9158
Post by: Hollismason
Yeah, so if the rumours are true , everyone enjoy Eldar taking a Dark Eldar Formation of 1 HQ 2 Troops and 6 Fast Attack, loading up on Raiders w/ their 3 + Jink and being a assault vehicle and then Deep Striking the Archon with FireDragons or Wraithguard.
Just putting this out there.
This better not be true.
ugh, I really hope its not true. No one should have to face 30 Fire Dragons who deepstrike.
52812
Post by: Tiger9gamer
Hollismason wrote:Yeah, so if the rumours are true , everyone enjoy Eldar taking a Dark Eldar Formation of 1 HQ 2 Troops and 6 Fast Attack, loading up on Raiders w/ their 3 + Jink and being a assault vehicle and then Deep Striking the Archon with FireDragons or Wraithguard.
Just putting this out there.
This better not be true.
ugh, I really hope its not true. No one should have to face 30 Fire Dragons who deepstrike.
yea you summed up how I feel about this. are the eldar still battle brothers with Dark Eldar?
anyways, it's funny that people will use a broken codex to use with one of the newer, probably fairer one.
65311
Post by: Vineheart01
This is why battlebrothers should not exist. It gives the few that actually have it an unfair advantage since they have a MUCH wider array of tactics.
My orks have no battlebrothers at all,or tau for that matter anymore. Any idea how much i would love to field battlewagons full of plague marines lol
80637
Post by: krodarklorr
I feel bad for my friend. He's said that apparently most people look at all the cool things Eldar will have with the new release. That's depressing to hear. And if anyone challenges me using DE and Eldar together with Deep Striking Wraithguard, I will kindly pass. That's beyond stupid. Automatically Appended Next Post: Vineheart01 wrote:This is why battlebrothers should not exist. It gives the few that actually have it an unfair advantage since they have a MUCH wider array of tactics. My orks have no battlebrothers at all,or tau for that matter anymore. Any idea how much i would love to field battlewagons full of plague marines lol Which is why....Gogo Fantasy! No Ally rules!........yet, that is. >.<
20086
Post by: Andilus Greatsword
Counter with a squad of invisible, prescienced Centurions in Space Wolf drop pods and an Inquisitor... for fluff purposes of course.
80637
Post by: krodarklorr
Andilus Greatsword wrote:Counter with a squad of invisible, prescienced Centurions in Space Wolf drop pods and an Inquisitor... for fluff purposes of course.
I'll get my Necrons right on that.
38926
Post by: Exergy
Hollismason wrote:Yeah, so if the rumours are true , everyone enjoy Eldar taking a Dark Eldar Formation of 1 HQ 2 Troops and 6 Fast Attack, loading up on Raiders w/ their 3 + Jink and being a assault vehicle and then Deep Striking the Archon with FireDragons or Wraithguard.
Just putting this out there.
This better not be true.
ugh, I really hope its not true. No one should have to face 30 Fire Dragons who deepstrike.
and the rumors continue.
Webway portal becoming pinpoint Deepstrike for the bearer and his unit is going to turn into a bearer and a bunch of D-Sythe Wraith guard. Just vaporize just about anything
25360
Post by: ductvader
krodarklorr wrote:I feel bad for my friend. He's said that apparently most people look at all the cool things Eldar will have with the new release. That's depressing to hear.
Look at all the good things the Imperium got with the GK release.
80637
Post by: krodarklorr
ductvader wrote: krodarklorr wrote:I feel bad for my friend. He's said that apparently most people look at all the cool things Eldar will have with the new release. That's depressing to hear.
Look at all the good things the Imperium got with the GK release.
I'll add that to the reasons I question why I play this game sometimes...
52812
Post by: Tiger9gamer
krodarklorr wrote:I feel bad for my friend. He's said that apparently most people look at all the cool things Eldar will have with the new release. That's depressing to hear.
And if anyone challenges me using DE and Eldar together with Deep Striking Wraithguard, I will kindly pass. That's beyond stupid.
Automatically Appended Next Post:
Vineheart01 wrote:This is why battlebrothers should not exist. It gives the few that actually have it an unfair advantage since they have a MUCH wider array of tactics.
My orks have no battlebrothers at all,or tau for that matter anymore. Any idea how much i would love to field battlewagons full of plague marines lol
Which is why....Gogo Fantasy! No Ally rules!........yet, that is. >.<
I dont think battle brothers shouldn't exist, but I have to agree when people are doing crazy lists designed for tournaments. Largely I have been having fun with the new ork codex, and even if there are no "curbstomp" lists available to them.
If someone brings this kind of stuff to the table, I'll just shrug and say that he autowins with that list, and I just hope the people at my local GW that play dark eldar don't bring this kind of stuff.
45948
Post by: Murenius
Geez... it's so ashaming that players always show those knee-jerk reactions. Instead of welcoming the challenge it's the same old song again: "Game destroyed... yadda yadda... unfair..."
9158
Post by: Hollismason
Well one can hope there are some restrictions on that Webway portal but I highly doubt it.
Also, Raiders can deepstrike as well now so you can deepstrike Wraithguard or Fire Dragons.
Wraith guard would actually be pretty bad ass. Of course Ithink you could only get 5 or 6 in the Raiders , can't remember if they are bulky or very bulky.
45948
Post by: Murenius
They are bulky. And it's tough, but not imba. Wraithguards are pretty expensive and have only 1W. As a suicide unit they are maybe too expensive and are all but unkillable.
52812
Post by: Tiger9gamer
Murenius wrote:Geez... it's so ashaming that players always show those knee-jerk reactions. Instead of welcoming the challenge it's the same old song again: "Game destroyed... yadda yadda... unfair..."
you know I was thinking the same thing before I thought about the implications of BB's.
Anyways, Guess we just have to see.
9158
Post by: Hollismason
Yeah it's not freaking out but then you go , waiiiiit a second all of the disadvantages that some units in the Eldar army have can be completely eliminated and then it becomes a " That gak's broken".
Especially when you remember there is the Iyanden codex.
It just get's a little to much.
9158
Post by: Hollismason
Okay well I'm going to make a huge " I told you so" thread when in 3 months most Eldar lists include the Dark Eldar formation.
I mean sure I hope I'm wrong but everything so far leads us to believe that raiders etc.. can be taken as a F. Attack option and we know there is a Formation for D. Eldar that allows them to have 6 F. Attack.
Sure maybe there's a restriction, I'm hoping there is, but there is likely not.
52812
Post by: Tiger9gamer
Hollismason wrote:Okay well I'm going to make a huge " I told you so" when in 3 months most Eldar lists include the Dark Eldar formation.
and you have every right too =P then we just have to deal with it I think
38926
Post by: Exergy
Murenius wrote:They are bulky. And it's tough, but not imba. Wraithguards are pretty expensive and have only 1W. As a suicide unit they are maybe too expensive and are all but unkillable.
Yeah, getting 5 of them in a raider and DSing is a medium risk medium reward option. You might drift out of range or you might drift into the enemy. Dcythes especilly as they have such a sweet spot with the templates.
But then in a raider, you have to wreck the raider, with it's 3+ cover not easy but certainly not too hard. Blowing it up wont do anythign to the wraithguard though, who you now need to kill. 5 T6 3+ wounds against isnt easy but isnt super hard. For the cost it isnt too bad.
Fire dragons are cheaper, can fit more in a raider or can be put in a venom. They have a little less range than Dcannons, but more than Dsythes.
In a raider, you are looking at something more or less similar to drop pod space marines. A little cheaper, perhaps a little more deadly, but more risky, arriving later, and less durable once on the ground.
The Webway portal rumor though, allows you to really hit the sweet spot on flame templates. If you could fit the bearer and 5 wraithguard in a raider(you cant) there would be even bigger problems.
56617
Post by: barnowl
Vineheart01 wrote:This is why battlebrothers should not exist. It gives the few that actually have it an unfair advantage since they have a MUCH wider array of tactics.
My orks have no battlebrothers at all,or tau for that matter anymore. Any idea how much i would love to field battlewagons full of plague marines lol
Atleast your orks get allies. My poor nid's get boned of even that little.
77630
Post by: Thud
barnowl wrote: Vineheart01 wrote:This is why battlebrothers should not exist. It gives the few that actually have it an unfair advantage since they have a MUCH wider array of tactics.
My orks have no battlebrothers at all,or tau for that matter anymore. Any idea how much i would love to field battlewagons full of plague marines lol
Atleast your orks get allies. My poor nid's get boned of even that little.
You know you can take Come the Apocalypse allies now, right? They're scoring too.
61618
Post by: Desubot
Don't things that Deepstrike move as cruising speed? meaning all the snap shots and no disembarking?
Sounds like the perfect chance to turn around, flamer then assault the tank.
65311
Post by: Vineheart01
they used to, they changed it to combat speed in 7th. it allows droppods to fire their gun on the drop rather than snapping a turn.
38926
Post by: Exergy
Desubot wrote:Don't things that Deepstrike move as cruising speed? meaning all the snap shots and no disembarking?
Sounds like the perfect chance to turn around, flamer then assault the tank.
seems to be combat speed now. everything but assault is kosher
61618
Post by: Desubot
Oh my so no need to snap storms off drop pods
how in the world did i miss that. now considering missiles in pods.
looks like Deepstriking wraith flamers of death is a go :/
86042
Post by: BobNT
I'm so glad I recently won/bought another 6 Wraightguard and 5 Fire Dragons from eBay, because if this is true everyone will be trying to buy them soon.
9158
Post by: Hollismason
Wait can you deep strike and fire a Flamer? I didn't think you could. Or maybe I'm confused.
Also, why not just fly around in Venoms or Raiders loaded up with D-Cannons or Vibro Cannons or a 10 Man squad of Dark Reapers, flying around w/ a 3+ Jink Save in the Back field firing off their guns.
61618
Post by: Desubot
Hollismason wrote:Wait can you deep strike and fire a Flamer? I didn't think you could. Or maybe I'm confused.
Also, why not just fly around in Venoms or Raiders loaded up with D-Cannons or Vibro Cannons.
I think its a passover from 6th to 7th.. where Deepstriking vehicles moved at cruising speed and now is combat speed allowing passenger to fire without snaps.
Its why the missile blast upgrade on the drop pods where slightly useless.
D-cannons and vibro cannons are heavy no?
Moving passed 6" in a venom would make em snap which is a slight bit usless.
9158
Post by: Hollismason
They're relentless.
38926
Post by: Exergy
Hollismason wrote:Wait can you deep strike and fire a Flamer? I didn't think you could. Or maybe I'm confused.
Also, why not just fly around in Venoms or Raiders loaded up with D-Cannons or Vibro Cannons.
of course you can fire a flamer, so long as it isn't heavy you can fire it. Automatically Appended Next Post:
well then you could fire them, so long as you don't move more than 6". But what have you gained? You can already move and shoot. Putting them in a vehicle doesnt make them more durrable(at least not much)
9158
Post by: Hollismason
Dark Eldar Transports can deep strike now, plus 3+ Jink, in addition they have their armament.
Like why wouldn't you purchase that.
76130
Post by: Shingen
At least Wraithguard coming through a WWP is fluffy, Eldar do use the Webway as well. Automatically Appended Next Post: Desubot wrote:Hollismason wrote:Wait can you deep strike and fire a Flamer? I didn't think you could. Or maybe I'm confused.
Also, why not just fly around in Venoms or Raiders loaded up with D-Cannons or Vibro Cannons.
I think its a passover from 6th to 7th.. where Deepstriking vehicles moved at cruising speed and now is combat speed allowing passenger to fire without snaps.
Its why the missile blast upgrade on the drop pods where slightly useless.
D-cannons and vibro cannons are heavy no?
Moving passed 6" in a venom would make em snap which is a slight bit usless.
Dont forget you can also get out eh vehicle now for another 6" and with Battle Focus another D6 meaning even if you scatter way off the D-Scythes are still going to do their damage...
9158
Post by: Hollismason
Yeah I have no desire to face
Archon Webway Portal
5 Wraithguard w/ D-Scythes
38926
Post by: Exergy
Hollismason wrote:Yeah I have no desire to face
Archon Webway Portal
5 Wraithguard w/ D-Scythes
I was starting to think it was kind of like a heldrake, just point and click but it is a bit different. There is virtually nothing it cant kill or at least scare. On the other hand it is a bit random. Even if you get 20 hits, the might wound on 4+ or 5+ which could randomly end up only doing 2-3 wounds.
86874
Post by: morgoth
Whiners.
Not only is that combo no more crazy than T1 drop pod madness, wtf is it that you think any combo is going to be worth it ?
Wraithguard don't have battle focus unless you cast a WC2 spell with a spiritseer.
So... how about we talk about your combo hey ?
1 Archon ? 60 points
5 Wraithguard w/ D-Scythes ? 210 points
So for 270 points you get 5 templates S4AP2 distort and next turn you lose everything because it's only 3+ save, 5WT6 and 3WT3 .
woooo game is brokennnn noway you play eldar now moar excuz refuz game.
Sure, whatever.
81025
Post by: koooaei
Tiger9gamer wrote:
If someone brings this kind of stuff to the table, I'll just shrug and say that he autowins with that list, and I just hope the people at my local GW that play dark eldar don't bring this kind of stuff.
Or you could just bring 70 pt of grots and completely negate their deepstriking advantage, nope? Even boyz are cheap enough to counter their tactix. Orkses are not the ones who's afraid of this type of things too much. You want to get involved asap and when they're coming for you themselves with their expensive soldiers in av10 2 hp opentopped vehicles with 3+ at best ...I don't see any bad in it, really. Surround the damn tank and wreck it in mellee - now the guyz can't disembark and auto-die. Afraid of overwatch with flamers? They can overwatch only once. Use an expendable unit to eat fire and do the same trick once again. Or you could wreck a vehicle with shooting and put an end to the bunched up guyz with kmk/rokkits/lobbas/whatever.
38926
Post by: Exergy
morgoth wrote:
Not only is that combo no more crazy than T1 drop pod madness, wtf is it that you think any combo is going to be worth it ?
So for 270 points you get 5 templates S4AP2 distort and next turn you lose everything because it's only 3+ save, 5WT6 and 3WT3 .
Well the power of drop pod or this really depends on the opponents army composistion, if there are not targets worth over 200 points then its power is obviously less.
But consider that 10 sternguard with a bunch of combis in a pod coming down.
It can fire on 2 targets, if they combat squad in half on landing.
It requires a lot of room, drop pods are big
It puts out a fair amount of damage. Say 10 melta, looking at 6 pens if you get close enough, probably enough to kill any tank. Say 10 plasma, 13.33 hit, 11 wounds before invulns or cover against T5 or less. Half those(as you are getting 2 targets) you are looking at 5.5 wounds before cover or 3 pens for each half.
It costs a lot to have a full pod full of combis
Now 5 scythes pinpoint dropped.
Smaller footprint
No scatter, will always be in perfect flame range
each flamer is going to get 3+ hits, probably 4-5 and certainly more is possible. It is also possible to get flame hits on a primary squad and get a little bit of another squad or vehicle.(that's where the power is)
Against T4 that is 12 wounds, 4 of them ID that ignore cover. Against T7 it is still 4 ID wounds that ignore cover.
Against a single target you are looking at 1pen or ID wound roughly
Because of the smaller footprint needed, bubble wrap is less effective
Because you can get 2 targets, until they come down you have to keep you squads and MCs apart, lest they both get taken out. With pinpoint DS, you come down, flame a squad and also happen to clip an MC or another squad, doing more damage than sternguard can.
10 T4 3+ wounds is less durable than 5T6 3+ woudns with an archon tanking a bit. Particularly when you consider how tough the wraithguard are to assault unless you happen to have enough cheap troops in range to eat the overwatch. Bolters will still need 6s to wound the archon until the last wraithguard dies.
89324
Post by: NightWrench
Exergy wrote:morgoth wrote:
Not only is that combo no more crazy than T1 drop pod madness, wtf is it that you think any combo is going to be worth it ?
So for 270 points you get 5 templates S4AP2 distort and next turn you lose everything because it's only 3+ save, 5WT6 and 3WT3 .
Well the power of drop pod or this really depends on the opponents army composistion, if there are not targets worth over 200 points then its power is obviously less.
But consider that 10 sternguard with a bunch of combis in a pod coming down.
It can fire on 2 targets, if they combat squad in half on landing.
It requires a lot of room, drop pods are big
It puts out a fair amount of damage. Say 10 melta, looking at 6 pens if you get close enough, probably enough to kill any tank. Say 10 plasma, 13.33 hit, 11 wounds before invulns or cover against T5 or less. Half those(as you are getting 2 targets) you are looking at 5.5 wounds before cover or 3 pens for each half.
It costs a lot to have a full pod full of combis
Now 5 scythes pinpoint dropped.
Smaller footprint
No scatter, will always be in perfect flame range
each flamer is going to get 3+ hits, probably 4-5 and certainly more is possible. It is also possible to get flame hits on a primary squad and get a little bit of another squad or vehicle.(that's where the power is)
Against T4 that is 12 wounds, 4 of them ID that ignore cover. Against T7 it is still 4 ID wounds that ignore cover.
Against a single target you are looking at 1pen or ID wound roughly
Because of the smaller footprint needed, bubble wrap is less effective
Because you can get 2 targets, until they come down you have to keep you squads and MCs apart, lest they both get taken out. With pinpoint DS, you come down, flame a squad and also happen to clip an MC or another squad, doing more damage than sternguard can.
10 T4 3+ wounds is less durable than 5T6 3+ woudns with an archon tanking a bit. Particularly when you consider how tough the wraithguard are to assault unless you happen to have enough cheap troops in range to eat the overwatch. Bolters will still need 6s to wound the archon until the last wraithguard dies.
Last time I looked 5 wraith guard take 10 transport slots and a raider has 10 slots so no archon tanking wounds. If someone bubble wraps there important stuff then you are killing nothing of importance.
You have no turn 1 alpha strike unless dark eldar get something like drop pod assault. D scythes do nothing to flyers since they are a template.
89070
Post by: Rx8Speed
Question:
Baharoth never scatters when he deep strikes because he is a swooping hawks or whatever. If he is riding in a deep striking raider will the raider scatter?
23113
Post by: jy2
My poor tyranids....not getting love for 2 editions now. Le sigh....
Rx8Speed wrote:Question:
Baharoth never scatters when he deep strikes because he is a swooping hawks or whatever. If he is riding in a deep striking raider will the raider scatter?
Yes, it will. Baharroth has the special rule, not the transport, but it is the transport that is deepstriking, not Baharroth.
320
Post by: Platuan4th
Who needs Allies when every wizard in the game can summon Undead units?
14863
Post by: MasterSlowPoke
Baharroth also has a jump pack, so he's not allowed in the transport in the first place.
63734
Post by: obsidiankatana
MasterSlowPoke wrote:Baharroth also has a jump pack, so he's not allowed in the transport in the first place.
Last I checked, jump packs make you bulky. They don't disallow you from getting in a transport. Could be wrong, never had any reason to put jump packs in a transport.
65311
Post by: Vineheart01
its under transports pg80, says only infantry may embark on a transport unless specified otherwise and it notes that this excludes jump/jet infantry. Though to my knowledge the only exception is Devilfish specifically allowed to transport Drones even though theyre a jetpack unit (and also dont count as bulky)
4139
Post by: wuestenfux
How many WWPs can an army have?
Is it an artifact?
61686
Post by: generalchaos34
I'd like to point out that raiders can be killed by concentrated bolter fire, so even a tac squad can lay waste to the omg amazing deepstriking raiders you guys are worried about. now if you could assault the turn you land, i would be concerned. So far im thinking it will be fun but it wont be the end of the world. On an aside now i do think that it would be fun to drop of some grotesques or incubi to play using this tactic, esp if you deep strike a lot of your drive by kabalites as distraction
38926
Post by: Exergy
NightWrench wrote:
Last time I looked 5 wraith guard take 10 transport slots and a raider has 10 slots so no archon tanking wounds. If someone bubble wraps there important stuff then you are killing nothing of importance.
You have no turn 1 alpha strike unless dark eldar get something like drop pod assault. D scythes do nothing to flyers since they are a template.
And you know we have been talking about the WWP item, rumored to be pinpoint DS WITHOUT a transport.
60846
Post by: lambsandlions
No clue. We don't know how many you can take, who can take it, how much it cost or if it even allows deepstriking without scatter. All of this is speculation based on rumors.
That said, rumors are that medusa's eye shot are s4 ap3 template. New archon court rules allow you to take 12 members in any combination and medusa are 15pts in the current dex. You can do the same wraithguard trick with the medusa for cheaper, only you can't harm sv2+. Assuming prices for everything are about equal to the current codex you can get an archon and 6 medusa for 200 points. Really, the issue is no scatter deep striking. It is just too good.
38926
Post by: Exergy
lambsandlions wrote: No clue. We don't know how many you can take, who can take it, how much it cost or if it even allows deepstriking without scatter. All of this is speculation based on rumors.
That said, rumors are that medusa's eye shot are s4 ap3 template. New archon court rules allow you to take 12 members in any combination and medusa are 15pts in the current dex. You can do the same wraithguard trick with the medusa for cheaper, only you can't harm sv2+. Assuming prices for everything are about equal to the current codex you can get an archon and 6 medusa for 200 points. Really, the issue is no scatter deep striking. It is just too good.
Yeah, no scatter DS on a character and his unit seems just too good. It does sound like the kind of mistake GW would make though. The rumor is that it is not an artefact, which sounds wrong and right at the same time(there was once a restriction on WWP in 3rd edition to one per army, but if it was an artifact, suppliments wouldnt be able to use it. )
60846
Post by: lambsandlions
Exergy wrote:
Yeah, no scatter DS on a character and his unit seems just too good. It does sound like the kind of mistake GW would make though. The rumor is that it is not an artefact, which sounds wrong and right at the same time(there was once a restriction on WWP in 3rd edition to one per army, but if it was an artifact, suppliments wouldnt be able to use it. )
No scatter ds is just all kinds of ridiculous. Need a tank killed? drop melta in range. Bonus points for dropping them in close enough that the unit inside can't get out. Want infantry to vanish? Flamers always at the right spot will do that. With no scatter hitting 5-6 models with a single flamer doesn't seem far fetched.
28444
Post by: DarknessEternal
Exergy wrote:
Yeah, no scatter DS on a character and his unit seems just too good.
And yet somehow Dante hasn't been in a winning army since...well, ever.
As for D-scythes, is anyone all that worried about 3 D-scythes that you know are coming 1-4 turns ahead of time?
105
Post by: Sarigar
+1. Lot of sky is falling in the thread.
9158
Post by: Hollismason
It's also worth mentioning that Venoms can be purchased as Fast Attack and have the deep strike ability. So you can purchase venom upgrade it to two Splinter Cannons, and have 12 4+ poison shots and it can carry 5 Firedragons w/ a Exarch w/ Fast shot.
All of that comes in at 200 points.
Fire Dragons have Battle Focus.
So you don't even really need to be super near the target with the venom as they could possibly disembark, run then shoot at the target.
76130
Post by: Shingen
Just a random thought, would it not be worth deep striking in a plain old guardian or kabby squad with 20 members. That many shots at rapid fire range is nothing to scoff at. Lob a few Spiritseers in the squad and shriek anything you are worried about. Automatically Appended Next Post: Hollismason wrote:It's also worth mentioning that Venoms can be purchased as Fast Attack and have the deep strike ability. So you can purchase venom upgrade it to two Splinter Cannons, and have 12 4+ poison shots and it can carry 5 Firedragons w/ a Exarch w/ Fast shot.
All of that comes in at 200 points.
Fire Dragons have Battle Focus.
So you don't even really need to be super near the target with the venom as they could possibly disembark, run then shoot at the target.
Seems amusing. I wonder, can you summon from within a transport? Toss a load of Spiritseers and warlocks in some venoms.
38926
Post by: Exergy
DarknessEternal wrote: Exergy wrote:
Yeah, no scatter DS on a character and his unit seems just too good.
And yet somehow Dante hasn't been in a winning army since...well, ever.
Dante doesnt give DS to things, and doesnt his only work with other blood angels with jump packs? Can they take mass flamers that are AP2 and inflict ID on a 6? Can they do it all for around the price of Dante Alone?
DarknessEternal wrote:
As for D-scythes, is anyone all that worried about 3 D-scythes that you know are coming 1-4 turns ahead of time?
3? Isnt the minimum wraithguard size 5?
At this point it is just a rumor, but it's a powerful one
76130
Post by: Shingen
Yes 5.
61686
Post by: generalchaos34
So it would appear that you can DS them in a raider, but you wont be DSing them in a raider with an attached archon for that non scatter
72525
Post by: Vector Strike
Lucky me our resident DE player don't see Eldar with bright eyes... But I'm gonna test it! Just once, I promise
In fact... can we imagine that all DTs will become fast attack options (Land Raiders notwithstanding)?
38926
Post by: Exergy
generalchaos34 wrote:
So it would appear that you can DS them in a raider, but you wont be DSing them in a raider with an attached archon for that non scatter
yes, so you DS them on foot with the WWP
61686
Post by: generalchaos34
Exergy wrote: generalchaos34 wrote:
So it would appear that you can DS them in a raider, but you wont be DSing them in a raider with an attached archon for that non scatter
yes, so you DS them on foot with the WWP
Well yes, but without the raider as cheap armor and mobility
38926
Post by: Exergy
generalchaos34 wrote: Exergy wrote: generalchaos34 wrote:
So it would appear that you can DS them in a raider, but you wont be DSing them in a raider with an attached archon for that non scatter
yes, so you DS them on foot with the WWP
Well yes, but without the raider as cheap armor and mobility
If you really want the Raider for later, you can always DS an empty raider nearby to pick them up after the first flaming. Frankly sounds a little involved for a suicide unit. You could also just flat out a raider to go pick them up.
28444
Post by: DarknessEternal
Exergy wrote:
As for D-scythes, is anyone all that worried about 3 D-scythes that you know are coming 1-4 turns ahead of time?
3? Isnt the minimum wraithguard size 5?
How is your base-contact circle of Wraithguard firing more than 3 flamer templates at the same target?
Wraithguard don't come with Battle Focus, though there are ways to give it to them. However, Dark Eldar can never gain Battle Focus so it wouldn't matter if the Wraithguard had it or not.
83653
Post by: Mavnas
On the bright side, fewer wave serpents.
63539
Post by: flaming tadpole
Do we know if the wwp allows a unit to ds without scatter or just allow a unit that can already ds to not scatter?
9158
Post by: Hollismason
Well I mean from what I understand Raiders get some sort of intertial guidance similar to Drop Pods, so yeah. I don't think DSing is a issue.
We don't know yet though, but man I hope there's a restriction.
51486
Post by: Frankenberry
This is going to be frustrating to deal with, but, live and learn I guess.
Might sell my Guard for some anti-deepstriking Tau now, lol.
60846
Post by: lambsandlions
Frankenberry wrote:This is going to be frustrating to deal with, but, live and learn I guess.
Might sell my Guard for some anti-deepstriking Tau now, lol.
Early warning override is great but it is by no means perfect. Drop down 2 inches away from your opponent with no scatter and see if a riptide wants to chance putting a pie plate on your head, 2d6 - 3 scatter over your own troops might not be worth it. Also you can always avoid line of sight from the riptide and not have to worry. Broadsides are not always taking EWO in favor of target locks and skyfire. But if a broadside unit does have EWO, they would only kill 2 wraith guard and then you would burn them to a crisp. Whats more, if braodsides are pointed at wraiths, they are not pointed at those paper airplane venoms, allowing you more time to move up the field.
76130
Post by: Shingen
You don't need to get out the raider to shoot so who cares if they blow the raider up? The wg just disembark and fire normally.
86452
Post by: Frozocrone
Is this all confirmed? It sounds like Eldar are going to town with being topdog.
I'd like at least some restriction, say only Codex.DE models may embark on Raiders and Venoms...not ideal and defies the point of battle brothers (I mandate that the Allies Matrix should have never been made, certain armies just get shafted - especially if an army does not allow CtA allies) but it would put a damper on Eldar plans.
Then again, if it is all confirmed, as someone said earlier, fewer Wave Serpents to deal with..
71534
Post by: Bharring
So only a couple Scytheguard can fire if they deepstrike with a character (as, even if they get battlefocus, they can't use it with a DE character in their unit).
If they drop in a Raider, they scatter (can't have a Character, unless Riaders have 11 Transport Capacity or more).
And this combo comes in on normal reserves, t2 at the earliest.
Ugly, but doesn't seem to be meta-changing. Scytheguard can already deepstrike similarly using Corsairs.
62479
Post by: Delakar
Fluff-wise, why are Eldar and DE even battle brothers at all? I've never understood that.
The fluff I've read indicates they have developed as seperate races since the fall, which is a long old time. It's a bit like mixing lawful/neutral good and chaotic evil together and saying "yeah, this'll work!" - just feels weird.
71534
Post by: Bharring
Do you have siblings? I can hate mine more passionately than I'll ever hate you. But if you threaten one, I'll kick your ass.
(The 'you' here is generic, of course)
76130
Post by: Shingen
Read the valador book and you'll see they work together quite happily albeit the dark Eldar laughing at their expense a lot.
8520
Post by: Leth
I love how this is being talked about as if it is more powerful than wave serpent spam. It is not, it just means we might possibly see more variety from eldar/dark eldar players than we have in the past.
25360
Post by: ductvader
30 fire dragons in raiders only means 3 really dead units...and 30 dead fire dragons.
8520
Post by: Leth
ductvader wrote:30 fire dragons in raiders only means 3 really dead units...and 30 dead fire dragons.
Not even that if they are in cover.
25360
Post by: ductvader
Leth wrote: ductvader wrote:30 fire dragons in raiders only means 3 really dead units...and 30 dead fire dragons.
Not even that if they are in cover.
True, statistically, 30 fire dragons only puts about 11 wounds on "any T6- unit" in 5+ cover
38926
Post by: Exergy
Delakar wrote:Fluff-wise, why are Eldar and DE even battle brothers at all? I've never understood that.
The fluff I've read indicates they have developed as seperate races since the fall, which is a long old time. It's a bit like mixing lawful/neutral good and chaotic evil together and saying "yeah, this'll work!" - just feels weird.
but both are extremely xenophobic and are the members of the proud, arragant eldar race/legacy. There is lots of fluff of them working together, so while they might not like each other so much they seem to be happy to work together. Automatically Appended Next Post: Frozocrone wrote:Is this all confirmed? It sounds like Eldar are going to town with being top dog.
Arent they already topdog? Losing the possibility to take an allied baron and beast star will probably hurt them a bit, but they will probabably gain some junk they can use.
In any event it is looking like DE will be about where they were or worse. A weak codex with a few choices that make eldar more interesting.
76130
Post by: Shingen
ductvader wrote: Leth wrote: ductvader wrote:30 fire dragons in raiders only means 3 really dead units...and 30 dead fire dragons.
Not even that if they are in cover.
True, statistically, 30 fire dragons only puts about 11 wounds on "any T6- unit" in 5+ cover
And then charges and metla bombs them.
78336
Post by: Envihon
I think this would be an interesting strategy but not impossible to get around. Looks like my Incinerators will have to put in their time even more. I expect to see more a rise in flamer use since Raiders are open topped. Hello S6 Flamers!
25360
Post by: ductvader
Shingen wrote: ductvader wrote: Leth wrote: ductvader wrote:30 fire dragons in raiders only means 3 really dead units...and 30 dead fire dragons.
Not even that if they are in cover.
True, statistically, 30 fire dragons only puts about 11 wounds on "any T6- unit" in 5+ cover
And then charges and metla bombs them.
Causing one more wound.
86452
Post by: Frozocrone
Exergy wrote:Frozocrone wrote:Is this all confirmed? It sounds like Eldar are going to town with being top dog.
Arent they already topdog? Losing the possibility to take an allied baron and beast star will probably hurt them a bit, but they will probabably gain some junk they can use.
In any event it is looking like DE will be about where they were or worse. A weak codex with a few choices that make eldar more interesting.
Oh, well what I meant by that was what can Eldar do with the DE Codex to make them even more powerful xD I'm not sure about Eldar being the 'best' army, IMO I would probably give that to DropPod armies, but we can have our different opinions.
46128
Post by: Happyjew
Desubot wrote:[D-cannons and vibro cannons are heavy no? Moving passed 6" in a venom would make em snap which is a slight bit usless. Yes they are Heavy. No, they do not. Since this never got addressed properly. D-Cannons and Vibro Cannons are Artillery, so cannot embark into Transports. I don't know if the WWP has any permission/denial regarding Artillery units.
38926
Post by: Exergy
Happyjew wrote:
D-Cannons and Vibro Cannons are Artillery, so cannot embark into Transports. I don't know if the WWP has any permission/denial regarding Artillery units.
We dont know much, the WWP might just be a rumor. But can an IC join an Artillery unit?
25360
Post by: ductvader
Yeah, I join my farseer to Vaul's Wrath all the time.
8520
Post by: Leth
Shingen wrote: ductvader wrote: Leth wrote: ductvader wrote:30 fire dragons in raiders only means 3 really dead units...and 30 dead fire dragons.
Not even that if they are in cover.
True, statistically, 30 fire dragons only puts about 11 wounds on "any T6- unit" in 5+ cover
And then charges and metla bombs them.
If they survive a turn of close range shooting since they cant assault the turn they arrive from reserves.
86874
Post by: morgoth
Come on, stop talking about this bs combo already.
It's worse than 3 Falcons, get over it already.
32940
Post by: Araenion
The WWP is definitely not BS, if you work an army around it.
86452
Post by: Frozocrone
Delakar wrote:Fluff-wise, why are Eldar and DE even battle brothers at all? I've never understood that.
The fluff I've read indicates they have developed as seperate races since the fall, which is a long old time. It's a bit like mixing lawful/neutral good and chaotic evil together and saying "yeah, this'll work!" - just feels weird.
IIRC the fluff depicts the Eldar and Dark Eldar considering themselves above the other species, they only disagree with the other Eldar's methods.
15582
Post by: blaktoof
I think this is a bad tactic, and a waste of points.
1 if rumors are correct you do not need the transport to deepstrike, as the transports went up in cost why bother taking the transport?
2 wraithguard are probably being taken for d-scythes or the 1 shot distort, waste of points. You can take medusa which have rumored str4 ap 2 templates for 25 points each, or scourges with heatlances for 31pts each. No idea why you would take wraithguard. Aren't 5 wraithguard with d-scythes around 210 pts by themselves? archon w/ WWP is at least 105pts without anything else... sounds pretty bad.
artillery cannot move and shoot, so they would sit there a turn before firing...
And for the points you can probably do more just sticking to wave serpents with FD, or DA, seer councils, bladestorming jetbikes, wraithknights..
honestly I don't see how people think this is better, is it newer? yes, is it better? no.
86874
Post by: morgoth
Yup, the WWP is waiting for a proper build around it, but clearly it's not going to be D-scythes.
It needs to go with the one unit your opponent would never want to see reach its destination.
One unit that will totally utterly feth him up with good efficiency if in the right position.
Probably one of the main reasons the BeastPack was limited in size
4139
Post by: wuestenfux
Hollismason wrote:It's also worth mentioning that Venoms can be purchased as Fast Attack and have the deep strike ability. So you can purchase venom upgrade it to two Splinter Cannons, and have 12 4+ poison shots and it can carry 5 Firedragons w/ a Exarch w/ Fast shot.
All of that comes in at 200 points.
Fire Dragons have Battle Focus.
So you don't even really need to be super near the target with the venom as they could possibly disembark, run then shoot at the target.
This could be an option.
If you look at a Raider, a Seer Council or Wraithguard would be an option too.
76130
Post by: Shingen
I'm more interested in a blob of sslyth.
32940
Post by: Araenion
morgoth wrote:Yup, the WWP is waiting for a proper build around it, but clearly it's not going to be D-scythes.
It needs to go with the one unit your opponent would never want to see reach its destination.
One unit that will totally utterly feth him up with good efficiency if in the right position.
Probably one of the main reasons the BeastPack was limited in size 
Exactly. Scytheguard may not be the it, but a star of 10 Wraithblades with Axe/Shield might be. Add a few Spiritseers to try getting Protect and/or Invisibility and simply go to work.
That's just off the top of my head, there'll probably be a lot more options with the new DE.
9158
Post by: Hollismason
Apparently it does not in fact grant actually Deepstrike, but instead augments a vehicle that is deep striking.
So no deep striking no scatter Wraithguard.However it is still possible to deep strike them, disembark or get lucky on a roll.No word yet on the scatter though, the Raider model is kind of big so that'll be a issue.You can most certainly though stick him with a unit of Fire Dragons and Deep Strike without Scatter.
You can in fact get Venoms as Fast Attack so just take them with splinter cannons and fire off 12 Poisoned 4+ rolls and 5 Meltaguns for 180 points.
86874
Post by: morgoth
What about its interaction with GoI ?
83653
Post by: Mavnas
None if this is a vehicle upgrade. Embarked models can't cast GoI.
38926
Post by: Exergy
Mavnas wrote:
None if this is a vehicle upgrade. Embarked models can't cast GoI.
It is either a vehicle upgrade or is rumored to require the IC to be in a vehicle
83653
Post by: Mavnas
Well, either way, no GOI shenanigans then.
38926
Post by: Exergy
well there was a rumor that it just granted no scatter DS, which would have more shenanigans, including of the GOI variety
65926
Post by: Backlash
Correct me if I'm wrong here "tyranid player not really used to transport rules" with a dedicated transport, only the unit who purchased it can start in it correct? So if raiders are dedicated how can a unit of wraithguard start in one?
15582
Post by: blaktoof
in the new codexes for 7th one+ of the normal dedicated transport options are also listed as fast attack options as non-dedicated transports.
so if you can ally with that faction you can get access to their transports.
Of course this means you take an Allied detachment with most like 1 hq, 1 troops, and get 1 transport.
or a cad with 1 hq 1 troop and can get 3 transports.
so not exactly cheap.
TBH it does not help wraithguard, but it does help assault units in the eldar codex that do not have access to open topped transports they can assault out of after disembarking.
9158
Post by: Hollismason
Actually you can just take the Dark Eldar Formation and take up to 6 Fast Attack. That's pretty much, I get to take a transport for whatever doesn't have one and needs one with the addition that the Archon and Court is kind of bad ass.
That's the problem I'm having. Unless that formation states you can't have 6 Raiders which I highly doubt.
So it's more like
Archon w/ Court w/ Whatever crazy gak they get in a Deep Striking non scattering Raider (Medusa's Eye ST4 AP2 template, or whatever )
or
Archon w/ WWP
w/ Whatever
Raider that deep strikes and doesn't scatter
2 Troops
Fast Attack
Venom
Venom
Venom
Venom
Venom
or
Raider
Raider
Raider
Raider
Raider
Raider
86874
Post by: morgoth
blaktoof wrote:TBH it does not help wraithguard, but it does help assault units in the eldar codex that do not have access to open topped transports they can assault out of after disembarking.
All of which suck donkey balls, so yeah. big deal.
8282
Post by: djn
I'm not convinced that turn 2+ deepstriking raiders are particularly scary compared to drop pod lists.
I might be more worried about 15+ venom lists backed up by blasters, depending on my own army composition.
35241
Post by: HawaiiMatt
I'm really liking scourge. Rumor has them with 4 heavies at any squad size and dropping to 16 points each.
@120 point to 140 points (depending on guns), and in fast attack for that 6 per detachment option, you can pack in a stupid number of heat lances, blasters and haywire blasters.
They are throwing out similar firepower to fire dragons, for about the same cost; but have jump packs.
They are cheap enough now where I'd consider sticking them in bunkers to make some anchors for me on the table.
The reavers got a huge buff. HoW can hit vehicles, the old ability could not. If the number of upgrades remain the same, a big charging reaver unit does 3D6 S6 hits, supposedly with rending. That's going to put a good sized dent into most invisible units.
Best of all, those beautiful mandrake models aren't totally worthless anymore.
38926
Post by: Exergy
HawaiiMatt wrote:I'm really liking scourge. Rumor has them with 4 heavies at any squad size and dropping to 16 points each.
@120 point to 140 points (depending on guns), and in fast attack for that 6 per detachment option, you can pack in a stupid number of heat lances, blasters and haywire blasters.
They are throwing out similar firepower to fire dragons, for about the same cost; but have jump packs.
They cost more than firedragons for less firepower, but with jump packs.
Heat lances are like -2strength meltaguns, which means they must be in melta range to do anything
Blasters are also kinda weap. 5+ to pen, and once you pen need a 6 to destroy
Haywireblasters are good, but useless once you are out of armor
Not bad at all, but not amazing.
HawaiiMatt wrote:
The reavers got a huge buff. HoW can hit vehicles, the old ability could not. If the number of upgrades remain the same, a big charging reaver unit does 3D6 S6 hits, supposedly with rending. That's going to put a good sized dent into most invisible units.
Certainly changes them though as they lose their fly by attack. They now are the 40k version of a chariot. Very fragile, charge in and if they make it through overwatch will do massive damage, but then will take massive damage in return.
89134
Post by: ninety0ne
morgoth wrote:blaktoof wrote:TBH it does not help wraithguard, but it does help assault units in the eldar codex that do not have access to open topped transports they can assault out of after disembarking.
All of which suck donkey balls, so yeah. big deal.
 This so many times
35241
Post by: HawaiiMatt
Exergy wrote: HawaiiMatt wrote:I'm really liking scourge. Rumor has them with 4 heavies at any squad size and dropping to 16 points each.
@120 point to 140 points (depending on guns), and in fast attack for that 6 per detachment option, you can pack in a stupid number of heat lances, blasters and haywire blasters.
They are throwing out similar firepower to fire dragons, for about the same cost; but have jump packs.
They cost more than firedragons for less firepower, but with jump packs.
Heat lances are like -2strength meltaguns, which means they must be in melta range to do anything
Blasters are also kinda weap. 5+ to pen, and once you pen need a 6 to destroy
Haywireblasters are good, but useless once you are out of armor
Not bad at all, but not amazing.
Heat Lances are -2 strength meltaguns with the Lance rule. AV14 becomes 12, and you need a 7 to pen, just like a normal meltagun. It's more than good enough.
Fire Dragons are 110 points for 5. Scourge are 80 points, + guns. Rumors have the costs for guns dropping. The mobility means that anyone who survives gets a 2nd shot. Same isn't true for fire dragons.
I won't be throwing firedragons into venoms. You just don't want the venom point blank like you need the melta guns. I can't actually think of anything I'd want in the venom now. I might be running my empty as gun boats, and then picking up units when needed. Wish I had better access to template weapons in 5 man squads. Too bad the DE template just dropped to S3.
-Matt
38926
Post by: Exergy
HawaiiMatt wrote: Exergy wrote: HawaiiMatt wrote:I'm really liking scourge. Rumor has them with 4 heavies at any squad size and dropping to 16 points each.
@120 point to 140 points (depending on guns), and in fast attack for that 6 per detachment option, you can pack in a stupid number of heat lances, blasters and haywire blasters.
They are throwing out similar firepower to fire dragons, for about the same cost; but have jump packs.
They cost more than firedragons for less firepower, but with jump packs.
Heat lances are like -2strength meltaguns, which means they must be in melta range to do anything
Blasters are also kinda weap. 5+ to pen, and once you pen need a 6 to destroy
Haywireblasters are good, but useless once you are out of armor
Not bad at all, but not amazing.
Heat Lances are -2 strength meltaguns with the Lance rule. AV14 becomes 12, and you need a 7 to pen, just like a normal meltagun. It's more than good enough.
Fire Dragons are 110 points for 5. Scourge are 80 points, + guns. Rumors have the costs for guns dropping. The mobility means that anyone who survives gets a 2nd shot. Same isn't true for fire dragons.
I won't be throwing firedragons into venoms. You just don't want the venom point blank like you need the melta guns. I can't actually think of anything I'd want in the venom now. I might be running my empty as gun boats, and then picking up units when needed. Wish I had better access to template weapons in 5 man squads. Too bad the DE template just dropped to S3.
-Matt
Against AV14 the heatlance is just as good as a melta, this is true. But against AV10-12 it is -2 strength. Melta has a good chance of penning AV10-12 from outside melta range. A heat lance has a small prayer by comparison.
A scourge with a haywire blaster is looking like 31 points. Most of the weapons + scourge are 26-31 points which is considerably more than the 22 a firedragon costs. 1/5 of the scourges cost less but also are kinda mute, bullet catchers
61686
Post by: generalchaos34
HawaiiMatt wrote: Exergy wrote: HawaiiMatt wrote:I'm really liking scourge. Rumor has them with 4 heavies at any squad size and dropping to 16 points each.
@120 point to 140 points (depending on guns), and in fast attack for that 6 per detachment option, you can pack in a stupid number of heat lances, blasters and haywire blasters.
They are throwing out similar firepower to fire dragons, for about the same cost; but have jump packs.
They cost more than firedragons for less firepower, but with jump packs.
Heat lances are like -2strength meltaguns, which means they must be in melta range to do anything
Blasters are also kinda weap. 5+ to pen, and once you pen need a 6 to destroy
Haywireblasters are good, but useless once you are out of armor
Not bad at all, but not amazing.
Heat Lances are -2 strength meltaguns with the Lance rule. AV14 becomes 12, and you need a 7 to pen, just like a normal meltagun. It's more than good enough.
Fire Dragons are 110 points for 5. Scourge are 80 points, + guns. Rumors have the costs for guns dropping. The mobility means that anyone who survives gets a 2nd shot. Same isn't true for fire dragons.
I won't be throwing firedragons into venoms. You just don't want the venom point blank like you need the melta guns. I can't actually think of anything I'd want in the venom now. I might be running my empty as gun boats, and then picking up units when needed. Wish I had better access to template weapons in 5 man squads. Too bad the DE template just dropped to S3.
-Matt
The Scourges are not only cheap but they will also be able to deep strike! Now you can drop those heat lances right down on top of whatever needs to die.
28444
Post by: DarknessEternal
Heat lances go further than meltaguns.
9158
Post by: Hollismason
It looks like this codex was built with Battlebrothers in mind seriously there's some crazy gak in this codex that's all LD based and meant to just meld perfectly with Telepathy driven Eldar Armies.
15674
Post by: jcress410
What stops a unit of wraithguard from taking a WS as a dedicated transport, put the archon + WWP inside,
deepstrike, no scatter
wraithguard disembark; should be able to position for dscythe without trouble (even without battle focus).
I don't have the codex on me, did this thread resolve whether the transport has to have deepstrike and the wwp just makes it not scatter, or does the wwp grant ds + no scatter.. ?
Not sure whether this is particularly points efficient, but putting a WS behind the opponent is nice for rear armor instead of side...
86874
Post by: morgoth
jcress410 wrote:What stops a unit of wraithguard from taking a WS as a dedicated transport, put the archon + WWP inside,
deepstrike, no scatter
wraithguard disembark; should be able to position for dscythe without trouble (even without battle focus).
I don't have the codex on me, did this thread resolve whether the transport has to have deepstrike and the wwp just makes it not scatter, or does the wwp grant ds + no scatter.. ?
Not sure whether this is particularly points efficient, but putting a WS behind the opponent is nice for rear armor instead of side...
It's the same discussion as before, except now you're also wasting a Wave Serpent.
Not points efficient at all.
If a model with a webway portal is in Reserves or Ongoing Reserves, then the model and any unit it has joined or is embarked upon has the Deep Strike special rule. This model, and his unit, will not scatter if arriving from Deep Strike Reserve.
I think it's pretty clear.
45962
Post by: Gangrel767
jcress410 wrote:What stops a unit of wraithguard from taking a WS as a dedicated transport, put the archon + WWP inside,
deepstrike, no scatter
wraithguard disembark; should be able to position for dscythe without trouble (even without battle focus).
I don't have the codex on me, did this thread resolve whether the transport has to have deepstrike and the wwp just makes it not scatter, or does the wwp grant ds + no scatter.. ?
Not sure whether this is particularly points efficient, but putting a WS behind the opponent is nice for rear armor instead of side...
This is my exact plan. I have a tournament this weekend, but after that... I'll be trying it out.
I may throw a spiritseer in there too, just for some psychic shriek, or other telepathic fun.
38926
Post by: Exergy
jcress410 wrote:What stops a unit of wraithguard from taking a WS as a dedicated transport, put the archon + WWP inside,
deepstrike, no scatter
wraithguard disembark; should be able to position for dscythe without trouble (even without battle focus).
I don't have the codex on me, did this thread resolve whether the transport has to have deepstrike and the wwp just makes it not scatter, or does the wwp grant ds + no scatter.. ?
What stops it?
An Archon+Wraithguard do not fit inside a raider. They need a transport with 11 transport capacity. So a waveserpant not a raider. If you DS the waveserpent, then you need to disembark, where as if you DS the raider you can stay on board and fire over the rail. A DE tantalus DSing could be super fun. 7wraithguard+archon+seerer with telepethy. Drop down and kill 3 units. Expensive though.
WWP grants DS+No scatter for the bearer, their unit, and any transport they are on.
15674
Post by: jcress410
morgoth wrote:jcress410 wrote:What stops a unit of wraithguard from taking a WS as a dedicated transport, put the archon + WWP inside,
deepstrike, no scatter
wraithguard disembark; should be able to position for dscythe without trouble (even without battle focus).
I don't have the codex on me, did this thread resolve whether the transport has to have deepstrike and the wwp just makes it not scatter, or does the wwp grant ds + no scatter.. ?
Not sure whether this is particularly points efficient, but putting a WS behind the opponent is nice for rear armor instead of side...
It's the same discussion as before, except now you're also wasting a Wave Serpent.
Not points efficient at all.
If a model with a webway portal is in Reserves or Ongoing Reserves, then the model and any unit it has joined or is embarked upon has the Deep Strike special rule. This model, and his unit, will not scatter if arriving from Deep Strike Reserve.
I think it's pretty clear.
Thanks for the quote. No book on hand.
I'm not saying its definitely a great idea, but its certainly not a waste. Being able to drop the serpent on an objective or behind rear armor and deliver the wraithguard to their intended target feels like a pretty good utilization of points.
Anyway, its probably good to be able to deploy a serpent on turn two or three, at that point you get to react to whatever the opponent is doing instead of having to anticipate it on turn one.
Well, at least its a fun gimmick.
|
|