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X-wing Miniatures News and rumours  @ 2015/08/17 22:20:53


Post by: NewTruthNeomaxim


First pictures seem to be leaking right now, and this fills in the gaps in FFG's product listings. For those who didn't know, the FFG inventory system had four mystery products listed with codes that placed them after Wave 7 ships, but BEFORE Wave 8 ones. It seems this will be a new starter set, the new "Force Awakens" X-wing, and new Imperial Tie Fighter, plus a new dice-set.

Should be an amazing chance to refresh the basic X-wing with some new pilots/upgrades.

https://www.facebook.com/402893733115355/photos/pcb.943209425750447/943209289083794/?type=1

https://scontent-lga1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11902313_943209332417123_8363009592040109034_n.jpg?oh=79db07f7cf33755b5cf2ce08d1390b0c&oe=5681AF6B


X-wing Miniatures News and rumours  @ 2015/08/17 22:27:16


Post by: Thanatos73


Well, looks like I'll be picking up a third core set.


X-wing Miniatures News and rumours  @ 2015/08/17 22:38:05


Post by: NewTruthNeomaxim


A couple folks have apparently implied that they aren't just repaints, with the new X-wing have hard-1 turns?


X-wing Miniatures News and rumours  @ 2015/08/17 22:46:13


Post by: Eiríkr




X-wing Miniatures News and rumours  @ 2015/08/17 22:46:21


Post by: Vain


If you check out the picture with the models "in play" you can see a new icon behind BB-8.
Perhaps a new Droid Type so you can't mix and match the OT X-wing's Astromechs with new X-wing's?


X-wing Miniatures News and rumours  @ 2015/08/17 22:50:12


Post by: warboss


The title of the thread needs a bit of tweaking but thanks for the info!


X-wing Miniatures News and rumours  @ 2015/08/17 22:52:34


Post by: Vain


Other than the flagrant use of ellipsis what is wrong with the title?

Edit: Apparently it was edited before I noticed.


X-wing Miniatures News and rumours  @ 2015/08/17 22:52:58


Post by: NewTruthNeomaxim


 warboss wrote:
The title of the thread needs a bit of tweaking but thanks for the info!


Fixed. Sorry, I was literally so excited that I rushed here to share it, and confused my upcoming sequel title, with mediocre video-game title. :-p


X-wing Miniatures News and rumours  @ 2015/08/17 22:56:34


Post by: warboss


NewTruthNeomaxim wrote:
 warboss wrote:
The title of the thread needs a bit of tweaking but thanks for the info!


Fixed. Sorry, I was literally so excited that I rushed here to share it, and confused my upcoming sequel title, with mediocre video-game title. :-p


LOL, no worries. I actually liked the first force unleashed game but the second was a complete opportunity wasted. :(


X-wing Miniatures News and rumours  @ 2015/08/17 23:38:55


Post by: NewTruthNeomaxim


And, just like that the legal ninjas have removed the images. :-( Well, at least a bunch of us got to see them. :-p

During Gencon a bunch of FFG folks implied SOMETHING would be on sale for Force-Friday, when Disney allows Force Awakens merch to go on sale in every area. Considering these boxes were obviously final product, it looks like these will sneak onto shelves in September.


X-wing Miniatures News and rumours  @ 2015/08/17 23:58:09


Post by: Azreal13


One of my fellow admins on my Club FB page grabbed and reposted them, click the link in my sig.


X-wing Miniatures News and rumours  @ 2015/08/18 01:11:52


Post by: Powerguy


NewTruthNeomaxim wrote:
A couple folks have apparently implied that they aren't just repaints, with the new X-wing have hard-1 turns?

Yeah they are different ships - its a T-70 X-Wing rather than a T-65 and the Tie's are different as well. Not sure if the X-Wing has hard 1 turns as we haven't seen the dial (only that it has a 3 straight green), but it does have the boost action by default, and one of the images of the pilot cards showed a pilot ability which let him use hard 1 turns for boosts. The Tie's also have four actions (not sure which).


X-wing Miniatures News and rumours  @ 2015/08/18 04:33:32


Post by: Stormonu


Hmm ... a little hard to make out, but it looks like at least the new X-Wing is 3 attack, 2 agility, 3 hull, 2 shields. Same as the old? Can't make out the Tie's stats.

EDIT: noticed on the card the X-wing has a boost icon...


X-wing Miniatures News and rumours  @ 2015/08/18 04:39:02


Post by: Manchu


TIE/FO seems to have four actions. I am dying to see what the fourth will be.


Automatically Appended Next Post:
Pics are all here as well:

http://www.dakkadakka.com/dakkaforum/posts/list/658513.page


X-wing Miniatures News and rumours  @ 2015/08/18 04:56:28


Post by: Zathras


NewTruthNeomaxim wrote:
A couple folks have apparently implied that they aren't just repaints, with the new X-wing have hard-1 turns?


I know the X-Wing is not just a repaint. I zoomed in on the top down view of the new X-Wing miniature while it was still available for viewing. It definitely has the split S-Foils and larger engine intakes of the T-70 X-Wing.


X-wing Miniatures News and rumours  @ 2015/08/18 09:39:49


Post by: Darkjim


I just yesterday opened the first of my 3 starter sets

However, as I am collecting strictly Episode IV to VI stuff, and the rules are available free online, even if this new starter does have '2.0' rules, I'll hope I'll still be good to go. Maybe need new dice / rulers / markers if they are changed.


X-wing Miniatures News and rumours  @ 2015/08/18 12:02:10


Post by: Azreal13


Darkjim wrote:I just yesterday opened the first of my 3 starter sets

However, as I am collecting strictly Episode IV to VI stuff, and the rules are available free online, even if this new starter does have '2.0' rules, I'll hope I'll still be good to go. Maybe need new dice / rulers / markers if they are changed.


I doubt they'll change functionally, maybe cosmetically, but if they change anything too central to the way the game works it'll be a bit dubious to label it an "X Wing Miniatures" starter.

Manchu wrote:TIE/FO seems to have four actions. I am dying to see what the fourth will be.




My money's on target lock.


X-wing Miniatures News and rumours  @ 2015/08/18 15:13:54


Post by: AAN


Thanks for posting this, very interesting!

Best for me, me and my T-70s are ready:


more: http://www.adpublishing.de/html/x-wing.html


X-wing Miniatures News and rumours  @ 2015/08/23 21:41:40


Post by: Azreal13


New pics not been posted here?

Gimme a minute.


X-wing Miniatures News and rumours  @ 2015/08/23 21:42:50


Post by: Azreal13


Here we go.

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/23 21:44:23


Post by: Azreal13


And the other.

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/23 22:29:41


Post by: chaos0xomega


I like the tweaks they made to the ships. Also it looks like some new upgrade symbols on both of them.


X-wing Miniatures News and rumours  @ 2015/08/23 22:36:22


Post by: ScootyPuffJunior


chaos0xomega wrote:
I like the tweaks they made to the ships. Also it looks like some new upgrade symbols on both of them.
Indeed.

We're talking about it here: http://www.dakkadakka.com/dakkaforum/posts/list/658513.page


X-wing Miniatures News and rumours  @ 2015/08/25 15:00:39


Post by: Azreal13


New images


Automatically Appended Next Post:
Clarification that Factions remain unchanged.

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:01:36


Post by: Azreal13


More new

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:02:19


Post by: Azreal13


A few new manoeuvres.



X-wing Miniatures News and rumours  @ 2015/08/25 15:02:58


Post by: Azreal13


New damage cards

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:03:29


Post by: Azreal13


Revised wordjg

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:04:04


Post by: Azreal13


Full dials

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:04:36


Post by: Azreal13


New upgrades

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:05:09


Post by: Azreal13


More detailed pilot shot

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:05:43


Post by: Azreal13


Yet more better shots

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:06:09


Post by: Azreal13


Yet yet more better shots

[Thumb - image.jpg]


X-wing Miniatures News and rumours  @ 2015/08/25 15:52:56


Post by: warboss


I'm liking the Red Squadron veteran as he has everything I want. Cool look (X-wing, duh!), droid, and elite pilot. The added boost means I could use the modification for something else as well although I'm not sure what though as I almost always use engine mod. I guess failsafe munitions if I take torpedoes but that is alot of points total. That starter (or subsequent booster) may be my first x-wing purchase in a couple of waves (since the Tantive and YT-2400). Has it been leaked yet whether the new versions of the TIE and X-wing will be getting individual boosters as well to fill in the missing SKUs?


X-wing Miniatures News and rumours  @ 2015/08/25 16:06:44


Post by: tommse


So is it a good start to go with one of both, the old and the new starter packs?


X-wing Miniatures News and rumours  @ 2015/08/25 16:08:02


Post by: overtyrant


I love the look of BB8!


X-wing Miniatures News and rumours  @ 2015/08/25 16:09:02


Post by: Azreal13


It hasn't been leaked about the boosters, but there were several entries missing in the FFG stock codes, so it is a fairly reasonable assumption there's more to come, and that's the most logical thing, IMO.


Automatically Appended Next Post:
tommse wrote:So is it a good start to go with one of both, the old and the new starter packs?


It really comes down to choice, two starters is generally considered a good foundation, and the new ships aren't flat out better, as they're costed appropriately, so follow your nose.

overtyrant wrote:I love the look of BB8!


Me too! The Astromech slot has quietly been getting some really nice cards. There was always R2, but the Transporter added some really cool options, and now this.


X-wing Miniatures News and rumours  @ 2015/08/25 17:25:03


Post by: Crazy_Carnifex


 warboss wrote:
I'm liking the Red Squadron veteran as he has everything I want. Cool look (X-wing, duh!), droid, and elite pilot. The added boost means I could use the modification for something else as well although I'm not sure what though as I almost always use engine mod. I guess failsafe munitions if I take torpedoes but that is alot of points total.


Autothrusters.


X-wing Miniatures News and rumours  @ 2015/08/25 17:45:11


Post by: warboss


 Crazy_Carnifex wrote:
 warboss wrote:
I'm liking the Red Squadron veteran as he has everything I want. Cool look (X-wing, duh!), droid, and elite pilot. The added boost means I could use the modification for something else as well although I'm not sure what though as I almost always use engine mod. I guess failsafe munitions if I take torpedoes but that is alot of points total.


Autothrusters.


Thanks for the tip. That is particularly juicy. I haven't kept up with the upgrades in the last two waves so didn't know about that one.


X-wing Miniatures News and rumours  @ 2015/08/28 17:01:53


Post by: Thargrim


I'll probably be picking up this new set, mostly cause I love the new ships. If they release a bulked up version of the tie fighter (special forces w/ the red marking) then i'm sold on it entirely.

However I don't plan on mix and matching ships from the different eras. Having OT ships next to the ones from the new film would be weird if you ask me. I'm just hoping the new starter has the same simplicity and quick fun of the original core set.


X-wing Miniatures News and rumours  @ 2015/08/28 17:21:55


Post by: NewTruthNeomaxim


 Thargrim wrote:
I'm just hoping the new starter has the same simplicity and quick fun of the original core set.


Funny you say that, as I feel like one X-wing starter is a horrible indication of how the game feels. I was there for the original launch, and that first night the wife and I learned the game on the contents of a single starter, and mostly hated it. :-p That game at 30pts feels like idiot space-jousting and did no convey what the system really offers at all.

The monetary value is there, sure, but I always tell people to buy at least two (the horrible lack of dice in one set also does no favors), plus some extras to judge the game.



X-wing Miniatures News and rumours  @ 2015/08/28 17:46:32


Post by: Thargrim


NewTruthNeomaxim wrote:
 Thargrim wrote:
I'm just hoping the new starter has the same simplicity and quick fun of the original core set.


Funny you say that, as I feel like one X-wing starter is a horrible indication of how the game feels. I was there for the original launch, and that first night the wife and I learned the game on the contents of a single starter, and mostly hated it. :-p That game at 30pts feels like idiot space-jousting and did no convey what the system really offers at all.

The monetary value is there, sure, but I always tell people to buy at least two (the horrible lack of dice in one set also does no favors), plus some extras to judge the game.



Yeah, but for someone who typically doesn't do tabletop gaming it struck me as being actually playable. I tried to do warhammer but I couldn't get into it, there's a difference between being fun and being so convoluted its like a having second job to learn it. I wonder if they will do a reprint of the current starter with revamped rules/errata and faqs put into the rules.

Aside from that, I do hope they have some other releases for TFA lined up. Otherwise we'll be stuck with the contents of the new starter for months because the resistance and first order aren't going to have many ships. I'm not sure how much disney is giving them to work with, but releasing the special forces tie along with a black x wing wouldn't exactly be much of a spoiler..because toys based on those ships are already being released on the 4th anyways. And FFG has a tendency to show off what they are releasing 6 months prior, which is mind numbing...the inquisitors prototype tie fighter still won't be available for months and months.


X-wing Miniatures News and rumours  @ 2015/08/28 19:33:50


Post by: Crazy_Carnifex


 Thargrim wrote:
NewTruthNeomaxim wrote:
 Thargrim wrote:
I'm just hoping the new starter has the same simplicity and quick fun of the original core set.


Funny you say that, as I feel like one X-wing starter is a horrible indication of how the game feels. I was there for the original launch, and that first night the wife and I learned the game on the contents of a single starter, and mostly hated it. :-p That game at 30pts feels like idiot space-jousting and did no convey what the system really offers at all.

The monetary value is there, sure, but I always tell people to buy at least two (the horrible lack of dice in one set also does no favors), plus some extras to judge the game.



Yeah, but for someone who typically doesn't do tabletop gaming it struck me as being actually playable. I tried to do warhammer but I couldn't get into it, there's a difference between being fun and being so convoluted its like a having second job to learn it. I wonder if they will do a reprint of the current starter with revamped rules/errata and faqs put into the rules.

Aside from that, I do hope they have some other releases for TFA lined up. Otherwise we'll be stuck with the contents of the new starter for months because the resistance and first order aren't going to have many ships. I'm not sure how much disney is giving them to work with, but releasing the special forces tie along with a black x wing wouldn't exactly be much of a spoiler..because toys based on those ships are already being released on the 4th anyways. And FFG has a tendency to show off what they are releasing 6 months prior, which is mind numbing...the inquisitors prototype tie fighter still won't be available for months and months.


Remember, Resistance/First Order are subfactions of Rebels/Imperial. They can appear in one of those factions lists, but are kept separate, probably as a way of future-proofing "Sequel format". For example, make games 150 pt to account for higher base costs, but ban the Academy Pilot with the rest of the old Galactic Empire stuff.


X-wing Miniatures News and rumours  @ 2015/08/28 20:22:16


Post by: Thargrim


 Crazy_Carnifex wrote:
 Thargrim wrote:
NewTruthNeomaxim wrote:
 Thargrim wrote:
I'm just hoping the new starter has the same simplicity and quick fun of the original core set.


Funny you say that, as I feel like one X-wing starter is a horrible indication of how the game feels. I was there for the original launch, and that first night the wife and I learned the game on the contents of a single starter, and mostly hated it. :-p That game at 30pts feels like idiot space-jousting and did no convey what the system really offers at all.

The monetary value is there, sure, but I always tell people to buy at least two (the horrible lack of dice in one set also does no favors), plus some extras to judge the game.



Yeah, but for someone who typically doesn't do tabletop gaming it struck me as being actually playable. I tried to do warhammer but I couldn't get into it, there's a difference between being fun and being so convoluted its like a having second job to learn it. I wonder if they will do a reprint of the current starter with revamped rules/errata and faqs put into the rules.

Aside from that, I do hope they have some other releases for TFA lined up. Otherwise we'll be stuck with the contents of the new starter for months because the resistance and first order aren't going to have many ships. I'm not sure how much disney is giving them to work with, but releasing the special forces tie along with a black x wing wouldn't exactly be much of a spoiler..because toys based on those ships are already being released on the 4th anyways. And FFG has a tendency to show off what they are releasing 6 months prior, which is mind numbing...the inquisitors prototype tie fighter still won't be available for months and months.


Remember, Resistance/First Order are subfactions of Rebels/Imperial. They can appear in one of those factions lists, but are kept separate, probably as a way of future-proofing "Sequel format". For example, make games 150 pt to account for higher base costs, but ban the Academy Pilot with the rest of the old Galactic Empire stuff.


Yep I knew that they could be mixed in the same lists. My gaming group is going to keep things era specific though to keep the games fluffy or accurate to the films era. I don't do tournaments or any serious gaming so i'm not too worried about running into problems.


X-wing Miniatures News and rumours  @ 2015/08/29 05:31:49


Post by: Azazelx


I wish I could control myself, but Star Wars fever is starting to hit me. I can see picking up a few of these sets and I've barely had time to play the original X-Wing....


X-wing Miniatures News and rumours  @ 2015/09/04 08:04:52


Post by: TheWaspinator


I don't see mixing as a huge thematic problem. The Y-Wing and Z-95 are extremely old ships by the OT era and are still in use. Star Wars technology appears to age well.


X-wing Miniatures News and rumours  @ 2015/09/04 08:06:51


Post by: statu


 TheWaspinator wrote:
I don't see mixing as a huge thematic problem. The Y-Wing and Z-95 are extremely old ships by the OT era and are still in use. Star Wars technology appears to age well.


Might be a problem with characters though, like having Vader in a shuttle, guarded by Firt Order TIE's just feels wrong


X-wing Miniatures News and rumours  @ 2015/09/04 09:32:38


Post by: Wonderwolf


 TheWaspinator wrote:
I don't see mixing as a huge thematic problem. The Y-Wing and Z-95 are extremely old ships by the OT era and are still in use. Star Wars technology appears to age well.


No. But blatant power creep/pay-to-win is pretty bad there.

Basic old X-Wing Rookie Pilot is 21 points. With added boost (Engine Upgrade) and shield (Shield Upgrade) he'd be 29 points already. And still doesn't get the Tallarn turn or Tech upgrade slot.
Basic "old" E-Wing comes with 3 Shield and native Boost like the new X-Wing (still no Tallarn turn), but costs 27 for the PS 1 and 29 for the PS3.

New X-Wing is 24 points for the basic PS2 guy with all of the above, the Tallarn turn, new upgrade slot, native Boost (can use Autothrusters, etc..).

Basically, you can already bin most of the small Wave 1/2 rebel ships outside of a few named pilots with useful abilites. And that's just the "starter" to the new-gen ships. More to follow.

Probably would've been wiser to keep new-trilogy and old-trilogy factions separate. But alas, FFG-money-grabbing in full swing (which is a pity, I think the new ships would've sold just as well solely on the strength of the new Disney-designs and the general Star Wars-hype).





X-wing Miniatures News and rumours  @ 2015/09/04 09:51:20


Post by: TheWaspinator


The X-Wing already had massive issues before this, though, since the B-Wing existed..


X-wing Miniatures News and rumours  @ 2015/09/04 11:59:45


Post by: Vain


Pretty much what the Waspinator said.

It was overcosted for what it did and this one is better costed and does a similar but better job for similar but more points.


X-wing Miniatures News and rumours  @ 2015/09/04 12:04:00


Post by: AndrewGPaul


 statu wrote:
 TheWaspinator wrote:
I don't see mixing as a huge thematic problem. The Y-Wing and Z-95 are extremely old ships by the OT era and are still in use. Star Wars technology appears to age well.


Might be a problem with characters though, like having Vader in a shuttle, guarded by Firt Order TIE's just feels wrong


Only if you're concerned about the background. Given some of the squadrons I've seen discussed, it's safe to say that's not a concern many share.

Personally, I agree. But then, I always field Luke with R2-D2, or Vader/Mauler Mithel/Backstabber as a group and suchlike, so I suspect I'm not in the majority.


X-wing Miniatures News and rumours  @ 2015/09/04 12:11:05


Post by: Wonderwolf


 Vain wrote:
Pretty much what the Waspinator said.

It was overcosted for what it did and this one is better costed and does a similar but better job for similar but more points.


If the X-Wing ended up overcosted, it did so only because later X-Wing releases upped the power creep, which this release does once again (and future FFG X-Wing releases will most probably also continue to do). Exactly what I've said.

It's the sad routine of FFG these days. It's just sad to see, that's all, especially since they wouldn't have to do it, given the general appeal of all things Star Wars these days.


And it's not like they even try to fix the old X-Wing Chardaan-Refit-style (or simply with a new pack of reduced-cost X-Wing cards, or even better yet, a "Rebel Squadrons Codex" with all X-Wing rules available to a faction and no more silly cards).



X-wing Miniatures News and rumours  @ 2015/09/04 12:22:44


Post by: chaos0xomega


I think FFG has done a pretty good job of keeping things relatively balanced. I was flying X-Wings and Tie Advanced (and Tie Bombers) and being very successful with them, even when people were saying they were crap.

Im a sad panda though, decided to stop by Target on my way into the office (about an hour ago now), and they were... closed...


X-wing Miniatures News and rumours  @ 2015/09/04 12:49:22


Post by: Vain


Wonderwolf wrote:

If the X-Wing ended up overcosted, it did so only because later X-Wing releases upped the power creep, which this release does once again (and future FFG X-Wing releases will most probably also continue to do). Exactly what I've said.


It was overcosted compared to the TIE fighters it came with in the starter box, well before later waves.

And it's not like they even try to fix the old X-Wing Chardaan-Refit-style (or simply with a new pack of reduced-cost X-Wing cards, or even better yet, a "Rebel Squadrons Codex" with all X-Wing rules available to a faction and no more silly cards).


Are you seriously promoting a codex based system? Well you should have said so before. I now know I can safely ignore anything you have to say as we have some severely different and fundamentally opposite opinions about what makes the game good.


X-wing Miniatures News and rumours  @ 2015/09/04 13:18:55


Post by: Wonderwolf


 Vain wrote:


Are you seriously promoting a codex based system? Well you should have said so before. I now know I can safely ignore anything you have to say as we have some severely different and fundamentally opposite opinions about what makes the game good.


A book compiling all upgrades and rules, possibly as an alternative to the cards, would make things a lot less cluttered on the table, yes. Especially at tournaments, when time is scarce and lots of people's stuff is knocking about.

I find FFGs card-fetisch fairly unsuited for X-Wing. It's less of a problem for, say, Imperial Assault, which I only tend to play at home. YMMV.

Not sure how the format the rules are printed in would have any influence on the quality of the game?



X-wing Miniatures News and rumours  @ 2015/09/04 14:42:56


Post by: cincydooley


Yeah. A codex system sounds just awful.

I'll take those cards 8 days a week.


X-wing Miniatures News and rumours  @ 2015/09/04 14:57:33


Post by: chaos0xomega


I disagree, if you're the least bit organized the cards make things so much easier than a reference book. Personally I lay out my ship cards, and then place my upgrades on top of them in a manner so that I can see the name/rules reference on each one. I also put all relevant tokens on the cards as well (this is one thing I hate about FFGs tournament policy, there is absolutely no reason why the tokens should be placed next to the models when they can be placed on the cards instead, it helps to reduce clutter on the battlefield itself, and avoid the confusion associated with which token belongs to which person/ship).


X-wing Miniatures News and rumours  @ 2015/09/04 15:41:33


Post by: NewTruthNeomaxim


chaos0xomega wrote:
I disagree, if you're the least bit organized the cards make things so much easier than a reference book. Personally I lay out my ship cards, and then place my upgrades on top of them in a manner so that I can see the name/rules reference on each one. I also put all relevant tokens on the cards as well (this is one thing I hate about FFGs tournament policy, there is absolutely no reason why the tokens should be placed next to the models when they can be placed on the cards instead, it helps to reduce clutter on the battlefield itself, and avoid the confusion associated with which token belongs to which person/ship).


Agreed on your last point. I am almost convinced FFG over-supplies us with tokens, knowing we'll inevitably lose some on tournament days, to people snatching things up after a game. I hate to say, its the reason I bought odd colored acryllic tokens for all my main actions, etc... just so I would very likely always know what was "mine".

In other news, I literally saw a fat man in a fedora push a Target employee to the floor and in one move, shove the entire stock of Force Awakens starters, and six-inch action figures, into his cart.

I proceeding to say "feth it", and went to Miniaturesmarket.com where you can order said starter for 40% off if you have a modicum of patience. :-p


X-wing Miniatures News and rumours  @ 2015/09/04 15:47:15


Post by: warboss


Spikey Bits has an unboxing video up.




It's been a few years since I got a starter but didn't the previous come with more upgrades? I seem to remember more options both for the x-wing (characters) as well as generic stuff like torpedoes, elite skills, etc. This one seems quite light if he is actually showing everything that is in the pack and not just the new stuff (which I don't think is the case as he showed the proton torpedo card).

Also, the new tech upgrade symbol reminds me of the little Android phone mascot's head.



X-wing Miniatures News and rumours  @ 2015/09/04 15:49:39


Post by: chaos0xomega


Yes, the previous starter contained a lot more. To FFG's credit, they might be limited in what they can display (nothing thats coming out from any company today is really indicative of anything we haven't already seen. Considering there are rumored to be over 50 different and unique spacecraft in the film, you would think we would be seeing a few more toys based on them, dont you think? Ditto to characters, etc.



X-wing Miniatures News and rumours  @ 2015/09/04 16:03:48


Post by: warboss


I hope the x-wing boosters come with a standard loadout of cards. I haven't really kept up with the last few waves (no interest in most of the EU ships or scum/villainy) but I'd be interested in picking up two new x-wings. I had thought about getting the starter but since the contents are a bit anemic I might just instead go digital with the new rules assuming FFG puts them up as normal.


X-wing Miniatures News and rumours  @ 2015/09/04 16:09:11


Post by: Azreal13


Wonderwolf wrote:
 Vain wrote:
Pretty much what the Waspinator said.

It was overcosted for what it did and this one is better costed and does a similar but better job for similar but more points.


If the X-Wing ended up overcosted, it did so only because later X-Wing releases upped the power creep, which this release does once again (and future FFG X-Wing releases will most probably also continue to do). Exactly what I've said.

It's the sad routine of FFG these days. It's just sad to see, that's all, especially since they wouldn't have to do it, given the general appeal of all things Star Wars these days.


And it's not like they even try to fix the old X-Wing Chardaan-Refit-style (or simply with a new pack of reduced-cost X-Wing cards, or even better yet, a "Rebel Squadrons Codex" with all X-Wing rules available to a faction and no more silly cards).



Not enough activity in 40K threads to be worth trolling them these days Zwei?

I can only assume you either don't play the game or only have the most superficial involvement, as the X Wing has been a mid tier choice for a long, long time. (That said, I took a an XXX list a few weeks back and had two of the easiest wins I've had in some time with it.)

Additionally, if you're going to argue power creep as a thing, I'm afraid you're going to have to show it in a wider context than just one ship. In fact in the wake of recent releases, far from making the latest ship the new shiny, it has been some of the older ships (Ys and TIE Adv especially) that have got a boost.

It isn't very long that an interview with one of the head game designers was released either (Gencon time) where he acknowledged some of the ships needed a boost (specifically name checking the X, Defender and Scyk IIRC) and that fixes were in the works.

You can try and vilify FFG all you like, but you're on really thin ice, especially when 100 point squadrons means a small points difference can radically alter what you can field 15 points vs 12 means a max of 6 per list, rather than 8, and I'm not sure the boost action on PS1 pilots is necessarily worth 25% fewer ships (and consequent reduction in firepower etc) or is some sort of broken, OP swing in power.

You're too used to being GW's play thing, try thinking more like a person who plays a game by a company who know that making it fun, fair and varied, engaging fans and actively trying to fix mistakes should they occur is just as valid a way of making money as cutting points costs, raising prices and reducing product life.


X-wing Miniatures News and rumours  @ 2015/09/04 18:27:59


Post by: ChainswordHeretic


Picked up two starters from Target at lunch. They do not have single ships.


X-wing Miniatures News and rumours  @ 2015/09/05 01:32:31


Post by: Thargrim


I picked up this set, there was maybe 3 left. Overall i'm impressed with it, the models are pretty sharp. However I plan on painting them up to look more weathered/detailed. Doing some glow on the x wing engines and some pitting and damage here n there.

gameplay wise I haven't got a clue , i'll probably play it for the first time tomorrow.


X-wing Miniatures News and rumours  @ 2015/09/05 01:52:48


Post by: ScootyPuffJunior


 warboss wrote:
This one seems quite light if he is actually showing everything that is in the pack and not just the new stuff (which I don't think is the case as he showed the proton torpedo card).
chaos0xomega wrote:
Yes, the previous starter contained a lot more.

No, no it did not.

X-Wing Core Set, ver1.0

Rebel pilots:
  • Luke Skywalker
  • Biggs Darklighter
  • Red Squadron Pilot
  • Rookie Pilot

  • Imperial pilots:
  • "Mauler Mithel"
  • "Dark Curse"
  • "Night Beast"
  • Black Squadron Pilot (x2)
  • Obsidian Squadron Pilot (x2)
  • Academy Pilot (x2)

  • Upgrades:
  • R2-D2
  • R2-F2
  • Determination
  • Marksmanship
  • Proton Torpedos

  • Damage Deck (33 cards)

    X-Wing Core Set, ver2.0

    Resistance pilots:
  • Poe Dameron
  • Blue Ace
  • Red Squadron Veteran
  • Blue Squadron Novice

  • First Order pilots:
  • "Omega Ace"
  • "Epsilon Leader"
  • "Zeta Ace"
  • Omega Squadron Pilot (x2)
  • Zeta Squadron Pilot (x2)
  • Epsilon Squadron Pilot (x2)

  • Upgrades:
  • BB-8
  • R5-X3
  • Wired
  • Weapons Guidance
  • Proton Torpedos

  • Damage Deck (33 cards)



    Both sets have the same number of ships and card, maneuver templates, and a gakload of tokens. Plus, this one has the fancy new initiative token.


    X-wing Miniatures News and rumours  @ 2015/09/05 02:57:34


    Post by: TheWaspinator


    They are actually actively fighting power creep in this game. See the titles they made for the Y-Wing, TIE Advanced, and A-Wing. BB-8 also appears to be a really good thing for T-65s. Wedge with Push the Limit and BB-8 should work great.

    I really don't want a codex system. Carrying a handful of cards to a tournament is much preferred to books.


    X-wing Miniatures News and rumours  @ 2015/09/05 04:20:31


    Post by: Stormonu


    Picked up a set from Target tonight. So happy.

    It's also nice to see Micromachines out again; I picked up a couple sets to fill in for FA ships until the singles come out. They're only a hair smaller than the FFG ships, just need some extra dials and I'm good to go (and I can try my hand at designing a Special Forces Tie).


    X-wing Miniatures News and rumours  @ 2015/09/05 09:45:48


    Post by: Azreal13


     TheWaspinator wrote:
    They are actually actively fighting power creep in this game. See the titles they made for the Y-Wing, TIE Advanced, and A-Wing. BB-8 also appears to be a really good thing for T-65s. Wedge with Push the Limit and BB-8 should work great.

    I really don't want a codex system. Carrying a handful of cards to a tournament is much preferred to books.


    I think I've missed BB-8, if he's been spoilered. What does he do, and is he the right flavour Astromech to fit into a T 65?


    X-wing Miniatures News and rumours  @ 2015/09/05 12:11:11


    Post by: TheWaspinator


    http://xwing-miniatures.wikia.com/wiki/BB-8

    Give this to say Luke or Wedge along with Push the Limit. You reveal a green maneuver, do your barrel roll, push for a Focus, do the green maneuver (which clears thre stress), and then target lock something as your normal action. Seems pretty cool.


    X-wing Miniatures News and rumours  @ 2015/09/05 13:08:26


    Post by: Compel


    UK release date is supposed to be the 18th of September.


    X-wing Miniatures News and rumours  @ 2015/09/07 11:27:16


    Post by: MaxT


     Compel wrote:
    UK release date is supposed to be the 18th of September.


    Element have it up for preorder now, they're saying the 17th which matches up:

    http://elementgames.co.uk/wargames-and-miniatures/sci-fi-miniatures-games/star-wars-x-wing/the-force-awakens-x-wing-core-game


    X-wing Miniatures News and rumours  @ 2015/09/07 12:10:07


    Post by: jah-joshua


    i snagged the last one at my local Target yesterday...
    it's a nice little box...
    as my first X-Wing purchase, i am well impressed with the ships...
    big props to FFG for making pre-painted plastic look good, and having straight lasers on the X-Wing!!!
    i'm already thinking about what improvements i can make to the paintjobs...
    i'll never play the game, but i think these will be a lot of fun to spruce up with some paint...

    now i wait for a new Millenium Falcon with the new rectangular dish on top, like a few of the on-set pics have shown...

    only three more months until we get to see these ships in action on the big screen...
    can't wait!!!

    cheers
    jah


    X-wing Miniatures News and rumours  @ 2015/09/10 21:04:32


    Post by: Azreal13


    The incredibly surprising news that the new ships will also be available in blisters is now official.

    https://www.fantasyflightgames.com/en/news/2015/9/10/fight-a-bigger-battle/


    X-wing Miniatures News and rumours  @ 2015/09/10 21:13:45


    Post by: Stormonu


    nice. Integrated Astromech basically gives a loaded X-Wing an extra hull.

    These ship modifications are an unusual way to add power creep - or "fix" overcosted ships, depending on how you see things.


    X-wing Miniatures News and rumours  @ 2015/09/10 21:38:18


    Post by: Crazy_Carnifex


     Stormonu wrote:
    nice. Integrated Astromech basically gives a loaded X-Wing an extra hull.

    These ship modifications are an unusual way to add power creep - or "fix" overcosted ships, depending on how you see things.


    I think that the Integrated Astromech is actually a patch for the astromech slot. Problem there is, the generic mechs abilities are not really all that useful on an X-wing, which doesn't have enough hull to benefit from the R5, and has to many Green maneuvers vs red maneuvers to benefit from the R2. A lot of unique mechs are also underwhelming, with R3-A2, R2-D2, and BB-8 being the only ones that really stand out as useful. Now, if you don't have something better to put in your upgrade slot, all mechs serve to not only give you an extra HP, but also neutralize a potentially deadly crit. For example, a generic Blue Novice stands at basically 3 Hull, 4 Shield. Nearly a B-wing level of durability, but with a lot more mobility, for only 25 points with an R2 unit. Also, Biggs with R4-D6 is 3/3, with immunity to one-shoting, for only 26 points.

    The bad news? You only get one card per pack.


    X-wing Miniatures News and rumours  @ 2015/09/10 22:04:53


    Post by: Bull0


     Azreal13 wrote:
    The incredibly surprising news that the new ships will also be available in blisters is now official.

    https://www.fantasyflightgames.com/en/news/2015/9/10/fight-a-bigger-battle/


    Cool. I couldn't stomach a fourth starter set but I'd be keen to get one or two of the fancy new x-wings.


    X-wing Miniatures News and rumours  @ 2015/09/10 22:50:58


    Post by: Mathieu Raymond


    For some reason, my old Mac can't or won't give me access to FFG's website. Can anyone patch the text in, please?


    X-wing Miniatures News and rumours  @ 2015/09/10 23:00:09


    Post by: Crazy_Carnifex


     Mathieu Raymond wrote:
    For some reason, my old Mac can't or won't give me access to FFG's website. Can anyone patch the text in, please?


    Check the FFG sub-forum.


    X-wing Miniatures News and rumours  @ 2015/09/10 23:21:40


    Post by: Azreal13


     Bull0 wrote:
     Azreal13 wrote:
    The incredibly surprising news that the new ships will also be available in blisters is now official.

    https://www.fantasyflightgames.com/en/news/2015/9/10/fight-a-bigger-battle/


    Cool. I couldn't stomach a fourth starter set but I'd be keen to get one or two of the fancy new x-wings.


    There's almost certainly unique pilots or upgrades in both (not forensically examined the pics to be sure.)

    There's likely no escape from another starter I'm afraid.


    X-wing Miniatures News and rumours  @ 2015/09/10 23:25:15


    Post by: Azreal13


     Crazy_Carnifex wrote:
     Mathieu Raymond wrote:
    For some reason, my old Mac can't or won't give me access to FFG's website. Can anyone patch the text in, please?


    Check the FFG sub-forum.


    Actually, it probably makes sense to repost here, it's an odd feature of X Wing coverage that it seems that news gets squirrelled away and discussed down the bottom, when most other games will discuss it in the (much higher traffic) news and rumours forum.

    This is an awesome game, we need to recruit as much new blood as possible!

     ScootyPuffJunior wrote:
    Fight a Bigger Battle

    Build up your Resistance and First Order squadrons with the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack, coming soon to X-Wing™!

    The Resistance’s T-70 X-wing and the First Order’s TIE/fo fighter just recently debuted in The Force Awakens™ Core Set, and they’re already flying missions, shooting down enemy fighters, and making their mark on the game. With their new stat lines, tech upgrade slots, and talented aces, these starfighters are rapidly helping to decide the fate of the galaxy, even before The Force Awakens arrives in theaters!

    Soon, you’ll be able to add more of these ships to your fleet. We are proud to announce that the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack are being added to the game’s eighth wave of starship expansions!



    Like the other expansions in Wave VIII, the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack introduce pre-painted miniature starfighters, faithfully sculpted at the game’s standard 1/270 scale, along with an assortment of new ship cards, upgrade cards, a maneuver dial, and all the tokens you need to fly your ships into battle.

    T-70 X-wing Expansion Pack

    Resistance pilots commonly find themselves outnumbered by the First Order. Accordingly, they know that in order to win their engagements – even just to survive – they’ll need to push themselves and their ships to the limits.

    In addition to one detailed T-70 X-wing miniature, the T-70 X-wing Expansion Pack comes with five upgrades and four ship cards, including two unique aces, to help push your Resistance forces to victory.



    You’ll find an Astromech droid and an X-wing only modification that play to the X-wing’s strengths, and you’ll find a new elite pilot talent, Cool Hand , to help you emerge unscathed from your moments of weakness.

    Most importantly, the T-70 X-wing Expansion Pack allows you to field another Resistance X-wing in battle, and that helps you even the odds, especially when that X-wing is flown by a pilot as talented as “Red Ace.”

    “Red Ace” possesses an uncanny ability to shrug off incoming fire. The first time he removes a shield token each round, he gains an evade token, making him a hard target for pairs of TIEs to pin down. Combined with the Integrated Astromech modification and the Classic Core Set’s R2-D2 upgrade, “Red Ace” can easily help you turn the tables against the forces of the First Order.



    TIE/fo Fighter Expansion Pack


    An extremely nimble starfighter, the First Order’s mass-produced TIE/fo offers a unique blend of durability, maneuverability, and advanced tech that its best pilots quickly learn to use to their advantage in combat.

    You’ll find one of these ships available in the TIE/fo Fighter Expansion Pack as a carefully detailed and pre-painted miniature, along with six ship cards and two upgrades that allow your First Order pilots to employ cunning new tactics in battle.



    Two of the expansion’s three unique aces feature the elite pilot talent slot, and that means they can equip the new Juke upgrade. For two squad points, this elite pilot talent enters X-Wing as one of a very limited number of cards that allow the attacker to modify the defender’s dice results.

    “When attacking, if you have an evade token, you may change 1 of the defender’s results to a result.”

    The drawback, of course, is that you have to hold an unspent evade token, and the rules state that you clear all of your ships’ evade tokens at the end of each round. Here, the TIE/fo fighter’s new tech upgrade, Comm Relay , offers a solution. For three squad points, this upgrade allows you to store a single evade token that you don’t need to remove at the end of the round. Thus, you can perform an evade action in the game’s first round as you close on your opponent’s Resistance forces, and save it to fuel your Juke.

    What’s more, if your pilot fires early enough in combat, you can still use that evade token to save his ship from damage after he takes his shot. Accordingly, you’ll find there are few better at juking their opponents than “Omega Leader,” one of the expansion’s three unique aces, whose pilot skill value of eight ensures he almost always fires near the top of combat.

    X-Wing Past and Present


    With their new starfighters, pilots, and upgrades, the T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack will soon add new intensity to the battles already raging between the forces of the Resistance and the First Order.

    As part of X-Wing Wave VIII, they will also expand and intensify all your X-Wing battles, including those fought between the forces of the Rebel Alliance, the Galactic Empire, and the galaxy’s Scum and Villainy.

    The Force Awakens Core Set introduces rules for playing with your Resistance and First Order forces alongside the game’s three existing factions, and that means you can look forward to giving Luke Skywalker an Integrated Astromech, flying your swarm of TIE/fo fighters alongside “Howlrunner,” and shutting down focus tokens with Carnor Jax , only to Juke your opponents.

    The Star Wars galaxy is a vast and wondrous place, and your X-Wing expansion packs afford you tremendous freedom to explore its space battles, past and present.

    Along with all the rest of Wave VIII, T-70 X-wing Expansion Pack and TIE/fo Fighter Expansion Pack are scheduled to arrive at retailers in the fourth quarter of 2015!



    Some of the new upgrades and piltos:








    X-wing Miniatures News and rumours  @ 2015/09/11 02:43:13


    Post by: MrMoustaffa


    It's mainly because there's other really established forums for X Wing already. Just like how Dakkadakka is well established for 40k there's a bunch of forums out there for X Wing already.

    Also, I'm really annoyed this "X Wing fix" is only 1 card per blister. On the other hand, the TIE/fo blister is boss. That ept is pretty snazzy for cheap ept genetics and the tech upgrade is sexy as well. If we ever see a "fo interceptor" of some kind it'll be insane


    X-wing Miniatures News and rumours  @ 2015/09/11 03:03:38


    Post by: Azreal13


     MrMoustaffa wrote:
    It's mainly because there's other really established forums for X Wing already. Just like how Dakkadakka is well established for 40k there's a bunch of forums out there for X Wing already.


    That explains the relatively low traffic in the sub-forum for such a popular game, it doesn't explain why the news isn't discussed in the news section!


    X-wing Miniatures News and rumours  @ 2015/11/20 16:39:53


    Post by: Azreal13


    The first preview article for the Gozanti has just gone up, in advance of an expected release next week, at least in the US.

    https://www.fantasyflightgames.com/en/news/2015/11/20/epic-tactics/

    I expect there'll be another one along shortly to talk about all the new TIE based toys.


    Automatically Appended Next Post:
    And as I'm on a tablet and this sort of fancy pants post construction takes ages, shamelessly stolen from the bottom of the page..

     Crazy_Carnifex wrote:
    Preview for the Gozanti is up, and it's got some neat stuff.

    https://www.fantasyflightgames.com/en/news/2015/11/20/epic-tactics/









    Looks like a lot of Cards that will end up making big ships a lot more useful.


    X-wing Miniatures News and rumours  @ 2015/11/21 08:42:42


    Post by: Pacific




    I have no idea what that tiny shuttle thing on the left-hand side is, but I want it!

    I've been out of the loop for a while with X-Wing, is that a range coming in from the new film?


    X-wing Miniatures News and rumours  @ 2015/11/21 09:50:56


    Post by: ingtaer


    It is the shuttle "phantom" which attaches to the "Ghost" from the TV series rebels.


    X-wing Miniatures News and rumours  @ 2015/12/04 17:44:20


    Post by: Azreal13



    Lothal Rebels, Part One

    A Preview of the Ghost Expansion Pack for X-Wing™

    "We have been called criminals, but we are not. We are rebels, fighting for the people, fighting for you."
    –Ezra Bridger

    Lothal orphan. Mandalorian explosives expert. Lasat Honor Guard. Ill-tempered Astromech Droid. Twi'lek pilot. Jedi survivor. These are the crew of the Ghost and the protagonists of the hit show Star Wars Rebels, and they will soon arrive to your games of X-Wing™ in the Ghost Expansion Pack.

    The first Standard Play expansion to incorporate materials from Star Wars Rebels, and one of the most keenly anticipated expansions in X-Wing Wave VIII, the Ghost Expansion Pack allows you to fly to battle with Kanan Jarrus, Hera Syndulla, Ezra Bridger, and the rest of Lothal Rebels. This fact, plus the fact that it introduces not just one, but two ships makes the Ghost Expansion Pack an excellent entry point for new players looking to experiment with tactics beyond the X-Wing Core Set or The Force Awakens™ Core Set.

    Just as the crew of the Ghost most often conduct their missions against the Empire as an isolated Rebel cell, the Ghost Expansion Pack stands well on its own. Combined with your Core Set, this expansion provides everything you need to assemble a fun and competitive Rebel squadron. In fact, the Ghost Expansion Pack comes with so much material that we need two previews just to explore it all.



    Today, though, we start by looking more closely at the expansion's two miniature starships, the VCX-100 light freighter and the attack shuttle!
    Ghost and the Phantom

    Foremost among all the components of the Ghost Expansion Pack are its two detailed miniature starships, both of which have been lovingly rendered at the same 1/270 scale used throughout all of X-Wing Standard Play.

    Notably, rendering these ships at 1/270 scale makes the first of them, the VCX-100 freighter, a massive presence on the battlefield. The largest large-base ship currently in X-Wing, the VCX-100 is even larger than the Galactic Empire's VT-49 Decimator, and it dwarfs even some of the game's other large-base ships, like the YT-2400.



    The VCX-100 from the Ghost Expansion Pack is so large that it uses a unique peg to connect to its base

    This behemoth enters the game with four attack, zero agility, six shields, and a whopping ten hull. Then, its brute force can be further enhanced by a wide array of possible upgrades, including a system upgrade, turret, two torpedoes, and two crew slots. Finally, you can even equip your VCX-100 with the Ghost Title upgrade to field it in your games as though it were Hera Syndulla's signature vessel.

    Named for her ability to evade Imperial sensors, the Ghost featured static jammers and baffled dampeners that meant it detected on many sensors as mere cosmic radiation. On multiple occassions, these modifications allowed Hera Syndulla and her crew to avoid getting caught in fights that they couldn't win; however, the Ghost and her crew saw their fair share of battle, as well. Accordingly, it was equipped with a nose turret gunner station underneath the cockpit and a 360-degree Dorsal Turret that was mounted midship.

    The second ship in the Ghost Expansion Pack is the attack shuttle, a worthy addition to any Rebel squadron. The attack shuttle offers three attack, two agility, two shields, and two hull, as well as the focus, evade, and barrel roll actions. Notably, it is also the first Rebel ship for X-Wing Standard Play that comes without the acquire target lock action and the first ship in X-Wing for any faction to arrive without a non-unique pilot.



    The attack shuttle from the Ghost Expansion Pack

    Instead, the attack shuttle is reserved strictly for the crew of the Ghost, and you can even dock it to the Ghost when you give it the Phantom Title. In that case, the Phantom remains completely immune to enemy attacks until you choose to deploy it after the Ghost executes a maneuver.

    By starting docked and then deploying in the heat of combat, the Phantom can slip into battle in the most surprising of fashions, especially if it's docked to the Ghost piloted by Hera Syndulla or another VCX-100 pilot with higher pilot skill than those on your opponent's ships.



    The Phantom deploys from the Ghost to catch a pair of TIE fighters by surprise.
    The Spark of Rebellion

    "We started by wanting to fight the Empire. Somebody had to do something about the terror and injustice they're spreading across the galaxy."
    ―Kanan Jarrus

    One ship cannot stop an Empire, not even a ship as powerful as the Ghost. But one ship can help spark a larger rebellion. And two ships, working together like the Ghost and the Phantom, can win many battles and many victories in the name of freedom.

    In our next preview of the Ghost Expansion Pack, we'll look at how it brings each of the protagonists from Star Wars Rebels to life as both pilots and crew members. For now, though, it's enough to note that when you pair the expansion with either the X-Wing Core Set or The Force Awakens™ Core Set you can find any number of thematic ways to build a full, 100-point X-Wing squad based primarily around the Ghost and her crew.

    One example is the squad depicted below, which pairs Hera Syndulla's Ghost with an X-wing flown by Biggs Darklighter .



    Hera Syndulla with Kanan Jarrus , "Zeb" Orrelios , Reinforced Deflectors , Dorsal Turret, and Ghost (50)
    Ezra Bridger with Phantom (20)
    Biggs Darklighter with R2-D2 (29)

    Total Squad Points: 99

    The Ghost is large, powerful, and versatile. However, it is not an agile ship, so this list pairs it with Biggs Darklighter, whose ability to draw fire away from friendly ships at Range "1" can reduce the amount of damage the Ghost suffers early in the game. That means you should be able to maneuver Hera Syndulla into attack position relatively unscathed, at which point you can either choose to deploy your Phantom or keep it docked in so that your Ghost retains the more versatile attack options that the Phantom grants it.

    Eventually, thanks to the fact he'll draw almost all the early fire from your opponent's list, Biggs Darklighter is likely to be shot down. At that point, your Reinforced Deflectors help to mitigate the Ghost's poor defenses, as does "Zeb" Orrelios. While he doesn't directly add to your defenses, he allows you to take better advantage of Hera's unique ability to change her maneuvers, even should those maneuvers cause you to overlap an enemy ship. So long as you can keep that ship in your firing arc, "Zeb" allows you to attack, even when your ships are touching, and any upgrade or action that allows you to keep firing with your massive primary attack of four dice plays directly into the philosophy that the best defense is a good offense.
    Fight the Empire

    "We started by wanting to fight the Empire. Somebody had to do something about the terror and injustice they're spreading across the galaxy."
    ―Kanan Jarrus

    One ship cannot stop an Empire, but one ship can still make an impact, especially when that ship is the Ghost and her crew is full of individuals as spirited and talented as Hera Syndulla, Kanan Jarrus, Ezra Bridger, and their companions. Just as these characters strike blow after blow against the Empire in Star Wars Rebels, they offer you myriad ways to battle the Empire in X-Wing. After all, all six of the show's protagonists appear as both pilots and crew upgrades.

    In our next preview, we'll take another, closer look at these characters and how the Ghost Expansion Pack brings them to life in your games of X-Wing!







    https://www.fantasyflightgames.com/en/news/2015/12/4/lothal-rebels-part-one/



    X-wing Miniatures News and rumours  @ 2015/12/08 06:53:36


    Post by: Stormonu


    Bleh. No evade dice? I learned my lesson on that with the imperial Devastator.

    While it looks nice, I just can't see myself actually using this in a game.


    X-wing Miniatures News and rumours  @ 2015/12/08 07:20:25


    Post by: H.B.M.C.


    Heh, just like in the show, Sabine has nothing to do in their example.


    X-wing Miniatures News and rumours  @ 2015/12/08 10:06:51


    Post by: overtyrant


    Hiera (spelling?) was pointed it to me she is PS 7 (perfect candidate for VI) but can't take an EPT!


    X-wing Miniatures News and rumours  @ 2015/12/08 12:27:51


    Post by: streamdragon


    H.B.M.C. wrote:Heh, just like in the show, Sabine has nothing to do in their example.

    ouch

    overtyrant wrote:Hiera (spelling?) was pointed it to me she is PS 7 (perfect candidate for VI) but can't take an EPT!

    Hera. And yeah, given she's THE pilot of the Ghost I find that strange. Especially given that freakin EZRA in the shuttle gets one. Balancing purposes I guess, but it's still pretty stupid.


    X-wing Miniatures News and rumours  @ 2015/12/08 12:31:20


    Post by: AndrewGPaul


    I'm looking forward to flying this alongside some A-Wings and/or B-Wings.


    X-wing Miniatures News and rumours  @ 2015/12/08 12:36:57


    Post by: statu


    I get the feeling the shuttle pilots will all get an EPT slot, and the ghost pilots will miss out. Probably to try and prevent certain combinations from occurring


    X-wing Miniatures News and rumours  @ 2015/12/09 09:21:43


    Post by: MrMoustaffa


    To be fair, not every ship needs an EPT slot. Honestly, EPTs should probably be a lot more rare anyways. I mean really, does every ship need to have every pilot above PS 4 with an EPT? Should most ships even have an EPT? Shouldn't it just be saved for the absolute best named and generic pilots? I feel the trend they have now, where there's a high skill generic and ace that get the EPT and a lower skill generic and Ace is the best system. Cuts down on the shenanigans a bit, which, with all the new ships coming out, is pretty important.

    Honestly, what ships DON"T have one?

    Y Wing (rebels)
    Tie Punisher
    Imperial Shuttle

    and.... wow I'm having a hard time thinking of others.

    Also, Veteran instincts was horribly undercosted in hindsight. I mean obviously there's no going back now but for 1pt it's just way too much of an autoinclude right now. Given the way it made the Phantom and certain other ships so much more powerful it probably should have been 3pts base. Don't blame FFG at all for not allowing it on the little shuttle for balance reasons.


    X-wing Miniatures News and rumours  @ 2015/12/09 16:25:27


    Post by: streamdragon


     MrMoustaffa wrote:
    Don't blame FFG at all for not allowing it on the little shuttle for balance reasons.


    Might want to re-read. The little attack shuttle DOES have an EPT slot. Hera, the pilot of the Ghost (the big ship) whose whole role in the show is to be a badass pilot, does not.

    Edit: Also, no K wing pilot has an EPT slot, but then I disagree with the entire sentiment that the EPT slot should be rare.


    X-wing Miniatures News and rumours  @ 2015/12/09 17:51:38


    Post by: overtyrant


     streamdragon wrote:
     MrMoustaffa wrote:
    Don't blame FFG at all for not allowing it on the little shuttle for balance reasons.


    Might want to re-read. The little attack shuttle DOES have an EPT slot. Hera, the pilot of the Ghost (the big ship) whose whole role in the show is to be a badass pilot, does not.


    Exactly what I ment.


    X-wing Miniatures News and rumours  @ 2015/12/11 00:19:47


    Post by: Crazy_Carnifex


    New Stuff for T-70 and F/O on the Website! No sign of the PS 7 guy, but we do see the new astromech and two TIE/F/O pilots.

    https://www.fantasyflightgames.com/en/news/2015/12/10/see-the-movie-fly-the-ships/

    Due on the 17th


    I called it. There are a lot of interesting things you can do with this guy. Wedge, Integrated Targeting Mech, Stay on Target. Hobbie Klivian now has basically a White K-turn. Talon Roll, Cool Hand, Astromech is a fully boosted shot.



    Nice



    Eep.


    X-wing Miniatures News and rumours  @ 2015/12/11 01:27:30


    Post by: Azreal13


    I knew it!

    I was reading that article thinking "hmm, that's not ringing any bells" but because it wasn't a traditional preview type article I just assumed I'd forgotten about them!


    X-wing Miniatures News and rumours  @ 2015/12/11 17:39:18


    Post by: Azreal13


    Pinching this from the FFG sub forum...

     streamdragon wrote:
    Ghost Preview part 2 is up

    Movement dial:
    Spoiler:




    Lots of red and a handful of green for Hera's pilot ability.





    Kanan as a pilot


    Ezra as crew


    Sabine:



    Pilot Zeb:


    Chopper:



    X-wing Miniatures News and rumours  @ 2015/12/14 19:34:30


    Post by: Compel


    I have the feeling this was spoiled too early but...

    New Aces set is apparently coming out. - TIE Defender and TIE Bomber.

    Red TIE Defender, grey TIE Bomber with White stripes.


    X-wing Miniatures News and rumours  @ 2015/12/14 19:35:43


    Post by: Crazy_Carnifex


    Got a source for that?


    X-wing Miniatures News and rumours  @ 2015/12/14 19:42:13


    Post by: Compel


    Yeah, facebook

    It was from some flyer or the like, "Imperial Veterans Expansion Pack."


    Automatically Appended Next Post:
    There we go, just up on FFG's website.



    Plot your bombing runs, unleash torrential volleys of cannon fire, and rule the skies with Imperial might… Fantasy Flight Games is proud to announce the Imperial Veterans Expansion Pack for X-Wing™!

    Designed to maximize the impact of your TIE bombers and TIE defenders, the Imperial Veterans Expansion Pack introduces two new TIE miniatures with alternate paint schemes – one gray TIE bomber with the Gamma Squadron's signature white stripe and one TIE defender with the bold red paint scheme shared by Countess Ryad and the Glaive Squadron.

    Additionally, you'll find eight veteran pilots and an impressive arsenal of thirteen upgrades that expand the capabilities and versatility of your TIE bomber and TIE defender. Finally, the Imperial Veterans Expansion Pack includes rules for the Tractor Beam that it shares in common with the Mist Hunter Expansion Pack from Wave VIII and a new mission, Disable the Relays, that highlights many of the new tricks and tactics that its ships, pilots, and upgrades add to your Imperial forces!


    X-wing Miniatures News and rumours  @ 2015/12/14 20:22:33


    Post by: Crazy_Carnifex


    https://www.fantasyflightgames.com/en/news/2015/12/14/rule-the-skies/

    My breakdown from the X-wing Subforum:



    Marek Steele Gets a second Ship to Fly! PS 7, seems to have same ability (Just Like Hera). Toman Bren (Bomber, PS 8) allows you to recycle one-use EPT's. New Generic Defender Has PS 6, and I'll wager an EPT like Royal Guards. New Bombers are PS 5, have an EPT slot.

    TIE Shuttle: Lose all your ordinance, Gain two crew slots. 0pt. Cannot take Palpatine.

    Looks like two cards for the TIE Defender, but I cannot read them. One seems to be like the shuttle in that you lose secondary weapons (This is a guess, both the cannon and Missile Symbols are present), but after executing a speed 5 maneuver, you assign something. Second is once per round, and seems to refer to Secondary Weapons with Power 3 or Less.

    Long Range Scanner (Modification): Can acquire target locks beyond range 3, but cannot acquire them within range 1-2. You also cannot equip something.

    There's also a new Imperial-only crew card.


    X-wing Miniatures News and rumours  @ 2015/12/14 20:36:38


    Post by: Paradigm


    Ooh, shiny! I definitely think that's a little more interesting than just a double pack of Interceptors. I don't like the red scheme on TIEs, but that can be repainted anyway.


    X-wing Miniatures News and rumours  @ 2015/12/14 20:47:02


    Post by: ScootyPuffJunior


     Crazy_Carnifex wrote:

    I called it. There are a lot of interesting things you can do with this guy. Wedge, Integrated Targeting Mech, Stay on Target. Hobbie Klivian now has basically a White K-turn. Talon Roll, Cool Hand, Astromech is a fully boosted shot.

    It's also nice to see that the card art features R2-KT. (Though it would have been nice to have her on a unique card, this is still pretty awesome).


    X-wing Miniatures News and rumours  @ 2015/12/14 21:32:58


    Post by: VictorVonTzeentch


    I need those TIE Defender cards, and I need them yesterday.


    X-wing Miniatures News and rumours  @ 2015/12/14 21:44:14


    Post by: MajorWesJanson


    Grr. I had 4 Defenders and 3 Bombers. Now I will have to go ahead and get another bomber and 2 of these packs to get up to 6 and 6.

    And some new trays to put them in.


    X-wing Miniatures News and rumours  @ 2015/12/14 21:47:23


    Post by: NewTruthNeomaxim


     ScootyPuffJunior wrote:
     Crazy_Carnifex wrote:

    I called it. There are a lot of interesting things you can do with this guy. Wedge, Integrated Targeting Mech, Stay on Target. Hobbie Klivian now has basically a White K-turn. Talon Roll, Cool Hand, Astromech is a fully boosted shot.

    It's also nice to see that the card art features R2-KT. (Though it would have been nice to have her on a unique card, this is still pretty awesome).


    Agreed, but her canon name is QT-KT, which is even sweeter. What a back-story... wow.


    X-wing Miniatures News and rumours  @ 2015/12/14 22:24:40


    Post by: ScootyPuffJunior


    QT-KT was a stand-in for R2-KT because the episode of The Clone Wars in which she was featured had Artoo as a main character and the producers didn't want to make it confusing. Since The Clone Wars and The Force Awakens are both cannon, these are two separate, but similar, droids.

    The art on this card is R2-KT (and also as she will appear in The Force Awakens).


    X-wing Miniatures News and rumours  @ 2015/12/14 22:26:05


    Post by: streamdragon


    Credit to Nete on NEOGAF:






    https://www.fantasyflightgames.com/en/news/2015/12/14/rule-the-skies/

    Problems using ordnance on TIE Bombers/low PS bomber ships? Fixed.
    TIE Defender sucking? Fixed, and with two flavours.


    X-wing Miniatures News and rumours  @ 2015/12/15 02:10:08


    Post by: AegisGrimm


    As a fan of the Defender, I have to say, "oohh, purdy!". Both those seem interesting!

    And long range scanners sounds interesting for Epic play. Perfect for gaining a lock outside range 5, and then darting in to let loose.


    X-wing Miniatures News and rumours  @ 2015/12/15 08:55:58


    Post by: MrMoustaffa


    Had to admit, the latest wave was losing me a bit (the ghost is the most meh thing ever in my opinion, as I'm not a rebels fan)

    But then they do this.

    Awesome mechs for the X Wing.

    The best pilot in the game (PS wise) is a TIE fighter now

    Not to mention the Imperial Ace Mk II pack is just the tits.

    Hell I might even buy a Gozanti now, this is the kind of stuff I've been wanting to see. The main ships (Aka the X Wing, the TIE Fighter, etc.) really should have gotten more variety and with this massive amount of previews lately FFG hit the exact note I wanted.

    Hopefully when all this comes out, the classic ships that most people play this game for will become more common.

    Also, I'm really intrigued they actually went for the TIE shuttle. Between that and the Defender fixes, it really looks like FFG has been taking inspiration from their forums.


    X-wing Miniatures News and rumours  @ 2015/12/15 09:52:53


    Post by: H.B.M.C.


    Now they need to do the Assault Gunboat and Missileboat.


    X-wing Miniatures News and rumours  @ 2015/12/15 18:10:40


    Post by: Crazy_Carnifex


    Last T-70 Pilot just appeared on my Facebook Feed.



    Looks like a pretty good ability, and PS is just high enough to get nasty with Veteran Instincts.


    X-wing Miniatures News and rumours  @ 2015/12/15 21:08:49


    Post by: MrMoustaffa


    Now that is a nasty ability. Plus he can take VI so he'll probably be loaded for bear with autothrusters and some sort of offensive droid or the one that lets you recover shields by spending a focus.

    He probably isn't as powerful as poe, but its still a nice ability.


    X-wing Miniatures News and rumours  @ 2015/12/15 21:48:01


    Post by: Crazy_Carnifex


     MrMoustaffa wrote:
    Now that is a nasty ability. Plus he can take VI so he'll probably be loaded for bear with autothrusters and some sort of offensive droid or the one that lets you recover shields by spending a focus.

    He probably isn't as powerful as poe, but its still a nice ability.


    Way I see him is that with Vet Instincts he's a hair cheaper than Miranda, and has slightly better PS. Running Him and Poe Together allows you to get two high PS Regenerators and a third support ship, such as an R3-A2 Warthog.


    X-wing Miniatures News and rumours  @ 2015/12/17 23:42:42


    Post by: Compel


    Geek And Sundry are playing X-Wing in 20 minutes with Jimmy Wong and Phil Lamarr (Animated Bail Organa, Green Lantern John Stewart, Samurai Jack).

    http://www.twitch.tv/geekandsundry


    X-wing Miniatures News and rumours  @ 2015/12/31 16:50:20


    Post by: Azreal13


    https://www.fantasyflightgames.com/en/news/2015/12/31/hunted-by-the-inquisitor/

    Each wave of starship expansions for X-Wing™ is designed to expand the ranks of all three factions. So as our last previews focused on the Ghost Expansion Pack and what its ships and crew can offer your budding Rebel forces, it is only natural that we continue our Wave VIII previews with a look at the Imperial expansion pack that features one of the Lothal rebels' greatest adversaries, the Inquisitor.

    Along with the Inquisitor's ship card, the Inquisitor's TIE Expansion Pack prominently features its deadly miniature TIE Advanced prototype, sculpted and pre-painted at the game's standard 1/270 scale. You will also find three more ship cards, five upgrades, a maneuver dial, and all the tokens you need to force your opponent to recognize the power of the dark side of the Force.

    Relentless Pursuit

    In Star Wars Rebels, no matter how many tricks and tactics Hera Syndulla, Kanan Jarrus, and the Lothal rebels tried in order to elude the Empire, The Inquisitor always seemed to find them. Likewise, he enters X-Wing as a formidable pilot in a ship that is almost impossible to shake.

    With a maneuver dial that is loaded with green speed "1" turns and banks and an action bar that features both the barrel roll and boost actions, the TIE Advanced prototype is about as capable of navigating the battlefield as any ship in the game. Talented pilots will be able to utilize this fantastic maneuverability to execute hairpin turns and keep their foes in sight, even as they race past. By executing a speed "1" turn and following it up with a boost, your TIE Advanced prototype pilot can claim a shot against a ship that tried to get behind his original position.



    This suits The Inquisitor well, as he wants to keep his enemies within his sights. It does not matter if his target is at range "1" or range "3;" so long as he is firing with his ship's primary weapon, you treat the attack as though it were made at range "1," meaning that you add an extra die and your opponent does not gain an extra defense die for range, even at range "3."

    Then, when you consider that the TIE Advanced prototype's action bar forsakes the evade action in favor of the acquire target lock action, and when you consider that the expansion comes with the XX-23 S-Thread Tracers upgrade, it becomes increasingly evident that this is a ship designed to hunt down your foes—not simply to survive them.

    After all, this is a ship that was, at the time of its launch, technologically superior to just about every fighter around. Despite its meager two hull points, the TIE Advanced prototype outclasses nearly every other TIE variant with its two shields, and if it equips the TIE/v1 Title upgrade, its pilot gains the ability to perform evade actions—for free—after acquiring a target lock.



    Of course, elite pilots like Valen Rudor can equip the elite pilot talent Push the Limit for even more actions. With Push the Limit, Valen Rudor could find himself unable to acquire a target lock on his foe, then decide to boost or barrel roll his fighter into Range "3" of an enemy starship. Then, as he is now in position, he could use Push the Limit to acquire a target lock and resolve his free evade action before he takes the stress from Push the Limit.

    Alternatively, Valen Rudor could choose not to use Push the Limit during the Activation phase. In this case, Valen can stay free of stress until The Inquisitor or another pilot fires XX-23 S-Thread Tracers and grants him the chance to acquire a target lock. In turn, this allows him to perform an evade action and boost or barrel roll even after all of your opponent's ships have completed their maneuvers and performed all their actions.

    Groundbreaking Technology

    There is another groundbreaking innovation featured in the Inquisitor's TIE Expansion Pack that plays well with the TIE Advanced prototype, but plays just as well—if not better—with a host of different X-Wing ships. At zero squad points, the Guidance Chips modification costs you nothing more than the opportunity to equip an alternate modification, but it offers immediate and tangible dividends.

    Once per round, when you perform an attack with a torpedo or missile, your Guidance Chips allow you to convert any one die result to a hit. Alternatively, if your ship features a primary attack value of "3" or higher, you can instead convert any one die result to a critical hit.

    Naturally, as it makes your torpedo and missile volleys far more consistent, the Guidance Chips modification should prompt a re-evaluation of the game's ordnance. After all, by increasing their potency, the Guidance Chips modification favorably adjusts the whole economy of torpedoes and missiles, even as it encourages the development of squadrons capable of assailing their foes with almost impossibly accurate opening volleys.









    X-wing Miniatures News and rumours  @ 2015/12/31 16:54:56


    Post by: Compel


    In a word.

    Ouch.


    X-wing Miniatures News and rumours  @ 2015/12/31 16:56:41


    Post by: Azreal13


    There's some potent stuff alright!



    X-wing Miniatures News and rumours  @ 2016/02/10 17:58:40


    Post by: Azreal13


     Azreal13 wrote:
    https://www.fantasyflightgames.com/en/news/2016/2/10/payback/
















    X-wing Miniatures News and rumours  @ 2016/02/10 18:08:39


    Post by: Siygess


    Hah! That gonk droid is neat. Could you perform both actions in one turn if you use experimental interface?

    Edit: And by that I mean, is there a restriction on performing more than one action on an upgrade card in a given turn?


    X-wing Miniatures News and rumours  @ 2016/02/10 18:25:40


    Post by: Azreal13


    Yep, the only limit is on duplicating that same action, and as both elements have separate Action: headers, then they must be considered separate actions.


    X-wing Miniatures News and rumours  @ 2016/02/10 18:32:41


    Post by: Siygess


    Hmm, that means my Scum Hawk can regenerate it's one shield! Heck if it can stay out of arc for a few turns it could even stack up a few shield tokens in reserve..

    Wired, TLT, Experimental Interface, Gonk and DMS. Hey its even 2 points cheaper than my current Hawk!