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Heroes of the storm @ 2015/03/14 05:20:42


Post by: OgreChubbs


Just wondering if anyone on here played it? It is in beta and was wondering if anyone tryed to get in and didn't make it :(


Heroes of the storm @ 2015/03/14 05:42:57


Post by: ZebioLizard2


Play it constantly, it's very fun.


Heroes of the storm @ 2015/03/14 13:12:30


Post by: Soladrin


Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.


Heroes of the storm @ 2015/03/14 13:31:10


Post by: Slarg232


I've played it.

The fact that every map has a secondary objective helps, but the lack of items kind of keeps it bland, imo.


Heroes of the storm @ 2015/03/14 14:03:35


Post by: thedarkavenger


 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


Heroes of the storm @ 2015/03/14 14:44:03


Post by: Slarg232


 thedarkavenger wrote:
 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


I don't think you've ever played DotA.......


Heroes of the storm @ 2015/03/14 14:51:29


Post by: OgreChubbs


I actually hated the other types because of items lol. Too spend 900+ hours to win type of thing going on. I preffer everyone has the same thigns and how you play changes the outcome like chess . btw the reason I ask and started this topic is because they sent me 4 new beta keys was wondering if anyone wanted to try it out.


Heroes of the storm @ 2015/03/14 14:54:48


Post by: ZebioLizard2


 Slarg232 wrote:
 thedarkavenger wrote:
 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


I don't think you've ever played DotA.......


Problem with Dota is that most of it is early game farming, one of the major reasons I prefer HOTS over Dota and League is that your mostly dealing with the map itself (objectives), the enemy heroes, and that leveling is the primary factor rather then how many tiny little creeps you've managed to last hit.

Last Hitting was a mechanic that was from a limitation of Warcraft 3, it adds a sort of intriguing skill gap, but at the same time it's an artificial skill gap that the whole game depends upon.


Heroes of the storm @ 2015/03/14 15:58:58


Post by: Slarg232


 ZebioLizard2 wrote:
 Slarg232 wrote:
 thedarkavenger wrote:
 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


I don't think you've ever played DotA.......


Problem with Dota is that most of it is early game farming, one of the major reasons I prefer HOTS over Dota and League is that your mostly dealing with the map itself (objectives), the enemy heroes, and that leveling is the primary factor rather then how many tiny little creeps you've managed to last hit.

Last Hitting was a mechanic that was from a limitation of Warcraft 3, it adds a sort of intriguing skill gap, but at the same time it's an artificial skill gap that the whole game depends upon.


No, Early Game with DotA is NOT all farming; depending on which character you pick, you are fully capable of running around and ganking by Level 1 (Crystal Maiden, Vengeful Spirit, Lion, Sven, Alchemist to name a few). If a person only spends the early game farming, that's his/her fault


Heroes of the storm @ 2015/03/14 16:59:18


Post by: LordofHats


I'd also hardly call last hitting an artificial skill gap. Far and above last hitting is the most difficult skill to master in MOBAs and the one that really separates expert players from everyone else.


Heroes of the storm @ 2015/03/14 18:02:10


Post by: thedarkavenger


 Slarg232 wrote:
 thedarkavenger wrote:
 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


I don't think you've ever played DotA.......


Beta'd DoTA 2. Your point? Unengaging bland gameplay. Played it for seven hours, constantly telling myself that it'll hook me in, and after what felt like a lifetime, I just called it there.


Heroes of the storm @ 2015/03/14 19:06:35


Post by: ZebioLizard2


 LordofHats wrote:
I'd also hardly call last hitting an artificial skill gap. Far and above last hitting is the most difficult skill to master in MOBAs and the one that really separates expert players from everyone else.


That's not exactly what artificial skill gap means, it's mostly just the factor that it was a previous limitation of a system (warcraft3), where there was nothing better and now as a result most copy Dota and Dota 2 in order to use that as an artificial skill gap (gate?) in order to provide a level of skill needed rather then any naturally occurring one within the moba genre, thankfully within the second generation moba's we are starting to see people use different measures outside of it to provide actual ingame measures of skill rather then who can poke creeps well enough.


No, Early Game with DotA is NOT all farming; depending on which character you pick, you are fully capable of running around and ganking by Level 1 (Crystal Maiden, Vengeful Spirit, Lion, Sven, Alchemist to name a few). If a person only spends the early game farming, that's his/her fault


That is true, though I suppose I am biased here because I often was playing what was considered the "Ward Bitch" and as a result if I wasn't spending all my gold on wards I was being a full detriment to the team, I just never liked the mechanics behind farming in the game and how they pushed things towards an odd tier of either "Carry or Babysitter to Carry".


Heroes of the storm @ 2015/03/14 19:12:23


Post by: Sigvatr


After Strife was heavily changed to be more similar to DotA / LoL, HotS is the best MOBA out there. It's the only MOBA with a vastly different gameplay and very enjoyable.


Heroes of the storm @ 2015/03/14 20:37:59


Post by: LordofHats


 ZebioLizard2 wrote:
That's not exactly what artificial skill gap means, it's mostly just the factor that it was a previous limitation of a system (warcraft3),


Wait... So your idea of artificial, is that a core mechanic was imported from another game? It's like that stupid thread about ARPG's all over again...

ingame measures of skill rather then who can poke creeps well enough.


It's really not that simple. The entire play mechanics of a MOBA in early game are about managing your ability to farm without getting killed (or to get yourself kills). The battle over the core resource (gold/w/e is in its place) is the main driving factor in the game, as well as the only real way for a team to come from behind. Different Mobas do this in different ways (DI:Epidemic was pretty nifty in this regard) but at the end of the day the game is all about getting the best tims to make the best build so you can get more kills to get better items. It's been that way since day one. There's nothing artificial about it.

"Carry or Babysitter to Carry".


Maybe your just playing the wrong genre.


Heroes of the storm @ 2015/03/14 23:33:16


Post by: ZebioLizard2


Maybe your just playing the wrong genre.


I enjoy the Genre, I just hate the base execution of the 'last hit' system and prefer a better gold gain mechanic, is that so hard to understand? Everyone typically cribs off Dota 2/LoL because they popularized it due to a mechanic from a former system.

Even League was trying to fix it in a variety of ways while retaining that mechanic with it's attempts to allow the support to gain some sort of measured gold gain alongside the Carry.


Heroes of the storm @ 2015/03/15 04:09:26


Post by: LordofHats


 ZebioLizard2 wrote:
I enjoy the Genre, I just hate the base execution of the 'last hit' system and prefer a better gold gain mechanic, is that so hard to understand?


No. I understand it.Your position on it just seems to be utterly arbitrary.


Heroes of the storm @ 2015/03/15 05:02:39


Post by: ZebioLizard2


Regardless of said thoughts, Heroes seems to be in a decent position of trying something interesting and seems to be doing rather fine so far given opinions on the matter.

The only fault I've seen is the weird update schedule Blizzard has with it being in beta yet it gets barely a patch a month to two months at times, typically about four to seven weeks, that along with an even slower hero release schedule...

Balancing could be a bit better in some area's, they tend to remove things with something to replace it, but sometimes they'll come in a later patch as they admitted with Tyrael, that and some odd overnerfings at times while some heroes have remained fully solid (Stitches in particular).


Heroes of the storm @ 2015/03/15 06:02:56


Post by: AlexHolker


 LordofHats wrote:
 ZebioLizard2 wrote:
I enjoy the Genre, I just hate the base execution of the 'last hit' system and prefer a better gold gain mechanic, is that so hard to understand?

No. I understand it.Your position on it just seems to be utterly arbitrary.

I don't think it would be inaccurate to say ZebioLizard2 dislikes last hitting as a skill gate because it tests the wrong skill.

Choosing whether to lane clear or last hit tests your strategic decision-making. Pushing the lane can mean taking down the enemy tower or killing an enemy champion, denying the enemy gold due to tower minion kills, or giving yourself time to roam before they push it back. Not pushing the lane can lure the enemy into an ambush or protect yourself from one.

Actually last hitting to get gold is a test of your timing. It makes the game more challenging in the same way a quicktime event does.

Now, I have no problem with last hitting in League of Legends. It's an adequate method of two champions choosing amongst themselves who needs the gold more, and to allow your opponents to disrupt your progression by attacking you. But DOTA 2 is pretty crap in this regard. Turn time and animation delay make autoattacks feel unresponsive, and the smaller differential between hero and creep attack damage means you have a smaller window to hit in with your less responsive controls. Throw in denial on top of that, and the problem gets worse.


Heroes of the storm @ 2015/03/15 06:06:40


Post by: ZebioLizard2



I don't think it would be inaccurate to say ZebioLizard2 dislikes last hitting as a skill gate because tests the wrong skill.


That would be my thoughts on it, thank you for putting it in a far more eloquent manner.


Heroes of the storm @ 2015/03/15 11:24:25


Post by: LordofHats


 AlexHolker wrote:

Choosing whether to lane clear or last hit tests your strategic decision-making. Pushing the lane can mean taking down the enemy tower or killing an enemy champion, denying the enemy gold due to tower minion kills, or giving yourself time to roam before they push it back. Not pushing the lane can lure the enemy into an ambush or protect yourself from one.

Actually last hitting to get gold is a test of your timing. It makes the game more challenging in the same way a quicktime event does.


Okay, this is a distinction I can understand. I disagree with it, but I understand it.

But DOTA 2 is pretty crap in this regard. Turn time and animation delay make autoattacks feel unresponsive, and the smaller differential between hero and creep attack damage means you have a smaller window to hit in with your less responsive controls. Throw in denial on top of that, and the problem gets worse.


Definitely agree with this. One of the reasons I just can't get into DOTA2, on top of in LoL I already understand the champions and items and don't need to look through them all figuring them out xD


Heroes of the storm @ 2015/03/15 12:06:47


Post by: Sigvatr


Last-hitting is what really takes the fun out of games for me and my wife. While I still play some MOBA, she only plays HotS right now. Last-hitting certainly takes skill and if you take denying in the bag as well, then it's early game where a good player will brutally stomp a weaker player into the ground with the rage of an angry god. It's zero fun, however. It's a purely mechanical "Check for HP >X, click target" part of the game. Robotic, if you want to. Definitely zero fun. What is fun are teamfights, where you have to fully focus on the action at hand, carefully measure using your skills etc. Those are fun.

Strife used to be focused around teamfights but, for whatever reason, S2 Games decided to throw it all over and make it a boring "lane for 10+ minutes before stuff happens" game just like most other MOBAs.

HotS therefore is the only MOBA that doesn't revolve around this boring mechanism anymore and instead focuses on dynamic action all the time. Easily takes the cake.


Heroes of the storm @ 2015/03/15 12:44:50


Post by: ZebioLizard2


 Sigvatr wrote:
Last-hitting is what really takes the fun out of games for me and my wife. While I still play some MOBA, she only plays HotS right now. Last-hitting certainly takes skill and if you take denying in the bag as well, then it's early game where a good player will brutally stomp a weaker player into the ground with the rage of an angry god. It's zero fun, however. It's a purely mechanical "Check for HP >X, click target" part of the game. Robotic, if you want to. Definitely zero fun. What is fun are teamfights, where you have to fully focus on the action at hand, carefully measure using your skills etc. Those are fun.

Strife used to be focused around teamfights but, for whatever reason, S2 Games decided to throw it all over and make it a boring "lane for 10+ minutes before stuff happens" game just like most other MOBAs.

HotS therefore is the only MOBA that doesn't revolve around this boring mechanism anymore and instead focuses on dynamic action all the time. Easily takes the cake.


How was Strife before anyways? It's one of those I haven't really played yet, along with dawngate though that one's dead anyways, I never really saw much distinction for Strife.


Heroes of the storm @ 2015/03/15 16:16:21


Post by: Sigvatr


 ZebioLizard2 wrote:


How was Strife before anyways? It's one of those I haven't really played yet, along with dawngate though that one's dead anyways, I never really saw much distinction for Strife.


Strife used to be mainly about teamfights. While last-hitting was still in, due to last-hits being shared between allies on the lane, the task could be shared and was less of a hassle. Furthermore, with the map being far smaller than in comparable games and hero bounty being high, constantly ganking and going for teamfights always was the better idea and favorable to laning. Even in lane, creeps weren't much of a threat and you could always go straight for the enemy heroes. There was Out of Combat regeneration even in lane, which means that not taking or dealing damage for X seconds yielded to a regeneration status that restored mana + hp quite quickly over time. Attack, hide in a bush, heal, attack again.

Now, hero bounty is far lower than it was before, there are more creeps in the lane, creep damage is insane, with one wave being able to take a lone hero out from early-to midgame, thus heavily punishing any attempt to attack enemy heroes early on. Towers have a longer range and offer bonus regeneration, also got more damage. Global HP buff to all heroes. OoC regeneration drastically nerfed.

Right now, it's your average run-of-the-mill "Stay in lane and farm forever" boredom you see in all other MOBAs. Almost fortunately, Strife is a rapidly sinking ship, however, with the player base being down to a dwindling amount of players and roughly 40-60% of the playerbase being Russian.


Heroes of the storm @ 2015/03/15 19:41:52


Post by: Slarg232


It would almost seem like that is the favorable type of MobA amongst most MobA players.....


Heroes of the storm @ 2015/03/15 20:49:42


Post by: BlaxicanX


 thedarkavenger wrote:
 Slarg232 wrote:
 thedarkavenger wrote:
 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


I don't think you've ever played DotA.......


Beta'd DoTA 2. Your point? Unengaging bland gameplay. Played it for seven hours, constantly telling myself that it'll hook me in, and after what felt like a lifetime, I just called it there.
Homeworld and Sins of a Solar Empire also had unegagging bland gameplay.


Heroes of the storm @ 2015/03/15 21:02:34


Post by: Soladrin


 BlaxicanX wrote:
 thedarkavenger wrote:
 Slarg232 wrote:
 thedarkavenger wrote:
 Soladrin wrote:
Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.



All MOBAs lack depth.


I don't think you've ever played DotA.......


Beta'd DoTA 2. Your point? Unengaging bland gameplay. Played it for seven hours, constantly telling myself that it'll hook me in, and after what felt like a lifetime, I just called it there.
Homeworld and Sins of a Solar Empire also had unegagging bland gameplay.


Wat.


Heroes of the storm @ 2015/03/15 21:44:25


Post by: ZebioLizard2


 Slarg232 wrote:
It would almost seem like that is the favorable type of MobA amongst most MobA players.....


Well that is true, but if it's just more of the same they just go back to what they put more time into to begin with so it's end in a failure to just be another "league or dota clone"


Heroes of the storm @ 2015/03/16 00:09:26


Post by: OgreChubbs


no one needs a beta key?


Heroes of the storm @ 2015/03/16 00:38:48


Post by: BlaxicanX


Not gonna lie, this whole time I thought you were referring to the Starcraft 2 custom map.


Heroes of the storm @ 2015/03/16 06:30:32


Post by: Frankenberry


It was fun for the few matches I played, I liked the interaction between all of the heroes from Blizzard games.

But, like most MOBA's, it got boring REAL fast.


Heroes of the storm @ 2015/03/16 09:29:27


Post by: Storm Vermin


OgreChubbs wrote:
no one needs a beta key?


I'll take one, if only to see how Blizzard interprets Puck and Nyx Assassin.


Heroes of the storm @ 2015/03/16 09:39:07


Post by: ZebioLizard2


Storm Vermin wrote:
OgreChubbs wrote:
no one needs a beta key?


I'll take one, if only to see how Blizzard interprets Puck and Nyx Assassin.


Brightwing is a mobile sustain support: She(He?) does not gain a mount, but instead her Z allows her to teleport to any minion/hero on the map after a long cooldown, has a damage AoE, ability to polymorph a hero, can grant a hero ability to block a few hits and movement speed and her ultimates are a "Blink Heal" and "Self-Centered AoE Blowback move" while her passive is a heal every 4 seconds in an AoE around self

Anub'urak is a Disruptive Warrior who can use Impale to knockup enemies, a barrier shield, underground charge that knocks up enemies when he appears at the location and his Ultimates are Locust Swarm (same as in war3), and Webbing (Traps a hero for X seconds) with his passive creating beetles everytime he uses a skill.



Heroes of the storm @ 2015/03/16 09:48:14


Post by: Hybrid Son Of Oxayotl


 ZebioLizard2 wrote:
That's not exactly what artificial skill gap means, it's mostly just the factor that it was a previous limitation of a system (warcraft3), where there was nothing better

It was not a limitation of the engine as XP was gained irregardless of whether or not you last-hitted stuff. It was already a conscious decision.

 ZebioLizard2 wrote:
How was Strife before anyways? It's one of those I haven't really played yet, along with dawngate though that one's dead anyways, I never really saw much distinction for Strife.

Come try it! With my referral !


 ZebioLizard2 wrote:
That is true, though I suppose I am biased here because I often was playing what was considered the "Ward Bitch" and as a result if I wasn't spending all my gold on wards I was being a full detriment to the team, I just never liked the mechanics behind farming in the game and how they pushed things towards an odd tier of either "Carry or Babysitter to Carry".

While Strife does not remove last hitting, with shared gold from last hitting and no wards being available to buy, this will never happen there.


 LordofHats wrote:
Definitely agree with this. One of the reasons I just can't get into DOTA2, on top of in LoL I already understand the champions and items and don't need to look through them all figuring them out xD

That is what I really liked when starting Strife: there was few heroes, and the items were quite easy: no strange combination tree, just basic components that affects only one characteristic (health, mana, power, health regen, mana regen, attack speed, …), and recipes that takes some component and add a few more fun effects on top of the one already provided by the components.


Automatically Appended Next Post:
Also playing as Sergeant Hammer is fun (It is a girl, in a tank. Where are the goddamn kangaroo ?!?). But I am forced to use Wine because there is no Linux version, there is way too much grind involved with the need to unlock heroes (and getting quests that you cannot even do because they require a type of character you do not have access to is stupid), and I generally enjoy Strife better. Also Strife has Jin She, and she looks so good ingame! I just love her!


Heroes of the storm @ 2015/03/16 10:04:42


Post by: Ashiraya


I played Arthas first, then swapped to Anub'arak.

I enjoy playing it from time to time but I do so extremely casually.


Heroes of the storm @ 2015/03/18 05:13:46


Post by: Sasori


I enjoy the serious competitive aspect of DOTA 2, which makes it a lot harder for me to really get into any other MOBAS.

Plus, I know the Mechanics really well, and understand every hero.

It just makes other MOBAS seem a lot more "Casual" to me.

However, my biggest gripe with HOTS is crap like seeing Diablo riding on a Unicorn......


Heroes of the storm @ 2015/03/18 08:13:42


Post by: Slarg232


I didn't really know my main problem with it till yesterday, honestly;

Got into a game against Thrall, the little panda healer chick, Stitches, and two other guys who both took "Activate to Heal" abilities.

In any other MOBA, you can buy items that cut healing in half, allowing you to keep the health gain down to a manageable level. In HOTS, no such thing exists because there are no items; We were out healed so badly and there was nothing we could do about it.


Heroes of the storm @ 2015/03/18 12:52:51


Post by: ZebioLizard2


 Slarg232 wrote:
I didn't really know my main problem with it till yesterday, honestly;

Got into a game against Thrall, the little panda healer chick, Stitches, and two other guys who both took "Activate to Heal" abilities.

In any other MOBA, you can buy items that cut healing in half, allowing you to keep the health gain down to a manageable level. In HOTS, no such thing exists because there are no items; We were out healed so badly and there was nothing we could do about it.


What was your team composition?


Heroes of the storm @ 2015/03/18 14:43:28


Post by: Slarg232


Don't really remember, I know we had Gawzlo and Azmodon (Me), but other than that I dunno.



Team Comp shouldn't really matter though; as even in DotA/LoL if you get counterpicked you are still fully capable of picking up items to counter other people.

This isn't to say HotS is a bad game for a lack of items, just that it's a new thing that isn't really being done to the best of it's potential, I think.


Heroes of the storm @ 2015/03/18 15:13:33


Post by: ZebioLizard2


 Slarg232 wrote:
Don't really remember, I know we had Gawzlo and Azmodon (Me), but other than that I dunno.



Team Comp shouldn't really matter though; as even in DotA/LoL if you get counterpicked you are still fully capable of picking up items to counter other people.

This isn't to say HotS is a bad game for a lack of items, just that it's a new thing that isn't really being done to the best of it's potential, I think.


That is somewhat of a problem, but the thing of the matter is from what I've seen is that people get locked too much into a standard coming from dota/league, if the enemy team was too tanky, you should have rat doto instead as Azmodan and Gazlowe are very good pusher heroes and could've locked down the backlanes and kept them from deathballing.

Talents may not fix the overall issues with such, but it does allow for some better unconditional thinking and does allow for some interesting comebacks, I've found that in Dota that if your getting curbed your not even going to have enough money to counter, let alone get what items you need to succeed as a team without some sort of odd team style that doesn't depend on items.

Though I'm a pretty low ranked player, I play with sasori sometimes but I'm not exactly good at dota, as it is though Hots has some slight issues with balance, Stitches for example is just one of those heroes that needs some nerfing as he's good in far too many ways, but that is what a beta is for after-all.


Heroes of the storm @ 2015/03/18 15:41:37


Post by: Sigvatr


Stitches is very difficult to balance. On the one hand, he offers a high amount of CC and tankiness. On the other hand, if you nerf him too much, he ends up being a big walking blob that's hard to kill but poses little to no threat.


Heroes of the storm @ 2015/03/18 16:24:21


Post by: Slarg232


Honestly I think Stitches would be balanced if you forced his heal to have to be used on a neutral creep, and increase it's damage to compensate.

Just so that you force him out of the lane every once in a while.


And we did Rat Doto, but the Thrall could easily solo Gaz, and at the slightest CC Azmo loses 90% of his damage. Those aren't problems in and of themselves, just the fact that A) We couldn't split because the enemy team said we couldn't, and B) we couldn't fight because we couldn't stop the healing.

Even more than Pub DotA, we were beaten at the character select screen.


Heroes of the storm @ 2015/03/18 16:28:14


Post by: ZebioLizard2


 Slarg232 wrote:
Honestly I think Stitches would be balanced if you forced his heal to have to be used on a neutral creep, and increase it's damage to compensate.

Just so that you force him out of the lane every once in a while.


And we did Rat Doto, but the Thrall could easily solo Gaz, and at the slightest CC Azmo loses 90% of his damage. Those aren't problems in and of themselves, just the fact that A) We couldn't split because the enemy team said we couldn't, and B) we couldn't fight because we couldn't stop the healing.

Even more than Pub DotA, we were beaten at the character select screen.


Well as said, it's currently in beta and balance issues are abound, it's not like Dota 2 where quite a bit of balancing has taken place.

Of course hopefully it just doesn't end like league, where heroes in desperate need of balance are never updated because of reasons (Urgot. ) and that balance isn't done except to keep things with "flashy plays" like the Veigar nerfs.


Heroes of the storm @ 2015/03/18 17:56:12


Post by: Slarg232


 ZebioLizard2 wrote:
 Slarg232 wrote:
Honestly I think Stitches would be balanced if you forced his heal to have to be used on a neutral creep, and increase it's damage to compensate.

Just so that you force him out of the lane every once in a while.


And we did Rat Doto, but the Thrall could easily solo Gaz, and at the slightest CC Azmo loses 90% of his damage. Those aren't problems in and of themselves, just the fact that A) We couldn't split because the enemy team said we couldn't, and B) we couldn't fight because we couldn't stop the healing.

Even more than Pub DotA, we were beaten at the character select screen.


Well as said, it's currently in beta and balance issues are abound, it's not like Dota 2 where quite a bit of balancing has taken place.

Of course hopefully it just doesn't end like league, where heroes in desperate need of balance are never updated because of reasons (Urgot. ) and that balance isn't done except to keep things with "flashy plays" like the Veigar nerfs.


Or we go through a year where 12 characters come out with the exact same moveset....


Heroes of the storm @ 2015/03/18 18:07:23


Post by: ZebioLizard2


 Slarg232 wrote:
 ZebioLizard2 wrote:
 Slarg232 wrote:
Honestly I think Stitches would be balanced if you forced his heal to have to be used on a neutral creep, and increase it's damage to compensate.

Just so that you force him out of the lane every once in a while.


And we did Rat Doto, but the Thrall could easily solo Gaz, and at the slightest CC Azmo loses 90% of his damage. Those aren't problems in and of themselves, just the fact that A) We couldn't split because the enemy team said we couldn't, and B) we couldn't fight because we couldn't stop the healing.

Even more than Pub DotA, we were beaten at the character select screen.


Well as said, it's currently in beta and balance issues are abound, it's not like Dota 2 where quite a bit of balancing has taken place.

Of course hopefully it just doesn't end like league, where heroes in desperate need of balance are never updated because of reasons (Urgot. ) and that balance isn't done except to keep things with "flashy plays" like the Veigar nerfs.


Or we go through a year where 12 characters come out with the exact same moveset....


That much Hots has been avoiding it seems, they seem to be trying to make heroes unique from each other and actually does care about differencing heroes, using the unique team leveling to introduce heroes like Abathur that wouldn't be possible in Dota or League, and even using the "passive" slot for actives like Hunter's Mark or innervate.

Though as I haven't really been paying attention, which 12 heroes?


Heroes of the storm @ 2015/03/18 22:44:42


Post by: Soladrin


Abathur would actually be possible in Dota. Case in point; Techies.


Heroes of the storm @ 2015/03/18 23:16:50


Post by: Slarg232


 ZebioLizard2 wrote:
 Slarg232 wrote:
 ZebioLizard2 wrote:
 Slarg232 wrote:
Honestly I think Stitches would be balanced if you forced his heal to have to be used on a neutral creep, and increase it's damage to compensate.

Just so that you force him out of the lane every once in a while.


And we did Rat Doto, but the Thrall could easily solo Gaz, and at the slightest CC Azmo loses 90% of his damage. Those aren't problems in and of themselves, just the fact that A) We couldn't split because the enemy team said we couldn't, and B) we couldn't fight because we couldn't stop the healing.

Even more than Pub DotA, we were beaten at the character select screen.


Well as said, it's currently in beta and balance issues are abound, it's not like Dota 2 where quite a bit of balancing has taken place.

Of course hopefully it just doesn't end like league, where heroes in desperate need of balance are never updated because of reasons (Urgot. ) and that balance isn't done except to keep things with "flashy plays" like the Veigar nerfs.


Or we go through a year where 12 characters come out with the exact same moveset....


That much Hots has been avoiding it seems, they seem to be trying to make heroes unique from each other and actually does care about differencing heroes, using the unique team leveling to introduce heroes like Abathur that wouldn't be possible in Dota or League, and even using the "passive" slot for actives like Hunter's Mark or innervate.

Though as I haven't really been paying attention, which 12 heroes?


It was more of a crack (That the LoL community often talks about, or at least did when I played it) was that every champ was a bruiser, and they all had

Q: On Hit
W: Gap Closer
E: Steroid
R: Random Ability.


Heroes of the storm @ 2015/03/18 23:22:06


Post by: GeekEnglish


It's the casual MOBA.

The mario kart of MOBA's if you will


Heroes of the storm @ 2015/03/18 23:30:35


Post by: ZebioLizard2


 Soladrin wrote:
Abathur would actually be possible in Dota. Case in point; Techies.


Techies has to be in lane or roaming to place it's mines, it would still gain usage out of items and still needs EXP from lane/runes, and can still deny/last hit.

I have no clue how a Hero in dota that would never actually enter lane, last hit, gain no usage of items, or be deny would be something that would work. Even the most hands-off heroes in dota still have the measure of those main requirements.


Heroes of the storm @ 2015/03/18 23:42:02


Post by: Soladrin


 ZebioLizard2 wrote:
 Soladrin wrote:
Abathur would actually be possible in Dota. Case in point; Techies.


Techies has to be in lane or roaming to place it's mines, it would still gain usage out of items and still needs EXP from lane/runes, and can still deny/last hit.

I have no clue how a Hero in dota that would never actually enter lane, last hit, gain no usage of items, or be deny would be something that would work. Even the most hands-off heroes in dota still have the measure of those main requirements.


Obviously you cant 1 to 1 copy him and it would be dumb if you could because it would the mechanics in place are not required. Which they are.

That said, Techies actually can win a game without items, exp or laning, because techies can make the early game so terrible for the enemy team they either quit or lose.


Heroes of the storm @ 2015/03/19 08:09:25


Post by: Sigvatr


 Soladrin wrote:


That said, Techies actually can win a game without items, exp or laning, because techies can make the early game so terrible for the enemy team they either quit or lose.


Not sure if Techies were massively changed since I stopped playing, but Techies always were an auto-lose in all games vs. decent opponents and forced the game to essentially be a 4v5.


Heroes of the storm @ 2015/03/19 16:50:21


Post by: Sasori


 Sigvatr wrote:
 Soladrin wrote:


That said, Techies actually can win a game without items, exp or laning, because techies can make the early game so terrible for the enemy team they either quit or lose.


Not sure if Techies were massively changed since I stopped playing, but Techies always were an auto-lose in all games vs. decent opponents and forced the game to essentially be a 4v5.



It really depends on team comp, and the players willingness to buy a gem/Sentries.

I've seen Techies both single handily win games, and single handily lose games.

Techies are also one of the best heroes in the game for turtiling.


Heroes of the storm @ 2015/03/19 19:07:01


Post by: Sigvatr


As I said, decent opponents. You can easily win any game with any hero against sub-par opponents. Highly disagree with Techies being among the best at turtling as GotS (if it's still in the game) greatly and completely countered the entire hero.


Heroes of the storm @ 2015/03/20 04:58:39


Post by: AlexHolker


 Sigvatr wrote:
GotS (if it's still in the game)

It is. Techies and Sand King are both brutal against bots, but I wouldn't expect their most powerful combos to work against real players.


Heroes of the storm @ 2015/03/20 05:29:31


Post by: Sasori


 Sigvatr wrote:
As I said, decent opponents. You can easily win any game with any hero against sub-par opponents. Highly disagree with Techies being among the best at turtling as GotS (if it's still in the game) greatly and completely countered the entire hero.



Well, Techies was picked by one of the top teams in the world, in a major tournament, and still won. So that argument really isn't valid. He is also picked in the Very High Skill bracket fairly often.

and GoTS will not prevent turtling, since you have to attack uphill to get the mines. In addition, the mines will generally wipe out the creep waves, triggering backdoor protection and making the enemy unable to damage the tower. Enemy teams are not going to be able to stay there in the low ground for that long, unless they are significantly stronger than the enemy team.


Heroes of the storm @ 2015/03/21 13:33:59


Post by: AlexHolker


Well, I think I've been put off DotA 2 for good. The final straw was that after 25 games Valve deigned to give me a drop - a cosmetic item for a character I have never played.

"That's okay," I thought. "I'll just sell it to somebody who would like it."

That is when I discovered that, as of last month, anything that drops is not tradeable and not marketable. The only thing that made their gakky system tolerable, and it's just a figment of the wiki being out of date.


Heroes of the storm @ 2015/03/21 13:41:49


Post by: Sigvatr


 Sasori wrote:


Well, Techies was picked by one of the top teams in the world, in a major tournament, and still won. So that argument really isn't valid. He is also picked in the Very High Skill bracket fairly often.

and GoTS will not prevent turtling, since you have to attack uphill to get the mines. In addition, the mines will generally wipe out the creep waves, triggering backdoor protection and making the enemy unable to damage the tower. Enemy teams are not going to be able to stay there in the low ground for that long, unless they are significantly stronger than the enemy team.


My DotA times are long past, so take my opinion on it with salt. You should never fight up a ledge, though, unless you want to enter the enemy base and thus have to; 25% miss chance, lack of vision etc. Unless that was what you were referring to?

Wait what, drops no longer tradeable? What's the point then?


Heroes of the storm @ 2015/03/22 08:30:30


Post by: AlexHolker


 Sigvatr wrote:
Wait what, drops no longer tradeable? What's the point then?

To offer false hope? If it was to make the game better it wouldn't be a 1-in-25 chance of a drop for one character out of a hundred that cannot be swapped for another, more relevant drop. So I can only assume it's to keep players on the knife's edge where they're sufficiently annoyed that they don't want to deal with your free to play experience, but not quite annoyed enough to quit outright.


Heroes of the storm @ 2015/03/22 14:15:46


Post by: Knight


I've played it today. It was rather fun, unlocked Li Li. Panda healing for everyone. :3


Heroes of the storm @ 2015/03/23 11:31:43


Post by: His Master's Voice


 Sigvatr wrote:
Wait what, drops no longer tradeable? What's the point then?


To play the game? If you were in it for the random item drops, then it's actually good you stopped playing because holy feth, you were doing it wrong.


Heroes of the storm @ 2015/03/23 12:10:47


Post by: Sigvatr


 His Master's Voice wrote:
 Sigvatr wrote:
Wait what, drops no longer tradeable? What's the point then?


To play the game? If you were in it for the random item drops, then it's actually good you stopped playing because holy feth, you were doing it wrong.


The point of the item drop system is to play the game...but...then...it's wrong to play it for the item drops...huh? I don't get your logic.


Heroes of the storm @ 2015/03/23 13:01:48


Post by: ZebioLizard2


Big patch coming next Tuesday, Sylvanas, new map, buncha balance changes should be pretty good.

Along with some interesting new skins.


Heroes of the storm @ 2015/03/23 16:22:10


Post by: His Master's Voice


 Sigvatr wrote:
The point of the item drop system is to play the game...but...then...it's wrong to play it for the item drops...huh? I don't get your logic.


The point of the game is to play the game. Especially in case of Dota, because it happens to be genuinely free to play.

Dunno, I just find it hard to process the idea that because you cannot trade your drop, the whole system somehow becomes pointless.


Heroes of the storm @ 2015/03/23 16:26:49


Post by: Sigvatr


Then I'm confused as to why you'd assume that was referencing the game when I was clearly referencing the drop system.


Heroes of the storm @ 2015/03/23 19:05:49


Post by: Knight


 ZebioLizard2 wrote:
Big patch coming next Tuesday, Sylvanas, new map, buncha balance changes should be pretty good.

Along with some interesting new skins.


I'm looking forward to it.


Heroes of the storm @ 2015/03/24 14:22:19


Post by: streamdragon


 ZebioLizard2 wrote:
heroes like Abathur

Pajamathur is my JAM. The only problem is that most people don't know how he works, so you constantly have to explain it. With people that know him though, and run a melee warrior... oh man. He's labeled a melee specialist, but really he should be labeled a melee support (at least the way I play him).

I was playing with a few friends but ended up teamed up with a PUG Illidan. No problemo. Illidan is one of Abathur's bestest buddies!

Except the player had no idea how Abathur worked. He constantly berated me for AFKing in the base, even though I was riding his head practically the entire game. Shield healing him, slowing opponent's with spikes, dropping mines, etc. etc. After about 10 minutes, we had this:

Me: Honest question, do you know how Abathur works?
Him: Pretty sure it involves more than just staying in the base doing nothing.
Me: See that rabbit head floating above you? That's me. I'm the one shielding you and stuff.


Didn't have another complaint from there.


Heroes of the storm @ 2015/03/25 16:16:23


Post by: Hybrid Son Of Oxayotl


Well, it is true that hero works in damn strange way!


Heroes of the storm @ 2015/05/07 17:45:57


Post by: Knight





Time to farm some glod.


Heroes of the storm @ 2015/05/07 18:00:28


Post by: Sigvatr


Finally a new Warcraft hero!

/s


Heroes of the storm @ 2015/05/07 18:57:14


Post by: TheDraconicLord


So, as an extreme noob to the game who only completed the tutorial and some training rounds to get a feel for Nova, what hero would be recomended for someone who likes to do some insane burst damage? I've always had near 0 patience for LOL / Dota 2, but I had lots of fun playing with Dota 2's Lina Inverse and her Laguna Blade.


Heroes of the storm @ 2015/05/07 19:09:55


Post by: ZebioLizard2


 TheDraconicLord wrote:
So, as an extreme noob to the game who only completed the tutorial and some training rounds to get a feel for Nova, what hero would be recomended for someone who likes to do some insane burst damage? I've always had near 0 patience for LOL / Dota 2, but I had lots of fun playing with Dota 2's Lina Inverse and her Laguna Blade.


Jaina does some good burst, Zeratul, Nova.


Heroes of the storm @ 2015/05/07 19:31:56


Post by: Sigvatr


Jaina deals the highest burst damage in the game by a very long shot, but for a beginner, she isn't well-suited. You need to properly chain up combos and have a good map awareness plus be able to lead her main damage spell, all on a very fragile character without escape mechanism.

Zerathul and Nova are good beginner heroes because they deal a high amount of burst and have the Cloak ability (NOT invisibility!) making them harder to see and thus other beginners have a harder time against them.

Nova is cheaper than Zerathul.

General hint: save ALL of your coins for 10k heroes until you hit level 40. 2000 gold for leveling up is a LOT and after level 40, max level, you no longer get those rewards.

Alternatively, spend real money to unlock stuff. The two of us are at 250ish $ right now


Heroes of the storm @ 2015/05/07 19:59:59


Post by: ZebioLizard2


 Sigvatr wrote:
Jaina deals the highest burst damage in the game by a very long shot, but for a beginner, she isn't well-suited. You need to properly chain up combos and have a good map awareness plus be able to lead her main damage spell, all on a very fragile character without escape mechanism.

Zerathul and Nova are good beginner heroes because they deal a high amount of burst and have the Cloak ability (NOT invisibility!) making them harder to see and thus other beginners have a harder time against them.

Nova is cheaper than Zerathul.

General hint: save ALL of your coins for 10k heroes until you hit level 40. 2000 gold for leveling up is a LOT and after level 40, max level, you no longer get those rewards.

Alternatively, spend real money to unlock stuff. The two of us are at 250ish $ right now


Also buy heroes only after a patch drops, that's when potential price drops happen, Anub'arak for example dropped from 10,000 to 4,000 in one single price drop.

And that there's a sale for a new character and two skins a week, check back every week to see if something is alot cheaper to buy.


Heroes of the storm @ 2015/05/10 13:52:26


Post by: Sigvatr


Oh, beginner's tip: don't buy Anub'Arak


Heroes of the storm @ 2015/05/10 14:44:57


Post by: TheDraconicLord


 Sigvatr wrote:
Oh, beginner's tip: don't buy Anub'Arak


Ok, why? I was actually considering him at one point because I like the character and he wasn't that pricey. Granted, once Kel'Thuzad hits, I think I'll buy it, no questions asked.

Played a bit with Nova in real games, she really is fun. Love he Precision Strike ultimate, when the enemy is bunched up doing something, it's awesome


Heroes of the storm @ 2015/05/10 20:16:02


Post by: Sigvatr


He is the second-worst hero in the game. He doesn't deal a good amount of damage and neither can he take a lot of damage. If you only miss a single skill of his, you cannot do anything else in the entire teamfight.

I also like the character and was severely disappointed. In Warcraft lore, he is supposed to be a really sturdy hero who can take a beating and still go out rocking. In HotS, however, he is...well...nothing really. Cannot take damage, cannot deal damage.

Most heroes in HotS are viable to some degree. Anub'Arak, Stitches and Sonya, however, are nigh-unusuable at this point.

A very important thing to remember in HotS is that abilities can also hurt buildings. Precision Strike also does

One thing that REALLY disappoints me about Nova is that her ultimate isn't "Nuclear launch detected". Huge oversight.


Heroes of the storm @ 2015/05/11 00:20:46


Post by: ZebioLizard2


Stitches is very usable, he just has to specialize now rather then basically being everything at once, along with still having one of the best long range disruptions.

Sonya is the only real "Horrible", Anub'arak is based around his skills, don't think of him as a tank and more as a stun based disruption tool.

Sonya doesn't know WHAT she wants to do.


Heroes of the storm @ 2015/05/11 02:50:23


Post by: FenixPhox


I love Heroes of the Storm. I suck at it though and the only hero I am decent with is Raynor, so I guess that makes me a noob or whatever.


Heroes of the storm @ 2015/05/11 11:07:57


Post by: Sigvatr


Stitche's problem is his hook. It's all he has and he is entirely built around it. If you take Hook out of the equation, he's entirely useless. While that makes for a specialist concept, it means that not hitting your hook makes you a non-factor in teamfights. Gorge looks good on the one hand, but on the other hand, it's a melee range disable and lackluster for an ult.

Anub'Arak is all about his disables, but you have to offer more than just disables to be viable. The next patch will fix his bugged bug (hah!) AI, let's see where this takes us.

Raynor is another mixed bag. He isn't a Ranged Assassin, he is more of a Specialist.


Heroes of the storm @ 2015/05/11 11:37:58


Post by: Ashiraya


Anub'arak is my favourite, it's a shame he is so bad.

I played with friends a while back and had him get rekt by Muradin every time. I still cry myself to sleep over those CClocks. Not sure if Muradin is still a ridiculous stunmachine. I sure hope not.



Heroes of the storm @ 2015/05/11 12:09:33


Post by: Sigvatr


Every basic attack during his ultimate stuns the target for a short time


Heroes of the storm @ 2015/05/25 07:35:09


Post by: Duce


Still loving this game, if anyone plays around 7-9pm GMT (I'm UK based) feel free to add me.

Duce#2284


I'm currently loving Tychus, real lane bully, also diablo, sonya, Aba... and of course my all time fave warcraft guy Uther


Heroes of the storm @ 2015/05/25 12:31:07


Post by: Enigwolf


If anyone else is getting sick of crappy Hero League teammates like I am, feel free to add me. :3

Enigwolf#6407


Heroes of the storm @ 2015/05/25 13:15:44


Post by: Sigvatr


Rocking the underdog road and playing my way to Stitches Master Skin. Worst hero in the game, but I want that Master skin. So much.


Heroes of the storm @ 2015/05/28 15:24:33


Post by: Knight


Best quote from Kael'thas: "Blood for the blood elves, Sun for the Sun King".


Heroes of the storm @ 2015/05/28 18:56:01


Post by: Sigvatr


Really liking the game. Still. Blizzard's reaction time is too slow, though. A critical bug with one hero was fixed days later. The current meta still is Illidan+support. Needs fixing. Stiches STILL NOT GETTING BUFFS. BLIZZARD WHATCHA DOIN'?!


Heroes of the storm @ 2015/05/29 13:43:36


Post by: Duce


Illidan really is a case of take brightwing to properly counter and make sure your team can take down his support/s.

At least there is a good mix of heroes appearing in ranked (Have only started to be honest) and in quick match.

There does need to be a few more warriors and specialists, maybe a few supports.

I'm dying to see the SC tank and support. Hoping for a Firebat for the tank or specialist, and a medevac for the specialist if firebat is tank.



Heroes of the storm @ 2015/05/29 14:50:28


Post by: Enigwolf


 Duce wrote:
Illidan really is a case of take brightwing to properly counter and make sure your team can take down his support/s.

At least there is a good mix of heroes appearing in ranked (Have only started to be honest) and in quick match.

There does need to be a few more warriors and specialists, maybe a few supports.

I'm dying to see the SC tank and support. Hoping for a Firebat for the tank or specialist, and a medevac for the specialist if firebat is tank.



Specialist is already the Siege Tank. I'd love to see a Firebat tank though, heh, I was just thinking about what a SC warrior would be yesterday. Otherwise maybe a Dragoon?


Heroes of the storm @ 2015/05/29 20:53:41


Post by: Sigvatr


 Duce wrote:
Illidan really is a case of take brightwing to properly counter and make sure your team can take down his support/s.


Blizzard just started to handle balance really poorly over the course of the last few weeks / months. In the Alpha and early Beta, they used to quickly react to problems, but that now changed for the worse. If a single hero (i.e: Illidan) vastly dominates the competitive meta to the degree of being the decisive factor when it comes to win ratios, then said hero is inherently broken. Even competitive players moan about Blizzard's lethargy. Illidan just has too much for a single hero. Best sustain in the game, 2.5 escape mechanisms, best combat mobility, second highest damage output, fast waveclear, Battle Focus for free (!), highest lifesteal etc. The only downside he has is the lack of hard cc and a low amount of hitpoints...while the latter is countered by his ult. All other heroes with similar roles have the exact same problems he has...and more. If a single hero dominates the competitive meta by such an insane degree, he needs attention.

...and don't get me started on TLV.

On the lower end of things, we have heroes like Stitches and Sonya that are downright trash and are in dire need of a rework, yet remain untouched.


Heroes of the storm @ 2015/05/30 03:10:45


Post by: AlexHolker


 Sigvatr wrote:
On the lower end of things, we have heroes like Stitches and Sonya that are downright trash and are in dire need of a rework, yet remain untouched.

I started playing HotS recently, and Sonya's the first hero I bought. Her biggest weakness that I've seen so far is her complete lack of harassment capability. She can just wade through minion waves, towers or jungle monsters, but she has no way of contesting a lane when the enemy team masses for a push.


Heroes of the storm @ 2015/05/30 07:54:20


Post by: Sigvatr


 AlexHolker wrote:
 Sigvatr wrote:
On the lower end of things, we have heroes like Stitches and Sonya that are downright trash and are in dire need of a rework, yet remain untouched.

I started playing HotS recently, and Sonya's the first hero I bought. Her biggest weakness that I've seen so far is her complete lack of harassment capability. She can just wade through minion waves, towers or jungle monsters, but she has no way of contesting a lane when the enemy team masses for a push.


Aye. Low hitpoint pool, no crowd control, main source of sustain hard countered by most heroes in the game (everyone with a root/stun) and mediocre damage. She is good at taking camps and that's about it. Second-worst hero in the game.


Heroes of the storm @ 2015/05/30 17:10:48


Post by: Enigwolf


 Sigvatr wrote:
 AlexHolker wrote:
 Sigvatr wrote:
On the lower end of things, we have heroes like Stitches and Sonya that are downright trash and are in dire need of a rework, yet remain untouched.

I started playing HotS recently, and Sonya's the first hero I bought. Her biggest weakness that I've seen so far is her complete lack of harassment capability. She can just wade through minion waves, towers or jungle monsters, but she has no way of contesting a lane when the enemy team masses for a push.


Aye. Low hitpoint pool, no crowd control, main source of sustain hard countered by most heroes in the game (everyone with a root/stun) and mediocre damage. She is good at taking camps and that's about it. Second-worst hero in the game.


Post-patch DPS Sonya is actually pretty good as a 5th pick in Hero League if your team lacks DPS and already has a solid tank with good engage/CC (e.g. ETC) and a solid multiple-hero healer (e.g. Rehgar)


Heroes of the storm @ 2015/05/30 19:10:30


Post by: Sigvatr


 Enigwolf wrote:


Post-patch DPS Sonya is actually pretty good as a 5th pick in Hero League if your team lacks DPS and already has a solid tank with good engage/CC (e.g. ETC) and a solid multiple-hero healer (e.g. Rehgar)


How would she deal damage? I don't see how her previous problems were fixed. She still has to be into melee, she has no innate defensive abilities, no escape mechanism bar her ult and her main source of sustain is countered by most heroes in the game. She has a lot of competition that just seems more worthwhile. Realistically, in the current meta, the ideal team has Illidan and Uther or Brightwing, maybe Rehgar in some rare cases. You will then most often pick up NubNub as your main tank and Jaina for the additional damage. Sylvana or Valla to round it off. Alternatively, get TLV in.


Heroes of the storm @ 2015/06/03 06:44:02


Post by: Knight


Meet Johanna the Crusader.




Heroes of the storm @ 2015/06/03 11:24:58


Post by: Hybrid Son Of Oxayotl


Actual armor? Nice.


Heroes of the storm @ 2015/06/03 12:01:47


Post by: Sigvatr


 Hybrid Son Of Oxayotl wrote:
Actual armor? Nice.


PLAY. HER!

Johanna is absolutely amazing. All the idiots whine about "boohoo, a female crusader" and I love seeing them rage. Blizzard does an outstanding job in gender diversity with HotS (well, mostly, Sgt. Hammer for example is a bad idea) and Johanna is PERFECT. She is a full tank that deals little to no damage, but soaks up tons of it. She is always right in the fray and requires an active and courageous player...tons of fun to play. Most of all, she, as you already stated, wears actual armor. Not stupid boob-plate armor that would make me ragequit any game (looking at you, pedo-TERA!), but actual heavy armor. Outstanding voice actress.

10$ well spent.


Heroes of the storm @ 2015/06/03 15:18:10


Post by: Hybrid Son Of Oxayotl


 Sigvatr wrote:
All the idiots whine about "boohoo, a female crusader"

Seriously? Like, what the hell?

 Sigvatr wrote:
well, mostly, Sgt. Hammer for example is a bad idea

What is bad with Sergent Hammer? I like her. She is a Tank Girl!

Will play as her when I have enough time and I can grind enough gold .


Heroes of the storm @ 2015/06/03 15:30:11


Post by: Enigwolf


I thought Blizzard did a fantastic job with making the Siege Tank, a traditionally very "bro-dude" role, a female one. It's like how BSG turned Starbuck, who used to be a dude, into a badass woman.


Heroes of the storm @ 2015/06/03 16:10:20


Post by: Sigvatr


 Hybrid Son Of Oxayotl wrote:

What is bad with Sergent Hammer? I like her. She is a Tank Girl!


Edmund Duke would have been the better choice as he's a memorable character / hero.


Heroes of the storm @ 2015/06/03 16:39:24


Post by: Hybrid Son Of Oxayotl


 Sigvatr wrote:
Edmund Duke would have been the better choice as he's a memorable character / hero.

Yeah, but he is not wearing a tank top now, is he ?
Terrible puns aside, I only remembered his face. I had to google him up, and apparently he was just one of Mensk's goons, doing as he was told until getting killed by Kerrigan. Did I miss something?


Heroes of the storm @ 2015/06/03 16:43:41


Post by: CthuluIsSpy


 Hybrid Son Of Oxayotl wrote:
 Sigvatr wrote:
Edmund Duke would have been the better choice as he's a memorable character / hero.

Yeah, but he is not wearing a tank top now, is he ?
Terrible puns aside, I only remembered his face. I had to google him up, and apparently he was just one of Mensk's goons, doing as he was told until getting killed by Kerrigan. Did I miss something?


He was a high ranking general who served the confederacy before defecting to the Dominion.
In game, he was either a powerful heroic siege tank or a powerful heroic battlecruiser.
He was pretty bad ass. Dat southern drawl.




Heroes of the storm @ 2015/06/03 18:22:53


Post by: Knight


I am hoping they'll add male wizard and eventually female monk from Diablo. Crusader's cool, although I'll have to check the alternative colours and master skin. Khael'thas has simply gorgeous phoenix detail added. I haven't play this game for a while, other matters keep on meddling.


Heroes of the storm @ 2015/06/03 19:02:37


Post by: Sigvatr


 Hybrid Son Of Oxayotl wrote:
 Sigvatr wrote:
Edmund Duke would have been the better choice as he's a memorable character / hero.

Yeah, but he is not wearing a tank top now, is he ?
Terrible puns aside, I only remembered his face. I had to google him up, and apparently he was just one of Mensk's goons, doing as he was told until getting killed by Kerrigan. Did I miss something?


He was a key character in the first Starcraft and a memorable character for most players...as far as Starcraft goes. He would have been a perfect pick for the Siege Tank. Sgt. Hammer is just "girl in a tank" and has no character. Then again, it just seems that Blizzard purposefully decided against putting him in the tank in order to have him be an actual hero later on. Still, Sgt. Hammer feels lacking and has a bitter taste of "Female for being female".

Other than that, Blizzard does an outstanding job. Believable both female and male heroes...awesome. Laughing at the salty tears of boys crying over the crusader being female is the cherry on the top


Heroes of the storm @ 2015/06/03 19:12:53


Post by: Hybrid Son Of Oxayotl


 Sigvatr wrote:
He was a key character in the first Starcraft and a memorable character for most players...as far as Starcraft goes.

Well, I played the whole Starcraft and Brood War campaign, and I remembered even Duran better than Duke.

 Sigvatr wrote:
Still, Sgt. Hammer feels lacking and has a bitter taste of "Female for being female".

Well, it is not like video game characters need a reason for being female, do they? And I think the tank girl reference would be reason enough anyway . What reason is there for the Crusader being female?


Heroes of the storm @ 2015/06/03 19:46:40


Post by: Sigvatr


Heroes of the Storm is about...well...heroes. Most characters are noticable characters from their universes. TLV, Diablo, Tyrael etc. Diablo characters are a tad bit different because there aren't special characters, there are just classes that can both be male and female.


Heroes of the storm @ 2015/06/03 20:06:29


Post by: Hybrid Son Of Oxayotl


Well, there are a few units too among the heroes. Like Brightwing or Murky or Stitches. None of those are noticeable heroes.


Heroes of the storm @ 2015/06/03 20:09:42


Post by: Enigwolf


I'm wondering if Samir Duran will make a return as Infested Duran... Or if we'll see any of the Hybrids as a hero. Aside from a Hybrid or a Firebat, I can't see what else would be a Warrior for the SC universe, considering that hero Ultralisk Torrasque is Kerrigan's ult. Maybe a Zealot? But that'd be boring.


Heroes of the storm @ 2015/06/03 20:24:10


Post by: Sigvatr


 Hybrid Son Of Oxayotl wrote:
Murky or Stitches


You haven't played World of Warcraft, have you?

 Enigwolf wrote:
I'm wondering if Samir Duran will make a return as Infested Duran... Or if we'll see any of the Hybrids as a hero. Aside from a Hybrid or a Firebat, I can't see what else would be a Warrior for the SC universe, considering that hero Ultralisk Torrasque is Kerrigan's ult. Maybe a Zealot? But that'd be boring.


Fenix.


Heroes of the storm @ 2015/06/03 20:50:57


Post by: Slarg232


Is Johanna available now?


Heroes of the storm @ 2015/06/03 20:52:57


Post by: Enigwolf


 Sigvatr wrote:
 Hybrid Son Of Oxayotl wrote:
Murky or Stitches


You haven't played World of Warcraft, have you?

 Enigwolf wrote:
I'm wondering if Samir Duran will make a return as Infested Duran... Or if we'll see any of the Hybrids as a hero. Aside from a Hybrid or a Firebat, I can't see what else would be a Warrior for the SC universe, considering that hero Ultralisk Torrasque is Kerrigan's ult. Maybe a Zealot? But that'd be boring.


Fenix.


Well, yes, there's Fenix in his Zealot suit. What I meant to say was that I can't see a Zealot being particularly fun, interesting, or differentiating to play. Although I would also love to see maybe a ranged Warrior for a change...?


Heroes of the storm @ 2015/06/03 20:53:16


Post by: Sigvatr


 Slarg232 wrote:
Is Johanna available now?


Ready and able.

Get her now before she gets hit by the nerfbat. She WILL be nerfed.


Heroes of the storm @ 2015/06/03 20:54:10


Post by: Slarg232


 Sigvatr wrote:
 Slarg232 wrote:
Is Johanna available now?


Ready and able.

Get her now before she gets hit by the nerfbat. She WILL be nerfed.


Sweet, Sader is my favorite D3 class so I saved up Free Monies for her.


Heroes of the storm @ 10150/07/01 21:09:07


Post by: Hybrid Son Of Oxayotl


 Sigvatr wrote:
You haven't played World of Warcraft, have you?

No, but I looked them both on a search engine before. None seem noticeable, or even a hero. One was a collectible battle pet with no background, and the other a random mini-boss. Did I miss something?


Heroes of the storm @ 2015/06/03 22:22:19


Post by: Gitzbitah


LoL, Blizzard really isn't breaking any kind of ground with Leona- I mean Joanna. She's the closest thing to a carbon copy of League of Legend's Leona that you could ask for.

She is still a very cool character, but this isn't one of their many awesome and unique attempts to push the genre like the trio of Vikings, Murky or Abathor.


Heroes of the storm @ 2015/06/03 22:57:58


Post by: Enigwolf


 Gitzbitah wrote:
LoL, Blizzard really isn't breaking any kind of ground with Leona- I mean Joanna. She's the closest thing to a carbon copy of League of Legend's Leona that you could ask for.

She is still a very cool character, but this isn't one of their many awesome and unique attempts to push the genre like the trio of Vikings, Murky or Abathor.


They gotta have some cookie-cutter box-standard heroes too. Otherwise you might devolve to the level of DotA where literally every hero in itself is a game to master.


Heroes of the storm @ 2015/06/04 15:27:35


Post by: Slarg232


Gitzbitah wrote:LoL, Blizzard really isn't breaking any kind of ground with Leona- I mean Joanna. She's the closest thing to a carbon copy of League of Legend's Leona that you could ask for.

She is still a very cool character, but this isn't one of their many awesome and unique attempts to push the genre like the trio of Vikings, Murky or Abathor.


I don't think people who play League should be complaining about other Moba's characters being carbon copies....

Enigwolf wrote:
 Gitzbitah wrote:
LoL, Blizzard really isn't breaking any kind of ground with Leona- I mean Joanna. She's the closest thing to a carbon copy of League of Legend's Leona that you could ask for.

She is still a very cool character, but this isn't one of their many awesome and unique attempts to push the genre like the trio of Vikings, Murky or Abathor.


They gotta have some cookie-cutter box-standard heroes too. Otherwise you might evolve to the level of DotA where literally every hero in itself is a game to master.



Chess and Checkers, my friend. One may be easier to pick up and play, but we both know which one actually shows the skill level of the player.


Heroes of the storm @ 2015/06/04 17:02:45


Post by: Enigwolf


 Slarg232 wrote:
Gitzbitah wrote:LoL, Blizzard really isn't breaking any kind of ground with Leona- I mean Joanna. She's the closest thing to a carbon copy of League of Legend's Leona that you could ask for.

She is still a very cool character, but this isn't one of their many awesome and unique attempts to push the genre like the trio of Vikings, Murky or Abathor.


I don't think people who play League should be complaining about other Moba's characters being carbon copies....


Truth. lol.

 Slarg232 wrote:

Enigwolf wrote:
 Gitzbitah wrote:
LoL, Blizzard really isn't breaking any kind of ground with Leona- I mean Joanna. She's the closest thing to a carbon copy of League of Legend's Leona that you could ask for.

She is still a very cool character, but this isn't one of their many awesome and unique attempts to push the genre like the trio of Vikings, Murky or Abathor.


They gotta have some cookie-cutter box-standard heroes too. Otherwise you might evolve to the level of DotA where literally every hero in itself is a game to master.



Chess and Checkers, my friend. One may be easier to pick up and play, but we both know which one actually shows the skill level of the player.


Yes, I would spend more time playing LoL and DotA 2, but unfortunately, I don't have enough time to dedicate to either one of it to make it worth trying to master. :( It's really something I appreciate about Heroes of the Storm - the more "arcade"-like simplicity of it and the simple pick-up-and-go nature.


Heroes of the storm @ 2015/06/04 22:11:40


Post by: Soladrin


 Sigvatr wrote:
Heroes of the Storm is about...well...heroes. Most characters are noticable characters from their universes. TLV, Diablo, Tyrael etc. Diablo characters are a tad bit different because there aren't special characters, there are just classes that can both be male and female.


By that logic a Male Barbarian would be far better suited. Because I think there are a lot more people who remember playing the Barbarian in Diablo 2 then those playing Female barbarian in 3.


Heroes of the storm @ 2015/06/06 16:05:20


Post by: Sigvatr


 Soladrin wrote:
 Sigvatr wrote:
Heroes of the Storm is about...well...heroes. Most characters are noticable characters from their universes. TLV, Diablo, Tyrael etc. Diablo characters are a tad bit different because there aren't special characters, there are just classes that can both be male and female.


By that logic a Male Barbarian would be far better suited. Because I think there are a lot more people who remember playing the Barbarian in Diablo 2 then those playing Female barbarian in 3.


Huh? All Diablo character classes can be played as both genders, thus HotS is free to use whatever they want. That's the point. The Diablo universe in HotS uses Diablo 3 as a base, not the (better, cough) second part of the series. If that wasn't the case, yes, using a named male Barbarian would be the better choice...not because of his popularity, but because we already have Bul-Kathos, Korlic, Madawc etc.


Heroes of the storm @ 2015/06/09 06:32:54


Post by: StarTrotter


 Sigvatr wrote:
 Hybrid Son Of Oxayotl wrote:
Actual armor? Nice.


PLAY. HER!

Johanna is absolutely amazing. All the idiots whine about "boohoo, a female crusader" and I love seeing them rage. Blizzard does an outstanding job in gender diversity with HotS (well, mostly, Sgt. Hammer for example is a bad idea) and Johanna is PERFECT. She is a full tank that deals little to no damage, but soaks up tons of it. She is always right in the fray and requires an active and courageous player...tons of fun to play. Most of all, she, as you already stated, wears actual armor. Not stupid boob-plate armor that would make me ragequit any game (looking at you, pedo-TERA!), but actual heavy armor. Outstanding voice actress.

10$ well spent.

Bloody hate her! Damn her in all her being. She is so... so tanky argh! Darn her. I fall for tanks, get into a love of Diablo and E.T.C. and she just steps in and says I'm the new kid in the block. To be honest, the only thing I hate about her looks is her hair. Mainly because I've always considered it to be a more punk hairstyle good for modern, sci fi, and especially cyberpunk. Probably just grind her to 10 to get the glorious helmet. Still, actually liked not seeing boob armor.


Heroes of the storm @ 2015/06/09 16:18:02


Post by: Slarg232


Can I just say I hate how they wasted one of her Ult slots as the damn Captain America Shield Throw? They couldn't have used Orbital Bombardlemants or Heaven's Fury?

I can understand not using Akarat's Champion (Too similar to Barbie's rage mode), but I don't understand using a secondary skill as her ult. Mind you I have the same complaint about Barbie's leap.


Heroes of the storm @ 2015/06/10 19:58:44


Post by: OgreChubbs


i still say one of the best female characters in all games of all time is in this game. sonya......

she talks like my wife got the red hair and she has not one but two big swords... plus the what do you want pup always gets me. may be my scottish blood tho.

.....don't tell anyone -_- but i do not think i actually tried to kill her even if she on the enemy team since launch of alpha.


Heroes of the storm @ 2015/06/10 21:18:40


Post by: Sigvatr


Her portrait mais traptastic, tho


Heroes of the storm @ 2015/12/22 05:24:32


Post by: malfred


I'm in and playing. Anyone else on dakka still?


Heroes of the storm @ 2015/12/27 07:08:33


Post by: Ashiraya


I don't really like Sonya for some reason.

Johanna, on the other hand. .

I'd offer you a game Malfred, but we're in separate regions and I don't think that works?


Heroes of the storm @ 2015/12/27 12:53:22


Post by: malfred


Sonya probably needs another tank present, but she's fun.


Heroes of the storm @ 2015/12/27 22:33:53


Post by: Eumerin


Picked up Lt. Morales the other day. You can basically keep a hero alive through just about anything that gets thrown at it so long as she still has mana. The only real downside is that you need to pay attention to your target's health. You'll keep channeling your heal (and burning mana) until you tell it to stop casting, even if the target is at full health.


Heroes of the storm @ 2015/12/28 01:41:47


Post by: Ashiraya


Morales is a bit OP honestly, especially when paired with Raynor. Stim drone is massacre.

Things I don't like:

ETC.

Thrall.

Octograb.

Things I like:

Anub'arak.

Rehgar.

Johanna.

The Butcher.


Heroes of the storm @ 2015/12/28 11:59:32


Post by: thenoobbomb


I really like Valla and Sylvanas.

Hate ETC.


Heroes of the storm @ 2015/12/28 12:12:47


Post by: Sigvatr


 Ashiraya wrote:
Morales is a bit OP honestly, especially when paired with Raynor. Stim drone is massacre.
.


Morales is in dire need of buffs. She has no escape mechanism, a tiny HP pool and no cc. She is good against disorganized teams, but decent opponents tear her apart. She gets dived and dies immediately. I /love/ her, but she really needs buffs. I do have a heart for underdogs, though, right now maining Lunara who also is quite underpowered.


Heroes of the storm @ 2015/12/28 14:12:01


Post by: malfred


Morales's heal beam shouldn't consume mana when the target
is full. It's likely that you're losing mana because your target is
getting chipshotted by minions or something. Just make sure to
turn it off with D.


Heroes of the storm @ 2015/12/28 14:41:48


Post by: Ashiraya


 Sigvatr wrote:
 Ashiraya wrote:
Morales is a bit OP honestly, especially when paired with Raynor. Stim drone is massacre.
.


Morales is in dire need of buffs. She has no escape mechanism, a tiny HP pool and no cc. She is good against disorganized teams, but decent opponents tear her apart. She gets dived and dies immediately. I /love/ her, but she really needs buffs. I do have a heart for underdogs, though, right now maining Lunara who also is quite underpowered.


There's a reason you see Morales all over the place, and believe me, it is not because she is in dire need of buffs.


Automatically Appended Next Post:
 malfred wrote:
Morales's heal beam shouldn't consume mana when the target
is full. It's likely that you're losing mana because your target is
getting chipshotted by minions or something. Just make sure to
turn it off with D.


This. Rehgar isn't underpowered just because you have no mana when spamming chain heal on full HP allies, either.


Heroes of the storm @ 2015/12/28 16:03:31


Post by: Sigvatr


 malfred wrote:
Morales's heal beam shouldn't consume mana when the target
is full. It's likely that you're losing mana because your target is
getting chipshotted by minions or something. Just make sure to
turn it off with D.


Ehem...if you target is at full hp, you don't spend any more mana already

It only consumes mana when you actually heal. What often happens to new Morales players is that in the lane, they always have the beam active and thus every time the target gets damaged, you lose mana. A good Morales player only heals as soon as the target's hp reach 70-75%. It's a huge difference, believe me


Automatically Appended Next Post:
 Ashiraya wrote:


There's a reason you see Morales all over the place, and believe me, it is not because she is in dire need of buffs.


41% winrate in ML.


Heroes of the storm @ 2015/12/28 21:24:05


Post by: Eumerin


 Sigvatr wrote:
 Ashiraya wrote:
Morales is a bit OP honestly, especially when paired with Raynor. Stim drone is massacre.
.


Morales is in dire need of buffs. She has no escape mechanism, a tiny HP pool and no cc. She is good against disorganized teams, but decent opponents tear her apart. She gets dived and dies immediately. I /love/ her, but she really needs buffs. I do have a heart for underdogs, though, right now maining Lunara who also is quite underpowered.


She does have a defense mechanism, though. Specifically, she has the shield that reduces damage.

But yes, focus fire will probably bring her down quickly, particularly if she's snared. That means that she's great against AI. But she's vulnerable against a coordinated human team.


Heroes of the storm @ 2015/12/28 22:21:26


Post by: Hybrid Son Of Oxayotl


 Ashiraya wrote:
Johanna, on the other hand. .

Only char I bought beside Sergeant Hammer. But you cannot beat Tank Girl! Killing and kangaroos!
I find playing Sergeant Hammer much easier than playing Johanna, too.


Automatically Appended Next Post:
Eumerin wrote:
That means that she's great against AI.

Not being a terrible player is good enough to have almost a 100% winrate against IA...


Heroes of the storm @ 2015/12/28 22:32:49


Post by: Chongara


 Hybrid Son Of Oxayotl wrote:
 Ashiraya wrote:
Johanna, on the other hand. .

Only char I bought beside Sergeant Hammer. But you cannot beat Tank Girl! Killing and kangaroos!
I find playing Sergeant Hammer much easier than playing Johanna, too.




I think that's because Johanna is just plain harder to play. You've got more abilities to worry about, more situations in when to consider using them and since your escape is "Being really tough" timing and situational awareness are important. Hammer on the other is mostly "Don't have terrible positioning, auto-attack things to death, Z to zoidberg away from pretty much anything".

I used to love Johanna even bought the master skin but I just kind of fell out of love with her, guess I got hooked mobility. I've been playing a lot of Chen recently and been enjoying the hell out of him, especially late game. I love his pressure point talent at 16. It mas well read "Where exactly do you think you're going?" between that and wandering keg he's just great at shutting of escapes. (Yes I know it's the worse ult. No I don't care, too much fun.)


Heroes of the storm @ 2015/12/31 06:52:20


Post by: malfred


I love chen. I Flying Quick too quickly, though.


Heroes of the storm @ 2016/01/04 02:24:56


Post by: Ashiraya


 Sigvatr wrote:


41% winrate in ML.


And? In WoW, feral druids are unviable in top tier arenas. The class is still broken.


Heroes of the storm @ 2016/01/04 15:36:54


Post by: Duce


I still love playing this game, and as any role. Currently grinding som eheroes to 10 for the skins, but think I have my pool of heroes mostly sorted... though some are sneaking in as likes like azmo who at first I did not care for.


Heroes of the storm @ 2016/10/05 19:23:28


Post by: malfred


*bump*

I'm a bad still playing this. I take time off to play Diablo seasons
whenever that updates, but this is what I do now. Anyone still
playing?


Heroes of the storm @ 2016/11/24 07:28:20


Post by: Chongara


 malfred wrote:
*bump*

I'm a bad still playing this. I take time off to play Diablo seasons
whenever that updates, but this is what I do now. Anyone still
playing?


Yeah. It's still a solid game. Samuro almost scared me off it for a while (what were they thinking????). I still enjoy it though. I still love that smug feeling I get when the enemy team does not understand how to deal with Abathur


Spoiler:


Heroes of the storm @ 2016/11/24 15:04:40


Post by: malfred


You have triggered my trap card.

I mostly play vs ai for fast dailies and qm with certain friends.