure from the starting position to the front of the model, ensuring it is not outside of it's movement allowance.
If you believe the above conclusion, with Rule quoted backing, is incorrect then you will need to provide quotes of your own from this point forward to support your stance as well.
99
Post by: insaniak
Nem wrote:I believe vehicle movement around a corner would be measured exactly as if it were a model. You take a point on the Model / Vehicle (Usually the front because... cinematic - though this is never specified for any type of model), you measure 6'' maybe bending your tape measure to find the end point and then move the model.
But that was my point: If you do it that way, there is absolutely no point in the vehicle rules stating that you pivot on the centre point instead of 'wheeling' on the edge as they move. It simply won't matter how the vehicle turns.
Do note not all non vehicle model bases are round, ...
No they're not.
Your aforementioned Mawloc being a prime example.
87284
Post by: RedNoak
clively wrote:Dracos: you've hit on the actual issue.
With the rule, it's pretty much impossible to pivot (along the center axis) at the end of your movement if you've moved the maximum legal distance forward. Which means that if you intend to do a 180 degree pivot at the end then you have to reduce your movement by the length of the vehicle. Have a 4" long vehicle? Then your total forward movement is 2".
exactly. that cant be how the rules are intended.
if you need an essay of 4 forum pages to explain a simple rule, the rule isn't been used as intended.
the rulebook clearly states PIVOTING DOES NOT COUNT AS MOVEMENT.
this statement doesn't have any restriction whatsoever. whenever it is possible to move an vehicle you can pivot (from the center) as often as you like without it being counted as extra movement.
everything else is just shenanigans to justify ones own interpretation.
however i agree, that you should always measure distances from the centre in order to avoid complications or cheesy things like shown in the above pictures
43578
Post by: A Town Called Malus
RedNoak wrote:clively wrote:Dracos: you've hit on the actual issue. With the rule, it's pretty much impossible to pivot (along the center axis) at the end of your movement if you've moved the maximum legal distance forward. Which means that if you intend to do a 180 degree pivot at the end then you have to reduce your movement by the length of the vehicle. Have a 4" long vehicle? Then your total forward movement is 2". exactly. that cant be how the rules are intended. if you need an essay of 4 forum pages to explain a simple rule, the rule isn't been used as intended. the rulebook clearly states PIVOTING DOES NOT COUNT AS MOVEMENT. this statement doesn't have any restriction whatsoever. whenever it is possible to move an vehicle you can pivot (from the center) as often as you like without it being counted as extra movement. everything else is just shenanigans to justify ones own interpretation. however i agree, that you should always measure distances from the centre in order to avoid complications or cheesy things like shown in the above pictures The rule clearly states that A model that only pivots on the spot in the Movement phase counts as being stationary for all purposes, including subsequent shooting attacks.
Notice the word "only" in there. Then in the vehicle section it states: Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary (however, Immobilised vehicles cannot even pivot on the spot).
Notice that the word "only" is in there again. That is not the same as saying that PIVOTING DOES NOT COUNT AS MOVEMENT. As soon as a vehicle has done more than just pivot, the movement rules are in place and no point of the vehicle can end its move further than 6" from its initial position if you are moving at Combat Speed.
73427
Post by: JinxDragon
Quick question as I think I might of missed something: What section informs us that we must measure to a specific point on the Hull, instead of just the Hull in general?
43578
Post by: A Town Called Malus
JinxDragon wrote:Quick question:
What section informs us that we must measure to a specific point on the Hull, instead of just the Hull in general?
The movement rules specify that no point on the base of a model can end its move further than 6" from its starting point.
When moving vehicles the Hull is used instead of the base and so no point on the Hull can end its move further than 6" (or 12" if cruising with its homies) from its starting point.
73427
Post by: JinxDragon
Name of the section please, I'm clearly looking in the wrong place and the damn digital editions with their 'adjustable' pages....
31450
Post by: DeathReaper
JinxDragon wrote:Name of the section please, I'm clearly looking in the wrong place and the damn digital editions with their 'adjustable' pages....
The Movement Phase section, Movement distance sub-section, 2nd Graph.
73427
Post by: JinxDragon
I was looking in the Vehicle section, thinking something related to measuring to a Specific point on the Hull, instead of say the furtherest point on the hull as a whole, of a vehicle would be related there. Do you mean by 2nd Graph the picture showing the correct and incorrect measurement of a Model?
43578
Post by: A Town Called Malus
JinxDragon wrote:I was looking in the Vehicle section, thinking something related to measuring to a Specific point on the Hull, instead of say the furtherest point on the hull as a whole, of a vehicle would be related there.
Do you mean by 2nd Graph the picture showing the correct and incorrect measurement of a Model?
Second Paragraph
31450
Post by: DeathReaper
JinxDragon wrote:I was looking in the Vehicle section, thinking something related to measuring to a Specific point on the Hull, instead of say the furtherest point on the hull as a whole, of a vehicle would be related there. Do you mean by 2nd Graph the picture showing the correct and incorrect measurement of a Model?
Graph = paragraph. and The movement section, not the Vehicle section. The graph that starts with the line "It is perfectly fine to measure a unit’s move in one direction..."
11988
Post by: Dracos
JinxDragon wrote:I hate when I have to quote whole chunks of Rulebook like some sort of preacher....
Permission to Move:
In your turn, you can move any of your units – all of them if you wish – up to their maximum movement distance. Once a unit has completed all of its movement, you can select another unit and move that one, and so on, until you have moved all of the units you wish to move. Once you have started moving a unit, you must finish its move before you start to move another unit. Note that you don’t have to move all (or any) of your units – indeed, there are several tactical advantages to remaining stationary, as we’ll explain later in the rules. Once you’ve completed a unit’s move, you cannot go back and change it, so think carefully before giving the order to advance.
At this point I have permission to move any of my Units, it also creates the requirement that the entire Unit is declared as having 'moved' before I start to adjust Models within different Units. Now there is a lot of Game Workshop sloppy writing within this paragraph, such as Unit's having a 'maximum movement' or that it is actually individual Models which are being moved but we can understand enough of their intent here. No matter which direction the unit moves, all the Models within can not be further away from their allowed movements and further Rules to enforce this idea. However, at this point it is clear we have one thing, Permission to move Models until the entire unit has finished it's movement.
It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
This paragraph you know fairly well already, it has been quoted and mis-quoted many times. However I would like to bring you to the very last part of it, where it informs us how we go about measuring if the Model's individual Movement is legal or not. This re-enforces the above quoted paragraph as well, creating a Restriction that makes sense as it is individual Models which have movement rates and not Units. However this informs us of one very important thing, that we measure from the starting position to the front of the model, ensuring it is not outside of it's movement allowance.
If you believe the above conclusion, with Rule quoted backing, is incorrect then you will need to provide quotes of your own from this point forward to support your stance as well.
We're on the same page as far as I can tell. I just don't see how that means you can pick up a model, put it down, and then pick it back up and put it in the general area of where it originally was (please don't try to tell me you will be putting it "exactly" back in place - especially if you have moved more than one before trying to replace them) in order to change where you are moving that specific model. It's that 'takesies backsies' that I am not seeing room for in those rules.
On the other hand, it seems to me that the OP's assertions regarding the small change to the wording is correct. The resulting system is a pain to deal with though.
73427
Post by: JinxDragon
I really hate the lack of reliable page numbers on these things... This line: no part of its base can finish the move more than 6" away from where it started the Movement phase. Defiantly creates a problem as it also runs counter instruction informing us how we go about measuring Distances within this game. This has created a situation where the Vehicle can be both said to have it's hull wholly within X of it's starting point, by the Rules telling us how we measure these things, while certain parts have indeed travelled more then X. *Slow Clap* Automatically Appended Next Post: Dracos, Because Permission to move the Model exists until the entire Unit has finished Moving.
11988
Post by: Dracos
So you are drawing [outlining] their original position on the board to make sure they are replaced in the <exact> same position and not exceeding the 6" with any part of their base?
43578
Post by: A Town Called Malus
Dracos wrote:So you are drawing their original position on the board to make sure they are replaced in the <exact> same position and not exceeding the 6" with any part of their base?
That's what the rules say.
We're not arguing that it is advisable or even sensible. Just that the rules say you can.
11988
Post by: Dracos
So then, we can agree that the rules permit you to do so, so long as your follow a requirement that is practically impossible?
Ok
edit: Putting aside the fact that there is no permission to mark the board in this fashion...
73427
Post by: JinxDragon
Dracos,
Please read one of my earlier posts where I pointed out that it is best to avoid this situation, to measure and decide in advance of moving any Model, because of how easy it is to be accused of cheating.
That is still irrelevant to the fact the Rules allow you to do it.
However, I am backing away as I have encountered one of the 'head explodey' interactions that sometimes happen within Game Workshop Rules if you try and treat them as boolean....
11988
Post by: Dracos
No worries Jinx, while I see what you guys are getting at, the practicality makes it moot imo.
To each their own.
73427
Post by: JinxDragon
Agreed,
For while I have no problem with the occasional re-evaluation in the middle of moving a Unit, if a player is constantly doing it even I will start to wonder what they are trying to pull.
28444
Post by: DarknessEternal
JinxDragon wrote:I really hate the lack of reliable page numbers on these things...
This line: no part of its base can finish the move more than 6" away from where it started the Movement phase. Defiantly creates a problem as it also runs counter instruction informing us how we go about measuring Distances within this game. This has created a situation where the Vehicle can be both said to have it's hull wholly within X of it's starting point, by the Rules telling us how we measure these things, while certain parts have indeed travelled more then
That line implies no current 40k vehicle model can be turned in any way, ever, during Movement, and still have the model come close to moving 6". There are no vehicles that are perfect spheres, which is the only shape that can follow that restriction.
81246
Post by: Ventiscogreen
So let me go back. It was brought up in the changed system that it could be interpreted that no part of the vehicle may move further than 6" or the model has moved at cruising speed. This means that I would not be able to, for the most part, turn anything of large size. Further more, you are applying non vehicle movement rules on to a vehicle. I have repeatedly quoted the line stating that standard movement rules for non vehicle models "...CANNOT..." be applied to vehicles. They have their own listed rules that are clearly stated and explained less than a page after said line.
The "I adjust" argument is not relevant to this discussion.
PIVOTING ON THE SPOT HAS NO IMPACT ON MOVEMENT, AND IS NOT COUNTED TOWARDS DISTANCE TRAVELED. The original premise for this entire discussion is that infantry model rules apply to vehicles replacing the word "base" with "hull". This is not stated in the book, and to assume it is to a assume that NO VEHICLE MAY EVER MOVE FURTHER THAN COMBAT SPEED.
Sorry for the caps, but I have made some valid arguments that barely got addressed which debunk half of this tomfoolery that has developed at the bare minimum and in all honesty refute the argument of the OP.
43578
Post by: A Town Called Malus
Ventiscogreen wrote:So let me go back. It was brought up in the changed system that it could be interpreted that no part of the vehicle may move further than 6" or the model has moved at cruising speed. This means that I would not be able to, for the most part, turn anything of large size. Further more, you are applying non vehicle movement rules on to a vehicle. I have repeatedly quoted the line stating that standard movement rules for non vehicle models "...CANNOT..." be applied to vehicles. They have their own listed rules that are clearly stated and explained less than a page after said line. The "I adjust" argument is not relevant to this discussion. PIVOTING ON THE SPOT HAS NO IMPACT ON MOVEMENT, AND IS NOT COUNTED TOWARDS DISTANCE TRAVELED. The original premise for this entire discussion is that infantry model rules apply to vehicles replacing the word "base" with "hull". This is not stated in the book, and to assume it is to a assume that NO VEHICLE MAY EVER MOVE FURTHER THAN COMBAT SPEED. Sorry for the caps, but I have made some valid arguments that barely got addressed which debunk half of this tomfoolery that has developed at the bare minimum and in all honesty refute the argument of the OP. Except the rules regarding vehicles pivoting are, word for word, the same as the rule in the general movement section with an added caveat about an immobilised vehicle. It says that pivots do not count as movement when the vehicle only pivots in the movement phase. That is not the same as saying pivots never count as movement. Your argument is flawed.
81246
Post by: Ventiscogreen
The rules regarding pivoting and the rules regarding turning a model are not the same at all. Please see the vehicles section of the 7th edition codex if you do not believe me. Furthermore, feel free to read the entire section front to back while you are at it.
86810
Post by: PhillyT
It clearly says pivoting doesn't affect the distance the model can move.
Pivoting doesn't affect status.
43578
Post by: A Town Called Malus
Directly from the rulebook (italic and underlining emphasis mine): Vehicles In The Movement Phase wrote:Vehicles can turn any number of times as they move, just like any other model. Vehicles turn by pivoting on the spot about their centre-point, rather than wheeling round. Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary (however, Immobilised vehicles cannot even pivot on the spot). Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed. Just like other units, vehicles cannot move over friendly models. Now let us look at the pivoting rules from the movement section (again, italic and underlining emphasis mine): Pivoting on the Spot wrote:If you choose not to move a model in a unit, you can instead choose to turn it on the spot to face in any direction, provided that the pivot does not bring the model within 1" of an enemy model. A model that only pivots on the spot in the Movement phase counts as being stationary for all purposes, including subsequent shooting attacks. You claim these rules are not the same? They both require that for pivoting to not count as movement the model must only pivot. They both say that a model that only pivots in the movement phase is counted as stationary. The only difference is the inclusion in the vehicle section that, despite a model which only pivots counting as being stationary, immobilised vehicles cannot pivot. You are wrong.
76273
Post by: Eihnlazer
Well i give.
The original argument is correct.
However, it changes the game in such a way as to make vehicle movement overly complex and thus is pointless.
I fail to see how getting rid of pivot inch's was so important that making it impossible for large vehicles to turn and move in the same movement phase was necessary
Needless to say, I wont be following or advocating the use of such an interpretation even if RAW correct..
31450
Post by: DeathReaper
It is not impossible for large vehicles to turn and move in the same movement phase...
They can accomplish this easily.
79209
Post by: extremefreak17
DeathReaper wrote:It is not impossible for large vehicles to turn and move in the same movement phase...
They can accomplish this easily.
What about a baneblade?
31450
Post by: DeathReaper
what about them, they can move 12 inches just like any other vehicle.
81246
Post by: Ventiscogreen
The key part of that one sentence is this "," friend here. Sentence can be split as such with same meaning.
"Pivoting on the spot does not constitute movement. Because pivoting on the spot does not count as movement, vehicles that only pivot in the movement phase are technically stationary."
31450
Post by: DeathReaper
Ventiscogreen wrote:The key part of that one sentence is this "," friend here. Sentence can be split as such with same meaning. "Pivoting on the spot alone does not constitute movement. Because pivoting on the spot alone does not count as movement, vehicles that only pivot in the movement phase are technically stationary."
Fixed that for you by adding the word in a different colour to reflect what the rules actually say. Which of course is "Pivoting on the spot alone does not count as moving,..."
81246
Post by: Ventiscogreen
Last I checked, the Baneblade suffered from the same lack of mobility as a Leman Russ. I don't own Astra Militarum, so can somebody please clarify?
31450
Post by: DeathReaper
I do not see the Baneblade in the Astra Militarum codex.
81246
Post by: Ventiscogreen
Ventiscogreen wrote:
Last I checked, the Baneblade suffered from the same lack of mobility as a Leman Russ. I don't own Astra Militarum, so can somebody please clarify?
Gah. Does anyone own the rules for one here?
I can pivot my Hammerhead on the spot as many times as I want during my movement. Move an inch, do a spin. Move an inch, do a spin. So long as I maintain rotation around the center point of the model, this will not impact my traveled distance. Sadly, I think some of my friends would slap me in the face if I spun my Devilfish transport for no apparent reason for each inch of their movement that turn.
31450
Post by: DeathReaper
Keeping in mind the rule that "no part of its base can finish the move more than 6" away from where it started the Movement phase." and you can spin it all you want.
As long as no part of the hull finishes more than 6" (or 12 inches if cruising speed) away from where it started the Movement phase, then you have made a legal move.
81246
Post by: Ventiscogreen
Again, by that wording larger models will be lucky to make a full rotation in their movement phase. Pretty much anything longer than 6" is going to have part of the hull end up at least 6" away from where it started if you turn the vehicle more the a few degrees.
43578
Post by: A Town Called Malus
Ventiscogreen wrote:Again, by that wording larger models will be lucky to make a full rotation in their movement phase. Pretty much anything longer than 6" is going to have part of the hull end up at least 6" away from where it started if you turn the vehicle more the a few degrees. So? Rules as written are rules as written.
81246
Post by: Ventiscogreen
If I remember correctly, rules as written would also have the inability to prevent perils via rerolling psychic tests, but we all agreed that said aspect would be asinine.
43578
Post by: A Town Called Malus
Ventiscogreen wrote:Again, by that wording larger models will be lucky to make a full rotation in their movement phase. Pretty much anything longer than 6" is going to have part of the hull end up at least 6" away from where it started if you turn the vehicle more the a few degrees. Also, you can turn those vehicles as much as you want. If you only pivot then the distance from starting point doesn't come into play as the vehicle counts as stationary. However you can't pivot then drive (or at least not very far).
31450
Post by: DeathReaper
Ventiscogreen wrote:If I remember correctly, rules as written would also have the inability to prevent perils via rerolling psychic tests, but we all agreed that said aspect would be asinine.
You do not remember correctly.
74704
Post by: Naw
How we play vehicles and we assume this is the intent:
From starting point measure where you want to go, put the vehicle in place (rotate, if you want) and ensure the distance traveled is not more than 6"/12".
After all, it is just a game
31450
Post by: DeathReaper
Naw wrote:How we play vehicles and we assume this is the intent:
From starting point measure where you want to go, put the vehicle in place (rotate, if you want) and ensure the distance traveled is not more than 6"/12".
After all, it is just a game 
It is just a game, with rules and everything!
74704
Post by: Naw
DeathReaper wrote:Naw wrote:How we play vehicles and we assume this is the intent:
From starting point measure where you want to go, put the vehicle in place (rotate, if you want) and ensure the distance traveled is not more than 6"/12".
After all, it is just a game 
It is just a game, with rules and everything!
We agree that the rules are not clear and the ability to pivot any possible way just adds to that. What I tried to explain but did not feel like trying to "draw" with a mobile device is following:
This is my vehicle, 4 characters/inches in length. I decide to move the vehicle to the right. One dot equals one inch. So I move 6 inches.
---|..---|
However I want to face the enemy
........--
---|....|
........|
........|
Yes, it's a bad drawing
My point is that if I pivot, I make sure I do not pass the 6" mark from the point where I left, any point of my hull that is closest to the place where I end up to. If I am now gaining a couple of inches for my next move I read it as being supported by the rules as was explained already many times.
31450
Post by: DeathReaper
Actually no, the rules, are finally clear, as Nem has pointed out in the OP.
So gaining distance because of a pivot is not allowed anymore in 7th ed.
83787
Post by: chanceafs
DeathReaper wrote:Actually no, the rules, are finally clear, as Nem has pointed out in the OP.
So gaining distance because of a pivot is not allowed anymore in 7th ed.
The rules were perfectly clear before... which made that rotation perfectly legal. And given the amount of explanation and logic the OP needed to put into the matter to come up with this new interpretation, the wording is anything put clear now. However, despite the ambiguity of how to enforce the new interpretation, it does appear to be accurate.
74492
Post by: TimmyIsChaos
This is silly. You lose distance when you pivot after moving, not gain. Of course it's not moving at cruising speed.
74704
Post by: Naw
DeathReaper wrote:Actually no, the rules, are finally clear, as Nem has pointed out in the OP.
Why are we having this discussion then?
gaining distance because of a pivot is not allowed anymore in 7th ed.
But I am not gaining distance. My vehicle has moved a maximum of 6 inches from the starting position. Would it make you feel better if I first pivot the vehicle and then move it 6" sideways?
31450
Post by: DeathReaper
Naw wrote: DeathReaper wrote:Actually no, the rules, are finally clear, as Nem has pointed out in the OP.
Why are we having this discussion then?
Because people didnt read the OP?
Naw wrote:deathreaper wrote: gaining distance because of a pivot is not allowed anymore in 7th ed.
But I am not gaining distance. My vehicle has moved a maximum of 6 inches from the starting position. Would it make you feel better if I first pivot the vehicle and then move it 6" sideways?
But if a part of the vehicles base (Well Hull because it is a vehicle) finishes the move more than 6" away from where it started the Movement phase, then it is no longer moving at combat speed, and if a part of the vehicles base (Well Hull because it is a vehicle) finishes the move more than 12" away from where it started the Movement phase, then that vehicle has moved too far.
74704
Post by: Naw
I have read the original and I do not agree with it. The rule even says that for vehicles with no base this rule can't be used, and tells to calculate from hull to hull. Exactly what I have done in my example.
Let's use a bike as an example, as it has a long base. I move it forward 12" and rotate it 180 degrees. To satisfy the rules I would make sure the back end of the bike is not further than 12" from the starting position where the front end of the bike used to be.
I would use similar way of measuring the distance with a vehicle.
74492
Post by: TimmyIsChaos
As pivoting does not count as moving, the front of the vehicle will NOT have moved more than 6 inches no matter what way it turns assuming the player does the correct thing and turns around the very centre of the vehicle.
Nem wrote:
"If a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase."
"Pivoting on the spot alone does not count as moving"
''As vehicle models do not usually have bases, the normal rule of measuring distances to or
from a base cannot be used. Instead, for distances involving a vehicle, measure to and
from their hull''
By your reasoning a vehicle that pivots WILL have moved and therefore counts as moving, this is not the case. Pivoting does NOT count as movment, vehicles that pivot and move 6 inches or move 6 inches and pivot are at COMBAT speed, NOT crusing speed.
63094
Post by: Gravmyr
Please read the explanation as well as the relevant rules before posting as well as posting relevant rules quotes for your arguments. As the OP pointed out, the rule about pivoting does not say that pivoting never counts as movement. Anyone that is claiming that pivoting never counts as movement needs to back that up with a rule quote.
Anyone claiming that you measure from the center point due to being where a base would be needs to present a rule allowing you to do so. If you cling to the measure from the base rule and your model does not have a base then you have no way to actually measure. Therefor I ask how you can legally move?
74492
Post by: TimmyIsChaos
So by your way of thinking if a vehicle needs to turn it has to count that towards the movement? Show me exactly where it says this is how vehicles measure the distance they move. "Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed" This rule quote alone should be enough to convince you that it doesn't make you move further than intended. The sentence that was removed from the 6th edition rules said, "Turning does not reduce the vehicle's movement." It didn't say "Turning does not count towards the vehicle's movement." Which are two similar but different sentences.
63094
Post by: Gravmyr
So pivot at the center to keep from moving too far is the same as pivoting doesn't count to you? Interesting. The basic rules all work off the box vehicle shape which makes it a closer measurement. For further proof they were never written to take into account non-box shapes please tell me how you measure corner to corner on the elder falcon or necron nightshroud. The point of the pivot point line is so you don't pivot at a corner stop then pivot at another to walk it across the board while being able to say that it only pivoted and get to fire full bs with all weapons.
83316
Post by: Zimko
TimmyIsChaos wrote:So by your way of thinking if a vehicle needs to turn it has to count that towards the movement?
Show me exactly where it says this is how vehicles measure the distance they move.
"Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed"
This rule quote alone should be enough to convince you that it doesn't make you move further than intended.
The sentence that was removed from the 6th edition rules said, "Turning does not reduce the vehicle's movement." It didn't say "Turning does not count towards the vehicle's movement." Which are two similar but different sentences.
"Pivoting on the spot alone does not constitute movement. Because pivoting on the spot alone does not count as movement, vehicles that only pivot in the movement phase are technically stationary."
If you move your vehicle in the movement phase then pivoting IS part of the movement. It ONLY not moving if you are only pivoting in the movement phase.
While GW managed to fix that they broke something else at the same time by saying that no part of the model (or hull) can end it's movement further than 6" away (or 12" at cruising speed). This is what leads to issues with measuring because now you have to pay attention to where each part of the vehicle starts and ends it's move.
HIWPI: I'm just going to ignore the part about paying attention to each part of the hull. Measure the distance (before pivoting) and move the vehicle so that no part of the hull is further than where I measured, allowing me to pivot whichever way I want while not gaining extra movement from pivoting.
63094
Post by: Gravmyr
Pretty sure that's exactly how most people will play it Zimko, minus the people that believe they deserve that extra move.
74492
Post by: TimmyIsChaos
Gravmyr wrote:So pivot at the center to keep from moving too far is the same as pivoting doesn't count to you? Interesting.
It's a quote from the rulebook, so yes, it is.
Zimko wrote:TimmyIsChaos wrote:So by your way of thinking if a vehicle needs to turn it has to count that towards the movement?
Show me exactly where it says this is how vehicles measure the distance they move.
"Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed"
This rule quote alone should be enough to convince you that it doesn't make you move further than intended.
The sentence that was removed from the 6th edition rules said, "Turning does not reduce the vehicle's movement." It didn't say "Turning does not count towards the vehicle's movement." Which are two similar but different sentences.
"Pivoting on the spot alone does not constitute movement. Because pivoting on the spot alone does not count as movement, vehicles that only pivot in the movement phase are technically stationary."
If you move your vehicle in the movement phase then pivoting IS part of the movement. It ONLY not moving if you are only pivoting in the movement phase.
While GW managed to fix that they broke something else at the same time by saying that no part of the model (or hull) can end it's movement further than 6" away (or 12" at cruising speed). This is what leads to issues with measuring because now you have to pay attention to where each part of the vehicle starts and ends it's move.
HIWPI: I'm just going to ignore the part about paying attention to each part of the hull. Measure the distance (before pivoting) and move the vehicle so that no part of the hull is further than where I measured, allowing me to pivot whichever way I want while not gaining extra movement from pivoting.
"Pivoting is always done from the centre of a vehicle to prevent it from accidentally moving further than intended or allowed"
That's pretty black and white to me. You can move 6" and turn. You have to turn on the centre point to prevent yourself from moving further than intended or allowed.
83316
Post by: Zimko
Ok, what are you trying to say? Yes that is a rule in the rulebook... and yes you pivot by rotating around the center point so that you can't pivot over and over again to move a vehicle...
I think someone posted a diagram on this tread about this.
Automatically Appended Next Post:
found it.
This is what the rulebook is telling you not to do with that rule.
74492
Post by: TimmyIsChaos
Yeah, that's not a legal pivot.
Scrappy work, but shows what a legal pivot would be. The front isn't actually 6" away any more which is what is intended from a pivot after moving.
63094
Post by: Gravmyr
What part of that statement actually tells you specifically not to measure to the final position Timmy? It does not say not to count it, it says to prevent you from moving too far. There is a difference. You would need a specific statement that says it does not count for movement. Anecdotal or implication does not counter rules.
83316
Post by: Zimko
Ah, so you're advocating that you should actually get even less movement from pivoting by moving first, then pivoting.
Sure I can buy that... except what if the vehicle starts sideways and then chooses to pivot after or before moving?
The rules tell us that you pivot at the same time as moving the vehicles, so there isn't a before or after. Thus my interpretation is you measure before pivoting or moving, then pivot/move all you want so long as you don't cross that line. While that does kind of gain extra movement with the 1 scenario you pointed out, it prevents extra movement that could result in a turn 1 assault from Assault transports.
This is also why you shouldn't measure from the center of the vehicle. You should measure from the furthest edge of the hull towards which you are moving.
74492
Post by: TimmyIsChaos
Gravmyr wrote:What part of that statement actually tells you specifically not to measure to the final position Timmy? It does not say not to count it, it says to prevent you from moving too far. There is a difference. You would need a specific statement that says it does not count for movement. Anecdotal or implication does not counter rules.
If you look above you can see that the final position on a legal pivot is actually less than 6 inches from it's starting position. This is why you turn on the centre of the model, and why pivots are legal. The hull is not more than 6" away, it is less.
Zimko wrote:Ah, so you're advocating that you should actually get even less movement from pivoting by moving first, then pivoting.
Sure I can buy that... except what if the vehicle starts sideways and then chooses to pivot after or before moving?
The rules tell us that you pivot at the same time as moving the vehicles, so there isn't a before or after. Thus my interpretation is you measure before pivoting or moving, then pivot/move all you want so long as you don't cross that line. While that does kind of gain extra movement with the 1 scenario you pointed out, it prevents extra movement that could result in a turn 1 assault from Assault transports.
This is also why you shouldn't measure from the center of the vehicle. You should measure from the furthest edge of the hull towards which you are moving.
Yeah a turn one start sideways, move 6" disembark 6" and assault 10" to their line is out of the question now.
But I can't accept that you cannot move and then pivot to in fact go less distance.
83316
Post by: Zimko
TimmyIsChaos wrote:
But I can't accept that you cannot move and then pivot to in fact go less distance.
Well, RAW we're both wrong. The aboive is just how i would play it.
The RAW interpretation is that no part of the hull can go further than 6", so in the above diagram the back-right rear armor is further than 6" than where the back-right rear armor started and thus the vehicle moved too far... according to RAW.
But again, I think using that particular rule is unwieldy and too much of a hassle in game.
In fact, in the diagram I'd play it that you can pivot sideways and place your rhino right against the 6" line.
63094
Post by: Gravmyr
I posted the same earlier in the thread. I was misunderstanding your statement and assumed you were pivoting for more distance. Less if fine but in the end I advocated doing just as Zimko has put fourth measure and place as you want. It is demonstratively true that it can be done if you take your time to get your model to that position in most cases.
74492
Post by: TimmyIsChaos
I'll check the rulebook when I get home so I don't have to use quotes from the OP see if I can spot anything, because this essentially make vehicles wheel like in WHFB which is what the rule specifically states it is not.
We'll have to wait for an FAQ I guess.
76130
Post by: Shingen
This thread makes me laugh. There isn't even an argument here. The base on skimmers is not the hull and on vehicles you measure from the hull after turning. It's blatantly obvious in the rules.
31450
Post by: DeathReaper
TimmyIsChaos wrote:I'll check the rulebook when I get home so I don't have to use quotes from the OP see if I can spot anything, because this essentially make vehicles wheel like in WHFB which is what the rule specifically states it is not. We'll have to wait for an FAQ I guess.
Why would it need an FAQ? If a person takes the time to actually look at all the relevant rules it is clear what the RAW is. (The OP indeed outlines the rules and the RAW, pretty clear if you ask me).
83316
Post by: Zimko
Shingen wrote:This thread makes me laugh. There isn't even an argument here. The base on skimmers is not the hull and on vehicles you measure from the hull after turning. It's blatantly obvious in the rules.
Except... you're wrong? You might have read the thread but you didn't comprehend it.
63094
Post by: Gravmyr
I think that's a bit of cross speaking actually. I believe Shingen means after the final pivot you measure. If they mean before you move you pivot then no it is wrong.
81246
Post by: Ventiscogreen
The problem is that a lot of what is being supposed would have us measure a distance for any model and then place within that distance. This gets dicey around corners very fast, especially with infantry. Models are not simply placed within a distance, they have to travel that distance. Pivoting on the spot can be done at the start, beginning, or end of moving a vehicle. Adding the aspect of not being outside of a certain distance from original position for each part of the hull makes things insanely complicated, and is not RAW or RAI.
43578
Post by: A Town Called Malus
Ventiscogreen wrote:The problem is that a lot of what is being supposed would have us measure a distance for any model and then place within that distance. This gets dicey around corners very fast, especially with infantry. Models are not simply placed within a distance, they have to travel that distance. Pivoting on the spot can be done at the start, beginning, or end of moving a vehicle. Adding the aspect of not being outside of a certain distance from original position for each part of the hull makes things insanely complicated, and is not RAW or RAI.
Except for the part where it is RAW.
And you cannot say it isn't RAI.
46128
Post by: Happyjew
Just so I'm clear. Since the Monolith is approximately 6" side to side, and since it is a Heavy vehicle, it can never pivot and move in the same turn?
63094
Post by: Gravmyr
Strict raw, yes.
76273
Post by: Eihnlazer
RAW that is correct happy.
RAI its obviously not.
76273
Post by: Eihnlazer
Nah, thats ok, i'll pass.
If you cant see the clear intent then you never will.
79398
Post by: jamesk1973
Orientation of the vehicle irrespective, if any part of the hull is further away then six inches at the end of its move. Then the vehicle has gone too far. Move it back.
81246
Post by: Ventiscogreen
Yes Happyjew. Your monolith may not pivot and move in the same turn as per their assumptions.
61618
Post by: Desubot
Is this not the whole issue? being that any part has moved more than 6"?
63094
Post by: Gravmyr
Strict RAW yes that is the issue. Several of us have put fourth that we believe you should simply measure out from and place the model down there at the orientation you would like, so long as the furthest measurement done not exceed that distance. Which if done that way is between the next to nothing movement of all spot to spot measurements and the 3.5cm extra movement of a pivot at the end with a Landraider.
31450
Post by: DeathReaper
Happyjew wrote:Just so I'm clear. Since the Monolith is approximately 6" side to side, and since it is a Heavy vehicle, it can never pivot and move in the same turn?
It can move and pivot, it just can not move 6 inches and pivot.
46128
Post by: Happyjew
DeathReaper wrote: Happyjew wrote:Just so I'm clear. Since the Monolith is approximately 6" side to side, and since it is a Heavy vehicle, it can never pivot and move in the same turn?
It can move and pivot, it just can not move 6 inches and pivot.
According to one side, you cannot move and pivot (or pivot and move) as that would force you to have part of the hull more than 6" away from its starting point, meaning it can either pivot in place or move, but not both.
31450
Post by: DeathReaper
You can not move 6 inches (Combat speed) then pivot as that would force you to have part of the hull more than 6" away from its starting point, and at that point you would be going cruising speed. But a 3 or 4 inch move with a little pivot that does not bring any part of the hull more than 6" away from its starting point is perfectly legal.
81246
Post by: Ventiscogreen
Simply put, under these rules don't bring any large vehicles. Just take a fortification.
31450
Post by: DeathReaper
Ventiscogreen wrote:Simply put, under these rules don't bring any large vehicles. Just take a fortification.
Why, Large vehicles are fine, they work within the RAW.
15582
Post by: blaktoof
If pivoting count as movement you can't pivot for free at the end of your move, so you just don't pivot at the end of your move.
You can obviously still pivot during your movement you just cannot gain free movement by pivoting at the start or very end of your movement as pivoting = movement now unless you only pivot.
11988
Post by: Dracos
I think that poster was meaning that this new method of movement for vehicles severely hampers their speed, to the point of making them poor value. They function, but not with the same efficacy.
76717
Post by: CrownAxe
Look at it like this
A vehicle is 6" long from front to back. It pivots 180 degrees. It now has effectively moved 6" because the front and back are now 6" away from their starting position. It doesn't count as moving though because it just a pivot
If it moves any distance at all it will automatically count as having move cruising speed. even it moved only 0.1" inches its now gone cruising speed and only moved 0.1" foward
Even if it isn't 6" long, pivoting 180 degrees functionally subtracts the vehicle's length from how far it can go each speed. So a 4" long vehicle can only move 2" and retain combat speed.
It basically ruins transports with access points in the back (such s the rhino and the chimera, etc)
43578
Post by: A Town Called Malus
CrownAxe wrote:Look at it like this
A vehicle is 6" long from front to back. It pivots 180 degrees. It now has effectively moved 6" because the front and back are now 6" away from their starting position. It doesn't count as moving though because it just a pivot
If it moves any distance at all it will automatically count as having move cruising speed. even it moved only 0.1" inches its now gone cruising speed and only moved 0.1" foward
Even if it isn't 6" long, pivoting 180 degrees functionally subtracts the vehicle's length from how far it can go each speed. So a 4" long vehicle can only move 2" and retain combat speed.
It basically ruins transports with access points in the back (such s the rhino and the chimera, etc)
Not really, just means you have to think a bit more tactically with them rather than drive forwards, vehicle does a 180 then everyone piles out.
31450
Post by: DeathReaper
CrownAxe, transports with access points in the back (such s the rhino and the chimera, etc) were already ruined with 6th ed.
Hull Points made them not so great, so they can be fun, but they are not usually very effective regardless of pivoting.
76717
Post by: CrownAxe
There is a difference between "not very effective" and "completely non-functioning". Also those aren't the only two vehicles suffering from it. Wave serpants and Heavy vehicles are also screwed by this.
I don't see how this is a better alternative to before where some vehicles get a few inches at the start of the game.
61618
Post by: Desubot
Wait i though all vehicles just disembark from any point on the hull and only when embarking does the points matter. (at least i thought that was what i read)
43578
Post by: A Town Called Malus
Desubot wrote:Wait i though all vehicles just disembark from any point on the hull and only when embarking does the points matter. (at least i thought that was what i read)
Pretty sure that's just open topped.
If the exit point is blocked you can do an emergency disembark which allows you to leave from any point on the hull where there's space. But that has more restrictions on further actions than a normal disembark. Automatically Appended Next Post: CrownAxe wrote:There is a difference between "not very effective" and "completely non-functioning". Also those aren't the only two vehicles suffering from it. Wave serpants and Heavy vehicles are also screwed by this.
I don't see how this is a better alternative to before where some vehicles get a few inches at the start of the game.
They are still functioning. They can move, they can pivot, they can disembark. They're just no longer getting an extra couple of inches.
81246
Post by: Ventiscogreen
They are losing A LOT OF INCHES, making walking a faster option. In fact, this would pretty much put the nail in the coffin for CSM.
43578
Post by: A Town Called Malus
Ventiscogreen wrote:They are losing A LOT OF INCHES, making walking a faster option. In fact, this would pretty much put the nail in the coffin for CSM. Except it won't be. Walking you can move 6" right? In a vehicle the rear access hatch will end up 6" from where it started. They then get to disembark 6". So in one movement phase they have doubled their movement. It's just no longer the case that they get double movement and then a little bit extra.
81246
Post by: Ventiscogreen
Ya, but you will have to move the vehicle forward first, potentially around terrain. Keep in mind that a vehicle under said suppositions would have maybe an inch of move distance if not being forced to remain stationary on the turn it wants to spit out models, unless you start facing backwards. At the end of the day, since you won't be assaulting anyway first turn as an infantry model, you lose maybe an inch by not taking it, while having more mobility around terrain and not paying for the transport means more points elsewhere. When you lose 1-2" average a turn mobility and need to get across a hammer and anvil battlefield, you are losing a lot.
31450
Post by: DeathReaper
Remember that most vehicles can utilize flat out movement as well, so 1st turn you can move 18 inches (24 if it is a fast vehicle).
This should be enough to dump the guys out 2nd turn where you need them to be, not that you can assault, but it will get you where you need to go and can shoot a high priority target.
84170
Post by: Toburk
Ventiscogreen wrote: The section then describes movement for vehicles. Vehicles that TRAVEL more than 6" are counted as moving at Cruising Speed, but: Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary
These are two statements in and of themselves, just simplified into one sentence to save page space and sound more comfortable on the ears. Do you see that section that you conspicuously didn't bold? this part: ...so a vehicle that only pivots in the Movement phase counts as Stationary
If you move then pivot, or pivot then move, you are not -> only<- pivoting. Combine it with the first part of the sentence: Pivoting on the spot alone does not count as moving
Pivoting does not count as movement when it is the -> only<- thing a vehicle does. I see this deliberate change by GW trying to eliminate the deploy-sideways-then-pivot-for-extra-movement technique. Furthermore, I feel that it is perfectly in line with GW's general thinking that also preventing the 180 degree E-brake disembark with the same rule change would be intended. Does this create a number of problems elsewhere in the game? Sure, of course it does, but this is GW we\re talking about. Edit: due to a display error, this post is actually 6 pages behind the discussion, and may no longer be particularly relevant.
74704
Post by: Naw
Yes, you read, but not understand it correctly.
Did I only pivot? If yes, then I remained stationary.
Did I move and pivot? If yes, then I am not stationary, but my pivot does still not count as movement.
And the more relevant rule of models not having any part of them further from the starting position, that is just bad. Infantry does not have facing, I like to have my models looking at certain direction. So after moving 6" and pointing them elsewhere I am breaking this rule??
Of those agaist pivoting how many would play it the way you preach it?
31450
Post by: DeathReaper
Naw wrote:Yes, you read, but not understand it correctly. Did I only pivot? If yes, then I remained stationary.
Correct. Did I move and pivot? If yes, then I am not stationary, but my pivot does still not count as movement.
Correct, but remember that no part of its base can finish the move more than 6" away from where it started the Movement phase. And the more relevant rule of models not having any part of them further from the starting position, that is just bad. Infantry does not have facing, I like to have my models looking at certain direction. So after moving 6" and pointing them elsewhere I am breaking this rule??
Since most bases are circular, not at all. With non circular bases, yes you are clearly breaking a rule if any part of its base finishes the move more than 6" away from where it started the Movement phase. As per the rule. Of those agaist pivoting how many would play it the way you preach it?
I am not against pivoting, but I realize the rules now say that the Pivoting Trick is dead and gone.
85232
Post by: Booklooker
I'd like to see this stupid interpretation applied with big flyers doing their pivots. Not to mention the first time somebody has to turn more than once or twice.
Remember that any and all of the vehicle movement rules are ADVANCED rules. They trump any basic movement rules. Even if pivoting wasn't free, you can legally move vehicles more than 6" because of their ADVANCED rules.
The advanced vehicle rules already allow you to ignore the 6" infantry base distance rule because they can move 12" and have these "speed" rules. That IS RAW. This is an advanced rule that trumps the basic rule. So what is left is a discussion about qualifying for Combat Speed and the effects of pivot on Cruising speed.
If hull facing direction of movement means nothing, you could drive all around an obstacle in 12" and if your final position is within 6" claim combat speed. Pivoting is a change in direction and movement in any direction is measured from a hull/base point closest to the direction you're moving. If pivoting plus 6" makes that combat speed into cruising speed, because a part of the hull is more than 6" from starting points, then moving 12" to a position 6" or less than starting hull positions could be ruled as combat speed? (If you want to make vehicle speed based on final destination distance you're opening up new exploits.)
Now let's also look at the line in question. (It's semantics yes but so is this whole thread.)
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary
If this rule was just to allow stationary pivoting without other movement the non-bolded part of the sentence wouldn't be there.
edit- A word
And here is a RAW from the same page you've been quoting:
A vehicle that remained Stationary can fire all of its weapons (remember that pivoting on the spot does not count as moving).
There you go. RAW that pivoting on the spot does not count as moving. Pack it up and go home. Nobody wants to make 20 measurements every time a LR needs to swerve around some terrain anyway. It's silly.
Also, if you apply a bit of common sense you'd see that the "Only" was added to stop the RAW being that vehicles that pivot at the end of their move would now count as stationary.
so a vehicle that pivots in the Movement phase counts as Stationary would, RAW, be very abusable. If you're a slave to the RAW.
83202
Post by: milkboy
How would this apply to a vehicle like the Manta? It'll hardly be able to move I suspect. I suppose it can move in a straight line.
Once it pivots though, checking every point of the hull fr movement will likely take quite a while. Definitely not for Aocalyose.
31450
Post by: DeathReaper
Booklooker, you are correct "RAW that pivoting on the spot does not count as moving."
However pivoting on the spot means the vehicle has not moved. once you move the vehicle you are no longer pivoting on the spot, you are pivoting, but you are not doing it on the spot.
68289
Post by: Nem
Booklooker wrote:I'd like to see this stupid interpretation applied with big flyers doing their pivots. Not to mention the first time somebody has to turn more than once or twice.
Remember that any and all of the vehicle movement rules are ADVANCED rules. They trump any basic movement rules. Even if pivoting wasn't free, you can legally move vehicles more than 6" because of their ADVANCED rules.
The advanced vehicle rules already allow you to ignore the 6" infantry base distance rule because they can move 12" and have these "speed" rules. That IS RAW. This is an advanced rule that trumps the basic rule. So what is left is a discussion about qualifying for Combat Speed and the effects of pivot on Cruising speed.
If hull facing direction of movement means nothing, you could drive all around an obstacle in 12" and if your final position is within 6" claim combat speed. Pivoting is a change in direction and movement in any direction is measured from a hull/base point closest to the direction you're moving. If pivoting plus 6" makes that combat speed into cruising speed, because a part of the hull is more than 6" from starting points, then moving 12" to a position 6" or less than starting hull positions could be ruled as combat speed? (If you want to make vehicle speed based on final destination distance you're opening up new exploits.)
Now let's also look at the line in question. (It's semantics yes but so is this whole thread.)
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots in the Movement phase counts as Stationary
If this rule was just to allow stationary pivoting without other movement the non-bolded part of the sentence wouldn't be there.
edit- A word
And here is a RAW from the same page you've been quoting:
A vehicle that remained Stationary can fire all of its weapons (remember that pivoting on the spot does not count as moving).
There you go. RAW that pivoting on the spot does not count as moving. Pack it up and go home. Nobody wants to make 20 measurements every time a LR needs to swerve around some terrain anyway. It's silly.
Also, if you apply a bit of common sense you'd see that the "Only" was added to stop the RAW being that vehicles that pivot at the end of their move would now count as stationary.
so a vehicle that pivots in the Movement phase counts as Stationary would, RAW, be very abusable. If you're a slave to the RAW.
I spoke about advance and basic rules at a fair length. If you think one mention on an advance rule takes away everything none specific of the basic rules then sorry, that is wrong. It isn’t an interpretation and I can't gloss over the fact or make it prettier, it's just wrong.
There is a lot contained in the basic movement rules. Advanced rules trump basic where they conflict. An example of this is the rules for basic movement say you cannot move a model off the board. Flyers have a rule saying they can. The flyer rule is more specific.
Can vehicles move off the board? No, because they do not have any rules allowing you to override the restriction. Or according to your interpretation, yes because we just ignore whole sections of a book because vehicles have a whole 2 paragraphs covering some items specific to vehicle movement.
Booklooker wrote:
Also, if you apply a bit of common sense you'd see that the "Only" was added to stop the RAW being that vehicles that pivot at the end of their move would now count as stationary.
‘Only’ was not added, only has always been there, the issue is there was a line before that previously that read turning did not count as moving (without the only), this line was removed. I never saw anyone trying to claim it was stationary after moving before. Never seen any sneaky tactics suggesting you could, I’ve never seen a YMDC post on dakka suggesting if you pivot at the end of your move you didn’t move… and we see a lot of kak. Fixing a paragraph based on a far out interpretation that didn’t exist is not very economic.
About common sense, I think this would not actually be an issue if the old rules were treated with common sense and not ‘abused’. After 7 pages I see people who feel strongly about this in both ways. A lot of people didn’t like being gamed by the system before, a lot of people are wondering how this will affect their vehicles. Arguably, the vehicles that have benefited the most from the previous rules now stand to lose the most once the table turns – that will always be the way. What this may do more is people have to think more about their vehicle facings rather than always able to face forward with ease.
But I would always advocate people play with common sense. Under the old rules, if anyone started sideways or anything like at my FLGS the whole club would be onto you making fun and beating you down, With this if someone turns a bit then moves no one’s going to be trying to measure if part went more than 6inches.
[edit] It effects mostly transports (Monolith's that want to do a 180 aside.). If your access point is on the back and you want to disembark immediately, deploy with back facing and move it backwards. This is a risk, but it also gives point to the benefits of open topped and vehicles which have high armor on all sides, that previously could be circumvented by the vehicle movement rules. As I said, it was very easy to just keep front facing forward.
As for flyers, effects them less with their limited pivoting capabilities.
76449
Post by: Stephanius
milkboy wrote:How would this apply to a vehicle like the Manta? It'll hardly be able to move I suspect. I suppose it can move in a straight line.
Once it pivots though, checking every point of the hull fr movement will likely take quite a while. Definitely not for Aocalyose.
Very simple. Fly in at corner. Shoot whatever you like with amazing range. Pivot if needed, shoot again. If you ever get to turn three that is
47462
Post by: rigeld2
Stephanius wrote: milkboy wrote:How would this apply to a vehicle like the Manta? It'll hardly be able to move I suspect. I suppose it can move in a straight line.
Once it pivots though, checking every point of the hull fr movement will likely take quite a while. Definitely not for Aocalyose.
Very simple. Fly in at corner. Shoot whatever you like with amazing range. Pivot if needed, shoot again. If you ever get to turn three that is 
If it pivots it can't move because as big as it is even a tiny pivot will leave parts of it out of 18" from where it started.
Same with the Thunderhawk.
68289
Post by: Nem
Think there is a difference in reading on
no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Rather I read it no part of its base can finish the more more han 6in away from where that part of the base started in the movement phase.
It's not a exact science as we don't go around circling where models started or pin pointing parts of the base, it's stopping obvious move problems.
83316
Post by: Zimko
Happyjew wrote:Just so I'm clear. Since the Monolith is approximately 6" side to side, and since it is a Heavy vehicle, it can never pivot and move in the same turn?
Raw, it can pivot and move as long as no part of the monolith moved more than 6". So you won't be able to pivot 180 and move.
But I doubt many will play it that way, just measure 6" from the edge of the model and move/pivot to your heart's desire as long as you don't cross the line.
74492
Post by: TimmyIsChaos
Desubot wrote:
Is this not the whole issue? being that any part has moved more than 6"?
This is incorrect, you take the base as a whole so you take the hull as a whole. Not individual points as you have done here.
I think this is where the confusion has come from in this thread.
Any model or vehicle can move 6 inches as long as any part of it's base or hull is not more than 6 inches away from where any part of the hull started the movement phase.
63094
Post by: Gravmyr
The actual question I run into with the differences between old and new is startlingly simple. Can you act like an adult and with sportsmanship? They are trying to correct a problem from older editions. Stop trying to gain additional benefits from loopholes. If you can do that then GW wouldn't rewrite sections and make them overly strict RAW.
74704
Post by: Naw
Nem wrote:Think there is a difference in reading on
no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Rather I read it no part of its base can finish the more more han 6in away from where that part of the base started in the movement phase.
It's not a exact science as we don't go around circling where models started or pin pointing parts of the base, it's stopping obvious move problems.
That is how I read it, too. And now the rule works. You move 6" and pivot if you want, just don't have any part of the hull more than 6" from where the vehicle started.
74492
Post by: TimmyIsChaos
DeathReaper wrote: Since most bases are circular, not at all. With non circular bases, yes you are clearly breaking a rule if any part of its base finishes the move more than 6" away from where it started the Movement phase. As per the rule.. Gravmyr wrote:The actual question I run into with the differences between old and new is startlingly simple. Can you act like an adult and with sportsmanship? They are trying to correct a problem from older editions. Stop trying to gain additional benefits from loopholes. If you can do that then GW wouldn't rewrite sections and make them overly strict RAW. I'm not gaining additional benefits from loopholes. The rule is: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase. Models cannot voluntarily move off the board.'' We can all agree that this means any model can move 6" and turn. However by the logic shown above, any model that turns is adding to it's movement. I.e. a space marine that moves 6" and turn is actually moving nearly 7" as the back of his base is further than 6" away. This is not the case. You take the base as a whole, just like you take the hull of a vehicle as a whole.
47462
Post by: rigeld2
Gravmyr wrote:The actual question I run into with the differences between old and new is startlingly simple. Can you act like an adult and with sportsmanship? They are trying to correct a problem from older editions. Stop trying to gain additional benefits from loopholes. If you can do that then GW wouldn't rewrite sections and make them overly strict RAW.
Except it wasn't actually a problem. Were some vehicles able to gain displacement? Sure. Sometimes it was even relevant.
By attempting to change it they've gone from an artifact of the simplicity of the movement rules to some sort of bastardized bad rules halfway between wheeling and what we had before.
63094
Post by: Gravmyr
OK so you got that the vehicle as a whole is measured. The question in the end is when do you measure? The reading we are putting forth is that before any pivot to begin with and at the final position including pivots. In the end if you are advocating that the pivot doesn't count then you are advocating that any additional distance gained is not part of movement. That is the loophole they are trying to close and people continue to try to use.
Edit: @rigeld2: In other words GW GW'ed their rules...... who would have thought. Again play as an adult with a sense of sportsmanship and it wouldn't have mattered.
47462
Post by: rigeld2
Gravmyr wrote:OK so you got that the vehicle as a whole is measured. The question in the end is when do you measure? The reading we are putting forth is that before any pivot to begin with and at the final position including pivots. In the end if you are advocating that the pivot doesn't count then you are advocating that any additional distance gained is not part of movement. That is the loophole they are trying to close and people continue to try to use.
I must've missed that part of the quoted rules - could you repeat it?
Edit: @rigeld2: In other words GW GW'ed their rules...... who would have thought. Again play as an adult with a sense of sportsmanship and it wouldn't have mattered.
Slow down with the insults bro. I literally haven't played a single game with a vehicle until 2 weeks ago. Ever. And playing with Ghost Arks I didn't pivot them - I used the broadside most of the time.
But that said, I fail to see why this is an issue. The extra displacement was rarely relevant (so didn't matter) and was around long enough that saying "Sure the rules allow it but it's unsportsmanlike." is just silly.
And yes, GW GW'd their rules - which means they may have tried to "fix" this, or they may have just screwed up again. Who knows?
76449
Post by: Stephanius
rigeld2 wrote: Stephanius wrote: milkboy wrote:How would this apply to a vehicle like the Manta? It'll hardly be able to move I suspect. I suppose it can move in a straight line.
Once it pivots though, checking every point of the hull fr movement will likely take quite a while. Definitely not for Aocalyose.
Very simple. Fly in at corner. Shoot whatever you like with amazing range. Pivot if needed, shoot again. If you ever get to turn three that is 
If it pivots it can't move because as big as it is even a tiny pivot will leave parts of it out of 18" from where it started.
Same with the Thunderhawk.
Yes. I did not include any movement, only pivoted in turn three.
Where is the problem? Clearly the thing is too big to nimbly scuttle around.
74492
Post by: TimmyIsChaos
I think this is what a vehicles maximum movement looks like.
No part of the vehicle can end outside the line which is 6" away from each part of the hull if you want to remain at combat speed.
47462
Post by: rigeld2
Stephanius wrote:rigeld2 wrote: Stephanius wrote: milkboy wrote:How would this apply to a vehicle like the Manta? It'll hardly be able to move I suspect. I suppose it can move in a straight line.
Once it pivots though, checking every point of the hull fr movement will likely take quite a while. Definitely not for Aocalyose.
Very simple. Fly in at corner. Shoot whatever you like with amazing range. Pivot if needed, shoot again. If you ever get to turn three that is 
If it pivots it can't move because as big as it is even a tiny pivot will leave parts of it out of 18" from where it started.
Same with the Thunderhawk.
Yes. I did not include any movement, only pivoted in turn three.
Where is the problem? Clearly the thing is too big to nimbly scuttle around.
If it doesn't move, it crashes. Being a massive Flyer and all (and I don't think it has Hover, but it might).
It's not "nimbly scuttling around" it's doing anything other than moving in a straight line.
63094
Post by: Gravmyr
I wasn't saying it to you, it was a general observation. If pivoting is part of movement, when done with moving the vehicle, then that is how measuring is done. Otherwise you are moving then measuring so you are not measuring a total of how far the model moves you are only measuring part of it.
47462
Post by: rigeld2
Gravmyr wrote:I wasn't saying it to you, it was a general observation.
And one that doesn't belong anywhere.
If pivoting is part of movement, when done with moving the vehicle, then that is how measuring is done. Otherwise you are moving then measuring so you are not measuring a total of how far the model moves you are only measuring part of it.
So your assertion is that once movement starts you cannot measure?
63094
Post by: Gravmyr
No my assertion is that you start measuring before you do any part of movement, including pivoting, and stop once all movement is finished, including pivoting. Automatically Appended Next Post: In addition with the new rules for ranged weapons an additional 1" can make the difference between loosing your HQ or Tank.
47462
Post by: rigeld2
Gravmyr wrote:No my assertion is that you start measuring before you do any part of movement, including pivoting, and stop once all movement is finished, including pivoting.
I'm confused by what you meant when you said
Otherwise you are moving then measuring so you are not measuring a total of how far the model moves you are only measuring part of it.
Because they seem to contradict each other.
63094
Post by: Gravmyr
Since pivoting is part of movement if you measure only after you pivot you are not taking into account the distance you gain via the pivot. Therefor you are only measuring part of the movement you have done. You need to measure from the model starting before you pivot or move and finish your measurements after it has stopped and you pivot if you do so.
34258
Post by: Pilau Rice
Am I understanding this correctly, I am probably not so I will apologise beforehand
If I have got the just of it, then X is incorrect and mainly what is being discussed.
So what would be the correct way of doing movement if you wanted to pivot and move combat speed, a, b or c? c being that I have missed the point entirely
71953
Post by: Tactical_Genius
As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
1
74492
Post by: TimmyIsChaos
Pilau Rice wrote:Am I understanding this correctly, I am probably not so I will apologise beforehand
If I have got the just of it, then X is incorrect and mainly what is being discussed.
So what would be the correct way of doing movement if you wanted to pivot and move combat speed, a, b or c? c being that I have missed the point entirely
In your diagram I pick option B. The front moves just past 6 inches and as it pivots is no longer more than 6" away. Automatically Appended Next Post: Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
This is wrong as shown above.
''As you move the models in a unit, they can be turned to face in any
direction, but if a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Models cannot voluntarily move off the board.''
We can all agree that this means any model can move 6" and turn.
However by the logic shown above, any model that turns is adding to it's movement. I.e. a space marine that moves 6" and turn is actually moving nearly 7" as the back of his base is further than 6" away. This is not the case.
You take the base as a whole, just like you take the hull of a vehicle as a whole.
11988
Post by: Dracos
Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
34258
Post by: Pilau Rice
TimmyIsChaos wrote:In your diagram I pick option B. The front moves just past 6 inches and as it pivots is no longer more than 6" away.
Sorry, it's my artistic skills, but the arrow on X represents the way you would be traveling so in B you would stop before you reached the 6 inches and then pivoted so you would be on the 6 inches line
Edit: This might be clearer
Edit: I meant below the 6 inch line. This is why I stay out of YMDC
74492
Post by: TimmyIsChaos
Pilau Rice wrote:TimmyIsChaos wrote:In your diagram I pick option B. The front moves just past 6 inches and as it pivots is no longer more than 6" away.
Sorry, it's my artistic skills, but the arrow on X represents the way you would be traveling so in B you would stop before you reached the 6 inches and then pivoted so you would be on the 6 inches line
Yeah that's what I thought it was  Still option B so the side is not more than 6" away from where the front of the vehicle started.
71953
Post by: Tactical_Genius
Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
Oh yeah good shout...
But yeah, severely limiting.
74492
Post by: TimmyIsChaos
Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
No it isn't, you take the hull of a vehicle as a whole NOT any particular point as some people are interpreting.
47462
Post by: rigeld2
TimmyIsChaos wrote: Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
No it isn't, you take the hull of a vehicle as a whole NOT any particular point as some people are interpreting.
Which effectively means nothing changed then.
34258
Post by: Pilau Rice
TimmyIsChaos wrote: Pilau Rice wrote:TimmyIsChaos wrote:In your diagram I pick option B. The front moves just past 6 inches and as it pivots is no longer more than 6" away.
Sorry, it's my artistic skills, but the arrow on X represents the way you would be traveling so in B you would stop before you reached the 6 inches and then pivoted so you would be on the 6 inches line
Yeah that's what I thought it was  Still option B so the side is not more than 6" away from where the front of the vehicle started.
It's also my reading comprehension failing me as well  I was reading A as B, the X confused me
71953
Post by: Tactical_Genius
TimmyIsChaos wrote: Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
No it isn't, you take the hull of a vehicle as a whole NOT any particular point as some people are interpreting.
If you hadn't noticed, the point of my post was to demonstrate the negative implications of the interpretation presented in the OP, not to take sides.
74492
Post by: TimmyIsChaos
rigeld2 wrote:TimmyIsChaos wrote: Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
No it isn't, you take the hull of a vehicle as a whole NOT any particular point as some people are interpreting.
Which effectively means nothing changed then.
The only difference is you cannot pivot then move forward 6" as you will have moved more than 6" from where that facing was.
11988
Post by: Dracos
''As you move the models in a unit, they can be turned to face in any
direction, but if a model does move, no part of its base can finish the move more than 6"
away from where it started the Movement phase.
Models cannot voluntarily move off the board.''
So the pronoun "it" (bolded above) could refer either to a model or no part of its [a model's] base . I think the structure of the sentence lends itself the the bolded "it" refering to no part of its base, meaning that no part of its base can move more than 6" from where that part of its base started the Movement phase.
When vehicles come into play, you replace the word "base" with "hull" for obvious reasons.
That is why this interpretation exists. The wording is not entirely clear though, as it "it" may be meaning "a model" given the sloppy writing.
I think the author intended as I interpret, but I can agree to disagree on that. Could use an FAQ imo.
63094
Post by: Gravmyr
No it means that you have to now count the extra distance gained via the pivot.
11988
Post by: Dracos
Well reasoned.
68289
Post by: Nem
At that point, still no point of the hull can be beyond 6'' from the starting point of the whole hull, if you like. We know the first only part is required, second is more vague.
That would still stop for say, my DE raiders from deploying sideways, then turning and -then- moving 6 as part of the hull is outside 6 of any other part of the hull before it moved, or vise versa.
And things.
Though my original reading is as Dracos as pointed out.
11988
Post by: Dracos
TimmyIsChaos wrote:rigeld2 wrote:TimmyIsChaos wrote: Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
No it isn't, you take the hull of a vehicle as a whole NOT any particular point as some people are interpreting.
Which effectively means nothing changed then.
The only difference is you cannot pivot then move forward 6" as you will have moved more than 6" from where that facing was.
Why are facings relevent but not all individual parts of a model? Citation needed.
74492
Post by: TimmyIsChaos
Dracos wrote:''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase. Models cannot voluntarily move off the board.'' So the pronoun "it" (bolded above) could refer either to a model or no part of its [a model's] base . I think the structure of the sentence lends itself the the bolded "it" refering to no part of its base, meaning that no part of its base can move more than 6" from where that part of its base started the Movement phase. When vehicles come into play, you replace the word "base" with "hull" for obvious reasons. That is why this interpretation exists. The wording is not entirely clear though, as it "it" may be meaning "a model" given the sloppy writing. I think the author intended as I interpret, but I can agree to disagree on that. Could use an FAQ imo. The "it" simply refers to the base. I.e.: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where the base started the Movement phase. Models cannot voluntarily move off the board." Except for vehicles you use the hull so it becomes: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its hull can finish the move more than 6" away from where the hull started the Movement phase. Models cannot voluntarily move off the board."
11988
Post by: Dracos
That is functionally identical to the way I have read it, as far as I can see. And it seems possible as "it" could be many of the nouns in that sentence. Sloppy writing indeed.
74492
Post by: TimmyIsChaos
Dracos wrote:TimmyIsChaos wrote:rigeld2 wrote:TimmyIsChaos wrote: Dracos wrote:Tactical_Genius wrote:As you can see from my hastily drawn monolith below, a monolith can only pivot 90 degrees, ever, under this interpretation. If it wants to move, it must pivot even less.
Pivoting ALONE does not count as movement. So it can pivot as much as it likes, but if it wants to move even .01" then your interpretations is accurate imo.
No it isn't, you take the hull of a vehicle as a whole NOT any particular point as some people are interpreting.
Which effectively means nothing changed then.
The only difference is you cannot pivot then move forward 6" as you will have moved more than 6" from where that facing was.
Why are facings relevent but not all individual parts of a model? Citation needed.
This is because you use the base for non vehicles and the hull for vehicles, so you use the edges of the hull, i.e. the facings.
11988
Post by: Dracos
But you still have to make sure no part of its base[hull] ends more than 6" away from where that part of the base[hull] started its movement phase.
Anyways, no point going in circles, seems like everyone has articulated quite well how they are reading the passage, and the use of the pronoun "it" there really allows for a few ways of reading the sentence.
Needs FAQ imo.
43578
Post by: A Town Called Malus
TimmyIsChaos wrote: Dracos wrote:''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase. Models cannot voluntarily move off the board.'' So the pronoun "it" (bolded above) could refer either to a model or no part of its [a model's] base . I think the structure of the sentence lends itself the the bolded "it" refering to no part of its base, meaning that no part of its base can move more than 6" from where that part of its base started the Movement phase. When vehicles come into play, you replace the word "base" with "hull" for obvious reasons. That is why this interpretation exists. The wording is not entirely clear though, as it "it" may be meaning "a model" given the sloppy writing. I think the author intended as I interpret, but I can agree to disagree on that. Could use an FAQ imo. The "it" simply refers to the base. I.e.: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where the base started the Movement phase. Models cannot voluntarily move off the board." Except for vehicles you use the hull so it becomes: ''As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its hull can finish the move more than 6" away from where the hull started the Movement phase. Models cannot voluntarily move off the board." Wrong. It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all. As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase. From the moment the rule starts to talk about specific parts of the base, the subject of the sentence (and hence any uses of "it") switches to that part of the base, not the base as a whole.
11988
Post by: Dracos
I'm not sure English Grammar requires that to be the case. [but its how I read it too]
41311
Post by: ashikenshin
TimmyIsChaos wrote:
I think this is what a vehicles maximum movement looks like.
No part of the vehicle can end outside the line which is 6" away from each part of the hull if you want to remain at combat speed.
yup this is how I read it too, It's awesome that they cleaned the rules with this
81246
Post by: Ventiscogreen
"Cleaned" You keep saying that word, but I don't think it means what you think it means.
31450
Post by: DeathReaper
Ventiscogreen wrote:"Cleaned" You keep saying that word, but I don't think it means what you think it means.
He has used that word once, and that word appears one other time all thread not including your post or this one...
He does not "keep saying that word"
You may want to rethink your statement.
85232
Post by: Booklooker
TimmyIsChaos wrote:
I think this is what a vehicles maximum movement looks like.
No part of the vehicle can end outside the line which is 6" away from each part of the hull if you want to remain at combat speed.
You do realize this is an entirely different way of measuring distance moved? Your method would allow that vehicle to run a slalom course of turns and movement ending inside your perimeter and it would only count as Combat Speed? That is the reason why GW has always used pivot and measure movement. It can actually be used in gameplay. Also, again, you're trying to apply that Basic infantry maximum base distance rules of a 6" move when vehicles can move at least 12". We are actually SPECIFICALLY talking about the Combat Speed and Cruising speed advanced rule. Any debate should start there and if the maximum base distance rule applies to it and a vehicle hull. Also, in case you missed it last time:
• A vehicle that remained Stationary can fire all of its weapons (remember that pivoting on the spot does not count as moving).
That is a very specific statement in the vehicle movement section and it doesn't say only.
43578
Post by: A Town Called Malus
Booklooker wrote: • A vehicle that remained Stationary can fire all of its weapons (remember that pivoting on the spot does not count as moving). That is a very specific statement in the vehicle movement section and it doesn't say only. It doesn't need to as that rule is already talking about a vehicle remaining stationary. We were told earlier in the rules that a model that only pivots counts as stationary. We were also told that no part of a models base (and so, hull) can end the movement phase further than 6" (or 12" with special rules) from where it started if it moved.
85232
Post by: Booklooker
So even if we agreed that no part of the vehicle can end its movement more than 12" from where that part of the hull started movement, (which is stupid and annoying measuring of multiple points if a vehicle is long and makes turns). Still, that particular rule has no effect on the advanced rule of Combat Speed but only on maximum distance a model's base/hull may be from its starting point at the end of movement. If you're trying to turn endpoint position into movement then the game no longer measures turns. You could zigzag all around and end up 6" away and say the move is legal.
Now if you want to get into RAW lets see these points:
Distances between models and all other objects (which can be other models, terrain features and so on) are always measured from the closest point on one base to the closest point on the other base.
and
Vehicles can turn any number of times as they move, just like any other model
As you move the models in a unit, they can be turned to face in any direction, but if a model does move, no part of its base can finish the move more than 6" away from where it started the Movement phase.
So if you took a Landraider and measured from its side 6", moved it sideways then pivoted at the end there is no requirement to remeasure. No RAW rule about base/hull distances is violated since vehicles can move 12" and Combat Speed is still achieved. Or you could still deploy on the line, pivot, and then measure 6" since there is no rule for measuring points moving on a pivoting hull. The basic rule being cited has no effect on the Combat Speed advanced rule. And instead you are trying to use it as some precedent to measure any and all shifting movements of pivoting hulls. Which it does not cover.
The distance between the Ork Trukk and the furthest point on the most distant Space Marine is 8 inches. The Space Marine unit is therefore wholly within 8" of the Ork Trukk.
Finally, you can see here that GW does have language to cover the kind of all encompassing distance you wish this rule meant. That language is never used. Which would be: A vehicle must end its move wholly within it's maximum movement distance. Or some similar easily added rule.
49698
Post by: kambien
Booklooker wrote:So if you took a Landraider and measured from its side 6", moved it sideways then pivoted at the end there is no requirement to remeasure. No RAW rule about base/hull distances is violated since vehicles can move 12" and Combat Speed is still achieved. Or you could still deploy on the line, pivot, and then measure 6" since there is no rule for measuring points moving on a pivoting hull. The basic rule being cited has no effect on the Combat Speed advanced rule. And instead you are trying to use it as some precedent to measure any and all shifting movements of pivoting hulls. Which it does not cover.
so what your saying is measure exactly 6 inches , place the model , the move it some more ?
Then in the next example move the model and then measure the distanced you want to move , then move it again ?
Why are you not measuring from before you touch the model to where the model is not going to move any longer ????
63094
Post by: Gravmyr
Booklooker wrote:
Distances between models and all other objects (which can be other models, terrain features and so on) are always measured from the closest point on one base to the closest point on the other base.
Irrelevant as you are not measuring between two objects.
Booklooker wrote:
So if you took a Landraider and measured from its side 6", moved it sideways then pivoted at the end there is no requirement to remeasure. No RAW rule about base/hull distances is violated since vehicles can move 12" and Combat Speed is still achieved. Or you could still deploy on the line, pivot, and then measure 6" since there is no rule for measuring points moving on a pivoting hull. The basic rule being cited has no effect on the Combat Speed advanced rule. And instead you are trying to use it as some precedent to measure any and all shifting movements of pivoting hulls. Which it does not cover.
You're missing the point that without an overriding portion you use the basic rule. There is nothing in the vehicles section that overrides the basic rule about measuring. You need something that specifically tells you this is how you do it instead of the normal way for it to be more specific or to be a conflict.
Pivoting at the end is part of the move, you are advocating people move further after placing the model and stating that you use the original measurement.
85232
Post by: Booklooker
Because you can choose to change your facing at any time. It is not measured. The correct way to measure distance is to measure from the point closest on the base/hull to the direction moved and then move. What game mechanic do we have for measuring pivoting? That is why pivoting was free. There is no easy way to measure the damn thing. And there still isn't a rule for doing so. Imagine making a 12" move with a vehicle with 6 direction changes. How do you measure forward distance? By measuring from the point of the hull closest to the new direction each time. How do you measure the movement of hull during pivots? Oh yeah, there is no rule for something like that at all.
And the correct method for measuring movement distance is shown in the example picture. You measure from a point of the base closest to the direction the model is moving to. This is an earlier written rule on measuring distance since pivot haters want to ignore how movement is measured
63094
Post by: Gravmyr
Booklooker wrote:Because you can choose to change your facing at any time. It is not measured. The correct way to measure distance is to measure from the point closest on the base/hull to the direction moved and then move. What game mechanic do we have for measuring pivoting? That is why pivoting was free. There is no easy way to measure the damn thing. And there still isn't a rule for doing so. Imagine making a 12" move with a vehicle with 6 direction changes. How do you measure forward distance? By measuring from the point of the hull closest to the new direction each time. How do you measure the movement of hull during pivots? Oh yeah, there is no rule for something like that at all.
You mean other than putting the tape down and measuring the distance you have just moved it in the direction you plan to go?
85232
Post by: Booklooker
You are saying measuring to your endpoint? Because then I don't think you know how moving in this game works. No, its fine, I'll drive 24" around a wall to get to the other side and say it''s only been 5" from my starting point. Is that your argument?
49698
Post by: kambien
Booklooker wrote:You are saying measuring to your endpoint? Because then I don't think you know how moving in this game works. No, its fine, I'll drive 24" around a wall to get to the other side and say it''s only been 5" from my starting point. Is that your argument?
I don't believe you understand the rules of 40k , or perhaps you are not that well at articulating your argument with rules support however with the extremely low post count and the unabilitiy to understand what other people are posting with rules quoting them your almost a full blown troll with this statement
63094
Post by: Gravmyr
For skimmers or in open areas that works fine but now pivots during a move are not free. You have to take into account the distance you gain during the pivot. Put your tape measure down at the hull of the vehicle advancing in the direction you are going to move, pivot and then move. If you are going to stop there with no pivot you have your distance moved if you are going to pivot more and move more, remember how much you have moved. Put the tape down again and start measuring again.
85232
Post by: Booklooker
Kambien I'm not going to get into an Ad Hominem argument with you. I was pointing out an extreme flaw with measuring based on your "planned" destination.
Gravmyr your proposed interpretation of the cost of pivoting is less than what others have said in this thread.There are some who feel if you pivot in place 180 degrees then move an inch you must measure (for instance) the starting position of the rear hatch of the vehicle before move begins, and then after movement is complete.
But here is one the problem with your more moderate measure-pivot-measure approach you describe. Your movement around obstacles is going to be better without pivoting and just sliding sideways. Which most of us will agree will seem stupid.
For example I need to drive my Land Raider around a single enemy model in front of it. If measure one inch to the left and then pivot, I've already now moved more than an inch but I still cannot clear the obstacle. The best solution becomes sideways movement. To move one inch left and one inch up will cost the Landraider two extra inches of movement this way. while slideways sliding become the logical choice.
41311
Post by: ashikenshin
Booklooker wrote:TimmyIsChaos wrote:
I think this is what a vehicles maximum movement looks like.
No part of the vehicle can end outside the line which is 6" away from each part of the hull if you want to remain at combat speed.
You do realize this is an entirely different way of measuring distance moved? Your method would allow that vehicle to run a slalom course of turns and movement ending inside your perimeter and it would only count as Combat Speed? That is the reason why GW has always used pivot and measure movement. It can actually be used in gameplay. Also, again, you're trying to apply that Basic infantry maximum base distance rules of a 6" move when vehicles can move at least 12". We are actually SPECIFICALLY talking about the Combat Speed and Cruising speed advanced rule. Any debate should start there and if the maximum base distance rule applies to it and a vehicle hull. Also, in case you missed it last time:
• A vehicle that remained Stationary can fire all of its weapons (remember that pivoting on the spot does not count as moving).
That is a very specific statement in the vehicle movement section and it doesn't say only.
I don't think you understood the drawing at all.
is placing the measure tape before pivoting that hard to do?
63094
Post by: Gravmyr
Measuring all those times is Raw. What it isn't is how any of them is going to play it.
74492
Post by: TimmyIsChaos
Booklooker wrote:TimmyIsChaos wrote:
I think this is what a vehicles maximum movement looks like.
No part of the vehicle can end outside the line which is 6" away from each part of the hull if you want to remain at combat speed.
You do realize this is an entirely different way of measuring distance moved? Your method would allow that vehicle to run a slalom course of turns and movement ending inside your perimeter and it would only count as Combat Speed? That is the reason why GW has always used pivot and measure movement. It can actually be used in gameplay. Also, again, you're trying to apply that Basic infantry maximum base distance rules of a 6" move when vehicles can move at least 12". We are actually SPECIFICALLY talking about the Combat Speed and Cruising speed advanced rule. Any debate should start there and if the maximum base distance rule applies to it and a vehicle hull. Also, in case you missed it last time:
• A vehicle that remained Stationary can fire all of its weapons (remember that pivoting on the spot does not count as moving).
That is a very specific statement in the vehicle movement section and it doesn't say only.
The line represent the boundary to which a vehicle could move to not move more than 6" from where the hull started and if you read my post I did mention Combat speed. As long as the forward movement is less than 6" and you not past that line you're at combat speed.
I don't get why you're trying to tell me what I've been telling people for several pages either.
99
Post by: insaniak
kambien wrote:I don't believe you understand the rules of 40k , or perhaps you are not that well at articulating your argument with rules support however with the extremely low post count and the unabilitiy to understand what other people are posting with rules quoting them your almost a full blown troll with this statement
This sort of comment adds nothing constructive to the thread. Please confine your comments to addressing the argument rather than insulting the poster.
85232
Post by: Booklooker
Anyway, measure then pivot still doesn't actually measure rotational movement. At the risk of being attacked for pointing out how this isn't even part of the current measuring mechanic in the game (measure from point on base/hull closest to direction model is moving or measuring to), I will give a simple example.
The measure then pivot method does not account for pivoting at the end (which is very common and necessary). Nor does a system of measuring final distance moved, cover the basic rules of measuring each move in each direction around the rocks. To satisfy this new proposed interpretation of the rules, all points of the vehicle must be mapped and marked. Then measurements made in the direction moved followed by pivots. Then after moving all points would have to be compared to the original starting points to see how far any "part of the hull" had moved. Then this would be done again after final facing is determined. A simplified ruling would only see the farthest points of the hull measured from the marked closest starting points of the hull.
Meanwhile the other model moves 6", turns and shoots. Nobody is saying points of his base must be tracked after pivoting. In fact no actual rules exist for measuring pivot movement. It is a fabrication of the OP and those who care about vehicles gaining an inch of movement when deployed sideways (something I have never done BTW). The standard method of measurement as laid out is to measure from the closest point on the base/hull, then move. Pivots or changing of facing may be taken as often as wished and at any time during movement. No rule for pivot measurement exists.
This whole discussion hinges on a description of free pivoting if the vehicle does not otherwise move. The premise is that permission is not expressly given to ignore pivoting as part of the measurement of movement. However the rules of measuring movement are clear and give no tool or method for measuring pivoting. Creating some elaborate system to measure it is silly and complicated. And never touched upon in any way in the rules or examples associated. I ask that someone show me rules for measuring end of move pivoting. And please don't quote the basic explanation of moving infantry no more than 6" that is intended to stop cheaters from measuring from the front of the base then placing the back of the base at the 6" line. Pivoting actually has no practical use for infantry anyway, why would they care if it rotaes the back of it's base around at the end of 6" movement? And don't tell me it was a vehicle rule they hid in the beginning of the book disguised as the basics of infantry movement. It's not a treasure hunt.
99
Post by: insaniak
Booklooker wrote:Meanwhile the other model moves 6", turns and shoots. Nobody is saying points of his base must be tracked after pivoting. In fact no actual rules exist for measuring pivot movement..
Actually, it's worse than that.
If you take the line about no part of the model's base moving beyond the 6" as applying to every individual point on that base (or hull, in the case of vehicles), then an infantry model would not be able to move a full 6" and then pivot, as this would result in parts of his base ending their movement more than 6" from where they started.
You move your 6"... then as you pivot, the part of the base that is moving towards the model's direction of travel is moving further.
So the idea that pivot distance has to be factored into vehicle movement will have just as much of an impact on infantry movement... And that's going to be a right nuisance to enforce.
68289
Post by: Nem
I actually agree with TimmyIsChaos around the sentence and the RAI of it.
Reason being it makes the most sense. When I originally posted I didn't account for spins and such, I think its more likely no part can be more than 6'' (assuming speed..) from any part of the hull where started.
This would allow more freedom with the 180 turns, but would stop side on > 90 Pivot > move deployment, as part of the hull would be outside 6 of any starting position.
Seems like the best of both worlds...?
83202
Post by: milkboy
Nem wrote:I actually agree with TimmyIsChaos around the sentence and the RAI of it.
Reason being it makes the most sense. When I originally posted I didn't account for spins and such, I think its more likely no part can be more than 6'' (assuming speed..) from any part of the hull where started.
This would allow more freedom with the 180 turns, but would stop side on > 90 Pivot > move deployment, as part of the hull would be outside 6 of any starting position.
Seems like the best of both worlds...?
But this way is also open to "abuse", by the same vehicle that could "abuse" it in the previous method of measuring. Ghost Arks will increase their Gauss Flayer range by this new method.
I put abuse in quotes because I think the abuse is imagined. Under the old rules interpretation, if you start sideways then turn straight, you "gained" distance. If you go from that straigh direction and turned sideways the next turn (to fire broadside for example), you "lost" distance. Basically, it evens out in the end.
63094
Post by: Gravmyr
@milkboy Other than Ghost arks who broadsides? How would Ghost Arks increase their Gauss range?
@insaniak Other than certain models with non-circular bases, like bikes, why would you rotate infantry at all?
@booklooker Which is why nearly everyone that has looked at it seen that the RAW is broken has put forth the final move measurement and left it there. I'm working on a video I'll be posting to show exactly how easy it is to take all of it into account. In the end if you are honest with yourself and your opponent you can measure distance easily enough.
74704
Post by: Naw
@booklooker: You measure, pivot and when placing the model do not move any part of its hull further than 6" from the starting position.
Not that hard
83202
Post by: milkboy
Gravmyr wrote:@milkboy Other than Ghost arks who broadsides? How would Ghost Arks increase their Gauss range?
Gravmyr, it was mentioned previously on page 3. I have quoted them again.
milkboy wrote:Hi guys,
Starting position: Ghost Ark facing forward, towards the enemy
It moves 6 inches forward, then pivots 90 degrees.
Then, because of the pivot, the biggest distance moved from the original position is <6 inches, so I get to shift it sideways, closer to the enemy unit.
This gives additional range to the gauss flayers at the side of the Ghost Ark, no? As compared to the other way of moving it (pivot and move model 6 inches.
With the nice graphical explanation from BlackTalos thankfully, because I'm pretty poor at even drawing.
BlackTalos wrote:Nem, here is Milkboy's example:
For our position: It has moved forward 12", then Pivoted on the Green dot "central axis".
If we were to follow your argument, the Red line shows that no part of the Hull is 12" away from the original position of the Hull.
Would you not say that the Positioning of the second Ark (following the Rules as you've interpreted them) is closer in Range to the enemy?
As for which other Vehicles broadside, I do not think there are any. But other non-broadside skimmers can abuse this. Hammerheads can show it's side and rotate it's turret 90 degrees, gaining a few inches from the side shuffle and the turret length. Fire Prisms can do the same as well.
63094
Post by: Gravmyr
@milkboy How is that a gain from every other model? You can literally put any other model in it's place and get it to the same position. How is that an actual increase in range? Via the old rules I could have done the same and ended in the same spot.
83202
Post by: milkboy
Via the old interpretation, the Ghost Ark would have ended up at the spot with the green dot and done its pivot. Via the new interpretation, as mentioned by the OP, as long as any part of the hull is within the 6 or 12 inches (depending on combat or cruising speed), the actual position brings it closer to the enemy than pivoting on the green dot. Thus, the Gauss Flayers have a higher chance of being in range to fire. Automatically Appended Next Post: The Fire Prism can do so as well but probably less than what the Ghost Ark can do, as it is still longer than it is wide I think. The Hammerhead, maybe not so much.
63094
Post by: Gravmyr
If the old interpretation allowed people to move vehicles up sideway then rotate around to gain inches how would that have not equated to the same distance?
83202
Post by: milkboy
So in the old interpretation: If you started out sideways, you stand to gain distance. If you started out straight, you stand to lose distance.
In the new interpretation: If you started out sideways, you stand to lose distance. If you started out straight, you stand to gain distance.
So my overall point is: there is no real benefit to change from the old interpretation, if it was merely to prevent "abuse".
85232
Post by: Booklooker
There is no rule for measuring turns or pivoting in the game. Models on bases are not subject to it. They just don't want you measuring from the front then placing the back of the model past that line and claiming "part of the base is with 6"". If you feel the wording of the pivoting rules in the vehicle section doesn't expressly permit free pivoting, it doesn't mean you now invent a rule for the measurement of pivoting.
There is no rule for measuring the movement of flyers when they leave the table. You could argue that zooming flyers that leave the board after traveling less than 18" are wrecked because no rules are given for measuring distances off the board. You also don't invent a method for tracking flyer movement after it leaves the board. You don't invent new rules to cover gaps in the rules. You use other precedent or default to simplest. I do not have to draw some movement bubble before I move a vehicle, then measure as it moves and compare the two. Pick a direction. Measure from a point closest to that direction. Changing facing or pivoting can be done at any time. No rule exists for tracking pivoting.
68289
Post by: Nem
Booklooker wrote:There is no rule for measuring turns or pivoting in the game. Models on bases are not subject to it. They just don't want you measuring from the front then placing the back of the model past that line and claiming "part of the base is with 6"". If you feel the wording of the pivoting rules in the vehicle section doesn't expressly permit free pivoting, it doesn't mean you now invent a rule for the measurement of pivoting.
There is no rule for measuring the movement of flyers when they leave the table. You could argue that zooming flyers that leave the board after traveling less than 18" are wrecked because no rules are given for measuring distances off the board. You also don't invent a method for tracking flyer movement after it leaves the board. You don't invent new rules to cover gaps in the rules. You use other precedent or default to simplest. I do not have to draw some movement bubble before I move a vehicle, then measure as it moves and compare the two. Pick a direction. Measure from a point closest to that direction. Changing facing or pivoting can be done at any time. No rule exists for tracking pivoting.
Turning or pivoting can only be done during movement. It can be done as you move.
The diagram shows front part of base to front part of base. While this isn't worded - it's logical to assume you can do this side on etc. If you pivot after measuring 6 part of the hull is over that 6inch imaginary line as diagrammed. Pivots are not measured, but where you started and where you end are important to determine the distance you can and have moved (In fact these are the ONLY RULES on distance moved, and measuring distance), as pivoting is part of movement it is very much liable to be measured as with everything else in that imaginary line.
85232
Post by: Booklooker
Nem you're wrong here:
where you started and where you end are important to determine the distance you can and have moved (In fact these are the ONLY RULES on distance moved, and measuring distance)
If this was the case you could move all around obstacles, enemies and impassable terrain and only be accountable to the final closest distance to your starting point. That is not how movement or the measurement of distances are done in this game. Otherwise you have put up good arguments I just feel there isn't enough of a case to invent new measurement systems and accountability based on whether "Pivoting on the spot alone" is the same as the rest of the line " so a vehicle that only pivots". I think it still implies pivoting doesn't count towards movement which is consistent with how all other models with bases work. Also such a change required addition rules and examples which are noticeably absent.
The basics of measurement in this game are consistent. Look at the rules on measuring distances in the General Principles section. Look at the example of moving a model in the Movement section. Please report back with any bubble of movements, base point factoring or advanced double tape measure systems for tracking starting hull point ranges while simultaneously measuring forward movements/direction changes.
68289
Post by: Nem
Booklooker wrote:Nem you're wrong here:
where you started and where you end are important to determine the distance you can and have moved (In fact these are the ONLY RULES on distance moved, and measuring distance)
If this was the case you could move all around obstacles, enemies and impassable terrain and only be accountable to the final closest distance to your starting point. That is not how movement or the measurement of distances are done in this game. Otherwise you have put up good arguments I just feel there isn't enough of a case to invent new measurement systems and accountability based on whether "Pivoting on the spot alone" is the same as the rest of the line " so a vehicle that only pivots". I think it still implies pivoting doesn't count towards movement which is consistent with how all other models with bases work. Also such a change required addition rules and examples which are noticeably absent.
The basics of measurement in this game are consistent. Look at the rules on measuring distances in the General Principles section. Look at the example of moving a model in the Movement section. Please report back with any bubble of movements, base point factoring or advanced double tape measure systems for tracking starting hull point ranges while simultaneously measuring forward movements/direction changes.
Yes, the examples and the fact of moving around is implied in the rules through the use of the diagram. The diagram shows the 6 inch movement and how to at which point the front is stopped, I would point out I doubt many people measure their vehicles on a line, more commonly they move a bit, pivot and then start measuring from the front again which has no basis in any of the rules - as that would archive the same effect of no extra movement.
On the diagram, Imagine that movement line around a corner instead, you have measured 6 inches out do you..
A. Measure Model movement 3 inches, pivot to the proper direction then move 3 inches from the front there // Measure vehicle movement 3 inches, pivot to the proper direction , and then move 3 inches from the front there.
B. Move the model from the starting point of the tape measure, and place it at the end point having turned in the correct direction // Move the Vehicle from the starting point of the tape measure, and place it at the end point having turned in the correct direction.
^ That's where there are no rules, there are no rules stating exactly A or B, we are basically guessing, the only textual rules concerning movement is based on the start and end point, AKA while your moving you can turn as long as no part of the base is more than 6 from where it started. Again, we know were suppose to move around things, but there's no textual rules as to how, and if A or B apply.
Now knowing how far parts of the base are are required in the rules - these measurement rules you say are made up are only as made up as exactly in depth 'how' of moving in the first place, and they are being made for the purpose of fulfilling the rules. Even if this had nothing to do with vehicles these measurement gaps would still exist as not all non vehicle model bases are round.
On the RAI side I would agree, except as I've stated that sentence around ''pivoting alone'' was there in 6th. What isn't there is the outright statement that turning is not movement <period> - this sentence came directly before the ''pivoting alone'' one. This sentence was removed from the middle of a paragraph.
15582
Post by: blaktoof
It seems that essentially what this does is prevent people from pivoting less than 360 but more than 1 at the start of their move, or the end of their move to gain distance.
ie if you pivot at the start then move 6" you will be past 6" if your base is not square/circle.
If you move 6" then pivot you have moved part of your your base past 6".
If you move and pivot during your move, but not at the begining or end, and your end point is 6" away from your start point= ok?
One thing that you can do, is you can pivot 180" and move 6" or move 6" and pivot 180" as no part of your base will be further than its start point by more than 6" if you pivot at the center of the vehicle. in essence if you move in a straight line and flip backwards you can go the full 6" and have your back at the front and your front at the back and the models base would still be only going 6"
I think the statement "a vehicle can pivot as they move" means that you may not pivot at the start of end of your move, because that's not as it is moving it is before it has moved and after it has moved.
63094
Post by: Gravmyr
@milkboy The abuse most people are speaking about is starting your vehicle sideways moving it toward the enemy, sideway, then pivoting after you have moved so your guns are closer or access point is closer or bikes for that matter.
Edit: No matter what way I do it my range is still the range of the weapon. My main weapon with GA should always be the ability to return models to Warrior units. The arrays are basically there for chance firing. Looking at a standard game the distance apart is always going to be one where I will be more worried about getting popped more then getting a glance on another vehicle with a GA. I digress.
Is there a rule that requires you to move forward?
76273
Post by: Eihnlazer
Its a minor abuse that is much simpler to account for than the major pain in the ass of the new movement method.
As i said earlier, I agree with the RAW of Nem's proposal now that ive looked at it, but its simply not practicle to apply it to the game. It slows things down too much and cripples assault transports more than it fix's the pivot abuse from previous editions.
63094
Post by: Gravmyr
If you think loosing an inch crippled your assault transports I have to ask if you were playing with glances in your game?
71953
Post by: Tactical_Genius
Gravmyr wrote:If you think loosing an inch crippled your assault transports I have to ask if you were playing with glances in your game?
I think it's more the 3+" you lose because you can no longer pivot 180.
99
Post by: insaniak
Gravmyr wrote:@milkboy The abuse most people are speaking about is starting your vehicle sideways moving it toward the enemy, sideway, then pivoting after you have moved so your guns are closer or access point is closer or bikes for that matter.
Nobody was moving their vehicles sideways. Although technically allowed (or at least not specifically ruled out by the mechanics of the movement rules) it would have garnered too many raised eyebrows.
But you achieve the same distance by starting sideways, pivoting and then moving. In the case of enclosed transports, then also potentially including a 180 at the end to bring the rear access to bear.
63094
Post by: Gravmyr
@insaniak When I'm home I'll look but I have seen it put forth in practice as well as on this forum IIRC. It's one of the main reasons I don't play with the most well known local 40k group, too many WAAC players.
@Tact As I think everyone has agreed just keeping within the measured bubble on the straight aways should be good enough for most games.
99
Post by: insaniak
Gravmyr wrote:@insaniak When I'm home I'll look but I have seen it put forth in practice as well as on this forum IIRC.
It's been mentioned on this forum as being technically legal. I have yet to see anyone seriously suggesting it actually be done without adding the caveat that it's likely to make you unpopular.
Particularly when, as I said, you get the same result by not moving the vehicle sideways, which saves the potential argument.
28269
Post by: Red Corsair
I have actually been seeing more and more abuse within this topic in regard to oval bases on things like large MC's and most recently with an Imperial Knight shimmying sideways to get past difficult terrain. Also MC's rotating to cheat extra movement before assaults were launched.
It's a big reason why I hate oval basing, I have even had things done with biker bases though much more rarely.
Basically it's best to touch bases with your opponent first I guess.
I do think this gives a major argument for contending the idiotic, deploy sideways tactic at least. I have seen entire games won/lost turn one because of this, IMHO, shady tactic.
76717
Post by: CrownAxe
The sideways deployment tactic is one of the weakest rules abuses I've seen. It is extremely easy to play around because you see it coming from a mile away.
If you go first then just move your units back a few inches thus negating the advantage from the sideways tactic.
If you are going second then you should have deployed second as well. Just deploy back few inches and negate the advantage of the sideways tactic.
Pretty simple.
70084
Post by: prankster
CrownAxe wrote:The sideways deployment tactic is one of the weakest rules abuses I've seen. It is extremely easy to play around because you see it coming from a mile away.
If you go first then just move your units back a few inches thus negating the advantage from the sideways tactic.
If you are going second then you should have deployed second as well. Just deploy back few inches and negate the advantage of the sideways tactic.
Pretty simple.
You can see it a mile away if you've come across it. For new players who might not have run into that sort of thing it can be bit of a 'whut'. Even for veteran players I don't see it that often as many people feel it's a bit taking advantage.
Game is just better without it. You could gain a tiny bit of extra movement, if it's nothing important then it's not worth arguing about the loss of it. Just measure your movement before you start moving (Pivoting included), pivoting not counting as movement but being during movement after you have measured was always a strange obscurity, it was harder to play in 6th than 7th.
45565
Post by: cormadepanda
In my opinion moving should be done center to center. Meaning the middle never pushes past speeds you want to go. Spin pivot as you like. It gains you some advantage here and there but it simplifies everything. I believe to the average model you gain maybe one to two inches on a disembark and the same for oval bases. I find that this in general makes it more acceptable. As everyone knows. When I teach people to play in my club I teach them to move like this.
25927
Post by: Thunderfrog
cormadepanda wrote:In my opinion moving should be done center to center. Meaning the middle never pushes past speeds you want to go. Spin pivot as you like. It gains you some advantage here and there but it simplifies everything. I believe to the average model you gain maybe one to two inches on a disembark and the same for oval bases. I find that this in general makes it more acceptable. As everyone knows. When I teach people to play in my club I teach them to move like this.
That's all well and good, but it isn't how the rules work, and if those friends at your club every play anywhere else or travel to a con or tournament they are in for a shock. With a 12 inch deployment range and random charge distance, that 2 inch cheat makes a lot of difference. Plus, it's worse than that, because if you 2 inch cheat and then 180, your exiting troops are getting the whole length of the vehicle as free movement as well, as their hatch isn't where it should be.
|
|