It sounds very interesting, and I know that my kids would love it (9/12/12) as they love Minecraft, Terreria, etc type games.
I think my concerns would echo some in the comments section about multiplayer, numerous barren planets (10% with life, and 10% of that 10% with animal life, then 10% with intelligent life), etc.
Yeah that game has had my attention for awhile now. I'm not expecting it to live to the hype, games n never do but if it's even close to the hype it'll be an awesome game
What do you do in no man's sky? I don't know and the devs don't seem to either.
Explore, mine, trade and fight to acquire wealth in order to upgrade your ship, weapon/tool and suit to ultimately reach the centre of the galaxy.
What lies there is unknown, devs want you to explore and discover things on your own. That's why they're keeping very hush hush on what you can do, where you can go and what is there.
Or you can just perpetually do whatever you want. Very much a sandbox game, which some find boring, others find liberating.
What do you do in no man's sky? I don't know and the devs don't seem to either.
Explore, mine, trade and fight to acquire wealth in order to upgrade your ship, weapon/tool and suit to ultimately reach the centre of the galaxy.
What lies there is unknown, devs want you to explore and discover things on your own. That's why they're keeping very hush hush on what you can do, where you can go and what is there.
Or you can just perpetually do whatever you want. Very much a sandbox game, which some find boring, others find liberating.
Your post is like the dictionary's description of boredom.
Explore literally means "walk around with no goal, like a headless chicken". If I see a mountain that I can climb up but have no reason to. then why does the mountain even exist?
The word "mine" is fething triggering. Use trigger warningz plox.
Ahh, upgrading your stuff the modern day skinnerbox makes me want to puke.
Sandbox "games" with no apprent incentive to actually do nothing means that there is no need to do anything. When there is no need then why do anything?
What do you do in no man's sky? I don't know and the devs don't seem to either.
Explore, mine, trade and fight to acquire wealth in order to upgrade your ship, weapon/tool and suit to ultimately reach the centre of the galaxy.
What lies there is unknown, devs want you to explore and discover things on your own. That's why they're keeping very hush hush on what you can do, where you can go and what is there.
Or you can just perpetually do whatever you want. Very much a sandbox game, which some find boring, others find liberating.
Your post is like the dictionary's description of boredom.
Explore literally means "walk around with no goal, like a headless chicken". If I see a mountain that I can climb up but have no reason to. then why does the mountain even exist?
The word "mine" is fething triggering. Use trigger warningz plox.
Ahh, upgrading your stuff the modern day skinnerbox makes me want to puke.
Sandbox "games" with no apprent incentive to actually do nothing means that there is no need to do anything. When there is no need then why do anything?
Why do anything at all, when the sun will supernova eventually, erasing everything. All is ultimately meaningless.
I play Minecraft because I find it fun. I like exploring and building and being paranoid of creepers.
Edit: to stay on topic, I saw the E3(?) reveal of theis game and it looks interesting. I wouldn't get it until next year though.
What do you do in no man's sky? I don't know and the devs don't seem to either.
Explore, mine, trade and fight to acquire wealth in order to upgrade your ship, weapon/tool and suit to ultimately reach the centre of the galaxy.
What lies there is unknown, devs want you to explore and discover things on your own. That's why they're keeping very hush hush on what you can do, where you can go and what is there.
Or you can just perpetually do whatever you want. Very much a sandbox game, which some find boring, others find liberating.
Your post is like the dictionary's description of boredom.
Explore literally means "walk around with no goal, like a headless chicken". If I see a mountain that I can climb up but have no reason to. then why does the mountain even exist?
The word "mine" is fething triggering. Use trigger warningz plox.
Ahh, upgrading your stuff the modern day skinnerbox makes me want to puke.
Sandbox "games" with no apprent incentive to actually do nothing means that there is no need to do anything. When there is no need then why do anything?
Then perhaps this is not the game for you.
Different people like different things. C'est la vie.
I will be buying no man's sky, probably a few months after release to account for patches and bugfixes. From all the gaming previews and stuff, it's been interesting, and ultimately the sort of game I think I'd love.
Almost a sort of Privateer/X meets minecraft I guess. There is a campaign in there, and I'm guessing a massive plot. There are other factions.
Yeah found out about this just before bed so I slept like crap because I was bummed. Oh well guess I'll need to buy something else to get me through the summer :(
Latest update on the game is that you will not be required to use PS Plus even though it is technically a multi-player game. Nice, they could have gone the other way with it.
toasteroven wrote: I personally love exploration. I climb the mountain because I want to see what it looks like at the top.
As the game would take "5 billion years to fully explore" that means that it will be near completely randomly generated. What you will be seeing from the top is another mountain that looks suspiciously familiar.
I like sandbox games although they need to have a good variety of crafted content and interesting ways and means of setting your own goals. I am not convinced that this is the case here.
toasteroven wrote: I personally love exploration. I climb the mountain because I want to see what it looks like at the top.
As the game would take "5 billion years to fully explore" that means that it will be near completely randomly generated. What you will be seeing from the top is another mountain that looks suspiciously familiar.
I like sandbox games although they need to have a good variety of crafted content and interesting ways and means of setting your own goals. I am not convinced that this is the case here.
Kind of like every Minecraft world looks basically the same (at the start!). The proof will be how the game plays.
KingCracker wrote: I could see that being the reason. Absolutely stupid if you ask me, this is why one shouldn't be able to copy right regular words!
I don't believe you can copyright regular words. You can trademark them. Which makes sense, but only if businesses are in the same or similar fields.
Fair enough, but they were getting sued for having the word "sky" in their title. One word? I'd s see the argument if it was a completely made up word, or if was just sky.
This guy has a copy and is providing updates, though idk how much is fact as I haven't seen any of his gameplay videos (they keep gettting taken down).
This game is likely going to suffer from the same thing that afflicted the Fable series. Nothing can live up to that much hype.
KingCracker wrote: I could see that being the reason. Absolutely stupid if you ask me, this is why one shouldn't be able to copy right regular words!
I don't believe you can copyright regular words. You can trademark them. Which makes sense, but only if businesses are in the same or similar fields.
Fair enough, but they were getting sued for having the word "sky" in their title. One word? I'd s see the argument if it was a completely made up word, or if was just sky.
Something similar was supposedly one of the reasons why it took so long to get a second Mirror's Edge game. IIRC, there was some idiot out there suing anyone and everyone who released a game with the word 'Edge' (I think) in the title. Claimed that it infringed on his own game, which was some game that no one here is likely to have heard of, and that had the word 'Edge' in it's title.
I was watching the videos on the steam page, it looks great.. but is the object of the game to fly around and look for dinosaurs? Or is there combat and stuff?
Necros wrote: I was watching the videos on the steam page, it looks great.. but is the object of the game to fly around and look for dinosaurs? Or is there combat and stuff?
There is combat aplenty if you play that way. You can fly around exploring, trading, fighting and/or mining. It's a sandbox "do what you want" game, though there is an optional goal of "get to the center of the galaxy" if you want some sort of target to hit.
So far I'm digging this game. I hadn't left my starter planet yet but I'm looking this. I fed some weird plant creature that looked like an Oddish and a pineapple mixed together and it really like me for that! Literally had a smiley face icon over it.
My wife and I have been playing all day. Rediculously fun game for us and our tastes. I've visited several star systems and contacted two sentient alien species. My current ship looks like a Tie Fighter I've also seen a ship that looks like an X-Wing, one that resembles Slave-1 and another that bears a similarity to a Firefly...
I played well into the wee hours, without really noticing - a very immersive experience that will definitely scratch the Skyrim wanderer's itch for those who found the Commonwealth wasteland a bit too cramped.
Still, I'll wait a while before buying. I'm still dubious about buying a 60$ "indie" survival sandbox game.
If it's another "Eliteangerous" that relies on me building my own fun I'll wait for a sale.
If you love exploration type games, you will undoubtedly get your money's worth (even if you only value your time at a low rate, like $1 dollar per hour).
I'm still a bit impressed with the sheer size of this game. I mean wow! I really became interested in the history of the first alien race I found and so spent a few hours hunting down monoliths and the like learning about them and their language. Such a cool game so far
The alien races and story are extremely interesting to me. Without wanting to post spoilers, I'll just say the main story and a certain mysterious encounter with a pair of aliens have me hooked and asking a lot of questions...
From what I've seen, I like what I see. I watched Jim Sterling's "Jimpressions" video, and I liked what I saw in that. Much like Minecraft, I look forward to the screenshots of the beautiful landscapes people discover.
If you discount the ability to explore an almost infinite universe, discover amazing landscapes, engage in space and ground combat, trade your way to the top, mine yourself a personal fortune, learn about interesting alien species and experience an intriguing main plot then yes, I guess it lacks substance.
And why the heck is he comparing it to Banjo Kazooie and Paper Mario? I can kinda get the Minecraft comparison, but it's not setting out to do what Minecraft does. It's an exploratory game, it's about seeing new things and taking a journey.
CoD kiddies like that guy will no doubt get bored, but that's to be expected. If you need constant stimulation to enjoy a game, the relaxed pace of NMS probably isn't for you. But again, NMS isn't setting out to constantly assault the senses, and that's ok with me.
Nostromodamus wrote: If you discount the ability to explore an almost infinite universe, discover amazing landscapes, engage in space and ground combat, trade your way to the top, mine yourself a personal fortune, learn about interesting alien species and experience an intriguing main plot then yes, I guess it lacks substance.
And why the heck is he comparing it to Banjo Kazooie and Paper Mario? I can kinda get the Minecraft comparison, but it's not setting out to do what Minecraft does. It's an exploratory game, it's about seeing new things and taking a journey.
CoD kiddies like that guy will no doubt get bored, but that's to be expected. If you need constant stimulation to enjoy a game, the relaxed pace of NMS probably isn't for you. But again, NMS isn't setting out to constantly assault the senses, and that's ok with me.
I can't exalt that enough.
I'm patiently waiting for this to come on on PC tomorrow (while hoping my woefully underpowered computer can handle it). My buddy has it for PS4 and he's loving it.
illuknisaa wrote: Honestly this "game" looks really boring. It has less gameplay than minecraft and minecraft isn't even a game.
What do you do in no man's sky? I don't know and the devs don't seem to either.
Video games are meant for escapism, of course, sometimes that's just a life sim with no apparent objective past "Live". The Sims, Elite: Dangerous, and if played in the right mindset, Skyrim and Fallout 4 have no objective if you don't want them to have one.
You make your own objectives - I found myself completely ignoring the main questline and Civil War questline in Skyrim until I was about 40 hours in, and in the meantime decided that I would wander around for a while, my neutral allegiance allowing me to pick up sidequests wherever. I found an orc fortress and dedicated the next 10 hours to helping them. I found a wood mill in the middle of nowhere, decided to slaughter their inhabitants and take their cash. Do what you want to do in the world (Or in this case, Galaxy).
There was one story in fact, where someone played Skyrim as a character named Olaf, who scoured the province of the north for every wheel of cheese, and amassed them in his home in Whiterun, all while never realising his potential as Dragonborn.
If you want everything spelled out for you, go and play CoD or something. I do enjoy a bit of linear shooters now and again, so don't judge me on that sentence alone, but I prefer making my own way and objectives, and the sheer depth of open world games systems, not even the world, is enough to keep you busy for hours.
I end this tome of a post with this question: What is the objective of the following games (i.e a quantifiable one, is there a plot to resolve etc.)
Clash of Clans
Farmville
Cookie Clickers
Any Sim game by Maxis/EA
And why the heck is he comparing it to Banjo Kazooie and Paper Mario? I can kinda get the Minecraft comparison, but it's not setting out to do what Minecraft does. It's an exploratory game, it's about seeing new things and taking a journey.
Banjo Kazooie and Paper Mario were both n64 games
Both excellent N64 games, but what they have to do about NMS is beyond me, Banjo Kazooie is a kid friendly, innuendo sprinkled, good ol' English (it's so English it almost has the BSI kitemark branded into it) made platformer which although you have the freedom to explore the worlds at your leisure, its still fairly linear in terms of structure.
Paper Mario is a platformer/rpg made by the Big N that is, yes Open world (I have only a little experience with the first Paper Mario), but has a linear plot that needs to be resolved to move on.
NMS doesn't need a plot, its 'plot' is of a lone guy with a ship flying around doing stuff on planets, naming stars "sweaty rhinoceros" or something.
I refunded it. I love survival and exploration games but this is just meh. It just feels like "Welcome to planet XYZ" Same planet you visited 30 minutes before but in a different color and somewhat different aliens. So unique! It's an okay game, but way to overhyped and not worth the €6o/65 at all.
The first two systems I visited were occupied by the same sentient race (the Gek), had only planets, and the planets between the two systems had similar environments (too hot, too cold, where's the just right planet?) so I was beginning to feel the monotonous circular shape of the game you can get caught in if you stop moving forward/toward the galactic center: make money to expand inventory to make money to expand inventory, and so on. But last night (Day 3 playing NMS for me), I jumped into a system inhabited by the Vy'keen with some extreme weather planets and even a moon.
The Sentinels inhabiting the moon were unilaterally hostile, forcing me to fight them off at about 30-40 second intervals until eventually I had triggered a "five bell alert" (when the Sentinels think you have been very naughty indeed) and they sent the AT-ST looking one after me, which I managed to kill after a protracted fight, which I can tell you was a damn close thing. After that, the alarm continued but there seemed to be no more Sentinels on the moon. Reckon I killed 'em all? ... however there was one waiting up in orbit to assassinate me when I tried to depart. When I later returned to the moon, the grumpy homicidal Sentinels were back and eventually drove me away - which was a pity as it is so much easier to find sites of interest on a moon, where things are more clumped up. I will look forward to jumping to systems with moons from here on out but I hope the Sentinels are a bit more chill in future.
Now that Atlas has commanded me to travel from Point A to Point B, I feel like the game has a bit more - no pun intended - direction. Also, thanks to the third system feeling so novel compared to the first two, things seem fresh. And unlike in the last system, where I was just scraping by thanks to purchasing ships, I am now doing pretty well economically: my exosuit has 31 slots and my current ship has 25 slots.
Word to the wise regarding multi-tools: don't always "trade up" for more slots, especially if you are happy with how your multi-tool is currently operating. Getting a new tool and not being able to immediately reconfigure it to work like your existing one can be a hiccup, because you will have gotten used to it doing a certain amount of damage, with a certain amount of recoil, with a particular heat up rate, etc etc.
The same is true of ships to a lesser degree. I have a lot more to learn about ships, especially how upgrades work. Right now I equate hostile scan alerts with a death sentence. I am not the best pilot!
The story has me digging and looking for more. I'm very interested in it.
I got into a wicked dog fight with pages and accidently shot up a cargo ship and was then attached by sentinel ships. I eventually went down but felt like a badass.
I was on a planet that had a weird bug when everytime I lifted off i shot all the way into space in a terrifying bouncy maneuver.
The game has twice crashed big time. That sucked. Otherwise I'm having a great experience
Well who could argue with such a thought-provoking and well reasoned insight such as this. And here I am, enjoying the hell out of it in error...
I lol'd hard. Exalted
I've made a few million units and bought a ship. Speaking of ships, what weapon do you lot prefer? The phase weapon or photon? I prefer the phase because it locks on. The photon weapon is too hard to hit fast moving targets in my book
Soladrin wrote: Game still sounds like this gen's Spore to me.
You're sounding just like my little kids complaining about food they've never tried. You wanna take your negativity elsewhere until you actually give the game a chance?
Heaven forbid people are sceptical of this eh? I'm going to pick it up when it's dipped in price with a Steam sale or when it pops up in a Humble Bundle. €60,- is too steep for me, or is that also a verboten subject?
Some people are just a bit touchy. When criticism of the game is worded in such a way as to make it sound like those of who like the game are somehow wrong and bad for liking it, it puts people's backs up. Of course, it goes both ways, with some people who like the game expressing the same sentiment about those who don't, but it does help when criticism and praise are made in a rational and informed manner.
Soladrin wrote: Game still sounds like this gen's Spore to me.
You really hit the nail on this one
I love what they are trying to do and I hope that they fix whatever they can.
Still, a 60$ price tag comes with 60$ AAA game expectations.
I'll have another look at it down the road, for the moment for me is a no-buy. Luckily the market for sci-fi space sims is kinda bountiful at the moment.
I just hope this is not the next X:Rebirth fiasco.
Soladrin wrote: Game still sounds like this gen's Spore to me.
You're sounding just like my little kids complaining about food they've never tried. You wanna take your negativity elsewhere until you actually give the game a chance?
It's almost as if I've been burned before by insane promises.
I certainly understand why many people don't like this game. If you don't like survival/crafting/exploration games, then you won't like this game. If you're expecting shooty-bang-bang space/ground combat every time, all the time, then you will be disappointed (Wing Commander and Overwatch, this ain't). There is certainly room for improvement, as the game is not without its flaws, but I do feel that there is a very solid foundation upon which to build a game that people will still be playing years from now.
Col. Dash wrote: Can you build facilities on planets? I see the pic of the big fleet, is that a player fleet or the NPC pirates or something?
NPC ships.
Can't build anything...yet. It is planned to add in base-building eventually. Not sure I see much point in that, though, given the general idea is to keep moving from system to system. But, there may be incentives for it.
I've just been ambling through so far, I might need to get a little more organised so I can buy a better ship.
I quite fancy one of those TIE fighter looking things the Gek run around in.
I found a crashed ship I could have repaired, but it only had one more slot than my starter ship, and I didn't think it was worth repairing everything for that.
I'm finding the limited slots in my suit and ship quite restrictive at the moment. I did find a better multi tool though, so that's helping.
I've managed to get completely lost in a cave system so far, some kind of local mapping software would come in handy.
Space management is a big thing and it'll always bite you in the ass. Because you'll toss out junk you don't use of need and the next space station will probably want that same junk for a song! I had a stack of some material and that same thing happened to me. I literally threw away like 500k units worth. Made me feel sick
Eventually though you'll find enough suit expansion slots that space becomes much easier. I've got a bunch now and rarely complain of needing more space, though my ship doesn't have enough by a long shot. I've got 22 slots in it and after all the upgrades and whatnot I only have like 6 slots left for storage. I've thought about buying a bigger ship but it took me so long to get mine where is at that i don't want to spend the hours it took on another ship
So if you are not building bases, or building your own ships, all you do is go from one system to another and look around?
I was kind of hoping to build a trading station or bar in a junction system(knowing of course people are few and far between). And you only get small little fighters? No destroyer or corvettes, or even small freighters(ie Fireflys or Falcon size vessels)
So whats the purpose of advancement? I love sand box games but there has to be some sort of purpose for sand box games. Even in EVE if you didn't PVP you could become a badass at mining or trading or construction. Wheres the motivation for doing stuff in this?
marv335 wrote: I've just been ambling through so far, I might need to get a little more organised so I can buy a better ship.
I quite fancy one of those TIE fighter looking things the Gek run around in.
I found a crashed ship I could have repaired, but it only had one more slot than my starter ship, and I didn't think it was worth repairing everything for that.
I'm finding the limited slots in my suit and ship quite restrictive at the moment. I did find a better multi tool though, so that's helping.
I've managed to get completely lost in a cave system so far, some kind of local mapping software would come in handy.
From what I've read and experienced, crashed ships you can find will only have one more slot than your current ship. But they're usually so easy to repair that unless you're giving up some expensive upgrades on your current ship, it's an easy choice.
Suit slots have been crazy easy to get for me. Even before I finally got the first Atlas pass (opens a door on space stations leading to a room with suit upgrade), I had already found ten drop pods with suit upgrade scattered around on different planets.
One way I've found to make money is to fly around in space, mining the big asteroids. The small ones you see everywhere are just fuel, but the random big ones are usually copper or nickel, with some gold, aluminum, and emeril ones appearing. Don't forget you can hold the shift key to fly faster with afterburners to find them. Get a full load, and then fly back to the space station to sell it all.
IIRC Soladrin also thinks Skyrim is trash so just keep in mind YMMV there ...
As for "what is the point" type questions, the point is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
The "adversity" the player faces in doing so is principally resource gathering and inventory management. But even this need not figure in to your jouney toward the galactic center overmuch, if you don't want it to. But to the extent that you don't care about going to a place to have a look around, to see what kind of strange plants and animals you can find, and to research alien languages and cultures, NMS is going to be very boring for you.
Also - it's really a single-player game. I'm not sure who is responsible for this bizarre expectation of MMO features (whether Hello Games or all the folks who have ramped up the echo chamber of hype over the last couple of months) but you aren't going to be interacting with other people in NMS.
My one gripe so far is that you can't get any value out of your existing ship when you are trying to tade for a new one and when you find and repair a derelict you are forced to simply abandon your existing ship, the equivalent of ditching millions of units worth of resources. Feels bad man.
I heard the biggest complaint is that we basically "strip-mine" what we need getting attacked by the various guardians and then we move-on.
For the more eco-conscious, it would be interesting to see what we could do to "give back" in some way to what we take.
Due to it being a fairly relaxed game, inventory management appears to be a time consuming thing.
People are posting just the crazy creatures they find.
It is a bit of a tease since anyone else may not see that type... ever.
What is an amazing thing about this technology is "procedurally generated", insanely vast, insanely varied.
I would echo the Star Trek sentiments "Infinite Diversity in Infinite Combinations" springs to mind.
I have always liked sci-fi explorer based games so this seemed to be my thing.
My one concern is despite the developer saying "it is highly unlikely a player will find another" two people did.
It appears they arranged to meet and were in the same spot at the same time but could not see each other.
That would make the rather cathartic experience of loneliness and the vastness of the universe that much more but to be denied meeting other fellow travelers is rather sad really.
I hope they fix that little issue in particular.
I personally have one HUGE problem with this game: the ACTUAL hardware requirements were not properly listed.
I ran afoul of a processor compatibility issue with the game which they could have fixed if they compiled with CPU legacy options: I own an AMD Phenom processor.
They simply do not work with this game due to not having "SSE 4.1" support.
I have six freaking processors and hardware that should still make this game rock and it will not work out of the gate.
So, AMD users get messed with again... so I regretfully hit the "Refund" button and will wait for a proper fix (ensuring I have OpenGL4.5 as well which I am pretty sure I do) or I upgrade my computer: whichever comes first.
I picked it up this Friday and got a good chunk of playing in and I can say this; I love the game but at the same time I totally understand why it isn't for everyone or all tastes.
The best way to describe the playing for me is meditative and relaxing. Most of the planets are sparse, but that's actually okay, if they were super packed with things, discoveries would have less meaning. And thanks to the sheer scale, my completionist "look under everything" reflex is actually kept back because I know that it would be truly impossible to see everything on a world or in a system. So it makes the gameplay into something I can put in a couple of hours on finding money, materials or languages without a huge amount of stress or action stimulation. It is perfect for me, but I can see why others would want more.
I'll certainly keep playing, though as far as things to add, I'd love to see two things:
First is some kind of speeder or local travel craft. It'd be cool to land on a ship and pop out my speeder bike equivalent to explore a region in, rather than having to hop back into the starship and burn thruster fuel to jump to the next area.
Second is a way for me to leave logs and messages in the off chance that other people stumble on my world at some point. To pipe dream it further, integrate a headset so I can leave a genuine audio log.
curran12 wrote: Second is a way for me to leave logs and messages in the off chance that other people stumble on my world at some point. To pipe dream it further, integrate a headset so I can leave a genuine audio log.
That actually is a fantastic idea and has huge relevance.
There is a fine tradition of explorers leaving a cache for others to find.
Would be cool to have "buried treasure" for stuff you do not have enough room to take with you.
I would at least like to make something like this:
It seems fitting.
<edit> Actually, I can see why all we are allowed to leave behind is naming things: Can you imagine if each of us left a geocache on every tenth planet?
How much data would that take up?
Everything is made on the fly by an algorithm, could you imagine adding custom stuff to various planets and everyone having that data pushed to them all the time?
Cool if they could do it anyway though.
Isn't each system procedurally generated when you visit it? Wouldn't that cause problems with leaving something behind, whether a log or a base, basically anything that would have physical form in the game?
I thought once a planet is discovered and generated, then it was there permanently. Thus the whole coolness of finding unexplored planets vs planets people have already been to.
Manchu wrote: Isn't each system procedurally generated when you visit it? Wouldn't that cause problems with leaving something behind, whether a log or a base, basically anything that would have physical form in the game?
Not necessarily. The procedural generation follows the same seed for everyone, so two players who both happen to find the same planet will, in fact, find the same planet. I suspect, however, that the game will only save the state of that planet for each individual player. So, if I find and stripmine planet X, and then you come along, planet X will still be in an untouched condition for you (apart from any name changes I might have made). I think that's how it currently works, but it may change when more multiplayer aspects get added.
Silence you? Silencing you would be suspending your account - so please don't be so melodramatic. I'm not silencing you, mate. I'm just being skeptical of your skepticism. I mean, how dare I, right? Bringing up your opinion about a game that is at least somewhat similar to the one we are actually discussing that, unlike regarding NMS, you have actually played - how dare I! Or, back in the land of common sense, it's not surprising that a guy who didn't even like Skyrim would be "skeptical" of NMS.
Silence you? Silencing you would be suspending your account - so please don't be so melodramatic. I'm not silencing you, mate. I'm just being skeptical of your skepticism. I mean, how dare I, right? Bringing up your opinion about a game that is at least somewhat similar to the one we are actually discussing that, unlike regarding NMS, you have actually played - how dare I! Or, back in the land of common sense, it's not surprising that a guy who didn't even like Skyrim would be "skeptical" of NMS.
Tannhauser42 wrote: The procedural generation follows the same seed for everyone, so two players who both happen to find the same planet will, in fact, find the same planet.
Sure - but the existence of a planet really boils down to its name, ecosystem data, and relative position in the galaxy. What I mean is, let's say you find a trading post right next to a monolith and an abandoned building. I think the way it works is, you can find that exact configuration of landmarks on that planet so long as you stay in that system BUT the surface of the planet will be re-generated if your leave the system and return, so that you wouldn't necessarily find that set of locations together. I guess the way it would have to work with a base is, the game would know that in X system on Y planet you have a base. But exactly where that base is on the surface of Planet Y, what is around it in terms of landmarks, would change upon each instance of a entering and leaving the system. FWIW I think this is why those two players could not find each other, and that the instances of the planet in their respective games were seemingly were not even in the same place relative to the star.
I was pretty excited about this game, but after playing it for about 2 or 3 hours (PC), I'm really not feeling it. I haven't had any performance issues or anything, It just wasn't a great time for me. It's hard to quantify "fun", but I definitely did not have as much fun as I thought I would. It does seem to be very, repetitive. Everything seems to be very the same, no matter where you go, and it feels a bit pointless: go to a planet with more or less the same stuff, do the same stuff, repeat. I played Minecraft for at least a month, but NMS doesn't seem to even be able to hold me for that long; I got off work early today and just didn't feel like playing it at all. Maybe it gets better when you go a little further in than I did, and maybe it's just not my genre.
Apparently they are putting in base building at some point? I'll have to revisit it then.
I had a slow Day 2 and a much more exciting Day 3 (full explanation posted above). But Day 4 was back to humdrum. I basically figured out that it's not a game that I want to play in all my waking hours outside of work, like what I do with a newly released Bethesda RPG.
EDIT - although I guess I should clarify that I played this game about 8 hours for about five straight days, so ... a fair bit more than 2-3 hours of play
Tannhauser42 wrote: The procedural generation follows the same seed for everyone, so two players who both happen to find the same planet will, in fact, find the same planet.
Sure - but the existence of a planet really boils down to its name, ecosystem data, and relative position in the galaxy. What I mean is, let's say you find a trading post right next to a monolith and an abandoned building. I think the way it works is, you can find that exact configuration of landmarks on that planet so long as you stay in that system BUT the surface of the planet will be re-generated if your leave the system and return, so that you wouldn't necessarily find that set of locations together. I guess the way it would have to work with a base is, the game would know that in X system on Y planet you have a base. But exactly where that base is on the surface of Planet Y, what is around it in terms of landmarks, would change upon each instance of a entering and leaving the system. FWIW I think this is why those two players could not find each other, and that the instances of the planet in their respective games were seemingly were not even in the same place relative to the star.
As long as the seed is saved server-side (or is stored in the game's files to begin with), then everyone who visits that planet gets the same planet. That's how procedural generation using seeds works, because it technically isn't random at all as it creates things using that seed to fake randomness following a preprogrammed set of world creation rules. Just like in Minecraft, I can generate a world, look up and give you the world's seed, and you will get literally the exact same world that I got if you use it. The only real question is how much data regarding the state of the world after it's been visited, renamed, explored, and mined is saved to the server vs. my own save files.
Well this more or less sums up my opinion on the game. I don't even own the game and I'm sick of hearing about all the drama. I can only imagine how worse the devs and reviewers who didn't like it are feeling.
I warped into a big ol space battle today, that was awesome! Like 5 freighters and 12 or 13 pirate ships just going to town on one another, it looked like something from Battlestar Galactica. So I dug in and blow up a ton of pirates and got a milestone for shooting down 80 shipped so far. Apparently I'm a menace in the sky.
Grimdark wrote: Still, a 60$ price tag comes with 60$ AAA game expectations.
Strange, in Australia $60us games go for $110au. sometimes $120au. This seems to be pretty universally at $80au, which is at the price point of smaller, less well known titles.
I'll be giving this a go when I get some money to spend on a game.
Grimdark wrote: Still, a 60$ price tag comes with 60$ AAA game expectations.
Strange, in Australia $60us games go for $110au. sometimes $120au. This seems to be pretty universally at $80au, which is at the price point of smaller, less well known titles.
I'll be giving this a go when I get some money to spend on a game.
Around here it's priced at 59.99E, which is the upper tier of AAA games(e.g. the new Deus Ex sits at 49.99)
At the moment it's not worth that much money, I'll keep playing E: D and Empyrion for my space opera fix.
Manchu wrote: So that location I described as an example will still be there when I leave and come back?
I saw a bunch of the interviews / explanations of the game to wrap my brain around how it works.
They have some big algorithm for generating a universe that decides galaxy positioning, number of planets, type of planets, density and types of plants and animals and the formations of materials and structures on planets and space.
Reminds me a bit of messing around with Mandelbrot / Fractal geometry settings and getting huge strange structures depending on how you seeded the algorithm.
Try playing with this to get my point: http://www.easyfractalgenerator.com/Mandelbrot-Set-Generator.aspx?id=2225 Change the "seed" number then start zooming in... worlds within worlds.
Now the problem is, the universe cannot change.
It is all generated on the fly through a seed and a complex formula.
We unpack or render areas as we pass through each branch of the formula.
No user can change any of this.
All the developer can do is add new "rules" for certain intervals to generate a given item so content can be added but the structure cannot be messed with.
It is conceivable as the game gets updated, your "discovered" planets have "grown" new things due to developer changes.
Now I assume that the freighters and pirates are "encounters" generated... throw away details that will not be there for anyone else or when you come back.
For naming your discoveries, this is the reason for the online use: a separate database is updated when you tag a given element of the program and applies your name to it.
So as you travel along, the game checks to see if any given element has been tagged on the external database.
I know there are "language" tablets, it would be interesting if they are a "set" type consistently generated (I guess they should be!) because if they were randomized you could conceivably go back and find a different one (unless it is made static by your local save).
I suspect the game is not interesting enough for me gameplay wise but for an exercise in what I assume is a fractal universe creation, I am excited what this game brings to future "open world" games.
Gamgee wrote: Well this more or less sums up my opinion on the game. I don't even own the game and I'm sick of hearing about all the drama. I can only imagine how worse the devs and reviewers who didn't like it are feeling.
I'm inclined to agree with most of this, the rather fanatical responses from both sides seem to be getting rather out of hand. I didn't know there had been death threats; that's ridiculous over a game - but it may also explain a release that is probably too early and may have done with another couple of months to iron out the bugs. They may have pushed it out too early in fear of more negative responses.
As for me I'm quite happy with it; I find it relaxing after a stressful day at work in a way that other more active games just don't, I find it a decent change from a lot of games and the music is very apt.
Whirlwind wrote: I'm inclined to agree with most of this, the rather fanatical responses from both sides seem to be getting rather out of hand. I didn't know there had been death threats; that's ridiculous over a game - but it may also explain a release that is probably too early and may have done with another couple of months to iron out the bugs. They may have pushed it out too early in fear of more negative responses.
This reminds me a bit like the Diablo 3 release.
The developer is surprised by the day 1 data traffic and things do not hold up.
Day 1 errors are found that prior testing did not touch-on.
I have the fancy box set for Diablo 3, I would have returned it if I could back then.
My game of NMS did not work out of the gate due a not well documented CPU "minimum requirement" which really translated on needing a certain protocol supported.
I hit the refund button regretfully.
I REALLY like Diablo 3 now.
Much more so than a couple years past.
I fully expect with a few tweaks, this game will knock it out of the park.
Anyone comparing these guys with Peter Molyneux had not followed Godus development properly: Hello Games has delivered pretty much what they said they would.
I would say "wait and see" how they support the game in the following months will show us what the developer is made of.
Lets hope any changes they make will not kill save games... people get so angry when that happens.
Nostromodamus wrote: I had one of those encounters and accidentally hit a cargo pod on a capital ship, which then proceeded to engage me as well as the pirates.
Ooops...
That's rough - I'm not a good enough combat pilot to ensure I won't hit a freighter. I responded to a distress call once, blew up one of the pirates but hit the freighter. So then everyone was shooting me. It felt like they had decided to make an alliance against me all of the sudden (were they even shooting each other any more?) ... so needless to say, I don't respond to distress calls any more. Although I have become a lot more handy with the photon cannons!
Manchu wrote: So that location I described as an example will still be there when I leave and come back?
I saw a bunch of the interviews / explanations of the game to wrap my brain around how it works.
Nice info thanks - but is the answer to my question yes or no?
Talizvar wrote: Hello Games has delivered pretty much what they said they would.
I agree. I think there are lot of people out there who expected some kind of almost religious experience out of this game and of course that was never going to happen. And then there are the folks with cheshire grins, lapping up the disappointed gamers' tears. (Not to mention passive aggressive types who refuse to call NMS a game.) I give the game 6/10 and I think it is exactly what was previewed.
Regarding space combat, I exclusively use the phase beam for engaging enemy fighters, as the beam locks on to them. I use the cannon for mining asteroids and attacking the cargo ships. The phase beam is really useful once you get a cooling upgrade for it.
For some reason in my mind "beam = mining" and "photon = combat" and I honestly did not even really think of using the beam in combat until someone (KingCracker?) brought it up ITT. But by that point, I had figured out how to more or less skillfully track the photon canon targeting reticule, making me 100% more dangerous to pirates (as opposed to about 9% dangerous previously). That said, I can see how the beam could be better for answering distress calls.
Automatically Appended Next Post: Also - is it possible that some ships encourage you to use one or the other?
I have to recharge my ship's beam but the photon cannon never stops working, always registers at 0%, and has no option to recharge.
Yeah that was me, the beam is supreme when you upgrade it fully. I have 4 attack mods and 3 coolers on it and they are all linked together so everything is surrounded in green.
I will blow a pirate or sentinel ship up completely before they can pass over me. Sometimes if I catch them dropping out from warp I can smoke two before a fly over. Add to the fact I have 4 types of shields on my ship, is really not fair for them. Such a blast!
Also I went through a black hole for the first time. That was awesome and scary all at once.
Manchu wrote: So that location I described as an example will still be there when I leave and come back?
I saw a bunch of the interviews / explanations of the game to wrap my brain around how it works.
Nice info thanks - but is the answer to my question yes or no?
You are so difficult! "Yes" the same planet features will be there for you and any other player that happens to manage to go there.
"Most of the universe in No Man's Sky is procedurally generated, including solar systems, planets, weather systems, flora and fauna on these planets, the behavior of these creatures, and artificial structures like buildings and spacecraft."
Anything you did or alterations you made on the surface is lost however.
Automatically Appended Next Post:
BrookM wrote: I do wonder if cooperative and / or multiplayer may be in the works further down the road.
It would make the rumours of base building and whatnot a whole lot more attractive as well.
The developers said not to think of it as a multiplayer game.
It has some multiplayer elements but seems to act more as a player-base "achievement" award system than anything else.
I did read that the server will update "significant events" like destroying a star-base (so the base is generated to be there but the online database says it is not...).
Our only shared interaction is a consistent generated universe and a shared database providing a full list of the explored elements of that universe.
I wonder what would happen if a person cannot access the servers?
I assume as a standalone game nothing would really break.
I wonder what would happen if a person cannot access the servers?
I assume as a standalone game nothing would really break.
I read somewhere that, if you aren't online, it just means you don't any name changes other players have made, and your new names for stuff won't be uploaded for others to see, either.
Anyway, game is now broken for me. I can't leave the system I'm in. Every time I try to warp to another system, the game crashes. Yeah, I could continue to explore the system I'm in and make money, which I'll do off and on, but knowing I can't really advance kind of deflates the fun of that a bit. I know the next update is intended to fix problems that have been reported, so I'll look out for it.
Tannhauser42 wrote: Anyway, game is now broken for me. I can't leave the system I'm in. Every time I try to warp to another system, the game crashes. Yeah, I could continue to explore the system I'm in and make money, which I'll do off and on, but knowing I can't really advance kind of deflates the fun of that a bit. I know the next update is intended to fix problems that have been reported, so I'll look out for it.
Ouch.
That is unfortunate, I really want this game to do well, it scratches an itch few games have addressed.
I hope it gets sorted out for you soon.
I suddenly want to see this game licensed out to play like Star Trek Voyager.
Tannhauser42 wrote: Anyway, game is now broken for me. I can't leave the system I'm in. Every time I try to warp to another system, the game crashes. Yeah, I could continue to explore the system I'm in and make money, which I'll do off and on, but knowing I can't really advance kind of deflates the fun of that a bit. I know the next update is intended to fix problems that have been reported, so I'll look out for it.
Ouch.
That is unfortunate, I really want this game to do well, it scratches an itch few games have addressed.
I hope it gets sorted out for you soon.
I did send an email to the support team with my PC specs and the crash dump files, so maybe it'll help. At least I can feel good about myself for doing something productive like that to improve the game.
Manchu wrote:I had a crash while warping last evening - reloaded and no problem. I'm on PS4 btw.
Managed to find a planet covered in those urchins from which one harvests sac venom - and precious little else, besides the odd shard of plutonium.
After slaughtering all the sentinels present, I proceeded to make about 13 million units and bought a 33-slot ship (up from 26).
What is the largest animal any of you have come across?
I found some flying trilobites worms last night and the bigger ones are probably 30-40 feet long.
Mine was a literal dinosaur. Probably 30ish feet tall bi pedal. Weirdly enough the data said it only weighed 200kgs which was way off if you ask me, this dude would of weighed as much as a car.
I've landed on a couple planets similar to that. I wonder if it's some kind of glitch or something. I've made a few million just hauling vortex cubes or gravatino balls and the like. I've ended up just boost running away from the sentinels and they leave me alone.
Nostromodamus wrote:I always save before warp jumps. I get about 50% crash rate on PS4.
That's crazy high! I've crashed once while warping (knocks on wood) most of my crashes have been doing random things. Though i did actually find a computer panel that was bugged and would crash my game any time I activated it. Tried it 3 times to be sure.
I saved up and bought a 30 slot ship and left station to head to a planet and fill it with loot. Pirates appear and blow my shiny ship up and now i have to fix it :(
So i get a beacon for a crashed ship and it happens to be a 31 slot version of a ship that looks really sweet. So i completely gut what was on the ship i JUST bought and start to repair the downed ship. One small problem, i need Zinc and i am on a barren planet with locations really spread out. So i set out on foot to find a spaceport or an outpost with a landing pad. 45 minutes later i realize i could just salvage one of my suit mods to get the Zinc and then buy the Zinc in space or go to a planet with actual stuff on it. The only up-side was there was so much gold i filled my 31 slot ship before i even fixed it.
Make sure you have as many shield mods as you can for pirates, I have 4 on my ship and its a bullet sponge. My son has you beat though. He lifted off and somehow glitched into a blob of copper and couldn't get his ship out. It blows up and kills him. He comes back and his ship is still stuck in the copper. So he spent an hour and a half wandering around to find a port or something to bring his ship back. Finally find one and didn't have the ingredients to make a bypass chip and so then walked around more getting what he needed. FINALLY gets it sorted and then had to work on repairing his ship
I have the same trouble, marv335. I have been to five Atlas nodes or whatever they are called and still don't have the recipe for the Atlas pass, which I understand you get at an anomalous space station from a couple of aliens.
I just scored a v1 pass.
I visited an anomaly, then in the next system I warped to there was a space station wit the aliens in it.
I also got a very nice multi tool.
As I understand it v2 and 3 are found in colonial outposts at random, although I've not found one yet
Manchu wrote:KingCracker could you please describe in detail how you obtained the V1 recipe?
marv335 wrote:I just scored a v1 pass.
I visited an anomaly, then in the next system I warped to there was a space station wit the aliens in it. I also got a very nice multi tool.
As I understand it v2 and 3 are found in colonial outposts at random, although I've not found one yet
Pretty much this. I just kept following the Atlas path and got the blueprint as a reward from an alien in a space station If I remember correctly.
Automatically Appended Next Post: Or..... From the anomaly. It just kinda happened so I don't really remember now lol
There's a space anomoly which is a space station with a Korvax and Gek inside. The Gek will give you the V1 pass the first time you visit them. They keep showing up, so don't worry about missing them. Just pay attention to anomolies when you enter a new system.
I've played this to a point where I have an atlas pass v1 and a ship with about 20 space and I gotta this game sure is boring.
The core mechanic of this game is just move from point A to point B and there is zero depth to it. All the relevant information is presented in your hud so you never need think where you are going and game gives you jetpack which pretty much negates all navigational puzzles. You are never in any real danger while travelling on foot. Environmental hazards are a joke because there is cover everywhere and you can't fall from too high because high drops just don't exist . The worst part is that walking is just really boring. It usually takes 2 mins to get to the next point and procedural terrain is more or less the same on each planet.
Travelling with a space ship is even more simplistic because you can't crash and the ship automatically performs "hard" maneuvers (like landing). So if it takes 5 mins to get to observatory #39475983475 you can just go take a gak or something.
Sense of discovery wanes off really fast when you realize that each place you discover each pretty much the same and activities performed in them are the same. There is very little variation.
Other mechanics are so shallow that they aren't even worth to mention. Super hot free version has more content and more engaging gameplay than No man's Sky.
Sounds like an interesting game, though can you build your own ship as well?
Keep seeing it described as a mile wide but an inch deep as well as various people waving around broken promises from mods. People mentioning poor PC optimisation which is fine (as well as seemingly common recently since it seems acceptable for PC games to function on the flip of a coin at launch anyway...) as I'd need to upgrade my PC to play this anyway.
n0t_u wrote:Sounds like an interesting game, though can you build your own ship as well?
Nope.
Trondheim wrote:Been pondering getting this game, but I have to ask. How is the control scheme for a pc player? Is it complex like say Elite Dangerous?
You use W for going forward, LMB for shooting with your gun and E for everything else (you don't really need to use spacebar).
n0t_u wrote:Sounds like an interesting game, though can you build your own ship as well?
Nope.
But you can mod it however you like with the mod blueprints you learn. It's not very deep though I will admit. I've found that I have to dismantle more on ships or the multi tool anyways and start from scratch because the mods are just randomly inserted and not optimized. I've noticed that when you put 2 or more mods of the same type together they shared a color so I've done that ever since. I dunno if it currently does anything but it does seem to make my multi tool more effective and my ship deadlier. Though that could just be me wishing it was
n0t_u wrote:Sounds like an interesting game, though can you build your own ship as well?
Nope.
But you can mod it however you like with the mod blueprints you learn. It's not very deep though I will admit. I've found that I have to dismantle more on ships or the multi tool anyways and start from scratch because the mods are just randomly inserted and not optimized. I've noticed that when you put 2 or more mods of the same type together they shared a color so I've done that ever since. I dunno if it currently does anything but it does seem to make my multi tool more effective and my ship deadlier. Though that could just be me wishing it was
Mods that affect the same thing (boltcaster mods, phase beam mods, etc.) do have some sort of improved effect when adjacent to each other. I don't know if anyone has been able to confirm just how much of an improvement it is.
Well if you're following the Atlas sorry line I can tell you don't sell the Atlas stones. I just got to the end of it and to progress I need 10! Stones. Ahhhh what the hell. Not sure what to do now since when you do see them for sale they are a couple million units a pop. REEEEEEEALLY annoyed right now
Oh man I am enjoying this. I love that the first word of the warrior aliens I learned was interloper- and they use it in every conversation with me. I get the impression I'm in the middle of some sort of intergalactic cold war, and Atlas and Pado are crazy stalkers looking for humans, or whatever I am.
The feeling of discovery is really, really addicting.
You use W for going forward, LMB for shooting with your gun and E for everything else (you don't really need to use spacebar).
Spacebar is your jet pack though!
You don't really need jetpack though.
There are zero places where you need go and are in high places. You can walk up pretty steep hills and if you can't you can just walk around. Fall damage is also a non issue because even 1% shield will absorb all of the damage and heights that break your shield from 100% just don't exist. Only time when you need jetpack is if you fall down in a pit with no way to walk up (only spawn in super barren planets and are easily avoidable) or you jump in to a lake and decide to swim for a really long time (also easily avoidable).
Jetpack is only really used for easier travelling on foot but considering that you already seen everything as soon as you step out of you ship travelling on foot is a bit pointless. I think you can skip fueling life support too.
You use W for going forward, LMB for shooting with your gun and E for everything else (you don't really need to use spacebar).
Spacebar is your jet pack though!
You don't really need jetpack though.
There are zero places where you need go and are in high places. You can walk up pretty steep hills and if you can't you can just walk around. Fall damage is also a non issue because even 1% shield will absorb all of the damage and heights that break your shield from 100% just don't exist. Only time when you need jetpack is if you fall down in a pit with no way to walk up (only spawn in super barren planets and are easily avoidable) or you jump in to a lake and decide to swim for a really long time (also easily avoidable).
Jetpack is only really used for easier travelling on foot but considering that you already seen everything as soon as you step out of you ship travelling on foot is a bit pointless. I think you can skip fueling life support too.
I managed to land in a tree, Really needed the jetpack then........
I'm guessing you guys don't know about the punch boost then? If you time it right, melee attack immediately followed by the jet pack you'll fly really fast. I use my jetpack almost always I can cover ground very quickly because of it
KingCracker wrote: I'm guessing you guys don't know about the punch boost then? If you time it right, melee attack immediately followed by the jet pack you'll fly really fast. I use my jetpack almost always I can cover ground very quickly because of it
yeah, this.
It's also really useful for exploring underwater - need to get down to something way down in the deep? jetpack out of the water to maximum height, drop back down into water, and momentum/gravity gives you a massive speedboost to get down to the bottom quicker, plus your o2 will have refilled while you were boosting out, so you should have a full tank to explore with
I had actually just watched that review just before coming to Dakka. I can certainly understand his points. There is definitely a very strong element of "make your own fun" in this game. While there is the story to explore by finding monoliths, ruins, and other things that tell you more and more about the various races, there isn't a whole lot of depth to the game. I still enjoy it, but I feel that No Man's Sky is, right now, mainly a foundation for a game. A very solid foundation, though, and one that can have quite a lot of good stuff built on to it.
KingCracker wrote: I'm guessing you guys don't know about the punch boost then? If you time it right, melee attack immediately followed by the jet pack you'll fly really fast. I use my jetpack almost always I can cover ground very quickly because of it
yeah, this.
It's also really useful for exploring underwater - need to get down to something way down in the deep? jetpack out of the water to maximum height, drop back down into water, and momentum/gravity gives you a massive speedboost to get down to the bottom quicker, plus your o2 will have refilled while you were boosting out, so you should have a full tank to explore with
Yup, I do that as well, works a treat.
As for reviews and such, if they are just trashing the game I ignore it completely. I certainly am not one of those crazy blind fan Bois that swear it's the bees knees. It definitely has flaws and I'm rightly pissed at how they took so much out of the game that it's almost a different game. But that's an argument for another time, I still don't regret my purchase and other than getting REEEEEEEALLY annoyed at needing 10 Atlas stones to finish the Atlas quest line. Basically i can't finish that now but I'm digging the hell out of this game and hoping that someday (hopefully soon) I'll get that game I saw them show off all those times
I can understand if it didn't deliver to its hype. I didn't follow it's development. I came to explore a universe, and they delivered. Most of the missing features sound a lot like that big vapor ware Wing Commander game coming out soon. That's what I'd go to for mass space combat and intense multiplayer. I'm not sure how multiple people would do anything but starve you for resources in No Man's Sky.
There a website that has gathered all of the promises that hello games made about this game in interviews and such and listed the ones that didn't make it in the final product, and it's a mighty pile of "this is what you can do in our game!!" That you actually can't do. I've followed the development of this game for a long time because the original ideas grabbed me so hard. So yeah I'm let down but as I said I'm still enjoying it and hoping for some of those promises to show up. As long as they don't want me to pay for those add-ons because I did spend $60 on what should have been a $30 game, so in my book we are all owed a few DLCs
Well most games do not live up to their original premise. Look at MechWarrior Online, since it is the only example I was a part of from before the beginning.They had grand plans that even now 4 years later have not been implemented. Originally there was going to be a class system for different specialties of pilots(recon, leader, etc) the maps were going to be huge, very true to the fluff, community warfare etc. No classes, maps are still too small overall, fluff went out the window a while ago, and community warfare is a very limited systemthat doesn't feel like it should be and it was only implemented in what year 3?
I am confident these guys will get their act together and add to the game. waiting until they do to buy though or else wait for a steam sale.
Jim Sterling did a follow-up video regarding the missed/failed promises/lies, and he made a very good point. The reason why there is so much ire over the things that didn't make it into the released game, is because the game isn't a very good game. For example, nobody cares about all the stuff that was shown, but didn't end up in, Bioshock Infinite, because BI ended up being good. People care about the things shown, but that didn't end up in Aliens Colonial Marines, because the game was bad. No Man's Sky, unfortunately, kinda sits smack in the middle.
was confused as to all hell what i was doing but figuring things out is fun.
the bones for an amazing game is there but there is just no substance yet.
and that including the make your own fun substance as well.
the game so far is horrifically same-E though there is variation, there really isnt any variation.
but besides all of that, if they can fix the fething GUI, make it easier to talk to aliens and various stacking and auto sorting abilities, it would be significantly happy.
also the hold to initiate system god its all such a waste of time.
i actually find my self holding things down on my mouse when im out of games
I'd love it if I could craft things more than one at a time! Gah! I'll show up to do a trade and find the alien is willing to pay me a ton for a simple craft item and then I proceed to craft. Every. Single. Item. At. A. Time!
Yesterday, I accidentally got engaged to a tentacle faced warrior being.
Then I failed a test of a monolith, and went about seeking further ones in the hopes of redeeming myself in the eyes of the Vy'Keen. I followed an Atlas instruction as well- and it seems like an unapologetic plot railroad. YOU NEED GUIDANCE. DO THIS NOW.
I may find this thing just so my new paramour and I can punch it in the face.
Seems odd with the prior discoveries being erased in chronological order.
Any thoughts that the company is afraid they are running out of room storing the information?
I assume from what I read all this info is stored on the server so that is the only logical reason for it.
I guess they expect us not to backtrack much since that flies in the face of the purpose of the game?
I love survival games, I love Sci fi...but this game sucks. It chugs and stutters on my high end gaming rig (which includes a gtx 1080) and there's nothing to do beyond the same boring gathering tasks over and over. I got a refund on it...horribly disappointing
Out of curiosity, what were you expecting of it, Brothervord?
I'd heard about the refunds being a big thing.
Last night I upgraded my ship, only to have it smashed by pirates. I also discovered an abandoned research facility with some sort of hideous creature being studied that I was worried was alive. From it, I learned how to make a gill device for my suit- but I wonder if crafting it may result in me unleashing the beast back on the galaxy.
My expectation was that the game would run without constant framerate dives. And that the inventory management system wouldn't be a clunky, confusing mess.
Honestly of it were a better put together experience I probably would have stuck around and not gotten a refund...it's shallow and lacks features that were promised, but gaming at its core is a somewhat hollow experience as I get older.
Games shouldn't be released if they can't even run properly on high end hardware.