Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/03 09:00:14


Post by: TP^DC Deputy Manager


Hey all. I got in on the Kickstarter for Maelstrom's Edge and have been very excited about pretty much every part of it. I don't get to play games due to RL demands, but I am nevertheless keen to try with this little beauty. I got two starter boxes to give me good starting forces and the amount of plastic crack is huge!!!

So I wanted to start off with the Angel because it was probably my favourite sculpt. I have 4 and have plans to do 2 as combat, 1 as flying and 1 as slasher, when I've worked out what that is meant to be. The two combats are going to be pretty stock, because I need to get a feel for the models. So one will be in the box pose and the second is going tone climbing snow covered rock shards (pic below). I'll be entering at least "Rock Crawler" in Paradigm's painting challenge for February, check it out, there's some great stuff on there.

I don't paint as much as I'd like, but will update here as I go. I always welcome C&C so feel free!

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/03 09:13:07


Post by: legoburner


Nice concept, that works really well! Looking forward to seeing more


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/03 10:07:54


Post by: TP^DC Deputy Manager


Cheers Lego, had a flashback to Starship Troopers along with a bit of Avengers (with Hulk on the building) and just thought I would not want one of these bad boys looming over me!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/03 10:21:15


Post by: Sgt. Oddball


Another cool Angel conversion! Awesomesauce.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/03 13:44:30


Post by: Januine


it is a really nice sculpt. the basing is cracking. i was totally reminded of starship trooper or pitch black when i saw it. looking forward to seeing this one pan out. tidy stuff sir!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/03 15:47:04


Post by: RiTides


Very well done on that base! With the right paint job should look pretty darn intimidating


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/04 18:43:27


Post by: Guildenstern


 Januine wrote:
it is a really nice sculpt. the basing is cracking. i was totally reminded of starship trooper or pitch black when i saw it. looking forward to seeing this one pan out. tidy stuff sir!


This ^^

that thing looks seriously menancing!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/04 19:50:25


Post by: TP^DC Deputy Manager


Thank you everyone for your interest, I'm kind of overwhelmed. I don't think I've started a thread that stimulates so many responses!

Hope you continue to find this of interest then.

So the blu-talk is gone and here is the current positioning on base with legs nodded to fit in place:

Each leg had the lugs cut off and either trimmed or a bit of Green Stuff added in, except for it's back left leg which I glued directly in place for a sturdy reference point. I had to pin the front left to get it to stay in place then when the superglue was dry added the green stuff.

The right arm was gently bent out of shape to preseve the moulded lines of the plastic. The left was hacked a lot and rotated so that the top of the shoulder is further posterior and the armpit is slightly more showing. It needed a bit of shoulder shaving and then green stuff to try and return the natural lines. Not sure it was the greatest green stuff work I've done and have gone back and smoothed over the finger print I missed after Januine's eagle eyes spotted it. Here's how the GS looks:


Going to go for a purple and black scheme. Tempted to have the organic components based a light grey and then purple wash over them and then use wet blending on the legs and tentacles to blend purple in with possibly a nuln oil wash after. Think I might have to make a minnow too to test the scheme out


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/04 19:58:51


Post by: Januine


Liking it....a lot!!!!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/04 21:19:24


Post by: TP^DC Deputy Manager


Oh dear. Then this happened:

Basic build except for the right arm - kept fouling with the leg, so bent it out slightly. Pleased with the base, these are the first I've used cork with and pleased so far.

Oh and then these happened :

It's like an addiction!!!! I cut the stem down on "Swoop's" flying stem because I wanted him closer to the ground about to engulf a hapless Epirian victim. Stem is a bit unstable at the moment while glue still not fully set, so will re-assess later. I suspect a big chunk of cork and lots of PVA may stabilise it enough


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/05 07:04:30


Post by: Sgt. Oddball


Haha, don't get distracted now! The paint must flow! Makes me really want to get started on my own though


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/05 19:48:37


Post by: TP^DC Deputy Manager


But I want to paint so many of them!!!!!!!

Also, was waiting for GS to fully cute, so used the time to build more

Paint soon, promise


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/05 19:51:51


Post by: Januine


In the interim........Cider!!!!!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/05 20:39:34


Post by: Warboss_Waaazag


Stay focused! Trust me, I know it's difficult, I have about a squillion projects waiting completion myself.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/05 23:51:15


Post by: TP^DC Deputy Manager


You won't want to see this then

4 minnows constructed and WIP of their bases.

Honest moment here. Like the minnow sculpts and the blissful ease of obstruction. Hate the hex bases though. From day 1 I was troubled by the use of different base shapes for the fliers in MEdge, but understand the rules rely on knowing the front and back arcs. I think a different solution could have been formulated. I'm not a gamer sadly and definitely not a rules-smith, but as a hobbyist I am uneasy at the lack of consistency between all units. I know in the Rulebook there is the allowance for base changes, but I would rather know the minis are all legal and there will be no quibbles if ever get to play a game.

So this is why I am modding the bases as much as possible in an attempt to disguise the variation as much as possible

No more models now. I am going to finish the bases properly after the glue has dried on these core cork elements then prime them all in one go. Considered doing it tonight but it's freezing out there!!!!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/06 07:42:59


Post by: Sgt. Oddball


I don't think you need to fear issues with changing those hex bases into 25mm ones. The book explicitly says it's permitted, no "opponent's permission" and what not. As long as the arcs have markings it's legal. Cork works too though!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/06 10:27:04


Post by: TP^DC Deputy Manager


I know you can, but I haven't got anywhere near enough spare to meet the condition that if you do change all similar models must be in the same base type. I may just go and do it down the line. I'll see how I feel later


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/07 01:10:35


Post by: TP^DC Deputy Manager


So priming done.

Gotta say........

.......when I picked up the primed Angel I did fall in love a bit. These sculpts are beautiful. I have no idea how I am going to pull off the paint scheme.

I'll resort to the bases first to give me a goal to work towards (and put off messing these guys up)

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/07 10:01:05


Post by: Paradigm


I do love the look of those minis. Even if I don't get into Medge properly, I still might pick up an angel or two and a pack of minnows to run in generic sci-fi skirmishes. The bases are looking great too!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/07 10:13:50


Post by: evildrcheese


Very cool. Great basing.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/07 11:34:52


Post by: darrkespur


Loving the cork basing, it contrasts very nicely with the smooth lines of the Angels. That craggy rock landscape is very reminiscent of the locations in the novels where Wynn first encounters a Mature Angel. Looking forward to seeing them with paint on them!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 06:56:32


Post by: TP^DC Deputy Manager


Thanks Darrkespur. Not sure what you are going to think of these now though I like starting by finishing the bases first so that when the mini is done, they can be presented straight away. Also it means that I can see the fluff of the mini to help me make sure the colour scheme fits. I wanted snowy bases for once having never used this basing style for an army and just wanting to for a change. I'd planned on making the cork bases in to ice shards of fjords originally before cutting them up and the rock crawler angel's base was going to be ice shards. Then Januine happened to suggest painting the bases as rock with snow over them. Immediately I saw the potential, but only on the condition that the rocks were brown - every other army I have are on some form of grey rock or grey/black Tarmac!!!

So here we go, let me know what you think:

0 - Prime black.
1 - Heavily thinned Mournfang Brown to get into most cracks, but not essential that all recessed are painted.
2 - Drybrush with Skrag Brown. Bought the large Citadel drybrush for the larger bases and was overjoyed at how good it was. I used my small Citadel drybrush for the smaller bases.
3 - (Bear with me) Light drybrush with Terminatus Stone. This may confuse some people because it is far too big a leap from the Skrag Brown to work as a light highlight, but that wasn't why it was used. but to me it worked perfectly as a sort of frosty edge on the ground. I actually had to do it a second time when the paint had dried to enhance the look a bit.
4 - So then I selectively used thinned PVA glue on high points or flats to glue the finer snow from the Scale 75 set I bought from www.elementgames.co.uk. The set comes with larger snow crystals too and I plan to use this a bit more with the infantry.
5 - (not pictured) I then used Black paint to paint the edges of the circular and hex bases. I haven't painted the notches like some have - I'm too obsessional about making the army consistent. I do need to find a way to indicate squad groupings on the MEdge models, but haven't cracked that yet.

So there we go. I think they look just as I had hoped, what about you?

Here is a photo of the bases near their intended owners and the two primed Mature Angels are placed on the bases to give some idea of the final look:


Sorry about the rambling post, I find basing tricky, if you get it wrong it doesn't sell the mini enough and snow can look over the top sometimes. Hope this is helpful for some (as long as people like them )

I need to start trialling the purple paint scheme soon. Nervous because I am not sure how it's going to come out. We'll have a look though


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 06:59:54


Post by: evildrcheese


Nice looking snow bases.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 09:07:14


Post by: Sgt. Oddball


Looks really promising!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 09:36:37


Post by: Januine


Fanfethingtastic. Those bases are looking awesome. Great job


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 13:40:17


Post by: Paradigm


Yeah, awesome work on those bases! Very convincing.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 15:40:12


Post by: darrkespur


Loving those bases, looking forward to the final versions of the models very much!

I really like how realistically rocky the painted cork looks beneath the snow, it contrasts very nicely.

My space wolf army is snow-based so it's very tempting to do the same with my MEdge stuff, but I think I'm going to resist as yours will look so much better!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/12 18:17:49


Post by: TP^DC Deputy Manager


Thank you all so much

 darrkespur wrote:
My space wolf army is snow-based so it's very tempting to do the same with my MEdge stuff, but I think I'm going to resist as yours will look so much better!


Rubbish!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/13 20:38:38


Post by: TP^DC Deputy Manager


Sorry to divert to non-painting elements of hobby but I'm not sure if I'll get time to try out my paint scheme tonight. I instead realised I hadn't written down my thoughts about my Karist force's fluff. I am no writer, so don't expect prose, but in chatting to Januine I realised that I had been mulling over colour schemes in relation to their fluff which was relevant to the hobby side.

Well, whatever, I babble.

Basically, I haven't read all the novels yet (sorry guys) but have read the short stories and like them very much. My thoughts on my Karists are that they enslave the Angels to use as weapons to spread the word of the Maelstrom, but unlike some elements of the Karists these guys hold these void creatures in awe and wonder. They see their awesome power and utilise it, but they also respect it deeply because they believe the source of the power is sacred and as such the vessel dispensing that power is to be treated as sacred also. It's for this reason that my Karist force will be painted in the exact same scheme as the Angels, echoing their desire to become part of the Maelstrom and to embrace the glory it promises to deliver. So instead of wearing pale armour which many Karist elements may believe is a sign of "purity" they instead see their dark colouring as being the true representation of their pure belief in the Maelstrom. This is because it shows their "understanding" that the only beings that have ever touched their beloved Maelstrom are the Angels. Therefore if they are to be accepted by that divine power they must in turn accept that they must emulate their bestial kin.

So that's my thoughts, a sort of splinter element that see the Angels as more than just beasts of burden. The fact that it also allows me to have a unified force is a convenient side point.

Sorry again for the babbling, writing it down helps me to bolster myself for when I attempt what may be a risky colour scheme.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/13 21:41:47


Post by: legoburner


Awesome, I've been planning something similar for my Karists and going with a dark scheme so that they match the Angels more closely too


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/13 21:57:12


Post by: TP^DC Deputy Manager


 legoburner wrote:
Awesome, I've been planning something similar for my Karists and going with a dark scheme so that they match the Angels more closely too


Great minds

I'm actually pretty chuffed that you, you know, one of the guys who made the game, had the same thought as me I promise I didn't nick it


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/15 17:13:35


Post by: Guardians Eternal


Looks awesome so far! Nice to see more and more of the Maelstroms Edge models getting on the site-can't wait to see more of yours


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 01:00:48


Post by: TP^DC Deputy Manager


Thanks so much @Guardians

We have WIP

First off let me say that these minnows may not be the most stupendous models ever, but they are very well detailed and the moulding is so delicate and delightful to paint. I am so used to armour and weapons that the organic nature of these is so refreshing. I make that feedback with caution - note the only other organic model I made was a GW Balrog (see Gallery if interested) other than the obvious SM heads etc. - therefore the quality of these may be standard for such models. Regardless, this was a very pleasant hobby evening.

However, I have been shying away from this for about 3 days for fear that the colour scheme would be dreadful. I was getting fed up of mulling it over so just decided to get on with it and deal with paint stripping later if necessary. I have started using the PaintMyMinis app and think it's great. I had already planned the paints I would need well in advance (when I was meant to be listening to my wife over coffee, so when I started I went straight to the paint list and grabbed everything I would need - doddle. I would definitely get it. You can share schemes between fellow app users so it's great for community interactions too.

Anyway, here's the WIP:

Note the bottom of the minnow is not yet done, I have done the top to get feedback from everyone and I will finish off after I know I'm on the right track. The central upper bulge will be pure black (the rest is a very very dark purple) and after Matt varnish will be gloss varnished. I will use the same effect on the claws too.

For anyone interested, here are the stages of paint layering to create the graduated transition on the wings:

1) 1:1 Genestealer Purple:Lahmian Medium in the recesses where the wing meets the limb and 1:1 white:Lahmian Medium in the dorsal vent ports, eyes and mouth
2) 1:1 Xereus Purple:Lahmian Medium painted in to wing triangles but stop slight distance away from the recesses. (NB Photos show Druchii violet over the white parts, these were quickly changed to a thinned genestealer purples free this photo
3) Repeat the step of painting slightly further away from recess with 4:3:1 Lahmian Medium:Xereus Purple:Abaddon Black
4) Repeat the step of painting slightly further away from recess with 2:1:1 Lahmian Medium:Xereus Purple:Abaddon Black. Next is a final layer of 3:1:2 Lahmian Medium:Xereus Purple:Abaddon Black (not pictured). This layer should be painted on to the torso and limbs too.
5) Druchii violet on the eyes, vents and mouth. Nuln Oil over everything else

Thoughts gratefully received


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 02:00:46


Post by: JoshInJapan


That's a nifty effect. It looks quite time-consuming.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 02:07:19


Post by: insaniak


That minnow looks really cool. Suitably eerie...


On the bases...
 TP^DC Deputy Manager wrote:
I know you can, but I haven't got anywhere near enough spare to meet the condition that if you do change all similar models must be in the same base type. I may just go and do it down the line. I'll see how I feel later

It's worth noting that they're ultimately just 25mm round bases... If you have any spare GW bases floating around, they would serve just as well with facing lines painted down the edges, or cut in gently with a razor saw/hacksaw/whatever..


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 06:01:43


Post by: TP^DC Deputy Manager


JoshInJapan wrote:That's a nifty effect. It looks quite time-consuming.

Lol! I don't want to comment

insaniak wrote:That minnow looks really cool. Suitably eerie...


Wow! Cool! Thanks so much!

Re the bases, yeah, I know you're right. Should have thought of it before really - I'm a bit "conformist" and definitely quite obsessional about some things. It means I feel a need to go with official things, but also the thought of any home made notches not being quite the same as the official bases made me reluctant. I am a mess!!!!

I think it was just quite a strange choice for a company who were taking quite a risk by fully backing this rule element which needed investment of development money into non-standard bases (notches, but also sizes). Everything else had been so meticulous that this stands out quite dramatically.

All being said, I now don't see the base shape, just the snow covered rocks, so I have achieved my goal by going so nuts on them. I'll remember your suggestions should I find it impossible to accept long-term though.

(Sorry about bizarre rambling, it's 05:45 and the children have just woken me up!!!)


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 06:48:56


Post by: evildrcheese


Very cool. The purple looks great. The eyes and mouth in the same purple make for a nice eye catching scheme.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 07:36:51


Post by: Sgt. Oddball


Yeah love the scheme, I have something similar in mind for my babies angels.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 08:36:01


Post by: insaniak


 TP^DC Deputy Manager wrote:

I think it was just quite a strange choice for a company who were taking quite a risk by fully backing this rule element which needed investment of development money into non-standard bases (notches, but also sizes). Everything else had been so meticulous that this stands out quite dramatically.

IIRC, it was purely down to tooling for flight bases being one expense too many for the budget. The hex bases were an available option that still allowed for facing determination.

I would expect that, like the bases for the bigger models, flight bases would have been one of the things on the 'Do When Budget Allows' list.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 08:45:09


Post by: TP^DC Deputy Manager


 insaniak wrote:
 TP^DC Deputy Manager wrote:

I think it was just quite a strange choice for a company who were taking quite a risk by fully backing this rule element which needed investment of development money into non-standard bases (notches, but also sizes). Everything else had been so meticulous that this stands out quite dramatically.

IIRC, it was purely down to tooling for flight bases being one expense too many for the budget. The hex bases were an available option that still allowed for facing determination.

I would expect that, like the bases for the bigger models, flight bases would have been one of the things on the 'Do When Budget Allows' list.


Oh don't get me wrong. I completely understand the need to be pragmatic and not go reaching for the stars right from the off. I suppose it's me finding my only irk so far. And in the grand scheme of miniatures I am pretty blown away that this is all I can think of I love this game and it's universe so I can put up with different shaped bases for the fliers.

On a side-slant topic, any idea where to get cheap clear plastic stems for flying bases from? I cut the one down for one minnow but wouldn't mind more variety again in height by going taller. I've never liked just using wire or going to metal and bizarrely don't have any GW ones lying around. Am forming ideas now for the flying Mature Angel and am getting quite excited. I think I'm gonna go with the official artwork with the long tail and wings around the torso. Instead of snake/like in the pic I would have it more like a manta ray, but with the body rising from the ground on a clear stem and the tail coiled around like a corkscrew.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 11:24:21


Post by: Paradigm


Awesome stuff, the Minnow looks great!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 14:39:07


Post by: carlos13th


Good job on these. Subbed


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/16 16:06:01


Post by: TP^DC Deputy Manager


Paradigm wrote:Awesome stuff, the Minnow looks great!


carlos13th wrote:Good job on these. Subbed


Cheers guys.

Januine suggested a blue-ish highlight for the face to help it stand out more, so I'll try a candor Sky:Xereus purple:abaddon black mix to subtly bring out the high points on the blacker areas.

Going to try cutting out at least one layer and wet blend instead. Love the look, although it is looking linear in some places. I can't wet blend that many because need to be more efficient. The wet blend will also achieve some of the transition so some of the layers will be unnecessary.

Hopefully more tonight so we'll see how it goes.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/17 23:39:33


Post by: TP^DC Deputy Manager


Hmmmmm.

Sad news today. Heard through Panic that Pig Iron Productions are closing up shop at the end of March. Have known about them for a while, but never found a project where I wanted to try out any of their stuff. Except that I thought I would use some of their heads to swap in to the Epirian Contractors like Panic did. Their stock will dwindle away, so I need to be careful how long I wait, but don't want to rush and buy the wrong thing. So can I get an opinion from you wonderful people please?

The Epirians as I see them are not an army (established fact) but they are not stupid. If they got told to stop building stuff and start fighting I don't think they would grab a cloth cap and run out screaming "yeah sure! point me at them" they (or at least I) would say "ok, but only because I'm toast if I don't, but you can stick your cap down your throat and give me a helmet please even if it's only my hard hat!!". That is MY Epriians psychology. I'll throw a couple of caps in for homage's sake, but want to try something else. So I am settled on these two:
1 -

2 -


The visored helmet follows the line of the shoulder pads very well and looks like it "belongs" for that reason, but the "near future" army helmet seems less bulky and maybe more natural. Thoughts?


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 01:03:05


Post by: insaniak


While the second does share some shape cues with the shoulder pads, I actually think the first one looks better. I would go with that one.



TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 01:26:49


Post by: TP^DC Deputy Manager


Cheers man, it's what I thought but wanted a second opinion


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 07:35:16


Post by: TP^DC Deputy Manager


Thanks Sgt. Have put order in


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 07:38:14


Post by: evildrcheese


I think the first looks better.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 13:59:30


Post by: RiTides


Great progress here! Really love the painted basing . For that last large angel with the shorter base, how did you achieve this shape with the cork? Break it by hand, intentionally roughen up the edges, etc?


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 16:59:44


Post by: TP^DC Deputy Manager


Thanks RiTides means a lot from you.

That last base is one chink of cork glued to a base with modelling sand on it, so mixture of materials. All of the fine stones are the same on the more obvious cork. Didn't think to go into details of that stage!!! Sorry


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 18:01:12


Post by: Tibbsy


My Epirians have head number 1 so I'm a little biased.

But on the plus side, I can show you how they look properly




Apologies for invading your thread, but I thought you might like to see how the heads looked.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 18:09:22


Post by: TP^DC Deputy Manager


@Tibbsy - you are more than welcome to gate crash! Were they on Facebook, because if so I have just now realised why I had a vague sense of déja vu when I had photoshopped the images. Thanks for sharing, it is great to see I made the right choice. Have to apologise though. I found out today that my order for two packs were for the last 2 in stock (so possibly no more ever to be made unless some other company takes on the rights. Sorry


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 18:15:45


Post by: Tibbsy


They have indeed been on facebook so that explains the deja vu

And that's no problem, I have enough of the heads left to do any more Epirians I might need. And I can always mix in some of the caps as well, I like the Epirian stock heads I just think that most people getting shot at would pick a helmet if given the option


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/18 18:24:51


Post by: TP^DC Deputy Manager


Tibbsy wrote:
They have indeed been on facebook so that explains the deja vu

And that's no problem, I have enough of the heads left to do any more Epirians I might need. And I can always mix in some of the caps as well, I like the Epirian stock heads I just think that most people getting shot at would pick a helmet if given the option


Tinbsy, please read my post above if you haven't already. We are clearly of the same mind! I'm planning the stock heads as squad leaders and then the helmets for the troops.

So glad someone else is of the same mind!

On another note, WIP on the minnow:

The scheme works. Couldn't wet blend due to how small the wing triangles were so had to return to the five layers. Will need to perfect the blending a little though. I'm sure it's possible, but my skills aren't quite there yet. All that's left is the Matt varnish and then gloss varnish claws and head bulge.

Pleased with how he came out. Will take proper photos when it's closer to the end of the month and I hopefully will have more models to take in a group shot.

I've photoshopped an Angel Handler and I REALLY want to make it, but need to hold off for now, my hobby schedule is set and I want to stick to it.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/20 08:37:44


Post by: SexierThanYou13


Looking good!

And I also think that the head with the helmet and chinstrap looks a bit better than the full visor.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/20 17:30:18


Post by: legoburner


Really liking the inner highlighting on the wings - great idea


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/20 17:33:50


Post by: Paradigm


Looking good! If you're struggling with the layers being too distinct and you're not able to blend them together, just put a wash/glaze of the mid-tone over them, should help get a smooth transition.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/20 20:53:40


Post by: TP^DC Deputy Manager


Thanks Para that's a great tip

Thanks Lego


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/20 22:26:19


Post by: kestral


The mouth on the minnow is kind of a focus - maybe make it a little more of a different shade from the other purple? Even more pink? Shrug. +1 for glaze washes.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/21 10:02:51


Post by: TP^DC Deputy Manager


So the first Mature Angel got some paint last night. This was very delicate work and took ages :( It's a start at least, but now not sure I'll get both Mature and the other three minnows done by the end of the month for he two challenges I'm participating in. Will get this one day at least though.

I lightened the mouth on both following Kestral's advice so will need to highlight around the minnows mouth again when I mix the paint for the Mature. I also gloss varnished the mouth to allow a shine when the models are being photographed. May work, may not, ah well!

Have named my Angels for fun. This guy is called Sryuhh having used the translator at http://www.ookii.org/Egs/Uryuom to make an alien name from the word Cliff (tee hee )

Here is the WIP anyway.

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 06:42:13


Post by: TP^DC Deputy Manager


WIP:


Just needs edge highlighting and varnishes to done


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 10:13:54


Post by: SexierThanYou13


Looking good! It's remarkable the effect a slight reposing has on these figures.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 10:22:16


Post by: evildrcheese


Cool looking Angel.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 16:49:22


Post by: TP^DC Deputy Manager


@sexierthanyou13 Absolutely agree, they are very versatile

@EDC Thanks again. He looks a bit Tron today I realise. Ah well, It's not a terrible thing


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 19:55:51


Post by: JoshInJapan


Very nice. The purple is really effective. Do your angels glow or is it simply a highlight?


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 19:56:20


Post by: insaniak


Pose looks good, and the colours are great!

Are you lightening up the eyes and mouth?


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/02/27 23:11:56


Post by: TP^DC Deputy Manager


Eyes and mouth are purple too, but not coming out well on iPhone quality photos.

He's definitely glowing......



....definitely, *ahem*..........


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/10 15:45:15


Post by: TP^DC Deputy Manager


And here they are, better late than never. My first completed MEdge models:

Mature Angel named Sryuhh


Angel Minnow named Tryjo


C&C welcomed.

I'm off to the Deathwing for a while, but I have a hankering to paint some Epirians next, we'll see how we go.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/10 15:55:24


Post by: Paradigm


Those are bloody great, man! Perfectly complement the look of the models, they look nice and coherent and have a brilliant otherwordly vibe to them!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/10 15:55:48


Post by: Sgt. Oddball


That's great work, really fits in the MEdge setting too.

How many Minnows are you doing? I found it's pretty simple to chop the top off the flight stand at a slight angle and use magnets to allow for a little more varied and dynamic posing. Not as cool as what... was it Insaniak? I think so... did with changing the wings around as well, but simple and, for me, effective.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/10 23:08:52


Post by: Januine


Superb work TP - they look bloody excelent


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/10 23:13:58


Post by: JoshInJapan


Very nice, indeed. The models have a real xenomorph-meets-Cthulhu feel, which your paint jobs bring out nicely.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/10 23:48:25


Post by: TP^DC Deputy Manager



Thank you all. I don't really know what to say. I'm very humbled.

@Sgt Oddball - that's a good idea about the magnets, Insaniak's conversions are brilliant though aren't they? I am jealous. I'm playing with basing and angling with the first 4 minnows, I do have more though .....


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/11 05:00:48


Post by: legoburner


Loving the finished quality, really exciting to see how it goes from here, great work!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/11 07:07:17


Post by: evildrcheese


Awesome. Really like the basing for the Angel, t suits the model really well.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/11 10:21:33


Post by: TP^DC Deputy Manager


Thanks EDC and Legoburner!

The basing was my first efforts with cork and glad I gave it a go. I wanted to do a snow world, but didn't want to do ice sheets made of cork and sort of stumbled on this idea of high altitude rocks and the rest is history.

I get very little hobby time, and I want to finish the other minnows and then try some Karist troopers. However I found an awesome photo of a concept robot with a colour scheme that will fit perfectly with what I wanted to do with the Epririans, so am probably gonna take a side step to there next.

But first I need to paint some Deathwing for Paradigm's comp. Oh and then then there's my concept for an Angel Handler I want to try out, but need to have made my Kaddar Novae so I can use the leftover parts. I'll get there eventually


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/11 10:57:18


Post by: usernamesareannoying


Tibbsy wrote:
My Epirians have head number 1 so I'm a little biased.

But on the plus side, I can show you how they look properly

Spoiler:



Apologies for invading your thread, but I thought you might like to see how the heads looked.


I cant get over what a difference a head swap makes.
these are great tibbsy.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/21 20:05:10


Post by: TP^DC Deputy Manager


So Onto the Epirian's soon. I want orange jumpsuits to reflect the contractor's origins as just that - Contractors/builders/workmen

And so I tried to work out how to fit the mechs in to this scheme. Google came to the rescue when I searched for "futuristic industrial robot orange" and came up with the photo below

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/21 20:06:23


Post by: TP^DC Deputy Manager


Now that is a cool robot, so with the help of Photoshop and that ever-helpful layer functionI came up with this mock-up for the Hunter. What do you guys think?

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/21 21:40:30


Post by: insaniak


That looks awesome. Make it so!


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/21 23:00:11


Post by: TP^DC Deputy Manager


Lol! Thanks Insaniak. Gonna try and build him for Paradigm's challenge next month. Getting excited about doing it now. If there's time I may paint up some contractors too.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/22 06:57:44


Post by: Sgt. Oddball


Hehe, I struggled with the same thing actually, love your scheme.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/22 07:01:19


Post by: evildrcheese


That black, grey and orange scheme is brilliant. Can't wait to see the model painted up.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/22 07:07:37


Post by: TP^DC Deputy Manager


Wow! I can't believe how many people like the scheme and guys I admire too. In the words of Insaniak I shall make it so. Have some plans for the bases to help them stand out slightly from the Karists - think "secret base in the Alps"


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/23 02:14:53


Post by: TP^DC Deputy Manager


So here's a collage of tonight's nearly finished build. The Hunter's arms are blu-takked on to check positioning and will be painted separately. The base needs a second layer of finer grit glued over the large layers. The hatch he is defending is an emergency hatch to a secret bunker.

This was fun. Properly real fun to do

The Epirian bases will all have metalwork/debris mixed in with the hillsides. It is the first official time I have two similar base schemes for two different forces, but because there aren't any other MEdge forces yet and it's the first non-GW set I have I therefore feel these are minis from a discrete single game (for now) and I think the metal elements will give enough difference from the Karists, but link them together uniquely from most of my models.

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/23 10:41:09


Post by: Paradigm


Very, very nice, love the image of it clambering up over the rock and debris to dakka dakka dakka some poor bad guys.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/23 10:58:28


Post by: Januine


proper excellent. Another great base. As Para said, the whole clambering movement really looks great. nice one fella


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/23 17:32:50


Post by: TP^DC Deputy Manager


Thanks both. I envisioned it as a scene where the Hunter is defending the hatch which leads to a bunker of frightened citizens hiding from the Karists. I've even got plans for signs of his Handler crawling into the hatch for protection.

But debris is good too


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/23 20:21:03


Post by: TP^DC Deputy Manager


Base construction complete, I think. Let me know if you think I should make any tweaks. The rock will be brown Like the Angel bases, control panel and door as you'd expect, then there will be snow glued in a similar way to the snow bases. I'm aiming to at least get this guy done next month but will try to get some contractors and another Hunter ready in case I have time.

[Thumb - image.jpeg]


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/23 21:28:16


Post by: Theophony


The basing is excellent. It could look like they either are coming out of their hidden base as defenders, or trying to breech the base installation of the opponent.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/29 03:03:33


Post by: TP^DC Deputy Manager


Hey all. I know that I am well behind everyone else, but finally put together my first Contractor:

Glad that I opted for the Pig Iron heads and although I won't use the pads/backpacks on everyone, I like that they add some uniqueness to my troops. Don't think he will be a leader, I think I will be using a cap/hair head for that Contractor as a way to make them stand out.

Found the plastic construct quite fiddly on these and am a bit unsure how I will pull off a pose I wanted to do for the leader (running across a beam with two arms forward firing with rifle and pistol at the same time). With fixed legs and the arms as they are I need to pick carefully.

Here's his base:

An exhaust vent from the facility embedded in the rock. I know it's a little high, but was needed for the vent to fit in and have solid enough base to hold it.

Anyway. Plan to try and enter this squad in to Eadbanger II over on Facebook after I have completed a single figure gaming entry (if I manage anything at all).

As always C&C welcome, cheers for checking by.


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/29 06:57:08


Post by: Sgt. Oddball


Your bases evoke this idea of an entire secret underground complex, very neat


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/29 08:12:10


Post by: TP^DC Deputy Manager


Thank goodness. That was the goal!

Needed to add something to the rocky mountains I did for the Karists to help them stand out. This seemed to work. Glad it's doing a fair job


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/29 08:15:28


Post by: evildrcheese


Those bases are looking awesome.

EDC


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/29 13:48:12


Post by: legoburner


You did not make life easy on yourself with that Epirian's part choices - left leaning arms with the right pointing legs (part M) is the hardest possible combo to make look good, but you pulled it off!

When using the part 'M' legs, we generally recommend:
- placing one of the feet raised on the base to change the lean of the model
OR
- using the more neutral arms with less pointed poses - with the clenched fist left arm (A4) being the best/easiest option to build with.

Good job though. I'm sure you'll find it a lot easier when building with the other leg types as you already used the most complex combination of parts. The part 'N' legs go with pretty much anything easily, so maybe try those for the next build to give yourself a break


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/29 16:39:58


Post by: TP^DC Deputy Manager


No way!!! whoops!

It just seems the most natural position to be trying to brace oneself to fire at range while standing (I may have checked the stance myself while standing in the middle of the room). Trying to tell a story with the minis. Glad it worked.

N legs huh? I shall be taking that advise on board

Any tips on which legs may lend themselves to being converted to running the easiest ..... I have a plan (Insaniak's influence)


TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/30 10:51:22


Post by: TP^DC Deputy Manager


So here is my first 5 man unit of contractors pre-priming. I got a bit tired doing the base with two squares on and wasn't happy this morning, so I've added some cork shards in font and behind to try and add some consistency.

I hope every mini has character. These are my rough thoughts on them:
  • Top guy is the sharp shot who can hit cans from large distances

  • The leader is the guy with the eye patch, he is checking the site and finds the skull of an Epirian victim. He is becoming sickened by the war having lost his family and good friends and wants an end to the fighting.

  • The guy who is meant to be running (up to you all if that came off) has spotted a Karist Shadow Walker and is charging him down across a broken gantry to neutralise the thread before he disappears

  • The bottom two are my "red shirts" (Trek reference), the left is the muscles who opts for grenade launcher add-on to help "bring the rain" and the right is the "bubble gum chewing" guy who gets serious when the fight is on.


  • Interested to hear C&C. Was surprised how difficult I found to convert them to be honest. I don't have any IG stuff and am very used to just grabbing a different SM head etc to convert. Was a good lesson. I've tried to use the bases to sell the story more with these. As a feedback to Spiral Arm Studios I would consider adding some different expressions to the faces. I am using the Pig Iron heads anyway, but wanted the charging guy to have a screaming face and use an official head to make him a unit leader, but they were all low in their expressions and didn't fit. That's why I opted for a thoughtful leader instead with the skull. Would have been good to have an action hero though. It's early days for MEdge though and there's plenty of time to make tweaks.

    Satisfied with these builds, and will probably enter them in to the Eadbanger II competition on Facebook as my unit. Toying with the idea of the Hunter being for the armour category, but may default back to 40K and finally build the Nephilim Jetfighter. But that's for another blog.....

    [Thumb - image.jpeg]


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/30 10:55:13


    Post by: Paradigm


    Good stuff, great work on making each model an individual. I agree it's easy to get spoilt on the wealth of easy conversions available to Space Marines (hence why they're still my favourite army from any game to model and paint, even after doing a few hundred over the years!), but you've done a great job with these!


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/03/30 11:05:46


    Post by: TP^DC Deputy Manager


    Thanks Para. I agree re SMs are great for conversions, and that it is because we are quite spoilt. MEdge is the first game system other than 40K that I have painted so am enjoying the variety it brings. The limitations of poses etc can be overcome so it's not a problem. I am gonna have a LOT of heads at he end of this. Gonna need to find a future MEdge beasty that needs a base along the lines of the Space Hulk Broodlord


    Automatically Appended Next Post:
    Uh oh, just realised that the the Slasher Mature Angel conversion that I have in mind will be all tentacles and would look good slime-ing his way over a pile of heads and skulls.

    So many ideas, so little hobby time!!!


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/04/09 04:16:02


    Post by: TP^DC Deputy Manager


    Hey there. A very early WIP of my Hunter. Please excuse the sloppy base colours, I'll be blocking them in with black after I finish the base Leadbelcher.



    Small tip for anyone building these guys up - seriously consider a full subassembly paint prior to construction. If you are doing a standard pose this would be essential and sensible. If you are converting you can consider gluing parts, but not all. The reason I comment is that J separated the arms off, but left the legs to get the pose right. The legs being in place has made it hard to get in with the brush easily IMO. That said, beautiful kit to paint. Can't wait to do some more


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/04/09 07:50:25


    Post by: evildrcheese


    Yey for the oragne/black/grey robot getting some paint. Really looking forward to seeing this one.

    EDC


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/04/09 13:22:49


    Post by: Januine


    really tidy scheme TP. Gonna look aces


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/04/11 11:02:56


    Post by: SexierThanYou13


    Looking good! I can never bring myself to paint such bright colours, for fear of detracting from the grittiness, but you've nailed it!


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/11 06:21:08


    Post by: TP^DC Deputy Manager


    I've switched temporarily to the Contractors and here's the first WIP with the orange blocked in very untidily. Think I'll need to do all of the orange layers prior to the black over-armour because of how tight some of the arm/torso connections are. Better than SMs though

    [Thumb - image.jpeg]


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/11 13:56:29


    Post by: legoburner


    They are going to look very sharp when they are all done with the robots


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/11 14:16:08


    Post by: TP^DC Deputy Manager


    I hope you're not giving me too much credit - my painting skills aren't as good as some


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/11 22:59:54


    Post by: JoshInJapan


     TP^DC Deputy Manager wrote:
    I hope you're not giving me too much credit - my painting skills aren't as good as some


    Simple techniques, executed mindfully, produce great results. Don't knock yourself, your stuff looks good.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/13 01:46:03


    Post by: TP^DC Deputy Manager


    Thanks guys. Means a lot. Hope to get some painting in later today. Fingers crossed.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/15 09:26:28


    Post by: TP^DC Deputy Manager


    WIP of one of the contractors.



    All of the 5 have the oranges done and all bases are at this stage (need snow and disc base edged with black). This contractor is the furthest ahead because I have blocked back in around the orange areas.

    Will do the face base coat first, then base the other colours.

    Then highlighting :(

    I'm not very good at highlighting so hope this goes ok. We'll all soon see


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/15 11:55:12


    Post by: angelofvengeance


    Lovely contractors there buddy


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/15 12:40:21


    Post by: Theophony


    That orange is really nice, also like the red stripe makes the zipper go fasta which is essential when you have to go.

    I also really like the bases, does Maelstorms edge play with true line of sight? Because the extra height of the base could be problematic.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/15 16:15:34


    Post by: TP^DC Deputy Manager


    It does unfortunately. But I took a "rule of cool" decision because I have no one to play games with. They are primarily to adorn my walls for now. I really hope that's not the long-term use they serve though.

    If only there were a way to play across the Internet, that would be the perfect answer.... (drifts off in to dream world)


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/05/16 09:52:59


    Post by: SexierThanYou13


    That orange looks fantastic! and yeah, the Rule of Cool trumps all.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/08/31 20:00:46


    Post by: Sgt. Oddball


    Very deserved I'd say!


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/08/31 20:34:06


    Post by: TP^DC Deputy Manager


    Thanks Sgt Oddball, I'm sure you'll be included soon. You've contributed so much more to the community and your minis look brilliant.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/01 11:09:21


    Post by: Januine


    Well done sir! Twas a cracking idea and looks bloody great


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/01 13:03:03


    Post by: Sgt. Oddball


     TP^DC Deputy Manager wrote:
    Thanks Sgt Oddball, I'm sure you'll be included soon. You've contributed so much more to the community and your minis look brilliant.


    Thanks man, I'm not sure Lego will still count me as community since I rolled into the SAS team though


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/01 13:25:54


    Post by: TP^DC Deputy Manager


    A mere technicality

    So what role have you taken on in SAS?


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/01 15:03:01


    Post by: Sgt. Oddball


    Well I've been involved with proofreading the rulebook prior the kickstarter, what I do now is just being another pair of eyes on anything that can use it, various odd jobs and generally sticking my nose into everyone's affairs


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/01 16:31:38


    Post by: TP^DC Deputy Manager


    I had no idea. Thanks for all you've done then!


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 07:47:13


    Post by: Sgt. Oddball


    Yeah I didn't make an announcement about it or anything, and the stuff I actually have on here like my blog and battlescribe files aren't SAS-connected. Anyway, let's not turn your thread into a huge slow-chat . Have any more MEdge painting in the pipeline?


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 07:55:26


    Post by: evildrcheese


    Congrats on the showcase, well deserved!

    EDC


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 08:29:26


    Post by: TP^DC Deputy Manager


    Cheers EDC

    @Sgt Oddball - I still haven't finished the Hunter Warmech or first squad of Contractor Engineers. I think I'm a little worried I'll mess them up.

    I've just finished painting up a Nephilim Jetfighter (see "my miniature blog" link in my sig) which I am very proud of and am going to be painting Gandalf for Paradigm's painting challenges. With the recent post about the Angel Keepers I am on the brink of just giving in and making one. I have it all planned out but I need to firm up my close combat weapon choice. I'd really wanted to use a staff like the Cybel glaive, but Yakface's advice was that it wasn't appropriate due to it being two-handed and über powerful. I don't want to use a wip or flail. I imagined it would be more "prod-like". I'm hesitant to make my own because I already will be using GS to make a cloak and think that may go hideously wrong. The last thing I want is a naff result. But I can't find an appropriate cc weapon that would fit the bill. Any thoughts?


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 08:57:05


    Post by: Sgt. Oddball


    Maybe something like this would work? Any type of prod you could just give CQ/-/-/1 statistics. Alternatively you could give it stats like the Epirian shock weapons and say it has some sort of energy discharge.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 13:56:01


    Post by: TP^DC Deputy Manager


    That prod is more what I was looking for, thanks Oddball. I was going for it being a cybel weapon and was going to use the Cybel blade stats. That'd be ok wouldn't it.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 17:00:18


    Post by: Sgt. Oddball


    Sure, I don't see why not


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 18:46:12


    Post by: TP^DC Deputy Manager


    I do love brainstorming this stuff. The problem is trying to get it to manifest in to something that looks as good as I envision


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 18:49:30


    Post by: Sgt. Oddball


    Hehe, yeah. However, the right inspiration often comes from getting your behind into gear and just trying some stuff. Some will be bad, yeah, but from doing all that you'll get the good ideas.


    TP^DC MEdge Blog - ++ Squad! Take flanking positions. Scout the base. Be careful ++ @ 2016/09/02 18:53:31


    Post by: TP^DC Deputy Manager


    Alright! Alright! Point taken