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What do you miss most from any previous edition?  @ 2014/09/08 22:59:27


Post by: kitch102


As it says on the tin, I'm curious to see what's missed most and why, from as far back as you can remember (40k related!) be that units, tactics, rules, fluff, whatever.


What do you miss most from any previous edition?  @ 2014/09/08 23:05:15


Post by: Andilus Greatsword


General assault balancing: charging from a stationary transport, reserves, outflank, etc. That's my primary beef with the current ruleset.


What do you miss most from any previous edition?  @ 2014/09/08 23:15:36


Post by: Crablezworth


 Andilus Greatsword wrote:
General assault balancing: charging from a stationary transport, reserves, outflank, etc. That's my primary beef with the current ruleset.


What he said


What do you miss most from any previous edition?  @ 2014/09/08 23:19:26


Post by: kitch102


I was hoping for more of a nostalgic answer lol. We all know assault sucks right now, what about a particular character or something?


What do you miss most from any previous edition?  @ 2014/09/08 23:25:21


Post by: flukezor


The Doom of Malan'tai. He was just fun to use seeing how people reacted to his presence.


What do you miss most from any previous edition?  @ 2014/09/08 23:28:14


Post by: kitch102


Forgive me, I know bugger all about him - what's the story?


What do you miss most from any previous edition?  @ 2014/09/08 23:30:13


Post by: Vaktathi


The 5E vehicle mechanics (aside from vehicle shooting rules), 4E Victory Points over Kill Points, Hydras that were worth something, having Medusas and Griffons in the basic codex :p

I also miss Legion rules. The mechanics were often flawed, but the idea is alive and present and largely well constructed in the SM codex...no clue why CSM's can't have it again.

EDIT: also, I prefer the art of the older books. It had a lot more...atmosphere. The newer art, while from a technical standpoint is fantastic, doesn't quite nail the universe for me. I prefer the older stuff that looked like it came out of some sort of heavy metal album cover.

Likewise, the newer the fluff is, the worse it seems to be.


What do you miss most from any previous edition?  @ 2014/09/08 23:34:43


Post by: Mr.Omega


 kitch102 wrote:
Forgive me, I know bugger all about him - what's the story?


It was a dumb, negligibly costed and borderline broken (mostly because of the terrible rules writing that by some mistake meant it always got to fire the ability twice before you could do anything to it), auto-take silly unit that effectively worked as a one turn anti-infantry nuke coming in from deepstrike that at its worst with bad luck would kill a fair portion of each unit near where it deep-struck with no real defences against it.

As someone that before the new Nid Codex never played a Tyranid player without that unit, I can't say I've missed it.


What do you miss most from any previous edition?  @ 2014/09/08 23:40:14


Post by: SharkoutofWata


Tyranids in general. So that includes the assault phase, modifying the stat line with biomorphs (Enhanced senses improving Ballistic Skill, Extended Carapace improves Armor Save), Ymgarl Stealers, overall variation between Tyranid lists instead of the mono-builds nowadays. Being on of the very very few units able to actually Run. Sad when an Eldar can outpace a bunch if scurrying bugs AND still shoot. I missed the entire Doom of Malan'tai but it does sound fun.


What do you miss most from any previous edition?  @ 2014/09/08 23:48:24


Post by: flukezor


The Doom was entirely broken and undercosted, that being said it suffered the same weakness as a normal Zoan. 1 Str8 shot and failed invul and it was dead, no matter how many wounds he had racked up.


What do you miss most from any previous edition?  @ 2014/09/08 23:48:52


Post by: Psienesis


 kitch102 wrote:
Forgive me, I know bugger all about him - what's the story?


He was a unique Tyranid character that, due to very shoddy writing of his rules, had the ability to basically generate a huge-ass "death bubble" around itself that would pretty much wipe a large section of the board clean of dismounted models.

I miss the subject to hatred rules that the various Chaos Armies used to have, and the way that each of them had their own unique flavor. I miss the massive table of Chaos Gifts.

I miss Codex: Witchhunters and Codex: Daemonhunters, where the relatively-small parts of the Imperium could make an appearance on the table-top, surrounded by the forces that they would normally be expected to deploy with.



What do you miss most from any previous edition?  @ 2014/09/08 23:49:19


Post by: Mr.Omega


As for what I miss, probably Al'Rahem from the Imperial Guard Book most of all. An extremely fun unit to use that was, now outflanking Guardsmen is a royal pain in the ass without importing allied characters. For anyone that played fluffy light infantry or Tallarns it more or less rid your army of a greatly distinguishing gameplay feature.



What do you miss most from any previous edition?  @ 2014/09/08 23:52:24


Post by: MWHistorian


I miss noise marine weapons on dreadnaughts.


What do you miss most from any previous edition?  @ 2014/09/08 23:53:51


Post by: Crablezworth


I miss when people played armies against each other, you know, instead of collections...

I also miss when 40k was a game and not a "shared experience".


What do you miss most from any previous edition?  @ 2014/09/09 00:00:30


Post by: flukezor


 Crablezworth wrote:
I miss when people played armies against each other, you know, instead of collections...

I also miss when 40k was a game and not a "shared experience".


I thought 40k was a "Narrative"?


What do you miss most from any previous edition?  @ 2014/09/09 00:03:17


Post by: albinoork


Sly Marbo.
Line of sight blocking area terrain from 4th edition.


What do you miss most from any previous edition?  @ 2014/09/09 00:13:18


Post by: Crablezworth


 flukezor wrote:
 Crablezworth wrote:
I miss when people played armies against each other, you know, instead of collections...

I also miss when 40k was a game and not a "shared experience".


I thought 40k was a "Narrative"?


How could I forge(t) that? lol


What do you miss most from any previous edition?  @ 2014/09/09 00:23:17


Post by: Veteran Sergeant


Squats. Shooting modifiers instead of cover saves. Flamers setting models on fire and having them run around randomly. Sisters that weren't D&D Clerics. Space Wolves that weren't awful. Orks that could shoot. Two Rhinos for $20 (or even one for $15 was okay). Space Marines that hadn't been nerfed to augment their sales figures.


What do you miss most from any previous edition?  @ 2014/09/09 00:47:44


Post by: ClockworkZion


 flukezor wrote:
The Doom was entirely broken and undercosted, that being said it suffered the same weakness as a normal Zoan. 1 Str8 shot and failed invul and it was dead, no matter how many wounds he had racked up.

That is until 6th Edition and Iron Arm came about.

I miss something less mechanical than most: the "reasons why this army would fight X army" like what was in the back of Codex: Witchhunters. It just added flavor to the fight and gave you some insight into an army's motivations and philosophies.


What do you miss most from any previous edition?  @ 2014/09/09 00:55:54


Post by: oni


I really like the current core rules. I don't miss anything in this regard.

I'm also incredibly happy with the current Space Marine codex (my army of choice). If it never got updated I don't think I'd mind.

I suppose, if I really think about it, I kind of miss the 2nd Ed. Ultramarines chapter standard barrier character (Galatan). He didn't have a whole lot of 'fluff' behind him, but there is a piece of art portraying him that is SOoo amazing there could be a novel written about it.

http://warhammer40k.wikia.com/wiki/Galatan



What do you miss most from any previous edition?  @ 2014/09/09 00:58:50


Post by: BlaxicanX


Marbo.


What do you miss most from any previous edition?  @ 2014/09/09 01:15:16


Post by: Crablezworth




That too :( (sad panda)


What do you miss most from any previous edition?  @ 2014/09/09 01:18:47


Post by: adamsouza


Genestealer Cults and Squats


What do you miss most from any previous edition?  @ 2014/09/09 01:42:16


Post by: SlaveToDorkness


Enjoyment.


What do you miss most from any previous edition?  @ 2014/09/09 01:47:17


Post by: Musashi363


Chaos legions.


What do you miss most from any previous edition?  @ 2014/09/09 01:51:27


Post by: insaniak


FAQs and a studio that gave a damn about their game.


What do you miss most from any previous edition?  @ 2014/09/09 01:53:32


Post by: ForeverARookie



Too true. Too true.


What do you miss most from any previous edition?  @ 2014/09/09 02:30:29


Post by: Gwaihirsbrother


4th Edition LOS rules.

Eldar web of skulls was cool. Linking fire prism shots too.

Not being able to target independent characters with shooting most of the time. I wonder of dumping that rule is part of why death stars happened since if they can be targeted easily they need more toys to stay alive, then boom death stars.


What do you miss most from any previous edition?  @ 2014/09/09 02:34:15


Post by: adamsouza


ForeverARookie wrote:

Too true. Too true.


“Folks are usually about as happy as they make their minds up to be.”
― Abraham Lincoln


What do you miss most from any previous edition?  @ 2014/09/09 02:42:43


Post by: Remulus


Daemonhunters, when I was younger I bought their codex and was going to start a army, but decided to wait for plastic grey knights to come out.

And well, while I like the GKS well enough, I liked them more when they were mysterious bad-assess then cringe worthy mary sues.


What do you miss most from any previous edition?  @ 2014/09/09 02:43:08


Post by: insaniak


Gwaihirsbrother wrote:
4th Edition LOS rules.

Really? 4th's hybrid 'true LOS sometimes, abstract LOS sometimes' system was one of the worst aspects of that edition, IMO.

Might have been different if they had actually adopted the size categories for everything, but the way it was implemented made it too confusing for players. It was one of the most frequent topics of argument from any edition so far.


From my experience, most of those who liked it were those who were playing it wrong...


What do you miss most from any previous edition?  @ 2014/09/09 02:44:05


Post by: ForeverARookie


I miss being able to look at my codex and choose from everything to build my army, rather than getting stuck with one or two builds to reliably be able to counter the cheese lists I inevitably face.


What do you miss most from any previous edition?  @ 2014/09/09 02:47:27


Post by: firebat





I miss the 'atmosphere' and the fluff of the older editions and codices, for us veteran players it is easy to see the quality of codex fluff degrade in the newer editions.

Also, Kasrkin>Tempestus, in every way.


What do you miss most from any previous edition?  @ 2014/09/09 02:52:58


Post by: insaniak


I also miss having my codex all contained in one book, rather than spread over multiple publications for no apparent reason other than to sell more books...


What do you miss most from any previous edition?  @ 2014/09/09 02:56:48


Post by: SYKOJAK


Vortex grenades, Squats, and Mole Mortars.


What do you miss most from any previous edition?  @ 2014/09/09 04:11:33


Post by: Vaktathi


 insaniak wrote:
Gwaihirsbrother wrote:
4th Edition LOS rules.

Really? 4th's hybrid 'true LOS sometimes, abstract LOS sometimes' system was one of the worst aspects of that edition, IMO.

Might have been different if they had actually adopted the size categories for everything, but the way it was implemented made it too confusing for players. It was one of the most frequent topics of argument from any edition so far.


From my experience, most of those who liked it were those who were playing it wrong...
Yeah, it was highly confusing and routinely abused, I remember many a game where there'd be no shoothing until turn 3 because turns 1 and 2 one side could stay completely out of LoS by abusing the 2" area terrain LoS blocking rule and then everything would get stuck into CC


What do you miss most from any previous edition?  @ 2014/09/09 04:20:41


Post by: Gwaihirsbrother


 insaniak wrote:
Gwaihirsbrother wrote:
4th Edition LOS rules.

[...]
From my experience, most of those who liked it were those who were playing it wrong...


My experience was the opposite...

It was frustrating when people treated everything as level 3 area terrain, but it worked very well when you understood size categories varied and that not every feature was area terrain. Much better than needing to fill half the table with 300 trees packed so tightly you can't move a model through if you want a forest to be able to block line of sight. And really arguments just change: "I can see the model", "No you can't", "Yes I can". Want terain to block line of sight to everything? Better get a massive piece of terrain with no holes in it even for flavor or else you're getting shot.

I played 4th edition regularly from start to finish with many different opponents and the only time I ever had disgrements regarding LOS or even witessed them were the rare occasion people tried to use level 1 or 2 area terrain. For some odd reason that confused some people.

Not saying 4th LOS rules couldn't have been modified slightly for greater clarity or function, but I think they are preferable to true LOS.

The one thing I liked about the LOS changes with 5th was that it forced me into making terrain for the first time since the store where I played despite having copious amounts of widely varried terrain had virtually nothing of a reasonable size which prevented models from seeing or being seen by every model on the board. Infantry maybe, vehicles and monstrous creatures no way. Almost everything had a holes and gaps so you could see everything. I was please with the set of terrain I build.


What do you miss most from any previous edition?  @ 2014/09/09 04:31:24


Post by: OomieCrusha


A lot of little things. Ork cyboars, the original rules for the Shokk Attack Gun (look them up if you can), adding variety to the equipment of the imperial assassins, Wolf Guard Ranulf, being able to punch through armor in close combat without a power fist.... I feel like I'm missing things.


What do you miss most from any previous edition?  @ 2014/09/09 04:41:32


Post by: insaniak


Gwaihirsbrother wrote:
It was frustrating when people treated everything as level 3 area terrain, but it worked very well when you understood size categories varied and that not every feature was area terrain. Much better than needing to fill half the table with 300 trees packed so tightly you can't move a model through if you want a forest to be able to block line of sight.

Other editions got around that by just not allowing LOS through area terrain.


And really arguments just change: "I can see the model", "No you can't", "Yes I can".

That wasn't what I was referring to. Most of the arguments in 4th edition came from people thinking that the Size Categories were supposed to apply to everything, rather than just to area terrain.


What do you miss most from any previous edition?  @ 2014/09/09 04:54:36


Post by: Gwaihirsbrother


 insaniak wrote:
Gwaihirsbrother wrote:

Other editions got around that by just not allowing LOS through area terrain.
Which editions? As I haven't played 6/7 I can't be certain that haven't reinstituted area terrain, but maybe I missed it. Are you talking about 1-3? I started with the tail end of 3rd trial assault rules era and don't remember 3rd ed LOS rules at all, so if they were better in how they treated LOS then I would miss their LOS rules if I could remember them. Just did not like 5th going to TLOS only, and as far as I know that hasn't changed.


And really arguments just change: "I can see the model", "No you can't", "Yes I can".

That wasn't what I was referring to. Most of the arguments in 4th edition came from people thinking that the Size Categories were supposed to apply to everything, rather than just to area terrain.


Hmm, I guess I was lucky because I don't recall running into that particular problem where I played. The problem I faced was when I would say these short shrubs look like level 1 area terrain and my opponent would give me a confused look, not listen as I tried to explain the rule and I would just say ok, level 3 area terrain it is. Still prefer that to everyone can shoot everyone which is what 5th turned into for me anyway.


What do you miss most from any previous edition?  @ 2014/09/09 05:01:35


Post by: nobody


 insaniak wrote:
I also miss having my codex all contained in one book, rather than spread over multiple publications for no apparent reason other than to sell more books...


I don't know, Eldar managed to have an army that was spread across 3 books (Ulthwe Strike Force required the Eldar book, the Craftworld book, and the EoT codex IIRC). Some armies were across two books (Codex Armageddon, every other EoT list).

You could add another book if you wanted to use Kroot Mercs, Legion of the Damned or Assassins and Grey Knights (at least, until the DH codex came out).

Stuff I missed:

Chapter Approved. It really gave the feeling of an engaged dev group who would toss out new things to us on occasion (VDR, new armies like Kroot Mercs and the Tyranid Drop Pod army, new upgrades like the Pathfinder Railrifles, the errata to Terminators to give them a invuln save, etc).


What do you miss most from any previous edition?  @ 2014/09/09 05:04:22


Post by: Kaiserbudheim


Moriar the Chosen. Just really liked his concept/fluff... nowadays he doesn't even get a mention, and that's just sad.


What do you miss most from any previous edition?  @ 2014/09/09 05:10:16


Post by: Crimson Devil


the fun.

A more serious answer; The scale of the game, I think the game is too big for the miniatures involved now. 2nd had the right scale to the game, 3rd was definitely workable.

And the crash rules from 2nd as well.


What do you miss most from any previous edition?  @ 2014/09/09 05:12:46


Post by: Jayden63


Chaos 3.5 - The truly fully customizable army. I really miss that.

Badmoons Warboss Nasdreg 3rd ed orks. He was hella fun and gave you other options besides green tide with his Kunning plans. The original Kult of Speed lists in the Armeggeddon book. Not the shallow wish it was KOS that we can field now.

Target priority in 4th edition. - it actually made leadership important. Its just a shame too many people played it wrong.


What do you miss most from any previous edition?  @ 2014/09/09 05:27:42


Post by: Crablezworth


Rules for ruins, remember those?


What do you miss most from any previous edition?  @ 2014/09/09 05:39:20


Post by: ForeverARookie


 Crablezworth wrote:
Rules for ruins, remember those?

Can I change my vote to that? Why in the world were the rules for Ruins (Specifically Blasts in ruins) taken out? Now ruins just cause arguments at my local gaming store.


What do you miss most from any previous edition?  @ 2014/09/09 05:41:55


Post by: Toofast


I miss assault being a worthwhile tactic that you could build an army around instead of being an afterthought.


What do you miss most from any previous edition?  @ 2014/09/09 05:44:11


Post by: Vaktathi


 Jayden63 wrote:

Target priority in 4th edition. - it actually made leadership important. Its just a shame too many people played it wrong.
It was also absurdly punitive in that the armies that relied most on shooting were the worst at passing it (Tau and IG) while the armies that didn't have many issues were the ones that didn't need to rely on shooting as much to begin with. It served no real purpose other than to make shooting less functional simply for the sake of another leadership roll.

Toofast wrote:
I miss assault being a worthwhile tactic that you could build an army around instead of being an afterthought.
It still is, you just can't fill a rhino up with marines and shove them forward. Stuff like bikers (of various flavors), wraiths, TWC's, etc are all absolutely stellar assault units that hit exceedingly hard and are very difficult to stop.


What do you miss most from any previous edition?  @ 2014/09/09 05:44:14


Post by: insaniak


nobody wrote:
 insaniak wrote:
I also miss having my codex all contained in one book, rather than spread over multiple publications for no apparent reason other than to sell more books...


I don't know, Eldar managed to have an army that was spread across 3 books (Ulthwe Strike Force required the Eldar book, the Craftworld book, and the EoT codex IIRC). Some armies were across two books (Codex Armageddon, every other EoT list). .

And before that, and after that, they had a single book that included all of their rules.

The supplemental codex system used in 3rd edition received just as much (if not more, due to the lack of fluff) complaint as the current run of them is getting.


What do you miss most from any previous edition?  @ 2014/09/09 05:50:25


Post by: Toofast


 Vaktathi wrote:
 Jayden63 wrote:

Target priority in 4th edition. - it actually made leadership important. Its just a shame too many people played it wrong.
It was also absurdly punitive in that the armies that relied most on shooting were the worst at passing it (Tau and IG) while the armies that didn't have many issues were the ones that didn't need to rely on shooting as much to begin with. It served no real purpose other than to make shooting less functional simply for the sake of another leadership roll.

Toofast wrote:
I miss assault being a worthwhile tactic that you could build an army around instead of being an afterthought.
It still is, you just can't fill a rhino up with marines and shove them forward. Stuff like bikers (of various flavors), wraiths, TWC's, etc are all absolutely stellar assault units that hit exceedingly hard and are very difficult to stop.


I've tested various TWC lists and my melta pod spam list always does far better. Of course most of my test games are against tau or eldar because that's what I'm most likely to see at tournaments other than mirror matches.


What do you miss most from any previous edition?  @ 2014/09/10 05:59:26


Post by: Zuul


I miss 6th ed terrain rules, and that land mine round for the whirlwind.


What do you miss most from any previous edition?  @ 2014/09/10 06:58:25


Post by: spunkybass


I miss:

1. Codex CSM 3.5 Thousand Sons - 2 wounds each, and Aspiring Sorcerers that can charge with 5 powerfist attacks with 2 re-rolls
2. AV13 Chaos Defiler and Predators
3. Cool Iron Warrior list with the extra Heavy slot
4. Codex Craftworld Eldar - love how the main Craftworlds got their own rules
5. IG doctrines
6. The original Cityfight book
7. Chapter Approved


What do you miss most from any previous edition?  @ 2014/09/10 07:06:02


Post by: ZebioLizard2


I miss when a Daemon Prince was just a Chaos Lord with enough "Gifts"

Also when Chaos Lords could be Sorcerers, and had a huuuge customization chart.


What do you miss most from any previous edition?  @ 2014/09/10 13:22:32


Post by: NuggzTheNinja


 Mr.Omega wrote:
As for what I miss, probably Al'Rahem from the Imperial Guard Book most of all. An extremely fun unit to use that was, now outflanking Guardsmen is a royal pain in the ass without importing allied characters. For anyone that played fluffy light infantry or Tallarns it more or less rid your army of a greatly distinguishing gameplay feature.



This.

I used to run a Null Deployment IG army that would deploy nothing on T1, and attempt to surround the opponent on T2. The Vendettas and Al Rahem's platoon would come in on opposite far flanks, with Manticores, Hydras, and Mech Vets entering on opposite close table flanks. This was totally fluffy and actually pretty effective - it was difficult to counter because the deployment scheme could always change.


Now my IG (AM...sorry...) army plays the exact same boring ass way every time: Deploy, then hope and pray nothing makes it to assault or blows my overcosted, mediocre units off the table before I can do any damage.


What do you miss most from any previous edition?  @ 2014/09/10 13:28:28


Post by: Wayniac


Unique rules for the CSM legions so that a Night Lords army didn't play like an Iron Warriors or Alpha Legion army.

Honrable mention: GW at least pretending to care about balance and the customer.


What do you miss most from any previous edition?  @ 2014/09/11 12:47:22


Post by: vipoid


The sense that my in-game choices matter. As opposed to "Aha! My random rolls randomly rolled better and defeated my opponent's random rolls this turn." or "Damn, my opponent counter-attacked by rolling a 6 on random table #253. I'll be hard-pressed to recover from this."


What do you miss most from any previous edition?  @ 2014/09/11 12:58:00


Post by: godswildcard


I miss cover saves being a token defense at best. When it was only like a 5+ or 6+. A bush can only protect you so much against a mortar shell.


Now it's 'I get a 4+ from this bush! and I've got stealth because it's night fighting and I've got shrouded because I play a developers favorite army, so even if you hit me in the face with a volcano cannon that absolutely levels everything in a 3 block radius, I'm probably still going to have a 2+ cover save.'

Still bitter after playing my last tournament. Cover has just gotten out of control.


What do you miss most from any previous edition?  @ 2014/09/11 13:02:11


Post by: AllSeeingSkink


Miss having 2nd edition phases, where you moved in the movement and shot in the shooting and fought close combat in the close combat phase. Also miss save modifiers.


What do you miss most from any previous edition?  @ 2014/09/11 13:05:51


Post by: Nevelon


I miss the days before TLOS. I also kinda like the simplicity of “defender removes casualties” It might not have been realistic, but it had some internal consistency (someone else picks up the plasmagun, or the guys in back move up to replace guys in front) and more importantly, it was quick.

And I’ll forgive a lot of things for a smooth, easy playing game.


What do you miss most from any previous edition?  @ 2014/09/11 18:04:36


Post by: Overlord Thraka


Having only been through 6-7 I can only really say that I miss the Boomgun for Looted Wagons. I feel the kilkannon is just to weak and that the boomgun was the only thing that made looted wagons worth taking. Now they're just Rhinos that take up Heavy support slots. Which need to be taken my other things as of late


What do you miss most from any previous edition?  @ 2014/09/11 18:05:57


Post by: Ghaz


 insaniak wrote:
FAQs and a studio that gave a damn about their game.

Exalted!


What do you miss most from any previous edition?  @ 2014/09/11 18:12:58


Post by: RAWRAIrobblerobble


Aside from the GW bashing stuff, the ability to know what your warlord/psykers are good at when you build your list. I pity the sniper king, master of ranged combat, whose warlord trait is.. ... Rerolling charge distance or whatever.



What do you miss most from any previous edition?  @ 2014/09/11 18:24:19


Post by: Crablezworth


RAWRAIrobblerobble wrote:
Aside from the GW bashing stuff, the ability to know what your warlord/psykers are good at when you build your list. I pity the sniper king, master of ranged combat, whose warlord trait is.. ... Rerolling charge distance or whatever.



Ya random warlord traits are completely incompatible with total choice and customization of HQ. My group has been choosing warlord traits since the starting of 6th.


What do you miss most from any previous edition?  @ 2014/09/11 18:30:45


Post by: vipoid


RAWRAIrobblerobble wrote:
Aside from the GW bashing stuff, the ability to know what your warlord/psykers are good at when you build your list. I pity the sniper king, master of ranged combat, whose warlord trait is.. ... Rerolling charge distance or whatever.


Obviously you're just not forging the narrative hard enough.


What do you miss most from any previous edition?  @ 2014/09/11 19:31:33


Post by: reiner


I miss Doomrider.


What do you miss most from any previous edition?  @ 2014/09/11 20:19:15


Post by: PhillyT


I just liked the relative simplicity of 5th. It was just easy once you got the hang of it.

If they added the psyker phase from 7th and the flexibility in army organization with dataslates etc. I would call it perfect.


What do you miss most from any previous edition?  @ 2014/09/11 21:19:24


Post by: danjbrierton


 SharkoutofWata wrote:
modifying the stat line with biomorphs (Enhanced senses improving Ballistic Skill, Extended Carapace improves Armor Save)


this. i wish they had this with every army. i also miss having a giant list of war gear to pick from, and not 7 little options per character.

-DB


What do you miss most from any previous edition?  @ 2014/09/11 23:08:19


Post by: insaniak


 Nevelon wrote:
I miss the days before TLOS.

While the LOS rules have varied somewhat in the details, True LOS has been the core of them since Rogue Trader, so I'm not sure which days you're talking about here...




What do you miss most from any previous edition?  @ 2014/09/11 23:13:33


Post by: Gwaihirsbrother


 insaniak wrote:
 Nevelon wrote:
I miss the days before TLOS.

While the LOS rules have varied somewhat in the details, True LOS has been the core of them since Rogue Trader, so I'm not sure which days you're talking about here...




I'm guessing he's talking about when there was a mixture of TLOS and area terrain rules.


What do you miss most from any previous edition?  @ 2014/09/11 23:21:10


Post by: ZebioLizard2


Gwaihirsbrother wrote:
 insaniak wrote:
 Nevelon wrote:
I miss the days before TLOS.

While the LOS rules have varied somewhat in the details, True LOS has been the core of them since Rogue Trader, so I'm not sure which days you're talking about here...




I'm guessing he's talking about when there was a mixture of TLOS and area terrain rules.


4th edition specifically.


What do you miss most from any previous edition?  @ 2014/09/11 23:30:12


Post by: Psienesis


Oh, I forgot...

Specifically for Chaos Armies...

Crazy-ass (no pun intended) random Chaos Gifts like "Uncontrollable Flatulence" and "Grotesquely Fat"... "Flaming Skull Head" and "Limbless".


What do you miss most from any previous edition?  @ 2014/09/11 23:36:53


Post by: ZebioLizard2


 Psienesis wrote:
Oh, I forgot...

Specifically for Chaos Armies...

Crazy-ass (no pun intended) random Chaos Gifts like "Uncontrollable Flatulence" and "Grotesquely Fat"... "Flaming Skull Head" and "Limbless".


Geeze all the way back to Rogue Trader.

Speaking of which, when Orks "Kustom" table could have them either rolling from a needle pistol Kombination....Or a BATTLE CANNON, because nothing screams ork like strapping a one shot BATTLE CANNON underslug your shoota or klaw, it had every single ranged weapon on that chart.


What do you miss most from any previous edition?  @ 2014/09/11 23:45:40


Post by: AegisGrimm


Character-wise, I miss the Eldar character Nuadhu Fireheart from the 3rd edition Eldar codex. A Saim-Hann character (basically what would amount later to an Autarch) that rode a Vyper that had a fighting platform on the back instead of a turret that he wielded a power lance from.

Kind of an ode to the Vyper platforms for Farseers of 2nd edition. Absolutely nothing crazy about him, but he was cool, and then got deleted in the next edition.

Also, the feel of just plain fun that pervaded the earlier editions, which seems to have been gradually distilled out of the game.

Remember when it was perfectly fun to make vehicles with the Vehicle Design Rules in 3rd edition? Sure there was the option for huge powergaming with those rules, but also tons of conversion fun.



What do you miss most from any previous edition?  @ 2014/09/11 23:48:31


Post by: Eldarain


 Ghaz wrote:
 insaniak wrote:
FAQs and a studio that gave a damn about their game.

Exalted!

X2

I miss cover affecting everything equally. Negatively modifying BS was far superior IMO.


What do you miss most from any previous edition?  @ 2014/09/12 00:03:34


Post by: NuggzTheNinja


 PhillyT wrote:
I just liked the relative simplicity of 5th. It was just easy once you got the hang of it.

If they added the psyker phase from 7th and the flexibility in army organization with dataslates etc. I would call it perfect.


This. 5th edition + Psychic Phase + flyer rules + challenges (minus Champion of Chaos, which is a ludicrous rule...) would make me happy.

Though to be honest, I do like the new rules regarding wound allocation more than 5th edition. The whole "spread it around because of weapon loadouts" craze was absolutely absurd from a logical point of view, and was totally exploitative.


What do you miss most from any previous edition?  @ 2014/09/12 00:30:12


Post by: Nevelon


Gwaihirsbrother wrote:
 insaniak wrote:
 Nevelon wrote:
I miss the days before TLOS.

While the LOS rules have varied somewhat in the details, True LOS has been the core of them since Rogue Trader, so I'm not sure which days you're talking about here...




I'm guessing he's talking about when there was a mixture of TLOS and area terrain rules.


3rd and 4th. Most of the terrain we used was area, so very rarely did we need to stoop over for a model's eye view of true LOS. Rules like 2" of cover blocking LOS was one of my favorites. But it was years ago, so details are a little fuzzy.


What do you miss most from any previous edition?  @ 2014/09/12 00:40:18


Post by: AllSeeingSkink


 AegisGrimm wrote:
Also, the feel of just plain fun that pervaded the earlier editions, which seems to have been gradually distilled out of the game.
Maybe it's just me growing up, but when I started 40k and WHFB in the 90's I felt like there was more tongue in cheek humour. These days I feel like they're trying to be cool for the teen crowd and just failing (like Murderfang and Logan Claus).


What do you miss most from any previous edition?  @ 2014/09/12 07:05:29


Post by: vipoid


 NuggzTheNinja wrote:

This. 5th edition + Psychic Phase + flyer rules + challenges (minus Champion of Chaos, which is a ludicrous rule...) would make me happy.


The lack of any of those things was one of the reasons I liked 5th...


What do you miss most from any previous edition?  @ 2014/09/12 07:19:51


Post by: Skye26


Wych weapons! Oh how i miss Wych weapons.

Reliable psychic powers.

Reliable assault range.

And while i don't play CSM, the 3.5 codex was fantastic i miss seeing all the conversions and personality in peoples lists.



What do you miss most from any previous edition?  @ 2014/09/12 07:23:42


Post by: Oddnerd


Choosing individual mutations for tyranid broods (think 2-3 synapse gaunts per squad!)


What do you miss most from any previous edition?  @ 2014/09/12 07:58:07


Post by: Furyou Miko


Hm.

Even though I don't play Eldar any more, the game mechanic I miss the most from a previous edition?

Pop-up Attacks.

It was a rule that meant that Skimmers could literally park themselves behind LoS blocking terrain and ignore it for outgoing shots, while being utterly protected from return fire because the skimmer literally "pops up" for a moment, sights and fires, then drops back down to ground level all in your own turn.


What do you miss most from any previous edition?  @ 2014/09/12 11:34:30


Post by: kitch102


 Furyou Miko wrote:
Hm.

Even though I don't play Eldar any more, the game mechanic I miss the most from a previous edition?

Pop-up Attacks.

It was a rule that meant that Skimmers could literally park themselves behind LoS blocking terrain and ignore it for outgoing shots, while being utterly protected from return fire because the skimmer literally "pops up" for a moment, sights and fires, then drops back down to ground level all in your own turn.


Havign faced off against Tau quite frequently in 5th and 6th, I'm quite happy that this rule isn't available as freely as it sounds that it was. Battlesuits with JSJ is bad enough, effectively giving that to vehicles as manouverable as skimmers too just seems far too much! Even though it'd massively help my DE...!


What do you miss most from any previous edition?  @ 2014/09/12 11:48:27


Post by: Sarigar


Unit-wise: Ulthwe' Seer Council. I really enjoyed running that unit, although I can still do so with some tweaks.

Rule-wise: 4th Edition terrain rules. It was so much easier to build terrain and play the game.

Codex-wise: Chaos Codex 3.5. One of the best codexes ever written.

Game-wise: When an army was chosen from a codex and played. I really hate how blatant combo-hammer has become due to the allies matrix.


What do you miss most from any previous edition?  @ 2014/09/12 15:53:38


Post by: Eldarain


 Furyou Miko wrote:
Hm.

Even though I don't play Eldar any more, the game mechanic I miss the most from a previous edition?

Pop-up Attacks.

It was a rule that meant that Skimmers could literally park themselves behind LoS blocking terrain and ignore it for outgoing shots, while being utterly protected from return fire because the skimmer literally "pops up" for a moment, sights and fires, then drops back down to ground level all in your own turn.

You could Overwatch against them IIRC.


What do you miss most from any previous edition?  @ 2014/09/12 16:29:40


Post by: Gwaihirsbrother


 Eldarain wrote:
 Furyou Miko wrote:
Hm.

Even though I don't play Eldar any more, the game mechanic I miss the most from a previous edition?

Pop-up Attacks.

It was a rule that meant that Skimmers could literally park themselves behind LoS blocking terrain and ignore it for outgoing shots, while being utterly protected from return fire because the skimmer literally "pops up" for a moment, sights and fires, then drops back down to ground level all in your own turn.

You could Overwatch against them IIRC.


There was no overwatch in 5th and before. Not sure if pop up was around in 6th, but before that there was no shooting back. Needed to manouver to get LOS on them or use barrage weapons or something similar.

Eldar pop ups weren't available stock; you had to get a vehicle upgrade to use them and they weren't available to dark eldar. Also, you usually lost the skimmers moving fast rule because you started and stopped in more or less the same spot, unless you had a big piece of terrain to hide behind so you could move far enough to benefit from the rule.


What do you miss most from any previous edition?  @ 2014/09/12 16:38:17


Post by: Eldarain


I was referring to the original Overwatch circa 2nd edition. (Skip your shooting for a unit and get to shoot during your opponents movement phase)

That was the only time I faced Pop Up Attacks. Though I didn't play during 4th-5th.


What do you miss most from any previous edition?  @ 2014/09/12 17:03:37


Post by: Gwaihirsbrother


I stand corrected. Thanks. So no overwatch 3rd-5th. I only played part of 3rd and may have forgotten/not known if it was there in the early days of 3rd. I'm sure somone will point out if it was.


What do you miss most from any previous edition?  @ 2014/09/13 08:57:37


Post by: spunkybass


The old Eldar pop-ups were possible in 3rd I think. You need to upgrade your vehicle with a Crystal Targeting Matrix. You can them make a shooting attack in the movement phase at any point of the vehicle's movement. So a Falcon was able to move from behind one building to another and in between, it shoots. They FAQ'd it to say you can't end up in the same spot where you started though. Good times. Though I must say that with the buff to the Eldar in the current codex + current ed, you really don't need the old pop-ups anymore. But I still miss that nonetheless.


What do you miss most from any previous edition?  @ 2014/09/13 11:02:13


Post by: Furyou Miko


Oh, yeah. HEhe. Pop-up Attacks I was referring to were the second edition rule. ^^;


What do you miss most from any previous edition?  @ 2014/09/13 17:01:38


Post by: Crazyterran


 Andilus Greatsword wrote:
General assault balancing: charging from a stationary transport, reserves, outflank, etc. That's my primary beef with the current ruleset.


The first should be fixed, but being able to charge out of Reserves/Outflanks was a load of bull. Nothing should get to make an assault without there at least being a chance for the opponent to shoot at it, especially since Assault is a lot more powerful than shooting once you actually get to grips with an assault unit.


What do you miss most from any previous edition?  @ 2014/09/13 17:48:22


Post by: throwoff


Good assault same as most other people.

The days of filling your pants when a squad of Banshees with an exarch got within 6 inches of your Terminators!

Breaking assault broke the game IMO.


What do you miss most from any previous edition?  @ 2014/09/13 17:51:35


Post by: SkavenLord


Power swords ignoring armor saves and being able to run over infantry with tanks. (5th)


What do you miss most from any previous edition?  @ 2014/09/13 20:08:38


Post by: Hawky


Harker and his "Catachan Devils" abuse...


What do you miss most from any previous edition?  @ 2014/09/13 20:19:48


Post by: vipoid


 SkavenLord wrote:
Power swords ignoring armor saves and being able to run over infantry with tanks. (5th)


I really miss power weapons being AP2.

As it stands, I just can't bring myself to buy AP3 ones. There are just too many troublesome units with 2+ saves, and most 3+ save units can just be killed with massed fire.


What do you miss most from any previous edition?  @ 2014/09/13 21:04:04


Post by: Hollismason


I miss the flavour of the Chaos books, Legion rules , Daemon rules, more customization in our Lords, just overall the Codex Chaos Space Marines is bland as hell.