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Post by: kveldulf
I've been reading some posts here and there stating they've 'had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
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Post by: Sarouan
Well, it's more about using their old collection and playing again with the rules of AoS - since you have free rules to play almost every model producted by GW until now, it doesn't really cost them anything.
Old World may be destroyed, but not all players really care that much about the background...some just like the models, made their own stuff or just want to play with their friends.
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Post by: kveldulf
Sarouan wrote:Well, it's more about using their old collection and playing again with the rules of AoS - since you have free rules to play almost every model producted by GW until now, it doesn't really cost them anything.
Old World may be destroyed, but not all players really care that much about the background...some just like the models, made their own stuff or just want to play with their friends.
True, it may not cost them anything, but why cater to those people who are jaded with the hobby? I don't see that making any real or lasting business impression with that demographic.
Heck, why even bother to remake the universe when you could just make a new one with similar elements? They could have just chosen some crazy bizarre worlds in the eye of terror so people could actually use space marines in their fantasy armies - since that's what GW thinks fantasy needs.
Just because some people don't care about the storyline doesn't mean that was the generality - with WFB. I sense more egocentric reasons as to the push for AoS - some people wanting to carve out a name in the company. I digress though.
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Post by: War Master Marterix
I think its because it is a new way to play the old hobby that they stopped playing.
personally i think that Age of Sigmar is the best thing that could have ever happened to fantasy. i have had a fantasy army for sometime now but have never played a game of 8th edition fantasy. as soon as AOS came out i have been using it very frequently. AOS is a much easier and far more fun and easy going game. If you don't like it why bother complaining, just play 8th.
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Post by: bitethythumb
You basically quoted me, yes it rekindled my love for the "hobby" I simply felt that a new start in a new game is a great way to get back into things, I also love the idea of not being restricted by actual armies, I buy the models I love the look of instead of "how many points I got left".... Personally I would love to play Broms Dark Age as I love the models but its a niche within a niche... For me this hobby is all about building and painting, playing is just a bonus, the fact that there are 3 gw stores close to me is a great bonus...
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Post by: Sarouan
kveldulf wrote:
True, it may not cost them anything, but why cater to those people who are jaded with the hobby? I don't see that making any real or lasting business impression with that demographic.
Why not? Because GW, anyway.
Some of them may be tempted since they can try the new game easily with their old collection and a few pages of free pdf downloaded from the website. Actually, it sounds like a good marketing move here. Really.
And if some old players agree to give this a new chance, they can start collecting again...new models, new armies or just additions to what they have. Whatever they want, like they want.
Heck, why even bother to remake the universe when you could just make a new one with similar elements? They could have just chosen some crazy bizarre worlds in the eye of terror so people could actually use space marines in their fantasy armies - since that's what GW thinks fantasy needs.
Actually, that's exactly what they did. If you look at the "maps" of the realms, they have nothing to do with usual worlds. It feel a lot more like true demon worlds/realms of Chaos. A lot of things are complete fantasy (with skulls sometimes  ), other are strange or weird like living floating tree-things or tentacled monsters who look like a mountain or something.
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Post by: JamesY
The new background is irrelevant, the rules can be used for games set in the old world just as much as the realms, in fact the rules suggest this. For me, it has a lot of the appeal of the old days about it, a dozen or so models, and buying what I like, rather than armies, is the rule of the day. The lack of points has returned the game to being more about the fun. I don't know anyone who spends a whole evening before a game of AoS pondering over their list.
I'll probably keep playing old world games using AoS rules, as don't want to have to spend £45 every couple of months to keep up to date with a background that doesn't really grab me. However, I will continue to build the army I've started for it. I think my nurgle army could do with an arachnorok covered in nurglings...
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Post by: Kilkrazy
A lot of people never played any wargames except Warhammer and they regard Warhammer and Teh HHHobby as Wargaming.
If they got bored with that a couple of years ago, and now AoS has attracted them back, then they are back into Wargaming/Warhammer.
The plus points of AoS are it is very simple and you can use your old WHFB army figures. This makes it very easy and cheap to start playing if you are a lapsed WHFB player.
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Post by: Motograter
Hated fantasy. It was dead long before gw pulled the trigger. AoS on the other hand has made fantasy relevant. Actually has me involved in gw again and never had more fun. If it wasn't for AoS fantasy would still be one id not go near
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Post by: burningstuff
It rekindled my interest. AoS is very similar to WFB. It's still Warhammer in my opinion. Doesn't feel like that crazy of a change, just a new version, and I like what they've done.
I grew up with 5th/6th, played some of 7th and then only played a couple of games of 8th. I found it got too clunky for me. I never thought the Old World lore was very good and I'm far more excited about the new lore.
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Post by: krodarklorr
I mean, the only reason I'm remotely interested is because my Tomb Kings are actually playable now. So, yeah. There's that...
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Post by: Gharak
Yup,
AoS brought me back to the GW side of the hobby, I left 10+ years ago and sold everything.
I'm now starting a new gaming system and building new armies from scratch, the system and fluff has got me pretty excited, i see it as a good direction to take a stale IP and refresh it.
AoS is a style of game I like, mid sized skirmish, fast paced and doesn't need a massive table to play. I like the new look, more mythology inspired than historical, far more open ended that WFB and now introduced more interesting match ups as you no longer get the strength/toughness issue of never being able to hurt anything.
I've never stopped gaming and play around 10 different wargaming systems and probably at least 20-30 boardgames with sufficient knowledge of the rules I could pick up and walk someone through a game without much reference to the rules.
I am a serious gamer, by which I mean I take gaming seriously and enjoy the challenges it brings alongside the collecting, painting and fluff aspects of the hobby. I actually pretty much detest beer and pretzels games and I do not consider AoS in this category.
I'm a great kind of customer for GW to target, I have available funds to pour into a new system with time to dedicate to both painting and gaming.
G
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Post by: Motograter
krodarklorr wrote:I mean, the only reason I'm remotely interested is because my Tomb Kings are actually playable now. So, yeah. There's that...
Tomb kings got seriously buffed
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Post by: Klerych
Well, Age of Sigmar is -still- Warhammer. And it's the fantasy version, so it's Warhammer Fantasy. Sure, it's not WFB, but to most the semantic difference doesn't matter.
I, too, came back to WARHAMMER FANTASY (or the fantasy Warhammer if you prefer it that way) with the release of AoS. I didn't like 8th ed that much, mostly because of how regiments worked and how the balance was almost non-existant and my armies were outright bad and I couldn't play a nice, even game with my friends just because I liked those more than others. I was literally being punished for my preferences.
Now AoS brought a couple things to the table that made me want to try it out and which I enjoy despite somewhat sceptikal approach. I am now dusting my old models that I haven't used for about two years and I am having casual fun with it, especially that now centrepiece models such as monsters are playable and offer unique experience.
So, yeah, while I get why someone can get unreasonably offended after seeing people phrase it like that, it's pretty much true, including me. Warhammer universe didn't cease to exist, it moved on, and so did I. AoS is continuation of the setting, not the previous game, but it's still a Warhammer Fantasy game.
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Post by: Talys
The only version of Warhammer Fantasy I ever played was Warhammer Fantasy role-play (a 3 year campaign!!), but I do own perhaps 100 painted Warhammer Fantasy models (random) collected over the years. AoS gave me the chance to kind of randomly play with those, and I suppose it was fun (but not enjoyable enough to unseat 40k).
So... I suppose.. "rekindled" is not a bad verb to use...
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Post by: spud
Yup, it rekindled my interest, Played since version 4, lost interest when they kept overlooking my army, Wood Elves..got sick of waiting years for an update.
But I still bought the models...3 boxes of Skull Pass plus Island of Blood..all sitting around since I did not want to buy the Army books. Now I am building up bits and pieces of whatever appeals to me.
I plan on gaming with the kids...very easy to play, easy for them to get into. Will essentially give them a Hero, then let them pick whatever entourage they like.
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Post by: WarAngel
"Rekindled" works for me.
Over the years I've had and on again/off again interest in WFB. First it was the cool looking art or just the idea of a fantasy wargame. Years ago a friend and I were making plans to start armies.
Lately it's been more actually wanting to get into the game as I still had yet to start playing. I don't have the long histories that others do and got into 40k first all those years ago so that took up
my time/money. Now that AoS is here the same friend and many from my FLGS are picking armies and discussing it during game nights. For me personally it went from once in awhile
to a "here to stay" way of thinking.
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Post by: kveldulf
Meh, it just seems like people are jumping back into something that they were already whimsical about.
I have my seasons and reasons for doing things too, but jumping into something new for the sake of it being something new (not just warhammer) sounds akin to swallowing your own tail - if you had a tail.
Warhammer begun its appeal with mainly 15th 16 century german/french renaissance vibes. Now, that synthesis of mythology, scale and history is replaced with Heman and the Masters of the Universe & a Barney style rule system. I don't mind a setting in a nigh ethereal place, but the sense of wonder/mystery isn't there because everything sounds too fantastical - too defined. It's a lot like other fantasy settings in that regard - nothing new there.
Many qualities in what made warhammer interesting have been eroded since 4th edition - not just with the advent of 8th edition. However, AoS is nothing like Warhammer in general, and to say your interest has been rekindled still remains an enigma to me.
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Post by: bitethythumb
kveldulf wrote:Meh, it just seems like people are jumping back into something that they were already whimsical about.
I have my seasons and reasons for doing things too, but jumping into something new for the sake of it being something new (not just warhammer) sounds akin to swallowing your own tail - if you had a tail.
Warhammer begun its appeal with mainly 15th 16 century german/french renaissance vibes. Now, that synthesis of mythology, scale and history is replaced with Heman and the Masters of the Universe & a Barney style rule system. I don't mind a setting in a nigh ethereal place, but the sense of wonder/mystery isn't there because everything sounds too fantastical - too defined. It's a lot like other fantasy settings in that regard - nothing new there.
Many qualities in what made warhammer interesting have been eroded since 4th edition - not just with the advent of 8th edition. However, AoS is nothing like Warhammer in general, and to say your interest has been rekindled still remains an enigma to me.
can you sound anymore condescending? AoS seems to be inspired by ancient heroism lore like Greece or Ramayana (and heman is bloody awesome)etc and rules are simplified not barneyfied, people are saying it has rekindled their hobby love, warhammer is just a setting a lot of people very much love and nothing wrong with that, no matter what style or theme warhammer takes... AoS is new, its a fresh start, its a great place to start from the beginning...
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Post by: Swastakowey
I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
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Post by: bitethythumb
Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it.
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Post by: kveldulf
bitethythumb wrote: kveldulf wrote:Meh, it just seems like people are jumping back into something that they were already whimsical about.
I have my seasons and reasons for doing things too, but jumping into something new for the sake of it being something new (not just warhammer) sounds akin to swallowing your own tail - if you had a tail.
Warhammer begun its appeal with mainly 15th 16 century german/french renaissance vibes. Now, that synthesis of mythology, scale and history is replaced with Heman and the Masters of the Universe & a Barney style rule system. I don't mind a setting in a nigh ethereal place, but the sense of wonder/mystery isn't there because everything sounds too fantastical - too defined. It's a lot like other fantasy settings in that regard - nothing new there.
Many qualities in what made warhammer interesting have been eroded since 4th edition - not just with the advent of 8th edition. However, AoS is nothing like Warhammer in general, and to say your interest has been rekindled still remains an enigma to me.
can you sound anymore condescending?
Why are you turning this around to a more personal thing? If you don't think I have a valid point, please correct me. Whats so bad about finding holes in peoples reasoning?
It's better to hear criticism than none at all.
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Post by: Swastakowey
bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too. I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this. I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it. Am I removing anyone's right? Or doing anything bad? The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable. How about not getting upset that people think its odd you play a certain game?
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Post by: bitethythumb
Swastakowey wrote: bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it.
Am I removing anyone's right? Or doing anything bad?
The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable.
How about not getting upset that people think its odd you play a certain game?
hows about not stating your subjective opinion as an objective fact?
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Post by: Swastakowey
bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it.
Am I removing anyone's right? Or doing anything bad?
The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable.
How about not getting upset that people think its odd you play a certain game?
hows about not stating your subjective opinion as an objective fact?
It is not Opinion that this game is the worst rule set out there. "I like a game" is not proof a game is not bad.
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Post by: bitethythumb
Swastakowey wrote: bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it.
Am I removing anyone's right? Or doing anything bad?
The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable.
How about not getting upset that people think its odd you play a certain game?
hows about not stating your subjective opinion as an objective fact?
It is not Opinion that this game is the worst rule set out there. "I like a game" is not proof a game is not bad.
but saying "this game is the worst gaming system because I do not like it" is evidence, gotcha... You clearly went full CSI and proved me wrong.
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Post by: Swastakowey
bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too. I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this. I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it. Am I removing anyone's right? Or doing anything bad? The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable. How about not getting upset that people think its odd you play a certain game?
hows about not stating your subjective opinion as an objective fact? It is not Opinion that this game is the worst rule set out there. "I like a game" is not proof a game is not bad.
but saying "this game is the worst gaming system because I do not like it" is evidence, gotcha... You clearly went full CSI and proved me wrong. No structure No Balance Unclear Rules Rules entirely dependent on models from the type of models owned, to the space they take up right up to the size of the model. Need I bring up spear tips again? Crossbow men firing cross bows in combat THEN fighting the enemies they shot in combat is also a sign of bad rules. The only positive is: easy to learn (ignoring the broken rules or unclear rules) but thats because the rules are the bear minimum needed to use their models. But even poisons have positives. What makes this game not the worst game out there? No other game fails at so much. Serious question: Can you play this game without house ruling it? Would the game without house rules be fun? The answer to those questions will show you how bad this game is.
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Post by: bitethythumb
Swastakowey wrote: bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it.
Am I removing anyone's right? Or doing anything bad?
The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable.
How about not getting upset that people think its odd you play a certain game?
hows about not stating your subjective opinion as an objective fact?
It is not Opinion that this game is the worst rule set out there. "I like a game" is not proof a game is not bad.
but saying "this game is the worst gaming system because I do not like it" is evidence, gotcha... You clearly went full CSI and proved me wrong.
No structure
No Balance
Unclear Rules
Rules entirely dependent on models from the type of models owned, to the space they take up right up to the size of the model. Need I bring up spear tips again?
Crossbow men firing cross bows in combat THEN fighting the enemies they shot in combat is also a sign of bad rules.
The only positive is: easy to learn (ignoring the broken rules or unclear rules) but thats because the rules are the bear minimum needed to use their models.
But even poisons have positives.
What makes this game not the worst game out there? No other game fails at so much.
Serious question: Can you play this game without house ruling it? Would the game without house rules be fun? The answer to those questions will show you how bad this game is.
clearly you made up your mind but I disagree with every one of your points a d plenty of other people would and I do not think trying to change a stubborn opinion is going to help anyone, enjoy whatever goblins and dragons game you want, they deserve you.
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Post by: Swastakowey
No I have heard your replies on another thread. ALL of them boil down to using house rules and trying not to break the game.
As I said to you many times, feel free to like it. It would just be nice if those people admitted they had to fix the game themselves.
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Post by: kveldulf
bitethythumb wrote:
AoS seems to be inspired by ancient heroism lore like Greece or Ramayana (and heman is bloody awesome)etc and rules are simplified not barneyfied, people are saying it has rekindled their hobby love, warhammer is just a setting a lot of people very much love and nothing wrong with that, no matter what style or theme warhammer takes... AoS is new, its a fresh start, its a great place to start from the beginning...
Whatever mythos it is inspired from, Greek hero etc, has as much substance as Heman, which is to say, not very much.
The rules have been oversimplified due to some over polished idea - in the pursuit of simplifying things. A good ruleset has enough going on to appease many types of players, not just the finding the lowest common denominator. Simple to play, and complex in design have been fouled up in AoS, to where its now simple and simple. That makes for a very shallow set of rules.
I understand a lot of people like the warhammer world, but again, they are not coming back to it with AoS; they're not even looking at the same substance that was Warhammer, other than the miniatures themselves. It's the equivalent of using Warhammer miniatures to play in a different universe (a very common thing). It's a fresh start I guess, but it isn't a fresh start within the Warhammer Fantasy World - its even a different name now.
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Post by: bitethythumb
kveldulf wrote: bitethythumb wrote:
AoS seems to be inspired by ancient heroism lore like Greece or Ramayana (and heman is bloody awesome)etc and rules are simplified not barneyfied, people are saying it has rekindled their hobby love, warhammer is just a setting a lot of people very much love and nothing wrong with that, no matter what style or theme warhammer takes... AoS is new, its a fresh start, its a great place to start from the beginning...
Whatever mythos it is inspired from, Greek hero etc, has as much substance as Heman, which is to say, not very much.
The rules have been oversimplified due to some over polished idea - in the pursuit of simplifying things. A good ruleset has enough going on to appease many types of players, not just the finding the lowest common denominator. Simple to play, and complex in design have been fouled up in AoS, to where its now simple and simple. That makes for a very shallow set of rules.
I understand a lot of people like the warhammer world, but again, they are not coming back to it with AoS; they're not even looking at the same substance that was Warhammer, other than the miniatures themselves. It's the equivalent of using Warhammer miniatures to play in a different universe (a very common thing). It's a fresh start I guess, but it isn't a fresh start within the Warhammer Fantasy World - its even a different name now.
of course its a whole different game and I expect more people to realise that, heck I expect the legacy armies to be phased out for more balanced release's, if you simply use the starter box stuff you get a very balanced scenario based game that is pretty good and fair... The only problem right now for AoS is the older armies... Still has not stopped me buying the minis I love the look off..like a steamtank or hellpit.... Some legacy armies fit in rather well like sylvaneth but they are rather small and easy to work with.... Slow and steady wins the race AoS will start getting into its theme sooner or later especially when they release more things that are designed for it specifically because I maintain that the legacy armies were not designed for AoS and cause most of weird experiences... Age of sigmar, age of heroism..  and everyone is invited to grow with it free of charge.
Heck I am not even that much of a sigmsrine fan but I am thinking of just taking the plunge with them... I am holding back right now just to see what's coming next, a tzeentch update would be wonderful.
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Post by: kveldulf
bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote: bitethythumb wrote: Swastakowey wrote:I agree, how can people come back only to play the worst miniatures game I have ever seen in my time is beyond me too.
I feel like there is some exaggeration on their part or something. I am very certain unless the game changes over the next year that very few people will play this.
I agree OP, how can anyone be rekindled by this? At best maybe they mean they are giving it a try because it is free? No idea, can't understand personally.
or maybe its not the worst gaming system and people are not exaggerating their stated opinions? And they have every right to enjoy something even if you do not like it or play it.
Am I removing anyone's right? Or doing anything bad?
The game is objectively the worst game around, you may enjoy it... but that does not stop it from being a bad game. I would be shocked to find someone who does not house rule this game to make it playable.
How about not getting upset that people think its odd you play a certain game?
hows about not stating your subjective opinion as an objective fact?
It is not Opinion that this game is the worst rule set out there. "I like a game" is not proof a game is not bad.
but saying "this game is the worst gaming system because I do not like it" is evidence, gotcha... You clearly went full CSI and proved me wrong.
Everything is not a matter of opinion, thus some things are actually bad/suck. For example, if you play a miniature game that ignores the principle of its own definition - it goes off the reservation of being the idea of a miniature game. In the case of AoS, it has gone in that direction - being more deluded to its own sense of existence. Sure people can say its fun/great but in relation to what? A miniature game has a certain level of objective meaning that isn't purely tied to the notion of subjective thought (otherwise it would be a contradiction).
People who want to play a miniature game do so not for any reason that sounds good to them, but for mutual understanding in an objective sense - they are playing an external game, not solely an internal/mental one. This implies a certain expectation of rules and the adherence to follow these rules before you become destructive to the reason why everyone is there in the first place. Naturally, playing a miniature game logically infers detail at different degrees, and to find a level of this that can meet brevity and complexity is the balance every miniature game ought to strive for. AoS abandoned this notion, and went toward the mantra of selling an innovation in essence, than selling a miniature game.
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Post by: overtninja
Um... f you actually read the game, AoS does have complexity - found largely in the rules on the battlescrolls, their interaction with the base rules, and the fact that the base rules allows for a wide breadth of army composition, unit formation, and the like.
Your post actually didn't say very much, but you wrote it like a college essay to help obscure the lack of content. I actually can't figure out what you're even trying to say at points, except 'some things are demonstrably bad', which itself is a disprovable statement.
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Post by: kveldulf
overtninja wrote:Um... f you actually read the game, AoS does have complexity - found largely in the rules on the battlescrolls, their interaction with the base rules, and the fact that the base rules allows for a wide breadth of army composition, unit formation, and the like.
Your post actually didn't say very much, but you wrote it like a college essay to help obscure the lack of content. I actually can't figure out what you're even trying to say at points, except 'some things are demonstrably bad', which itself is a disprovable statement.
I'm sorry you don't understand my sentiments. I can clarify it for you:
A 4 page rulebook that looks nothing like warhammer, and has gone off in a direction that I question is at all congruent with mini wargaming - particularly a ruleset once classically known for rank and file.
As far as the content in my message, I think its clear, and apparently other people understood my statement as well due to their responses.
And please, instruct me how disprovable the bad is in whatever statement you are referencing.
I sense your angle is a bit on the passive aggressive side here. If you're referencing my previous post, please understand, there is a context there. If you have a question about a certain statement I made, then please, quote me and point it out what doesn't make sense.
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Post by: NoPoet
My interest has most certainly been kindled.
I can pick a few models, take them straight to the battlefield and learn to play on the fly. I don't need to sit down for days learning a hundred pages of complex rules, then flipping between army books.
I don't care what other people say, GW makes by far the best miniatures. Other companies can produce epic quality stuff, but I guess any halfway talented company can produce something brilliant and then charge sixty quid for it. I'd be more impressed if they were half the price of GW models. Now I get to actually USE my models instead of leaving them in my cupboard because the complexity of Warhammer has put me off.
The sheer number of special rules involved in using a Daemons of Chaos army in Warhammer and (especially) 40K is just ridiculous. Look at the rules for Bloodthirsters and Great Unclean Ones in 40K - not only do they have Codex-specific rules, they use universal rules and the GUO can also chuck grenades (or their mouldy equivalents). I'm flipping between three sections of the 40K rulebook for the GUO (monstrous creatures, universal rules, wargear). I actually wrote the rules for Nurgle daemons down and filled a page of my notebook.
With AoS I've got everything I need in front of me, clearly explained, I don't need to rank units up and build or buy movement trays, I don't need eighty daemons plus four bigger monsters, I don't need to worry about the masses and masses of text.
It's just me and my daemons against the enemy, with nothing to stop our armies from ripping each other to shreds.
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Post by: kveldulf
NoPoet wrote:My interest has most certainly been kindled.
I can pick a few models, take them straight to the battlefield and learn to play on the fly. I don't need to sit down for days learning a hundred pages of complex rules, then flipping between army books.
I don't care what other people say, GW makes by far the best miniatures. Other companies can produce epic quality stuff, but I guess any halfway talented company can produce something brilliant and then charge sixty quid for it. I'd be more impressed if they were half the price of GW models. Now I get to actually USE my models instead of leaving them in my cupboard because the complexity of Warhammer has put me off.
The sheer number of special rules involved in using a Daemons of Chaos army in Warhammer and (especially) 40K is just ridiculous. Look at the rules for Bloodthirsters and Great Unclean Ones in 40K - not only do they have Codex-specific rules, they use universal rules and the GUO can also chuck grenades (or their mouldy equivalents). I'm flipping between three sections of the 40K rulebook for the GUO (monstrous creatures, universal rules, wargear). I actually wrote the rules for Nurgle daemons down and filled a page of my notebook.
With AoS I've got everything I need in front of me, clearly explained, I don't need to rank units up and build or buy movement trays, I don't need eighty daemons plus four bigger monsters, I don't need to worry about the masses and masses of text.
It's just me and my daemons against the enemy, with nothing to stop our armies from ripping each other to shreds.
I agree, GW is perhaps the best miniature company in my book as well - there are some smaller companies that make some good stuff, but quality control can be iffy imo.
I understand the issue with the bloating in the rules for WFB/ 40k - its pretty ridiculous compared to what it use to be. I'm looking to play around with 3rd edition WFB myself. My copy will be coming in later this month
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Post by: Klerych
Good to know that your opinion is an objective truth, bro..! Seriously, go check what "objectively" means, mate. :-) Edit: I'm sorry, I know I was douchey with this, but I really, really hate when people toss their opinion and act like it's a fact. Assessing the value of anything is purely subjective and no amount of arguing is going to change that. Of course if enough people think that it becomes socially accepted that this opinion is official, but it's still not a fact, so I try to discourage spewing gak like that. I understand why people may be disgruntled by the fact that their beloved rank&file game was replaced with something outright different, though. People invested and now are not interested in playing it anymore, that's understandable. Same goes for transition to no point system... system. All in all it's a matter of preferences.
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Post by: Swastakowey
Klerych wrote: Good to know that your opinion is an objective truth, bro..! Seriously, go check what "objectively" means, mate. :-) You are saying the game is good from a design point of view...? Because I am very certain it is not. How does summoning work? All measurements from models for both line of site and movement is definitely not a good rule. What about how to even get summoning spells? There are a lot more issues as well. How come single models are immune to battle shock? One rat with 2 wounds can beat 200 men as long as the rat only suffers 1 wound. No real Scenarios, nothing to promote any sort of game. The rules are barely adequate for 2 people to plomp down models and attempt to play the game. I wonder how many people even play the game by the book?... probably no one. Especially since some rules NEED you to make up rules (summoning). The rules ARE bad.
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Post by: kveldulf
Swastakowey wrote: Klerych wrote:
Good to know that your opinion is an objective truth, bro..!
Seriously, go check what "objectively" means, mate. :-)
You are saying the game is good from a design point of view...?
Because I am very certain it is not. How does summoning work? All measurements from models for both line of site and movement is definitely not a good rule. What about how to even get summoning spells?
There are a lot more issues as well. How come single models are immune to battle shock? One rat with 2 wounds can beat 200 men as long as the rat only suffers 1 wound.
No real Scenarios, nothing to promote any sort of game. The rules are barely adequate for 2 people to plomp down models and attempt to play the game. I wonder how many people even play the game by the book?... probably no one. Especially since some rules NEED you to make up rules (summoning).
The rules ARE bad.
Really it sounds more like a card game the more I think about it
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Post by: Swastakowey
kveldulf wrote: Swastakowey wrote: Klerych wrote:
Good to know that your opinion is an objective truth, bro..!
Seriously, go check what "objectively" means, mate. :-)
You are saying the game is good from a design point of view...?
Because I am very certain it is not. How does summoning work? All measurements from models for both line of site and movement is definitely not a good rule. What about how to even get summoning spells?
There are a lot more issues as well. How come single models are immune to battle shock? One rat with 2 wounds can beat 200 men as long as the rat only suffers 1 wound.
No real Scenarios, nothing to promote any sort of game. The rules are barely adequate for 2 people to plomp down models and attempt to play the game. I wonder how many people even play the game by the book?... probably no one. Especially since some rules NEED you to make up rules (summoning).
The rules ARE bad.
Really it sounds more like a card game the more I think about it
Yea, like Last card except even last card has more structure and balance, there are only so many cards in a card game, players can add another deck if needed, but ultimately there is more structure and the rules are more clear in your average card game than in Age of Sigmar.
I would say most card games are more well thought out and fair than Age of Sigmar is without players finishing the rules.
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Post by: Klerych
Swastakowey wrote: Klerych wrote:
Good to know that your opinion is an objective truth, bro..!
Seriously, go check what "objectively" means, mate. :-)
You are saying the game is good from a design point of view...?
Because I am very certain it is not. How does summoning work? All measurements from models for both line of site and movement is definitely not a good rule. What about how to even get summoning spells?
There are a lot more issues as well. How come single models are immune to battle shock? One rat with 2 wounds can beat 200 men as long as the rat only suffers 1 wound.
No real Scenarios, nothing to promote any sort of game. The rules are barely adequate for 2 people to plomp down models and attempt to play the game. I wonder how many people even play the game by the book?... probably no one. Especially since some rules NEED you to make up rules (summoning).
The rules ARE bad.
I've edited my earlier post to amend for sounding too douchy, just wanted to put it out.
I did not say the game is good from a design point of view - this is the very example of lazy designing and I never disagreed with that. I am a part of a studio that's currently developing a tabletop game and I can easily list all the terrible choices that GW has made. That being said I understand what they did. I see what they were aiming for and I have no problem saying that they achieved that. Obviously AoS is aimed at particular type of players, not everyone, and apparently those people -do- enjoy it, so they have achieved their odd goal. Could they have made a better system? Of course! If they read forums and took the best ideas to improve it, they'd be gold. But it's their decision not to.
In some interview or letter or article they said that they only gave basic, raw rules because they want people to adjust them to their own liking. Dubious, unusual, weird idea, but understandable. Again - could've just better designed the game, but this is still understandable. I personally play only using the store tournament comp and I must admit that with it the game seems to do what they wanted it to be. The only houserule we might ever -need- to come up with is how summoning works (preferably all models summoned at the end of the game count as dead and that you can't summon over 50% more than your starting size or something).
And yes, battleshock is not combat resolution - it can clearly be seen as the shock that comes with seeing guys in your squad die around you. If noone dies, noone panics. As simple as that. You may not agree with how they designed this rule, you may think it's bad, but, again it's your opinion.
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Post by: Swastakowey
Read the edit, makes more sense  But still... Are you ok with models having long pole arms and then getting shot at because archers can see the pole arm? So the soldiers die from being shot in the spear? Or a a lone model that is fluff wise average defeating 200 men because only 1 of those 200 men could fight the one model? See objectively the rules are bad. Doesn't matter the intention, it's still a bad ruleset. To me, it sounds like they are trying to be like Black Powder (which is not popular among a lot of serious players, but among casual gamers it's pretty popular). I too can see what GW tried to do, but with so many examples around of good casual open rules they seemed to have missed the mark hugely. I understand entirely where you are coming from, I know exactly what GW tried to do, however I think it is very clear they failed (did they try hard? probably not. Look at the beard rules for example) and frankly it doesn't look like they cared. I am sure people enjoy it, I struggle to think of things people don't enjoy. I mean there is a fetish for being pooped on... yet most people would find that distasteful. The same with AOS. In short, yes I agree with what you say, but I still stand by my comment about it being objectively bad rules from a design perspective.
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Post by: Bottle
How can one model beat unit of 200 in AoS? That was something that happened more in 8th with the overrun rule. I remember one game where my single outrider mowed down 40 Night Goblins when they fled. That wouldn't happen in AoS.
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Post by: Swastakowey
Bottle wrote:How can one model beat unit of 200 in AoS? That was something that happened more in 8th with the overrun rule. I remember one game where my single outrider mowed down 40 Night Goblins when they fled. That wouldn't happen in AoS. If one model fights one model from a 200 man unit (because the other had to chase after the closest enemy models elsewhere or got shot) then the one model in combat was killed, that means the one model fighting the 200 strong unit won and inflicts battle shock yes? I am not comparing it to fantasy but to games I have played (I played fantasy maybe 4-8 times over the last decade), and in most games this would never happen. If the above is wrong let me know...
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Post by: IGtR=
Swastakowey wrote:
Everything is not a matter of opinion, thus some things are actually bad/suck. For example, if you play a miniature game that ignores the principle of its own definition - it goes off the reservation of being the idea of a miniature game. In the case of AoS, it has gone in that direction - being more deluded to its own sense of existence. Sure people can say its fun/great but in relation to what? A miniature game has a certain level of objective meaning that isn't purely tied to the notion of subjective thought (otherwise it would be a contradiction). WHAT DOES THIS MEAN??
People who want to play a miniature game do so not for any reason that sounds good to them, but for mutual understanding in an objective sense - they are playing an external game, not solely an internal/mental one. This implies a certain expectation of rules and the adherence to follow these rules before you become destructive to the reason why everyone is there in the first place. Naturally, playing a miniature game logically infers detail at different degrees, and to find a level of this that can meet brevity and complexity is the balance every miniature game ought to strive for. AoS abandoned this notion, and went toward the mantra of selling an innovation in essence, than selling a miniature game.
I don't know if you know the meaning of objective meaning but this is not it. Nobody can agree about whether objective meaning exists but a basic example might be that 1+1=2.
A miniature game has no level of objective meaning. And a certain level of objective meaning is a meaningless statement. If I said miniature game to an alien or a remote tribe and then explained it and then showed them AoS then they'd probably say it was a miniature game. If you can provide me with an objective definition, sourced from outside of human experience, that exists separate to any degree of subjectivity and will always hold true in any given hypothetical situation, and everyone agrees on it, then you can talk about objectivity. After you have proven that objectivity exists. So you might want to rephrase this. Its the same thing as humour or morality, try talking about objectives in there with some people that know what they're talking about and they will tear you to pieces over evidential flaws, logical jumps etc.
And what do you mean by purely tied to subjective thought meaning a contradiction?
By this statement do you mean that there are subjective (ie cultural) values that wargamers associate with miniature games. Because our partners clearly don't have the same view of what we do as we do. There might be an expectation of rules etc. but that isn't objective and it is not unimaginable that a certain percentage of gamers do not expect rules to be present all of the time. Just as not all gamers now think that points are necessary.
I shall leave this here to demonstrate what I mean about there being no objectivity.
1
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Post by: Swastakowey
IGtR= wrote: Swastakowey wrote:
Everything is not a matter of opinion, thus some things are actually bad/suck. For example, if you play a miniature game that ignores the principle of its own definition - it goes off the reservation of being the idea of a miniature game. In the case of AoS, it has gone in that direction - being more deluded to its own sense of existence. Sure people can say its fun/great but in relation to what? A miniature game has a certain level of objective meaning that isn't purely tied to the notion of subjective thought (otherwise it would be a contradiction). WHAT DOES THIS MEAN??
People who want to play a miniature game do so not for any reason that sounds good to them, but for mutual understanding in an objective sense - they are playing an external game, not solely an internal/mental one. This implies a certain expectation of rules and the adherence to follow these rules before you become destructive to the reason why everyone is there in the first place. Naturally, playing a miniature game logically infers detail at different degrees, and to find a level of this that can meet brevity and complexity is the balance every miniature game ought to strive for. AoS abandoned this notion, and went toward the mantra of selling an innovation in essence, than selling a miniature game.
I don't know if you know the meaning of objective meaning but this is not it. Nobody can agree about whether objective meaning exists but a basic example might be that 1+1=2.
A miniature game has no level of objective meaning. And a certain level of objective meaning is a meaningless statement. If I said miniature game to an alien or a remote tribe and then explained it and then showed them AoS then they'd probably say it was a miniature game. If you can provide me with an objective definition, sourced from outside of human experience, that exists separate to any degree of subjectivity and will always hold true in any given hypothetical situation, and everyone agrees on it, then you can talk about objectivity. After you have proven that objectivity exists. So you might want to rephrase this. Its the same thing as humour or morality, try talking about objectives in there with some people that know what they're talking about and they will tear you to pieces over evidential flaws, logical jumps etc.
And what do you mean by purely tied to subjective thought meaning a contradiction?
By this statement do you mean that there are subjective (ie cultural) values that wargamers associate with miniature games. Because our partners clearly don't have the same view of what we do as we do. There might be an expectation of rules etc. but that isn't objective and it is not unimaginable that a certain percentage of gamers do not expect rules to be present all of the time. Just as not all gamers now think that points are necessary.
I shall leave this here to demonstrate what I mean about there being no objectivity.
1: I think you misquoted me.
2: the rules for a game are a method of play? If so AOS fails because (easy example) summoning alone. What does this mean? You have incomplete rules. Does this mean the rules are objectively bad? Well I say yes because they aren't a full set of rules really.
not influenced by personal feelings, interpretations, or prejudice; based on facts; unbiased: an objective opinion. intent upon or dealing with things external to the mind rather than with thoughts or feelings, as a person or a book.
I am fairly sure a set of rules that are said to be a complete set of rules is objectively bad if it is not a complete set of rules. I am not being biased I think.
I am however being biased when it comes to the beard rules or measuring from the models. But as for a complete set of rules, they are objectively bad I think yes?
Points are not, nor have ever been necessary either. I play many games with no points, but they are still full rule sets.
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Post by: Bottle
Swastakowey wrote: Bottle wrote:How can one model beat unit of 200 in AoS? That was something that happened more in 8th with the overrun rule. I remember one game where my single outrider mowed down 40 Night Goblins when they fled. That wouldn't happen in AoS.
If one model fights one model from a 200 man unit (because the other had to chase after the closest enemy models elsewhere or got shot) then the one model in combat was killed, that means the one model fighting the 200 strong unit won and inflicts battle shock yes?
I am not comparing it to fantasy but to games I have played (I played fantasy maybe 4-8 times over the last decade), and in most games this would never happen.
If the above is wrong let me know...
Yeah it's a litte wrong.
The 200+ strong unit would receive atleast +20 to their bravery. So standard humans (State Troops) would have 25. Meaning the unit would have to lose 20 models and roll a 6 on their bravery before a single one fled (and it would only be 1 that would flee).
In 8th you only had to win the combat and there was a chance you could break the enemy and then run them down killing every single one.
A chance in 8th. Impossible with AoS.
I agree the LoS rules are bad and houserule them.
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Post by: Swastakowey
Bottle wrote: Swastakowey wrote: Bottle wrote:How can one model beat unit of 200 in AoS? That was something that happened more in 8th with the overrun rule. I remember one game where my single outrider mowed down 40 Night Goblins when they fled. That wouldn't happen in AoS.
If one model fights one model from a 200 man unit (because the other had to chase after the closest enemy models elsewhere or got shot) then the one model in combat was killed, that means the one model fighting the 200 strong unit won and inflicts battle shock yes?
I am not comparing it to fantasy but to games I have played (I played fantasy maybe 4-8 times over the last decade), and in most games this would never happen.
If the above is wrong let me know...
Yeah it's a litte wrong.
The 200+ strong unit would receive atleast +20 to their bravery. So standard humans (State Troops) would have 25. Meaning the unit would have to lose 20 models and roll a 6 on their bravery before a single one fled (and it would only be 1 that would flee).
In 8th you only had to win the combat and there was a chance you could break the enemy and then run them down killing every single one.
A chance in 8th. Impossible with AoS.
I agree the LoS rules are bad and houserule them.
I see, fair enough... then reduce the unit of 200 (never played the game with 200 units, I didn't want to play all day), I you can still get many silly situations with battle shock where it scratches your head. But yes you are correct.
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Post by: Orlanth
Thing is abolut the 'popularity' of AoS is that it is directly and more than matched by its unpopularity, which is never a good thing. The only thing going for it is that in some eyes it compares favourably to 8th. This doesn't say a lot on AoS but says a huge amount about 8th.
In 8th balance was so bad that doing away with balance entirely is considered an improvement.
Rules were so haphazardly written that minimalisation is an improvement.
Magic was so random and overpowered that nerfing it to near non existence is an improvement.
Nice to see that some are enjoying AoS but in reality it just polishes the GW Design turd differently.
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Post by: Snapshot
Swastakowey wrote: Bottle wrote:How can one model beat unit of 200 in AoS? That was something that happened more in 8th with the overrun rule. I remember one game where my single outrider mowed down 40 Night Goblins when they fled. That wouldn't happen in AoS.
If one model fights one model from a 200 man unit (because the other had to chase after the closest enemy models elsewhere or got shot) then the one model in combat was killed, that means the one model fighting the 200 strong unit won and inflicts battle shock yes?
If the above is wrong let me know...
If I understand your hypothetical, yes you're wrong. For a start, the 200 man unit gets +19 to its Bravery when the one guy out front dies. I'm pretty sure that even if the BS test roll is a 6, it will pass the Battleshock test.
Edit: Sorry, someone else was responding as I typed
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Post by: Bottle
So far I have really liked how battleshock works. Just to clarify from your above post, every unit that loses a model anywhere in the turn takes a battleshock test. So it's usually the case that both units takes battleshock after combat.
The only army that really breaks battleshock are the Stormcast Eternals as you can field every model as a single unit if you wanted to.
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Post by: Swastakowey
Yea my example was exaggerated waaaaaay to much and was wrong from the start. I still stand by my other points though.
Also technically couldn't all armies break battle shock by simply taking all the biggest monsters they can? Like Lizardmen taking a giant cool herd of Stegadons? Technically any army with single model units breaks battle shock.
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Post by: Bottle
Swastakowey wrote:Yea my example was exaggerated waaaaaay to much and was wrong from the start. I still stand by my other points though.
Also technically couldn't all armies break battle shock by simply taking all the biggest monsters they can? Like Lizardmen taking a giant cool herd of Stegadons? Technically any army with single model units breaks battle shock.
Yep, that's right. Breaking AoS isn't hard to do and that is just one of the many ways! :-)
In general I don't think it needs to be houseruled though. Only LoS and base to base measuring are needed. Everything else works fine for a quick casual game so far for me.
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Post by: NoPoet
Swastakowey wrote:Yea my example was exaggerated waaaaaay to much and was wrong from the start. I still stand by my other points though.
Also technically couldn't all armies break battle shock by simply taking all the biggest monsters they can? Like Lizardmen taking a giant cool herd of Stegadons? Technically any army with single model units breaks battle shock.
Even if they could, who owns a herd of Stegadons? This goes back to one of my points that I keep having to make about AoS: people assume everyone possesses a ridiculous number of expensive models, or will automatically go out and buy them just to win a game. "I'm just off out love, I've got three hundred quid burning a hole in my pocket so I'm gonna buy ten Great Tauruses."
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Post by: Oggthrok
I think I'm one of the "brought me back to play" people, so I could comment here.
I've been into GW since the 1990s, with my first purchase being the 2nd edition 40k starter set. I was more into sci-fi than fantasy back then, but I couldn't deny there was something aesthetically very appealing about Warhammer Fantasy.
As years went by I was bit by the fantasy bug, and bought into Warhammer Fantasy Battles with the purchase of two copies of Battle of Skull Pass, which at the time could be had for $40 each for what looked like two huge armies, complete with terrain and scenario bits. Seriously, one of the best starter boxes of all time there.
But, in the time it took me to assemble those giant forces, I was sucked back into 40k, and my time and money remained there for awhile. Friends who had intended to play Fantasy with me foundered on their armies too, as the sheer volume of painting so many undead or state troops seemed daunting.
By the time I had assembled and begun painting my Night Goblins, an edition had rolled by, and a new, more expensive starter set was on store shelves. I wanted a better idea of what I needed to finish my army in this edition, so I began looking at other people's Night Goblins online. There, I discovered that my "army" would barely constitute two good sized units, and to bring my Goblins to a "playable" level I needed to invest another three or four hundred dollars and spend a lot longer getting them all assembled and painted.
By then, stories abounded of demons and magic being overpowered, and of giant units that were nothing but ablative wounds for heroes, and the allure of the game just seemed to wear off. You never saw anyone playing it in stores, and the Fantasy Battles shelves of those stores became dusty and ignored over time.
Flash forward to now - AoS is out, the forums are alive with the gnashing of teeth and torment of 8th edition fans who have had the rug pulled out from under them. But, for people like me, who already have numerous boxes in the basement of our old miniatures, we just got told "No need to paint 120 goblins sir, just break out what ever you got painted and try out this new ruleset. And get out the Mordheim terrain, because this time infantry can interact with it, rather than slide around it in formation. Oh, and hold on to your wallet, the rules are free."
And, for the first time in five years, Fantasy has my attention even more than 40k. Models I bought just because I liked them, like the Beastmen Minotaurs, I can now stick on round bases and field with those two boxes of Savage Orcs I bought, because they're both from the Destruction Faction. And, best of all from GW's perspective, I'm on their website going "Huh, what else do they make for Warhammer?" and I'm discovering things like the Empire Celestial Hurricanum and going "That's so cool, I'd love to make that!" and contemplating building a small Empire army around the Steam Tank, to play against those generic Khorne forces rampaging across the realms.
I don't care for a number of things in AoS. I currently prefer the old world to the new, as the old one has style and 30 years of history while the new is so vague and massive in scale as to make victory or failure meaningless in the infinite expanse. I find certain parts of the rules unplayable, like measuring models instead of bases. (A decision GW clearly made so people wouldn't panic about re-basing those swollen 8th edition armies) But, the core game, the idea of a "smirmish Fantasy" where you can field small versions of Warhammer armies, with rules so short and instantly understood that I can teach friends to play in a matter of minutes, all of that is pure gold.
Sorry it doesn't work for you though, OP. For what its worth, I'm sure a lot of veterans will feel the same, and there will be opportunities to play old-style mass battles under older rules or in new ones that cater to GW's abandoned player base. Just, please, leave those who are enjoying themselves to their fun. I love sushi, and my wife hates it - but she doesn't waste her dinner trying to convince me that seaweed and raw fish is "objectively bad." All I can say is, it tastes good to me.
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Post by: Swastakowey
NoPoet wrote: Swastakowey wrote:Yea my example was exaggerated waaaaaay to much and was wrong from the start. I still stand by my other points though.
Also technically couldn't all armies break battle shock by simply taking all the biggest monsters they can? Like Lizardmen taking a giant cool herd of Stegadons? Technically any army with single model units breaks battle shock.
Even if they could, who owns a herd of Stegadons? This goes back to one of my points that I keep having to make about AoS: people assume everyone possesses a ridiculous number of expensive models, or will automatically go out and buy them just to win a game. "I'm just off out love, I've got three hundred quid burning a hole in my pocket so I'm gonna buy ten Great Tauruses."
I play 6mm, I have 4 Triceratops and 6 Ankylosaurus (or in warhammer terms stegadon and bastilidon) all with their lizard howdahs etc. I could field a huge army in AOS or fantasy if I wanted. See you don't need to play with GW models if you don't want to. Most games understand other models are around and so make games that work with any models the players may have available. Hence why measuring from the model is a rare thing in most games. I mean asides from the fact GW prices are a rip off no matter how rich you are, 10 Stegadons aren't that expensive. Especially at British prices on discount.
Also I think you under estimate how wealthy a lot of gamers are... have you seen how many warlord Titans sold...
I mean is it hard to imagine someone buying 5 Stegosaurus? In comparison to buying an army it isn't that bad. I will admit that model is one of the cooler GW models I have owned. If I liked AOS and it was a proper rule set focused on scenarios I would buy a stegadon herd and have a cool stampede scenario game. Or even play a variation of it with Tusk rules. Lizardmen Dino hunt.
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Post by: kveldulf
IGtR= wrote: Swastakowey wrote:
Everything is not a matter of opinion, thus some things are actually bad/suck. For example, if you play a miniature game that ignores the principle of its own definition - it goes off the reservation of being the idea of a miniature game. In the case of AoS, it has gone in that direction - being more deluded to its own sense of existence. Sure people can say its fun/great but in relation to what? A miniature game has a certain level of objective meaning that isn't purely tied to the notion of subjective thought (otherwise it would be a contradiction). WHAT DOES THIS MEAN??
People who want to play a miniature game do so not for any reason that sounds good to them, but for mutual understanding in an objective sense - they are playing an external game, not solely an internal/mental one. This implies a certain expectation of rules and the adherence to follow these rules before you become destructive to the reason why everyone is there in the first place. Naturally, playing a miniature game logically infers detail at different degrees, and to find a level of this that can meet brevity and complexity is the balance every miniature game ought to strive for. AoS abandoned this notion, and went toward the mantra of selling an innovation in essence, than selling a miniature game.
I don't know if you know the meaning of objective meaning but this is not it. Nobody can agree about whether objective meaning exists but a basic example might be that 1+1=2.
A miniature game has no level of objective meaning. And a certain level of objective meaning is a meaningless statement. If I said miniature game to an alien or a remote tribe and then explained it and then showed them AoS then they'd probably say it was a miniature game. If you can provide me with an objective definition, sourced from outside of human experience, that exists separate to any degree of subjectivity and will always hold true in any given hypothetical situation, and everyone agrees on it, then you can talk about objectivity. After you have proven that objectivity exists. So you might want to rephrase this. Its the same thing as humour or morality, try talking about objectives in there with some people that know what they're talking about and they will tear you to pieces over evidential flaws, logical jumps etc.
And what do you mean by purely tied to subjective thought meaning a contradiction?
By this statement do you mean that there are subjective (ie cultural) values that wargamers associate with miniature games. Because our partners clearly don't have the same view of what we do as we do. There might be an expectation of rules etc. but that isn't objective and it is not unimaginable that a certain percentage of gamers do not expect rules to be present all of the time. Just as not all gamers now think that points are necessary.
I shall leave this here to demonstrate what I mean about there being no objectivity.
"Nobody can agree about whether objective meaning exists but a basic example might be that 1+1=2"
Just FYI, that is an objective statement  Just look at what you're saying, and wait for it. It'll emerge.
"A miniature game has no level of objective meaning"
other than the meaning that it has no objective meaning?
"a certain level of objective meaning is a meaningless statement"
And how much would that be? If you are attempting to quantify, there needs to be some sort of measurement.... oh wait
"If you can provide me with an objective definition, sourced from outside of human experience, that exists separate to any degree of subjectivity and will always hold true in any given hypothetical situation, and everyone agrees on it, then you can talk about objectivity"
And what's the purpose of this statement? are you attempting to negate meaning with meaning? That's a tough battle FYI. Meaning is a matter of reference in which the logical course of its ultimate origination is a matter of the Divine, Unmoved Mover, Prime Mover, God, The Lord (and yea, I believe & follow Jesus).
"There might be an expectation of rules etc. but that isn't objective and it is not unimaginable that a certain percentage of gamers do not expect rules to be present all of the time. Just as not all gamers now think that points are necessary."
Every game has rules. Points are not really gone I presume, just converted and made more abstract - which I reckon is more confusing in some ways to play a fair game
I imagine from your relativistic POV you have me plotted/figured somehow? Please just really think about the truth of what I've said.
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Post by: bitethythumb
Another failed summoning example, summon as many models as you want they all count as dead end game and I win.. And regarding mass units of crazy stuff, yes please... the more variety the better we will just use some sudden death rule to make it fairer like kill stegadon prime
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Post by: Melevolence
Personally, I'm finding the argument against the LOS rules so weak. I get why it might, on the surface, seem dumb that you can fire at someone when all you can see is their spears or something. But most missile weapons are bows in this game. You don't tend to just aim straight with a bow.
Unlike guns, you can arc shots (granted, this doesn't explain pistoleers or whatever, but yeah. This is what happens when you give guns to a race in a setting where it doesn't work so well, outside of warmachines)
I know this explanation doesn't fit every single scenario. I know the rule isn't the best written. But whatever. We get it. The rule is badly written. Harp on it some more please. Because seriously, that seems to be your near repeated complaint about the rules, or at least the one I recall seeing you near copy paste in every AOS thread you've been posting in thus far (Swastakowey).
*yawn* Off to bed. Lurking these threads is really tiring and highly depressing.
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Post by: Swastakowey
Melevolence wrote:Personally, I'm finding the argument against the LOS rules so weak. I get why it might, on the surface, seem dumb that you can fire at someone when all you can see is their spears or something. But most missile weapons are bows in this game. You don't tend to just aim straight with a bow.
Unlike guns, you can arc shots (granted, this doesn't explain pistoleers or whatever, but yeah. This is what happens when you give guns to a race in a setting where it doesn't work so well, outside of warmachines)
I know this explanation doesn't fit every single scenario. I know the rule isn't the best written. But whatever. We get it. The rule is badly written. Harp on it some more please. Because seriously, that seems to be your near repeated complaint about the rules, or at least the one I recall seeing you near copy paste in every AOS thread you've been posting in thus far (Swastakowey).
*yawn* Off to bed. Lurking these threads is really tiring and highly depressing.
Yep, and I am sick of the people repeating the same stuff about why the rules are good. People repeat the same thing, they generally get the same answer.
See, what I like about your response is that you admit it's bad rules writing, but then you say why it doesn't bother you. That's awesome. Same with bottle. That is what I call reasonable. HOWEVER the people who defend the game like its perfect bother me because, well it is incorrect.
Lets take the spears (I use it because it bothered me a lot in my games), cool you can see how the rule is bad. But then you can still find the fun in it despite the fact it's a bad rule (lets say the spear is acting like a lightning catcher for our lightening of sigmar etc as you said. That's cool. But what gets me is when people say "the rules are great for X reason" when x reason is wrong. However when people say "I like the game despite its flaws" then that's great. And I have said that a lot. After all I do the same with 40k...
There is more to the rules against AOS, Summoning (how do I get spells, is that rules discussion still going?) and so on. All of which have been listed.
Liike I say, enjoy the game, but don't try play it off like it's some streak of genius. Because it isn't. I am sure with the right players and some imagination + effort the game can be fun. But isn't this true with all games?
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Post by: IGtR=
kveldulf wrote: IGtR= wrote: Swastakowey wrote:
Everything is not a matter of opinion, thus some things are actually bad/suck. For example, if you play a miniature game that ignores the principle of its own definition - it goes off the reservation of being the idea of a miniature game. In the case of AoS, it has gone in that direction - being more deluded to its own sense of existence. Sure people can say its fun/great but in relation to what? A miniature game has a certain level of objective meaning that isn't purely tied to the notion of subjective thought (otherwise it would be a contradiction). WHAT DOES THIS MEAN??
People who want to play a miniature game do so not for any reason that sounds good to them, but for mutual understanding in an objective sense - they are playing an external game, not solely an internal/mental one. This implies a certain expectation of rules and the adherence to follow these rules before you become destructive to the reason why everyone is there in the first place. Naturally, playing a miniature game logically infers detail at different degrees, and to find a level of this that can meet brevity and complexity is the balance every miniature game ought to strive for. AoS abandoned this notion, and went toward the mantra of selling an innovation in essence, than selling a miniature game.
I don't know if you know the meaning of objective meaning but this is not it. Nobody can agree about whether objective meaning exists but a basic example might be that 1+1=2.
A miniature game has no level of objective meaning. And a certain level of objective meaning is a meaningless statement. If I said miniature game to an alien or a remote tribe and then explained it and then showed them AoS then they'd probably say it was a miniature game. If you can provide me with an objective definition, sourced from outside of human experience, that exists separate to any degree of subjectivity and will always hold true in any given hypothetical situation, and everyone agrees on it, then you can talk about objectivity. After you have proven that objectivity exists. So you might want to rephrase this. Its the same thing as humour or morality, try talking about objectives in there with some people that know what they're talking about and they will tear you to pieces over evidential flaws, logical jumps etc.
And what do you mean by purely tied to subjective thought meaning a contradiction?
By this statement do you mean that there are subjective (ie cultural) values that wargamers associate with miniature games. Because our partners clearly don't have the same view of what we do as we do. There might be an expectation of rules etc. but that isn't objective and it is not unimaginable that a certain percentage of gamers do not expect rules to be present all of the time. Just as not all gamers now think that points are necessary.
I shall leave this here to demonstrate what I mean about there being no objectivity.
"Nobody can agree about whether objective meaning exists but a basic example might be that 1+1=2"
Just FYI, that is an objective statement  Just look at what you're saying, and wait for it. It'll emerge.
"A miniature game has no level of objective meaning"
other than the meaning that it has no objective meaning?
Okay in the same sense that you can make a frankly pathetic argument for anything based on that but then your original premise is destroyed.
"a certain level of objective meaning is a meaningless statement"
And how much would that be? If you are attempting to quantify, there needs to be some sort of measurement.... oh wait
Certain level of objectivity is meaningless if you
a) Can't prove objectivity and so it is based upon a supposition
b) Are having an indeterminate "certain" level of objectivity
c) Are not attempting to quantify
d) Cannot really quantify objectivity. It either is or is not. They are mutually exclusive.
As an alternative I could suggest that you measure the prevalence of certain subjective beliefs and attempt to quantify them. For example you could not say that the Space Marine Tactical Box has a certain level of objective value for money but you could say that many, or a majority of people thought that it was. And then cite a source. So you could say that 80% or respondents thought that AoS was bad but introducing objectivity is just laughable really.
"If you can provide me with an objective definition, sourced from outside of human experience, that exists separate to any degree of subjectivity and will always hold true in any given hypothetical situation, and everyone agrees on it, then you can talk about objectivity"
And what's the purpose of this statement? are you attempting to negate meaning with meaning? That's a tough battle FYI. Meaning is a matter of reference in which the logical course of its ultimate origination is a matter of the Divine, Unmoved Mover, Prime Mover, God, The Lord (and yea, I believe & follow Jesus).
Okay. Just saying don't just wang around philosophical language with no ability to back it up, or seemingly no understanding of how to use it. And FYI I know it is a tough battle and that was my point. Some words are highly loaded and so need to be used with care. By saying objective you are claiming that your opinion is right all the time in any conceivable scenario. That is demonstrably wrong, unless you can pass my test. So that is why it is hard.
And FYI meaning is not a matter of reference that has automatic recourse to God, any God, let alone the Christian God, whom may or may not be the Prime Mover depending entirely upon a subjective belief. There are many alternatives to this so don't present that contention as a fact.
"There might be an expectation of rules etc. but that isn't objective and it is not unimaginable that a certain percentage of gamers do not expect rules to be present all of the time. Just as not all gamers now think that points are necessary."
Every game has rules. Points are not really gone I presume, just converted and made more abstract - which I reckon is more confusing in some ways to play a fair game
Not every game has rules. That is an objective statement that you cannot prove. All games are games maybe, but all games have rules you're never going to prove to anybody. It is conceivable that some games do not have rules and entirely possible that there are games in existence with no rules. Followed by another presumption followed by your definition of fair which again is entirely subjective and has no impact on the rest of the community.
I imagine from your relativistic POV you have me plotted/figured somehow? Please just really think about the truth of what I've said.
There was no truth in what you said. Unless you believe that truth is a relativist social construct like I do. Ah lol the irony! As you have previously referenced a Christian viewpoint, the only truth that you can sincerely believe in must come from God himself and be lectio devina. Unless you have an inconsistent definition of objective with regards to truth?
And a nice attack on my "relativist POV". I was actually attempting to introduce some linguistic precision into the debate and perhaps demonstrate to you that your suppositions were false. I do not suppose to have you figured, I am merely responding to a demonstrably flawed argument. The connection that has to your person is of no interest to me.
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Post by: Plumbumbarum
I'm also puzzled as to how someone can be brought back by something that is basicaly an excrement put on the previous game and world. It has close to nothing of the tone, scale, depth, mood and creative spark of wh but it has space marines. What it has in common is a few names and a forced backstory, where's the grit the grim and the gothic horror.
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Post by: Fifty
Swastakowey wrote:
No structure
No Balance
Unclear Rules
Rules entirely dependent on models from the type of models owned, to the space they take up right up to the size of the model. Need I bring up spear tips again?
Crossbow men firing cross bows in combat THEN fighting the enemies they shot in combat is also a sign of bad rules.
I'm not actually going to argue with you whether the game is good or not, but not everyone wants the same thing from a system as you.
No structure could be seen as less restrictive
No balance could be seen as more options to represent the most thrilling battles - Agincourt, Thermopylae, or even iconic moments such as Rorke's Drift and The Alamo.
Unclear rules could be seen as having trust in players to work with each other to come up with sensible solutions
Rules dependent on models owned could be seen as freedom from having to spend thousands on new models
Rules dependent on the space taken up could be seen as more realistic than base size by some people!
I actually don't think that AoS is a game I will love, to be honest, but your absolute inability to see that what YOU want from a game is not the only correct option is... well... to put it politely, not coming across as very mature.
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Post by: Wonderwolf
Dunno. If you dust off your old Warhammer models, get them onto the table again after long periods of disuse and roll some dice, it would qualify as being "brought back" IMO.
Rules and Background might be different, true, but those are just different seasoning on a steak that is still a steak.
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Post by: kveldulf
You Said:
Certain level of objectivity is meaningless if you
a) Can't prove objectivity and so it is based upon a supposition
b) Are having an indeterminate "certain" level of objectivity
c) Are not attempting to quantify
d) Cannot really quantify objectivity. It either is or is not. They are mutually exclusive.
So you are telling me that you must first use objectivity to then disprove it? You do see the problem with this?
You Said:
As an alternative I could suggest that you measure the prevalence of certain subjective beliefs and attempt to quantify them. For example you could not say that the Space Marine Tactical Box has a certain level of objective value for money but you could say that many, or a majority of people thought that it was. And then cite a source. So you could say that 80% or respondents thought that AoS was bad but introducing objectivity is just laughable really.
Subjective beliefs, please tell me as to what they are subject to? You are grouping them all, and using an absolute statement. If you were going to ask me to prove objective meaning you would first need to be consistent with your line of questioning and not ask me to prove objective meaning. You see how your position is not saying anything logically?
You Said:
Okay. Just saying don't just wang around philosophical language with no ability to back it up, or seemingly no understanding of how to use it. And FYI I know it is a tough battle and that was my point. Some words are highly loaded and so need to be used with care. By saying objective you are claiming that your opinion is right all the time in any conceivable scenario. That is demonstrably wrong, unless you can pass my test. So that is why it is hard.
I said it was a tough battle because it violates the law of non-contradiction - look that one up. It may shed some light.
You Said:
And FYI meaning is not a matter of reference that has automatic recourse to God, any God, let alone the Christian God, whom may or may not be the Prime Mover depending entirely upon a subjective belief. There are many alternatives to this so don't present that contention as a fact.[/b]
Oh, and how did you arrive to this conclusion? Are you saying that you are a god? A moral law giver is not something there can be multiples of - the idea of justice would collapse.
You Said:
Not every game has rules. That is an objective statement that you cannot prove. All games are games maybe, but all games have rules you're never going to prove to anybody. It is conceivable that some games do not have rules and entirely possible that there are games in existence with no rules. Followed by another presumption followed by your definition of fair which again is entirely subjective and has no impact on the rest of the community.
Words mean something. If you don't like that then invent a language where words/constructs have no meaning, then talk to me - that might be tough to do.
You Said:
There was no [i]truth in what you said. Unless you believe that truth is a relativist social construct like I do. Ah lol the irony! As you have previously referenced a Christian viewpoint, the only truth that you can sincerely believe in must come from God himself and be lectio devina. Unless you have an inconsistent definition of objective with regards to truth?
And a nice attack on my "relativist POV". I was actually attempting to introduce some linguistic precision into the debate and perhaps demonstrate to you that your suppositions were false. I do not suppose to have you figured, I am merely responding to a demonstrably flawed argument. The connection that has to your person is of no interest to me. [/i]
I know you were trying to assert what you think are brilliant ideas, but I don't think you're being consistent with your own words. You've essentially affirmed nothing to me other than there is no meaning that exists outside of what we make of it - and that very statement contradicts; it confirms then denies itself. 1-1=0 so what are you trying to say?
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Post by: Swastakowey
Fifty wrote: Swastakowey wrote: No structure No Balance Unclear Rules Rules entirely dependent on models from the type of models owned, to the space they take up right up to the size of the model. Need I bring up spear tips again? Crossbow men firing cross bows in combat THEN fighting the enemies they shot in combat is also a sign of bad rules. I'm not actually going to argue with you whether the game is good or not, but not everyone wants the same thing from a system as you. No structure could be seen as less restrictive No balance could be seen as more options to represent the most thrilling battles - Agincourt, Thermopylae, or even iconic moments such as Rorke's Drift and The Alamo. Unclear rules could be seen as having trust in players to work with each other to come up with sensible solutions Rules dependent on models owned could be seen as freedom from having to spend thousands on new models Rules dependent on the space taken up could be seen as more realistic than base size by some people! I actually don't think that AoS is a game I will love, to be honest, but your absolute inability to see that what YOU want from a game is not the only correct option is... well... to put it politely, not coming across as very mature. Sigh, Point 1: What is easier, to have points then remove them if you don't feel like, or not have points and add points if you want balance? To make your own scenario entirely from scratch or to have cool set scenarios (like all games with no points) and then be able to tweak the scenarios to fit what you want or ignore them. So actually you are wrong... no structure is more LIMITING because it restricts most play styles by not having the structure to remove if needed. Point 2: Well duh, all my hy history games that are not points based have unbalanced battles. But those rules also have a lot of pages devoted to helping me create these scenarios (again, structure) and also have a lot of methods to portray unfair fights but still have a great game. AOS has nothing to help people create unfair but playable battles. It literally says "put the models on the table until you can;t fit or feel like stopping, when you opponent has done the same you then fight". That is all this rule set does to help you create a game. Many rulesets do way more than this by giving players the tools for great battles like the ones you listed. Point 3: Unclear rules are unneeded as having complete rules would mean even players who aren't on the same page can play a game AND then players on the same page can easily tweak the rules to fit. Again AOS is restricting in this regard too. Point 4: Rules dependant on models owned is fine and normal, but with no limit or restriction for a standard scenario or game then this means a player with more models or better models has a huge advantage over another player as these are the people who will dictate the game. Plus who the hell feels forced to buy thousands of dollars on a game because there is structure? Like I said above just play smaller games like you would in AOS, because most games have a method of ensuring a smaller game without players having to force it upon themselves. Say a game requires at least 500 points, how hard is it to say lets only do 100 points? That seems easier than messing around with AOS rules to me... Point 5: Rules dependant on the space allowed for you to deploy is silly. This means that horde armies will be disadvantaged because the enemy can fit (model size dependant) just as many models as you on the field. Potentially more depending on the model. Why not limit it by an actual scenario or points system instead of space? How is space in any way a decent method of measuring two forces even in an unbalanced Scenario? This could work in a thermopylae scenario... but you don't need a rule saying armies are limited only by space on the table for one off scenarios like that. Would it not be easier to limit armies by scenario or points then if the players want they can ignore those rules and limit armies by space instead? It seems really clear to me here, that all these points you said make AOS ok, is actually done better by most games because most games allow players to do ALL of the above in a better way AND ALSO allow players to play it in other ways as well. What does AOS do that you can;t do with ANY OTHER GAME? Nothing. So no I am no immature... it is simple. So simple. Look at 40k... in 40k you have points. HOWEVER you can simply remove points and bam you have AOS. Just like that and you also have the option to say "hey lets do points". The rules are all there for players to do this. Don't like that tau Fire Warriors are limited to a squad of 12? Cool lets change that to a squad of 25. However with AOS you don't have these options, instead you have to put in a lot of time and effort to set up limits to create scenarios or a fair symmetrical game. Whereas 40k gives you all the tools needed for both. This is true for all games I play (and I play many). So if someone wants what AOS offers, why not play a complete game and simply use AOS models and remove the structure from a better game? More than likely... because it has a GW logo on it. It has nothing to do with what people want in a game. Instead it has more to do with what GW says the game is about. It seems like people want to be told they have to do it a certain way, instead taking any ruleset and actually doing it themselves. See what people like you make the mistake of, is you assume I want something from AOS. Instead what I am saying is AOS offers nothing rules wise that can't be done by every other game out there. Everything people love about AOS so far is easily achievable in most games with a simple word or 2 before hand. The only thing different is AOS forces you to play a certain way, which is probably the only reason people think it is good for the make up your own rules style. Which is kind of funny, because these are the very people who claim not to like limits yet play a very limiting game when it comes to how you chose to play it. Anyway, it has been said to death. If you like the game thats cool.
62835
Post by: IGtR=
kveldulf wrote:
You Said:
Certain level of objectivity is meaningless if you
a) Can't prove objectivity and so it is based upon a supposition
b) Are having an indeterminate "certain" level of objectivity
c) Are not attempting to quantify
d) Cannot really quantify objectivity. It either is or is not. They are mutually exclusive.
So you are telling me that you must first use objectivity to then disprove it? You do see the problem with this?
No. Comprehension is important here. I am saying IF you want to use the term objectivity you must prove it, and that this is unlikely as I can disprove it. Using my a-d criteria. As you cannot satisfy these criteria don't use the word objective. And you have entirely, spectacularly failed to do so, and so my point stands.
You Said:
As an alternative I could suggest that you measure the prevalence of certain subjective beliefs and attempt to quantify them. For example you could not say that the Space Marine Tactical Box has a certain level of objective value for money but you could say that many, or a majority of people thought that it was. And then cite a source. So you could say that 80% or respondents thought that AoS was bad but introducing objectivity is just laughable really.
Subjective beliefs, please tell me as to what they are subject to? You are grouping them all, and using an absolute statement. If you were going to ask me to prove objective meaning you would first need to be consistent with your line of questioning and not ask me to prove objective meaning. You see how your position is not saying anything logically?
Can you really not see this?? They are subject to a personal value of price. And a personal value of space marines. Two entirely relative values. Someone who hates wargaming may not pay £5 for them and a diehard fanboi might pay £40. Entirely subjective. If you don't understand this then I don't think we can continue to debate this as it is a fairly fundamental principle in the debate. You cannot genuinely contend that there is any element of objectivity in either the value of money or the monetary value of goods among any given population. My position is entirely grounded in logic.
You Said:
Okay. Just saying don't just wang around philosophical language with no ability to back it up, or seemingly no understanding of how to use it. And FYI I know it is a tough battle and that was my point. Some words are highly loaded and so need to be used with care. By saying objective you are claiming that your opinion is right all the time in any conceivable scenario. That is demonstrably wrong, unless you can pass my test. So that is why it is hard.
I said it was a tough battle because it violates the law of non-contradiction - look that one up. It may shed some light.
It doesn't and you are wrong about the principle. You might want to read up on these topics before you try and cite them as evidence.
That two propositions that are contradictory cannot both be objectively true is obvious logic. "A is B" "A cannot be B" fail the test. But my argument does not. Either objective morality exists and you can demonstrate it, or it does not. If objective morality, then can begin to use the word. If appropriate then you could use in that given context.
OR logically
If x is real then x can be used.
If x exists then x may be used in situation y where appropriate.
You cannot prove the existence of x and so the rest of your argument is meaningless. The logic of my attack is flawless. The supposition of your argument is large and the logical leaps are huge. Your argument currently functions like this
x is real coz
x can be used in situation y because AoS stupid.
You haven't proven x and the use of x even if we assume it is real doesn't seem appropriate in situation y. This is just logic
My argument is such
x cannot be demonstrated to be real
as x may/ may not be real we cannot use x. x therefore may be appropriate in some circumstances, subject to its proof
additionally x is not an appropriate term to describe situation y.
You Said:
And FYI meaning is not a matter of reference that has automatic recourse to God, any God, let alone the Christian God, whom may or may not be the Prime Mover depending entirely upon a subjective belief. There are many alternatives to this so don't present that contention as a fact.[/b]
Oh, and how did you arrive to this conclusion? Are you saying that you are a god? A moral law giver is not something there can be multiples of - the idea of justice would collapse.
It is entirely conceivable that there is a full pantheon of legislative Gods who delegate or collaborate on moral lawmaking. This is a logical possibility and so you cannot make the claim you make above. And I never said I was a God. And yes the idea of justice may collapse in a conceptual fashion, but that is Jurisprudence and it is generally held that the assumption of objective morality is a necessary fiction for law to operate. The above argument is very flawed and is entirely based upon your own worldview and has no grounding in philosophy or logic.
You Said:
Not every game has rules. That is an objective statement that you cannot prove. All games are games maybe, but all games have rules you're never going to prove to anybody. It is conceivable that some games do not have rules and entirely possible that there are games in existence with no rules. Followed by another presumption followed by your definition of fair which again is entirely subjective and has no impact on the rest of the community.
Words mean something. If you don't like that then invent a language where words/constructs have no meaning, then talk to me - that might be tough to do.
Words do mean something this is true, but the meaning is entirely subjective. Fair is a meaningless word. Like fun. Or tasty. Try saying that we all have the same view of them and you will appear a fool.
You Said:
There was no [i]truth in what you said. Unless you believe that truth is a relativist social construct like I do. Ah lol the irony! As you have previously referenced a Christian viewpoint, the only truth that you can sincerely believe in must come from God himself and be lectio devina. Unless you have an inconsistent definition of objective with regards to truth?
And a nice attack on my "relativist POV". I was actually attempting to introduce some linguistic precision into the debate and perhaps demonstrate to you that your suppositions were false. I do not suppose to have you figured, I am merely responding to a demonstrably flawed argument. The connection that has to your person is of no interest to me. [/i]
I know you were trying to assert what you think are brilliant ideas, but I don't think you're being consistent with your own words. You've essentially affirmed nothing to me other than there is no meaning that exists outside of what we make of it - and that very statement contradicts; it confirms then denies itself. 1-1=0 so what are you trying to say?
I am not asserting, I am dismantling your assertions with logic, that is something entirely different, namely arguing. I am being entirely consistent and my argument is that meaning exists subject to our own relative world view and that "meaning" is not shared. You find that distasteful I know but you have thus far failed to argue against it. The statement does not contradict. You can say 1+1+0 but I will not accept that as I can demonstrate it is false every time I perform the sum. Indeed mathematics is one of the few areas that I believe objectivity could exist, but this would have to be very tentative as who is to know what exists out there in a large universe (maybe multiverse). My statement does not confirm and then deny itself, and could you demonstrate that with logic please rather than an assertion? And the mild ad hominem attacks "what you think are brilliant ideas" also prove my point to a degree.
There is nothing objective.
Somebody disagrees with me.
I am supported.
Unless you can demonstrate that objectivity exists my argument stands.
Cheers
Ig
46424
Post by: Spacewolfoddballz
https://www.youtube.com/watch?v=_-MzNpMD1K8
I felt that this summarizes my opinion well
71169
Post by: kveldulf
You Said:
No. Comprehension is important here. I am saying IF you want to use the term objectivity you must prove it, and that this is unlikely as I can disprove it. Using my a-d criteria. As you cannot satisfy these criteria don't use the word objective. And you have entirely, spectacularly failed to do so, and so my point stands.
Your criteria does nothing to satisfy your point, other than you've created a table of ideas to disprove the use of objectivity absolutely but at the same time prove absolutely that you used the idea of objectivity for its existence. If you think I need to prove objectivity, you first need to provide the evidence as to why I cant use it in the first place. If you got a problem with definitions meaning something, then take it up with a dictionary company. Words are mathematical in essence, and I don't think you're going to convince them that 1=0. Here look at this:
The Law of non-contradiction is one of the basic laws in classical logic. It states that something cannot be both true and not true at the same time when dealing with the same context. For example, the chair in my living room, right now, cannot be made of wood and not made of wood at the same time. In the law of non-contradiction, where we have a set of statements about a subject, we cannot have any of the statements in that set negate the truth of any other statement in that same set. For example, we have a set of two statements about Judas. 1) Judas hanged himself. 2) Judas fell down, and his bowels spilled out. Neither statement about Judas contradicts the other. That is, neither statement makes the other impossible because neither excludes the possibility of the other. The statements can be harmonized by stating: Judas hanged himself, and then his body fell down; and his bowels spilled out.
https://carm.org/dictionary-law-of-non-contradiction
You Said:
Can you really not see this?? They are subject to a personal value of price. And a personal value of space marines. Two entirely relative values. Someone who hates wargaming may not pay £5 for them and a diehard fanboi might pay £40. Entirely subjective. If you don't understand this then I don't think we can continue to debate this as it is a fairly fundamental principle in the debate. You cannot genuinely contend that there is any element of objectivity in either the value of money or the monetary value of goods among any given population. My position is entirely grounded in logic.
I agree, value in this context is relative among people, but it is still relative to something, not arbitrarily given value independently.
You Said:
It doesn't and you are wrong about the principle. You might want to read up on these topics before you try and cite them as evidence.
That two propositions that are contradictory cannot both be objectively true is obvious logic. "A is B" "A cannot be B" fail the test. But my argument does not. Either objective morality exists and you can demonstrate it, or it does not. If objective morality, then can begin to use the word. If appropriate then you could use in that given context.
OR logically
If x is real then x can be used.
If x exists then x may be used in situation y where appropriate.
You cannot prove the existence of x and so the rest of your argument is meaningless. The logic of my attack is flawless. The supposition of your argument is large and the logical leaps are huge. Your argument currently functions like this
x is real coz
x can be used in situation y because AoS stupid.
You haven't proven x and the use of x even if we assume it is real doesn't seem appropriate in situation y. This is just logic
My argument is such
x cannot be demonstrated to be real
as x may/ may not be real we cannot use x. x therefore may be appropriate in some circumstances, subject to its proof
additionally x is not an appropriate term to describe situation y.
You sound like you are trying to use a rulebook to convince me your logic, not logic, is correct. If, you believe there is no such thing as an objective way of thinking, then why are you referencing your logic as correct for both you and I? That's again, contradicting your OWN view and ignoring the fact that there are laws in logic, that are axiomatic; being objective when referenced to prove a point. Again please, please think about what I am saying. It sounds like you are trying to win, rather than think; I mean please look at your own words: "The logic of my attack is flawless". I don't know how I can put my response in words to describe my feelings about that statement.
You Said:
It is entirely conceivable that there is a full pantheon of legislative Gods who delegate or collaborate on moral lawmaking. This is a logical possibility and so you cannot make the claim you make above. And I never said I was a God. And yes the idea of justice may collapse in a conceptual fashion, but that is Jurisprudence and it is generally held that the assumption of objective morality is a necessary fiction for law to operate. The above argument is very flawed and is entirely based upon your own worldview and has no grounding in philosophy or logic.
I don't even know where to start with your statements other than. Your statement "it is generally held that the assumption of objective morality is a necessary fiction for law to operate" is yet again, a tangent stemmed from the ideology that there is no morality. Never mind the amazing minds that understood nature and natures God (natural law), you are holding a generality from a group of what, PhDs in socialist Europe somewhere - is that any surprise? The 20th century brought that way of thinking to its logical course - that death is the main hero of any society, and we should embrace it. That happened to be perhaps the most bloodiest time in human history. So, aside from the empirical perspective, please just consider that law may might be a matter of finding self evident truth than inventing it arbitrarily.
Furthermore, the reason for pursuing any meaning in anything, first comes from a world view..... and though philosophy/logic can compliment/affirm a view, it can also indicate that the evidence is counter to it.
You Said:
Words do mean something this is true, but the meaning is entirely subjective. Fair is a meaningless word. Like fun. Or tasty. Try saying that we all have the same view of them and you will appear a fool.
"but the meaning is entirely subjective"
hm.....
"but the meaning is entirely subjective"
hmmmmmmm....
"but the meaning is entirely subjective"
..................................................................
Please, please re read your words a few times. And really really think about it. You said they are entirely subjective. 'Entirely' is a word invoking an absolute thing. Then you're saying its subjective.... I mean, which is it?? You're saying its subjective, but yet your saying that absolutely...... you see the problem there right??????????? If it dawns on you, please take the same principle and apply it to the realm of meaning - surely then you'll see the bigger picture?
You Said:
I am not asserting, I am dismantling your assertions with logic, that is something entirely different, namely arguing. I am being entirely consistent and my argument is that meaning exists subject to our own relative world view and that "meaning" is not shared. You find that distasteful I know but you have thus far failed to argue against it. The statement does not contradict. You can say 1+1+0 but I will not accept that as I can demonstrate it is false every time I perform the sum. Indeed mathematics is one of the few areas that I believe objectivity could exist, but this would have to be very tentative as who is to know what exists out there in a large universe (maybe multiverse). My statement does not confirm and then deny itself, and could you demonstrate that with logic please rather than an assertion? And the mild ad hominem attacks "what you think are brilliant ideas" also prove my point to a degree.
You are not using logic, you're violating a law of logic. You can proclaim that you are being consistent, but that means little when your words show the opposite - you're not adding any credence by saying this, other than puffing your chest?
Language, of any form, is mathematical - inherently. Each word, syllable is some manner of logical meaning...... the compilation of various words - paragraphs, sentences - are complex mathematical values. But they also delineate two qualities indisputable, immutable: that there is substance, and that there is essence in things. You can never ever 'know' these two absolutely, but that does not mean you can not know of them.
Faith is an example of essence. Its a variable any scientist has to admit. The scientific method is actually based on skeptical approach - faith. However, being perpetually skeptical actually falls in on the observer if that's all he does; it's critical to maintain balance when it comes to they 'why' you are observing and the 'what'. I digress though.
and about your end:
You Said:
There is nothing objective except for that reason for stating that, and that sentence, and the words, and the letters, and the pixels, and the fingers typing it, and the ......
Somebody disagrees with me.
I am supported.
Unless you can demonstrate that objectivity exists my argument stands.
Cheers
Ig
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Post by: Spacewolfoddballz
Why don't you guys knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
That said new expansion for AOS rules WD number 12345 allows Feel No Pain for your army but you have to follow the rules and sing:
"We're knights of the Round Table, we dance whene'er we're able. We do routines and chorus scenes with footwork impec-cable, We dine well here in Camelot, we eat ham and jam and Spam a lot. / We're knights of the Round Table, our shows are for-mi-dable. But many times we're given rhymes that are quite un-sing-able, We're opera mad in Camelot, we sing from the diaphragm a lot. / In war we're tough and able, Quite in- de- fa-ti-gable. Between our quests we sequin vests and impersonate Clark Gable / It's a busy life in Camelot
[solo]
I have to push the pram a lot.... hitting last note just right allows +4FNP instead of +5FNP
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Post by: kveldulf
Spacewolfoddballz wrote:Why don't you guys knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
That said new expansion for AOS rules WD number 12345 allows Feel No Pain for your army but you have to follow the rules and sing:
"We're knights of the Round Table, we dance whene'er we're able. We do routines and chorus scenes with footwork impec-cable, We dine well here in Camelot, we eat ham and jam and Spam a lot. / We're knights of the Round Table, our shows are for-mi-dable. But many times we're given rhymes that are quite un-sing-able, We're opera mad in Camelot, we sing from the diaphragm a lot. / In war we're tough and able, Quite in- de- fa-ti-gable. Between our quests we sequin vests and impersonate Clark Gable / It's a busy life in Camelot
[solo]
I have to push the pram a lot.... hitting last note just right allows +4FNP instead of +5FNP
On second thought... let's not go.... It is a silly place.
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Post by: Plumbumbarum
Another thing I don't get is guys posting things like "finaly some optimism in wh instead of all the gloom and doom, good is winning etc". What's wrong with playing, watching or reading LotR if you need that or million other fantasy things full of hope and good and leaving good old wh to be last minute before apocalypse where your heroics are futile and your life is worthless.Wh was a place to come for doom and gloom for years, I don't know how you can be happy about optimism there unless you're a mum in the shop.
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Post by: Lythrandire Biehrellian
Swastakowey wrote: Klerych wrote:
Good to know that your opinion is an objective truth, bro..!
Seriously, go check what "objectively" means, mate. :-)
You are saying the game is good from a design point of view...?
Because I am very certain it is not. How does summoning work? All measurements from models for both line of site and movement is definitely not a good rule. What about how to even get summoning spells?
There are a lot more issues as well. How come single models are immune to battle shock? One rat with 2 wounds can beat 200 men as long as the rat only suffers 1 wound.
No real Scenarios, nothing to promote any sort of game. The rules are barely adequate for 2 people to plomp down models and attempt to play the game. I wonder how many people even play the game by the book?... probably no one. Especially since some rules NEED you to make up rules (summoning). The rules ARE bad.
You are wrong. You don't need to make up rules, I haven't yet. And summoning works just fine, never had an issue...
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Post by: IGtR=
kveldulf wrote:
You Said:
No. Comprehension is important here. I am saying IF you want to use the term objectivity you must prove it, and that this is unlikely as I can disprove it. Using my a-d criteria. As you cannot satisfy these criteria don't use the word objective. And you have entirely, spectacularly failed to do so, and so my point stands.
Your criteria does nothing to satisfy your point, other than you've created a table of ideas to disprove the use of objectivity absolutely but at the same time prove absolutely that you used the idea of objectivity for its existence. If you think I need to prove objectivity, you first need to provide the evidence as to why I cant use it in the first place. If you got a problem with definitions meaning something, then take it up with a dictionary company. Words are mathematical in essence, and I don't think you're going to convince them that 1=0. Here look at this:
I have not created a table of ideas I have created a cogent list of counter arguments. There is a difference. I am not trying to prove absolutely I am merely demonstrating that your argument is invalid. I am not denying that there may be another argument out there that actually works but yours does not work and that is my point. Absolutes do not come into it. And calling it a table of ideas is mislabelling my criticisms. They are not ideas they are logic.
Secondly I have no problem with definitions, I just would like people to understand the limitations of them. Words are not maths and that is a laughable statement. Anyone who has ever studied any literature will tell you the nuance and SUBJECTIVITY of language. Everyone who has tried to say that words are maths failed. Even the great Wittgenstein and he was a frakking genius so I doubt you have an argument that can back this up, and anthropologists following in the footsteps of Noam Chompsky have demonstrated that language is generally non-transferable to all cultures and languages. If you are interested you can read about many indigenous isolated populations with differing understandings of colour, an expression of directions using compass bearings rather than left or right, and even the incorrect statement that inuit have hundreds of names for snow demonstrates that languages are inherently different. Look at the indirect pronouns that the inuit have and try to find an english equivalent. You can't. Because langauge is not maths.
The Law of non-contradiction is one of the basic laws in classical logic. It states that something cannot be both true and not true at the same time when dealing with the same context. For example, the chair in my living room, right now, cannot be made of wood and not made of wood at the same time. In the law of non-contradiction, where we have a set of statements about a subject, we cannot have any of the statements in that set negate the truth of any other statement in that same set. For example, we have a set of two statements about Judas. 1) Judas hanged himself. 2) Judas fell down, and his bowels spilled out. Neither statement about Judas contradicts the other. That is, neither statement makes the other impossible because neither excludes the possibility of the other. The statements can be harmonized by stating: Judas hanged himself, and then his body fell down; and his bowels spilled out.
https://carm.org/dictionary-law-of-non-contradiction
It is a principle of logic, not of reality. So for maths this works (most of the time) and for logic this works. If x is y then y is always x. But that cannot exist outside of this sphere. In your own Christian tradition there are a vast number of contradictions that you must hold to be true if you are in any way sincere but are logical impossibilities, eg the existence of the Trinity and God's indivisibility as an omnipotent being. A more contemporary, and less controversial subject would be quantum mechanics. In the same way morality can be two things at once to two different people, and neither one be wrong. For a legalistic analysis I would recommend the latter work of Kelsen as he simply demonstrates that two conflicting laws can both exist and be equally valid.
You Said:
Can you really not see this?? They are subject to a personal value of price. And a personal value of space marines. Two entirely relative values. Someone who hates wargaming may not pay £5 for them and a diehard fanboi might pay £40. Entirely subjective. If you don't understand this then I don't think we can continue to debate this as it is a fairly fundamental principle in the debate. You cannot genuinely contend that there is any element of objectivity in either the value of money or the monetary value of goods among any given population. My position is entirely grounded in logic.
I agree, value in this context is relative among people, but it is still relative to something, not arbitrarily given value independently.
Value is the classic arbitrarily given value. Beyond personal consideration of the parties selling there is no external action necessary. And what would price be relative for example? I am curious as to your reasoning.
You Said:
It doesn't and you are wrong about the principle. You might want to read up on these topics before you try and cite them as evidence.
That two propositions that are contradictory cannot both be objectively true is obvious logic. "A is B" "A cannot be B" fail the test. But my argument does not. Either objective morality exists and you can demonstrate it, or it does not. If objective morality, then can begin to use the word. If appropriate then you could use in that given context.
OR logically
If x is real then x can be used.
If x exists then x may be used in situation y where appropriate.
You cannot prove the existence of x and so the rest of your argument is meaningless. The logic of my attack is flawless. The supposition of your argument is large and the logical leaps are huge. Your argument currently functions like this
x is real coz
x can be used in situation y because AoS stupid.
You haven't proven x and the use of x even if we assume it is real doesn't seem appropriate in situation y. This is just logic
My argument is such
x cannot be demonstrated to be real
as x may/ may not be real we cannot use x. x therefore may be appropriate in some circumstances, subject to its proof
additionally x is not an appropriate term to describe situation y.
You sound like you are trying to use a rulebook to convince me your logic, not logic, is correct. If, you believe there is no such thing as an objective way of thinking, then why are you referencing your logic as correct for both you and I? That's again, contradicting your OWN view and ignoring the fact that there are laws in logic, that are axiomatic; being objective when referenced to prove a point. Again please, please think about what I am saying. It sounds like you are trying to win, rather than think; I mean please look at your own words: "The logic of my attack is flawless". I don't know how I can put my response in words to describe my feelings about that statement.
I am demonstrating an element of shared ground that we subjectively hold. Your argument can be analysed by me as I understand it. That is not to give it any objective value and it is facile to suggest so. My logic is flawless in its analysis of your so called argument. I am following it and expressing it in another format in an attempt to show you its flaws. That it has failed to do so is a shame but do not attack me for expressing it in another way. I am not trying to win I am winning. Your failure to respond adequately to any of my counters thus far leads me to believe I am winning. I am using a generally accepted format to try and demonstrate the differences between our arguments; mine follows a logical flow of reasoning whilst yours is based on assertions and the incorrect application of terms.
You Said:
It is entirely conceivable that there is a full pantheon of legislative Gods who delegate or collaborate on moral lawmaking. This is a logical possibility and so you cannot make the claim you make above. And I never said I was a God. And yes the idea of justice may collapse in a conceptual fashion, but that is Jurisprudence and it is generally held that the assumption of objective morality is a necessary fiction for law to operate. The above argument is very flawed and is entirely based upon your own worldview and has no grounding in philosophy or logic.
I don't even know where to start with your statements other than. Your statement "it is generally held that the assumption of objective morality is a necessary fiction for law to operate" is yet again, a tangent stemmed from the ideology that there is no morality. Never mind the amazing minds that understood nature and natures God (natural law), you are holding a generality from a group of what, PhDs in socialist Europe somewhere - is that any surprise? The 20th century brought that way of thinking to its logical course - that death is the main hero of any society, and we should embrace it. That happened to be perhaps the most bloodiest time in human history. So, aside from the empirical perspective, please just consider that law may might be a matter of finding self evident truth than inventing it arbitrarily.
Furthermore, the reason for pursuing any meaning in anything, first comes from a world view..... and though philosophy/logic can compliment/affirm a view, it can also indicate that the evidence is counter to it.
My statement is not a tangent, it is the logical conclusion of the debate on morality, one of the most important debates in Jurisprudence, and a matter of extreme importance. Hart said that if solved the issue would be the most powerful conclusion we would find. o not really a tangent.
Never mind the "amazing minds" what they understood is fine but they could not prove it. And you cannot either. So please stop trying to argue this. Your central supposition is no more justified than when you first asserted that objectivity could be applied to a wargame.
Then nice ad hominem. Those socialist PhD students were actually some of the most gifted minds that we may have seen in philosophy, and not just in the modern era. Nietzsche, Wittgenstein, and all the boys in the band dared to challenge the lazy hegemony of the natural lawyers and force people to justify their beliefs. As this debate hasn’t been resolved over here your precious natural lawyers clearly haven’t done a great job of defeating the criticisms of objective morality. And Oxford, one of the centres of such thinking is a world renowned university of which I am proud to study at. To dismiss thinking that has come out of it is not only childish but akin to intellectual self-harm. Your lack of awareness of the importance of these counter argument does nothing to diminish them.
Then nice Godwin. Sorry but you don’t think that the elitism and justification for colonialism and imperialism that came from a natural law tradition was just as bad? Hmmmm. Good argument. This Godwin attack was not at all based in Empiricism and if you could establish any Empirical data I would suggest that more blood has been shed in the name of your God or any other than in the name of true cultural relativism and subjectivism.
Who is to say that there is any self- evident truth in law?
Why do we need self-evident truth in law? It should be enough for people to realise that law serves the subjective good of humanity, or that we should assume these values if we require such universal maxims. In addition I don’t believe that people follow the law because of terrible arguments made by natural law supporters who claim the existence of objectivity it generally tends to be because of social and economic pressures.
And can you please explain what you mean by this?
“Furthermore, the reason for pursuing any meaning in anything, first comes from a world view..... and though philosophy/logic can compliment/affirm a view, it can also indicate that the evidence is counter to it.”
.
You Said:
Words do mean something this is true, but the meaning is entirely subjective. Fair is a meaningless word. Like fun. Or tasty. Try saying that we all have the same view of them and you will appear a fool.
"but the meaning is entirely subjective"
hm.....
"but the meaning is entirely subjective"
hmmmmmmm....
"but the meaning is entirely subjective"
..................................................................
Please, please re read your words a few times. And really really think about it. You said they are entirely subjective. 'Entirely' is a word invoking an absolute thing. Then you're saying its subjective.... I mean, which is it?? You're saying its subjective, but yet your saying that absolutely...... you see the problem there right??????????? If it dawns on you, please take the same principle and apply it to the realm of meaning - surely then you'll see the bigger picture?
I am not evoking an absolute, perhaps it would be better to say “This has no basis in objectivity.” And you can use the word absolutely without referring to objectivity. Absolutely means entirely. I am entirely me. That is not to say that I will always be and always have been, and that me is an objective concept. You see the difference. This orange is absolutely disgusting has no objective meaning. The orange is not comprised of pure disgusting, and not all oranges are purely disgusting. See the subjectivity of language at work here? Or just your mistake.
And WTF is the “realm of meaning” and the “bigger picture”. Generally it is not great argument practice to wait for something to dawn on the opposition so I ask you to set out your claim please.
.
You Said:
I am not asserting, I am dismantling your assertions with logic, that is something entirely different, namely arguing. I am being entirely consistent and my argument is that meaning exists subject to our own relative world view and that "meaning" is not shared. You find that distasteful I know but you have thus far failed to argue against it. The statement does not contradict. You can say 1+1+0 but I will not accept that as I can demonstrate it is false every time I perform the sum. Indeed mathematics is one of the few areas that I believe objectivity could exist, but this would have to be very tentative as who is to know what exists out there in a large universe (maybe multiverse). My statement does not confirm and then deny itself, and could you demonstrate that with logic please rather than an assertion? And the mild ad hominem attacks "what you think are brilliant ideas" also prove my point to a degree.
You are not using logic, you're violating a law of logic. You can proclaim that you are being consistent, but that means little when your words show the opposite - you're not adding any credence by saying this, other than puffing your chest?
Language, of any form, is mathematical - inherently. Each word, syllable is some manner of logical meaning...... the compilation of various words - paragraphs, sentences - are complex mathematical values. But they also delineate two qualities indisputable, immutable: that there is substance, and that there is essence in things. You can never ever 'know' these two absolutely, but that does not mean you can not know of them.
Faith is an example of essence. Its a variable any scientist has to admit. The scientific method is actually based on skeptical approach - faith. However, being perpetually skeptical actually falls in on the observer if that's all he does; it's critical to maintain balance when it comes to they 'why' you are observing and the 'what'. I digress though.
and about your end:
[color=orange]You Said:
There is nothing objective except for that reason for stating that, and that sentence, and the words, and the letters, and the pixels, and the fingers typing it, and the ......
How do you know I am typing it? Or that I exist? Heard of Descartes? Your perception of objectivity is wrong I’m afraid.
Somebody disagrees with me.
I am supported.
Unless you can demonstrate that objectivity exists my argument stands.
Cheers
Ig
94234
Post by: clamclaw
Oh lawdy, this thread is something else... Ha, the amount of vitriol for AoS and work into proving it's a "bad" game is staggering. I would have thought simply ignoring the game would be a more constructive sue of time.
Regarding the OP, AoS did get me back into the game. "Rekindled", if my use of the word pleases you. Prior to AoS my beastmen sat on the shelf collecting dust for ages. No real playerbase for Fantasy was in my area, and the games lost their appeal compared to 40K for me. AoS is much faster and loosey goosey, which I like.
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Post by: BobtheInquisitor
Plumbumbarum wrote:I'm also puzzled as to how someone can be brought back by something that is basicaly an excrement put on the previous game and world. It has close to nothing of the tone, scale, depth, mood and creative spark of wh but it has space marines. What it has in common is a few names and a forced backstory, where's the grit the grim and the gothic horror.
It's almost as if the people who like AOS didn't care for the previous game at all.........................
As for complaints about the background, all I can say is that I enjoy reading the Dresden Files even though they aren't like Mistborn at all. How dare something that's not trying to be the same be different. Dammit, when companies try something new, I want them to do it just like the last time they tried something new.
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Post by: Kilkrazy
NoPoet wrote: Swastakowey wrote:Yea my example was exaggerated waaaaaay to much and was wrong from the start. I still stand by my other points though.
Also technically couldn't all armies break battle shock by simply taking all the biggest monsters they can? Like Lizardmen taking a giant cool herd of Stegadons? Technically any army with single model units breaks battle shock.
Even if they could, who owns a herd of Stegadons?
...
A Stegadon is just a Triceratops with a platform on top with archers on it, like a Burmese elephant.
You can buy a Triceratops model ready painted for about £5. It wouldn't cost a lot of money and time to make a herd of them. It's the sort of thing someone might do just because someone else is saying the game is not broken because no-one owns a herd of Stegadons.
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Post by: kveldulf
You said:
I have not created a table of ideas I have created a cogent list of counter arguments. There is a difference. I am not trying to prove absolutely I am merely demonstrating that your argument is invalid. I am not denying that there may be another argument out there that actually works but yours does not work and that is my point. Absolutes do not come into it. And calling it a table of ideas is mislabelling my criticisms. They are not ideas they are logic.
Secondly I have no problem with definitions, I just would like people to understand the limitations of them. Words are not maths and that is a laughable statement. Anyone who has ever studied any literature will tell you the nuance and SUBJECTIVITY of language. Everyone who has tried to say that words are maths failed. Even the great Wittgenstein and he was a frakking genius so I doubt you have an argument that can back this up, and anthropologists following in the footsteps of Noam Chompsky have demonstrated that language is generally non-transferable to all cultures and languages. If you are interested you can read about many indigenous isolated populations with differing understandings of colour, an expression of directions using compass bearings rather than left or right, and even the incorrect statement that inuit have hundreds of names for snow demonstrates that languages are inherently different. Look at the indirect pronouns that the inuit have and try to find an english equivalent. You can't. Because langauge is not maths.
Whatever. You created a cogent list of counter arguments. So.... if you want to call it that, instead of criteria, okay, but I think you're being pedantic & redundant.
"Words are not maths and that is a laughable statement"
Nevermind computer science has shown that language can be harnessed with 'maths' (binary) and that the watson system from IBM has shown that averaging symbols of letters, words is possible with 'maths'.
" Anyone who has ever studied any literature will tell you the nuance and SUBJECTIVITY of language"
Deconstructing meaning happens. How does this prove that language is absolutely subjective?
You said:
It is a principle of logic, not of reality. So for maths this works (most of the time) and for logic this works. If x is y then y is always x. But that cannot exist outside of this sphere. In your own Christian tradition there are a vast number of contradictions that you must hold to be true if you are in any way sincere but are logical impossibilities, eg the existence of the Trinity and God's indivisibility as an omnipotent being. A more contemporary, and less controversial subject would be quantum mechanics. In the same way morality can be two things at once to two different people, and neither one be wrong. For a legalistic analysis I would recommend the latter work of Kelsen as he simply demonstrates that two conflicting laws can both exist and be equally valid.
"It is a principle of logic, not of reality"
You do know they go hand in hand? Please try to describe reality for me without logic? Or another way of saying it: please give me an incoherent answer since that's what's your needing to provide. You see what I did there?
So for maths this works (most of the time)"
How much is that?
"In your own Christian tradition there are a vast number of contradictions that you must hold to be true if you are in any way sincere but are logical impossibilities, eg the existence of the Trinity and God's indivisibility as an omnipotent being."
Every time someone tries to label something in Christianity a contradiction, I've had the experience that it really isn't a contradiction come to find out, but rather sourced from a matter that's an ulterior motive - perpetually skeptic / emotional. Sometimes its as bad as the example of a person picking up a book, reading a few lines randomly in it, gloss over the ending and drawing a conclusion about what that book is about. Its really sad. Now then, as far as tradition goes in Christianity, there are some who put this above the essence of what the Bible is actually saying - which is very dangerous grounds. So please don't judge a religion by its abuse - rather the substance from its source (just a tangent bit of advice there). Regarding the Trinity - I understand that there are some who have a hard time digesting the concept - even muslims do it. I'm referencing them because its essentially the same problem the skeptic have - the arian heresy will most likely get surfaced too, and this is what I have to say to them:
Jesus Christ affirmed His place with words and deeds, as both God and Man, for the sake of a few logical requirements for a divine being - that He must be sovereign, and that if there are rational beings in His creation, He must logically relate with them - otherwise they are not rational (which would be a paradox). No one can ever know something absolutely, but they can know of it. Jesus Christ is the interface (Son) as to which we may relate with the unknowable aspect of God (the Father). The concept of the trinity is a multi leveled concept, that caters not just to the intellectual - and that's pretty amazing.
Value is the classic arbitrarily given value. Beyond personal consideration of the parties selling there is no external action necessary. And what would price be relative for example? I am curious as to your reasoning.
Price is relative to the cause and effects occurring - at every level. One values something due to a series of circumstances, though, we can recognize this, quantify it somewhat, we cannot absolutely know its entirety other than the incomprehensible nature of it. This does not mean it precludes us from assessing value in whatever way (it couldn't), rather, we use what is most valuable in context of a truth statement - which comes from a world view.
You said:
I am demonstrating an element of shared ground that we subjectively hold. Your argument can be analysed by me as I understand it. That is not to give it any objective value and it is facile to suggest so. My logic is flawless in its analysis of your so called argument. I am following it and expressing it in another format in an attempt to show you its flaws. That it has failed to do so is a shame but do not attack me for expressing it in another way. I am not trying to win I am winning. Your failure to respond adequately to any of my counters thus far leads me to believe I am winning. I am using a generally accepted format to try and demonstrate the differences between our arguments; mine follows a logical flow of reasoning whilst yours is based on assertions and the incorrect application of terms.
"I am demonstrating an element of shared ground that we subjectively hold" /color]
If everything is subjective, then we are not standing on shared ground
[color=red]"My logic is flawless in its analysis of your so called argument".
With using your logic I could say, what's logical for you isn't logical for me. You see the problem there right?
About being 'generally accepted' - You can say you have a generally accepted format, and that means nothing - a community doesn't invent what logic looks like - they recognize it; that it being consistent with nature (self evident truth). I have resorted to classical logic to show you, in a few ways, how you cannot reason away objectivity - at multiple levels.
You said:
My statement is not a tangent, it is the logical conclusion of the debate on morality, one of the most important debates in Jurisprudence, and a matter of extreme importance. Hart said that if solved the issue would be the most powerful conclusion we would find. o not really a tangent.
Never mind the "amazing minds" what they understood is fine but they could not prove it. And you cannot either. So please stop trying to argue this. Your central supposition is no more justified than when you first asserted that objectivity could be applied to a wargame.
Then nice ad hominem. Those socialist PhD students were actually some of the most gifted minds that we may have seen in philosophy, and not just in the modern era. Nietzsche, Wittgenstein, and all the boys in the band dared to challenge the lazy hegemony of the natural lawyers and force people to justify their beliefs. As this debate hasn’t been resolved over here your precious natural lawyers clearly haven’t done a great job of defeating the criticisms of objective morality. And Oxford, one of the centres of such thinking is a world renowned university of which I am proud to study at. To dismiss thinking that has come out of it is not only childish but akin to intellectual self-harm. Your lack of awareness of the importance of these counter argument does nothing to diminish them.
Then nice Godwin. Sorry but you don’t think that the elitism and justification for colonialism and imperialism that came from a natural law tradition was just as bad? Hmmmm. Good argument. This Godwin attack was not at all based in Empiricism and if you could establish any Empirical data I would suggest that more blood has been shed in the name of your God or any other than in the name of true cultural relativism and subjectivism.
Who is to say that there is any self- evident truth in law?
Why do we need self-evident truth in law? It should be enough for people to realize that law serves the subjective good of humanity, or that we should assume these values if we require such universal maxims. In addition I don’t believe that people follow the law because of terrible arguments made by natural law supporters who claim the existence of objectivity it generally tends to be because of social and economic pressures.
And can you please explain what you mean by this?
“Furthermore, the reason for pursuing any meaning in anything, first comes from a world view..... and though philosophy/logic can compliment/affirm a view, it can also indicate that the evidence is counter to it.”
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Yes, those socialist minds were so amazing, they led fantastic lives, to better humanity  Nietzsche went insane (though I guess sanity and insanity look the same to you?) but lets throw their personal lives aside. What did Nietzsche advocate, allude to most - atheism? Dude, that world view is based on being skeptical of everything which becomes problematic when the truth is, no one can ever know absolutely (faith), let alone that sort of skeptic cannot legitimize why he should be skeptical in the first place - just FYI. The essence of these 'socialist' thinkers, at their core, is to make themselves god (in the figurative sense to them) and become their own savior (mitigate shame/guilt) to get away with anything. Sanctity with this mindset is lost, because its subjective thus, 'do what thou wilt' (the mantra of satanism) is the way. Hmmmmm.... that's some ugly stuff there. I'll tell you this sobering thing, as sometimes words only convey so much: if you think you have the right to murder one of my children (or whom I understand to be innocent), then you'll have a bigger problem than just ideas in kind - with the force I will bear down on you (war). Your views interlope onto peoples liberty (self evident view) that don't be surprised when you practice it, that you will essentially be inviting bodily harm (strife) to yourself.
Regarding imperialism etc. Sure, I don't think people are perfect. So what? I think people are inherently evil, so its no surprise that they can say one thing and do another. The founding fathers of the United states understood this and separated powers as much as they thought appropriate - which was a fantastic idea in contrast to centralized power - unlike what socialism would have us jump on.
"Why do we need self-evident truth in law? It should be enough for people to realize that law serves the subjective good of humanity"
So, you are going to tell someone else that your idea of subjective good is better than theirs? What happens when they don't accept it? You're going to use bullets? Is that good? Is good subjective? What if that's really bad? Your platform in essence states this: What may be true for you is not true for me, so no one is more right than the other - so why, how can you even articulate that sentence with your view and it remain consistent?
You said:
I am not evoking an absolute, perhaps it would be better to say “This has no basis in objectivity.” And you can use the word absolutely without referring to objectivity. Absolutely means entirely. I am entirely me. That is not to say that I will always be and always have been, and that me is an objective concept. You see the difference. This orange is absolutely disgusting has no objective meaning. The orange is not comprised of pure disgusting, and not all oranges are purely disgusting. See the subjectivity of language at work here? Or just your mistake.
And WTF is the “realm of meaning” and the “bigger picture”. Generally it is not great argument practice to wait for something to dawn on the opposition so I ask you to set out your claim please.
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“This has no basis in objectivity.” So you're essentially saying "Meaning has no basis in objectivity"? Uh methinks you are being too figurative with 'meaning' if so, or you need to come to terms with reality.
"This orange is absolutely disgusting has no objective meaning."
That's usually more an abuse of the word - a inferred meaning - in common language. Some things though, are absolutely disgusting - in context of one's world view. For example, anything I say that's 'proving objectivity is true', is really 'absolutely disgusting' to you. The underlying reason for that language being 'disgusting' directs back to the quality of it being the antithesis of your own worldview. If you thought my statement was the opposite of disgusting, like fantastic, you're either lying or you've changed your mind.
"And WTF is the “realm of meaning” and the “bigger picture”.
The bigger picture is realizing most of your truth statements are based upon a lie.
I am using logic. And which law am I violating? As you have not demonstrated this at all so far this is merely an assertion.
Please demonstrate to me my inconsistencies in my points. Also that last sentence is not a question. But that is by the by.
Language is not mathematical and for you to repeatedly use this I would have to ask you to cite a philosophical source.
As for the two qualities those are debateable. Read the hunting of the snark by Lewis Carrol and tell me what real things all those words indisputably, immutably refer to. Those attributes commonly follow language, but are not predicates of its existence.
And this tangent about faith is both irrelevant and wrong. I do not see why you included it. And does not appear to make grammatical sense. Could you please explain?
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OKAY please google or reference 'Law of non-contradiction'.
Here's a few other links for you to digest on:
http://www.spurgeon.org/~phil/articles/lawofcon.htm
a good video excerpt from Ravi Zacharias:
https://www.youtube.com/watch?v=c4e_AOqlllc
"Language is not mathematical and for you to repeatedly use this I would have to ask you to cite a philosophical source.
Do you want one, two, three, four, five different examples of how language is mathematical? Read between the lines in my question.
"And this tangent about faith is both irrelevant and wrong. I do not see why you included it. And does not appear to make grammatical sense. Could you please explain?"
Please provide me an answer as to how faith (&/or world view) does not relate in the context of value, objectivity, using logic, philosophy? Are you saying that you know these quantities entirely? I don't think you do. You're really going to assert or allude to some idea that you're omniscient? That would require faith on my part to believe you.
Regards,
Automatically Appended Next Post:
Kilkrazy wrote: NoPoet wrote: Swastakowey wrote:Yea my example was exaggerated waaaaaay to much and was wrong from the start. I still stand by my other points though.
Also technically couldn't all armies break battle shock by simply taking all the biggest monsters they can? Like Lizardmen taking a giant cool herd of Stegadons? Technically any army with single model units breaks battle shock.
Even if they could, who owns a herd of Stegadons?
...
A Stegadon is just a Triceratops with a platform on top with archers on it, like a Burmese elephant.
You can buy a Triceratops model ready painted for about £5. It wouldn't cost a lot of money and time to make a herd of them. It's the sort of thing someone might do just because someone else is saying the game is not broken because no-one owns a herd of Stegadons.
Honestly some of those prepainted dinosaurs (schleich?) are done pretty well. My son has a T-Rex that looks like about the right size, that could be glued to a base, painted with some of those classy wargamer highlights, and boom - it'd be hard to tell the difference that it was a 'toy'.
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Post by: Todosi
Do we really need to continue the definition debate? Maybe we could discuss the topic brought up in the original post?
AOS has indeed rekindled my interest in playing Fantasy. I found 7th and 8th editions an exercise in tedium with about 20 house rules necessary to discuss before a pick up game. Games boiled down to spending 2 hours of game time searching for an obscure rule that you just knew was in that giant tome somewhere. And unless you were really well versed in the rules playing a 2000 point game could last 5 hours.
AOS scratches the fantasy itch for me and my group. It's a fun, cooperative battle game with simple rules. And as long as you aren't a jerk and try to break the rules, they work just fine.I can finally use all these models I have been painting for years and the new rules have inspired me to expand my forces. The last time I painted a Fantasy model was probably early 7th edition. In the last two months I have finished 3 new units, 4 new heroes and a monster for my Slaanesh army.
So, if you don't enjoy the game, that's cool. It's not your cup of tea. Play Kings of War or 8th edition if it suits you. But please understand that some of us actually enjoy the game as it is now, warts and all.
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Post by: kveldulf
Todosi wrote:Do we really need to continue the definition debate? Maybe we could discuss the topic brought up in the original post?
AOS has indeed rekindled my interest in playing Fantasy. I found 7th and 8th editions an exercise in tedium with about 20 house rules necessary to discuss before a pick up game. Games boiled down to spending 2 hours of game time searching for an obscure rule that you just knew was in that giant tome somewhere. And unless you were really well versed in the rules playing a 2000 point game could last 5 hours.
AOS scratches the fantasy itch for me and my group. It's a fun, cooperative battle game with simple rules. And as long as you aren't a jerk and try to break the rules, they work just fine.I can finally use all these models I have been painting for years and the new rules have inspired me to expand my forces. The last time I painted a Fantasy model was probably early 7th edition. In the last two months I have finished 3 new units, 4 new heroes and a monster for my Slaanesh army.
So, if you don't enjoy the game, that's cool. It's not your cup of tea. Play Kings of War or 8th edition if it suits you. But please understand that some of us actually enjoy the game as it is now, warts and all.
That's understood and I respect that. I apologize for the derailing. I'll keep my thread more on the railroad.
The main point in this thread is that no one is coming back to Warhammer via AoS (like what the term rekindled insinuates); they are going to a new game with practically none of the fluff or rules Warhammer had and using possibly old miniatures from a game called Warhammer. I won't dispute that people have rekindled an interest with GW miniatures though.
97096
Post by: burningstuff
It feels like Warhammer to me, though. It's still called Warhammer. All of the fluff/models feel pretty intact to me, despite the setting advancing a few thousand years. It just feels like a fresher version of Warhammer.
71169
Post by: kveldulf
burningstuff wrote:It feels like Warhammer to me, though. It's still called Warhammer. All of the fluff/models feel pretty intact to me, despite the setting advancing a few thousand years. It just feels like a fresher version of Warhammer.
It may feel like it to you, but it actually isn't. It's practically nothing like 'Warhammer'. It's essentially Warhammer in name only . It would be like calling Space Hulk Warhammer (but that at least is consistent with current fluff).
Just because it feels like Warhammer, doesn't make it Warhammer. To reiterate, that would be like me saying D&D feels like Warhammer, or Malifaux feels like Warhammer. You might be able to draw similarities, but you could do that with any setting.
What made Warhammer, Warhammer, GW blew up. They should have just made a new separate name for the setting, at least that way, some of the people familiar with Warhammer wouldn't get confused.
97096
Post by: burningstuff
kveldulf wrote:burningstuff wrote:It feels like Warhammer to me, though. It's still called Warhammer. All of the fluff/models feel pretty intact to me, despite the setting advancing a few thousand years. It just feels like a fresher version of Warhammer.
It may feel like it to you, but it actually isn't. It's practically nothing like 'Warhammer'. It's essentially Warhammer in name only . It would be like calling Space Hulk Warhammer (but that at least is consistent with current fluff).
Just because it feels like Warhammer, doesn't make it Warhammer. To reiterate, that would be like me saying D&D feels like Warhammer, or Malifaux feels like Warhammer. You might be able to draw similarities, but you could do that with any setting.
What made Warhammer, Warhammer, GW blew up. They should have just made a new separate name for the setting, at least that way, some of the people familiar with Warhammer wouldn't get confused.
I understand that's how you see it, but it's not how I see it.
Still called Warhammer. Still uses the Warhammer model range. Advances the fluff of Warhammer (it's not a retcon, not deleting the old fluff, just advancing the story). Still feels like Warhammer to me, just with some changes to gameplay. It's Warhammer to me.
71169
Post by: kveldulf
burningstuff wrote: kveldulf wrote:burningstuff wrote:It feels like Warhammer to me, though. It's still called Warhammer. All of the fluff/models feel pretty intact to me, despite the setting advancing a few thousand years. It just feels like a fresher version of Warhammer.
It may feel like it to you, but it actually isn't. It's practically nothing like 'Warhammer'. It's essentially Warhammer in name only . It would be like calling Space Hulk Warhammer (but that at least is consistent with current fluff).
Just because it feels like Warhammer, doesn't make it Warhammer. To reiterate, that would be like me saying D&D feels like Warhammer, or Malifaux feels like Warhammer. You might be able to draw similarities, but you could do that with any setting.
What made Warhammer, Warhammer, GW blew up. They should have just made a new separate name for the setting, at least that way, some of the people familiar with Warhammer wouldn't get confused.
I understand that's how you see it, but it's not how I see it.
Still called Warhammer. Still uses the Warhammer model range. Advances the fluff of Warhammer (it's not a retcon, not deleting the old fluff, just advancing the story). Still feels like Warhammer to me, just with some changes to gameplay. It's Warhammer to me.
That's fine but the now 'classical' understanding of warhammer is not present anymore in the fiction or in play. You can say that this feels like 'Warhammer' to you but as to what you're referencing with that, is not (in essence) historically warhammer (from the point of history of 8th edition or prior). And yes you can use old models, - I'm not disputing your use/choice of the tokens in AoS
Yes they advanced the storyline, but that's a separate, tragic issue.
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Post by: Kilkrazy
40K is actually called Warhammer 40,000. That does not make it the same game as Warhammer Fantasy Battle or Warhammer Age of Sigmar, even though there are similarities between the rules and the models.
If we cannot distinguish between 40K, WHFB and AoS, there is a no point in discussing them. In fact it would impossible because there are enough differences between the games to make them non-interoperable.
Therefore I suggest we stick with the terms 40K, WHFB and AoS, that are understood and used by most players.
71169
Post by: kveldulf
Kilkrazy wrote:40K is actually called Warhammer 40,000. That does not make it the same game as Warhammer Fantasy Battle or Warhammer Age of Sigmar, even though there are similarities between the rules and the models.
If we cannot distinguish between 40K, WHFB and AoS, there is a no point in discussing them. In fact it would impossible because there are enough differences between the games to make them non-interoperable.
Therefore I suggest we stick with the terms 40K, WHFB and AoS, that are understood and used by most players.
/nod
I agree but since the word "WARHAMMER" is branded with Age of Sigmar, its now destined to be blurred with WFB for those initially coming in, or 'back' to the scene.
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Post by: IGtR=
kveldulf wrote:
You said:
I have not created a table of ideas I have created a cogent list of counter arguments. There is a difference. I am not trying to prove absolutely I am merely demonstrating that your argument is invalid. I am not denying that there may be another argument out there that actually works but yours does not work and that is my point.
color]
Whatever. You created a cogent list of counter arguments. So.... if you want to call it that, instead of criteria, okay, but I think you're being pedantic & redundant.
"Words are not maths and that is a laughable statement"
Nevermind computer science has shown that language can be harnessed with 'maths' (binary) and that the watson system from IBM has shown that averaging symbols of letters, words is possible with 'maths'.
[color=red]" I am not denying that you can code words to represent them, but you cannot assign mathematical precision to words. There is a huge distinction between the two. Maths can describe the shapes of words and represent them on a screen in binary but it is like a child copying words that they don’t understand by merely tracing the shapes. Computer science is irrelevant in the field of philosophy as it is a physical representation, not philosophical reasoning. "
" Anyone who has ever studied any literature will tell you the nuance and SUBJECTIVITY of language"
Deconstructing meaning happens. How does this prove that language is absolutely subjective?
Okay if you can’t get this one I don’t know how to explain it more simply. Fair has no standardised meaning. It can mean a variety of things to a variety of people in a variety of circumstances. Thus your arbitrary use of it means nothing.
I am not seeking to prove absolutely that language is subjective I am merely demonstrating that a practical understanding of the functioning of language shows us that there are numerous situations where we cannot ascribe any objectivity to the phrase. A classic example is the word fair.
You said:
It is a principle of logic, not of reality. So for maths this works (most of the time) and for logic this works. If x is y then y is always x. But that cannot exist outside of this sphere. In your own Christian tradition there are a vast number of contradictions that you must hold to be true if you are in any way sincere but are logical impossibilities, eg the existence of the Trinity and God's indivisibility as an omnipotent being. A more contemporary, and less controversial subject would be quantum mechanics. In the same way morality can be two things at once to two different people, and neither one be wrong. For a legalistic analysis I would recommend the latter work of Kelsen as he simply demonstrates that two conflicting laws can both exist and be equally valid.
"It is a principle of logic, not of reality"
You do know they go hand in hand? Please try to describe reality for me without logic? Or another way of saying it: please give me an incoherent answer since that's what's your needing to provide. You see what I did there?
Logic is abstract thinking. Reality necessarily involves empirical observation. I am attacking your argument here based solely on its self-contained rationality without reference to any specific factual situations. This is the difference between challenging a theory of particle physics based upon mathematical mistake as opposed to your own experiments. They do not necessarily go hand in hand.
All dogs have mouths. I have a mouth. I am a dog.
The argument does not need to be defeated by me having to prove I am not a dog with genetic testing, photographs, witnesses etc.
I can merely demonstrate that the argument is flawed. Using logic.
Algebra is logic, maths is logic-based. These two need not be grounded in reality. My example expressing your argument in terms of x is not grounded in reality.
I see what you did there and it was wrong.
So for maths this works (most of the time)"
How much is that?
So far as we know and so far as we rely on central assumptions to create the numbers that we use. Ask a mathematician to prove that 1 is equal to -1, or get into the field of i or j numbers, or get into a deep discussion with theoretical mathematicians about zero. Maths works lots of the time but there are conceivable scenarios where there are unsolvable logical problems.
"In your own Christian tradition there are a vast number of contradictions that you must hold to be true if you are in any way sincere but are logical impossibilities, eg the existence of the Trinity and God's indivisibility as an omnipotent being."
Every time someone tries to label something in Christianity a contradiction, I've had the experience that it really isn't a contradiction come to find out, but rather sourced from a matter that's an ulterior motive - perpetually skeptic / emotional. Sometimes its as bad as the example of a person picking up a book, reading a few lines randomly in it, gloss over the ending and drawing a conclusion about what that book is about. Its really sad. Now then, as far as tradition goes in Christianity, there are some who put this above the essence of what the Bible is actually saying - which is very dangerous grounds. So please don't judge a religion by its abuse - rather the substance from its source (just a tangent bit of advice there). Regarding the Trinity - I understand that there are some who have a hard time digesting the concept - even muslims do it. I'm referencing them because its essentially the same problem the skeptic have - the arian heresy will most likely get surfaced too, and this is what I have to say to them:
Jesus Christ affirmed His place with words and deeds, as both God and Man, for the sake of a few logical requirements for a divine being - that He must be sovereign, and that if there are rational beings in His creation, He must logically relate with them - otherwise they are not rational (which would be a paradox). No one can ever know something absolutely, but they can know of it. Jesus Christ is the interface (Son) as to which we may relate with the unknowable aspect of God (the Father). The concept of the trinity is a multi leveled concept, that caters not just to the intellectual - and that's pretty amazing.
With regards to the first paragraph. More ad hominems? Really? Oh well I guess everyone who doesn’t believe your viewpoint is emotional. In fact the only appeals to emotion have been from you. Sorry. And I have not glossed over the Bible, I have read it critically.
I do not judge a religion by its abuse but your slander of some major philosophers required me to demonstrate that Christianity has been just as bad.
Then assumption assumption assumption from you. I know these are your beliefs but you cannot logically solve the contradiction of the Trinity. No Christian thinker has satisfactorily demonstrated it. And your argument starts from a position of assuming God exists. Indeed this “argument” is so flawed as to be useless and I will not evaluate.
As for it not just creating to the intellectual, that is fine. But it does not make the argument work. I understand these are sincere beliefs, but present them as such. Faith is an amazing force but it is not logic. To present it as such does it a disservice. You believe in the Trinity as you are a Christian, not because it works.
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Value is the classic arbitrarily given value. Beyond personal consideration of the parties selling there is no external action necessary. And what would price be relative for example? I am curious as to your reasoning.
Price is relative to the cause and effects occurring - at every level. One values something due to a series of circumstances, though, we can recognize this, quantify it somewhat, we cannot absolutely know its entirety other than the incomprehensible nature of it. This does not mean it precludes us from assessing value in whatever way (it couldn't), rather, we use what is most valuable in context of a truth statement - which comes from a world view.
Again you are mistaking USUALLY for ALWAYS or NECESSARILY. Price has no connection to anything it is entirely arbitrary. And that last sentence is meaningless language that you think sounds clever. You can assess value but only empirically and subjectively. There is no objective basis for value. Do you honestly believe that out there somewhere an omnipotent being is determining the objective value of a box of space marines? No. so price is subjective.
You said:
"I am demonstrating an element of shared ground that we subjectively hold" /color]
If everything is subjective, then we are not standing on shared ground
[color=red] Or we are because factually that is our experience. It is subject to change but subjectively, we share enough in commonality to declare that we are sharing something. There is no coherence in that statement.
"My logic is flawless in its analysis of your so called argument".
With using your logic I could say, what's logical for you isn't logical for me. You see the problem there right?
About being 'generally accepted' - You can say you have a generally accepted format, and that means nothing - a community doesn't invent what logic looks like - they recognize it; that it being consistent with nature (self evident truth). I have resorted to classical logic to show you, in a few ways, how you cannot reason away objectivity - at multiple levels.
Logic= your argument as a rational construct.
Your argument does not make sense in relation to itself. I have demonstrated this. My analysis does not suffer from such faults. Thus my logic works and your does not. We do not need to share anything as understanding you “argument” means understanding that it is flawed. You can disagree with me, but you cannot prove me wrong or yourself right.
Communities can invent formulations of logic, and can understand them in context. You have not resorted to classical logic. You have tried to use some terms that you do not understand and you have failed to demonstrate anything save the failure of your own argument.
And can you tell me why logic has to follow from nature?
You said:
My statement is not a tangent, it is the logical conclusion of the debate on morality, one of the most important debates in Jurisprudence, and a matter of extreme importance…..
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Yes, those socialist minds were so amazing, they led fantastic lives, to better humanity  Nietzsche went insane (though I guess sanity and insanity look the same to you?) but lets throw their personal lives aside. What did Nietzsche advocate, allude to most - atheism? Dude, that world view is based on being skeptical of everything which becomes problematic when the truth is, no one can ever know absolutely (faith), let alone that sort of skeptic cannot legitimize why he should be skeptical in the first place - just FYI. The essence of these 'socialist' thinkers, at their core, is to make themselves god (in the figurative sense to them) and become their own savior (mitigate shame/guilt) to get away with anything. Sanctity with this mindset is lost, because its subjective thus, 'do what thou wilt' (the mantra of satanism) is the way. Hmmmmm.... that's some ugly stuff there. I'll tell you this sobering thing, as sometimes words only convey so much: if you think you have the right to murder one of my children (or whom I understand to be innocent), then you'll have a bigger problem than just ideas in kind - with the force I will bear down on you (war). Your views interlope onto peoples liberty (self evident view) that don't be surprised when you practice it, that you will essentially be inviting bodily harm (strife) to yourself.
Regarding imperialism etc. Sure, I don't think people are perfect. So what? I think people are inherently evil, so its no surprise that they can say one thing and do another. The founding fathers of the United states understood this and separated powers as much as they thought appropriate - which was a fantastic idea in contrast to centralized power - unlike what socialism would have us jump on.
Again nice childish ad hominem but generally I would prefer to debate with adults who challenge me on philosophical terms. Nietzsche’s personal life is irrelevant, in the same way yours and mine are. And the advocacy of atheism is unconnected to this debate. In fact the sceptic can choose to hold whatever personal beliefs they choose, they must merely not their irrationality.
Then you have more ad hominem and a rather childish view of socialism. But hey they were European socialists! I don’t suppose you actually bothered to read my other examples of Hart, Reuter, Wittgenstein, they weren’t socialists FYI. And then your Sunday school perception of atheism is wrong and clouding it with quasi-religious language doesn’t give it any credibility. And atheism is the mantra of Satanism!
“because its subjective thus, 'do what thou wilt' (the mantra of satanism) is the way”
Or not. Do what thou will is hedonism. Not Satanism. Satanism is the worship of satan. Which has nothing to do with seeking pleasure or doing what you want.
And subjectivism is actually one of the biggest justifications for ethical liberalism and not interloping on other peoples freedom. I think you are misguided and I am telling you this but it does not follow that I will interfere with you. This rant is highly illogical and has no place here.
And your justification of imperialism is flawed. My argument is that imperialism was done in the name of objective moral realism by many people. Nobody has, as far as I am aware ever killed someone in the name of there being no ethical reality and all opposing views being equally legitimate.
And when was this debate about centralised power? There are numerous criticisms of your precious founding fathers but this is not the place. You still haven’t salvaged your terrible argument.
"Why do we need self-evident truth in law? It should be enough for people to realize that law serves the subjective good of humanity"
So, you are going to tell someone else that your idea of subjective good is better than theirs? What happens when they don't accept it? You're going to use bullets? Is that good? Is good subjective? What if that's really bad? Your platform in essence states this: What may be true for you is not true for me, so no one is more right than the other - so why, how can you even articulate that sentence with your view and it remain consistent?
You don’t have to dictate to other people based upon a concept of good. I refer to Raz’s coordination thesis, that many laws exist to coordinate behaviour rather that to moralise about it. I also refer you to the Hart v Devlin debate, it’s a great introduction to this.
And if people don’t accept it, here in England we send people to prison rather than kill them, but your ideal society might be different I grant.
We can generally subjectively justify law in terms of protections of self interest. That is inherently subjective but most people like laws so nobody kills them or steals their stuff. Subjectively that is good for most people (barring those who might be better off in anarchy due to being cunning, strong, resource rich etc) and involves no morality. Where is the moral value in parking fines? Or countless other areas of law. They serve peoples self interests not a wider morality. Or are you claiming that all laws have some element of intrinsic morality?
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You said:
I am not evoking an absolute, perhaps it would be better to say “This has no basis in objectivity.” …….
And WTF is the “realm of meaning” and the “bigger picture”. Generally it is not great argument practice to wait for something to dawn on the opposition so I ask you to set out your claim please.
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“This has no basis in objectivity.” So you're essentially saying "Meaning has no basis in objectivity"? Uh methinks you are being too figurative with the word 'meaning', or you need to come to terms with reality.
"This orange is absolutely disgusting has no objective meaning."
That's usually more an abuse of the word - a inferred meaning - in common language. Some things though, are absolutely disgusting - in context of one's world view. For example, anything I say that's 'proving objectivity is true', is really 'absolutely disgusting' to you. The underlying reason for that language being 'disgusting' directs back to the quality of it being the antithesis of your own worldview. If you thought my statement was the opposite of disgusting, like fantastic, you're either lying or you've changed your mind.
It is not disgusting, it is wrong. See misunderstanding of language. And you cannot say that a word is an abuse of the word if it is commonly used as such. Unless you are denying the evolution of language. It is undeniable that the English language today is different to that of William Shakespeare, so which one is right for you? Is cool a temperature of an expression that something is nice?
Does nice mean perfect as it originally did, or just quite good? This is what the subjectivity of language is.
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"And WTF is the “realm of meaning” and the “bigger picture”.
The bigger picture is realizing most of your truth statements are based upon a lie.
I am using logic. And which law am I violating? As you have not demonstrated this at all so far this is merely an assertion.
Please demonstrate to me my inconsistencies in my points. Also that last sentence is not a question. But that is by the by.
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OKAY please google or reference 'Law of non-contradiction'.
Here's a few other links for you to digest on:
http://www.spurgeon.org/~phil/articles/lawofcon.htm
a good video excerpt from Ravi Zacharias:
https://www.youtube.com/watch?v=c4e_AOqlllc
Thankyou for patronising me, you incorrectly cited that law so you might want to go back and read a bit more on this subject before you get too embarrassed.
Nothing I have said is subject to this rule.
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"Language is not mathematical and for you to repeatedly use this I would have to ask you to cite a philosophical source.
Do you want one, two, three, four, five different examples of how language is mathematical? Read between the lines in my question.
I want examples beyond the verbal expression of maths. Because that is easy and a six year old could do that. You cannot demonstrate that any language that does not exist in mathematics can be mathematically expressed.
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"And this tangent about faith is both irrelevant and wrong. I do not see why you included it. And does not appear to make grammatical sense. Could you please explain?"
Please provide me an answer as to how faith (&/or world view) does not relate in the context of value, objectivity, using logic, philosophy? Are you saying that you know these quantities entirely? I don't think you do. You're really going to assert or allude to some idea that you're omniscient? That would require faith on my part to believe you.
I am saying drawing on something that cannot be proved to try and support something that you have not demonstrated logically is not only an appeal to authority that shows you believe your argument to be weak but does not help your case. I cite the flying spaghetti monster to support my side. And Russel’s teapot. Now I am winning as I have more authorities. See the flaw now?
If you cannot prove objectivity without recourse to God, then you need to not only prove the validity of objectivity, but also prove the existence of God. One woud be a major achievement, both is likely impossible in a lifetime.
I do not claim absolute knowledge, only you contend that you are the expert, able to do what no philosopher has ever done.
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Cheers
Ig
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Post by: Litcheur
kveldulf wrote:I've been reading some posts here and there stating they've ' had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
AoS renewed my interest. I seldom played WHFB these last years, because let's be honest, 8th ed could have been interesting. Lots of good intentions, poor execution and (I suspect) close to no playtesting.
I'll play with the free rules for the next couple of weeks and then box Warhammer forever.
WHFB is dead, and AoS is just not good enough to last more than a few weeks in my gaming groups.
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Post by: burningstuff
kveldulf wrote:burningstuff wrote: kveldulf wrote:burningstuff wrote:It feels like Warhammer to me, though. It's still called Warhammer. All of the fluff/models feel pretty intact to me, despite the setting advancing a few thousand years. It just feels like a fresher version of Warhammer.
It may feel like it to you, but it actually isn't. It's practically nothing like 'Warhammer'. It's essentially Warhammer in name only . It would be like calling Space Hulk Warhammer (but that at least is consistent with current fluff).
Just because it feels like Warhammer, doesn't make it Warhammer. To reiterate, that would be like me saying D&D feels like Warhammer, or Malifaux feels like Warhammer. You might be able to draw similarities, but you could do that with any setting.
What made Warhammer, Warhammer, GW blew up. They should have just made a new separate name for the setting, at least that way, some of the people familiar with Warhammer wouldn't get confused.
I understand that's how you see it, but it's not how I see it.
Still called Warhammer. Still uses the Warhammer model range. Advances the fluff of Warhammer (it's not a retcon, not deleting the old fluff, just advancing the story). Still feels like Warhammer to me, just with some changes to gameplay. It's Warhammer to me.
That's fine but the now 'classical' understanding of warhammer is not present anymore in the fiction or in play. You can say that this feels like 'Warhammer' to you but as to what you're referencing with that, is not (in essence) historically warhammer (from the point of history of 8th edition or prior). And yes you can use old models, - I'm not disputing your use/choice of the tokens in AoS
Yes they advanced the storyline, but that's a separate, tragic issue.
You like to get bogged down in defending your own made up definition of something.
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Post by: AegisGrimm
AoS totally brought me back to play Warhammer.....with Kings of War.
I only play games if I like the universe first. Rules be damned, I just don't know if AoS is going to have a "world" as engrossing and evocative as the Old World.
Other than the lack of points/force balancing, I could totally have fun playing Old World setting games with the available Warscrolls and the free rules. They aren't the greatest, but they are "ok" for casual gaming with friends who aren't going to be dicks to each other. But this new fluff going forward? It just doesn't grab me at all so far.
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Post by: bitethythumb
AegisGrimm wrote:AoS totally brought me back to play Warhammer.....with Kings of War.
I only play games if I like the universe first. Rules be damned, I just don't know if AoS is going to have a "world" as engrossing and evocative as the Old World.
Other than the lack of points/force balancing, I could totally have fun playing Old World setting games with the available Warscrolls and the free rules. They aren't the greatest, but they are "ok" for casual gaming with friends who aren't going to be dicks to each other. But this new fluff going forward? It just doesn't grab me at all so far.
the old world lore/fluff was bloody awesome and is going to be hard to beat, personally I liked it less "grimmdark" and remember when "humour" was part of it... I kinda like the new "heroic" setting, seems more mythological which is always good I say, I am kinda annoyed at all the modernized themes going around
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Post by: saithor
They need to bring back Drachenfels. One of my favorite Warhammer stories. However, space marines in Fantasy, just why? The idea behind them isn't that bad, but if the models are going to be so bloody similiar it's just infuriating. Also, they are of course Ultramarine colors. The new fluff is interesting, but if when GW started fianlly advancing it again I had known it was going to lead to this, I would have been a lot less hyped than I was.
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Post by: AegisGrimm
I'm actually re-reading all the Gotrek and Felix novels to get my Old World fix. My next project is using Kings of War and recreating some WHFB armies in 15mm scale, starting with Dark Elves and probably Orcs/Gobbos.
I probably should have picked up some cheap WHFB books at Gencon. Even old editions' materials would be good for fluff.
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Post by: Plumbumbarum
BobtheInquisitor wrote:Plumbumbarum wrote:I'm also puzzled as to how someone can be brought back by something that is basicaly an excrement put on the previous game and world. It has close to nothing of the tone, scale, depth, mood and creative spark of wh but it has space marines. What it has in common is a few names and a forced backstory, where's the grit the grim and the gothic horror.
It's almost as if the people who like AOS didn't care for the previous game at all.........................
As for complaints about the background, all I can say is that I enjoy reading the Dresden Files even though they aren't like Mistborn at all. How dare something that's not trying to be the same be different. Dammit, when companies try something new, I want them to do it just like the last time they tried something new.
As far as I'm concerned, they can try something new every day. The can come up with a game depicting Jersey Shore crew riding winged whales to the orbit of Jupiter and call it Warhammer: Swimflying Morons. They can make 16 additional alternative histories of Old World including Warhammer Alliance vs Adolf Hitler and the other that depicts car racing in quasi 20th century world where chaos and empire fight for votes in the election. As long as whfb and old world are supported and intact, even if it was all mail order only.
But they blew old world and came out with this vomit that is directly connected to the old world through story and it's the only official proposition for fans of the old fluff. There are ways to try something new without pissing all over the old and spitting on the mess.
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Post by: saithor
BobtheInquisitor wrote:Plumbumbarum wrote:I'm also puzzled as to how someone can be brought back by something that is basicaly an excrement put on the previous game and world. It has close to nothing of the tone, scale, depth, mood and creative spark of wh but it has space marines. What it has in common is a few names and a forced backstory, where's the grit the grim and the gothic horror.
It's almost as if the people who like AOS didn't care for the previous game at all.........................
As for complaints about the background, all I can say is that I enjoy reading the Dresden Files even though they aren't like Mistborn at all. How dare something that's not trying to be the same be different. Dammit, when companies try something new, I want them to do it just like the last time they tried something new.
Just noticed this. Okay, you make a good point, but Mistborn and Dresden Files don't share the same characters and background (At least I think they don't haven't found time for Mistborn yet). AoS and Warhammer do however. These are the same characters that we liked from the original fluff, and people have a rght to complain if they feel that the characters are not being portrayad the same as they were previously.
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Post by: BobtheInquisitor
You both have a point. I guess I've been unhappy with some of the directions they've taken WHFB and some of the characters in per tickler since Storm of Chaos was retconned. For me, real Warhammer Fantasy became timeless and frozen years ago, much like 40k, so that I could avoid the terrible new fluff that would make me hate them. AOS and End Times are like What If stories for me, the equivalent of the JJ Abrams Star Trek movies (with 8th Ed WHFB and 6th/5th Ed WH40k as the Enterprise and Voyager series).
I'd almost say that blowing up the Old World was a mercy killing, sparing us the horror of Murderheim and Bloodberg and so on.
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Post by: kveldulf
Please try to PM me instead of derail this post anymore
Green is me
" I am not denying that you can code words to represent them, but you cannot assign mathematical precision to words I never said everyone is always precise with their meaning, but I essentially have been saying that does not equally make it utterly subjective either . There is a huge distinction between the two. Maths can describe the shapes of words and represent them on a screen in binary but it is like a child copying words that they don’t understand by merely tracing the shapes This is not proving anything other than stating you believe this to be true . Computer science is irrelevant in the field of philosophy as it is a physical representation, not philosophical reasoning. philosophy is the pursuit of ultimate meaning/reality? - I think that's textbook. Anything complimenting this objective furthers philosophical thought "
Okay if you can’t get this one I don’t know how to explain it more simply. Fair has no standardized meaning First of all, 'Fair' is better probably best referenced as justice. Furthermore, to say that there is no standardized fair is a very ambiguous statement - and that's assuming you're being figurative. If you're not, then you run into the problem as to what exactly your referencing when it comes to justice, as not all perceptions of justice can be true. . It can mean a variety of things to a variety of people in a variety of circumstances I agree people can have the view, but it doesn't make it true - since some peoples view counter each other. It would be like saying your view on meaning and mine are equal, when they are obviously not Thus your arbitrary use of it means nothing.
I am not seeking to prove absolutely that language is subjective I am merely demonstrating that a practical understanding of the functioning of language shows us that there are numerous situations where we cannot ascribe any objectivity to the phrase. A classic example is the word fair. this approach still applies objectivity to it
Logic is abstract thinking. Reality necessarily involves empirical observation. I am attacking your argument here based solely on its self-contained rationality without reference to any specific factual situations Logically it isn't self contained when its responding to your assertions. The factual situations have been revolving around your logical fallacies. Really, you're the one who objected to my use of objectivity over something that I was pointing out to be a gross move toward its antithesis. If you don't agree with it, then you could have gone a different path of discussion, but you chose the path of essentially saying 'I can't legitimately say that objectively because there is no such thing as objectivity in the first place" . This is the difference between challenging a theory of particle physics based upon mathematical mistake as opposed to your own experiments. They do not necessarily go hand in hand.
All dogs have mouths. I have a mouth. I am a dog. yes, I believe you call this a logical fallacy
The argument does not need to be defeated by me having to prove I am not a dog with genetic testing, photographs, witnesses etc.
I can merely demonstrate that the argument is flawed. Using logic You didn't really say anything with this other than assume and erroneously equivocate things in our arguments. I can also make accusations/examples too to cover things but I don't. You seem to do that a lot - by pointing out ad hominems and make statements that ignore the substance of what's being said. I guess you could call this an ad hominem too. It's not a very constructive practice either way, if your actually trying to be constructive yourself. Perhaps we could try to exercise a bit more social grace, eh?
Algebra is logic, maths is logic-based. These two need not be grounded in reality. My example expressing your argument in terms of x is not grounded in reality. Algebra is real. Mathematics is real. These are both in reality.
I see what you did there and it was wrong. Please consider my logic above
So far as we know and so far as we rely on central assumptions to create the numbers that we use. Ask a mathematician to prove that 1 is equal to -1, or get into the field of i or j numbers, or get into a deep discussion with theoretical mathematicians about zero. Maths works lots of the time but there are conceivable scenarios where there are unsolvable logical problems. anything solvable is still associated with assumption - aka faith. The reason being is that there are certain instances where even laws become curious to us (expansion theory for example). We may think we have things figured out, but we are not omniscient.
[color=red] With regards to the first paragraph. More ad hominems? Really? Oh well I guess everyone who doesn’t believe your viewpoint is emotional. I do have see this a lot when I tell someone their belief system is false. What I have sensed in your words is something very emotionally charged, as certain words used and assertions that make it frustrating; its as though the sound of your words carry more weight than the words said In fact the only appeals to emotion have been from you. Sorry. And I have not glossed over the Bible, I have read it critically If you have, then how you arrived to your conclusions about its supposed contradictions I find, I guess, meaningless - without at least some way to convey your view.
I do not judge a religion by its abuse but your slander of some major philosophers required me to demonstrate that Christianity has been just as bad. You just called the Bible full of contradictions. That involves judgement somehow
Then assumption assumption assumption from you. I know these are your beliefs but you cannot logically solve the contradiction of the Trinity. No Christian thinker has satisfactorily demonstrated it I doubt you know all of the Christian thinkers of the world, so please stop with that level of pretense. I don't think that is adding anything here[color=green] . And your argument starts from a position of assuming God exists And yours start with the proposition he does not, right? . Indeed this “argument” is so flawed as to be useless and I will not evaluate.
As for it not just creating to the intellectual, that is fine. But it does not make the argument work No, I just put that in there because I thought it was an interesting observation not commonly said about the trinity - to give some credence from a different angle, granted, a little bit of a tangent. If you don't think so , ok. I understand these are sincere beliefs, but present them as such. Faith is an amazing force but it is not logic other than its logical recognition - which complicates things but yes, it is not the same thing - I agree . To present it as such does it a disservice. You believe in the Trinity as you are a Christian, not because it works Actually, yes, I believe in the trinity because I think it answer matters of the Divine more coherently than anything I'm aware of .
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Again you are mistaking USUALLY for ALWAYS or NECESSARILY. Price has no connection to anything it is entirely arbitrary price indicates value, and value is again referenced ultimately from an origin. It may be incompressible to us in its entirety, but we can still recognize its degrees . And that last sentence is meaningless language that you think sounds clever. You can assess value but only empirically and subjectively. There is no objective basis for value this will go back to God/ No God argument & the school of grammar + logic proving you otherwise . Do you honestly believe that out there somewhere an omnipotent being is determining the objective value of a box of space marines? No. so price is subjective. Actually, I think the mind of God has determined every value, of everything thing, everywhere, all the time, in all detail, and all possibilities of it.....
Or we are because factually that is our experience. It is subject to change but subjectively, we share enough in commonality to declare that we are sharing something. There is no coherence in that statement. You are not using coherence correctly if you are referring to your own statements there. An incoherent answer is a play on words - you can't do it with it remaining an answer. Does that make sense?
Logic= your argument as a rational construct.
Your argument does not make sense in relation to itself. I have demonstrated this. My analysis does not suffer from such faults I don't know why your bothering reiterating comments like this - it should stand for itself without saying things like that - just saying . Thus my logic works and your does not Again, this does nothing other than flex prowess . We do not need to share anything as understanding you “argument” means understanding that it is flawed. You can disagree with me, but you cannot prove me wrong or yourself right Well, you might be right; Im not going to prove anything with that sort of attitude from you. I do know that there is a righteous Judge you'll answer to. Though, If you believe in Jesus - who is that Judge- your shame/guilt will be irrelevant to Him.
Communities can invent formulations of logic I fundamentally disagree , and can understand them in context. You have not resorted to classical logic. You have tried to use some terms that you do not understand and you have failed to demonstrate anything save the failure of your own argument. Please tell me; please show me my error then
And can you tell me why logic has to follow from nature?
Because nature operates under a set of observable laws in action that we can deduce and reason.
[color=red] Again nice childish ad hominem but generally I would prefer to debate with adults who challenge me on philosophical terms I just really don't thinkers that have advocate some very dark things in human history - I apologize for my brash, hostile response . Nietzsche’s personal life is irrelevant This is true , in the same way yours and mine are . And the advocacy of atheism is unconnected to this debate Actually, I bet it isn't, unless you are saying that you're not an atheist? . In fact the sceptic can choose to hold whatever personal beliefs they choose, they must merely not their irrationality. And being perpetually skeptic I could argue is insane
Then you have more ad hominem and a rather childish view of socialism I personally hate the idea of might makes right /shrug . But hey they were European socialists ! I don’t suppose you actually bothered to read my other examples of Hart, Reuter, Wittgenstein, they weren’t socialists FYI . And then your Sunday school perception of atheism is wrong and clouding it with quasi-religious language doesn’t give it any credibility because you say so? . And atheism is the mantra of Satanism !
“because its subjective thus, 'do what thou wilt' (the mantra of satanism) is the way”
Or not. Do what thou will is hedonism. Not Satanism. Satanism is the worship of satan. Which has nothing to do with seeking pleasure or doing what you want I believe satanisms only commandment is 'Do what that wilt': Here's a quick google reference:
"Do what thou wilt shall be the whole of the law" is the Satanic philosophy derived by the founder of modern Satanism Aleister Crowley. In fact, it is the law stated in the Satanic Bible."
And subjectivism is actually one of the biggest justifications this is an oxymoron for ethical liberalism and not interloping on other peoples freedom
Really? So making things subjective will cement the protection of liberty? I hope perfect beings are operating as your governmental agents - oh wait, you don't believe in those, right? . I think you are misguided and I am telling you this but it does not follow that I will interfere with you. This rant is highly illogical and has no place here.
And your justification of imperialism is flawed. My argument is that imperialism was done in the name of objective moral realism by many people again, yes people are imperfect; they are inherently flawed . Nobody has, as far as I am aware ever killed someone in the name of there being no ethical reality and all opposing views being equally legitimate If you're talking about government, your right, because it won't sit there like that, it'll hop onto someones agenda for them to spin it like that - Communism, Socialism, Fascism, Theocracy - really any government is capable of it
And when was this debate about centralised power? There are numerous criticisms of your precious founding fathers but this is not the place. You still haven’t salvaged your terrible argument.
You don’t have to dictate to other people based upon a concept of good. I refer to Raz’s coordination thesis, that many laws exist to coordinate behaviour rather that to moralise about it That sounds like it would lead to mere materialism. That asserts everything is in a box, and that's it. The problem with this is that there is no way to validate this 'truth' since it requires faith - which is not really in the box. . I also refer you to the Hart v Devlin debate, it’s a great introduction to this. I might check it out later
And if people don’t accept it, here in England we send people to prison rather than kill them, but your ideal society might be different I grant. Yep, I believe that restitution should work in the most basic, fundamental way so that society can remain as consistent as possible because justice is consistent: if you steal - you pay it back with interest (due to time lost from the owner), if you murder someone, then your own life is taken. The principle is 'tooth and claw' or 'inviting the law' (more a new testament concept). It's the basis to secure life liberty property happiness - the role of government. S
We can generally subjectively justify law in terms of protections of self interest This will foster 'might makes right', or another way to put it, create categories of people with varying levels of rights - whether Machiavellian ideologues or overtly tyrannical demagogues . That is inherently subjective but most people like laws so nobody kills them or steals their stuff. Subjectively that is good for most people (barring those who might be better off in anarchy due to being cunning, strong, resource rich etc) and involves no morality. Where is the moral value in parking fines I don't agree with them. I further don't even agree with things like building codes.... I think liability is the main theme I advocate - if something happens that causes damage, or you violate some manner of contract (redundant) - you then are subject to the court. ? Or countless other areas of law. Positive law is pretty convoluted from how it sounds They serve peoples self interests not a wider morality. You should consider reading 18th century colonial views about that Or are you claiming that all laws have some element of intrinsic morality Sorta, I believe laws are found not made. Laws of motion for example would be different in a way. ?
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It is not disgusting, it is wrong I was being figurative but the connotation is still the same with 'wrong' . See misunderstanding of language. And you cannot say that a word is an abuse of the word if it is commonly used as such Then the definition should change or the person clarify, or update my own language - if the dialect was that off. . Unless you are denying the evolution of language Nope . It is undeniable that the English language today is different to that of William Shakespeare, so which one is right for you I prefer the 1827 Websters as I think the definitions are more clear. If I have a difference in meaning with someone that's using a dictionary, as long as its a similar dialect, then reason can engage, and we can average/rule out discrepancies via other words to clarify. The essence of what is being said is the goal, not the literal substance. ? Is cool a temperature of an expression that something is nice?
Does nice mean perfect as it originally did, or just quite good? This is what the subjectivity of language is. I believe those are called idioms, and language is generally not composed of them; they're an exceptional thing within language
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Thankyou for patronising me, you incorrectly cited that law so you might want to go back and read a bit more on this subject before you get too embarrassed. I'm not an expert in philosophy, but I don't see the error you're somewhat pointing out. I do apologize for patronizing though.
Nothing I have said is subject to this rule.
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I want examples beyond the verbal expression of maths. Because that is easy and a six year old could do that. You cannot demonstrate that any language that does not exist in mathematics can be mathematically expressed. You need to clarify this, as there are too many negatives for me to understand what you're saying. I will state though, that every little detail in language involves some manner of math, logic, geometry; from the literal to the figurative. Drawing mental images in ones head and the describing it, or calculating something and then writing/saying it, is a process that I see shows that verbal, and written ability from human beings (neuro synapses patterns for example) are prime scientific examples. I won't digress in sentence structure or meaning again - as I think that might be beating a dead horse... or something like that
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I am saying drawing on something that cannot be proved to try and support something that you have not demonstrated logically I've stated I don't know how many rhetorical questions, as well as statements, to indicate/illustrate that your mere sentence structures contradict, and in kind the figurative allusions they were trying to draw.? is not only an appeal to authority that shows you believe your argument to be weak but does not help your case. I cite the flying spaghetti monster to support my side I can invent something completely outrageous, but that doesn't make it true . And Russel’s teapot. Now I am winning as I have more authorities. See the flaw now? I can invoke xyz authorities on my side.... Do you see the flaw now? Doesn't really add credence does it?
If you cannot prove objectivity without recourse to God, then you need to not only prove the validity of objectivity, but also prove the existence of God
So let me get this straight, you want me to first quantify the divine law giver, then refer to Him in an argument to say, 'prove' that He is not there???
Then on top of that, you're demanding me to provide proof when all you've told me is that there is no such thing as objective truth.... the burden of proof is on you, which you have not satisfied at all other than try to proclaim your it is so 'because' . One woud be a major achievement, both is likely impossible in a lifetime. Oh? and how likely is that? In how much time are we talking about and what is it relative to? You and me? or just you?
I do not claim absolute knowledge, only you contend that you are the expert, able to do what no philosopher has ever done. any yet every good/consistent philosopher alludes to absolute knowledge
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Post by: Davylove21
Only one thing comes to mind.
tl;dr
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Post by: RoperPG
AoS did 'bring me back'. Real life combined with local meta (or rather, my perception of it) had me disillusioned with WFB. I kept trying to gee myself up to play 40k. I got a small WMH force. I was looking at Guildball. I'd lost interest in playing games.
AoS has not only got me interested in gaming again, it has also got me used to a new feeling; enjoying losing.
For me, the inherent imbalance and the scenarios mean that I don't feel like I'm 'failing' like I used to when playing WFB.
I'm really enjoying gaming again for the first time in a good couple of years.
Others will disagree with my thinking, and that's their prerogative.
But one thing I really, really don't get; all these people going to play Kings of War in (I guess) retaliation?
If you didn't play it before, why would you play it now?
If you dislike the AoS fluff in comparison with WFB, I don't see how KoW is an improvement. (Ooh look, 9 new factions suddenly appeared!)
It can't be for the minis.
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Post by: Swastakowey
RoperPG wrote:AoS did 'bring me back'. Real life combined with local meta (or rather, my perception of it) had me disillusioned with WFB. I kept trying to gee myself up to play 40k. I got a small WMH force. I was looking at Guildball. I'd lost interest in playing games.
AoS has not only got me interested in gaming again, it has also got me used to a new feeling; enjoying losing.
For me, the inherent imbalance and the scenarios mean that I don't feel like I'm 'failing' like I used to when playing WFB.
I'm really enjoying gaming again for the first time in a good couple of years.
Others will disagree with my thinking, and that's their prerogative.
But one thing I really, really don't get; all these people going to play Kings of War in (I guess) retaliation?
If you didn't play it before, why would you play it now?
If you dislike the AoS fluff in comparison with WFB, I don't see how KoW is an improvement. (Ooh look, 9 new factions suddenly appeared!)
It can't be for the minis.
Because all the AOS news people mentioned Kings of War and even companies here in NZ said since GW destroyed the old world why not try it (which I was surprised at) so we all tried it and loved it, AOS is hardly selling here and kings of war is growing big time. The minis are pretty cool (I especially like the badgers and lion rider) but the rules are far better than fantasy and well... any rule set is better than AOS. Also most people who play multiple games don;t tend to care about a companies models so it doesn't really matter.
I never liked Fantasy or AOS but Kings of War has been a lot of fun.
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Post by: The Shadow
Yeah, the whole "rekindled interest" is simply people taking the opportunity to use their old WHFB which they did not like using previously. It's not really a rekindled interest in WHFB, or even the WHFB universe, but more a new interest in a GW fantasy game, catalysed by the fact that these people already own models which they can use in the game.
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Post by: bitethythumb
The Shadow wrote:Yeah, the whole "rekindled interest" is simply people taking the opportunity to use their old WHFB which they did not like using previously. It's not really a rekindled interest in WHFB, or even the WHFB universe, but more a new interest in a GW fantasy game, catalysed by the fact that these people already own models which they can use in the game.
I don't.. I got back into miniature wargaming because of AoS... Never had a full army in fantasy, had a few models here and there... Still deciding on a theme for a full force  in AoS, I did have a necron and dark eldar mini force and black templars before.
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Post by: Alpharius
1) ON TOPIC
2) AVOID posting huge swathes of text in alternate colors - it is actually more or less against the rules here
3) Seriously - ON TOPIC.
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Post by: Haldir
Never played fantasy , not even once. Picked up AOS and having a blast!
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Post by: War Kitten
Funny thing is AOS DID bring a lot of players in my area back to fantasy, as a lot of people in my gaming store had old fantasy armies that they hadn't played with in a while, and AOS intrigued them enough for them to break out those old armies again.
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Post by: darkcloak
Now I can finally play with my minis! Yay! 8th was so bad, you needed algebra to count wounds! I never liked 8th because I read on the internet that some neckbeards in Tulsa Oklahoma think magic is OP!
Never mind the fact that we only just learned what OP meant 2 years ago...
All this whining about how crappy 8th was and how awesome AoS is kind of putting me off both games.
Let's complain about steadfast and put off new players. Ya know what else is broken? Hordes! Now people who have been collecting for years have a distinct advantage! Boo! What else sucks? Magic! Yeah that's broken.
Okay, steadfast sucks? Removed. Horde Bonus? Oh damn now you only need 7 models to get that. Magic is OP? Well gak. We can't fix everything can we? Surely you and your mates can agree on not abusing it, right... Right?
But I need a million dollars worth of toys to play WFB! No dude, you don't. Minimum Squad sizes for 10 man units is down to 5 and 5 man units down to 3. Happy?
No... I want different size bases! Movement is hard! How do I wheel?
Come on guys. I think it's great GW is at least trying, but let's not pretend like they saved us from anything. Did this simpler ruleset alleviate the need for amatuer rule writing? Is AoS really going to stand the test of time and keep us entertained for 30+ years? Two pages of locked AoS threads and a completely divided community say no.
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Post by: WarAngel
Haldir wrote:Never played fantasy , not even once. Picked up AOS and having a blast!
Good to know I'm not alone.  Seems like everyone else has tales to tell of editions past and glories long ago fought for.
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Post by: Bottle
I liked 8th, and I like AoS too.
Being able to mix and match units in a way you like is the best part for me. My army is now Empire + High Elves + Dwarves + Vampire Counts :-p (I have a "Death Wizard" (necromancer) who has gone a little rogue in the dark arts).
I also love the lowered model count and interacting with terrain.
There are things I miss from 8th, like the poker style magic phase. But now we get poker deployment phase instead :-p
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Post by: Lou_Cypher
You know what annoys me? Self-righteous people who claim I shouldn't be having fun with AoS.
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Post by: Swastakowey
Lou_Cypher wrote:You know what annoys me? Self-righteous people who claim I shouldn't be having fun with AoS.
Who said that?
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Post by: -DE-
Some fella who goes by the nickname Lou_Cypher. Other than him - nobody.
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Post by: AllSeeingSkink
Lou_Cypher wrote:You know what annoys me? Self-righteous people who claim I shouldn't be having fun with AoS.
You know what annoys me? Self-righteous people who claim I should n't be having fun with AoS.
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Post by: Motograter
I'm not sure why people bang on about no point no balance. Ummm warhammer with points was never balanced for years. GW got rid of them as there never was a point for points.
AoS actually balances very well, how you may ask well with no points shock horror in this social hobby a quick chat to your opponent generally does it for you.
The rules work well apart from measuring model to model. It should be base to base. That's the only house rule that's used as its the only one that needs it. As for summoning being broken not really, if you summon mass units and they die that screws your chance of winning as they would count for your wounds. Summoning will be changed as released come out. Currently the legacy warscrolls are a stop gap for old players that have loads of models as new stuff comes out I see GW capping summoned units to 2D6 worth of models.
If it wasn't for AoS fantasy would still be a dead game. I've never seen fantasy more talked about than it is currently. Yes there are the negative, whining continuous droning of it being "bad" but its working and people are buying. I stopped fantasy about 4th or 5th ed and played loads of other games. AoS has brought me back though and I've not had this much fun for years playing a game.
Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
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Post by: Kilkrazy
Motograter wrote:I'm not sure why people bang on about no point no balance. Ummm warhammer with points was never balanced for years. GW got rid of them as there never was a point for points.
...
This isn't the thread for that discussion but it has been well covered elsewhere. If you read the thread about AOS points values it laoys out all the issues.
http://www.dakkadakka.com/dakkaforum/posts/list/658765.page
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Post by: Deadnight
Motograter wrote:I'm not sure why people bang on about no point no balance. Ummm warhammer with points was never balanced for years. GW got rid of them as there never was a point for points.
It has a lot less to do with the 'use of points', and a lot more to do with gw's 'poor use of points'. Thsts where the balance problems come from.
Motograter wrote:
AoS actually balances very well, how you may ask well with no points shock horror in this social hobby a quick chat to your opponent generally does it for you.
And when both have different opinions on what's fair or what should be played? How does thst 'do it' for me? And let's me fair here; what stopped me talking to my opppnent before?
Motograter wrote:
If it wasn't for AoS fantasy would still be a dead game. I've never seen fantasy more talked about than it is currently. Yes there are the negative, whining continuous droning of it being "bad" but its working and people are buying. I stopped fantasy about 4th or 5th ed and played loads of other games. AoS has brought me back though and I've not had this much fun for years playing a game.
Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
Some are buying, plenty left or never hopped on. Whether those now buying constitute enough of a gaming ecosystem for aos to survive is another question.
And let's be clear here: people are just as entitled to post negative opinions as positive. Let's not whitewash the Debate.
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Post by: AllSeeingSkink
Motograter wrote:Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
The reason people have the "decency" to not post lots of negatives about other games is because if another game comes along that you don't like it's easy to ignore. Because AoS has come along and replaced WHFB, people who did like and played WHFB but don't like AoS can't just ignore it.
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Post by: VanHallan
I'm just gonna chime in. I am excited about AoS because all the 8th edition releases got me excited to play fantasy. Problem was I have piles and piles of models to paint as it is, and the prospect of adding a fantasy force, even though I picked High Elves which was relatively low model count, was a joke.
And then this game comes along with 4 pages of rules and just a super casual way to get playing and add on as you go, without feeling like you need 70 more models for a proper game... i duno. Of course I am now adding to the pile. doh!
Having never played fantasy I can understand if people aren't excited about this but for me its perfect. I still haven't played a game yet, but I'm painting IoB which sat for months. I feel as if there is a *chance in hell* that I could get some friends into this game, where 40k and fantasy have been just impossible for me.
No one I know is keen on 100+ pages of rules. Money and time aside, I guess I'm just an idiot but I just can't wrap my head around such a complex gaming system. When I play 40k I basically just take it on good faith that the rules are what my opponent says they are. I don't have the appetite for mastery of this game system.
But I love the hobby, if not the game, and feel like AoS is giving me a very nice opportunity to have some fun with the models Ive spent so much time on. Automatically Appended Next Post: Also, the store I play 40k at has seen AoS really take off. I went in to buy paint last weekend and saw players I knew, and players I didn't playing a HUGE game of AoS with a bunch of models that actually had paint on them. It was exciting.
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Post by: Demandread
It has made me excited to build and play things I did not care for before.
Tyrion
Caradyan
Annointed if Asuryan
2x 10x Phoenix Guard
Arielle
Handmaiden of the Everqueen
2x 10x Sisters of Averlorn
I need to add something else but I'm liking the theme of a King and queen guard type army.
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Post by: RoperPG
The main thing that has amused me with AoS so far - all of the 'credible' comp systems that people seem to be raving about come with caveats on changing the rules - characters joining units, no shooting in combat, etc. - essentially modding the game into WFB lite.
Makes me think that maybe the arguments around GW being 'lazy' for dropping points are wide of the mark if others can't do it without tinkering elsewhere in the system.
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Post by: ChazLikesCake
AoS never rekindled my love of wargaming, it kindled it. Here I am, a man approaching his 30's, telling a forum centered around wargaming that I've never really been into it until AoS came along, and I don't think I'm going to be alone.
It's not like I've never played wargames, or miniature games. I've dabbled every few years or so and I've loved the idea of it, it's just been so hard to start. First I'd begin picking an army I'd like, then I'd have to start looking towards some kind of points value, for that I'd need an army book or codex, then try and figure out what adds up to 'x' number of points, but how would I know what works at this point when I haven't played a game? This is all before I start even collecting, painting, then finally playing. I'm pretty ADD, chances are that another army would take my fancy and at that point I'm completely overwhelmed.
The AoS starter set is bloody brilliant. I've bought GW starter sets before and they've always felt like "starter" sets, just a small taste of what could be accomplished, never a proper game. Age of Sigmar finally feels like a fully complete game, yes even with a tiny 4-page ruleset, and the models look gorgeous to boot. This is the first time I've had fun painting, and I don't know how to explain why, maybe I'm just more relaxed these days. I love that it's not going to stop at the starter set either, but that I can just grab whatever models take my fancy. I don't need to work out a coherent army centered around a singular theme.
As for the game itself, I've always preferred the more personal combat approach to Warhammer 40k, but I'm a fantasy guy. I've always been more into guys with big swords and armour fighting monsters, but not regiments moving through a battlefield. AoS has what I want in spades. Even in the starter set I love to pit a unit of Liberators against that Khorgaroth. Sure, both units look over-the-top, but that's fantasy!
I also have to shoutout to Ash Barker whose videos have really opened me up to what can be achieved in miniature gaming.
I can see why WHFB people are upset. I feel the same way about my favourite videogame series Legacy of Kain pretty much ended and more recently we got Nosgoth which wasn't as hoped. But the guys enjoying Nosgoth don't want to hear me complain about the same complaints they've heard time and time again. I'd much rather be positive and encouraging of more narrative focused games that have been releasing.
Of course, this is the internet, and people like complaining, but that's why I'm here rather than at Warseer or Reddit. I love that there's some positivity coming out from you guys. Overall, I'm glad AoS came out as it fueled a passion I always knew I had, but felt daunting to me. Now I hope to build a BloodBowl team before the year's up.
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Post by: clamclaw
AllSeeingSkink wrote: Motograter wrote:Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
The reason people have the "decency" to not post lots of negatives about other games is because if another game comes along that you don't like it's easy to ignore. Because AoS has come along and replaced WHFB, people who did like and played WHFB but don't like AoS can't just ignore it.
I don't follow. You can certainly ignore AoS as easily as you can ignore any other game. It's hard to excuse most of the negativity regarding AoS threads, it normally comes off as petulant.
It's like, the new Fantastic 4 movie. Pretty terrible by all accounts, but if you still love the comics or the older movies those did not get taken away from you. I'm not going to find any discussions regarding the newest film to complain about it. What good does that do but waste my own free time? To what ends?
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Post by: Motograter
clamclaw wrote:AllSeeingSkink wrote: Motograter wrote:Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
The reason people have the "decency" to not post lots of negatives about other games is because if another game comes along that you don't like it's easy to ignore. Because AoS has come along and replaced WHFB, people who did like and played WHFB but don't like AoS can't just ignore it.
I don't follow. You can certainly ignore AoS as easily as you can ignore any other game. It's hard to excuse most of the negativity regarding AoS threads, it normally comes off as petulant.
It's like, the new Fantastic 4 movie. Pretty terrible by all accounts, but if you still love the comics or the older movies those did not get taken away from you. I'm not going to find any discussions regarding the newest film to complain about it. What good does that do but waste my own free time? To what ends?
The older films weren't much better to be fair. Fox are even planning sequels like oh WTF.
On topic yes there are discussions everywhere about different things the problem is in any remotely good thread about AoS is filled with the same whinging of no balance, points etc.
Yes AoS replaced fantasy and i get people are upset but they can ignore AoS, they are choosing not to though. Not sure if they think if they keep whining it'll make people stop playing and buying AoS or what but they keep going.
I had always liked fantasy, been doing this hobby for 20+ years. Last time I had fantasy was 4th ed, maybe 5th too. Stopped it for years though and played loads of other games. Looked at 7th and 8th but it was giant blocks and net listing. I've waited years to get a vampire counts army but old fantasy just didn't let me do it how I wanted it. AoS though has totally changed how I feel about fantasy, where as I used to hate it for its dull, uninspiring boring game play AoS has reinvigorated my fantasy buzz and i have bought more models/books this first 6 weeks than I got in total last year and most of this. AoS has made fantasy relevant and actually talked about which can only be a good thing. The player base was shrinking but now more than ever its getting people interested and bringing old and new players alike into the game which is what we need. Its a good thing, even with old fantasy gone from gw its not gone from anywhere else. Play any edition you want and enjoy it. Play AoS and enjoy it. This hobby is all about fun. Have some, you'll be happier for it
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Post by: Commissar Molotov
People are angry.
Angry people complain.
It's not gonna end anytime soon.
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Post by: clamclaw
Yeah you're right. And now we can get angry at the people who are angry... Vicious cycle!
Totally agree with Motograter above though. I always wanted to dust off my Beastmen but the last Fantasy rulesets did nothing to spur my interest. Just felt very rigid and clunky, idk. AoS gave me a new interest in my old non-competitive models. Plus, free rules. Can't complain (well I guess I could, but we've been over that  )
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Post by: Gharak
I disagree to an extent about AoS background not being warhammer.
I hail from the days of the realm of chaos books, AoS is realm of chaos on steroids, the background now actually transitions onto the table. With fantastical world's to game over, chaos across not just 1 world but 8 realms. The old gods are there, there's a new god and a possibility of further expansion.
On the table I'm no longer bound by points or force construction limits, the game actively encourages mixing up forces, I want to field an all hero army, sure, or just monsters yup that's legal now too. If I want a chaos warband that includes orcs, dwarves or elves then yup it's all OK.
AoS is more proper warhammer than warhammer became, it just seems not to be the warhammer anyone who played 8th knew, those that loved 8th are in a period of mourning it's loss, either you'll accept it in the long run or go find games elsewhere, but there are those of us disillusioned with warhammer and massed battle games that are finding a new interest in AoS, it's refreshed a tired old background that could never quite decide what it was and where the fluff and the tabletop never quite met.
G
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Post by: WarAngel
I was talking with a friend at my FLGS before AoS was released and he said that if it didn't do well players would just play the previous edition..
Also it's a case of Meanwhile On The Internet
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Post by: kveldulf
For those 'looking on the bright side' that they got free rules, and get to dust off their models: That's almost like saying that you got a free surgery to take out one of your kidneys, even though it was really unnecessary.
Seriously, look at the lore, the world was barely elaborated upon in most regions. I mean there were large swathes of land/sea that were barely covered over, let alone areas in the empire that could have been really interesting to make, for example, skirmish games/scenarios for - 'Mutiny in Marienburg' anyone?. The potential GW could have had with this is enormous, and could have catered to both old and new - via AoS rule system & the 'old' version. It could have easily been catered to BOTH groups so that people could really have something rekindled there as well as something rule wise, 'feeling' new.
The appearance of forsaking something in business is simply not good practice - when you are irrationally ignoring profit possibilities. I'm not sure what statisticians were involved in figuring out the AoS/End Times demographic, but methinks they were led more by visionary grey hairs/neck-beards in the decision making than looking at the hobby itself.
Gamesworkshop could have been using the glorious interwebs to further the Warhammer Fantasy interest: making interactive scenarios, campaigns, registering names/history of units/armies, FORUMS, etc. Someone up there is more worried about blowback on their ego and cost from these - vs unseen profit from stirring things Granted AoS is arguably the same when it comes to stirring interest I suppose, but the difference is that you already have variety in one setting - to tap in as deep as you want. Why stop/start prospecting in another area when you still have veins yielding something in the current mine? Dig both areas if you really want, or dig better in the current.
I'm glad people are playing a game and having fun. But it is at the cost of potential - of something that could have been more for the average guy. Regardless, Age of Sigmar is now something entirely different than the stuff that defined WFB - other than the models you can use. Again anyone thinking they have renewed interest because of AoS, could have, I bet, just as easily been persuaded to do so with a significantly less bloated 8th edition, or simply a 3rd edition spin and fancy new artwork. Of course, there are those that prefer an over-the-top Heman universe, but I think they are the fringe, destructive outlook when it comes to the long-lasting outlook of the game.
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Post by: Lythrandire Biehrellian
Why keep the old version if it didn't sell well?
Also, you should NEVER fully develop a setting. It completely destroys the ability to make your own forces and iconography.
Every territory not touched upon is probably the basis for some out there's personal rebel kingdom/chaos stronghold/ undead lair. Telling them what is actually there does nothing but stifle creativity.
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Post by: burningstuff
I've always loved the model range and factions/creatures of Warhammer fantasy but never the Old World specifically. It felt small and cramped and limiting to my imagination.
I am glad they're taking this new direction in AoS with a wider universe.
They could have retconned the whole thing and started fresh. That would have warranted incredible fluff backlash from the old fans. Instead, not only did they do a whole campaign sending off the Old World, but they made sure everything (or just about) was still usable and made sense in the new setting.
There are so many companies that do invalidate everything before the newest version, and I think we should be thankful that GW did not do that. In my opinion, it is very clear that they care about their fans.
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Post by: kveldulf
Lythrandire Biehrellian wrote:Why keep the old version if it didn't sell well?
Also, you should NEVER fully develop a setting. It completely destroys the ability to make your own forces and iconography.
Every territory not touched upon is probably the basis for some out there's personal rebel kingdom/chaos stronghold/ undead lair. Telling them what is actually there does nothing but stifle creativity.
IF it didn't sell so well, maybe they should have looked at its own release record and level of content in the setting. Some ideas include: instead of stagnating on model selection for armies, and leaving rulebooks in the dust, (amongst many other holes they could have filled) they could have engaged in actually writing/engaging in WF things?
I am all for leaving mystery in the setting and leaving things open; essentially withholding the notion to categorize everything in it. I prefer it that way - to allude to things in varying degrees rather than spelling it all out.
There are still ways of keeping this feeling without going to far - if not add to the mysterious. At worst case scenario, WFB could have taken the ultra detailed approach, and that would have been a better option than blowing it all up.
I wonder if the lack of updating in the Warhammer content - prior and during EoT - wasn't almost intentional in the mind of some decision maker - to then save face with some 'new idea' and inflate the success. It would also reassure investors that they're innovating.
Automatically Appended Next Post:
burningstuff wrote:I've always loved the model range and factions/creatures of Warhammer fantasy but never the Old World specifically. It felt small and cramped and limiting to my imagination.
I am glad they're taking this new direction in AoS with a wider universe.
They could have retconned the whole thing and started fresh. That would have warranted incredible fluff backlash from the old fans. Instead, not only did they do a whole campaign sending off the Old World, but they made sure everything (or just about) was still usable and made sense in the new setting.
There are so many companies that do invalidate everything before the newest version, and I think we should be thankful that GW did not do that. In my opinion, it is very clear that they care about their fans.
More like pretending to care, to take your money in anyway possible and insert ground marines to fix things.
Also, limiting your imagination because the Old World felt cramped and small falls short. I suppose I could look at the map of the world and say the same thing. I don't think any new universe is going to fix that problem for anyone thinking that.
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Post by: BobtheInquisitor
The Old World had every Dwarf Hall, Empire city or Elf kingdom of note listed, with at least a brief history and theme. I wanted to use a Dwarf Hall that wasn't some kind of doomed or stupid, but there wasn't one in the whole Old World! I had to make up my own Empire province and elf territory, too, to get some place that wasn't exhaustively catalogued in some RPG supplement. I love reading about the Old World, but for the purposes of creating my very own Warhammer armies, it was indeed small and cramped. The only place with room to expand for human civilizations was Asia, but that continent was purposefully left dark and inscrutable, even though it made no sense in the same world as Finubar the Seafarer.
On the other hand, I can make up dozens of planets for my space marines and never run into, "sorry, can't fit that there 'cause of the halflings."
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Post by: kveldulf
BobtheInquisitor wrote:The Old World had every Dwarf Hall, Empire city or Elf kingdom of note listed, with at least a brief history and theme. I wanted to use a Dwarf Hall that wasn't some kind of doomed or stupid, but there wasn't one in the whole Old World! I had to make up my own Empire province and elf territory, too, to get some place that wasn't exhaustively catalogued in some RPG supplement. I love reading about the Old World, but for the purposes of creating my very own Warhammer armies, it was indeed small and cramped. The only place with room to expand for human civilizations was Asia, but that continent was purposefully left dark and inscrutable, even though it made no sense in the same world as Finubar the Seafarer.
On the other hand, I can make up dozens of planets for my space marines and never run into, "sorry, can't fit that there 'cause of the halflings."
See though, when there is too much freedom, to throw in anything in a universe, then you're asking for something that could end up being convoluted/tasteless. The restrictions to fantasy did limit things, but in a way that alluded to consistency in the mind.
So yea, you're in the Empire, its very Holy Roman Empire'ish with yes, some expectations as to what that should look like, and some variation. That's the context most readers/players should reference in their minds. You could still add-in a town, city or even write in a province ( perhaps just a different period in history). What Fantasy didn't jump in on was uniform diversity like d&d or in part like 40k. This i think is just the nature of medieval fantasy -its got the expectation to be medieval - in reference of historical expectation to a degree. The other universes could be somewhat more like a sandbox but that's the nature of high fantasy (or the realm of chaos)
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Post by: burningstuff
kveldulf wrote:
More like pretending to care, to take your money in anyway possible and insert ground marines to fix things.
Also, limiting your imagination because the Old World felt cramped and small falls short. I suppose I could look at the map of the world and say the same thing. I don't think any new universe is going to fix that problem for anyone thinking that.
Yes, GW is in the business of profit, but my point is that they found Fantasy failing to achieve that (obviously), and they didn't have to even continue the product line. Many companies drop failing product lines altogether. Of course, they hope taking this path will increase profit. In the course of seeking profit, GW have also shown they love their child and care about their fans, in my opinion. AoS is an attempt to breathe life back into Fantasy.
Falls short of what? And yeah, coming up with my own lore of creatures to fit into the current real world would present the same problem.
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Post by: Talys
kveldulf wrote: See though, when there is too much freedom, to throw in anything in a universe, then you're asking for something that could end up being convoluted/tasteless. The restrictions to fantasy did limit things, but in a way that alluded to consistency in the mind. So yea, you're in the Empire, its very Holy Roman Empire'ish with yes, some expectations as to what that should look like, and some variation. That's the context most readers/players should reference in their minds. You could still add-in a town, city or even write in a province ( perhaps just a different period in history). What Fantasy didn't jump in on was uniform diversity like d&d or in part like 40k. This i think is just the nature of medieval fantasy -its got the expectation to be medieval - in reference of historical expectation to a degree. The other universes could be somewhat more like a sandbox but that's the nature of high fantasy (or the realm of chaos) The Old World was very much medieval fantasy - very much a parallel of Greyhawk, if you will, and very Tolkeinesque. The 8 Realms of the Age of Sigmar are much more of what I consider "modern fantasy". Just like popular fiction, the power levels are much higher -- the average warrior is endowed with magic, lead by great heroes and demigods. Keep in mind, too, that AoS actually leapfrogs a HUGE gap of time -- thousands of years have passed between when the world blew up in End Times and AoS. In between, there was actually a whole cycle of Chaos reigning, a grand alliance of Gods, a time of peace, the disintegration of the alliance, Chaos prevailing, and then the time of great war in which AoS is set. Should AoS be successful, GW could easily set new adventures during several prequel periods (a la 30k).
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Post by: kveldulf
Talys wrote: kveldulf wrote:
See though, when there is too much freedom, to throw in anything in a universe, then you're asking for something that could end up being convoluted/tasteless. The restrictions to fantasy did limit things, but in a way that alluded to consistency in the mind.
So yea, you're in the Empire, its very Holy Roman Empire'ish with yes, some expectations as to what that should look like, and some variation. That's the context most readers/players should reference in their minds. You could still add-in a town, city or even write in a province ( perhaps just a different period in history). What Fantasy didn't jump in on was uniform diversity like d&d or in part like 40k. This i think is just the nature of medieval fantasy -its got the expectation to be medieval - in reference of historical expectation to a degree. The other universes could be somewhat more like a sandbox but that's the nature of high fantasy (or the realm of chaos)
The Old World was very much medieval fantasy - very much a parallel of Greyhawk, if you will, and very Tolkeinesque. The 8 Realms of the Age of Sigmar are much more of what I consider "modern fantasy". Just like popular fiction, the power levels are much higher -- the average warrior is endowed with magic, lead by great heroes and demigods.
Keep in mind, too, that AoS actually leapfrogs a HUGE gap of time -- thousands of years have passed between when the world blew up in End Times and AoS. In between, there was actually a whole cycle of Chaos reigning, a grand alliance of Gods, a time of peace, the disintegration of the alliance, Chaos prevailing, and then the time of great war in which AoS is set.
Should AoS be successful, GW could easily set new adventures during several prequel periods (a la 30k).
Hm, I'm not sure what the early greyhawk universe looked like, but the depictions of dress and armour of the human lands in Warhammer are lifted almost exclusively from history. I usually see D&D stuff being more 'inspired' than 'based' - usually.
Maybe Warhammer Forge (forgeworld) can make a split with its model range - much like 30k  . I doubt it, but some FW updated bretonnians, estalians or tileans (that way its really similar to 30k balance... heheheh), would be very interesting to see. Unfortunately I heard warhammer forge is being phased out some time ago :(
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burningstuff wrote: kveldulf wrote:
More like pretending to care, to take your money in anyway possible and insert ground marines to fix things.
Also, limiting your imagination because the Old World felt cramped and small falls short. I suppose I could look at the map of the world and say the same thing. I don't think any new universe is going to fix that problem for anyone thinking that.
Yes, GW is in the business of profit, but my point is that they found Fantasy failing to achieve that (obviously), and they didn't have to even continue the product line. Many companies drop failing product lines altogether. Of course, they hope taking this path will increase profit. In the course of seeking profit, GW have also shown they love their child and care about their fans, in my opinion. AoS is an attempt to breathe life back into Fantasy.
Falls short of what? And yeah, coming up with my own lore of creatures to fit into the current real world would present the same problem.
It's one thing when the product fails, its another to let it fail. GW dropped the ball in many ways with Warhammer that yes, of course it failed. When you don't water a plant appropriately it tends to die.. I've stated some examples on this page about what they could have done differently (like the good arm-chair general I am) and stick by those.
As far as falling short, I thought what I said after that made my point obvious. In essence: Making a fictitious world feel bigger is a matter not generally restrained to imagined geography.
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Post by: JohnHwangDD
kveldulf wrote:I've been reading some posts here and there stating they've ' had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
AoS has the same basic move-shoot-fight Igo-Ugo mechanics of WFB, at the same per-model skirmish game scale as 5E / 6E.
Further, AoS allows me to play my Dogs of War, whereas WFB8 does not.
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Post by: Kilkrazy
Lythrandire Biehrellian wrote:Why keep the old version if it didn't sell well?
Also, you should NEVER fully develop a setting. It completely destroys the ability to make your own forces and iconography.
Every territory not touched upon is probably the basis for some out there's personal rebel kingdom/chaos stronghold/ undead lair. Telling them what is actually there does nothing but stifle creativity.
WHFB used to sell well, it was part of the bedrock of the company. GW could have looked at why it declined and addressed those issues. Instead, I think GW looked at things overall and found that Space Mariens account for 50% of all their sales and decided to make a new kind of SMs, the Sigmarines, to enable SMs to account for 75% of sales.
GW probably thought they were being really awesome in destroying the Old World in the End Times, but the result so far is that they have pissed off as many people as they pleased.
They could instead have introduced AoS as a basic ruleset option for WHFB, and added Sigmar to the setting in a way that introduced the Storm Castes while keeping all the old kingdoms too, and updating WHFB to address players' concerns. This at least would have avoided pissing off so many customers.
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Post by: kveldulf
JohnHwangDD wrote: kveldulf wrote:I've been reading some posts here and there stating they've ' had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
AoS has the same basic move-shoot-fight Igo-Ugo mechanics of WFB, at the same per-model skirmish game scale as 5E / 6E.
Further, AoS allows me to play my Dogs of War, whereas WFB8 does not.
I imagine that fundamentally, about every wargame has at least those basic mechanics. That doesn't make them the same.
I liked dogs of war too. They could have been updated during 'classical' warhammer. Instead, GW like many times during WFB's life, gave us the hand wave more than lists, lore & models.
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Post by: ChazLikesCake
Kilkrazy wrote:
WHFB used to sell well, it was part of the bedrock of the company. GW could have looked at why it declined and addressed those issues. Instead, I think GW looked at things overall and found that Space Mariens account for 50% of all their sales and decided to make a new kind of SMs, the Sigmarines, to enable SMs to account for 75% of sales.
GW probably thought they were being really awesome in destroying the Old World in the End Times, but the result so far is that they have pissed off as many people as they pleased.
You're being really presumptuous here. How do you know that GW didn't look at why WFB declined and address the issues with AoS? If Space Marines was the answer they would have just added Space Marines to WFB, but they didn't, instead they do something so drastic that you claim they "pissed off as many people as they pleased". Why do you think they did this?
Here's a few reasons. I wouldn't claim them to be entirely accurate, but it wouldn't surprise me if each one had some truth to it.
1. Most people who played WFB, weren't buying any more WFB.
We've heard that WFB had made up 15% of sales, but how much of that was End Times? Probably a lot. And how much did End Times cost to produce? Again, probably a lot. Because GW keep things close to their chests we can't really say whether that 15% ever translated into an actual profit or not. Even if it did GW would be using predicted sales figures for future development, and the future of WFB probably looked dire. Most players were probably older gamers who already had their figures and new players simply weren't interested.
2. Skirmish games are much more popular.
I'm incredibly new to the scene but the vast majority of independent miniature games are either skirmish, warband, or even RPG. I think it's fair to say GW's major competitor is Privateer Press with their WarmaHordes. Clearly the majority of gamers no longer care much for regiments and prefer a more personal kind of game. I certainly do which is why I'm here for AoS and not WFB.
3. Old gamers were looking for something new, new gamers weren't looking for something old.
WFB is old now, and no new editions were going to change that. I've seen 8th edition and it looks very similar to 4th or 5th I used to play as a teenager. Obviously they've changed a lot at the nitty-gritty level of things but the core game is largely the same thing, and people do get bored of that. A lot of WFB players probably moved on to other things and there wasn't enough new players to replace them. 40k will probably go the same way some day and GW will probably have to replace that. Maybe with something like AoS but in-space (heh).
I don't know how you can assume that GW didn't make a proper analysis. They probably did and you just didn't like the answer, and I'm not going to lie and say that I wouldn't feel the same way if years from now AoS got replaced by something entirely different.
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Post by: JohnHwangDD
kveldulf wrote: JohnHwangDD wrote: kveldulf wrote:I've been reading some posts here and there stating they've ' had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
AoS has the same basic move-shoot-fight Igo-Ugo mechanics of WFB, at the same per-model skirmish game scale as 5E / 6E.
Further, AoS allows me to play my Dogs of War, whereas WFB8 does not.
I imagine that fundamentally, about every wargame has at least those basic mechanics. That doesn't make them the same.
I liked dogs of war too. They could have been updated during 'classical' warhammer. Instead, GW like many times during WFB's life, gave us the hand wave more than lists, lore & models.
If you look at the Mantic's Kings of War, frequently bandied as the successor to WFB, it's a very different game. Kings of War is a block game, not a model game - blocks don't attrit on a per-wound basis. A lot of others are big on different flavors of alternating unit activation. AoS is clearly a true WFB successor, stripped to the bare bones. KoW is more of a fancier "wooden blocks" game.
It's hard to stay enthusiastic about a game system that officially delists the army you spent time and money on.
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Post by: AllSeeingSkink
clamclaw wrote:AllSeeingSkink wrote: Motograter wrote:Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
The reason people have the "decency" to not post lots of negatives about other games is because if another game comes along that you don't like it's easy to ignore. Because AoS has come along and replaced WHFB, people who did like and played WHFB but don't like AoS can't just ignore it.
I don't follow. You can certainly ignore AoS as easily as you can ignore any other game. It's hard to excuse most of the negativity regarding AoS threads, it normally comes off as petulant.
It's like, the new Fantastic 4 movie. Pretty terrible by all accounts, but if you still love the comics or the older movies those did not get taken away from you. I'm not going to find any discussions regarding the newest film to complain about it. What good does that do but waste my own free time? To what ends?
Whether or not GW directly supports WHFB is directly related to how easy it is to get a game of WHFB. Especially for those of us who mostly gamed at GW stores. If we want to get new players in to WHFB, the books aren't being sold any more so we'd have to direct people to 2nd hand sources. Miniatures are being repackaged on to round bases.
I mean for feth sakes, for some stupid reason dakkadakka decided to rename the WHFB to the AOS forum instead of making a new one.
Your Fantastic 4 analogy falls short. The new F4 movie in no way changes what existed before, it's naive to think AoS doesn't change WHFB for people who still prefer the old game.
What good does it do but waste YOUR own free time? Well you don't have to read it, you don't have to respond to it. Don't blame me for wasting your time, you're wasting your own time. If it's so easy for WHFB players to ignore AoS then it shouldn't be too hard for you to ignore people complaining about AoS. You easily could have ignored this thread, especially give the title is pretty self explanatory.
To what ends?
To what ends do we post on internet forums at all? We just do it because we have an interest. At the end of the day we're just typing out messages to people we'll likely never meet about toy-fething-soldiers. Don't act like typing " AoS is awesome" does more good or has a better end than posting " AoS sucks".
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Post by: clamclaw
AllSeeingSkink wrote: clamclaw wrote:AllSeeingSkink wrote: Motograter wrote:Not everyone likes it, that's just like any other game but at least the people that don't like those games have the decency to not derail every last thread about it. If you don't like AoS oj but some people do. That's just how it is
The reason people have the "decency" to not post lots of negatives about other games is because if another game comes along that you don't like it's easy to ignore. Because AoS has come along and replaced WHFB, people who did like and played WHFB but don't like AoS can't just ignore it.
I don't follow. You can certainly ignore AoS as easily as you can ignore any other game. It's hard to excuse most of the negativity regarding AoS threads, it normally comes off as petulant.
It's like, the new Fantastic 4 movie. Pretty terrible by all accounts, but if you still love the comics or the older movies those did not get taken away from you. I'm not going to find any discussions regarding the newest film to complain about it. What good does that do but waste my own free time? To what ends?
Whether or not GW directly supports WHFB is directly related to how easy it is to get a game of WHFB. Especially for those of us who mostly gamed at GW stores. If we want to get new players in to WHFB, the books aren't being sold any more so we'd have to direct people to 2nd hand sources. Miniatures are being repackaged on to round bases.
I mean for feth sakes, for some stupid reason dakkadakka decided to rename the WHFB to the AOS forum instead of making a new one.
Your Fantastic 4 analogy falls short. The new F4 movie in no way changes what existed before, it's naive to think AoS doesn't change WHFB for people who still prefer the old game.
What good does it do but waste YOUR own free time? Well you don't have to read it, you don't have to respond to it. Don't blame me for wasting your time, you're wasting your own time. If it's so easy for WHFB players to ignore AoS then it shouldn't be too hard for you to ignore people complaining about AoS. You easily could have ignored this thread, especially give the title is pretty self explanatory.
To what ends?
To what ends do we post on internet forums at all? We just do it because we have an interest. At the end of the day we're just typing out messages to people we'll likely never meet about toy-fething-soldiers. Don't act like typing " AoS is awesome" does more good or has a better end than posting " AoS sucks".
So every game that a group of hobbyists enjoy can never be discontinued or changed? You can't really expect companies to support everything they have ever made/sold, that's impossible. I'm not going to expect Chevy to keep making parts for their 1972 Camaro because they've moved on to a new model. Windows no longer supports or updates Windows ME. I think we can expect the same that GW was not going to eternally keep updating a game that had largely lost steam and sales over the last years.
I'm sure it's much more difficult to find WHFB games now, because the game as we knew it is done. On the other hand, people still play older editions of 40K and WHFB all the time. If there are really as many people who are so cross with GW for ending WHFB as Dakka makes it seem, it should be no hurdle to grab your same gaming group and play a game of 8th edition.
I guess I try to get by in life without unneeded negativity. In my mind spending time being upset with something that you have no control over would just make me more upset. But you're right on the last point, if somebody wants to vent and talk about their gripes with AoS then it does nothing better or worse than people talking about how they like it. To each their own.
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Post by: AegisGrimm
The Old World fluff and relative geographical size of the Empire was not what led to the downfall of WHFB. They could easily have put put the game on the same world with the new rules mechanics, along with Chaos hordes and Sigmarite factions.
The samey-ness of the rules over many years, and GW's own lackluster support was what lead to the downfall.
And on the topic of Kings of War, at least my lovingly painted models stay on display on the table for the life of the entire unit.
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Post by: Kilkrazy
The single casualty figure removal mechanism used by WHFB had been superceded in historical wargame rules by the end of the 1980s.
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Post by: JohnHwangDD
Kilkrazy wrote:The single casualty figure removal mechanism used by WHFB had been superceded in historical wargame rules by the end of the 1980s.
Yes, and that's part of what makes AoS a WFB game, where KoW is not a WFB game.
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Post by: AegisGrimm
Neither is AoS.
I know I am a guy who loves the backstory of a game more than the mechanics. I can get my wife to play games set in the Warhammer world with Kings of War rules, but the WHFB rules just make her chuckle and say "no.....I don't think so".
I've always said that I would happily try AoS rules in the old setting if some of the more important parts got tweaked and some of the brokenness removed. I just need rules that do not occupy more of my brain than the portion having fun with using the feat of pushing little models guys around to enhance my my emotional attachment to the setting.
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Post by: Rihgu
AegisGrimm wrote:Neither is AoS.
I know I am a guy who loves the backstory of a game more than the mechanics. I can get my wife to play games set in the Warhammer world with Kings of War rules, but the WHFB rules just make her chuckle and say "no.....I don't think so".
I've always said that I would happily try AoS rules in the old setting if some of the more important parts got tweaked and some of the brokenness removed. I just need rules that do not occupy more of my brain than the portion having fun with using the feat of pushing little models guys around to enhance my my emotional attachment to the setting.
I am confused, because that is exactly what Age of Sigmar is... 4 pages of rules with very little in the way of clutter. It spells out very clearly how and what to do. What are the important parts that you want to see tweaked and where is the brokenness?
I think your wife would give the AoS rules a try if she is willing to give KoW a try.
Your Fantastic 4 analogy falls short. The new F4 movie in no way changes what existed before, it's naive to think AoS doesn't change WHFB for people who still prefer the old game.
Golly! You’re right! I just checked my WHFB8 rule book and the ink is starting to fade away! It’s all being replaced with the Age of Sigmar rules! Hold on, I’d better check my... oh no... the 6th edition rulebook I picked up on clearance the other day! And my WHFRP2e books! All of them are being changed to Age of Sigmar... why is this happening to me? It isn’t fair...
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Post by: AegisGrimm
I am confused, because that is exactly what Age of Sigmar is... 4 pages of rules with very little in the way of clutter. It spells out very clearly how and what to do. What are the important parts that you want to see tweaked and where is the brokenness?
The rules are not as bad at all as the Warscrolls, but I am a big fan of units having points/balancing mechanisms, or even at the most some sort of limit to how many of each sort of unit could be in an army, like the old Core, special, rare types of categories of old WHFB. The outnumbering rule is not a very precise way of balancing things.
There are also things that just leave an odd taste in my mouth. From little things like Skaven rat swarms gaining a free swarm base every hero phase, to the other problems that can crop up that people have put forth. Some of the (legitimate, not the obvious tongue in cheek) things units can do are just too much. I have seen lots of instances of things in the past where games have had mechanics happen like in AoS, and the fans pounced on them for it.
I am actually a big fan of smaller rulesets.
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Post by: JohnHwangDD
AegisGrimm wrote:I can get my wife to play games set in the Warhammer world with Kings of War rules, but the WHFB rules just make her chuckle and say "no.....I don't think so".
I've always said that I would happily try AoS rules in the old setting if some of the more important parts got tweaked and some of the brokenness removed.
So you can't get your wife to play games set in the Warhammer world with AoS rules? If she can play KoW, she can play AoS, and you can ignore both the KoW and AoS backgrounds.
If you are playing with your wife, why is "brokenness" an issue? Do you need to curb stomp her into the ground when you play? Is she in the habit of clubbing baby seals in her spare time? You can't just sit down with her and play a game "for fun"?
Did you even try AoS? Or did your preconceptions stop the whole thing dead in its tracks. Did you totally miss that the game has several non-points-based balancing mechanisms, and did you give them a fair chance? Or is it an issue of you being so conditioned by the notion of "points" that you can't conceive of any other way to play a fantasy battle game?
Are you even playing Skaven rat swarms? Does an extra base of swarms really unbalance the game?
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Post by: BobtheInquisitor
AegisGrimm wrote:The Old World fluff and relative geographical size of the Empire was not what led to the downfall of WHFB. They could easily have put put the game on the same world with the new rules mechanics, along with Chaos hordes and Sigmarite factions.
That would have been terrible, introducing the Sigmarines to the Old World. Frankly, I'm glad they drew a line under WHFB and stopped adding new stuff to it. My biggest fear was that WHFB would end up with fantasy versions of Newcrons and the Ward Knights and Murderdeathkill McGoresplatter names and so on. Instead GW killed it in its relative Young Elvis phase, and tacked on an easy to ignore or hand wave End Times/ AOS that very much feel like separate entities, the way Crusade is an easily ignored vestigial tail on Babylon 5. Sigmarines in Altdorf would have been a lot more shark-jumpy.
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Post by: AegisGrimm
JohnHwangDD wrote: AegisGrimm wrote:I can get my wife to play games set in the Warhammer world with Kings of War rules, but the WHFB rules just make her chuckle and say "no.....I don't think so".
I've always said that I would happily try AoS rules in the old setting if some of the more important parts got tweaked and some of the brokenness removed.
So you can't get your wife to play games set in the Warhammer world with AoS rules? If she can play KoW, she can play AoS, and you can ignore both the KoW and AoS backgrounds.
If you are playing with your wife, why is "brokenness" an issue? Do you need to curb stomp her into the ground when you play? Is she in the habit of clubbing baby seals in her spare time? You can't just sit down with her and play a game "for fun"?
Did you even try AoS? Or did your preconceptions stop the whole thing dead in its tracks. Did you totally miss that the game has several non-points-based balancing mechanisms, and did you give them a fair chance? Or is it an issue of you being so conditioned by the notion of "points" that you can't conceive of any other way to play a fantasy battle game?
Are you even playing Skaven rat swarms? Does an extra base of swarms really unbalance the game?
Really? I'm suddenly attacked as the bad guy if I give reasons I don't love AoS? Sheesh.
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Post by: JohnHwangDD
AegisGrimm wrote:Really? I'm suddenly attacked as the bad guy if I give reasons I don't love AoS? Sheesh.
Excuse me, but how were you "attacked" as a "bad guy"?
You made all sorts of claims, but they don't appear to be based on any experience or effort, so I'm asking a few questions as to why AoS can't be something you'd even consider to try with your wife, given that you said you play KoW with her, and that you claimed to be willing to try AoS. You conditioned trying AoS on not having to deal with the churlish members tied to competitive play, so I asked whether you felt either of you were the churlish sort that would prevent you from trying AoS with your wife.
I'm sorry that you somehow interpreted the questioning as some sort of "attack", and at no point did I say you needed to love AoS.
I do think that you should give AoS a fair shake, and I believe that you have completely failed to do so. To me, you're like the little kid who proclaims cheese and yogurt "bad" (because it's spoiled milk), but refuses to try either foodstuff.
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Post by: kveldulf
JohnHwangDD wrote: AegisGrimm wrote:Really? I'm suddenly attacked as the bad guy if I give reasons I don't love AoS? Sheesh.
Excuse me, but how were you "attacked" as a "bad guy"?
You made all sorts of claims, but they don't appear to be based on any experience or effort, so I'm asking a few questions as to why AoS can't be something you'd even consider to try with your wife, given that you said you play KoW with her, and that you claimed to be willing to try AoS. You conditioned trying AoS on not having to deal with the churlish members tied to competitive play, so I asked whether you felt either of you were the churlish sort that would prevent you from trying AoS with your wife.
I'm sorry that you somehow interpreted the questioning as some sort of "attack", and at no point did I say you needed to love AoS.
I do think that you should give AoS a fair shake, and I believe that you have completely failed to do so. To me, you're like the little kid who proclaims cheese and yogurt "bad" (because it's spoiled milk), but refuses to try either foodstuff.
I don't think its a matter of testing a theory that's the problem here (actually playing AoS). I haven't played AoS, but have listened to enough to simply know, its not my thing when it comes to rank & file infantry game. In other uses for it, I can see it being an introductory system, (though that's the maximum of its potential imo), and or, simply a beer & pretzels game. I've only heard KoW fitting the scale of fantasy better than AoS (like facilitating rank and file WFB maneuvering?). However, for me, I like the nuances and details within WFB, and would rather extend play to an extra hour if that meant the details were there.... I could always house rule things to trim, - that's easier than inventing rules for a system.
I'll quote something from the glorious movie 'Remo Williams' to convey a kind of similitude for my position:
Chiun: It would be better for you to eat this can than what is inside of it. Why must everything in this country be coated with monositi-... monosoti...
Remo Williams: Monosodium glutamate. You can't even say it.
Chiun: I can say "rat droppings." That does not mean I want to eat them.
Ultimately, I liked the system of WFB for its detail and brevity in die resolution. (thus at least some potential for RPGs with D6). The early point system calculation of 3rd edition was I think more true to the the real root reason for its popularity - it was more quantitative than merely theoretical army-balancing which 8th became very very problematic with. This excess in weighing things opposed to exclusively to lists became the fundamental problem with Warhammer. It arbitrarily (I think) created some fatigue/dislike progressively for the rules, and thus, something like AoS looks infinitely better even though AoS is built on a different premise that carved Warhammer out of the Immaterium. This is a very sad road, where progress was just degrees of streamlining things for the sake of legalizing an egocentric methodology around game play.
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Post by: Kilkrazy
JohnHwangDD wrote: Kilkrazy wrote:The single casualty figure removal mechanism used by WHFB had been superceded in historical wargame rules by the end of the 1980s.
Yes, and that's part of what makes AoS a WFB game, where KoW is not a WFB game.
Also the fact that a lot of the core rules are the same as WHFB.
Of course, you cannot do a skirmish game without single casualty removal because one figure is one man. However in AoS you have to keep track of wounds on the multi-wound units.
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Post by: JohnHwangDD
And AoS is pretty smart about wound tracking for Monsters, whereby they lose effectiveness as they take wounds.
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Post by: kveldulf
JohnHwangDD wrote:And AoS is pretty smart about wound tracking for Monsters, whereby they lose effectiveness as they take wounds.
How is that smart?
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Post by: Mr Morden
Because its fluffy and evocative as well as being a neat game mechanic.
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Post by: JohnHwangDD
Mr Morden wrote:
Because its fluffy and evocative as well as being a neat game mechanic.
GW wants Monsters to differ from Heroes, while still having wounds matter. Monsters lose effectiveness intermediate between troops which lose 1:1 and Heroes fighting on to death. It's a nice level of detail that fits with AoS being skirmish-oriented and per-wound.
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Post by: kveldulf
Mr Morden wrote:
Because its fluffy and evocative as well as being a neat game mechanic.
I like having details in the mechanics, but then there's the question as to where you stop it. Simply having more wounds seems just fine.
It's like saying random terrain effects bring out evocative instances, when in reality, it was just a way to make things interesting by shoe-horning some complexity. The idea of having some bizarre terrain doing some 'warhammer like things' sounds very cool - if it wasn't expected/enumerated in the core rules. It should just be something supplemental.
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Post by: ChazLikesCake
kveldulf wrote:
I like having details in the mechanics, but then there's the question as to where you stop it. Simply having more wounds seems just fine.
It's like saying random terrain effects bring out evocative instances, when in reality, it was just a way to make things interesting by shoe-horning some complexity. The idea of having some bizarre terrain doing some 'warhammer like things' sounds very cool - if it wasn't expected/enumerated in the core rules. It should just be something supplemental.
I agree with you completely when it comes to the terrain rules. It's very difficult to imagine how a rock looks particularly "sinister". Surely just having it as an obstacle that blocks LoS and needs to be navigated is enough.
However the monster wound count is very evocative. It's not hard to imagine that the more the monster gets damaged the more it starts staggering around. When certain attacks get lost you could easily imagine limbs have been removed. And it doesn't add much more complexity as it's your's or your friend's model and they have the warscroll right in front of them. I'd personally like to add a similar wound count/ HP removal system to my Pathfinder games.
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Post by: kveldulf
ChazLikesCake wrote: kveldulf wrote:
I like having details in the mechanics, but then there's the question as to where you stop it. Simply having more wounds seems just fine.
It's like saying random terrain effects bring out evocative instances, when in reality, it was just a way to make things interesting by shoe-horning some complexity. The idea of having some bizarre terrain doing some 'warhammer like things' sounds very cool - if it wasn't expected/enumerated in the core rules. It should just be something supplemental.
I agree with you completely when it comes to the terrain rules. It's very difficult to imagine how a rock looks particularly "sinister". Surely just having it as an obstacle that blocks LoS and needs to be navigated is enough.
However the monster wound count is very evocative. It's not hard to imagine that the more the monster gets damaged the more it starts staggering around. When certain attacks get lost you could easily imagine limbs have been removed. And it doesn't add much more complexity as it's your's or your friend's model and they have the warscroll right in front of them. I'd personally like to add a similar wound count/ HP removal system to my Pathfinder games.
Its not hard to imagine the grittiness by only adding wound counters either. If anything, it makes things simple yet polarized - to both players - that someone's purple people eater is about to die and he's going to perform like one until then.
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Post by: ChazLikesCake
kveldulf wrote:
Its not hard to imagine the grittiness by only adding wound counters either. If anything, it makes things simple yet polarized - to both players - that someone's purple people eater is about to die and he's going to perform like one until then.
Um, no. Just adding a wound counter would make things less evocative, less fun, and even less balanced. Monsters are incredibly powerful for their wound counts at peak efficiency and that gives the opposing player incentive to attack them early, and the monster owner a choice to either be more careful with it or use it's full power immediately.
I don't understand how you could be against the concept unless you just feel like complaining about everything AoS and trying to find reasons to do so.
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Post by: Kilkrazy
The Monster wound count is definitely a good thing in game terms, though it''s hardly a revolution of design, as similar mechanisms were in use in the 80s in historical and SF games.
The downside is you have the added complication of tracking the wounds, which doesn't worry me but seems an odd choice for a simple skirmish game, at least not what I would have done if I was writing it. However you probably won't ever have more than three monsters on one side, so it doesn't signify much.
I think the Terrain rules are fine as far as they go. You can ignore the whole Realm of Azyr terrain rules if you like -- essentially they are an optional supplement to support the official terrain kits -- and use some simple modifiers to fight over non-fantasy terrain.
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Post by: bitethythumb
Kilkrazy wrote:The Monster wound count is definitely a good thing in game terms, though it''s hardly a revolution of design, as similar mechanisms were in use in the 80s in historical and SF games.
The downside is you have the added complication of tracking the wounds, which doesn't worry me but seems an odd choice for a simple skirmish game, at least not what I would have done if I was writing it. However you probably won't ever have more than three monsters on one side, so it doesn't signify much.
I think the Terrain rules are fine as far as they go. You can ignore the whole Realm of Azyr terrain rules if you like -- essentially they are an optional supplement to support the official terrain kits -- and use some simple modifiers to fight over non-fantasy terrain.
quick question why dies it have to be revolutionary?
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Post by: Kilkrazy
Someone was a smart idea and I merely pointed out it is a very old idea.
However also I do think AoS should have been revolutionary because GW had a golden opportunity to sweep away the whole clutter and cruft of WHFB and replace it with a streamlined, fast playing system. It is a huge disappointment that the game contains so much of the clunkiness of the old game.
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Post by: JohnHwangDD
kveldulf wrote: Mr Morden wrote:
Because its fluffy and evocative as well as being a neat game mechanic.
I like having details in the mechanics, but then there's the question as to where you stop it. Simply having more wounds seems just fine.
It's like saying random terrain effects bring out evocative instances, when in reality, it was just a way to make things interesting by shoe-horning some complexity. The idea of having some bizarre terrain doing some 'warhammer like things' sounds very cool - if it wasn't expected/enumerated in the core rules. It should just be something supplemental.
GW made a design decision to differentiate Heroes from Monsters from troopers, and they limited the Monsters to 5x 20% steps. 3x 30% steps might have been better, but it's not a big deal. The point is that they each play differently, with a different role on the tabletop.
The terrain thing is overdone, and I'm not a huge fan of it; however, GW believes in their fancy GW terrain versus generic terrain. If you are using their Dais or other stuff, adding a special rule probably makes sense above and beyond merely blocking LOS or being impassible. If you just have ordinary trees, then the rules probably don't work.
Automatically Appended Next Post: Kilkrazy wrote:The Monster wound count is definitely a good thing in game terms, though it''s hardly a revolution of design, as similar mechanisms were in use in the 80s in historical and SF games.
The downside is you have the added complication of tracking the wounds, which doesn't worry me but seems an odd choice for a simple skirmish game, at least not what I would have done if I was writing it. However you probably won't ever have more than three monsters on one side, so it doesn't signify much.
I think the Terrain rules are fine as far as they go. You can ignore the whole Realm of Azyr terrain rules if you like -- essentially they are an optional supplement to support the official terrain kits -- and use some simple modifiers to fight over non-fantasy terrain.
Yes, wound-based profiles have been around before. For Warhammer, it's a big step forward.
In WFB, we had to track wounds before, but they didn't affect the power until the unit died; now they do. For the scale of AoS (same as WFB5), if you have 3 monsters, that's probably your entire force in a large game, aside from the General and a couple minor blocks of infantry. Where AoS goes wrong is not having all Monsters start at 12 wounds, so 2d6 tracks them.
I agree on the Terrain stuff, that this is primarily for GW Terrain, not generic terrain. Automatically Appended Next Post: Kilkrazy wrote:Someone was a smart idea and I merely pointed out it is a very old idea.
However also I do think AoS should have been revolutionary because GW had a golden opportunity to sweep away the whole clutter and cruft of WHFB and replace it with a streamlined, fast playing system. It is a huge disappointment that the game contains so much of the clunkiness of the old game.
It is a smart idea for AoS to have appropriated.
AoS is only 4 pages - it doesn't get much slimmer than that and still retain any WFB pieces. As it is, people are saying AoS is nothing like WFB, while it's clear that there is a lot of WFB heritage in AoS. GW got rid of all of the tables and a ton of modifiers - I find it hard to fault them for going 80% down to zero, when 7th and 8th both increased the complexity. How much more streamlined could AoS have been and still been anything like WFB or 40k?
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Post by: infinite_array
JohnHwangDD wrote: How much more streamlined could AoS have been and still been anything like WFB or 40k? One Page Fantasy does a good job of getting rid of GW's clutter and still presents a rank-and-file fantasy game with a low model count, spell lists for each faction, points, missions, and even random terrain effects. And it's two pages.
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Post by: JohnHwangDD
infinite_array wrote: JohnHwangDD wrote: How much more streamlined could AoS have been and still been anything like WFB or 40k?
One Page Fantasy does a good job of getting rid of GW's clutter and still presents a rank-and-file fantasy game with a low model count, spell lists for each faction, points, missions, and even random terrain effects.
And it's two pages.
I get that, but is it anything like WFB6-8 or 40k3-7 mechanically?
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Post by: Sigvatr
One big problem AoS has is the weapon range issue. Measuring from model-to-model left aside, as it's riducolously stupid to begin with, having different weapon range still poses a problem as it can lead to lots of individual measuring, especially given the Skirmish formations AoS uses compared to WHFB. GW should have stuck with ye old "Everyone within X'' counts as fighting" rule. They could have even released a super-expensive big 3'' circle template to further rob people's lunch money. In general, sticking to the old formations would work a lot better in terms of playability - moving a movement tray will always be faster than moving a bigger number of individual models. Just simply the Front Arc to everything in front of a 180° degree line in the front of the unit. There. Simple, streamlined, less measuring trouble. Faster play.
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Post by: JohnHwangDD
Sigvatr wrote:One big problem AoS has is the weapon range issue. Measuring from model-to-model left aside, as it's riducolously stupid to begin with, having different weapon range still poses a problem as it can lead to lots of individual measuring, especially given the Skirmish formations AoS uses compared to WHFB. GW should have stuck with ye old "Everyone within X'' counts as fighting" rule. They could have even released a super-expensive big 3'' circle template to further rob people's lunch money.
In general, sticking to the old formations would work a lot better in terms of playability - moving a movement tray will always be faster than moving a bigger number of individual models. Just simply the Front Arc to everything in front of a 180° degree line in the front of the unit. There. Simple, streamlined, less measuring trouble. Faster play.
WFB had weapon range by the number of ranks. 1" = 1 rank, 2" = 2 ranks, etc.
You can still use movement trays in AoS - I did.
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Post by: Sigvatr
That's what I was saying. Formations made weapon range very clear to everyone. No measuring necessary = streamlining = faster playing.
It doesn't matter whether you can or cannot use trays in AoS, they aren't part of the game.
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Post by: JohnHwangDD
I didn't read it like that, so maybe we have a language issue getting in the way of our agreement.
I wouldn't be surprised to see optional rules for ranked units.
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Post by: infinite_array
Can you quantify what you're looking for when it comes to mechanics?
I mean, when it comes down to it, you need to roll dice.
But there's differing qualities of troops, different units, bonuses for engaging in the rear, different stats for weapons, heroes, wizards of differing levels that let you cast a variety of spells depending what race they are.
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Post by: JohnHwangDD
infinite_array wrote:
Can you quantify what you're looking for when it comes to mechanics?
I mean, when it comes down to it, you need to roll dice.
But there's differing qualities of troops, different units, bonuses for engaging in the rear, different stats for weapons, heroes, wizards of differing levels that let you cast a variety of spells depending what race they are.
WFB has a certain "feel" in how it does things, and it's not necessarily something you quantify.
Aside from their dice having 6 sides.
I'll check it out. Being only 2 pages has a certain appeal.
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Post by: Sigvatr
JohnHwangDD wrote:I didn't read it like that, so maybe we have a language issue getting in the way of our agreement.
I wouldn't be surprised to see optional rules for ranked units.
Aye. That one document that came up early had a nice of idea of getting units gain +1 Nerve for each rank they have above one. Simple, neat addition.
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Post by: infinite_array
JohnHwangDD wrote:
WFB has a certain "feel" in how it does things, and it's not necessarily something you quantify.
Aside from their dice having 6 sides.
I'll check it out. Being only 2 pages has a certain appeal.
I'd say try it. The games of OP40k I've played felt like the old 5th Ed games I used to play, and they went by fast and easy to figure out.
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Post by: pancakeonions
kveldulf wrote:I've been reading some posts here and there stating they've ' had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
Ha! Kinda funny, I've had the last two editions of WHFB around, but never played them. Too crazy complicated, and neither I nor my friends wanted to try to wade through that rulebook and codices to try to figure it out. (family + young kids = dad's brain power severely impacted...)
Then AoS came out and finally I get to try "warhammer fantasy battles"! It was actually pretty fun - but it was a friendly match, and I had another friend as an adviser, reminding us of special rules, keeping the game going, and helping with arbitration. Really the only way to play games like this is with a "referee" of sorts!
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Post by: Mr Morden
2 Games at our club tonight - both extremely enjoyable and very close - I won mine with 3 models left
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Post by: Klerych
Sigvatr wrote:One big problem AoS has is the weapon range issue. Measuring from model-to-model left aside, as it's riducolously stupid to begin with, having different weapon range still poses a problem as it can lead to lots of individual measuring, especially given the Skirmish formations AoS uses compared to WHFB. GW should have stuck with ye old "Everyone within X'' counts as fighting" rule. They could have even released a super-expensive big 3'' circle template to further rob people's lunch money. In general, sticking to the old formations would work a lot better in terms of playability - moving a movement tray will always be faster than moving a bigger number of individual models. Just simply the Front Arc to everything in front of a 180° degree line in the front of the unit. There. Simple, streamlined, less measuring trouble. Faster play. I must say that I don't agree, but it's only because I have played WarZone: Resurrection and Warmachine/Hordes, where all melee weapons have ranges (and front arcs too). It really doesn't slow the game at all - especially in skirmish games. If your whole unit has 2" range, extending your tape measure to 2" and having a quick sweep over the table to see who has the range is literally two seconds. And what you seem to not think about is the actual range. Say, there's 8.5" between your unit and you opponent's one. You roll 8 on the dice for charge, your first dude reaches the 0.25" required. Your unit has spears - you move the rest up 8 inches, closest guys get in the 0.25-1" range, they'd attack normally too even if they had swords, but now the rest is catching up and suddenly all of those guys behind them get to hit even if normally they wouldn't be in range thanks to pile-in moves, with more of your models closing into 2" range in a curved line if you spread your unit enough during the charge (charges aren't in straight line, just the pile-in), so more of your men can engage his soldiers. With regiment-based game it wouldn't be possible, it'd be defined that only two ranks fight. And rank&file quite obviously defeats the purpose of a skirmish system, as those are terrible at navigating around terrain, so they had to be dropped from core mechanics. Regiments are exactly the reason why WFB tables were always so scarce in terrain - otherwise those cumbersome hordes wouldn't fit through anything and trying to squeeze in would result in stupid situations like a hero charging on the flank because he can get into 1mm of the enemy front rank soldier's base side. What you could do, though, is give bonuses for being in base-to-base contact with at least two other unit members, just like the Shield Wall special rule does in WarmaHordes or the locked slab shields rule for Bullgryns in 40k. This way it might not be exactly rectangular, stiff shoebox formation, but it would encourage players to move their miniatures in tight formations.
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Post by: JohnHwangDD
I agree that measuring range of 1" / 2" / 3" isn't that difficult - it's not different from determining shooting ranges, and we've been doing that for years. If anything, it standardizes shooting and fighting under the same "check weapon range" concept.
I do agree that the War Scroll giving rules for ranked units should give some sort of bonus for standing shoulder-to-shoulder, because that's how AoS war scrolls work..
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Post by: Lord Xcapobl
kveldulf wrote:I've been reading some posts here and there stating they've ' had an interest in warhammer rekindled' due to the release of Age of Sigmar.
AoS is really nothing like WFB so how can one really say its rekindled when even the lore is completely different, let alone the ruleset? It's not 'rekindled' just 'kindled'.
It's as though people think they are jumping in an old looking, re-branded ship but it's actually new.
At the moment I can say I have played more games of Warhammer: Age of Sigmar, than I did Warhammer: Fantasy Battles.
There are many reasons for me sort of giving up on WHFB. I grew very tired of the tournament scene that was falling out of whack (or should that be falling into the habit of copying Internet army lists and going all WAAC?). I grew tired of block maneuvering as opposed to skirmish style gaming, a reason why I always prefered WH40K of WHFB. I just continued to get a box of mini's left and right, sometimes even going as far as assembling the miniatures. but not much more. So I had an interest in Warhammer, past tense.
Then came AoS. I don't care if it not the best rules system in the world. I couldn't care less about the total and utter direction change, even going as far as destroying the Old World and creating an entirely new setting. It is refreshing, it is new. It is something to try out, and form my own opinion on.
And as I had an interest in Warhammer, and AoS also has the prefix "Warhammer", it indeed rekindled my interest in "Warhammer". It's just not Fantasy Battles, it's Age of Sigmar.
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Post by: Kilkrazy
JohnHwangDD wrote:I didn't read it like that, so maybe we have a language issue getting in the way of our agreement.
I wouldn't be surprised to see optional rules for ranked units.
There are units such as Skinks and Skeletons who get a considerable combat bonus by being fielded in large groups. Inevitably these will be developed into what will in effect be ranked formations by canny players because naturally you want to maximise the number of attacks a unit can get in a single phase. As said above the weapon range is effectively the same as ranks.
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Post by: Sigvatr
Kilkrazy wrote: As said above the weapon range is effectively the same as ranks.
It's not. Base size is the same for most (80%?...ish?) models, weapon range is variable. Just take Night Goblins as an example who can either have a 3'', 2'' or 1'' range. Next, imagine you'd have a ranked formation in AoS where in the front rank, there are 5 models, each with a different range. Same for the second rank. Lots of tedious measuring. Should have gone the 40k way and just say that there's a general range for melee attacks - if you're in, you may attack, if not, you can't. Far more simple, no measuring necessary beyond the first measuring and, as stated above, the chance to sell a round "melee range" template at 35$.
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Post by: Kilkrazy
I don't understand your point.
If a unit has figures whose weapons have a range of two, it's pretty obvious that two ranks of figures can get into range in H2H, while if their weapons have a range of three, then three ranks will be able to get into range. (Depending on the models it might be two or four or whatever, but the base point is the same.)
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Post by: Sigvatr
The problem is mixing attack ranges. Imagine a standard formation of 5 where 3 models have an attack range of 3'', 1 of 2'' and 1 of 1''. You'd now have to measure how many models are in range as AoS just requires you to be near an enemy and you want to check how many models are actually in range. Keep in mind that you don't often have the standard "front row vs. front row" situation as you don't align units as you did in WHFB.
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Post by: Kilkrazy
Oh, right.
Well, in general the units that have a choice of weapons seem at the start of the battle to have to choose the same weapon for all the figures in one example of that unit. This means each unit will have a standard attack range of one, two or possibly three inches. This is based on the scrolls I have looked at so far, which isn't all of them.
Heroes and Monsters are different, often having several weapons they can fight with all at the same time.
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Post by: JohnHwangDD
Sigvatr wrote: Kilkrazy wrote: As said above the weapon range is effectively the same as ranks.
It's not.
Next, imagine you'd have a ranked formation in AoS where in the front rank, there are 5 models, each with a different range.
Except, that wouldn't happen in a ranked formation in AoS. The obvious understanding is that AoS ranked units would be like WFB ranked units, whereby the RnF troopers would all be armed identically, and only Characters / Leaders might vary. However, as Characters would be at the fore, you only need to measure for the troopers, and that's done most easily by measuring away from the closest enemy models.
Creating an artificial situation whereby skirmishers rank up with non-uniform weapon ranges is just that: artificail.
Given that ranked units do not formally exist in AoS, and any use thereof is by player convenience to leverage existing models on movement trays, I think your phantom objection can be discounted until such time that GW releases actual, official rules for ranked units.
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Post by: Klerych
Sigvatr wrote:The problem is mixing attack ranges. Imagine a standard formation of 5 where 3 models have an attack range of 3'', 1 of 2'' and 1 of 1''. You'd now have to measure how many models are in range as AoS just requires you to be near an enemy and you want to check how many models are actually in range. Keep in mind that you don't often have the standard "front row vs. front row" situation as you don't align units as you did in WHFB.
Kilkrazy is right - you choose weapons for -all- the unit members when you put them down on the table aside from those special models like sigmarine big sword bearer in unit of Liberators or goblin netters, but that's literally just one to two odd guys in a small scale skirmish game, measuring range for them is literally no effort at all.
The rule of thumb says that you always extend your tape measure to 3" so you can check ranges for all weapons at the same time - you just look at different lengths on the same 3" piece of tape for those odd few models. Again, no effort whatsoever. :-)
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Post by: Spacewolfoddballz
what is to stop me from fielding a zerg unit of all my VC collection of several hundred skeletons as one warscroll in a game where lets say X number of warscrolls are agreed on where the opponent will have 20 men at arms in a warscroll? Agree on same size units? I play games to win not to just roll dice and have fun... yeah that is a part of it but pre fielding armies and adding upgrades to units is something that i dont see with AOS...like custom lords with your choice of equipment...
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Post by: RoperPG
Your opponent watches you fill your deployment zone with a single unit of skellies, goes for sudden death and deploys a few units with debuff abilities that make your skellies useless.
Then he just sits watching you move minis around the board knowing you can't do anything, watching the turn clock tick down.
Enjoy winning.
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Post by: JohnHwangDD
Klerych wrote:The rule of thumb says that you always extend your tape measure to 3" so you can check ranges for all weapons at the same time - you just look at different lengths on the same 3" piece of tape for those odd few models. Again, no effort whatsoever. :-)
Actually, you could take a business card (3.5" wide) and mark off 1", 2", and 3". Faster and easier than using your measuring tape. Cheap, too. Automatically Appended Next Post: Spacewolfoddballz wrote:what is to stop me from fielding a zerg unit of all my VC collection of several hundred skeletons as one warscroll in a game where lets say X number of warscrolls are agreed on where the opponent will have 20 men at arms in a warscroll?
First, you need to buy several hundred skeletons. 600 skeletons would be over $1k in models, not counting the time to assemble and paint them...
Then, there's the notion that games are nominally sized against a maximum number of wounds, in addition to a maximum number of scrolls.
Finally, there's Sudden Death, whereby your opponent chooses an alternate victory condition besides tabling.
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Post by: Mr Morden
Actually, you could take a business card (3.5" wide) and mark off 1", 2", and 3". Faster and easier than using your measuring tape. Cheap, too.
Already several cheap devices on the market - got these and happy with them.
http://www.ebay.co.uk/itm/TT-Combat-Templates-Hammer-Movement-Widgets-Set-of-2-Great-for-AoS-/391201915834
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Post by: Spacewolfoddballz
RoperPG wrote:Your opponent watches you fill your deployment zone with a single unit of skellies, goes for sudden death and deploys a few units with debuff abilities that make your skellies useless.
Then he just sits watching you move minis around the board knowing you can't do anything, watching the turn clock tick down.
Enjoy winning. 
Yeah that sounds fun for both people lol. i think not having point values is fine, but a unit should have a cap of sorts to keep something stupid like whole army of skeletons or even huge units over X size from existing without using up another warscroll..... is this wrong thinking for AOS?
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Post by: Snapshot
Spacewolfoddballz wrote:RoperPG wrote:Your opponent watches you fill your deployment zone with a single unit of skellies, goes for sudden death and deploys a few units with debuff abilities that make your skellies useless.
Then he just sits watching you move minis around the board knowing you can't do anything, watching the turn clock tick down.
Enjoy winning. 
Yeah that sounds fun for both people lol. i think not having point values is fine, but a unit should have a cap of sorts to keep something stupid like whole army of skeletons or even huge units over X size from existing without using up another warscroll..... is this wrong thinking for AOS?
As far as we know GW intended a warscroll to simply be a way to define the capabilities and behavior of a unit. It is the player base that has introduced the idea that a warscroll is a unit of currency in various attempts to fill the apparent void in game balance. So are you asking if GW was wrong-thinking to define units via the warscroll, or is the player base wrong-thinking to try to use the warscroll for a purpose it's designers may not have intended?
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Post by: Spacewolfoddballz
JohnHwangDD wrote: Klerych wrote:The rule of thumb says that you always extend your tape measure to 3" so you can check ranges for all weapons at the same time - you just look at different lengths on the same 3" piece of tape for those odd few models. Again, no effort whatsoever. :-)
Actually, you could take a business card (3.5" wide) and mark off 1", 2", and 3". Faster and easier than using your measuring tape. Cheap, too.
Automatically Appended Next Post:
Spacewolfoddballz wrote:what is to stop me from fielding a zerg unit of all my VC collection of several hundred skeletons as one warscroll in a game where lets say X number of warscrolls are agreed on where the opponent will have 20 men at arms in a warscroll?
First, you need to buy several hundred skeletons. 600 skeletons would be over $1k in models, not counting the time to assemble and paint them...
Then, there's the notion that games are nominally sized against a maximum number of wounds, in addition to a maximum number of scrolls.
Finally, there's Sudden Death, whereby your opponent chooses an alternate victory condition besides tabling.
I see your point but my old vampire counts army has a lot of skeletons as in example so i dont need to buy them (and true i dont have 600 very true but large number unit is possible with other supporting warscrolls ) and no I am not saying i would do this to someone just thinking out loud  .
So home rules saying maximum number of wounds in addition to maximum number of scrolls? I understand this but they should have put this into the rules for structure not letting community make this up in my opinion... no i am not dogging the community here and I agree with the house rules... i just am voicing my thoughts i suppose.
I have seen some of the sudden death rules and from what i remember as the other player you could guard against this and prevent it from becoming a victory condition... ? I know i saw there were a few of them to pick from but i dont have the rules handy at moment.
To the original post AOS did not bring me back to play... I been here the whole time since 3rd Edition WFB. I am not opposed to AOS in what it is and maybe get a game in... it is not WFB I get that I just would have liked it having more structure w/o having to have community house ruling it and what not i suppose. Automatically Appended Next Post: Snapshot wrote: Spacewolfoddballz wrote:RoperPG wrote:Your opponent watches you fill your deployment zone with a single unit of skellies, goes for sudden death and deploys a few units with debuff abilities that make your skellies useless.
Then he just sits watching you move minis around the board knowing you can't do anything, watching the turn clock tick down.
Enjoy winning. 
Yeah that sounds fun for both people lol. i think not having point values is fine, but a unit should have a cap of sorts to keep something stupid like whole army of skeletons or even huge units over X size from existing without using up another warscroll..... is this wrong thinking for AOS?
As far as we know GW intended a warscroll to simply be a way to define the capabilities and behavior of a unit. It is the player base that has introduced the idea that a warscroll is a unit of currency in various attempts to fill the apparent void in game balance. So are you asking if GW was wrong-thinking to define units via the warscroll, or is the player base wrong-thinking to try to use the warscroll for a purpose it's designers may not have intended?
No players are not wrong for trying to fix/use warscroll idea for a purpose that GW did not intend. I think that GW did not playtest AOS maybe enough and that maybe adding something simple to the ws like a unit cap like 40 in a unit max would add some structure and not have said player (me in my example cause i am a easy target lol) fielding a huge war scroll... but i suppose if you use total wounds in addition that makes sense... hope this answered your question?
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Post by: Anpu42
Spacewolfoddballz wrote: JohnHwangDD wrote: Klerych wrote:The rule of thumb says that you always extend your tape measure to 3" so you can check ranges for all weapons at the same time - you just look at different lengths on the same 3" piece of tape for those odd few models. Again, no effort whatsoever. :-)
Actually, you could take a business card (3.5" wide) and mark off 1", 2", and 3". Faster and easier than using your measuring tape. Cheap, too.
Automatically Appended Next Post:
Spacewolfoddballz wrote:what is to stop me from fielding a zerg unit of all my VC collection of several hundred skeletons as one warscroll in a game where lets say X number of warscrolls are agreed on where the opponent will have 20 men at arms in a warscroll?
First, you need to buy several hundred skeletons. 600 skeletons would be over $1k in models, not counting the time to assemble and paint them...
Then, there's the notion that games are nominally sized against a maximum number of wounds, in addition to a maximum number of scrolls.
Finally, there's Sudden Death, whereby your opponent chooses an alternate victory condition besides tabling.
I see your point but my old vampire counts army has a lot of skeletons as in example so i dont need to buy them (and true i dont have 600 very true but large number unit is possible with other supporting warscrolls ) and no I am not saying i would do this to someone just thinking out loud  .
So home rules saying maximum number of wounds in addition to maximum number of scrolls? I understand this but they should have put this into the rules for structure not letting community make this up in my opinion... no i am not dogging the community here and I agree with the house rules... i just am voicing my thoughts i suppose.
I have seen some of the sudden death rules and from what i remember as the other player you could guard against this and prevent it from becoming a victory condition... ? I know i saw there were a few of them to pick from but i dont have the rules handy at moment.
To the original post AOS did not bring me back to play... I been here the whole time since 3rd Edition WFB. I am not opposed to AOS in what it is and maybe get a game in... it is not WFB I get that I just would have liked it having more structure w/o having to have community house ruling it and what not i suppose.
Automatically Appended Next Post:
Snapshot wrote: Spacewolfoddballz wrote:RoperPG wrote:Your opponent watches you fill your deployment zone with a single unit of skellies, goes for sudden death and deploys a few units with debuff abilities that make your skellies useless.
Then he just sits watching you move minis around the board knowing you can't do anything, watching the turn clock tick down.
Enjoy winning. 
Yeah that sounds fun for both people lol. i think not having point values is fine, but a unit should have a cap of sorts to keep something stupid like whole army of skeletons or even huge units over X size from existing without using up another warscroll..... is this wrong thinking for AOS?
As far as we know GW intended a warscroll to simply be a way to define the capabilities and behavior of a unit. It is the player base that has introduced the idea that a warscroll is a unit of currency in various attempts to fill the apparent void in game balance. So are you asking if GW was wrong-thinking to define units via the warscroll, or is the player base wrong-thinking to try to use the warscroll for a purpose it's designers may not have intended?
No players are not wrong for trying to fix/use warscroll idea for a purpose that GW did not intend. I think that GW did not playtest AOS maybe enough and that maybe adding something simple to the ws like a unit cap like 40 in a unit max would add some structure and not have said player (me in my example cause i am a easy target lol) fielding a huge war scroll... but i suppose if you use total wounds in addition that makes sense... hope this answered your question?
Or maybe the GW Play-testers are the types that like to just have friendly little games and there are no TFG, WAAC or someone who likes to see how the game can be broken.
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Post by: Lord Corellia
It has sort of "rekindled" my interest in my old miniatures in that I dusted off my Empire stuff for the first time since the End Times Glottkin book came out. I'm very hesitant to buy anything though, because I suspect that once the "good human" faction for AoS comes out, they'll discard the old warscrolls. As I've mentioned before, a few of the guys at my local store are donkey-caves with massive collections so I'd really REALLY hate to play them. They're the types who would literally bring 8 army cases full of figures for a pick-up game and use them all.
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Post by: Lythrandire Biehrellian
They can't use them all, they have to fit in their deployment zone. Everyone trying to fix the game by limiting wounds and battlescrolls only have to do so because they refuse to stop playing every game on a 6X4 table. Throw down a limit on deployment zone size (say 12" from either side as well as from enemy territory) OR just play on a smaller table.
The last one also stops a lot of the summoning issues people have due to the inability to deploy the summoned unit within 9" of enemy units on most scrolls. There simply isn't enough room on the board to swamp your enemy with summoned bodies.
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Post by: Oggthrok
Lord Corellia wrote:It has sort of "rekindled" my interest in my old miniatures in that I dusted off my Empire stuff for the first time since the End Times Glottkin book came out. I'm very hesitant to buy anything though, because I suspect that once the "good human" faction for AoS comes out, they'll discard the old warscrolls. As I've mentioned before, a few of the guys at my local store are donkey-caves with massive collections so I'd really REALLY hate to play them. They're the types who would literally bring 8 army cases full of figures for a pick-up game and use them all.
That describes what I've been up to as well - I have dusty old dwarves and goblins that have been cleaning up real nice. I've started reaching out to the local game shops to get a feel for who's playing AoS, and it looks like a good number of them do. But, there seem to be two types of players at the moment - the 40k converts, who want to play with their batallion-sized or smaller armies, and the Fantasy Battles converts, who want to play with 2000 point 8th edition lists, creating a bit of a rift between the size of games people want to play.
Hopefully it'll go well, when ever I do get in a "pickup" game - I guess the worst that happens is I bring what I have, and ask that we keep games to around that size.
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