Looking to get into a tabletop mini game that is actually fun, exciting and worth investing in? Stop looking. You found it.
Welcome back to Mordheim adventurers!
The city is still here and still chock full of wyrdstone. Still plenty of warbands, rogues and monsters too, so bring your sword and buckler and don't forget your helmet. You're gonna need 'em!
Since Mordheim is oop we don't have to worry about pesky books or retailers. Just Google Mordheim and you will find a ton of info including the full game rules and roster sheets. Whether you're a purist or not you can find the original rules as well as plenty of fan produced rules and warbands.
So what's the point of this thread? Well, its simple really. Whether you are an old pro or fresh meat you're more than welcome to post pics here. The only rule is that it's gotta be Mordheim related! Whether it's a terrain piece, a mini, or an idea for a conversion, we want it here! Our Mordheim is your Mordheim! One for all and all for one! Let the wyrdstone fall from the skies like its 1999 again!
Its a damn shame what's happening to mini wargames right now but we can take action! Join me and the hopefully countless others in rediscovering this classic game and bringing it back to where it belongs; the top!
So get your minis out! Get some glue! Get some paint! Get your dice! Get your friends!
A little tweak on that arm makes him so much better. Be careful not to scar up the piece and be extra careful not to twist that little elbow right apart! Also, he might seem like he leans forward a bit, but again some gentle effort and you can make him look really vibrant. I can't wait to paint this sucker!
Technically you can't see his ears so he could be any kind of humanoid. Maybe I'll use him in the undead warband? He could be a pretty darn good Vamp or Necro, or even a Dreg that's advanced a bit. Nothing stopping this fellow from being a Hired Sword or even a Witch Hunter or a Merc! That's the real beauty of Mordheim folks...
Here are a couple Mercenaries, probably from some Empire kit by the looks of those pantaloons!
I've added a sword and buckler to one fellow, plus a pack and sword sheath. The other fellow has just a dwarf handgun added to him and he looks like he is reloading now. Hope he has more than just a dagger while he's at it!
Great idea for a thread chief, Mordheim could do with a bigger presence on Dakka, especially considering "recent events"( ). I love those 6th? Ed Empire starter box plastics, they're such a pain to get hold of these days especially still on sprue - the modern handgunner kit weapons are a bit OTT for my taste.
I've been busy with my INQ28/40K stuff recently, but here's a few pics of the last couple of warbands I was working on; Cult of the Possessed and Clan Moulder Skaven(for which I have put together a set of rules, available here in PDF form, feedback from games to help refine them would be most welcome if anyone gets the chance).
Mutated Rat Ogres & Giant Rats:
Bow & Spear/Shield Brethren:
Mutants:
Possessed:
Magister & a shot of the whole band so far:
I'm presently considering whether to finish off the WiP Skaven band, my WiP Dwarf band, or start work on my Fimir warband project(rules from Liber Malefic/Werekin's excellent in-progress "Mutiny in Marienburg" supplement/expansion) which I have all the necessary bitz for but will require substantial sculpting work.
This seems like an exciting project. You've definitely won me over onto the circular bases for Fantasy team. Have you got a campaign set up yet? I'd love to see these minis in action.
Dang... I just noticed the round bases! His minis are so eye catching one hardly notices the difference.
I guess for Mordheim bases don't really matter much as long as the size is equivalent for the model and you can put the model face up or down easily without any fuss.
Side tracked me there. I just wanted to share this tip for making hanging rope. I know you can find pretty small string for model ships, but I don't like how flimsy it looks and feels. As an alternative to real rope for your terrain pieces try this instead.
Cheers guys. Bottle has the right of it, they're essentially just Empire Huntsman bodies with Huntsman arms on the archers and Flagellant arms with Skaven Clanrat weapons & shields on the spearmen. The heads are also a mix of Huntsmen & Flagellant kits. Beyond that I just added "cuffs" to the boots, extended their jerkins downwards and filled/smoothed the fronts to make them look more robe-ish, added the odd torn sleeve to the Flagellant arms, and sculpted on the bit round the shoulders & the classic mask/hood combo(I tried to draw from both the original Brethren models and the newer look from the Mordheim videogame). The studs are Grandt Line plastic rivets and the accessories are just random dagger & pouch bitz.
darkcloak: nice find man, you could also use him as a Freelancer hired sword(once you've nailed a fish to his shield of course ).
Someone should release Murderheim or something, a ripoff set in medieval germany with vampires, witch hunters, rat men (nosferatu) and knights and alchemists all searching for some magic crystals in a ruined roman city... I'd kickstart that...
Posting to watch and or follow. Mordheim was always something I wanted to get into back in the day, but everyone I knew was all "No! 40k only, all the time!"
I know right? Yod has taken the cake for best Warband conversion. I'm all like "look at my rope! Hadurp!".
Murderheim, lol! Marderheim maybe? Who knows.
Actually this is one of the other amazing things about Mordheim. You can add your own spin, you can take away things you dislike, you could even give it a more ethnic twist and search for wyrdstone in Germany or wherever. The basic rules are so easy to learn and the depth of gameplay draws you in so well, if you had a dedicated group you could use almost any setting.
Anyways here is a painting question. I want to play a Marienburg band but I want to go for the criminal aspect of the faction rather than the merchant look. How would I represent this in terms of colour scheme as well as warband building?
Here are a couple shots of what I've got so far. As you can see I was thinking green and black, but I'm not sure where to go from here. Obviously I want the green to be much brighter, this is just the base coat. The idea I was going for was that these Marienburgers are thugs hired by, erm uh, employees of, a notable merchant looking to increase his guild standing by coming to Mordheim to secure vast amounts of wealth. To represent this I thought I could paint each group of henchmen a different colour and have a single unifying colour throughout.
Abanshee wrote: Fresh meat here looking into getting into Mordheim.
Not sure on which faction I want to play.
I would suggest starting with an original Warband, that is one from the main book. There are lots of other "supplements" (if you will) that appeared in White Dwarf and in other GW publications, plus a lot of fan made warbands and settings. Once you start playing though you'll quickly want to expand your collection so don't sweat starting out too much!
Personally I think Mercenaries are a great way to learn the game, but if you want to learn how to use magic you'll have to rely on hired swords or start a new band. What do you like about Mordheim? Are you a Fantasy player already or is there a Warband that catches your eye?
There is a lot of stuff online about Mordheim tactics and such but there is just so much it can be hard to find a source you like or that isn't already on Dakka... So I'm just gonna blab about some basic stuff I've read.
Spoiler:
When starting out you generally want to buy more lightly armed and armoured henchmen and try to maximize your hero allowance. It may seem like a few dudes armed to the teeth is a good idea but its really not. Armour is easily mitigated and models can be put out of action very quickly once the fighting starts so generally its best to strike a balance between boys and toys. You want lots of hero's because these are the guys who get the best advances (like a level up) and each hero helps gain you more wyrdstone and chances for good loot after each battle.
Of course this is all assuming that your campaigns are geared toward actually continuing the adventure and not obliterating your opponent. Mordheim is not fantastic in regards to balance, but then again it's not exactly chess, so a tiny bit of forethought must go into planning a campaign. Thankfully though even with all the extra stuff Mordheim is easy to balance and even fluffy warbands have a good chance to compete in a good campaign.
Also I know it goes without saying, but I'm gonna say it anyways... Or is that type? Lol... If you have pretty much any kind of medieval/fantasy miniatures you can use them for Mordheim. The RoC still applies and so too does WYSIWYG, and if you play Warhammer already well, you're golden. Of course, who wouldn't want original Sisters of Sigmar, but in reality? I think I'd accept pretty much ANY female mini carrying a hammer who looked half the part if it meant I got to play against Sisters of Sigmar! Ha!
In summary? I think you can safely choose any Warband to start with in this game and you will have fun. Even if you find that you've moved on to another band, well now you have two! Teach someone else how to play! It cost you what? The biggest Warband has maybe 20 models, and most are around 12-15. Even if you splurge on brand new toys or hobby supplies and go all out that's a pretty small order.
And because I'm really long winded! I recently bought some new toys online from a retailer I like. I got 20 zombies, 10 Flagellants, 10 State Troopers, and a Wight King for about the cost of a started kit at the flgs. That's three, maybe four warbands at a starter level. Given that I'm a gamer I already have enough toys to make 2 other warbands... The rules were free from GW online, but can be easily found elsewhere.
There is literally no reason not to start playing Mordheim. Well, at least as far as I can see...
migooo wrote: Halflings are really hard to find figures for so I'm looking forward to this also.
Yes! Me too! I always loved the look of them in the old White Dwarfs, but sadly I've never seen a citadel halfling in real life.
Also! I played a 4 player team skirmish today. We did the wyrdstone hunt and I messed with the warbands a bit. Since I have a ton of unused Skaven I decided we would all play as them. We all took exactly the same lists and paired off into teams. Each player had an Assassin and 2 Henchmen, a spear rat and sword rat respectively. Each Assassin was armed with sword and buckler and everyone got light armour and either a shield or a buckler. Each band cost 235 gc. Since I was the only one with any Mordheim experience I wanted all the players to start on the same level. Also this way each player can grow their band as they see fit. Since we are playing Skaven I imagine there will be some alliance breaking later on!
The game was pretty straightforward, no one had any missile weapons so it only took 2 turns to get things started. My fiance and I won by forcing our friends to voluntarily rout after we killed 3 of their henchrats. They managed to get both wyrdstone so at least they got some exp! No one lost any hero's but every henchman who was put out ended up dying, so that was unlucky. All in all I think everyone enjoyed their first real game of Mordheim and we can't wait to play again.
Thanks for reading my blabs, and if anyone has any more Mordheim stories to share please feel free! I definitely would like to read them!
Darlcloak, that armored miniature you were wondering about is from reaper. I have the same one on my desk in the pile of recently stripped stuff that I am planning to repaint.
Power to you, if you want to start a Halfling warband. The old GW Ratling models might also serve the role of handgunners well with some conversion work, too.
I was a jammy git and found the mother lode of old citadel miniatures at a charity shop in Oxford (Barnado's on Cowley Road). Basically somebody who worked at GW during the early nineties regularly dumps batches of hundreds of figures on them. Well worth visiting if your ever in the city. They turn up in this blog http://www.dakkadakka.com/dakkaforum/posts/list/0/356363.page
migooo wrote: If people are interested a company I'm working with is starting to do a series of Ruin City miniatures if people want I can push for Halflings?
They would do better to focus on more mainstream and popular teams for starters I think.
migooo wrote: If people are interested a company I'm working with is starting to do a series of Ruin City miniatures if people want I can push for Halflings?
They would do better to focus on more mainstream and popular teams for starters I think.
migooo, do you know what scale they'll be in? By which I mean what will they be a better match for; old-style GW(heroic 28mm, like 6th Ed Empire), new-style GW(slightly less heroic but still not "true", vary between 30-32mm to-eyes scale, think Skitarii or the FW resin Empire figs), or what seems to be en vogue for companies right now("true" 32-35mm)?
Crossing my fingers for the middle one; folk seem to either prefer Ye Olde Schoole style or the modern style these days, but I quite like the middle ground as it lets you include a broader range of figs from the other styles without it looking out of place.
Awesome stuff. I still have the ogre on the right with the nipple chain. Turned him into an Ork Nob.
Love Mordheim. I have played many games since it was released. Sadly I don't play GW's games much any more, but the idea to fire up a Necromunda, Gorkamorka, or Mordheim campaign is always lurking in the back of my mind. Here's a bunch of my painted Mordheim minis.
One of these days I will have to break down and do something about those green base rims...
Yodhrin wrote: migooo, do you know what scale they'll be in? By which I mean what will they be a better match for; old-style GW(heroic 28mm, like 6th Ed Empire), new-style GW(slightly less heroic but still not "true", vary between 30-32mm to-eyes scale, think Skitarii or the FW resin Empire figs), or what seems to be en vogue for companies right now("true" 32-35mm)?
Crossing my fingers for the middle one; folk seem to either prefer Ye Olde Schoole style or the modern style these days, but I quite like the middle ground as it lets you include a broader range of figs from the other styles without it looking out of place.
You're right those bases need redone, but I'd keep the classic scheme! I like the old school style bases but they just need a more modern execution I think.
Here is the better half's Skaven Warband from the other night. I decided to paint them all up a bit so everyone would get into it more. I have to find out the other two's favourite colours, but I suspect somebody will want their rats in the same livery as their dratted space wolfs!
Anyways here they are. Pretty basic, no conversions, but then again, I'd still like to play Warhammer the Game of Fantasy Battles with them so... This is just the base coat by the way, and I still have to do their tails, but then its on to a wash. I'll let that dry overnight and as long as I don't get distracted they'll get some more layers. Also their eyes may look bad now but once some red ink gets in there and then some brown ink... Damn. That will look nice.
... When they get better I can switch out their Hero's for more detailed models. Maybe I'll pick up a box of Stormvermin and Clanrats before they vanish.
Ready for the wash. Probably a good mix of black and then brown.
Spoiler:
I wanted to talk about this mini Skaven campaign a bit so...
... I know we've got 4 Adepts, so how does that work with team battle? Everyone moves their own models and admittedly having 4 leaders means combat is super dicey, but that's okay! It just means that sooner or later a leader will die and the remaining warriors will be folded into another band and then it will pretty much be set teams from them on. Skaven though... You never know when they might betray one another! Since everyone has fought a battle now it should be time to expand the ranks of each Warband. Maybe another hero and a henchman for each? This may be how I finally get my IoB Skaven all painted!
Also some folks might be wondering at using Skaven for starting new players on, but I think as long as no one is allowed to buy mass slingers it should be okay! Lol! Though in truth I'm still pretty new myself so if anyone has any tips for keeping things fun and relatively fair then that would be awesome.
Automatically Appended Next Post: Anyone know any good Skaven names? Lol
best thing to do with mordheim is make it an escalation campaign there are character/warband sheets out there to help keep track and a skills table to pick from with each faction being different and even if a few people play similar warbands they may choose diffrent skill sets and such to keep it intresting also try adding a narrative element to the campaign
Okay, did some touch ups and my wife finally came up with a name for her Warband and its current leader. It took some gentle persuasion for her to name them herself and finally she shouts...
Spoiler:
Jimmy Jawbreaker and The feth You's!
Bwahaha, that love of mine! She'll probably win the campaign... Ruthless when it comes to games I say. You should play her blue deck...
Also check out my screaming rat face on the shield.
Automatically Appended Next Post: That's one of those rare instances when you make a squiggly line and realize "hey, that could me more than a squiggly line, if I don't mess it up!". And then you do another one, and another one and another squiggly line and then holy gak!
The rats are for that campaign I was talking about earlier. The other two bands I made out of a Flagellant box and a State Trooper box.
I also made a Necromancer for the upcoming undead warband. Pics of him later...
Spoiler:
Automatically Appended Next Post: Also I wanted to talk a bit about house rules.
I had a few ideas for armour and shields as the general concencus seems to be that these two items are pretty useless. I want players to be encouraged to use them, but not have them be overpowering. Hero's should probably always be armoured where the case applies, but I wouldn't want that to be a handicap. Rather it should be a sensible option, an auto take that doesn't break the game but provides a realistic layer of protection.
When equipped with Ligh or Heavy Armour and a Shield you can reroll one failed armour save in each round of close combat.
No movement penalty for Heavy Armour and Shield unless also wearing a Helmet.
Shield armour save can always be taken unless the blow causing the wound is double the users own strength, or is a critical hit that ignores armour saves.
With these changes I haven't messed around with much. The first point gives you a reason to take both armour and shield while the second point removes the penalty for having one of the two combinations, unless you also took a helmet. The third point gives you a persistent 6+ save for most attacks while not being enough to diminish the effects of light armour on its own.
Any thoughts?
Automatically Appended Next Post:
migooo wrote: I've seen suits of armour that looked like that so great job.
Thanks! I wasn't sure what to do with him but now I've got some ideas.
I like your idea for shields and armor, darkcloak. The only amendment that I could make would be to the re-rolls with shields. Being able to effectively get double armor saves every round of combat seems like a bit much. Something in the vein of gaining the WHFB-style parry save would be fair, though.
@youwashock, thanks! I was really looking forward to doing the Marienburgers and then when I finally got the kits I ended up doing the Witch Hunters first. The warrior priest is probably my favourite. Hunters hate spellcasters, but warrior priests use a type of spell... So I gave the priest the head from the Flagellant kit that has the mouth sewn shut! This way everyone proves their fanatical devotion to Sigmar!
@youidiotkid, thanks again! I figured I needed to make armour more worthwhile so that's my attempt. About the rerollable armour save... I've already given shields a better save that can't be ignored easily so a WFB style parry seems redundant. What if I added a sentence to point one like this?
This reroll is subject to an extra -1 save modifier. So a warrior in Heavy Armour who normally requires a 4+ will require a 5+ on the reroll. Apply any other armour modifiers as normal to the reroll as well.
There. So now what is happening to a fully armoured warrior when he takes a wound is this. He takes a str 5 wound. Wearing Light Armour with a Shield he has a 5+ save which is negated by
the str 5. However he has a Shield and so can take his Shield save of 6. He fails and gains a reroll, however with the extra -1 save mod he cannot actually roll and the wound scores.
If he was wearing heavy armour he would have gained a 6+ save on his reroll. If the blow was str 6 he would have been wounded with no save allowed (assuming t 3 ) and if the blow had been str 5 and him in Heavy Armour then he would have been able to take his reroll as a 6+.
I've tried a few solutions to the armour issue, and I've found that trying to buff armour directly can cause other balance issues as well. Personally I favour looking at the reasons why armour is crappy and working around those instead;
-Reduce base armour(not helms/shields) by 1/4 in price, rounding up(still somewhat expensive, but makes it slightly more common in conjunction with found sets).
-"Shift" the Strength modifier table so that the negatives to armour value start at Str5 rather than Str4(you'd be surprised how much this helps, have to discount crossbows slightly though).
Additionally:
-If a model is dual-wielding players must record which is their main and which their off hand on the character sheet, offhand attacks are at -2 to hit(can be reduced to -1 with a skill).
-Shields, in addition to granting 6+/+1 AS, cause offhand attacks to suffer an additional -1 penalty to hit.
From what I've seen those changes make armour more popular, but not to the stage it's an automatic decision(it's still supposed to be relatively rare), and you find a more balanced spread of weapon choices rather than everyone going dual-wield, as it ends up being somewhat rock-paper-scissors; DW beats slow-swinging two-handers, two-hander beats better armoured hand weapon & shield, HW/S beats dual-wield. You also find people having to think more about what kind of weapon to take; axes are more useful given many models will no longer negatively modify enemy armour saves with just their base strength, for example.
I think Yodhrin has hit the nail on the proverbial head here.
I found Str4 to be odd for the negatives to be odd as well as it is supposedly just a stronger human.
My only concern is Dwarfs are supposed to be well on average Stronger or more Durable than the average human or both would you advise boosting the base stats of those? To compensate?
Lastly I remember a Skaven Pestilen war and in a magazine but I can't seem to find it could someone help with this?
Basically everything Yodrin said is widely considered to be the best way to buff armour. There is a PDF floating around with popular Mordheim house rules, I'll see if I can find it.
At any rate I think I will try the str save mod shift first. I think I'm okay with costs, except maybe Heavy Armour should include a helmet. 50gc and the merchant wants an extra 10gc for the hat? Lol, does the blacksmith know about this?
Even now I'm thinking that armour should be the mark of a good/profiting mercenary, but I can't imagine even the poorest chap would want to go out to potentially fight well, anything in Mordheim, without some form of protection! Even with the best hat 10gc can buy I'd still want some kind of body protection. So what about a cheaper alternative?
Basic Armour, 10gc. Gives the wearer a 6+ armour save against attacks str 3 or lower.
Got the rest of my package today. 20 zombies and a Wight King. I love the Wight King model. Its everything I hoped it would be. Kinda monopose, but really it's just too nice to mess with. Really loving the zombies as well. I made 3 Dregs and redid the Necromancer. I also couldn't resist using some darwi to make a ghoul.
Just under 500, unless I suck at maths. Which I do. Lol...
Anyways, the zombies are a blast to assemble, the WK is going to be fun to paint and the best part if the wife is excited to play the warband once its done. I'm pretty torn too, that WK Vampire is going to stomp faces and look good doing it. Kinda like Bruce Campbell!
Hey that's awesome! I'm glad you're taking the darwi plunge. It might not suit your tastes, but even if you don't use it on minis its still a great medium for basing or terrain or basically any other hobby need. Just don't eat it. I thought I dropped a bit of egg salad sandwich... Nope just crusty darwi. Bleck!
Automatically Appended Next Post: Um.. About the ghoul... Does he look the part? Or does he just look like a zombie with a gut?
And how about the Necromancer? He's the one with the flaming Flagellant head. Does he look the part or is he too witch huntery?
I'm starting work on a few massive GUO that will stand in for chaos titans. Using GS for the whole model would be crazy expensive, so darwi it is!
The ghoul could use some work to be, well, ghoul-y. Maybe a more hunched position and hanging tatters of clothes? The weird mane thing might work too.
The necro is nice too, maybe more skulls . Cloaks are nice too!
Got a bunch of work done on a crypt, another tower, plus I started a single story ruin. Pics tomorrow when its all dry!
Automatically Appended Next Post: Ugh, forgot those pics. I hate mornings. Well, unless those mornings involve a certain thing followed by coffee, cigarettes and plenty of hobby time before the rat race claims my soul for a few hours!
Here is a question for you folks. I snagged a broken clipboard from work and currently its sitting under a mountain of glue, paint, foam, corkboard and sand and guess what? Its warping! I thought the sturdy mdf would prevent any warping of the base, but as it stands now I'm trying to rebend the base with weights as the slurry dries. How can I prevent this from happening? What exactly causes it? I think it's caused by glue and water weakening the board and when the glue dries it pulls the board out of shape. Am I correct? How do I avoid/repair this problem?
At any rate the crypt looks very crypt-like, if just a little wavy! Lol. I was inspired to make a sort of playable display board for the undead Warband when I realized the zombie kit comes with a handful of headstones.
Maybe what I'll do is make a mini display for each band and then when they are all complete I'll have a nice little Mordheim display that I can game on.
What are some good ideas for Warband displays? Undead have a crypt, that's pretty obvious, but what about Hunters? Maybe a ruined chapel that they have fortified? Mercenaries, well that's easy, Mercs of any stripe will hang out in a pub so there we go. Skaven will probably infest whatever ruin they happen to tunnel under but something a bit more themed perhaps? A granary or bakery maybe? A little mill with the stream and water wheel would look good, well, not if Skaven lives there I guess, but that's the idea.
So lets see we have so far...
A crypt
A fortified church
A tavern
A grain silo
I decided the rats would take over the town grain stores, and also this gives me a chance to build a nice big tower! Again! Lol
And I had a better idea for the Skaven display. They won't be on display. Well... They will but you won't see them. They will be hidden away in that big Styrofoam packing case.
Let me explain.
Most people, in an effort to create vertical variety, implement some kind of elevated area on their game board. This usually is a town square or a particularly large mansion, or even a small keep that is raised up considerably from the rest of the game table. But what about that space underneath? Well my friends that's where the Skaven are. Underneath. Hidden in that packing case is a Skaven tunnel network. Its just going to take a lot of plaster to see it through! I'll make it look like your average stone dais, and when you lift off the lid it will be a game worthy tunnel system. The case is about 1.5 feet wide and looks like about 3 feet long, so the tunnels may be rather simple, probably a main chamber and a smaller one, connected by a tunnel. Maybe a sewer entrance and an exit.
Big project. Case smells like fish. Need more plaster.
I'll make the lid in two parts, this way the sewer can be accessed without revealing one side or the other. Of course buildings on the lid will have to be modular, but that has always been the intention. As for materials, I'm thinking paper mache will be the best bet. Covering the entire interior in plaster will be expensive...
Also I started work on a 3 part tavern with removable levels.
I was thinking of using some kind of half pipe to make the tunnels but I still would need to texture them. With mache I can simply build a framework and then fill it in.
I think this plan may require some more thought. Perhaps more levels so its not such a huge leap from table to case?
Automatically Appended Next Post: If I made smaller bits that could just be placed beside the main case I think that would work. At any rate this isn't meant to be a full time game piece, more of a once in awhile type thing or even as a setting for a narrative scenario.
After giving the sewer case some serious thought I've decided to just say screw it and dive in head first, in typical DC fashion!
Any problems I encounter will be met with stern countenances and grim resolve. So lots of smoking and drinking! PS: kids I do not endorse under age consumption. If you're an adult, then by all means! Grab a zag n a beer and get modeling!
Anyways, today I'm going to bring home some flour for paper mache and hopefully lay down some sewer!
Automatically Appended Next Post: LeCacty... Your support is invaluable.
Everyone I try to tell about this project looks at me sideways. Wait, Pacific salmon comes in huge Styrofoam cases? Wow. So tell me about this more dimes game you and your kids play! Oh you don't have kids? ... Weird. I think I just got an email, bye!
I just tell people its for nerd stuff and leave it at that now.
Holy paper mache Batman... My feet are sore. Here are some pics.
The inner workings are pretty simple, as I figured they would be. Wanna be able to fit minis in there so can't get too squirrelly!
Anyways there ya go. Paper mache needs plenty of time to dry so off to the storage room with it for the night! Hopefully tomorrow I can let it air dry a bit and maybe get painting.
Cool.
The new Frostgrave range will be excellent for Mordheim. Actually Frostgrave may be worth looking at if your interested anyway as sadly a backed game has many advantages over a killed game....
I'm just getting into Mordheim with my club mates... I used to play Necromunda back in the day but somehow missed out on this awesome game.
I'm getting started on a lizardmen table for some lustrian loveliness.
Whoa, dude! That's awesome. Really neat stone work on those pyramids. How did you do that? Those blocks in the background... Hmmm. Are you just carving up foam? That looks really good.
Note, some of these terrain pieces are ones I had made awhile back. Mostly the darker coloured ones are older pieces. Considering going over everything with that pale blue. Not all stone structures would have been made from the same type of stone, no doubt, but most of it surely would have been as the materials had to have come from local if not nearby quarries.
Anyways, there ya go Dakka. A group shot of most of my homemade terrain. It sure ain't the prettiest, but I also didn't spend very much. Most expensive supplies here are probably the glue and paint, everything else is recycled, scrounged or downright stolen.
I would like to build some stuff that's more on par with my miniatures (so only marginally better). But I also like the idea that if I break a terrain piece its not a big deal. Also if I move, I don't have to worry about packing up a bunch of fragile terrain pieces. Most of it can go right back into the recycling bin if a home can't be found for it. Its here to stay for now though and I'm looking forward to gaming with all of it!
Automatically Appended Next Post: As an aside I'm not really chuffed with the way the sewer interior looks and I'm going to try toning it down with some spray paint.
Automatically Appended Next Post: And by tone down I mean drown completely and try again. I wonder if those clumps of Spanish Moss and pva will hold? That might turn into something fun! Oh wait... This is the Mordheim log, not the PM one! Maybe it's sewer slime? Whipachow!! D6 damage straight to hp!
On a side note I decided to chew some more paper and I got the lid done. This time I was a smart cookie and added black paint to my glue mix so now instead of whole wheat brown and paper bag beige its mostly black.
I make a lot of stuff out of salvaged styrofoam. But for those temples I finally splurged on some brand new insulation foam...It's more dense with smaller bubbly bits, which means it's harder wearing and takes more detail (it also makes slightly less mess).
It comes in 600mm x 1200mm x 50mm sheets so for AUD $20 you get a lot of foam.
I also used foamcore boards for the banisters and some folded cardboard for the steps.
As for construction I watched then adapted techniques from the Terrain Wench. She is on facebook and youtube.
(also the smaller pyramid was made out of the bits I cut out of the bigger pyramid to save on materials
That's good Mikugi! I'll have to check out this terrain wench. Interesting name! Ha!
I live behind a grocery store so I have a virtually unlimited supply of free foam. There is always a huge pile of assorted produce and meat cases so I take advantage of that.
mekugi wrote: I'm just getting into Mordheim with my club mates... I used to play Necromunda back in the day but somehow missed out on this awesome game.
I'm getting started on a lizardmen table for some lustrian loveliness.
So I got my board mostly finished today...Still need to add vines and creepers and I have an idea for a multi-level fountain that I want to try out.
I also think I'm going to need a fat mat to go under it, maybe one of those new swamp ones! (I think it'll cost more than the terrain on top of it tho >_< )