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![[Post New]](/s/i/i.gif) 2015/12/08 10:06:51
Subject: X-wing Miniatures News and rumours
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Longtime Dakkanaut
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Hiera (spelling?) was pointed it to me she is PS 7 (perfect candidate for VI) but can't take an EPT!
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![[Post New]](/s/i/i.gif) 2015/12/08 12:27:51
Subject: X-wing Miniatures News and rumours
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Longtime Dakkanaut
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H.B.M.C. wrote:Heh, just like in the show, Sabine has nothing to do in their example.
ouch
overtyrant wrote:Hiera (spelling?) was pointed it to me she is PS 7 (perfect candidate for VI) but can't take an EPT!
Hera. And yeah, given she's THE pilot of the Ghost I find that strange. Especially given that freakin EZRA in the shuttle gets one. Balancing purposes I guess, but it's still pretty stupid.
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![[Post New]](/s/i/i.gif) 2015/12/08 12:31:20
Subject: X-wing Miniatures News and rumours
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Fixture of Dakka
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I'm looking forward to flying this alongside some A-Wings and/or B-Wings.
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![[Post New]](/s/i/i.gif) 2015/12/08 12:36:57
Subject: X-wing Miniatures News and rumours
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Veteran Wolf Guard Squad Leader
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I get the feeling the shuttle pilots will all get an EPT slot, and the ghost pilots will miss out. Probably to try and prevent certain combinations from occurring
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![[Post New]](/s/i/i.gif) 2015/12/09 09:21:43
Subject: X-wing Miniatures News and rumours
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Heroic Senior Officer
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To be fair, not every ship needs an EPT slot. Honestly, EPTs should probably be a lot more rare anyways. I mean really, does every ship need to have every pilot above PS 4 with an EPT? Should most ships even have an EPT? Shouldn't it just be saved for the absolute best named and generic pilots? I feel the trend they have now, where there's a high skill generic and ace that get the EPT and a lower skill generic and Ace is the best system. Cuts down on the shenanigans a bit, which, with all the new ships coming out, is pretty important.
Honestly, what ships DON"T have one?
Y Wing (rebels)
Tie Punisher
Imperial Shuttle
and.... wow I'm having a hard time thinking of others.
Also, Veteran instincts was horribly undercosted in hindsight. I mean obviously there's no going back now but for 1pt it's just way too much of an autoinclude right now. Given the way it made the Phantom and certain other ships so much more powerful it probably should have been 3pts base. Don't blame FFG at all for not allowing it on the little shuttle for balance reasons.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2015/12/09 16:25:27
Subject: X-wing Miniatures News and rumours
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Longtime Dakkanaut
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MrMoustaffa wrote:Don't blame FFG at all for not allowing it on the little shuttle for balance reasons.
Might want to re-read. The little attack shuttle DOES have an EPT slot. Hera, the pilot of the Ghost (the big ship) whose whole role in the show is to be a badass pilot, does not.
Edit: Also, no K wing pilot has an EPT slot, but then I disagree with the entire sentiment that the EPT slot should be rare.
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This message was edited 1 time. Last update was at 2015/12/09 16:25:59
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![[Post New]](/s/i/i.gif) 2015/12/09 17:51:38
Subject: X-wing Miniatures News and rumours
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Longtime Dakkanaut
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streamdragon wrote: MrMoustaffa wrote:Don't blame FFG at all for not allowing it on the little shuttle for balance reasons.
Might want to re-read. The little attack shuttle DOES have an EPT slot. Hera, the pilot of the Ghost (the big ship) whose whole role in the show is to be a badass pilot, does not.
Exactly what I ment.
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![[Post New]](/s/i/i.gif) 2015/12/11 00:19:47
Subject: Re:X-wing Miniatures News and rumours
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Huge Hierodule
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New Stuff for T-70 and F/O on the Website! No sign of the PS 7 guy, but we do see the new astromech and two TIE/F/O pilots.
https://www.fantasyflightgames.com/en/news/2015/12/10/see-the-movie-fly-the-ships/
Due on the 17th
I  called it. There are a lot of interesting things you can do with this guy. Wedge, Integrated Targeting Mech, Stay on Target. Hobbie Klivian now has basically a White K-turn. Talon Roll, Cool Hand, Astromech is a fully boosted shot.
Nice
Eep.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/12/11 01:27:30
Subject: X-wing Miniatures News and rumours
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The Daemon Possessing Fulgrim's Body
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I knew it!
I was reading that article thinking "hmm, that's not ringing any bells" but because it wasn't a traditional preview type article I just assumed I'd forgotten about them!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/12/11 17:39:18
Subject: Re:X-wing Miniatures News and rumours
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The Daemon Possessing Fulgrim's Body
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Pinching this from the FFG sub forum...
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/12/14 19:34:30
Subject: X-wing Miniatures News and rumours
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Fixture of Dakka
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I have the feeling this was spoiled too early but...
New Aces set is apparently coming out. - TIE Defender and TIE Bomber.
Red TIE Defender, grey TIE Bomber with White stripes.
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![[Post New]](/s/i/i.gif) 2015/12/14 19:35:43
Subject: X-wing Miniatures News and rumours
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Huge Hierodule
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Got a source for that?
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/12/14 19:42:13
Subject: X-wing Miniatures News and rumours
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Fixture of Dakka
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Yeah, facebook
It was from some flyer or the like, "Imperial Veterans Expansion Pack." Automatically Appended Next Post: There we go, just up on FFG's website.
Plot your bombing runs, unleash torrential volleys of cannon fire, and rule the skies with Imperial might… Fantasy Flight Games is proud to announce the Imperial Veterans Expansion Pack for X-Wing™!
Designed to maximize the impact of your TIE bombers and TIE defenders, the Imperial Veterans Expansion Pack introduces two new TIE miniatures with alternate paint schemes – one gray TIE bomber with the Gamma Squadron's signature white stripe and one TIE defender with the bold red paint scheme shared by Countess Ryad and the Glaive Squadron.
Additionally, you'll find eight veteran pilots and an impressive arsenal of thirteen upgrades that expand the capabilities and versatility of your TIE bomber and TIE defender. Finally, the Imperial Veterans Expansion Pack includes rules for the Tractor Beam that it shares in common with the Mist Hunter Expansion Pack from Wave VIII and a new mission, Disable the Relays, that highlights many of the new tricks and tactics that its ships, pilots, and upgrades add to your Imperial forces!
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This message was edited 1 time. Last update was at 2015/12/14 20:21:57
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![[Post New]](/s/i/i.gif) 2015/12/14 20:22:33
Subject: Re:X-wing Miniatures News and rumours
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Huge Hierodule
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https://www.fantasyflightgames.com/en/news/2015/12/14/rule-the-skies/
My breakdown from the X-wing Subforum:
Marek Steele Gets a second Ship to Fly! PS 7, seems to have same ability (Just Like Hera). Toman Bren (Bomber, PS 8) allows you to recycle one-use EPT's. New Generic Defender Has PS 6, and I'll wager an EPT like Royal Guards. New Bombers are PS 5, have an EPT slot.
TIE Shuttle: Lose all your ordinance, Gain two crew slots. 0pt. Cannot take Palpatine.
Looks like two cards for the TIE Defender, but I cannot read them. One seems to be like the shuttle in that you lose secondary weapons (This is a guess, both the cannon and Missile Symbols are present), but after executing a speed 5 maneuver, you assign something. Second is once per round, and seems to refer to Secondary Weapons with Power 3 or Less.
Long Range Scanner (Modification): Can acquire target locks beyond range 3, but cannot acquire them within range 1-2. You also cannot equip something.
There's also a new Imperial-only crew card.
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This message was edited 1 time. Last update was at 2015/12/14 20:27:27
Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/12/14 20:36:38
Subject: X-wing Miniatures News and rumours
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Is 'Eavy Metal Calling?
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Ooh, shiny! I definitely think that's a little more interesting than just a double pack of Interceptors. I don't like the red scheme on TIEs, but that can be repainted anyway.
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![[Post New]](/s/i/i.gif) 2015/12/14 20:47:02
Subject: Re:X-wing Miniatures News and rumours
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Colonel
This Is Where the Fish Lives
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Crazy_Carnifex wrote:
I  called it. There are a lot of interesting things you can do with this guy. Wedge, Integrated Targeting Mech, Stay on Target. Hobbie Klivian now has basically a White K-turn. Talon Roll, Cool Hand, Astromech is a fully boosted shot.
It's also nice to see that the card art features R2-KT. (Though it would have been nice to have her on a unique card, this is still pretty awesome).
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/12/14 21:32:58
Subject: X-wing Miniatures News and rumours
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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I need those TIE Defender cards, and I need them yesterday.
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![[Post New]](/s/i/i.gif) 2015/12/14 21:44:14
Subject: X-wing Miniatures News and rumours
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Fixture of Dakka
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Grr. I had 4 Defenders and 3 Bombers. Now I will have to go ahead and get another bomber and 2 of these packs to get up to 6 and 6.
And some new trays to put them in.
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This message was edited 1 time. Last update was at 2015/12/14 21:49:58
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![[Post New]](/s/i/i.gif) 2015/12/14 21:47:23
Subject: Re:X-wing Miniatures News and rumours
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Longtime Dakkanaut
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ScootyPuffJunior wrote: Crazy_Carnifex wrote:
I  called it. There are a lot of interesting things you can do with this guy. Wedge, Integrated Targeting Mech, Stay on Target. Hobbie Klivian now has basically a White K-turn. Talon Roll, Cool Hand, Astromech is a fully boosted shot.
It's also nice to see that the card art features R2-KT. (Though it would have been nice to have her on a unique card, this is still pretty awesome).
Agreed, but her canon name is QT- KT, which is even sweeter. What a back-story... wow.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2015/12/14 22:24:40
Subject: Re:X-wing Miniatures News and rumours
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Colonel
This Is Where the Fish Lives
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QT-KT was a stand-in for R2-KT because the episode of The Clone Wars in which she was featured had Artoo as a main character and the producers didn't want to make it confusing. Since The Clone Wars and The Force Awakens are both cannon, these are two separate, but similar, droids.
The art on this card is R2-KT (and also as she will appear in The Force Awakens).
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/12/14 22:26:05
Subject: Re:X-wing Miniatures News and rumours
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Longtime Dakkanaut
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Credit to Nete on NEOGAF:
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![[Post New]](/s/i/i.gif) 2015/12/15 02:10:08
Subject: Re:X-wing Miniatures News and rumours
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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As a fan of the Defender, I have to say, "oohh, purdy!". Both those seem interesting!
And long range scanners sounds interesting for Epic play. Perfect for gaining a lock outside range 5, and then darting in to let loose.
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This message was edited 2 times. Last update was at 2015/12/15 02:12:19
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2015/12/15 08:55:58
Subject: X-wing Miniatures News and rumours
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Heroic Senior Officer
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Had to admit, the latest wave was losing me a bit (the ghost is the most meh thing ever in my opinion, as I'm not a rebels fan)
But then they do this.
Awesome mechs for the X Wing.
The best pilot in the game ( PS wise) is a TIE fighter now
Not to mention the Imperial Ace Mk II pack is just the tits.
Hell I might even buy a Gozanti now, this is the kind of stuff I've been wanting to see. The main ships (Aka the X Wing, the TIE Fighter, etc.) really should have gotten more variety and with this massive amount of previews lately FFG hit the exact note I wanted.
Hopefully when all this comes out, the classic ships that most people play this game for will become more common.
Also, I'm really intrigued they actually went for the TIE shuttle. Between that and the Defender fixes, it really looks like FFG has been taking inspiration from their forums.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2015/12/15 09:52:53
Subject: X-wing Miniatures News and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Now they need to do the Assault Gunboat and Missileboat.
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![[Post New]](/s/i/i.gif) 2015/12/15 18:10:40
Subject: Re:X-wing Miniatures News and rumours
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Huge Hierodule
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Last T-70 Pilot just appeared on my Facebook Feed.
Looks like a pretty good ability, and PS is just high enough to get nasty with Veteran Instincts.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/12/15 21:08:49
Subject: X-wing Miniatures News and rumours
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Heroic Senior Officer
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Now that is a nasty ability. Plus he can take VI so he'll probably be loaded for bear with autothrusters and some sort of offensive droid or the one that lets you recover shields by spending a focus.
He probably isn't as powerful as poe, but its still a nice ability.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2015/12/15 21:48:01
Subject: X-wing Miniatures News and rumours
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Huge Hierodule
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MrMoustaffa wrote:Now that is a nasty ability. Plus he can take VI so he'll probably be loaded for bear with autothrusters and some sort of offensive droid or the one that lets you recover shields by spending a focus.
He probably isn't as powerful as poe, but its still a nice ability.
Way I see him is that with Vet Instincts he's a hair cheaper than Miranda, and has slightly better PS. Running Him and Poe Together allows you to get two high PS Regenerators and a third support ship, such as an R3-A2 Warthog.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/12/17 23:42:42
Subject: X-wing Miniatures News and rumours
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Fixture of Dakka
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Geek And Sundry are playing X-Wing in 20 minutes with Jimmy Wong and Phil Lamarr (Animated Bail Organa, Green Lantern John Stewart, Samurai Jack).
http://www.twitch.tv/geekandsundry
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![[Post New]](/s/i/i.gif) 2015/12/31 16:50:20
Subject: X-wing Miniatures News and rumours
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The Daemon Possessing Fulgrim's Body
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https://www.fantasyflightgames.com/en/news/2015/12/31/hunted-by-the-inquisitor/
Each wave of starship expansions for X-Wing™ is designed to expand the ranks of all three factions. So as our last previews focused on the Ghost Expansion Pack and what its ships and crew can offer your budding Rebel forces, it is only natural that we continue our Wave VIII previews with a look at the Imperial expansion pack that features one of the Lothal rebels' greatest adversaries, the Inquisitor.
Along with the Inquisitor's ship card, the Inquisitor's TIE Expansion Pack prominently features its deadly miniature TIE Advanced prototype, sculpted and pre-painted at the game's standard 1/270 scale. You will also find three more ship cards, five upgrades, a maneuver dial, and all the tokens you need to force your opponent to recognize the power of the dark side of the Force.
Relentless Pursuit
In Star Wars Rebels, no matter how many tricks and tactics Hera Syndulla, Kanan Jarrus, and the Lothal rebels tried in order to elude the Empire, The Inquisitor always seemed to find them. Likewise, he enters X-Wing as a formidable pilot in a ship that is almost impossible to shake.
With a maneuver dial that is loaded with green speed "1" turns and banks and an action bar that features both the barrel roll and boost actions, the TIE Advanced prototype is about as capable of navigating the battlefield as any ship in the game. Talented pilots will be able to utilize this fantastic maneuverability to execute hairpin turns and keep their foes in sight, even as they race past. By executing a speed "1" turn and following it up with a boost, your TIE Advanced prototype pilot can claim a shot against a ship that tried to get behind his original position.
This suits The Inquisitor well, as he wants to keep his enemies within his sights. It does not matter if his target is at range "1" or range "3;" so long as he is firing with his ship's primary weapon, you treat the attack as though it were made at range "1," meaning that you add an extra die and your opponent does not gain an extra defense die for range, even at range "3."
Then, when you consider that the TIE Advanced prototype's action bar forsakes the evade action in favor of the acquire target lock action, and when you consider that the expansion comes with the XX-23 S-Thread Tracers upgrade, it becomes increasingly evident that this is a ship designed to hunt down your foes—not simply to survive them.
After all, this is a ship that was, at the time of its launch, technologically superior to just about every fighter around. Despite its meager two hull points, the TIE Advanced prototype outclasses nearly every other TIE variant with its two shields, and if it equips the TIE/v1 Title upgrade, its pilot gains the ability to perform evade actions—for free—after acquiring a target lock.
Of course, elite pilots like Valen Rudor can equip the elite pilot talent Push the Limit for even more actions. With Push the Limit, Valen Rudor could find himself unable to acquire a target lock on his foe, then decide to boost or barrel roll his fighter into Range "3" of an enemy starship. Then, as he is now in position, he could use Push the Limit to acquire a target lock and resolve his free evade action before he takes the stress from Push the Limit.
Alternatively, Valen Rudor could choose not to use Push the Limit during the Activation phase. In this case, Valen can stay free of stress until The Inquisitor or another pilot fires XX-23 S-Thread Tracers and grants him the chance to acquire a target lock. In turn, this allows him to perform an evade action and boost or barrel roll even after all of your opponent's ships have completed their maneuvers and performed all their actions.
Groundbreaking Technology
There is another groundbreaking innovation featured in the Inquisitor's TIE Expansion Pack that plays well with the TIE Advanced prototype, but plays just as well—if not better—with a host of different X-Wing ships. At zero squad points, the Guidance Chips modification costs you nothing more than the opportunity to equip an alternate modification, but it offers immediate and tangible dividends.
Once per round, when you perform an attack with a torpedo or missile, your Guidance Chips allow you to convert any one die result to a hit. Alternatively, if your ship features a primary attack value of "3" or higher, you can instead convert any one die result to a critical hit.
Naturally, as it makes your torpedo and missile volleys far more consistent, the Guidance Chips modification should prompt a re-evaluation of the game's ordnance. After all, by increasing their potency, the Guidance Chips modification favorably adjusts the whole economy of torpedoes and missiles, even as it encourages the development of squadrons capable of assailing their foes with almost impossibly accurate opening volleys.
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This message was edited 1 time. Last update was at 2015/12/31 16:51:07
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2015/12/31 16:54:56
Subject: X-wing Miniatures News and rumours
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Fixture of Dakka
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In a word.
Ouch.
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